--- | Log | opened Sun Jan 11 00:00:00 2009 |
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00:20 | <George> | OTTD devs! I hope FS 2521 would not be hard to code. Could you please provide it in this nighty (or make a personal win32 version for me if you do not find it safe to put it in trunck), so I could test some ideas I have? PLEASE! |
00:27 | <Eddi|zuHause> | hm... how do i sensibly draw a graph with 700000 edges? |
00:27 | <goodger> | Eddi|zuHause: dot! |
00:27 | <goodger> | :D |
00:28 | <Eddi|zuHause> | let me specify this: with dot, so that i get an image that i can actually open in an image viewer |
00:28 | <Eddi|zuHause> | plus, not need to wait 4h till dot finishes... |
00:31 | <goodger> | yeah, I know :S |
00:31 | <goodger> | I think that might not be possible |
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05:05 | <Wolf01> | hello |
05:08 | <@petern> | George, how can 8 be 8 and -8 at the same time? |
05:09 | <Eddi|zuHause> | with goodger's bits ;) |
05:10 | <goodger> | shush |
05:10 | <goodger> | I'm trying to write a press release |
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05:12 | <@petern> | leave his bits out of it |
05:29 | <Wolf01> | which foundation uses SLOPE_N? FOUNDATION_INCLINED_Y/X (based on the axis of the track) or what? |
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05:46 | <Alberth> | petern: by interpreting the 3 bits sometimes as signed and sometimes as unsigned? |
05:47 | <Alberth> | euh 4 bits of course |
05:47 | <planetmaker> | good day OpenTTD :) |
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05:52 | <el_en> | # Ich will Sternenteile essen ♪ |
05:54 | <Eddi|zuHause> | good luck with that :p |
05:54 | <planetmaker> | pretty hot stuff, I guess ;) |
05:55 | <planetmaker> | Alberth: congratulations on your good re-work of the advanced settings GUI :) |
05:55 | <Alberth> | tnx |
05:56 | <planetmaker> | looks good and is nicely extensible :) - so fit for future :) |
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06:07 | <Alberth> | Nicely extensible was one of the main driving factors for this solution. Some of your thanks should also go to Rubidium for pushing me in this direction; my original approach was much more modest, but he demanded a better solution :) |
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06:34 | <planetmaker> | Hehe. Yeah, that's his way. But he's good at it :) And it's his task :) |
06:38 | <TrueBrain> | morning all :) |
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06:40 | <planetmaker> | morning TB :) |
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06:50 | <Wolf01> | uhm... I think I really need help |
06:52 | <TrueBrain> | haha ... sounds like you have a mental breakdown :) |
06:52 | <Wolf01> | I do |
06:52 | <Wolf01> | but that's another story |
06:52 | <TrueBrain> | for that there are people who get paid ;) |
06:53 | <Wolf01> | I can't get the train behave like a normal slope on stations placed on SLOPE_N/W/E/S |
06:53 | <Wolf01> | on SLOPE_NW/NE/SW/SE works like a charm |
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06:53 | <@Rubidium> | GetSlope returns the wrong value? |
06:53 | <Wolf01> | but on the first slope it doesn't |
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06:54 | <Wolf01> | seem, so |
06:54 | <Wolf01> | but the point is that I tried to copy the GetSlopeZ for tracks |
06:54 | <Wolf01> | and seem to do the same things |
06:55 | <@Rubidium> | then you're screwed and you need to screw with the train controller |
06:55 | <Wolf01> | instead of track bits I used InclinedFoundation(axis) |
06:55 | <Wolf01> | eh, instead of GetRailFoundation(tileh, GetTrackBits(tile)) |
06:56 | <@Rubidium> | try converting the axis to trackbits and pass that to GetRailFoundation |
06:56 | <@petern> | right, i should try to diagnose this networking bug |
06:56 | <@Rubidium> | what networking bug? |
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06:58 | <@petern> | the one i spoke about at 9pm (GMT) yesterday |
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06:59 | <@Rubidium> | hmm... desync due to restart; seems to be related to FS#2446 I'd reckon |
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07:01 | <Tim> | Morning |
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07:02 | <TrueBrain> | morning Tim |
07:02 | <Wolf01> | oh, good, now it works |
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07:03 | <TrueBrain> | so what am I going to do this day ... |
07:03 | <TrueBrain> | hmm .. |
07:04 | <Tim> | Can we provide a wishlist? :) |
07:04 | <TrueBrain> | sure thing |
07:04 | <@Rubidium> | TrueBrain: what about having dinner? |
07:04 | <TrueBrain> | just know I am not a trunk-developer ;) |
07:04 | <TrueBrain> | that for sure, but that in 5 hours or so |
07:05 | <Rexxars> | *gasp* you're not a trunk developer? |
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07:05 | <Tim> | I thought so too... |
07:05 | <TrueBrain> | .... people are weird :) |
07:06 | <TrueBrain> | find my latest src/* commit ;) :p |
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07:07 | <Wolf01> | ok, now the hardest part: don't allow road bays to be built facing the slope :O |
07:08 | <Tim> | Hehe |
07:08 | <Wolf01> | but roadstops are allowed |
07:08 | <Tim> | Those sloped stations are cool :) |
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07:09 | <Wolf01> | the best is all works already, it only needs some little tweaking |
07:09 | <Wolf01> | *that all |
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07:09 | <Terkhen> | hello |
07:10 | <TrueBrain> | hello Terkhen |
07:11 | <frosch123> | haha, who added a screenshot of the new advanced settings to the wiki before they were shuffled another time |
07:11 | <TrueBrain> | look it up ;) |
07:12 | <frosch123> | Roujin :) |
07:13 | <Wolf01> | two new buttons might be useful now: collapse and expand all |
07:16 | <Tim> | What has been changed in comparison to that picture? |
07:16 | <Tim> | Oh wait, no, i can compile OpenTTD myself and look it up :D |
07:17 | <frosch123> | fs#2523 also sounds reasonable :p |
07:17 | <@Rubidium> | frosch123: go for it ;) |
07:17 | <frosch123> | I hoped there would pile up more first :) |
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07:20 | <Alberth> | Suddenly everybody wants to shuffle the options :D |
07:21 | <Tim> | Ofc |
07:21 | <Tim> | :) |
07:21 | <Tim> | putting all of them together like you suggested would be nice :) |
07:25 | <TrueBrain> | lot of cargodest 'bugs' :p |
07:27 | <Alberth> | Tim: I don't think there is a single solution that make everybody happy. Many settings can be put at several places. |
07:28 | <TrueBrain> | make a setting to change the settings layout |
07:29 | * | Rubidium wants a setting to disable people's stupid comments and wants it turned on |
07:29 | <TrueBrain> | @kick Rubidium granted |
07:29 | -!- | Rubidium was kicked from #openttd by DorpsGek [granted] |
07:30 | <planetmaker> | :D |
07:31 | <Eddi|zuHause> | hm, i think +q or +m would have been more appropriate |
07:31 | <TrueBrain> | no, doesn't keep him from receiving the comments |
07:31 | <TrueBrain> | or none of us can talk :) |
07:31 | <TrueBrain> | so this was really the only solution :) |
07:33 | <Tim> | :D |
07:42 | <TrueBrain> | I hate being bored :p I should study for this exam .. but bleh :p |
07:42 | <Forked> | could still /msg him :p |
07:43 | <TrueBrain> | Forked: if you want a /ignore, that is the way to go, yes :p |
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07:43 | <joachim> | from when is oil wells/rigs built in temperate? |
07:44 | <Eddi|zuHause> | yes. |
07:45 | <@Rubidium> | TrueBrain: you broke it :( |
07:45 | <Eddi|zuHause> | oil wells are there from the start, oil rigs start around 1970 or something |
07:45 | <TrueBrain> | I broke who? |
07:45 | <Eddi|zuHause> | IT, as in Information Technology |
07:45 | <@Rubidium> | no, the setting to disable stupid comments and the like |
07:46 | <joachim> | hm, thought so. |
07:46 | <TrueBrain> | yeah ... /invite tends to break that setting yes |
07:46 | <joachim> | no oil wells in my game though |
07:47 | <Eddi|zuHause> | you need enough water around the map, of course |
07:47 | <joachim> | for wells? |
07:47 | <Eddi|zuHause> | no, for rigs |
07:49 | <joachim> | oh, there were wells in the earlier saves. they've all closed |
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07:50 | <Wolf01> | is there a way to know the type of the station which is being built from the StationID? |
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07:54 | <frosch123> | you mean p2 of CmdBuildRailroadStation ? |
07:54 | <Wolf01> | no, I need it on CheckFlatLandBelow |
07:55 | <frosch123> | If the station is not yet built, you have to pass p2 resp. the StationSpec to it |
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08:01 | <Eddi|zuHause> | Rubidium: sure, i can set waiting time to infinite, but then i am still not notified about a potential deadlock |
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08:16 | <Wolf01> | ok, now it works, missing features: make vehicles following the slope on the roadstops, make the track/road of the stations following the slope and remove the foundations when not needed |
08:16 | <@petern> | -ing, twice |
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08:17 | <George> | petern: -t can't, that's why I wrote [F]. For triplet 1 byte is neded (17 values possible), for pair it is only 9, so 4 bits are enought |
08:17 | <TrueBrain> | miss features? |
08:17 | <TrueBrain> | :p |
08:17 | <Wolf01> | no, I think he meant follow-ing |
08:17 | <TrueBrain> | Wolf01: no shit? :) |
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08:23 | <frosch123> | George: read my new comment in fs? |
08:23 | <Eddi|zuHause> | well, after Miss Fortune and Miss Understanding, why shouldn't there be a Miss Feature? |
08:24 | <George> | frosch123: not yet |
08:26 | <George> | frosch123: would this work 65 * 4 01 01 01 _01_ ? |
08:27 | <frosch123> | when you specifiy only one sprite it will be used for all orientations |
08:28 | <George> | frosch123: > active vehicle and for the front (i.e. related) vehicle you can calculate a height difference to the front vehicle. -> when I have only 2 units - yes, but dolphin bus would have 6 units. I can't compare 5-th and 1-th units. |
08:29 | <George> | I mean parts |
08:29 | <frosch123> | with "related" you can always access the first one |
08:29 | <George> | hou can I calculate dH for the 4-th and 5-th parts? |
08:30 | <frosch123> | no that won't work :) |
08:30 | <George> | That's why I asked for a var |
08:31 | <TrueBrain> | planes flying backwards |
08:31 | <TrueBrain> | I love speed :) |
08:32 | <George> | And about using the fnearest part - it solves the problem with slopes, but does not with tunnels |
08:33 | <@petern> | TrueBrain? |
08:33 | <TrueBrain> | my plane was going so fast |
08:33 | <TrueBrain> | it looks like it is going backwards :) |
08:33 | <@petern> | i see |
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08:37 | <TrueBrain> | @calc 384 + 64 |
08:37 | <@DorpsGek> | TrueBrain: 448 |
08:38 | <+glx> | you're lazy (this can be done in head easily) |
08:41 | <Wolf01> | vehicles follow the slope too now, the drawing code is a bit too complicate for me, I don't know if I'm able to change it |
08:46 | <@petern> | the drawing and integrating with newgrf is the hardest part :p |
08:46 | <Eddi|zuHause> | hm... someone was discussing that yesterday: |
08:46 | <Eddi|zuHause> | object.__nonzero__(self)¶ |
08:47 | <Eddi|zuHause> | Called to implement truth value testing, and the built-in operation bool(); should return False or True, or their integer equivalents 0 or 1. When this method is not defined, __len__() is called, if it is defined (see below). If a class defines neither __len__() nor __nonzero__(), all its instances are considered true. |
08:48 | <frosch123> | Wolf01: just change the call to DrawFoundation |
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08:50 | <Alberth> | Eddi|zuHause: was something with 'if None' iirc |
08:50 | <Eddi|zuHause> | yeah. i know. |
08:50 | <Eddi|zuHause> | i was just mentioning it, because i stumbled over that definition |
08:51 | <Alberth> | so what's the verdict? Should we submit a bug report to Python for implementing __nonzero__() on None? |
08:59 | <Eddi|zuHause> | why the hell would you do that? |
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09:02 | <CIA-1> | OpenTTD: rubidium * r14989 /trunk/src/ (autoreplace_gui.cpp lang/english.txt): -Codechange: remove a lookup table by reordering some items in english.txt (Swallow) |
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09:09 | <CIA-1> | OpenTTD: rubidium * r14990 /trunk/src/ (order_cmd.cpp vehicle.cpp): -Codechange: handle articulated RVs and trams more strictly in GetStationTileForVehicle and CanVehicleUseStation (based on idea by Swallow) |
09:11 | <CIA-1> | OpenTTD: frosch * r14991 /trunk/src/ai/default/default.cpp: -Fix: Command-flags is an uint32. |
09:15 | <TrueBrain> | why do trains not self-regulate themself :( |
09:16 | <TrueBrain> | how ever you distribute them .. after a while they all go after eachother to the same station :( |
09:17 | <Eddi|zuHause> | that's why you apply the timetable management patch and enable autospacing |
09:17 | <Eddi|zuHause> | or "headway" |
09:17 | <TrueBrain> | headway? |
09:17 | <TrueBrain> | and url? |
09:18 | <@Rubidium> | http://www.tt-forums.net/search.php ? |
09:18 | <TrueBrain> | Rubidium: you know I am lazy |
09:19 | <TrueBrain> | the other solution is to just put N trains on a route from station A to station B |
09:19 | <TrueBrain> | and not what I do now, from station A, to B, to C, to B, to D, to B |
09:21 | <Eddi|zuHause> | i also have no idea what the word "headway" means |
09:21 | <Eddi|zuHause> | but it does what you want it to do |
09:21 | <frosch123> | [15:21] <TrueBrain> Rubidium: you know I am lazy <- http://letmegooglethatforyou.com/?q=headway+transport+tycoon |
09:23 | <OwenS> | letmegooglethatforyou takes far too long to type |
09:25 | <TrueBrain> | too bad the patch fails for cargodest (well, latest cargodest) |
09:25 | * | TrueBrain slaps PhilSophus .. fix that |
09:26 | <CIA-1> | OpenTTD: frosch * r14992 /trunk/src/ (station_cmd.cpp town.h town_cmd.cpp): -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code. |
09:27 | <TrueBrain> | oh well .. any sane network with PBS and cargodest becomes impossible without something like that .. |
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09:32 | <TrueBrain> | bah ... and still OpenTTD has this annoying features that at signal blocks the vehicle with the lowest vehicle ID or something goes first .. |
09:32 | <TrueBrain> | instead of the one waiting the longest .. |
09:36 | <OwenS> | More annoying is that we still have reversing at red signals |
09:36 | <Progman> | OwenS: lmgtfy.com |
09:36 | <TrueBrain> | can't you give a very high number to avoid that, OwenS? |
09:36 | <TrueBrain> | but I agree with you, yes |
09:37 | <OwenS> | Thats an excellent way to jam a network with both PBS and block signals |
09:37 | <TrueBrain> | Rubidium: how hard would it be to change the problem with signals nowedays? |
09:37 | <TrueBrain> | I guess the way signals work should be changed .. and something should track how long a train is waiting .. |
09:38 | <TrueBrain> | OwenS: more annoying I find with PBS, they turn once in front of a red signal, can't find a free path reversed (as signals in my networks don't allow that), and they seem to wait for ever .... |
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09:43 | <TrueBrain> | _settings_game.pf.wait_for_pbs_path = 255 at least makes it never turn for a PBS signal .. |
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09:43 | <frosch123> | there you have your tracking how long a train has been waiting |
09:44 | <TrueBrain> | indeed |
09:44 | <TrueBrain> | so only the signal behavoir should be changed ;) |
09:44 | <snappy> | Im running openttd on mac osx, i created a dir ~/ttd and put the OpenTTD.app in there. I have a data/ dir with the GRF files and a gm dir with the GM files (they're actually symlinks to the corresponding directories after unzipping transport tycoon). Anyways, I can't seem to get the music to play. I'm finding it unclear where the .gm files should reside in the directory. Anyone mind clueing me in? |
09:45 | <TrueBrain> | anyway, bbl :) |
09:46 | <snappy> | oh nevermind, looks like it's working now. |
09:49 | <OwenS> | TrueBrain: I find they only turn in front of block signals, then get stuck in a PBS block |
09:49 | <Aali> | you can make trains never turn around in front of signals in latest trunk |
09:50 | <Aali> | @commit 14852 |
09:50 | <@DorpsGek> | Aali: Commit by michi_cc :: r14852 /trunk/src (settings.cpp train_cmd.cpp) (2009-01-05 20:29:05 UTC) |
09:50 | <@DorpsGek> | Aali: -Feature: Automatic reversing in front of block signals can now be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255. |
09:54 | <OwenS> | Why, at Helistations, will heilos land and enter the hanger rather than landing on a platform/flying around waiting for one in the air |
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09:57 | <frosch123> | all airports with hangars do that |
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10:03 | <OwenS> | It's incredibly annoying cause my hanger fills up with choppers |
10:03 | <OwenS> | And also choppers leaving a depot lock the pads early and take forever, creaing more jams |
10:04 | <Eddi|zuHause> | time for a bigger station, i suppose |
10:04 | <OwenS> | Is there anything with more pads than a Helistation? |
10:06 | <Eddi|zuHause> | yes, if you finish newgrf_ports :p |
10:06 | <Eddi|zuHause> | honestly, i have no idea |
10:07 | <Eddi|zuHause> | i never ever built a heliport since the new airports got introduced |
10:07 | <Eddi|zuHause> | i think i never built a heliport at all in TTD |
10:08 | * | frosch123 transports valuabes by heli sometimes |
10:09 | <SmatZ> | frosch123: good idea, it is much safer... one can hijack transport van, but helis are much harder to hijack |
10:10 | <frosch123> | esp. when the heli is more valueable :p |
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10:40 | <CIA-1> | OpenTTD: frosch * r14993 /trunk/src/train_cmd.cpp: -Fix (r14957, r14975): Do not reverse the train with OT_LEAVESTATION as that breaks PBS prediction. |
10:41 | <Eddi|zuHause> | what? |
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10:56 | <snappy> | hmm, my first time playing openttd. Im trying to setup a bus service between two cities. I can't build a depot or a station? |
10:57 | <snappy> | it's greyed out, can someone fill me in as to why? I don't recall this happening in ttdlx |
10:57 | <frosch123> | no roadvehicles available yet? |
10:58 | <frosch123> | first bus of default road vehicles is available about 1930 in temperate climate |
10:58 | <snappy> | ahh |
10:58 | <snappy> | yeah i started at 1900 |
10:59 | <snappy> | what was i thinking heh. |
10:59 | <TrueBrain> | you might want to consider starting in 1950 |
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11:17 | -!- | den [~den@217.147.162.121] has joined #openttd |
11:17 | <den> | hi people |
11:18 | -!- | HerzogDeXtEr [~Flex@89.246.223.232] has joined #openttd |
11:18 | <TrueBrain> | hi den |
11:20 | * | Zuu get to think of Matlab when he reads "den" in an English speaking environment |
11:23 | * | frosch123 cannot find a connection of "den" to "matlab" |
11:24 | <TrueBrain> | frosch123: Zuu is the connection :) |
11:24 | <den> | =/ |
11:24 | <@Rubidium> | density for plotting stuff? |
11:24 | <den> | what you mean? |
11:25 | <Zuu> | frosch123: num and den are used as variables for what is found upper/lower of a division line. |
11:25 | <frosch123> | most important function for me was always "accumarray" or similiar... |
11:28 | <Zuu> | A quick google tells me that the step function of Matlab takes num and den as parameters. |
11:30 | <snappy> | Is there a way to bookmark a location on the map in game for easy access later? I keep forgetting which cities i build roads in |
11:30 | <frosch123> | use an additional viewport |
11:30 | <TrueBrain> | Place a sign |
11:30 | <frosch123> | it's in a submenu of the "map" icon |
11:31 | <joachim> | or sign list |
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11:33 | <CIA-1> | OpenTTD: frosch * r14994 /trunk/src/train_cmd.cpp: -Fix [FS#Aali]: Better handling of OT_LOADING and OT_LEAVESTATION in ChooseTrainTrack. |
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11:36 | <snappy> | ah thanks |
11:37 | <Alberth> | snappy: rename the town |
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11:46 | <CIA-1> | OpenTTD: glx * r14995 /branches/noai/ (229 files in 20 dirs): [NoAI] -Sync: with trunk r14928:14994 |
11:46 | <den> | who used ubuntu? |
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11:52 | <OwenS> | I use KUbuntu |
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11:53 | <den> | OwenS: where located openttd grf?) |
11:53 | <den> | i can't find) |
11:54 | <+glx> | used openttd "installer" ? |
11:54 | <Digitalfox> | I wonder if today I'll download nightly r15000... =0 |
11:54 | <den> | yeap |
11:54 | <OwenS> | ~/.openttd/data |
11:54 | <den> | tnx |
11:54 | <+glx> | OwenS: wrong |
11:54 | <+glx> | it's somewhere in /usr |
11:54 | <den> | glx: heh))) |
11:54 | <OwenS> | ~/.openttd/data works also |
11:55 | <+glx> | but openttd grf is not there |
11:55 | <OwenS> | $locate openttd should help :p |
11:55 | <+glx> | as it's provided by openttd bundle |
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11:57 | <den> | fuck=( |
11:58 | <den> | YEAH) /usr/share/games/openttd |
11:59 | <@Rubidium> | openttd.grf means "very ancient" openttd |
12:01 | <den> | !password |
12:01 | -!- | den was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] |
12:01 | <OwenS> | lol, was that automated? Or did someone /msg |
12:01 | <TrueBrain> | try it |
12:01 | <OwenS> | No thanks :P |
12:01 | <KillaloT> | omg |
12:02 | <KillaloT> | !password |
12:02 | -!- | KillaloT was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] |
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12:02 | <TrueBrain> | stupid |
12:02 | <KillaloT> | what's openttdcoop? |
12:02 | <OwenS> | It sends invides also? :p |
12:02 | <OwenS> | http://www.openttdcoop.org |
12:03 | <KillaloT> | it's because there's some IRC commands |
12:03 | <KillaloT> | http://www.openttdcoop.org/wiki/IRC_Commands |
12:03 | <OwenS> | KillaloT, I know the #ottdc IRC commands =) |
12:03 | <TrueBrain> | I know the ones here :p |
12:04 | <KillaloT> | openTDDcoop , is a version where you can run on eachothers rails? or something? :D |
12:04 | <Zuu> | KillaloT: In one sense yes, because all use the same company :) |
12:05 | <KillaloT> | ahh ok |
12:05 | <KillaloT> | unlimited money? |
12:05 | <OwenS> | One company with presently £2.3bil cash |
12:05 | <Zuu> | But it is not a special version of OpenTTD, just plain nightly versions. |
12:05 | <frosch123> | KillaloT: "Boldly building what other only dare to dream" |
12:05 | <planetmaker> | KillaloT: even single player has unlimited money after <10 years. |
12:05 | <KillaloT> | :P |
12:06 | <TrueBrain> | planetmaker: at 1024x1024 even after 1 year ... planes at 1/1 speed :) |
12:06 | <OwenS> | All legitimately earned, lots illegitimately spent on bribing local authorities |
12:06 | <planetmaker> | TrueBrain: yes, For example :) |
12:06 | <planetmaker> | But doesn't work necessarily in 1920 or so. |
12:06 | <TrueBrain> | true :) |
12:06 | <planetmaker> | So, it depends upon settings |
12:06 | <planetmaker> | or rather map |
12:07 | <OwenS> | Can I request a setting which prevents people spending > £25m? :P |
12:07 | <Zuu> | OwenS: How would that setting work? |
12:07 | <OwenS> | I don't know exactly. It would just stop people flattening maps |
12:07 | <Zuu> | Blocking all commands that result in more than 25 milion pounds? |
12:08 | <@Rubidium> | OwenS: no, because then I can't buy an icecream this summer |
12:08 | <OwenS> | Rubidium: The £ isnt that bad quite yet :p |
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12:19 | <TrueBrain> | boring |
12:23 | <planetmaker> | Zuu: does your filter signs patch require the widget focus patch or can it be used independently? |
12:24 | <planetmaker> | And: can you post a hg version? Or is that already one you posted in the tt-forums? |
12:24 | <Zuu> | planetmaker: The filter signs patch could be used without filter sign list with minor modifications. |
12:24 | <TrueBrain> | planetmaker: a 'hg' version? Are they different to 'svn' versions? :) |
12:24 | <Zuu> | without focus widget* |
12:25 | <UFO64> | what can hg do that svn wont do anyway? I |
12:25 | <UFO64> | I |
12:25 | <planetmaker> | TrueBrain: yes: patch -p1 as opposed to patch -p0 ;) And with queues the -p1 doesn't need modification |
12:25 | <UFO64> | I'd never seen it till recently, then suddenly it keeps poping up |
12:25 | <TrueBrain> | sigh .... |
12:25 | <planetmaker> | I could just put it into my queues directory without any work ;) |
12:25 | <planetmaker> | and edit the series file |
12:26 | <Zuu> | planetmaker: I have posted a hg queue patch in the tt-forums thread |
12:26 | <TrueBrain> | planetmaker: svn checkout svn:// && hg init && hg add * && hg commit && patch -p0 < yourpatch && hg diff > newpatch |
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12:26 | <TrueBrain> | planetmaker: easy as pie ;) |
12:26 | <Zuu> | for the step from widget focus to filter sign list |
12:27 | <planetmaker> | Zuu: yes. I found that. But it's not the latest one? Or did I overlook something? |
12:27 | <Aali> | TrueBrain: that makes no sense |
12:27 | <Aali> | however |
12:27 | <Aali> | hg qnew && patch -p0 < oldpatch && hg qrefresh will do nicely |
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12:27 | <TrueBrain> | Aali: might make no sense to you, works like a charm |
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12:28 | <planetmaker> | TrueBrain: not with hg queues. |
12:28 | <TrueBrain> | planetmaker: mind that you create a temporary new hg :) So all it does, is convert a -p0 patch to a -p1 patch ;) |
12:28 | <Zuu> | planetmaker: Filter Sign List has not changed since that version. After that version only changes have been done to the widget focus part. |
12:28 | <planetmaker> | there Aali certainly has the better line. But just overwriting the old diff in .hg/patches is way easier even ;) |
12:28 | <planetmaker> | Zuu: thx, ok |
12:29 | <Zuu> | Filter sign list is mostly only in misc_gui.cpp, so it is not that much affected by changes in trunk. |
12:30 | <Zuu> | planetmaker: Are you going to test it without focus or does it conflict with some other patches you use? |
12:31 | <planetmaker> | Zuu: I'm just updating my client_patches repo. The widget focus doesn't hurt there, so I would want it in along with it. The versions I have / had are old enough so that they need an update. |
12:32 | <planetmaker> | And I am somewhat confused what requirement the new releases have since january 3rd. |
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12:32 | <energetic> | What is the chance a patch gets included in the main trunk |
12:32 | <planetmaker> | where I just took the widget_focus+filter_signs from your hg queues which you posted |
12:32 | <TrueBrain> | 12% |
12:32 | <planetmaker> | energetic: 0%...100% |
12:33 | <energetic> | the patch being clearly coded, and the functionality desirable? |
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12:33 | <planetmaker> | define "desirable" |
12:33 | <energetic> | lotsa ppl want it |
12:33 | <TrueBrain> | in that case: 13%! |
12:33 | <Aali> | define "clearly coded" |
12:33 | <planetmaker> | :P |
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12:33 | <energetic> | clearly coded -> coded follwing the coding guidelines |
12:33 | <@Rubidium> | "lotsa ppl want it" reduces the chance considerably |
12:33 | <Aali> | define "functionality" |
12:33 | <Zuu> | amount of changed lines are important also |
12:33 | <Zuu> | is* |
12:34 | <@Rubidium> | and the sanity of the patch |
12:34 | <@Rubidium> | and the reviewability |
12:34 | <TrueBrain> | energetic: I think it is more a question: does any developer think it is a desirable patch ;) |
12:35 | <frosch123> | chances are higher if it is a "yet another..." patch |
12:35 | <planetmaker> | hehe... |
12:35 | <energetic> | http://www.tt-forums.net/viewtopic.php?f=31&t=41083 --> Kurt wants to spend a lot of time implementing a new/improved division algo. But before, he wants to know what the chances are - he doesnt want to spend all time spending effort to in the end - have nothing. |
12:35 | <Prof_Frink> | TrueBrain: Or a developer can be "persuaded" that it's desirable. |
12:35 | <planetmaker> | is actually the newgrf selection gui patch desirable? http://bugs.openttd.org/task/2195 |
12:35 | <TrueBrain> | Prof_Frink: my banking account agree'd with you last time indeed |
12:37 | <Zuu> | planetmaker: So if I understand you, you was mostly after the two steps that I have in my patch as separate steps to just put in your hg queues easier. |
12:37 | <planetmaker> | Zuu: not really. |
12:38 | <planetmaker> | Re-reading the whole long posts, I think, I got it: it's two completely seperate things. Could be done sperately. I think I'll add them then seperately, too. Easier :) |
12:39 | <planetmaker> | The existance of the combined patch was the source of my confusion :) Now I only want the patch files as they're in your hg repo ;) |
12:39 | <energetic> | "lotsa ppl want it" reduces the chance considerably -->? |
12:39 | <planetmaker> | or rather in your .hg/patches |
12:39 | <TrueBrain> | energetic: this is not a game for the public! |
12:40 | <planetmaker> | energetic: devs do what they like. It's their fun. It's their free time. Why should they do something which they don't like? |
12:40 | <planetmaker> | They're not paid after all. |
12:40 | <Zuu> | planetmaker: I can PM you them if you like, but the widget focus one on FS should be quite similar (made with svn diff > file.patch though) |
12:40 | <planetmaker> | at least for this :) |
12:41 | <planetmaker> | Zuu: don't worry. I just do the usual thing. Just wondered whether you keep posting patches which require -p1 instead of -p0 :) |
12:41 | <planetmaker> | no biggy, though. |
12:41 | <+glx> | not a problem if you use a proper patch tool (ie not tortoise) |
12:42 | <energetic> | So if people do lots of effort creating cool or neat patches they might not end up in main trunk simply... because some devver doesnt like it? |
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12:42 | <Zuu> | hmm, I made them using svn diff > file from the base director (not src). Isn't that the favorable way to make them? |
12:42 | <+glx> | yes we have the POWER |
12:42 | <TrueBrain> | energetic: how would you like to see it? |
12:42 | <planetmaker> | glx: it's no problem :) patch -p1 or -p0 isn't difficult. |
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12:43 | <energetic> | well first of all u guys need to understand that I really _do_ like your (all contributing ppl) efforts of openttd. This may sound a bit sharp, but I do mean that. I have already have quite some fun ewith ottd! |
12:44 | <@Rubidium> | energetic: almost *all* patches that "lotsa of ppl like" are badly coded, badly tested (if tested at all) even when they say they have tested it for months |
12:45 | <energetic> | second I think i know how oss projects work - ppl see coding as a fun thing to do. therefore they just do not want to guarantee anthing, since it creates responsiblility, and that in turn reduces the fun |
12:45 | <@Rubidium> | energetic: take a look at e.g. distant join; the amount of issues that patch had when I started to look at (when it was tested already for 9! months) was high |
12:45 | <@Rubidium> | energetic: and some of the bugs were so trivial in nature that almost everybody should've noticed it |
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12:46 | <energetic> | So please, let me ask this otherwise: what do I have to do to get something in main trunk? Give u guys all a blowjob? |
12:46 | <energetic> | no, i am kidding |
12:46 | <TrueBrain> | energetic: make a patch any of the devs like and feels like finalizing :) |
12:46 | <planetmaker> | :) |
12:47 | <Zuu> | energetic: You need to make good work your self, and don't demand things from the devs. |
12:47 | <energetic> | did I ever demand things from the devs already? |
12:47 | <planetmaker> | otherwise: make patches YOU like and play with them. Make them available to the public |
12:47 | <Zuu> | Then you one day will have a email saying your FS has been closed because it was commited. |
12:47 | <planetmaker> | and don't demand that others like it. |
12:47 | <planetmaker> | it's a good feeling actually :) |
12:47 | <planetmaker> | ^^what zuu said :) |
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12:48 | <energetic> | did I ever demand things from the devs already? --> I might have did this without realizing! So please, if this is the case, I want to know wabout it and remove that impression - which surely I can tell is false - |
12:48 | <TrueBrain> | poor energetic :) |
12:49 | <TrueBrain> | anyway, nobody can garantee you anything before there is a patch :) |
12:49 | <@Rubidium> | we don't even guarantee something committed to trunk wil stay there |
12:49 | <Zuu> | I would say nobody can guarantee it will be committed before it is committed. And even committed stuff can get removed. (like Rubidium wrote) |
12:49 | <TrueBrain> | :) |
12:50 | <energetic> | I understand. We have a patch, we have tested it. It's not ready to go in trunk. But someday it will be, i am sure. |
12:50 | <TrueBrain> | so no guarantees what so ever at any level :) haha :) |
12:50 | <Zuu> | energetic: What patch are you thinking about? |
12:50 | <energetic> | I dont want any guarantees. Just want to know what I have to do to have a patch that has the highest available chances to get into trunk. |
12:51 | <TrueBrain> | make sure to give it up for review :) You will be suprised what is wrong with it ;) haha :) |
12:51 | <TrueBrain> | and energetic, one big tip: make VERY small patches |
12:51 | <TrueBrain> | energetic: one thing per patch ... not like some people introduce N things at once ... |
12:51 | <energetic> | right |
12:51 | <planetmaker> | and have patience. |
12:51 | <planetmaker> | Patches need time to mature. |
12:51 | <Zuu> | energetic: A tips I got was to write a patch document that explains the purpose of the patch plus most important things to know of implementation. |
12:52 | <TrueBrain> | use a hg queue if needed, if one patch depends on an other |
12:52 | <TrueBrain> | but never ever combine them :) |
12:52 | <planetmaker> | Like 10-line patches may take 6 month before they are :) |
12:52 | <frosch123> | energetic: the best strategy is always to provide patches that simplify/cleanup/generalise something, which are advancious to everyone but do not change any behaviour, and which makes keeping your local version in sync easier |
12:52 | <@Rubidium> | and don't demand that something happens, because that'll send it straight to the bottom of the todo list (below all insane feature requests) |
12:52 | <planetmaker> | :) |
12:53 | <planetmaker> | small is beautiful. But then: size matters :P |
12:53 | -!- | Progman [~progman@p57A1FEE4.dip.t-dialin.net] has joined #openttd |
12:53 | <energetic> | so, to conclude..: a patch - tested in production with a lot of ppl, only focused on _one_ subject/bug/whatever, as small as possible, have good documentation, follows coding guidelines, have backward compatibility, |
12:53 | <planetmaker> | best chances, yes. |
12:54 | <TrueBrain> | and make sure to give it up for review from time to time :) |
12:54 | <frosch123> | and no conflicst with more general future plans of someone else :p |
12:54 | <energetic> | preferably coming with a free blowjob and a bank account positive thing. |
12:54 | <planetmaker> | :P |
12:54 | <TrueBrain> | I rather have a girl giving me a blowjob |
12:54 | <TrueBrain> | but that is just me |
12:54 | <TrueBrain> | frosch123: lol :) |
12:54 | <energetic> | lol |
12:54 | <planetmaker> | sure. But blowjobs are desirable by women only |
12:54 | <Zuu> | frosch123: Esp plans of any of the devs. |
12:55 | <energetic> | I fail horribly at c++, but i *think* i know software devving. so all other prereqs shouldnt be too hard |
12:56 | <energetic> | thanks for the tips all! Appreciated. |
12:56 | <TrueBrain> | good luck :) |
12:57 | <energetic> | oh, what is a hg queue |
12:57 | <TrueBrain> | hg (mercurial) is an other VCS |
12:57 | <TrueBrain> | which allows 'queuing' patches |
12:57 | <TrueBrain> | so make one depending on an other |
12:58 | <energetic> | right |
12:58 | <planetmaker> | very useful indeed. |
12:58 | <TrueBrain> | svn for example doesn't allow this :) |
12:58 | <TrueBrain> | and else you get N working copies :) |
12:58 | <TrueBrain> | haha |
12:58 | <energetic> | Zuu: i am talking about this one: http://www.tt-forums.net/viewtopic.php?f=31&t=41083 |
12:59 | <energetic> | blugh |
12:59 | <planetmaker> | also very useful for patch packs :) |
12:59 | -!- | planetmaker_ [~chatzilla@Fcc39.f.ppp-pool.de] has joined #openttd |
12:59 | <TrueBrain> | energetic: be very careful with such patches; you are touching game rebalancing, which is a very tricky road to walk :) |
13:00 | -!- | planetmaker_ [~chatzilla@Fcc39.f.ppp-pool.de] has quit [] |
13:00 | <energetic> | That's one reason why I think there should be a backwoards compatibility option. |
13:00 | <Zuu> | Easiest patches to get commited are those who clean up code or generalize, but isn't visible for players at all. |
13:00 | <TrueBrain> | that always goes a long way :) |
13:01 | <@Rubidium> | but they are the most important of all as they keep OpenTTD maintainable |
13:01 | <energetic> | Though i wonder how many players/ppl will be affected of it - only like, the top ten ppl of kurts competition server know all the tricks to compete - in other words, they know the current mechanics of competition. |
13:02 | <energetic> | And I really doubt much other players/servers know these rules - for instance, the rondje om the kerk or the yearly AI competition will be affected |
13:02 | <Zuu> | I think the longest patch I got committed that actually change the external behavior was a one-liner if I have not forgotten any. |
13:03 | -!- | Lakie [~Lakie@91.84.251.149] has joined #openttd |
13:03 | <planetmaker> | he... I think I only got interface patches.. |
13:03 | <energetic> | So what other caveats/ tips do you have in relation to game rebalacing? any more do's and/or don'ts? |
13:04 | <TrueBrain> | make it fair |
13:04 | <planetmaker> | and simple / easy to understand |
13:04 | <energetic> | :) that's the whole point of the patch I am trying to get into trunk :) |
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13:10 | <TrueBrain> | Rubidium: how long do you keep unreproducable bugs open? |
13:12 | <frosch123> | TrueBrain: out of memory |
13:12 | <TrueBrain> | frosch123: no |
13:12 | <frosch123> | yeah, works again |
13:13 | <TrueBrain> | we force-restart all services every 6 hours |
13:14 | <+glx> | to prevent OOM ;) |
13:18 | -!- | FR^2 [frr@oscar.frquadrat.de] has joined #openttd |
13:24 | <@Rubidium> | TrueBrain: depends on the information we have and whether the person reporting the bug reacts |
13:24 | <@Rubidium> | and whether the person with the bug can reproduce it him/herself |
13:24 | <TrueBrain> | I was refering to one from november .. :) |
13:25 | <@Rubidium> | there're more than on from november |
13:26 | <TrueBrain> | 1 unreproducable with no replies :) |
13:28 | <TrueBrain> | http://bugs.openttd.org/task/2411 |
13:28 | <TrueBrain> | FYI |
13:28 | <@Rubidium> | that has a reply |
13:29 | -!- | mode/#openttd [+v Rubidium] by ChanServ |
13:29 | -!- | mode/#openttd [+v Belugas] by ChanServ |
13:29 | -!- | mode/#openttd [+v petern] by ChanServ |
13:29 | <TrueBrain> | oeh, I want +v too!!! |
13:30 | <@Rubidium> | ask Bjarni |
13:30 | <TrueBrain> | for +v? |
13:30 | <TrueBrain> | @voice |
13:30 | -!- | mode/#openttd [+v TrueBrain] by DorpsGek |
13:30 | <@Rubidium> | for autovoice |
13:30 | <+TrueBrain> | I don't need him :) |
13:30 | <+TrueBrain> | :p |
13:30 | <+TrueBrain> | don't want that :) |
13:30 | <@Rubidium> | got no idea what to do about/with FS#2411 |
13:31 | <@Rubidium> | I've got no way to reproduce it and it's the only "sighting" |
13:31 | <+TrueBrain> | so close it :) Haha :) |
13:31 | <+TrueBrain> | my reason for asking was that :) |
13:33 | <+TrueBrain> | whoho, 26.6 kiB/s from openttdcoop.org ... |
13:33 | <+TrueBrain> | 6.7 kiB/s ... |
13:33 | <planetmaker> | :P |
13:33 | <+TrueBrain> | someone should keep their hands of the ratelimiter .. |
13:33 | <+TrueBrain> | it is not only annoying, only costs much more in the end |
13:33 | <planetmaker> | which one, TrueBrain ? |
13:34 | <+TrueBrain> | which one what planetmaker? |
13:34 | <energetic> | OwenS: are they building the transrapid already, or is it still in planning phase? |
13:34 | <planetmaker> | the server which is so slow. |
13:35 | <planetmaker> | there's more than one openttdcoop server :) |
13:35 | <+TrueBrain> | openttdcoop.org |
13:35 | <+TrueBrain> | www |
13:35 | <+TrueBrain> | grf pack |
13:35 | <planetmaker> | ah. hm... |
13:35 | <+TrueBrain> | bursts for a few seconds |
13:35 | <+TrueBrain> | then rate limiter kicks in |
13:35 | <+TrueBrain> | very stupid |
13:35 | <+TrueBrain> | even more as I just make it a bundles requests, and I get it at full speed |
13:35 | <+TrueBrain> | go figure .. |
13:35 | <planetmaker> | found that last week, too. |
13:36 | <+TrueBrain> | piss off, stupid 'traffic' shapers .. useless in all possible ways |
13:36 | <+TrueBrain> | don't put a 100 mbit/sec server on the web if you are limiting it anyway ... |
13:36 | <planetmaker> | back then I thought it was on my end. But if that's general, it's stupid, indeed. |
13:36 | <+TrueBrain> | you could as well attach it to a ADSL connection |
13:36 | <+TrueBrain> | as stable and useful as this |
13:37 | <+TrueBrain> | (sorry, I REALLY hate traffic shapers of this kind ... useless useless and useless ... ibm.com uses it too ... blegh!) |
13:37 | <planetmaker> | I figured, you really hate them :P |
13:37 | <Aali> | frosch123: hate to say this, but r14994 has another problem :P |
13:38 | <+TrueBrain> | bleh, I thought openttdcoop was open for spectate, without password? :( |
13:39 | <planetmaker> | difficult. But anyone can obtain the password for free. |
13:39 | <+TrueBrain> | planetmaker: it requires me to join a channel .... |
13:39 | <planetmaker> | a server pw applies to spectators, too... |
13:40 | <+TrueBrain> | and it just differs between password on server or on company :p |
13:40 | <frosch123> | haha, what's this time? |
13:40 | <planetmaker> | grisly |
13:40 | <+TrueBrain> | planetmaker: and my point exactly was, that I assumed it was on the company, but it is on the server :) |
13:41 | <planetmaker> | right. There's not a good patch to make joining with automatically setting company pw afaik. |
13:41 | <planetmaker> | like command line arguments for that |
13:41 | <+TrueBrain> | I see :) |
13:42 | <+TrueBrain> | fair enough |
13:42 | <Aali> | frosch123: trains get lost when exiting a depot |
13:42 | <+TrueBrain> | we always have webchats :p |
13:42 | <Aali> | sometimes |
13:42 | <planetmaker> | I posted you the PW anyway :) But now it will be invalid, I guess... |
13:42 | <+TrueBrain> | it already was a few seconds after you posted it :) |
13:42 | <+TrueBrain> | but tnx anyway ;) |
13:43 | <planetmaker> | np :) |
13:43 | <Aali> | some trains do it the first time they exit a depot, but they all seem to get lost if i send them to depot while they're loading |
13:43 | <frosch123> | Aali: provide a savegame |
13:44 | <Aali> | will do |
13:45 | <CIA-1> | OpenTTD: translators * r14996 /trunk/src/lang/ (15 files in 2 dirs): (log message trimmed) |
13:45 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2009-01-11 18:44:49 |
13:45 | <CIA-1> | OpenTTD: afrikaans - 22 fixed by burgerd (22) |
13:45 | <CIA-1> | OpenTTD: arabic_egypt - 18 fixed by khaloofah (18) |
13:45 | <CIA-1> | OpenTTD: catalan - 16 fixed by arnaullv (16) |
13:45 | <CIA-1> | OpenTTD: czech - 12 fixed by Hadez (12) |
13:45 | <CIA-1> | OpenTTD: dutch - 13 fixed by Excel20 (13) |
13:49 | -!- | Tijuas [~Tijuas@201.170.25.243] has joined #openttd |
13:50 | <Tijuas> | Tired of niigggers and their general monkeyshines? Then join the multiracial alliance against the golliwogs, darkies, jigaboos, etc! http://www.chimpout.com Chimpout welcomes Asians, Whites, Indians, Native Americans, Jews, non-negroid Hispanics, and anybody else that isn't negroid. Chimpout.com The Alliance of Humans vs Niiiggggers |
13:51 | <+TrueBrain> | @kban Tijuas bye |
13:51 | -!- | mode/#openttd [+b *!~Tijuas@201.170.25.243] by DorpsGek |
13:51 | -!- | Tijuas was kicked from #openttd by DorpsGek [bye] |
13:52 | <energetic> | wtf |
13:52 | <+TrueBrain> | spam is not only via email :) |
13:52 | * | Sacro laughs heartily |
13:53 | <energetic> | never seen this kinda spam |
13:53 | <+TrueBrain> | once or twice a month |
13:53 | <energetic> | racist spam |
13:55 | -!- | stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Ping timeout: 480 seconds] |
14:03 | <OwenS> | The Whois info is apparently Whoisguard protected... Not surprising :p |
14:04 | <+TrueBrain> | hehe |
14:04 | <+TrueBrain> | don't pay any attention to such people |
14:04 | <+TrueBrain> | bad for you :) |
14:07 | <Aali> | frosch123: http://epj.no-ip.org/upl/bug.sav |
14:07 | <Aali> | no grfs needed |
14:07 | -!- | vraa_ [~vraa@h51.164.30.71.dynamic.ip.windstream.net] has joined #openttd |
14:09 | <Aali> | oh and even though I used PBS there, it will still happen with block signals |
14:09 | <energetic> | hey owen |
14:11 | -!- | Wolle [Dr_Jekyll@p57B0D219.dip.t-dialin.net] has joined #openttd |
14:11 | <OwenS> | Just noticed I sit in here also? :P |
14:12 | <OwenS> | Oh wait... brainfart :p |
14:12 | <+TrueBrain> | he isn't the quickest of the group ;) |
14:13 | <energetic> | OwenS: are they building the transrapid already, or is it still in planning phase? |
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14:14 | <frosch123> | Aali: train2 does not even have orders :/ |
14:14 | <Aali> | indeed |
14:14 | <frosch123> | and train1 is of course lost |
14:14 | <OwenS> | energetic: It's a proposal thats trying to convince the gov it's a better idea than a bog standard high speed rail line |
14:14 | <OwenS> | Anyway, |
14:14 | <frosch123> | that is a known fs task |
14:14 | <OwenS> | afk for a bit |
14:15 | <Aali> | frosch123: oh, right, it doesn't look past the eol reversing? |
14:15 | <frosch123> | yes, but how do you get a train without orders "lost" |
14:16 | <Aali> | yeah, that one is a bit odd :P |
14:16 | <frosch123> | well, I did not reproduce that part yet |
14:16 | <Aali> | and you only have to start it (green flag in the depot) it doesn't even have to leave the depot at all |
14:17 | <frosch123> | I only get a profit warning |
14:18 | <Aali> | hmm, ya, I can't reproduce it either :/ |
14:18 | <Aali> | try building a new train |
14:19 | <frosch123> | ah yes :) |
14:25 | <frosch123> | but isn't that a feature? |
14:28 | <Aali> | may be, lets see if it was like that before 14994 |
14:28 | <frosch123> | it is like that in 14952 :) |
14:29 | <Aali> | yep |
14:29 | <frosch123> | and the train throws that error reguarly, not only on start |
14:31 | <Aali> | alright, you're off the hook then, FS#2516 has been resolved without any bad side-effects :P |
14:32 | <frosch123> | haha, there might still show up issues in some months |
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14:33 | <snappy> | Does it make sense to bulldoze farmland and build on top, or does it cost the same as just building on top? |
14:33 | <frosch123> | try it, but directly building might be cheaper |
14:34 | <frosch123> | you can also try to buy the land |
14:36 | <Aali> | you always end up paying the "clear farmland" price though, right? |
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14:50 | <Sacro> | http://lifehacker.com/5128404/microsoft-extends-windows-7-beta-availability-until-january-24th#c9963041 |
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15:02 | <+glx> | nobody wants it? |
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15:04 | <Aali> | they want as many as possible to move away from Vista :) |
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15:07 | <Zuu> | I read after 1:st july (or june?) resellers may offer a free upgrade to windows 7 for customers that buy a PC with Vista on it. |
15:07 | <Terkhen> | it can't get worse than Vista, right? :/ |
15:07 | <Sacro> | heh |
15:07 | <Sacro> | I offer a free upgrade to Ubuntu for Vista users |
15:07 | <Zuu> | Terkhen: As vista had some areas improved over XP it surely can get worse. |
15:10 | <OwenS> | Terkhen, It could be ME.... |
15:10 | <Terkhen> | yeah... i suffered ME and now i'm suffering Vista :( |
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15:12 | <+glx> | ME is just a mix of worse part of 9x and worse part of NT |
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15:19 | <Aali> | nice |
15:19 | <Aali> | company manager faces aren't synced properly in MP |
15:21 | <+glx> | it's just a number |
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15:52 | <goodger> | glx: that's not true. ME is 9x with bugs, there's no trace of NT |
15:52 | <goodger> | NT didn't become a desktop release until XP was released |
15:54 | <el_en> | 2000 was quite widely used on desktop. |
15:55 | <el_en> | Widelyerly than NT 4 anyway. |
15:55 | -!- | petern changed the topic of #openttd to: 0.6.3 | Website: *.openttd.org (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | Word of the day: Widelyerly |
15:55 | <el_en> | Just for the record, I know it's not a real word. |
15:56 | <@petern> | of course |
15:56 | <@petern> | those are the best ones :D |
16:21 | <Eddi|zuHause> | nobody would question the existence of a word in german... |
16:22 | <goodger> | heh |
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16:51 | <Zuu> | Does anyone remember this English student that built the website with lot of small squares that he sold for adverts? I have forgoten what the website was called. :/ |
16:51 | <goodger> | million dollar webpage |
16:52 | <goodger> | one million pixels, one dollar per pixel to hire it for a fortnight or something |
16:52 | <goodger> | made him super-rich |
16:52 | <goodger> | bastard |
16:55 | <Prof_Frink> | goodger: It was longer than a fortnight, several years iirc |
16:55 | <goodger> | the period to hire the pixel? |
16:55 | <goodger> | hm |
16:55 | <goodger> | I'd have made it monthly... no point in earning $1m when you can earn $1m a month |
16:56 | <Prof_Frink> | Except you'd earn $1m. |
16:56 | <Prof_Frink> | http://en.wikipedia.org/wiki/Million_Dollar_Homepage |
16:57 | <goodger> | ah, so it didn't expire at all |
16:57 | <goodger> | *tut* |
16:58 | <goodger> | I don't know how I'd spend a million dollars |
16:59 | <goodger> | but if I had the choice of earning a million dollars, or a million dollars per set period for the foreseeable future, I'd choose the latter |
16:59 | <Prof_Frink> | Unless the set period was "Every 1000 years" |
17:01 | <goodger> | yeah, but I'd have the set period as a year, or six months, or perhaps even a week if I could get away with charging a minimum of $100 for a week's advertising with a 10x10 pixel image |
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17:02 | <Zuu> | well, you could try to start an airliner, and you will soon find yourself with less money left than you started with. :) |
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17:04 | <Zuu> | there is a quite often spoken joke in the air industry that to become a millionaire you have to put in 10 million into an airliner company. |
17:06 | <mrfrenzy> | that is not quite how it works in openttd with airliners ;) |
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17:23 | <@petern> | erm |
17:23 | <@petern> | how do you add new files using msvc 2005? |
17:23 | <+glx> | openttd related? |
17:24 | <+glx> | or more general ? |
17:25 | <frosch123> | former is for free, latter will cost |
17:25 | <+glx> | :) |
17:27 | <@petern> | openttd, yes |
17:28 | <CIA-1> | OpenTTD: smatz * r14997 /trunk/src/ (gfx_type.h spritecache.cpp): -Fix [FS#2524](r14223): when handling invalid sprites, entry in spritecache data could lose its parent |
17:30 | <+glx> | you add the files in source.list then run projects\generate.vbs |
17:31 | <@petern> | thought so |
17:31 | <@petern> | tedious :p |
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17:32 | <+glx> | it's possible to add them in VS but it tends to do extra changes ;) |
17:32 | -!- | Roujin [~chatzilla@mnch-5d861361.pool.einsundeins.de] has joined #openttd |
17:32 | <@petern> | it puts them in projects/ as well, which is stupid |
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17:33 | <Roujin> | hi everyone |
17:34 | <Roujin> | who feels responsible for the grfcrawler? ;) |
17:34 | -!- | ecke [~ecke@213.195.202.130] has joined #openttd |
17:34 | <+glx> | no me |
17:34 | <Roujin> | I added my hover bus newgrf to the grfcrawler, but it displays errors on uploading images :( |
17:35 | <Roujin> | (also, I created a duplicate entry because I thought it didn't work at all when I saw the errors and pressed "send" again :( ) |
17:36 | <@Rubidium> | Roujin: eis_os (#tycoon) |
17:39 | <Roujin> | thanks :) |
17:42 | <Roujin> | could it be that he doesn't show up often lately? last forum post from in his a month ago, at least.. |
17:42 | <Roujin> | *from him is |
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17:48 | <+TrueBrain> | LA LA LA! |
17:49 | <+TrueBrain> | I can sing very pretty!!!!!!!!111oneone |
17:50 | <+glx> | someone seems drunk |
17:50 | <+TrueBrain> | nah! |
17:50 | <+TrueBrain> | then I wouldn't be typing the right letters :) |
17:50 | <@Rubidium> | TrueBrain: please sing for us, but do it vocally without speech-to-text |
17:51 | <+TrueBrain> | but you both can be correct glx :) |
17:51 | <+TrueBrain> | you want me to record it and force it through your soundcard? |
17:51 | <+TrueBrain> | :) |
17:52 | <energetic> | yesyesyes!!!!!111twotwotwo |
17:52 | <+TrueBrain> | energetic: two? You are silly ... |
17:52 | <energetic> | thats called sarcasm |
17:53 | <+TrueBrain> | I hate sarcasm :( |
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18:01 | <xahodo> | Hello |
18:01 | <+TrueBrain> | hi xahodo |
18:02 | <xahodo> | I've hit a problem with pbs |
18:03 | <xahodo> | Something with the reservations seems to be wrong. |
18:03 | <Wolf01> | 'night |
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18:04 | <xahodo> | With several stations when vehicles are stopped in front of a pbs signal (both normal and single-direction). |
18:04 | <+TrueBrain> | try reversing the train :p Fixed many problems for me :( |
18:05 | <xahodo> | The construction in question has a pbs signal as an entry and a normal signal as an exit. |
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18:05 | <xahodo> | However, if you demolish the tiles with the pbs signals on them and rebuild the signals, it /seems/ to solve the problem. |
18:05 | <+TrueBrain> | Night all |
18:06 | <frosch123> | xahodo: try with a screenshot |
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18:07 | <xahodo> | I'm looking for the problem now. |
18:09 | <xahodo> | I've got both a screenshot and a save! |
18:09 | <xahodo> | yippy! |
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18:18 | <Zuu> | xahodo: You should not have an PBS signal infront of your station platforms |
18:19 | <Zuu> | Only one signal before the junction where trains select platform |
18:19 | <Zuu> | (given that you only have one entry-track) |
18:19 | <+glx> | PBS signal must be safe waiting position |
18:19 | <+glx> | but show us the screenshot |
18:20 | <Zuu> | With your construction you tell the trains that they can wait in the junction infront of the station. |
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18:20 | <Zuu> | But indeed a screenshot may clear up some missunderstandings of either us or you. |
18:21 | <Eddi|zuHause> | rule of thumb: whenever you previously put an exit signal, you put no signal |
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18:27 | <xahodo> | Well, the screenshot in the bugreport should explain a lot. |
18:27 | <xahodo> | I'm also attaching a save. |
18:30 | <xahodo> | this is the bugreport: http://bugs.openttd.org/task/2528 |
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18:33 | <frosch123> | yarrs.grf <- what's that |
18:34 | <xahodo> | uh-oh... quite a bunch of newgrf's in there :( |
18:34 | <xahodo> | sorry. |
18:34 | <frosch123> | is it in ottdcoop 7.3, that one I have not yet |
18:34 | <xahodo> | rail and road replacement set |
18:34 | <xahodo> | There's a forum thread somewhere... |
18:35 | <frosch123> | only graphics, then it is not important :) |
18:36 | <xahodo> | It might be in ottdcoop 7.3... but of several grf's I use different versions :S |
18:37 | <frosch123> | i need your version of the 2cc set |
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18:38 | <Eddi|zuHause> | <CIA-1> OpenTTD: frosch * r14993 /trunk/src/train_cmd.cpp: -Fix (r14957, r14975): Do not reverse the train with OT_LEAVESTATION as that breaks PBS prediction. <- i still have no idea what this means |
18:38 | <xahodo> | I'll upload it. |
18:39 | <xahodo> | do you need the metro tracks too? |
18:39 | <Prof_Frink> | Eddi|zuHause: It means "Do not do bad thing." |
18:39 | <frosch123> | Eddi|zuHause: terminal stations were broken |
18:39 | <frosch123> | yarrs.grf is also missing |
18:40 | <xahodo> | ok |
18:40 | <frosch123> | as well as ECSTown, ECSBasic and ECSMach |
18:40 | <frosch123> | though I have different versions of all of them :p |
18:40 | <+glx> | everybody uses a different ECS version ;) |
18:41 | <Eddi|zuHause> | that's the problem of releasing beta versions |
18:41 | <frosch123> | however, the vehicle sets are the important ones, as those prevent loading |
18:41 | <+glx> | and using same name for them |
18:41 | <frosch123> | and using same grfid |
18:42 | <+glx> | luckily md5sum is usually different ;) |
18:43 | <frosch123> | well, if the grfid would be different the grf would be disabled, instead of loading an old one, which is that different, that ottd crashes :/ |
18:43 | <+glx> | indeed |
18:44 | <+glx> | I wonder how ttdpatch handles that |
18:44 | <frosch123> | someone wrote a 11 lines long text about that :) |
18:45 | <xahodo> | more missing? |
18:45 | <frosch123> | no |
18:47 | <xahodo> | Can I upload it anywhere? |
18:48 | <frosch123> | where you uploaded the savegame? |
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18:48 | <xahodo> | oh...... |
18:50 | <CIA-1> | OpenTTD: smatz * r14998 /trunk/src/spritecache.cpp: -Codechange: warn once about misuse of each sprite, not once about misuse of any sprite |
18:51 | <xahodo> | Added the missing grfs to the bug. |
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18:54 | <xahodo> | Gotta leave, bye |
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18:55 | <frosch123> | so, Aali, why did you not found that one :p |
18:57 | <Aali> | the what? |
18:57 | <Aali> | which one? |
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19:06 | <CIA-1> | OpenTTD: rubidium * r14999 /trunk/src/settings_gui.cpp: -Change [FS#2523]: move service at helipad to the servicing options |
19:08 | <@petern> | bah |
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20:02 | <Zuu> | nooooo, nightly forum backup, just as I am about to round off my day by eating an apple and read the dev section of tt-forums :( |
20:05 | <Aali> | yeah, that thing always comes at the worst possible time |
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20:09 | <Zuu> | Though it is nice that backup is taken, as tt-forums is half my life :D |
20:09 | <snappy> | When will a steel mill produce steel? I'm transporting iron ore to it. |
20:12 | <Zuu> | snappy: Do you use PBI/ECS? |
20:12 | <Tefad> | coal? |
20:12 | <Zuu> | In those you need coal and iron ore to produce steel. |
20:13 | <snappy> | i have no idea what a PBI or ECS means? but the steel mill says it "requires iron ore" |
20:13 | <snappy> | that's all. |
20:13 | <Zuu> | snappy: Have you loaded any GRF files? |
20:13 | <snappy> | yep, from the original ttdlx |
20:14 | <@petern> | probably the usual suspect: transfer orders |
20:14 | <Zuu> | I even had a friend asking me about it on MSN... |
20:15 | <Aali> | snappy: not all tiles need coal, but the steel mill as a whole does |
20:15 | <Aali> | build your station closer |
20:16 | <Zuu> | If you click on your station, does it says that it accept iron ore? |
20:17 | <snappy> | it says it only accepts iron ore |
20:17 | <snappy> | so i need to cover the whole steel mill? |
20:17 | <snappy> | probably explains why i couldn't do this last time i played ttdlx (in like '97) |
20:17 | <Zuu> | snappy: As you have not loaded any NewGRFs (which you probably don't know what it is) your steel mill only need iron ore, no coal. |
20:18 | <Zuu> | snappy: You need to cover the right tile(s) of the industries. |
20:20 | <Zuu> | snappy: But if your station sasy it accepts iron ore then that part should be okay. |
20:20 | <Zuu> | What order have you given your train at the station next to the steel mill? |
20:21 | <snappy> | ive been carrying iron ore by trucks |
20:21 | <Zuu> | ok, by trucks, but what order did you gave them? |
20:21 | <Zuu> | did you used the transfer order? |
20:21 | <snappy> | basically full load for iron ore, then goto steel mill |
20:21 | <snappy> | and drop it off |
20:21 | <snappy> | transfer order? |
20:22 | <Zuu> | You shouldn't be using the transfer order, so that is okay. |
20:24 | <Zuu> | snappy: do you use English OpenTTD or a translation? |
20:24 | <snappy> | i use english |
20:25 | <Zuu> | Ok, then we can be sure you don't use transfers. (a friend used the Swedish translation and there transfer has been translated, despite that there is no Swedish word for transfer) |
20:25 | <Zuu> | snappy: Maybe you can post a savegame? |
20:26 | <snappy> | yah sure. But I just don't understand the semantics or the gameplay in this respect. Take for example the factories. Once you feed them livestock, grain, and steel do they start producing goods? |
20:26 | <Zuu> | Oh, and you used truck depots (not bus stops)? |
20:26 | <snappy> | yep, truck depots |
20:27 | <Zuu> | Yep in plain TTD (and plain OpenTTD) you only need one of the livestock, grain or steel. |
20:27 | <Zuu> | Then goods will start being produced. |
20:28 | <snappy> | ah interesting. |
20:28 | <Zuu> | Amount of produced goods is proportional to the amount of supplied livestock, grain or steel. |
20:29 | <SmatZ> | in TTO, you didn't need to supply anything ;) |
20:30 | <Zuu> | snappy: I need to get myself some sleep, but post it to tt-forums OpenTTD problems and I'll take a look on it tomorrow if nobody has done that yet by then. |
20:31 | <Zuu> | (the savegame) |
20:31 | <snappy> | yep sure |
20:31 | <snappy> | thanks. |
20:31 | <snappy> | will do. |
20:32 | <Zuu> | you're "snappy" also on the forums, right? |
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21:26 | <Eddi|zuHause> | AttributeError: 'str' object has no attribute '__cmp__' <- how the hell did i break that one? |
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--- | Log | closed Mon Jan 12 00:00:02 2009 |