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#openttd IRC Logs for 2009-01-20

---Logopened Tue Jan 20 00:00:18 2009
00:16<George:#openttd>Belugas: Always. It should be statue 1 (bronze horseman) if build in 1920, 1924, 1928, ..., statue 2 (Batchelor) if build in 1921, 1925, ..., statue 3 (Lenin) if build in 1922, .. staue 4 if build in 1923, ...
00:17<George:#openttd>// select statue depending on year
00:17<George:#openttd> 91 * 22 02 07 F1 81 01 00 03 03
00:17<George:#openttd> 01 80 00 00
00:17<George:#openttd> 02 80 01 01
00:17<George:#openttd> 03 80 02 02
00:17<George:#openttd> 04 80
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01:57<zilfondel:#openttd>anyone still up?
02:00<Forked:#openttd>not as much "still up" as .. "already up"
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02:02<zilfondel:#openttd>oh hi
02:02<zilfondel:#openttd>I was hoping someone on here might be able to answer my question about the new messed up graphics
02:02<Forked:#openttd>I haven't noticed any messed up graphics.. so I probably can't
02:03<zilfondel:#openttd>are you running any nightlies with the update content button?
02:03<Forked:#openttd>I'm on latest cargodest, so probably not
02:05<zilfondel:#openttd>you havent seen the weird new graphics that totally replace everything with a kind of purplish-hued one?
02:06<Forked:#openttd>nope
02:06<zilfondel:#openttd>http://i260.photobucket.com/albums/ii11/zilfondel/newgraphics2.jpg
02:06<zilfondel:#openttd>I thought I read somewhere about a total graphics replacement project, but I havent found it yet
02:06<zilfondel:#openttd>but it sure happened!
02:08<zilfondel:#openttd>oh nevermind
02:08<zilfondel:#openttd>in my opinion, they look shitty
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02:13<@petern:#openttd>SmatZ: where did you get 256 from?
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02:28<@petern:#openttd>oh nice, pikka's uploaded :D
02:37<@petern:#openttd>hmm
02:37<@petern:#openttd>URLs are getting cropped on the webpage
02:37<@petern:#openttd>and in game
02:37<@petern:#openttd>database field not long enough?
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03:48<@petern:#openttd>pikka :D
03:48<@petern:#openttd>oh damn, work tiems
03:52<Pikka:#openttd>oh noes
03:52<Pikka:#openttd>hi petern
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04:02<Terkhen:#openttd>good morning
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04:11<@petern:#openttd>hmm, we need an in-game license summary
04:16<@petern:#openttd>and urls that don't get cropped, heh
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04:16<viktor:#openttd>my first milion on this site http://www.burzs.com/edit/?reg=1&ref=40931
04:17<Forked:#openttd>heh
04:17<Forked:#openttd>yeah because I usually open URLs containing "ref=xx"
04:20<@Rubidium:#openttd>petern: an url of more than 64 characters is quite a bit already
04:20<@petern:#openttd>not enough
04:20<Gekz:#openttd>clearly, it's spam
04:20<@Rubidium:#openttd>packets can't be infinite
04:21<@petern:#openttd>:o
04:21<@petern:#openttd>well currently pikka's links are useless
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04:21<@Rubidium:#openttd>in-game they don't fit either with the default window size
04:22<@Rubidium:#openttd>should we 'require' 1024x768 as minimum window size too?
04:22<@petern:#openttd>no
04:22<@petern:#openttd>if you resize it fits
04:22<Gekz:#openttd>if the links that are that imporant, you widen the screen
04:22<Gekz:#openttd>or google it
04:23<@petern:#openttd>or you go to the website which doesn't have a packet limit
04:23<@petern:#openttd>+size
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04:24<@petern:#openttd>oh dear
04:24<@petern:#openttd>no offence guys
04:25<@petern:#openttd>but this protocol is shitty
04:25<@petern:#openttd>hmm
04:25<@petern:#openttd>no offence me, but i misread :P
04:26<Gekz:#openttd>.-.
04:27<@petern:#openttd>isn't it tcp?
04:27<@petern:#openttd>in which case there's no packet size limit...
04:27<@petern:#openttd>well
04:27<@petern:#openttd>sort of
04:28<@Rubidium:#openttd>true, but now the packet sending/receiving code of the "game server-game client" can be (almost) completely reused
04:28<@petern:#openttd>huh?
04:28<@petern:#openttd>why would the packet sending code need to be modified?
04:30<@petern:#openttd>afaik you can just increase url from 64 to something else... (mmm, fixed buffers :o)
04:31<@Rubidium:#openttd>ofcourse one can increase the length of the url
04:31<@Rubidium:#openttd>but to what?
04:31<@petern:#openttd>enough to fit pikkas :p
04:34<Pikka:#openttd>it's true, mine /is/ rather bigger than average. :o
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04:39<Tim-itry:#openttd>Heyho
04:40<Tim-itry:#openttd>Just noticed something, which might be a big compliment to the devs: There are almost no up-to-date patch packs out there, probably because so many great features find their way into trunk :)
04:42<@Rubidium:#openttd>there never have been more than 2 up-to-date patch packs at a time
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04:46<Tim-itry:#openttd>Well, the most up-to-date pack i found is from revision 14004
04:47<@petern:#openttd>and there's never been one that worked 100% correctl ;)
04:47<@petern:#openttd>+y
04:47<@petern:#openttd>(for trunk-values of correctly)
04:48<Tim-itry:#openttd>Hehe, that's true
04:49<Tim-itry:#openttd>Well, i'm quite happy with trunk, only cargodest and an auto-seperation patch for vehicles missing :)
04:49<@petern:#openttd>http://blog.uncool.in/2009/01/19/computer-science-fail-higher-education-in-india/
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04:52<CIA-9:#openttd>OpenTTD: rubidium * r15161 /trunk/src/network/core/tcp_content.h: -Change: bump url to 96 bytes
04:53<@Rubidium:#openttd>Pikka: what URL should be used for the UKRS addon pack? The same as the UKRS one?
04:55<Pikka:#openttd>I guess so
04:55<Pikka:#openttd>did I not put it in?
04:56<@Rubidium:#openttd>no, only the two I was certain about (UKRS and aviators)
04:56<@petern:#openttd>Pikka, you did, but it's cropped ;)
05:02<Pikka:#openttd>k
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05:05<Pikka:#openttd>hmm
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05:05<Pikka:#openttd>so why doesn't everything on the bananananas website appear in the game?
05:06<@Rubidium:#openttd>should it?
05:07<Pikka:#openttd>in the download stuffs window, I mean
05:07<Pikka:#openttd>for example, there are 4 AIs on the website, but only 2 in the download window in OTTD
05:08<@Rubidium:#openttd>oh, the scrollbar's broken ;)
05:08<@Rubidium:#openttd>resize the window and the scrollbar will be fixed
05:09<Pikka:#openttd>I see :o
05:10<@Rubidium:#openttd>and from the libraries two are 'missing' because they are not needed by (not a dependency of) any of the AIs in the list
05:11<Pikka:#openttd>I see :)
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05:17<@petern:#openttd>heh
05:28<Tim-itry:#openttd>Puuuh... Any dev in search of some work (rhetorical question ;) )? What do you think about this: http://www.tt-forums.net/viewtopic.php?f=32&t=41512
05:29<@petern:#openttd>nope
05:30<@petern:#openttd>changing long standing defaults just confuses people
05:32<valhallasw:#openttd>Tim-itry: Signal type to build by default / cycle through signal types: Block signals ---> Path signals < that's *very* bad... there are no two-way pbs signals so a two-way signal gets converted to a one-way when you cycle through
05:33<valhallasw:#openttd>other than that.. yes, it may confuse some people - but it can also prevent confusion for others
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06:21<CIA-9:#openttd>OpenTTD: rubidium * r15162 /trunk/src/network/network_gui.cpp: -Fix: the join status window didn't get properly created
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06:54<dihedral:#openttd>Rubidium: there is something odd with list_patches on dedicated servers (at least that is where i have tested it)
06:54<dihedral:#openttd>there are four emty keys with value (lines like " = 0"
06:54<dihedral:#openttd>)
06:57<@petern:#openttd>i think that's settings that have been removed but not properly, or something
06:58<dihedral:#openttd>it's a clean config file too
06:59<@Rubidium:#openttd>dihedral: between which settings?
06:59<@petern:#openttd>two are the difficulty settings that were removed
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07:02<dihedral:#openttd>Rubidium: always after difficulty.max_no_competitors, difficulty.competitor_speed, game_creation.starting_year, economy.mod_road_rebuild
07:02<@petern:#openttd>yeah, list_patches doesn't skip SDT_CONDNULL
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07:03<@Rubidium:#openttd>there
07:03<@petern:#openttd>no option for competitor_intelligence :/
07:03<CIA-2:#openttd>OpenTTD: rubidium * r15164 /trunk/src/settings.cpp: -Fix: don't list patches/settings with list_patches that are not valid anymore
07:03<dihedral:#openttd>:-)
07:04<dihedral:#openttd>thanks :-)
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07:11<@Rubidium:#openttd>moin Celestar ;)
07:11<@Celestar:#openttd>hey there :D
07:11<@Celestar:#openttd>how is it?
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07:11<Tim-itry:#openttd>Hello Celestar :) Back from Holidays?
07:11<Celestar_:#openttd>:S
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07:11<Celestar:#openttd>yes
07:11<Celestar:#openttd>:D
07:11<Celestar:#openttd>I think so
07:11<Forked:#openttd>welcome back, Celestar :-)
07:12<@Yexo:#openttd>hello Celestar :)
07:12<Celestar:#openttd>how'S life?
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07:21<viktor:#openttd>first milion that i made in this site http://www.burzs.com/edit/arg.php?id=40931 !!!!!
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07:22<Forked:#openttd>autotastic :)
07:22<Gekz:#openttd>lol
07:22<Pikka:#openttd>that's what she said
07:25<@petern:#openttd>Pikka! pbi!
07:31<Pikka:#openttd>wut
07:31<Pikka:#openttd>it's a lie! :o
07:31<Pikka:#openttd>I'll finish updating pbi eventually :P
07:32<Tim-itry:#openttd>Can you introduce a switch for endless mines and higher production / stockpiling? :)
07:32<Pikka:#openttd>no :P
07:33<Tim-itry:#openttd>Ooooooh :(
07:36<@petern:#openttd>heh
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07:40<CIA-2:#openttd>OpenTTD: Yexo * r15165 /trunk/projects/ (openttd_vs80.vcproj openttd_vs90.vcproj): -Fix (r15163): The MSVC project files were not regenerated.
07:43<@petern:#openttd>ah, CIA was missing for 15163
07:43<dihedral:#openttd>Celestar: \o/
07:44<dihedral:#openttd>@commit 15163
07:44<@DorpsGek:#openttd>dihedral: Commit by rubidium :: r15163 /trunk (11 files in 3 dirs) (2009-01-20 11:28:18 UTC)
07:44<@DorpsGek:#openttd>dihedral: -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
07:44<dihedral:#openttd>YAY
07:44*dihedral:#openttd hugs Rubidium
07:45<@petern:#openttd>now you just need to write the console interface, dihedral ;)
07:45<dihedral:#openttd>petern: sure i can
07:46<dihedral:#openttd>just may not ignore the move clients patch... still have to get that up to date again too
07:46<Celestar:#openttd>dihedral: :D
07:46<@petern:#openttd>heh, colleague got a new 22" monitor, but without dvi
07:47<@petern:#openttd>set it to 1680x1050@60 and the monitor thinks it's 1400x1050...
07:47<dihedral:#openttd>or, petern, how about i give you the move clients patch to update, and i do the content console command :-D
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07:51<@petern:#openttd>i've got my own patches to keep going, ta :p
07:52<dihedral:#openttd>:-P
07:52<dihedral:#openttd>but it was worth the try, you must admit :-P
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07:59<@petern:#openttd>http://gcc.gnu.org/onlinedocs/gcc/Labels-as-Values.html < facility we ought to use
08:01<SmatZ:#openttd>petern: before EnginePool, there were always all 256 engines saved in the savegame
08:01<@petern:#openttd>yes
08:02<SmatZ:#openttd>so why GetTempDataEngine accesses std::map<EngineID, Engine>, and not Engine [256] ?
08:03<SmatZ:#openttd>well... ok
08:03<SmatZ:#openttd>it is used for loading new savegames too
08:04*SmatZ:#openttd still doesn't understand what happens when there are unused engine IDs
08:05<@petern:#openttd>256 won't work, no
08:05<@petern:#openttd>unused engines are not saved
08:10<SmatZ:#openttd>CopyTempEngineData() iterates on EngineID = 0...(number_of_saved_engines - 1) ... so I wonder what happens when (number_of_saved_engines - 1) != (highest EngineID saved in the savegame)
08:10<SmatZ:#openttd> -> when on of 0...(number_of_saved_engines - 1) wasn't in the savegame
08:11<@petern:#openttd>copytempenginedata covers all valid engines
08:12<@petern:#openttd>if the index is out of range, then it doesn't copy the valid
08:13<@petern:#openttd>if the index is in range but there was no engine saved in that slot, then...
08:13<@petern:#openttd>then somebody changed grfs and we don't support that
08:13<SmatZ:#openttd>thanks, I must have missed something...
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08:15<slalom77:#openttd>after 8 years not playing TT (part 1) i just found out that this game didnt die :-)
08:16<slalom77:#openttd>for 2 weeks i play openttd now
08:16<slalom77:#openttd>is r14523 the current best version ?
08:17<@Yexo:#openttd>the latest version is r15165 already
08:17<slalom77:#openttd>is there every day (night) a new one ?
08:17<+glx:#openttd>yes
08:18<SmatZ:#openttd>hello slalom77, 0.6.3 is the best stable version, r15152 is the most recent nightly build (more features, but probably more bugs)
08:18<slalom77:#openttd>ah ok 0.6.3 i have...
08:19<Tim-itry:#openttd>Better get a nightly, more fun :)
08:19<slalom77:#openttd>i had problems with the grfs when i used the verison from opentdd.org
08:19<slalom77:#openttd>all grfs were laoded in DOS and there was no switch
08:19<slalom77:#openttd>someone send me a good but old version
08:20<slalom77:#openttd>opentdd.org offers now r15152...is there a different download source ?
08:20<@Rubidium:#openttd>slalom77: what's your exact problem?
08:21<slalom77:#openttd>getting the newest best version :-)
08:21<planetmaker:#openttd>then you have it.
08:21<@Rubidium:#openttd>it all depends on what "newest best" means
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08:21<planetmaker:#openttd>hehe :)
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08:22<slalom77:#openttd>im still new and a little bit excited, so many fans are here
08:22<@Rubidium:#openttd>cause newest is trunk HEAD, what's best is unknown to me
08:23<planetmaker:#openttd>:) I guess it's overdoing to have him compile when he can get a daily update...
08:26<dihedral:#openttd>hehe
08:32<davis-:#openttd>:)
08:37<@petern:#openttd>have you done it yet?
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08:49<dihedral:#openttd>?
08:52<@petern:#openttd>it!
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08:53<Celestar:#openttd>petern: \o
08:53<@petern:#openttd>your arm fell off
08:54<dihedral:#openttd>lieber arm dran als arm ab :-P
08:55*Pikka:#openttd bananafies NARS
08:55<dihedral:#openttd>i am so surprised to see how bananas actually is booming
08:55<dihedral:#openttd>i did not expect it to go that well, i actually expected more authors to complain :-P
08:57<CIA-2:#openttd>OpenTTD: smatz * r15166 /trunk/src/ (3 files in 2 dirs): -Codechange: reduce number of includes in afterload.cpp
08:57<Pikka:#openttd>bananas go boom :o
09:00<@petern:#openttd>boom?
09:00<Pikka:#openttd>"<dihedral> i am so surprised to see how bananas actually is booming"
09:00<@petern:#openttd>oh different sort of boom
09:00<@petern:#openttd>hehe
09:01<@petern:#openttd>dihedral: a lot of people weren't interested when oskar was considering setting something up
09:03<planetmaker:#openttd>times change :)
09:03<planetmaker:#openttd>people become lazy ;)
09:04<dihedral:#openttd>well... some people were interested when pm and i tried something :-P
09:04<planetmaker:#openttd>I do think so, yes :)
09:05-!-Osai^zZz is now known as Osai
09:07<planetmaker:#openttd>And I'm quite happy about how it gets picked up right now :)
09:08<planetmaker:#openttd>I wonder how the sort-of final percentage of grfs in bananas will be wrt what the #openttdcoop grfpack holds now.
09:09<planetmaker:#openttd>My personal guess is something like 75%...
09:10<dihedral:#openttd>cool
09:11<dihedral:#openttd>well - it would mean death to the grfpack to a certain extent, but then you dont have to release new ones and can just play with newest all the time
09:11<planetmaker:#openttd>absolutely right. And very much fine so!
09:12<CIA-2:#openttd>OpenTTD: Yexo * r15167 /trunk/src/script/squirrel.cpp: -Fix [FS#2558]: The top of the stack was resetted after executing the first Ai tick causing random AI crashes.
09:12<@Belugas:#openttd>hello all
09:12<@petern:#openttd>resetted is not a word :o
09:12<Pikka:#openttd>hello Belugas
09:12<planetmaker:#openttd>g'day Mr Belugas :)
09:12<@Belugas:#openttd>hello hello hello
09:12<Pikka:#openttd>resetified!
09:13<dihedral:#openttd>hehe
09:13<@Belugas:#openttd>remis-a-zero-t'ified
09:13*petern:#openttd ponders closing the suggestions forum
09:13<@Belugas:#openttd>hehe
09:13<@Belugas:#openttd>do it do it do it!!!
09:14<@petern:#openttd>it seems to be changing-defaults-that-should-be-changed-by-newgrf season
09:14<@petern:#openttd>-and-its-not-realistic-enough season
09:15<@Belugas:#openttd>yup
09:15<@Belugas:#openttd>quite
09:15<@Belugas:#openttd>depressing
09:15<@Belugas:#openttd>reminds me, i've got a commit to do
09:15<Pikka:#openttd>just inform them that their mother is not realistic enough.
09:16<planetmaker:#openttd>:D
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09:20<dihedral:#openttd>petern: it keeps them busy, and else you'll find it all in bugs.
09:20<dihedral:#openttd>+ nobody sais you mus read it :-P
09:23<planetmaker:#openttd>loool. But I like your approach, dih :)
09:24<@Belugas:#openttd>tie to roll up the sleeves
09:24<@Belugas:#openttd>not because it's ho, of course
09:24<@Belugas:#openttd>which is not...
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09:47<CIA-2:#openttd>OpenTTD: smatz * r15168 /trunk/src/saveload/oldloader.cpp: -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit
10:00<SmatZ:#openttd>petern: http://devs.openttd.org/~smatz/for_all_engines_in_oldloader.diff I suppose using for_all_engines there is not the right thing to do
10:11<SmatZ:#openttd>hmm it seems it is not needed, but it was broken in r12924
10:12*SmatZ:#openttd is bisecting...
10:13<planetmaker:#openttd>urgs...
10:13<SmatZ:#openttd>what what? :)
10:13<planetmaker:#openttd>possibly the least joyfull way of finding bugs...
10:13<SmatZ:#openttd>hehe
10:14<SmatZ:#openttd>well r13000 isn't affected, so...
10:14*planetmaker:#openttd hugs SmatZ y Patch y ;)
10:14<SmatZ:#openttd>thank you, planetmaker :)
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10:16<SmatZ:#openttd>hmhm it seems r12948 refixed it :)
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10:24<CIA-2:#openttd>OpenTTD: smatz * r15169 /trunk/src/saveload/oldloader.cpp: -Revert (r11271): it was broken by r12924, and the issue is fixed again in r12948 in a cleaner way
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10:27<Noldo:#openttd>wwhat?
10:27<planetmaker:#openttd>I guess a nice piece of code cleanup :)
10:27<SmatZ:#openttd>hehe :)
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10:35<planetmaker:#openttd>now, you need more of that, if you want to get compile times to the pre-noAI time ;)
10:36<+glx:#openttd>squirrel itself is a full mess :)
10:36<SmatZ:#openttd>hehe :-)
10:38<@petern:#openttd>you can remove a lot of stuff for dedicated servers...
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10:43<Celestar:#openttd>cool
10:43<Celestar:#openttd>the DVD drive I just bought was not set to region code 2
10:43<CIA-2:#openttd>OpenTTD: smatz * r15170 /trunk/src/saveload/oldloader.cpp: -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit
10:43<@petern:#openttd>drive or player?
10:43<+glx:#openttd>Celestar: by default no region is set before first use
10:44<@petern:#openttd>most drives are unset, indeed
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10:44<Celestar:#openttd>petern: drive
10:44<@petern:#openttd>*nod*
10:44<Celestar:#openttd>glx: which means it cannot play ANY dvd apparenty
10:45<@petern:#openttd>you have to set the region
10:45<Celestar:#openttd>yeah
10:45<Celestar:#openttd>just did
10:47<Celestar:#openttd>really managed to buy a laptop without OS :)
10:47<+glx:#openttd>it cost more than one with OS ?
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10:48<Celestar:#openttd>glx: 150 EUR less
10:53<@Rubidium:#openttd>Celestar: could you take a look at FS#1944?
10:54<Celestar:#openttd>yes
10:55<@petern:#openttd>another "stopping at stations not in the order list problem" ?
10:55<@petern:#openttd>maybe we need to add that 'ghost' order feature...
10:56<@Rubidium:#openttd>no, the dtrs and multiple road stops don't work nicely together issue
10:57<@petern:#openttd>oh
10:57<@petern:#openttd>i skipped ahead to frosch's comments, heh
10:57<@petern:#openttd>slot reservation needs to know about slot access
10:57<dihedral:#openttd>SmatZ, seems to be having a load of fun :-D
10:58<SmatZ:#openttd>:-)
10:58<SmatZ:#openttd>gwgw
10:58<SmatZ:#openttd>hehe
10:58<dihedral:#openttd>LOL
10:58<dihedral:#openttd>i can see what ya did there too :-D
10:58<@Rubidium:#openttd>obiwan! ;)
10:58<CIA-2:#openttd>OpenTTD: Yexo * r15171 /trunk/src/ai/ai_config.cpp: -Fix (r15027): Buffer underflow in case there are no settings to save for an AI.
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11:00<@petern:#openttd>is anyone working on in-game base graphics chooser?
11:00*Rubidium:#openttd isn't
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11:07<CIA-2:#openttd>OpenTTD: belugas * r15172 /trunk/src/ (newgrf_callbacks.h town_cmd.cpp): -Feature: Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process
11:18<@Yexo:#openttd>what is the best way to measure the speed impact of a patch?
11:18<+glx:#openttd>GUI related or not?
11:19<@Yexo:#openttd>not gui related
11:19<+glx:#openttd>time openttd -D -g savegame
11:19<+glx:#openttd>with and without patch
11:19<+glx:#openttd>hmm not -D but -vnull:ticks=... -snull -mnull
11:19<@Yexo:#openttd>thanks :)
11:21<+glx:#openttd>and ignore the first run
11:22<@petern:#openttd>you know
11:22<@petern:#openttd>we should put in timestamps on that
11:22<@petern:#openttd>in mainloop
11:22<@petern:#openttd>just a debug message, start & stop
11:22<@petern:#openttd>means you don't include all the initialization stuff in your benchmarks
11:22<+glx:#openttd>like TIC/TOC ?
11:22<@petern:#openttd>s/benchmarks/timings/
11:23<@petern:#openttd>i was thinking more of gettimeofday
11:23<@Belugas:#openttd>GetTickCount
11:23<+glx:#openttd>gettimeofday is not available on Win32
11:23<@petern:#openttd>Belugas, that'll always be this->ticks :p
11:24<+glx:#openttd>but I have a win32 implementation of it in gpmi
11:25<@petern:#openttd>i suppose you could use tic/toc
11:26<+glx:#openttd>oh gettimeofday is in mingw RT 3.10+
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11:28<@Belugas:#openttd>ha... ok... me shuts up
11:32<@petern:#openttd>opengfx
11:32<@petern:#openttd>downloaded 139 times...
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11:40<CIA-2:#openttd>OpenTTD: smatz * r15173 /trunk/src/saveload/oldloader.cpp: -Codechange: shuffle a few lines of code in oldloader.cpp
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11:45<dihedral:#openttd>i have 11 companies \o/
11:46*dihedral:#openttd hugs Rubidium
11:47<@petern:#openttd>my server allows 15!
11:47<@petern:#openttd>but, uh, only ever had 1 :/
11:48<SmatZ:#openttd>:(
11:48<CIA-2:#openttd>OpenTTD: smatz * r15174 /trunk/ (6 files in 3 dirs): -Codechange: split oldloader.cpp
11:49<CIA-2:#openttd>OpenTTD: Yexo * r15175 /trunk/src/ (12 files in 3 dirs): -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
11:52<CIA-2:#openttd>OpenTTD: rubidium * r15176 /trunk/src/ (6 files in 3 dirs): -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out.
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12:03<dihedral:#openttd>petern, my server allows 15 too - but for the first time it's over 8 :-P
12:04<dihedral:#openttd>Yexo: does that work for dedicated servers too?
12:04<dihedral:#openttd>i.e. a config setting to specify which ai's to start?
12:05<@Yexo:#openttd>dihedral: it was already possible to specify the AIs to start via the config file
12:05<+glx:#openttd>dihedral: yes ai_players section
12:05<dihedral:#openttd>\o/
12:05<@Yexo:#openttd>you can configure some via the gui locally and then copy the [ai_players] section to your sever
12:05<dihedral:#openttd>no - i never do that
12:05<dihedral:#openttd>i always configure things in the config file
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---Logclosed Tue Jan 20 12:16:55 2009
---Logopened Tue Jan 20 12:17:11 2009
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12:42<dihedral>you still have skidd13 in the contacts page of openttd.org
12:42-!-Brianetta [~brian@client-86-27-118-49.bmly.adsl.virgin.net] has joined #openttd
12:42<dihedral>hello Brianetta
12:45<frosch123>oh damn, of course he should immediatelly have been excommunicated
12:46<dihedral>frosch123, Yexo was made a dev _after_ skidd13 left - and Yexo has been added - hence someone might have forgotten!
12:46<dihedral>sheesh
12:48<@Belugas>tell me, dihedral, should we remove bjarni as well?
12:48<@Belugas>and Mihamix?
12:49<@Belugas>and Maedhros?
12:49<frosch123>and we should add a cronjob to add/remove TB and celestar :p
12:49<dihedral>LOL
12:51-!-Yeggstry [~mind@cpc2-rdng14-0-0-cust631.winn.cable.ntl.com] has joined #openttd
12:55<@Belugas>" hence someone might have forgotten!" <-- hence someone is very picky for no real reasons ;)
12:56<@Belugas>and he never said he wold NEVER come back, by the way :)
12:57<dihedral>true :-)
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13:01<OwenS>Who needs a cronjob? rand() should do it :p
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13:35<fjb>Hello
13:36<@petern>hmm
13:36<@petern>the content list is sorted differently now
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13:37<@petern>hmm, it hangs after finishing a download
13:37<@petern>although
13:37<@petern>that was probably it uncompressing the file
13:39<@Rubidium>petern: no, that's rescanning for NewGRFs
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13:45<@petern>oh
13:45<@petern>the main menu is balance again
13:45<@petern>+d
13:50<CIA-2>OpenTTD: translators * r15177 /trunk/src/lang/ (16 files in 2 dirs): (log message trimmed)
13:50<CIA-2>OpenTTD: -Update: WebTranslator2 update to 2009-01-20 18:49:46
13:50<CIA-2>OpenTTD: arabic_egypt - 21 fixed by khaloofah (21)
13:50<CIA-2>OpenTTD: catalan - 52 fixed by arnaullv (52)
13:50<CIA-2>OpenTTD: dutch - 21 fixed by Excel20 (21)
13:50<CIA-2>OpenTTD: french - 21 fixed by glx (21)
13:50<CIA-2>OpenTTD: italian - 1 fixed, 2 changed by lorenzodv (3)
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13:56<Wolf01>hello
13:58<SmatZ>hello Wolf01
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13:58<@Belugas>hello wol
13:58<@Belugas>:S
13:58<@Belugas>Wolf01
13:58<@Belugas>gaaa
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14:08<effekto>hey i just started using open tdd...and cant make platforms and railroad etc..they are greyd out...how do i fix that `?
14:09<effekto>anyone ?
14:10<@Yexo>what year are you currently in?
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14:10<effekto>can that have something to do about it...i set it to 1920 or something
14:11<@Yexo>without newgrf, there are no trains available in 1920
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14:11<@Yexo>first train are available somewhere between 1920 and 1930 iirc
14:11<effekto>kk,thx for the help now i can enjoy the game
14:11<@Yexo>have fun :)
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14:31<@Belugas>let right left right... me is dizzy
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14:51<@petern>hmm, anyone used code::blocks?
14:52<@Rubidium>tried to use it once, but IIRC it failed to import openttd
14:52<@petern>i suspect it would
14:53<@petern>thought it might try it for, shock, another project...
14:53<Wolf01>petern, I use it
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15:16<@Belugas>petern's going to code for Simutran?
15:16<@Belugas>hehehe
15:16<@Belugas>or RoR?
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15:16<@petern>huh?
15:17<@petern>oh
15:17<@petern>no
15:17<@petern>RoR is far too closed-source
15:17<@petern>Simutrans... no thanks
15:17<@petern>no, this is my little midi project
15:17<@Belugas>:) ok
15:18<@Belugas>i've got a new assignment myself. My wife would like me to build a lite-brite program for kiddo
15:18<@petern>lite-brite?
15:19<@Belugas>you know, that stuff with plastic pegs, where you punch a black shhet with, and they get illuminated on the back
15:19<@Belugas>kids love it
15:19<@Belugas>colored plastic pegs, that is...
15:21<@petern>er
15:21<@petern>i don't think i do know
15:22<@Belugas>http://www.hasbro.com/litebrite/
15:22<@Belugas>image worth a lot of words
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15:23<ln->long live king obama
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15:24<Eddi|zuHause>whatever...
15:27<worldemar>Belugas: if they may be reprogrammed...
15:29<@petern>no, don't think i've ever seen that
15:30<@petern>Wolf01: have you used pkgconfig with it?
15:30<Wolf01>never :P
15:30*worldemar is trying to understand what that things actually do
15:34<@Belugas>worldemar, it's for the replacement of the sheets. There are drawings on it, and they have to follow the pattern of the holes underneath
15:34<@Belugas>so, i ned to make it so only those sports can be assigned a color
15:34<@Belugas>pretty easy, i think
15:35<@Belugas>strange that it's not as known as i wold have imagined
15:35<@Belugas>maybe it's an american (continental) stuff..
15:35<@petern>ah, found it
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15:35<worldemar>may be, i am from Russia and never seen someting like that before
15:36<@petern>it's not under build options, it's under properties
15:36<@petern>and it supports pkg-config by itself
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15:37<@petern>although it doesn't work :p
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16:05<CIA-2>OpenTTD: rubidium * r15178 /trunk/src/ (5 files in 3 dirs): -Change: rename 'update' to 'upgrade' as that's a bit more clear
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16:12<Wolf01>there's anyone here, now, not busy, who can explain to me how to use css on mediawiki?
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16:52<Progman>the css file of your userspace?
16:53<Wolf01>no, the css of the main page
16:54<Progman>its at /MediaWiki:Monobook.css
16:54<Progman>(depending of the choosen style of course)
16:54<Progman>like at <http://wiki.openttd.org/wiki/index.php/MediaWiki:Monobook.css>
16:55<Wolf01>uhm
16:55<Wolf01>but that is valid for all the pages
16:56<Wolf01>and I want it to be valid for only one page
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16:57<Progman>you can use the class attribute
16:58<Progman>as mediawiki generates a "page-$artikelname" class
16:58<Progman><body class="mediawiki ns-0 ltr page-Railway_construction">
16:58<Progman>and this allowes you to do anything you want like .page-Railway_construction h1 { color: blue; }
17:00<Wolf01>ok, I'll try
17:02<Wolf01>and what about adding the redirect to the main page of the article on its subpages? like title=Article\Subpage, on subpage should be visible a link to the Article... I don't know why it isn't while in other wikis it is
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17:15<@Yexo>Rubidium: if you start the game, go to the newgrf window and then click "check online content" you'll only get newgrfs. If you go in the main menu to "check online content", close the window and then open it via the newgrf window you get all types of content. Is that intended?
17:15<@Rubidium>not really
17:16<@Rubidium>guess it needs some filtering code ;)
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17:23<Zuu>Also after clicking on "check online content" in the main menu, the window opens. But the scrollbar for the list has wrong parameters, so it looks like you view the entire list. After a resize the scrollbar however adopts correctly.
17:23<@Rubidium>Zuu: what version?
17:23<Zuu>Last nightly r15152. hhmm, that is not last nightly..
17:24<Zuu>So probably already fixed then.
17:24<@Rubidium>more than a day
17:24<Zuu>Yep it is fixed. Sorry for disturbing you then.
17:26<Wolf01>'night
17:26<el_en>nightwolf
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17:33<CIA-2>OpenTTD: smatz * r15179 /trunk/src/saveload/afterload.cpp: -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed
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17:57<Mark:#openttd>o/
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18:43<CIA-2:#openttd>OpenTTD: smatz * r15180 /trunk/src/saveload/afterload.cpp: -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs
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18:45<el_en:#openttd>well that test failed
18:48<CIA-2:#openttd>OpenTTD: smatz * r15181 /trunk/src/saveload/afterload.cpp: -Fix (r15180): of course it is enough to update aircraft once...
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18:55<Roujin:#openttd>hey there
18:56<@Yexo:#openttd>hello Roujin
18:56<Roujin:#openttd>Yexo, I can't select Convoy in the new AI configuration window..
18:56<Roujin:#openttd>if I do, it will place "Random AI" in the slot...
18:56<@Yexo:#openttd>are you sure you have a recent-enough version of convoy?
18:57<Roujin:#openttd>content server doesn't offer an upgrade for it, and it works ingame if starting with "start_ai convoyAi"
18:58<Roujin:#openttd>it's Convoy version 10..
18:58<Roujin:#openttd>sorry for coming straight at you with this without complimenting you first on that feature :)
18:59<Roujin:#openttd>so, nice job *pat* ;)
18:59<@Yexo:#openttd>I have the same problem with convoy here, strange I didn't notice that before
19:00<Zuu:#openttd>When I updated my PAXLink to v4 I had to go to the settings window and change PAXLink to PAXLink or it would start v3 on that slot it seamed.
19:01<Roujin:#openttd>by the way, is it desired behavior that the second item in the list is selected on opening (because the first is "random AI"), or an obiwan or such?
19:01<Zuu:#openttd>(that is on my non-dev OpenTTD installation)
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19:03<@Yexo:#openttd>Zuu: did you restart openttd after updating to v4?
19:03<Zuu:#openttd>I don't think so.
19:03<@Yexo:#openttd>then that's your problem
19:03<Zuu:#openttd>I just ended the current game, went to check online content and downloaded v4.
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19:05<+glx:#openttd>Yexo: but AI and newgrf are reloaded after update
19:05<+glx:#openttd>s/reloaded/rescaned/
19:05<@Yexo:#openttd>glx: sure, but in AIConfig one AIInfo is stored, and that version is loaded again
19:05<@Yexo:#openttd>easy fix though
19:06<wollollo:#openttd>hm, I can't find a way to download a language file including pending strings from wt2
19:06<wollollo:#openttd>I guess "download modified" ought to do just that, but it doesn't
19:06<@Yexo:#openttd>glx: http://devs.openttd.org/~Yexo/latest_version.diff
19:07<Zuu:#openttd>If it changes automatically to next version if you restart OpenTTD I think it would be good if AISettings change it directly when you upgrade. However if you would have a interface for selecting version then it would be a different question.
19:07<dihedral:#openttd>wollollo, you should get the flat langauge file (uncompiled)
19:07<wollollo:#openttd>from where? I tried everywhere I could think of
19:09<CIA-2:#openttd>OpenTTD: Yexo * r15182 /trunk/src/ai/ai_config.cpp: -Fix: After updating an AI select the latest version for the next game.
19:09<@Yexo:#openttd>Zuu: there you go :)
19:09<Roujin:#openttd>Yexo: once you've sorted out the Convoy issue, may I suggest adding double click capability to the AI Configuration window? The "Available AI" window already has it, but if you want to set up several AIs, it would be nice to have double click a slot in the "AI configuration" window open the AI selection window.
19:10<Zuu:#openttd>Yexo: Nice work
19:10<@Yexo:#openttd>Roujin: should it always open the "Select AI" window? Or should it open the "Configure AI" window when a non-random AI is in that slot?
19:10<@Yexo:#openttd>or always the "Configure AI" window?
19:11<Roujin:#openttd>I'd say "select AI" as that's the more basic choice
19:11<Roujin:#openttd>Also, you can double click a slot, double click the AI you want, and then it is already selected and you can click "configure AI" to adjust the details..
19:12<@Yexo:#openttd>Other opinions? Is always opening the "Select AI" window ok?
19:12<+glx:#openttd>wollollo: indeed both download link seems to send the unmodified version
19:14<CIA-2:#openttd>OpenTTD: smatz * r15183 /trunk/src/saveload/afterload.cpp: -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent.
19:15<@petern:#openttd>happens all the time
19:18<CIA-2:#openttd>OpenTTD: glx * r15184 /trunk/src/ai/ai_config.cpp: -Cleanup: remove extra spaces
19:19<+glx:#openttd>very important commit ;)
19:19<CIA-2:#openttd>OpenTTD: Yexo * r15185 /trunk/src/ai/ai_gui.cpp: -Fix (r15175): It was impossible to select AIs that had a different instance name then their name.
19:28<el_en:#openttd>unrelated question: why is it ok to say "an history"?
19:28-!-angelo is now known as angelo_afk
19:30<Roujin:#openttd>is it?
19:30<Roujin:#openttd>if it is, it's probably because the first (spoken) letter after the "a/an" is a "i"
19:31<Roujin:#openttd>or something
19:31<Roujin:#openttd>i'd not say "an history" though... sounds weird
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19:33<Roujin:#openttd>hmm the content downloading list can get pretty mixed up
19:33<roboboy:#openttd>can I forcefuly load a grf in the middle of game with no vehicles built?
19:34<@Yexo:#openttd>roboboy: just save your game and try it
19:35<Roujin:#openttd>if you open the content download window from the newgrf window (with some newgrfs active), it will show only the newgrfs you have active, then from the AI selection window, it will add to the list the AIs and their needed libraries, and finally from the title screen, it will append the rest
19:36<roboboy:#openttd>and can I reset the available vehicles
19:36<CIA-2:#openttd>OpenTTD: Yexo * r15186 /trunk/src/ai/ai_gui.cpp:
19:36<CIA-2:#openttd>OpenTTD: -Fix: Select the currently selected AI instead of the second on in the list.
19:36<CIA-2:#openttd>OpenTTD: -Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
19:37<Roujin:#openttd>like this, I now have 5 newgrfs, 5 AIs, 4 AI libraries, then OpenGFX, x newgrfs, finally 2 AI libraries
19:38<Roujin:#openttd>Nice one Yexo, thanks ;)
19:41<Roujin:#openttd>hmm, I wonder why the content list is not sortable by name/category...
19:42<Roujin:#openttd>it already has those nice clickable column buttons, but they are not functional :P
19:44<+glx:#openttd>roboboy: resetengines after apply should work
19:44<@Yexo:#openttd>doesn't it do that automatically?
19:44<+glx:#openttd>no
19:48<Roujin:#openttd>hmm
19:49<Roujin:#openttd>if you lower the max # of competitors, the AI you've selected for [slot > max#] stays in that slot but becomes grey==unchangable. That seems a bit strange to me..
19:50<@Yexo:#openttd>Roujin: if you use start_ai (without paramaters) in the console,that AI will still be started instead of a random AI.
19:51<Roujin:#openttd>then maybe it should stay changeable, even if it's greyed out..?
19:51<@Yexo:#openttd>that would mean that all slots are changeable
19:52<Roujin:#openttd>except the human player slot..
19:52<Roujin:#openttd>but yes
19:53<Roujin:#openttd>oh wait, I've got an alternative
19:53<@Yexo:#openttd>I don't see a reason to change it, if you want to start Ais during the game with start_ai you can as well use "start_ai ainame parameters"
19:53<Zuu:#openttd>When download is done (from content server) I think either the small download window should auto-close or there should be two buttons on it one "Download more" to close just that window and one "done"/"close" to also close the content download window.
19:53<Roujin:#openttd>the "Maximum no. competitors" is already displayed in the AI configuration window, why not add two arrows to make it adjustable right there?
19:54<@Yexo:#openttd>Roujin: that was the plan, I simply forgot
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19:55<Zuu:#openttd>And on the topic of the 5 different settings windows, I noticed that difficulty uses the most common way to place the major button to the left. But the AI Settings dialog uses the Gnome-way to put it in lower right corner. The check online content uses also the gnome-way by placing the download button on the lower right corner. :-)
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19:56<Zuu:#openttd>(personally I like the gnome-way better, but don't care to much which method is used)
19:57<Roujin_:#openttd>Yexo: oh, great ;) then I take back what I said about "all slots changable" ^^
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20:02<roboboy:#openttd>do I type reset engines in the console
20:03<@Yexo:#openttd>without the space, so: resetengines
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20:37<CIA-2:#openttd>OpenTTD: Yexo * r15187 /trunk/src/ai/api/ai_road.cpp: -Fix: assert when an AI called AIRoad::GetNeighbourRoadCount on a tile at the north edge (bug found by SmatZ).
20:56<CIA-2:#openttd>OpenTTD: Yexo * r15188 /trunk/src/ai/ai_gui.cpp: -Feature: You can now change the number of AIs from the AI config window.
21:08<CIA-2:#openttd>OpenTTD: smatz * r15189 /trunk/src/saveload/ (oldloader.cpp ttdloader.cpp): -Cleanup: remove unused includes
21:09<SmatZ:#openttd>... blind ...
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21:32<CIA-2:#openttd>OpenTTD: Yexo * r15190 /trunk/src/ (31 files in 4 dirs): -Feature: Allow terraforming of the tiles at the edges of the map.
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21:32<SmatZ:#openttd>weeee
21:33<@Yexo:#openttd>SmatZ: I forgot to mention you :(
21:33<SmatZ:#openttd>no problem :-)
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22:47<CIA-2:#openttd>OpenTTD: glx * r15191 /trunk/src/ai/ai_gui.cpp: -Fix (r15188): -1 is not a bool (MSVC warning)
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---Logclosed Wed Jan 21 00:00:19 2009