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#openttd IRC Logs for 2009-01-14

---Logopened Wed Jan 14 00:00:06 2009
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00:37<Aali>I'm looking for a good plane grf that makes planes alot less profitable
00:37<Aali>I usually play with Aviators because it has nice planes but its waay too easy to make money with those
00:50<WhiteRhino>This may sound weird, but.. it might be easier to find something that could boost the cost of the rest of the game to a level where it all evens out the way you'd like?
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01:00<Eddi|zuHause>i don't think you can ever balance this game with a linear income/cost model...
01:02<Aali>I have three options
01:02<Aali>1. get a newgrf that is balanced to make planes less profitable 2. get a basecosts grf that ups the running cost (eugh) 3. lower aircraft vehicle limit
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01:04<Aali>both 2 and 3 have side-effects I don't want
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01:44<XeryusTC>Aali: get pb_build :P
01:45<Aali>no good
01:45<Aali>it doesn't even seem to affect my planes at all
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01:48<Aali>oh, it does, it doubles the running cost
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01:49<Aali>so now my plane that was previously making 1.6 millions a year is now making £1.570.000 a year
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01:55<Aali>wait, no thats not right, it doesn't affect my planes at all
02:03<snappy>Aali: what is it transporting?
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02:39<Aali>there we go, price * 4 and running cost * 16, that should make planes a less tempting option :)
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03:30<Forked>good morning :)
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05:02<Vikthor>hi guys
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05:40<TrueBrain>petern: how is my little tool going? :)
05:40<@petern>@seen bjarni
05:40<@DorpsGek>petern: bjarni was last seen in #openttd 4 days, 15 hours, 11 minutes, and 51 seconds ago: <Bjarni> hi Wolf01
05:41<@petern>he's not here ;)
05:42<@petern>oh, plain C, or C++?>
05:42<TrueBrain>what ever you like best :)
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05:44<_Felicitus>good morning
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05:52<TrueBrain>bah, I truly dislike it when people post only their problems, and can't say: but the rest works very good, or what ever ..
05:52<TrueBrain>always complaining, never positive .. blegh
05:53<_Felicitus>hehe TrueBrain, its the usual behaviour
05:53<_Felicitus>the good things aren't noteworthy
05:55<_Felicitus>hmm, i wonder if there's a palette documentation somewhere - i'm trying to add a patch to configure the industry colors on the smallmap, but i'm not sure which colors i can use
05:55<Rubidium>take a look in docs/
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05:55<_Felicitus>damn :) thanks
05:57<_Felicitus>btw, many thanks for the pretty good compiling guide in the wiki, i had a running openttd compiler environment up in like one hour
05:57<TrueBrain>:) Something positive!! :) :) :) :)
05:57*TrueBrain gets a frame ... ;)
05:57<TrueBrain>tnx _Felicitus, you made my day ;)
05:57<_Felicitus>yes :) its necessary
05:58<_Felicitus>by the way, am i the only one who thinks its hard to spot copper ore mines on the minimap?
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06:24<TrueBrain>you are the best petern :) Tnx!!
06:25<TrueBrain>works nicely :)
06:28<mib_xfobev>_Felicitus btw, many thanks for the pretty good compiling guide in the wiki, i had a running openttd compiler environment up in like one hour ---> Yes, thanks from my side, too, the compiling guide is really really good!
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06:29<@petern>silly mibbit
06:29<@petern>is it so hard to install putty to log in to a remote server to run screen + irssi on? ;)
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06:38<Gekz>petern: mibbit is good.
06:39<@petern>TrueBrain: shit, i didn't tell you the license ;)
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06:39<TrueBrain>petern: doh ... :)
06:40<@petern>€10 per lookup? ;-)
06:40<TrueBrain>but as you made it for me, I have no doubt I at least am allowed to use it ;) :p
06:40<@petern>(it's gpl, of course, as it's stolen from ottd...)
06:40<@petern>(it would be gpl anyway, though)
06:41<@petern>(but who cares anyway)
06:41<_Felicitus>are the industry colors for the minimap defined in the source or in grf files?
06:41<TrueBrain>now testing if it detects non-grfs correctly ...
06:41<@petern>_Felicitus, yes
06:41<_Felicitus>petern: yes to the first or yes to the second? :)
06:42<@petern>to both
06:42<TrueBrain> * Not a NewGRF
06:42<TrueBrain>Thank you petern :)
06:42<@petern>the default industries are in the source, additional industries in the grf files
06:42<_Felicitus>ah okay
06:43<@petern>TrueBrain: if you want it can grab the grf name too ;)
06:43<_Felicitus>can you give me a hint in which file they are defined?
06:44<TrueBrain>petern: nah, people already fill that in manual
06:44<@petern>_Felicitus: somewhere in src/table/
06:44<_Felicitus>thanks, seems that i have to dig through the structure there :)
06:49<_Felicitus>found it
06:49<_Felicitus>time for a break now :)
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07:50<CIA-2>OpenTTD: rubidium * r15079 /trunk/ (9 files in 4 dirs): -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
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08:11<CIA-2>OpenTTD: smatz * r15080 /trunk/src/terraform_gui.cpp: -Fix: terraforming at the northern border failed without any visible reason
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08:37<SmatZ>ho... north ==> south ...
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08:40<frosch123>north border of southern tiles :p
08:40<SmatZ>ahhh a frosch123! :)
08:40<SmatZ>hello :)
08:40<CIA-2>OpenTTD: smatz * r15081 /trunk/src/terraform_gui.cpp: -Fix (r15080): of course it's about southern border, not northern...
08:41<frosch123>lol, hi smatz :)
08:43<SmatZ>I was wondering you aren't connected, but I just failed to spot your nick in the client list :-P
08:44-!-mode/#openttd [+o SmatZ] by DorpsGek
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08:58<edeca>Hi SmatZ
08:59<@SmatZ>hello edeca :)
09:00<_Felicitus>if i wanted to add a table for alternative industry colors for the small map, where should i place that table? in industry.h?
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09:28<frosch123>shit, I should have noticed, that it is png, not diff
09:32<@Belugas>[06:24] <TrueBrain> you are the best petern :) Tnx!! <--- he just found out o_O
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10:20<CIA-2>OpenTTD: rubidium * r15082 /trunk/src/ (ai/ai_scanner.cpp fileio.cpp fileio_type.h): -Codechange: make the AI library path also a searchdir instead of manually manufacturing it into a searchdir.
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10:39<CIA-2>OpenTTD: truebrain * r15083 /trunk/src/console_cmds.cpp: -Add [NoAI]: added a console command to reload an AI (requested by Zuu)
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11:14<_Felicitus>whew, my first patch is finished :)
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11:14<TrueBrain>concratz :)
11:15<_Felicitus>i hope it will be added, because spotting copper ore mines on my screen is a real PITA
11:16<_Felicitus>and iron ore mines / food processing plants also
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11:18<@petern>just because you're colour-blind...
11:19<_Felicitus>petern: i am not.
11:19<_Felicitus>strange comment...
11:19<Aali>Microsoft (R) C/C++ Optimizing Compiler has encountered a problem and needs to close. We are sorry for the inconvenience.
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11:20<Aali>just what I needed
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11:20*dihedral fixed his laptop
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11:21<TrueBrain>concratz :)
11:21<TrueBrain>_Felicitus: that is called sarcasm ;) You get used to it here :)
11:22<_Felicitus>congratz :)
11:22<_Felicitus>TrueBrain: okay :) good to know
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11:24<@petern>i never had any problem spotting those...
11:25<frosch123>how about a gamma slider for tuning the palette :p
11:26*tokai wants day/night color cycling.. like in A-Train ;)
11:26<_Felicitus>petern: it depends on the kind of screen you use, on the operating system, on its setting etc etc. so if you can easily spot it on your system, it might not be true for other systems
11:26<frosch123>tokai: without a daylength patch that is only acceptable for the poles
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11:27<dihedral>_Felicitus: you should not play OpenTTD via RDP
11:27<nicfer>There's a patch for that
11:27<+tokai>frosch123: A cycle could go over a full year f.ex.
11:27<_Felicitus>dihedral: ha, no, i play it via ssh, but dont tell anyone ;)
11:27<dihedral>i once tried doing so via X forwarding :-D
11:28<_Felicitus>did it work well?
11:28*Rubidium uses an optic network to play OpenTTD; works quite well
11:28<_Felicitus>well spoken
11:30*SpComb applies a neural network to playing OpenTTD
11:31<_Felicitus>i'd rather play openttd using bio-neural gelpacks
11:35<dihedral>i am playing with 3 friends - they are all attached to my body!
11:35<dihedral>sounds gay :-D
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11:38<nicfer>Yay - openttd for gays
11:39<FauxFaux>There was no mention of them being the same sex.
11:39<FauxFaux>(or of balls touching)
11:39<nicfer>Sounds discriminatory
11:40<dihedral>at least 2 would be the same sex :-P
11:40<Rubidium>FauxFaux: as far as I am aware there are 3 genders, with 4 people at least 2 must have the same gender
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11:40<nicfer>3 genders?
11:41<@petern>inny, outy and nully
11:41<FauxFaux>You left out all the fun genders.
11:42<nicfer>Ultimate grf for openttd!
11:43<nicfer>Includes the roflcopter, the lmaotrain and the lolbus
11:44<nicfer>And only for today: the WTFship
11:46<@petern>so, any useful contributions today?
11:47<_Felicitus>only patches for color blind people
11:49<@petern>well it could probably be done with a newgrf
11:50<_Felicitus>i am not that much experienced with the newgrf concept, but would a newgrf work on each and every server or would the server admin have to allow the newgrf?
11:50<@petern>there is that
11:50<@petern>you could just adjust your monitor so it displays colours properly
11:52<@SmatZ>_Felicitus: the iron ore mine is really invisible, right? :)
11:52<_Felicitus>SmatZ: yep
11:53<_Felicitus>i have heard it from several people, too
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11:53<_Felicitus>SmatZ: was it a joke or was it meant serious?
11:54<@SmatZ>_Felicitus: it was meant serious, I got the same problem
11:54<_Felicitus>thats nice :)
11:54<_Felicitus>another color blind
11:54<@Belugas>[11:26] <frosch123> how about a gamma slider for tuning the palette :p <-- nicfer! Leave this body!!!
11:54<_Felicitus>SmatZ: did you see the screenshots i attached to my patch?
11:57<@SmatZ>_Felicitus: too bad doesn't handle such big images :-/
11:58<_Felicitus>good one :)
11:59<_Felicitus>let me chop that big image
11:59<@SmatZ>_Felicitus: maybe it would help if you saved it as a PNG
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12:02<el_en>buenas tardes
12:03<Aali>if anyone is a 'tard around here, it's you
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12:04<_Felicitus>High Server Load
12:04<_Felicitus>seems that colorfilter doesnt work for us now
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12:53<SHRIKEE>why do helicopters go away after some time
12:53<mrfrenzy>they crash
12:53<SHRIKEE>no i mean
12:53<Eddi|zuHause>SHRIKEE: there are two solutions for that
12:53<SHRIKEE>icannot buy them anymore after some time
12:53<Eddi|zuHause>1) in the advanced/patch settings, you can enable "vehicles never expire"
12:53<SHRIKEE>they become obsolete or somethign
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12:54<Eddi|zuHause>2) you can use a newgrf set which has more helicopters
12:54<SHRIKEE>in openttd vehicles are bound to periods in the game?
12:54<Eddi|zuHause>yes. old vehicles expire, and usually new ones come
12:55<SHRIKEE>hmm, where can i get the grfs?
12:55*SHRIKEE heads to the website
12:55<Eddi|zuHause>there should be a section for aircraft vehicles
12:56<Eddi|zuHause>you should start a new game to enable a newgrf
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12:57<Eddi|zuHause>and you should not mix vehicle sets of the same type
12:57<Eddi|zuHause>i.e. when you have two aircraft grfs, you should only have one active
12:58<SHRIKEE>i see
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12:59<SHRIKEE>a grf replaces the existing stuff or adds to the original?
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12:59<SHRIKEE>yup as in adds to it?
13:00<planetmaker>can do both
13:00<SHRIKEE>okie, cool
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13:00<planetmaker>choice of the grf coder, though. Not yours :)
13:01<SHRIKEE>i'll try some things, thanks :)
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13:03<gynter>restart_game_year doesn't reload scenario if server is run with -g
13:03<gynter>any ideas how to make it to run same scenario ?
13:05<dihedral>SHRIKEE, i have a very good website for you
13:05<dihedral>will answer all your questions
13:05<SHRIKEE>and how usable are the trams yet? i read it's not fully completed
13:05<dihedral>current ones and future ones
13:06<SHRIKEE>dihedral: i've been all over that thing for various stuff
13:06<SHRIKEE>but thanks :)
13:06<@Belugas>not fully compkleted?
13:06<dihedral>then you should know the answers and not have to ask ;-)
13:06<@Belugas>what is missing? and who told you lies like that?
13:06<SHRIKEE>Due to this being a relatively new feature in OpenTTD and TTDPatch, there are not many tram vehicle GRFs yet fully completed.
13:07<SHRIKEE>read the availability thing
13:07<@Belugas>there's a fucking difference between tram SETS and tram SUPPORT!
13:07<SHRIKEE>dihedral: so you rather have this channel completely silent?
13:08-!-mortal`` [] has quit [Ping timeout: 480 seconds]
13:08<@Belugas>tram support IS complete
13:08<@Belugas>it's up to the artists to finish their sets
13:08<SHRIKEE>right, so if i find a proper set it will fully work then :)
13:08<@Belugas>and many are totally awesome
13:08<SHRIKEE>i'll look at that too
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13:09<_Felicitus>uhm, trams work out of the box with the current version,no?
13:09<@Belugas>they do?
13:09<dihedral>SHRIKEE, no - but there is a golly good reason why people write wiki pages!
13:09<@Belugas>current version?
13:10<Forked>whats a wiki? :\
13:10<dihedral>and there is no need to re-ask if answers are already there, one can then go and read
13:10<SHRIKEE>_Felicitus: the option is greyed out for me
13:10<SHRIKEE>i have the latest stable version
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13:10<_Felicitus>Belugas: uhm yes, i play without any grfs and i can build trams (at least on the server i play on, havent tried others)
13:10<dihedral>you have at least one grf loaded
13:10<dihedral>else it would not work ;-)
13:11<_Felicitus>let me check
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13:11<dihedral>generic tram set?
13:12<_Felicitus>hmm when i connect to a server which has the tram set, does it automatically activate that grf on my client?
13:12<_Felicitus>okay, thats the reason :)
13:12<dihedral>else you could not join
13:12<Forked>as long as you have the grf, yep
13:12<dihedral>or you'd at least you'd not stay connected for very long when playing :-P
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13:13<_Felicitus>so i have the generic tram set v0.4
13:13<@Belugas>latest stable version = 0.6.3. Say it so next time ;)
13:13<_Felicitus>SHRIKEE: find the generic tram set v0.4, that seems to work
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13:14<_Felicitus>time for another ttd match, cu later
13:15<_Felicitus>hmm, before i play: it would be nice if one could mark a server as "favourite" and then pick from a list of favourite servers
13:16<Rubidium>can already be done, just not very user friendly
13:16<_Felicitus>oh, how?
13:16-!-Mortal [] has joined #openttd
13:17-!-mortal` [] has quit [Ping timeout: 480 seconds]
13:18<Rubidium>in the config file
13:18-!-Alberth [] has joined #openttd
13:18<Rubidium>under server or so
13:20<_Felicitus>hmm, i got an empty section [servers] there
13:21<Rubidium>add the ips of your favorite servers there
13:21<Rubidium>ip:port that is
13:21-!-mortal` [] has joined #openttd
13:21<_Felicitus>let me check
13:22<_Felicitus>i added them, but it doesnt seem to happen anything
13:22<_Felicitus>do i have to use servers=ip:host?
13:22-!-mortal`` [] has quit [Ping timeout: 480 seconds]
13:22<_Felicitus>i will check in the source, nevermind
13:23-!-mortal`` [] has joined #openttd
13:25<_Felicitus>okay, syntax is ip:host = ip:host :)
13:25<@petern>no it's not
13:25<_Felicitus>yeah thats what i meant
13:26<CIA-2>OpenTTD: truebrain * r15084 /trunk/src/ai/api/ (ai_abstractlist.cpp ai_object.cpp): -Fix [NoAI] (r15027): by removing the threads for NoAIs, it is no longer possible to use DoCommand (even indirect) in AIAbstractList::Valuator().
13:27<_Felicitus>to clarify, the syntax is host:port = host:port (that's what openttd adds when adding a server manually), a single host:port on each line gets removed when openttd loads
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13:28<dihedral>oh? i thought when openttd saves the file again
13:28<dihedral>which can be avoided with a -x argument
13:28<_Felicitus>i think we mean the same
13:28-!-grumbel [] has quit [Quit: Ex-Chat]
13:28<_Felicitus>its just a bit odd that lines like = appear there
13:30-!-mortal` [] has quit [Ping timeout: 480 seconds]
13:32<dihedral>not really
13:32<dihedral>that's how ini files work
13:32-!-helb [~helb@] has joined #openttd
13:32<dihedral>would be interesting if you can do <name> = <host>:<port>
13:32<dihedral>and have the name listed in the lobby
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13:34<_Felicitus>dihedral: would be more intuitive
13:34<_Felicitus>or something like favourite_servers=<host>:<port>,<host>:<port>
13:34<dihedral>that's not intuitive!
13:35-!-Yeggstry [] has quit [Read error: Connection reset by peer]
13:35<_Felicitus>i think a little gui addition for that would be the most intuitive solution :)
13:35<@SmatZ>current situation where the list contains only 1 server is bad
13:35<dihedral>+ what i meant was something along the lines favserver_in_nl = <host>:<port> and favserver_in_nl is then shown in the list as server name until it can be queried
13:35-!-divo [] has joined #openttd
13:35<dihedral>SmatZ, ?
13:36<dihedral>oh - you mean the last played server right?
13:36<dihedral>well - imo displaying favorite servers in an extra tab would be useful
13:37<dihedral>and when selecting a server, or looking at the companies of a server, or in the game, have a button to add and remove from servers list
13:37<dihedral>sorry, favourite servers list
13:39-!-HerzogDeXtEr1 [~Flex@] has joined #openttd
13:41<@SmatZ>dihedral: I mean this
13:43<dihedral>does that not say something like "last played server" ?
13:43<dihedral>in the config you can have many more
13:43<dihedral>they will all be listed before you press the button "find servers"
13:44<@SmatZ>you can't add servers there in-gane,
13:44<@SmatZ>or maybe I don't know about this cool feature :)
13:44<TrueBrain>we need a 'Favorite' tab ..
13:46<@Belugas>we need beer
13:46-!-HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
13:47<@petern>SmatZ: tried the "Add Server" button?
13:48-!-Combuster [] has quit [Ping timeout: 480 seconds]
13:48<@SmatZ>petern: I have, but when I quit the game and run it again, there is just one server
13:49<SpComb> <-- someone needs to continue work on that sometime
13:49<TrueBrain>SpComb: you think? :p
13:49<@petern>SmatZ: that's a bug
13:49<Zuu>Belugas: Reading back log I see you are in a big need of beer :)
13:49<@petern>similar thing happens with bans
13:49<@petern>they get wiped out
13:50<TrueBrain>fix it! :)
13:50<dihedral>noticed that on bans
13:50<@petern>same code is used for themn
13:54<@petern>gah, msvc won't debug properly :/
13:54<@petern>was working
13:54<@petern>now it keeps saying no symbols :/
13:54-!-Combuster [] has joined #openttd
13:55<@petern>heh, quit & restart sorted that
13:55<@petern>stupid software :p
13:55<@Belugas>me? needing beer? naaa.... just an idea you have
13:55<TrueBrain>welcome to Windows :)
13:56<@Belugas>Thanks TrueBrain :D
13:57<@petern>still od
13:57<@petern>normally i can hover a variable and it tells the content
13:57<@petern>not doing that :/
13:57<@petern>and the immediate window denies knowledge of the symbol :/
13:58*petern tries a rebuild
13:59<@Belugas>in debug mode?
13:59-!-DJNekkid [] has joined #openttd
13:59<@petern>it was working :/
13:59<@petern>ah, rebuild seems to help
14:00<@petern>must've got its knickers in a twist
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14:10<@Belugas>A good kick on the machine
14:11<@Belugas>nothing like it :D
14:14<_Felicitus>hmm, i just learned that building a depot and placing an exit signal after it, the trains from the depot wont leave unless that presignal shows green - is that intented?
14:14<TrueBrain>exit signal ... presignal ... make up your mind would you :)
14:15<_Felicitus>i know how entry and exit signals work
14:15<_Felicitus>but usually an exit signal without an entry signal should work like a regular signal, no?
14:15-!-Wolf01 [] has joined #openttd
14:15<Wolf01>oh, finally
14:15<TrueBrain>I meant: you say you placed an exit signal, and you talk about getting green of a PRESIGNAL?
14:16-!-DJNekkid [] has quit [Ping timeout: 480 seconds]
14:16<TrueBrain>that doesn't add up .. for all I know that presignal is on the other side of the map :)
14:16<TrueBrain>hi Wolf01 :)
14:16<@petern>TrueBrain: ...
14:16-!-DJNekkid_ is now known as DJNekkid
14:16<_Felicitus>let me show you a screenshot, TrueBrain
14:16<@petern>presignal-entrance, -exit, -combo
14:16<TrueBrain>petern: I know thatone: dots! :)
14:16<@petern>depots implicitly have presignal-entrance
14:16<TrueBrain>did I win a price? :)
14:16<_Felicitus>petern: thats what i thought
14:16<_Felicitus>is it in the docs somewhere?
14:16<@petern>presignal-exits always work like regular signals
14:17<@petern>presignal-entrances depend on presignal-exits
14:17<_Felicitus>yes i know that petern. i assumed that depots have regular signals
14:19<_Felicitus>that was my mistake
14:19<@petern>is there something special that makes 'group->item = NULL;' not leak whatever group->item was before?
14:19<_Felicitus>if i remember correctly, it will leak
14:20<@SmatZ>by the way, there is a memory leak in the "Add Newgrf files" window, but I failed to find where it leaks
14:20<@petern>well if group->item was something like a pool member then it wouldn't leak
14:20<@petern>hence asking
14:21<@SmatZ>still you should "delete group->item", else it will "leak" in the memory pool (item won't be marked as invalid)
14:23<@SmatZ>but I think it is one of few leaks there are - if there was a leak in the cfg saving code, it would be most likely known
14:23<Eddi|zuHause> <_Felicitus> yes i know that petern. i assumed that depots have regular signals <- they used to, but it was changed (quite a while ago)
14:24<_Felicitus>currently that is only documented on the depot wiki page, i think i'll put it also on the presignal page
14:25<_Felicitus>to have it in one place
14:25<@SmatZ>there is (one more) leak in the action 10 code (in some cases, labels are not freed - or at least they weren't ~week ago)
14:25<@petern>SmatZ, i don't care
14:25<@petern>i'm trying to figure out this ini bug
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14:31<@petern>following the code logically it shouldn't ever work :o
14:35-!-_Felicitus [] has quit [Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny]
14:36<angelo> how do i make a vehicle go to a deapot to wait for a bit before trying to load at a station where it previously couldn't?
14:36<angelo>cause there wasn't any cargo waiting
14:38<Alberth>Press the 'goto depot' button of the vehicle.
14:38<angelo>i mean with orders
14:38<angelo>something to do with the conditional orders
14:40<Eddi|zuHause>afair there was a "stop in depot" order somewhere, but i think it lacked the ability to timetable it, so it would be necessary to manually start again
14:40<Eddi|zuHause>besides, when no cargo is waiting, it is usually better to have a train loading in the station to keep up the rating
14:40<Eddi|zuHause>more rating -> more cargo
14:41<angelo>yeah that's why i asked cause i couldn't timetable the stop at depot
14:41<angelo>you mean make it wait until there is cargo?
14:41<angelo>timetable it?
14:42<Eddi|zuHause>the rating is best when there is always a train waiting
14:42<Eddi|zuHause>i.e. when one train leaves, the next one should arrive
14:42<angelo>actually i'm transferring oil from a dock to a refinery
14:42<angelo>with trucks
14:42<Eddi|zuHause>transfers do not have ratings
14:43<angelo>i dont worry about ratings
14:43<angelo>but for profit
14:43<angelo>to avoid the running cost of the rvs
14:43<angelo>when they're waiting for cargo
14:43<Eddi|zuHause>rating has a much higher influence on profit than running cost
14:44<angelo>yeah but since transfers dont have rating
14:46<Eddi|zuHause>there is currently no automatted way to do what you want
14:46<angelo>i transfer oil from an oilrig off the coast to a dock, and then from the dock to a refinery
14:46<frosch123>there are vehicle grfs, which make running cost dependent on current speed
14:46<Eddi|zuHause>you can make the truck automatically go to depot, when no cargo is waiting
14:46<Eddi|zuHause>but you cannot make it start again once cargo arrives
14:47<angelo>i know
14:47<angelo>only way if i could timetable the depot then..
14:48<Eddi|zuHause>well, make a patch ;)
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14:50<@petern>holy shit
14:50<angelo>or i can create a fake depot or something
14:50<angelo>a useless station to make it go wait there
14:50<Eddi|zuHause>what would that solve?
14:51<Eddi|zuHause>hm... "great"... the last 3 episodes of pushing daisies might be on air in germany before they are available in the USA
14:52<angelo>it's getting axed?
14:52<Eddi|zuHause>that is known for a long time already
14:53<angelo>i'm not watching it
14:53<Eddi|zuHause>it's one of the greatest series ever...
14:54<Eddi|zuHause>now shares the fate with its sister series "dead like me"
14:54<angelo>i like it but i can watch only so many series at a time
14:55<angelo>dunno that last one
14:56<Eddi|zuHause>that was the previous series of bryan fuller
14:58-!-HerzogDeXtEr [~Flex@] has joined #openttd
15:00<Wolf01>who forgot to remove the .svn folders from the ai scripts folder?
15:00<el_en>not me
15:00-!-frosch [] has joined #openttd
15:00<Wolf01>hello man
15:02<@petern>SmatZ, Rubidium:
15:02*petern removes irrelevant bit
15:04-!-HerzogDeXtEr1 [~Flex@] has quit [Ping timeout: 480 seconds]
15:05<@petern>SmatZ, so it didn't crash precisely because the old list was not deleted...
15:06-!-lobstah [~michielbi@] has joined #openttd
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15:12<@petern>broken since r14164 i guess
15:16<@petern>hmm, 's all quiet
15:17<el_en>sí, señor. buenas noches.
15:18<el_en>¡sólo el inglés!
15:23<@Belugas>"only the english"
15:23<el_en>i'm not sure if that's the appropriate phrase for "english only".
15:23<CIA-2>OpenTTD: peter1138 * r15085 /trunk/src/ (ini.cpp ini_type.h settings.cpp): -Fix (r14164): Clearing a settings group did not delete old items nor reset the last_item pointer, causing lists to not be saved unless they started blank.
15:25<@petern>18:50 < dihedral> noticed that on bans
15:25<@petern>dihedral: fixed
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15:31<@Belugas>i'd rather have said "Solamente en ingles"
15:31<@Belugas>i think
15:32<el_en>that sounds good too.
15:32<el_en>i demand that we have a native spanish speaker on the channel to answer such questions.
15:37<@petern>i demand...
15:37<@petern>a SHRUBBERY
15:39<@Belugas>a strawberry flavored rhubarb that comes like shrub?
15:40<@petern>well, no
15:41<@petern>just a shrubbery
15:41<@petern>a nice one
15:41<@petern>not too expensive
15:43<@Belugas>looks nice :)
15:44-!-Terkhen [] has joined #openttd
15:44<Terkhen>good night
15:46<@petern>English lesson: 'good night' is a departure; 'good evening' is an arrival
15:47<el_en>what, are my demands so powerful?
15:48-!-KritiK [] has joined #openttd
15:49<Terkhen>ok, thanks
15:49<el_en>what's "English only" in spanish?
15:54<@petern>"Inglés, mierda y vete a casa"
15:55<el_en>Chaleco salvavidas debajo de su asiento.
15:58<@Belugas>el condor pasa
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16:01-!-TinoM [] has quit [Quit: Verlassend]
16:02<el_en>Hasta mañana, señores. Ahora -> ZZZ.
16:03-!-Nite_Owl [] has joined #openttd
16:03<Nite_Owl>Hello all
16:03-!-el_en [] has quit [Quit: sálida]
16:05-!-lobstah [~michielbi@] has quit [Ping timeout: 480 seconds]
16:07<@Belugas>got a scratch on my cd :(
16:07<Nite_Owl>itch it
16:07<@Belugas>re-burn it would be better, i think
16:07<@Belugas>the complete mogwai
16:08<Nite_Owl>as in "do not feed after midnight"
16:08<TrueBrain>or just throw it away :p
16:09-!-Alberth [] has left #openttd []
16:09<@Belugas>that is the very last thing i want to do ;)
16:09-!-dfox [] has quit [Ping timeout: 480 seconds]
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16:25-!-frosch [] has quit [Remote host closed the connection]
16:31-!-vraa [] has quit [Quit: Leaving...]
16:32<CIA-2>OpenTTD: truebrain * r15086 /trunk/src/ai/ai.hpp: -Fix: start AIs after 6 months on hard, 12 months on medium, and 24 months on easy. The current values were a bit .. too long waiting period ;)
16:33<welshdragon>i've had an idea for an openttd logo
16:33<welshdragon>well, it's an update to the existing design
16:34<TrueBrain>but we already have one :(
16:34<@Belugas>people are never satisfied with what they have...
16:34-!-vraa [] has joined #openttd
16:34<@Belugas>first it was the name, now it's the logo...
16:34<welshdragon>it was only an idea
16:35*welshdragon shuts up
16:36<@petern>i never understood why someone put down "choose a new name" as a 0.x objective
16:37<TrueBrain>3115373 seconds, and I will be standing in the snow :) :) :)
16:38<TrueBrain>people just ar enever content with what they have
16:38<TrueBrain>oh, Belugas already said something very simular
16:38<TrueBrain>lol :)
16:39<TrueBrain>I wish I had a real life .. then I wasn't so bored :(
16:39<@Belugas>you wanna bet?
16:39<@Belugas>mmh... no glx today
16:39<TrueBrain>not really
16:39<TrueBrain>if I have to ..
16:40<TrueBrain>he will be back tomorrow I believe :)
16:43-!-vraa [] has quit [Quit: Leaving...]
16:43<@Belugas>i want to believe
16:44-!-Yexo [] has quit [Quit: Ik ga weg]
16:44<TrueBrain>I believe I can fly (8)
16:44-!-Yexo [] has joined #openttd
16:45<TrueBrain>"Timed out waiting for response from Search Server." <- I hate sourceforge :(
16:49*worldemar pings welshdragon
16:50*TrueBrain intercepts the ping and makes a virus out of it
16:51-!-[com]buster [] has joined #openttd
16:52*welshdragon intercepts the virus and makes a trojan horse out of it
16:52<TrueBrain>and .. you install that on your own system?
16:52<TrueBrain>rather silly :)
16:52<TrueBrain>but oh well .. what ever works for you :)
16:52<worldemar>you intend to return it to me?
16:53<welshdragon>Noldo, to TrueBrain
16:54*TrueBrain is tempted to launch EVE again ..
16:55<@Belugas>Wall-e will protest, yuo are warned
16:55<TrueBrain>haha :)
16:55<TrueBrain>niceone :)
16:56<@Belugas>pfff... the imagination required to entertain a TrueBrain...
16:56<TrueBrain>last played it at 28-10-2007 .. lol
16:57-!-Combuster [] has quit [Ping timeout: 480 seconds]
16:57-!-[com]buster is now known as Combuster
16:58*Belugas goes home, waving you all
16:58<TrueBrain>have a nice trip home Belugas :)
17:00<Nite_Owl>later Belugas
17:00-!-DJNekkid [] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]]
17:00*worldemar meditates looking at emerge
17:04-!-Belugas [~belugas@] has quit [Quit: On snow, everyone can follow your traces]
17:05-!-fjb [] has joined #openttd
17:05<TrueBrain>hi fjb
17:05<Nite_Owl>Hello fjb
17:05<fjb>I'm feeling home. :-)
17:06<TrueBrain>then we can leave now :)
17:07<Nite_Owl>or you can tidy up the place
17:08-!-Belugas [~belugas@] has joined #openttd
17:08-!-mode/#openttd [+o Belugas] by ChanServ
17:08<fjb>:-P I'm really feeling like home now.
17:09-!-Brianetta [] has joined #openttd
17:12<TrueBrain>and I am still bored out of my ass
17:13<@petern>write that ai
17:13<goodger>boredom is excreted rectally?
17:13<goodger>interesting... *strokes beard*
17:13<TrueBrain>petern: enough others are writing much better AIs :)
17:13<Yexo>finish AIGui
17:14<TrueBrain>Yexo: awaiting your fix for the window drawing stuff :)
17:14<Brianetta>RIp #6
17:14<Yexo>TrueBrain: I have no idea how to fix that :(
17:19<dihedral>[21:25] <petern> dihedral: fixed
17:23<dihedral>thank you
17:25<TrueBrain>it took you 4 minutes to come up with a reply? :p
17:27<TrueBrain>cool, people on the forums are placing heightmaps in the public domains where their source is licensed ..
17:27<TrueBrain>I wonder how they do that :)
17:31-!-tokai [] has quit [Quit: icebears... take care of them!]
17:32<fjb>You can do a lot of things as long as you don't get caught...
17:33<TrueBrain>very true :)
17:33-!-angelo [angelo@] has quit []
17:37<fjb>You should have thought before getting caught. :-)
17:38*worldemar noticed it's almost 3:00, so he have to go sleep
17:38<worldemar>bye all)
17:38-!-worldemar [~world@] has quit [Quit: An exit status of zero indicates success, and a nonzero value indicates failure.]
17:41<@petern>Belugas, i forgot about the quiet bit in With Teeh
17:42<@petern>so when it went back to loud suddenly, i jumped :/
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17:47<Terkhen>good night!
17:47-!-Terkhen [] has quit []
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17:53<@SmatZ>hmm why I can't partially specialise function templates :-/
17:58<@petern>SpComb, how did ipv6 go?
17:59-!-mortal [] has quit []
18:02<SpComb>petern: ipv6 what?
18:03<SpComb>(the ipv6experiment is getting closer to release, btw)
18:03-!-Gekz [] has quit [Read error: Operation timed out]
18:06<@petern>your patch
18:06<@petern>for openttd
18:07<SpComb>it's presumeably quite outdated
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18:07<SpComb>it grew too big to have any hope of being merged into trunk, really
18:08<@petern>quite so
18:08<SpComb>it did work, though
18:08<@petern>ipv6experiment == porn?
18:09<@petern>i still need to get my ipv6 allocated
18:11<fjb>If it was porn Sacro would already have it.
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18:49<Nite_Owl>need to feed - later all
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19:03<@Belugas>[17:43] <@petern> so when it went back to loud suddenly, i jumped :/ <-- lol!
19:04<@Belugas>how moch do I understand you :D
19:04<@Belugas>much o_O
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21:30<@Belugas>bug found
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21:57<@Belugas>in chaindrive
21:57<@Belugas>not open
21:57<@Belugas>or luckily?
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22:00<@Belugas>GO TO SLEEP SMATZ!!
22:01<@Belugas>hello mor
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22:01<mor>is there open ttd for iphone??
22:01<Sacro>mor: not officially
22:02<mor>for the 2.2 version?
22:02<Sacro>03:05 < Sacro> mor: not officially
22:02<mor>i know to the 1.1.4 there is....
22:02<Sacro>03:05 < Sacro> 03:05 < Sacro> mor: not officially
22:02<@Belugas>mor, we DO NOT support iphone application
22:02<mor>i see...
22:03<@Belugas>it's not built by our team, we have no contact with the one who do
22:03<mor>only pc right?
22:03<@Belugas>and i'm sure none of teh devsa have a iphone
22:03<@Belugas>pc indeed
22:03<@Belugas>been laptop or desktop
22:03<@SmatZ>it runs on mobila phones
22:03<mor>sucks man......
22:03<Sacro>Belugas: personal computer
22:03<mor>i love this game...
22:04<mor>i has it on my pc...
22:04<Sacro>mor: when Apple become more lenient with their licencing
22:04<Sacro>and one of the devs gets one then it might happen
22:04<mor>there is a versio for the iphone...
22:04<@Belugas>cool for those who have an iphone
22:05<mor>but is for the older version
22:05<@SmatZ>not officially supported though :)
22:05<@Belugas>mor, even if it's old, you still have a version
22:05<mor>i wont work....
22:05<mor>i tried....
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22:05<@Belugas>you now know that it serves no purpose to complain about it in here :)
22:06<mor>so wanted to have this game on the go..
22:06<mor>i know...
22:06<@Belugas>laptop is your friend then ^_^
22:06<mor>i guess....hehe :)
22:07-!-mode/#openttd [+v SmatZ] by SmatZ
22:07<mor>any way,thanks for your answer....
22:07<@Belugas>no prob
22:07<@Belugas>have fun
22:08<mor>best regards..... :)
22:08<@Belugas>and SmatZ, i'm going to sleep, ya shald da tha same
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22:09<@SmatZ>good night, Belugas :)
22:09<@SmatZ> I will just finish one thing....
22:09*SmatZ wishes he was paid by the cocomo model :-P
22:09<@SmatZ>*according to
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23:25<De_Ghosty>!dl win32
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---Logclosed Thu Jan 15 00:00:08 2009