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#openttd IRC Logs for 2009-01-16

---Logopened Fri Jan 16 00:00:10 2009
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02:58<Tim-itry:#openttd>Good Morning :)
03:01<Alberth:#openttd>good morning
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05:18<Terkhen:#openttd>good morning
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05:19<frosch123:#openttd>"GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP" <- somehow that does not fit into the others :s
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05:57<TrueBrain:#openttd>frosch123: haha, wrongly typed :)
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05:57<TrueBrain:#openttd>shit happens ;)
05:58<frosch123:#openttd>:)
05:58<frosch123:#openttd>you might fix it on the forums then :)
05:59<TrueBrain:#openttd>do I have to? :(
06:00<TrueBrain:#openttd>there you go
06:00<TrueBrain:#openttd>pff .. all this effort :)
06:02<@petern:#openttd>every day there is an API change post :p
06:05<TrueBrain:#openttd>don't you just love it? :)
06:06<TrueBrain:#openttd>I really do hope it is the last one though ...
06:06<TrueBrain:#openttd>stupid enough, in the NoAI branch I asked 3 (!) times if anyone had anything spotted which should be removed .. none ... not a day after trunk-merge, I have more reports than time to fix :(
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06:06<TrueBrain:#openttd>short to say: branches are stupid test-beds
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06:07<Gekz:#openttd>lol
06:08<@petern:#openttd>http://news.bbc.co.uk/1/hi/england/hampshire/7832647.stm
06:08<@petern:#openttd>bwahah
06:08<Alberth:#openttd>maybe branches should be build automagically as well? (as branch-nightlies)
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06:09<TrueBrain:#openttd>Alberth: eeuhh... they are
06:09<TrueBrain:#openttd>but tnx for the suggestion
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06:18<Forked:#openttd>ellooo
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06:35<frosch123:#openttd>poor DorpsGek, totally overworked
06:37<@petern:#openttd>hmm?
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06:41<@petern:#openttd># someone left the cake out, in the rain
06:41<@petern:#openttd>#i don't think i can take it, cos it took so long to bake it
06:42<@petern:#openttd># and i'll never have that recipe again, oh no
06:49<@petern:#openttd>haha, weird al's version :D
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07:10<planetmaker:#openttd>hm... we got an assertion on our public server with r14996.
07:11<planetmaker:#openttd>(I know, it's old...)
07:20<planetmaker:#openttd>well... same in r15097.
07:20<planetmaker:#openttd>12:07 <@valhallasw> openttd: /home/openttd/svn-public/src/train_cmd.cpp:2864: bool VehicleOrderSaver::SwitchToNextOrder(bool): Assertion `order != __null' failed.
07:20<FauxFaux:#openttd>Newgrf etc?
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07:23<planetmaker:#openttd>openttd: /home/openttd/svn-public/src/train_cmd.cpp:2851: bool VehicleOrderSaver::SwitchToNextOrder(bool): Assertion `order != __null' failed.
07:23<planetmaker:#openttd>in r15097. I'll make a bug report, I guess...
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07:30<@SmatZ:#openttd>planetmaker: please do :-)
07:30<planetmaker:#openttd>just did
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07:30<planetmaker:#openttd>I attached the save which requires to run for a minute or so before it happens.
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07:34<tosse:#openttd>is there a way not to let the game end at 2050?
07:34<planetmaker:#openttd>tosse: just end the game. Nothing easier than that, or?
07:35<Zuu:#openttd>tosse: Eh, just click to close the newspaper and you continue
07:35<planetmaker:#openttd>doh. _not_ end...
07:35<planetmaker:#openttd>:D
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07:36<Zuu:#openttd>Enable vehicles never expire and you can play to year 500000 or so (have forgoten how many zeros it was)
07:36<Zuu:#openttd>After that year, you can still play, just that the years doesn't count up. :)
07:36<Rubidium:#openttd>5 million
07:37<roboboy:#openttd>just like ttd used to at 2050?
07:37-!-Terkhen [~Terkhen@150.214.221.241] has quit []
07:37<Zuu:#openttd>And if you ever reach year 5 million and want to have years that increase at derember 31, use the year cheat to get back in time every now and then.
07:45<@petern:#openttd>might be good for Rob :)
07:46<@petern:#openttd>(except that he's a ttdpatch user)
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08:00<CIA-2:#openttd>OpenTTD: rubidium * r15104 /trunk/src/ (57 files in 6 dirs): -Codechange: unify the resolving of the xyz kbytes/megabytes strings.
08:03*petern:#openttd ponders unifying his lunch
08:03<@SmatZ:#openttd>hehe
08:04<Rubidium:#openttd>into an acid liquid in your stomach?
08:04<@petern:#openttd>yeah
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08:04<@petern:#openttd>so it's MiB for all :/
08:04<@petern:#openttd>grrr
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08:05<@petern:#openttd>what about those who call them Octets?
08:05<@petern:#openttd>oh, they're not here :D
08:05<@SmatZ:#openttd>:-)
08:07<roboboy:#openttd>gnight
08:07<@SmatZ:#openttd>night roboboy
08:07<@petern:#openttd>also
08:07<@petern:#openttd>2^60?
08:08<@petern:#openttd>hehe
08:08<@SmatZ:#openttd>8-)
08:09<OwenS:#openttd>Octets? What about nonets! :P
08:09<@petern:#openttd>i guess we'd need a uint128 to go any further...
08:09<OwenS:#openttd>GCC has one IIRC. I don't know if it's only on x86_64 and I don't know whether you can do arithmetic with it or not
08:10<@petern:#openttd>generally you use a bignum library after 64 bits...
08:10<@SmatZ:#openttd>typedef unsigned int uint128 __attribute__ ((mode (TI)));
08:10<@SmatZ:#openttd>but it's supported only at 64bit archs
08:11<OwenS:#openttd>And it's mainly used for quickly shoving data around with SSE
08:12<@SmatZ:#openttd>OwenS: http://www.ohse.de/uwe/articles/gcc-attributes.html#var-vector_size isn't this better for vectors?
08:12<OwenS:#openttd>Shoving data around with SSE, not manipulating it
08:13<OwenS:#openttd>As in, just telling the compiler to use SSE loads and stores to move data 16bytes at a time
08:14<@SmatZ:#openttd>ok, I have never tried to code SSE code in gcc... I just do things in ASM...
08:14*OwenS:#openttd wants to know how his loop is going from 1002 to 17735940
08:14<@SmatZ:#openttd>http://www.ohse.de/uwe/articles/gcc-attributes.html#type-aligned with this
08:14<OwenS:#openttd>I'm becoming vary familiar with GCC's inline ASM :p
08:14<@SmatZ:#openttd>:)
08:14<OwenS:#openttd>Though I guess it comes with the kernel land territory
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08:14<@petern:#openttd>why not just write in assembly?
08:15<OwenS:#openttd>Because then GCC can't inline it
08:15<@petern:#openttd>i seeeee
08:15<George:#openttd>Sorry for delay. I was ill. But now I feel myself much better and I'm back. Hope to see Belugas ;)
08:16<George:#openttd>frosch123: Could you have a look? http://bugs.openttd.org/task/2546
08:16<frosch123:#openttd>already doing so :)
08:16<George:#openttd>I tried to make a code as you've suggested, but it looks more difficult than I expected
08:17<George:#openttd>I had to provide at least 10 states instead of 8 :(
08:17<OwenS:#openttd>inline void* __GetVector(int num) { void* vec; asm("movl %es:%[num], %[dest];" : [dest] "=r" (vec) : [num] "r" (num * 4)); return vec; }
08:17<OwenS:#openttd>I typed that off the top of my head though ;-)
08:17<OwenS:#openttd>And woops, %fs not %es
08:19<OwenS:#openttd>It's a pain in the arse debugging code at -O3 also -_-
08:21<@SmatZ:#openttd>why are you debugging at -O3 then?
08:21<OwenS:#openttd>Because it doesn't pagefault without it
08:21<@SmatZ:#openttd>I hope you use recent version of gcc, too
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08:22<@SmatZ:#openttd>pagefault 8-) /me likes peformance optimisations so code doesn't pagefault :-)
08:25<OwenS:#openttd>As in, pagefault when accessing an unmapped address
08:25<OwenS:#openttd>Made worse by the fact that the code which is pagefaulting is fiddling with the page tables
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08:26*Zuu:#openttd is happy he isn't fiddling with ASM at all
08:26<OwenS:#openttd>It's actually faulting in C code
08:26<@petern:#openttd>a pagefault is for mapped access
08:27<@petern:#openttd>a protection fault is unmapped
08:27<@petern:#openttd>page faults being normal
08:27<frosch123:#openttd>George: hehe, looks like you will get trouble in the vehicle list in any case
08:27<OwenS:#openttd>Processor exception 15, page fault, pushed condition code indicates page is unmapped
08:28<George:#openttd>frosch123: I see, but I hope you'll invent something for this case ;)
08:28<OwenS:#openttd>The x86 General Protection Fault is mainly for segment violations
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08:29<@petern:#openttd>"On the x86 architecture, accesses to pages that are not present and accesses to pages that do not conform to the permission attributes for a given page (protection faults as described above) are both reported via the page fault processor exception."
08:29<@petern:#openttd>general protection fault != protection fault :)
08:30<@petern:#openttd>so protection fault is distinct from page fault, except x86 reports it the same way
08:30<OwenS:#openttd>Exactly. It's pagefaulting, and getting to my pagefault handler, which is rightly Panic()ing because the kernel can't page fault
08:30<@petern:#openttd>well it just did :)
08:32*OwenS:#openttd builds i586-elf-gcc again (GCC 4.3.2 instead of .1)
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09:02<CIA-2:#openttd>OpenTTD: smatz * r15105 /trunk/src/strings.cpp: -Fix (r15104): signed/unsigned warning
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09:09-!-mode/#openttd [+o Belugas] by ChanServ
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09:14<George:#openttd>Hi, Belugas!
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09:17<@petern:#openttd>Belugas! protest!
09:18<frosch123:#openttd>lol, mb still did not get it :s
09:18<@petern:#openttd>indeed
09:18<@petern:#openttd>but DaleStan did
09:20<@petern:#openttd>it's simple enough to add separately, i have a patch that does so
09:21<@petern:#openttd>but the nfo spec does not mention anything about MaxTE for powered wagons
09:21<@petern:#openttd>although i'm of the opinion that powered wagons are obsolete now
09:21<Eddi|zuHause:#openttd>you shouldn't add the max_te, but the resulting force
09:22<Eddi|zuHause:#openttd>i.e. sum(min(force from power, force from max_te)), instead of min(sum(force from power), sum(force from max_te))
09:23<@petern:#openttd>yes we know that
09:23<frosch123:#openttd>[15:23] <petern> but the nfo spec does not mention anything about MaxTE for powered wagons <- you can just define maxte for any wagon, whether it is powered or not
09:23<frosch123:#openttd>though that totally fails for the current implementation :p
09:24<@petern:#openttd>yes, you can, but stuff doesn't :)
09:24<Eddi|zuHause:#openttd>with the real implementation, it would make perfect sense...
09:24<@petern:#openttd>mind you, dbsetxl is broken in regards to powered wagons anyway
09:24<frosch123:#openttd>it what way?
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09:25<Eddi|zuHause:#openttd>dbsetxl probably outdates half of the powered wagons features
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09:25<@petern:#openttd>there was a bug in ttdpatch with regards to the nfo spec
09:25<@petern:#openttd>dbsetxl followed ttdpatch
09:25<Eddi|zuHause:#openttd>it's like 4 years old now?
09:25<@petern:#openttd>ttdpatch got fixed
09:25<frosch123:#openttd>ah, ok :)
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09:26<@petern:#openttd>to do with 0x40, heh
09:26<Gekz:#openttd>moo
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09:30<@petern:#openttd>ah, r1553 of ttdpatch
09:30<Eddi|zuHause:#openttd>max_te should have a direct correlation to the braking power, shouldn't it?
09:31<@petern:#openttd>i believe so
09:31<Eddi|zuHause:#openttd>i.e. when doing an emergency brake
09:31<@petern:#openttd>that's another thing that's messed up in ottd :D
09:31<@petern:#openttd>and of course the fact that there are no braked wagons
09:33<@petern:#openttd>frosch123: hence the ice3 has masses and masses of power
09:33<frosch123:#openttd>never transport passengers :)
09:34<frosch123:#openttd>+I
09:34<@petern:#openttd>hmm, did we ever do wagon-aging?
09:34<@petern:#openttd>er
09:34<frosch123:#openttd>yes
09:34<@petern:#openttd>expiring
09:34<frosch123:#openttd>recently :)
09:34<@petern:#openttd>ok
09:34<@petern:#openttd>i remember trying it but it not working very well
09:35<frosch123:#openttd>I was quite surprised that all existing newgrfs supported it
09:35<George:#openttd>frosch123: I did not understand your comment on FS2546 - how can GRF change it?
09:35<frosch123:#openttd>err, all existing newgrfs on my harddisk
09:35<frosch123:#openttd>George: that comment was not for you :) it describes what's wrong in ottd
09:36<@petern:#openttd>yes
09:36<@petern:#openttd>i tried doing that once before
09:36<@petern:#openttd>but didn't achieve it very well
09:36<@petern:#openttd>in theory it would save a little cpu time
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09:37<frosch123:#openttd>but only when zoomed out
09:37<@petern:#openttd>no
09:37<frosch123:#openttd>no?
09:38<CIA-2:#openttd>OpenTTD: rubidium * r15106 /trunk/src/ai/ai_scanner.cpp: -Fix [NoAI]: printf-ing of garbage.
09:38<@petern:#openttd>GetImage() is called for every moment of every vehicle
09:39<@petern:#openttd>doesn't matter if it's in view or not
09:39<worldemar:#openttd>petern: even if it is not displayed?
09:39<frosch123:#openttd>yes, but it would be enough if it was called only when displayer, wouldn't it?
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09:46<@petern:#openttd>ah, you meant it could be changed do that
09:46<@Belugas:#openttd>hello all
09:47<frosch123:#openttd>hello belugas :)
09:48<frosch123:#openttd>ah different issue is that vehicle lists, depots, ... use the same GetImage() but just use the other orientation
09:48<frosch123:#openttd>which looks quite weird for various newgrfs, e.g. av8 or also the testgrf in fs2546
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09:50<@petern:#openttd>yeah
09:50<frosch123:#openttd>maybe those should use a set of default values for various variables, plus an extra variable (maybe callback info) to indicate list-view
09:50<@petern:#openttd>they could, but is it worth it?
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09:51<frosch123:#openttd>don't know, but there is also a separate purchase view :)
09:51<@petern:#openttd>yeah
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09:53<TrueBrain:#openttd>do we have a function to make a std::string lowercase?
09:54<frosch123:#openttd>oh, cur_image is heavily used by effectehicles
09:54<@petern:#openttd>so?
09:54<frosch123:#openttd>kind of animation stage
09:55<@petern:#openttd>yeah, but that can stay
09:55<@petern:#openttd>could be a reasonable performance boost on dedicated servers....
09:55<@SmatZ:#openttd>frosch123: it is saved in savegame
09:56<frosch123:#openttd>hehe, desyncs :) thought about the same
09:56<@SmatZ:#openttd>:)
09:56<CIA-2:#openttd>OpenTTD: truebrain * r15107 /trunk/src/ai/ai_scanner.cpp: -Fix [NoAI]: don't use so much explicit string copies if it is not required
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09:56<frosch123:#openttd>toyland syndrome
09:56<CIA-2:#openttd>OpenTTD: truebrain * r15108 /trunk/src/fileio.cpp: -Fix: TarAddLink didn't lowercase strings, breaking tar-loading when using uppercase files
09:57<@petern:#openttd>Eddi|zuHause likes linefeeds
09:58<frosch123:#openttd>hmm, linefeeds... I need to shop food today...
09:58<@petern:#openttd>hmm, desyncs based on not having the correct cur_image?
09:58<Eddi|zuHause:#openttd>well, it looked differently in the edit window...
09:59<@petern:#openttd>:)
10:00<@SmatZ:#openttd>:)
10:02<CIA-2:#openttd>OpenTTD: truebrain * r15109 /trunk/src/ai/api/ (ai_tile.cpp ai_tile.hpp ai_tile.hpp.sq): -Add [NoAI]: add AITile::LevelTiles (Yexo)
10:06<edeca:#openttd>Is NoAI in trunk now?
10:06<frosch123:#openttd>yes, Sleeping Beauty :)
10:07<edeca:#openttd>Heh
10:07<edeca:#openttd>Time for me to start a new game with it then!
10:07<frosch123:#openttd>if you find an ai that works :p
10:08<edeca:#openttd>Ah, problem then :)
10:08<Yexo:#openttd>only wrightai works atm
10:08<edeca:#openttd>Thanks, I'll look for it tonight
10:10*petern:#openttd wonders if he can get away with having a kebab tonight
10:11<Eddi|zuHause:#openttd>that's trivially easy, you go out the door, 2 street corners, and say "einmal komplett mit allem"
10:11<edeca:#openttd>petern: Have two.
10:11<Rubidium:#openttd>petern: as long as you don't eat it days after eachother it should be fine
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10:14<frosch123:#openttd>"Well, for max_TE > P/v (which is always the case), it´s the same." <- maybe we should remove max_TE then ...
10:16<@petern:#openttd>i've not had one for monthes
10:16<@petern:#openttd>heh, that statement makes no sense
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10:17*Belugas:#openttd thinks he tries to gain credibility
10:18<@petern:#openttd>v is the same! haha
10:18<@petern:#openttd>obviously :D
10:18<Eddi|zuHause:#openttd>yeah, i had to read that multiple times...
10:21*petern:#openttd ponders adding continuous TE as well
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10:26<@petern:#openttd>hmm, maybe he's hung up on max speed still
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10:34<dihedral:#openttd>tada
10:35<@petern:#openttd>hmm?
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10:43<@Belugas:#openttd>George, regarding the hnc *house name callback*, i was wondering if you would require the callback to occur even when the house is not completed?
10:48<George:#openttd>Belugas: why not? (I mean possible, but not a must)
10:50<@Belugas:#openttd>ok
10:50<@Belugas:#openttd>it's easy to do, just wondering if it was required :)
10:50<@petern:#openttd>does house completion affect much?
10:51<@Belugas:#openttd>not that i remember :)
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10:53<@petern:#openttd>didn't think it was a relevant question
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11:06<frosch123:#openttd>maybe the architect is not sure how the house will turn out :s
11:11<Rubidium:#openttd>maybe there's no money during the build so they settle for something less
11:12<CIA-2:#openttd>OpenTTD: rubidium * r15110 /trunk/src/gfxinit.cpp: -Fix: reading the shortname of graphicssets always missed the first character.
11:12<@Belugas:#openttd>or maybe the grf write could advertise which step of the construction we are in...
11:13<@Belugas:#openttd>or the time left before the house is completed
11:13<@Belugas:#openttd>or wahtever would suits his imagination...
11:13<@Belugas:#openttd>and we know that George has a very fertile one ^_^
11:13<frosch123:#openttd>OTOH if you play around 1170 they might start with some cheepish tower, and it will turn out as the tower
11:14<frosch123:#openttd>(of pisa)
11:14<CIA-2:#openttd>OpenTTD: rubidium * r15111 /trunk/src/fileio.cpp: -Fix: when scanning a path and saying it should ignore tars, it didn't do so
11:15<frosch123:#openttd>hmm, but true, during construction not all variables are valid, while there are others
11:18<Eddi|zuHause:#openttd>you mean like curches, where they switch building style halfway through?
11:19<@Belugas:#openttd>mmhh... so if ever, we would need to provicdea way to block callbacks to use unsafe vars
11:19<@Belugas:#openttd>like we do for industries, i guess
11:19<Rubidium:#openttd>Eddi|zuHause: or they stop building all together
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11:20<frosch123:#openttd>hmm, there is already a "construction stage" variable, so the rest should already have been dealt with
11:22<frosch123:#openttd>"biggest cathedral of the world [under construction]" -> "unfinished ruin" :p
11:23<Eddi|zuHause:#openttd>which one is that?
11:24<frosch123:#openttd>I had none specific in mind, but AFAIK several collapsed during construction
11:25<Eddi|zuHause:#openttd>that's a different problem ;)
11:27<@Belugas:#openttd>petern. do you have an information about the bin ranges of corporate cards for amex.visa and such?
11:27<@Belugas:#openttd>i have 3 ranges for amex, but wondered if there are more
11:27-!-yorick [~Yorick@82-171-205-190.ip.telfort.nl] has joined #openttd
11:27<@Belugas:#openttd>and no clue about the other cards
11:27<yorick:#openttd>is callback 37 called for the vehicle purchase list?
11:29<CIA-2:#openttd>OpenTTD: rubidium * r15112 /trunk/src/fileio.cpp: -Fix (r15108): transform should include algorithm as that's where it's from. Furthermore not including it gives compile errors for some
11:29<frosch123:#openttd>cb 37 is a industry callback :)
11:29<yorick:#openttd>36*
11:29<frosch123:#openttd>so.. no
11:29<yorick:#openttd>heh
11:29<frosch123:#openttd>36, yes, but maybe with weird interpretations
11:31<frosch123:#openttd>search for "GetEngineProperty" if you want to know more
11:31<yorick:#openttd>k
11:32<CIA-2:#openttd>OpenTTD: rubidium * r15113 /trunk/src/ (fileio.cpp win32.cpp): -Codechange: unify calling ScanForTarFiles when determining the paths.
11:38<@petern:#openttd>Belugas: i have them somewhere
11:39<yorick:#openttd>meh, no cargo capacity for planes?
11:39<frosch123:#openttd>yorick: cb 15
11:39<@petern:#openttd>ere it's from. Furthermore not including it gives compile errors for some
11:39<@petern:#openttd>16:29 < frosch123> cb 37 is a industry callback :)
11:39<@petern:#openttd>er
11:39<@petern:#openttd>wtf
11:40<Eddi|zuHause:#openttd>yes.
11:40<yorick:#openttd>frosch123: isn't that only called for refits?
11:41<frosch123:#openttd>ah, you meant cargo including passengers/mail
11:41<@Belugas:#openttd>petern, whenever you can find them, it would be very appreciated :)
11:42<@petern:#openttd>hmm, but i'm starving
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11:55<apPlus:#openttd>Autopilot engaged
11:55<apPlus:#openttd>Starting new game named 'autopilot test server'
11:55<apPlus:#openttd>Landscape is temperate
11:55<apPlus:#openttd>Map is 256 tiles north to south by 256 tiles east to west
11:55<apPlus:#openttd>Starting year is 1950
11:55<apPlus:#openttd>@revision r15113
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11:55<apPlus:#openttd>Autopilot engaged
11:55<apPlus:#openttd>Starting new game named 'autopilot test server'
11:55<apPlus:#openttd>Landscape is temperate
11:55<apPlus:#openttd>Map is 256 tiles north to south by 256 tiles east to west
11:55<apPlus:#openttd>Starting year is 1950
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11:56<yorick:#openttd>ban :)
11:56<Eddi|zuHause:#openttd>err...
11:56-!-apPlus [~apPlus@dslb-088-065-184-023.pools.arcor-ip.net] has joined #openttd
11:56<apPlus:#openttd>Autopilot engaged
11:56<apPlus:#openttd>Starting new game named 'autopilot test server'
11:56<apPlus:#openttd>Landscape is temperate
11:56<apPlus:#openttd>Map is 256 tiles north to south by 256 tiles east to west
11:56<apPlus:#openttd>Starting year is 1950
11:56<apPlus:#openttd>@revision r15113
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11:56<Rubidium:#openttd>@op
11:56<yorick:#openttd>@fail
11:56<Rubidium:#openttd>stupid bot
11:56-!-mode/#openttd [+o Rubidium] by ChanServ
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12:04<apPlus:#openttd>Autopilot engaged
12:04<apPlus:#openttd>Starting new game named 'autopilot test server'
12:04<apPlus:#openttd>Landscape is temperate
12:04<apPlus:#openttd>Map is 256 tiles north to south by 256 tiles east to west
12:04<apPlus:#openttd>Starting year is 1950
12:04<apPlus:#openttd>@revision r15113
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12:04<Eddi|zuHause:#openttd>i thought you wanted to put a ban, Rubidium?
12:04<@Rubidium:#openttd>yup...
12:05-!-mode/#openttd [+b *!*@dslb-088-065-184-023.pools.arcor-ip.net] by petern
12:05<@Rubidium:#openttd>but /ban ~.... failed
12:05<@Rubidium:#openttd>and /kb doesn't work when the person isn't there
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12:13<Eddi|zuHause:#openttd>you don't set bans often, i presume :p
12:16-!-Osai is now known as Osai^Bonn
12:18<frosch123:#openttd>Eddi|zuHause: if he would be TB, you would have already been banned
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12:19<Eddi|zuHause:#openttd>yes, but i would have phrased the statement differently then :p
12:26<@Rubidium:#openttd>Eddi|zuHause: don't underestimate the power of /ignore
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12:36<TrueBrain:#openttd>frosch123: don't think so bad about me :(
12:39*frosch123:#openttd pondered answering "practice is always good" but reconsidered.
12:39<TrueBrain:#openttd>hehe
12:39<TrueBrain:#openttd>"I am not going to tell you that, blablabla :p"
12:39<TrueBrain:#openttd>I love such statements
12:39<TrueBrain:#openttd>either way: FOOD!
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12:47<Eddi|zuHause:#openttd>what i meant to say was: when i want TB to kick me, i know how to properly say that :p
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12:48<dihedral:#openttd>apologies - had a comma instead of a dot in the config... :-S
12:50<@Belugas:#openttd>you mean apPlus was your creation?
12:51<dihedral:#openttd>yes
12:51<dihedral:#openttd>is
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12:51-!-world [~world@213.178.41.216] has quit [Killed (NickServ (Too many failed password attempts.))]
12:51<dihedral:#openttd>LOL
12:52-!-world [~world@213.178.41.216] has joined #openttd
12:52<dihedral:#openttd>well done world
12:52-!-world [~world@213.178.41.216] has quit [Killed (NickServ (Too many failed password attempts.))]
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12:52*dihedral:#openttd waits
12:52<dihedral:#openttd>haha
12:52<el_en:#openttd>hello world
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12:52<dihedral:#openttd>nono
12:52-!-world [~world@213.178.41.216] has quit [Killed (NickServ (Too many failed password attempts.))]
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12:53<dihedral:#openttd>you know what oftc will do with ya, right?
12:53-!-world [~world@213.178.41.216] has quit [Killed (NickServ (Too many failed password attempts.))]
12:53<el_en:#openttd>more ban practise for Rubidium
12:53-!-world [~world@213.178.41.216] has joined #openttd
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12:54<el_en:#openttd>isn't that enough already?
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12:55<Forked:#openttd>to be continued
12:55<world:#openttd>so sorry fow that!
12:55<world:#openttd>i was sleeping while my identify script fights agaunst nickserv
12:56<dihedral:#openttd>"fights"?
12:56<dihedral:#openttd>like, your identify script is fighting for the right password?
12:56<dihedral:#openttd>like, bruteforcing?
12:56<world:#openttd>why password become incorrect?
12:56<dihedral:#openttd>like, you do with with all accounts
12:56<world:#openttd>i logged in this evening and all was okay
12:57<world:#openttd>and... why this nickname...?
12:57-!-world is now known as worldemar
12:57<Forked:#openttd>and then your nickname was.. worldemar .. not world?
12:57<Forked:#openttd>:)
12:58<Prof_Frink:#openttd>Hello, worldemar
12:58<worldemar:#openttd>21:51:36] * worldemar already in use. Retrying with world...
12:58-!-Yeggstry [~mind@cpc2-rdng14-0-0-cust631.winn.cable.ntl.com] has joined #openttd
12:58<worldemar:#openttd>* fixed
12:58<dihedral:#openttd>worldemar, the setting of your client, regarding 'secondary' or 'alternative' nick
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13:06<Araldo:#openttd>hello :D
13:08<@SmatZ:#openttd>hello
13:09<Araldo:#openttd>Guys why i don't have any train "maglev"?? I can build depot and stations with railway for maglev
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13:09<Araldo:#openttd>but if i build the railway, it' use normal rail (for diesel-elect)
13:09<Araldo:#openttd>and when i try to buy trains from the depot, i can choose only 2 diesel trains
13:09<Araldo:#openttd>i've got openttd 0.61
13:10<Araldo:#openttd>0.6.1
13:10<Eddi|zuHause:#openttd>you need to click and hold the rail button
13:10<Araldo:#openttd>ok
13:10<Araldo:#openttd>ok
13:10<Eddi|zuHause:#openttd>then chose maglev from there
13:10<Araldo:#openttd>and choose maglev
13:10<Araldo:#openttd>yes i know
13:10<Araldo:#openttd>i build depot and stations for maglev..
13:10<Eddi|zuHause:#openttd>then the rail icons change from standard rail to maglev rail
13:10<Araldo:#openttd>but the railway are "normal"
13:11<Araldo:#openttd>hold on, i show you a screenshot
13:12<Eddi|zuHause:#openttd>http://wiki.openttd.org/wiki/index.php/Maglev <- maglevs look like this
13:12-!-snorre_ [~snorre@cF6FC00C3.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds]
13:13<Araldo:#openttd>pls look here
13:13<Araldo:#openttd>http://88.149.246.139:5050/screen%20openttd.jpg
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13:14<@petern:#openttd>it's like being on a modem
13:14<el_en:#openttd>i bet for him especially :)
13:14<worldemar:#openttd>maybe we just do it all together)
13:14<Araldo:#openttd>yeah
13:15<Araldo:#openttd>ahaah hold on
13:15<Eddi|zuHause:#openttd>i was just wondering if it's my line or his that is so slow :p
13:15<worldemar:#openttd>Araldo: really a modem?
13:15<Araldo:#openttd>i upload it to image
13:15<@Belugas:#openttd>hoo... too bad... i always love to abuse bandwith :(
13:15<Eddi|zuHause:#openttd>Araldo: for future screenshots, type Ctrl+S in the game
13:16<Eddi|zuHause:#openttd>it won't make a .jpg, but a .png
13:16<TrueBrain:#openttd>type? :p
13:16<Araldo:#openttd>ahahah ;D ok
13:16<Araldo:#openttd>hold on, i'm uploading it to imageshack
13:16<worldemar:#openttd>heh if it be png... will be much more slower :)
13:17<Eddi|zuHause:#openttd>8 bit pngs are not bigger than artificially-32bit-ified jpgs
13:17<worldemar:#openttd>Eddi|zuHause: hmm, that's true
13:17<Araldo:#openttd>http://img510.imageshack.us/my.php?image=screenopenttdif4.jpg
13:17<Eddi|zuHause:#openttd>and jpg is horrible for anything that is not a natural photo
13:18<Araldo:#openttd>http://img510.imageshack.us/my.php?image=screenopenttdif4.jpg
13:18<Araldo:#openttd>sorry :D
13:18-!-Wolf01 [~wolf01@host254-233-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd
13:18<frosch123:#openttd>hello Wolf01 :)
13:18-!-frederyk [~frank@brln-4dba56c9.pool.einsundeins.de] has joined #openttd
13:18<Wolf01:#openttd>hello
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13:19<el_en:#openttd>well now that's a scaled-down screenshot, which is not funny.
13:19<frosch123:#openttd>is that narrow rail?
13:19<worldemar:#openttd>Araldo: hey, you building "normal rails" and they are normal as it should be
13:19<Quaver:#openttd>reppin' png http://www.silverfang.net/bigstation.png ;)
13:19<frosch123:#openttd>no, the title says "xxxx maglev"
13:19<worldemar:#openttd>but menu says maglev...
13:19<Eddi|zuHause:#openttd>yeah, apparently, you loaded the "narrow gauge rail" grf
13:19<angelo:#openttd>does transporting mail have any impact on town growth?
13:19<Eddi|zuHause:#openttd>it replaced maglev tracks
13:20<Eddi|zuHause:#openttd>angelo: as does any other kind of transport
13:20<angelo:#openttd>cause on wiki it only mentioned passengers
13:20<angelo:#openttd>and goods
13:21<Araldo:#openttd>i give you another screens take from the game (ctrl+s)
13:21<Araldo:#openttd>http://img205.imageshack.us/my.php?image=drendingworthtransport2kz5.png
13:21<Eddi|zuHause:#openttd>Araldo: go to the newgrf settings
13:21<Araldo:#openttd>you can see maglev stations and depot
13:21<Araldo:#openttd>ok
13:22<Araldo:#openttd>im in newgrf settings :D
13:22<Eddi|zuHause:#openttd>there you should see the narrow gauge rail grf
13:22<worldemar:#openttd>depot is not maglev)
13:22<worldemar:#openttd>it is narrow
13:23<Eddi|zuHause:#openttd>remove it from the list
13:23<Araldo:#openttd>i can't see it
13:24<Araldo:#openttd>i have: Dutch station set, Industrial stations renewal, new large hq, us trai set version 0.87.4 and canadian trainset
13:24<worldemar:#openttd>screenshot this list ;)
13:24<Araldo:#openttd>ok
13:25<Araldo:#openttd>http://88.149.246.139:5050/Drendingworth%20Transport%2C%2023%20Dic%202000.png
13:25<Eddi|zuHause:#openttd>note that you should not use two train sets at the same time
13:25<Araldo:#openttd>ah ok
13:25<Araldo:#openttd>i remove canadian :D
13:26<Eddi|zuHause:#openttd>and the list is longer, you have a scroll bar on the right
13:26<el_en:#openttd>yeah, it's not a real country anyway
13:26<Araldo:#openttd>waiiiiiit
13:26<Araldo:#openttd>aahahha :D
13:26<Araldo:#openttd>yea yea
13:26<Araldo:#openttd>sorry ahahah
13:26-!-SHRIKEE [~shrikee@84-105-52-118.cable.quicknet.nl] has joined #openttd
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13:27<Araldo:#openttd>look this: http://88.149.246.139:5050/Drendingworth%20Transport%2C%209%20Feb%202001.png
13:28<Eddi|zuHause:#openttd>DB Set is also a trainset
13:28<Araldo:#openttd>ok :D
13:28<Eddi|zuHause:#openttd>and i think the canadian set contains narrow gauge, but i'm not sure
13:28<Araldo:#openttd>canadian remove sure :D
13:29<SHRIKEE:#openttd>blame canada
13:29<worldemar:#openttd>yeah
13:29<Araldo:#openttd>now i have to choose from us trains and db
13:29<Araldo:#openttd>hmm :D
13:30<Eddi|zuHause:#openttd>the dbset has a maglev which can only transport passengers, mail, goods and valuables, no other cargos (coal, steel, etc.)
13:30<Araldo:#openttd>ok :D
13:30<Eddi|zuHause:#openttd>i don't know about us set
13:30<worldemar:#openttd>large hq o_O
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13:32<el_en:#openttd>congratulations canada for your new, 24-hour clock.
13:32<Araldo:#openttd>ok i'm upgrading to 0.63
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13:33<@Belugas:#openttd>24 hour clock?
13:33<@Belugas:#openttd>ENOPARSE
13:34<el_en:#openttd>the phrase from rick mercer's "talking to americans".
13:36<Araldo:#openttd>ok now i have lock the maglev. whats years i need to try it?
13:36<Araldo:#openttd>2020 is good?
13:36<Eddi|zuHause:#openttd>something like that, yes
13:36<Araldo:#openttd>ooooooooooohhhhhhhhhhhh yeah!
13:36<Araldo:#openttd>thank you guys :D
13:36<worldemar:#openttd>he got it ;)
13:37<Araldo:#openttd>eheheh yes :D (sorry for my poor english :) )
13:39<el_en:#openttd>Belugas: http://www.youtube.com/watch?v=Ydw4kj9P90w
13:39-!-mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds]
13:42<@Belugas:#openttd>o_O
13:43<@Belugas:#openttd>DaleStan, please, confirm me that all americans are not that stupid please...
13:43-!-Yeggstry [~mind@cpc2-rdng14-0-0-cust631.winn.cable.ntl.com] has quit [Ping timeout: 480 seconds]
13:45<DaleStan:#openttd>*blink* *blink*
13:45<DaleStan:#openttd>May I move to Canada now?
13:46-!-grumbel [~grumbel@i577B802B.versanet.de] has quit [Quit: Ex-Chat]
13:46<DaleStan:#openttd>At least I don't live in Iowa.
13:46-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO]
13:46<@Belugas:#openttd>arms wide open :)
13:47<DaleStan:#openttd>And no, not all of us are quite that stoopid. (unintentional typo preserved.)
13:48<@Belugas:#openttd>i can easily imagine :)
13:49<@Belugas:#openttd>by the way, dress up well on your arrival, it's freakingly freezing in here
13:49-!-Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]]
13:49<@petern:#openttd>pom te pom
13:57<TrueBrain:#openttd>LALALA!
13:57-!-Brianetta [~brian@client-86-27-118-49.bmly.adsl.virgin.net] has joined #openttd
14:02*worldemar:#openttd loves beat like "tux tux tux"
14:03<@petern:#openttd>what?
14:13<@Rubidium:#openttd>general English question: what's the inverse of dependency; A depends on B so but B ... A
14:14<Eddi|zuHause:#openttd>really difficult...
14:16<@Rubidium:#openttd>if it would be easy I would most likely known it myself ;)
14:17<@Rubidium:#openttd>or could've found it quite easily
14:17<@Belugas:#openttd>B controls A?
14:17<@Belugas:#openttd>nnaaaaa
14:17<Prof_Frink:#openttd>The opposite of depends: is conflicts:
14:17<worldemar:#openttd>B is needef for A
14:17<@petern:#openttd>provides, if it's a debian package ;)
14:17<el_en:#openttd>is there a word for that in dutchish?
14:18<Eddi|zuHause:#openttd>worldemar: that is passive, not really what was asked ;)
14:18<@petern:#openttd>actually that's something else
14:18<@petern:#openttd>meh
14:18<@Rubidium:#openttd>petern: provides is for the meta packages
14:18<@petern:#openttd>yeah i know
14:18<@Rubidium:#openttd>like mailserver and then sendmail provides mailserver
14:21<frosch123:#openttd>allow, enable, facilitate ?
14:22<yorick:#openttd>``
14:22-!-Brianetta [~brian@client-86-27-118-49.bmly.adsl.virgin.net] has quit [Remote host closed the connection]
14:22<@Rubidium:#openttd>libc depends on libgcc so libgcc [allows|enables|facilitates|is needed for] libc
14:23<@Belugas:#openttd>support (?)
14:23<@Rubidium:#openttd>so "is needed for" seems to be the best option
14:23<@Belugas:#openttd>demands (?)
14:23<Prof_Frink:#openttd>reverse-depends.
14:24<@Rubidium:#openttd>demands is a synonym for depends on
14:27<@petern:#openttd>just switch the words around ;)
14:28<@Rubidium:#openttd>that might look odd, but I can always try ;)
14:29*worldemar:#openttd can't remember when he ate last time... going to eat to fix it)
14:29<@Rubidium:#openttd>you should fix your memory
14:30<el_en:#openttd>http://englishrussia.com/?p=1305 http://englishrussia.com/?p=1240
14:30<@Belugas:#openttd>mmh... what if we indeed add thge snowline setting, as http://bugs.openttd.org/task/2545 suggests... I wonder what else "someone" would ask to add to it...
14:35<frosch123:#openttd>all advanced and map settings :) town-road-layout, town-size, industry-number, ...
14:35-!-fjb [~frank@p5485F4BC.dip.t-dialin.net] has joined #openttd
14:35<fjb:#openttd>Hello
14:35<frosch123:#openttd>moin :p
14:35<@Belugas:#openttd>yup
14:35<@Belugas:#openttd>exactly my though
14:35*frosch123:#openttd almost said "hello"
14:35<fjb:#openttd>Quak frosch123
14:36<@Belugas:#openttd>strapzm, fjb
14:36<fjb:#openttd>str..waht?
14:36<fjb:#openttd>what
14:36<frosch123:#openttd>OTOH Belugas: those settings might in fact be useful, just that usually noone cares about the SE. but as there is a patch in this case...
14:37<@Belugas:#openttd>mmh
14:37<Terkhen:#openttd>mmm... I didn't thought about more map settings being asked when I did the patch
14:38<frosch123:#openttd>though I did not tested it, nor took a look at it :)
14:38<@Belugas:#openttd>indeed not, obviously, Terkhen... it has been in my mind for a few moments already...
14:39<@Belugas:#openttd>one thing : what exactly is the motivation for that patch?
14:40<Wolf01:#openttd>there's anybody who knows how to use a css for a page on mediawiki?
14:41<Terkhen:#openttd>when you start creating a new scenario without using random generation, you can do almost everything: place industries, towns, etc... so other map settings aren't so useful (and you can place random towns and industries already anyway), but you can't change the snowline after starting a scenario
14:41<@Belugas:#openttd>otoh, frosch123, only the landscaping stuff would eventually be added, like height of water, level and such. road layout, trees and all are more regarding the scenario, not really landscape
14:42<@Belugas:#openttd>well..
14:43<Yexo:#openttd>Belugas: adding height of water is not usefull for creating a flat map :p
14:43<George:#openttd>well, I'd suggest "is required" instead of "is needed", Rubidium
14:44<@Belugas:#openttd>right, Yexo
14:44<@Belugas:#openttd>by the way, Terkhen, you did thye same mistake as yorick, adding stuff that is not required for the patch
14:44<@Belugas:#openttd>name of widgets, that is...
14:44<@Belugas:#openttd>should have been on a patch of its own ;)
14:45*SpComb:#openttd wonders how to handle publishing doxygen files for a project
14:45<SpComb:#openttd>it wouldn't really make sense to regenerate them for every commit
14:45<Terkhen:#openttd>mmm... it can work without naming the widgets? it's my first time trying to do something with the gui
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14:46<@Belugas:#openttd>-{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
14:47<@Belugas:#openttd>+{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, // CSCEN_TEMPERATE
14:47<George:#openttd>TTDP Wikiy says that Shorter train vehicles (prop 21) is up to 05 and larger numbers will not work properly, except at the end of the train. And would value 06 work in OTTD for the vehicle in the middle of consist?
14:47<@Belugas:#openttd>that's what i mean
14:48<Terkhen:#openttd>oh, I see
14:48<Terkhen:#openttd>I can correct it as needed
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14:50<frosch123:#openttd>George: OTTD conforms 100% to the wiki in that case
14:50<George:#openttd>so, shorter RVs are not possible?
14:51<frosch123:#openttd>OTTD does not allow grfs to define shorter vehices. Whether they could work I have no idea.
14:52<George:#openttd>I wanted to code a part in the middle of the articulated bus as a single part
14:52<frosch123:#openttd>I only know that longer vehicles will never work :)
14:54<CIA-2:#openttd>OpenTTD: peter1138 * r15114 /trunk/src/ (newgrf.cpp newgrf_config.cpp newgrf_config.h): -Codechange: Add support for 8 byte action7/9 data, used as a mask for GRFID checks.
14:54<George:#openttd>Would it be possible to allow 06?
14:54<@petern:#openttd>ukroadset works again
14:57<@petern:#openttd>shorter vehicles may work, but 5 is already pretty short
14:59<Araldo:#openttd>have to go :B
14:59<Araldo:#openttd>bye bye :D anche thank you :D
15:00<Araldo:#openttd>*and
15:00-!-Araldo [~ciclone@88-149-246-139.dynamic.ngi.it] has quit []
15:04*SmatZ:#openttd 's "remove duplicates" code removes all items except one :-/
15:05<worldemar:#openttd>who knows what optimal train length?
15:05<@SmatZ:#openttd> for (size_t z = 0; z <= i; z++) if (r[z] != s[z]) continue;
15:05<@SmatZ:#openttd>hahahah
15:06<worldemar:#openttd>i mean, i make all my trains and all stations 5-squares length
15:06<@SmatZ:#openttd>it depends...
15:07<Aali:#openttd>the optimal train length is the one that gives you the most money per time unit :P
15:07<frosch123:#openttd>worldemar: you shall always have a train loading, and AFAIK you should minimise the duration from start of loading to delivery
15:07<@SmatZ:#openttd>(yes, I know I should sort the data and then compare to have O(n * log(n)) complexity...)
15:07<@SmatZ:#openttd>or even O(n * d) with radix sort :-p
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15:08<frosch123:#openttd>SmatZ: I thought SmallVector is our favorite template?
15:08<frosch123:#openttd>:p
15:08<@SmatZ:#openttd>frosch123: http://paste.openttd.org/178931 I use something a bit different ;)
15:09<@SmatZ:#openttd>not for OTTD though...
15:09<@SmatZ:#openttd>for school :-p
15:10<frosch123:#openttd>but OTTD style :)
15:10<@SmatZ:#openttd>yeah :)
15:10<frosch123:#openttd>no, actually not
15:11<thingwath:#openttd>function names in czech is the OTTD style?
15:11<@SmatZ:#openttd>:-P
15:12<frosch123:#openttd>anyway, does your lecturer actually know about templates?
15:13<George:#openttd>petern: I wrote the place for shorter part (connector)
15:13<@SmatZ:#openttd>frosch123: sure :-)
15:14-!-Wolle [Dr_Jekyll@p57B0E402.dip.t-dialin.net] has joined #openttd
15:15<frosch123:#openttd>ok, I knew why I discontinued computer science :)
15:16<@SmatZ:#openttd>:-D
15:16<@SmatZ:#openttd>programming isn't really my primary "Fachrichtung"
15:16-!-RvGaTe [~rvgate-de@dhcp-077-250-020-084.chello.nl] has quit [Remote host closed the connection]
15:17<frosch123:#openttd>actually that was after 90 minutes discussion why the cancel button should be the preselected button for deletion-confimation :s
15:17<@SmatZ:#openttd>heheeheh
15:17<thingwath:#openttd>why there should be some confirmation for deletion? :)
15:18<@SmatZ:#openttd>:-D
15:20*frosch123:#openttd still wonders why smatz used a german word above ...
15:20<@SmatZ:#openttd>because I don't know the English word :-P
15:20<@Belugas:#openttd>that was german? i though he sneezed :)
15:21<@SmatZ:#openttd>:_D
15:21<goodger:#openttd>heh
15:21-!-RvGaTe [~rvgate-de@dhcp-077-250-020-084.chello.nl] has joined #openttd
15:21<goodger:#openttd>SmatZ: you're probably looking for "field of expertise" [CV], "field", "area", "competency" [marketing drone]
15:22<@SmatZ:#openttd>goodger: that's it, thanks :-) I wasn't sure "field" or "area" can be used with this meaning...
15:23<@SmatZ:#openttd>I know electrostatic field, area around me, town zone (maybe :) ... but that's something really different :)
15:23<goodger:#openttd>I'm sure sneezing will be sufficient
15:23<@SmatZ:#openttd>:-)
15:23<goodger:#openttd>context is a wonderful thing
15:24*petern:#openttd puts fleetwood mac on
15:24<@petern:#openttd>(i'd rather that, than jack)
15:25<@petern:#openttd>hehe, first "no ai" bug report ;)
15:26<@petern:#openttd>well, problem, i suppose
15:26<goodger:#openttd>"'no AI' is literally true"
15:27<frosch123:#openttd>"Time for the daily update" <- next AI to download :p
15:30<Mucht:#openttd>src/train_cmd.cpp:2851: bool VehicleOrderSaver
15:30<Mucht:#openttd>::SwitchToNextOrder(bool): Assertion `order != __null' failed.
15:31<frosch123:#openttd>do you have a train without orders?
15:31<frosch123:#openttd>in that case likely already reported :)
15:33<@petern:#openttd>hmm
15:33<@petern:#openttd>anyone working on 2546?
15:33<Mucht:#openttd>frosch123: we are checking
15:33*Belugas:#openttd is on badCat, again and again
15:33*Belugas:#openttd checks 2546
15:34<frosch123:#openttd>no
15:34<@Belugas:#openttd>nope either
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15:37<Mucht:#openttd>frosch123: indeed, empty order
15:40-!-UFO64 [~jmurray@murrayjm8.umeres.maine.edu] has quit [Quit: Leaving]
15:46<@Belugas:#openttd>Terkhen, don't mind the widget numbers, i'm doing them right now
15:47<Terkhen:#openttd>oh, okay
15:47<Terkhen:#openttd>thanks :)
15:52<@petern:#openttd># although the sun is shining
15:52<@petern:#openttd># high above
15:52<@petern:#openttd># there's one thing on my mind
15:52<@petern:#openttd># you my love
15:52<fjb:#openttd>Not Solaris?
16:02<@Belugas:#openttd>hehe.. fro Bad Cat, i'm on Bar Horsie :)
16:03*worldemar:#openttd wonders who petern adressed that nice comment
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16:07<@Belugas:#openttd>to you my lobve
16:09<@Belugas:#openttd>meeee... i've got a coat on my legs, and i'm still freezing
16:09<@Belugas:#openttd>not to mention the one on my shoulders...
16:09<goodger:#openttd>Belugas: go get some silver foil
16:11*SpComb:#openttd yawns
16:11<Prof_Frink:#openttd>Belugas: Set yourself on fire.
16:12<SpComb:#openttd>always useful advice
16:12<@petern:#openttd>anyone up for a savegame bump?
16:13<@petern:#openttd>cur_image still being a uint16 when it should really be a SpriteID...
16:14<@Belugas:#openttd>that's for 2546?
16:15<frosch123:#openttd>does that cause problems with the effectvehicles?
16:15<@petern:#openttd>not really
16:15<@petern:#openttd>they'll all be below 64k...
16:15<@petern:#openttd>hmm
16:15<@SmatZ:#openttd>could it cause problems?
16:15<@petern:#openttd>yeah
16:16<@petern:#openttd>it should be a spriteid, because spriteids are stored in it
16:16<@petern:#openttd>but
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16:16<@petern:#openttd>64k should be enough ;p
16:16*Prof_Frink:#openttd needs about ten times that.
16:17<@SmatZ:#openttd>hmm how can it work?
16:17<@SmatZ:#openttd>if there is over 64k sprites and you define new vehicle?
16:17<@petern:#openttd>most vehicles have their sprites recalculated on load
16:17<@petern:#openttd>effect and disasters don't
16:18<@SmatZ:#openttd>Vehicle::cur_image is uint16, too
16:18<frosch123:#openttd>so you can leave it 16bit in the save, as only effectvehicles need saving :p
16:18<@petern:#openttd>SmatZ: that's what i changed
16:18<frosch123:#openttd>or just rename it for effectvehicles and put it in some union
16:18<@petern:#openttd>rename?
16:18<@petern:#openttd>it *is* a spriteid for effectvehicles
16:19<frosch123:#openttd>oh, ok
16:19<@SmatZ:#openttd>I think it would be nice to have it saved correctly
16:19<frosch123:#openttd>I thought it was abused like engine_type was for bubbles
16:19<@petern:#openttd>nope
16:20<@petern:#openttd>could save it as file_u16 | var_u32
16:20<@petern:#openttd>it's not saved for normal vehicles at all
16:20<@SmatZ:#openttd>or introduce another variable :-P
16:21<@petern:#openttd>why?
16:21<@SmatZ:#openttd>so it doesn't have to be saved
16:21<@SmatZ:#openttd>I don't know if this can't cause problems in the future
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16:22<Eddi|zuHause:#openttd>who thinks about the future anyway.
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16:26<CIA-2:#openttd>OpenTTD: belugas * r15115 /trunk/src/genworld_gui.cpp: -Documentation: Add some widget enums to the widget array definition (Terkhen).
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16:29<worldemar:#openttd>if i build railstation exactly at center of the city, will it grow slower?
16:30<Yexo:#openttd>iirc a town doesn't grow if the tile under the sign is not normal road
16:31<worldemar:#openttd>dosen't?
16:31<worldemar:#openttd>i.e. it will not grow at all?
16:31<Yexo:#openttd>either it grows normally or it doesn't grow at all
16:31<Eddi|zuHause2:#openttd>the town growth algorithm walks along the roads from the town center
16:31<Eddi|zuHause2:#openttd>until it finds a suitible spot for a house
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16:32<worldemar:#openttd>so, center _should_ be a piece of road?
16:32<Eddi|zuHause2:#openttd>if the tile under the town center is not road, it can never find a place
16:32<frosch123:#openttd>someone[tm] should change that :p
16:32<Eddi|zuHause2:#openttd>it _must_ be a piece of road
16:32<worldemar:#openttd>if there is a house at center tile?
16:33<Yexo:#openttd>there will never be a house at the center
16:33<@Rubidium:#openttd>then you've hacked the savegame or the binary
16:33<worldemar:#openttd>mmm, nice) thanks)
16:33<Yexo:#openttd>every town starts with a road at the center, and if you delete that road, it won't grow anymore, so there'll never be grow a house there
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16:33<worldemar:#openttd>seems like i just killed one town by destroying it's center by my station)
16:34<worldemar:#openttd>ou, one more question
16:34<Eddi|zuHause2:#openttd>well, you can remove the station and put the road back ;)
16:34-!-Eddi|zuHause2 is now known as Eddi|zuHause
16:34<worldemar:#openttd>may i "help" city to grow by expanding it's roads by my roads?
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16:34<Prof_Frink:#openttd>Rubidium: What if that house was built by a nearby town expanding after the player demolished the original town?
16:34<Yexo:#openttd>yep
16:34<Eddi|zuHause:#openttd>yes, that helps
16:36<worldemar:#openttd>okay, i demolished some area at center, is it possible to know what exact tile is "center"?
16:36<Yexo:#openttd>the tile under the name
16:37<Yexo:#openttd>but it'll rebuild road there by itself, just give it some time
16:38<Eddi|zuHause:#openttd>note: the tile UNDER the sign, not BEHIND the sign. similar to the station sign, it is placed slightly higher
16:39<worldemar:#openttd>if city is not so big, and all roads are "circled" (haven't "free ends" to be expanded), and all roads are surrounded bu houses. algorithm wil not find a place for new house. growing stops?
16:40<@petern:#openttd>yeah
16:40<@petern:#openttd>until a house is removed
16:41<Prof_Frink:#openttd>Yep, Dundingham has a house on its centre tile.
16:44<worldemar:#openttd>sometimes houses are being rebuilded (one tile in town are automaically demolished and new house appears), when it should happen, and how i can speedup/slowdown that?
16:44<worldemar:#openttd>at all, why does town do it?
16:48<Eddi|zuHause:#openttd>why not?
16:49<@petern:#openttd>my glass is empty :(
16:49<Eddi|zuHause:#openttd>that's worse than half empty
16:50<@petern:#openttd>it is
16:50<Eddi|zuHause:#openttd>you should let the air out
16:50<worldemar:#openttd>damn, you just daid that... now i want to drink.
16:50<worldemar:#openttd>d=s
16:50<worldemar:#openttd>>_<
16:50<Eddi|zuHause:#openttd>samn?
16:50<@petern:#openttd>srink?
16:50<goodger:#openttd>"samn, you just sais that... now I want to srink"
16:50<goodger:#openttd>:S
16:51<@petern:#openttd>:D
16:51<worldemar:#openttd>>_<"""
16:51<CIA-2:#openttd>OpenTTD: smatz * r15116 /trunk/src/saveload/oldloader.cpp: -Fix (r1): company money weren't correctly converted from TTD(P) savegames
16:51<goodger:#openttd>moral of the story: be careful with your regexen
16:52<@petern:#openttd>especially in a channel full of pedants
16:52<goodger:#openttd>*nod*
16:52<@petern:#openttd>hmm, transparent putty on to of desktop winamp visualisation
16:53<Prof_Frink:#openttd>"-Fix (r1)" :D
16:53<@petern:#openttd>s/ to / top /
16:53<goodger:#openttd>better.
16:53<@petern:#openttd>goodger, should we ignore that "d=s" is not a regexp?
16:53<goodger:#openttd>yeah
16:53<goodger:#openttd>well, it is technically
16:54<Prof_Frink:#openttd>It's highly irregular.
16:54<goodger:#openttd>valid, though
16:54<goodger:#openttd>even if it only selects the string "d=s"
16:54<worldemar:#openttd>well, i am not experienced in regexps)
16:55*Belugas:#openttd runs home!!
16:55<@Belugas:#openttd>LIBERTY LIBERTY!!!!
16:58<@petern:#openttd>enjoy
17:01<@Belugas:#openttd>will :) same to you
17:02<@petern:#openttd>hmm
17:03<@petern:#openttd>i wonder if anyone will ever make a visualisation system actually respond to music...
17:04<goodger:#openttd>there were a very few in WMP9 that worked properly
17:04<janitor:#openttd>i think people have done that already
17:04<janitor:#openttd>in many, many ways
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17:40<@petern:#openttd>hmm
17:43<goodger:#openttd>vraa is being transient today
17:43<vraa:#openttd>sup
17:43<goodger:#openttd>vraa is now being non-transient
17:43<goodger:#openttd>hi
17:52<@petern:#openttd>night
17:52<fjb:#openttd>day
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17:53<goodger:#openttd>heh
17:53<goodger:#openttd>evening!
17:58*worldemar:#openttd looks at his clock... 2:58, so, night)
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18:08<TrueBrain:#openttd>wb vs241204.vserver.de
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18:12<dihedral:#openttd>thanks TrueBrain
18:14<valhallasw:#openttd>hehe
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18:15<Nite_Owl:#openttd>Hello all
18:16<Wolf01:#openttd>http://wolf01.game-host.org/OTTD_related/sloped_almost_all_fixed.png AH-HA!!!!!!!
18:17<goodger:#openttd>oooooh
18:17<goodger:#openttd>very nice
18:17<worldemar:#openttd>great
18:18<Yexo:#openttd>nice Wolf01
18:18<Wolf01:#openttd>now I should fix that stupid road bay
18:19<Wolf01:#openttd>IMO roads are perfect
18:20<worldemar:#openttd>yep
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18:21<Wolf01:#openttd>also the train stations at the bottom... they are like a Picasso's painting, maybe one day I'll be famous like him for those stations
18:21-!-Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd
18:23<el_en:#openttd>or sued by atari
18:24<goodger:#openttd>heh
18:24<goodger:#openttd>atari have little else to do
18:24<goodger:#openttd>they'll be the SCO of the 2010s
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18:34<Wolf01:#openttd>PBS debugging is fixed too, now it shows the correct trackbit on sloped stations
18:35<thingwath:#openttd>hm, sloped strange station is very strange idea
18:37<Wolf01:#openttd>tell it to them: http://www.abcnapoli.com/trasporti/funicolare_napoli/funicolare_start.JPG
18:38<worldemar:#openttd>hahah
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18:38<worldemar:#openttd>it's subway, i guess
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18:39<thingwath:#openttd>I mean for trains, I can imagine sloped bus stop :)
18:39<Wolf01:#openttd>http://www.funivie.org/funigallery/albums/userpics/10340/vert.JPG or to them :DDDDD
18:39<thingwath:#openttd>and funiculars are not present in openttd (at least without newgrf :))
18:40<Prof_Frink:#openttd>We need proper funiculars. Water powered.
18:40<Wolf01:#openttd>in OTTD all trains are funiculars... did you see any train climbing a 30° slope without at least rack & pinion?
18:41<thingwath:#openttd>No :-)
18:43<thingwath:#openttd>But how would you do switching and shunting in such a station, that would be highly impractical :)
18:43<Wolf01:#openttd>brakes... strong brakes
18:44<@Rubidium:#openttd>in OpenTTD's reality the brakes are very efficient
18:44<Wolf01:#openttd>ehm... do we have switching and shunting on OTTD? No, where's the problem then? :D
18:44<thingwath:#openttd>I just said it looks _strange_ :)
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18:45<thingwath:#openttd>there are many strange things in openttd :)
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19:04<@Belugas:#openttd>i love openttd for ben so strange
19:04<@Belugas:#openttd>nice going Wolf01 :)
19:04<Wolf01:#openttd>thank you :)
19:06<el_en:#openttd># Du hast Sternenteile mit zurückgebracht!
19:06<Nite_Owl:#openttd>I foresee many road and rail set updates
19:07<Nite_Owl:#openttd>maybe station sets too
19:07-!-Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd
19:08<Nite_Owl:#openttd>Time to feed - later all
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19:08<Tim-itry:#openttd>Hm... eating cookies with liquors in them - liquid licors :)
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19:17<Wolf01:#openttd>new version posted on the forum fow who want to enjoy it: http://www.tt-forums.net/viewtopic.php?f=33&t=41433&p=757442#p757442
19:17<Wolf01:#openttd>*for
19:22<Wolf01:#openttd>time to play with ottd (clean trunk) :P
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19:37<el_en:#openttd>Is anyone running OS/2 on a recent VMware Player?
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19:53<el_en:#openttd>quite ttd-like terrain shape and colours: http://parovoz.com/newgallery/pg_view.php?ID=176775
19:55<goodger:#openttd>pleasant
19:55<angelo:#openttd>omg what grf is this?
19:56<Wolf01:#openttd>'night boys
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22:05<CIA-2:#openttd>OpenTTD: belugas * r15117 /trunk/src/genworld_gui.cpp: -Codechange: enlarge a few text boxes in the Create Scenario window, allowing them to be more visible.
22:07<Aali:#openttd>heh
22:08<Aali:#openttd>my server hit an infinite loop (cargodest related), I made a save with a "stuck" client and just loaded it right back up on the server
22:09<Aali:#openttd>sometimes I just love the robustness of OTTD
22:10<Aali:#openttd>not many games let you save your game when the server fails
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---Logclosed Sat Jan 17 00:00:12 2009