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#openttd IRC Logs for 2009-01-19

---Logopened Mon Jan 19 00:00:16 2009
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02:20<@petern:#openttd>anything else we feel the need to remove?
02:23-!-Sir-Bob [~chatzilla@c114-76-62-29.eburwd4.vic.optusnet.com.au] has joined #openttd
02:24<Forked:#openttd>bugs? =p
02:24<Sacro:#openttd>Belugas =p
02:26<@petern:#openttd>odd, i have a Wastebin and a Wastebasket :/
02:37<Sacro:#openttd>use KDE and GNOME?
02:41<dihedral:#openttd>openttd froze, when checking for 'content' from bananas, and no net connection was there
02:41-!-wgrant [~wgrant@c122-108-27-22.eburwd9.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds]
02:49<Sacro:#openttd>dihedral: don't do it then
02:56<dihedral:#openttd>OpenTTD should not freeze because of that!
02:59<@petern:#openttd>it'll do that in the servers list, or used to...
03:05<dihedral:#openttd>can that not be handled?
03:06<@petern:#openttd>who knows
03:06<@petern:#openttd>yes, but i don't know the code
03:06<@petern:#openttd>dbg: [ai] [2] [S] Your script made an error: the index 'GetParent' does not exist
03:06<@petern:#openttd>:o
03:32<dihedral:#openttd>petern: specifying a proxy in the config could be interesting :-P
03:37<planetmaker:#openttd>g'morning
03:37<dihedral:#openttd>8:59 <petern> it'll do that in the servers list, or used to... <- just checked, it does not freeze in the lobby
03:37<dihedral:#openttd>morning planetmaker
03:38<planetmaker:#openttd>How're you, dih?
03:39<dihedral:#openttd>great :-)
03:43-!-rtypo [tux@pc54.clicknet.iasi.rdsnet.ro] has joined #openttd
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04:09<@petern:#openttd>yeah, the connect call is not non-blocking
04:11<dihedral:#openttd>would also be nice to get an error window if the connection times out
04:12<planetmaker:#openttd>hm... after I log in to bananas I get a error 404 page.
04:14<planetmaker:#openttd>... and the shown url is not bananas.openttd.org anymore, but www.openttd.org.
04:15<blathijs:#openttd>bananas?
04:15<blathijs:#openttd>fancy :-)
04:15<planetmaker:#openttd>give the URL a try, blathijs :)
04:16<blathijs:#openttd>Yeah, just did
04:16<blathijs:#openttd>What does ND mean in a CC license? Non-distributable?
04:16<planetmaker:#openttd>ah... and privacy policy and contact links don't work on bananas.openttd.org
04:16<blathijs:#openttd>Ah, No-Derivative
04:17<planetmaker:#openttd>no derivative
04:17<planetmaker:#openttd>:)
04:17<blathijs:#openttd>I should google before I ask :-p
04:18<planetmaker:#openttd>hehe
04:18-!-Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd
04:18<dihedral:#openttd>blathijs: bananas is probably too young for that :-P
04:19<blathijs:#openttd>dihedral: Googling CC-ND I meant :-)
04:20-!-helb [~helb@84.244.90.56] has quit [Ping timeout: 480 seconds]
04:20<dihedral:#openttd>hehe :-P
04:21-!-VyperStryker [~glamaya02@24-155-110-155.dyn.grandenetworks.net] has joined #openttd
04:24<VyperStryker:#openttd>hi
04:25<planetmaker:#openttd>dihedral: there might be at least one entry which points to http://www.openttdcoop.org/blog :)
04:25<VyperStryker:#openttd>i kinda forgot how to do everything lol i havent played ottd in like 5 months
04:26<planetmaker:#openttd>press the power button of your PC.
04:27<planetmaker:#openttd>install OS of your choice
04:27<planetmaker:#openttd>download OpenTTD and start the binary.
04:27<dihedral:#openttd>wait.... planetmaker!
04:27<VyperStryker:#openttd>lol
04:27<dihedral:#openttd>you forgot something
04:27<planetmaker:#openttd>dihedral: ?
04:27<dihedral:#openttd>is it plugged in?
04:27<planetmaker:#openttd>:D
04:27<VyperStryker:#openttd>how do i turn off the music is priority #1 lol
04:28-!-el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd
04:28<planetmaker:#openttd>VyperStryker: press the button with the music notes...
04:28<planetmaker:#openttd>only available ingame.
04:28<VyperStryker:#openttd>!!!
04:28<planetmaker:#openttd>iirc
04:28<VyperStryker:#openttd>ow
04:28<@Rubidium:#openttd>or start openttd with -m null as parameter
04:28<VyperStryker:#openttd>ah
04:28<planetmaker:#openttd>next time though, the noise at startup is gone
04:29<VyperStryker:#openttd>what multiplayer to join.. lol
04:30<dihedral:#openttd>VyperStryker: one url for ya: wiki.openttd.org
04:30<VyperStryker:#openttd>i was already there for 1 and a half hours
04:31<dihedral:#openttd>two words: Gameplay Manual
04:31<VyperStryker:#openttd>thats how i know the irc chat
04:31<dihedral:#openttd>funny! because what you ask is mentioned there
04:31<dihedral:#openttd>+ there is a search function
04:31<George:#openttd>Does global var 9E bit 3 work in OTTD?
04:31-!-Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd
04:32<@petern:#openttd>yes
04:33<George:#openttd>does it affect ARV?
04:34<@petern:#openttd>no
04:34<@petern:#openttd>this was said last night
04:35<George:#openttd>Is it possible to apply it to ARV too?
04:35<@petern:#openttd>might be
04:35<George:#openttd>Would it be hard?
04:35<@petern:#openttd>don't think so
04:37<@Rubidium:#openttd>would it break existing ARV NewGRFs?
04:37<George:#openttd>eGRVTS?
04:38<George:#openttd>It is the only set with ARVs, AFAIR
04:39<@petern:#openttd>yeah but would it break it :D
04:39<George:#openttd>I'm testing it now
04:40<@petern:#openttd>you're testing it with 32 px viewu
04:40<@petern:#openttd>?
04:40-!-Purno [~Purno@5350931D.cable.casema.nl] has joined #openttd
04:43<George:#openttd>I'm testing with the current possibilities and look, how would it look with new size
04:51<George:#openttd>petern: http://bugs.openttd.org/task/2553/getfile/3825/dx2.png
04:51<George:#openttd>So, I suppose - No, we should not break existing sets
04:54<@petern:#openttd>hmm
04:54<@petern:#openttd>looks like the graphics are designed for 29 instead of 32 :/
04:54<@petern:#openttd>or
04:55<@petern:#openttd>we could add it as a new bit
04:55<@petern:#openttd>keep train and rv flags separate
04:55<@petern:#openttd>then it'll only be a problem if you mix lv5 and grvts
04:55<@petern:#openttd>i don't see a problem with that
04:56<George:#openttd>petern: Ok
04:56<George:#openttd>bit 6?
04:58<@petern:#openttd>Rubidium, does that seem reasonable?
04:58<VyperStryker:#openttd>wow i suck at starting a buisness now
05:09<@Rubidium:#openttd>sounds fine to me
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05:14<@petern:#openttd>hmm, unless it does it in ttdpatch...
05:14<@petern:#openttd>George, do you know if bit 3 affects rvs in ttdpatch?
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05:19<George:#openttd>No, I do not. I even can't test it, because both my and eGRVTS code is OTTD only
05:19<TrueBrain:#openttd>morning all
05:20<George:#openttd>afternoon :)
05:20<planetmaker:#openttd>morning TrueBrain :)
05:23<@petern:#openttd>oh, okay
05:23<janitor:#openttd>does the urban sprawl in the NA city set work in openttd?
05:26<@petern:#openttd>return (length * 28) / 8;
05:26<@petern:#openttd>28? who did that? :o
05:26<@Rubidium:#openttd>svn praise that line I'd say
05:28<@petern:#openttd>also, bah - setting mouse pointer position does not work inside virtualbox
05:28<@petern:#openttd>so right-click scrolling does not work properly :(
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05:31<@petern:#openttd>http://fuzzle.org/~petern/ottd/rv32.diff < all that's needed?
05:31<@petern:#openttd>though maybe it should be left at 28, heh
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05:37<@petern:#openttd>George: are you able to test that patch?
05:38<George:#openttd>if you provide a win32 executable - yes. But I never compile myself
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06:39<TrueBrain:#openttd>there, now can people see if they are logged in or not ... I wonder if anyone would notice that, but okay :p
06:39<@petern:#openttd>heh
06:39<@petern:#openttd>i'm not!
06:39<@petern:#openttd>are there admin accounts?
06:39<@petern:#openttd>so if someone uploads something they shouldn't've, i can remove or flag it?
06:39<TrueBrain:#openttd>just levels of authorization
06:40<@petern:#openttd>lol
06:40<@petern:#openttd>bananas.openttd.org takes me to the main site now :p
06:40<TrueBrain:#openttd>currently, there is no such option yet
06:40<TrueBrain:#openttd>(well .. modifying the MySQL data is one option :p)
06:40<TrueBrain:#openttd>petern: on login?
06:41<@petern:#openttd>no
06:41<@petern:#openttd>just the site
06:41<TrueBrain:#openttd>damn ... wtf ....
06:43<TrueBrain:#openttd>wtf is caching the page .....
06:44<TrueBrain:#openttd>same etag .. possible ...
06:44<TrueBrain:#openttd>nope ..
06:44<TrueBrain:#openttd>I disabled all his methods to cache ...
06:45<TrueBrain:#openttd>still the frontpages jump ...
06:46<@petern:#openttd>:)
06:47<TrueBrain:#openttd>now it is okay ..
06:48<TrueBrain:#openttd>I have no idea what is caching those pages ....
06:49<@petern:#openttd>hmm, Transrapid Track Set links to a license...
06:49<TrueBrain:#openttd>(I now very VERY explicit told him not to cache those pages ...)
06:49<@petern:#openttd>yeah it works now
06:49<planetmaker:#openttd>:) yep works now for me, too
06:49<TrueBrain:#openttd>petern: at least it is the license selected :p
06:50<planetmaker:#openttd>contact & privacy infor are still 404
06:53-!-VyperStryker [~glamaya02@24-155-110-155.dyn.grandenetworks.net] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )]
06:54<TrueBrain:#openttd>planetmaker: nice one :)
06:54-!-Mortal [~mortal@217.60.138.33] has quit [Remote host closed the connection]
06:54<planetmaker:#openttd>:) well, I guess I found some contact here :P
07:00<TrueBrain:#openttd>there you go planetmaker
07:01<planetmaker:#openttd>:)
07:02<planetmaker:#openttd>:) Can we have the author information also when looking into the sections themselves (not only at the latest 10 submissions)?
07:02<TrueBrain:#openttd>the 'author' doesn;t have to be one person
07:02<TrueBrain:#openttd>so not really
07:03<planetmaker:#openttd>e.g. the same view as in "BaNaNaS" for the NewGRFs, AIs,...
07:03<planetmaker:#openttd>well. Uploader then :)
07:03-!-mrfrenzy [~mrfrenzy@abydos.syntaxis.se] has left #openttd []
07:03<TrueBrain:#openttd>that will make people angry
07:03<TrueBrain:#openttd>so we can list if for the latest 10 additions
07:03<TrueBrain:#openttd>as there one person did the upload
07:03<TrueBrain:#openttd>but we can't list it for the general overviews
07:03<TrueBrain:#openttd>as there all authors should be
07:03<TrueBrain:#openttd>which is .. WIP :)
07:03<planetmaker:#openttd>IMO it adds a certain bit of information which helps to understand what it is easier...
07:03<planetmaker:#openttd>But surely you've got a point...
07:04-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer]
07:04<planetmaker:#openttd>I thought of either something like "DJNekkid et al" or like "2cc team"
07:04-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd
07:05<planetmaker:#openttd>for grfs with various authors. The latter might not be really additional info, though
07:06-!-Zahl [~Zahl@f051108139.adsl.alicedsl.de] has joined #openttd
07:07<CIA-9:#openttd>OpenTTD: peter1138 * r15149 /trunk/src/ (ai/api/ai_town.cpp town.h town_cmd.cpp town_gui.cpp): -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
07:09-!-angelo [~angelo@ppp-94-65-229-191.home.otenet.gr] has joined #openttd
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07:11<FiCE:#openttd>!playercount
07:11<planetmaker:#openttd>sometimes that command warrants a kick ;)
07:11<Yexo:#openttd>only when glx is here
07:12<FiCE:#openttd>lol
07:12<FiCE:#openttd>got the wrong channel :p
07:12<planetmaker:#openttd>Yexo: I know. I just didn't want to call names :)
07:12<TrueBrain:#openttd>@kick FiCE OTHER CHANNEL!
07:12-!-FiCE was kicked from #openttd by DorpsGek [OTHER CHANNEL!]
07:12<TrueBrain:#openttd>I can play glx for a moment :)
07:12<planetmaker:#openttd>:D
07:12<Yexo:#openttd>:)
07:12<TrueBrain:#openttd>@op Yexo
07:12-!-mode/#openttd [+o Yexo] by DorpsGek
07:13<@Yexo:#openttd>tnx TrueBrain :)
07:15<TrueBrain:#openttd>Yexo: if you register to DorpsGek, you can do it yourself :p
07:25-!-ecke [~ecke@213.195.202.130] has joined #openttd
07:27<TrueBrain:#openttd>@deop Yexo
07:27-!-mode/#openttd [-o Yexo] by DorpsGek
07:27<TrueBrain:#openttd>now do it yourself :p
07:27<Yexo:#openttd>@op
07:27-!-mode/#openttd [+o Yexo] by DorpsGek
07:27<@Yexo:#openttd>@deop
07:27-!-mode/#openttd [-o Yexo] by DorpsGek
07:27<Yexo:#openttd>works fine :)
07:27<TrueBrain:#openttd>works on all #openttd channels where DorpsGek is in ;)
07:27<Yexo:#openttd>ok
07:27<TrueBrain:#openttd>well, except wt2, but that is a completely other story :)
07:28<Yexo:#openttd>I've never even been there :p
07:28<dihedral:#openttd>hehe
07:28<TrueBrain:#openttd>neither am I ;)
07:28<dihedral:#openttd>congrats Yexo :-)
07:28<TrueBrain:#openttd>well .. maybe once to see if DorpsGek joined :p
07:28<Yexo:#openttd>thansk dihedral
07:29<dihedral:#openttd>feel the presure :-D
07:29<TrueBrain:#openttd>damn .. I bought a few things a few days ago
07:29<TrueBrain:#openttd>but one item I can't find back anywhere in my house
07:29<TrueBrain:#openttd>(something to put on bread)
07:29<TrueBrain:#openttd>I really hav eno clue what so ever where it is ...
07:30<TrueBrain:#openttd>that is going to stink ...
07:30<dihedral:#openttd>... on the bread?
07:30<TrueBrain:#openttd>I wish it was on my bread
07:30<dihedral:#openttd>fridge? freezer? left it in the shopping bag?
07:30<dihedral:#openttd>left it in the shop?
07:30<TrueBrain:#openttd>I am sure I bought it
07:30<TrueBrain:#openttd>I am pretty sure I put it in my bag
07:31<TrueBrain:#openttd>after that .. gone! :(
07:31<TrueBrain:#openttd>sad thing is, it is the second time this happens with this product :p
07:31<TrueBrain:#openttd>it seems to dislike me :)
07:31<@Rubidium:#openttd>TrueBrain: was there any deja-vu feeling around that time?
07:32<TrueBrain:#openttd>no, last time I did leave it in my bag for a few days
07:32<TrueBrain:#openttd>it began to stink :p
07:32<@petern:#openttd>@deop
07:32<@petern:#openttd>@op
07:32<@petern:#openttd>:p
07:32<dihedral:#openttd>lol
07:32<TrueBrain:#openttd>petern: you never registerd to DorpsGek :)
07:33-!-Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd
07:33<Gekz:#openttd>TrueBrain: hey u
07:33<TrueBrain:#openttd>hey me
07:34<Gekz:#openttd>TrueBrain: I was considering setting up a debian repository for nightly builds
07:34<Gekz:#openttd>would you support this?
07:34<Gekz:#openttd>I already have the scripts ready and such
07:34<TrueBrain:#openttd>nope
07:34<Gekz:#openttd>why not
07:34<TrueBrain:#openttd>Rubidium / blathijs are still fixing the .deb in the svn .. when they do that, I will publish that on a nightly base (like with Gentoo)
07:35<blathijs:#openttd>hey Gekz
07:35<Gekz:#openttd>lol hi blathijs
07:35<Gekz:#openttd>you did not reply to my query
07:35<blathijs:#openttd>Gekz: I'd like to see what you have
07:35<Gekz:#openttd>alrighty
07:35<blathijs:#openttd>No, you were away when I returned :-)
07:36<Gekz:#openttd>basically, I just have a script that unpacks the nightly build, and repacks it with the correct version
07:36<Gekz:#openttd>then a really simple script in reprepro that adds the files to their correct repos
07:36<Gekz:#openttd>that's all it took
07:36<@petern:#openttd>why do that when you can build it correctly ;)
07:36<@Rubidium:#openttd>the repository should also support the releases in a 'sane' manner
07:36<Gekz:#openttd>petern: the nightly server could build it correctly.
07:36<blathijs:#openttd>Gekz: What is the correct version then?
07:37<Gekz:#openttd>the version says 0.7~svn-1
07:37<Gekz:#openttd>it should have the revision number
07:37<Gekz:#openttd>otherwise apt wont see it as an update
07:37<TrueBrain:#openttd>Gentoo masked openttd-0.6.3 again, because the 'test' round failed
07:37<TrueBrain:#openttd>omg ..
07:37<blathijs:#openttd>Gekz: Ah, indeed
07:37<Gekz:#openttd>that's why i made this script
07:37<blathijs:#openttd>TrueBrain: test round?
07:37<Gekz:#openttd>it's faster than rebuilding it
07:37<Gekz:#openttd>what would probably be better is a ./configure scrip
07:37<worldemar:#openttd>TrueBrain: have link to failed test bugreport?
07:37<blathijs:#openttd>Gekz: In that case, we'll not use it
07:37<Gekz:#openttd>that modifies the control file
07:38<Gekz:#openttd>and changes the version on build
07:38<blathijs:#openttd>Gekz: Yeah, that's the proper solution
07:38<Gekz:#openttd>that would work much better.
07:38<@Rubidium:#openttd>it's just that gentoo requires a 'test' target in the makefile
07:38<Gekz:#openttd>this wasnt for a proper solution :P
07:38<Gekz:#openttd>this was so I could test a debian repo
07:38<Gekz:#openttd>without bleeding my eyes
07:38<Gekz:#openttd>building 10 different packages
07:38<@Rubidium:#openttd>but only when you set some 'global' flag
07:38<@Rubidium:#openttd>not sure what the test thing should do though
07:39<TrueBrain:#openttd>Rubidium: in an ebuild you can also disable the testing
07:42<Gekz:#openttd>blathijs: pm
07:43<@Rubidium:#openttd>Gekz: you know you can change/build the control file in rules? Seems like the perfect location to fix your problem
07:44<@petern:#openttd>hm
07:45<Gekz:#openttd>Rubidium: are the debs build using dpkg-buildpackage?
07:45<Gekz:#openttd>built*
07:46<TrueBrain:#openttd>I give up on Gentoo .. they are impossible (slow)
07:47<@Rubidium:#openttd>Gekz: not quite sure about that
07:47<Gekz:#openttd>then how are the rules going to be followed?
07:47<Gekz:#openttd>lol
07:48<SmatZ:#openttd>nooo TrueBrain, don't give up! :-(
07:48<blathijs:#openttd>Gekz: Probably ./debian/rules binary is called directly
07:48<TrueBrain:#openttd>SmatZ: feel free to take over
07:48<TrueBrain:#openttd>and bitchslap them for their stupidyness ...
07:48<SmatZ:#openttd>what happened, TrueBrain?
07:49<dihedral:#openttd>@fs 2554
07:49<@DorpsGek:#openttd>dihedral: http://bugs.openttd.org/task/2554
07:49<TrueBrain:#openttd>SmatZ: well .. the 'test' phase fails of OpenTTD
07:49<TrueBrain:#openttd>and now a few complain that OpenTTD is wrong
07:49<TrueBrain:#openttd>as it tries 'make check'
07:49<TrueBrain:#openttd>and that isn't known!!
07:49<TrueBrain:#openttd>(no shit ....)
07:49<SmatZ:#openttd>:-/
07:49<dihedral:#openttd>Rubidium: will give that a try
07:49<SmatZ:#openttd>it was working in the past
07:49<TrueBrain:#openttd>so OpenTTD is pushed back to [ebuild], basicly meaning: back to square one
07:50<TrueBrain:#openttd>in the meantime the 0.6.3 ebuild stuff is spread over 3 topics
07:50<TrueBrain:#openttd>SmatZ: it never worked ;) (not the TEST phase)
07:50<TrueBrain:#openttd>but normal people have that disabled :p
07:50<TrueBrain:#openttd>only insane people enable it ;)
07:50<SmatZ:#openttd>ah... :-)
07:50<TrueBrain:#openttd>either way .. I did my final attempt to make them see that it is a VERY SIMPLE THING TO DISABLE
07:50<TrueBrain:#openttd>and after that, I give up on this subject ...
07:51<TrueBrain:#openttd>3 months I am trying to get the ebuild marked stable ...
07:51<Gekz:#openttd>TrueBrain: make make check result in echo CHECK SUCCESS
07:51<TrueBrain:#openttd>Gekz: why should we do something so silly
07:51<TrueBrain:#openttd>just to comply with their rules?
07:51<SmatZ:#openttd>hehe @ Gekz :)
07:51<Gekz:#openttd>it would work
07:51<TrueBrain:#openttd>a simple change in the ebuild prevents the check from running completely
07:51<Gekz:#openttd>it's just a stub
07:51<TrueBrain:#openttd>fuck Gentoo
07:51<Gekz:#openttd>incase in the future you actually make a make check
07:52<@petern:#openttd>make check?
07:52<@petern:#openttd>is that supposed to be a standard?
07:52<TrueBrain:#openttd>I rather make love
07:53<dihedral:#openttd>Rubidium: cannot test it at the moment...
07:53*Sacro:#openttd drops trou
07:53<dihedral:#openttd>need a blocked port ;-)
07:53<@Rubidium:#openttd>petern: only in Gentoo's universe
07:53<TrueBrain:#openttd>petern: not really; but in Gentoo's ebuild you need to mark that you don't have it
07:53<@petern:#openttd>can't *they* fix *their* ebuild to not do make check? :o
07:53<TrueBrain:#openttd>somehow they 'fail' to understand such a logic and basic solution
07:53<Gekz:#openttd>TrueBrain: aspergers will do that to you
07:53<Gekz:#openttd>can do that*
07:53<TrueBrain:#openttd>Removing "test" from FEATURES in /etc/make.conf leads to a successful install.
07:53<TrueBrain:#openttd>Adding it afterwards gives a failed reinstall.
07:54<@petern:#openttd>"don't add it then"
07:54<@Rubidium:#openttd>dihedral: never mind, it doesn't work
07:54<TrueBrain:#openttd>is of oone of the bug reports...
07:54<TrueBrain:#openttd>I mean: NO SHIT!
07:54<@petern:#openttd>non-blocking connects need more work
07:54<worldemar:#openttd>TrueBrain: why users should disable global flag because of openttd?
07:54<@petern:#openttd>you need to periodicly call connect() until it returns success
07:54<TrueBrain:#openttd>worldemar: they shouldn't
07:54<TrueBrain:#openttd>but any sane Gentoo Portage Maintainer
07:55<TrueBrain:#openttd>knwos how to add that flag in seconds
07:55<TrueBrain:#openttd>how stupid can a system be, that is needs to be pushed back all the way down to the first stage
07:55<TrueBrain:#openttd>to fix such a basic and simplistic problem?
07:55<@Rubidium:#openttd>TrueBrain: sane and Gentoo in one sentence? ;)
07:55<worldemar:#openttd>Rubidium)))
07:55<@Rubidium:#openttd>-O99 anyone?
07:55<TrueBrain:#openttd>(the flag in the openttd ebuild, that is :p)
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07:56<TrueBrain:#openttd>Rubidium: well .. they are an impossible organization to get something done in ...
07:56<TrueBrain:#openttd>even more for games
07:56<TrueBrain:#openttd>average time for reply is 7 days
07:56-!-davis- [~iloveme@p5B28F481.dip.t-dialin.net] has joined #openttd
07:56<TrueBrain:#openttd>my mother replies faster to emails
07:57<worldemar:#openttd>TrueBrain: calm down) there are games which actually not even in portage just because of simple things like that
07:57<@petern:#openttd>worldemar: it's the effort :p
07:57<TrueBrain:#openttd>worldemar: after trying for 3 months, I refuse to calm down :)
07:57<@petern:#openttd>it shouldn't be so much effort...
07:57<TrueBrain:#openttd>first some morron made openttd ebuild EAPI=2
07:57<TrueBrain:#openttd>which made it take for ever before it was accepted
07:58<TrueBrain:#openttd>now something simple as 'make test' fails holds it back again?
07:58<TrueBrain:#openttd>0.6.3 is released, what, a year ago?
07:58<planetmaker:#openttd>consider it an effort for 0.7 ;)
07:58<TrueBrain:#openttd>yeah ... which will take an other year, if you ask me :)
07:58<planetmaker:#openttd>and if you care to drop by here, you'll receive cake :)
07:59<TrueBrain:#openttd>worst thing is, we published ebuilds via packages.openttd.org, which do work nicely (well, the test does fail, but I can fix that in a few secs)
07:59<TrueBrain:#openttd>just I can't get them to use our ebuilds, because it is EAPI=1
07:59*roboboy:#openttd ponders going to bed
07:59<planetmaker:#openttd>sorry for my stupid question, what's "ebuild"?
08:00<TrueBrain:#openttd>planetmaker: like .deb is for debian
08:00<TrueBrain:#openttd>.ebuild is for Gentoo
08:00<worldemar:#openttd>ebuild is comething like "port" in bsd
08:00<planetmaker:#openttd>aye. Thx.
08:00<planetmaker:#openttd>.app for Mac ;)
08:00<worldemar:#openttd>yep)
08:00<worldemar:#openttd>"installing information", but not application itself
08:01<TrueBrain:#openttd>worldemar: and it is not meant bad, it is just insane you need to try that hard to get a simple ebuild accepted in the games .... just shows the games-herd is a bit ... well ... either overworked, or stupid :)
08:01<TrueBrain:#openttd>I leave that up to you :)
08:02<roboboy:#openttd>gnight
08:02<worldemar:#openttd>TrueBrain: well... that's it)
08:02<@petern:#openttd>worldemar needs to fix his keyboard
08:02<TrueBrain:#openttd>worldemar: you are doing the ) again ;)
08:03<worldemar:#openttd>TrueBrain: this channel often makes me happy!
08:03<worldemar:#openttd>love openttd >:]
08:04<TrueBrain:#openttd>I thought it meant good night
08:04<TrueBrain:#openttd>or what was it? :p
08:05<dihedral:#openttd>planetmaker: .app for mac is a folder with a certain structure, holding an application
08:05<dihedral:#openttd>you can double click it to start a program
08:05<planetmaker:#openttd>dih: yes :)
08:05<dihedral:#openttd>ebaild rather is information on how to install the app
08:05*worldemar:#openttd dreams about double-clicking on ebuild
08:05<dihedral:#openttd>like a .pkg
08:05<planetmaker:#openttd>Well. You _can_ consider .app that, too.
08:05<planetmaker:#openttd>install instructions: "click this" ;)
08:06*goodger:#openttd plans to find out how much extra disk space would be required if debian switched to that appalling system
08:07-!-michi_cc_ is now known as michi_cc
08:08*TrueBrain:#openttd is proud to say that the ebuilds at packages.openttd.org no longer fail on FEATURES="test" compile
08:08<TrueBrain:#openttd>a oneline ..
08:08<TrueBrain:#openttd>for crying out loud
08:08*TrueBrain:#openttd shuts up about Gentoo now
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08:10<dihedral:#openttd>planetmaker: then the .app though is compared rather with emerge or aptitude
08:11<dihedral:#openttd>not though the to-be-installed package itself
08:11<planetmaker:#openttd>never used any of those :)
08:11<dihedral:#openttd>hehe
08:11<dihedral:#openttd>not even port (macports) or fink?
08:12<worldemar:#openttd>have to go to uni... back in few hours
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08:22<planetmaker:#openttd>dihedral: well... not much more than noticing that those things exist.
08:22<planetmaker:#openttd>No need for me so far.
08:27<dihedral:#openttd>hehe
08:27<dihedral:#openttd>:-)
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08:32<dihedral:#openttd>limit the console's cd command from going above the location of the openttd.cfg file ;-)
08:40-!-thefiler [~thefiler@196-209-18-238-nngy-esr-2.dynamic.isadsl.co.za] has joined #openttd
08:40<thefiler:#openttd>good day people
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08:43<thefiler007:#openttd>good day people
08:43<thefiler007:#openttd>wondering if anyone could help me
08:43<Yexo:#openttd>only if you state what your problem is
08:43<thefiler007:#openttd> is it possible to edit my train speeds, power and the amount of train that i can have. 5000 isnt enough
08:44<Yexo:#openttd>editing train speed and power can be done with a newgrf, to have more than 5000 trains you'll have to patch the source code and recompile
08:45<TrueBrain:#openttd>thefiler007: you claim you reached the vehicle limit? :)
08:46<thefiler007:#openttd>yip, to many "big trains" with to many egine's
08:47<dihedral:#openttd>5k engines?
08:47<thefiler007:#openttd>yip
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08:51<CIA-9:#openttd>OpenTTD: Yexo * r15150 /trunk/src/viewport.cpp: -Fix: Don't highlight tiles outside the visible map.
08:52<@Belugas:#openttd>good day
08:53-!-mode/#openttd [+o Yexo] by Belugas
08:53<TrueBrain:#openttd>Belugas!!!!!!!!!!11111111111111
08:53<TrueBrain:#openttd>how are you my friend?
08:54<SmatZ:#openttd>oneoneoneeleven
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08:56<@petern:#openttd>do we need to increase it to 32 bit? :p
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08:56<@Belugas:#openttd>How am i? mmm gorgeous, clean shaved, dressed, sitting at my desk..
08:56<@Belugas:#openttd>what's more?
08:57<@Belugas:#openttd>mmmh...
08:57<@Belugas:#openttd>sluuurp
08:57<@Belugas:#openttd>drinking coffee ^_^
08:57<@petern:#openttd>hello sir belugas
08:57<SmatZ:#openttd>:-)
08:57<thefiler007:#openttd>is there anyone here who's really good with newgrf who can help me
08:57<TrueBrain:#openttd>hehe :)
08:57*petern:#openttd considers banning all forum posts mentioning the R-word for Belugas' sanity
08:57<@Belugas:#openttd>hello hello hello hello hello hello hello hello hello ALL!
08:58<@Belugas:#openttd>too late,petern, i'm already INSANEE!!!!!!
08:58<SmatZ:#openttd>:-)
08:58<@petern:#openttd>:(
08:58<TrueBrain:#openttd>insanity comes with age
09:00<thefiler007:#openttd>??
09:00-!-mode/#openttd [+v michi_cc] by ChanServ
09:00<@Belugas:#openttd>then, TrueBrain, you must be as old as me ;)
09:01<TrueBrain:#openttd>Belugas: good point ...
09:01<@Belugas:#openttd>thefiler007, strangely enough, no one can help you, at this point. go figure out ;)
09:01<thefiler007:#openttd>i dont know how to program, thats the problem
09:02<TrueBrain:#openttd>we all hit the wall of insanity
09:02<TrueBrain:#openttd>problems are there to be solved
09:02*TrueBrain:#openttd points thefiler007 to amazon.com
09:03<thefiler007:#openttd>lol
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09:05<TrueBrain:#openttd>I thank you all, for everything, and wish you a very good OpenTTD :)
09:05-!-TrueBrain [truebrain@openttd.org] has left #openttd [So long and tnx for all the fish]
09:05<@Belugas:#openttd>programmation : art of telling a computer what to do. For achieving this goal, one should be able to understand and use a language that would, with the help of a translator ( see compiler), be able to tell the machine the steps required to do so
09:05<@Belugas:#openttd>see you soon, mister Brainy
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09:12<@Belugas:#openttd>George, I think i've got it finalized for the house name callback
09:12<@Belugas:#openttd>here's waht you can do:
09:13<@Belugas:#openttd>1) var 10 is set to 1 is the house is not yet completed
09:13<@Belugas:#openttd>2) if it's the case, you can do two things
09:14<@Belugas:#openttd>2a) send normal house name that will be merged in disaply with the regular "(in construction)" string
09:14<@Belugas:#openttd>2b) set bit 15 of the return value and provinde your own string.
09:14<@Belugas:#openttd>3) when the house is complete, just give your personnalized string
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09:15<George:#openttd>Belugas: What did TrueBrain mean?
09:16<@Belugas:#openttd>about me being insane? nothi g but the truth :)
09:17<George:#openttd>[17:05:11] <TrueBrain> I thank you all, for everything, and wish you a very good OpenTTD :)
09:17<@Belugas:#openttd>house name callback number is 14D, mask is of course the following one
09:17<@Belugas:#openttd>ho... that... i read that as a "good bye, i've got stuff to do in the real world, have a inice day"
09:18<planetmaker:#openttd>http://noai.openttd.org/en/tournament/ <-- that page is supposed to have ceised existing?
09:18<@Yexo:#openttd>it was more than that, now noai is in trunk, he'll come here less then lately
09:18<George:#openttd>see you tomorrow or see you someday?
09:18<@Yexo:#openttd>George: the latter
09:18<George:#openttd>:(
09:19<@Yexo:#openttd>planetmaker: try without the trailing /
09:19<planetmaker:#openttd>he :) Thx yexo.
09:19<planetmaker:#openttd>I guess I fix the wiki
09:20<@Belugas:#openttd>that's what it meant?
09:20<@Belugas:#openttd>ho boy...
09:20<@Belugas:#openttd>i should find him a new exciting project to trigger his interest to the game once more ^_^
09:21<dihedral:#openttd>hello Belugas
09:21<dihedral:#openttd>:-)
09:21<planetmaker:#openttd>:)
09:21<@Belugas:#openttd>hello mister you
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09:23<dihedral:#openttd>:-)
09:24<@Belugas:#openttd>George, i expected more reactions to my announcement than the one i've received so far from you :S
09:25<@Belugas:#openttd>i guess you don't need that callback anymore, and i should just remove the code from my repo then...
09:25<George:#openttd>Sorry, I was impressed by TrueBrain's words
09:26<@Belugas:#openttd>bah.. it's not the first time he says "good bye and you won't see me again around"
09:26*planetmaker:#openttd wishes belugas many good ideas to incise TB to continue with OpenTTD dev-ing :)
09:27<George:#openttd>Sometimes I hear such words IRL. They always make to feel bad for some reasons :(
09:28<dihedral:#openttd>planetmaker: he's after a break from OpenTTD
09:28<George:#openttd>Unfortunately, Nobody, who said so, has returned to my team :(
09:29<@Belugas:#openttd>that's the risk you have to pay when "working" on a voluntary project as this one
09:29<George:#openttd>Sorry
09:29<George:#openttd>The same risk you have on a commercial projects too :(
09:29<dihedral:#openttd>or for being a gaming clan *GRINS*
09:29<@Belugas:#openttd>honestly, ive considered many times to get away myself
09:29<dihedral:#openttd>i doubt anybody would blame you
09:30<dihedral:#openttd>it's very time consuming
09:30<dihedral:#openttd>has a bunch of 'demanding' users
09:30<planetmaker:#openttd>fair enough. I think those thoughts are natural to occur - the world out there is far bigger than imagination can hold even.
09:30<dihedral:#openttd>or who think they can be demanding
09:30<@Belugas:#openttd>not exactly true, George. If the pay is high enough, leaving a project means very good reasons
09:30<George:#openttd>No, I did not mean blaming anyone
09:30<dihedral:#openttd>and hardly a thanks in return
09:30<George:#openttd>Belugas: But it happens
09:31*petern:#openttd yawns
09:31*jerker:#openttd is sending alot of thanks in return to all developers
09:31<@petern:#openttd>s/thanks/beer/ ?
09:32<planetmaker:#openttd>sure. Just come over :)
09:32<planetmaker:#openttd>or rather drop by, I guess is the correct English wording.
09:33<@Belugas:#openttd>why do they always say that??
09:33<planetmaker:#openttd>:) hehe
09:33<@Belugas:#openttd>why can't they just ship the damn promised beer???
09:33<@petern:#openttd>indeed
09:33<@Belugas:#openttd>i'd be drunk to death already
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09:33<Aali:#openttd>speaking of being demanding; petern, since Celestar is nowhere to be found, will you review and possibly commit my merge to the cargodest branch? :P
09:34<George:#openttd>petern: You are right, back on topic. So, what do we have with CB 14D?
09:34<+glx:#openttd>Aali: how did you manage RoutingBase::ProcessOrder() and OrderList stuff ?
09:35<Aali:#openttd>I had a copy of PhilSophus' orderclass patch, remember?
09:35<@petern:#openttd>hah, the number of ifndefs required to remove gui code from dedicated servers is... not nice
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09:36<George:#openttd>Belugas: From the first view sounds very good.
09:36<Aali:#openttd>he had already adapted it to cargodest
09:38<@petern:#openttd>i want to see what can be done in cargodest to reduce the amount of data duplication
09:39<Aali:#openttd>I think that will require a major rewrite though :/
09:39<George:#openttd>And voud it be hard to add a var, that returns the number of houses in the toun with the specified ID and specified Animation state? I understand, that it would be CPU costly, but it would be required rarely
09:39<George:#openttd>would
09:40<George:#openttd>$#$#$%#^ I need a spell checker. It is so hard to make sentances and spellcheck them at the same time :/
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09:41<@Yexo:#openttd>sentances :o
09:41<George:#openttd>#$^%#^#$% SPELLCHECKER!
09:41<@petern:#openttd>language!
09:42<George:#openttd>petern: I can't change my native language :(
09:44<Eddi|zuHause:#openttd>it's really easy to enable the spell checker
09:44<Eddi|zuHause:#openttd>you right click on the input field, and check "automatic spell checker"
09:44<Eddi|zuHause:#openttd>only problem is, i have not found an easy way to switch languages...
09:44<Eddi|zuHause:#openttd>so all it ever checks is german
09:45<@Belugas:#openttd>could be George, i need to check it. It might already be there, but maybe not as just one var
09:47<George:#openttd>I suppose the map array should not be reviewed soon, so this would be the way to emulate it.
09:48<@petern:#openttd>hm
09:49<George:#openttd>I mean I see this as a way to have more than 512 houses by having several houses on one ID, by switching the view with animation and stoping it.
09:50<George:#openttd>of cause if reviewing map array is planned soon, all this tricks are not useful
09:51<@Belugas:#openttd>not soon at all... i don't think we've ever discussed even the idea of doing it from a long time
09:52<George:#openttd>I supposed this. So, let's use what we have 128 animation frames
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09:58<@petern:#openttd>£160 for a stand... :/
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10:00<@Belugas:#openttd>0 pence for your knees :)
10:00<@petern:#openttd>errr
10:00<@petern:#openttd>i'd rather not
10:00<@petern:#openttd>did you get a new octopos?
10:00<@petern:#openttd>-o+u
10:00<@Belugas:#openttd>nope :)
10:01<@Belugas:#openttd>hehehe
10:01<@petern:#openttd>balancing 25kg on my knees is not fun ;)
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10:03<@Belugas:#openttd>anyway, petern, next dive won't occur until mid february, if my ears are fine (which is still not the case)
10:03<@Belugas:#openttd>petern, i though you already had a stand
10:05<@Belugas:#openttd>George, did I gave you enough to create a test grf?
10:06<CIA-9:#openttd>OpenTTD: Yexo * r15151 /trunk/src/ (misc.cpp misc_gui.cpp terraform_cmd.cpp viewport.cpp): -Fix: tile 0 can now be highlighted as error tile
10:11*Belugas:#openttd listens to Steve Vai and is merserized
10:12<@Belugas:#openttd>how on earth can anyone play like that??... it's incredible
10:14<thefiler:#openttd>can somebody maybe help me with creating grf file...??? please
10:15<thefiler:#openttd>all i want is for a train to go faster, and have more power please
10:15<@Yexo:#openttd>thefiler: not before you try yourself and ask specific questions
10:16<thefiler:#openttd>i cant get hold of a grf editor...
10:16<thefiler:#openttd>i've looked on those site you gave me, maybe im just being a noob
10:16<@petern:#openttd>notepad
10:16<@Yexo:#openttd>I gave you all the links you need, just create an nfo in a text editor and compile it into a grf with grfcodec
10:17<@Belugas:#openttd>special note: grfcodec is a command line program, double clicking on it is useless
10:17<thefiler:#openttd>ok lets try
10:17-!-Terkhen [~Terkhen@150.214.220.185] has joined #openttd
10:17<thefiler:#openttd>what should i use then belugas
10:18<Terkhen:#openttd>good afternoon
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10:23<@Belugas:#openttd>to do what?
10:23<@Belugas:#openttd>a computer maybe?
10:23<thefiler:#openttd>creating my own grf
10:23<thefiler:#openttd>im looking to get my hands on grf creator
10:23<@Belugas:#openttd>didn't Yexo told you?
10:24<thefiler:#openttd>he did,
10:24<thefiler:#openttd>and i did look at the page
10:25<@Belugas:#openttd>then why do you ask "what should I use then" ?
10:26<@Belugas:#openttd>be precise in yur questions, my cristal ball is still at the repair shop
10:28<thefiler:#openttd>lol
10:28<thefiler:#openttd>sorry guys
10:29<@Belugas:#openttd>no, it's ok... it's just a matter of getting used to it :)
10:29<@petern:#openttd>no, no stand yet
10:29<@petern:#openttd>i somehow don't fancy a cheap x-stand
10:30<@petern:#openttd>so i get to complain about prices instead ;)
10:30<@Belugas:#openttd>so... overtime is your answer ;)
10:43<thefiler:#openttd>dammit this is hard
10:44<thefiler:#openttd>http://www.tt-forums.net/viewtopic.php?t=6326 i cant find the link to download this
10:46<@Yexo:#openttd>quote from page 4: "Sorry, I never finished GRF Creator..."
10:46<thefiler:#openttd>bitch ass
10:47<thefiler:#openttd>guest that one is out of the question
10:48<Terkhen:#openttd>thefiler: look for grfmaker
10:48<thefiler:#openttd>ya thats what im trying to know, thanks dude
10:49<thefiler:#openttd>im a bloody noob with this stuf
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10:53<Aali:#openttd>petern: are you working on/planning such an implementation of cargodest? (with less data duplication)
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10:54<@petern:#openttd>no, i'm fixing some website for a customer
10:54<@petern:#openttd>Belugas, and meh, £70 for a set of pedals...
10:55<Aali:#openttd>right
10:55<Aali:#openttd>do you have any idea of how this could be done without completely ruining performance?
10:56<@petern:#openttd>nope
10:56<Aali:#openttd>I mean, keeping the routing network consistent with reality is a bitch, but you can't rebuild the entire thing every time you want to generate a cargo packet
10:57<@Belugas:#openttd>[10:57] <Aali> I mean, keeping the routing network consistent with reality is a bitch <-- toum te doum :D
10:57<@Belugas:#openttd>how I love that
10:57<@Belugas:#openttd>DON"T!!!!
10:57<@Belugas:#openttd>FUCK REALISM!
10:57<Aali:#openttd>err
10:57<@petern:#openttd>wrong reality :p
10:57<Aali:#openttd>indeed
10:58<Aali:#openttd>I meant the in-game reality
10:58<@petern:#openttd>no
10:58<Aali:#openttd>your vehicles orders, what they're actually carrying
10:58<@petern:#openttd>you meant keeping the data synchronised
10:58<Aali:#openttd>that reality :P
10:58<@petern:#openttd>not "reality"
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10:59<@petern:#openttd>was the 'two equal paths' problem fixed?
10:59<thefiler:#openttd>:(
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11:00<Aali:#openttd>two equal paths problem?
11:01<@petern:#openttd>no 'load balancing'
11:01<@petern:#openttd>or even similar paths
11:01<@petern:#openttd>or congestion...
11:02<Aali:#openttd>no, that hasn't been "fixed"
11:04<Aali:#openttd>basically, a packets destination depends on how much cargo the recieving station has transferred the last month and how far away from the source it is (and this isn't even a factor in the current version due to a bug)
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11:06<Aali:#openttd>and while it's easy to modify the algorithm in itself, getting it "right" so that everyone is happy will certainly not be easy :P
11:06*Rubidium:#openttd wonders why a blocking connect has become an issue right now
11:06<@Rubidium:#openttd>as the lobby and server joins use the same blocking connects
11:11<@petern:#openttd>he's just being awkward :)
11:11<SpComb:#openttd>if all the clients connect to the content server, and the content server is slow, all clients will notice it
11:13<SpComb:#openttd>heh, OTTocolypse
11:16<@petern:#openttd>same with the server list :p
11:17<@Rubidium:#openttd>the server list is fire'n'forget UDP
11:17<@Rubidium:#openttd>wouldn't know how that would block
11:17<SpComb:#openttd>indeed, the UI won't freeze with the server list
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11:18<SpComb:#openttd>worst-case scenario the connect() might block for minutes
11:18<SpComb:#openttd>(including DNS resolution etc)
11:18<SpComb:#openttd>the blocking DNS also doesn't apply to lobby/game connects, since those are raw IP addresses
11:18<@petern:#openttd>goodger! they're translating rigs of rods! to latin!
11:19<@Rubidium:#openttd>hmm, you mean that gethostname is a blocking thing too?
11:19<@petern:#openttd>yes it is
11:19<@petern:#openttd>how could it not be? :)
11:22<SpComb:#openttd>and there's no general-purpose solution for non-blocking DNS lookups either
11:22<@petern:#openttd>threads or forking
11:22<@petern:#openttd>hey, we can make ottd use threads!
11:24<@petern:#openttd>bah, stupid stand, it has cross-members where legs should be :/
11:24<SpComb:#openttd>does OpenTTD already have cross-platform threads?
11:24<@Rubidium:#openttd>SpComb: only for the platforms that support them
11:25<@Rubidium:#openttd>them == threads
11:25<@petern:#openttd>gethostbyname is not threadsafe either
11:25<@petern:#openttd>at least, i assume it isn't
11:25<@petern:#openttd>because there's a gethostbyname_r
11:25<dihedral:#openttd>well, the dns lookup was clearly not the issue i was facing at that time
11:25<SpComb:#openttd>you'd probably only need one gethostbyname thread
11:26<dihedral:#openttd>hostnames resolved fine, however ports were/are blocked
11:26<@petern:#openttd>in your case
11:26<SpComb:#openttd>dihedral: blackholed?
11:26<@petern:#openttd>what about off-line users?
11:26<@petern:#openttd>(shocking thought)
11:26<dihedral:#openttd>if the computer itself has not connectivity, you get the error message right awaz
11:26<dihedral:#openttd>*away
11:27<@petern:#openttd>not necessarily
11:27<@petern:#openttd>if my router is up but the adsl is down, it'll hang...
11:27<+tokai:#openttd>OpenTTD was crashing once when there was no TCP/IP at all (dunno if it's still the case:)
11:27<SpComb:#openttd>if the TCP connect traffic gets routed by blackholed, you'll have a long timeout
11:27<dihedral:#openttd>yep
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11:29<@petern:#openttd>http://svn.irssi.org/cgi-bin/viewvc.cgi/irssi/trunk/src/core/net-nonblock.h?root=irssi&r1=230&r2=962&pathrev=4864
11:29<@petern:#openttd>^ steal it ;)
11:29<@petern:#openttd>not the diff, mind you
11:30<@petern:#openttd>http://svn.irssi.org/cgi-bin/viewvc.cgi/irssi/trunk/src/core/net-nonblock.c?view=markup&root=irssi
11:30<@petern:#openttd>better
11:30<@petern:#openttd>(scary, though)
11:30<dihedral:#openttd>hehe
11:30<SpComb:#openttd>the biggest issue as always is the cross-platformness
11:31<@petern:#openttd>SpComb, not really. if the platform does not support it, it can just block
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11:31<@Rubidium:#openttd>so technically it's just making it threaded with a callback
11:32<@petern:#openttd>yeah
11:32<@petern:#openttd>g_io_channel... we don't use glib, so... :o
11:32<@petern:#openttd>oh god still an hour to go :/
11:33<@petern:#openttd>nonblocking connects don't need threads though
11:33<SpComb:#openttd>connect() lets you use O_NONBLOCK, indeed
11:34<@petern:#openttd>still needs a timer and callback (or hardcoded, i suppose) mechanism
11:34<@Rubidium:#openttd>true, but... if you've booted the thread for the gethost you can use it for the connect too
11:34<@petern:#openttd>yeah that's true
11:34<SpComb:#openttd>if you want nonblocking connects for the game servers, it's better to not use threads there
11:34<@Rubidium:#openttd>why?
11:35<George:#openttd>Belugas: I assumed, that it uses D0XX strings, bit 3 in property 1D. Test file is ready. http://george.zernebok.net/temp/-/test3w.grf Unfortunatly, I could not test it, so, it may contain errors. It should select a view and name according mod year of build mod 4
11:36<@petern:#openttd>one day D000 - D3FF may not be enough :)
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11:38<@Belugas:#openttd>thanks George :)
11:38<@Belugas:#openttd>petern, of course, OpenTTD does not care about that, really :)
11:38<@petern:#openttd>just add more? heh
11:38<George:#openttd>Belugas: Let me know if any change is required
11:39<@Rubidium:#openttd>32 bits stringids! ;)
11:39<SpComb:#openttd>glib also has a getaddrinfo_a, but that's probably not very interesting, it's just a getaddrinfo threadpool
11:43<Eddi|zuHause:#openttd>hm... google calculator cannot transform Mp in kN
11:44<@petern:#openttd>you know
11:44<@petern:#openttd>it must suck to be that person who broke 2 legs on that plane...
11:46<Eddi|zuHause:#openttd>limitation disturbs me very strings, goes it throw out limitation?
11:46-!-wgrant [~wgrant@c122-108-27-22.eburwd9.vic.optusnet.com.au] has joined #openttd
11:46<@petern:#openttd>lol
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11:50<@Belugas:#openttd>ok George :)
11:50<@Belugas:#openttd>Rubidium : sounds like a nice idea :)
11:50<@Belugas:#openttd>just...
11:51<@Belugas:#openttd>32 bits callback results!
11:51<@Rubidium:#openttd>what? 32768 return values per NewGRF isn't enough?
11:53<@Belugas:#openttd>now it is, of course
11:53<@petern:#openttd>no
11:53<@Belugas:#openttd>as 640k was enough for weveryone :D
11:53*SpComb:#openttd searches the forums for BEST_POST_EVER
11:55<SpComb:#openttd>and then we conclude that the forums search sucks
11:55<@Belugas:#openttd>who has hidden the grf textids entry on wiki??
11:55<SpComb:#openttd>searching for "BEST_POST_EVER" just searches for "best"
11:55<@petern:#openttd>not me!
11:56<@petern:#openttd>TextIDs page?
11:56<@Belugas:#openttd>http://wiki.ttdpatch.net/tiki-index.php?page=TextIDs
11:56<@Belugas:#openttd>got it
11:56<@Belugas:#openttd>forgot that it was hidden in action 04 :)
11:57<@petern:#openttd>it's in the 'additional references' section on the main nfo page
12:00<frosch123:#openttd>an activation flag for the name callback? why don't you just let the callback fail, i.e. it is not like that it is called every tick :)
12:01<frosch123:#openttd>or did I got that wrong?
12:03<dihedral:#openttd>if i run ../openttd.svn/bin/openttd -c openttd.cfg
12:03<dihedral:#openttd>the cfg file is created in ../openttd.svn/bin/ and not in .
12:06<SpComb:#openttd>that's rather annoying indeed
12:07<SpComb:#openttd>but it's always been that way :(
12:07<SpComb:#openttd>`./bin/openttd -c bin/openttd.cfg` (e.g. with tab completion) writes it out to bin/bin/openttd.cfg
12:14<dihedral:#openttd>yes
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12:14<dihedral:#openttd>which is not correct relpath handling, is it?
12:16<@Belugas:#openttd>what do you mean, frosch123?
12:16<@Belugas:#openttd>you mean prop 1D, bit 3?
12:16<frosch123:#openttd>well, it was george who said that, so I have no idea what you designed :)
12:17<frosch123:#openttd>but generally I don't think that you need to activate that callback explicitly
12:17<@Belugas:#openttd>that -> http://devs.openttd.org/~belugas/patches/house_name_callback-2.patch
12:17<frosch123:#openttd>or would that change more?
12:17<frosch123:#openttd>e.g. resize the window or whatever?
12:17<@Belugas:#openttd>no, it would not indeed
12:17<@Belugas:#openttd>resize the window... that's interesting
12:17<@petern:#openttd>quite
12:18<@Belugas:#openttd>i wonder if i cold do that...
12:18<@petern:#openttd>you don't need CBM_HOUSE_CUSTOM_NAME, really?
12:18<frosch123:#openttd>isn't land-info-window self-resizing anyway?
12:18<frosch123:#openttd>smatz should know
12:19<@Belugas:#openttd>well.. accroding to frosch123 and petern, it seems that indeed CMB_hous is too much
12:19<@Belugas:#openttd>easy to remove :)
12:19<frosch123:#openttd>is var40 accessible?
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12:20<@petern:#openttd>should be, there is a tile involved
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12:21<@petern:#openttd>i would not bother with the customized incomplete text
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12:21<@petern:#openttd>if it's not complete, just show under construction like normal
12:21<frosch123:#openttd>in that case you would also not need the callback info :) though it might be comfortable
12:22<@petern:#openttd>i'm thinking about kiss ;)
12:22<@Belugas:#openttd>thing is, someone could eventually be able to specify which phase of construction the house is in
12:23<@Belugas:#openttd>yeah, it gets a bit complicated, i agree
12:23<@petern:#openttd>do people really use the tile description feature that much?
12:23<@Belugas:#openttd>for a house, maybe not
12:23<frosch123:#openttd>petern: I recommended that feature two times in the last two days :)
12:23<@Belugas:#openttd>hum?
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12:24<frosch123:#openttd>there were two guys who could not figure out, to which grf an industry belonged to :) (shown in the tile-info-window)
12:26<@petern:#openttd>heh
12:29*frosch123:#openttd wonders when smatz will release his squirrel-grf
12:31<@petern:#openttd>heh
12:33<@Belugas:#openttd>ok... so no CBM_ required, cut out the personnalized incompletion
12:33<@Belugas:#openttd>leave with just a name callback, simply
12:34<@Belugas:#openttd>no prob sirs
12:34<frosch123:#openttd>and two free callback-info registers for future expansion :)
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12:36<eax-:#openttd>What's the best way to increase the size of a city?
12:36<frosch123:#openttd>build 5 busstations and service them as continuously as possible
12:37<frosch123:#openttd>and fund buildings
12:37<eax-:#openttd>Okay, thanks a bunch :)
12:38<eax-:#openttd>Also, how come my that in my "Detailed Performance Rating" the "Cargo" part sometimes goes down to like 5-8/10?
12:39<frosch123:#openttd>maybe in the observed timeperiod no vehicle with that cargo arrived
12:39<eax-:#openttd>Ohh okay, thanks :)
12:40<eax-:#openttd>But the "8" is all cargotypes available right?
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12:40<frosch123:#openttd>when you use ecs you will have 32 cargo types :p
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12:40<eax-:#openttd>ecs??
12:41<Aali:#openttd>actually, the latest version of ECS doesn't use up all 32 slots
12:41<eax-:#openttd>But what is ECS? O_o
12:42<@Belugas:#openttd>Extended Cargo Scheme
12:42<@Belugas:#openttd>i thing
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12:42<@Belugas:#openttd>k
12:42<George:#openttd>Aali: ECS does. ECS vectors do not, but the plan is done for all 32 cargoes http://www.george.zernebok.net/newgrf/newcargos/img/Cargo%20vectors%2017b.png
12:42<@Belugas:#openttd>mmh... home made chili popcorn :)
12:42<@Belugas:#openttd>delicious
12:42<eax-:#openttd>Belugas: Thanks :)
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12:46<Aali:#openttd>s/ECS/ECS vectors/
12:46<Aali:#openttd>George: happy now? :P
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13:05<@petern:#openttd>wibble
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13:10<nicfer:#openttd>one question, will on a future the openttd client search for updates automatically? (stable releases should search for stables and nightlies for nightlies)
13:10<Aali:#openttd>lets hope not
13:13<@Belugas:#openttd>very very very unlikely, due to the nature of the system
13:13<@Belugas:#openttd>it would be possible only if the system is split in multiple entities, librairies or stuff like that
13:14<@Belugas:#openttd>only the entities could be updated, nothte whole
13:14<@Belugas:#openttd>but... there is always programs who are looking up the latest versions and upgrade it for yoyu
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13:18*petern:#openttd wonders when opengfx will become usable
13:18<@Belugas:#openttd>when it will be less darkish, maybe ;)
13:18<@petern:#openttd>yeah, especially the plain black sprites that haven't been drawn...
13:19<@petern:#openttd>the scrollbar doesn't work properly
13:19<@petern:#openttd>i have to resize the window to make it register the number of items in the list
13:27<@petern:#openttd>oh look, a mortgage statement
13:29<@Belugas:#openttd>ho... interests are getting lower?
13:29-!-TinoM [~Tino@i59F5FA5D.versanet.de] has joined #openttd
13:29<@petern:#openttd>hahaha
13:29<@petern:#openttd>not really
13:29*petern:#openttd paid £15179.16 last year
13:30<Sionide:#openttd>ouch
13:30<Sionide:#openttd>that's more than i make in a year
13:31*Belugas:#openttd congrats petern :) one down, 15 more to go :)
13:31<@Belugas:#openttd>well.. let'
13:31<@Belugas:#openttd>s
13:31<@Belugas:#openttd>dream :)
13:31<@petern:#openttd>22
13:32<@Belugas:#openttd>when i bough my house, it was initially set for 20, and with the different rates we had along the way, it settled for 17 years
13:32<@Belugas:#openttd>or 16...
13:32<@Belugas:#openttd>not too sure...
13:32<@Belugas:#openttd>time flies
13:32<@petern:#openttd>yeah
13:32<@Belugas:#openttd>anyway... there's hope!
13:32<@petern:#openttd>this should drop to under 15 with the overpayments
13:34<goodger:#openttd>petern: bloody waste of time
13:35<@Belugas:#openttd>i hope for you, petern
13:35<@Belugas:#openttd>the sooner, the better
13:36<@Belugas:#openttd>note that i would not be able to really appreciate the end of it, since i'll have to pay for private school for kiddo
13:36<@Belugas:#openttd>yeah...
13:36<@Belugas:#openttd>not as expensive as ahouse, agreed.. but still :(
13:36<@Belugas:#openttd>pay pay pay!
13:36<@Belugas:#openttd>the endless curse
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13:40<Wolf01:#openttd>hello
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13:48<CIA-9:#openttd>OpenTTD: translators * r15152 /trunk/src/lang/ (14 files): (log message trimmed)
13:48<CIA-9:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-01-19 18:47:48
13:48<CIA-9:#openttd>OpenTTD: arabic_egypt - 30 fixed by khaloofah (30)
13:48<CIA-9:#openttd>OpenTTD: czech - 1 fixed by Hadez (1)
13:48<CIA-9:#openttd>OpenTTD: dutch - 22 fixed by Excel20 (4), habell (18)
13:48<CIA-9:#openttd>OpenTTD: finnish - 1 fixed by UltimateSephiroth (1)
13:48<CIA-9:#openttd>OpenTTD: french - 1 fixed by glx (1)
13:52<nicfer:#openttd>there's a small trouble in the spanish translation on nightly r15141
13:53<nicfer:#openttd>'Check online content' is still on english
13:53<nicfer:#openttd>it should be: 'Comprobar contenido en línea'
13:54<@Yexo:#openttd>nicfer: either give the translator some more time or apply to become a translater for spanish yourself
13:55<+glx:#openttd>I'd say wait for next nighly
13:56<+glx:#openttd>(about 30 minutes)
13:56<+glx:#openttd>+3713STR_CONTENT_INTRO_BUTTON········································:{BLACK}Comprobar·contenido·online
13:57<+glx:#openttd>that's the translation you'll see
13:57<nicfer:#openttd>online can be translated into 'en linea'...
13:58*worldemar:#openttd now here again
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13:58<worldemar:#openttd>nicfer: sure it is not "on line"?
13:59<nicfer:#openttd>here it's used 'en línea' in reference to 'online'
14:00<nicfer:#openttd>however it could be because of my variety of spanish
14:01<Wolf01:#openttd>http://www.brothers-brick.com/2009/01/19/a-train-contest-no-less/ anyone interested?
14:02<Sionide:#openttd>does it have to be life size? :P
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14:03<worldemar:#openttd>yes, will they me 1:1 scaled?
14:03<worldemar:#openttd>me=be
14:04<eax-:#openttd>Hihi named my biggest town The Nexus ^^
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14:07<@Belugas:#openttd>nicfer, it reminds me a question we argued about recently: how would you say "English Only" in spanish?
14:08<@Belugas:#openttd>Solo En Ingles? Ingles solamente?
14:08<@Belugas:#openttd>yo no se
14:12<@petern:#openttd>goodger, what, mortgage or latin?
14:12<goodger:#openttd>latin
14:13<@petern:#openttd>ah
14:13<@petern:#openttd>yes
14:13-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO]
14:13<@petern:#openttd>i totally agree with that :)
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14:19<goodger:#openttd>mortgages also to a reduced extent but I lack context
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14:45<ashaw:#openttd>How does one turn off realistic acceleration in the NEW UI
14:47<@Belugas:#openttd>same way
14:47<@Yexo:#openttd>under vehicles->trains
14:47<@petern:#openttd>you can't
14:48<@petern:#openttd>cos there's no such thing! ;)
14:48<frosch123:#openttd>:)
14:48<@petern:#openttd>that thread seems to have died
14:48<@Belugas:#openttd>not CURRENTLY ;)
14:49<frosch123:#openttd>though there was a related one in TTDP section about editing TTDP texts
14:49<@petern:#openttd>yeah i saw that
14:50<frosch123:#openttd>experimental grf coding :)
14:50<@petern:#openttd>hmm?
14:50<frosch123:#openttd>mess around until it works and complain when it fails later because some sanity checking was added :)
14:50<@petern:#openttd>iah
14:51<@petern:#openttd>what in particular? :p
14:52<frosch123:#openttd>everywhere, didn't your grfid detection fail for some reason :)
14:52<@petern:#openttd>it didn't fail! it just followed the spec...
14:53<frosch123:#openttd>though wrt. the first mentioned author I remember a discussion why the V140 expires so early in OTTD that the red livery becomes hardly available
14:54-!-Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd
14:54<frosch123:#openttd>(following the grfspecs it would show up for more than one month in one of five games)
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14:55<@petern:#openttd>isn't that something to do with extended vehicle life, which isn't part of the specs?
14:57*petern:#openttd ponders enforcing the 'sprite' number limit in openttd :p
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14:58<@petern:#openttd>woah
14:58<@petern:#openttd>freetype gets selected automatically now? :o
14:58<@Yexo:#openttd>only if some of of the characters needed for your language is missing
14:59<@petern:#openttd>heh, loads of compile errors in grfcodec :/
15:01<frosch123:#openttd>use the os of the maintainer :)
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15:16<frosch123:#openttd>hmm, is fs#1265 only an issue about keyboard layouts
15:17<dihedral:#openttd>@fs 1265
15:17<@DorpsGek:#openttd>dihedral: http://bugs.openttd.org/task/1265
15:17<frosch123:#openttd>you need dorpsgek for that?
15:18<dihedral:#openttd>no
15:18<dihedral:#openttd>i am just lazy
15:18<dihedral:#openttd>sometimes
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15:20<SmatZ:#openttd>[21:20:02] <frosch123> [18:18:20] isn't land-info-window self-resizing anyway? <== it is
15:20<frosch123:#openttd>:)
15:20<dihedral:#openttd>is there a console command to download content?
15:20<dihedral:#openttd>i.e. for dedicated servers?
15:21<@petern:#openttd>hmm
15:22*petern:#openttd wonders if this is a bit of a nasty way of getting the correct sprite number into openttd[dw].grf
15:23<@petern:#openttd>http://fuzzle.org/~petern/ottd/numsprites.diff
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15:23<@petern:#openttd>dihedral: not that i'm aware of
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15:25<@Belugas:#openttd>i wonder if it's usefull to have such a command...
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15:26<@petern:#openttd>i think so
15:30<dihedral:#openttd>i think it would, because else you have real difficulty like me right now trying to get an ai running
15:30<dihedral:#openttd>you cannot download from content.openttd.org directly
15:30<dihedral:#openttd>and possibly you have dependencies that need watching out for
15:30<@Belugas:#openttd>you've got gui running?
15:31<dihedral:#openttd>of course not
15:31<@petern:#openttd>not on servers
15:31-!-rtypo2 [~tux@pc54.clicknet.iasi.rdsnet.ro] has quit [Quit: Leaving]
15:31<dihedral:#openttd>oh - i have a console command to change a clients nick also :-P
15:31<dihedral:#openttd>useful for all those 'Players' :-D
15:31<@Yexo:#openttd>dihedral: didn't that one already exist?
15:31<dihedral:#openttd>nono - the server admin can change any clients nick
15:32<dihedral:#openttd>only the command needs implementing, everything else is already handled
15:32<@Belugas:#openttd>of course... i shold have though of that before asking :S
15:33<Prof_Frink:#openttd>petern: Like you said. `bananas install wrightai`.
15:33<@petern:#openttd>exactly!
15:33*petern:#openttd ponders coding it
15:33<Prof_Frink:#openttd>petern! newcodingits!
15:33<@petern:#openttd>i fear it is tightly coupled to the gui, however
15:33<@petern:#openttd>i've not looked though :p
15:34<@Rubidium:#openttd>well... wrightai isn't quite a search key for the system
15:36<Aali:#openttd>so you'll need "list_bananas ai"? :)
15:36<@Rubidium:#openttd>but technically it would be possible to dump the id and all information to the console so you can then type some ids
15:36<dihedral:#openttd>petern, also bananas list [<type>] ;-)
15:36<Prof_Frink:#openttd>Aali: No, "bananas search --type ai wright"
15:36<dihedral:#openttd>bananas list [<type>] [<pattern>]
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15:37<@petern:#openttd>hmm, yeah
15:37<Prof_Frink:#openttd>I noticed stuff has tags, so have --tag too.
15:37<@petern:#openttd>ClientNetworkContentSocketHandler *connection; ///< Our connection with the content server
15:37<@petern:#openttd>is part of the content window
15:38<dihedral:#openttd>outch
15:38<@Rubidium:#openttd>well... you can call NetworkContent_Connect multiple times
15:38<@Rubidium:#openttd>and it'll use the same socket
15:38*petern:#openttd ponders
15:39<@Rubidium:#openttd>as you can see both the download and the list window have the connection variable, but only one connection exists
15:40<@petern:#openttd>yeah
15:40<@petern:#openttd>but all the dependency checking is in the gui
15:40<Prof_Frink:#openttd>petern! newcompleterewrite?
15:41<@petern:#openttd>dihedral, you'll have to wait for someone else to code it i'm afraid
15:41<@petern:#openttd>i don't fancy touching this
15:41<dihedral:#openttd>ok
15:41<dihedral:#openttd>:-)
15:41<@petern:#openttd>(which also means i'm waiting on them too :p)
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15:44<@Belugas:#openttd>gaa.... i've been wearing by bluetooth headphones since this morning... so whenever i needed to skip a song, i was able to do so from my rught ear. I've swtich to my regule headset, and... there's nothing happening, no matter how hard i press the set
15:44<@Belugas:#openttd>grrrr
15:45<+glx:#openttd>:)
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15:46<@petern:#openttd>hehe
15:51<@petern:#openttd>who decided that downloading stuff should be a gui function? :o
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15:52<Noldo:#openttd>WWhat?
15:53<@Yexo:#openttd>the one who wrote that code obviously
15:53<Forked:#openttd>no. It's the one that requested (or demanded) the feature.
15:54<@Rubidium:#openttd>the downloading stuff isn't a GUI function
15:54<Forked:#openttd>oh, I wasn't paying attention to the start of the conversation. sorry :)
15:54<@Rubidium:#openttd>okay, it's only available via the gui, but the effective downloading code is not in the GUI code
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15:58<dihedral:#openttd>@seen Brianetta
15:58<@DorpsGek:#openttd>dihedral: Brianetta was last seen in #openttd 4 days, 22 hours, 43 minutes, and 8 seconds ago: <Brianetta> RIp #6
15:58<edeca:#openttd>Belugas: Are bluetooth headphones any good? :\
15:58<Brianetta:#openttd>#6 is dead )-:
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16:03<dihedral:#openttd>he's here :-)
16:03<dihedral:#openttd>Brianetta, i have a wee question for you
16:03<Brianetta:#openttd>He;s dead
16:03<Brianetta:#openttd>not here
16:03<dihedral:#openttd>why did you chose to use exec tclsh $0 $@ instead of #!/usr/bin/tclsh ?
16:04<Brianetta:#openttd>because tclsh might not be in /usr/bin
16:04<Brianetta:#openttd>the script's #! line runs /bin/sh
16:04<Brianetta:#openttd>which *always* exists on a POSIX system
16:04-!-Lakie [~Lakie@91.84.251.149] has joined #openttd
16:05<Brianetta:#openttd>man tclsh
16:05<Brianetta:#openttd>that tells you all
16:05<Brianetta:#openttd>if you don't have man:
16:05<Brianetta:#openttd>http://www.mkssoftware.com/docs/man1/tclsh.1.asp
16:06*edeca:#openttd loves /usr/bin/env
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16:09<dihedral:#openttd>thank you Brianetta
16:10<Brianetta:#openttd>np
16:12<CIA-9:#openttd>OpenTTD: rubidium * r15153 /trunk/src/network/network_content_gui.cpp: -Fix (r15126): the scrollbar's "count" wasn't always correctly set
16:12<@Belugas:#openttd>edeca, yes, they are very good
16:12<@Belugas:#openttd>i have them for like at least a year
16:12<@Belugas:#openttd>no issue at all with them
16:13<CIA-9:#openttd>OpenTTD: rubidium * r15154 /trunk/src/network/network_content_gui.cpp: -Fix [FS#2555] (r15126): wrong tooltip for the matrix
16:13<edeca:#openttd>Belugas: I heard the quality wasn't as good. But wireless headphones would be so cool
16:14<Aali:#openttd>new tooltip reads: take the blue pill you moron!
16:14<@Belugas:#openttd>edeca, i'd say make your mind yourself. do not care about what the others are saying
16:14<@Belugas:#openttd>i tried, i liked and i keep on using them
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16:15<edeca:#openttd>Belugas: I'm only a millionaire in openttd, not real life ;)
16:15<@Rubidium:#openttd>edeca: then you should invest in Zimbabwe ;)
16:16<@Rubidium:#openttd>and you're guaranteed to be millionaire
16:16-!-Jezral [~projectjj@62.199.115.53] has joined #openttd
16:16<edeca:#openttd>Does openttd have a string for that? "your currency is now worthless, bankers now dealing in cows"
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16:19*Belugas:#openttd is not a millionaire in real life either
16:21<@Belugas:#openttd>and yes, wireless is very very very cool
16:21<dihedral:#openttd>ost mark :-D
16:21<@Belugas:#openttd>sitting on a bus, you don't have those wires always in the way,
16:21<edeca:#openttd>Sitting on a bus in London all you can hear is the music from everybody else around you ;)
16:21<@Belugas:#openttd>you can run two floors down, the sound does not fail,
16:21<@Belugas:#openttd>etc etc
16:22<Prof_Frink:#openttd>Belugas: That's what speakers turned up to 11 are for.
16:22<@Belugas:#openttd>edeca, that is not music, it's anarchic sounds
16:22<edeca:#openttd>Prof_Frink: 11? My speakers are loud on -15 ;)
16:22<@Belugas:#openttd>Prof_Frink, you do not have a kid nor a wife, i'd say :)
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16:23<@Rubidium:#openttd>Belugas: 1 CAD is worth roughly 15 million ZWD (at this moment)
16:23<Prof_Frink:#openttd>Rubidium: How about now?
16:24-!-divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Remote host closed the connection]
16:24<@Rubidium:#openttd>15 million and quite a bit ;)
16:24<valhalla1w:#openttd>and one cat?
16:24<@Belugas:#openttd>i'm a ZWD multi millionaire!
16:24-!-valhalla1w is now known as valhallasw
16:24<@Rubidium:#openttd>Belugas: just for "fun" last friday is was roughly 12.5 million ZWD and last wednesday roughly 10 million ZWD
16:25<Prof_Frink:#openttd>ZWD - For when you want to replace your monopoly money on the cheap.
16:28<@Rubidium:#openttd>I guess going to the bank getting a few million in small notes and then going to the paper recycler is a profitable business
16:29-!-curosurf [~xcvxcv@wonea.demon.co.uk] has joined #openttd
16:29<edeca:#openttd>The notes are on ebay for stupid amounts, at least ones with low serial numbers
16:30<Prof_Frink:#openttd>Nah, get it in coins and build a fortress
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16:46<@Belugas:#openttd>o_O
16:46<@Belugas:#openttd>one of my colleages : "There is definitively more apps for mac than for Linux"
16:46<@Belugas:#openttd>yeah... whatever
16:47-!-rtypo [~tux@pc54.clicknet.iasi.rdsnet.ro] has quit [Quit: Leaving]
16:52<Rexxars:#openttd>el oh el
16:59<@Rubidium:#openttd>Belugas: you've misquoted him; it should've been: "There is definitively more .apps for mac than for Linux"
16:59<@Belugas:#openttd>:)
17:00<Eddi|zuHause:#openttd>i have ~/.kde/share/apps, if that counts...
17:00<@Rubidium:#openttd>that isn't a .app
17:02<CIA-9:#openttd>OpenTTD: rubidium * r15155 /trunk/src/network/ (network.cpp network_func.h): -Codechange: remove unused return value
17:02<@Belugas:#openttd>i have one app that is called wife who is not awaiting
17:02<Wolf01:#openttd>'night
17:02<@Belugas:#openttd>so bye bye :)
17:02-!-Wolf01 [~wolf01@host254-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
17:03<@Rubidium:#openttd>petern/SpComb: should gethostbyname(inet_ntoa(ip)) be seen as blocking?
17:05-!-Tim-itry [~Tim@p5B37E74B.dip.t-dialin.net] has quit [Read error: Connection reset by peer]
17:05<@petern:#openttd>yes, dns can take time
17:05<@Rubidium:#openttd>does that really go via DNS?
17:06<@petern:#openttd>...
17:06<@petern:#openttd>hmm
17:06<@petern:#openttd>oic
17:06<@petern:#openttd>well
17:06<@petern:#openttd>probably not
17:06-!-tom0004 [~Tom@92.5.56.133] has quit [Quit: http://www.chogie.eu]
17:06<@petern:#openttd>it would be handled specially as dns wouldn't understand the request
17:07<@petern:#openttd>I AMMMMMMMMMMMMM
17:07<@petern:#openttd>an innocent MAAAAAAN
17:08<Prof_Frink:#openttd>Look at me. I'm alive.
17:14-!-sigmund [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd
17:15<@petern:#openttd>are you?
17:15-!-sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds]
17:16<Prof_Frink:#openttd>The guy in the song was.
17:16<Prof_Frink:#openttd>He said so.
17:16<Prof_Frink:#openttd>But he may have been lying.
17:16<@petern:#openttd>possibly
17:16<@petern:#openttd>hmm, this usb passthrough is no good :/
17:17<@petern:#openttd>oh, it worked after a reboot :D
17:19<@petern:#openttd>ah ha, no jackd overruns
17:19<@petern:#openttd>only problem is that it's an emulated soundcard... might not work well
17:20<@petern:#openttd>bah, too much latency :(
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17:25<Willem:#openttd>Excuse me, can I talk to a wiki editor about the junctions page in the openttd wiki?
17:25<@Yexo:#openttd>there is no "wiki editor" per se
17:26<@Yexo:#openttd>everyone can edit the wiki, it's a wiki after all :)
17:26<Willem:#openttd>Well, someone who is experienced (I'm not in the least bit) :)
17:26<@Yexo:#openttd>just ask what you want to ask here
17:27<Willem:#openttd>I've thought up a new junction based on the ultimate 3 way, only, this is a 4-way thought it would be a nice contribution
17:27<Progman:#openttd>then add it
17:27<CIA-9:#openttd>OpenTTD: rubidium * r15156 /trunk/src/video/allegro_v.cpp: -Fix: add scrollwheel support to allegro
17:28<Willem:#openttd>Well, every junction has a few pros and cons an I'd like someone other than myself to fill those in.
17:28<@Yexo:#openttd>do you have a screenshot of your junction online?
17:29<Willem:#openttd>Yup, http://www.willemkampen.nl/4way.JPG
17:29<@Yexo:#openttd>and the pros and cons of several junctions are messed up anyway
17:29<Willem:#openttd>Don't know if it exists allready, but I thought it up and couldn't find it anywhere in the wiki
17:29<Eddi|zuHause:#openttd>well, create a page with your junction and open a discussion page. then let people review it, and if you are content, add it to the junctions list
17:29<@Rubidium:#openttd>that one looks familiar
17:30<@Yexo:#openttd>http://wiki.openttd.org/wiki/index.php/Star_Junction <- it's this one but using a bit more space
17:30<Eddi|zuHause:#openttd>i'm not really a junctions person...
17:31<@Rubidium:#openttd>probably seen it on ottdcoop's wiki
17:31<Willem:#openttd>Hmmm, it seems so different though
17:32<Willem:#openttd>Downside to mine is the use of 2 tunnels, upside is long straight paths
17:32<Eddi|zuHause:#openttd>my junctions tend to look like this: www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%2023.%20Maer%201942.png
17:32<Willem:#openttd>I suspect mine to work better on realistic accelleration. The star's probably better in normal mode, me thinks
17:33<@Yexo:#openttd>Willem: just add it and add that information
17:34<Willem:#openttd>Ok, I'll try. Thanks for the help
17:34*Rubidium:#openttd wonders if the up-down stuff can be reduced ;)
17:34<dihedral:#openttd>list_patches is showing fun stuff
17:34<dihedral:#openttd>economy.mod_road_rebuild = off
17:34<dihedral:#openttd> = 0
17:35<dihedral:#openttd>i get 4 of those no-keyed = 0 lines
17:35<dihedral:#openttd>always at the same place
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17:36<dihedral:#openttd>always after difficulty.max_no_competitors, difficulty.competitor_speed, game_creation.starting_year, economy.mod_road_rebuild
17:36<dihedral:#openttd>and it's a clean config file
17:36-!-SteveOpenCandy990 [~StevenOpe@wsip-24-249-201-114.sd.sd.cox.net] has joined #openttd
17:37<SteveOpenCandy990:#openttd>Hi there. Who is the main person in charge of OpenTTD?
17:38<Progman:#openttd>there are the devs, but what do you want to know?
17:38<planetmaker:#openttd>better ask the question than ask whom to ask :)
17:39<SteveOpenCandy990:#openttd>My name is Steve and I work at a new startup called OpenCandy. We were started by founding and early employees of DivX. We offer software developers the ability to increase monetization and/or distribution of their product. This is done through the installer screen in a *VERY* friendly manner.
17:39<SteveOpenCandy990:#openttd>I wanted to see who would be the person to talk to about this.
17:40-!-mode/#openttd [+b *!*StevenOpe@*.sd.sd.cox.net] by petern
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17:40<planetmaker:#openttd>you need a cross-platform installer to have chances...
17:41-!-mode/#openttd [-b *!*StevenOpe@*.sd.sd.cox.net] by petern
17:41<@petern:#openttd>oops, i slipped
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17:43<Progman:#openttd>why did he ask in irc instead of writing an email (which looks more professional)?
17:43<planetmaker:#openttd>because spamming is illegal :D
17:44<Willem:#openttd>hehe
17:44<Willem:#openttd>Btw. Added the junction to the wiki, this ok? http://wiki.openttd.org/wiki/index.php/Talk:Ultimate_4-way_junction
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17:45<Tefad:#openttd>is it truly ultimate
17:45<@Rubidium:#openttd>nope
17:45<Willem:#openttd>It's based on the ultimate 3-way
17:45<Willem:#openttd>so.... arguably....
17:45<@Rubidium:#openttd>the ultimate junction has: no height changes, no crossing, no join before split and no sharp corners
17:45<Tefad:#openttd>looks like it's based on my mother
17:45<Willem:#openttd>If anyone has a better name, I'm open to suggestions
17:45<Willem:#openttd>Hehe
17:46<@Rubidium:#openttd>oh... I forgot, no tunnels and no bridges
17:46<Willem:#openttd>So the ultimate 3-way isn't ultimate either?
17:47<@Rubidium:#openttd>it all depends on the definition of ultimate
17:47<Tefad:#openttd>no crossing and no height changes requires a 4th dimension
17:47<Willem:#openttd>Exactly
17:47<Tefad:#openttd>or a teleporter
17:47<Tefad:#openttd>but if we're teleporting.. why do we have trains
17:47<Willem:#openttd>Rubidium, there's no crossing, no join before split, no sharp corners
17:47<@Rubidium:#openttd>http://rbijker.net/openttd/ultimate%3f.png <- similar design
17:48<planetmaker:#openttd>Willem: there's long signal distances :)
17:48<@Rubidium:#openttd>just traded going down-up-down-up with going down-up and a bridge
17:48<Sacro:#openttd>Rubidium: she dumped you?
17:48<Willem:#openttd>It's the same design I see
17:49<Sacro:#openttd>and now you've taken up bungee jumping?
17:49<planetmaker:#openttd>http://www.openttdcoop.org/wiki/PublicServer:Archive <-- have a look at the archived games. You'll find probably most, if not all junction designes.
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17:49<@Rubidium:#openttd>Sacro: should try it without a bungee cord some time
17:49<Willem:#openttd>I thought it would be weird I'd be the first one to think it up
17:49<Willem:#openttd>I'm too non-intelligent for that ;) (selfmockery is bliss)
17:50<@Rubidium:#openttd>petern: Steve should've talked to babyottd about that
17:51<Sacro:#openttd>Rexxars: sex without a bungee cord?
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17:51<Sacro:#openttd>errm... wrong tab XD
17:52<planetmaker:#openttd>I'm pretty sure i don't even want to know that conversation, Sacro :P
17:55<Willem:#openttd>Hehe
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18:17<@petern:#openttd>http://www.youtube.com/watch?v=WrrvkPo7TZ4
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18:57<SpComb:#openttd>hmm, OpenCandy
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19:39<@Belugas:#openttd>nice :(
19:40<SmatZ:#openttd>nice :)
19:41<SmatZ:#openttd>!logs
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20:13<SmatZ:#openttd>petern: in "void CopyTempEngineData()", you are using "GetTempDataEngine()" with incrementing index... so when the old savegame had some indexes unused, won't it cause invalid (unitialised) reads? and the "(e->index >= _temp_engine.size())" check, won't if fail while it shouldn't?
20:14<SmatZ:#openttd>(wouldn't it be simpler just to use dynamically allocated array?)
20:14<SmatZ:#openttd>with 256 items...
20:16*SmatZ:#openttd is going to have a look at the old (pre-engine pool) code...
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20:19<SmatZ:#openttd>ahh, back then, all 256 engines were saved
20:21<SmatZ:#openttd>then I am really failing to see the advantage of std::map over simple (dynamically allocated with 256 items) array
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20:32<CIA-9:#openttd>OpenTTD: rubidium * r15157 /trunk/src/ (10 files in 2 dirs): -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
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22:13<CIA-9:#openttd>OpenTTD: rubidium * r15158 /trunk/src/ (8 files in 2 dirs): -Cleanup: remove some unused/unneeded cruft from the thread generalisation.
22:13<@Belugas:#openttd>George, there is only one house in your set, you did not told me where it will appear nor when :(
22:15<@Belugas:#openttd>atg least, it's starting in 1930
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22:25<@Belugas:#openttd>ok... it's the bronze horseman
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22:45<CIA-9:#openttd>OpenTTD: rubidium * r15159 /trunk/src/ (7 files in 2 dirs): -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
22:52<SpComb:#openttd>Rubidium: the NetworkAddress is interesting
22:55<+glx:#openttd>SpComb: port = IP ?
22:55<SpComb:#openttd>I mean the new NetworkAddress class
22:56<SpComb:#openttd>it's damn late at night right now, so I'm too tired to discuss anything in too much depth, but I'd like to point at some similar code that I wrote recently for another project
22:57<SpComb:#openttd>mostly in terms of things like IPv6 support
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22:57<SpComb:#openttd>http://kg.qmsk.net/browser/src/Network + http://kg.qmsk.net/doxygen/files.html , mostly the Network/{Endpoint,Address,Socket} modules
23:01<CIA-9:#openttd>OpenTTD: glx * r15160 /trunk/src/network/network.cpp: -Fix (r15157): port != IP
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23:02<SpComb:#openttd>it's a pretty straightforward use of getaddrinfo, so the code isn't too complicated, and it should work pretty well
23:02<+glx:#openttd>you should talk to Rubidiu.m
23:02<+glx:#openttd>but tomorrow :)
23:02<SpComb:#openttd>I am, more or less
23:03<SpComb:#openttd>indeed... I really need to get myself to work tomorrow... now if only I could fall asleep :(
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23:16<@Belugas:#openttd>sleep...
23:16<@Belugas:#openttd>yeah..
23:16*Belugas:#openttd crashes
23:17<SpComb:#openttd>http://kg.qmsk.net/doxygen/Client_8hh__incl.png <-- maybe I should try toning down the doxygen settings a bit...
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23:18<SpComb:#openttd>(2619x891 pixel graphiz #include dependancy graph)
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---Logclosed Tue Jan 20 00:00:18 2009