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#openttd IRC Logs for 2009-01-17

---Logopened Sat Jan 17 00:00:12 2009
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05:04<Wolf01:#openttd>morning!
05:04<worldemar:#openttd>morning!
05:05<TrueBrain:#openttd>morning Wolf01
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05:21<TrueBrain:#openttd>pff, emerge -uavND world @installed -> 217 new packages
05:21<TrueBrain:#openttd>pfff
05:21<Tefad:#openttd>mmm gentoo
05:25-!-Zahl [~Zahl@g227082238.adsl.alicedsl.de] has joined #openttd
05:36<worldemar:#openttd>yeah, gentoo :)
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05:42<TrueBrain:#openttd>15 / 217 ... big packages :)
05:42<@petern:#openttd>hi
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05:44<yorick:#openttd>does callback 19 support more than 255 strings?
05:44<TrueBrain:#openttd>morning petern
05:45<@petern:#openttd>yorick, i think so. D0XX in ttdpatch wiki parlance usually means D000-D3FF
05:46<yorick:#openttd>"until the callback returns FF" <-- how about that?
05:46<@petern:#openttd>indeed so
05:46<yorick:#openttd>does that mean D0FF?
05:46<TrueBrain:#openttd>return 0x100 before 0xFF
05:49<@petern:#openttd>no
05:49<@petern:#openttd>the callback returns a value from 0000 to 03FF
05:49<@petern:#openttd>00FF means stop
05:49<@petern:#openttd>the D000 is added later
05:50<yorick:#openttd>aha :)
05:50<yorick:#openttd>so as long as I skip 00FF, I'll be fine?
05:50<@petern:#openttd>yes
05:51*petern:#openttd ponders this cur_image thing
05:51<@petern:#openttd>in theory it should be okay to only ever called v->GetImage() when it is drawn
05:52<@petern:#openttd>-ed
06:01<el_en:#openttd>were western planes allowed to fly over the GDR?
06:05<@petern:#openttd>hmm
06:05<@petern:#openttd>that won't work, as it needs the image dimensions to know what area to redraw... pom te pom
06:08<@petern:#openttd>although...
06:09<@petern:#openttd>if it's marking it dirty it's drawing it anyway
06:13<@petern:#openttd>lol
06:13<@petern:#openttd>that messes up smoke :D
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06:24<Eddi|zuHause:#openttd>el_en: yes, there was an international treaty about transit corridors from west germany to west berlin
06:25<Eddi|zuHause:#openttd>that included all means of transport, road, rail, water, air
06:26-!-Guest795 is now known as Ammler
06:34<el_en:#openttd>ok, but not other unrelated flights? (e.g. the shortest route helsinki-madrid/barcelona is through eastern germany)
06:36<Eddi|zuHause:#openttd>i don't know
06:37<el_en:#openttd>ok
06:37<Eddi|zuHause:#openttd>it's not like i often planned flight trips from helsinki to madrid back then :p
06:37<Eddi|zuHause:#openttd>or... ever...
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07:21<edeca:#openttd>Hm, with the newai, do I extract any AIs into the ai folder?
07:21*edeca:#openttd is looking for official instructions
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07:22<Progman:#openttd>you dont need to extract them
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07:23<edeca:#openttd>Excellent, just put the tar straight into the ai folder?
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07:23<Progman:#openttd>ai directory, yes
07:24<edeca:#openttd>Thanks :)
07:24*edeca:#openttd tries it
07:24<edeca:#openttd>Excellent, now I've got 1xWrightAI and 1xAdmiralAI
07:24<Gekz:#openttd>lol.
07:24<Gekz:#openttd>one for planes
07:24<edeca:#openttd>Time to find some different newgrfs to play with too and I'll start a new game :)
07:24<Gekz:#openttd>one for boats.
07:25<edeca:#openttd>Gekz: You recommend one? I spend 20 seconds on the forums finding one
07:25<Gekz:#openttd>nope
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07:26<Zuu:#openttd>edeca: openttdcoop.org has a grfpack with many good grfs that you can download.
07:26<Violet_Blood:#openttd>oh hi
07:27<Sionide:#openttd>http://www.openttdcoop.org/wiki/GRF
07:27<Zuu:#openttd>But don't try them all at the same time. Only one trainset at each time etc.
07:27<edeca:#openttd>Zuu: I've got that :)
07:27<Zuu:#openttd>And set the grfs you want before you start the game. Adding them in-game can casue problems, so avoid that.
07:27<edeca:#openttd>Zuu: But I always play with the same grfs :\
07:28<edeca:#openttd>Zuu: Yep, thanks :)
07:28<Zuu:#openttd>edeca: Have you tried the diferent trainsets in there?
07:29<edeca:#openttd>Zuu: I always play with pikkabirds one, so I need to try something different
07:30<edeca:#openttd>Maybe I'll try the north american one
07:30<Zuu:#openttd>I like the north american trainset, many cool wagons in there :)
07:30<edeca:#openttd>Heh! There, my decision is made
07:30<Zuu:#openttd>If you ever have trees enabled, stolen trees is a must, but I guess you have already found them.
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07:33<edeca:#openttd>Nope? I never use them.
07:33<edeca:#openttd>And I rarely have trees enabled, they look nice but get in the way
07:33<Zuu:#openttd>Does anyone know what you pay per year for road stations? Couldn't find it in the wiki when I looked yesterday.
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07:34<Zuu:#openttd>Yep, trees are mostly hidden for me too.
07:35<Violet_Blood:#openttd>why?
07:35<Zuu:#openttd>Violet_Blood: Why hidden trees or payment of stations?
07:35<Violet_Blood:#openttd>yea
07:36<dihedral:#openttd>Admins should be able to change a users nickname
07:36<dihedral:#openttd>the default 'Player' is rather annoying
07:36<dihedral:#openttd>or at least they should be able to define with a config setting if the server may 'accept' clients with that nick!
07:37<dihedral:#openttd>however, a console command to change it would be pretty helpful for other nick names also
07:37<Gekz:#openttd> /forcenick Player Dumbass
07:37<dihedral:#openttd>well, client id instead of the current nick, but yea
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08:06<Araldo:#openttd>hello :D
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08:08<Araldo:#openttd>someone cans explain me, where i wrong?!
08:08<Gekz:#openttd>Where wrong you
08:09<davis-:#openttd>..
08:09<Araldo:#openttd>hold on, ill give you a screenshot :D
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08:11<Araldo:#openttd>http://88.149.244.134:5050/Aberdtown%20Transport%2C%2018%20Set%2020152.png
08:12<Araldo:#openttd>why that train choose the that path if there's always a train?!
08:12<Wolf01:#openttd>because you missed to build a track piece
08:12<Araldo:#openttd>where?!
08:13<Araldo:#openttd>ahahah
08:13<Araldo:#openttd>yeah
08:13<Araldo:#openttd>xD
08:13<Araldo:#openttd>ahuauhauhuahuah
08:13<Araldo:#openttd>ok i see xD
08:13<Araldo:#openttd>damn me :D
08:13<Araldo:#openttd>but is a good mode to build a stations?
08:13<Araldo:#openttd>i use correctly the signals?
08:14<@Rubidium:#openttd>yup
08:14<Gekz:#openttd>lol
08:14<Gekz:#openttd>nice missing of track piece
08:14<Gekz:#openttd>:D
08:14<Gekz:#openttd>I've done that
08:14<Tim-itry:#openttd>At the above part of the station, you don't need "special" signals for the exit
08:14<@Rubidium:#openttd>and whether it's good depends on the amount of trains that wants to leave/enter the station
08:15<@Rubidium:#openttd>if there's like 1 train entering and leaving a month it's perfectly fine
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08:15<Tim-itry:#openttd>And you might want to try turning on realistic acceleration and get rid of those narrow curves
08:15<Araldo:#openttd>i always enable realistic acceleration
08:15<@Rubidium:#openttd>when it's one each two days you need another design
08:15<dihedral:#openttd>the curves are a wee bit tight
08:15<Araldo:#openttd>i practice to building good station
08:15<dihedral:#openttd>streach them out a little and trains can move faster
08:16<@Rubidium:#openttd>dihedral: why must it always be faster?
08:16<Tim-itry:#openttd>time is money :P
08:16<dihedral:#openttd>you get better rating at the station for trains entering faster
08:16<dihedral:#openttd>= more money
08:16<@Rubidium:#openttd>Tim-itry: and women are evil...
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08:17<Tim-itry:#openttd>:D
08:17<dihedral:#openttd>+ you get higher throughput
08:17<@Rubidium:#openttd>dihedral: rating doesn't depend on how fast the train goes when entering
08:17<dihedral:#openttd>well, not so high with a terminus
08:17<dihedral:#openttd>the wiki sais something like that
08:17<dihedral:#openttd>speed of train that entered last
08:17<Gekz:#openttd>Ratings are for people who care
08:17<Gekz:#openttd>pillage the cities!
08:17<Gekz:#openttd>deliver goods to NO-ONE
08:18<@Rubidium:#openttd>it's "max speed of train that entered last"
08:18<@Rubidium:#openttd>not "speed at which the last train that enter did enter the station"
08:19<dihedral:#openttd>hehe
08:19<dihedral:#openttd>ah
08:19<dihedral:#openttd>:-D
08:19<Araldo:#openttd>hmm
08:19<dihedral:#openttd>still - slowing down trains is not always desired
08:19<dihedral:#openttd>the time you need to get from A to B also plays a role, sharp curves = expensive
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08:23<dihedral:#openttd>Rubidium, what say you to giving admins the possibility of changing a players nickname?
08:23<dihedral:#openttd>or at least specifying if server's accept clients with the default nickname
08:24<Araldo:#openttd>is that a good way to build? http://88.149.244.134:5050/Aberdtown%20Transport%2C%2024%20Ago%202016.png
08:24<Araldo:#openttd>rails and signals :D
08:25<Tim-itry:#openttd>your exit signals (white ones) + entry-signals won't work the desired way, since you put signals between them
08:26<Tim-itry:#openttd>Just remove all the signals before the entrance, keep the one entry signal and place the three exit signals as close to the entry signal as possible
08:26<Araldo:#openttd>oh yeah after a entry signals must be ax exit signal, right?
08:26<Araldo:#openttd>aaaaaahhhhh okok
08:26<Tim-itry:#openttd>Else it is not too bad, trains have place to break down and accelerate
08:27<Araldo:#openttd>ook :D same for exit?
08:27<Tim-itry:#openttd>You could consider making the exit lanes 7 tiles long, so that a whole train will fit in, but that is not a must
08:27<Araldo:#openttd>ahh ok ok
08:27<Tim-itry:#openttd>nah, the exit can be signalled as close as possible
08:27<Tim-itry:#openttd>like you did
08:27<Araldo:#openttd>aaah ok OK :D
08:28<Araldo:#openttd>thank you :D another example :D hold ON (thank you for all support!)
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08:30<Araldo:#openttd>ok in this example i separate entry platforms (3 platforms on the left) form exit (3 right), but if wanna do that all platforms can enter and left (in a ro-ro), is possible?
08:31<Araldo:#openttd>i try to do that.. but i have some problems :D
08:31<Tim-itry:#openttd>It is possible... But for a really good solution, you might want to try out a nightly with Path Signals
08:32<Tim-itry:#openttd>Else trains will get stuck from time to time
08:32<Tim-itry:#openttd>With path signals, it works perfectly fine
08:32<Araldo:#openttd>hmm path signals?!
08:32<Tim-itry:#openttd>They are a "new" kind of signals, which behave more like real signals
08:33<Tim-itry:#openttd>http://wiki.openttd.org/wiki/index.php/Signals#Path_Signals
08:33<Tim-itry:#openttd>You can extend the "Basic two way station" there with more platforms
08:33<Tim-itry:#openttd>Than you have your double-sided-roro-station
08:34<Tim-itry:#openttd>*then
08:34<Tim-itry:#openttd>you might want to use one-way-path signals on regular track, though
08:34<@petern:#openttd>pom te pom
08:34<Araldo:#openttd>oh yes i see that on wikipedia
08:34<Araldo:#openttd>but i can't understand how to enable it
08:34<Tim-itry:#openttd>You are probably playing with version 0.6.3?
08:35<Araldo:#openttd>yes
08:35<Araldo:#openttd>i update to 0.6.3 yesterday
08:35<Tim-itry:#openttd>Then you need to download a nightly build - it has the newest features included :)
08:35<Araldo:#openttd>-hmm ok :D
08:35<Tim-itry:#openttd>And they are usually very stable
08:35<Tim-itry:#openttd>You might want to backup your /save directory, just in case
08:35<Araldo:#openttd>after can you give me an exaple??
08:36<Tim-itry:#openttd>But i never had any problems with them
08:36<Tim-itry:#openttd>sure
08:36<@petern:#openttd>so
08:39<Araldo:#openttd>ok i download nightly :D
08:39<dihedral:#openttd>os
08:39<Araldo:#openttd>for win :D
08:40*petern:#openttd grumbles at newzbin
08:40<Araldo:#openttd>ok now i can see the new signals :D
08:40<@petern:#openttd>(well not really, but)
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08:42<Tim-itry:#openttd>That would be the way to go for you:
08:42<Tim-itry:#openttd>http://img155.imageshack.us/img155/6880/rorostationwithpathsignrg2.png
08:43<Tim-itry:#openttd>Note: Some people prefer to put the first one-way-path signal farther away from the station, so if the lane jams up and trains have to wait, they won't block the station
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08:44<Araldo:#openttd>ooh nice :D
08:44<Tim-itry:#openttd>If that could be the case, do so, but if your line is unlikely to jam up, the setup from above has a higher throughput
08:45<Araldo:#openttd>in this way any platforms work in both direction?! :D
08:46<Tim-itry:#openttd>Yes
08:46<Araldo:#openttd>oh thank you :D
08:46<Araldo:#openttd>it's wonderful :D
08:46<Tim-itry:#openttd>And it will never happen that two trains go to the same platform and one gets stuck
08:46<Araldo:#openttd>yeah! was my problem ahahah :D
08:46<Tim-itry:#openttd>which would be the case using regular signals
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08:47<Araldo:#openttd>ok i practice :D
08:51<Araldo:#openttd>Tim-itry if i build a terminus multiline, is good using the signals like you, o use regular signals?
08:52<Tim-itry:#openttd>In my opinion, path signals are *almost* always better, especially for beginners, currently i only need the block signals for priorities
08:53<Araldo:#openttd>ok :D
08:53<Tim-itry:#openttd>And you can setup a terminus station just like in the picture, only remove the rails at one end of the station
08:55<Araldo:#openttd>yeah :D ill do :D few seconds ill give u a scr :D
08:56<Araldo:#openttd>look this Tim-itry: http://88.149.244.134:5050/Gonningville%20Transport%2C%206%20Gen%202015.png
08:56<Tim-itry:#openttd>The setup is okay, but you do not need that much space before the platforms
08:57<Sacro:#openttd>expansion!
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08:57<Araldo:#openttd>hmm i do a platforms long 7 units, and the access of 7 units..
08:58<Araldo:#openttd>ok i reduce it to 3 units :P
08:58<Tim-itry:#openttd>Nah, the maximum length of the access needs to be only as much, that as soon as a train entering will start breaking, it does not block the junction anymore
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08:59<Tim-itry:#openttd>If you build it that long, place a second row of (two way) path signals close before the junction
08:59<Tim-itry:#openttd>facing the same direction as the others
09:00<Tim-itry:#openttd>Then the trains leaving the station will only make a reservation over the junction as soon as they are close to it
09:00<Tim-itry:#openttd>Ah, and try turning on "Show reserved tracks" under advanced settings -> intefrace --> display options
09:01<Araldo:#openttd>hmm ok :D
09:01<Tim-itry:#openttd>That might help you to better understand how the signals work
09:01<Araldo:#openttd>i enable it :D
09:01<Araldo:#openttd>thank you :D
09:04<Araldo:#openttd>how i can see the reserved tracks?
09:04<Araldo:#openttd>i enable it :D
09:04<Tim-itry:#openttd>the reserved tracks are slightly darker than the not-reserved ones
09:04<Tim-itry:#openttd>http://wiki.openttd.org/wiki/index.php/Image:Yapp_basicjunction.png
09:04<Tim-itry:#openttd>like in this picture
09:05<Araldo:#openttd>ok but only when a train is
09:05<Araldo:#openttd>on :D
09:05<Sacro:#openttd>Tim-itry: it will also cause blockages
09:05<Sacro:#openttd>as trains will approach the 2 way signal and wait for a platform there
09:05<Tim-itry:#openttd>nope
09:05<Tim-itry:#openttd>;)
09:05<Araldo:#openttd>it's ok? http://88.149.244.134:5050/Gonningville%20Transport%2C%2027%20Feb%202015.png
09:05<Araldo:#openttd>ehehehe i stress you :D
09:06<Tim-itry:#openttd>The last one-way-path-signal before the junction for trians going to the station can be as close to the junction as possible
09:07<Tim-itry:#openttd>the first one-way path signal leading away from the station can be put a bit farther away to prevent jams (safe waiting position)
09:07<Araldo:#openttd>aaaaaaaaahhhhhhh
09:08<Araldo:#openttd>okok :D
09:09<Araldo:#openttd>i put the outgoing the one-wat path signal before the corner
09:09<Araldo:#openttd>is too farther?
09:15<Forked:#openttd>Can't remove railway track from here...
09:15<Forked:#openttd>...already built
09:15<Forked:#openttd>best error yet :)
09:16<Tim-itry:#openttd>Here is an example:
09:16<Tim-itry:#openttd>http://img296.imageshack.us/img296/324/terminusstationvr9.png
09:16<Tim-itry:#openttd>Hope that explains it better :)
09:18<Araldo:#openttd>thankkkkkk you ;D
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09:19<Tim-itry:#openttd>No Problem :)
09:19<Araldo:#openttd>ehehehe you're great :D
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09:20<Tim-itry:#openttd>Nah, you will know how to use path signals soon, just experiment a bit
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09:32<Araldo:#openttd>Tim-itry thank yoi for all, thank you guys :D
09:32<Araldo:#openttd>now i have to go :D
09:32<Tim-itry:#openttd>Okay, goodbye
09:32<Araldo:#openttd>see you soon :D bye bye
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09:45<CIA-2:#openttd>OpenTTD: truebrain * r15118 /trunk/src/ai/ai_info.cpp: -Fix: fix a minor mem-leak
09:49<CIA-2:#openttd>OpenTTD: frosch * r15119 /trunk/src/industry_cmd.cpp: -Fix: several issues with result 0x4 (standard production change of primary industries) of callbacks 0x29 and 0x35.
09:53<el_en:#openttd>isn't it a little odd that Data was supposed to be unique for being an self-aware AI, but then comes EMH which develops feelings on its own, unlike Data.
09:53<George:#openttd>what properties means anything for not the first part of the articulated vehice? does the weight, capacity, and so on are defined by the first part of the articulated RV?
09:54<mrfrenzy:#openttd>el_en: what's strange about that? this was many years later when technology had advanced
09:54<George:#openttd>or capacity callback is called separetely for every part of arv?
09:54<CIA-2:#openttd>OpenTTD: truebrain * r15120 /trunk/src/ai/ (ai_info.cpp ai_scanner.cpp): -Fix: more mem-leak fixes
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09:55<el_en:#openttd>mrfrenzy: well some years, but not decades later.
09:55<@petern:#openttd>George: capacity is all the parts added together
09:55<frosch123:#openttd>George: in most cases each articulated parts acts on its own with all the callbacks
09:55<@petern:#openttd>i'd assume weight would be too, but there is no rv weight in ottd
09:56<frosch123:#openttd>in purchase list maybe that is not done always
09:56<mrfrenzy:#openttd>the EMH had been developed by several scientist for many years, and had access to significantly larger processing power than data, and was designed to adapt to new situations and learn
09:57<mrfrenzy:#openttd>developing emotions is not too far-fetched imo
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09:58<George:#openttd>if the first part has zero capacity, and refitted to cargoes 1,2 and the second part has capacity x and allows cargoes 3,4, then what cargo should the ARV be refitable to?
09:58<@petern:#openttd>in theory, 1,2,3 and 4
09:58<el_en:#openttd>well yeah
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09:58<frosch123:#openttd>all of them, just like trains :)
09:58<frosch123:#openttd>but autoreplace will disallow replacing mixed vehicles :p
09:59<George:#openttd>petern: to 0 units of cargo 1 and 2? and what would be with part 2?
10:00<@petern:#openttd>well the refit capacity callback would let you change that
10:00<George:#openttd>I want to make a cabin a first part, and give it no capacity. if I specify it as 0 passengers, it would not work?
10:01<@petern:#openttd>why not?
10:01<George:#openttd>as I understood you, it would lead to allow ARV be refitable to 0 passengers.
10:02<George:#openttd>And lorry should not transport passengers
10:02<frosch123:#openttd>George: you cannot mix passengers with other cargo in road vehicles. They can either go to truck stops, or to bus stops, but never both.
10:02<frosch123:#openttd>the first part decides that
10:03<George:#openttd>wiki says CARGO CLASS defines it, I can set it 04 for example
10:04<frosch123:#openttd>however, if the first part does not carry anything, it won't be refittable
10:04<George:#openttd>and what to do?
10:04<@petern:#openttd>you need to start from the beginning
10:04<@petern:#openttd>list what you want
10:04<@petern:#openttd>rather that list what you think you need that you think doesn't work
10:05<George:#openttd>Ok, let me try
10:05<George:#openttd>1) I make ARVs
10:05<George:#openttd>2) They consist of 2 parts - a cabin and a body with cargo
10:06<George:#openttd>3) because of that I want to attach one body to several cabins
10:06<George:#openttd>4) I supposed (may be wrong) that one body is for one cargo class
10:07<CIA-2:#openttd>OpenTTD: truebrain * r15121 /trunk/src/ai/ (ai_config.cpp ai_scanner.cpp): -Fix: more mem-leak fixes (this should make SmatZ so happy ;) :p)
10:07<frosch123:#openttd>what shall the player do to choose cabin and body?
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10:08<George:#openttd>5) also I would like (but i do not know how) to attach several bodies to one cabin
10:08<George:#openttd>frosch123: select a combination from purchase list
10:09<@petern:#openttd>for the body you can have just one cargo class if you want, but it might simpler to allow all but passengers, or something like that
10:09<@petern:#openttd>that's just standard refitting though
10:09<George:#openttd>like "Volvo FH16 tanker with trailer"
10:10<@petern:#openttd>to support different length chains you will have to have a separate 'front' vehicle for each length and model
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10:11<GTA2:#openttd>wow!
10:11<frosch123:#openttd>though you can make additional parts invisible, and reduce their length by callbacks
10:11<George:#openttd>petern: you mean separate ID, that can use the same graphics, that can be used from the 80h-FFFFh range. I suppose OTTD allows it, right?
10:12<yorick:#openttd>another new one with an unoriginal name impressed by the number of peopl on this channel?
10:12<@petern:#openttd>frosch123... good idea :D
10:12<frosch123:#openttd>not mine :)
10:12<George:#openttd>frosch123: what for to make them invisible?
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10:13<frosch123:#openttd>to make them appear to have less parts
10:13<frosch123:#openttd>see serbian tram set
10:13<frosch123:#openttd>one tram you can refit to have an additional trailer
10:13<frosch123:#openttd>but in fact that one is always present, just invisible :p
10:14<George:#openttd>frosch123: You saw all my efforts in LV5 topic :(
10:14<CIA-2:#openttd>OpenTTD: truebrain * r15122 /trunk/src/ai/ai_core.cpp: -Codechange: add a security assert, to make sure something never happens
10:14<frosch123:#openttd>most
10:14<George:#openttd>frosch123: What the case to save IDs above 80h?
10:15<frosch123:#openttd>huh?
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10:16<frosch123:#openttd>George: I guess you can also use "livery overrides" for articulated parts
10:16<George:#openttd>to have variant with invisible trailer instead to provide a new variant with head engine ID above 80h
10:16<frosch123:#openttd>not sure though
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10:17<George:#openttd>I hope FS1941 would be merged into trunk, so a list length should not be a big problem
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10:19<frosch123:#openttd>I still do not understand what you are heading for. Did you took a look at eGRVTS? It provides several trucks with different amount of trailers and no capacity in the cabin
10:23<George:#openttd>I tried eGRVTS in game, but did not have a look in code. From what I could see in game, I want achive the similar result, except that I would like to allow to attach the same trailer to several cabins, while in eGRVTS I could see only one cabin per trailer
10:24<George:#openttd>may be I've missed something
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10:29<el_en:#openttd>the rumour has that BSG413.
10:32<CIA-2:#openttd>OpenTTD: truebrain * r15123 /trunk/src/ai/api/ (26 files): -Fix [NoAI]: 'const char *' implies that the return value should not be free'd, which is should .. so make them 'char *'
10:32<George:#openttd>frosch123: If part 1 has speed X and part 2 speed Y, what speed would ARV have?
10:32<@petern:#openttd>min(x, y)
10:33<frosch123:#openttd>just like trains :)
10:34<George:#openttd>and power would be x+y?
10:35<George:#openttd>cost would be x+y, Rcost x+y,
10:37<George:#openttd>Cad=x (prop 19), and what would be with TE?
10:37<George:#openttd>weight x+y
10:37<George:#openttd>Correct?
10:38<CIA-2:#openttd>OpenTTD: truebrain * r15124 /trunk/src/ai/ai_instance.cpp: -Fix: last memory leak related to NoAI
10:41<frosch123:#openttd>no, articulated parts can only provide capacity, but not e.g. power
10:41<frosch123:#openttd>weight and TE is not supported anyway
10:42<frosch123:#openttd>articulated train vehicles do not have weight
10:43<frosch123:#openttd>so rv would not get a weight either, if it would be implemented
10:44<@petern:#openttd>hmm?
10:44<@petern:#openttd>they do
10:44<@petern:#openttd>or do they
10:44<@petern:#openttd>hmm
10:44*petern:#openttd tries to think why
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10:59<George:#openttd>frosch123: Confused. Why do they affect speed, but not weigth or power?
11:00<frosch123:#openttd>they behave like trains
11:00<frosch123:#openttd>I was not involved in designing articulated vehicles
11:02<@petern:#openttd>do they affect speed?
11:03<frosch123:#openttd>hehe, likely they do not :)
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11:08<yorick:#openttd>" 267 * 23 02 03 05 89 49 00 FF FF FF FF 01 06 00 CD 07 00 00 FF FF FF FF 05 00" <-- nforenum says offset 4 unexistant variable 49?
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11:10<TrueBrain:#openttd>petern: can it be that your grfid returns negative values? :p
11:11<@petern:#openttd>TrueBrain: it's unsigned
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11:11<frosch123:#openttd>yorick: update your copy of nforenum
11:11<frosch123:#openttd>or ignore it
11:12<yorick:#openttd>I've got 3.4.6
11:12<frosch123:#openttd>there are separate data files
11:12<@petern:#openttd>TrueBrain: the last check is wrong though
11:12<TrueBrain:#openttd> printf("%d\n", grfid);
11:12<TrueBrain:#openttd>hmm .. weird
11:12<yorick:#openttd>what to do with them?
11:12<@petern:#openttd>if (*grfid == 0) ... cos grfid hadn't been initialized yet
11:13<@petern:#openttd>TrueBrain: yes, %d is signed
11:13<@petern:#openttd>%u is unsigned
11:13<TrueBrain:#openttd>BUG! :p
11:13<yorick:#openttd>oh, put them in a directory
11:13<frosch123:#openttd>decimal grfids?
11:13<frosch123:#openttd>who does that?
11:13<@petern:#openttd>TrueBrain does :D
11:13<TrueBrain:#openttd>frosch123: just a temporary output :)
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11:17<@Rubidium:#openttd>petern: the solution to your AI "problem" http://rbijker.net/openttd/tmp5.png ;)
11:19<Progman:#openttd>content download?
11:20<Progman:#openttd>I thought there was some content right issues about downloading stuff via openttd?
11:21<@Rubidium:#openttd>it's all in nuances...
11:21<@Rubidium:#openttd>we've been saying that downloading it from the server you're connecting to won't work
11:21<@Rubidium:#openttd>this downloads it from a central location
11:21<@Rubidium:#openttd>and only authors are allowed to upload their stuff to there
11:22<@Rubidium:#openttd>if they don't want to, you won't see it and there's not much you/we can do about that
11:24<Prof_Frink:#openttd>Rubidium: Shiny.
11:25<CIA-2:#openttd>OpenTTD: frosch * r15125 /trunk/src/train_cmd.cpp: -Fix [FS#2544]: Do not try to determine the next order destination, if there are no orders.
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11:33<@petern:#openttd>my ai problem?
11:35<@Rubidium:#openttd>yeah, that you had to download a proper one from the forum
11:37<Wolf01:#openttd>gah, stupid server... I tried to update apache/php/mysql and see if that fixed some problems I had and then I wasn't able to log on mysql anymore, not because of the password but because it couldn't connect to himself -.-
11:37<@petern:#openttd>that wasn't my problem
11:37<@petern:#openttd>i don't play against ais...
11:37<Wolf01:#openttd>luckily I had a backup and now all works like before
11:44<@petern:#openttd>problem is
11:44<@petern:#openttd>you're using lamp
11:45<@Rubidium:#openttd>you mean you're better of using wimp?
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11:47<@petern:#openttd>llpp, perhaps
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11:48<@petern:#openttd>wisa
11:50<Wolf01:#openttd>ahahah, I'm an idiot... I was trying to remove a strange piece of road in the middle of a city when appeared an error popup "can't remove road from here"... tried and tried, seemed impossible to remove that road, only that unmeaningful error message... I was about to filing a bug report when I disabled the transparency and found that the road was a petrol station -.-
11:50<@petern:#openttd>hehe
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11:53<CIA-2:#openttd>OpenTTD: rubidium * r15126 /trunk/ (23 files in 8 dirs):
11:53<CIA-2:#openttd>OpenTTD: -Feature: downloading content from a central server (content.openttd.org) where
11:53<CIA-2:#openttd>OpenTTD: authors can upload they NewGRFS/AI etc. This should make joining servers that
11:53<CIA-2:#openttd>OpenTTD: use only NewGRFs that are distributed via this system easier as the players can
11:53<CIA-2:#openttd>OpenTTD: download the NewGRFs from in the game. It should also make it easier to see
11:53<CIA-2:#openttd>OpenTTD: whether there are updates for NewGRFs and make the necessary updates.
11:53<Wolf01:#openttd>ok, now I want to learn how to make grfs because I want to add new graphics for sloped stations, but first I need to know how use them in the code
11:54<Wolf01:#openttd>woooooo what a wonderful feature!
11:54<TrueBrain:#openttd>@op
11:54-!-mode/#openttd [+o TrueBrain] by DorpsGek
11:54-!-TrueBrain changed the topic of #openttd to: 0.6.3 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | Word of the day: Widelyerly
11:54<@TrueBrain:#openttd>@deop
11:54-!-mode/#openttd [-o TrueBrain] by DorpsGek
11:55<@petern:#openttd>bananas, eh?
11:55<CIA-2:#openttd>OpenTTD: rubidium * r15127 /extra/masterserver_updater/ (15 files in 3 dirs): [MSU] -Add: code for the content server.
11:55<TrueBrain:#openttd>BaNaNaS!
11:55<Wolf01:#openttd>TrueBrain you make cats quarrel
11:56<Wolf01:#openttd>each time you type, some cats out of my window start to quarrel :D
11:56<TrueBrain:#openttd>I have that gift, yes :)
11:57<frosch123:#openttd>nice logo, TrueBrain :)
11:57<TrueBrain:#openttd>Osai did that :) I think it is brilliant :)
11:57<CIA-2:#openttd>OpenTTD: truebrain * r15128 /trunk/bin/ai/ (library/graph/ library/pathfinder/ library/queue/ wrightai/): -Remove: remove WrightAI and AI Libraries from SVN, as they are now available via the content service
11:58<TrueBrain:#openttd>( Osai is our logo-guy ;))
11:58<@petern:#openttd>uh
11:58<@petern:#openttd>www.openttd.org
11:58<@petern:#openttd>is not quite what you want
11:58<snappy:#openttd>so anyone got a thomas the tank engine set for ttte :)?
11:58<TrueBrain:#openttd>but it seems such a lovely page!
11:59<TrueBrain:#openttd>(why wouldn't you want that? :()
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12:05<@petern:#openttd>that reminds me
12:05<@petern:#openttd>i was eating a banana...
12:06<CIA-2:#openttd>OpenTTD: truebrain * r15129 /trunk/bin/ai/regression/ (regression.nut regression.txt): -Fix [Regression]: no longer test the AI Libraries
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12:08<@petern:#openttd>hah
12:08<@petern:#openttd>no i've got... noai!
12:08<TrueBrain:#openttd>about time, I say
12:09<Progman:#openttd>isn't the content system online or do I have to wait for a dns update for content.openttd.org?
12:10<@petern:#openttd>hmm
12:10<@Rubidium:#openttd>Progman: it's online, there's just not much in there yet
12:10<frosch123:#openttd>Progman: works for me, just downloaded wrightai :p
12:10<TrueBrain:#openttd>Progman: the DNS was created several hours ago
12:11<@petern:#openttd>www/banana.openttd.org switch between what should be there and what you last visisted
12:11<Progman:#openttd>okay, then I know I have to wait for the dns update ;)
12:11<@petern:#openttd>-s
12:11<@petern:#openttd>is there a cache that needs tweaking?
12:11<TrueBrain:#openttd>petern: no sense you make do not
12:12<@petern:#openttd>if i go to www.openttd.org it is fine
12:12<frosch123:#openttd>TrueBrain: when you click on "frontpage" or "bananas" sometimes you get the wrong page
12:12<@petern:#openttd>if i go to bananas.openttd.org is shows www.openttd.org
12:12<@petern:#openttd>OR
12:12<@petern:#openttd>if i got to bananas.openttd.org it shows fine
12:12<@petern:#openttd>then if i go to www.openttd.org it shows bananas
12:12<@petern:#openttd>depending on either cache value or a cookie, or something, i dunno
12:12<@petern:#openttd>but it's wrong
12:13<TrueBrain:#openttd>very very weird .. as the server is serving the correct content
12:13<TrueBrain:#openttd>which browser?
12:13<TrueBrain:#openttd>any (cache)proxy?
12:13<TrueBrain:#openttd>the only thing I can see going wrong, is a KeepAlive HTTP connection, and lighttpd fucking up :)
12:13<@petern:#openttd>chrome, firefox, IE
12:14<@petern:#openttd>no proxy
12:14<TrueBrain:#openttd>very weird ...
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12:14<frosch123:#openttd>I guess it is something with the language detection
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12:14<TrueBrain:#openttd>http://www.openttd.org/en/ .. http://bananas.openttd.org/en/ <- I can go back and forward between those sites as often as I want .. always show the correct site
12:15<frosch123:#openttd>If I switch between de/ or en/ it changes
12:16<TrueBrain:#openttd>disabled languages completely now
12:16<TrueBrain:#openttd>(always 'en')
12:17<TrueBrain:#openttd>sorry, can't reproduce ...
12:17<TrueBrain:#openttd>and it is too crowded on *.openttd.org to do any real tracing :)
12:19<@petern:#openttd>http://fuzzle.org/~petern/ottd/bananas.jpg
12:19<@petern:#openttd>^ not making it up
12:19<TrueBrain:#openttd>anyway: dinner!
12:19<TrueBrain:#openttd>petern: I have absolutely no idea how that can happen,e vne more as I can't reproduce ...
12:19<TrueBrain:#openttd>I believe you my friend :)
12:20<TrueBrain:#openttd>all I can think is a local cache of some kind
12:20<TrueBrain:#openttd>but even that should be a none-issue ..
12:20<@petern:#openttd>local cache in three browsers?
12:20<TrueBrain:#openttd>but give it, say, 10 minutes; then all cache information is purged on the server-side (you never know)
12:21<@petern:#openttd>yes, after a few minutes it works
12:21<TrueBrain:#openttd>if it still happens, I will just redirect bananas.openttd.org to www.openttd.org/en/bananas/
12:21<TrueBrain:#openttd>bbl :)
12:21<@petern:#openttd>but then it doesn't go to the other site instead
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12:26<frosch123:#openttd>[18:23] <TrueBrain> if it still happens, I will just redirect bananas.openttd.org to www.openttd.org/en/bananas/ <- that one seems to work :)
12:27<el_en:#openttd>@seen Darkvater
12:27<@DorpsGek:#openttd>el_en: Darkvater was last seen in #openttd 3 days, 21 hours, 21 minutes, and 53 seconds ago: <Darkvater> good nighyt :)
12:35<yorick:#openttd>does redefining an action2 id by a varaction2 that refers to it make any sense?
12:35<frosch123:#openttd>it does not create a loop if you think so
12:36<yorick:#openttd>does it work as expected then?
12:36<frosch123:#openttd>yes, if you do not expect it to loop :p
12:37<yorick:#openttd>I expected it to return empty sprites
12:38<@petern:#openttd>once an action 2 is refered to, you can't change that reference
12:39<@petern:#openttd>if you redefine the 'same' action 2 you are just defining a new one for use later
12:39<yorick:#openttd>ok
12:39<frosch123:#openttd>oh, that was the question :)
12:40<@petern:#openttd>i think
12:40<yorick:#openttd>nforenum complained about redefining an action2 without making any use of it
12:41<@petern:#openttd>that would make sense
12:41<yorick:#openttd>but if I use it in that action2, I make use of it there, don't I
12:42<TrueBrain:#openttd>petern: should be fixed now
12:42<@petern:#openttd>\o/
12:43<@petern:#openttd>the url is silly now ;(
12:43<TrueBrain:#openttd>as in?
12:43<@petern:#openttd>it's not "bananas.openttd.org" :(
12:43<@petern:#openttd>I WANT THE MOON ON A STICK
12:44<TrueBrain:#openttd>your client spoils that :p
12:44<TrueBrain:#openttd>haha :)
12:44<TrueBrain:#openttd>I will debug later if I can reproduce it ...
12:44<TrueBrain:#openttd>for now I am going out dancing :)
12:44<TrueBrain:#openttd>have a good evening all :)
12:44<@petern:#openttd>my client?
12:45<@petern:#openttd>firefox, chrome and IE are hardly... rare :p
12:46<Prof_Frink:#openttd>petern: http://www.chiark.greenend.org.uk/~sgtatham/moon-on-stick.jpeg
12:47<@petern:#openttd>quite so
12:55<SpComb:#openttd>Rubidium: is there discussion about this bananas/content feature somewhere?
12:56<SpComb:#openttd>Rubidium: I can't even find any thread about it on the forums :o
12:56<SpComb:#openttd>was it developed in secret?
12:57<@petern:#openttd>looks like it
12:57<@petern:#openttd>whose noses are out of joint now? ;)
12:57<Prof_Frink:#openttd>Heh, lots of wrightais = lots of plane crashes
13:00<@petern:#openttd>so technically all those GPL newgrfs could be put on there...
13:00<Prof_Frink:#openttd>It would be polite to get the respective authors to put them there...
13:00<Prof_Frink:#openttd>But do it anyways.
13:00<@petern:#openttd>quite so
13:01<@petern:#openttd>hahah
13:01<@petern:#openttd>"Click a game from the list to select it"
13:01<@petern:#openttd>p'raps not quite what you want it to say
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13:01<@Rubidium:#openttd>SpComb: there has been some discussion in the noai channel
13:02<@petern:#openttd>SpComb said it couldn't be done!
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13:06<frosch123:#openttd>petern: is action 4 still static safe with multiple-engine-newgrfs ?
13:07<SpComb:#openttd>petern: I said what couldn't be done?
13:08<SpComb:#openttd>I'm just kind of curious because I'd have thought that such a feature being developed would warrant some kind of discussion before being pushed into trunk
13:08<frosch123:#openttd>yeah, better to push it first :p
13:09<Prof_Frink:#openttd>Why would anyone get on a plane when one alls out of the sky pretty much every day?
13:09<Prof_Frink:#openttd>s/alls/at least/
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13:09<Prof_Frink:#openttd>No, that's not what I was thinking.
13:09<Prof_Frink:#openttd>s/at least/falls/
13:10<mrfrenzy:#openttd>Prof_Frink: you're talking about ingame now, or irl? ;)
13:10<SpComb:#openttd>so seeing that commit message from Rubidium came as a pretty large surprise
13:11<Prof_Frink:#openttd>mrfrenzy: ingame. irl some crashes are survivable.
13:12<mrfrenzy:#openttd>indeed, irl flying is much safer than driving
13:12<mrfrenzy:#openttd>if planes crash, so should also buses, and sometimes trains
13:12<Aali:#openttd>driving can be pretty dangerous in OTTD :P
13:12<Aali:#openttd>a few level crossings and a busy maglev line can do wonders
13:13<Zuu:#openttd>mrfrenzy: And so doas buses, if they get stuck by trains.
13:13<frosch123:#openttd>[19:14] <mrfrenzy> indeed, irl flying is much safer than driving <- I still wonder how they can keep the small ufos secret for so long
13:13<mrfrenzy:#openttd>for every bus being hit by a train, there should probably be about 10000 buses colliding with lorrys or other buses
13:14<Zuu:#openttd>mrfrenzy: do I just need to say B e l u g a s? :)
13:14<yorick:#openttd>how do I know my passwords are secure?
13:15<mrfrenzy:#openttd>how does Belugas come into this :P
13:15<mrfrenzy:#openttd>yorick: you don't, you can only hope they are
13:15<mrfrenzy:#openttd>when you're sufficiently worride they've been compromised, change them
13:15<@petern:#openttd>frosch123: who knows :)
13:15<Zuu:#openttd>mrfrenzy: http://devs.openttd.org/~belugas/texts/realism_in_OpenTTD.txt
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13:17<mrfrenzy:#openttd>well, he has a few points....
13:17<mrfrenzy:#openttd>however a few of the things in the first paragraph can simply be explained with communism
13:18<mrfrenzy:#openttd>which does not fit very well into a capitalist game :P
13:24<SpComb:#openttd>petern: I'm still not quite sure what you meant with "it couldn't be done"
13:25<@petern:#openttd>with ottd's networking code
13:28<SpComb:#openttd>I didn't quite mean it like that, I was mostly just complaining about the inflexibility of the network code , the content commit duplicates a lot of the network code
13:28<@petern:#openttd>heh, i haven't looked at it
13:30<@Rubidium:#openttd>SpComb: duplications? where?
13:30<SpComb:#openttd>http://vcs.openttd.org/svn/browser/trunk/src/network/network_content.cpp?rev=15126#L417 <-- like adding it's own select() "loop" for the content TCP connection
13:31<@Rubidium:#openttd>SpComb: I've tried to not "duplicate" that, but that was *much* worse
13:31<SpComb:#openttd>and the socket+resolve+connect in NetworkContent_Connect, the server-side code also has its own accept/etc stuff
13:33<SpComb:#openttd>Rubidium: as I said, I disliked the inflexibility of the existing network code
13:33<Prof_Frink:#openttd>4,546 killed in plane crashes in one month
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13:34<@Rubidium:#openttd>feel free to write patches to fix it...
13:34-!-Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd
13:34<SpComb:#openttd>so I ended up not continuing work on my content-download thing any further, but that was mostly because I didn't have the time to work on anything anymore
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13:38<@petern:#openttd>well you can ditch that now i guess ;)
13:39<SpComb:#openttd>Rubidium: I would be willing to spend time working on the OpenTTD network code, but it's a difficult bit of non-trivial work to do all at once in isolation from trunk
13:39<SpComb:#openttd>petern: yeah, all it amounted to was an ugly prototype
13:39<SpComb:#openttd>what I've been working on recently is the network code for a C++ project at university
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13:41<@Rubidium:#openttd>SpComb: should be possible to do it in small steps and not one big bang
13:41<@petern:#openttd>yeah!
13:42<@petern:#openttd>is it going to be merged in trunk tonight?
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13:44<SpComb:#openttd>Rubidium: that's a painful process and I have no clue how much support I'd get
13:44<SpComb:#openttd>s/that's/it's/
13:46<el_en:#openttd>http://blog.heyinternet.com/post/40818295/what-the-hell-happened-to-professional-it
13:48<SpComb:#openttd>anyways, said university project ended before christmas, the code is publicly available under the GPL, and I've tried to continue development on it
13:49<SpComb:#openttd>and I'm pretty happy with how the network code for that turned out
13:58<Sacro:#openttd>Rubidium: content.openttd.org could not be found. Please check the name and try again.
13:59<el_en:#openttd>Sacro: did anyone happen to integrate Joplin's music to OTTD?
13:59<@petern:#openttd>janice?
13:59<@petern:#openttd>eer
14:00<@petern:#openttd>janis
14:00<@petern:#openttd>or scott
14:00<el_en:#openttd>Scott
14:00<SpComb:#openttd>ns1.cillix.net has content.openttd.org, but ns2 doesn't
14:01<SpComb:#openttd>it's still serving serial 2008101901
14:03<@Rubidium:#openttd>slapped TB about that, not sure how long it takes till it gets fixed though
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14:11<CIA-2:#openttd>OpenTTD: translators * r15130 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
14:11<CIA-2:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-01-17 18:48:58
14:11<CIA-2:#openttd>OpenTTD: dutch - 3 changed by Excel20 (3)
14:11<CIA-2:#openttd>OpenTTD: hebrew - 62 fixed, 103 changed by tarkil (165)
14:11<CIA-2:#openttd>OpenTTD: indonesian - 15 changed by fanioz (15)
14:11<CIA-2:#openttd>OpenTTD: korean - 21 fixed, 23 changed by darkttd (44)
14:11<CIA-2:#openttd>OpenTTD: norwegian_bokmal - 16 fixed, 9 changed by khh (25)
14:11<SpComb:#openttd>there's a one-hour negative TTL on it as well, so you probably don't want to spread the link too much yet
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14:18<Aali:#openttd>how do you enable desync debugging with MSVC?
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14:30<yorick:#openttd>how should I download stuff form the content database without using openttd itself?
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14:31<@Rubidium:#openttd>Aali: add a preprocessor macro RANDOM_DEBUG
14:31<@Rubidium:#openttd>probably ends up with /DRANDOM_DEBUG in the compiler instantiation
14:31<@Rubidium:#openttd>where you have to set it in GUI is unknown to me
14:34<@petern:#openttd>right click openttd in the solution explorer
14:34<@petern:#openttd>click on properties
14:34<@petern:#openttd>go to c/c++
14:34<@petern:#openttd>go to preprocesor
14:34<@petern:#openttd>in there
14:36-!-Terkhen [~Terkhen@54.69.220.87.dynamic.jazztel.es] has joined #openttd
14:36<Terkhen:#openttd>good evening
14:38<el_en:#openttd>buenas tardes
14:41<Zuu:#openttd>yorick: You can't yet. Its still WIP I think.
14:41<yorick:#openttd>you can only download it from ingame?
14:41<Zuu:#openttd>yorick: Yes
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14:42<Aali:#openttd>Rubidium, petern: right, thanks
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14:44<@petern:#openttd>what're are the allowed svn prefixes?
14:45<@petern:#openttd>er
14:45<@petern:#openttd>-are :/
14:46<@Rubidium:#openttd>commit something without a prefix and it'll tell you
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14:47<Roujin:#openttd>okay, now I'm curious...
14:47<Roujin:#openttd>what is "tomatos"?
14:47<yorick:#openttd>it's red
14:48<@petern:#openttd>similar to tomatoes
14:49<Roujin:#openttd>I'm pretty sure you're working on some big thing for OpenTTD that abbreviates as "tomato"
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14:49<@petern:#openttd>who is?
14:49<Aali:#openttd>Roujin: if you find out what it is, let the devs know
14:50<Roujin:#openttd>the whole lot of you :P
14:50<@petern:#openttd>not i
14:51<Aali:#openttd>Roujin: where did you come up with this little conspiracy theory of yours?
14:51<Roujin:#openttd>since BaNaNaS was just born right out of nowhere (at least for us lesser unknowing beings)...
14:51<@petern:#openttd>hmm, 2 grfs on content now
14:51<Roujin:#openttd>and when NoAI was merged to trunk, it was done with this cryptic message: (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
14:52<Ammler:#openttd>:-)
14:52<Aali:#openttd>Roujin: if you had been in the right place at the right time, you would've known about it a (fairly) long time
14:52<Roujin:#openttd>that was clearly a hint to the coming BaNaNaS :)
14:52<Aali:#openttd>and also, do you REALLY think they put that much thought into it? :P
14:53<Roujin:#openttd>of course ;) do you think they let anything happen by chance?
14:54<Zuu:#openttd>Roujin: It was the best idea that came up. Of course best depends on what criteras you have :)
14:54<@petern:#openttd>well they let me commit...
14:56*petern:#openttd does not visit the sekrit developer channels so did not know of this either
14:57<Zuu:#openttd>Actually I wouldn't call that a secret developer channel.
14:57<@Rubidium:#openttd>.noai isn't that secret
14:57<@petern:#openttd>not that one
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15:04<yorick:#openttd>the secret hangout for codecs and music lovers?
15:04<yorick:#openttd>coders*
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15:16<+glx:#openttd>petern: bananas was discussed on .noai only
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15:29<Ammler:#openttd>he, I hoped to hide the GRF, if I use custom as required openttd client.
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15:32<@petern:#openttd>pardon?
15:32<Ammler:#openttd>a newgrf, which needs a patch to be installed.
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15:34<Ammler:#openttd>it is nice :-)
15:34<Roujin:#openttd>the "lumber mill PS"?
15:35<Ammler:#openttd>Roujin: yes.
15:36<Ammler:#openttd>it does support random tree cutting and such.
15:36<Ammler:#openttd>PS=PhilSophus
15:37<Ammler:#openttd>well, I meant with nice the repo, not the grf, but nvm. ;-)
15:37<Roujin:#openttd>hmm... can I view the stuff I've agreed to somewhere again?
15:38<Roujin:#openttd>nvm, found it in my history
15:38<Roujin:#openttd>wouldn't hurt to have that available somewhere though even if one is already logged in..
15:39<@Rubidium:#openttd>TrueBrain: ^ feature request for bananas
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15:41<Progman:#openttd>is bananas tested already?
15:41<@Rubidium:#openttd>as much as we could
15:41<Roujin:#openttd>which kind of packaging do you prefer? i think doesn't say so anywhere
15:42<Progman:#openttd>so stuff like "Name: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" and "Name: </table><b>HTML injection</b>" is checked?
15:42<Roujin:#openttd>e.g. tar, zip..
15:42<@Rubidium:#openttd>Progman: you've got to talk to TrueBrain about that
15:43<@Rubidium:#openttd>Roujin: tar(.gz|.bz2) or .zip (iirc)
15:44<Prof_Frink:#openttd>So, now it's easier to get grfs, will you make it easier to configure them?
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15:44<Ammler:#openttd>Prof_Frink: grfpresets
15:44*yorick:#openttd would like a higher string cap
15:44<yorick:#openttd>for grfs
15:44<yorick:#openttd>I mean...less strings than vehicles
15:45<+glx:#openttd>Rubidium: now we need to open a browser when clicking on the URL in openttd ;)
15:45<Ammler:#openttd>glx: that would rock :-)
15:45<Progman:#openttd>TrueBrain: Am I allowed to test bananas agains html/php exploits?
15:45<Ammler:#openttd>but not possible, I fear.
15:47<Ammler:#openttd>Progman: I would only, if he is around
15:48<+glx:#openttd>it's highly platform dependent
15:48<Ammler:#openttd>as you can't delete a newgrf after adding anymore
15:48<Ammler:#openttd>(maybe the best feature at all)
15:48<Alberth1:#openttd>game crashes if playing with computer opponents without explicitly downloading an AI
15:49<Ammler:#openttd>glx: I guess, easy on windows, but hard on the others.
15:49<+glx:#openttd>Ammler: yes something like that
15:49<Ammler:#openttd>like copy&paste
15:51<+glx:#openttd>maybe a button "copy link" is doable
15:52<Ammler:#openttd>now, i will only do commits like that to the GRFPack anymore: [21:51] <CIA-2> Ammler * r543 /grfpack/trunk/5_industries_cargos/lumbermill/: Remove: use BaNaNaS
15:53<SmatZ:#openttd>:o)
15:53<@petern:#openttd>heh
15:54<@petern:#openttd>no doubt a lot of grf authors won't want to use it
15:54<Ammler:#openttd>well, I fear more thos authors which aren't around
15:55<Ammler:#openttd>an other author can't really have something against, it supports exactly, what they want, always the newest.
15:56<@petern:#openttd>not really
15:57<@petern:#openttd>it's bad enough with grfcrawler
15:57<Ammler:#openttd>http://www.openttdcoop.org/wiki/GRF_Table <-- planetmaker asked also about autodownload
15:58<Ammler:#openttd>http://www.openttdcoop.org/wiki/GRF_Table_(Trunk) <-- with explainations
15:58<@petern:#openttd>#openttdcoop Wiki
15:59<@petern:#openttd>you, er, don't need to escape # in html...
15:59<Ammler:#openttd>hehe
15:59<Ammler:#openttd>Osai: ^
16:05<Zuu:#openttd>Progman: TrueBrain is out tonight so I think you have to hug him tomorrow, unless he come back later tonight.
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16:06<Wolf01:#openttd>'night
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16:14<Aali:#openttd>hmm
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16:15<Aali:#openttd>getting cargodest to work with current trunk is hard :/
16:17<Aali:#openttd>the new vehicle destructor and the order class don't go well together with cargodest
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16:24<yorick:#openttd>how does variable C4 like it when the construction year is beneath 1920?
16:25<Roujin:#openttd>it goes boom
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16:27<frosch123:#openttd>yorick: usually they are clamped
16:35<Ammler:#openttd>someone able to explain how the "warranty stuff" is defined, if you release something with the copying text only.
16:35<Ammler:#openttd>(GPL)
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16:38<Roujin:#openttd>hmm, weird. my grf "hover_bus_1.0.grf" got repackaged into a directory called "Hover_Bus.1.0" - with a . instead of a _ in one location
16:38<Ammler:#openttd>he, I see, you do not use additional text in your sources either.
16:38<Ammler:#openttd>Roujin: version number in the grf?
16:38<Ammler:#openttd>!s/grf/filename/
16:39<Roujin:#openttd>am I supposed not to do that?
16:39<Ammler:#openttd>buh
16:39<Ammler:#openttd>if it is not compatible like NARS and NARS2
16:40<Ammler:#openttd>but else, I see troubls loading bugfix versions
16:40<Roujin:#openttd>I see
16:40<Ammler:#openttd>and it is annoying for using presets
16:41<frosch123:#openttd>pack7.3/z_obsolete/grvts/grvts_7.1.grf pack7.3/8_vehicles/road_vehicles/grvts/grvts.grf <- hehe, obsolete or not (listed by fdupes)
16:41<Ammler:#openttd>:-)
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16:45<Ammler:#openttd>frosch123: http://paste.openttd.org/178979
16:45<Ammler:#openttd>should be the only one I hope...
16:48*Ammler:#openttd adds fdupes to our release todo list :-)
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16:53<Ammler:#openttd>frosch123: how to exclude .svn ?
16:54<frosch123:#openttd>don't know, I exported the pack
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17:06<edeca:#openttd>Damn, newai is almost better than me in the early years ;)
17:06*edeca:#openttd learns a thing or two
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17:08<haraldkl:#openttd>Hi
17:08<Zuu:#openttd>Hello haraldkl
17:08<haraldkl:#openttd>I'm on Revision 15132
17:09<edeca:#openttd>I'm not!
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17:09*edeca:#openttd is on h7436c57d
17:09<@petern:#openttd>edeca: what is this 'newai' you keep talking of?
17:09<haraldkl:#openttd>and the program crashes after playing for a while (I think when starting the first AI) because it doesn't find a suitable AI
17:10<Zuu:#openttd>haraldkl: Do you have crash.dmg?
17:10<frosch123:#openttd>didn't alberth already said that today?
17:10<Yexo:#openttd>frosch123: yes, it was reported in some forum thread
17:10<@petern:#openttd>lol
17:10<Zuu:#openttd>hmm, that was not the same one as i got though.
17:10<@petern:#openttd>yeah it crashes
17:11<frosch123:#openttd>but he did not created a bugreport, evil alberth :)
17:11<haraldkl:#openttd>no I don't have a crash.dmg yet
17:11<@petern:#openttd>don't worry about that
17:11<@petern:#openttd>it's easily reproducable
17:12<haraldkl:#openttd>Well if you already now about it, thats fine ;)
17:12<@petern:#openttd>you can create a report, but crash.dmg is not necessary
17:12<@petern:#openttd>(probably)
17:13<edeca:#openttd>petern: Whatever it's called. noai :)
17:13<edeca:#openttd>petern: It's good.
17:15<Yexo:#openttd>edeca: NoAI is only a framework for AIs, there are several AIs available, so that still doesn't answer the question which one you're actually using
17:16<edeca:#openttd>Yexo: Very true. I'm using wrightai (which isn't doing so well) and admiralai (which is doing splendid)
17:17<Roujin:#openttd>AdmiralAI still buggers up sometimes though
17:18<edeca:#openttd>Roujin: In what way? Mine has managed planes and road vehicles so far and is profit making
17:18<Yexo:#openttd>edeca: no trains?
17:18<edeca:#openttd>Not yet. They aren't disabled or anything.
17:18<Yexo:#openttd>are you sure of that?
17:18<Yexo:#openttd>there are several ways to disable them
17:19<Yexo:#openttd>under configure patches you can disable every transport type for the AI only
17:19<edeca:#openttd>Hm. They aren't disabled in the patch GUI, that's the only way I'm aware of.
17:19<Roujin:#openttd>I've started a game with a lot of AIs and two of three instances of AdmiralAI got an error after some time
17:19<Yexo:#openttd>you can disable it by setting max trains to 0
17:19<edeca:#openttd>I'm using trains, so that's not done I don't think
17:19<Yexo:#openttd>Roujin: if you are able to reproduce that, can you please post the error (or a screenshot of the ai debug panel) to the admiralai forum thread?
17:20<edeca:#openttd>Yexo: Did you write admiralai?
17:20<Ammler:#openttd>Yexo: was there ever a competition between old (original) AI and i.e. AdmiralAi?
17:20<Zuu:#openttd>Running lot of AIs means that conflicts happens which shows buggs that normally don't happen. Found two such with CluelessPlus yesterday before I released v1.
17:20<Yexo:#openttd>no, because the first thing that was done in the noai branch was removing the old ai
17:20<Roujin:#openttd>Yexo: will do if I see it happen again
17:20<Yexo:#openttd>thanks Roujin
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17:23<CIA-1:#openttd>OpenTTD: peter1138 * r15133 /trunk/src/ai/ai_instance.cpp: -Fix: Crash if no NoAIs are present.
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17:23<EER:#openttd>\o/
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17:23<EER:#openttd>now only to wait until tomorrow's nightly before retrying ;)
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17:24<@petern:#openttd>or just grab an AI...
17:24<EER:#openttd>good one
17:24<edeca:#openttd>EER: You want a compile?
17:24<EER:#openttd>nah, I'm not currently playing
17:24<+glx:#openttd>EER: just download an AI using internal downloader
17:24<edeca:#openttd>EER: I've got trunk here (with debug enabled) for windows
17:24<edeca:#openttd>Fair enough
17:24<EER:#openttd>I'm looking through the source code to see what the ini music settings do
17:24<@petern:#openttd>so this content list...
17:24<EER:#openttd>for documenting purposes
17:24<@petern:#openttd>couldn't it get quite... large?
17:25<EER:#openttd>err... ini -> cfg.
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17:26<@petern:#openttd>also, i thought squirrel had some issues which meant we couldn't use it?
17:26<+glx:#openttd>we found a way :)
17:27<edeca:#openttd>What's the content list?
17:27<Eddi|zuHause:#openttd>i remember a commit saying "disable fibres"
17:27<Ammler:#openttd>hehe, BaNaNaS helps to "spread" the NewGRFs :-)
17:27<@petern:#openttd>it's a list of content
17:28<EER:#openttd>http://content.openttd.org
17:28<EER:#openttd>that, but in-game
17:28<+glx:#openttd>it's bananas not content ;)
17:30<EER:#openttd>bananas.openttd.org you mean?
17:30<edeca:#openttd>Haha, a redirect to bananas.
17:30<EER:#openttd>heck, it works. I remember reading content.ottd.org
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17:31<EER:#openttd>ah yes, the commit log for r15126
17:31<EER:#openttd>oh well, whatever works :P
17:31<Prof_Frink:#openttd>I must say, these AIs rather show up how hung over CS was when he wrote the original AIs.
17:32<@petern:#openttd>must you?
17:32<Prof_Frink:#openttd>Yes.
17:32<@petern:#openttd>okay, you may do so.
17:32<haraldkl:#openttd>petern: thanks for the patch, the game doesn't die anymore (just complaining, it can't start the AI) :D
17:32<Prof_Frink:#openttd>These AIs rather show up how hung over CS was when he wrote the original AIs.
17:33<edeca:#openttd>Yeah man, a dude writing computer players in assembly language.
17:33<edeca:#openttd>That must have been so darn easy.
17:33<SpComb:#openttd>someone needs to put up a youtube video demonstrating the NoAIs' intelligence
17:34<edeca:#openttd>SpComb: Mine just short sold 3 US banks, ran for senator and started a hedge fund
17:35<SpComb:#openttd>TrueBrain's been busy writing the NoAI APIs
17:35<frosch123:#openttd>"I also pusted a bug report to Flyspray, FWIW." <- what shall this FS comment tell me?
17:36<+glx:#openttd>it's an idiot :)
17:36<Eddi|zuHause:#openttd>"hey you suckers, be glad i bothered at all."
17:36<+glx:#openttd>he mixes ECS and alpine and expect it works
17:37<+glx:#openttd>of course default industries are not disabled as they are not default
17:37<edeca:#openttd>Ooh, "industry is in the town zone now and will be closed down". When did that come in?
17:38<Eddi|zuHause:#openttd>edeca: probably a newgrf custom message
17:38<edeca:#openttd>Eddi|zuHause: newgrfs can do that much? Pretty cool.
17:38*edeca:#openttd should read the newgrf specs
17:39<Eddi|zuHause:#openttd>yes, newgrfs can do custom industry closure checks, and deliver custom closure messages
17:39<+glx:#openttd>and custom production changes messages too
17:43<TrueBrain:#openttd>DNS issues fixed
17:44<edeca:#openttd>Hm, how do road vehicles handle multiple drive through stops? If I build them next to eachother, will they balance between stops?
17:44<Eddi|zuHause:#openttd>baaah... i totally hate websites which play sounds...
17:44<+glx:#openttd>they don't
17:44<edeca:#openttd>glx: Thanks.
17:44<@petern:#openttd>it should do but doesn't
17:45<@petern:#openttd>also, dns serial numbers only affect zone transfers, no?
17:45<+glx:#openttd>edeca: http://bugs.openttd.org/task/1944
17:45<edeca:#openttd>petern: Pretty much, yes.
17:46<@petern:#openttd>hmm, well, sleepy time
17:46<edeca:#openttd>petern: Though some (like djbdns) don't even require the serial number
17:46<edeca:#openttd>petern: Pfft, it's early! But night :)
17:46<@petern:#openttd>admiral doesn't seem to build trains :(
17:47<+glx:#openttd>it used to build trains
17:47<Prof_Frink:#openttd>admiral's building trains here
17:47<Yexo:#openttd>it still did so yesterday
17:47<Prof_Frink:#openttd>It's even networking!
17:47<TrueBrain:#openttd>petern: when I left my home, I understood the problem of the website; something in the memcache goes wrong (and I think I know what), but when you are logged in, you don't get cached pages .. guess what I was ;)
17:47<edeca:#openttd>It doesn't for me at the minute.
17:48<edeca:#openttd>And I'm glad, or it would be richer than me :)
17:48<@petern:#openttd>TrueBrain, i thought so but didn't see a 'login' link on the site anywhere...
17:49<@petern:#openttd>okay, it's building trains now
17:49<@petern:#openttd>i didn't have any industries first time round
17:49<TrueBrain:#openttd>no, that part is going to be integrated any time soon :)
17:49<Yexo:#openttd>Prof_Frink: what is the maximum initial loan?
17:49<edeca:#openttd>300k?
17:49<Yexo:#openttd>petern: ^^ aws ment for you ;)
17:49<Prof_Frink:#openttd>Wright seems to be most profitable, but needs to learn to use large airports
17:50<@petern:#openttd>hee, it's build pbs
17:50<@petern:#openttd>i set it to 500000
17:50<Yexo:#openttd>that should be enough
17:50<@petern:#openttd>god it builds fast
17:50<Prof_Frink:#openttd>edeca: £500k
17:50<Yexo:#openttd>and you haven't disabled trains for AIs in the config settings?
17:50<@petern:#openttd>no
17:50<Yexo:#openttd>using any newgrf trainset?
17:50<@petern:#openttd>no
17:51<+glx:#openttd>trains here too
17:51<@petern:#openttd>22:49 <@petern> okay, it's building trains now
17:51<edeca:#openttd>Yexo: I'm using newgrf trains, is that would would stop it?
17:51<Yexo:#openttd>petern: somehow I missed that line :)
17:51<edeca:#openttd>I love the way grf authors hide their mark under invisible buildings
17:51<Yexo:#openttd>edeca: it should not
17:52<+glx:#openttd>edeca: not all authors do it
17:52<@petern:#openttd>hmm, ai station layouts are odd :o
17:52<@petern:#openttd>roof over 3/4 but not at one end :/
17:52<Yexo:#openttd>petern: that's because it first builds a 6x2 stations and then deletes one end of the station
17:52<+glx:#openttd>normal for a 2*4 station
17:53<edeca:#openttd>glx: Well I guessed not. It's a bit childish, but funny at first
17:53<@petern:#openttd>2*4 is built fully roofed
17:53<@petern:#openttd>so yeah
17:53<@petern:#openttd>2*6 and then removed... for some reason ;)
17:54<Ammler:#openttd>is there already some documentation about BaNaNaS?
17:54<@petern:#openttd>i guess without industries there wasn't enough to transport to warrant trains, or something
17:54<Yexo:#openttd>passenger transport by train is not yet implemented :p
17:54<edeca:#openttd>Yexo: I'm sure the passengers prefer planes :)
17:55<edeca:#openttd>Yexo: Did you write it?
17:55<Yexo:#openttd>edeca: admiralai? yes
17:55<+glx:#openttd>convoy too IIRC
17:55<Yexo:#openttd>convoy is by geektoo
17:55<edeca:#openttd>Yexo: Good job, it's great :)
17:55<+glx:#openttd>Yexo: but you wrote 2 AIs
17:56<edeca:#openttd>Hm what happened to company colours in the menu (perhaps it's a newgrf).. all of them have the same colour in the dropdowns for train/road/company
17:56<Yexo:#openttd>glx: yes, I wrote anpai too, but that was a test ai for plane suport, and is deprecated since plane support in admiralai
17:56<Ammler:#openttd>edeca: blue?
17:56<Ammler:#openttd>then it is OpenGFX
17:57<Ammler:#openttd>oh no, that is wanted
17:57<Ammler:#openttd>you could change the colors for different types
17:57<edeca:#openttd>Ammler: Yes, I am using some opengfx stuff. It'll be that, thanks
17:58<Ammler:#openttd>(is that still not fixed?)
18:04<edeca:#openttd>Also odd how the north american set has different graphics per wagon, that's cool
18:04*edeca:#openttd wonders why the engines can carry 1t of limestone by default
18:05<Aali:#openttd>dont play with ECS or turn off regearing
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18:06<edeca:#openttd>No idea what regearing is and I do play with ECS :\
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18:06<dihedral:#openttd>hello Ammler
18:06<Ammler:#openttd>Hey dihedral
18:06<@petern:#openttd>use PBI with NARS2 :D
18:06<Aali:#openttd>edeca: if you disable ECS you will notice that you can "refit" engines to change their stats (gear ratios)
18:07<Aali:#openttd>but this can be disabled via newgrf parameters if you do want to play with ECS
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18:08<edeca:#openttd>petern: I'll remember that for the next new game :)
18:08<edeca:#openttd>I quite like ECS, never tried PBI
18:09<edeca:#openttd>petern: Now go to bed! :D
18:09<edeca:#openttd>Aali: That's a weird feature!
18:09<Eddi|zuHause:#openttd>i found ECS to be way over the top, i'm quite happy with PBI
18:10<+glx:#openttd>ECS is overcomplicated
18:11<edeca:#openttd>It is, I've just not tried PBI. I couldn't get it to work last time for some reason.
18:12<edeca:#openttd>Bah, my game keeps crashing with newgrfs. I really should debug it :\
18:12<Ammler:#openttd>PBI is like one vector of ECS
18:13<Ammler:#openttd>ECS is playable if you don't use all vectors at once.
18:13<Aali:#openttd>^ what he said
18:13<Ammler:#openttd>or you could set parameter 15
18:13<edeca:#openttd>Parameter 15? I just turn the # of industries way down
18:13<Ammler:#openttd>no limits
18:14<RS-SM:#openttd>hey guys
18:14<edeca:#openttd>I've just started a game with PBI, it just adds brewery?
18:14<RS-SM:#openttd>odd question
18:14<edeca:#openttd>Hi RS-SM
18:14<RS-SM:#openttd>how do you send money to other players
18:14<edeca:#openttd>RS-SM: Odd questions are all I ever ask :)
18:14<RS-SM:#openttd>I want the AI to at least give me a challenge
18:14<Yexo:#openttd>RS-SM: you can only do so in multiplayer
18:14<edeca:#openttd>RS-SM: Are you playing with noai? :)
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18:15<Yexo:#openttd>in sp you can cheat companies and then cheat some money
18:15<RS-SM:#openttd>Oh, derp
18:15<Yexo:#openttd>but as edeca says you really should try noai
18:15<edeca:#openttd>Yexo: CHeat how?
18:15<RS-SM:#openttd>noai?
18:15<Yexo:#openttd>ctrl+alt+c
18:15<Yexo:#openttd>RS-SM: make sure you have a recent nightly first
18:15<edeca:#openttd>RS-SM: A feature added in the latest openttd nightlies
18:15<edeca:#openttd>Yexo: Oh that ;)
18:15<RS-SM:#openttd>Also, high sped trains are the best
18:15<RS-SM:#openttd>I only use the nightly because the mods wouldn't work with the standard
18:15<RS-SM:#openttd>what does noai do?
18:16<edeca:#openttd>RS-SM: You can use new AI players, written by other people
18:16<Yexo:#openttd>noai is a framework for new AIs
18:16<+glx:#openttd>it removes AI :)
18:16<edeca:#openttd>RS-SM: So it allows all sorts of scripted AIs
18:16<edeca:#openttd>Very soon we're going to have to allow noai to buy shares in the player ;)
18:16<edeca:#openttd>I'm at 300k value and admiralai is at 100k
18:17<RS-SM:#openttd>I'm at 20 million
18:17<RS-SM:#openttd>this game took what...
18:17*RS-SM:#openttd started in 1865
18:17<edeca:#openttd>RS-SM: Do you play with ECS or similar?
18:17<edeca:#openttd>Woah, I start in 1940 usually ;)
18:17<RS-SM:#openttd>I use the america set but what is ECS
18:17<RS-SM:#openttd>god I feel like a noob
18:18<edeca:#openttd>RS-SM: New industries, I think the choice at the moment is ECS or PBI
18:18<RS-SM:#openttd>oh yeah
18:18<edeca:#openttd>RS-SM: Google them, or check the coop wiki
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18:18<RS-SM:#openttd>PBI is oil based vectors, right?
18:18<edeca:#openttd>Crikey, I can actually answer questions instead of ask them for once ;)
18:19<RS-SM:#openttd>I was playing on the Africa Scenario
18:19*edeca:#openttd goes to bed
18:19<RS-SM:#openttd>it takes so long to cross the continent... even with 747s
18:19<RS-SM:#openttd>Night edcea
18:19<RS-SM:#openttd>thanks btw
18:21<+glx:#openttd>try plane speed 4/4 :)
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18:23<Ammler:#openttd>glx: 1/1..1/4 :-P
18:24<Prof_Frink:#openttd>OK, these AIs like buses a little too much
18:25<Yexo:#openttd>Prof_Frink: which AIs?
18:25<RS-SM:#openttd>thanks bro
18:25<Prof_Frink:#openttd>Convoy, Clueless and Admiral.
18:25<RS-SM:#openttd>also busses = the best
18:26*RS-SM:#openttd trains are horrible to run
18:26<Yexo:#openttd>convoy and clueless are bus-only AIs, so no wonder they like busses :p
18:26<RS-SM:#openttd>I mean they all either get lost constantly
18:26<RS-SM:#openttd>or take so long to fill up I am making pennies
18:26<RS-SM:#openttd>but busses...
18:28<Prof_Frink:#openttd>http://alanblanchflower.co.uk/images/Nunwood Transport, 1963-05-18.png
18:28<RS-SM:#openttd>404 bro
18:28<Yexo:#openttd>RS-SM: copy the complete link
18:28<Prof_Frink:#openttd>Try harder.
18:29<Prof_Frink:#openttd>Or just go to images/ and click the link
18:30<RS-SM:#openttd>also, is there any way to mod airports?
18:30<Yexo:#openttd>if you only want to change the graphics, yes
18:30<Yexo:#openttd>adding completely new airports is currently not possible
18:31<RS-SM:#openttd>hmm, I would like to add more runways
18:31<Prof_Frink:#openttd>RS-SM: Replace the airport with a bigger one.
18:31<RS-SM:#openttd>My middle of Africa base has 4 intercontential airports connected by shuttle trains
18:31<Prof_Frink:#openttd>Crivens
18:32<RS-SM:#openttd>I used the russian jets to shuttle goods from the mines to the north, then shuttle the goods via trucks to the cities
18:32<RS-SM:#openttd>it took me a while to set up
18:32<Ammler:#openttd>upload an older version of the same grf wasn't a good idea :-)
18:32<RS-SM:#openttd>ouch
18:33<RS-SM:#openttd>If any of you guys added grfs, thanks by the way
18:33<RS-SM:#openttd>realistic airplanes are cool
18:35<Ammler:#openttd>Clickable urls might be impossible but maybe a readme reader or something like that.
18:37<@Rubidium:#openttd>Ammler: adding a pdf reader?
18:37<Ammler:#openttd>:-D
18:37<Prof_Frink:#openttd>Rubidium: No, what openttd needs is an email client.
18:38<@Rubidium:#openttd>Prof_Frink: only an email client?
18:39<frosch123:#openttd>it should include an ide and a compiler so you can patch it at runtime
18:39<Prof_Frink:#openttd>Rubidium: http://catb.org/jargon/html/Z/Zawinskis-Law.html
18:41<Zuu:#openttd>Prof_Frink: NoAI started out road-only. That is why Clueless is all about buses. Also buses are easier than rail.
18:42<Prof_Frink:#openttd>Zuu: I know it's a bus-only AI, I was just impressed by the queue.
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18:42<Zuu:#openttd>hehe, yea the queue of buses, when you run many bus-AIs :)
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18:44<Prof_Frink:#openttd>And one of them has 813 RVs.
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18:45<Zuu:#openttd>Oh CluelessPlus has a nice feature of placing signs on the road when it decides to sell a bus :-p
18:46<Prof_Frink:#openttd>Yeah, I saw them
18:46<dihedral:#openttd>congrats Rubidium
18:46<dihedral:#openttd>:-)
18:46<Zuu:#openttd>That was a clear mistake from my side to not comment that out. hehe
18:46<Aali:#openttd>an IDE and compiler in ottd? just play OTTD 2, it has ALL the patches already
18:47<Zuu:#openttd>Aali: Cool, where can I get OTTD 2 :-P
18:47<Prof_Frink:#openttd>Aali: And takes half an hour to go through the options?
18:47<dihedral:#openttd>Aali, LOL
18:47<@Rubidium:#openttd>Prof_Frink: nope
18:47<@Rubidium:#openttd>it contains all patches, thus has an infinite number of options
18:47<Aali:#openttd>Zuu: dunno, ask That Guy on The Forum (tm)
18:47<@Rubidium:#openttd>thus it takes an infinite time to go through them
18:48<@Rubidium:#openttd>however... compiling likely takes infinitely long too
18:48<Prof_Frink:#openttd>Rubidium: Eeek, even KDE has a finite number of options
18:48<dihedral:#openttd>with _all_ patches, does he mean, all versions of all patches too?
18:48<Aali:#openttd>it has all past, present and future patches
18:48<Aali:#openttd>all versions
18:48<Zuu:#openttd>Hopefully they provide pre-built packages, so you don't have to wait infinite time to compile it yourself. Problem is just for them to compile it. :)
18:49<Prof_Frink:#openttd>Zuu: Unfortunately they take infinitely long to download
18:49<Prof_Frink:#openttd>Or you can order it on an infinite number of DVDs
18:49<Zuu:#openttd>Aali: all versions, with all possible bugs
18:49<Prof_Frink:#openttd>Postage is fairly steep on that option though
18:49<Aali:#openttd>of course
18:50<Aali:#openttd>but thats cool, it also includes all the bugfixes
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18:54<@orudge:#openttd>How peculiar, OpenTTD doesn't seem to like to build with the November 2008 DirectX SDK (dxguid.lib apparently is different), but seems fine in the March 2008 SDK
18:54<@orudge:#openttd>I do wish Microsoft wouldn't keep breaking things
18:54<@Rubidium:#openttd>orudge: it misses directmusic stuff
18:54<@orudge:#openttd>Ah
18:55<@Rubidium:#openttd>as explained on the several wiki pages 'bout MSVC
18:55<@orudge:#openttd>I did wonder if it might be
19:06<CIA-1:#openttd>OpenTTD: rubidium * r15134 /trunk/src/network/network_content_gui.cpp: -Fix (r15126): not selecting dependencies when pressing "select update"
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19:11<SpComb:#openttd>bah, mail clients are not the penultimate evolution goal of software programs
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19:17<Aali:#openttd>so I set basecosts 2A, 2B and 2C but the running cost of my trains have not increased, where could I have gone wrong?
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19:25<Eddi|zuHause:#openttd>it should be forbidden to change basecosts...
19:26<Aali:#openttd>err, I'd like my OTTD to be atleast somewhat challenging
19:26<Eddi|zuHause:#openttd>yes, but it should be like that in itself
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19:28<Eddi|zuHause:#openttd>anyway, the changes you did might be overwritten by another newgrf
19:29<Aali:#openttd>I put my basecosts grf last for that very reason
19:29<Aali:#openttd>hmm, I'll try another trainset
19:30<Ammler:#openttd>Aali: most newgrfs use already a higher basecost
19:30<Ammler:#openttd>you might have done the opposite and lowered it :-)
19:30<Aali:#openttd>nope, checked for that too
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19:30<Ammler:#openttd>Aali: which trainset?
19:31<Aali:#openttd>oh, got it to work, nevermind :P
19:32<Aali:#openttd>grf parameters with leading zeroes get mangled somehow
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19:42<Aali:#openttd>Ammler: hey, you wrote that other basecosts mod, didn't you?
19:42<Ammler:#openttd>other?
19:43<Aali:#openttd>dunno what it was called, its in the grfpack :P
19:43<Ammler:#openttd>basecosts.grf :-)
19:43<Aali:#openttd>right
19:43<dihedral:#openttd>lol
19:43<@Belugas:#openttd>everyone likes to change basecost
19:44<Aali:#openttd>what does it modify and how much can you configure using grf parameters?
19:44<Ammler:#openttd>Aali: the wikipage about should still exist
19:45<@Belugas:#openttd>'cmon man... it's so easier to just ask...
19:46<Aali:#openttd>found it, it's not mentioned in the grf description though
19:47<Ammler:#openttd>glx didn't code the clickalbe links yet ;-)
19:47-!-RS-SM [~RSCN@pool-72-89-81-32.nycmny.fios.verizon.net] has quit [Quit: RS-SM]
19:52<Ammler:#openttd>hmm, who ownes a grf which are made by 2 or more?
19:52-!-KritiK [~Maxim@78-106-218-106.broadband.corbina.ru] has quit [Quit: Leaving]
19:52<@Belugas:#openttd>2 or more
19:53<@Belugas:#openttd>like...make a team
19:53<Ammler:#openttd>yep
19:53<Ammler:#openttd>design by X, code by me
19:53<Ammler:#openttd>iirc, I am allowed to upload only grfs which I own ;-)
19:53<Aali:#openttd>and it is odd code at that
19:53<Aali:#openttd>:P
19:54<Ammler:#openttd>Aali: basecosts?
19:54<Aali:#openttd>yes
19:54<Ammler:#openttd>indeed,
19:55<Aali:#openttd>all those action7's when a simple action6 could've done it :P
19:55<Ammler:#openttd>I am quite sure, it is possible to make that nicer.
19:57<Ammler:#openttd>well, I prefer coding something ugly then not.
19:57<@Belugas:#openttd>...
19:57<Aali:#openttd>maybe I should release my basecosts grf when its done..
19:57<Ammler:#openttd>should be quite easy
19:58<Aali:#openttd>but configuring it is a bitch so I don't expect people to be able to use it properly :(
19:58<Ammler:#openttd>that is why I never reviewed it :-)
19:59<Ammler:#openttd>I thought about multigrfs, one basecosts grf per type rail/road/plane etc.
19:59<Aali:#openttd>yeah, thats probably the way to go
20:00<Ammler:#openttd>but the dynmic newgrf pool doesn't support it, so...
20:00<dihedral:#openttd>Aali, it would be fine if you had the grf split into categories
20:00<Aali:#openttd>I crammed the 27 most important basecosts into one grf but, well.. even I can't configure it properly, so :P
20:00<dihedral:#openttd>i.e. one for water, one for air, one for rail, one for misc
20:02<Ammler:#openttd>and another problem we had, the foundation costs are based on terraforming
20:02<Aali:#openttd>yes, that sucks
20:02<Ammler:#openttd>well, add a new basecost for :-)
20:03<Aali:#openttd>oh I will
20:03<Aali:#openttd>or atleast make it not depend on terraform cost
20:04<@Belugas:#openttd>i suck you suck he sucks she sucks we suck you suck
20:04<Ammler:#openttd>no that sucks?
20:04<@Belugas:#openttd>YOU SUCK
20:04<Ammler:#openttd>:-)
20:05<@Belugas:#openttd>ho.. i like it... keep on going ... ho hohoh!!!!
20:05<Zuu:#openttd>Ammler: According to the discussion about bananas, there was ideas for how to handle multiple authors, so just give it time. :)
20:05<Zuu:#openttd>"the discussions" = discussions before today
20:06<Zuu:#openttd>In the very top secret NoAI channel :-)
20:06<Ammler:#openttd>oh, I assume so :-)
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20:11<keiya:#openttd>is there any reason we can't have 45º track on slopes, besides "that's how it's always been"?
20:12<Ammler:#openttd>keiya: that is possible
20:13<keiya:#openttd>Ammler: It is?
20:13<Ammler:#openttd>well, depense, what you mean with it, I guess. :-)
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20:13<keiya:#openttd>I mean track going up-down or left-right, instead of parallel to the grid.
20:15<keiya:#openttd>"check online content"? That's new.
20:37<Ammler:#openttd>good night all
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20:53<canidae:#openttd>hmm... any known bug with trains and heading for depot for servicing in latest nightly?
20:53<canidae:#openttd>latest nightly = r15130
20:54<canidae:#openttd>had a bunch of trains with 0% reliability, but sending them to a depot is no problem
20:55<canidae:#openttd>seemingly after they either been replaced by newer engines or visiting the depot they're comfortable heading there for servicing on their own, though
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21:02<zilfondel:#openttd>can you download previous nightlies precompiled?
21:03<zilfondel:#openttd>can anyone answer my question?
21:04<@Belugas:#openttd>it makes little sens to me
21:04<@Belugas:#openttd>why precompiled?
21:04<zilfondel:#openttd>because thats not really my thing...
21:04<zilfondel:#openttd>I wanted to take a peek at the public server game going on
21:04<@Belugas:#openttd>nighlies are compiled
21:04<zilfondel:#openttd>but I don't have any software dev tools on this laptop
21:04<@Belugas:#openttd>not pre-complied
21:05<zilfondel:#openttd>r15097
21:05<@Belugas:#openttd>what's precompiled?
21:05<zilfondel:#openttd>thats what I meant
21:05<zilfondel:#openttd>I'm not a programmer
21:05<zilfondel:#openttd>I meant already compiled :P
21:05<Gekz:#openttd>binaries.
21:05<@Belugas:#openttd>ho boy...
21:05<worldemar:#openttd>hmm, looks like it's 6:05 am... i have to go sleep ;)
21:05<Gekz:#openttd>wooters.
21:05<zilfondel:#openttd>lol
21:05<Gekz:#openttd>zilfondel: go to the nightly page
21:05<Gekz:#openttd>and look for your OS
21:05<Gekz:#openttd>and click download
21:05<zilfondel:#openttd>I'm an architect dammit! lol
21:05<Gekz:#openttd>I'm sure I missed 8 steps
21:05<zilfondel:#openttd>ok
21:06<@Belugas:#openttd>thus, the house will crumble!
21:06<Gekz:#openttd>click download nightly
21:06<Gekz:#openttd>on the top of the page
21:06<zilfondel:#openttd>yeah but its r15130?
21:06<Gekz:#openttd>yes and?
21:06<zilfondel:#openttd>do you need the older one to play on the public server? they are running r15097
21:06<zilfondel:#openttd>I thought they weren't compatible
21:07<zilfondel:#openttd>...?
21:07-!-worldemar [~world@81.28.174.183] has quit [Quit: An exit status of zero indicates success, and a nonzero value indicates failure.]
21:07<Gekz:#openttd>well if you need an older one, you'll have to le gasp, compile it
21:07<zilfondel:#openttd>mmm
21:07<zilfondel:#openttd>thats what I thought
21:07<Gekz:#openttd>lol
21:07<Gekz:#openttd>wait
21:07<zilfondel:#openttd>oh well it was a nice thought :)
21:07<Gekz:#openttd>windows?
21:07<zilfondel:#openttd>vista
21:07<Gekz:#openttd>32bit
21:07<Gekz:#openttd>ro 64
21:07<zilfondel:#openttd>yeah
21:07<zilfondel:#openttd>32
21:08<Gekz:#openttd>http://binaries.openttd.org/nightlies/trunk/r15097/openttd-trunk-r15097-windows-win32.zip
21:08<Gekz:#openttd>kiss my feet.
21:08<zilfondel:#openttd>*kiss *kiss *kiss *smooch
21:08<zilfondel:#openttd>:D
21:08<zilfondel:#openttd>thanks Gekz! youre the best man
21:08<Gekz:#openttd>lol
21:09<zilfondel:#openttd>ooh whats a zip
21:09<zilfondel:#openttd>(j/k)
21:09<zilfondel:#openttd>:)
21:09<@Belugas:#openttd>garg.... Gekz was too fast :(
21:09<zilfondel:#openttd>hahahahha
21:09<zilfondel:#openttd>I've been lurking for at least 3 years...
21:09<Gekz:#openttd>Belugas: I am useful
21:09<zilfondel:#openttd>figured I'd give multiplayer a go
21:09<Gekz:#openttd>Belugas: you've just never witnessed it
21:09<Gekz:#openttd>_until now_
21:10<Gekz:#openttd>multiplayer is fun
21:10<@Belugas:#openttd>hehe
21:10<@Belugas:#openttd>point taken
21:10<Gekz:#openttd>I thought I was absolutely destroying my friend on a 128x128 map
21:10<Gekz:#openttd>with 4 airports
21:10<Gekz:#openttd>he then made about 600 busses
21:10<zilfondel:#openttd>I actually met a friend in the real world who plays openttd so I was pretty stoked
21:10<Gekz:#openttd>I got destroyed
21:10<zilfondel:#openttd>oh lol
21:10<Gekz:#openttd>lol
21:11<zilfondel:#openttd>is there a way to assign orders to more than one vehicle at a time w/out using shared orders? or clone vehicle w/shared orders?
21:11<Gekz:#openttd>just click goto
21:11<Gekz:#openttd>then click on that vehicle
21:11<zilfondel:#openttd>yeah
21:11<Gekz:#openttd>copies its orders
21:11<zilfondel:#openttd>but then you have to click over 600 times
21:11<Gekz:#openttd>yeah
21:11<zilfondel:#openttd>can you do like 100 at a time?
21:11<Gekz:#openttd>good times
21:11<Gekz:#openttd>make one with the orders
21:11<zilfondel:#openttd>yeah... :P
21:11<Gekz:#openttd>then clone it in the debpot
21:11<Gekz:#openttd>depot*
21:11<zilfondel:#openttd>then shared orders
21:11<zilfondel:#openttd>yeah I already do that
21:11<Gekz:#openttd>that makes it shared?
21:12<Gekz:#openttd>well there you go.
21:12<zilfondel:#openttd>I was hoping for a higher-level mgmt system, since you can group vehicles
21:12<Gekz:#openttd>there probably is
21:12<Gekz:#openttd>I just havent paid that much attention to such things
21:12<zilfondel:#openttd>would make the game really useful...
21:12<zilfondel:#openttd>yeah I havent either.
21:12<Gekz:#openttd>Eddi|zuHause would know
21:12<zilfondel:#openttd>but 600 buses just brought nightmares to my mind!
21:12<Gekz:#openttd>crazy german
21:14<zilfondel:#openttd>yah it works!
21:15<Gekz:#openttd>woo.
21:16<@Belugas:#openttd>mmh... never really played with that goup stuff, although i've heard it's quite good
21:16<Gekz:#openttd>hey Belugas, has a debian repo ever been considered being set up?
21:16<@Belugas:#openttd>dunno Gekz
21:16<@Belugas:#openttd>not aware
21:16<Gekz:#openttd>because that would be sweet
21:16<@Belugas:#openttd>i'm a windows guy, you kow...
21:16<Gekz:#openttd>just typing apt-get update; apt-get install openttd-trunk
21:16<Gekz:#openttd>would be cool
21:16<Gekz:#openttd>YOU HELL HOUND YOU
21:17<Gekz:#openttd>lols
21:17<@Belugas:#openttd>i THINK i've heard blathijs working on it or something, but there's nothing sure about that
21:17<Gekz:#openttd>it would be really easy
21:17<@Belugas:#openttd>donb't take my words on it
21:20<Gekz:#openttd>I could make a script for it
21:20<Gekz:#openttd>would be simple I dare say
21:20<@Belugas:#openttd>don't even know what a debian repo stands for
21:21<@Belugas:#openttd>and no... i don;t want to know either!
21:21<zilfondel:#openttd>hey thanks guys I really appreciate it
21:21<zilfondel:#openttd>looks like I can prob get into the game
21:22<zilfondel:#openttd>yes.
21:22<Gekz:#openttd>lol
21:22<Gekz:#openttd>Belugas: you fail at the world!
21:22<Gekz:#openttd>lols
21:24<@Belugas:#openttd>hey ..i know what i need to know... If i've told you my octopus needs to be changed, would you understand?
21:25-!-Katy [4b69d1c3@webchat.mibbit.com] has joined #openttd
21:25<Katy:#openttd>hello
21:26<@Belugas:#openttd>hwllo
21:26<Katy:#openttd>ia anyone there?
21:26<Katy:#openttd>there is
21:26<@Belugas:#openttd>100 people actually
21:26<Gekz:#openttd>Belugas: depends on what kind of octopus
21:27<Katy:#openttd>yea true
21:27<@Belugas:#openttd>mostly ghosts, granted...
21:27<Zuu:#openttd>Gekz: Checkout autostart in #openttdcoop that is a shellscript for getting nightlies or from SVN.
21:27<@Belugas:#openttd>nope, Gekz, if yo know me, you should know there is only one correct definition
21:27<@Belugas:#openttd>that's all my point!
21:27<Katy:#openttd>what are you all talking about??
21:28<Zuu:#openttd>Gekz: Or if you want to write it yourself take a look on finger.openttd.org
21:32-!-Zuu [~Zuu@c-71fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving]
21:33<Katy:#openttd>lalalalala
21:37<Katy:#openttd>im bored
21:37<@Belugas:#openttd>learn to code and patch
21:37<Katy:#openttd>what??
21:37<@Belugas:#openttd>i'm not bored and it's what i do
21:38<Katy:#openttd>but i dont know what you are talking about
21:38<@Belugas:#openttd>in other words... DO SOMETHING!
21:39<Katy:#openttd>i am
21:39<Katy:#openttd>kind of
21:39<@Belugas:#openttd>people who are in this channel are most of the time playing the game, or coding for the game
21:39-!-Zorn [zorn@e177231149.adsl.alicedsl.de] has joined #openttd
21:39<@Belugas:#openttd>so... that's what i've told you
21:39<@Belugas:#openttd>learn to code and patch
21:39<@Belugas:#openttd>tralalala
21:40<Katy:#openttd>but i dont know what you are talking about. what the heck is code and patch????
21:40*goodger:#openttd buries face in hands
21:40<Katy:#openttd>??
21:40<goodger:#openttd>Katy: you are aware of computer programming using code, yes?
21:41<Katy:#openttd>uhhh
21:42<Katy:#openttd>im not that good with computers
21:42<Katy:#openttd>im learning
21:42<goodger:#openttd>right.
21:43<Katy:#openttd>what do you mean by that?
21:43-!-stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Ping timeout: 480 seconds]
21:44<goodger:#openttd>well, clearly your stage of learning about computers is quite early if you're unaware of the concept of programming them
21:44<Katy:#openttd>yea
21:44<Katy:#openttd>ill have to ask my friend jt
21:45<Katy:#openttd>hes a huge geek, surrounded by us nerds (im a nerd, same as most of my other friends) (lol)
21:45<Gekz:#openttd>hmm
21:45<goodger:#openttd>er....
21:45<Katy:#openttd>yes?
21:45<goodger:#openttd>ask him his opinion on dynamic typing
21:46<Katy:#openttd>let me see if he is online
21:46<goodger:#openttd>I'd be most interested to know the response
21:46<goodger:#openttd>you must enforce a time limit so there's no possibility of him looking it up, though
21:46-!-Zorni [zorn@e177231149.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds]
21:47<zilfondel:#openttd>lol
21:47<Katy:#openttd>im sure he knows what it is, he did make something for our school computer system
21:48<zilfondel:#openttd>I think wikipedia is what the doctor ordered!
21:48<zilfondel:#openttd>I will magnaminously allow someone else to post the link to "computer programming"
21:48<goodger:#openttd>allrighty
21:49<goodger:#openttd>http://en.wikipedia.org/wiki/Computer_programming
21:49<zilfondel:#openttd>lol
21:49<zilfondel:#openttd>Katy, go there ^^^
21:49<goodger:#openttd>it's not that difficult once you memorise the http://en.wikipedia.org/wiki/ bit
21:49<Katy:#openttd>mmk
21:49<zilfondel:#openttd>I'm actually surprised that you could get onto IRC without more knowledge...
21:50<zilfondel:#openttd>boy, I remember back in the day...
21:50<zilfondel:#openttd>this is cool guys http://en.wikipedia.org/wiki/File:H96566k.jpg
21:50<goodger:#openttd>back in my day, we whistled into acoustic couplers to get onto IRC!
21:51<goodger:#openttd>ah, Admiral Hopper's log. wonderful ^_^
21:51<zilfondel:#openttd>ahahahaha
21:51<goodger:#openttd>everyone thinks that's an april fool's joke
21:51<Katy:#openttd>hey goodger jt wants to know what "the hell is dynamic typing"
21:51<zilfondel:#openttd>I had a 9600 baud modem
21:51<Katy:#openttd>those are his exact words in the quotes
21:51<goodger:#openttd>Katy: he doesn't qualify as a nerd then
21:51<goodger:#openttd>tell him that, I'd like to imagine the foaming
21:51<Katy:#openttd>hes not a nerd
21:52<goodger:#openttd>zilfondel: unfortunately, my "internet virginity loss" postdates the ubiquity of V.92
21:52<Katy:#openttd>he hates being called a nerd
21:52<goodger:#openttd>ah
21:52<goodger:#openttd>geek then.
21:52<goodger:#openttd>he doesn't qualify as a geek either
21:52<zilfondel:#openttd>I detect underageness
21:52<goodger:#openttd>*nod*
21:53<Katy:#openttd>well hes extremly good at computers so
21:53<goodger:#openttd>ask him whether he knows what variable typing is
21:53<Katy:#openttd>nope he dont know
21:54<zilfondel:#openttd>oh yeah
21:54<goodger:#openttd>does he know the meaning of the word "boolean"?
21:54<zilfondel:#openttd>its beer thirty!!!!
21:54-!-roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
21:54<goodger:#openttd>good evening to you, zilfondel
21:54<Katy:#openttd>is that a computer word??
21:54<zilfondel:#openttd>lol
21:54<zilfondel:#openttd>well almost
21:54<goodger:#openttd>was that his response?
21:54<@Belugas:#openttd>is it his answer??
21:54<zilfondel:#openttd>its 7:00 now so in thirty minutes :D
21:55<Katy:#openttd>no i havent asked him et
21:55<Katy:#openttd>yet*
21:55<goodger:#openttd>ah
21:55<@Belugas:#openttd>speaking of boolean, that's waht i need rioght now
21:55<goodger:#openttd>yes, it is a computer word
21:55<goodger:#openttd>indeed, it's a variable type
21:55<zilfondel:#openttd>boolean isnt just computer, its maths!
21:55<zilfondel:#openttd>maths are the basisis of compewters
21:55<goodger:#openttd>well, yeah
21:55<zilfondel:#openttd>they make dem run faster
21:55<goodger:#openttd>but within the context of variable types, boolean is the most obscure
21:56<goodger:#openttd>I can't ask "does he know what an integer is?"
21:56<goodger:#openttd>hmm
21:56<goodger:#openttd>actually
21:56<zilfondel:#openttd>I think I learned the concepts back in like 8th grade
21:56<goodger:#openttd>Katy: does he know what an integer is?
21:56<zilfondel:#openttd>lol
21:56<Katy:#openttd>yes we know what integers are
21:56<zilfondel:#openttd>oh good
21:56<zilfondel:#openttd>imaginary numbers?
21:56<@Belugas:#openttd>ok guys... the joke is not funny anymore
21:56<Katy:#openttd>we are high in math and science
21:56<Katy:#openttd>i love imaginary numbers they are soo easy
21:57<goodger:#openttd>*eyes narrow*
21:57<goodger:#openttd>zilfondel: eighth grade is what age? I'm wholly unfamilar with transatlantic school systems
21:57-!-Dred_furst [~Dred_furs@resnet680.bournemouth.ac.uk] has quit [Read error: Connection reset by peer]
21:57<Katy:#openttd>jts response to that boolean word- "It's a computer operation that involves finding the intersection of two objects"
21:58<goodger:#openttd>hmm
21:58<goodger:#openttd>wrong context, but he's correct
21:59<Katy:#openttd>i was 13 and 14 in 8th grade
21:59<zilfondel:#openttd>Katy, what grade are you in? just curious
21:59<Katy:#openttd>9th
22:00<@Belugas:#openttd>boolean? an operation???
22:00<goodger:#openttd>ahh...
22:00<@Belugas:#openttd>that's not right
22:00<Katy:#openttd>what grade are you all in??
22:00<goodger:#openttd>Katy: most of us are in our 30s
22:00<goodger:#openttd>Belugas: boolean operations such as intersect, combine, er... subtract, etc. see the Path menu in inkscape...
22:01<zilfondel:#openttd>yeah I'm 28
22:01<goodger:#openttd>I'm 18
22:01<@Belugas:#openttd>it's been at least 20 years i've not been in school, apart sending my kind there...
22:01<zilfondel:#openttd>I am actually in... hmm. 17th grade!
22:01<goodger:#openttd>heh
22:01<@Belugas:#openttd>oh... ok... make sens goodger
22:01<Katy:#openttd>is there anyone here under 18??
22:01<zilfondel:#openttd>university is fun, but I'm almost done
22:02<goodger:#openttd>Katy: I'm only just 18, if that helps
22:02-!-TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds]
22:02<@Belugas:#openttd>mmhh... there is at least Yorick
22:02<@Belugas:#openttd>but he's not around
22:02<@Belugas:#openttd>and he's bnot fun talking to
22:02<goodger:#openttd>what is he, about twelve?
22:02<@Belugas:#openttd>but we are definitively older
22:02<@Belugas:#openttd>young, and that's enough for me
22:02<goodger:#openttd>I think you mean definitely
22:03<goodger:#openttd>well, I'm young also...
22:03<goodger:#openttd>it's a matter of maturity rather than age
22:04<Katy:#openttd>ah ok
22:04-!-haraldkl [~elfe@HSI-KBW-078-042-219-160.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: Ex-Chat]
22:04<Katy:#openttd>so your like a kid stuck in an adults body??
22:05<goodger:#openttd>¬.¬
22:05<zilfondel:#openttd>lol
22:05<@Belugas:#openttd>hooo...that's gross
22:05<goodger:#openttd>no...
22:05<zilfondel:#openttd>isnt it illegal?
22:05-!-TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd
22:05<Katy:#openttd>what are you talking about??
22:05<@Belugas:#openttd>i do not like a kid stuck in an adult body...it's called pedophily
22:05<@Belugas:#openttd>yurk
22:06<Katy:#openttd>ohh
22:06<Sacro:#openttd>Katy: jt as in j tanczos?
22:07<Katy:#openttd>uh no
22:07<Sacro:#openttd>ah alright
22:07<Sacro:#openttd>there should be alaw against people having the same name/initials
22:07*Sacro:#openttd glares at goodger
22:07<Katy:#openttd>hmm
22:08<goodger:#openttd>Sacro: when have you ever had the same name as me?
22:08<Sacro:#openttd>I'm sure we share the same first name
22:08<goodger:#openttd>benjamin?
22:08<Sacro:#openttd>yes >>
22:08<Sacro:#openttd><<#
22:08<goodger:#openttd>ah
22:08<goodger:#openttd>well... good. there are insufficient benjamins
22:09<goodger:#openttd>further, I am one of three ben goodgers living worldwide
22:09<Sacro:#openttd>let us go breed some!
22:10<Katy:#openttd>????
22:10<Sacro:#openttd>Katy: ignore the randomness :)
22:10<Katy:#openttd>ok will do
22:11<Sacro:#openttd>and ignore Belugas too
22:11<Katy:#openttd>um ok
22:11<Sacro:#openttd>even if he tells you not to ;)
22:11<goodger:#openttd>Sacro: I'd sooner not do any breeding, thanks
22:11<Katy:#openttd>......
22:11<Sacro:#openttd>goodger: pfft :(
22:11<zilfondel:#openttd>lol
22:11<goodger:#openttd>the world would probably be destroyed by a plurality of me
22:11<goodger:#openttd>sex, though, is fine
22:11<@Belugas:#openttd>you can do whatever yo want, i'm not seeking any kind of recognition
22:12<zilfondel:#openttd>the only thing better than breeding is getting drunk and breeding
22:12<Sacro:#openttd>yay, i'll get the bbq going
22:12<Katy:#openttd>eww
22:12<@Belugas:#openttd>and i usually like to make no sens at all
22:12<zilfondel:#openttd>oh
22:12<zilfondel:#openttd>well true, I meant "trying to" breed
22:12<zilfondel:#openttd>lol
22:12<Sacro:#openttd>getting drunk and trying to breed is fun
22:12<zilfondel:#openttd>indeed.
22:12-!-Katy [4b69d1c3@webchat.mibbit.com] has left #openttd []
22:12<zilfondel:#openttd>hahaha
22:13<goodger:#openttd>heheheh
22:13<zilfondel:#openttd>we scared her off guys
22:13<goodger:#openttd>fail
22:13<goodger:#openttd>*highfive*
22:13<Sacro:#openttd>pfft
22:13<zilfondel:#openttd>:P
22:13<@Belugas:#openttd>your chance has dissapeared, Sacro ;)
22:13<zilfondel:#openttd>...like they say, its all downhill from here!
22:13<Sacro:#openttd>Belugas: yours too
22:13<goodger:#openttd>zilfondel: you mean like scaring away the only female?
22:14<zilfondel:#openttd>internet females are a myth, I tell you
22:15<@Belugas:#openttd>me?? pfff... i've got all i need, and i certainly do not need a headless chick ;)
22:15<Sacro:#openttd>hmm, £329 order
22:15<Sacro:#openttd>not bad
22:16<Quaver:#openttd>intriguing
22:16<Quaver:#openttd>a train cannot crash into itself on openttd
22:16<Quaver:#openttd>Sacro: you might want to see this :p
22:16<Sacro:#openttd>Quaver: i know about it
22:17<Sacro:#openttd>ahh, D is dominator ram
22:17<Sacro:#openttd>and DF is dominator with fan
22:17<Quaver:#openttd>Sacro: the endless loop?
22:17<Sacro:#openttd>Quaver: quite
22:17<Sacro:#openttd>sigh, no Jasmine online :(
22:17<@Belugas:#openttd>Quaver, known,not a bug, not going to be fixed either :)
22:17<Quaver:#openttd>Belugas: surely it is a bug ;)
22:18<Sacro:#openttd>Quaver: it's a feature
22:18<@Belugas:#openttd>nope...
22:18<Sacro:#openttd>like Eddi|zuHause
22:18<Quaver:#openttd>if a vehicle is longer than the rails it occupies, a collision must occur?
22:18<goodger:#openttd>heheh
22:18<@Belugas:#openttd>nope
22:18<Sacro:#openttd>whereas goodger is more of an errm... pain :p
22:18<Quaver:#openttd>go on?
22:19<@Belugas:#openttd>nope
22:19<Quaver:#openttd>haha
22:19<@Belugas:#openttd>only one thing, it's OUR REALITY
22:19<@Belugas:#openttd>seriously,
22:19<@Belugas:#openttd>it has to do with the collision dettection code
22:19<@Belugas:#openttd>if it has been extended to all wagons,
22:19<goodger:#openttd>Sacro: D:
22:19<goodger:#openttd>I thought you liked me
22:19<@Belugas:#openttd>it would have made the game a crawl
22:20<@Belugas:#openttd>so, it has been .. made simpler
22:20<Quaver:#openttd>right, there we go. that's the answer i was looking for. :)
22:20<Sacro:#openttd>goodger: course i do :)
22:20<goodger:#openttd>woop ^_^
22:22<zilfondel:#openttd>hey can you guys put curves into the game?
22:23<Sacro:#openttd>Quaver: foudn my new ram on ebuyer
22:23<Sacro:#openttd>zilfondel: use a magnet
22:23<Sacro:#openttd>put it to the side of a crt
22:23<Sacro:#openttd>and curves ahoy
22:23<Gekz:#openttd>Debian repo script is partly written
22:23<zilfondel:#openttd>lol
22:23<Gekz:#openttd>:D
22:24<zilfondel:#openttd>but I have an lcd monitor guys
22:24<zilfondel:#openttd>wont work :P
22:24<Quaver:#openttd>Sacro: cool
22:24*Quaver:#openttd -> bed
22:24<Sacro:#openttd>Quaver: yes http://www.ebuyer.com/product/141930
22:24<zilfondel:#openttd>I always wanted subways in TTD, but that might be asking too much
22:25<Sacro:#openttd>yeah
22:25<Sacro:#openttd>we find it hard to output the sandwich when dun
22:25<Sacro:#openttd>*done
22:25<Gekz:#openttd>oh wow
22:25<Gekz:#openttd>it worked
22:26<Gekz:#openttd>shock-horror
22:26<Sacro:#openttd>Gekz: you made a sandwich? :o
22:26<Gekz:#openttd>no
22:26<Gekz:#openttd>I made a script that finds the current version of openttd nightly
22:26<Gekz:#openttd>downloads it
22:26<Gekz:#openttd>and renames it per architecture to Debian standard
22:26<Sacro:#openttd>ooh
22:26<Sacro:#openttd>send me the whatever file
22:26<Gekz:#openttd>No
22:26<Gekz:#openttd>lol
22:26<Sacro:#openttd>I could do with an OpenTTD-nightly PKGBUILD for Arch
22:26<Gekz:#openttd>it's not done yet
22:27<Gekz:#openttd>oh
22:27<Sacro:#openttd>we have openttd{,-rc,-beta,-svn}
22:27<Gekz:#openttd>in that case, I can send you what i've done
22:27<Gekz:#openttd>because that's basically all you need isnt it
22:27<Sacro:#openttd>yeah
22:27<Gekz:#openttd>by nightly I meant binary nightly though
22:27<Gekz:#openttd>not source
22:27<@Belugas:#openttd>all you need is LOOOOOOOV
22:27<Gekz:#openttd>but that can be easily modified
22:27<Sacro:#openttd>hmm, not sure how I can get the revision and then rebuild with that
22:27<Gekz:#openttd>http://svn.openttdcoop.org/tools/autostart/start
22:27<Gekz:#openttd>thats the openttd coop
22:28<Sacro:#openttd>thanks
22:28<Gekz:#openttd>REVISION=`curl -s http://finger.openttd.org/versions.txt | sed -n '3p' | cut -f1 | cut -b 2-`
22:28<Gekz:#openttd>that's my line
22:28<Gekz:#openttd>to find the current binary nightly
22:28<Sacro:#openttd>ouch
22:28<Sacro:#openttd>what a horrible line :p
22:28<Gekz:#openttd>not as horrible as it could be
22:29<Gekz:#openttd>stream line 3, cut the first field, and show all characters after the first one
22:29<Gekz:#openttd>so it cuts the r from the revision
22:29<Sacro:#openttd>hmm
22:29<Sacro:#openttd>i guess
22:29*Belugas:#openttd sends some plasters torevision
22:29<Sacro:#openttd>might be easier using a sed one liner
22:29<Sacro:#openttd>or awk
22:30-!-Rexxars [~rexxars@62.113.132.255] has quit [Quit: edgepro: Why are you staring at my shoes? They're perfectly normal.]
22:30*Belugas:#openttd goes to sleep, enough non-sens
22:30<Gekz:#openttd>Sacro: I'm horrible with sed
22:30<Gekz:#openttd>if you make me a sed one-liner, then I'll use it
22:30<Gekz:#openttd>and cut is better than awk for me
22:30<Gekz:#openttd>lol
22:30<zilfondel:#openttd>so has anyone used the new AI?
22:31<+glx:#openttd>what do you mean with "new" ?
22:31<zilfondel:#openttd>I thought the big new thing is the new AI right?
22:31<Gekz:#openttd>zilfondel: it's not new
22:31<Gekz:#openttd>its just new in trunk
22:31<zilfondel:#openttd>oh
22:31<zilfondel:#openttd>oh
22:31-!-TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds]
22:31<zilfondel:#openttd>so does it work?
22:31<Gekz:#openttd>if its in trunk
22:32<Gekz:#openttd>it must
22:32<zilfondel:#openttd>hmmm
22:32<zilfondel:#openttd>this must be true
22:32-!-Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds]
22:32<+glx:#openttd>it's not an AI but a framework to write AIs
22:32<Gekz:#openttd>WrightAI and such are AIs for it
22:33<+glx:#openttd>but now AIs are allowed in multiplayer :)
22:33-!-Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd
22:34<zilfondel:#openttd>are there any AIs that play well with trains?
22:34-!-Fuco [~dota.keys@fuco.sks1.muni.cz] has quit [Quit: Quit]
22:35-!-TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd
22:37<+glx:#openttd>admiralai is the only one to use train for now IIRC
22:37<+glx:#openttd>but it can builds networks with junctions
22:38<Aali:#openttd>there are some kinks left to work out though, but it's far better than the old AI
22:40<zilfondel:#openttd>hmm
22:40<zilfondel:#openttd>how long has it been worked on?
22:40-!-angelo [~angelo@ppp-94-65-202-238.home.otenet.gr] has quit []
22:42<+glx:#openttd>at least 6 months for admiralai
22:42<+glx:#openttd>wow it even have its own flyspray
22:45<zilfondel:#openttd>wow. flys really suck
22:49<keiya:#openttd>Hmm. Has Classic AI been ported to NoAI yet? :J
22:50<keiya:#openttd>Might be an interesting project, even if it /does/ suck.
22:50<Aali:#openttd>no
22:50<Aali:#openttd>the old AI cheated
22:50<Aali:#openttd>you can't cheat in NoAI
22:51<Aali:#openttd>so it's never going to happen
22:52<keiya:#openttd>Mmm? How did it cheat?
22:52<Aali:#openttd>free terraform? ignore town rating? and the list goes on
22:52<goodger:#openttd>it had free terraforming if I recall correctly
22:53<keiya:#openttd>Eh, so it'd just go out of business really fast :P
22:54<keiya:#openttd>Nothing new there...
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23:18<goodger:#openttd>*bored*
23:22<keiya:#openttd>I'm hungry. Can anyone spare some blood?
23:23<goodger:#openttd>keiya: sorry, I need all my blood and a bit more
23:26<keiya:#openttd>But, but.... what's a hungry vampire to do?
23:29<Gekz:#openttd>So back to discussion about a Debian repo
23:29<Gekz:#openttd>would we want to keep all versions of nightly?
23:29<Gekz:#openttd>or just the most recent?
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23:33<goodger:#openttd>keiya: I suggest you obtain some form of somniotherapy device such as a dawn simulator
23:34<Gekz:#openttd>Rubidium: oi
23:34<Gekz:#openttd>or Belugas
23:34<Gekz:#openttd>Belugas: who is in-charge of the domain name and servers for openttd?
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23:53<Gekz:#openttd>bah
23:54<Gekz:#openttd>these nightlies, they have the version 0.7~svn
23:54<Gekz:#openttd>debian repo wont like that
---Logclosed Sun Jan 18 00:00:15 2009