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#openttd IRC Logs for 2009-03-24

---Logopened Tue Mar 24 00:00:27 2009
---Daychanged Tue Mar 24 2009
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02:59<el_en>'day
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03:16<dihedral>morning lads
03:16<Forked>morning..
03:17<dihedral>:-)
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03:24<planetmaker>morning
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03:25<dihedral>http://www.tt-forums.net/viewtopic.php?p=775159#p775159 <- HAHAHA
03:26<dihedral>i gotta say, i love the 2 responses below ^^
03:28<Forked>I bet he never opened up the wiki
03:28<@petern>the whati?
03:28<dihedral>whatiki
03:28<Forked>I'm tempted to reply: STOP! Wikitime.
03:29<dihedral>i love that he asks where to get the source from :-P he'll probably not even try before someone replies :-P
03:29<Forked>anyway.. I setup mingw again the other day following the whutsthisi .. and only had to improvise on one step
03:30<Timitry>Hahahahahaha
03:30<Timitry>And then Alain gives him the link to the binaries, not to the source :P
03:33<Forked>"can some one please update this patchs and i am off to bed"
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04:22<dihedral>Timitry, the source is there also!!
04:22<dihedral>in the *source* files
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05:08<energetic>http://www.shufflebrain.com/?p=260
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05:21<DASPRiD>dihedral, "is also there"
05:21<DASPRiD>:P
05:21<DASPRiD>or, "is there, too"
05:21<dihedral>actually it's not incorrect ^^
05:21<DASPRiD>i never heard it like that.. and it sounds pretty wrong ;>
05:22<dihedral>you are 100% german!!
05:22<DASPRiD>and? :P
05:22<dihedral>how would you have heard that, your teachers were 100% german also <- hehe
05:22<DASPRiD>my grand-grand-grand-grand-grand-grand-father was probably englishman? :P
05:22<dihedral>and they such :-P
05:22<DASPRiD>dihedral, because i'm pretty often in the US? ;)
05:22<dihedral>who said it's us-english?
05:23<DASPRiD>:P
05:23<dihedral>they don't speak english anyway
05:23<DASPRiD>nobody speaks english, UK speaks british, US speaks something else
05:23<DASPRiD>;)
05:23<dihedral>http://dict.leo.org/ende?lp=ende&lang=de&searchLoc=0&cmpType=relaxed§Hdr=on&spellToler=on&chinese=both&pinyin=diacritic&search=also&relink=on
05:23<dihedral>further down to the bottom of the page
05:24<DASPRiD>never trust open dictionaries *G*
05:24<DASPRiD>there is a button at the top "fehler melden"
05:24<DASPRiD>;P
05:24*dihedral clicks on DASPRiD's 'fehler melden' button ^^
05:24<DASPRiD>dihedral, there is just a single example "open to non-members also"
05:24<DASPRiD>all other examples go against you ;>
05:25<dihedral>they dont 'go agains' me
05:25<dihedral>they just define other usages
05:25<DASPRiD>no, the correct one :x
05:26<dihedral>go play some php ^^
05:26<DASPRiD>:p
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05:32<DASPRiD>dihedral, uhm. lol, since when is "cogito, ergo sum" english? :>
05:32<DASPRiD>leo really sucks :>
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05:34<planetmaker>use dict.cc instead - or better: additionally
05:34<planetmaker>sometimes they're complimentary
05:34<planetmaker>*complementary
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05:50<DASPRiD>planetmaker, i always use dict.cc actually
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06:42<Hendikins>Hrm, I like this "Australia" scenario
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06:46<racetrack>muhaha
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06:46<Forked>gurgl
06:46<racetrack>finally got "go to depot" to work for drive through depots with yapf
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06:51<Forked>=)
06:51<racetrack>yapf is insane. I think I'm just starting to get my head around it but I've sunk many many hours into it
06:52<@petern>ah, coding wise
06:53<@petern>yes, it's "a bit" of a monster
06:53<@petern>alas, it was probably another thing rushed in :p
06:53<racetrack>really? how so?
06:54<racetrack>I understand some of why its been done the way it has. unfortunately that makes it difficult to poke at and learn from
06:55<racetrack>that said, I'm not use to using gdb with hardcore c++ code .. there might be some things i can do with it to make life easier
07:02<Hendikins>Ah, I remember my one major fault playing this game. I try to be too elegant.
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09:19<welshdragon>argh, my eyes.....
09:19<welshdragon>http://www.tt-forums.net/viewtopic.php?f=33&t=41832
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09:36<dihedral>welshdragon, yes?
09:36<dihedral>any post in specific?
09:36<welshdragon>dihedral: top one
09:37<@Belugas>i guess he means that Alain has a very strong sens of colour highligh
09:37<welshdragon>yes
09:37<dihedral>ahhhh
09:37<dihedral>he has a lot more ^^
09:49<@petern>pom te pom
09:51<welshdragon>dum de dum
09:52<Ammler>bim bala bim
09:57<@Belugas># REPTILE!
10:02-!-thingwath [~thingwath@morana.sks2.muni.cz] has quit [Quit: It's all over.]
10:08<@Belugas># God IS Dead
10:08<@Belugas># And No One Cares
10:08<@Belugas># If there is a hell
10:08<@Belugas># I'll see you there!
10:09<@petern># tryin' to save myself but myself keeps slipping away
10:10<@Rubidium>oh noes... are you trying to be powell?
10:18<baldur>1882: Nietzsche said "God is dead"
10:18<baldur>1900: God replied: "Nietzsche is dead"
10:18<@Belugas>so did Trent Reznor in 1994
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10:21<@petern>hmm, tea keeps running out
10:29<@Belugas>strange... so is coffee
10:29<@petern>could do with a beer
10:30<@Belugas>:D
10:30*petern restarts VS
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10:41<@Belugas># shout shout shout shout shout me
10:42<@Belugas># me and my fucking gun!!
10:42<dihedral>Belugas, shout??
10:42<dihedral>or shoot
10:42<@Belugas>hem... right
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10:48<@petern>hmm
10:48<@petern>echo -e is not -n
10:49<@petern>and hence, | md5sum is not hte same
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11:08<planetmaker>Even worse, it's a screenshot :) <--- glx, please tell me, that it isn't true :D (quote from http://www.tt-forums.net/viewtopic.php?p=775414#p775414 )
11:08<+glx>it's true, I opened the .doc
11:09<totalwormage>:o
11:09<@petern>http://news.bbc.co.uk/newsbeat/hi/newsbeat/newsid_7961000/7961224.stm
11:10<totalwormage>yeah that one is nice :]]]
11:10<totalwormage>i wonder how many people knew of it existence
11:10*glx wonders if it's visible on google earth
11:11<totalwormage>i was just chicking :D
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11:11<totalwormage>checking*
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11:26<planetmaker>My guess is that it's visible, but barely so.
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11:28<@petern>visible on aerial view, but not other wise
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11:31<planetmaker>petern: depends on your lens you use :)look at
11:32<planetmaker>it with another hubble pointing downward...
11:33<@Rubidium>you can't make very clear pictures of earth from space
11:35<planetmaker>oh, sufficiently clear...
11:35<@petern>...
11:35<planetmaker>adaptive optics are your friend :)
11:35<@petern>but we were talking about *google*'s maps
11:36<planetmaker>petern: I found my car on google maps...
11:36<planetmaker>and it's definitely smaller than a house.
11:36<@petern>depends on the location
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11:37<@Rubidium>just slowly zoom in. If you see a (massive) colour change when going between levels you're going from the sattelite image to the image made from a plane
11:37<planetmaker>sure it does. But I don't live in a region with particular high detail. Downtown Berlin is mapped better. Probably other big cities, too
11:38<@petern>oh i see
11:38<@petern>sorry
11:38<@petern>i didn't realise YOU had a GIANT PENIS on your roof
11:38<planetmaker>:P
11:38<@petern>and, grrr, why is my ssh forwarding not working :(
11:38<planetmaker>I'm not living in England. I don't need to paint that on my roof in order to show my masculinity :P
11:39<@Rubidium>petern: he meant that one couldn't see his because of blurry sattelite images
11:40<williham>Damn sattelites, depriving us of roofs whereupon penises are pictured!
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11:41<HackaLittleBit> 33°47'16.82"S,151°17'22.53"E
11:41<HackaLittleBit>zoom in and find shark
11:41<planetmaker>Rubidium: well, yeah, google's satellite images don't show it.
11:41<HackaLittleBit>ggogle earth
11:42<planetmaker>But given a resolution in sum - meter range _is_ possible from a low Earth orbit, one could see it :)
11:42<planetmaker>*sub-meter
11:46<@petern>METRE
11:49<@Rubidium>metreman!
11:49<planetmaker>tell that NASA :P
11:50*Hendikins wonders if he's the only one having regular bouts of "WTF was I thinking?" when playing this game :P
11:52<@Rubidium>if it involves cars you should send it as a suggestion to Top Gear ;)
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12:11<@Belugas>mmh... i need more CDs than what this card can hold :(
12:15<@petern>:/
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12:19<eQualizer>Is this a bug or feature that when competitors go bankrupt, there isn't any question about bying them?
12:21-!-frosch123 [~frosch@frnk-590fcf51.pool.einsundeins.de] has joined #openttd
12:23<@Rubidium>eQualizer: playing with more than one competitor, right?
12:23<eQualizer>Yeah.
12:24<@Rubidium>then it might very well be that the other competitors got asked whether they wanted to buy it
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12:24<eQualizer>...though, my competitor is AdmiralAI, does that have something to do?
12:24<Yexo>yes, NoAI competitors can't buy opponents
12:24<Yexo>so it might very well be a bug
12:26<eQualizer>Oh wait, could it have something to do with the "Allow bying shares from other companies" patch?
12:26<eQualizer>Let's try what hapens.
12:27<@Belugas>hoo... yexo is going to add an email client to openttd :D nice !
12:28<@Belugas>heheh
12:28<Yexo>:)
12:28<@petern>as long as it doesn't need indented dropdown lists
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12:41<Yexo>petern: if that really bugs you that much, please revert that commit now instead of keeping complaining about it
12:43-!-Hendikins is now known as Hendikins|ZzZ
12:45<Ammler>one more thread in graphics, and OpenGFX isn't on the frist page anymore :-(
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13:08<eQualizer>Is there a way to make trains just go trough stations without stopping?
13:09<Yexo>give them a "via" order
13:09<Yexo>that is, if you don't want them to stop at your destination station
13:09<Yexo>if you don't want your trains to stop at stations in-between, give them a non-stop order
13:10<eQualizer>I'm just doing this network, and I was thinking about buildin stations where tracks are, and I noticed trains just stop there, and continue.
13:10<Yexo>use a non-stop order
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13:13<eQualizer>Ok, thanks.
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14:34<Dalton>so when i screw up and now have no vehicles to build.. what's the easy fix
14:36<Yexo>what is your problem? Did you just start a new game? Did you go bankrupt?
14:36<Dalton>just a new game
14:36<Yexo>what year are you in?
14:36<Dalton>i was trying to fix the AI dying
14:36<Dalton>hmm
14:36<Dalton>i did change that one time
14:37<Dalton>maybe i'm too far back in time to have vehicles?
14:37<Yexo>that depends on what year you are in and what newgrfs you use
14:37<planetmaker>1930 is save anyway
14:37<planetmaker>Before that... use 2cc and egrvts
14:38<planetmaker>some other train grfs may have early trains, too
14:38<Dalton>i didn't touch the trains
14:38<Dalton>i did go to 1900
14:38<Dalton>k i'll check that
14:38<Dalton>i guess it doesn't really matter what year it is
14:38<Dalton>ty for the help guys :D
14:40<@Belugas>[14:40] <Dalton> i guess it doesn't really matter what year it is <--- guessed wrong ;)
14:41<Dalton>sure did
14:41<el_en>here's how one should write a bug report: http://sourceforge.net/tracker/?func=detail&aid=2571243&group_id=239&atid=100239
14:41-!-Yeggs-away is now known as Yeggstry
14:43<Dalton>that did it..
14:43<Dalton>i'm very happy somebody else had the love for TTD, and glad it's being kept alive
14:43<+glx>el_en: I like the bug details ;)
14:44<el_en>me too :)
14:46-!-thingwath [~thingwath@comp55-35.vpn.muni.cz] has quit [Quit: Gah gah politics, fuck. Gah.]
14:46<Prof_Frink>Dalton: patchman!
14:50<planetmaker>el_en: with the attached image it's quite clear what's going wrong...
14:51<+glx>the only thing I see is he uses the wrong font
14:51<CIA-1>OpenTTD: translators * r15834 /trunk/src/lang/ (5 files):
14:51<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-03-24 18:51:22
14:51<CIA-1>OpenTTD: bulgarian - 13 fixed by Ar4i (13)
14:51<CIA-1>OpenTTD: korean - 2 changed by dlunch (2)
14:51<CIA-1>OpenTTD: latvian - 2 fixed by silentKnight (2)
14:51<CIA-1>OpenTTD: luxembourgish - 14 fixed by Gubius (14)
14:51<CIA-1>OpenTTD: polish - 22 fixed by xaxa (22)
14:52<planetmaker>glx: exactly :)
14:52-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO]
14:52<goodger>you'd have thought the fact that the actual _chat_ is rendering perfectly would alert him to the idea that it's only the UI that's problematic
14:53*planetmaker feels reminded of something half-bred in the ~/ottd/fixing directory...
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14:57<planetmaker>http://www.tt-forums.net/viewtopic.php?f=36&t=42514 <--- seems like we have another "I have so many brilliant ideas but no knowledge to do anything about them" - person...
14:58<Yexo>Belugas: http://www.tt-forums.net/viewtopic.php?f=21&t=42513 <- seems he didn't like our replies :)
15:00<planetmaker>poor chap :P
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15:01<@Belugas>FUCK!!!
15:01<@Belugas>that is so silly...
15:01<@Belugas>who are we to ever contradict his Highness???
15:02<@Rubidium>Belugas: uru
15:02<@Rubidium>that's how I'm supposed to write that, right?
15:03<Dalton>i got your meaning... so sure
15:05<@Belugas>:D
15:06<@Belugas>but i guess he is really against eddi's reply. it was quite sarcastic :)
15:07<Yexo>either that or against mine, not that I really care
15:07<goodger>to be fair, the search function in phpbb is profoundly awful
15:07-!-fonsinchen [~alve@BAEd29f.bae.pppool.de] has quit [Quit: Leaving.]
15:08<goodger>I've ran quite a few permutations of a search string that might find something I'm planning to discuss before, then started a thread and been covered in "dupe!" messages
15:09<Yexo>goodger: that's not nice indeed, are you talking about a specific thread now?
15:10<goodger>it was a while ago...
15:10<goodger>let me see
15:12-!-toresbe [~toresbe@93.80-203-102.nextgentel.com] has joined #openttd
15:12<toresbe>hello
15:12<Yexo>hello toresbe
15:12<toresbe>0.7.0-RC2 gives me this error:
15:12<toresbe>/usr/src/OpenTTD/compile/src/station_cmd.cpp:599: failed assertion `rect.top == st->rect.bottom'
15:12<goodger>ah, my fifteen-year-old self is coming back to haunt me
15:12<Yexo>you compiled openttd yourself?
15:12<goodger>"The site should use XHTML 1.0 Strict & CSS 2.0, because unless you want to use SGML, run it through a 70s printing press, and then have the output displayed via a cine camera on a TV screen, there is no other way"
15:12<toresbe>Yexo: nope.
15:13<Yexo>can you reproduce that error?
15:13<toresbe>Very quickly. It freezes within one second of the opening screen.
15:13<toresbe>OS X, 10.5.6, Intel.
15:14<toresbe>Some kind of a bird sound comes on the speakers, and then crashbang.
15:14<goodger>I'm afraid I can't find the specific thread I mentioned
15:14<goodger>it might easily have been in a completely different PHPBB forum
15:15<Yexo>toresbe: do you know how to compile yourself?
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15:16<toresbe>Yexo: Yes, but it would involve setting up a development environment on this Mac. It's a special-purpose machine, so it would not be social of me to do so...
15:16<toresbe>(sorry!)
15:16<Yexo>no problem
15:17<toresbe>I'll download the Nightly.
15:17<Yexo>did 0.7.0-RC1 gave the same error?
15:19<toresbe>nightly crashes too
15:19<frosch123>he, that is my assertion :)
15:20<frosch123>toresbe: does the error occur after you/a competitior built some station, or does it happen after loading a game?
15:20<toresbe>0.6.3 works
15:20<toresbe>frosch123: immediate upon startup
15:20<frosch123>nice, then please post the game on bugs.openttd.org
15:20<toresbe>Not of a game, but of the program itself
15:21<Yexo>frosch123: upon startup = opentitle.dat
15:21<frosch123>you mean in the main menu?
15:21<toresbe>genau
15:21<planetmaker>:D
15:21<frosch123>well, then post your opntitle.dat, but only after you found the modified one :)
15:22<toresbe>modified one?
15:22<SmatZ>hehe
15:22<toresbe>0.6.3 works with the same data files
15:22<planetmaker>:)
15:22<SmatZ>toresbe: 0.6.3 doesn't have that assert
15:22<planetmaker>toresbe: don't be fooled be those guys :)
15:23<toresbe>I'm tired and easily confused ;)
15:23<planetmaker>*by
15:24<planetmaker>yeah... if I'm in that state, my irony detector also fails frequently
15:24<planetmaker>;)
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15:26<el_en>Does TVE Internacional have EPG?
15:27<planetmaker>it will be helpful, if you can tell people which version fails to work for you and which doesn't, toresbe
15:27<planetmaker>epg = electromagnetic pulse generator?
15:27<Yexo>planetmaker: you can just as well ask frosch123 when he introduced that assert
15:28*planetmaker goes and grabs some food before I continue to write nonsense...
15:28<frosch123>last autumn
15:28<toresbe>planetmaker: 0.6.3 works, 0.7.0-rc2 and up do not.
15:28<Yexo>toresbe: can you search your harddrive for opntitle.dat, and compare all of them?
15:28<planetmaker>Yexo: well... :)
15:31<toresbe>toresbe$ crc32 openttd*/*/*opntitle.dat
15:31<toresbe>4c5a0541 openttd-nightly/data/opntitle.dat
15:31<toresbe>4c5a0541 openttd/data/opntitle.dat
15:31<toresbe>4c5a0541 openttdRC2/data/opntitle.dat
15:33<Yexo>hmm, crc32 gives 9bf1eed0 for opntitle.dat on my system
15:34<SmatZ>same here, Yexo
15:34<SmatZ>9bf1eed0 that is :)
15:34<Yexo>toresbe: can you verify the checksums of the files you downloaded?
15:35<SmatZ>769fb2e9 openttd-0.3.1/data/opntitle.dat
15:35<SmatZ>e6d8ea51 openttd-0.3.3/data/opntitle.dat
15:35<SmatZ>except these
15:35<toresbe>hrmmm, hang on.
15:35<SmatZ>4c5a0541 openttd-0.1.4/opntitle.dat
15:35<SmatZ>hahaha
15:35<SmatZ>found it :)
15:35<toresbe>:D
15:36<toresbe>toresbe$ tar -tf openttd-data-sound-norwegian.tar | grep opntitle
15:36<toresbe>openttd/data/opntitle.dat
15:36<toresbe>I guess I screwed up the tar file some time ago, then.
15:36<SmatZ>:-)
15:36<Yexo>do you know you can put all the data files in documents?
15:36<toresbe>Nope.
15:36<toresbe>:)
15:36<Yexo>that way you don't have to copy them to every instalation directory
15:37<Yexo>no idea what the exact directory is for mac osx, but that'll be in readme.txt
15:37<SmatZ>since 0.6 ;)
15:37<SmatZ>I think :-x
15:38*Yexo never used openttd before 0.6 :p
15:38<toresbe>What files take precedence, then?
15:38-!-Klanticus [~quassel@monowall.cisc.usp.br] has joined #openttd
15:38<SmatZ>toresbe: readme.txt
15:38<Yexo>toresbe: that's also in readme.txt :)
15:38<toresbe>Do NOT copy files included with OpenTTD into "shared" directories (explained in
15:38<toresbe>the following sections) as sooner or later you will run into graphical glitches
15:38<toresbe>when using other versions of the game.
15:39<toresbe>*whistles innocently*
15:39<@petern>well
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15:39<@petern>opntitle.dat should still work, no?
15:39<SmatZ>it's mostly about openttd*.grf
15:40<SmatZ>petern: I am just trying to find why (if) it fails
15:40<toresbe>crashes anyway with the nightly, in the same way
15:41<frosch123>so 0.1.4 :) sounds like a task for smatz :)
15:41<SmatZ>:o)
15:41<toresbe>is opntitle.dat included in modern versions?
15:41<Yexo>yes
15:42<toresbe>9bf1eed0
15:42<toresbe>there we go
15:43<toresbe>whaddyaknow.
15:44<toresbe>Doesn't crash if I rm the file in ~/Documents, but does if I don't.
15:44<SmatZ>probably there is somewhere incorrect savegame version for save data
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15:44<SmatZ>it crashes when loaded as regular game too
15:51<SmatZ>hmm
15:53<frosch123>maybe something with buoys?
15:53<frosch123>like a buoy part of a usual station or similiar
15:53<SmatZ>nope
15:54<SmatZ>it seems savegame version 1 stores train station width in a different way
15:54<SmatZ>than version 0 and 2
15:54<frosch123>of course... what else?
15:55<SmatZ>hmm it's probably unsolvable by looking at savegame version
15:55<SmatZ>now I created a game in OTTD 0.1.4, and it had correct "OTTD-like" dimensions
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15:55<@petern>does it load in 0.6?
15:55<SmatZ>so probably that opntitle.dat is broken
15:55<@petern>hm
15:56<frosch123>petern: that assetion is part of the tileloop
15:56<@petern>probably doesn't come from 0.1.4, heh
15:56<@petern>meh
15:56<@petern>does it crash in 0.6? :p
15:56<SmatZ>no
15:56-!-racetrack [~racetrack@c114-76-9-162.eburwd4.vic.optusnet.com.au] has quit [Quit: no. just, no.]
15:58<SmatZ>I think it was caused by incorrect savegame conversion from TTD savegame
15:58<SmatZ>in OTTD 0.1.x
15:58<frosch123>SmatZ: if it is caused by a train station, maybe recomputing trainst_w and trainst_h helps
15:58<@petern>is it worth it? heh
15:58<frosch123>why is that stored in savegame anyway...
15:58<SmatZ>but I thought official support for TTD savegames was added in 0.3 :)
15:58<SmatZ>hehe
15:59<@petern>is it a different intro game or was it really converted from ttd? :o
15:59<SmatZ>frosch123: I agree :)
15:59-!-Guest1615 [~KenjiE20@92.1.245.19] has quit [Ping timeout: 480 seconds]
15:59<SmatZ>petern: it is very similiar to that one in TTD
15:59<SmatZ>I think it is the same
15:59<@petern>not the same as the current one?
15:59<SmatZ>no
15:59<@petern>ah
16:03<CIA-1>OpenTTD: yexo * r15835 /trunk/src/ (52 files in 4 dirs): -Codechange: Prevent using the return value of DrawString as much as possible.
16:03<SmatZ>hmm yes, definitely 0.1.4 converts that TTD savegame incorrectly
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16:20<@petern>hmm
16:21<@petern>there's a lot of y += 10 or y += 12 that should, i assume, eventually use the font height...
16:21<@Rubidium>yup
16:21<@petern>but no doubt you've already a patch for that :p
16:21<@Rubidium>I don't
16:22<planetmaker>now that's interesting... a bug converting the title screen :)
16:23<planetmaker>looks indeed like a task for the code-archaeologist SmatZ ;)
16:23<el_en>gnnnnnn, the german Dr. House doesn't sound at all like House.
16:23<CIA-1>OpenTTD: rubidium * r15836 /trunk/src/station_gui.cpp: -Fix [FS#2762]: acceptance not shown in the station window (swapping top and bottom isn't a great idea)
16:25<SmatZ>planetmaker: the problem was in 0.1.x, and fixed already :)
16:25<SmatZ>that savegame is broken
16:25<planetmaker>:)
16:25<planetmaker>what? Titlescreen is broken?
16:26<planetmaker>:D
16:26<planetmaker>now, that's even more incentive for a title screen competition ;)
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16:26<@petern>no
16:26<SmatZ>0.1.4/0.2.1 title screen :-p
16:26<@petern>try reading :p
16:27<@petern>Rubidium, "1,this", "1, STR"? :p
16:27<planetmaker>he ... :P
16:28-!-Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd
16:28<@Rubidium>argh
16:29<Alberth1>hello
16:29<Yexo>hello Alberth1
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16:43<@petern>no i won't
16:43<@petern>hurt you mama
16:43<@petern>but it's getting so hard
16:43<@petern>ahhhhhhhhhhhh
16:46<@petern>it's always the same it's just a shame that's all
16:47<@Belugas>let's call it a quieter and less darkish mood :D
16:47<@petern>gotta have a bit of genesis-pop every now & then
16:47<@petern>well
16:47<@petern>i do :o
16:48-!-Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd
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16:50<@petern>so
16:50<@petern>hooooooooooooooome by the sea
16:50<@petern>* 4
16:53<@petern>damn, jackrack crashed :/
16:58<Brianetta>My branch line just won a subsidy (:
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17:05<@petern>IT'S NO FUN BEING AN ILLEGAL ALIEN
17:05<@petern>oh
17:05<@petern>rhythmbox crash'd
17:06<el_en>cra'sh
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17:09<@Rubidium>hmm... that sounds like an oldie
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17:13<Nite_Owl>Hello all
17:18<SmatZ>hello Nite_Owl
17:18<Nite_Owl>Hello SmatZ
17:20<planetmaker>hello Nite_Owl
17:20<Nite_Owl>Hello planetmaker
17:24<CIA-1>OpenTTD: rubidium * r15837 /trunk/src/ (gfx.cpp station_gui.cpp): -Codechange: support SETX(Y) with RTL text, swap alignment for RTL text.
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17:53<Limpaar>Hello everyone
17:53<SmatZ>hello Limpaar
17:53<Limpaar>is there any forum admins?
17:53<SmatZ>sure
17:53<Nite_Owl>Hello Limpaar
17:53<Limpaar>registered to forum but I did not recieve activation mail
17:54<SmatZ>Limpaar: for how long have you been waiting?
17:54<Limpaar>approx 5 min :D
17:54<planetmaker>:D
17:54<SmatZ>:-p
17:54<SmatZ>wait for tommorow
17:54<Limpaar>not used to wait for confirmation mail longer than 5 min :D
17:54<SmatZ>with my freemail, sometimes emails are stuck for hours
17:55<SmatZ>because they are "greylisted" or such
17:55<SmatZ>waiting for "it's not a spamsite" validation
17:56<Limpaar>well if my registration is processed by system then there should be no problem cos I'm using Gmail and it is recieving e-mails really fast... but if some person have to approve it then I might really wait till tomorrow
17:56-!-loxs [~loxs@83.228.122.198] has joined #openttd
17:56<Yexo>Limpaar: nobody has to approve your email
17:57<@Rubidium>it's not manually approved
17:57<Yexo>you should receive it immediatly, but like all email there sometimes might be a delay
17:57<loxs>hi folks, I can't figure out how to start a dedicated server with the "africa and middle east" map. Could you help please?
17:57<Yexo>loxs: make a savegame of that map, then start openttd with ./openttd -D -g savegame.sav
17:58<Limpaar>hehee... I can't figure out how to upgrade my OTTD so that I can play server game :D .. rookie
17:58<loxs>hm, thanks Yexo... If I save some specific game rules in that save, will they be available on the dedicated server after that?
17:58<Yexo>loxs: yes, all game-relevant settings are stored in the savegame
17:59<Yexo>Limpaar: most servers are still using 0.6.3, so you'll have to download that to play on those servers
17:59<Yexo>in general you always need the same version as the server
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18:00<CIA-1>OpenTTD: rubidium * r15838 /trunk/src/ (disaster_cmd.cpp namegen.cpp): -Fix: MSVC 64 bits warnings
18:00<Limpaar>yeah... I'm not used to be such an idiot... but I have no idea what are you talking about... it's just that lately server game that I have been playing became unaccesible for me due to version
18:01<Yexo>Limpaar: what openttd version do you have yourself? And what server did you play on?
18:01<Limpaar>good quiestions... where could I find the answers? where can I check the version?
18:02<Yexo>start openttd and look at the title bar
18:02<Limpaar>I was playing CyberCenny's map... I have no idea what server is it on
18:02<Limpaar>yup.. 0.6.3
18:02<SmatZ>???? how do you know you can't join that server when you don't know what server it was?
18:02<Yexo>http://www.openttd.org/en/servers List of servers, you'll see that CyberKenny is using 0.7.0-RC1
18:02<Yexo>so you'll have to download 0.7.0-RC1 to play on that server
18:03<Limpaar>teah.. now we made it to the point why I came here.. how can I update it
18:03<Yexo>just download 0.7.0-RC1
18:03<Yexo>http://binaries.openttd.org/releases/0.7.0-RC1/
18:03<@Rubidium>you ran the installer for 0.6.3?
18:04<Yexo>http://binaries.openttd.org/releases/0.7.0-RC1/openttd-0.7.0-RC1-windows-win32.exe <- that's the windows installer
18:04<Limpaar>I have no idea.. just downloaded the game and played until now :D
18:06<Limpaar>wow... and should I download all win32 files?... I'm just wondering why noone is making all-in-one packs
18:06<Yexo>Limpaar: no, just the second link I gave you
18:06<Yexo>that's only 1 file
18:08*Limpaar trying the stuff
18:09<Limpaar>yehhouu.. it works... thanx Yexo :D
18:09<Yexo>have fun playing
18:09<HackaLittleBit>Hello Developers I have made big mistake in my post about splitting tunnels and bridges. I assumed that bridge ellement between bridge heads were class 9. This was the case in ttdPatch. Not so in Openttd. Apology for the confusion, feel bad about it. :(
18:10<Limpaar>I guess I don't need the forum anymore (it is too huge anyway especially if you don't know what you are looking for)
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18:12<HackaLittleBit>What would you like me to do. Post this info in the forum or leave that post alone?
18:14<Yexo>HackaLittleBit: just don't worry about it, if you want to edit your original post, that's fine, but don't feel obliged to do so
18:14<Yexo>adding the correct information to that thread (in one way or another) is the best you can do now, that prevent other people making the same mistake in the future
18:14<HackaLittleBit>Ok will edit it
18:15-!-Cybert1nus [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has joined #openttd
18:17<HackaLittleBit>thanks you all for the fabulous work. bye
18:17-!-HackaLittleBit [~HackaLitt@195-23-22-233.net.novis.pt] has quit [Quit: Bye for now!]
18:18<CIA-1>OpenTTD: rubidium * r15839 /trunk/src/highscore_gui.cpp: -Fix: high score text was (partly) off-screen when using RTL and the window was wider than 640 pixels
18:22<SmatZ>a nice person he is
18:22-!-Cybertinus [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds]
18:23<@Rubidium>Yoda you speak like
18:23<@Rubidium>like Yoda I spoke
18:27<SmatZ>yeah :o)
18:28<SmatZ>I feel a bit Jedish when I speak this way
18:31<toresbe>Jews don't like Yoda speak.
18:31<toresbe>actually, "a nice person he is"
18:31<toresbe>*is* Yiddish vernacular.
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18:44<eMjay88>morning all
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18:47<SmatZ>morning for you, eMjay88
18:48<Nite_Owl>Hello eMjay88
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18:50<Sacro>What are the dependancies for OpenTTD?
18:50<Sacro>I have libpng, sdl, fontconfig, icu
18:50<Sacro>do I need boost?
18:50<Yexo>only for cargodest
18:50<@petern>no
18:50<Sacro>Ahh, right
18:50<Sacro>not for trunk
18:50<Sacro>that's cool
18:51<Yexo>http://www.openttd.org/en/development that page lists all libraries
18:51<Yexo>except those you already have, that's zlib and freetype2
18:52<Sacro>Yeah
18:52-!-thingwath [~thingwath@morana.sks2.muni.cz] has quit []
18:52<Sacro>zlib is already covered
18:52<Sacro>probably by fontconfig
18:52-!-thingwath [~thingwath@morana.sks2.muni.cz] has joined #openttd
18:52<@petern>libpng
18:52<Sacro>Ah
18:53<Sacro>right, namcap flags no errors
18:59-!-Cybertinus [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has quit [Remote host closed the connection]
19:01<Sacro>@seen snorre
19:01<@DorpsGek>Sacro: I have not seen snorre.
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19:20<@Belugas>ho hoo... that Limpaar sounds a bit like "i do not know what I'm doing and I can't be arsed to serach a little bit"
19:22<welshdragon>argh
19:23<welshdragon>the cargodest thread is getting spammed
19:23<Yexo>s/cargodest thread/development forum/ :)
19:24<@Rubidium>s/development //
19:25<welshdragon>yes, i blame 2007alain2007
19:29-!-energetic [~opera@ip82-139-119-221.lijbrandt.net] has quit [Read error: Connection reset by peer]
19:38<@Belugas>spammed... as if there was anything new being spammed...
19:44<@Belugas>and that Alain guy, more and more, sounds like Richk
19:44<@Belugas>can you update? i'm doing something else :D
19:46<@Rubidium>updating is easy; just do a svn up ;)
19:49<@Belugas>but.. i'm tooo tiiiiired... please.... do it.... for me....
19:49<@Belugas>hehe
19:50<toresbe>Yexo: what was the conclusion about my halfwaybugreport?
19:50<welshdragon>he's just a ;tard
19:51<+glx><@Rubidium> updating is easy; just do a svn up ;) <-- but sometime there are conflicts ;)
19:51<Yexo>toresbe: that you were using an invalid savegame as opntitle.dat
19:51<toresbe>Yexo: ...shouldn't it not crash even if that is the case, though?
19:51<Yexo>the opntitle.dat bundled with 0.1.4 and 0.2.1 was invalid
19:51<toresbe>like a big "IDIOT! YOU ARE USING A BROKEN SAVEGAME!" sign?
19:52<Yexo>it should, but currently it doesn't :)
19:52<toresbe>Fair enough. :)
19:52<toresbe>Thanks for the help though, i realize I didn't thank y'all, sorry.
19:53<Yexo>+ the fact that the savegame is invalid isn't detected during load time, but when running the game
19:53<Yexo>as soon as the game is loaded the game doesn't know whether the crash was caused by a faulty savegame or by a programming error
19:54<toresbe>What, specifically, is the problem with the file?
19:55<Yexo>I don't know, ask SmatZ for the details
19:55<@Rubidium>glx: then assume svn up --accept postpone
19:56<+glx>anyway updating a patch requires knowledge and time
19:59<toresbe>Yexo: I'll go to bed and check for scrollback. :)
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20:08<CIA-1>OpenTTD: rubidium * r15840 /trunk/src/settings_gui.cpp: -Codechange: complete the game option window widget enum and unify the naming.
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20:15<@Belugas>indeed, and time and knowledge is often not going well together
20:15-!-HerzogDeXtEr [~Flex@89.246.174.155] has joined #openttd
20:16<CIA-1>OpenTTD: rubidium * r15841 /trunk/src/misc_gui.cpp: -Fix: the saveload window could draw directory partly outside the window
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20:21<CIA-1>OpenTTD: rubidium * r15842 /trunk/src/widget.cpp: -Codechange: make DrawSortButtonState RTL.
20:24<@Belugas>pfff.. sometimes, Begin and End are making me sick
20:24<welshdragon>Brianetta: why did you delete my bridge?
20:24<Brianetta>I didn't delete anything
20:24<welshdragon>my company is white
20:25<Brianetta>I joined your company, because, you know, I'd never done that before and it was new.
20:25<Brianetta>Then I lost connection.
20:25<welshdragon>and you deleted my bridge :(
20:25<Brianetta>I didn't delete a thing
20:25<Brianetta>Did it explode?
20:25<Brianetta>Was it demolished?
20:26<Brianetta>Or did we just desync?
20:26<Brianetta>I suspect the latter
20:26<Brianetta>and that your bridge never was, as far as the server was concerned.
20:26<@Belugas>too bad i cannot replace Begin and End by { } in Delphi
20:26<@Belugas>wold make my job easier
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20:26<@Belugas>even at this time of day
20:26<@Belugas>day... well... sort of :S
20:26<Brianetta>I don't even know which bridge you're on about (:
20:26<@Belugas>Bridge to Babylon!
20:27<Brianetta>Sacro: You're heading for bankruptcy
20:27-!-eMjay88 [~michael@60.241.9.164] has quit [Remote host closed the connection]
20:28<Sacro>Brianetta: that's my old company
20:28<Brianetta>ah
20:28<Sacro>new one is nice
20:29<CIA-1>OpenTTD: rubidium * r15843 /trunk/src/misc_gui.cpp: -Codechange: with RTL the caret would always be drawn at the end of the textbox.
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20:43<eMjay88>what do you guys think, should I upgrade my laptop from (Ubuntu) 8.04 to 8.10 or wait until 9.04 comes out?
20:44<+glx>it's up to you :)
20:45<@Rubidium>upgrading, what's that?
20:45<@Belugas>could i suggest yet another option? go for kubuntu
20:46<@Belugas>just for the fun of confusing you een more!
20:46*Rubidium has been running the same version for many years now
20:46<HackaLittleBit>Clean the disk and go for puppy linux:)
20:47-!-KenjiE20 [~KenjiE20@92.18.83.36] has joined #openttd
20:48<@Belugas>DOS 5.5
20:49<HackaLittleBit>minix?
20:51<@Rubidium>eMjay88: wait for 9.10, cause 9.04 won't have OpenTTD 0.7
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20:55<HackaLittleBit>does anybody has experience with visual irc?
20:55-!-fonsinchen [~alve@BAEd29f.bae.pppool.de] has joined #openttd
20:56<@Rubidium>I'd say someone has, but we haven't seen him lately
20:57<fonsinchen>You might want to argue with me about http://www.tt-forums.net/viewtopic.php?f=33&t=41992
20:57<fonsinchen>especially about using glpk as additional dependency
20:57<@Belugas>IT'S SHITTY!!!
20:57<@Belugas>IT'S TOO REALISTIC!!!
20:57<fonsinchen>sorry, but it isn't
20:58<@Belugas>well... i'm arguing...
20:58<Yexo>fonsinchen: don't take Belugas serious :p
20:58<@Belugas>lol
20:58<@Belugas>bummer :D
20:59<eMjay88>Rubidium: do you mean that 0.7 won't work on Ubuntu < 9.10 or that 0.7 will be included in 9.10?
20:59-!-fonsinchen1 [~alve@BAEea5b.bae.pppool.de] has joined #openttd
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20:59<Yexo>fonsinchen: it looks promising, but I don't have time to read such a big patch now
20:59<@Rubidium>it's quite likely that 0.7 will be included in 9.10
20:59<fonsinchen1>that's why I broke it up into 5 parts
21:00<@Rubidium>as they're leeching it from debian/sid
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21:00<fonsinchen1>Ubuntu?
21:00<fonsinchen1>well, that might solve the problem with the additional dependency for some, but we shouldn't rely on it.
21:01<@Rubidium>so it's yet another cargodest implementation?
21:01<Yexo>fonsinchen1: don't mix two discussions, ubuntu 9.10 will most likely include openttd 0.7
21:01<fonsinchen1>one that actually works
21:02<fonsinchen1>sorry
21:02<@Rubidium>fonsinchen1: and you know that because nobody reported bugs yet?
21:02<fonsinchen1>no, because it has a clear concept
21:03<fonsinchen1>which adresses all known intrinsic problems with previous attempts
21:03<fonsinchen1>actually it's not fully done yet
21:04<fonsinchen1>so you might as well ignore it for now - I just wanted to inform you about what I'm doing there.
21:05<@Belugas>it's big
21:05<@Rubidium>well... it won't work on platforms that don't have threads. That's what might be considered a big big big no-go
21:06-!-fonsinchen [~alve@BAEd29f.bae.pppool.de] has quit [Ping timeout: 480 seconds]
21:06<fonsinchen1>I can serialize the threads
21:06<fonsinchen1>no problem
21:06<fonsinchen1>actually I use the openttd thread api
21:07<@Belugas>we have one?
21:07*Belugas hides
21:07<fonsinchen1>thread.h
21:07<fonsinchen1>also you do the network stuff in a seperate thread
21:07<@Rubidium>using it: yes. Using it incorrectly: yes
21:07<fonsinchen1>and the loading and saving
21:08<@Rubidium>loading isn't threaded
21:08<fonsinchen1>Rubidium: what do you mean by incorrect here?
21:09<@Rubidium>the network stuff, saving and newgame check the return value of new and in case that no thread was made it runs the actually thread instead of ignoring it
21:09<fonsinchen1>That's a small detail. I can implement that
21:10<fonsinchen1>I don't have to run all of the computation at once either
21:10<CIA-1>OpenTTD: rubidium * r15844 /trunk/src/ (ai/ai_gui.cpp console_gui.cpp gfx.cpp gfx_func.h): -Codechange: allow text alignment to be forced so the console and ai debug output don't get swapped (those are untranslateable anyways)
21:10<fonsinchen1>I can stretch it over several OnTick_LinkGraph calls
21:11<@Belugas>have you started from the actual cargo dest (as much as concept, not code)?
21:11<fonsinchen1>I had a look at it, yes
21:11<fonsinchen1>but I found it too restrictive to actually use the code
21:11<fonsinchen1>except for the smallmap
21:14<@Belugas>ok
21:14<@Belugas>impressively big piece
21:14<fonsinchen1>thanks
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21:17<@Belugas>i'm wondering: demand_pax and all the others, could they disappear and be replaced by something more... open, more... hem.. flexible?
21:17<@Belugas>or maybe im not viewing it all...
21:18<fonsinchen1>I grouped them by relevant cargo classes
21:19<@Rubidium>and what when they collide?
21:19<fonsinchen1>the configuration settings only represent a subset of what could be done if the settings system was more flexible
21:19<fonsinchen1>then there is a hierarchy
21:19<fonsinchen1>passengers > mail > express > armoured > rest
21:20<fonsinchen1>see InitializeDemands
21:20<@Rubidium>I rather see Sleep ;)
21:20-!-HackaLittleBit [~HackaLitt@195-23-22-153.net.novis.pt] has quit [Quit: Bye for now!]
21:20<fonsinchen1>good idea actually
21:24<@Belugas>settings.h is a bit of a mess, but i guess it's not really surprising with the CAPACITY_SV and such
21:24<@Belugas>watch out, i've spotted a few tabs in there
21:24-!-Hendikins|ZzZ is now known as Hendikins|SRA412
21:24<fonsinchen1>yes, these are temporary defines, so that I don't have to edit in 20 places when I change the savegame version
21:25<fonsinchen1>oh, I thought I cought them all ... I'll have a second look
21:28<@Belugas>the very last chunk of smallmap_gui, you removed the vehicle follow code
21:29<@Belugas>any reason why?
21:30<fonsinchen1>cargodest does it
21:30<fonsinchen1>I didn't change it
21:30<fonsinchen1>Basically I took the smallmap from cargodest and modified to suit my needs.
21:31<fonsinchen1>But I'll try to find out what the reason for that was.
21:32-!-HackaLittleBit [~hans@195-23-22-153.net.novis.pt] has joined #openttd
21:38<@Belugas>could eventually ask petern, but i guess it would be better to ask Celestar
21:38<@Belugas>SLEG_CONDVAR( _num_links, SLE_UINT16, CAPACITIES_SV, SL_MAX_VERSION),
21:38<@Belugas>tabs
21:39<fonsinchen1>thanks, I must have missed that
21:39<@Belugas>me eyes hurt... to many lines
21:40<fonsinchen1>where?
21:41<@Belugas>in your patch, onmy screen, in from of my glasses
21:42<@Belugas>glass? rhum? yeah!
21:42<@Belugas>bye!
21:42<fonsinchen1>ok, see you :)
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22:06<Sacro>the most awesome monospace font ever - http://www.levien.com/type/myfonts/inconsolata.html
22:10<thingwath>it looks too bright in my terminal
22:15<Sacro>thingwath: hmmm
22:18<thingwath>but yes, it's nice, I just want something darker :)
22:21<thingwath>(I use Microsoft's Consolas :))
22:24<thingwath>which should be very simmilar, but in gnome terminal it isn't, bug, possibly?
22:24-!-Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds]
22:24<thingwath>or the freetype hinting issue?
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23:03<Sacro>I do like consolas
23:03<Sacro>perhaps
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23:33<eMjay88>Anyone have any ideas of how to implement a fifo train intersection patch?
23:34<eMjay88>I'm thinking you'd need to have a list of signals that enter a particular region, and then a simple queue that applies for that region
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23:35<Sacro>Aye
23:35<Sacro>argh
23:36<Sacro>i need to use sudo when running my server
23:36<Sacro>that sucks balls in screenshots
23:36<Sacro>I guess I'll use sample output
23:36<Sacro>not screenshots
23:38<racetrack>eMjay88: I'm guessing currently it just does it in whatever order it loops through the trains right?
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23:39<Sacro>racetrack: yep
23:40<racetrack>that sounds right, attaching a queue to a signal block. trouble is that a signal block doesn't really exist as a discrete entity, its just the extent that ExploreSegment() goes looking
23:42<racetrack>maybe you could do something with ExploreSegment() or something similar to go looking for all the signals attached to this block, and from there have a queue of all the vehicles waiting to enter the block. that'd need to be hooked up to the track layout changing though
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23:44<Sacro>sounds expensive
23:46<racetrack>yeah it does, doesn't it
23:48<racetrack>maybe then you could somehow join signals to each other .. eg put them in a linked list of all the entry points into a block
23:48<racetrack>then you're only doing heavy searching when you place them, and iirc that search already happens then anyway
23:48<racetrack>I don't really have the code in front of me so I'm just speculating right now, but thats sorta where I'd start looking
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23:55<eMjay88>unless you make a SignalBlock entity
23:56<eMjay88>that gets generated when you place a signal
23:56<eMjay88>and contains a list of signals that are "entries" and a list of "exits"
23:56<eMjay88>that would also speed up regular signalling because you don't have to search everytime, right?
23:57<racetrack>well the search every time is to find out if there's a train currently in the block
23:57<eMjay88>is that every game loop? surely not
23:57<racetrack>though you could track that in the SignalBlock too
23:57<racetrack>nah only when a train wants to pass a signal
23:57<racetrack>or leaves a block
23:58<racetrack>and some other cases, but no, not every tick
23:58<eMjay88>well then, when a train gets to a signalblock entrance, it registers itself in the "waiting" queue and the signal block greens the first signal in the queue when it becomes empty
23:59<eMjay88>so I guess that moves the computation to when you're setting up the signals
23:59<Sacro>would be nice to redo the signalling system
---Logclosed Wed Mar 25 00:00:00 2009