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#openttd IRC Logs for 2009-01-21

---Logopened Wed Jan 21 00:00:19 2009
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02:17<Pikka:#openttd>lies
02:17<@petern:#openttd>yes
02:17<Pikka:#openttd>hello petern
02:17<Pikka:#openttd>how are you?
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02:27<@petern:#openttd>alright
02:34<Pikka:#openttd>huzzah!
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02:56<Celestar:#openttd>morning
02:56-!-Timitry [83dc24f1@webchat.mibbit.com] has joined #openttd
02:58<Forked:#openttd>heya :)
02:59<Timitry:#openttd>heyho
02:59<Celestar:#openttd>my boss needs a clue :/
03:01<Celestar:#openttd>thinks that spending about 2.5k/employee/year for IT infrastructure is too much
03:04<Tefad:#openttd>might work if you have decent IT staff and inexpensive software solutions
03:04<Eddi|zuHause:#openttd>i would have estimated that an employee should get his monthly wage worth of equipment, so effectively the employer pays twice as much for the employee
03:04<Eddi|zuHause:#openttd>not limited to IT infrastructure
03:09<Celestar:#openttd>Eddi|zuHause: I quite agree.
03:11<Timitry:#openttd>Hm... While checking out the svn-repository http://svn.openttd.org/trunk, it did download the files that have been changed and the new ai-files, but it gives me an error for the folder src/3rdparty/squirrel - Could not connect to host svn.openttd.org: The connection could not be established because the host denied the connection.
03:12<Timitry:#openttd>I have to do it via http:// because i can't use svn:// at my workplace
03:12<Timitry:#openttd>If i delete any files from my local folder, it will download them again without problems, but not that folder...
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03:18<Eddi|zuHause:#openttd>squirrel is included via svn:externals
03:21<Timitry:#openttd>Do i need it for compiling, or could i just ignore the error?
03:22<Timitry:#openttd>Since mSys won't let me proceed without that folder...
03:23<Eddi|zuHause:#openttd>you can check it out manually
03:25<@petern:#openttd>you do need it
03:26<Timitry:#openttd>How can i check it out manually? :)
03:43<dihedral:#openttd>mornin
03:44<dihedral:#openttd>Yexo_: r15190 <- do i trace a hint of freeform map edges?
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03:47<Eddi|zuHause:#openttd>no, your senses are tricking you
03:48<Eddi|zuHause:#openttd>use the force
03:49<dihedral:#openttd>you have a helmet i can wear? one that lets me see absolutely nothing if i put the visor down?
03:59<Celestar:#openttd>http://www.doingitwrong.com/wrong/20070924-000655.jpg <= yeah. right.
04:00<dihedral:#openttd>Celestar: it is nice to see you back :)
04:00*Celestar:#openttd hugs dihedral :P
04:01<SmatZ:#openttd>oh hello Celestar :-)
04:01<Celestar:#openttd>hey
04:01<dihedral:#openttd>Celestar: anyone can see that the image has been edited
04:01<dihedral:#openttd>look at the question ;-)
04:01-!-el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Ping timeout: 480 seconds]
04:02<Celestar:#openttd>(=
04:02*SmatZ:#openttd isn't anyone :-P
04:03<dihedral:#openttd>lol
04:03<dihedral:#openttd>you can see next to the question mark (to the right) that there is another faint one
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04:03<dihedral:#openttd>looks like the original question was wiped away, and pretty poorly too
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04:04<SmatZ:#openttd>well it can be "shadow" caused by analog process...
04:04<SmatZ:#openttd>but well, it is probably edited :)
04:04<dihedral:#openttd>nope
04:04*SmatZ:#openttd lowers brightness back :)
04:04<dihedral:#openttd>because you see the same gray shade at the left to
04:05<SmatZ:#openttd>ok :-)
04:06<SmatZ:#openttd>I want to believe that woman is that stupid :-P
04:07<dihedral:#openttd>LOL
04:09<@petern:#openttd>http://67.19.222.106/radiotv/graphics/elephant2.jpg
04:09<@petern:#openttd>and she got £32,000
04:09<SmatZ:#openttd>nice :)
04:09<@petern:#openttd>so she's not stupid
04:11<dihedral:#openttd>and that does not look like a 32k question imo
04:11<@petern:#openttd>well, not £32,000 for that question...
04:12<SmatZ:#openttd>I am sorry if I hurt your feelings, petern
04:12<@petern:#openttd>what?
04:12<dihedral:#openttd>lol
04:12<SmatZ:#openttd>ok then :) I wasn't sure the word "stupid" isn't too offensive after you replied
04:13<dihedral:#openttd>src/table/landscape_sprite.h:9: warning: '_landscape_spriteindexes_1' defined but not used
04:13<dihedral:#openttd>src/table/landscape_sprite.h:35: warning: '_landscape_spriteindexes_2' defined but not used
04:13<dihedral:#openttd>src/table/landscape_sprite.h:72: warning: '_landscape_spriteindexes_3' defined but not used
04:14<SmatZ:#openttd>it is used in gfxinit.cpp
04:14<dihedral:#openttd>i have no idea
04:14<dihedral:#openttd>i only noticed that those warnings just showed up
04:14<Eddi|zuHause:#openttd>not all files that include a header use all things defined in that header
04:15<SmatZ:#openttd>what compiler is that?
04:15<SmatZ:#openttd>gcc doesn't warn about unused static functions/variables (I think)
04:15<dihedral:#openttd>powerpc-apple-darwin8-gcc-4.0.0 (GCC) 4.0.0 (Apple Computer, Inc. build 5026)
04:15<SmatZ:#openttd>makes sense...
04:15<dihedral:#openttd>and i am proud of that
04:15<SmatZ:#openttd>:o)
04:15<@Rubidium:#openttd>newgrf.cpp?
04:16<dihedral:#openttd>i like my mac!
04:16<SmatZ:#openttd>4.0.0 isn't very recent... and probably not as tested as 3.4.6
04:16<dihedral:#openttd>yes, i should install xcode2.4
04:17<dihedral:#openttd>i think right now i have 2.2
04:17<@Rubidium:#openttd>SmatZ: newgrf.cpp includes the file without needing it to be included
04:17<SmatZ:#openttd>Xcode 3.0, the latest major version, is bundled free with Mac OS X v10.5,
04:18<dihedral:#openttd>i have 10.4
04:18<dihedral:#openttd>i'll see if i can get 3.0 but i kinda doubt it
04:18*Celestar:#openttd wonders whether to use VMware, virtualbox or Xen
04:18<dihedral:#openttd>VMWare esx i
04:18<SmatZ:#openttd>Rubidium: great, it can be removed :) I had an idea about automatizing this process (removing includes and testing if it compiles, and replacing includes by included files and testing if it compiles), but I haven't done so yet :(
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04:19<Celestar:#openttd>dihedral: does it support OpenGL on the guest?
04:19<SmatZ:#openttd>but I wouldn't wonder if there were already software doing that...
04:19<dihedral:#openttd>i dont see why it would not
04:20<dihedral:#openttd>however, esx i does not allow you to access the virtual machine from the host itself
04:20<dihedral:#openttd>you would need esx for that
04:20<dihedral:#openttd>and that aint cheep
04:20<@Rubidium:#openttd>SmatZ: had that idea too, never made it either ;)
04:20<SmatZ:#openttd>:o)
04:21<CIA-2:#openttd>OpenTTD: rubidium * r15192 /trunk/src/newgrf.cpp: -Cleanup: remove unused include
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04:22<@Rubidium:#openttd>Celestar: depends on what you want to do with it
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04:22<@petern:#openttd>virtualbox does
04:22<@petern:#openttd>well, apparently it does
04:22<Celestar:#openttd>Rubidium: I have a 64-bit linux host and want to run a 32 or 64 bit XP on it, using some OpenGL applications on it
04:23<CIA-2:#openttd>OpenTTD: rubidium * r15193 /trunk/src/console_cmds.cpp: -Feature: content server/bananas access via the console
04:23*dihedral:#openttd hugs Rubidium
04:23<SmatZ:#openttd>:-)
04:23<@petern:#openttd>dihedral!
04:23<@petern:#openttd>#:1(Pink) Company Name: 'Bennythen00b Transport' Year Founded: 1920 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected
04:23<@petern:#openttd>heh
04:23<@petern:#openttd>i guess i can restart that :p
04:23<dihedral:#openttd>you are a star sir
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04:24<planetmaker:#openttd>good morning all
04:24<dihedral:#openttd>hehe
04:24<SmatZ:#openttd>hello planetmaker
04:24<dihedral:#openttd>hello planetmaker
04:24<dihedral:#openttd>petern: do you use ap+?
04:25<planetmaker:#openttd>:) woah... the feature spree continues :)
04:26<dihedral:#openttd>src/table/tree_land.h:8: warning: '_tree_sprites_1' defined but not used
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04:26<dihedral:#openttd>src/table/tree_land.h:23: warning: '_tree_layout_xy' defined but not used
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04:28<dihedral:#openttd>http://paste.openttd.org/179084
04:30<Celestar:#openttd>http://www.doingitwrong.com/wrong/20070607-114711.jpg
04:30<Celestar:#openttd>:P
04:35<Forked:#openttd>hah
04:35<@Rubidium:#openttd>Celestar: what's wrong with that image/the text on that image?
04:36<Forked:#openttd>http://www.kottke.org/09/01/the-countrys-new-robotstxt-file ..
04:36<Celestar:#openttd>Rubidium: nothing :P
04:36<@Rubidium:#openttd>saying to behead something isn't violent (actually doing it might be ofcourse)
04:38<SmatZ:#openttd>:-P
04:38<@petern:#openttd>dihedral: no
04:39<@Rubidium:#openttd>oh... .mm files... you have to speak with the dev in charge of those
04:47<@petern:#openttd>snigger
04:49<dihedral:#openttd>petern: it has some nice features ;-)
04:49<dihedral:#openttd>lets you manage your server from irc :-P
04:50<@petern:#openttd>just what i always wanted
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04:53<@petern:#openttd>so do AIs work in multiplayer now?
04:55<planetmaker:#openttd>they did back when there was a NoAI branch...
04:56<planetmaker:#openttd>I guess (and hope) it didn't change.
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05:03<@petern:#openttd>hmm
05:03<@petern:#openttd>companies
05:03<@petern:#openttd>#:1(Pink) Company Name: 'AdmiralAI' Year Founded: 1920 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected
05:03<@petern:#openttd>#:2(Green) Company Name: 'AdmiralAI #1' Year Founded: 1920 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected
05:03<@petern:#openttd>so i guess a player can join them, like normal
05:05<Gekz:#openttd>that would be crazy
05:06<dihedral:#openttd>petern: yes they do
05:07<dihedral:#openttd>and no, ai companies cannot be joined
05:07<dihedral:#openttd>afaik
05:07<@petern:#openttd>"unprotected"
05:07<Noldo:#openttd>try it!
05:07<@petern:#openttd>Clients:0 / 255 (2 / 15 companies; 1 / 10 spectators)
05:07<@petern:#openttd>:o
05:07<@petern:#openttd>how can there be 1 spectator with 0 clients? :o
05:08<@petern:#openttd>or does the server count as a spectator now?
05:08<@petern:#openttd>clients
05:08<@petern:#openttd>Client #1 name: '' company: 255 IP: 0.0.0.0
05:08<dihedral:#openttd>yep
05:08<@petern:#openttd>ah
05:08<@petern:#openttd>did you report that bug?
05:08<dihedral:#openttd>and 'unprotected' only displays the state of the company being passworded
05:09<dihedral:#openttd>should perhaps take ci->is_ai into account
05:18<@petern:#openttd>heh
05:18<@petern:#openttd>"A protocol-error was made and the connection was closed"
05:18<@petern:#openttd>that is not very clean...
05:19<@petern:#openttd>hehe, poor AI
05:20<@petern:#openttd>stock piling really upsets admiralai...
05:21<@petern:#openttd>ai 1 blew all its money on building a road
05:21<@petern:#openttd>ai blew loads of money too but managed to get some vehicles too
05:29<Timitry:#openttd>Hm, to get back to my SVN-Problem... I can't checkout the contents of the folder trunk/src/3rdparty/, and it appears to be empty... Where can i get those files manually?
05:29<Timitry:#openttd>Or how? ;)
05:34<Timitry:#openttd>Ah, now it has been added, it seems...
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05:35<@petern:#openttd>added?
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05:36<Timitry:#openttd>dunno... but i succeeded in checking out the squirrel folder manually, and added it to the rest
05:36<Timitry:#openttd>Now it seems to work
05:36<Timitry:#openttd>Compiling now
05:41<Timitry:#openttd>No errors... However, two problems... First the option for freeform map edges is greyed out, so i can't choose no water at borders or whatsoever
05:43<@petern:#openttd>you need to enable it in advanced settings
05:43<Timitry:#openttd>And, if go on "check online content", it gives me an error and the game crashes... Probably because the connection is blocked due to me being at my workplace...
05:44<@petern:#openttd>"an error"
05:44<Timitry:#openttd>But i think it should just give an error and not crash the game then :)
05:44<Timitry:#openttd>yeah... ;)
05:46<Timitry:#openttd>I could make a detailed crashlog, if you tell me how to :)
05:46<CIA-2:#openttd>OpenTTD: peter1138 * r15194 /trunk/src/network/network.cpp: -Fix: Don't count dedicated server as a spectator
05:46<Timitry:#openttd>Just found it, which debug level?
05:46<Timitry:#openttd>1?
05:47<@Rubidium:#openttd>as stacktrace would be more useful
05:48<Timitry:#openttd>Whatever that is :) Is there a kind of tutorial on how to debug? ;)
05:49<Timitry:#openttd>Or could you explain it to me, or tell me which program i need?
05:49<@Rubidium:#openttd>depends on the compiler
05:49<Timitry:#openttd>As compiler i use MinGW+mSys
05:49<Timitry:#openttd>On WinXP
05:50<@Rubidium:#openttd>http://balsa.gnome.org/bugs.html
05:50<@Rubidium:#openttd>bt in gdb gives you the stack trace
05:51<@Rubidium:#openttd>preferably compile first with --enable-debug=3 (so we can make the most sense out of the stacktrace)
05:55<Timitry:#openttd>Hm, i'm sorry to say that i need a little more step-to-step tutorial... If you think your time is spend better doing other things and it's not so important, please just tell me...
05:55<Timitry:#openttd>Otherwise:
05:55<Timitry:#openttd>How do i compile with --enable-debug=3 ? Normally i do ./configure and then "make"
05:57<Timitry:#openttd>and he won't accept "make --debug-level=3
05:59<@Rubidium:#openttd>./configure --enable-debug=3
05:59<@Rubidium:#openttd>make run-gdb
05:59<@Rubidium:#openttd><wait till OpenTTD starts>
05:59<@Rubidium:#openttd>reproduce the crash
05:59<@Rubidium:#openttd>go back to console where you typed make run-gdb
06:00<@Rubidium:#openttd>type 'bt full' in there and then press the enter/return button on your keyboard
06:00<@Rubidium:#openttd>then copy-paste the output of the bt full to paste.openttd.org
06:00<@Rubidium:#openttd>and then post the link to said pastage here
06:01<Timitry:#openttd>Okay, i'm trying that :)
06:06<Timitry:#openttd>http://paste.openttd.org/179085 ---> That's not the crash yet, it gave me that warning while compiling, and it did not know the command "make run-gdb" - although it started compiling. As so, it did not start openttd
06:07<@Rubidium:#openttd>install gdb as it's missing
06:08<Timitry:#openttd>ah, okay :)
06:15<Timitry:#openttd>Hm, another stupid question... How do i integrate gdb into mSYS? I downloaded it, but then...
06:16<@Rubidium:#openttd>no idea, but doesn't the msys/mingw installer integrate gdb whenever you select it to be installed?
06:16<@Rubidium:#openttd>or is that cygwin?
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06:19<Timitry:#openttd>Hm, i think it does, and i did install of the libraries... But not completely sure if gdb is included, i'll look it up
06:22<Timitry:#openttd>no, it is optional...
06:37<Timitry:#openttd>I don't know how to include it into MinGW or mSYS :-/
06:37<Timitry:#openttd>Tried to find that on google...
06:45<Timitry:#openttd>yey, got it
06:48<Timitry:#openttd>Hm, but it seems like i killed my MinGW-Installation while trying, so configure does not even work anymore :-/
06:49<Timitry:#openttd>no, wait... ;)
06:51<Timitry:#openttd>So, after compiling with make run-gdb, after linking openttd.exe it shows me the terms of gdb (free software etc.) and then "this gdb was configured..." and then in the current line just "(gdb)"... I could type something now, but openttd does not start
06:52<@Rubidium:#openttd>what does it say when you type run?
06:52<Timitry:#openttd>okay :)
06:53<Timitry:#openttd>So, reproducing the crash, openttd freezed but did not crash... Should i type "bt full" now or wait?
06:53<@petern:#openttd>now make it crash :D
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06:53<@petern:#openttd>it's waiting for your input in gdb
06:54<Timitry:#openttd>Good, it gave me a lot of output in the console, i'll copy and paste this to the pastebin then
06:55<Timitry:#openttd>so, finally, http://paste.openttd.org/179086
06:55<Timitry:#openttd>I hope that is at least useful at all...
06:59<@Rubidium:#openttd>Timitry: does http://rbijker.net/openttd/tmp.diff solve it?
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07:01<Timitry:#openttd>i'll try...
07:02<@petern:#openttd>iterator fun :o
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07:05<Timitry:#openttd>Well, now i get a bunch of compiling errors...
07:05<Timitry:#openttd>http://paste.openttd.org/179087
07:06<@Rubidium:#openttd>yeah... should compile before uploading I reckon ;)
07:06<Timitry:#openttd>:D
07:07<@Rubidium:#openttd>the updated patch might compile
07:07<@Rubidium:#openttd>(or rather should ;))
07:10<Timitry:#openttd>same file?
07:10<@Rubidium:#openttd>yup
07:13<Timitry:#openttd>Yes, it works, now it gives me a "Could not connect to the content server" warning
07:13<Timitry:#openttd>and goes back to the main menu
07:13<Timitry:#openttd>:)
07:15<dihedral:#openttd>nice :-)
07:16-!-angelo_afk is now known as angelo
07:17<Timitry:#openttd>Good, if you do not need me any more, i'm gonna grab a döner now :)
07:17*Timitry:#openttd is huuuuungry
07:17<@petern:#openttd>doner
07:17<@petern:#openttd>kebab
07:17<@petern:#openttd>mmm
07:18<Timitry:#openttd>see you later
07:19<dihedral:#openttd>yufka :-P
07:20<@petern:#openttd>hmm, 1920x1200 LCDs are getting cheap now...
07:20<@petern:#openttd>24" £188 :o
07:22<Combuster:#openttd>hi devs
07:22<Combuster:#openttd>do you have any doc on adding a patch setting?
07:23<CIA-2:#openttd>OpenTTD: rubidium * r15195 /trunk/src/network/network_content.cpp: -Fix: don't crash when removing from something you're iterating over
07:23<@Rubidium:#openttd>isn't there a wiki page called fairly much like that?
07:24-!-davis- [~iloveme@p5B28F981.dip.t-dialin.net] has joined #openttd
07:24<Combuster:#openttd>ow
07:24<Combuster:#openttd>was looking at docs.openttd.org, of course I wouldn't find it there -_-
07:25<dihedral:#openttd>http://bugs.openttd.org/task/2562 :-)
07:25<Priski:#openttd>well thats a good patch, I guess
07:26<dihedral:#openttd>i'd rather consider it 'useful'
07:26<dihedral:#openttd>good is something else imo
07:27<@Rubidium:#openttd>Combuster: http://wiki.openttd.org/wiki/index.php/OpenTTDDevBlackBook/Patches/AddPatchOption <- might be relatively outdated
07:28<dihedral:#openttd>Combuster: you're better off, looking at the code and following those examples
07:35<slalom77:#openttd>hello guys, few weeks ago i saw an unkwon version a function, that seemed to be made for copying and pasting parts of the rail-nets. is that possible with any version/.gfr ?
07:36<slalom77:#openttd>...in an unknown...
07:37<dihedral:#openttd>it's called copy & paste
07:37<dihedral:#openttd>you find it in the forums
07:38<dihedral:#openttd>it works against the revision the patch was created for
07:38<dihedral:#openttd>if you do some work on it, you can update it to the current latest revision
07:40<slalom77:#openttd>thanks...could u explain this a little ? --> "against the revision the patch was created for"
07:41-!-Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd
07:41<De_Ghosty:#openttd>it mean
07:41<De_Ghosty:#openttd>gg no re
07:41<slalom77:#openttd>so you said, its not running on the current r15225 ?
07:41<De_Ghosty:#openttd>no
07:43<dihedral:#openttd>and r15225 is the revision
07:43<dihedral:#openttd>so if you see something like that in the patch name, or in the patch file itself, then you know what rev to use
07:43<dihedral:#openttd>when wanting to apply the patch to the source and compile the patched game
07:44<dihedral:#openttd>some people upload binaries with patches applied to them to the forums
07:44<roboboy:#openttd> im playing r15177 and in my list of vehicles to be replaced in the autoreplace menu, I have the mps and hereford leopard bus listed for replace yet I do not own any
07:44<roboboy:#openttd>where the number of vehicles to be replaced usually is is a price
07:45<slalom77:#openttd>thanks, but compiling and coding is not my world :-(
07:45<slalom77:#openttd>configuring this game is the maximum im able to
07:46<dihedral:#openttd>that is why i told you about the binaries
07:46<dihedral:#openttd>you can find posts where people uploaded the patched & compiled game
07:47<dihedral:#openttd>just need to find the right thing for your os, if you use windows you have a fairly good chance of finding something useful
07:47<slalom77:#openttd>aha
07:48<slalom77:#openttd>i just got r15225 and made it to my playversion
07:48<dihedral:#openttd>well, then enjoy that ;-)
07:49<slalom77:#openttd>adding some grfs and i have all i need i think. if i can add copy and paste it would be superbingo
07:50<slalom77:#openttd>or do i miss something this way ? i played TT1 ten years ago and just found out what happened with my old fav-game, which i supposed to be dead.
07:50<dihedral:#openttd>copy and paste is a patch, not a grf
07:50<dihedral:#openttd>you cannot just add it without compiling the game again
07:50<slalom77:#openttd>understand
07:50<dihedral:#openttd>+ you cannot just add copy & paste to the current revision, as the patch is not being updated afaik
07:51<slalom77:#openttd>bummer
07:51<dihedral:#openttd>hence, you either use a binary someone uploaded, patch and compile the revision copy & paste exists for, or stick to what you have
07:51<@Rubidium:#openttd>dihedral: how well have you tested your patch?
07:52<dihedral:#openttd>Rubidium: i have used 2 clients in a network game, tried renaming id 1, an invalid id, and a client id
07:52<slalom77:#openttd>and this c&p was able to copy a huge railjunction and paste it to any other part of the map or other map?
07:52<@Rubidium:#openttd>dihedral: tried passing 0 or 1 argument?
07:52<dihedral:#openttd>Rubidium: is there something else you can think of that i should try?
07:52<dihedral:#openttd>ah
07:52<dihedral:#openttd>i'll do that
07:53<dihedral:#openttd>neat
07:53<dihedral:#openttd>i'll fix that
07:53<dihedral:#openttd>sorry for that Rubidium
07:54<@Rubidium:#openttd>then the minor things like new_name which is totally unneeded
07:54<@Rubidium:#openttd>strecpy(dest, source, lastof(source)) which is totally going to break 50% of the time and silently causing buffer overflows the other 50%
07:55<dihedral:#openttd>really?
07:55<dihedral:#openttd>i took that from network_server.cpp
07:56<dihedral:#openttd>when someone conncts
07:56<@Rubidium:#openttd>where?
07:56<@Rubidium:#openttd>which line
07:56<slalom77:#openttd>in a downloaded older version i found several little .exe files in the datafolder, called like StaueMacDonalds.exe or hqtower5_win.exe - what will they do ?
07:56<Forked:#openttd>downloaded from where?
07:56<roboboy:#openttd>im playing r15177 and in my list of vehicles to be replaced in the autoreplace menu, I have the mps and hereford leopard bus listed for replace yet I do not own any
07:56<@Rubidium:#openttd>change some base graphics and them make OpenTTD complain every time you start
07:57<slalom77:#openttd>german site...
07:57<planetmaker:#openttd>slalom77: then complain to them.
07:57<planetmaker:#openttd>openttd has only one exe in its main directory.
07:57<dihedral:#openttd>sorry, my mistake: strecpy(ci->client_name, name, lastof(ci->client_name));
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07:58<roboboy:#openttd>one will turn the statue into a macdonalds and the other will change the hq to do something
07:58<slalom77:#openttd>i just asked for what those exe are useful
07:58<Forked:#openttd>giving you a virus probably
07:58<slalom77:#openttd>zeus-stadium.exe makes a colosseum out of the soccerstadion ?
07:58<slalom77:#openttd>i didnt clickj them...ty
07:58<roboboy:#openttd>I have used the macdonalds one before
07:59<roboboy:#openttd>they will change your base grfs
07:59<slalom77:#openttd>and ronald mc donald came ?
07:59<roboboy:#openttd>no
07:59<@Rubidium:#openttd>roboboy: make a bugreport with they savegame where it happens; simple reproduction fails
07:59<roboboy:#openttd>ok
08:01<slalom77:#openttd>and those exe have to be executed out of the datafolder or root ?
08:01<roboboy:#openttd>I would think data
08:01<roboboy:#openttd>backup your base grfs first before you run them
08:02<slalom77:#openttd>yes... i regularly copy the complete folder
08:03<slalom77:#openttd>you guys are having online competitions ? are tehre many active online players ?
08:06<slalom77:#openttd>i will not ask for help to play online ;-) - just inetrested
08:06<+glx:#openttd>slalom77: it's better to use grdtogrf on these exe
08:07<slalom77:#openttd>or just use the tons of offered grfs ?
08:07<roboboy:#openttd>but be warned that will generate invalid grfs to a certain extent
08:07<+glx:#openttd>not if you follow the docs
08:08<+glx:#openttd>like provide a grfid
08:08<roboboy:#openttd>yeah
08:08<slalom77:#openttd>i already found out the game is fragile
08:09<slalom77:#openttd>once all my grfs were switched to DOS and when i changed it it changed back
08:09<roboboy:#openttd>hm flyspray seems to be being sloow
08:09<slalom77:#openttd>flyspray ? are you in australia ?
08:09-!-PhoenixII [ralph@g188009.upc-g.chello.nl] has joined #openttd
08:09<roboboy:#openttd>yes
08:10<roboboy:#openttd>what has flyspray got to do with Australia?
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08:10<slalom77:#openttd>luckily the last fly i saw died 3 month ago...we have snowy winter
08:10<@Rubidium:#openttd>roboboy: looks like the connection's quite instable
08:10<+glx:#openttd>indeed :)
08:10<roboboy:#openttd>ok
08:10<+glx:#openttd>DorpsGek is on the same server as flyspray
08:11<roboboy:#openttd>shall I resubmit the task?
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08:11<Timitry:#openttd>dihedral: What does the patch do you uploaded? I can't access bugs.openttd.org :-/
08:11<dihedral:#openttd>anybody having trouble accessing bugs.?
08:11<Timitry:#openttd>:D
08:11<dihedral:#openttd>ah
08:11<dihedral:#openttd>i can access none of the openttd servers!
08:11<dihedral:#openttd>...
08:11<Timitry:#openttd>yes, me neither
08:12<+glx:#openttd>dihedral: yeah DorpsGek timed out ;)
08:12<dihedral:#openttd>Timitry: it gives server admins the possibility of renaming connected clients
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08:12<roboboy:#openttd>hopes its not me as it was slow to load flyspray
08:12<roboboy:#openttd>initially
08:14<dihedral:#openttd>Rubidium: http://openttd.pastebin.com/d25933f1f
08:14<dihedral:#openttd>is that better?
08:16<dihedral:#openttd>@seen Dorpsgek :-P
08:18<roboboy:#openttd>grr
08:18<dihedral:#openttd>happens
08:19<roboboy:#openttd>and I was just reporting a bug
08:19<dihedral:#openttd>i was just uploading the modified patch
08:19<dihedral:#openttd>just happens
08:19<dihedral:#openttd>smile and nod
08:20<dihedral:#openttd>:-)
08:20<roboboy:#openttd>could it be too many people using the new content service?
08:20<roboboy:#openttd>hehe
08:20<dihedral:#openttd>doubt it
08:20<@Rubidium:#openttd>roboboy: unlikely
08:20<@Rubidium:#openttd>it's single threaded and the server has 4 cores
08:20<roboboy:#openttd>ok
08:20<@Rubidium:#openttd>so there should be at least 3 cores spare to handle pings/ssh connections
08:20<dihedral:#openttd>+ its not http
08:20<slalom77:#openttd>how many active players play this game ?
08:20<dihedral:#openttd>so it would only crash it's own service
08:21<slalom77:#openttd>100 ? 1000 ? 10000 ?
08:21<dihedral:#openttd>multiplayer is counted i think
08:21<@Rubidium:#openttd>if multiplayer's the count then maybe 200
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08:21<slalom77:#openttd>and 100s of offline players probably
08:22<roboboy:#openttd>I wonder if I count as active
08:22<roboboy:#openttd>I play on and off
08:22<@Rubidium:#openttd>counting the downloads it's many many more
08:22<dihedral:#openttd>hehe
08:23<dihedral:#openttd>or just a few players with many many computers :-D
08:23<@Rubidium:#openttd>IIRC there're about 100 000 0.6.3 downloads
08:23<dihedral:#openttd>+ all the nightlies
08:23<slalom77:#openttd>10 years i never heard that TT 1 did continue..and i surf a lot
08:23<@Rubidium:#openttd>nightlies is a few hundred a day
08:24<dihedral:#openttd>partially caused by openttdcoop and my server
08:24<dihedral:#openttd>:-)
08:24<+glx:#openttd>sometimes I download nightlies many times :)
08:24<dihedral:#openttd>and then you shoud add all those who always compile their own binaries
08:24<roboboy:#openttd>I found openttd and TTDP a few yars ago and actually found ttdp easier to setup at the time
08:24<dihedral:#openttd>those who play INs
08:25<dihedral:#openttd>and those who download from other sites (e.g. sulai.ammler.ch)
08:26-!-SHRIKEE [~shrikee@84-105-52-118.cable.quicknet.nl] has joined #openttd
08:26<slalom77:#openttd>in = integrated...that means full versions with grfs setup by anyone?
08:26<+glx:#openttd>no
08:26<Combuster:#openttd>yay, my patch works :)
08:26<slalom77:#openttd>i downlaod CHrisIn
08:26<slalom77:#openttd>downlaoded
08:26<+glx:#openttd>ChrisIN is old
08:27<roboboy:#openttd>integrated nightly = IN
08:27<slalom77:#openttd>and what the alternativ to IN ?
08:27<Combuster:#openttd>http://www.tt-forums.net/viewtopic.php?t=41420 <- comments welcome
08:27<roboboy:#openttd>N
08:28<dihedral:#openttd>slalom77: stable, and nightly
08:28<dihedral:#openttd>or patch yourself
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08:28<roboboy:#openttd>hm I should try ppatching my self tomorrow
08:28<+glx:#openttd>wb DorpsGek
08:28*Combuster:#openttd pets the bot
08:28<roboboy:#openttd>whats a patch someone can recomend I try?
08:28<Combuster:#openttd>cargodest? infrastructure sharing?
08:29<roboboy:#openttd>I shall try inf sharing
08:29<Timitry:#openttd>He could download a cargodest binary :)
08:29<slalom77:#openttd>The TT versions are the biggest chaos i ever saw with a game
08:29<@petern:#openttd>givethedevsbeer-r15195.diff
08:29<dihedral:#openttd>welcome back DorpsGek
08:30<Timitry:#openttd>slalom77: Nah, not really, it just takes some time to understand how the system works :)
08:30<roboboy:#openttd>ive compiled cargodest myself
08:30<@petern:#openttd>http://i43.tinypic.com/13yl4qh.png
08:30-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg]
08:30<dihedral:#openttd>bugs. is still not up
08:30<roboboy:#openttd>flyspray seems to still not be working
08:31<dihedral:#openttd>:-P
08:31-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd
08:31<roboboy:#openttd>ok
08:31<roboboy:#openttd>yet openttd.org is
08:32<dihedral:#openttd>none of the subdomains are working
08:32<@Rubidium:#openttd>network's down again :(
08:33<roboboy:#openttd>yep
08:33<dihedral:#openttd>hihi
08:33*dihedral:#openttd waves good bye to DorpsGek
08:33<roboboy:#openttd>yep
08:34<@petern:#openttd>hg. works
08:35<@petern:#openttd>svn.
08:35<@petern:#openttd>but not bugs.
08:35<@petern:#openttd>all same ip address
08:35<dihedral:#openttd>content. and bananas. does not either
08:35<dihedral:#openttd>however www.openttd.org/en/bananas does
08:36<roboboy:#openttd>wiki. doesnt seemm to work either
08:36<@petern:#openttd> up 9 min,
08:36<@petern:#openttd>heh
08:36<@petern:#openttd>that's not netowkr
08:36<@petern:#openttd>*network
08:37<dihedral:#openttd>nope
08:37<dihedral:#openttd>unless you use service ip addresses
08:37<dihedral:#openttd>and the isp has a routing issue
08:37<@petern:#openttd>dihedral, it's vserver'd
08:37<@petern:#openttd>so maybe some vservers haven't come up properly
08:37<dihedral:#openttd>yes, but you vserved every subdomain?
08:37<@Rubidium:#openttd>petern: it was power cycled
08:38<dihedral:#openttd>nice
08:38<@Rubidium:#openttd>nothing reacted and the servers that are close to it still worked
08:38<@Rubidium:#openttd>but it in the end it was a network issue somewhere
08:38<@petern:#openttd>well
08:39<@petern:#openttd>something needs fixing :p
08:39<@petern:#openttd>unless we have multiple servers, which i don't think we do
08:39<@petern:#openttd>although i wouldn't know
08:39<dihedral:#openttd>it would not be bad if :-P
08:39<@Rubidium:#openttd>somehow the cgi stuff didn't come up
08:39<@Rubidium:#openttd>no idea how to fix that though
08:40*dihedral:#openttd calles out to TB :-P
08:40<@Rubidium:#openttd>but a unstable connection doesn't help
08:40<@petern:#openttd>yeah
08:40<dihedral:#openttd>but he's not connected either
08:40<@petern:#openttd>connection gone again, heh
08:40<dihedral:#openttd>outch
08:41<@petern:#openttd>packet loss of some sort
08:42<dihedral:#openttd>duh
08:42<@petern:#openttd>nice 'n vague ;)
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08:42<roboboy:#openttd>hm dad wants me to f=go to bed but I may stay up a lil longer
08:43<dihedral:#openttd>roboboy: cute!
08:43<roboboy:#openttd>didnt mean the f=
08:43<@petern:#openttd>dihedral, children ;)
08:43<dihedral:#openttd>and it's up again, at least the normal webpage is :P
08:43<dihedral:#openttd>petern: i have none :-D
08:44<@petern:#openttd>i wonder what i'd say if my dad phoned up and told me to go to bed...
08:44<dihedral:#openttd>i'd not say anything
08:44<dihedral:#openttd>i'd put down the phone
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08:48<roboboy:#openttd>im glad bugs. does not have a bug
08:49<@Rubidium:#openttd>argh...
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08:49<@Rubidium:#openttd>lighty 1.4 doesn't do the frontpage, lighty 1.5 doesn't do bugs/wiki
08:50<@Rubidium:#openttd>and the network connection's still sucky
08:52<@Rubidium:#openttd>everything should be up again ;)
08:53<@Rubidium:#openttd>(except for the sucky network connection)
08:53<roboboy:#openttd>http://bugs.openttd.org/task/2563
08:54<roboboy:#openttd>my task submitted
08:54<Yexo:#openttd>there is no attached savegame
08:54<roboboy:#openttd>hm
08:55<dihedral:#openttd>Rubidium: http://bugs.openttd.org/task/2562 <- how's that?
08:55<dihedral:#openttd>roboboy: screenshot + savegame?
08:55-!-mode/#openttd [+v Yexo] by DorpsGek
08:55<dihedral:#openttd>and then it's time for you to go to bed :-D
08:56<roboboy:#openttd>savegame aded
08:56-!-CIA-2 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds]
08:57<roboboy:#openttd>I clicked replace vehicles from the rv menue
08:57<roboboy:#openttd>if screenie is still needed, I shall upload probably tomorrow
09:01<+Yexo:#openttd>roboboy: I don't see the mps and hereford leopard bus listed here
09:02<@petern:#openttd>damn, disconnecting train
09:03<roboboy:#openttd>so you clicked the rv button on the main toolbar and then went to the autoreplace option?
09:04*roboboy:#openttd brushes his teeth
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09:06<dih:#openttd>sorry SmatZ :-P
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09:09<@petern:#openttd>hah
09:10<dih:#openttd>we also had server issues
09:10<roboboy:#openttd>I am adding a screenie and then going to sleep verry soon
09:11<roboboy:#openttd>but flyspeat is down again
09:11<@petern:#openttd>oh
09:11<@Rubidium:#openttd>no... the network's down
09:11<roboboy:#openttd>ok
09:11<roboboy:#openttd>so gnight
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09:12<dih:#openttd>\o/
09:12-!-Osai [~Osai@vs241204.vserver.de] has joined #openttd
09:12*dih:#openttd waits for his nick to pop up
09:12<roboboy:#openttd>and my screenie will be up when I wakeup
09:12-!-SmatZ [~SmatZ@vs241204.vserver.de] has joined #openttd
09:12<dih:#openttd>hehe
09:12<dih:#openttd>and SmatZ will be renamed to Guest1544?
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09:13<@petern:#openttd>disconnecting train!
09:13<dih:#openttd>uh!!
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09:13<dih:#openttd>\o/
09:13<dih:#openttd>welcome back dihedral
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09:21<energetic:#openttd>website is down?
09:22<@petern:#openttd>network problems
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09:25<@petern:#openttd>hmm, awkward
09:27<SpComb:#openttd>a good chance to test the non-blocking DNS lookups and connects :)
09:28<@petern:#openttd>:D
09:29<@petern:#openttd>no info showns
09:29<SpComb:#openttd>all the servers will also be trying to advertise all the time
09:30<@petern:#openttd>yeah
09:30<+Yexo:#openttd>even worse then no content shown: http://www.tt-forums.net/viewtopic.php?f=29&p=758959#p758959
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09:31<@petern:#openttd>yeah
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09:31<@petern:#openttd>worse that people complain about bugs that have been fixed...
09:32<SpComb:#openttd>http://www.tt-forums.net/viewtopic.php?p=758959#p758959
09:32<@petern:#openttd>oh damn
09:32<SpComb:#openttd>ah, ye olde
09:32<+Yexo:#openttd>fixed in 15195?
09:32<@Rubidium:#openttd>yup
09:33<@petern:#openttd>the answer to his question is "yes"
09:33<@Rubidium:#openttd>maybe the timeout for not being able to connect is a bit long though
09:33<SpComb:#openttd>is there a cancel button for the connect?
09:33*petern:#openttd ponders
09:34<@Rubidium:#openttd>there's no window saying connecting
09:34<@Rubidium:#openttd>only an error after like two minutes of waiting
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09:36<@petern:#openttd>yeah
09:37<@Rubidium:#openttd>OpenTTD
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09:38*petern:#openttd wonders how to handle overrides...
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09:45<@Rubidium:#openttd>http://noc.leaseweb.com/status.php?i=279
09:46<@Rubidium:#openttd>oh bugger... that's the issue we had last week :(
09:46<@petern:#openttd>heh
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09:50<el_en:#openttd>someone has played TTD: http://www.bild.de/BILD/news/leserreporter/2009/01/20/tag-in-1414-fotos/ice.html
09:50<@petern:#openttd>hmm?
09:52<el_en:#openttd>cutting the other engine from an AsiaStar allows things.
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09:57<el_en:#openttd>anyway, let me repeat a question from last night: [02:28] <el_en> unrelated question: why is it ok to say "an history"?
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09:57<el_en:#openttd>because in Voyager, the EMH both says so, and it is subtitled that way.
10:03<@petern:#openttd>it's not
10:03<@petern:#openttd>americans have a habit of pretending to be french and dropping the h...
10:03<@petern:#openttd>like in herb...
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10:04<el_en:#openttd>so it's not ok, but americans do it anyway?
10:04<@petern:#openttd>"an historic" is a common case of getting it wrong
10:08<el_en:#openttd>so both the EMH firmware and the english subtitler's firmware need fixing.
10:09<@petern:#openttd>http://www.betterwritingskills.com/tip-w005.html
10:10<@petern:#openttd>i wonder if 'lolcat' was ever popular enough to become correct...
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10:17<el_en:#openttd>in 'ertford, 'ereford and 'ampshire, 'urricanes 'ardly ever 'appen
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10:38<@Belugas_Gone:#openttd>hhm... not gone... just not there :S
10:38<@Belugas_Gone:#openttd>and not really myself either ^_^
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11:26<ashaw:#openttd>What sort of changes would be needed to have signals on intersections
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11:26<+Yexo:#openttd>a map array rewrite
11:26<el_en:#openttd>i.e. not going to happen
11:27<@Rubidium:#openttd>probably rewriting large portions of the pathfinders
11:27<@Rubidium:#openttd>rewriting parts of pbs
11:27<@Rubidium:#openttd>rewriting the signal update code
11:27<@Rubidium:#openttd>rewriting the train movement code
11:27<@Rubidium:#openttd>guess that's about it
11:27<ashaw:#openttd>why is this restriction so deeply emebded in the code
11:28<el_en:#openttd>because it was that way in the original game.
11:28<SpComb:#openttd>and there's a lot of the code
11:28<SpComb:#openttd>and openttd.org is still down
11:28<@Rubidium:#openttd>ashaw: why doesn't cmd.exe have a graphical interface for sending email?
11:28*SpComb:#openttd kills svn
11:28<ashaw:#openttd>buy it does
11:28<@Rubidium:#openttd>simply because it wasn't designed for that
11:29<el_en:#openttd>for reasons that i don't understand, ludde wanted to replicate TTD's behavior very closely even on a very low level, not implement things better than originally.
11:29<ashaw:#openttd>you can get a gui mail client for cmd.com
11:30<SpComb:#openttd>193867 lines of .cpp and .h in trunk
11:30<ashaw:#openttd>yes it is a moderately large amount of code.
11:30<@Rubidium:#openttd>ashaw: cmd.com doesn't provide the mail client, it's something else it starts
11:30<el_en:#openttd>btw, does anyone know a script or something that counts and reports the number of lines per function?
11:31<ashaw:#openttd>yes, I do get the idea, though I think you coult write a .bat file that does it if you were so inclined
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11:32<ashaw:#openttd>what is happening with the map array rewrite
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11:32<ashaw:#openttd>by the way
11:32<+Yexo:#openttd>as el_en said, not going to happen (at least not soon)
11:33<@Rubidium:#openttd>ashaw: you should try transport empire; that doesn't have restrictions on where to place signals yet (IIRC)
11:33<ashaw:#openttd>transport empire?
11:33<SpComb:#openttd>Rubidium: hehe, probably because it doesn't even have signals yet :)
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11:34<ashaw:#openttd>yes I get that, I was justn the site
11:35<ashaw:#openttd>sorry that is just one of the annoying things I find about the game
11:35<@petern:#openttd>simutrans
11:36<@petern:#openttd>that has signals on tile edges
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11:37<ashaw:#openttd>cool so a no go.
11:37<ashaw:#openttd>I suppose it does not hurt to ask
11:37<@petern:#openttd>why you need signals on 'intersections' anyway?
11:38<SpComb:#openttd>more compact junctions
11:38<ashaw:#openttd>trying to compact Signal multiplexor
11:38<@Rubidium:#openttd>because they exist in real life too!
11:38<ashaw:#openttd>http://osai.ath.cx/multiplexer_versions_osai.png
11:38<SpComb:#openttd>although what with PBS (or whatever it is that you call it now)...
11:38<@petern:#openttd>they do? :o
11:38<@petern:#openttd>ah
11:39<@petern:#openttd>you want it for horrible ugly crap like that
11:39<@petern:#openttd>no chance :p
11:39<@Belugas:#openttd>nope, not at all
11:39<ashaw:#openttd>horrably ugly yes, but terrably useful too
11:39<SpComb:#openttd>what does that do?
11:39<ashaw:#openttd>it is a multiplexor
11:40<SpComb:#openttd>which means what?
11:40<@Rubidium:#openttd>that it joins two or more tracks onto a single one
11:40<ashaw:#openttd>it takes in a signal on two of the lines as presignal trains and a third line controlls the output
11:40<@Rubidium:#openttd>or at least, that's what I assume when people say multiplex
11:41<ashaw:#openttd>you can use it for that
11:41<@petern:#openttd>that being the meaning of multiplex, yes
11:41<@petern:#openttd>is there a demultiplexor?
11:41<@petern:#openttd>that somehow knows which train to route onto which line...
11:41<ashaw:#openttd>you could make one
11:42<ashaw:#openttd>similar concept
11:42<ashaw:#openttd>we are muching around with boolian logic from presignals
11:42<@petern:#openttd>boolean
11:42<@petern:#openttd>and mucking, i suppose
11:42<ashaw:#openttd>yes boolean
11:43<ashaw:#openttd>yes my typing is not too accurate
11:43<ashaw:#openttd>see http://www.openttdcoop.org/blog/2009/01/18/optimization-of-logic-logic-gates-part-ii/
11:43<ashaw:#openttd>not by me again
11:44<ashaw:#openttd>and gates being trivial, combo signals
11:44<@petern:#openttd>no, i don't bother looking at openttdcoop stuff
11:44<ashaw:#openttd>why?
11:45<@petern:#openttd>hmm, maybe we should make signal updates not cross incompatible track :p
11:45<@petern:#openttd>because it's not how i play the game
11:45<ashaw:#openttd>I play the game alone
11:45<ashaw:#openttd>but I find their article useful
11:45<+Yexo:#openttd>speaking of imcompatible track, what is the status of your railtypes branch?
11:46<@petern:#openttd>stale :p
11:46<@petern:#openttd>working on merging bits in
11:46<@petern:#openttd>when i feel inclined
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11:47<ashaw:#openttd>the signal updates bit would not really change the method in the maddness
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12:03<@petern:#openttd>not really
12:03<@petern:#openttd>so when do we get a back up system for openttd? :p
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12:36<@petern:#openttd>hmm, this is not working too well :/
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12:39<ashaw:#openttd>openttd.org still down
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12:39<+Yexo:#openttd>it won't be solved by reporting that again and again
12:40<ashaw:#openttd>I reported that 5 hours ago
12:40<ashaw:#openttd>i did not mean to be repetitave
12:40<Eddi|zuHause:#openttd>see, and look where it has got you.
12:40<Eddi|zuHause:#openttd>let that be a lesson to you.
12:41<ashaw:#openttd>I will not report things at all, never another bug report
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12:42<@petern:#openttd>damn it
12:42<@petern:#openttd>my 'front' engine gets smashed into the next carriage :p
12:46<@petern:#openttd>oh dear that doesn't work well
12:48<@petern:#openttd>gah
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12:49<SmatZ:#openttd>mmmm @ ashaw
12:51<rortom:#openttd>hi all :)
12:52<SmatZ:#openttd>hello rortom
12:52<SpComb:#openttd>leaseweb noc doesn't have any relevant tickets open, did the server hardware fail?
12:53<Eddi|zuHause:#openttd>hm... should i have used smilies or something?
12:53<@petern:#openttd>Eddi|zuHause: http://fuzzle.org/~petern/ottd/middle.png
12:54<Eddi|zuHause:#openttd>very... interesting...
12:55<Eddi|zuHause:#openttd>go tell Belugas that you have done a very "unrealistic" feature ;)
12:55<SmatZ:#openttd>V. I. Lenin died 84 years ago (I am watching archived news from communists era ;)
12:55<jerker:#openttd>sorry if this has been discussed before or dismissed, but one thing that i missed for the conditional orders for trains is to make them depend on something random. (or a global counter) This way, when sceduling the busses in my cities....
12:56<Eddi|zuHause:#openttd>german television had an interesting show where they showed news from like 30 years ago, and compared the east german vs. the west german tv broadcast
12:56<jerker:#openttd>...i make some smart schedule with a lot shorter order list.
12:56*SmatZ:#openttd searches the web to find out if Lenin was a massmurderer or not...
12:57<SmatZ:#openttd>Eddi|zuHause: it was interesting for sure :-)
12:57<Eddi|zuHause:#openttd>Stalin was probably worse
12:57<SmatZ:#openttd>indeed :)
12:57<planetmaker:#openttd>*shudder*
12:58<planetmaker:#openttd>I visited his mausoleum 8 years ago. There they still had an unbroken history of praising him...
12:58*jerker:#openttd afk
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13:09<worldemar:#openttd>petern: will it be useful?
13:10<@petern:#openttd>who knows
13:11<worldemar:#openttd>i always place two trains in front and back, expecially if it is 1950 year and trains are 300hp
13:11<@Belugas:#openttd>jerker, forget about it, it's totally unrealistic
13:11<worldemar:#openttd>but there's a thing
13:12<Zuu:#openttd>worldemar: two trains? didn't you mean to type two engines? :)
13:12<worldemar:#openttd>sorry for crappy english
13:12<worldemar:#openttd>two engines in one train
13:13<Eddi|zuHause:#openttd>so... railtypes... do they support speed limits and axle weight?
13:13<worldemar:#openttd>engine is weighty, vagons are relatively light, if train is on slope, then speed may depend on engine position...
13:14<@petern:#openttd>it doesn't
13:14<@petern:#openttd>well
13:14<@petern:#openttd>not overall
13:14<Eddi|zuHause:#openttd>it's imho one of the main features
13:15<Eddi|zuHause:#openttd>branch lines with cheaper rails do not allow heavy vehicles to operate
13:15<@petern:#openttd>bah, disconnecting train :/
13:15<@petern:#openttd>Eddi|zuHause, i wasn't answering you
13:15<Eddi|zuHause:#openttd>*schmoll*
13:15*petern:#openttd > home
13:16<worldemar:#openttd>simple view on that situation for me: if engine is on slope then it is harder to move it upwards, if engine is already on flat surface but there are vagons on slope, then it is less hard to move upwards
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13:18<@petern:#openttd>try applying some physics
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13:23<Zuu:#openttd>LOL, I was reading this: http://web.mit.edu/sheffi/www/urbanTransportation.html (full text download) and in the begining of each chapter they have a road crossing, the problem is that to me the roads looked like zippers :-D
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13:30<DJNekkid:#openttd>i dont know if its concidered a bug or a feature, but if i make a presignal, and i use some kind of autocomplete (ctrl-drag-release, or drag'n'drop the 10 tiles or whatever i want) they turn to normal block signals ...
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13:31<Zuu:#openttd>Strange, what signal do you have selected in the signal gui?
13:31<Zuu:#openttd>Or you might want to take a look in the advanced settings related to signals.
13:32<frosch123:#openttd>the dragged signals not being presignals is a feature. the first signal being converted was discussed before. but noone bothered creating a fs trask
13:32<DJNekkid:#openttd>oki...
13:32<DJNekkid:#openttd>and that is not going to change i guess...
13:33<DJNekkid:#openttd>the dragged signals are not beeing presignals-part
13:33<Zuu:#openttd>Hmm, yes you are correct I was reading PBS, not presignal. That is normal then.
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13:33<Eddi|zuHause:#openttd>DJNekkid: the first signal is a bug, the other signals are a feature
13:33<Eddi|zuHause:#openttd>if that is what you asked
13:33<DJNekkid:#openttd>oki...
13:34<DJNekkid:#openttd>im asking because there are times where i want to drag or autocomplete combosignals
13:35<Eddi|zuHause:#openttd>then that is a feature request
13:35<DJNekkid:#openttd>hehe, i guess :)
13:35<DJNekkid:#openttd>and thats when i noticed that behaviour :)
13:36<DJNekkid:#openttd>typically when makeing a "prio" if that makes any sense to you:)
13:36<Eddi|zuHause:#openttd>"prios" never made sense to me...
13:36<DJNekkid:#openttd>what it is, or why they are built?
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13:37<Eddi|zuHause:#openttd>it just is against my style of playing
13:37<rortom:#openttd>petern, back into ottd? :)
13:38<Zuu:#openttd>rortom: Why pulling him back to reality? :)
13:39<DJNekkid:#openttd>eddi: mostly mine too, but depots are usually the place where i do use it
13:41<Eddi|zuHause:#openttd>i don't use depots either...
13:42<DJNekkid:#openttd>where do you get your trains from then? :)
13:42<DJNekkid:#openttd>depots even
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13:44<Eddi|zuHause:#openttd>DJNekkid: the sporadic bought train does not need special infrastructure to "join" a "trunk line"
13:45<DJNekkid:#openttd>hehe ...
13:45<Brianetta:#openttd>I like to have big depots
13:45<DJNekkid:#openttd>with 80 or so trains that are on a mainline occationally needs cervicing :)
13:45<Brianetta:#openttd>basically, they're eyecandy stations with a depot in them somewhere
13:46<Eddi|zuHause:#openttd>i'd like to have standing tracks, where i can park unused wagons
13:46<Brianetta:#openttd>I have one depot where I buy trains, and occasionally I have extra depots that refit or reconfigure trains without buying or selling
13:48<Eddi|zuHause:#openttd>www.informatik.uni-halle.de/~krause/Cottbus%20Transport,%2021.%20Okt%201925.png
13:49<Eddi|zuHause:#openttd>urgs... someone screwed with the mime types, i think...
13:50<Brianetta:#openttd>nah, that's fine
13:51<Eddi|zuHause:#openttd>the small coal trains are somewhat camouflage coloured...
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14:09<svip:#openttd>O: Openttd.org down?
14:09<svip:#openttd>Or is my Internet being a jerk again?
14:09<Eddi|zuHause:#openttd>did you mean: Q?
14:10<Eddi|zuHause:#openttd>yes, there have been occasional mentions of a reachability issue with the website
14:11<svip:#openttd>Damn.
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14:14<DJNekkid:#openttd>hmm, is knowing ones visa# a sign of too much internet shopping?
14:14<@Darkvater:#openttd>Celestar: ping :)
14:14<@petern:#openttd>rortom: yeah
14:14<@petern:#openttd>mr dv!
14:14<@Darkvater:#openttd>hi guys
14:14<@petern:#openttd>Eddi|zuHause: the main feature of that screenshot is, of course, no "front" engine
14:14<@Darkvater:#openttd>openttd.org down btw?
14:14<@petern:#openttd>of course, newgrf doesn't like it :p
14:15<Prof_Frink:#openttd>Darkvater: Someone should topicify it.
14:15<@petern:#openttd>but we can work around that
14:15<@Darkvater:#openttd>that was a question Prof_Frink :)
14:15-!-petern changed the topic of #openttd to: 0.6.3 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | Yes, the network to the server is broken
14:15<Eddi|zuHause:#openttd>well, as long as the "engine" is invisible, it does not really matter, if it is in front or not ;)
14:16<@petern:#openttd>invisible>
14:16<@petern:#openttd>what do you mean?
14:16<Eddi|zuHause:#openttd>non-front engines would be cool for shunting
14:16<Eddi|zuHause:#openttd>petern: the screenshot uses invisible engines
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14:17<Eddi|zuHause:#openttd>for the wagons
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14:17<@petern:#openttd>ah, your screenshot :D
14:17<@petern:#openttd>sorry, i was talking about mine
14:18<Eddi|zuHause:#openttd>oh, yes
14:18<@petern:#openttd>i may have gone shopping in the meantime, but still :p
14:18<Eddi|zuHause:#openttd>i did notice that ;)
14:18<@petern:#openttd>problem is not all 'shorter' wagons reverse properly, cos some newgrf authors have strange ideas about how the image should be made
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14:19<Eddi|zuHause:#openttd>i occasionally have problems with multiple non-linear conversations ;)
14:19<@petern:#openttd>Eddi|zuHause, anyway, my patch turns removes the isfrontengine flag and just tests for v->previous being null, heh
14:19<@petern:#openttd>so anything could be a train
14:20<Eddi|zuHause:#openttd>that would be cool
14:20<@petern:#openttd>in theory it's not much further from there to allow detaching/attaching outside of depots
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14:20<Eddi|zuHause:#openttd>shunting would be genious ;)
14:21*Eddi|zuHause:#openttd imagines a scene in 3 years, when someone comes and suggests shunting, petern replies "heh, i have a patch for that." :p
14:22<@petern:#openttd>lol
14:22<@petern:#openttd>it is rather pointless
14:23<@petern:#openttd>it's definitely a sandbox/toy feature
14:23<@petern:#openttd>like people play with model railways... that's pretty pointless
14:23<@petern:#openttd>of course, it crashes a lot...
14:25<el_en:#openttd>what's wrong with sandbox features
14:25<@petern:#openttd>nothing
14:25<@petern:#openttd>it has no *point* in the game, but that doesn't mean it isn't fun to play with
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14:30<jerker:#openttd>belugas; Back now... Replying on the more advanced orders on vehicles. Well. Yes. What I would like is one big order list for all the busses in the city. Let most of the busses go to the very crowded station and say every forth bus go to the not so crowded station.
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14:32<jerker:#openttd>It is doable now (A-B-A-B-A-B-A-C) but loop unrolling is a bit boring.
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14:33<jerker:#openttd>And if it actually is A-B-C-D-A-B-C-D-A-B-C-D-A-E-F-G-H well. Nice timetables are nice.
14:34<jerker:#openttd>Buses whent on similar schedules in my home town when I was small: A-B-C-D-E-F-{G|H}-I-J-K for example.
14:35<Eddi|zuHause:#openttd>there used to be a patch for such conditional orders in the forum
14:36<jerker:#openttd>Realism is good. I hope it may fit in some day.
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14:41<Wolf01:#openttd>'lo
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14:42<vaduk:#openttd>a po ruski ktonit ponimaet?
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14:43<el_en:#openttd>tolko angliskii, pozhaluista.
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14:44<vaduk:#openttd>^^
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14:50<el_en:#openttd>люды люблю англиский и УТФ-8 здес.
14:52<DaleStan:#openttd>el_en: Try doing the _en bit? (ie: English only, please.)
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15:04<Roujin:#openttd>@logs
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15:04<Roujin:#openttd>!logs
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15:05<Roujin:#openttd>hm, what was the command again..
15:05<Eddi|zuHause:#openttd>that hasn't been working for ages
15:05<frosch123:#openttd>http://zapotek.paivola.fi/~terom/logs/openttd <- bookmarks still work
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15:17<el_en:#openttd>DaleStan: if it compensates anything, "<el_en> tolko angliskii, pozhaluista." means "english only, please".
15:18<CIA-2:#openttd>OpenTTD: rubidium * r15196 /trunk/src/network/network_content.cpp: -Fix (r15195): != != == :(
15:18<Eddi|zuHause:#openttd>best. commit. message. ever.
15:19<Eddi|zuHause:#openttd>well, second, maybe.
15:19<DaleStan:#openttd>Oh. I didn't see that part. Just the line of Cyrillic letters.
15:19<el_en:#openttd>even that line was encouraging the use of english. :)
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15:23<CIA-2:#openttd>OpenTTD: translators * r15197 /trunk/src/lang/ (19 files in 2 dirs): (log message trimmed)
15:23<CIA-2:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-01-21 20:22:27
15:23<CIA-2:#openttd>OpenTTD: catalan - 21 fixed by arnaullv (21)
15:23<CIA-2:#openttd>OpenTTD: croatian - 25 fixed by knovak (25)
15:23<CIA-2:#openttd>OpenTTD: czech - 41 fixed by Hadez (41)
15:23<CIA-2:#openttd>OpenTTD: dutch - 20 fixed, 3 changed by habell (23)
15:23<CIA-2:#openttd>OpenTTD: finnish - 31 fixed by UltimateSephiroth (21), jpx_ (10)
15:30<+glx:#openttd>el_en: your russian grammar is bad ;)
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15:31<el_en:#openttd>glx: i noticed the error... should probably have been lyubim.
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15:35<el_en:#openttd>Pero ahora estudio el español, no el ruso.
15:37<+glx:#openttd>it's lyubyat IIRC
15:38<+glx:#openttd>lyubim is for we
15:40<rortom:#openttd>uhm
15:40<el_en:#openttd>hmm, i think you're right. it's been too long without reading or writing russian.
15:40<rortom:#openttd>we have also started a translation project :)
15:40<rortom:#openttd>http://translate.rigsofrods.com/ror/
15:40<+glx:#openttd>rortom: it's already translated in french ;)
15:41<rortom:#openttd>:)
15:41<rortom:#openttd>i have quite some problems to generate the font textures ...
15:42<rortom:#openttd>because of all the different code ranges
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15:44<@Belugas:#openttd>jerker, you're not asking for random order. that is conditional order jumping, or something alike. Random would be like... go to station a, then go to station (random-> from a to z, let say.. F, then etc...
15:44<@Belugas:#openttd>adn that is stupid
15:44<@petern:#openttd>hey
15:44<@Belugas:#openttd>it just enforce the laziness in you
15:45<@Belugas:#openttd>and in reality (shit... i'm really saying that... ), a schedule is implemented and respected by the bus driver
15:46<@petern:#openttd>:D
15:46<@Belugas:#openttd>Mister Nelson!
15:46<@petern:#openttd>indeed
15:47<@petern:#openttd>this virtualbox audio lag is killing me
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15:50<@petern:#openttd>i wonder if a usb audio device would actually work...
15:50<Wolf01:#openttd>http://lh4.ggpht.com/_hVOW2U7K4-M/SXbqEOVZoDI/AAAAAAAA3x0/8lYQsXwwvXk/s1600-h/0_3a67_7295bd4a_XL.jpg yes, ok, we should implement this too... maybe
15:50<@Rubidium:#openttd>Wolf01: that's called an articulated road vehicle ;)
15:51<CIA-2:#openttd>OpenTTD: frosch * r15198 /trunk/src/lang/ (6 files): -Fix (r15190): Advanced setting was missing the 'on'/'off' part.
15:52<Wolf01:#openttd>eh, articulated road vehicle is not the right description for that IMO
15:54<@petern:#openttd>it's a vehicle
15:54<@petern:#openttd>on a road
15:54<@petern:#openttd>therefore
15:54<@petern:#openttd>it's a road vehicle ;)
15:55<el_en:#openttd>first we would need rails on road.
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15:55<@petern:#openttd>also known as tram tracks
15:55<el_en:#openttd>petern: i don't think they are compatible with the other rails?
15:56<el_en:#openttd>in OTTD, that is. in reality often could be.
15:59<@petern:#openttd>pah, who cares about reality
16:00<rortom:#openttd>;)
16:00<el_en:#openttd>Belugas does.
16:01<@Belugas:#openttd>i do only others do too much :P
16:01<@Belugas:#openttd>otherwise, the hell with it!
16:01<el_en:#openttd>Exactly. But it's still caring about it. :)
16:01<+glx:#openttd>rortom: still no 0.36 ?
16:02<rortom:#openttd>we are on the target nearly
16:02<rortom:#openttd>aimed for 1st of feb
16:02<rortom:#openttd>major bugs done
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16:02<@petern:#openttd>fixed my right hand wing mirror? :p
16:02<rortom:#openttd>yes :)
16:02<@petern:#openttd>\o/
16:02<rortom:#openttd>we fixed a lot in the last 4 weeks
16:03<rortom:#openttd>im currently on the linux version
16:03<@petern:#openttd>yeah the not-going-in-a-straight-line problems seems better
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16:03<rortom:#openttd>:)
16:03<@petern:#openttd>things still slide when they should be stopped though :(
16:04<rortom:#openttd>mass + velocity = momentum? ;)
16:04<@petern:#openttd>well
16:04<@Rubidium:#openttd>not quite I think
16:04<+glx:#openttd>with parking brake?
16:05<@petern:#openttd>no
16:05<rortom:#openttd>Rubidium kicks in to correct details as always
16:05<@petern:#openttd>mass * velocity = momentum
16:05<+glx:#openttd>I remember some trucks moving with parking brake engaged
16:05<@petern:#openttd>so if i'm stopped...
16:05<@petern:#openttd>i think that was a different issue :)
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16:06<rortom:#openttd>i hope you can test yourself in two weeks
16:06<+glx:#openttd>yes it's due to nodes and beams "inertia" IIRC
16:06<@petern:#openttd>the wheels turn in that case
16:06<+glx:#openttd>they live by themselves
16:06<@Rubidium:#openttd>http://en.wikipedia.org/wiki/Momentum#Modern_definitions_of_momentum <- looks more complex than simply p = m*v ;)
16:06<rortom:#openttd>sort of, yes ;)
16:07<@petern:#openttd>hehe
16:07<+glx:#openttd>any changelog ?
16:07<rortom:#openttd>oh, long changelog :)
16:07<rortom:#openttd>but not released yet
16:07<el_en:#openttd>glx: где ты русский изучал?
16:07<rortom:#openttd>i hope we can release linux+win at the same time
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16:08<+glx:#openttd>el_en: let me open my dictionary to understand the verb ;)
16:08-!-Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd
16:08<el_en:#openttd>glx: "to study"
16:08<@petern:#openttd>hmm, the hilux doesn't work very well
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16:09<Prof_Frink:#openttd>petern: But is it indestructible?
16:09<rortom:#openttd>uhm yeah, slight problem with the construction of it
16:10<+glx:#openttd>el_en: at school
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16:11<@petern:#openttd>Prof_Frink: er, well, it's still running
16:11<@petern:#openttd>the rear axle's popped out of place though :p
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16:12<+glx:#openttd>I tried to change tires pressure of 6x6 dakar yesterday, it's not very progressive
16:14<rortom:#openttd>the wheels2 system is obsolete
16:14<rortom:#openttd>we have a total new traction system now
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16:14<+glx:#openttd>I hope modders will do a better work with zips ;)
16:14<rortom:#openttd>using same idea as LFS uses
16:15<rortom:#openttd>yes, i hope so as well
16:15<rortom:#openttd>we changed the behavior now
16:15<+glx:#openttd>I hate when I don't have the base files
16:15<rortom:#openttd>when a bad mod appears, the mod is not loaded, no more RoR crashes. That should force the modders to better quality i hope
16:15<+glx:#openttd>and usually I notice it when it crashes :)
16:17<rortom:#openttd>i am really cared out our servers
16:17<rortom:#openttd>0.36 will be ~60 MB plus ~120M content packs
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16:18<@Rubidium:#openttd>that's like quite huge
16:19<rortom:#openttd>yes :(
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16:19<rortom:#openttd>but if people create awesome looking meshes with 20k+ polys ...
16:20<rortom:#openttd>http://img48.imageshack.us/img48/6213/screenshot89yr8.jpg
16:20<Wolf01:#openttd>I found myself keeping pressed the TAB key at work :O
16:21<+glx:#openttd>wow impressive
16:21<el_en:#openttd>sounds like an easy job
16:21<@Rubidium:#openttd>I know americans polish their trucks, but that's a bit too shiny
16:22<Wolf01:#openttd>only 20k? :O
16:22<+glx:#openttd>this effect is not in 0.35 :)
16:22<Prof_Frink:#openttd>Rubidium: But do the poles american their trucks?
16:22<+glx:#openttd>I wonder how is the FPS for that
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16:23<@Darkvater:#openttd>Rubidium: how familiar are you with the nightlies/freetype?
16:23<@Darkvater:#openttd>I think either something is wrong or those freetype libraries have anti-alias-hinting disabled
16:24<@Darkvater:#openttd>windows fonts look like crap :S
16:24<@Rubidium:#openttd>could be
16:24-!-Terkhen [~Terkhen@54.69.220.87.dynamic.jazztel.es] has joined #openttd
16:24<Terkhen:#openttd>good evening
16:24<@Rubidium:#openttd>if it's disabled by default then I haven't enabled it
16:25<rortom:#openttd>http://modclub.rigsofrods.com/thomas/.314534/036.jpeg
16:25<@Darkvater:#openttd>Rubidium: you should (at least) enable the patent-free hinting engine
16:25<@petern:#openttd>windows fonts never look as good with freetype...
16:25<@Darkvater:#openttd>- change ftoption.h undef TT_CONFIG_OPTION_BYTECODE_INTERPRETER when applicable
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16:25<@Darkvater:#openttd>I use this one, but the patent-free should be around there somewhere
16:26<@Darkvater:#openttd>petern: I disagree :). I had the Tahoma TRGR1.grf change some time ago but since we have freetype I used the windows fonts and it looks just the same. Pretty that is :)
16:26<@petern:#openttd>software patents at their best
16:26<Eddi|zuHause:#openttd>software is not patent-able in the majority of the world
16:27<+glx:#openttd>except the US
16:27<rortom:#openttd>they are strange anyways ;)
16:27<Eddi|zuHause:#openttd>exactly
16:27*Rubidium:#openttd wonders if he still has msvc 2005 somewhere in a vm installed
16:27<Eddi|zuHause:#openttd>they are clearly a minority, even if they don't act that way
16:27<@Darkvater:#openttd>Rubidium: want my libraries? ;)
16:28<+glx:#openttd>Rubidium: I have 2005 express here
16:28<@Darkvater:#openttd>2.3.7 though; don't have a lib for 2.3.8
16:28<+glx:#openttd>and ottd essentials sources
16:29<+glx:#openttd>2.3.7 too
16:29<@Rubidium:#openttd>Darkvater: is the ftoption.h.replacement in http://binaries.openttd.org/extra/openttd-useful/2.0/openttd-useful-2.0-source.zip correct?
16:29<@Rubidium:#openttd>essentials uses 2.3.7
16:30*glx:#openttd gets 2.3.8 :)
16:30<@Darkvater:#openttd>Rubidium: eh... lemme check the sources...
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16:31<Wolf01:#openttd>gah, how I hate wagons like "80 crates of goods (refittable)", which are refittable to goods only :|
16:31<@Darkvater:#openttd>Rubidium: hmm that looks undeffed
16:32<@Darkvater:#openttd>I wonder why it's wrong then
16:32<@Darkvater:#openttd>great.. uni website is down
16:32<@Rubidium:#openttd>anyhow, those are the exact sources and the manual on how to compile the libraries that we use for the nightlies
16:32<@Darkvater:#openttd>the fonts are not good though
16:34<@Darkvater:#openttd>whaaa I deinstalled word :s
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16:34<+glx:#openttd>nice I need makepp for freetype now
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16:38<@Darkvater:#openttd>http://img99.imageshack.us/my.php?image=openttd1vs2hv4.jpg
16:38<@petern:#openttd>"Announcing the pay freeze for senior officials, Mr Obama said: 'Please don't kill me'"
16:39<@petern:#openttd>left = good, right = arse
16:39<@Darkvater:#openttd>exactly :)
16:40<+glx:#openttd>btw jpg is not the best format for the comparison ;)
16:40<@Darkvater:#openttd>oh shut up :O
16:40<@Darkvater:#openttd>:)
16:40<@Darkvater:#openttd>some ass is hogging all the bandwidth
16:40<+glx:#openttd>but indeed left looks way better
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16:42<@Darkvater:#openttd>for clarity: right is the nightly
16:45<@Darkvater:#openttd>http://www.liacs.nl/~tfarago/openttd-useful-v1.3-win.zip << file should be here but URL doesn't work for me
16:46<@Rubidium:#openttd>is that different from the one officially released?
16:46<@Rubidium:#openttd>hmm, it was never released?
16:46<@Darkvater:#openttd>well obviously as I get anti-aliased fonts :P
16:47<@Darkvater:#openttd>that's my version that I wanted to put up for release but by the time I got around to it someone already updated the libs
16:47<@Darkvater:#openttd>heh; compile time surely has increased.. :)
16:48<@Rubidium:#openttd>you wanted to update the libs when you were in "isolation"?
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16:48*Darkvater:#openttd hides in shame
16:48<@Darkvater:#openttd>wanted to send it to somebody to update it
16:48<@Darkvater:#openttd>I had a moment of weakness
16:49*petern:#openttd hugs Darkvater
16:49<@Rubidium:#openttd>anyhow, I'm primarily interested in the difference in the ftoption.h file between the useful 2.0 and your version
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16:49<@Darkvater:#openttd>http://paste.openttd.org/179090
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16:50<Nite_Owl:#openttd> Hello all
16:50<@Darkvater:#openttd>I always did the libraries through this...I think :P
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16:52<@Darkvater:#openttd>I'll try and see what is the exact difference over the weekend
16:52<@Rubidium:#openttd>bah... no msvc in any of the windows vms I've got
16:52<@Rubidium:#openttd>so I can't quite test/build the libraries myself
16:52<@Rubidium:#openttd>lets hope glx can tell more ;)
16:52<@Rubidium:#openttd>or you in the weekend
16:53<@Rubidium:#openttd>might s/__cdecl/__stdcall/ be of any influence?
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16:53<@Darkvater:#openttd>that's only linker stuff
16:53<@Darkvater:#openttd>can't remember why I did that but somehow it was a bitch to link everything together
16:53<+glx:#openttd>http://paste.openttd.org/179091 <-- I followed these steps
16:54<@Darkvater:#openttd>or I'm noobies
16:54<@Rubidium:#openttd>what glx posted is how I made the lib
16:55<+glx:#openttd>I just remember libs built with 2008 don't work well with 2005
16:56<rortom:#openttd>they changed quite a lot in the new VS ... :\
16:56<@Darkvater:#openttd>hmm, both ftoption.h's are the same
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16:56<rortom:#openttd>they still fail in compile times: 3x slower than gcc+make
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16:57<@Darkvater:#openttd>wait
16:57<@Darkvater:#openttd>what kind of a gay compare is this
16:57<+glx:#openttd>rortom: link time is slow, compile time is quite fast
16:57<@Rubidium:#openttd>rortom: it's just that gcc doesn't have lto yet
16:58<rortom:#openttd>glx, for me the compilation and linking is awful slow under VS
16:58<@petern:#openttd>awfully
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16:58<+glx:#openttd>rortom: compare the exe size
16:58<@Darkvater:#openttd>stupid program; I have 2 files open and it compares them with itself...
16:58<@petern:#openttd>and yes, it is, because it does link time optimisation
16:58<@Darkvater:#openttd>ok
16:59<@Darkvater:#openttd>mine has FT_CONFIG_OPTION_SUBPIXEL_RENDERING and TT_CONFIG_BYTECODE_INTERPRETERE defined
16:59<@Darkvater:#openttd>yours (official) has them commented out
16:59<rortom:#openttd>need to go, cu
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17:00<@Darkvater:#openttd>so bla, bla patent shit
17:00<@Rubidium:#openttd>sounds like it's time to make a openttd useful 2.1
17:00<@Rubidium:#openttd>with updated freetype + changed ftoption.h.replacement
17:00<@Belugas:#openttd>shit gay... yup, that's our real Darkvater :) not a substitute :D
17:00<@Rubidium:#openttd>and an updated icu4c
17:01<@Rubidium:#openttd>and an updated libpng
17:02<@Rubidium:#openttd>only zlib isn't updated (since mid 2005)
17:02<@Darkvater:#openttd>http://paste.openttd.org/179092 << I have this now; glx should check if extern is needed
17:02<@Darkvater:#openttd>I might've added it for VS2005/VS2008 compatibility
17:04<@Belugas:#openttd>gone home... tada
17:04<@Rubidium:#openttd>night Belugas
17:04<@Darkvater:#openttd>bye Belugas :)
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17:16<Roujin:#openttd>between r15177 and r15197 a little bug creeped in (probably by freeform edges): lowermost tile doesn't show the white terraforming dot anymore
17:17<Wolf01:#openttd>'night
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17:24<@Darkvater:#openttd>gn all :)
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17:28<+glx:#openttd>hmm 2005 really don't like 2008 freetype
17:35<CIA-2:#openttd>OpenTTD: Yexo * r15199 /trunk/src/viewport.cpp: -Fix (r15190): The south point of the south-most tile wasn't highlighted during terraforming.
17:35<Roujin:#openttd>nice job, yexo :)
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17:41<Nite_Owl:#openttd>Why was there no general announcement of Yexo being named a Developer or did I miss it? Congratulations Yexo.
17:42<+Yexo:#openttd>thanks Nite_Owl
17:42<roboboy:#openttd>GMORNING
17:42<+Yexo:#openttd>and as far as I'm aware, there hasn't been an announcement for other devs either
17:42<+Yexo:#openttd>first commit == announcement :p
17:44<roboboy:#openttd>I uploaded a screenshot to http://bugs.openttd.org/task/2563
17:45<Nite_Owl:#openttd>for those of us that read the changelog on a regular basis that holds true. There has not been a change in the lineup for some time but the last time there was I seem to remember something being posted on the forums.
17:45<+glx:#openttd>roboboy: modifying industry grf ingame is not a good idea
17:45<+glx:#openttd>roboboy: oups forget me :)
17:46<+Yexo:#openttd>roboboy: did you try reloading your savegame?
17:47<roboboy:#openttd>I did not modify asny industry grfs
17:48<roboboy:#openttd>I jjust loaded ukrs and av8 after the game loaded
17:48<+glx:#openttd>roboboy: indeed, that's why I said oups :)
17:48<roboboy:#openttd>ah
17:48<+glx:#openttd>but reloading the savegame should recount vehicle
17:49<+glx:#openttd>s
17:49<roboboy:#openttd>reloading the game fixed it
17:52<roboboy:#openttd>but it has come back soon after
17:53<+glx:#openttd>so something decreases the counter when it shouldn't
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17:58<el_en:#openttd>semi-offtopic question: are there commercial development tools for Linux that someone uses that have proven to be worth their price? debuggers, IDEs, something like that.
17:58-!-Progman [~progman@p57A1C7C5.dip.t-dialin.net] has quit [Remote host closed the connection]
18:00<Eddi|zuHause:#openttd>is there anything for linux that has a price > 0?
18:00<+glx:#openttd>there are commercial programs IIRC
18:00<el_en:#openttd>sure.
18:00<+glx:#openttd>and some games
18:01<el_en:#openttd>and oracle dbms...
18:02<@Rubidium:#openttd>Eddi|zuHause: tech support?
18:02<el_en:#openttd>i've been coding price > 0 software for linux for the past years.
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18:07<CIA-2:#openttd>OpenTTD: rubidium * r15200 /trunk/src/ (3 files in 2 dirs): -Feature: give server admins a tool to combat profanity in nick names (based on patch by dihedral)
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18:21<Roujin:#openttd>eep
18:21<Roujin:#openttd>Assertion failed at c:\openttd\compile\src\tile_map.h:136: IsValidTile(tile) :(
18:22<dihedral:#openttd>i will not reverse that
18:22<dihedral:#openttd>oh
18:22<Roujin:#openttd>unfortunately I have no idea what caused it because I just let the 6 AIs currently available battle each other
18:22<+glx:#openttd>Roujin: FS#2565
18:24<Roujin:#openttd>I see.. someone else was faster noticing this
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18:35<Roujin:#openttd>wait a second.. I can trigger the assert
18:36<dihedral:#openttd>Roujin, run it in gdb and get a trace?
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18:36<@Rubidium:#openttd>Roujin: it's easy
18:36<@Rubidium:#openttd>and easily reproducable
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18:36<Roujin:#openttd>oh, ok then
18:36<dihedral:#openttd>oh - btw: congrats on getting services back up ;-)
18:37<Roujin:#openttd>I thought it wasn't because the poster of FS#2565 didn't describe any way to trigger it
18:37<@Rubidium:#openttd>true
18:37<@Rubidium:#openttd>but the dump gave a stacktrace
18:37<@Rubidium:#openttd>which gave us an idea where to look
18:38<@Rubidium:#openttd>Roujin: I'm assuming you've enabled freeform though
18:38<Roujin:#openttd>yes
18:39<Roujin:#openttd>freeform enabled + open map + switch it to "land owner" mode -> assert
18:39<@Rubidium:#openttd>yup
18:50<CIA-2:#openttd>OpenTTD: Yexo * r15201 /trunk/src/smallmap_gui.cpp: -Fix [FS#2565] (r15190): The smallmap tried to get the owner of invalid tiles.
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19:00<Roujin:#openttd>hey that's funny
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19:00<Roujin:#openttd>nobody seems to have found that bug since r14827
19:01<+glx:#openttd>what?
19:01<Roujin:#openttd>... Quick Goto also works on opponents' vehicles
19:02<Roujin:#openttd>when I select an opponent's vehicle's order list and < 2 orders are in it, my cursor becomes the "go to" cursor
19:02<Roujin:#openttd>of course I can't give it any orders (sad, ain't it :P)
19:04<Roujin:#openttd>credits for finding this bug go to Zuu for building an AI that let a bus without orders drive around :D
19:05<dihedral:#openttd>lol
19:08<CIA-2:#openttd>OpenTTD: rubidium * r15202 /trunk/src/order_gui.cpp: -Fix (r14827): only make quick goto active for your own company
19:08<dihedral:#openttd>there is a green edge in the minimap when freeform_edges is enabled
19:08<@Rubidium:#openttd>dihedral: what version?
19:08<dihedral:#openttd>15200
19:09<+Yexo:#openttd>then update to 15201
19:09<dihedral:#openttd>ah
19:09<dihedral:#openttd>:-)
19:09<dihedral:#openttd>thanks
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19:09<dihedral:#openttd>freeform is awsome
19:09<dihedral:#openttd>i must say
19:09<dihedral:#openttd>it really rocks
19:10<Roujin:#openttd>Yexo: [quote=Yexo] Thanks for the report GeekToo, but this is not a bug in AdmiralAI. The save function from openttd sometimes trashes the top value of the stack, and that is what happened here. [/quote]
19:10<dihedral:#openttd>anyway - it's bed time for me now
19:10<dihedral:#openttd>nights
19:10<+Yexo:#openttd>night dihedral
19:10<Roujin:#openttd>do you already know where/what to fix about that?
19:10<+Yexo:#openttd>Roujin: I have no idea
19:10<Roujin:#openttd>argh, that sentence was broken
19:11<+Yexo:#openttd>it's happens once in a while, but I've not found a way to reproduce it
19:11<Roujin:#openttd>so currently it's safer to turn off autosave when trying out AIs i guess.. ;)
19:11<+Yexo:#openttd>yep
19:12<+Yexo:#openttd>that bug should really be fixed, but I've no idea where to start because it only happens 1 in x times
19:12<+Yexo:#openttd>and the squirrel code is a mess
19:12<@Rubidium:#openttd>start with making the 'error' an exception and then get a stack trace with full info
19:12<@Rubidium:#openttd>i.e. use a debug build
19:13<@Rubidium:#openttd>and then run it on a small map? so it does many autosaves
19:13<+Yexo:#openttd>Rubidium: that doesn't help much, because it can be every kind of error can be caused by it
19:13<+Yexo:#openttd>sometimes it just gives a wrong value, but no crash
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19:14<@Rubidium:#openttd>when it gives a crash you at least have some information
19:14<+Yexo:#openttd>true
19:14<+Yexo:#openttd>I'll try that
19:14<Roujin:#openttd>one could write a little test AI that tests the values it gets
19:14<@Rubidium:#openttd>but I kinda suspect the opcode limiter might have to do something with that
19:14<+glx:#openttd>possible
19:15<+glx:#openttd>it should be possible to disable the limiter on save
19:15<+Yexo:#openttd>that was TrueBrains suspection too, he thought it was unfixable because of the way the opcode limiter is coded
19:15<+Yexo:#openttd>glx: that is already done
19:15<Roujin:#openttd>i.e. push "somevalue", check if (pop "somevalue") = "somevalue"
19:16<Roujin:#openttd>and repeat..
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19:23<@Rubidium:#openttd>Yexo: I'm suspecting that calling the save function requires that there're no things on the stack
19:23<CIA-2:#openttd>OpenTTD: Yexo * r15203 /trunk/src/terraform_cmd.cpp: -Fix (r15190): CmdTerraformLand didn't check it's parameters good enough.
19:24<@Rubidium:#openttd>so basically that the limiter should only stop the execution when 'a new expression' starts, i.e. wherever you've got a ';' in C
19:25<@Rubidium:#openttd>no idea how hard it is to change, but that's my gut feeling about this issue
19:25<+Yexo:#openttd>I'll check that
19:26<@Rubidium:#openttd>my gut says it's time to sleep too ;)
19:27<SmatZ:#openttd>night Rubidium
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19:38<el_en:#openttd>http://developers.slashdot.org/article.pl?sid=09/01/21/230210
19:44<Roujin:#openttd>well, going to sleep now too, see you
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19:46<planetmaker:#openttd>stupid question: what's the c-syntax for c = a xor b
19:46<Aali:#openttd>^
19:46<planetmaker:#openttd>:) Thx
19:46<SmatZ:#openttd>:)
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20:07<planetmaker:#openttd>hm... is there an easy function to flip the n-th bit of a variable (unlike xor) which conforms to OpenTTD coding style? E.g. wrapping the XOR. Like SetBit(a,n)?
20:07<planetmaker:#openttd>*like xor
20:08<Aali:#openttd>implement FlipBit yourself if it doesn't exist :P
20:08<+glx:#openttd>ToggleBit ?
20:09<SmatZ:#openttd>:-)
20:09<planetmaker:#openttd>ha, that'll do the trick. I looked for flip etc :) thx glx
20:12<planetmaker:#openttd>I don't like the drop down selection for the watery edges of the map - and I try to change that to simple yes/no for the sides.
20:13<+glx:#openttd>with checkboxes?
20:13<planetmaker:#openttd>pushbuttons
20:13<planetmaker:#openttd>fit better the scheme of that window IMO
20:13<planetmaker:#openttd>thought of the settings boxes red/green though
20:15<planetmaker:#openttd>not entirely sure about the best GUI representation. Any thoughts?
20:15<SmatZ:#openttd>hmm pushbuttons, good idea, too
20:15<SmatZ:#openttd>actually I hand idea with checkboxes, but pushbuttons are better :)
20:17<planetmaker:#openttd>:)
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20:30<planetmaker:#openttd>nearly done. Just some string positions / texts and a bit shifting of buttons :)
20:34*Yexo:#openttd can't reproduce the problem with AI saving with several test AIs
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20:47<+glx:#openttd>Yexo: it's a shrodingbug
20:47<+Yexo:#openttd>I've got a possible fix now
20:48<planetmaker:#openttd>:( why needs everything re-compiling, if I add a single string to one language :(
20:48<+Yexo:#openttd>http://devs.openttd.org/~Yexo/aifix.diff <- that could be it
20:50<+Yexo:#openttd>r15167 is a bit wrong, because this->vm->_suspended != 0 when the save function is called (because that happens during the ai, not while it's suspended
20:50<+Yexo:#openttd>but since I've still no way of reproducing it I have no way to check whether this solves the problem
20:51<+glx:#openttd>I don't fully understand how squirrel stack works
20:54<+Yexo:#openttd>I don't understand it 100% either
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20:57<+glx:#openttd>and trying to follow their code requires a lot of aspirin ;)
20:57<SmatZ:#openttd>hehe
20:57<+Yexo:#openttd>yep :)
20:57<+Yexo:#openttd>or beer :)
20:58<+glx:#openttd>worse with beer :)
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20:58<+Yexo:#openttd>but a lot less anoying :)
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20:59<+glx:#openttd>doesn't help to understand squirrel :)
20:59<+Yexo:#openttd>true :)
20:59<+Yexo:#openttd>anyway, I'll give this fix a go and see if it helps
21:01<CIA-2:#openttd>OpenTTD: Yexo * r15204 /trunk/src/script/squirrel.cpp: -Fix (r15167): The check was a bit too restrictive, the top of the stack needs to be resetted if another function is called while the AI is running but not suspended.
21:01<SmatZ:#openttd>resetted?
21:01<+glx:#openttd>in english it's reset :)
21:01<+Yexo:#openttd>bah :(
21:02<welshdragon:#openttd>there's no such word
21:02*Yexo:#openttd didn't fix the commit message of 15167 :)
21:03*welshdragon:#openttd urges Yexo to change it, fior the sake of English sanity
21:03<+Yexo:#openttd>I can't now :)
21:03<+Yexo:#openttd>and 'fior' ? :p
21:03<+Yexo:#openttd>time to sleep
21:03<+Yexo:#openttd>good night all
21:03<SmatZ:#openttd>I think it is possible, but I don't know how...
21:03<SmatZ:#openttd>enjoy, Yexo
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21:04<SmatZ:#openttd>he's Welsh, not English...
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21:07<welshdragon:#openttd>:P
21:07<SmatZ:#openttd>:-Ь
21:08<welshdragon:#openttd>:|D
21:09<SmatZ:#openttd>d-:
21:09<welshdragon:#openttd>gah
21:09<welshdragon:#openttd>can't beat that
21:10<SmatZ:#openttd>:-D
21:14<SmatZ:#openttd>ԐЗ
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21:45<planetmaker:#openttd>http://www.openttdcoop.org/files/pm/patches/Bild%201.png <--- any thoughts?
21:45<planetmaker:#openttd>except that the buttons are yellow and not orange maybe :)
21:46<SmatZ:#openttd>I think it is very nice :)
21:47<SmatZ:#openttd>btw, planetmaker, you might know :) http://en.wikipedia.org/wiki/Air_pressure#Calculating_variation_with_altitude can I use this "Equation 1" for heights ~100 000 km?
21:47<SmatZ:#openttd>I am confused by g0 in the equation
21:47<planetmaker:#openttd>100.000km?
21:47<welshdragon:#openttd>is anybody working on an up to date shared infrastructure patch?
21:47<SmatZ:#openttd>yes... I know the air pressure is ~0 there ;)
21:48<SmatZ:#openttd>welshdragon: I think nobody wasn't able to sync it
21:48*welshdragon:#openttd liked that patch#
21:48<planetmaker:#openttd>I guess that's where there's no atmosphere anymore but the pressure of the solar wind. That's 15 Earth radii outward - so no. It's the pressure of the solar wind there - depending whether it's sunward or outward
21:48<planetmaker:#openttd>it differs
21:49<planetmaker:#openttd>the barometric formula won't work there anymore. It will be higher.
21:49<SmatZ:#openttd>very interesting
21:50<SmatZ:#openttd>ok, thank you :-)
21:50<Aali:#openttd>welshdragon: I have an up to date version of the old shared infrastructure patch, it doesn't apply to clean trunk out of the box though
21:50<planetmaker:#openttd>you're welcome
21:51*Sacro:#openttd noms poo
21:51<@Belugas:#openttd>ppoooooowee
21:52<Sacro:#openttd>disregard that
21:52<welshdragon:#openttd>Aali, hmm, ok, if youcan emai it o me
21:52<Sacro:#openttd>my friend sucks cocks
21:52<@Belugas:#openttd>my frienbd cooks socks
21:54*welshdragon:#openttd slaps Sacro
21:54<welshdragon:#openttd>hmm, i wonder.....
21:54<Aali:#openttd>welshdragon: if you can't sync the other one, you won't be able to apply this one, I'm afraid :P
21:54<goodger:#openttd>my friend docks ducks
21:54<Aali:#openttd>it applies to latest trunk patched with cargodest and improved timetable management
21:55<welshdragon:#openttd>which revision?
21:55*welshdragon:#openttd shall look in the repo's
21:55<Aali:#openttd>r15204
21:55<@Belugas:#openttd>my OTHER friend mocks pucks
21:56<goodger:#openttd>a fifth friend clocks trucks
21:57<planetmaker:#openttd>http://www.openttdcoop.org/files/pm/patches/mapedges_gui_r15201.diff <-- the diff for that change
21:57<@Belugas:#openttd>wouhaa!!!
21:57<planetmaker:#openttd>hm... I might remove strings...
21:58<@Belugas:#openttd>YAO Friend bugs for bucks
21:59<goodger:#openttd>friend#7 knocks Tux
22:00<@Belugas:#openttd>mmh... that was an easy one :(
22:00<@Belugas:#openttd>tux...
22:00<@Belugas:#openttd>could be anything anyone
22:01*Belugas:#openttd shakes fists
22:01<goodger:#openttd>heh
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22:02<@Belugas:#openttd>well... got no more inspiration for the night :)
22:02<welshdragon:#openttd>hmm, cfompiling,tk :)
22:02<goodger:#openttd>Belugas: my rhyming dictionary is depleted
22:02<welshdragon:#openttd>stupid keybard
22:03<@Belugas:#openttd>lol!!
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22:22<planetmaker:#openttd>good night folks!
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22:38<SmatZ:#openttd>good night, planetmaker
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---Logclosed Thu Jan 22 00:00:20 2009