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#openttd IRC Logs for 2009-02-01

---Logopened Sun Feb 01 00:00:39 2009
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03:21<Alberth:#openttd>Good morning all
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03:41<Wolf01:#openttd>hello
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04:21<davis-:#openttd>?
04:21<davis-:#openttd>D:
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04:55<Wolf01:#openttd>could I ask if is possible to browse the grf list by folder and not like the windows' search function? Now I have a lot of grfs separated in folders (vehicles, infrastructures, industries...) all subfolders of the newgrf folder placed in the data folder, see: http://wolf01.game-host.org/OTTD_related/newgrf_folders.PNG
04:56<Wolf01:#openttd>having a lot of grfs ends up with an infinite list of grfs and I always miss something because they are always mixed up
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04:57<Ammler:#openttd>Wolf01: afaik, it is quite hard, else it would already be implemented in the "better newgrf gui"
04:57-!-mode/#openttd [+v Belugas] by ChanServ
04:58<Wolf01:#openttd>maybe it's time to drop the listbox and use something like the advanced settings tree
04:58<Alberth:#openttd>I was waiting for someone to figure that out :D
04:58<Ammler:#openttd>some newgrfs matches more then one category
04:59<Prof_Frink:#openttd>What about doing away with the "Add NewGRF" window and simply having an on/off toggle for any grfs it can find in the main newgrf window?
04:59<Wolf01:#openttd>Ammler I mean the browsing of grfs not the loaded grfs
05:00<Ammler:#openttd>that does differ?
05:00<Wolf01:#openttd>the "categories" then are the phisical folders
05:01<Alberth:#openttd>Ammler: duplicating the entries would be a possibility, I think
05:01<Wolf01:#openttd>it is where you downloaded the grfs, if you have a grf which belongs to 2 categories you simply place it in the newgrf folder
05:02<Ammler:#openttd>how does bananas know which one you want?
05:02<Wolf01:#openttd>you do it by hand
05:02<Wolf01:#openttd>as I do it
05:02<Wolf01:#openttd>and it doesn't require any change at grfs
05:03<Alberth:#openttd>Can we not consider 'directory' to be one form of category?
05:03<Alberth:#openttd>or 'path of the grf', rather
05:03<Wolf01:#openttd>it changes only the way of showing the grfs the game finds, showing you the same folder tree you make in your filesystem to divide the grfs
05:04-!-TinoDid is now known as TinoDidriksen
05:04<Ammler:#openttd>Alberth: we do that already in the coop pack, works well, imo.
05:04<Ammler:#openttd>the categories are from grfcrawler
05:04<Alberth:#openttd>Wolf01: it is a matter of time until someone wants to add other categories
05:05<Wolf01:#openttd>i don't want categories
05:05<Alberth:#openttd>Ammler: yes, the coop pack structure is very useful
05:05<Wolf01:#openttd>I only want a tree view on the "ADD GRF" popup
05:05<Alberth:#openttd>well, maybe a directory structure is enough
05:05<Ammler:#openttd>those folders are not just for the categories, it handles also the orders.
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05:07<Alberth:#openttd>Ammler: how can that be done in a less-controlled environment such as bananas?
05:07<Ammler:#openttd>dependencies contolling
05:07<Ammler:#openttd>already something there, afaik
05:08<Alberth:#openttd>Ammler: you mean download dependencies?
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05:09<Ammler:#openttd>well, it is only a part
05:09<Roest:#openttd>morning
05:10<Alberth:#openttd>yes, grf dependencies are more complicated, I fear
05:10<Ammler:#openttd>it would need "wiki-style" edit rights
05:10<Ammler:#openttd>as most authors don't care much about other grfs.
05:11<Alberth:#openttd>Good morning Roest, you should read the past 15 minutes IRC about newgrf window changes
05:11<Wolf01:#openttd>I mean this http://wolf01.game-host.org/OTTD_related/newgrf_list.PNG window to be shown as tree, there are already folders, you don't need to change anything on bananas or grfs because all the work is mady by hand
05:11<Wolf01:#openttd>*made
05:12<Roest:#openttd>Alberth is the a weblink to the channel history?
05:12<Roest:#openttd>there*
05:12<Alberth:#openttd>Roest: http://zapotek.paivola.fi/~terom/logs/openttd
05:13<Ammler:#openttd>Wolf01: http://ammler.ch/openttd/better-newgrf-gui.png
05:14<Ammler:#openttd>this gui has also drag&drop -> easy sorting :-)
05:14<Wolf01:#openttd>that way is not easily readable, but at least they are sorted
05:14<Ammler:#openttd>you can switch
05:14<Ammler:#openttd>(Display Mode)
05:15<Roest:#openttd>too bad grfs dont have a category flag
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05:15<Ammler:#openttd>could be managed from banans
05:16<Ammler:#openttd>like dependencies and orders
05:16<Alberth:#openttd>Ammler: nah, should be part of the grf itself
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05:16<Ammler:#openttd>Alberth: just think about old grfs
05:16<Alberth:#openttd>we had a long discussion about that last week
05:17<Alberth:#openttd>Ammler: yes, but anything outside the grf is not robust enough
05:17<Ammler:#openttd>wiki-style would solve that
05:18<Alberth:#openttd>what do you want to edit exactly?
05:18<Ammler:#openttd>categories/dependencies/orders/parameters
05:19<Alberth:#openttd>that's a lot!
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05:20<Ammler:#openttd>dependencies and orders is mostly given by category
05:20<Ammler:#openttd>like category vehicels is exclusive
05:21<Ammler:#openttd>and the main order like landscape->infrastructure->industries->stations->vehicels...
05:21<Alberth:#openttd>I don't disagree with the fact that we'd need this information, but bananas doesn't seem like the right place for it to me
05:23<Ammler:#openttd>but since bananans, nobody will read reames anymore, and infos like how to set newbridges parameters for naroads will go lost.
05:23<frosch123:#openttd>[11:24] <Ammler> and the main order like landscape->infrastructure->industries->stations->vehicels... <- what is your reasoning for that?
05:23<Roest:#openttd>are there still unused bytes in the grf spec that could be utilized?
05:23<Ammler:#openttd>frosch123: experience ;-)
05:24<frosch123:#openttd>Roest: you can append as much as you like to action8, just that it is not very useful when noone uses it
05:26<Alberth:#openttd>Ammler: I am more thinking in the direction of a seperate program. You give it grfs, and it decides in what order to load. It can also generate additional data like parm information
05:26<Ammler:#openttd>Alberth: yes, a newgrf presets repo :-)
05:26<frosch123:#openttd>e.g. it was also suggested to add a version number to a grf, so the newest one would be chosen, if the exact same it not available. but it seems grfids are already hard enough to deal with
05:27<Ammler:#openttd>frosch123: last byte of grfid should do that
05:27<Roest:#openttd>alberth i think the dependency issue can be solved by some auto sorting, that just moves grf down the list, though that would screw up your manual sorting
05:27<frosch123:#openttd>ammler: grfid should be changed, if the grfs are incompatible
05:27<Alberth:#openttd>you could distribute a data file for the program with bananas though
05:27<Ammler:#openttd>well, not sure about that anymore
05:27<Ammler:#openttd>ISR is a good example
05:28<frosch123:#openttd>but noone does that, e.g. industrial stations still have the same grfid as version1, egrvts has the same id as grvts
05:28<Alberth:#openttd>Roest: auto-sorting is nice, but you do need data on how to sort, and the grf itself is not going to tell you that.
05:28<frosch123:#openttd>bananas is better in that point, as it can check those stuff and enforce an incremental version
05:28<Ammler:#openttd>frosch123: if they would change the ID, you can't update the set on a running game.
05:29<Ammler:#openttd>so you are on the safe side, but who likes that :P
05:29<frosch123:#openttd>well, what does upgrading help, if it is not compatible either?
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05:29<Ammler:#openttd>not everything changes
05:29<Ammler:#openttd>just some sprites
05:30<Ammler:#openttd>so you send all trains to depot->update->fix stations->release trains.
05:30<Ammler:#openttd>but if I could choose, I would like also they change the ID
05:31<Roest:#openttd>Alberth: what we have now is when you hit the submit button is a status ok or not loaded because it has to be after something else, now the auto thing could move such grfs down the list and try a submit every step
05:32<Ammler:#openttd>Roest: sorting mostly just gives some glitches
05:32<Alberth:#openttd>Ammler, frosch123: maybe the ID checking is too precise?
05:32<Ammler:#openttd>not sure, how openttd will detect that
05:32<doc:#openttd>I'd like an easy way to change tracks. I've got rails and trains running on them. Would love to be able to upgrade the entire lot to maglev but means starting that line's trains from scratch
05:33<Roest:#openttd>doc there is a way
05:33<Ammler:#openttd>doc: that is gameplay
05:33<Alberth:#openttd>doc: you did find the 'upgrade' button in the bar?
05:33<doc:#openttd>Alberth: that's fine for the tracks, but you put trains into depot and can't upgrade those, can you?
05:34<Alberth:#openttd>doc: ah, no you cannot. You'll have to build one new train and clone the others, I am afraid.
05:35<doc:#openttd>Alberth: right, and therein lies the pita :/
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05:35<Ammler:#openttd>doc, you can clone the orders
05:35<Roest:#openttd>wasnt there a patch that did just that a while back?
05:35<doc:#openttd>yeah, but on a track with about 60 trains it's tedious :)
05:35<Ammler:#openttd>and if you upgrade to maglev, you need less trains anyway
05:36<Ammler:#openttd>so train managment is needed.
05:36<Alberth:#openttd>you know you can copy the orders while cloning?
05:36<doc:#openttd>yeah, but it's easier to do that once the trains are running
05:37<doc:#openttd>Alberth: I'm not really cloning the train though. Just the orders
05:37<doc:#openttd>anyway, sleep time. night
05:38<@petern:#openttd>hello
05:38<Ammler:#openttd>why doesn't banans read the name and desc from the grf itself?
05:40<@Rubidium:#openttd>because the name contains the version and the description's often too long
05:40<@Rubidium:#openttd>and there's no way to reliably fix both problems
05:41<@petern:#openttd>thaor
05:41<@petern:#openttd>or
05:41<@petern:#openttd>there's no description
05:41<@petern:#openttd>or it doesn't contain useful information
05:41<@petern:#openttd>or... etc...
05:42<Ammler:#openttd>hmm, true
05:43<Ammler:#openttd>the most authors needed to make a update for bananas anyway, i.e. license
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05:49<@petern:#openttd>That doesn't make sense :p
05:50<Ammler:#openttd>but it looks like that. :-)
05:52<Prof_Frink:#openttd>Wow, this queue is longer than the M25
05:52<Alberth:#openttd>Prof_Frink: luckily, you can simply add another road next to it :)
05:53<Prof_Frink:#openttd>Nah, the AI code should've thought of that
05:58<Prof_Frink:#openttd>They should just be glad that the lorries-driving-through-each-other bug hasn't been fixed
05:59<@petern:#openttd>What queue?
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06:02<fjb:#openttd>Hello
06:02*Prof_Frink:#openttd uploads a giant screenshot
06:05<Wolf01:#openttd>uhm... a 35 seats double decker bus refitted to carry the impressive number of ... 8 tourists
06:05<Roest:#openttd>that's some luxus tourist bus now
06:05-!-stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has joined #openttd
06:06<Roest:#openttd>luxury
06:06<Roest:#openttd>it now has a bar and a pool on the upper deck
06:07<Wolf01:#openttd>it's me or I can't see anymore the color rectangles on the comboboxes on the color scheme gui?
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06:07<Roest:#openttd>though i wonder how the handling would be with like 5000 litres of water on the uppder deck of a double decker
06:08<Eddi|zuHause:#openttd>tourists is a very wrong cargo imho
06:08<Eddi|zuHause:#openttd>Wolf01: 35/4 = 8 [rounded]
06:08<|Japa|:#openttd>if you would refit it for the guys around here, it'd take at least 200
06:08<Eddi|zuHause:#openttd>it's the conversion factor for "other" cargo
06:08<Eddi|zuHause:#openttd>because the vehicle did not specify a capacity callback
06:09<Wolf01:#openttd>SHIT! I forgot to enable the engine pool -.-
06:10<Prof_Frink:#openttd>petern: http://alanblanchflower.co.uk/images/Preningwell Transport, 2009-03-02.png
06:10<Eddi|zuHause:#openttd>URL fail
06:10<Wolf01:#openttd>Prof_Frink maybe if you don't use spaces next time :P
06:12<Ammler:#openttd>openttd shouldn't generate such file names, either :-)
06:12<el_en:#openttd>Ammler: don't blame openttd for firefox's bugs.
06:13<Roest:#openttd>write a patch, should be just one line or so, replacing spaces with underscores
06:13<Ammler:#openttd>el_en: not firefox here
06:13<Prof_Frink:#openttd>Wolf01: Maybe if you patch openttd so it doesn't use spaces
06:13<Ammler:#openttd>my irc client can't handle it
06:13<el_en:#openttd>Ammler: not there, but at Prof_Frink's.
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06:14<Ammler:#openttd>firefox should be able to handle that link
06:14<el_en:#openttd>Ammler: also your irc client is not to blame, because URLs do not contain spaces.
06:14<Prof_Frink:#openttd>konqui certainly can, and that's where I pasted it from
06:14<Ammler:#openttd>el_en: never blamed my irc client :P
06:15<el_en:#openttd>ah, konqui is broken too then, like firefox 3. the relevant part is "where I pasted it from".
06:15<Eddi|zuHause:#openttd>invisible stations, how silly
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06:16<el_en:#openttd>because a URL does not contain spaces, and you can get ones with spaces from firefox or konqui, then clearly firefox and konqui are broken.
06:17<Wolf01:#openttd>and next time, please tell us that is a football-field-sized picture, so I don't open it and my comp runs better
06:17<Roest:#openttd>your comp sucks
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06:18<Prof_Frink:#openttd>Wolf01: I did.
06:18<Prof_Frink:#openttd>[11:02:55] * Prof_Frink uploads a giant screenshot
06:19*Wolf01:#openttd have the chat view little enough to miss a sentence sent 15 lines before the link :P
06:20<Prof_Frink:#openttd>Well, it took that long to upload
06:20<Prof_Frink:#openttd>And you should pay attention more.
06:21<Wolf01:#openttd>I was playing OTTD
06:21<Wolf01:#openttd>whoa, that's a record! FF using 660mb of swap!
06:21*|Japa|:#openttd puts the image into his download manager
06:22<Wolf01:#openttd>and I'm not able to close it :|
06:22<Wolf01:#openttd>the only thing which works is the chat
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06:23<Eddi|zuHause:#openttd>i have no problem with the picture
06:25<el_en:#openttd>me neither, except that i can't do anything else with firefox in the meantime. and it's still loading.
06:25<|Japa|:#openttd>I'd not have a problem if I wan't already downloading Cygwin on a shared connection
06:27<Roest:#openttd>are you on dial up?
06:27<|Japa|:#openttd>nearly
06:27<|Japa|:#openttd>dsl
06:28<|Japa|:#openttd>and the owner of hte connection is miserly about it
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06:29<|Japa|:#openttd>I am embarking on a futile quest
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06:31<|Japa|:#openttd>to wreak havok with the ottd source untill I manage either to put myself to sleep, or get two trains on one track
06:33<Wolf01:#openttd>?_?
06:33<|Japa|:#openttd>I'm gonna attempt to somehow get a track to go like this: ---<===>----
06:33<|Japa|:#openttd>all with one tile with
06:34<|Japa|:#openttd>I have a 0.1% chance of success
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06:34<Eddi|zuHause:#openttd>well, you "just" have to mimic road vehicle movement ;)
06:35<|Japa|:#openttd>he he
06:35<|Japa|:#openttd>straights should be relativeley simple....
06:36<|Japa|:#openttd>it'lll be turns that'll be hard
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06:37<Eddi|zuHause:#openttd>those should just be transitions to regular track
06:38<CIA-1:#openttd>OpenTTD: frosch * r15304 /trunk/src/saveload/vehicle_sl.cpp: -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction.
06:41<el_en:#openttd>interesting, i was able to increase my ADSL2+ connection speed by 1200 kb/s by adjusting hidden settings on the ADSL modem.
06:43<stillunknown:#openttd>kilobit/s or kilobyte/s?
06:44<Eddi|zuHause:#openttd>can i do that with my DSL 1/3, too?
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06:44<el_en:#openttd>kilobits naturally, as i wrote.
06:45<Roest:#openttd>what hidden setting did you fix, did you close your wireless and your neighbour cant download porn anymore?
06:52<CIA-1:#openttd>OpenTTD: rubidium * r15305 /trunk/src/sound/allegro_s.cpp: -Fix (r15299): missing include
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06:54<|Japa|:#openttd>dun dun dun.....
06:54<|Japa|:#openttd>http://www.pix.sparky-s.ie/images/srh4hha55xzlajlvk21.png
06:54<|Japa|:#openttd>mockup, naturally
06:55<@petern:#openttd>err
06:55<@petern:#openttd>what is it?
06:55<Elukka:#openttd>2 tracks per tile, looks like
06:55<|Japa|:#openttd>something that is about al likeley to happen as MS goin OSS
06:55<@petern:#openttd>oh
06:55<Elukka:#openttd>now go code it damnit :P
06:56<@petern:#openttd>why not have smaller tiles?
06:56<Elukka:#openttd>i'd love it if tracks didnt use so much space...
06:56<@petern:#openttd>oh, because people want bigger tiles because they're idiots
06:56<|Japa|:#openttd>OMG! perfect idea!
06:57<|Japa|:#openttd>rais thescale of everything, effectivley making hte tiles smaller, and giving lcloser zoom!
06:57<|Japa|:#openttd>...
06:57<|Japa|:#openttd>...
06:57<SmatZ:#openttd>hehe
06:57<@petern:#openttd>if openttd could support longer vehicles (like George wants) then you could have rails fill a tile
06:57<|Japa|:#openttd>I need to look before I press enter
06:57<Elukka:#openttd>yeah, it'd only require redoing everything! :P
06:57<@petern:#openttd>Elukka: yeah but that's only everything
06:58<Elukka:#openttd>i'd be content with 2 tracks per tile
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06:58<Elukka:#openttd>have a normal track option and a double track option
06:58<@petern:#openttd>you can't have two tracks per tile (except those horizontal/vertical tiles)
06:58<Elukka:#openttd>sure you could, if someone coded it :P
06:59<Roest:#openttd>i tend to believe it when peter says you can't
06:59<|Japa|:#openttd>I ran out of books to read, so now I'm gonna read the ottd source untill it starts making sense
06:59<|Japa|:#openttd>tho... the last thing I coded was for the C64, sooo.....
07:00<@petern:#openttd>you need to rewrite the train controller, the collision detection and the 3 pathfinders
07:00<|Japa|:#openttd>don't expect anything in the next 10 years from me :)
07:00<@petern:#openttd>just to start with, heh
07:00<frosch123:#openttd>and the vehicle pos hash
07:00<@petern:#openttd>frosch123: that was my second item ;)
07:00<frosch123:#openttd>and building removing tracks, ...
07:01<Elukka:#openttd>see! it's possible, just not bloody likely
07:01<Roest:#openttd>can do a new map array while you're at it
07:01<frosch123:#openttd>oh, the topic was more tracks, not longer vehicles :s
07:02<@petern:#openttd>ah hehe
07:02<|Japa|:#openttd>longer vehicles ~= tracks closer together
07:02<@petern:#openttd>you know
07:02<@petern:#openttd>train collision detection takes no account of shorter vehicles
07:02<|Japa|:#openttd>both probably need equiviland amounnts of work
07:03<@petern:#openttd>frosch123, longer vehicles == lots of articulated parts ;)
07:03<Elukka:#openttd>i'd put more tracks before longer vehicles
07:03<Elukka:#openttd>LV4 long vehicles are already huge
07:03<@petern:#openttd>anyway
07:03<@petern:#openttd>Elukka, you missed the point
07:03<frosch123:#openttd>hehe, when you allow wagons with length > 8/16, you can bulldoze a tile in the middle of the train while it is driving on horizontal/vertical track :p
07:03<@petern:#openttd>hehe
07:04<|Japa|:#openttd>playing with the US trainset in the 1800's when all the vehicles are that long is.... interesting
07:04<Elukka:#openttd>i'm torn on whether i like nars2 or the old version better
07:05<@petern:#openttd>nars2 is better
07:06<Elukka:#openttd>wait, i think i'm confusing different sets
07:06<Elukka:#openttd>was it the american transition set which had real vehicle colours?
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07:08<@petern:#openttd>usset did yeah
07:09<Elukka:#openttd>for some reason, i thought they were the same set
07:09<Elukka:#openttd>they arent
07:09<Elukka:#openttd>yeah
07:09<Elukka:#openttd>that's what i'm torn on, then :P
07:10<Elukka:#openttd>do i like nars2 or the transition set better
07:11<@petern:#openttd>if you read the documentation of nars2 you'll find something about parameters that might interest you
07:11<Elukka:#openttd>it had something about different colour schemes for each player, but it doesnt have the pretty logos and real colours
07:12<Elukka:#openttd>http://i195.photobucket.com/albums/z113/Elucca/BlackMesa29thJun1945.png?t=1233490312
07:12<Elukka:#openttd>like here
07:12<Ammler:#openttd>loading saves with "noAI"-ais is possible?
07:12<@petern:#openttd>2livery cycleMany locomotives in the set have four different liveries. Normally, player 1 gets livery 1, player 2 gets livery 2, etcera. The value of this parameter is added to the player number; for example, if the parameter = 2, then player 1 will get livery 3
07:13<@petern:#openttd>the sprites are too small to see logos, but you do get 'real' colours on some things
07:14<Elukka:#openttd>there are little logos on the transition set!
07:14<@petern:#openttd>suspended monorail replacing trams is... quite silly
07:14<Elukka:#openttd>i'm not entirely sure i've figured out parameters
07:14<@petern:#openttd>i have a horse-drawn suspended passenger cart :o
07:14<Elukka:#openttd>awesome
07:14<Ammler:#openttd>src/3rdparty/squirrel/squirrel/sqapi.cpp:679: void sq_pop(SQVM*, SQInteger): Assertion `v->_top >= nelemstopop' failed.
07:15<Elukka:#openttd>what exactly would i write if i wanted player 1 to have all the liveries?
07:15<SmatZ:#openttd>Ammler: in trunk?
07:15<Ammler:#openttd>SmatZ: update the server, seems to work in trunk
07:16<Ammler:#openttd>or is that fixed after current nightly?
07:17<|Japa|:#openttd>http://pix.sparky-s.ie/images/hwxx8oxnl8bqi8cf8jsj.png
07:17<|Japa|:#openttd>cute little train
07:18<SmatZ:#openttd>Ammler: it was fixed ~3 days ago
07:18<Wolf01:#openttd>10 passengers in that little space?
07:18<Ammler:#openttd>ok, thanks :-)
07:18<SmatZ:#openttd>@openttd commit 15284
07:18<@DorpsGek:#openttd>SmatZ: Commit by Yexo :: r15284 trunk/src/ai/ai_instance.cpp (2009-01-27 13:11:11 UTC)
07:18<@DorpsGek:#openttd>SmatZ: -Fix [FS#2582] (r15045): Parameters were popped from the squirrel stack twice.
07:18<SmatZ:#openttd>^^ here :)
07:18<svip:#openttd>|Japa|: Quite strange houses for 1835.
07:19<Ammler:#openttd>svip: yeah, old houses and industries are needed :-)
07:19<Elukka:#openttd>guh... i downloaded stuff from the national map seamless server, thinking i'd get elevation data
07:19<Elukka:#openttd>i got a 300 mb geotiff which has simple geometric shapes
07:22<|Japa|:#openttd>combine that with the roadset that gives horse carriages, and force somebody to make sailing ships, and wre all set :P
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07:33<Ammler:#openttd>newships have one, afaik
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07:34<Ammler:#openttd>and egrvts
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07:43<Elukka:#openttd>damn
07:43<Elukka:#openttd>i have a huge resolution heightmap
07:43<Elukka:#openttd>however, i cant get this program to save it
07:44<Elukka:#openttd>it gives me a very informative "ERROR: Unable to create output file"
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07:45<Roest:#openttd>it's most likely unable to create an output file
07:45<Elukka:#openttd>this isnt a good way to get heightmaps for ttd :/
07:45<Elukka:#openttd>but there is no other way that actually works
07:48<Elukka:#openttd>i still have no idea how people make their scenarios... is there some top sekkrit heightmap service?
07:48<Eddi|zuHause:#openttd>@calc 79+2*39
07:48<@DorpsGek:#openttd>Eddi|zuHause: 157
07:48<Roest:#openttd>i think i did it as described int he first post
07:49<@petern:#openttd>http://news.bbc.co.uk/2/hi/uk_news/england/west_midlands/7863338.stm
07:49<@petern:#openttd>d'oh
07:50<Roest:#openttd>It is not known yet whether it was on the correct route. apparently not
07:50<@Rubidium:#openttd>they shouldn't make busses that are 9 pixels high when the bridge clearing is only 8 pixels
07:51<Aali:#openttd>clearly this accident was the GRF designers fault
07:51<Elukka:#openttd>eh... i thought graphics that are too big just clip through things
07:53<Eddi|zuHause:#openttd>Elukka: if you only had mapgen ;)
07:53<Elukka:#openttd>can mapgen get me heightmaps of real areas?
07:54<@petern:#openttd>i think that's all it can do...
07:55<Elukka:#openttd>google finds stuff about mars rovers
07:56<Elukka:#openttd>and i am not sure how mars rovers can help me
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07:58<Aali:#openttd>make a mars scenario, duh
08:05<Alberth:#openttd>Buy one, and let it do map generation of the area you are interested in
08:06<Elukka:#openttd>buy? i dont like the word buy :P
08:07<Elukka:#openttd>there's a ton of free data, it's just that it's almost impossible to get to it and get it to a png heightmap
08:12<Eddi|zuHause:#openttd>the data is not free if you have no way of handling it
08:13<Roest:#openttd>of course it is
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08:19<Elukka:#openttd>in the guide, it appears he is using google earth 3
08:19<Elukka:#openttd>i tried
08:19<Elukka:#openttd>"Google Earth has encountered a problem and needs to close."
08:19<Elukka:#openttd>:/
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08:20<Elukka:#openttd>it cant be this hard to get a heightmap...
08:21<Roest:#openttd>try harder ^^
08:21<Elukka:#openttd>i've tried everything i can think of now
08:21<Elukka:#openttd>the srtm plugin does not work
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08:57<Roest:#openttd>http://www.nypost.com/seven/02012009/news/regionalnews/vex_and_the_city_153017.htm
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09:22<el_en:#openttd>http://www.timesonline.co.uk/tol/life_and_style/food_and_drink/article5622156.ece
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09:27<Sacro:#openttd>If I had a nickel for every time I’ve insulted Americans, I’d go to the bank and exchange it for some proper currency.
09:27*edeca:#openttd throws Sacro a complimentary nickel
09:30*Sacro:#openttd takes it to get it changed to some proper currency
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09:30<Gekz:#openttd>owned
09:30<Gekz:#openttd>haha
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09:32<Eddi|zuHause:#openttd>there used to be a loophole in the german euro transition
09:33<Eddi|zuHause:#openttd>1 Pfennig was (or actually still is) worth 0,51 Cent
09:33<Eddi|zuHause:#openttd>so if you go to the bank and want to exchange 1 Pfennig, they have to give you 1 Cent, because they have to round it
09:33<Eddi|zuHause:#openttd>so you almost double your money ;)
09:34<Eddi|zuHause:#openttd>i don't think it was widely abused, though ;)
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09:34<thingwath:#openttd>the only problem is, that almost nothing * 2 is still almost nothing
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09:37<el_en:#openttd>hmm, in finland the smallest coin in use was 10p (worth 1.68 cents), and the smallest euro coin is 5c. that's almost 3 times!
09:38<dihedral:#openttd>?
09:39<Sacro:#openttd>smallest Ukrainian coin I saw was 5 kopek
09:39<Sacro:#openttd>that's about half a penny
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10:04<el_en:#openttd>dihedral: ??
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10:09<frosch123:#openttd>petern: why is the maximum aircraft speed the minimum of the property and cb 36 result?
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10:09<@petern:#openttd>tee hee hee
10:10<frosch123:#openttd>he, that is less than two years ago
10:10<@petern:#openttd>i think it was something to do with breakdowns...
10:10<@petern:#openttd>or was
10:11<Prof_Frink:#openttd>\o/
10:11<Prof_Frink:#openttd>There be white stuff falling from the sky!
10:12<@petern:#openttd>eek
10:13<Prof_Frink:#openttd>Attempting to, anyways
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10:21<OwenS:#openttd>Prof_Frink: Attempting to? Is it being blown back up or something? ;-)
10:22*dihedral:#openttd needs bjarni
10:22<@petern:#openttd>oh god
10:22<@petern:#openttd>should i get a cheap X stand or an expensive Z stand?
10:22<@petern:#openttd>£20 vs £80 :/
10:24<Prof_Frink:#openttd>OwenS: It's stopped.
10:25<Prof_Frink:#openttd>petern: An inbetween Y stand.
10:25<OwenS:#openttd>It did the same here
10:25<OwenS:#openttd>How about an "a" stand (Wrapping arround to lower case :P )
10:26<@petern:#openttd>Prof_Frink, ho ho ho :p
10:27<@petern:#openttd>http://ecx.images-amazon.com/images/I/31gfJ4-TA%2BL._SL500_AA280_.jpg
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10:27<@petern:#openttd>http://cachepe.zzounds.com/media/quality,85/brand,zzounds/fit,400by400/sku_Z_716-a25b8fb1dbcc03f743e9885b1fe66436.jpg
10:28<@petern:#openttd>http://www.kraftmusic.com/images/products/full/radD44D3.gif
10:28<@petern:#openttd>^ V stand, heh
10:28<OwenS:#openttd>Aah, for that you want a @ stand ;-)
10:40<svip:#openttd>@
10:40<svip:#openttd>:/
10:40<svip:#openttd>Apparently my client crops off lines a bit too early.
10:40<svip:#openttd>If an @ is not followed by anything, its rightmost pixels are gone.
10:40<Sacro:#openttd>OwenS: an '@ stand?
10:41<Sacro:#openttd>a yorkshireman dosn't remove his '@ for anyone
10:41<Sacro:#openttd><Sacro's housemate> Oh hai!
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10:46<@petern:#openttd>well see
10:47*OwenS:#openttd wonders why his QTableView refuses to reorganize itself likt it's told to
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10:51*OwenS:#openttd wishes Faith would stop sitting in front of his main monitor
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11:10<CIA-1:#openttd>OpenTTD: frosch * r15306 /trunk/src/ (6 files in 2 dirs): -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
11:10-!-|Japa| [~Japa@117.201.98.145] has joined #openttd
11:12<@petern:#openttd>Engine classes :D
11:12<frosch123:#openttd>later :p
11:13<|Japa|:#openttd>my engine is still in preeschool
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11:21<CIA-1:#openttd>OpenTTD: frosch * r15307 /trunk/src/ai/api/ (5 files): -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h instead of mph. (Documentation by Rubidium)
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11:24<@petern:#openttd>return ::GetVehicle(vehicle_id)->GetDisplaySpeed() * 16 / 10;
11:24<@petern:#openttd>isn't that going to have silly rounding effects?
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11:44<Roest:#openttd>Rubidium :p
11:48<frosch123:#openttd>petern: http://devs.openttd.org/~frosch/diffs/kmishh.diff
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11:55<@petern:#openttd> *nod*
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12:01<welshdragon:#openttd>http://qik.com/video/958619 < snowcam! except there's no snow :(
12:02<welshdragon:#openttd>also, how bad is the buffering?
12:03<dihedral:#openttd>Rubidium, src/video/cocoa/event.mm:101
12:03<dihedral:#openttd>that is what will hide the os x mouse
12:04<dihedral:#openttd>src/video/cocoa/wnd_quarz.mm:709 is what checks if the mouse is in the openttd window or not
12:04<dihedral:#openttd>however, if the openttd window is covered by the doc, the doc forces the os x mouse to be shown
12:05<dihedral:#openttd>and due to the if (_show_mouse), when the mouse leaves the dock area, and is still in the openttd window, it does not get hidden again
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12:09<joepie91:#openttd>hey all
12:10<edeca:#openttd>Hi joepie91
12:10<joepie91:#openttd>can anybody help me with cargodest problems?
12:10<edeca:#openttd>Not if you don't specify the problem
12:10<joepie91:#openttd>i set up a multiplayer server with Mega's Europe Map (some people might know it) and I am running the cargodest build, but the problem is that the Kuwait oil thingy doesnt put anything in the station
12:11<joepie91:#openttd>it has a very high production, but no goods appear at the station, while i am sure its in range
12:11<joepie91:#openttd>it always worked on regular builds, just not on the cargodest build
12:11<joepie91:#openttd>anybody has experience with this problem?
12:12<frosch123:#openttd>did you already send a vehicle to the station?
12:12-!-Singaporekid [~notme@cm208.psi148.maxonline.com.sg] has joined #openttd
12:13<joepie91:#openttd>yup
12:13<joepie91:#openttd>three trains are running in a circular circuit
12:13<joepie91:#openttd>constantly
12:13<joepie91:#openttd>one station is the oil plant, the other is the oil refinery thingy (dont know the exact translation, i'm playing in Dutch :)
12:14<dihedral:#openttd>cargodest does not work with that map
12:14*dihedral:#openttd coughs
12:14<CIA-1:#openttd>OpenTTD: frosch * r15308 /trunk/src/ (13 files in 2 dirs): -Codechange: Deduplicate km-ish/h -> mph conversions.
12:14*Sacro:#openttd dies
12:14<dihedral:#openttd>:-P
12:14<Elukka:#openttd>are you sure the wagons carry the right stuff?
12:15<Sacro:#openttd>in the middle of the oreo!
12:15<Sacro:#openttd>no, that's the white stuff
12:15<dihedral:#openttd>racist
12:15<Sacro:#openttd>pfft
12:15<Sacro:#openttd>silly dutch
12:15*dihedral:#openttd is not dutch
12:15*Sacro:#openttd isn't either
12:15<dihedral:#openttd>then that's settled :-P
12:15<Prof_Frink:#openttd>The dutch are still silly.
12:15<Sacro:#openttd>Prof_Frink: seconded
12:16*joepie91:#openttd is dutch
12:16<joepie91:#openttd>anyways
12:16<joepie91:#openttd>there are correct wagons
12:16<joepie91:#openttd>wait
12:16<joepie91:#openttd>i might just have an idea...
12:16<@Rubidium:#openttd>and the English buy a Dutch bank for several billions and go almost bankrupt on that
12:16<Sacro:#openttd>that was icelandic
12:17<Sacro:#openttd>hehe, iceland dick XD
12:17<edeca:#openttd>And no english bank bought it :\
12:17<edeca:#openttd>It just got fucked up in iceland, and british savers were screwed over
12:17<@Rubidium:#openttd>Sacro: ABN Amro isn't Icelandic
12:17<Sacro:#openttd>not really the saverss
12:17<Sacro:#openttd>more the councils
12:17<Sacro:#openttd>and police forces etc
12:18<Sacro:#openttd>my money is with the Hong Kong/Shanghei Banking Coorporation
12:18<Sacro:#openttd>A truely british bank
12:20*frosch123:#openttd got a letter that his money is safe up to 1 125 033 000 €
12:20<joepie91:#openttd>ah, the oil thingy is working now... it had something to do with my new experimental track layout... it never caused problems in the original, but it seems that it doesnt work with cargodest :P
12:20<joepie91:#openttd>thanks for the help anyway :P
12:21<OwenS:#openttd>Sacro: With a truly international name :p
12:21<joepie91:#openttd>about the banks.... iceland is the only seriously failing bank
12:21<Prof_Frink:#openttd>Pfft
12:21<joepie91:#openttd>in the netherlands we also had Fortis, but that wasn't a Dutch bank; it's from Belgium :)
12:21<Prof_Frink:#openttd>Iceland's not a bank, it's a supermarket.
12:21<joepie91:#openttd>or french
12:21<joepie91:#openttd>or w/e
12:21<joepie91:#openttd>lol
12:22<joepie91:#openttd>ON SALE NOW: Banks.. buy 2 get one free!
12:22*OwenS:#openttd notes that his bank was recently taken over :p
12:22<thingwath:#openttd>Iceland... it's a bird, it's a plane... no, it's a supermarket!
12:22*fjb:#openttd has some money on a swiss bank. :-(
12:23<edeca:#openttd>Just have no money, works for me
12:23<OwenS:#openttd>Isn't Iceland's debt something like 400% of GDP?
12:24<@Rubidium:#openttd>according to Wikipedia RBS paid £10bn for (part of ABN) and had to write off more than £20bn on that acquisition... sounds to me like they've lost at least £10bn on it... now who's silly?
12:25<thingwath:#openttd>Arise, ye starvelings from your slumbers... :o)
12:32-!-patchie [~sdf@cm-84.211.65.194.getinternet.no] has joined #openttd
12:33<@petern:#openttd>pom te pom
12:34<joepie91:#openttd>erm, one more question... if you run a (dedicated) multiplayer server with the cargodest build, is cargodest enabled by default? or do i need to enable it in some way?
12:37-!-Singaporekid [~notme@cm208.psi148.maxonline.com.sg] has quit [Quit: Leaving]
12:40<@petern:#openttd>you need to enable it
12:42<dihedral:#openttd>joepie91, have a look at your config file!
12:42<dihedral:#openttd>if you want to run a dedicated server, you should not find too much of an issue in reading that file
12:42-!-GoneWacko [~GoneWacko@dhcp-077-249-197-241.chello.nl] has joined #openttd
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12:47<@Belugas:#openttd>I do customer-service, you do customer-service... no... LIES, I'M the only one who does it during weekend !
12:47<+glx:#openttd>even worse, it's sunday :)
12:48<thingwath:#openttd>how is sunday different?
12:49-!-Eddi|zuHause [~johekr@p54B76D69.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
12:49<@Belugas:#openttd>indeed... sunday, saturday... all the smae, lately :S
12:49<@Belugas:#openttd>and whjat's more, i was about to enjoy our new netbook :(
12:49<@Belugas:#openttd>Aspire one
12:49<@Belugas:#openttd>nice leetle macihe...
12:49<@Belugas:#openttd>in his box :(
12:50<thingwath:#openttd>I'm enjoying my beer. :-)
12:53<@Belugas:#openttd>i wish i could
12:54<@Belugas:#openttd>how i wish
12:54<@Belugas:#openttd>how i wish you were here
12:54<@Belugas:#openttd>we're just
12:54<@Belugas:#openttd>two lost soulds
12:54<edeca:#openttd>Sheesh, get a room ;)
12:54<@Belugas:#openttd>swimming in afish bowl
12:54<@petern:#openttd>hehe
12:55<thingwath:#openttd>I still have about 400 ml of happiness. :o)
12:55*petern:#openttd has none
12:55<edeca:#openttd>petern: Get drunk then, free temporary happiness!
12:56<thingwath:#openttd>free?
12:56<dihedral:#openttd>heh
12:56<dihedral:#openttd>i would not mind getting to know your world edeca
12:56<@petern:#openttd>how can i get drunk if i have none?
12:58<edeca:#openttd>dihedral: You've never make potato alcohol? :)
12:58-!-Mortomes [~mortomes@e224212.upc-e.chello.nl] has joined #openttd
12:58<edeca:#openttd>Heh, I hadn't considered the cost of the actual alcohol. Darn.
12:58*edeca:#openttd accepts the hole in his plan
12:59<thingwath:#openttd>:-)
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13:15<@Belugas:#openttd>better than a whole in his pants!
13:17<Sacro:#openttd>a whole what though...
13:17<@Belugas:#openttd>gggrrrrr
13:17<@Belugas:#openttd>-w
13:17<Sacro:#openttd>that's more of a verbal pun
13:17<bandi_zz:#openttd>did the standard engine stats change lately?
13:17<bandi_zz:#openttd>I feel my engines much less capable in my new game
13:18<bandi_zz:#openttd>or maybe I just played too much with maglev
13:18-!-stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Ping timeout: 480 seconds]
13:18<bandi_zz:#openttd>these A4 engines feel crappier
13:19-!-ctibor [~ctibor@77.48.228.43] has quit [Quit: Konversation terminated!]
13:21<bandi_zz:#openttd>I'm playing from the trunk
13:22<dihedral:#openttd>edeca, and where do the potatoes come from? mama buys them for ya?
13:22<+glx:#openttd>realistic acceleration changed lately
13:23<bandi_zz:#openttd>oh
13:23<dihedral:#openttd>to the BelugasAlgorithm, for extra non-realistic feeling
13:23<bandi_zz:#openttd>did you change the gravity constant?
13:23<bandi_zz:#openttd>which revision?
13:24-!-ctibor [~ctibor@77.48.228.43] has joined #openttd
13:24-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection]
13:26<dihedral:#openttd>http://www.tt-forums.net/download/file.php?id=105171 <- HAHA
13:27-!-Darkvater [~tfarago@silver.liacs.nl] has joined #openttd
13:27-!-mode/#openttd [+o Darkvater] by ChanServ
13:27<@Darkvater:#openttd>hi all
13:28<@Darkvater:#openttd>!seen celestar
13:28-!-mortal` is now known as Mortal
13:28<@Darkvater:#openttd>echo
13:29<dihedral:#openttd>hello Darkvater
13:29<dihedral:#openttd>and it's @seen
13:29<SmatZ:#openttd>hello Darkvater
13:30<@Darkvater:#openttd>thought so
13:30<@Darkvater:#openttd>@seen cel
13:30<@DorpsGek:#openttd>Darkvater: I have not seen cel.
13:30<@Darkvater:#openttd>geeh, no tab completion :P
13:30<@Belugas:#openttd>and my support session is OVER!!! you hou!!!!
13:30<@Darkvater:#openttd>@seen celestar
13:30<@DorpsGek:#openttd>Darkvater: celestar was last seen in #openttd 14 hours, 36 minutes, and 4 seconds ago: * Celestar thinks the mozilla devs should be executed for setting the default download location to the desktop
13:30<@Belugas:#openttd>family time now :D
13:30<@Belugas:#openttd>hello Darkvater, bye Darkvater ;)
13:30<dihedral:#openttd>Belugas, enjoy
13:30<dihedral:#openttd>:-)
13:31<@Darkvater:#openttd>glx: any luck with the new freetype library? I see the new nightly still is not AA-enabled
13:31<@Darkvater:#openttd>by elm
13:31<@Darkvater:#openttd>bye Belugas :)
13:31<@Darkvater:#openttd>damn crappy lag
13:32<+glx:#openttd>Darkvater: http://rbijker.net/openttd/openttd-useful-2.1-win.zip
13:32-!-M4rk is now known as Mark_
13:33<@petern:#openttd>jesus it's cold
13:33<@Darkvater:#openttd>ah, good glx, now I need to bug Rubidium to add these libs to thenightlies :)
13:33<+glx:#openttd>we were waiting for you to confirm it works correctly :)
13:33<+glx:#openttd>and Rubidium is eating right now
13:33<@Darkvater:#openttd>that is so loow!
13:33<OwenS:#openttd>petern: Can you send some of your coldness my PC's way? :P
13:34<@petern:#openttd>put it outside
13:34<@Darkvater:#openttd>glx: so what am I supposed to test?
13:34<@petern:#openttd>gravity constant? haha
13:34-!-HerzogDeXtEr1 [~Flex@88.130.169.32] has joined #openttd
13:35<+glx:#openttd>Darkvater: compile openttd with these libs and see if AA is correct
13:35<@Darkvater:#openttd>meh.. you guys are evil :)
13:35<@Darkvater:#openttd>I have to login as admin and make backups
13:35<@Darkvater:#openttd>gimme a min
13:36<+glx:#openttd>the we can publish the updated openttd-useful package
13:36<@Darkvater:#openttd>btw, what's the thing with the map-edge transform? it's greyed out for me on genmap
13:37<+glx:#openttd>enable it in advanced settings
13:37<joepie91:#openttd>erm, does anybody know of any currently operating cargodest server?
13:37<@Darkvater:#openttd>ah
13:37<joepie91:#openttd>where there are actual people playing
13:38<@petern:#openttd>is there one listed in the in-game server list?
13:38<joepie91:#openttd>i found one from openttdcoop, but its paused and inactive
13:38<joepie91:#openttd>and Jezeku's server or w/e but it seems kinda abandoned
13:38<joepie91:#openttd>plus it needs a lot of newgrfs -_-
13:39<joepie91:#openttd>which are not from a pack
13:39<@Darkvater:#openttd>glx: why does it need to be enabled?
13:40<@Darkvater:#openttd>heh, how does openttd build if I don't have libicu anywhere :O
13:40<+glx:#openttd>ask Yexo, it's his feature
13:41<@Darkvater:#openttd>you guys should sync about this stuff :)
13:41-!-HerzogDeXtEr [~Flex@89.246.199.212] has quit [Ping timeout: 480 seconds]
13:42<+glx:#openttd>libicu is in the zip
13:42-!-sigmund [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd
13:42<@Darkvater:#openttd>glx: no, something esle :). on my HD
13:43<+glx:#openttd>you don't have openttd-useful 2.0 ?
13:43<@Darkvater:#openttd>hmm, it seems I do cause it links.../me searches
13:43-!-sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds]
13:44<Eddi|zuHause2:#openttd>Darkvater: the ability to disable it is because sometimes maps cannot be converted (the top left and top right row of water gets converted to void tiles)
13:44<Eddi|zuHause2:#openttd>the question is why it is not default on...
13:44-!-Eddi|zuHause2 is now known as Eddi|zuHause
13:45<@Darkvater:#openttd>gaaah wtf
13:45<dihedral:#openttd>joepie91, openttdcoop server will run if you have at least 2 people in the game
13:45<@Darkvater:#openttd>"unresolved external symbol _CLSID_DirectMusicLoader"
13:45<+glx:#openttd>too recent DX SDK
13:45<Eddi|zuHause:#openttd>wrong version of the DX SDK?
13:46<@Darkvater:#openttd>yes, but it worked a few days ago
13:46<el_en:#openttd>wrong operating system?
13:46<planetmaker:#openttd>g'evening
13:46<dihedral:#openttd>hey ho pm
13:46<planetmaker:#openttd>hey :)
13:46<CIA-1:#openttd>OpenTTD: frosch * r15309 /trunk/bin/ai/regression/regression.txt: -Fix (r15307): Update regression. (Thanks glx)
13:47-!-evandar [~evandar@213.168.176.142] has joined #openttd
13:47<CIA-1:#openttd>OpenTTD: translators * r15310 /trunk/src/lang/ (15 files): (log message trimmed)
13:47<CIA-1:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-02-01 18:46:42
13:47<CIA-1:#openttd>OpenTTD: catalan - 1 fixed by arnaullv (1)
13:47<CIA-1:#openttd>OpenTTD: czech - 1 fixed, 6 changed by Hadez (7)
13:47<CIA-1:#openttd>OpenTTD: finnish - 1 fixed by jpx_ (1)
13:47<CIA-1:#openttd>OpenTTD: french - 1 fixed by glx (1)
13:47<CIA-1:#openttd>OpenTTD: german - 1 fixed, 4 changed by planetmaker (5)
13:47<Eddi|zuHause:#openttd>frosch123: TrueBrain's commit messages sounded funnier ;)
13:48<planetmaker:#openttd>serious business :P
13:48<Eddi|zuHause:#openttd>really, you should grep the NoAI logs for "regression" and "project" ;)
13:48<@Darkvater:#openttd>ok, I'll just disable dm for now
13:50<+glx:#openttd>Eddi|zuHause: 'project' is more common from me after TB commit :)
13:50<@Darkvater:#openttd>is it just me or does compiling take forever now? :(
13:50<@Darkvater:#openttd>it seems I'm back on my 1GHz machine
13:50<frosch123:#openttd>Eddi|zuHause: I guess with not doing it once I am not yet worthy enough to join the tomato club
13:51-!-kd5pbo [~kd5pbo@136.242.107.221] has joined #openttd
13:51<frosch123:#openttd>Darkvater: SmatZ is the expert for compile time
13:51<@Darkvater:#openttd>hell, it's not even release mode
13:54-!-fjb [~frank@p5485C6BC.dip.t-dialin.net] has quit []
13:57<planetmaker:#openttd>there was afaik a steep rise in compile time with NoAI inclusion
13:58<joepie91:#openttd>[offtopic] YAY my cargodest server is running :) and it's actually working :P [/offtopic
13:59*edeca:#openttd throws rocks at joepie91 for failing to close tags properly
14:00<@Rubidium:#openttd>hi Darkvater ;)
14:00<SmatZ:#openttd>Darkvater: noai merge increased compile time by ~25%
14:00<edeca:#openttd>SmatZ: It was already slow for me, so a few more minutes doesn't matter :)
14:01<+glx:#openttd>SmatZ: inaccurate, you upgraded your system at the same time ;)
14:01<SmatZ:#openttd>;-)
14:02<OwenS:#openttd>Suggestion: Do multiple compilations in parallel if you don't already :p
14:02<Zuu:#openttd>11->15 minutes was my change when NoAI got into trunk. So more like 45-50% :)
14:02<planetmaker:#openttd>that should be default... OwenS
14:02<Zuu:#openttd>If I remember the numbers correct now, many days has gone since then now... :D
14:02<+glx:#openttd>OwenS: already enabled
14:03<SmatZ:#openttd>190s->250s here...
14:03<SmatZ:#openttd>and it's 1,6GHz CPU
14:03<SmatZ:#openttd>I really don't understand why it takes that long time for you :(
14:03<SmatZ:#openttd>1 core
14:03<@Darkvater:#openttd>wow that's weird
14:04<SmatZ:#openttd>gcc 4.2.4
14:04<OwenS:#openttd>Generally takes 2 mins tops for me to do a full build, GCC 4.3.2, Athlon X2 4600+...
14:04<planetmaker:#openttd>let's check what's timing on my machine...
14:05<planetmaker:#openttd>17s configure
14:05<energetic:#openttd>I found a bug
14:06<energetic:#openttd>I am not sure it is a feature though :)
14:06<planetmaker:#openttd>that's a statement
14:06<SmatZ:#openttd>feature
14:06<planetmaker:#openttd>:)
14:06<energetic:#openttd>haha
14:07<energetic:#openttd>err... network probs website?
14:08<energetic:#openttd>my own netowrk maybe
14:08<OwenS:#openttd>3s configure, 1m26s make -j3
14:08<SmatZ:#openttd>real 0m21.150s
14:09<SmatZ:#openttd>but I had everything in ccache :-P
14:10<Wolf01:#openttd>25s configure, 15m and some seconds to make everything
14:10<@petern:#openttd>ouch
14:10<@petern:#openttd>install makedepend ;p
14:10<SmatZ:#openttd>real 1m12.423s (without ccache)
14:11<SmatZ:#openttd>with makedepend ;)
14:11-!-Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds]
14:11<@petern:#openttd>i don't know what i get
14:11<@petern:#openttd>before noai i got around 18s for a full debug compile
14:11<planetmaker:#openttd>4m50.3s make -j4
14:11<thingwath:#openttd>how to turn of ccache for a single build?
14:11<SmatZ:#openttd>CCACHE_DISABLE=1 make
14:11<planetmaker:#openttd>core2duo @ 2GHz (Macbook)
14:11<SmatZ:#openttd>./configure --with-ccache CFLAGS="-march=barcelona -s -fmerge-all-constants -pipe" --enable-assert
14:12<SmatZ:#openttd>^^^ my configure...
14:13-!-edeca [~david@lenny.lionserver.co.uk] has quit [Ping timeout: 480 seconds]
14:13<OwenS:#openttd>I suppose I could have done -march=k8 if I wanted :p
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14:15<OwenS:#openttd>Well, if I really wanted, -march=k8 -O3 -funroll-loops and so on :p
14:15<SmatZ:#openttd>:-P
14:15-!-Brianetta [~brian@client-86-27-183-149.popl.adsl.virgin.net] has quit [Remote host closed the connection]
14:15<SmatZ:#openttd>-fzomg-fast
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14:16<thingwath:#openttd>3 minutes for a complete build, that's fine
14:16<energetic:#openttd>http://bugs.openttd.org/task/2596
14:16<Brianetta:#openttd>Anybody got Andel's new website's URL?
14:16<Eddi|zuHause:#openttd>what's an Andel?
14:16<OwenS:#openttd>-fomit-frame-pointer
14:17-!-mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd
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14:18<Brianetta:#openttd>Got it: www.lund-conlon.co.uk
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14:19<@Darkvater:#openttd>glx: libraries are good, work both on 2005/2008
14:19<@Darkvater:#openttd>so what's the deal here?
14:19-!-SHRIKEE [~shrikee@84-105-52-118.cable.quicknet.nl] has quit [Quit: SHRIKEE]
14:19<Eddi|zuHause:#openttd>real 6m14.459s
14:19<Eddi|zuHause:#openttd>user 5m12.788s
14:19<@Darkvater:#openttd>MSVC2005 compile time 1m09s, MSVC2008 compile time 3m46s
14:20<Eddi|zuHause:#openttd>sys 0m21.389s
14:20<@Darkvater:#openttd>debug mode both of them
14:20<@Darkvater:#openttd>SmatZ: any idea?
14:20<Eddi|zuHause:#openttd>my system is an Athlon 2000 or something...
14:21<OwenS:#openttd>I would have said whole program optimization, but it's a debug build
14:21<@Darkvater:#openttd>OwenS: I'm not stupid :)
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14:22<@Rubidium:#openttd>64 vs 32 bits?
14:22<@Darkvater:#openttd>32b both
14:22<Eddi|zuHause:#openttd>64 bit takes twice as long to compile. makes sense :p
14:23<@Darkvater:#openttd>Rubidium: unless 2008 builds 32 AND 64 at the same time..but that would be very stupid
14:25<@Rubidium:#openttd>lovely... who's idea was it to make font names translateable? Now Windows might (under some circumstances) return the translated font name and freetype then doesn't know that font as it expects the untranslated font name
14:26<@petern:#openttd>Who what?
14:26<dihedral:#openttd>lol
14:27<SmatZ:#openttd>Darkvater: sorry :( I have no idea
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14:28<@Darkvater:#openttd>hmm 2008 release mode doesn't link?
14:28<@Darkvater:#openttd>unresolved std::exception
14:29<@Rubidium:#openttd>sounds like your MSVC2008 install is quite broken
14:29<@Darkvater:#openttd>debug works :)
14:29*Darkvater:#openttd goes investigating
14:29<@Darkvater:#openttd>but glx: the libs are good
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14:32<Roujin:#openttd>hello
14:33<Roest:#openttd>hi
14:33<Roujin:#openttd>SmatZ: got my patch to compile under gcc yesterday?
14:35<Roest:#openttd>links for me
14:35<Roest:#openttd>oops shouldn't scroll up and think i reply to a current comment
14:36<SmatZ:#openttd>Roujin: works for me :)
14:36<Roujin:#openttd>and, got any comments?
14:37<Roujin:#openttd>well, no comment means everything is working, so that's fine hehe :D
14:38<SmatZ:#openttd>Roujin: filtering for "w" or "d" shows "LumberMill PS" in the contents window - why?
14:38<Roujin:#openttd>because one of its tags starts with w or d.. if not, it's a bug
14:38<SmatZ:#openttd>ahh
14:39<SmatZ:#openttd>I expected it to filter by name :)
14:39<SmatZ:#openttd>good
14:39<Roujin:#openttd>it filters for tags, not for names ;) but the filter callback function could easily be changed to do something else e.g. filter by name
14:39<Roujin:#openttd>or even, both name and tags
14:41<Roujin:#openttd>or one could define any number of filtering functions, and include a drop down somewhere in the window to select between them
14:41<SmatZ:#openttd>makes sense
14:42<Roujin:#openttd>this should also be nice for vehicle purchase windows
14:43<Roujin:#openttd>which are crowded when using big and/or multiple vehicle grfs
14:43<Roujin:#openttd>I know there also was a patch for this already (I think)
14:47<@petern:#openttd>gah
14:48<@petern:#openttd>why does the vehicle group gui use icons...
14:48<@Darkvater:#openttd>hmm do you guys think there is some way to dramatically reduce startup time?
14:48<@Rubidium:#openttd>remove all your NewGRFs ;)
14:48<dihedral:#openttd>compiletime would be way nicer :-P
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14:48<@Darkvater:#openttd>I have quite a few grf files in the openttd directory and on every launch the pc is busy for at least 10/15s parsing all of time
14:48<Roujin:#openttd>and 32bpp tars :P
14:48<@Darkvater:#openttd>I wonder if some cache ala the old spritecache might help
14:49<@Rubidium:#openttd>@commit 2833
14:49<@DorpsGek:#openttd>Rubidium: Commit by tron :: r2833 /trunk (3 files) (2005-08-07 17:52:41 UTC)
14:49<@DorpsGek:#openttd>Rubidium: Remove saving of sprite cache data:
14:49<@DorpsGek:#openttd>Rubidium: the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
14:49<@Rubidium:#openttd>^ that one?
14:49<Prof_Frink:#openttd>Darkvater: Nah, just add a splash screen
14:49<@Darkvater:#openttd>yes
14:49<dihedral:#openttd>Prof_Frink, nice one
14:49<Roest:#openttd>10/15s???
14:49<@Darkvater:#openttd>10-15s
14:49<@petern:#openttd>that cache is irrelevant
14:50<Roest:#openttd>wow takes 1sec for me with the coop grf pack
14:50<@petern:#openttd>you need an md5sum, action 8 and 'network safety' cache
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14:50<@petern:#openttd>if it's a debug build it takes time
14:50<@petern:#openttd>if it's release build it just depends on disk cache, heh
14:50<@Darkvater:#openttd>I'll have to check what is actually being used from those grfs but some database with md5sums and the scanned action X's should probably work
14:51<@Darkvater:#openttd>ey; too slow again petern :P
14:51<@Rubidium:#openttd>10-15 seconds? That sounds like the startup time of a debuglevel 3 binary in valgrind with lots of NewGRFs on my 1.6 GHz 4 year old laptop ;)
14:51<@Darkvater:#openttd>it's a laptop that it takes so long on
14:51<@Darkvater:#openttd>it's about 5s on my desktop machine
14:51<@petern:#openttd>it's disk access slowing it
14:52<OwenS:#openttd>Perhaps add support for grf.gz? :p
14:53<OwenS:#openttd>zlib's gzip wrappers are super easy to use anyway, so it's mostly a matter of s/f/gz/ :p
14:53<OwenS:#openttd>and s/FILE*/gzfile*/
14:53<@Darkvater:#openttd>okay I gotta reinstall windows soon
14:53<@petern:#openttd>our file access is abstracted anyway
14:54<OwenS:#openttd>In that case you could also add support for grf.bz2 :p
14:54<OwenS:#openttd>And tar.gz and tar.bz2 ;-)
14:54<@Darkvater:#openttd>either way why 2005 is about 3.5x faster than 2008 is a mistery to me
14:54<@Darkvater:#openttd>bbs )
14:56<George:#openttd>What value should return CB 2D to get dark blue AND green for 2CC vehicle?
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14:58<@petern:#openttd>first colour + second colour * 16
15:00<frosch123:#openttd>plus offset read using action D
15:00<frosch123:#openttd>plus bit 14
15:02<George:#openttd>First colour = dark blue (no change), second color = dark green (NO CHANGE)
15:03<George:#openttd>Im not sure what color is the second CC is mapped to
15:03<Roujin_:#openttd>anyone else interested in my filtering for GUILists patch? :)
15:04<George:#openttd>C5A1h?
15:05<SmatZ:#openttd>Roujin_: + void SetFilterType(uint8 n_type)
15:05<SmatZ:#openttd>I think assigning is just fine :)
15:05<frosch123:#openttd>dark green is number 6, darg blue is number 0, the offset is not constant
15:05<SmatZ:#openttd>no need to verify it differs ;)
15:06<George:#openttd>frosch123: Not constant? And what should I do?
15:07<frosch123:#openttd>http://wiki.ttdpatch.net/tiki-index.php?page=ReadingPatchVariables <- patchvariable 11
15:07<SmatZ:#openttd>- * @param l The sport conditions we want to use
15:07<SmatZ:#openttd>hahaahah
15:08<Roujin_:#openttd>SmatZ: whoops, that came from C&Ping SetSortType
15:08<@petern:#openttd>sport?
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15:09<SmatZ:#openttd>:)
15:09<SmatZ:#openttd>Roujin_: + void SetFilterState(bool state)
15:09<Roujin_:#openttd>yep, it says "sport type" in trunk. ^^
15:09<SmatZ:#openttd>SB(this->flags, ....
15:09<SmatZ:#openttd>err nothing, not nicely possible
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15:10<Roujin_:#openttd>SmatZ: that's also a direct copy of SetListing
15:11<@Rubidium:#openttd>Darkvater: the new openttd-useful is on the website and I've just updated the CF, so from tomorrow it should use the new libraries
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15:23<George:#openttd>frosch123: and after I reead patchvar 11 to param 08 for example to access it with var 7F, how can I tell that the result is CB 2D result? It looks a bit stupid to make a test for 4000h possible values and returning the result C000h+value.
15:24<frosch123:#openttd>George: when you specify zero cases in the varaction2, it will return the computed result
15:24<frosch123:#openttd>alternatively you can also use action6
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15:26<George:#openttd>I understand the solution with action 6, but what did you mean with the first solution?
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15:29<George:#openttd>380 * 14 02 01 1e 85
15:29<George:#openttd> 1a 20 00 c0 00
15:29<George:#openttd> 7f 08 00 ff ff
15:29<George:#openttd> 00
15:29<George:#openttd> xx xx
15:30<George:#openttd>what should i put instead of xx xx?
15:30<frosch123:#openttd>"Since 2.0.1 alpha 57, nvar=0 is a special case. Instead of using ranges, nvar=0 means that the result of an advanced calculation (or, if no calculation is performed, the adjusted variable value itself) is returned as callback result, with bit 15 set. This is useful for those callbacks where many different return values are possible and it is easier to calculate them than list them in ranges. The default value must still be specified,
15:30<frosch123:#openttd>and will be used in case the variable(s) used are not available."
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15:31<George:#openttd>C000h or 4000h?
15:32<George:#openttd>default value
15:32<frosch123:#openttd>wrt. the default value, I guess it is never used in ottd, just return C000h
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15:33<George:#openttd>thank you, I'll make a try
15:35<Roujin:#openttd>SmatZ: should I change the things you mentioned in my patch and make a new version?
15:36<SmatZ:#openttd>Roujin: I think it is not needed :)
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15:39<George:#openttd>frosch123: Thank you, this works
15:39<George:#openttd>406 * 32 02 01 1E 85
15:39<George:#openttd> 1A 20 06 00 \2+
15:39<George:#openttd> 7F 08 20 FF FF \2*
15:39<George:#openttd> 1A 20 10 00 \2+
15:39<George:#openttd> 1A 20 07 03 \2+
15:39<George:#openttd> 1A 00 00 40
15:39<George:#openttd> 00 00 C0
15:39<frosch123:#openttd>cool :)
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15:40<Roujin__:#openttd>wow, now I already have two underscores
15:40<Roujin__:#openttd>wlan sucks :P
15:40<frosch123:#openttd>George: what is the \2* for ?
15:40<NeCKeL:#openttd>Hi there... I've start a server... BRasuKas server... IP 189.4.116.188:3979
15:41<George:#openttd>frosch123: [22:58:27] <@petern> first colour + second colour * 16 > this _*16_ is \2* 1a 20 10 00
15:42<NeCKeL:#openttd>Someone from Brasil or Portugal
15:42<NeCKeL:#openttd>?
15:43<frosch123:#openttd>George: but advanced actions do not follow 'multiply before add'
15:43<frosch123:#openttd>you coded (6 + var8) * 16 + 7
15:43<George:#openttd>yes
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15:44<George:#openttd>+307
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15:44<dihedral:#openttd>http://wiki.openttd.org/wiki/index.php/Requested_features#Other <- hihi
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15:44<George:#openttd>is that wrong?
15:44<frosch123:#openttd>I would have expected 6 * 16 + 7 + var8
15:44<frosch123:#openttd>if var8 is the result from actionD
15:45<frosch123:#openttd>though of course you could just do '0x67 + var8'
15:45<George:#openttd>do you mean 2CC (var8 here) olaso affects CC?
15:45<George:#openttd>also
15:45<OwenS:#openttd>Mmmh... I love the smell of laser printers in the... evening?
15:46<frosch123:#openttd>actionD returns the spritenumber of the first 2CC recolour sprite (darkblue & darkblue)
15:46<Roujin:#openttd>dihedral: what's funny there?
15:46<frosch123:#openttd>the other 2CC colours follow this first sprite
15:46<dihedral:#openttd>Roujin, auto-downloading newgrfs (rejected)
15:47-!-NeCKeL [~NeCKeL@189.4.116.188] has quit [Quit: Bye for now!]
15:47<OwenS:#openttd>And I hate it when I forget to open the paper output tray, and everything falls off into the feed tray... where it gets used as input -_-
15:47<Roujin:#openttd>well, that one actually means auto-downloading newgrfs from the server one is connecting to
15:47<Roujin:#openttd>which was indeed rejected
15:47<dihedral:#openttd>yes, i know
15:48<George:#openttd>frosch123: does first 307h becomes changed or there two tables? (in patchvar 11 and in 307h)
15:48<George:#openttd>frosch123: you made me confused
15:49<George:#openttd>:S
15:49<frosch123:#openttd>307h is constant as it is from trg1r
15:50<frosch123:#openttd>but the 307h block only contains 16 colors (1CC)
15:51<frosch123:#openttd>or do you want to disable recolouring?
15:51<frosch123:#openttd>then you can just return C307h
15:52<George:#openttd>yes, but I want to disable recolouring of BOTH the CC and 2CC
15:53<frosch123:#openttd>err, wrong 8307h
15:53<frosch123:#openttd>yes, just return 8307h in that case
15:53<frosch123:#openttd>"Since mapping 775 doesn't change any colours, you can return it to disable the company colours and leave all magic blue in your sprite alone."
15:54<George:#openttd>magic blue is fine but GREEN for 2CC becomes changed to 2CC of my company (purple)
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15:55<frosch123:#openttd>307h does also not change magic green
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16:02<George:#openttd>Did not work in R15235, but I've downloaded R15310 and it works fine.
16:03<frosch123:#openttd>@openttd commit 15286
16:03<@DorpsGek:#openttd>frosch123: Commit by frosch :: r15286 /trunk/src (3 files) (2009-01-27 19:44:36 UTC)
16:03<@DorpsGek:#openttd>frosch123: -Fix: Refitting did not invalidate vehicle-colour-maps of road-vehicles, ships and aircraft, as well vehicle-length of road-vehicles.
16:04<frosch123:#openttd>impressive, the callback exists for years, and in one week it is encountered by three :p
16:04<George:#openttd>Then, what should I return if I want CC be used from the company, and 2CC not applied (while the veh property defines it as 2CC vehicle)
16:06<frosch123:#openttd>var43 player info specifies the company colour
16:06<George:#openttd>you mean I need to calculate it
16:06<frosch123:#openttd>you have to add that to 307h
16:06<frosch123:#openttd>I guess calculating is the easiest way
16:06<George:#openttd>Well, and if I want CC be not applied and change 2CC only?
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16:07<frosch123:#openttd>easiest would be, if you draw the sprite using CC, and read 2CC from var43
16:07<frosch123:#openttd>else you have to do again the actionD thingie
16:10<George:#openttd>Thank you frosch123. Now I have to go to sleep, but I hope to test this tomorrow evening.
16:11<frosch123:#openttd>good, I also should go to sleep, but dinner is still missing :/
16:17<Eddi|zuHause:#openttd><frosch123> impressive, the callback exists for years, and in one week it is encountered by three :p <- Uwe, Pikka and George?
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16:19<frosch123:#openttd>yes, I guess those three :)
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16:34<@Darkvater:#openttd>Rubidium: great, thanks :D
16:35<@Darkvater:#openttd>petern: I'll look into this cache time permitting :)
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16:38<@Darkvater:#openttd>gn all
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17:11<CIA-1:#openttd>OpenTTD: peter1138 * r15311 /trunk/src/newgrf_gui.cpp: -Fix (r15126): Obiwan error
17:12<Prof_Frink:#openttd>Turning off your lightsabre when fighting a dark lord of the sith?
17:20-!-DephNet[Paul] [~paul@host86-140-66-59.range86-140.btcentralplus.com] has quit [Quit: Leaving]
17:22<el_en:#openttd>curious that Yoda is only Master and not a PhD.
17:23-!-DephNet[Paul] [~paul@host86-140-66-59.range86-140.btcentralplus.com] has joined #openttd
17:24<Prof_Frink:#openttd>And we know that the Doctor will always beat the Master.
17:24-!-davis- [~iloveme@p5B28D569.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
17:25<thingwath:#openttd>and Darth Vader was an associate professor?
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17:32<CIA-1:#openttd>OpenTTD: peter1138 * r15312 /trunk/src/ (6 files in 3 dirs): (log message trimmed)
17:32<CIA-1:#openttd>OpenTTD: -Codechange: Handle closing of drop down menus when clicking in a window in a
17:32<CIA-1:#openttd>OpenTTD: single place, instead of in the OnClick event for some windows. This
17:32<CIA-1:#openttd>OpenTTD: standardises behaviour so that clicking anywhere in a window will close its drop
17:32<CIA-1:#openttd>OpenTTD: down menu, which happened before for some windows but not all. In addition the
17:32<CIA-1:#openttd>OpenTTD: dubious feature of hiding a drop down menu by opening the same menu has been
17:32<CIA-1:#openttd>OpenTTD: removed. This only caused wasted CPU cycles as a whole new list was generated
17:32<@petern:#openttd>OpenTTD: and then destroyed. Breathe.
17:35<@petern:#openttd>wtf
17:35<@petern:#openttd>microsoft have created an installer that automatically unpacks temporary files to my I: drive
17:35<@petern:#openttd>it didn't ask
17:36<@petern:#openttd>I: is a linux partition
17:36<@Rubidium:#openttd>Microsoft's installers are generally stupid anyway
17:36<@Rubidium:#openttd>and not standardised at all
17:37<Eddi|zuHause:#openttd>what ever happened to the TEMP dir?
17:37<Wolf01:#openttd>'night
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17:38<@Rubidium:#openttd>Eddi|zuHause: probably they got bug reports about the installer unpacking itself causing the "HDD almost full"-popup with the cleanup tool that clears the temp directory
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17:42<Eddi|zuHause:#openttd>windows users report bugs?
17:42<@Rubidium:#openttd>like the directx 7 sdk installer: winzip self extractor which extracts some windows extractor tool which extracts the installer which then extracts (and installs) some data files
17:42<+glx:#openttd>and leave all extracted stuff in temp
17:43<@Rubidium:#openttd>Eddi|zuHause: whenever I'm testing something on Windows and I get crashes I send a report to MS (even when it's a segfault in my own code); if they care to spawn that window they want to have something to work on
17:47<+glx:#openttd>I disabled this window
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17:48<@petern:#openttd>yes, that I: drive has the most space on it
17:49<+glx:#openttd>why does it see your linux partition ?
17:50<+glx:#openttd>they don't have drive letter on my install
17:50<@petern:#openttd>cos i told it to
17:50<Prof_Frink:#openttd>windows ext2/3 fs driver
17:50<@petern:#openttd>indeed
17:50<@petern:#openttd>which doesn't support the same set of attributes as fat/ntfs
17:50<@petern:#openttd>hence the installer failed to work
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17:56<el_en:#openttd>is the title valid english: http://www.hs.fi/english/article//1135241093803
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18:15<Eddi|zuHause:#openttd>el_en: if you mean "metre", yes, many french-derived words are written with "-re" in BE, and "-er" in AE
18:17<SmatZ:#openttd>fier, moer, loer, ...
18:17<el_en:#openttd>i mean the genitive...
18:18<el_en:#openttd>surely i know about -re vs. unitedstatesian -er.
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18:21<Eddi|zuHause:#openttd>what about the genitive?
18:21<fjb:#openttd>Hello
18:22<el_en:#openttd>is it typical to refer to city districts like that?
18:23<Eddi|zuHause:#openttd>you didn't ask about "typical"
18:23<thingwath:#openttd>you asked whether it is valid, not typical :)
18:23<el_en:#openttd>typical implies valid.
18:23<Eddi|zuHause:#openttd>but not the other way round
18:23<el_en:#openttd>exactly.
18:23<Eddi|zuHause:#openttd>actually, neither
18:24<el_en:#openttd>i'm having a descriptive rather than prescriptive approach to what is valid.
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18:26<el_en:#openttd>well, what about, are there any spanish words where 'll' is pronounced as /ll/ and not /j/?
18:27<smeding:#openttd>i figure there might be in instances where the syllable boundary is in between the Ls
18:27<smeding:#openttd>apart from that i have no clue
18:27<el_en:#openttd>in catalan there are, but they use a · to express that. e.g. "Paral·lel" (a subway station in Barcelona).
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18:28<Eddi|zuHause:#openttd>el_en: i have never encountered those
18:29<el_en:#openttd>m'kay, i don't remember hearing about such either.
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20:28<CIA-1:#openttd>OpenTTD: michi_cc * r15313 /trunk/src/train_cmd.cpp: -Cleanup: Use helper functions we already have and add some documentation.
20:30<Sacro:#openttd>http://www.itsnottingham.info/mapping/cctv.asp# <- EPIC WIN XD
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22:28<rohan:#openttd>hi ppl
22:28<rohan:#openttd>i have a problem with ottd
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22:29<rohan:#openttd>can someone help me i have a problem
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---Logclosed Mon Feb 02 00:00:40 2009