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#openttd IRC Logs for 2009-02-04

---Logopened Wed Feb 04 00:00:44 2009
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01:30<MexiNerd>The feral Negro beast is 19 times more likely to have an STD than somebody from any other race. Learn even more facts about the animalistic niiiigggger from Chimpout! http://www.chimpout.com/forum/index.php Chimpout welcomes members of all races, except for Negroids. We accept with open arms Asians, Semites, Jews, non-negroid Hispanics, Whites, Indians, Native Americans, and etc. We value diversity and hate nnniiiigggers. http://w
01:31-!-mode/#openttd [+b *!*MexiNerd@*.sd.sd.cox.net] by petern
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01:45*petern blinks
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04:17<planetmaker>g'day
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04:38*planetmaker hugs Rubidium :) [02:15] <Rubidium> ㏘ <- could use that to not highlight a certain person ;)
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04:47<dihedral>hello
04:47<dihedral>hello computer!
04:48<welshdragon>good morning dihedral
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04:48<dihedral>Sacro,  <- i can do one too :-P
04:48<dihedral>hello welshdragon
04:49*dihedral pokes Yexo
04:50<welshdragon>bloody hell
04:50<dihedral>?
04:50<welshdragon>my mac has 6:13 hours of battery life remaining
04:50<welshdragon>that's more than what i'll need it for today
04:51<planetmaker>:)
04:51<planetmaker>welshdragon: compile a few times openttd and your remaining battery lifetime will decrease significantly :)
04:51<welshdragon>nah
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04:54<dihedral>yes, happens to me a lot
04:54<dihedral>i think i have enough power for the train ride
04:54<planetmaker>he, yes :) I know that, too
04:54<dihedral>then you start coding and compiling
04:54<planetmaker>from exactly those occasions...
04:54<planetmaker>Another test bound to be on Friday :)
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04:54<dihedral>and before you know it, you are stuck in a dark room and you miss the illumination of your screen
04:54<dihedral>:-D
04:55<welshdragon>and keyboard
04:55*dihedral has a ppc
04:55*welshdragon has the top end macbook
04:55<dihedral>what i dont like about the new things is their size
04:56<@petern>estimated battery life is always a crock of shit...
04:56<planetmaker>oh, the "normal" macbooks aren't too big IMO
04:56<planetmaker>petern: it's quite alright for mine. Unless I change CPU usage :)
04:57<planetmaker>the "10 minutes remaining" warning is usually quite correct.
04:57-!-Zeal [~Ping@78-69-54-150-no70.tbcn.telia.com] has joined #openttd
04:58<welshdragon>yes, macs are pretty good at telling you how much battery you have left
04:58<planetmaker>yup
04:58<welshdragon>windows machines have variable computer usage
04:59<thingwath>quite alright... for me it works like "you still have ~30 minutes" and few seconds later "hurry, your system is going to die in a few moments" :)
04:59<dihedral>petern, i have had no issues with the estimates in my mac so far ;-)
04:59<@petern>is it new?
04:59<dihedral>nope
05:00<planetmaker>thingwath: that's only true, if it's ~30 minutes when using editors only and I then invoke a "make -j4" on the source...
05:00<dihedral>PowerBook
05:00<welshdragon>mine is
05:00<dihedral>and the battery aint young either
05:00<planetmaker>mine is 2 year old macbook. Still ok
05:00<thingwath>maybe for macbook, but my PC works like that :)
05:00<@petern>what they need is a hydrogen fuel cell instead
05:00<dihedral>estimates on other laptops... yes, ok, but that is something different
05:00<planetmaker>thingwath: hehehe :)
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05:01<planetmaker>petern: that'd be awesome :)
05:01<thingwath>or maybe it is gnome-power-manager fault...
05:02<planetmaker>I have no comparison to other laptops as the macbook is my first one... so...
05:03<@petern>ime battery laptops have massive capacity until you actually come to use it
05:03<thingwath>but the best thing about gnome-power-manager is its warning dialog
05:03<planetmaker>petern: sure, that's true. But is there an algorithm to estimate how much you're going to use it? :)
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05:04<planetmaker>of course it might be an idea to give two estimates: remaining time with given power consumption and remaining time with max. power consumption
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05:05<planetmaker>Another idea would be to introduce some kind of heuristics and monitor user habits - and give an estimate on previous behaviour.
05:05<planetmaker>But surely then people would cry out that the sytem is spying onto them.
05:05<thingwath>spying?
05:06<thingwath>gnome-power-manager has some statistics about previous battery usage and shows even some charts
05:06<planetmaker>well. A system which kind of records your behaviour in order to analyse it... :) Only thing you need is then a routine reporting it back :P
05:06<planetmaker>thingwath: from current session? Or over several sessions?
05:08<thingwath>I don't understand the charts :-)
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05:11<planetmaker>then they're worthless.
05:11<thingwath>Yes.
05:12<welshdragon>hmm
05:13<thingwath>http://www.fi.muni.cz/~xbarto11/discharge-time-profile.png
05:13<thingwath>it looks like this
05:13<thingwath>(stav baterie = battery state, uplynulý čas = elapsed time)
05:17<@petern>what is that supposed to mean?
05:18<thingwath>discharge time profile
05:18<@petern>yes i know what the title is
05:18<thingwath>I really have no idea... :)
05:19<thingwath>If I knew, I would not ask. :)
05:19<@petern>to me it looks like it's saying the battery lasts 1m20 seconds even if it is 20% or 90% charged...
05:19<@petern>so clearly i don't know what i'm looking at
05:19<thingwath>well, in english it's not elapsed time, but "average time elapsed"
05:21<@petern>means nothing to me :o
05:22<thingwath>it might be just some random data, it's really meaningles :) I don't know why is it there.
05:22<@petern>urgh
05:22<@petern>15" widescreen monitor
05:23<@petern>tiny :o
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05:45<@petern>bah, hungry
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06:20<OsteHovel^EEE>Someone one here has any knowledge about compiling OpenTTD SVN with Mingw32 on Linux?
06:20*OsteHovel^EEE has a problem with Squirrel failing...
06:20<Aali>whats the error?
06:20<OsteHovel^EEE>*failing copilling but compiling for Linux with GCC works...
06:21<OsteHovel^EEE>i will get the error message
06:21<OsteHovel^EEE>[SRC] Compiling 3rdparty/squirrel/squirrel/sqapi.cpp
06:21<OsteHovel^EEE>/home/ostehovel/openttd/trunk/src/3rdparty/squirrel/squirrel/sqapi.cpp: In function ‘SQInteger sq_aux_invalidtype(SQVM*, SQObjectType)’:
06:21<OsteHovel^EEE>/home/ostehovel/openttd/trunk/src/3rdparty/squirrel/squirrel/sqapi.cpp:43: error: ‘swprintf’ was not declared in this scope
06:22<dihedral>hihi
06:23*OsteHovel^EEE is downloading the SVN again...
06:23<dihedral>that's not the problem
06:23<Aali>^ what he said
06:23<Aali>you're missing wide-character support somewhere
06:23<@Rubidium>looks like the mingw api's missing some stuff
06:24<OsteHovel^EEE>ok
06:24<OsteHovel^EEE>i will try to install the APi again...
06:24<@Rubidium>it compiles with mingw on Windows though
06:24<@Rubidium>reinstalling the API won't work, maybe installing a never version
06:24<OsteHovel^EEE>i had i feeling that i fucked up the APi files...
06:24<dihedral>so it's a layer 8 issue
06:25<@Rubidium>oh, you've been playing with those files... then all bets are off ;)
06:25<OsteHovel^EEE>i havent playing with them my pc died during installastion of it... but i tought i it was finished....
06:25*OsteHovel^EEE has deleted all the mingw files and downloading and installing again...
06:26<OsteHovel^EEE>if you compile OpenTTD with MSVC or use Mingw32 are the MSVC .exe file faster than the .EXE Mingw makes?
06:27<@petern>could be, msvc does link-time optimisation
06:27<@petern>don't know if anyone has benchmarked it though
06:28<OsteHovel^EEE>dont MinGW do optimizing when linking?
06:28<@Rubidium>yup, lto can have beneficial effects on performance
06:28<@Rubidium>though they're working on lto for gcc
06:28<@Rubidium>but that barfs at the moment on OpenTTD's code
06:29*OsteHovel^EEE dosent like microsoft's compiler becouse its not open source....
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06:33<OsteHovel^EEE>This is my log: http://ostsoft.net/~ostehovel/log.txt.html
06:33<OsteHovel^EEE>Error again
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06:34<@Rubidium>try with ./configure --disable-unicode
06:34<OsteHovel^EEE>ok
06:35<OsteHovel^EEE>Thanks Rubidium
06:35<OsteHovel^EEE>now it has compiled that file...
06:36<OsteHovel^EEE>Nooo
06:36<OsteHovel^EEE>error
06:36<OsteHovel^EEE>i will post the error soon
06:36<planetmaker>OsteHovel^EEE: besides that error, you might consider to install zlib, too. It makes the game much more enjoyable :)
06:36<@Rubidium>then there's really something wrong with the MinGW API
06:36<OsteHovel^EEE>i know
06:36<OsteHovel^EEE>i have zlib for windows i just have disabled until i get the comiling working
06:37<OsteHovel^EEE>i want it to work before trying to add features...
06:38<@Rubidium>r15325 works for sure with mingw on Windows
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06:39<planetmaker>OsteHovel^EEE: maybe you have disabled too much?
06:39<OsteHovel^EEE>maybe...
06:40<@Rubidium>that shouldn't result in swprintf not being defined
06:43<OsteHovel^EEE>http://ostsoft.net/~ostehovel/readlog.php
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06:44<OsteHovel^EEE>i think it something wrong with my libraries..
06:44<planetmaker>http://cod.spieleplanet.eu/images/openttd.png <--- hehe. two lonly pairs... :)
06:45<OsteHovel^EEE>planetmaker, that was cool
06:45<dihedral>planetmaker, hihi
06:45<planetmaker>not my idea, OsteHovel^EEE :) But interesting. I think it's around like 48 hours or so... And meanwhile it's not too far from the truth concerning who talks to whom most of the time ;)
06:46<dihedral>:-P
06:46<dihedral>petern and DorpsGek seem pretty close friends :-D
06:46<planetmaker>:D You say, it, dihedral :P
06:47<welshdragon>that's wrong
06:47<welshdragon>i talk to petern lots
06:47<dihedral>welshdragon, talk to? or also highlight?
06:47<welshdragon>aah
06:47<dihedral>there you go
06:48<dihedral>this map shows highlights
06:48<welshdragon>interesting
06:48<planetmaker>:) well, highlighting someone is considered more important than just talking, welshdragon - but just talking after someone said something works, too, afaik.
06:48<welshdragon>is it an application?
06:48-!-Mortal [~mortal@217.60.138.61] has joined #openttd
06:48<planetmaker>I guess so.
06:48<dihedral>no welshdragon some user re-draws the image after every line you say
06:49<planetmaker>hehe @ dihedral :)
06:49<dihedral>he's pretty darn fast too
06:49<welshdragon>i was thinking of using it in the tycoon channel
06:49<OsteHovel^EEE>lol i was going to rename a file and i typed rm insted of mv :P lol
06:49<planetmaker>:P That sucks.
06:49<dihedral>now that is one clever thing to do
06:50<planetmaker>The placement algorithm of that programme could be improved, IMO, a bit, though
06:50<dihedral>planetmaker, did you read the 'mega' ranting thread?
06:50<planetmaker>I did read it, yes
06:50<dihedral>...
06:50<planetmaker>I think there's no point to continue arguing there, dihedral
06:51<planetmaker>Just let the thread die...
06:51<dihedral>no
06:51<dihedral>not really
06:51<planetmaker>The chances of success that way are higher than giving it attention :)
06:51<dihedral>though i doubt it will die
06:51<planetmaker>well... let him brag then from time to time...
06:52*OsteHovel^EEE loves DistCC :D
06:52<planetmaker>hehe :P
06:52<OsteHovel^EEE>Compiling on multiple Pc's at the same time....
06:52<dihedral>Rubidium, dont you feel like starting a 'OpenTTD Multiplayer Servers' Forum?
06:52<planetmaker>what's the point of that, dihedral ?
06:53<dihedral>then at least there is a place for such stuff
06:53<dihedral>like with the screenshots
06:53<planetmaker>it's not like there has been much need for it.
06:53<dihedral>but there might be
06:53<dihedral>and that would accomodate it
06:53<planetmaker>Of course we could start to out-source the coop public server archive to the forums :P
06:54<OsteHovel^EEE>the Linking of the Openttd 0.6.3 failed using MinGW compiler and DistCC now trying widout DistCC and copilling only Local...
06:54<planetmaker>and accompany it with threads announcing and discussing the next game to be played
06:54<planetmaker>but then...
06:54<dihedral>polls on net plans :-D
06:54<dihedral>hihi
06:54<planetmaker>dihedral: yeah, exactly for that reason.
06:55<planetmaker>It's not a completely worthless idea. It would allow to start building straight away without the time needed to build plans and vote upon them.
06:55<planetmaker>But I have my doubts that it'd be a successful endevour
06:56<dihedral>it would not
06:57<dihedral>it would be as successful as any other started and stalled thing
06:57<planetmaker>http://www.openttdcoop.org/wiki/Premade_Scenarios <-- something like that would probably receive more attention in the forums, though
06:57<planetmaker>well, yeah, most probable.
06:57<dihedral>oh - that is a lovely idea
06:57<dihedral>i'll make an scn for openttdcoop
06:57<planetmaker>hm?
06:58<planetmaker>I won't stop you... :) But why of a sudden?
06:58<dihedral>why not?
06:58<dihedral>aint gonna play it myself anyway :-D
06:58<planetmaker>sure - I'm just surprised as you're internally classified as "non playing person" ;)
06:59<dihedral>hehe
06:59<dihedral>does not mean i could not make a nice map
06:59<planetmaker>Please go right ahead :) - I'm actually looking forward. You know the wiki page :) - And I guess you still can even upload it to the PS.
07:00<dihedral>probably can, but would not do it :-P
07:00<OsteHovel^EEE>Error while linking the Openttd 0.6.3 source(no modifications) /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/../../../../i586-mingw32msvc/lib/libmingwex.a(mingw_snprintf.o):(.text+0x1a90): multiple definition of `_snprintf'
07:00<OsteHovel^EEE>and i do not have path's with space in it... (i hates that)
07:01<planetmaker>you surely have some bogged-up library paths...
07:01<planetmaker>and include paths probably, too
07:01<dihedral>i see no spaces
07:01<planetmaker>dihedral: that's what he said :)
07:03<dihedral>ah
07:03<dihedral>ok
07:03*dihedral whisles
07:04*OsteHovel^EEE is making a log file with both: ./configure and make :P
07:04<Yexo>hello all :)
07:04<OsteHovel^EEE>Hi Yexo
07:05<dihedral>hello Yexo
07:05<dihedral>planetmaker, he's connected again :-P
07:06<Yexo>hmm?
07:06<planetmaker>he :) Hi Yexo
07:06<@petern>fish heads, fish heads, roly poly fish heads, fish heads, fish heads, eat them up, yum
07:06<Yexo>hello dihedral, planetmaker :)
07:07<dihedral>lol @ petern
07:07<dihedral>wtf was that all about?
07:07*planetmaker thinks that petern might be hungry and enjoying his meal...
07:07<planetmaker>at least I hope it for him :)
07:08<dihedral>fish heads have the nicest fish meat of all the fish
07:08<planetmaker>depending upon the fish's size, you might just eat the whole fish... yummi :)
07:08<@petern>dihedral: http://www.youtube.com/watch?v=cTpUVAcvWfU
07:08<OsteHovel^EEE>the error log for the comile: http://ostsoft.net/~ostehovel/readlog.php?update=youcache
07:08<@petern>there's a 2 minute intro skit
07:09<@petern>then the song
07:09<OsteHovel^EEE>i think its my mingw installation but i use the one that is in the ubuntu repositories and i did not do anything with the files this time...
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07:24<OsteHovel^EEE>Can someone with experience with compiling of openttd check out this error log: http://ostsoft.net/~ostehovel/readlog.php?nocache=1
07:27<Progman>what is you mingw32 version?
07:27<OsteHovel^EEE>2 sec
07:27<OsteHovel^EEE>ostehovel@ostsoft3:~$ i586-mingw32msvc-gcc -v
07:27<OsteHovel^EEE>Using built-in specs.
07:27<OsteHovel^EEE>Target: i586-mingw32msvc
07:27<OsteHovel^EEE>Configured with: /build/buildd/mingw32-4.2.1.dfsg/build_dir/src/gcc-4.2.1-2-dfsg/configure -v --prefix=/usr --target=i586-mingw32msvc --enable-languages=c,c++ --enable-threads --enable-sjlj-exceptions --disable-multilib --enable-version-specific-runtime-libs
07:27<OsteHovel^EEE>Thread model: win32
07:27<OsteHovel^EEE>gcc version 4.2.1-sjlj (mingw32-2)
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07:29<OsteHovel^EEE>mingw32 version 4.2.1?
07:29<Progman>don't know, I'm asking you ;)
07:30<OsteHovel^EEE>this is the files i installed; mingw32_4.2.1.dfsg-1ubuntu1_i386.deb , mingw32-binutils_2.18.50-20080109-1_i386.deb , mingw32-runtime_3.13-1_all.deb
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07:34<Progman>for mingw32 version < 3.14 openttd defines snprintf by itself
07:34<OsteHovel^EEE>you cant build dedicated server without network support :p
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07:34<OsteHovel^EEE>ok
07:35<Progman>obviously ;)
07:35<OsteHovel^EEE>progman: what shoud i do?
07:35<OsteHovel^EEE>how to disable mingw32 snprintf?
07:36<OsteHovel^EEE>i havent changed the source :P its just openttd 0.6.3 sources download'ed from openttdorg
07:36<OsteHovel^EEE>*openttd.org
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07:36<Progman>it isn't trunk?
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07:37<OsteHovel^EEE>that wasent
07:39<Progman>but even 0.6.3 got the MinGW Runtime < 3.14 check for snprintf
07:39<OsteHovel^EEE>hmm
07:40<OsteHovel^EEE>i will post a new error log now
07:40<OsteHovel^EEE>read here: http://ostsoft.net/~ostehovel/readlog.php?nocache=2
07:41<OsteHovel^EEE>i know i used distcc to make that log file... but widout distcc i get the same error...
07:42<Progman>i586-mingw32msvc/lib/libmingwex.a and string.o defines the same function
07:43<OsteHovel^EEE>i understand whats the error but what is the best way to get rid of it?
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07:46<planetmaker>OsteHovel^EEE: format c:\ :P
07:46<OsteHovel^EEE>:p
07:46<OsteHovel^EEE>lol
07:47<OsteHovel^EEE>format: command not found! im using linux :P you need to use dd if=/dev/urandom of=/dev/sda :p
07:48<planetmaker>oh right... eh... minigw and linux? why not use gcc then?
07:48<OsteHovel^EEE>becouse im making a windows .exe :p
07:48<planetmaker>aye. cross-compiling :)
07:48<OsteHovel^EEE>i use GCC when im compiling my server :p
07:48<OsteHovel^EEE>and for my laptop
07:49<dihedral>you know ap+?
07:49<dihedral>:-P
07:49<OsteHovel^EEE>nope
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07:49<Yexo>dihedral: and you complain about mega for advertising their servers :p
07:49<planetmaker>lool @ Yexo and dihedral ;)
07:49<dihedral>Yexo, for starters, i am not just shouting it into the world
07:50<dihedral>to continue, i am talking to a specific person
07:50<Yexo>dihedral: don't get me wrong, I wasn't complaining here :)
07:50<dihedral>to move on, it's software for dedicated servers (which i did not start talking about)
07:51<dihedral>Yexo, i know :-)
07:51<Progman>OsteHovel^EEE: export VERBOSE=true and then make
07:51<OsteHovel^EEE>ok
07:54<+glx>make VERBOSE:=1 works too
07:55<OsteHovel^EEE>its compiling
07:55<Progman>didn't know right now how to add the verbose flag, thanks
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07:57<dihedral>http://clanmega.warlink.eu/viewtopic.php?f=4&t=164 <- LOL
07:57<dihedral>planetmaker, ^ check that out :-P
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07:59<dihedral>Yexo, http://clanmega.warlink.eu/viewtopic.php?f=4&t=164
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07:59<Yexo>Please read my most recent post, please don't respond to what he has to say just ignore him. He may go away after that. <- But to say that, he responded once more to you :)
08:01<dihedral>this is amusing
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08:02<OsteHovel^EEE>ok heres your log: http://ostsoft.net/~ostehovel/readlog.php?nocache=3
08:04<+glx>update your mingw runtime
08:04<planetmaker>well... it is. But indeed you, dihedral are one of the most frequent posters in that thread...
08:04<Progman>maybe you added a library to the LDFLAGS which shouldn't be there (for this mingw version)
08:04<OsteHovel^EEE>hmm
08:05<OsteHovel^EEE>ok i will try to update to a newer mingw version
08:09<+glx>but theoricallt the code checks mingw runtime version before implementing snprintf
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08:09<OsteHovel^EEE>noo
08:09<OsteHovel^EEE>i think i foud i bug
08:09<OsteHovel^EEE>*found
08:09<Yexo>glx: it does, and the runtime version OsteHovel^EEE has makes openttd implement snprintf, but for some reason mingw has it too
08:09<Progman>but maybe the library is not for this mingw version
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08:10<+glx>Progman: what library?
08:10<Progman>lib/libmingwex.a
08:10<OsteHovel^EEE>no i dident found a bug
08:12<+glx>Progman: it's an internal lib
08:13<Progman>so its loaded even without the LDFLAGS?
08:13<+glx>yes
08:13<Progman>then his mingw installation is broken imho ;)
08:13<OsteHovel^EEE>:P
08:19<+glx>OsteHovel^EEE: what is __MINGW32_VERSION in _mingw.h ?
08:20<dihedral>what's wrong with binraies.openttd.org?
08:20<@Rubidium>the url's wrong?
08:20<dihedral>op
08:20<dihedral>ops
08:20<dihedral>lol
08:20<dihedral>thanks
08:20<dihedral>(but i do get content :-D)
08:20<OsteHovel^EEE>i just uninstalled mingw but i can find you the package name
08:20<OsteHovel^EEE>this is the files i installed; mingw32_4.2.1.dfsg-1ubuntu1_i386.deb , mingw32-binutils_2.18.50-20080109-1_i386.deb , mingw32-runtime_3.13-1_all.deb
08:21<+glx>runtime 3.13 :/
08:21<dihedral>binaries.openttd.org sorry, still - the template seems to not be working
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08:21<@Rubidium>seems to be a missing dns entry
08:21<+glx>so snprintf is defined in runtime 3.13 too
08:22<@Rubidium>glx: it's debian, so it might be heavily changed
08:22<+glx>ha right, debian packagers are stupid ;)
08:23<Swallow>I think I have found a small bug/issue: the DC_QUERY_COST flag is not set in DoCommandP when shift is pressed.
08:23<OsteHovel^EEE>i downloaded a older verison :P lol im so stupid sometime...
08:23<OsteHovel^EEE>*somtimes
08:23<@petern>downloaded
08:23<@petern>have you not heard of apt?
08:23<@petern>in etch i have available...
08:23<@petern>Filename: pool/main/m/mingw32/mingw32_3.4.5.20060117.1.dfsg-2_i386.deb
08:23<OsteHovel^EEE>the packages i listed up was apt-get but now i downloaded some other manualy becouse i want newer...
08:23<@petern>Filename: pool/main/m/mingw32-runtime/mingw32-runtime_3.9-4_all.deb
08:23<@Rubidium>mingw32-runtime doesn't change much
08:23<@petern>Filename: pool/main/m/mingw32-binutils/mingw32-binutils_2.16.91-20060119.1-1_i386.deb
08:25<@Rubidium>looking at the source of 3.13
08:25<@Rubidium>it seems to define _snprintf
08:31<+glx>but it's in 3.14 changelog on sf.net
08:34<@Rubidium>hmm, 3.13 isn't on sf anymore
08:34<+glx>looking at 3.14 changelog it seems there was snprintf in previous version (but a "broken" one)
08:37<OsteHovel^EEE>lol i downloaded binutils for windows :P
08:38<+glx>OsteHovel^EEE: you need source packages ;)
08:39<OsteHovel^EEE>i know
08:39<OsteHovel^EEE>i downloaded the source packages now:P
08:40<+glx>but I can't help you with cross compilation :)
08:41<OsteHovel^EEE>:P
08:41<OsteHovel^EEE>compiling it now...
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08:52<CIA-1>OpenTTD: Yexo * r15333 /trunk/src/order_cmd.cpp: -Fix: AIs weren't restricted to a maximum length for ship orders.
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09:00<@petern>is IsHumanCompany() even needed now?
09:00<@Rubidium>yup... to determine whether to run the AI gameloop or not ;)
09:01<Yexo>and to disable some disasters for AIs
09:01<@petern>heh
09:01<@petern>ah
09:01<@petern>so AIs still "cheat"
09:01<Yexo>only disasters :)
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09:07<kasakg>hello
09:07<OsteHovel^EEE>hei kasakg
09:07<SpComb>AIs don't know how to cope with random natural disasters? :o
09:07<kasakg>h u doing Hovel?
09:08<OsteHovel^EEE>good
09:08<Yexo>SpComb: no :p
09:08<kasakg>what's up?
09:08<OsteHovel^EEE>Nothing
09:08<OsteHovel^EEE>:p
09:09<kasakg>original bus is better than the new ones ... very slow ...
09:10<@Belugas>hello
09:10<Yexo>SpComb: but frosch is working on a patch to enable some disasters for AIs, iirc the zeppelin and small ufo
09:10<Yexo>hello Belugas
09:10<kasakg>hello belugas
09:10<SpComb>Yexo: and non-random "accidents"?
09:11<Yexo>SpComb: you mean breakdowns? There is no difference there between AIs and human players
09:11<SpComb>no, like trains running over trucks
09:11<Yexo>ah, no difference there either
09:11<Yexo>the AI busses can crash the same as your busses
09:11<SpComb>and the AI can handle it?
09:12<Yexo>there are notified via an AIEvent, just like humans are notified via a news message
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09:12<Yexo>it's up to the AI to handle it
09:15<kasakg>is there any fix for the random street in the city .... there is huge spaces wasted for road .. adjucent tiles are just filled by road ....
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09:21<SpComb>it's fun to dev when you've got a ten-minute compile-deploy-test cycle
09:24<SpComb>so, is OpenTTD going to register as a GSoC mentor this year?
09:24<SpComb>ah, not mentor, project
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09:24<SpComb>oh whatever, you know what I meant
09:25<@petern>no
09:25<@petern>i shouldn't think so
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09:49<+glx>any cygwin user ?
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10:01<CIA-1>OpenTTD: smatz * r15334 /trunk/src/ (6 files): -Codechange: reset setting to old value when the callback procedure returns false
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10:21*OsteHovel^EEE has used cygwin before...
10:23<OsteHovel^EEE>I am compilling GCC for Linux to cross-comile to windows
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11:09<CIA-1>OpenTTD: rubidium * r15335 /trunk/src/ (5 files): -Change: use the patch change mechanism to change the road side too instead of a separate command.
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11:14<dihedral>we started an ai.... now it looks like an ai is starting every few months
11:15<Yexo>dihedral: check difficulty.max_no_ai
11:15<dihedral>thanks
11:16<dihedral>unknown patch setting.
11:16-!-Zahl_ [~Zahl@g228024104.adsl.alicedsl.de] has joined #openttd
11:17<Yexo>it's difficulty.max_no_competitors
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11:21<dihedral>that was on 2
11:21<dihedral>thanks
11:21<patchie>my train won't go to the service depot...it just skips
11:22<dihedral>bad train
11:23<SmatZ>patchie: it goes for service only if it needs servicing
11:23<patchie>but it needs it:P
11:23<SmatZ>report a bug :)
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11:24<patchie>:P
11:24<Zahl>can i set the map size when i start a new game via console?
11:24<patchie>its on 63%
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11:25<SmatZ>Zahl: I think you can, it is somewhere in _settings.game_creation (I think)
11:25<SmatZ>patchie: it respects your "service every XXX days" setting
11:25<patchie>where do i set this setting?
11:26<patchie>before i start the game....in the main menu?
11:26<SmatZ>patchie: Advanced settings - Vehicles - Servicing
11:27<frosch123>that only affects new vehicles :p
11:28<SmatZ>:(
11:28<patchie>ahh..
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11:30<Zahl>SmatZ: ok i can see the setting in the .cfg file, but how to set it in the console? its no normal variable it seems
11:30<Zahl>_settings.game_creation.map_x=4 doesn't work
11:30<SmatZ>Zahl: patch map_x 4
11:30<SmatZ>maybe ...
11:31<frosch123>precede it with 'patch'
11:31<@petern>4?
11:31<Zahl>tried that too
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11:31<@petern>you can't have a 16 tile wide map...
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11:31<SmatZ>maybe it affects only current settings, and not the default settings
11:31<Zahl>says its an unknown patch setting
11:31<SmatZ>petern is right :)
11:31<Zahl>well i dont get to the point where it would complain about that :-D
11:32<SmatZ>Zahl: "patch map_x" works for me
11:32<@petern>patch map_x 4
11:32<SmatZ>without _settings
11:32<@petern>Current value for 'map_x' is: '6' (min: 6, max: 11)
11:32<Zahl>ah now it worked
11:32<Zahl>thx :)
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11:45<CIA-1>OpenTTD: rubidium * r15336 /trunk/src/ (14 files): -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.
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11:57<CIA-1>OpenTTD: rubidium * r15337 /trunk/src/command.cpp: -Fix: don't allow a spectating server to build stuff.
11:58<TinoDidriksen>Spoilsport...
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11:59<CIA-1>OpenTTD: rubidium * r15338 /trunk/src/ (24 files in 2 dirs): -Fix [FS#2598]: close all construction related windows whenever changing company.
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12:29<OsteHovel^EEE>ooo
12:29<OsteHovel^EEE>i think i have compiled a Mingw GCC compiler that actualy compiles openttd
12:30<OsteHovel^EEE>nooo
12:30<OsteHovel^EEE>error again
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12:39<@Belugas>you have complied a gcc compiler and you have used that gcc-self-compiled compiler to compile OpenTTD?
12:39<@Belugas>that is... strange...
12:42<@Rubidium>Belugas: strange?
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12:43<@Belugas>it is not?
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12:45<@Rubidium>about half of the compilers for the CF are self compiled
12:46<@Rubidium>I'm compiling an experimental compiler at the moment
12:46<@Belugas>so it is not then :)
12:46<@Rubidium>though for Windows users it might be strange ;)
12:47<@Belugas>indeed it could be strange for a win user :)
12:47<@Belugas>like me :D
12:47<@Rubidium>only drawback is that gcc's svn is terrible slow
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12:55<@Belugas>well... msvc is terribly slow to compile, debug or release, on an Arpire One, too :D
12:58<@petern>pom te pom
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13:35<+michi_cc>planetmaker: I can't reproduce the reservation bug from which you've posted a screenshot last night
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13:39<@petern>hehheh
13:39<@petern>no magic trickery, haha
13:39<CIA-1>OpenTTD: translators * r15339 /trunk/src/lang/ (7 files in 2 dirs):
13:39<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-02-04 18:39:16
13:39<CIA-1>OpenTTD: arabic_egypt - 1 fixed by khaloofah (1)
13:39<CIA-1>OpenTTD: german - 1 changed by planetmaker (1)
13:39<CIA-1>OpenTTD: hebrew - 668 fixed, 19 changed by 19izhar73 (687)
13:39<CIA-1>OpenTTD: korean - 10 changed by leejaeuk5 (10)
13:39<CIA-1>OpenTTD: serbian - 6 fixed, 4 changed by salejemaster (10)
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13:44<dihedral>this hebrew translator... he must be like unemployed....
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14:02<OsteHovel^EEE>my compile of openttd for windows on linux using MinGW is now compiling correctly!
14:02<OsteHovel^EEE>now im installing libpng for mingw and other lib's
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14:11<Wolf01>:O
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14:11<frosch123>Ö
14:11<Wolf01>:D
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14:14<SmatZ>c-:
14:14<Eddi|zuHause>how do you compile a compiling?
14:15<Eddi|zuHause>i know compiler compilers
14:15<Eddi|zuHause>but not compiling compilers
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14:22<Wolf01>I always wondered why in the italian keyboard there are § and ç which are useless as the "scroll lock" instead of È and ` which are really more useful :/
14:23<@petern>Dial.Revenge
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14:32<Eddi|zuHause>i think the Germans invented the § key ;)
14:34<tosse>when you're working with the signaling tool, is there any easy way to remove signals by pressing an extra key or something?
14:34*frosch123 wonders who invented "\"?
14:34<SmatZ>tosse: "R" ?
14:35<tosse>SmatZ: ah! yes, that will do it :)
14:35<SmatZ>:)
14:35<Eddi|zuHause>frosch123: obviously not the germans, or they would not have put it on such a remote place
14:45<frosch123>"In particular the \ was introduced so that the ALGOL boolean operators "∧" (AND) and "∨" (OR) could be composed in ASCII as "/\" and "\/" respectively." <- according to wikipedia it is a pure computer invention, except "set difference" maybe
14:47<SmatZ>nice
14:47<SmatZ>C:\DOS\ :-p
14:49<Wolf01>I need to find a way to change the layout of my keyboard and stick some symbols directly on the keys, so I can see them instead of remembering the ascii codes
14:50<Wolf01>the main problem would be to have at least 4 possible chars for each key
14:51<Wolf01>I mean something like the xbox360 chat pad, where you change the layout using the yellow or the green buttons
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14:53<frosch123>[20:50] <SmatZ> C:\DOS\ :-p <- in wiki is also explained, why does choosed '\' as separator :s
14:54<TinoDidriksen>Wolf01, get the Optimus keyboard...
14:54<Wolf01>that's the first option I discarded
14:54<+glx>frosch123: without reading I can guess :)
14:54<@Rubidium>frosch123: backward compatibility, right?
14:54<frosch123>yes :)
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14:55<frosch123>glx: but it does not make sense, unless dos 1 did not use space as command line separator
14:55<TinoDidriksen>Windows allows / just fine these days.
14:56<+glx>TinoDidriksen: not for auto completion
14:57<TinoDidriksen>Oh the UI doesn't in many places, but the APIs do. When coding, / is all you need.
14:57<TinoDidriksen>Not sure why they haven't followed through...
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15:04<SmatZ>"Road layout for new towns:" "Towns are allowed to build roads:" <-- are those strings fine? (native English speaker, please :)
15:05<dihedral>because it's MS, and doing something consistently correct is just not what they do
15:05<dihedral>SmatZ, i would not say there was anything wrong with that
15:06<SmatZ>dihedral: thanks, it's just better to ask :)
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15:09<dihedral>@seen Bjarni
15:09<@DorpsGek>dihedral: Bjarni was last seen in #openttd 3 weeks, 5 days, 0 hours, 40 minutes, and 3 seconds ago: <Bjarni> hi Wolf01
15:09*dihedral cries
15:10<SmatZ>he's gone
15:11<Prof_Frink>He's dead, Dave.
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15:14<planetmaker>good evening
15:15*Rubidium slaps Bjarni...
15:15*Rubidium is getting mails about certain features not working under OSX
15:16<planetmaker>Rubidium: what's not working?
15:16<@Rubidium>Hebrew
15:16-!-fjb [~frank@p5485ED1B.dip.t-dialin.net] has joined #openttd
15:16<planetmaker>weeeh...
15:16<fjb>Hello
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15:16<planetmaker>is there a way I could test that? You have a FS entry?
15:16<@Rubidium>or rather icu and font detection
15:17<@Rubidium>planetmaker: FS#download_a_nightly_and_select_hebrew_as_language
15:17<planetmaker>Let me check that :)
15:17<CIA-1>OpenTTD: smatz * r15340 /trunk/src/ (13 files in 3 dirs):
15:17<CIA-1>OpenTTD: -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
15:17<CIA-1>OpenTTD: -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
15:17<CIA-1>OpenTTD: -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
15:19*planetmaker compiles trunk
15:19<planetmaker>nice feature, SmatZ :)
15:20<planetmaker>the string needs removing in all languages, though :) STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID' does not exist in master file
15:21<SmatZ>planetmaker: working on it :)
15:21<planetmaker>:)
15:21<+glx>font detection was never implemented on OSX IIRC :)
15:21<planetmaker>he...
15:22<@Rubidium>yeah, font detection is going to be fun for OSX
15:23<planetmaker>:S
15:23<@Rubidium>you need a different version for each of the 3 'supported' versions
15:23<@Rubidium>cause none of the APIs are supported by all 3
15:23<+glx>isn't there a mecanism similar to WIN32?
15:23<@Rubidium>actually... maybe only 2 version.. <= 10.4 and >= 10.5
15:24<@Rubidium>glx: something possibly similar, but only for 10.5
15:24<CIA-1>OpenTTD: smatz * r15341 /trunk/src/lang/ (41 files): -Update (r15340): remove deleted and modified strings from other language files
15:24<@Rubidium>so it's all quite troublesome
15:24<+glx>OSX devs are silly :)
15:25<@Rubidium>especially because we were never able to get a 10.5 SDK working on the CF
15:25<@Rubidium>so there's not much support for 10.5 APIs
15:27<planetmaker>glx: I guess that's the backside of not having backward compatibility everywhere... :S
15:27<NukeBuster>I like BaNaNaS
15:28<+glx>but windows has the ability to enum all installed font since win9x
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15:34<NukeBuster>So i let the ingame content manager download the openGFX... but how do I activate them?
15:35<@Rubidium>at the moment via the command line
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15:45<Roujin>cheres
15:45<Roujin>r<->e
15:45<@Rubidium>chrees?
15:45<@Rubidium>hmm...
15:45<Roujin>yep
15:45<@Rubidium>actually chrers
15:46<Roujin>I love chrees
15:46<Roujin>they are tasty and give you a nice shade you can rest in
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15:50<Roujin>SmatZ: "-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town" <-- what exactly does "manually" mean? Something like setting the advanced setting to what you want, then found a new town (in scedit), then set it to what you want next, found the next town, etc.? ;)
15:50<SmatZ>Roujin: yes
15:50<SmatZ>:-)
15:50<Roujin>I guessed so ^^
15:50<SmatZ>it would be nicer to have it in the GUI though ;)
15:51<el_en>http://www.112groningen.nl/Groningen/nieuws/3006/stadsbus-beland-in-water-in-de-binnenstad-video.html
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15:53<@Belugas>GUI setting on each town GUI?
15:53<@Belugas>sounds like an "easy" relatively speaking...
15:54<Roujin>Only in scedit, though, or not?
15:54<SmatZ>Belugas: I was thinking about buttons in the "Fund new town" window
15:54<SmatZ>yeah... maybe (if ever) the "Found towns" patch is implemented...
15:54<SmatZ>but it would use the same window
15:55<@Belugas>i was thinking rather on each town's gui, after town is build
15:55<SmatZ>nono
15:55<SmatZ>town layout can't change after funding it :)
15:55<SmatZ>you can only show it...
15:56<planetmaker>SmatZ: why shouldn't it be possible to tell the town to use a grid now instead of chaos?
15:56-!-Roujin_ [~chatzilla@mnch-5d85ec89.pool.einsundeins.de] has joined #openttd
15:56<@Belugas>well "fund town pach"... Roujn and I worked on it, qwe were expcetnig users to come up with reasonable figures, but instead... some buthead master of anything but badaircut diverted the discussion on ... blaaaa
15:56<planetmaker>of course existing stuff isn't touched, but...
15:56<@Rubidium>planetmaker: because that makes the chaos even bigger
15:56<@Belugas>ho... ok... i see, SmatZ
15:57<@Belugas>mmh... maybe... if... there is setting "no layout yet"
15:57<SmatZ>for empty towns :)
15:57<planetmaker>Rubidium: in what way? It only defines the future building behaviour... so...?
15:57<SmatZ>but once you have roads, changing it will make it behave bad
15:57<@Belugas>indeed
15:58<@Belugas>thus empty towns, set the proposed layout and twon will grow out of it.
15:58<@Rubidium>planetmaker: the current road will stay and it will build road whereever it 'should' according to the grid system once a building gets torn down/rebuild
15:58<@Belugas>or something
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15:58<SmatZ>planetmaker: http://bugs.openttd.org/task/2121/getfile/3065/WML%20Logistics,%205th%20Aug%201973.sav this is what happens
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15:58<joepie91>hey all
15:58<planetmaker>Rubidium: hm... ok. Messy :) I see
15:58<@Rubidium>ergo... you end up with a grid over chaos, which still makes it chaos
15:58<planetmaker>SmatZ: thx. yeah :)
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15:59<joepie91>in the cargodest, if i "close" an airplane goods route, how do i remove all references to it? i sold all airplanes, i can't remove the airport because it's not mine (Mega's Europe Map), and the goods keep stacking up at my train station that used to be adjacent to my airport
15:59<joepie91>i can't tell it that my route is gone
16:00<planetmaker>it's a patched server... Ask the patch author, joepie91
16:01<SmatZ>hehe
16:01<planetmaker>they're proud of their support forum actually :)
16:01<@Belugas>and i think there is even more than just cargodest in there :)
16:01<planetmaker>Belugas: for sure there is. Or it would be his airport
16:02<@Rubidium>and if there's cargodest in there, then it's a quite old version...
16:02*Belugas nods and is impressed by planetmaker's deduction :)
16:02<planetmaker>:P
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16:02<Roujin_>hm, normally it should remove itself automatically.. it may indeed be caused by the fact that it's got some other patches (namely infrastructure sharing)
16:02<planetmaker>except oil rigs count as airports :)
16:02-!-Roujin [~chatzilla@mnch-5d85ec89.pool.einsundeins.de] has quit [Ping timeout: 480 seconds]
16:02<@Belugas>yup yup yup
16:03<joepie91>wait
16:03<joepie91>it's just Mega's Europe Map... you can play it without patches
16:03<joepie91>the airport is owned by mother nature, so to say
16:03<joepie91>it has no specific owner
16:03<joepie91>so i can land on it
16:03<joepie91>but not use the hangar, for instance
16:03<planetmaker>which is patched.
16:03<planetmaker>normal openttd doesn't offer that feature
16:03<joepie91>i can even play that map on the latest regular stable release
16:03<joepie91>my openttd was never patched
16:03<joepie91>and i could still do that :S
16:04<planetmaker>but obviously the server
16:04<joepie91>it's my own server
16:04<@Rubidium>the savegame is technically corrupt
16:04<joepie91>hm
16:04<planetmaker>And how do you build unowned airports?
16:04<joepie91>in scenario mode?
16:04<joepie91>i have no idea, actually :P
16:04<@Rubidium>that it somewhat works is something completely different
16:04<Roujin_>nope, not with vanilla openTTD
16:05<Roujin_>you'd need a patched game to be able to build something like this ;)
16:05<joepie91>well, the scenario is playable in an unpatched version
16:05<joepie91>and you can still use the unowned airports
16:05<joepie91>:S
16:05<joepie91>isn't it a bug or something? :P
16:05<SmatZ>no
16:05<planetmaker>Rubidium: I'm lost in apple's APIs... You got a pointer for me where to look?
16:05<@Rubidium>NULL ?
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16:05<planetmaker>:P
16:05<SmatZ>8-)
16:05<joepie91>i also played it on my non-cargodest server... (the europe map) and with vanilla stable openttd... and it still worked, using the unowned airports
16:06<joepie91>but does anybody have a way of unassigning it?
16:06*planetmaker goes looking for old trouts
16:06<joepie91>maybe from the server itself?
16:06<@Rubidium>c0ffee00h ;)
16:06<Roujin_>well, you can use a console command
16:06-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: bye]
16:06<Roujin_>see here: http://wiki.openttd.org/wiki/index.php/Cargodest#Console
16:07*joepie91 carefully reads cargodest console documentation, then realizes he is holding his webbrowser upside down
16:07-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd
16:07<Roujin_>heh ;)
16:08<@Rubidium>planetmaker: kCTFontLanguagesAttribute
16:08*Rubidium is reading through some logs to find some possibly useful keywords for planetmaker
16:08<Roujin_>try the "rr" one.. but I'd save first, who knows what will happen with cargo currently on the way...
16:08*planetmaker goes searching for that.
16:09<@Belugas>you could try... "patch" "hack" "yorick" "it's borken", Rubidium :)
16:09<planetmaker>http://developer.apple.com/documentation/Carbon/Reference/ATSUI_Reference/Reference/reference.html#//apple_ref/c/func/ATSUMatchFontsToText <-- this offers a routine to propose some replacement font...
16:09<planetmaker>if I understood it correctly...
16:10<@Rubidium>planetmaker: kATSFontNameTableLanguage ATSFontApplyFunction
16:11<@Rubidium>isn't ATSUI deprecated?
16:12<planetmaker>I have no idea so far :) ... I'll try to find out
16:12<+glx>it's carbon, so it's probably deprecated in 10.5 :)
16:12<planetmaker>but then my 10.4 OS-X is deprecated ;)
16:13<Roujin_>just to let you know, something like unowned airports (save oilrigs) is not supported in OpenTTD - if someone offers a map with that "feature", he has obviously created it with some patched OpenTTD binary. It may be possible to play such a map with vanilla OpenTTD, but i'd not be surprised if some bugs show up, since this is not supposed to be done...
16:14<Roujin_>but, technically speaking, we do have some neutral stations in the game (namely oilrigs). Maybe there this bug also happens?
16:14<Roujin_>i.e. routes that don't exist anymore not getting removed?
16:14<joepie91>anyways, i just tried using the console, both the dc and rr commands do totally nothing
16:14<joepie91>well the point is
16:14<joepie91>when it was a train route
16:15<joepie91>there was no problem removing it
16:15<joepie91>but
16:15<joepie91>maybe because the route is still there, just no active airplanes
16:15<joepie91>it thinks it's still there?
16:15<joepie91>even though no airplanes are flying at the moment
16:15<@Rubidium>cargodest is considered a patch too
16:15<joepie91>otherwise when you would replace all planes, the entire route and cargo would drop
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16:15<joepie91>yeah ok, but it works quite good
16:15<joepie91>if not very good
16:15<joepie91>just this little thingy
16:16<planetmaker>there're others :)
16:16<joepie91>it's the first bug/problem i encounter in 3 days of very active playing (7+ hours a day)
16:16<joepie91>on a multiplayer server
16:16<joepie91>(and i actually started to like the patch :P )
16:17<Roujin_>anyways, i just tried using the console, both the dc and rr commands do totally nothing <-- what exactly did you type and what exactly was the response of OpenTTD?
16:17<Roujin_>(there's no dc command btw..)
16:19<joepie91>oh, i meant the dl command :P
16:19<joepie91>well
16:19<joepie91>it basically returned nothing
16:19<joepie91>like... nothing.
16:19<joepie91>not even a newline
16:20<joepie91>i used rcon
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16:20<TrueBrain>orudge: ping
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16:21<+glx>evening TrueBrain :)
16:22*Rubidium seems to remember something with orudge and being to the USA (though he might've returned already)
16:22<TrueBrain>Rubidium: well .. then media.openttd.org won't work till he checks in ;)
16:22*glx read something similar on the forums
16:26<Roujin_>hmm
16:27<Roujin_>the "Remove absurd road-elements during the road construction" setting seems to be missing an "On/Off" behind it (r15339)
16:27<SmatZ>Roujin_: yeah :) there are more missing that...
16:27<SmatZ>but a patch for it would be nice :)
16:27-!-TrueBrain [truebrain@openttd.org] has left #openttd [So long and tnx for all the fish]
16:28<Roujin_>okay, will do...
16:28<SmatZ>thanks :)
16:28<SmatZ>I don't know how to handle other languages...
16:29<SmatZ>like, if all have "On/Off" behind the patch
16:29<SmatZ>but some may have it as first
16:29<+glx>SmatZ: {COLOR}{STRING} ?
16:29<+glx>like other settings
16:30<SmatZ>glx: I mean, maybe other languages don't use semicolon, maybe some have "Off / On .... some text " or "text ... Off / On ... text"
16:31<Roujin_>uhm, I'd just not touch the other languages - if the english string is changed I guess the translators will get a sort of "string changed" notification on webtranslator and see that the english one got a {COLOR}{STRING} added, so they'll do the same
16:31<SmatZ>Roujin_: it will warn during compilation...
16:31<@Rubidium>SmatZ: in that case remove the string ;)
16:31<SmatZ>yeah, I would go for removing :)
16:31<+glx>IIRC we may get a 'broken' string
16:31<SmatZ>maybe only those that don't use {YELLOW}{STRING1}
16:31<SmatZ>but that's additional work
16:32<planetmaker>STRING1 can only be used by english.txt
16:32<+glx>STRING1 is for english only
16:32<planetmaker>other languages have STRING
16:32<SmatZ>ok ok :)
16:32<planetmaker>:P @ glx :)
16:32<SmatZ>btw, I am working on that "town layout selector" in the fund town GUI
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16:35<Roujin_>okay, seems to be four settings that have the On/Off missing.. buy shares from other companies, smooth economy, remove absurd road-pieces, and autorenew vehicles
16:37-!-Roujin [~chatzilla@mnch-5d85ec89.pool.einsundeins.de] has joined #openttd
16:37<Roujin>glx: does that mean it's not necessary to remove the strings from all other languages?
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16:37<SmatZ>incidentaly, those 4 we found when we had a quick loot at it today :)
16:40<@Belugas>look at that... mister Sirkoz is now spamming his oil rig grf...
16:40<@Belugas>http://www.tt-forums.net/viewtopic.php?f=29&t=41711
16:40<SmatZ>:-)
16:41<planetmaker>hehe :)
16:42<@Rubidium>just ignore (and report) it
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16:46<Roujin>okay, I see all the warnings caused by the change (and not removing the strings in all the other languages)
16:47<SmatZ>yeah...
16:47<SmatZ>taking a care about all languages is boring :-p
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16:56<Roujin>uhm.. I have no idea how to remove that string from all other languages without doing it manually :P if someone has a script to do this, i'd appreciate if he did
16:56<Roujin>here's the .diff for english.txt..http://bugs.openttd.org/task/2600
16:56<Roujin>I have to go for today, have a test tomorrow ;)
16:56<Roujin>night..
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16:58<@Belugas>2600...
16:58<@Belugas>so many...
16:58*Belugas should rather go home
16:59*Belugas waves night night
16:59<@Rubidium>night Belugas
16:59<planetmaker>Rubidium: I'm still swimming in apple's API ocean. But as it seems, cocoa is available for all supported versions and not deprecated.
16:59<planetmaker>Maybe it's an idea to use its font handling functionality...
16:59<planetmaker>night Belugas
16:59<planetmaker>... instead of Carbon
17:00<@Rubidium>as long as it doesn't break (much) it's fine by me
17:01<planetmaker>:)
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17:09<Roest>is there a way to get the player company id when inside a global function?
17:09<@Rubidium>_local_company?
17:10<Roest>thanks
17:10<@Rubidium>it isn't necessarily a valid company id
17:11<Roest>hmm how can it be not valid?
17:11<@Rubidium>e.g. spectator in MP
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17:13<Roest>can a spectator go into a depot and get the vehicle purchase dialog?
17:15<Eddi|zuHause>probably not
17:15<@Rubidium>it might see the list of available vehicles
17:15<@Rubidium>which is the same window
17:16<@Rubidium>hmm, seems also to be disabled for spectators
17:18<Roest>so it's safe to assume only a player will see that list for his own company
17:21<Eddi|zuHause>put an assert there ;)
17:23<planetmaker>I guess before I get the keys' shapes imprinted on my forehead, I go to bed :)
17:23<planetmaker>good night everyone :)
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17:28*Wolf01 dissolves like a ghost
17:28<Wolf01>'night
17:28<@Rubidium>howling?
17:28<Wolf01>yes
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17:34<Eddi|zuHause>how does one bury a ghost?
17:35<+glx>kill -9 ?
17:35<Roest>divide it by zero
17:36<Prof_Frink>Eddi|zuHause: Who ya gonna call?
17:37<Eddi|zuHause>Jennifer Love Hewitt
17:37<Roest>wrong answer
17:37<@Rubidium>42 <- right answer
17:38<@Rubidium>quite short for a phone number, but it's technically possible
17:40<Eddi|zuHause>as long as it's an internal phone system, that is easily possible
17:40<@petern>howl's moving castle?
17:40<Prof_Frink>Oooh, is he having a castlewarming party?
17:41<Eddi|zuHause>do you have any idea how long it takes to get such a castle warm?
17:42<Sacro>Eddi|zuHause: the germans warmed windsor castle quite effectivlu
17:42<Sacro>s/u$/y/
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17:52<CIA-1>OpenTTD: smatz * r15342 /trunk/src/ (5 files in 2 dirs): -Feature: allow changing town layout in the 'Found new town' window
17:57<el_en>http://static.iltalehti.fi/uutiset/uponnutpaloLS_uu.jpg
17:57<SpComb>oops
18:03<Eddi|zuHause>they should call the firefighters, maybe they can help :p
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18:09<Roest>what did virtual void OnHundredthTick()
18:09<Roest>{
18:09<Roest> /* redraw the window every now and then */
18:09<Roest> this->SetDirty();
18:09<Roest>}
18:09<Roest>oops sorry
18:10<Roest>what did http://hg.openttd.org:8000/trunk.hg/shortlog change to? still have that bookmark from some tiem last year
18:10<el_en>isn't "this->" kind of an perlism or something?
18:11<TinoDidriksen>No
18:11<Yexo>Roest: http://hg.openttd.org/openttd/trunk.hg/shortlog
18:11<TinoDidriksen>-> is dereferencing a pointer in C
18:11<Roest>thanks yexo
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18:12<TinoDidriksen>Shortcut for writing (*this).SetDirty();
18:12<el_en>.... not.
18:13<TinoDidriksen>Yes...
18:13<el_en>yes, but i know that, that wasn't my point.
18:14<TinoDidriksen>Oh, you meant...I get it now
18:14<TinoDidriksen>Then yes, explicit use of this-> where not needed is kinda a perl'ism.
18:15<el_en>that's the point.
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18:22<TinoDidriksen>Might be cases with inheritance and virtual where this-> is needed to enforce which you're calling, but can't recall details.
18:22<@Rubidium>it's coding style
18:23<TinoDidriksen>Does make code more readable to outsiders, that's for sure.
18:26<CIA-1>OpenTTD: Yexo * r15343 /trunk/src/ai/api/ (ai_town.cpp ai_town.hpp ai_town.hpp.sq): -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town.
18:28<Yexo>Rubidium: I don't understand your patch completely, first you remove table/strings.h as dependency for all sources files, but what does the second change do?
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18:40<CIA-1>OpenTTD: rubidium * r15344 /trunk/Makefile.src.in: -Change [Makefile]: don't recompile everything when english.txt changes, but only whatever includes table/strings.h.
18:55<Eddi|zuHause>which part does _not_ include that?
18:56<@Rubidium>the blitters
18:56<@Rubidium>parts of the network code
18:56<@Rubidium>sound/midi/video backends
18:56<@Rubidium>parts of the ai code
18:58<@Rubidium>only 120 of 329 .cpp files uses table/strings.h
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19:34<@Rubidium>DaleStan: did you know that the DOS TTDP nightlies fail to compile since r2073? http://binaries.ttdpatch.net/nightlies/trunk/r2073/logs/ttdpatch-ttdpatch-error.log
19:35<+glx>hmm why does it try to open a sound device ?
19:41<@Rubidium>cause it boots TTDP (I think)
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20:13<CIA-1>OpenTTD: Yexo * r15345 /trunk/src/ai/api/ (6 files): -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders.
20:16<CIA-1>OpenTTD: Yexo * r15346 /trunk/src/ai/api/ (ai_airport.cpp ai_airport.hpp ai_airport.hpp.sq): -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase.
20:28<Sacro>hmm
20:29<Sacro>my VS solution has 3 projects
20:29<Sacro>do I have one mercurial doing the whole lot
20:29<Sacro>or 3, one for each project
20:29<Sacro>or 4, same as above and wone for the top folder
20:33<Yexo>you're talking about openttd? Then you just have 1 mercurial repository (maybe 2, for squirrel)
20:33<Sacro>no, this is a UNi project
20:33<@Rubidium>Sacro: you haven't provided enough options for me to answer
20:34<CIA-1>OpenTTD: michi_cc * r15347 /trunk/src/elrail.cpp: -Feature [FS#1761]: Don't draw superfluous catenary wires (based on a patch by Eddi).
20:35<@Rubidium>it depends on how dependend the projects are on eachother
20:35<@Rubidium>if they aren't make one for each project
20:35<@Rubidium>putting mercurial repos inside a repository doesn't seem like a good idea
20:35<Sacro>Rubidium: well it's a client and server
20:35<Sacro>and I was possibly going to use a dll to keep shared things in
20:36<Eddi|zuHause>wait... what?
20:36<Eddi|zuHause>i certainly did not expect that one :)
20:36<+michi_cc>Eddi|zuHause: yes, and even less than one year :)
20:36<Yexo>if the client and server don't share code (except for the code in the dll) I'd say use seperate repositories
20:37<+michi_cc>Eddi|zuHause: http://www.icosahedron.de/openttd/patches/catenary_sample2.png for a sample
20:37<@Rubidium>too bad mercurial doesn't support externals ;)
20:37<Sacro>Yexo: that's my thought
20:37<Sacro>Rubidium: i has branches
20:38<@Rubidium>that's very not the same
20:38<Sacro>no, true
20:38<Sacro>and shelves too
20:38<Sacro>sigh
20:40<Sacro>perhaps I should use a different versionsing system
20:40<@Rubidium>the network code of OpenTTD and the masterserver are shared using svn:externals
20:40<Eddi|zuHause>hm... there appears to be a slight bug... it's barely visible, but when you go from that bridge along the wires to the left, there is a switch, and above the switch there seems to be a wrong sprite drawn
20:42<Sacro>ah, forest extension
20:43<+michi_cc>Eddi|zuHause: hmm, seems so. now why does that happen?
20:47<@Rubidium>michi_cc: probably because the northern part 'assumes' there will be a pylon at the other end of the junction
20:48<Sacro>Right, figred it
20:48<Sacro>have topforest and then 2/3 subprojects as normal
20:48<Sacro>that'll work nicely
20:49<+michi_cc>Rubidium: pylon position is supposed to be changed according to the masked wires
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21:01<+michi_cc>http://paste.openttd.org/179367 seems to do it, but maybe I'm missing some track combination
21:07<CIA-1>OpenTTD: michi_cc * r15348 /trunk/src/elrail.cpp: -Fix (r15347): Preferred pylon position is dependant on the masked wires as well.
21:07<+michi_cc>night, complain tomorrow of that fix was still not enough :)
21:11<SmatZ>tommorow as in "when you wake up"?
21:11<Eddi|zuHause> <Wolf01> I mean something like the xbox360 chat pad, where you change the layout using the yellow or the green buttons <- if he comes on again, tell him that the swiss keyboard layout uses the caps lock key to switch between two different keyboard layouts
21:32<Sacro>grr
21:32<Sacro>hate doing hgignore
21:32<Sacro>it never works
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21:45<@Belugas>ignore it
21:45<@Belugas>buwhahaha
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21:58<DaleStan>Rubidium: I did not. Thanks for pointing it out.
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22:17<CIA-1>OpenTTD: belugas * r15349 /trunk/src/unmovable_cmd.cpp: -Codechange: no need to call a function when we know there is not going to be any change to the returned result
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22:42<CIA-1>OpenTTD: belugas * r15350 /trunk/src/ (table/unmovable_land.h unmovable.h unmovable_cmd.cpp):
22:42<CIA-1>OpenTTD: -Codechange: Create a spec array to hold the data definitions of unmovables objects.
22:42<CIA-1>OpenTTD: Note that this is the very basic spec, it will be populated a bit more, later.
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---Logclosed Thu Feb 05 00:00:46 2009