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#openttd IRC Logs for 2009-02-20

---Logopened Fri Feb 20 00:00:11 2009
---Daychanged Fri Feb 20 2009
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00:23<Felicitus>huh, is it possible to enable something like "put coordinates into station names"?
00:23<Felicitus>because some guy on kurt's builds each and every station with the coordinates as station name :)
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02:26<@petern>oh dear
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02:27<Elukka>do they have a serious lack of depth perception or something?
02:29<Pikka>invalid train length or sommat? :o
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02:33<@petern>pikka! what?
02:33<Pikka>when I try to join your server :)
02:37<Felicitus>hmm, that's odd - when i have a long goods line, unload the goods at the station, and use a truck transfer service to deliver the goods to the final destination, they actually show negative profits - altough i used "transfer and full load" for the trucks :(
02:37<@petern>started a new game
02:37<@petern>dunno what happened there :/
02:38<Felicitus>cant start a new one - playing on kurt's
02:38<@petern>not you, me
02:38<@petern>and yes, that's how transfers work
02:38<Felicitus>oh k
02:38<@petern>the truck leg took longer than expected so you got less profit than estimated in the first leg
02:38<@petern>you still (probably) got an overall profit though
02:39<Felicitus>its in the profit sheet
02:41<Felicitus>hmm, the wiki says: This option will have the train unload its cargo to a station regardless of acceptance, just as Unload does. However in this case you will receive part payment for the distance it has traveled so far.
02:41<Felicitus>actually i don't recieve part payment, only when the cargo is really delivered, right?
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02:58<@petern>probably out of date as usual :D
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03:02<Tefad>mmm splits
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03:18<Alberth>good morning
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03:47<planetmaker>good morning
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03:54<Forked>Gooood morning!
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04:09<Yexo>good morning
04:11<Roest>nothng good about mornings in general and especially not this one
04:12<Yexo>Roest: what's so wrong with this morning?
04:12<Elukka>damn that cunning prawo jazdy!
04:14<Yexo>lol :)
04:15<Roest>yexo just saying :) though i reached tensor field topology while studying for my final test
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04:47<Felicitus>good morning yexo and everyone :)
04:48<Yexo>hello Felicitus
04:48<Felicitus>earlier this morning i had an idea whats still missing in the api - but then i had to install a db2 server and forgot what it was :(
04:49<Yexo>just add it to if you remember it again
05:03<CIA-1>OpenTTD: yexo * r15530 /trunk/src/ai/ai_instance.cpp: -Fix (r15519): The AIWaypoint classes were not exported to squirrel.
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05:14<Yexo>Felicitus: as you asked about squirrel and static variables you might be interested in this:
05:14<Yexo>only drawback with this (using a table instead of a class) is that you can't make an instance of it
05:15<Yexo>so it's either all-static (using a table) or no static at all (a class)
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05:30<dihedral>table in a class?
05:30<Yexo>that's an option, but then the static variables have names like: classname.tablename.varname
05:31<Yexo>instead of just classname.varname
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05:53<Felicitus>Yexo: thanks, i will have a look later. i need to go to bed, since i have to spin at 10pm today :(
05:54<dihedral>Yexo, what about _get and _set functions?
05:54<dihedral>or whatever they are called in sq
05:54<Yexo>they are called _get and _set :p
05:54<dihedral>get(var) { return this.tablename.$var }
05:55<Yexo>function _get(var) { return this.tablename[var]; } <- that would be squirrel code
05:55<Yexo>that could actually work
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05:58<Felicitus>okay i'm out, wish me luck that many people come tonight to listen to my music :)
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06:40<Yexo> <- I wonder if he got the joke :)
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06:46<LUADuck>Before Planetmaker asks, I'm not in openttdcoop
06:46<planetmaker>why should I ask? The nicklist tells me such things easily
06:47<LUADuck>moreover a question as to what linux distribution you guys use for running a server
06:47<LUADuck>Fedora's being a pain with my network card
06:47<planetmaker>suse works fine
06:47<LUADuck>SuSe you say?
06:47<Yexo>LUADuck: you the one you (or your friends) have the most experience with
06:47<planetmaker>well. This machine works with it. And at least one of our openttd servers, too
06:48<planetmaker>But Yexo 's advice is better :)
06:48<@petern>i use debian
06:48<@petern>as every right minded server owner shoul
06:48<Alberth>LUADuck: the differences between Linux distributions w.r.t. good for being a server are minimal
06:48<LUADuck>yeah I'd happily use debian / UbuntuServer but I got segmentation faults on my TrackMania servers
06:49<Sacro>suse for a server?
06:49<Sacro>hell no wD:
06:49<planetmaker>though if you use them already, I'd advice to stick with it.
06:49<planetmaker>You know your way around there. Maybe just try to find an update for whatever segfaults
06:49<LUADuck>The segfault issue is caused by file intolerances
06:50<Yexo>if some program segfaults, you won't fix it by switching to another distribution
06:50<LUADuck>I even tried 777'ing every single file
06:50<LUADuck>lol secure
06:50<Yexo>file intolerances?
06:50<LUADuck>obviously just the TM files
06:50<LUADuck>hold on
06:50<planetmaker>uhm... ?
06:51<planetmaker>I guess file permissions, Yexo
06:51<Yexo>ah, yes
06:51<LUADuck> see step 7
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06:51<LUADuck>I suppose the main issue I'm having is GUI
06:51<LUADuck>moreover to have one or not
06:51<LUADuck>mainly because the server's right next to me
06:52<LUADuck>wonderful to have another web browser / IRC client open when playing
06:53<Yexo>just attach the monitor that is now attached to your server to your normal computer
06:53<planetmaker>I wonder whether a trackmania channel wouldn't be more adequate to answer questions relating to setup of such server
06:53<LUADuck>planetmaker: I only pulled up the segfaults as a POI, I wasn't expecting any help
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06:54<LUADuck>Yexo: Multi-Monitor + Source engine = OMG WE'RE GUNNA DIE
06:54<planetmaker>well, my guess is that maybe the files have write permissions, but not the directory itself.
06:54<planetmaker>or something along those lines. or wrongly setup paths
06:55<LUADuck>So, people using OpenSUSE, are you using x86-64 or just x32?
06:55<LUADuck>even though x64 should work with x86 I've never had any luck
06:55<planetmaker>this machine doesn't support x64 :)
06:57<LUADuck>ok fetching x64
06:57<LUADuck>I <3 you wget under Cygwin
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07:07<dihedral>oh no
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07:08<dihedral><LUADuck> So, people using OpenSUSE <- just because one person mentioned OpenSuSE, it does not mean 'people' in general use it
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07:12<planetmaker>dihedral: two people use it :P
07:12<planetmaker>another machine here runs ubuntu
07:13<Yexo>and even if no-one here used it, that statement would still be valid, as it was just mentioning to who he said it
07:13<planetmaker>so... all boils down to personal preference
07:13<dihedral>Yexo, true - misread that :-P
07:14<dihedral>reading use instead of using does make a difference :-P
07:14<dihedral>planetmaker, always does :-P
07:15<planetmaker>well... in many cases.
07:15<planetmaker>For some things a certain OS may be preferential over others. Just for the reason of that a particular application requires it.
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07:15<planetmaker>but linux is linux in this respect mostly
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07:17<planetmaker>E.g. I'm quite sure that ubuntu is quite fine. But the one time I worked on that machine, I didn't find anything and it took me 3 times as long to get to the end I wanted to got to.
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07:19<dihedral>planetmaker, same thing would happen to me if i had to work on some rpm based system e.g. suse
07:19<@petern>yucky rpm
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07:20<planetmaker>he, yeah
07:20<planetmaker>dmg :)
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07:33<totalwormage>huzzahh for 0.7.0 \o/
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07:43<totalwormage>although, when i set the language to dutch, some text on buttons exceed the width of the button itself >_<
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07:46<planetmaker>totalwormage: become translator and make shorter texts :)
07:47<planetmaker>translation is something which you can do even without any programming knowledge
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07:47<dihedral>it's an A****-easy thing
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07:49<planetmaker>*** ** *** **** ** ***
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07:55<planetmaker>I just changed a few strings from "Inhalt" to "Erweiterung" :)
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07:56<dihedral>Automatisch Erweiterung Herunterladen?
07:57<dihedral>"mit alles?"
07:57<dihedral>"mit scharf?"
07:57<Roest>while you#re at it please change "waldfrieden" into something different
07:58<planetmaker>Drei Eichen?
07:58<dihedral>Lindenstrasse :_D
08:00<planetmaker>Roest: I accept constructive criticism ;)
08:00<planetmaker>While I agree with you that "Waldfrieden" is a bit strange,... I've no better proposal
08:01<planetmaker>It's only placed near woods, actually, is it?
08:01<Roest>no it's just random if the naming routing cant decide north, east, west or south
08:02<Roest>dihedral that works great with grid layouts :P
08:02<Roest>2 blocks south, one east
08:03<dihedral>one step right and 2 steps back
08:03<dihedral>let's dance
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08:04<dihedral>planetmaker, "shlossplatz"
08:04<dihedral>nearly every town has that one
08:04<planetmaker>Schlossplatz. Right between the coal power plant, the new ICE terminal and the ore mine ;)
08:05<planetmaker>But Markt could do
08:05<dihedral>it's got history :-P
08:05<dihedral>is Markt not more central?
08:05<dihedral>but yes, that'd also do
08:05<planetmaker>But that needs discussion in the the thread IMO. :)
08:05<planetmaker>central = Zentrum
08:05<dihedral>'more central'
08:05<Roest>nah, do it, we trust you
08:06<dihedral>we all have translator2 access, so we can undo it in case we dont like it :-D
08:06<Roest>project "get rid of waldfrieden" must succeed
08:06<planetmaker>I like Siedlung :)
08:07<dihedral>doener viertel
08:07<dihedral>"mit scharf"
08:07<dihedral>as in 'bauernhof'
08:07<dihedral>'er Hof'
08:08<planetmaker>I've seen bus stops called "Vorstadt", called "Siedlung", but not "Hof" ;)
08:08<dihedral>Berlin.... -> Berliner Hof
08:08<planetmaker>it's an idea. Not a bad one actually
08:08<dihedral>it is a bad one
08:09<dihedral>it does not work well if you choose other town names
08:09<planetmaker>but problem is "er"
08:09<planetmaker>or "r" - depending on the name
08:09<@petern>Build: 0.7.0-beta1 built on Feb 16 2009 23:32:26
08:09<@petern>Reason: Assertion failed at c:\openttd\compile\src\oldpool.h:125: index < this->GetSize()
08:09<planetmaker>Schwimmbad ;)
08:09<dihedral>Stadion is nice too
08:10<dihedral>uh uh.... waldfr..... ops
08:10<planetmaker>waldstation ;)
08:11<dihedral>- Arsch Der Welt
08:11<dihedral>or Busen der Natur
08:11<planetmaker>:P If there was a political correct way to say "Arsch der Welt", I'd go for it.
08:12<dihedral>is it not politically correct :-P
08:12<dihedral>'berg' in general
08:13<planetmaker>hm... no. That then should be tied to geography.
08:13<dihedral>Neu {String1}
08:13<planetmaker>Alt {..]
08:14<dihedral>you have a braces mismatch there
08:14<dihedral>that's cheating :-P
08:15<dihedral>"Uf 'em Acker"
08:15<planetmaker>Stadion it is now.
08:15<dihedral>what happened to Siedlung? :-D
08:15*dihedral hides
08:16<planetmaker>given the amount of sports arenas present in even the smallest of settlements, chances are high that it's even true ;)
08:16<dihedral>planetmaker, have a look at 'Obernhof', or even better search for 'kalkofen'
08:17<planetmaker>you're missing and "h" and have a "n" too much :P
08:17<planetmaker>in the last word
08:19<planetmaker>7 strings changed tonight at least :)
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08:39<CIA-1>OpenTTD: yexo * r15531 /trunk/src/script/squirrel.cpp: -Fix (r15467): AIs were stopped at every error, whether they caught it or not.
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08:39<Celestar>hail \o
08:39<Yexo>hello Celestar
08:42<Celestar>how is everyone?
08:42<Forked>pretty good
08:42<Forked>weekend is about to start
08:43<planetmaker>Celestar: ! G'day. How're you?
08:43<Celestar>good. very good.
08:43<Celestar>but a tad busy.
08:43<planetmaker>he. So am I.
08:43<Celestar>I've 3 months left to finish my PhD thesis basically
08:43<planetmaker>gr... yeah. :S
08:45<Celestar>hence my absence :(
08:45<Celestar>I've 30 pages already :P
08:47<KingJ>Celestar: Thanks for creating cargo and passenger desinstaions, really good feature
08:47<Celestar>thanks KingJ , it's only unfinished :((
08:48<KingJ>Would be nice to see it completed, but i'm happy with the current version which seems to be working without any noticable issues
08:49<Celestar>I will resume working on it in about 4 weeks :(
08:50<dihedral>Celestar, :-)
08:50<dihedral>hello sir
08:50<dihedral>are asserts printed to stderr or stdout?
08:51<planetmaker>KingJ: except the bugs on flyspray.
08:52<KingJ>Only 6
08:53<KingJ>I've not noticed a single one while playing myself, and that's with a huge network of interconnected stations
08:57<dihedral>odd - then it seems Expect catches stderr .....
08:58<Celestar>even debug outputs are stderr aren'T they?
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09:00<dihedral>but before i thought stderr was not caught by Expect
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10:12<@petern>RoR's networking is... poopy
10:12<+glx>last time I tried I get segfault
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11:09<dihedral>@seen bjarni
11:09<@DorpsGek>dihedral: bjarni was last seen in #openttd 20 hours, 12 minutes, and 51 seconds ago: <Bjarni> it's on the internet after all and still....
11:10<dihedral> <-
11:10<dihedral>i cannot see how it could be due to his cpu
11:11<dihedral>the code did not change between the 2 nightlies in question
11:11<dihedral>nor did the compile farm
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11:14<@Rubidium>dihedral: the compiler might've failed on something silently
11:14*el_en is top-posting
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11:26<dihedral>how likely would it be that it fails silently on the os detection?
11:26<dihedral>as that part (executed at runtime) is seemingly what is failing
11:26<dihedral>never mind - i'll chat with Bjarni when he gets here :-P
11:27<@Rubidium>how often do I have to say that it is VERY unlikely that it is the OS detection that is flawed?
11:27<Forked>a few more times, please.. (also why woul anything fail silently on anything?)
11:28<@Rubidium>or OSX is really stupid and it continues after a SERIOUS fault, where serious fault means an unresolveable function of an external library
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11:28<@Rubidium>Forked: google around and see how many bugs are caused by e.g. compiling with -O3
11:28<Forked>but apple is master and never does anything wrong.. :\
11:28<Forked>oh wait.. I don't have anything iStuff
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11:29<@Rubidium>does iDoNotLikeIt count?
11:30<Forked>I have nothing against it, I'm sure it has it's uses.. just none for me :)
11:30<insulfrog>hi all
11:31<@Rubidium>dihedral: you should try building a binary without -O3 and see whether that works on 10.3.9
11:31<Forked>but I saw some funny advertising for apple products before xmas.. like "decorating for chrismas? buy a mac!"
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11:31<dihedral>Rubidium, nothing in the code gets even close to the issue, CF has not changed, his OS has not changed (else the previously working nightly would also not load now)
11:32<dihedral>+ i am trying to setup 10.3.9 in a vm on my 10.4.11 :-P
11:32<Roest>dihedral are you saying bugs have to make sense?
11:32<@Rubidium>tralalalalalala... are you reading what I'm typing, or are you guessing what I'm thinking?
11:33<+glx>that reminds me a quote in the forum :)
11:33<loc>wow revision 15531 :)
11:33<dihedral>quote from TB
11:33<dihedral>@openttd commit 15531
11:33<@DorpsGek>dihedral: Commit by yexo :: r15531 trunk/src/script/squirrel.cpp (2009-02-20 13:39:18 UTC)
11:33<@DorpsGek>dihedral: -Fix (r15467): AIs were stopped at every error, whether they caught it or not.
11:33<@petern>153311 is the important revision
11:34<dihedral>@openttd commit 15511
11:34<@DorpsGek>dihedral: Commit by yexo :: r15511 trunk/src/landscape.cpp (2009-02-17 20:33:13 UTC)
11:34<@Rubidium>Forked: that's like "making out with your girl friend? date her mom!"
11:34<@DorpsGek>dihedral: -Fix [FS#2641] (r15190): Generating a map with the original map generator with freeform edges on resulted in an assert.
11:34<@Rubidium>petern: that poor train ;)
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11:39*welshdragon might have broken DorpsGek
11:39<@Rubidium>petern: Strangers in the Night (F. Sinatra)?
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12:13<@Belugas>Strangers In The Night... Walter Rossi, maybe?
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12:30<Avdg>oh wrong chanel this time :/
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12:31<@Rubidium>how can this be the wrong channel to join?
12:32<KingJ>When you want to discuss realism *runs*
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12:44*dihedral feeds Belugas a huge amount of fresh, bloody, meat
12:45<@Belugas>NOOOO!!!! GIVE ME USERS!!!!!
12:47*dihedral feeds a very special user to Belugas
12:48-!-Yeggs-work is now known as Yeggstry
12:49<dihedral>happy now?
12:49<RvGaTe>i want a cooky
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12:52<dihedral>RvGaTe, you aint even havel as dangerous :-P
12:52<RvGaTe>dont test me
12:52<dihedral>it's like a hamster threatening people with a lump of cheese
12:59<Elukka>don't you know the dangers of cheese?
13:00<Elukka>cheese is serious and not to be joked about
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13:00<el_en>[18:13] <el_en> Bjarni!
13:01<@Bjarni>you are repeating yourself
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13:03<Wolf01>oh finally friday evening
13:10<el_en>Bjarni: no, i was top-posting.
13:13<@Belugas>as long as you were not composting...
13:13*petern composts
13:13<@petern>not personally, of course
13:13<Wolf01>me too
13:14<@petern>i have two bins, one is nearly ready to use :D
13:15<Wolf01>I need to compost some more days to be ready to be used
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13:18<@Belugas>we do not compost, as we are not gardening
13:19<@Belugas>either way... it wold take eons to un-freeze :D
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13:20<{DS}LUADuck>Herro again :3
13:20<{DS}LUADuck>wait wtf
13:20<LUADuck>oh ffs
13:21<LUADuck>huld on
13:21<{DS}LUADuck>That's better
13:21-!-{DS}LUADuck is now known as LUADuck
13:21<LUADuck>Right, anyone know of any auto-make-and-restart shell scripts?
13:22<LUADuck>or am I missing something with autopilot
13:22<+glx>autopilot is just a start script
13:22<+glx>(with some management functions)
13:26<@Belugas>auto-make... are you talking about compiling it?
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13:34<@petern>pom te pom
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13:45<@petern># diy
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13:55<planetmaker>hm... is there a grep option which returns all lines which do _not_ contain the given string?
13:56<LUADuck>Belugas: Sorry for late reply, but yeah, quite a few people have auto-make scripts that automagically make OpenTTD from the nightly and restart the severer
13:56*Belugas is not among those for sure...
13:56<+glx>planetmaker: yes there is :)
13:56<planetmaker>found it :)
13:57<LUADuck>planetmaker: -string?
13:57*LUADuck slaps planetmaker around a bit with a large trout
13:58<planetmaker>LUADuck: get the autostart script from the #openttdcoop server, modify it to build a dedicated server and put it into a cronjob
13:58<planetmaker>or at least it should teach you how to make the script you look for
13:59<planetmaker>assuming you use a bash shell
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14:00<Ammler>(or use the tool from Zuu)
14:00*dihedral waves
14:00<dihedral><LUADuck> [19:21:47] Right, anyone know of any auto-make-and-restart shell scripts? <- i use one
14:01<planetmaker>Ammler: that won't work for servers :)
14:02<planetmaker>hello dihedral
14:02<dihedral><LUADuck> [19:56:15] [...] quite a few people have auto-make scripts that automagically make OpenTTD from the nightly and restart the severer <- only one i know of
14:02<Ammler>should be opensource
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14:11<@Belugas>heeek... a Prodigit...
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14:23<Nite_Owl>Hello all
14:23<dihedral>hey ho Nite_Owl
14:23<Nite_Owl>Hello dihedral
14:24<dihedral>noticed something?
14:24<Nite_Owl>No Owl sounds
14:24<dihedral>you are soooo good :-P
14:25<Nite_Owl>I aim to please
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14:31<Eddi|zuHause><LUADuck> Right, anyone know of any auto-make-and-restart shell scripts? <- is there more to it than a crontab entry that says "svn up && make && your_usual_run_command"?
14:35<Ammler>Eddi|zuHause: restart the server
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14:38<dihedral>Eddi|zuHause, if you use ap+, then yes
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14:44*dihedral listens to Dolance-5
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14:58*Belugas is on The Precipice
14:59*Prof_Frink pushes Belugas
15:00<dihedral>Belugas, in an endlessloop :-D
15:13*Belugas feels honoured
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15:37<dihedral>debug_level sl=9
15:37<dihedral>dbg: [map] Allocating map of size 256x256
15:37<dihedral>dbg: [map] Allocating map of size 1024x1024
15:37<dihedral>dbg: [sl] Game Load Failed
15:37<dihedral>Broken savegame - Invalid chunk size
15:37<dihedral>it is not possible to join todays nightly
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15:40<KenjiE20>getting the same thing here
15:41<dihedral>i tried it on 2 newly generated maps
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15:42*Rubidium suspects r15528?
15:43<dihedral>why is that?
15:44<@Rubidium>last saveload change
15:48<@Belugas>Danphe and The Brain
15:51<Nite_Owl>Pardon me - I was thinking of the Pinky and The Brain cartoon
15:59<@Rubidium>reverting r15528 makes me able to join again (revert it on server and client)
16:01<Wolf01>omg that's much time I don't play Burnout Paradise... 800MB of update... that's a new game, not an update XD
16:01<dihedral>yes, but then does not the if seem kinda odd?
16:02<@Rubidium>it tells one where the actual error might be
16:05<CIA-1>OpenTTD: rubidium * r15532 /trunk/src/saveload/ai_sl.cpp: -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
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16:11*el_en is back from 3D movies
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16:14<dihedral>el_en, fun :-)
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16:16<@Belugas>WHAT A day :(
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16:27<DASPRiD>Belugas, you moved to mars?
16:29-!-Belugas is now known as Ziggy_And_The_Spiders
16:29-!-Ziggy_And_The_Spiders is now known as Belugas
16:31*Nite_Owl digs out his Bowie CD's on this channel too
16:32<Wolf01>I'm looping "Paradise City" instead, I think I'll listen it about 35 times this night
16:33*Belugas is moving toward Balck Sabbath - Heaven and Hell
16:34<Wolf01># Take me down to the Paradise City where the grass is green and the girls are pretty
16:35*SpComb is Ceebrolistics - Lohum
16:35<SpComb>a very cool sound
16:36*Belugas feels like such an oldie..
16:36<Wolf01>I think I'll start the comp in 10 minutes and start to listen to Manowar or Iron Maiden
16:36<@Belugas>ho... wait... I AM AN OLDIE!
16:37<@Belugas>MAIDEN! MAIDEN! MAIDEN!!
16:38<Wolf01>chose one: 1) powerslave 2) fear of the dark 3) 7th son of 7th son
16:39<@Belugas>Number Of The Beast?
16:39<Wolf01>I miss it
16:39<@Belugas>that's the best one. Beat has such a wonderfull sound!
16:40<dihedral>Nath, it does not work!!!
16:40<@Belugas>Hallowed Be Thy Name!
16:40<@Belugas>Charlotte the Harlotte
16:40<KingJ>Wickerman, Run to the Hills are also good ones
16:40<@Belugas>oh... i meant... 22 acacia avenue...
16:40<@Rubidium>I'd go for "storage medium with all recordings"
16:42*Belugas still has vinyle record of Beast, PowerSlave, Somewhere In Time,Piece Of Mind, Killer, and some singles too
16:44<welshdragon>can the train window show start points and destinations?
16:45<@Belugas>but indeed, in this century of new technology, where memory prices area falling faster than snow, i'd follow Rubidium's advice and put everything on a portable device
16:46<Wolf01>welshdragon, try ctrl click on the orders
16:46-!-SmoovTruck [] has joined #openttd
16:47<Wolf01>(not the order button, but the orders themselves)
16:47<Prof_Frink>Amarok: Iron Maiden - Aces High
16:47<welshdragon>Wolf01, that quite doesxn't do what i want it to to
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16:56<Unaimed>Is there any string replace function i can use in the ottd source code?
16:58<@Belugas>it all depends of your editor...
17:00<@Belugas>it's the editor who manipulates the source code, not the program
17:00<@Belugas>it's that or i haveno clue on waht you are talking about
17:00<Unaimed>i meant a string replace function in the ottd source code
17:00<dihedral>what you want to do?
17:00<@Belugas>[17:01] <@Belugas> it's the editor who manipulates the source code, not the program
17:01<Unaimed>i want to replace part of a string with another string
17:01<dihedral>Belugas, he wants to manipultae a string within the game at runtime
17:01<Unaimed>dihedral, thank you =)
17:01<@Belugas>i'm too tired to be imaginative
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17:01<Avdg>this time its becouse im at the right chanel :)
17:02<@Belugas>there are some fucntions who do that indeed
17:02<Avdg>i have just a crash
17:02<Unaimed>do you know the name of them, i've searched but can't find them
17:02<@Belugas>but it all depends on what exactly you want to do. You might be better off with playing with the parameters instead
17:03<Unaimed>i have string "hello world", i want to replace "world" with "openttd"
17:03<Unaimed>string = char[]
17:04<@Belugas>i do not have the sources with me
17:04<@Rubidium>don't think C has a function for that
17:05<Unaimed>Rubidium, i beleive so aswell, i was wondering if there was a custom "shared" function in openttd i should/could use
17:05<@Rubidium>not really; we don't use it
17:05<Avdg>oh nvm, that bug is already reported :/
17:06<Avdg>i had a [net] trying to execute a packet in the past bug
17:06<dihedral>Unaimed, what _exactly_ are you trying to do?
17:07<Unaimed>I want openttd to remember the town name when i change the name of a station, so that when i change the name of the town the towns part of the station name should change aswell
17:07<@Rubidium>Unaimed: AFAICR there's only one place where string 'replacement' is done and that's done in a manner that is not generically useful
17:07<Avdg>k bye
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17:08<@Rubidium>as it replaces exactly 4 characters by exactly 4 characters
17:09<Unaimed>yeah, i found that function aswell
17:13<dihedral>can you not use {TOWN} in the station name?
17:13<@Rubidium>dihedral: not in custom names
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17:13<dihedral>Rubidium, shame :-P
17:14<el_en>did anyone in starfleet ever consider how ridiculously slow to use the speech-based user interface is?
17:14<Tefad>but you don't have to walk to a console
17:14<Tefad>convenience wins
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17:16<el_en>also the chain of command where the ranking officer on bridge has to order raising shields when immediate threat is expected, sounds ineffective.
17:16<Tefad>it's dramatic
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17:16<Tefad>you want to keep viewers watching the show
17:17<el_en>i thought it's a documentary sent back from the future.
17:17<Unaimed>dihedral, my idea is to replace the town name in all the station names in the town when the town name changes, but i need a string replace function for that, unless you have a better idea?
17:18<el_en>did anyone in starfleet ever consider what it feels like to operate a computer that has lwaxana troi's voice?
17:19<dihedral>Unaimed, make {TOWN} valid for custom town names
17:19<Prof_Frink>el_en: No, you're thinking of Galaxy Quest
17:19<dihedral>it's a replaced string :-P
17:21<@Rubidium>{TOWN} isn't replaced by OpenTTD; it's replaced by strgen to a 'magic' character which is replaced by OpenTTD
17:23<dihedral>well, that makes it a wee bit harder
17:25<@Rubidium>the best is probably to replace the (first) town name in the string to that magic number when renaming the town
17:26<dihedral>assuming you know that 'magic number'
17:27<@Rubidium>well, that's something like SCC_TOWN or so
17:29<dihedral>Unaimed, why not rename your town, then rename your stations?
17:30<Unaimed>Perhaps i do not know that a want a different town name until after i've renamed the station
17:31<dihedral>why rename at all?
17:31<Unaimed>why don't we remove the function then, then this problem wouldn't exist =)
17:32<Nite_Owl>names are attached to objects so it should not matter what order you name things in
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17:32<dihedral>Rubidium, a button 'prefix with townname' :-P
17:34<Eddi|zuHause><el_en> did anyone in starfleet ever consider how ridiculously slow to use the speech-based user interface is? <-- apparently they have never seen minority report ;)
17:35<Nite_Owl>well in the past towns & stations had to each have a unique name but that was changed a while back
17:36<Nite_Owl>quite a while back if I am remembering correctly
17:36<Eddi|zuHause>i remember in TTO you could not type "ä" "ö" and "ü", because they got catched by some kind of hotkey handler
17:37<Eddi|zuHause>"Ä" Ö" and "Ü" worked
17:39<@petern>"catched" :o
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17:39<Eddi|zuHause>whatever ;)
17:41<@Rubidium>petern: yeah, new spelling rules; catched seems to be prefered over caught in this channel
17:41<@Rubidium>at least lately
17:42<@Rubidium>same as sais, pais, payed, paied, sayed and saied
17:42<Eddi|zuHause>at least we germans DO reform our spelling :))
17:42<dihedral>and that of others
17:43<@Rubidium>Eddi|zuHause: maybe the Germans, but people teaching German don't conform to the reformation
17:43<Eddi|zuHause>the germans don't conform to their reformation either :p
17:43<Eddi|zuHause>but at least there is a reformation
17:43<Eddi|zuHause>so it'll sort itself out in like two generations
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17:44<Eddi|zuHause>but the english have not reformed their spelling for like 500 years, while they totally changed the pronunciation
17:45<Nite_Owl>Depends on which version of English you are referring to
17:46<Nite_Owl>UK or USA
17:46<Eddi|zuHause>the actual differences are rather minor
17:47<Nite_Owl>true but the US version is less then 500 years old
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17:48<Eddi|zuHause>that does not magically make its history disappear
17:48<Nite_Owl>true enough
17:48<@petern>than ;)
17:49<Nite_Owl>thank you petern - you are also correct
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17:55<dihedral>also ^^
17:57<CIA-1>OpenTTD: yexo * r15533 /3rdparty/squirrel/squirrel/sqstate.cpp: [Squirrel] -Fix (r15460): Enable typechecking again for squirrel calls to the NoAI API.
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18:21<CIA-1>OpenTTD: frosch * r15534 /trunk/src/ (roadveh_cmd.cpp table/water_land.h water_cmd.cpp): -Codechange: Rename some variables.
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18:37<@Rubidium>petern: can you explain string.cpp:108's IsValidChar(c - SCC_SPRITE_START, CS_ALPHANUMERAL) (introduced in r5215, utf8 branch)?
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18:45<Rogue-Wisema>hey guys, can i get some help
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18:48<dihedral>Rogue-Wisema, totally depends
18:48<Elukka>maybe, depends :P
18:48<Elukka>beat me to it
18:49<Yexo>Rogue-Wisema: as long as you don't state your problem or ask your question, you can't get help :p
18:49<Rogue-Wisema>ok well basically i have been a fan of TTDLX since back in the day and only just found openTTD
18:49<Elukka>that's not a problem nor a question :D
18:50<Rogue-Wisema>I would like to get the 32x32 bricks working on open ttd but i cant quite follow all the instructions and forum stuff.. how do i set it up using the downloads
18:50<Rogue-Wisema>lol, that was my intro :P
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18:50<Yexo>32x32 bricks? Are you talking about extra zoom levels?
18:50<Elukka>32 bpp graphics?
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18:51<Rogue-Wisema>yeah thats the ones
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18:51<Yexo>which of the two? Just 32 bpp graphics or also exrra zoom levels?
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18:51<Elukka>i actually have no idea about 32 bpp
18:51<Rogue-Wisema>i dont know the difference
18:52<Elukka>i havent downloaded any because they look horribly out of place in an environment with mostly 8 bpp graphics
18:52<Yexo>Rogue-Wisema: 32bpp graphics have been supported for a long time in openttd, they are nothing more than an other way to improve graphics (by allowing artists to use more colors)
18:53<Yexo>extra-zoom levels is probably what you have seen: larger graphciss (an extra zoom-in level)
18:54<Rogue-Wisema>well any improvement would be nice
18:55<Rogue-Wisema>how do i setup the extra zoom ones then
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18:57<+glx>you need to apply the patch and compile (unless there's a build available on the forum)
18:57<Rogue-Wisema>ahh shit
18:58<Rogue-Wisema>ok the one in version 0.7 what is that one
18:58<Rogue-Wisema>the downloadable content?
18:59<dihedral>what do are the forum titles you were reading?
19:00<dihedral>if you dont know what extra zoom levels are then they are not what you are after, correct?
19:00<Rogue-Wisema>well i have been trying to use the stuff
19:00<dihedral>ok, and what were you reading there?
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19:01<Rogue-Wisema>origional scale stuff mainly, just trying to workout how do i get it wroking
19:01<Yexo>Rogue-Wisema: best would be to post a link to what you're trying to get
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19:03<Rogue-Wisema>atm i want to try and get the town pack into the game
19:03<Yexo>Rogue-Wisema: are you using original or opengfx graphics?
19:04<Rogue-Wisema>i dont know, i need to go to the basics and understand from the start... but the forums are scattered information and the wiki doesnt explain much there either (or i havnt found the right page)
19:04<Rogue-Wisema>my guess is im trying to use the opengfx
19:05<Yexo> <- does your intro screen look exactly like this, or are the graphcis different?
19:06*glx clicked on "Quit" :)
19:06<Rogue-Wisema>except the version is 0.7.0
19:06<Rogue-Wisema>so i have downloadable content
19:06<Yexo>ok, then you're using the original base graphics
19:08<Yexo>download town_pack.tar and put it in the data folder (best would be My Documents\OpenTTD\data)
19:08<dihedral>glx: lovely :-D
19:08<Yexo>but installdir\data will also work
19:08<+glx>dihedral: I often try to move the map on screenshots too
19:09<Yexo>Rogue-Wisema: that's fine too
19:09<Yexo>but I ment OpenTTD\data
19:09<Rogue-Wisema>then will it just run?
19:09<Yexo>no, then you have to make sure you use a 32bpp blitter
19:10<Yexo>open openttd.cfg
19:10<Rogue-Wisema>this is where things got a little strange... i added the simple blitter
19:10<Rogue-Wisema>under mic
19:10<Yexo>which one?
19:10<Yexo>blitter = "32bpp-optimized" <- that should work
19:10<Rogue-Wisema>keyboard_caps =
19:10<Rogue-Wisema>blitter = 32bpp-simple
19:10<Yexo>but 32bpp-simple is also ok
19:11<Yexo>if you did that, just run the game and it should work
19:11<Rogue-Wisema>oh so i need quotations?
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19:12<Rogue-Wisema>should i change the sprite_cache_size aswell
19:12<Yexo>Rogue-Wisema: you don't need the quotations, but openttd adds them automatically
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19:14<Rogue-Wisema>just trying it now
19:16<Rogue-Wisema>ok well the towns dont look like the new ones
19:17<Rogue-Wisema>could i extract it out of the tar?
19:21<Rogue-Wisema>this is gettin frustraiting
19:21<Rogue-Wisema>what? dont the graphics work with the new beta build?
19:21<+glx>they should if they are not from extra zoom
19:23<Rogue-Wisema>well im stuck
19:24<Rogue-Wisema>i cant get any ones that arnt the downloadable content to work
19:26<+glx>there are no 32bpp graphics in content download
19:26<Rogue-Wisema>so i need to disable the content download so the 32bpp grahics will work?
19:27<Rogue-Wisema>or roll back to 0.6.3
19:27<Yexo>but are you sure they don't work?
19:27<Yexo>the town_pack.tar only changes a few sprites (mostly roads)
19:27<Rogue-Wisema>yeah, i have them in the folder and the towns look the same (in particular the roads0
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19:28<Rogue-Wisema>and the main toolbar looks the same
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19:31<dihedral>[01:28] <Rogue-Wisema> or roll back to 0.6.3 <- give up that easily?
19:32<Rogue-Wisema>well i dont understand why it isnt working, i have got the town_pack.tar in 3 different data folders at the same time (incase the problem is related to the directory it searches) and i havnt got anything else to try
19:32<@Rubidium>dihedral: fix your clock, it's off-by-one
19:32<Rogue-Wisema>could be a vista issue?
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19:32<dihedral>Rubidium, ntp
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19:33<@Rubidium>dihedral: then actually run ntp
19:33<dihedral>i do
19:33<@Rubidium>well, then why is it off-by-one?
19:33<dihedral>ask apple i use their server
19:34<@Rubidium>oh, that explains...
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19:35<+glx>Rogue-Wisema: what's the content of the tar ?
19:35<@Rubidium>Rogue-Wisema: did it work in 0.6.3?
19:36<@Rubidium>what base graphics are you using? Copied them from a TTD for DOS CD or from and TTD for Windows CD
19:36<@Rubidium>or are you using OpenGFX?
19:36<Yexo>glx: the tar is fine, I just checked and it works here
19:36<@petern>Rubidium: no
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19:42<@petern>i guess it's supposed to check if a sprite character is valid but it doesn't do that
19:42<@Rubidium>still, sprite characters seem quite unuseful in filenames, chat messages and other stuff send over the network
19:43<CIA-1>OpenTTD: glx * r15535 /trunk/src/ (31 files in 3 dirs): -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel calls typechecking as stated in squirrel docs
19:47<CIA-1>OpenTTD: glx * r15536 /3rdparty/squirrel/squirrel/sqstate.cpp: [Squirrel] -Revert (r15533): no need to change squirrel code when it already provides the required feature
19:48<CIA-1>OpenTTD: rubidium * r15537 /trunk/src/string.cpp: -Fix (r5215): don't allow special sprite characters (e.g. the ship sprite) as characters in input like filenames or text that is sent over the network.
19:49<dihedral>commit junkies :-D
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20:06<dihedral>now portal really disappoints me
20:09<Rogue-Wisema>oh whops sorry, had a shower and some breakie
20:09<Rogue-Wisema>theres a folder sprites\trg1r\*.png's
20:09<Rogue-Wisema>and im using windows source
20:10<Rogue-Wisema>the grf's work, but not the png's
20:11<Yexo>Rogue-Wisema: are you using the dos or windows original graphics?
20:12<Rogue-Wisema>im pretty sure its the windows ones
20:12<Yexo>start the game and take a look in the game options window
20:13<Rogue-Wisema>isnt the unifish version the windows ver?
20:14<Yexo>I have no idea what unifish is
20:14<dihedral>what are the files named
20:14<dihedral>trailing w in the name or not
20:15<Rogue-Wisema>both are there
20:15<Yexo>for the original graphics it's a trailing r or not
20:15<Yexo>do you have trg1r.grf or trg1.grf?
20:16<Rogue-Wisema>theres an r @ the end of the files
20:16<Yexo>so you're using the original windows graphics
20:16<Yexo>and sprites\trg1r\*.png should be ok then
20:17<Rogue-Wisema>can i just recompile trg1r.grf, and if so, how
20:20<@Rubidium>Rogue-Wisema: you're using 32bpp-simple as blitter, right?
20:20<Yexo>I don't know if you can recompile trg1r.grf (think it's possible with grfcoded), but it won't help you
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20:21<@Rubidium>can you start a game and enable 'full animation'?
20:21<@Rubidium>does the water flash?
20:21<@Rubidium>(after enabling the animation that is)
20:21<Rogue-Wisema>no the water doesnt flash
20:21<Rogue-Wisema>how do i enable it
20:21<+glx>so the blitter seems right
20:22<@Rubidium>what's the exact path of trg1r.grf? And with exact I mean with the exact capitalisation of the characters
20:23<@Rubidium>and the filename? does it have upper case characters?
20:23<Rogue-Wisema>all lowercase
20:23<@Rubidium>and the trg1r directory with pngs is in there?
20:24<+glx>it's in the tar
20:25<+glx>maybe put the tar in D:\Games\OpenTTD\data too
20:25<Rogue-Wisema>yeah its in the tar
20:25<@Rubidium>then I'm officially out of clues/ideas why it's not working for him
20:25<Rogue-Wisema>ok, but theres a sprites dir b4 the trg1r folder
20:25<+glx>that's ok :)
20:26<Rogue-Wisema>im going to take out the \sprites\ part and see how it goes
20:26<+glx>the sprites part is required
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20:29<Rogue-Wisema>ok i figured it out
20:29<Rogue-Wisema>one of the download content is messing with it
20:29<Rogue-Wisema>thanks for ur help guys :D
20:30<dihedral>which one?
20:30<Rogue-Wisema>not sure
20:30<Rogue-Wisema>no its origional_windows ones
20:30<+glx>it's not in download content
20:30<Yexo>any newgrf that replaces the road sprites will make that town_pack.tar not work
20:31*Sacro yawns
20:31<dihedral>good yawning sir
20:32<Rogue-Wisema>im just trying to figure out which one is doing it
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20:37<Rogue-Wisema>TTO conversion was conflicting
20:38<Rogue-Wisema>thanks for ur help guys, i gotta get some work done
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21:35<CIA-1>OpenTTD: yexo * r15538 /trunk/src/ (ai/ai_gui.cpp genworld_gui.cpp settings.cpp): -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
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21:51<Felicitus>good morning
21:52<Yexo>morning Felicitus
21:52<Felicitus>i'm deaf!
21:54<Felicitus>at least i dont need ears when coding :D
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22:09<Felicitus>hmm, how do you guys put the squirrel stuff into a freshly checked out openttd? symlink?
22:09<Yexo>use svn and it'll be checkout out automatically
22:09<Felicitus>hmm i'm using git
22:09<Yexo>the you'll have to check out squirrel manually
22:10<Felicitus>yes, but the configure script don't accept a custom location for squirrel, no?
22:11<Yexo>no, but you can just check out squirrel inside src/3rdparty/
22:11<Felicitus>so i have to add 3rdparty to the git ignore :(
22:14<Yexo>good night :)
22:14<Felicitus>good night yexo
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22:33<db48x>I need some new junctions
22:33<db48x>4×4 crosshatch just isn't cutting it
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---Logclosed Sat Feb 21 00:00:52 2009