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#openttd IRC Logs for 2009-01-26

---Logopened Mon Jan 26 00:00:30 2009
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01:22<dihedral:#openttd>morning
01:25<@Rubidium:#openttd>it's already morning?
01:26<dihedral:#openttd>yes
01:26<dihedral:#openttd>and i am already at work
01:26<dihedral:#openttd>have been for like half an hour already
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01:30<goodger:#openttd>dihedral: you have truly appalling work hours
01:31<dihedral:#openttd>goodger: i dont consider flexy-time to be very appalling!
01:31<goodger:#openttd>dihedral: very well
01:31<dihedral:#openttd>i choose to start early
01:32<dihedral:#openttd>then i get home early
01:32<goodger:#openttd>if my hours were specifically 7am onward, I'd go mad
01:32<dihedral:#openttd>they are not, i can pick whatever i like - i can choose every morning
01:32<goodger:#openttd>of course, as an employer, I'm planning to eliminate totally the idea of hours
01:32<dihedral:#openttd>i cannot be late :-D
01:33<goodger:#openttd>good for you
01:33<goodger:#openttd>you never told me what you actually do
01:34<dihedral:#openttd>goodger: do you have any employees at all? :-P
01:34<dihedral:#openttd>trainee to soft-dev
01:34*Rubidium:#openttd wonders what's the benefit of starting early, going home early, going to bed early etc.
01:34<goodger:#openttd>dihedral: no, hence "I'm planning to"
01:34<dihedral:#openttd>Rubidium, i get to spend more precious time with friends in the evening, which i cannot do if i come home late
01:34<goodger:#openttd>Rubidium: maximised exposure to sunlight
01:35<@Rubidium:#openttd>but you have to go to bed earlier
01:35<goodger:#openttd>yeah, but you go to bed in the dark
01:35<@Rubidium:#openttd>so the effective length of your evening's the same
01:35<goodger:#openttd>ah
01:36<goodger:#openttd>yes, this is true
01:36<dihedral:#openttd>Rubidium, the length of my evning is, yes - but what if my friends have to go to bed early too?
01:36<dihedral:#openttd>if their job is more time dependent than mine?
01:36<goodger:#openttd>do they?
01:36<dihedral:#openttd>yep
01:36<goodger:#openttd>why?
01:37<dihedral:#openttd>some of them work in a kitchen (commercially kinda)
01:37<goodger:#openttd>ah
01:38<goodger:#openttd>in that situation one can not successfully do things such as eliminating totally the idea of hours
01:38<goodger:#openttd>unfortunate
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01:40<dihedral:#openttd>well, but i can plan my ours around the time of my friends hours, which will lengthen the time i can spend with them in an evening
01:43<goodger:#openttd>woo
01:43<goodger:#openttd>I currently do not have any of that type of friend
01:44<goodger:#openttd>I am going to make an effort to make some
01:44*dihedral:#openttd gives goodger a temporary hug
01:45<goodger:#openttd>you needn't draw attention to my patheticness ¬.¬
01:45<goodger:#openttd>thanks nonetheless
01:45<Forked:#openttd>I think you drew that yourself =p
01:45<goodger:#openttd>quiet, you
01:46<goodger:#openttd>damn all my friends for going to university
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01:56<goodger:#openttd>well, I shall be moving to university in september
02:00<dihedral:#openttd>i hate university, sorry - rephrase: i get annoyed with the majority of students
02:00<goodger:#openttd>ah. yes
02:00<dihedral:#openttd>esp. the oxford and cambridge students
02:00<dihedral:#openttd>esp if they are like com-sci's
02:01<goodger:#openttd>I'm going to cambridge to study computer science, actually
02:01<dihedral:#openttd>and think they know a bunch - get to be rep's of the it side of things
02:01<goodger:#openttd>what's wrong with that?
02:02<dihedral:#openttd>i worked at an it-department in oxford of one of the colleges (actually a few more colleges)
02:02<dihedral:#openttd>some students are pretty full of themselves and have like no clue whatsoever
02:02<goodger:#openttd>I'm making it up. my dream of going to cambridge was smashed aged twelve
02:02<dihedral:#openttd>cambridge does nothing but produce a bunch of snobs
02:02<goodger:#openttd>yeah, the students there tend to be elitist bastards
02:03<goodger:#openttd>but it remains one of the world's best universities
02:03<dihedral:#openttd>there were 3 or 4 students i met in 2 years who really knew their stuff
02:03<dihedral:#openttd>2 of which were chemists
02:03<dihedral:#openttd>(their it stuff i mean
02:03<dihedral:#openttd>)
02:04<dihedral:#openttd>2 guys i met were reall idiots, trying to change how things in the IT office were done
02:04<dihedral:#openttd>pretty nasty
02:05<goodger:#openttd>what positions did they hold in said office?
02:05<dihedral:#openttd>one of them was computer-rep
02:06<dihedral:#openttd>the other was actually asked to do some stuff with us, but we quickly changed our mind about that
02:06<goodger:#openttd>I see
02:06<dihedral:#openttd>sometimes it was quite amusing....
02:07<dihedral:#openttd>like students were expected to live outside college for one year of their studies and said rep tried to get a room for the third year, trying to bargin his way into it, but saying he'd do another year of rep if the college gave him a room
02:08<dihedral:#openttd>very easy to decide :-D
02:08<goodger:#openttd>heh
02:08<goodger:#openttd>that's quite pathetic
02:08<dihedral:#openttd>yep
02:08<dihedral:#openttd>and he did not expect people saying no that quickly :-D
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02:09<goodger:#openttd>indeed
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02:09<goodger:#openttd>well
02:10<goodger:#openttd>people at cambridge may tend to have ideas above their station during their placement years
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02:11<goodger:#openttd>I'm going to the university of kent, the number 40 university in the UK, to study at their reportedly overfunded business school
02:11<dihedral:#openttd>yes - but if they don't run it by the people in charge properly and in a decent manner they should not expect too much in response :-P
02:12<goodger:#openttd>true
02:12<goodger:#openttd>taking it all the way to PhD level if possible. unless I can go to a better university for my master's and phd having got a first at bachelor level
02:12<goodger:#openttd>but I'd like to stay in canterbury anyway, it's a lovely city
02:13<goodger:#openttd>and I promise not to alienate anyone on my placement year :)
02:13<goodger:#openttd>no. wait
02:13<goodger:#openttd>no placement year will be undertaken
02:13<dihedral:#openttd>:-P
02:14<goodger:#openttd>I shall opt out of the placement year to bring me back into line with my friends
02:14<goodger:#openttd>I don't particularly see the value in moving to yet another city for a year of low-wage menial work anyway
02:15<dihedral:#openttd>you gonna get a student loan?
02:15<goodger:#openttd>well, yeah, the interest rates are pathetically small
02:15<goodger:#openttd>it makes no financial sense _not_ to take the loan
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02:18*Forked:#openttd was just looking at what it would cost a month to get a loan for a house..
02:18<Forked:#openttd>we can't get a mansion :\
02:19<@Rubidium:#openttd>that depends (hopefully) on the kind of mansion you want
02:19<goodger:#openttd>well, I'm planning to stay in university residence for my entire career there, by exploiting a loophole in the special-needs programme
02:20<goodger:#openttd>Forked: mortgages are what is known technically as "dirt cheap" atm, so I suggest you get yourself a fixed-rate within the next year :P
02:20<Forked:#openttd>actually we can get more than I thought .. so in other words we should be more than fine on the montly stuff and still afford the much needed beer :)
02:20<goodger:#openttd>unless you live in the US, where the recession will last a little while longer
02:20<goodger:#openttd>excellent
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03:00<@petern:#openttd>goodger, not quite
03:00<@petern:#openttd>mortgages are dirt cheap IF you have a large deposit to put down
03:01<@petern:#openttd>and even then you're still talking around 3 or 4%
03:01<goodger:#openttd>unpleasant
03:02<goodger:#openttd>well, I'm off to college
03:02<@petern:#openttd>first time buyers get 6 to 7%
03:02<goodger:#openttd>good day, qualified people!
03:02<@petern:#openttd>qualified? haha
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03:02<goodger:#openttd>surely you have a degree?
03:02<goodger:#openttd>or at least A-levels
03:03<goodger:#openttd>in both cases you're more qualified than me
03:03<goodger:#openttd>byee
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03:05<@petern:#openttd>nope
03:11<thingwath:#openttd>mwaha, degree
03:12<dihedral:#openttd>:-P
03:12*Forked:#openttd orders one online
03:12<thingwath:#openttd>that reminds me that I should take a formal languages exam -- right now. :-(
03:12<Forked:#openttd>woho I have a degree
03:13<Forked:#openttd>from Madeup University
03:14<Sacro:#openttd>I have an advanced programming exam in just over an hour
03:14<thingwath:#openttd>and what about Masaryk university?
03:17<Sacro:#openttd>I am at Hull
03:17<thingwath:#openttd>oh, great, I still have one try left
03:17<thingwath:#openttd>no need to worry
03:17<thingwath:#openttd>*gulp*
03:19<Sacro:#openttd>hmm, need more caffiene
03:20<thingwath:#openttd>context free languages ftw.
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03:37<Roest:#openttd>mrng
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04:13<@petern:#openttd>hehheh
04:13<@petern:#openttd>"can a pyament be made from an if (orderShipCostSub >= 500)
04:13<@petern:#openttd>{
04:13<@petern:#openttd>currentOrder.ShippingAmount = 15.25m;
04:13<@petern:#openttd>currentOrder.ShippingMethod = "Over <b>£500.00</b>";
04:13<@petern:#openttd>}
04:13<@petern:#openttd>else if (orderShipCostSub >= 250)
04:13<@petern:#openttd>{
04:14<@petern:#openttd>currentOrder.ShippingAmount = 10.50m;
04:14<@petern:#openttd>currentOrder.ShippingMethod = "Between <b>£250.00</b> and <b>£500.00</b>";
04:14<@petern:#openttd>}
04:14<@petern:#openttd>else if (orderShipCostSub >= 100)
04:14<@petern:#openttd>{
04:14<@petern:#openttd>currentOrder.ShippingAmount = 8.75m;
04:14<@petern:#openttd>currentOrder.ShippingMethod = "Between <b>£100.00</b> and <b>£250.00</b>";
04:14<@petern:#openttd>}
04:14<@petern:#openttd>else
04:14<@petern:#openttd>{
04:14<@petern:#openttd>currentOrder.ShippingAmount = 5.99m;
04:14<@petern:#openttd>currentOrder.ShippingMethod = "Under <b>£100.00</b>";
04:14<@petern:#openttd>wtf
04:14<@petern:#openttd>irssi fail ?
04:14<@petern:#openttd>:/
04:14<dihedral:#openttd>switch?
04:14<Roest:#openttd>what language is that
04:16<thingwath:#openttd>some pseudocode?
04:19<@petern:#openttd>unfortunately not
04:19<@petern:#openttd>it was a mispaste :p
04:19<@petern:#openttd>irssi didn't give me the ctrl-k thing :/
04:22<planetmaker:#openttd>good morning
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04:50<DASPRiD:#openttd>dihedral, oh here you be! :x
04:50<DASPRiD:#openttd>pm morning :)
04:51<planetmaker:#openttd>hey DASPRiD :)
04:51<planetmaker:#openttd>why do I always have the feeling of shouting at you? :P
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04:52<Roest:#openttd>he's deaf?
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04:53<dihedral:#openttd>pm: only need to shout his name -1 char :-D
04:53<DASPRiD:#openttd>pm no idea
04:54<DASPRiD:#openttd>dihedral, ;)
04:54<planetmaker:#openttd>hehe :)
04:55<DASPRiD:#openttd>dihedral, btw, a switch-statement doesnt work for >= cases ;)
04:56<@Rubidium:#openttd>divide the number by 250 and you can make it a switch
04:56<DASPRiD:#openttd>uh?
04:56<@Rubidium:#openttd>hmm.. or not
04:56<DASPRiD:#openttd>tell me how ;)
04:56<DASPRiD:#openttd>hehe
04:57<@Rubidium:#openttd>it's still too early and I'm missing lines
04:57<DASPRiD:#openttd>well actually you could do:
04:57<Roest:#openttd>500 cases and fall through would do it lol
04:57<DASPRiD:#openttd>switch (true) { case orderShipCostSub >= 250: /* code here */ break; /* etc etc */ }
04:58<@petern:#openttd>you think that would work?
04:58<DASPRiD:#openttd>i know it works
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04:58<DASPRiD:#openttd>at least i'm 100% certain in php and 95% certain in C++
04:58<@Rubidium:#openttd>switch (orderShipCost < 250 ? (orderShipCost >= 100) : ((orderShipCost / 250) + 1)) {
04:59<DASPRiD:#openttd>o.0
04:59<@petern:#openttd>php allows that? crazy
04:59<Roest:#openttd>that works in c++?
04:59*Roest:#openttd reads c++ primer again
04:59<DASPRiD:#openttd>im pretty sure
04:59<@petern:#openttd>Roest: DASPRiD's won't
04:59<DASPRiD:#openttd>petern, not in C++?
05:00<@petern:#openttd>no
05:00<DASPRiD:#openttd>well good then that i was only 95% certain :)
05:00<Roest:#openttd>well i'm sure it doesnt, but he seems so confident
05:00<DASPRiD:#openttd>hmm
05:00<DASPRiD:#openttd>lets quickly test it :)
05:02<Roest:#openttd>yea no crazy compares at case labels
05:02<DASPRiD:#openttd>yeah
05:03<Roest:#openttd>and show me the php code before i believe that :)
05:03<DASPRiD:#openttd>?
05:03-!-renea [~renea@82-170-7-78.ip.telfort.nl] has quit [Quit: Some folks are wise, and some otherwise.]
05:04<DASPRiD:#openttd><?php switch (true) { case (1 + 1 == 2): echo 'mkay...'; break; } ?>
05:05<Roest:#openttd>interesting, never saw that and did quite some extensive php programming a year ago
05:06<DASPRiD:#openttd>lol petern you were wrong
05:06<DASPRiD:#openttd>it even works in c++
05:06<@Rubidium:#openttd>DASPRiD: your example works
05:06<@Rubidium:#openttd>but *only* because it's evaluated at compile time
05:06<DASPRiD:#openttd>http://paste2.org/p/136121
05:06<DASPRiD:#openttd>Rubidium, sure?
05:07<DASPRiD:#openttd>lemme try with with variables
05:07<@Rubidium:#openttd>DASPRiD: yes
05:07<@Rubidium:#openttd>as it otherwise results in a nice: error: case label does not reduce to an integer constant
05:07<Roest:#openttd>hmm ok for php it's even documented http://www.php.net/manual/en/control-structures.switch.php
05:07<DASPRiD:#openttd>Roest, hehe
05:08<DASPRiD:#openttd>Rubidium, you are right
05:08<DASPRiD:#openttd>:(
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05:09<Roest:#openttd>hmm actually it isnt documented but in a user comment
05:09<@Rubidium:#openttd>Roest: it's written down, thus it's documented
05:10<DASPRiD:#openttd>Roest, tho the first user example is quite useless
05:10<DASPRiD:#openttd>redcore should hafve used fall-through cases
05:12<worldemar:#openttd>hmm... cases are integers
05:12<DASPRiD:#openttd>in C(++)
05:12<dihedral:#openttd>have a function that returnes a constant
05:12<dihedral:#openttd>:-P
05:12<DASPRiD:#openttd>dihedral, an if-struct to match a switch? :>
05:12<dihedral:#openttd>hihi
05:13<@petern:#openttd>http://en.wikipedia.org/wiki/Duff%27s_device
05:13<@petern:#openttd>^ "nice" use of cases
05:13<DASPRiD:#openttd>lol o.0
05:13<worldemar:#openttd>>_<
05:14<Roest:#openttd>*to++ = *from++;
05:14<Roest:#openttd>gives me headaches
05:15<@petern:#openttd>wonder if that works in php...
05:15<@petern:#openttd>probably not
05:16<DASPRiD:#openttd>Roest, talking about headaches: http://nopaste.dasprids.de/943ea9bdc7.html
05:16<dihedral:#openttd>you could bit-shift it and then return the max bit set and do your switch case on that :-P
05:16<DASPRiD:#openttd>i was lazy in my holidays :)
05:17<DASPRiD:#openttd>petern, doesnt
05:17<DASPRiD:#openttd>Roest, that code works in c++ and php :)
05:17<Roest:#openttd>i'm happy enough my php times are over and at least for the next two years i wont have to touch it
05:18<dihedral:#openttd>hehe
05:18<dihedral:#openttd>i can fully understand you Roest
05:18<dihedral:#openttd>_having_ to dev in php is a pain (at least for me)
05:18<DASPRiD:#openttd>dihedral, you don't like the code? :p
05:18<DASPRiD:#openttd>(the pasted one)
05:18<dihedral:#openttd>however, being able to if i want to is ok
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05:19<@petern:#openttd>"trick" code like that isn't very useful...
05:20<DASPRiD:#openttd>petern, there s no real sense behind such code
05:20<Roest:#openttd>my last php job was a employee and project management thing and to top that i had to run in IE6
05:20<DASPRiD:#openttd>there is code like that btw which runs in 8 different languages
05:20<Roest:#openttd>it*
05:20<DASPRiD:#openttd>Roest, php has absolutely nothing to do with IE6 or any other browser :)
05:20<DASPRiD:#openttd>that is HTML/CSS/JS
05:21<Roest:#openttd>of course though i'm sure u know what i mean
05:21<@petern:#openttd>php being short for "personal home page"
05:21<@petern:#openttd>originally
05:21<DASPRiD:#openttd>petern, yeah, prior to php 3
05:21<Progman:#openttd>php form interpreter ;)
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05:33<Sacro:#openttd>sigh, that exam sucked balls
05:38-!-dihedral is now known as polyhedral
05:39-!-polyhedral is now known as tetrahedral
05:39<Roest:#openttd>boredral?
05:40<smeding:#openttd>infinihedral \m/
05:40-!-tetrahedral is now known as dihedral
05:41<dihedral:#openttd>releasing nicks
05:42<DASPRiD:#openttd>dehidriert \o/
05:43<dihedral:#openttd>it's with a y
05:43<@Rubidium:#openttd>dyhedral?
05:43<DASPRiD:#openttd>? :x
05:44<dihedral:#openttd>dehydriert
05:44<DASPRiD:#openttd>ah ya correct
05:44<dihedral:#openttd>lol Rubidium
05:44<DASPRiD:#openttd>dehydrated
05:44<dihedral:#openttd>thanks a bunch :-P
05:44<DASPRiD:#openttd>http://www.dict.cc/?s=dihedral&failed_kw=dyhedral ?
05:46<dihedral:#openttd>i know the meaning of the word!
05:46<DASPRiD:#openttd>ah good :x
05:46<DASPRiD:#openttd>so you are a polygon?
05:47*worldemar:#openttd searches for vertexes in dihedral
05:48<dihedral:#openttd>...
05:48<DASPRiD:#openttd>i bet you'll find lot's of vertex collisions
05:48<dihedral:#openttd>dihedral angle is what describes the angle most commonly between the wings on planes (the angle between surfaces)
05:49<dihedral:#openttd>military jets have a negative dihedral angle, which is called an 'anhedral' angle
05:50-!-DASPRiD is now known as anhedral
05:50-!-anhedral is now known as DASPRiD
05:50<dihedral:#openttd>just dont get on my nerves DASPRiD
05:50<DASPRiD:#openttd>;)
05:51<worldemar:#openttd>dihedral: didn't knew about angle on wings
05:52<dihedral:#openttd>http://www.grc.nasa.gov/WWW/K-12/airplane/geom.html
05:52<dihedral:#openttd>adds stability to the aircraft
05:52<dihedral:#openttd>a 'self' stability
05:52<dihedral:#openttd>passenger planes always have a dihedral angle
05:53<dihedral:#openttd>makes the aircraft less responsive, but very stable
05:53<dihedral:#openttd>anhedral angles are very responsive, however very unstable
05:53<dihedral:#openttd>hence the f14 requires the bord computer(s) to jitter the flaps constantly to stabalise the aircraft
05:54<dihedral:#openttd>no pilot could fly that thing if the responsible computers fail
05:54<edeca:#openttd>Same as the eurofighter then.
05:55<dihedral:#openttd>yes, and those planes are very very responsive
05:55<dihedral:#openttd>can make quick sharp turns also
05:56<edeca:#openttd>If I remember right, the eurofighter will actually ignore any input from the pilot which would make it unstable
05:56<@petern:#openttd>the price of maneuverability
05:56<dihedral:#openttd>and those bord computers are crazy, as they have to not just do the calculations to stabalise the aircraft with jittering the flaps, they also have to accept the pilots stick-action into that, to stear the aircraft as controlled by the pilot
05:57<edeca:#openttd>Heh, I wouldn't trust the eurofighter. A guy I went to uni with who practically failed electronics got a job soldering together circuit boards for it ;)
05:57*petern:#openttd sighs
05:57*edeca:#openttd thanks goodness for safety checks
05:58<edeca:#openttd>petern: Sighs? :(
05:58<@petern:#openttd>failing electronics at university is a totally different kettle of fish to soldering
05:58<dihedral:#openttd>aye
05:58<edeca:#openttd>petern: Well, soldering was about as far as our introductory electronics went.
05:58<@petern:#openttd>odd
05:58<edeca:#openttd>They gave you a board, 6 components and a pre-compiled program to flash onto the MCU
05:59<@petern:#openttd>introductory electronics starts with theory
05:59<@petern:#openttd>not soldering
05:59<@petern:#openttd>things like what a resistor does
05:59<edeca:#openttd>Well it was a common first year. I studied networking, we did very basic electronics (what is a resistor), very basic FPGA stuff, very basic microcontroller stuff
06:00<edeca:#openttd>To the point that most people didn't ever progress to working out what a microcontroller did
06:00<@petern:#openttd>P=VI, etc
06:00<@petern:#openttd>maybe studies really are shit these days
06:00<edeca:#openttd>Heh. We did it in 2 halves, the theory (few hours a week with an exam) and practical (one hour every few weeks if I remember right)
06:00<@petern:#openttd>i suppose learning about computers is just learning how to use ms word, these days...
06:01<edeca:#openttd>And it was basically nothing more than a maplin flashing light kit :)
06:01<edeca:#openttd>But hell, you get out of it what you put in. I spent a few weeks building a micro board to play with
06:01<Roest:#openttd>i studied comp science and we didnt learn about computers
06:01<edeca:#openttd>You can't expect them to teach you *everything*
06:02<edeca:#openttd>Most people just wanted to be spoon fed a CCNA because they thought it was "cool"
06:02<dihedral:#openttd>lol
06:02<dihedral:#openttd>loosers
06:03<DASPRiD:#openttd>:(
06:03<@petern:#openttd>Roest: what did you learn?
06:03<edeca:#openttd>petern: What did *you* study? :)
06:03<@petern:#openttd>electronics engineering
06:04<dihedral:#openttd>are you implying, that you studied but did not learn anything, edeca? :-P
06:04<Forked:#openttd>CCNA makes you the coffee boy
06:04<edeca:#openttd>Forked: Yeah heh.
06:04<dihedral:#openttd>MSCE allows you to clean the toilets... ah - no! they just re-flush until it's clean and waste a bunch of water!
06:04<edeca:#openttd>dihedral: Nah, I'm implying that passing all my exams was important, but all the other stuff I learned was probably *more* important
06:04<@petern:#openttd>incidentally, i failed it :p
06:04<edeca:#openttd>dihedral: And all that stuff wasn't spoon fed to me
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06:05<dihedral:#openttd>spoon fed sucks
06:05<dihedral:#openttd>you just repeat what others teach you, and dont really 'know' for yourself
06:05<dihedral:#openttd>"pawpaw said i am not allowed to do that"
06:05<edeca:#openttd>dihedral: But that's what university is about so much of the time :(
06:05<dihedral:#openttd>good to those milk-drinkers
06:06<edeca:#openttd>Heh it's fine. I'm sure half of them graduated as cable pullers.
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06:12<DASPRiD:#openttd>"<dihedral> are you implying, that you studied but did not learn anything, edeca? :-P" <-- isn't that the default case? ;P
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06:21<edeca:#openttd>DASPRiD: For most people, yep.
06:21<edeca:#openttd>But like I said, you get out of it what you put in.
06:22-!-TinoDid is now known as TinoDidriksen
06:24<TinoDidriksen:#openttd>University is about getting a scientific spirit; learning methods for seeking information and doing research without needing assistance. Critical thinking. Not so much about raw learning of facts...
06:24<edeca:#openttd>TinoDidriksen: Without assistance? :O
06:24*edeca:#openttd giggles
06:25<TinoDidriksen:#openttd>I know...it's gone down hill the past decade.
06:26<TinoDidriksen:#openttd>These days university is more a glorified high school.
06:27<TinoDidriksen:#openttd>Students have no will to read beyond what they are absolutely required to pass, no interest in furthering their field of study.
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06:43<Elukka:#openttd>o/
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06:46<Sacro:#openttd>TinoDidriksen: sigh, don't i know it
06:52<edeca:#openttd>Sacro: Are you a student or lecturer though?
06:52<edeca:#openttd>Sacro: The fix as a student is easy, just ace the exams with the minimum of work and study hard for the stuff that interests you or will get you a job :)
06:53<Elukka:#openttd>i think i'll go read up on making 32bpp graphics... and see how far i get before losing motivation
06:56<edeca:#openttd></irony>
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06:58<Elukka:#openttd>hmm... has the list of 32bpp sprites that are done/claimed/not done disappeared off the wiki?
06:58<Elukka:#openttd>...nevermind
07:03<@petern:#openttd>you can produce whatever you like
07:04<@petern:#openttd>nobody seems to quite be capable of creating a complete set
07:04<@petern:#openttd>or merging what there is into one set
07:04<Elukka:#openttd>i doubt i'll be capable of making one workable sprite
07:07<Elukka:#openttd>i wonder if someone has made a better obj or whatever exporter for sketchup than the one i have...
07:08<@petern:#openttd>it can export to png
07:08<@petern:#openttd>but
07:08<@petern:#openttd>that's not much use
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07:11<Elukka:#openttd>i can export it to kerkythea for rendering, but it could be hard to get the render to the specs defined
07:15<Elukka:#openttd>i seem to remember some repository of materials for use as textures...
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07:19<@petern:#openttd>ah, you're still stuck on this rendering idea :p
07:23<Elukka:#openttd>hey, buildings are easy to make in sketchup
07:23<Elukka:#openttd>easier than drawing them
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07:32<Elukka:#openttd>hmm
07:32<Elukka:#openttd>as it turns out, real truck depots look like boxes
07:34<edeca:#openttd>Well yeah, things aren't always quite so exciting in real life.
07:34<Elukka:#openttd>its not very exciting in ttd either :P
07:34<edeca:#openttd>My train station looks a bit like four concrete blocks next to a road :)
07:35<Elukka:#openttd>so was there a texture/material stockpile hidden deep in the wiki or forums or is my memory faulty?
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08:09<Elukka:#openttd>http://i195.photobucket.com/albums/z113/Elucca/Art%20and%20stuff/depot.png?t=1232975354
08:09<Elukka:#openttd>i made a really quick.. this
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08:42<@petern:#openttd>Elukka, now scale it down to size :D
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08:43<Elukka:#openttd>it is!
08:44<Elukka:#openttd>assuming i read it correctly and a square is 12,5 m
08:44<Elukka:#openttd>well, yeah, the picture isnt
08:44<Sacro:#openttd>edeca: student
08:44<@petern:#openttd>hmm, Dell E228WFP for £120...
08:45<@petern:#openttd>Elukka, ignore that, none of the game is to scale
08:45<Elukka:#openttd>i thought by scale you meant "something that actually works in the game"
08:47<@petern:#openttd>well
08:48<@petern:#openttd>stick to the 'scale' of the original graphics
08:48<@petern:#openttd>scales, i suppose :p
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08:52<Elukka:#openttd>yeah
08:53<Elukka:#openttd>i can do the modeling, but the lighting, rendering and viewpoint i know nothing about
08:53<Elukka:#openttd>not to even mention actually getting it in-game and working
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08:57<Elukka:#openttd>ow
08:57<Elukka:#openttd>those half tile passenger wagons look ugly on modern trains
08:57<Elukka:#openttd>somehow its more noticeable with the 32bpp graphics
08:57<@petern:#openttd>it's not
08:58<@petern:#openttd>it's noticable when people try to draw them zoomed in
08:59*Sacro:#openttd is watching benders game in 1080p with dutch subtitles
08:59<Elukka:#openttd>i just think it looks ugly when a HST or something has coaches half its length
09:00<Elukka:#openttd>hopefully someone will make a trainset with longer modern wagons
09:00<Elukka:#openttd>that's something far beyond my skills
09:00<@petern:#openttd>unlikely
09:00<@petern:#openttd>the game engine does not support it
09:01<DASPRiD:#openttd>talking bout 1080p, does openttd support 2560x1600 resolution?
09:01<Elukka:#openttd>wait
09:01<Elukka:#openttd>i could swear some at least look longer
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09:02<@petern:#openttd>DASPRiD: yes, but only in nightlies, not 0.6.3
09:02<DASPRiD:#openttd>ah, at least good to know :)
09:02<+glx:#openttd>0.6.3 can too if you recompile it
09:02<@petern:#openttd>oh, true
09:02<@petern:#openttd>then it's 0.6.3M? hehe
09:02<DASPRiD:#openttd>what's the highest resolution pre-0.6.3?
09:03<@Rubidium:#openttd>2048x1536 irc
09:03<Sacro:#openttd>DASPRiD: that's not HD :p
09:03<@petern:#openttd>Elukka: there are no "non-zoom" 32bpp vehicles on the wiki, afaics
09:03<DASPRiD:#openttd>Sacro, no, its not high definition, its higher definition ;P
09:03<Elukka:#openttd>the modern wagons in us set look as long as the locomotives
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09:04<@Rubidium:#openttd>hmm.. no 'only' 2048x1200
09:04<@petern:#openttd>well
09:04<@petern:#openttd>wagons & locomotives were always the same length in the original graphics, so that's nothing new
09:04<Elukka:#openttd>are the locomotives shorter or something?
09:04<Elukka:#openttd>oh
09:04<DASPRiD:#openttd>Rubidium, not x1280?
09:04<DASPRiD:#openttd>cause then it would be 16:10
09:05<Elukka:#openttd>so have they made the locomotives longer with the 32bpp graphics?
09:05<@petern:#openttd>no
09:05<Elukka:#openttd>ok... why do they look a lot shorter?
09:05<@petern:#openttd>some artists might have drawn them longer, but they won't work in game
09:06<davis-:#openttd>32bpp is the stuff with the extra zoom level , right?
09:06<@petern:#openttd>no
09:07<davis-:#openttd>meh
09:07<@petern:#openttd>*sigh*
09:07<davis-:#openttd>haha excuse me
09:07<Elukka:#openttd>a lot of 32bpp seems to support it
09:07<Elukka:#openttd>but 32bpp does not mean the same thing as extra zoom
09:07<@petern:#openttd>when will people learn that the only difference between 8bpp and 32bpp is colour depth...
09:07<DASPRiD:#openttd>petern, the average one? never ;)
09:07<davis-:#openttd>"[32bpp] Extra zoom levels, Updated V9 r15178"
09:07<davis-:#openttd>mistaken it cause of that
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09:08<+glx:#openttd>well extra zoom level requires 32bpp blitter
09:08<+glx:#openttd>that's all
09:08<@petern:#openttd>yeah, that's one way of ensuring it'll never get added :D
09:08<Elukka:#openttd>what is?
09:09<davis-:#openttd>^^
09:09<+glx:#openttd>and 32bpp sprites drawn for this patch don't work in trunk, which is a shame
09:10<+glx:#openttd>(because it changed filename format)
09:10<davis-:#openttd>maybe there'll be some solution , time will tell .. i guess
09:10<Elukka:#openttd>aww
09:10<Elukka:#openttd>why not have the extra zoom levels patch in trunk?
09:11<+glx:#openttd>not needed
09:11<Elukka:#openttd>being able to zoom in really shows the detail
09:12<davis-:#openttd>not with pixel graphics :p
09:12<Elukka:#openttd>so have an on/off switch like with every other patch
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09:17<Elukka:#openttd>...i totally should make a less eye-hurting snow sprite
09:21<@Belugas:#openttd>so.. no more sunglasses required?
09:22<Elukka:#openttd>the only reason i dont use the snow in temperate grf is because its not comfortable for my eyes :D
09:22<Elukka:#openttd>(hi belugas, i like realism)
09:23<dihedral:#openttd>Elukka, wtf?
09:23<Elukka:#openttd>what
09:23<@petern:#openttd>i like realism too!
09:24<Elukka:#openttd>well i got the idea someone doesnt! :P
09:24<@petern:#openttd>(but not at the expense of gameplay)
09:24<dihedral:#openttd>just coming here to annoy the poor, overwhelmed with work, Belugas
09:24<@petern:#openttd>Belugas needs a holiday
09:24<dihedral:#openttd>not half
09:24<dihedral:#openttd>and a lot of space from users
09:24<@petern:#openttd>let's lobby his boss
09:24<dihedral:#openttd>:-P
09:25*DASPRiD:#openttd is happy with his work
09:26*petern:#openttd is happy with Belugas' work too
09:27*dihedral:#openttd is happy with the move patch :-)
09:28*Elukka:#openttd is overwhelmed with exams
09:28*Elukka:#openttd is procrastinating
09:31*DASPRiD:#openttd patches dihedral
09:31<dihedral:#openttd>Elukka is too chatty for my taste :-P
09:31*dihedral:#openttd is happy with his ignore list
09:31<@petern:#openttd>i don't have one
09:31*Elukka:#openttd is sad because of dihedral's ignore list
09:31<DASPRiD:#openttd>dihedral, Elukka doesn't chat that much
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09:31*DASPRiD:#openttd pets elmex
09:31<DASPRiD:#openttd>* Elukka
09:32<DASPRiD:#openttd>sry auto-completion failure ;P
09:32<Elukka:#openttd>i tend not to ignore because then i miss out on parts of discussions and it gets messed up
09:33<DASPRiD:#openttd>Elukka, yeah i prefer the mental ignore-list
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09:39<@Belugas:#openttd>quite...
09:40<@Belugas:#openttd>me? overwhelmed?
09:40<@Belugas:#openttd>naaaaaaa
09:40<Gekz:#openttd>you
09:40<Gekz:#openttd>overwhelmed
09:40<Gekz:#openttd>ja
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09:57<@Belugas:#openttd>mh.. could very well be indeed
09:57*Belugas:#openttd is happy that petern is happy with self's job
09:57*Belugas:#openttd is happy with petern's job too
09:57<Gekz:#openttd>lol.
09:58<@petern:#openttd>:D
09:58<@petern:#openttd>i meant your openttd work, hehe
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10:10<@Belugas:#openttd>well thank you :)
10:12<Sacro:#openttd>Belugas: oh no here comes an s :)
10:12<@Belugas:#openttd>but regarding the fact i've not commited for a long time, it makes me doubt the validity of that affirmation :D
10:13*Sacro:#openttd has Belugas committed
10:13<@Rubidium:#openttd>@commit 15172
10:13<@DorpsGek:#openttd>Rubidium: Commit by belugas :: r15172 /trunk/src (newgrf_callbacks.h town_cmd.cpp) (2009-01-20 16:06:57 UTC)
10:13<@DorpsGek:#openttd>Rubidium: -Feature: Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process
10:14<@Rubidium:#openttd>very long ago ;)
10:15<@petern:#openttd>almost a week, heh
10:17<DASPRiD:#openttd>cd Belugas && svn up -r1
10:19<@Belugas:#openttd>well... that was... pretty much nothing ;)
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11:01<@petern:#openttd>dmesg
11:02<@petern:#openttd>Unable to handle kernel paging request at virtual address ffffdfca
11:02<@petern:#openttd>Process syslogd (pid: 179, stackpage=dfca9000)
11:02<@petern:#openttd>handy :p
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11:25<SpComb:#openttd>what happaned to that OpenTTD + OpenGL thing?
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11:28<Roest:#openttd>while it's question hour, what happened to that custom airport branch?
11:31<@Rubidium:#openttd>nothing
11:31<davis-:#openttd>wheres my pizza?
11:31<@Rubidium:#openttd>in your stomach
11:31<davis-:#openttd>lies
11:31<davis-:#openttd>its in yours
11:32<Roest:#openttd>Rubidium: which question did you answer? :)
11:33<@Rubidium:#openttd>the three I saw the last 10 minutes
11:33<@Rubidium:#openttd>though by answering I've answered four
11:33<davis-:#openttd>that's quite a answering machine
11:35<thingwath:#openttd>"nothing" is the answer for every possible question that can ever be asked
11:35<@petern:#openttd>thingwath: did you cross the road?
11:36<wollollo:#openttd>that is no question
11:36<thingwath:#openttd>well... that is not a real question
11:36<Roest:#openttd>thingwath: what color has the internet
11:36<thingwath:#openttd>Red.
11:36<thingwath:#openttd>Or blue.
11:36<thingwath:#openttd>Depends.
11:36<@petern:#openttd>what will you do if i ban you?
11:37<davis-:#openttd>^^
11:37<thingwath:#openttd>Oh. Yes. That is the question. The right one.
11:37<thingwath:#openttd>Nothing. :-/
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11:53<angelo:#openttd>does supplying coal to a power plant have any impact to the town's growth?
11:54<@petern:#openttd>no
11:55<angelo:#openttd>ungrateful bastards
11:55<angelo:#openttd>!
11:55<FauxFaux:#openttd>Heh.
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11:55<@Rubidium:#openttd>lets plant a coal powered power plant in angelo's home town and see if it'll grow
11:56<angelo:#openttd>if it didn't have electricity in the first place, it would grow!
11:56<+glx:#openttd>let's implement a realistic effect on town's growth for power plants
11:57<FauxFaux:#openttd>I'd much rather use the power to run my trains.
11:57<angelo:#openttd>yes
11:57<angelo:#openttd>1 coal = 1 person
11:57<@Rubidium:#openttd>before 1950 increase, after 1950 no new houses within a 5 km radius?
11:57<+glx:#openttd>1 coal = 1 person less :)
11:57<angelo:#openttd>yeah that's after 1950
11:57<@Rubidium:#openttd>where a tile is 12,5 meter
11:58<angelo:#openttd>they won't want power plants
11:58<angelo:#openttd>but they would neither let you destroy the supply
11:58<kd5pbo|away:#openttd>How about nuclear power?
11:58-!-kd5pbo|away is now known as kd5pbo
11:59<@Rubidium:#openttd>how about been there, got bored to death, continue?
11:59<angelo:#openttd>yeah
11:59<angelo:#openttd>with uranium mines
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12:01<kd5pbo:#openttd>Does anybody run servers based on the nightlies?
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12:11<@petern:#openttd>400 tiles *snigger*
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12:51<fjb:#openttd>Hello
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13:05<Mark:#openttd>Is there any database for savegames?
13:06<Mark:#openttd>(Want to find some saves to get some inspirations from)
13:06<FauxFaux:#openttd>The forums.
13:06<Zuu:#openttd>There is a savegames and scenarios forum.
13:07<Zuu:#openttd>Or was it scenarios and screenshots... hmm
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13:07<Mark:#openttd>Mkay, will check :)
13:07<Wolf01:#openttd>hello
13:08<Mark:#openttd>Yello
13:08<Zuu:#openttd>Hello Wolf01, your slow. Now that every one waits for your hello, be quick so we don't have to wait long. ;-p
13:08<Wolf01:#openttd>my slow?
13:09<Mark:#openttd>Zuu: It's " Screenshots, Scenarios and Saved Games" :)
13:09<Zuu:#openttd>Wolf01: 30 seconds, that is a lot :-)
13:09<Zuu:#openttd>But i guess you had to type your identify message first. :)
13:10<Wolf01:#openttd>eh, I have to type "hello", I have to tidy the chat rooms, I have to greet in other channels
13:10<Zuu:#openttd>Wolf01: No ofence, just couldn't resist to joke a little.
13:11<Zuu:#openttd>Oh, and hello :-D
13:12<Wolf01:#openttd>:D
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13:55<CIA-1:#openttd>OpenTTD: translators * r15276 /trunk/src/lang/ (10 files in 2 dirs): (log message trimmed)
13:55<CIA-1:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-01-26 18:54:43
13:55<CIA-1:#openttd>OpenTTD: catalan - 1 changed by arnaullv (1)
13:55<CIA-1:#openttd>OpenTTD: croatian - 75 fixed by tifached (75)
13:55<CIA-1:#openttd>OpenTTD: czech - 22 fixed, 2 changed by Hadez (24)
13:55<CIA-1:#openttd>OpenTTD: french - 10 fixed by glx (10)
13:55<CIA-1:#openttd>OpenTTD: german - 4 fixed by Athaba (4)
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14:26<Zuu:#openttd>Hello, is there someone who has an opinion about widget focus behaviour in OpenTTD. Currently it doesn't really exist. But I have written a patch ( http://www.tt-forums.net/viewtopic.php?f=33&t=41591 ) that adds widget focus and use it to send key input to focused edit box or else listen for hotkeys as usual. I am interested in opinions about the behavior. What widgets should be able to receive focus?
14:28<Zuu:#openttd>If an edit box is focused and I click on a button, should the button receive focus then? (so that you can use hotkeys instead of everything you type goes into the edit box) Or should only focus of edit boxes be de-activated when you click somwehere where there is no button or other widget?
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14:51<@Belugas:#openttd>i guess it should behave exactly as on a regular OS
14:52<Zuu:#openttd>And in a regular OS you can't continue type after you pressed a button. At least that is my observation.
14:52<Zuu:#openttd>Though Rubidium told me that my patch acted strange for acting like that. :-)
14:54<@Belugas:#openttd>so yes, typing on a box and clikcing on a button means the button (if not disbled) should receive focus
14:54<@Belugas:#openttd>mmh... lag on answering :S
14:55*Belugas:#openttd has not tested said patch, but still watches over
14:55<@Belugas:#openttd>in fact, it showed me a gui with still some hard coded wideget numbersw ^)^
14:56<@Belugas:#openttd>spent lunch time on it
14:56<Zuu:#openttd>I might have forgot the disabled part of it (I have not tested that case or looked into the code what happens in that case). But else it works like you just said.
14:56<Zuu:#openttd>Yea, I saw your commit on that. :)
14:56<Zuu:#openttd>And have adopted my patch to use the constants you introduced.
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14:58<@Belugas:#openttd>soo... maybe it's just a matter of having eevryone's mind set onthe behaviour
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15:00<frosch123:#openttd>[20:54] <Belugas> i guess it should behave exactly as on a regular OS <- so like the traditional way of focusing the element under the mousepointer?
15:00<@Belugas:#openttd>i guess it would be defined as it, wouldn't it?
15:01<frosch123:#openttd>well there is also the less traditional way, to focus it by clicking, and not unfocusing it by moving the mouse somewhere else
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15:03<@Belugas:#openttd>right...
15:03<@Belugas:#openttd>indeed
15:04<@Belugas:#openttd>maybe there is a distinction to make over "HotTracking" and "Focusing"
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15:05<Aali:#openttd>like every OS out there you should probably add an option to disable/enable mouse focus (focus follows mouse pointer)
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15:06<Prof_Frink:#openttd>Aali: On some OSes that option is well hidden.
15:06<Zuu:#openttd>frosch123: I know of focus follow mouse, when it comes to focused window. (Which I use myself) but did your traditional way also include focusing of widgets inside a window by hovering over them?
15:06<Aali:#openttd>Prof_Frink: but it's there
15:06*Belugas:#openttd reads it as hot tracking
15:07<Zuu:#openttd>And too bad many windows applications, including visual studio is quite broken when it comes to focus follow mouse.
15:07<frosch123:#openttd>Zuu: yes, there is also that hard way, where you have to place the mouse exactly where you are typing, so you cannot read it anymore :)
15:08<Aali:#openttd>yeah, widget focus should not follow the mouse pointer
15:08<Aali:#openttd>windows should remember which widget had focus even when they lose focus though
15:09<Zuu:#openttd>Aali: They do :)
15:09<Aali:#openttd>good stuff
15:09<Zuu:#openttd>As each window has a focused_widget variable.
15:10<Elukka:#openttd>prof frink: i'm reading your lines in my head in frinks voice :/
15:10<Zuu:#openttd>And the title bar is imune against widget focus. So you can select a window by clicking on its title bar and the old focused widget will get global focus.
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15:23<CIA-1:#openttd>OpenTTD: Yexo * r15277 /trunk/src/ai/api/ai_bridge.cpp: -Fix (r15027): Building bridges in AITestMode always returned false.
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15:43<Zuu:#openttd>About disabled widgets and the focus patch. When clicking on a disabled button, that button do not receive focus. (But clicking on the window where there is no widgets set focused_widget = 0 of that window)
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16:09<CIA-1:#openttd>OpenTTD: smatz * r15278 /trunk/src/ (ai/api/ai_airport.cpp station_cmd.cpp): -Fix [FS#2332]: test noise limit of nearest town instead of st->town
16:15<UFO64:#openttd>is there a way to get openttd to look for the data directory in specific folder, rather then burying it when you do a "make bundle"?
16:17<+Yexo:#openttd>UFO64: it looks in ~/.openttd or "My Documents/OpenTTD", depending on your os
16:20<Zuu:#openttd>(Or ~/Documents/OpenTTD if you are on a Mac)
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16:23<svip:#openttd>Hehe, KritiK. Nice nick.
16:23<UFO64:#openttd>thanks ^^
16:23<KritiK:#openttd>:)
16:23<svip:#openttd>UFO64: Does your name imply that your unidentified flying object only has 64 bits?
16:23<svip:#openttd>KritiK: "Kritik" means "criticism" in Danish, ;)
16:24<UFO64:#openttd>svip: saddly i got my mac right before the 64 bit jump =(
16:24<@Belugas:#openttd>UserFightingOthers?
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16:24<svip:#openttd>UFO64: :(
16:24<UFO64:#openttd>its more of an aviation refence then anything sci-fi related
16:24<svip:#openttd>So you should be UFO32?
16:24-!-UFO64 is now known as UFO32
16:24<svip:#openttd>That's better.
16:25*UFO32:#openttd sad face
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16:25<svip:#openttd>I, on the other hand, could easily be UFO16.
16:25<UFO32:#openttd>if i remember correctly, when i started useing the screen name, the nintendo 64 was all the rage
16:26<Wolf01:#openttd>'night
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16:26<UFO32:#openttd>8 bit microcontrollers for the win =D
16:26<svip:#openttd>:O OH yeah.
16:27<UFO32:#openttd>thats a low as i have ever gone
16:27<UFO32:#openttd>unless you count learning to make a 4 bit adder =/
16:27<svip:#openttd>Meh, who needs more than 4 bits?
16:28<UFO32:#openttd>anyone over the ager of 16?
16:28<UFO32:#openttd>age*
16:28<UFO32:#openttd>unsigned that is...
16:28<svip:#openttd>Unsigned age 16?
16:28<svip:#openttd>WOW
16:30<fjb:#openttd>-16 Years is early family planning. :-)
16:32<Zuu:#openttd>Good night guys
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16:52<Sacro:#openttd>Anyone: What size is a C++ float?
16:53<Aali:#openttd>32 bits
16:53<@Belugas:#openttd>5
16:53<@Belugas:#openttd>f=1, l=2, o=3, a=4, t=5
16:53<Prof_Frink:#openttd>Sacro: 18" square.
16:54<@Belugas:#openttd>blaaaa...need to run home
16:54<@Belugas:#openttd>buy!
16:54<@Belugas:#openttd>bye!!
16:59-!-frosch123 [~frosch@frnk-590fdad0.pool.einsundeins.de] has quit [Remote host closed the connection]
16:59<Eddi|zuHause:#openttd>Belugas: 6, because of the 0
17:02<SmatZ:#openttd>gratz @ BBC + Sky
17:03<Sacro:#openttd>SmatZ: why?
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17:10<SmatZ:#openttd>Sacro: politics :)
17:12<SmatZ:#openttd>showing injured people from Gaza would in most people imply thoughts like "bad Izraelits hurt all those people!" (or even worse, "bad Jews"...)
17:12<SmatZ:#openttd>showing one side of the problem
17:14<RS-SM:#openttd>why can't israel be like the one I made
17:15<SmatZ:#openttd>RS-SM: in OTTD? :-) with complex railway network?
17:16<RS-SM:#openttd>yes
17:16<RS-SM:#openttd>then again, I started in 42
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17:27<CIA-1:#openttd>OpenTTD: smatz * r15279 /trunk/src/company_cmd.cpp: -Fix: deadlock (with wide fonts) or desync when generating manager name
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17:54<el_en:#openttd>english only to all
17:56<Elukka:#openttd>sleepy time
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18:33<el_en:#openttd>CAPS LOCK DAY?
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18:43<CIA-1:#openttd>OpenTTD: peter1138 * r15280 /trunk/src/newgrf_callbacks.h: -Cleanup: ancient and vastly out of date comment...
18:46<@Belugas:#openttd>mmh? is there such a thing?
18:46*Belugas:#openttd rushed to see the logs
18:46<@Belugas:#openttd>-d+s
18:46<@Belugas:#openttd>heheh... of course of course :)
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20:15<CIA-1:#openttd>OpenTTD: smatz * r15281 /trunk/src/company_cmd.cpp: -Fix: company could never have auto-assigned colour 0 (dark blue)
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21:02<CIA-1:#openttd>OpenTTD: glx * r15282 /trunk/src/company_cmd.cpp: -Fix: it was possible to start more than MAX_COMPANIES companies
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22:30<janitor:#openttd>is it possible to build tram tracks on road bridges?
22:37<Sir-Bob:#openttd>yep
22:37<De_Ghosty:#openttd>indeed
22:38<De_Ghosty:#openttd>it works better if ur AWSOME
22:38<De_Ghosty:#openttd>PURE AWWWWSOMEEEE
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22:45<@Belugas:#openttd>for those who have no clue whatsoever what "ur" means, no it's a not an antique city, where Abraham was born. It's a contraction use by those who think it's coooool duude, asd actually means, simple : You're
22:45<@Belugas:#openttd>yup yup yup, can't stop progress...
22:45<@Belugas:#openttd>kind of :P
22:50<CIA-1:#openttd>OpenTTD: belugas * r15283 /trunk/src/misc_gui.cpp:
22:50<CIA-1:#openttd>OpenTTD: -Documentation: Apply some widget naming to the widget arrays.
22:50<CIA-1:#openttd>OpenTTD: -Codechange : use a pointer of the same repetitive reference of a widget, rather than an index in the array.
22:59<janitor:#openttd>drawing tracks over road bridges doesn't work, so is there another trick to it? or might it not work with the total bridge replacement?
22:59<welshdragon:#openttd>omfg
22:59<welshdragon:#openttd>my university staFF CAN BE SOO STUPID AT TIMES
22:59<@Belugas:#openttd>Original Manufacturer of Fiber Glass
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23:24<mib_66odtr:#openttd> Over 80% of Negros lack the necessary genetic mutations for Microcephalin that are necessary for higher cognitive thought processes. (Microcephalin Study, University of Chicago) Learn this and evenmore facts about the feral niiiigggger beast at Chimpout. http://www.chimpout.com/forum/index.php All non-negroid races are welcome! We love andrespect Asians, Whites, Indians, Native Americans, non-negroid Jews andHispanics, etc. Join us in the ba
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23:30<kd5pbo:#openttd>Does the channel have a bot that takes care of spammers?
23:53<RS-SM:#openttd>jesus christ stormfront
23:53<RS-SM:#openttd>ban all mibbit
---Logclosed Tue Jan 27 00:00:32 2009