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#openttd IRC Logs for 2009-03-26

---Logopened Thu Mar 26 00:00:46 2009
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00:50<eMjay88>anyone here use virtual box?
00:50<eMjay88>with a linux (preferably ubuntu) guest OS?
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01:41<Forked>meep meep
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05:05<planetmaker>a wonderful good morning everyone :)
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05:12<dihedral>thanks :-P
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05:22<eQualizer>What port does content downloading use?
05:22<@Rubidium>the same one advertising uses
05:23*petern ponders migrating this laptop to debian lenny from ubugtu
05:24<eQualizer>...sorry? I just mean, I'm at work right now, and I just installed OpenTTD and OpenGFX (<3), but online content doesn't find anything. Just says can't connect to content server.
05:24<dihedral>eQualizer, then the port is probably blocked!
05:24<eQualizer>And it could be because almost all ports (except 22, 80, etc) are blocked.
05:25<dihedral>and if you are at work, WORK!
05:25<dihedral>what does your boss pay you for? open source game testing?
05:25<eQualizer>I'm a receptionist, so my work is quite passive...
05:25<@petern>@openttd ports
05:25<@DorpsGek>petern: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
05:26<dihedral>i'd expect all UDP to be blocked
05:26<dihedral>you should not need it outgoing
05:26<@petern>yeah, traceroute's aren't useful
05:26<@Rubidium>dihedral: yeah... that'd be fun ;)
05:26<@petern>there, that's my quota of misplaced apostrophes
05:26<dihedral>Rubidium, blocking all udp or testing open source games ^^
05:27<@Rubidium>blocking all udp
05:27<dihedral>there is no issue with that
05:27<dihedral>anything you need internally you can relay
05:27<eQualizer>Would there be anyway to add some proxy settings to OpenTTD?
05:27<@Rubidium>trying to go to without udp
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05:27<@petern>local dns server
05:27<dihedral>like i said, anything you might need will be relayed
05:27<dihedral>that includes dns and ntp
05:28<@petern>(which is allowed, but only the appropriate ports)
05:28<@Rubidium>but then you haven't blocked all udp!
05:28<dihedral>if your router is also the relay ^^
05:28<@Rubidium>eQualizer: just set up a transparent socks proxy
05:29<dihedral>somewhere on the other side of the firewall :-P
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05:31<eQualizer>Rubidium: But I still would need to make OpenTTD use it?
05:31<eQualizer>To use localhost and some port?
05:32<@Rubidium>that's where hosts (the file) comes in handy
05:32<@petern>backing up 30GB at 10MB/s
05:33<@petern>hmm, 50 minutes?
05:33<dihedral>eQualizer, do consider, that your network admins might not approve
05:33<dihedral>also consider that people have lost their jobs for not following the network quitelines / requirements
05:34<@petern>nah, can't be
05:34<eQualizer>I'm quite free to do what I want her, as long as I don't destroy anything...
05:34<eQualizer>Like install OpenTTD.
05:35<@petern>me too
05:35<@petern>including maintaining the network, heh
05:36<@petern>and everything else
05:36<planetmaker>[10:32] <petern> backing up 30GB at 10MB/s <-- sounds like a job for a night time cron job ;)
05:36<dihedral>the joy of being the admin ^^
05:36<@petern>planetmaker, but it's one off
05:36<@petern>from a laptop
05:36<planetmaker>he :P
05:36<@petern>done 1.8GB
05:36<@petern>so i guess 50 minutes might be right
05:36<dihedral>petern, cron job that only runs once every year? :-P
05:36<dihedral>petern, backing up via wireless? :-P
05:36<@petern>a cronjob that runs once now?
05:36<planetmaker>dihedral: there are uses for that, too...
05:37<@petern>no, ethernet
05:37<dihedral>yes, but you forget them ;-D
05:37<@petern>10MB/s, as in megabytes
05:37<planetmaker>dihedral: how do I forget them, if they're in the cron ?
05:37<dihedral>petern, what about connecting the hdd directly to the other computer?
05:37<@petern>it's a laptop
05:37<dihedral>yes you said that
05:37<@petern>i do not have an appropriate adapter
05:38<dihedral>well yes, that'd be a bummer then :-D
05:38<Forked># TERRIBLE LIE
05:38<@petern>and i'm only backing it up so i can wipe it ;)
05:39<@petern>then i can wipe out the old windows partition
05:39<@petern>give 30GB to debian
05:39<@petern>should be happy
05:39<dihedral>petern, you'd be faster to mail-order the adapter, and continue once it's arrived :-D
05:39<@petern>50 minutes? not really
05:40<@petern>you do remember when i copied 120GB over a week right?
05:40<@Rubidium>the one with hourly updates?
05:42<Forked>so much hostility .. makes me sad :\
05:42<@petern>odd, my server is struggling under the IO :/
05:42<Forked>I really should stop reading forums
05:42<@petern>what ho... oh
05:42<@petern>loadavg 2.3 :/
05:43<Forked>god damn commercials on spotify
05:44<@petern>ah, the old "it was a joke" get out clause
05:45<@petern>this is somewhat quicker, because that time i was copying over a congested 200KB/s link
05:55<planetmaker>[10:44] <petern> ah, the old "it was a joke" get out clause <-- especially well pulled, if the next sentence reads along the lines of "I'm right despite..."
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06:10<@petern>but that's half an hour :/
06:10<@petern>it has slowed
06:13<dihedral>petern, did you hear about these OHG guys?
06:14<dihedral>they are embeding python in OpenTTD ;-D
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06:17<dihedral>now have a wild guess who's idea that was
06:19<dihedral>give you a hint: name / nick starts with a 'y'
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06:21<Forked>could it be someone that has been frequently kicked (and banned) from this channel?
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06:25<@petern>21GB, hurr
06:25<dihedral>Forked, warmer ^^
06:25<dihedral>i like to nick him/it yorkyporky :-D
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06:33<@petern>hmm, it's stopped :/
06:36<@petern>drive errors
06:43<SpComb>it exploded?
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06:44<@petern>not as such
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07:01<eQualizer>Is this a bug in OpenGFX or in 0.7.0-RC2, when my airport hangar windows is BIG? Slots are about the size of 3x3 terrain tiles.
07:01<@Rubidium>that's an OpenGFX 'feature'
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07:02<@Rubidium>(one that used to crash OpenTTD)
07:03<@petern>more missing sprites? :p
07:03<@Rubidium>no, sprites that are ginormous
07:04<@Rubidium>i.e. larger than the buffer for the cursor sprite
07:04<@petern>i thought opengfx used the original sprite sizes
07:05<@Rubidium>gheheh ;)
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07:07<@Rubidium>in OpenGFX *all* aircraft related sprites are 108x108 pixels
07:08<@Rubidium>I don't know
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07:36*petern waits for dd_rescue to recover
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08:25*petern boots his laptop's disk image via qemu/vnc
08:25<@petern>how... silly
08:25<@petern>and quite slow
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09:09<@petern>why, hello there!
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10:20<@Belugas>"Old man" pfffff
10:20<@Belugas>young punk!
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10:24<@petern>who what?
10:25<@Belugas>Bob Smith
10:30<@petern>vista bluescreened :/
10:33<dihedral> <- tehe
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10:47*planetmaker thinks that the current amount of new forum participants who qualify as "annoying" is above average... :S
10:49<@Belugas>welcome to the club
10:50<dihedral>planetmaker, but at least now we will have less than 50 posts a week saying "please update your patch"
10:51<@Belugas>mmh... i have to re-extract both "The Fragile" CDs :(
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10:53<planetmaker>Belugas: will this club feature regulary mutual consolence-sessions with much beer?
10:53<planetmaker>err *condolences
10:54<@Belugas>WHAT ????
10:54<dihedral>planetmaker is asking for a pitty-hug ... with beer
10:55<@petern>Belugas, corrupted?
10:55<planetmaker>but quite about right. Though I'm just as well willing to give them as well :)
10:55<@Belugas>indeed petern
10:55<@Belugas>planetmaker, beer would be a good thing
10:55<@petern>meh, creox is killing my laptop :(
10:55<dihedral>do we have a python guru here?
10:56<@Belugas>planetmaker, i dream of inviting you all for a ton of beer at home.
10:56<planetmaker>:) sounds like a plan :P Quebec?
10:57<planetmaker>wrong smily
10:57<@Belugas>yeah :D
10:57<@Belugas>come over!
10:57<@Belugas>if you dare!!
10:58<planetmaker>well... I think I dare in due time :)
11:00<@Belugas>ho boy... what a though...
11:00<@Belugas>how am i going to react when my son will ask me for a feature???
11:04<planetmaker>My dear son... a nice thought, but... :)
11:04<planetmaker>My dear son... that's a great idea. Let's sit down and think it through :)
11:04<@Rubidium>My dear son... that's a great idea. Here's your first C++ book!
11:05<planetmaker>hehehe :P
11:05<@Belugas>or... gimme a dozen beers, get mom outside and we'll do it toguether
11:05<@Belugas>and call uncle pete, to get him along
11:08<planetmaker>hehe :)
11:08<@Belugas>does it show? i'm tired...
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11:18<planetmaker>you still sound ok at this end :)
11:27<@Belugas>liar ;)
11:28<@Rubidium>planetmaker: can't you see all the extra white on his expressions?
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11:28<planetmaker>Rubidium: that's only the eternal snow, I assume :P
11:29<@Belugas>white air
11:29<@Belugas>stuff that grows on my head
11:29<@Rubidium>I was more thinking about white space ;)
11:29<planetmaker>white hair is more than no hair :D
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11:49<@petern>did someone say beer?
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11:50<@Belugas>Me!! Me!!
11:50<@Belugas>but alas... it's all cold beer :S
11:51<@Rubidium> <- that's an "ijsbeer" ;)
11:52<@petern>mmmm, cold beer
11:53<@Belugas>yeah Rubidium :D
11:53<@Belugas>QUITE Cold!
11:54<@Rubidium>oh... there's also beer ice
11:54<@Belugas>we have a beer that is called Ice in here
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11:59<@Belugas>time to go to lunch
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12:05<Aali>stupid stupid stupid glGenTextures
12:05<@petern>chilled ale, of course
12:05<Aali>why are you crashing?
12:05<@petern>opengl blitter patch?
12:05<Aali>not openttd related
12:06<@petern>ah, ok
12:06<NukeBuster>wow, you are having that issue :)
12:06<Aali>but god is it annoying
12:06<NukeBuster>nice so am I with TE :P
12:06<@petern>using threads?
12:06<Aali>honestly, I don't know
12:06<Aali>I'm not using threads, but its a dll so
12:06<NukeBuster>i think he is, it has something todo with creating textures out of the opengl rendering thread.
12:07<Aali>is the gl context bound to the thread?
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12:08<NukeBuster>I haven't solved the issue for myself yet. But uzurpator told me that is why we are getting segfaults at that point.
12:08<NukeBuster>are you getting a segfault?
12:09<Aali>well its usually because you haven't set up a gl context, or because you haven't called glEnable(GL_TEXTURE_2D), but I'm 100% certain I've done that
12:09<Aali>in some random code segment, my code isn't crashing
12:10<NukeBuster>ok, but it happens on the line where you load the texture?
12:10<NukeBuster>that is exactly the same issue as we are having...
12:11<Aali>glGenTextures doesn't load the texture
12:11<Aali>but thats where its crashing
12:11<NukeBuster>indeed, the glGenTextures doesn't load the texture
12:13<@petern>i breaks in openttd when it's called in a different thread
12:13<@petern>(with my patch)
12:13<@petern>maybe you just need a texture manager thread that handles all loading
12:14<NukeBuster>aali, do you have an easy way to switch do directx (jusnt to try)
12:14<NukeBuster>directx shouldn't have that issue
12:14<@petern>ew :p
12:14<+glx>NukeBuster: different APIs
12:14<Aali>that makes no sense
12:14<NukeBuster>we are using Ogre
12:14<Aali>I'm developing an opengl driver
12:14<Aali>the dx driver works fine
12:15<+glx>NukeBuster: then you don't use opengl or directx directly
12:15<NukeBuster>no we don't
12:15<NukeBuster>0x042d7532 in glGenTextures () from /usr/lib/
12:15<NukeBuster>my segfault
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12:16<NukeBuster>my backtrace
12:17<NukeBuster>CreateInternalResources() is probably where it goes wrong.
12:17<@petern>most likely threading problems
12:17<Aali>now I call wglMakeCurrent and glEnable(GL_TEXTURE_2D) just before glGenTextures
12:18<@petern>so are you TE dev now, or just trying to get it workign?
12:18<Aali>so it's definitely in the same thread
12:18<Aali>and I get no errors
12:18<NukeBuster>just trying to get it working on linux :)
12:18<Aali>just the crash
12:18<@petern>cross platform coding? what's that?
12:19<@petern># nothing can stop me now
12:19<NukeBuster>thats the dev using MSVC :P
12:20<@petern>has uzurpator discovered coding style yet?
12:20<NukeBuster>somewhat, but he apperently is unable to switch from spaces to tabs
12:20<NukeBuster>for indenting...
12:20<@petern>and he uses msvc?
12:20<@petern>which basically forces style...
12:21<NukeBuster>Aali have you run gdb on your segfault?
12:22<@petern>not much help with opengl :)
12:23<CIA-1>OpenTTD: glx * r15856 /trunk/src/widget.cpp: -Fix (r15819): NWidgetLeaf constructor don't use the provided window caption string
12:24<NukeBuster>Well, gotta cook some dinner. afk
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12:29<@Belugas>cooked and swallowed
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12:51<el_en>excuse you
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13:03-!-Belugas was kicked from #openttd by Belugas [YOU PIG! YOu could at least say sorry!]
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13:10<@Belugas>farewell boys
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13:24<Aali>now I'm really confused
13:25<Aali>glGenTextures is called in the same thread (double checked), wglGetCurrentContext does not return null, glEnable does not fail and yet it crashes every time
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13:31<@petern>dodgy textures? heh
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13:33<Aali>I would like to blame nvidia for making shitty drivers, but other opengl apps work so..
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13:52<@Belugas>is there anyone else you can blame?
13:52<el_en>perhaps Bjarni?
13:53<el_en>Aali: nvidia doesn't make shitty drivers, so...
13:53<Aali>of course they do
13:54<Aali>hardware vendors always make shitty drivers
13:55<el_en>you are mistaken.
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13:57<Aali>hey, funny story, last time I updated my graphics drivers it made my system nearly unbootable so I had to revert to older drivers
13:57<Aali>but thats real quality software, no doubt
13:59<Aali>and by nearly unbootable I mean I could boot it and it actually worked fine, except the screen was full of random garbage leftover from my last boot
14:00<Forked>I had that once ona hercules voodoo rush (6MB) .. if I ran diablo and quit the game righta way it was fine.. but I got a new one anyway =P oh how happy I was when they were out of the 6MB version and sent a 8MB card \o/
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14:16<frosch123>hardly as bad as the dutch one, "simcity" is not even mentioned
14:16<frosch123>though it dates ttd before railroad tycoon :)
14:21<Ammler>I like the hint to the free download location of the original graphics ;-)
14:21<frosch123>hehe, it sounds quite official :)
14:23<Ammler>oh, yalm is as pdf available, the report there is nicer to read...
14:24<Ammler>(Lord doesn't care:
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14:27<@Belugas>indeed... what's all about?
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14:38<@petern>TTD-Homepage: hhaha
14:39<Sacro>damn you thread locking :(
14:40-!-Cybertinus [] has quit [Remote host closed the connection]
14:40*petern locks Sacro
14:40<Sacro>oh no
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14:44<CIA-1>OpenTTD: translators * r15857 /trunk/src/lang/ (8 files): (log message trimmed)
14:44<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-03-26 18:44:31
14:44<CIA-1>OpenTTD: arabic_egypt - 8 fixed by khaloofah (8)
14:44<CIA-1>OpenTTD: danish - 4 changed by beruic (4)
14:44<CIA-1>OpenTTD: dutch - 1 changed by Excel20 (1)
14:44<CIA-1>OpenTTD: icelandic - 25 fixed by scrooge (25)
14:44<CIA-1>OpenTTD: luxembourgish - 10 fixed by Gubius (10)
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14:47<el_en>there's a new firmware upgrade for Wii that allows storing and running Virtual Console and WiiWare games on SD.
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14:55<CIA-1>OpenTTD: yexo * r15858 /trunk/src/road_gui.cpp: -Codechange: New widgets for the road toolbars.
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15:05<@Darkvater>interesting... what's this new widget thingie?
15:05<@Darkvater>judging from the diffs it's just larger code ;)
15:07<@Rubidium>(that's part of it)
15:07<@Darkvater>that's a very readable link you got there :P
15:08<@Darkvater>ah, so prerequisite of RTL
15:08<@Rubidium>and... autosizing widgets depending on the content
15:08*Darkvater notices the triangle should be flipped
15:09<@Darkvater>ah, that's cool though
15:09<@Rubidium>i.e. no overflows and no unneeded truncating anymore
15:09<@Darkvater>so is that train running at 112km/h or 211km/h
15:09<Yexo>and the old widget arrays are just kept for reference (to compare old/new), they already can be removed
15:10<@Rubidium>Darkvater: 112
15:10<@Darkvater>Yexo: are you gonna add custom-shortcuts too :)
15:11<@Darkvater>so that people can define which shortcuts to use for what action
15:11<@Darkvater>eg B for autorail
15:11<@Rubidium>Darkvater: <- it'll completely mess up some windows
15:11<Yexo>I have no intention of coding that
15:11<Yexo>although I agree it would be nice
15:12<@Belugas>was a patch for it on some dark forums corner, i beleive
15:12<@Darkvater>Rubidium: yeah I saw a screen of one of those on your website
15:13<@Darkvater>well keep up the good work :)
15:13<@Darkvater>he; sorry
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15:25<Nite_Owl>Hello all
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15:43-!-DaleStan_ is now known as DaleStan
15:44<CIA-1>OpenTTD: frosch * r15859 /trunk/src/ai/api/ai_cargo.hpp: -Documentation: Meaning of AICargo::CC_PASSENGERS wrt. bus- and truckstops, and meaning of AICargo::IsFreight() wrt. freight train weight multiplier.
15:45<CIA-1>OpenTTD: frosch * r15860 /trunk/ (5 files in 2 dirs): -Add: AIRoad::GetRoadVehicleTypeForCargo() to tell whether a certain cargo needs a bus- or a truckstop.
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16:33<Zorni>y/server -m
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16:34<Zorni>typo, sry
16:36<Nite_Owl>not that it really matters given the small file size and the fast downloads but why do the servers (nightly at least) not support resuming
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16:39<@Rubidium>resuming of what?
16:39<CIA-1>OpenTTD: yexo * r15861 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Add NWID_HORIZONTAL_LTR that forces the ordering from left-to-right.
16:40<Nite_Owl>resuming of the download
16:40<Yexo>from the content server or savegames (when playing multiplayer)?
16:41<Yexo>you mean downloading from ?]
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16:42<Nite_Owl>not sure which server it is - linked off the main page
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16:43<@Rubidium>oh... you mean the WEBSERVER
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16:43<@Rubidium>that supports resuming just fine
16:43<@Rubidium>well... wget + webserver seem to be resuming just fine
16:44<Nite_Owl>The one Yexo listed above comes up in GetRight as 'server does not support resume'
16:45<@Rubidium>then GetRight isn't right
16:45<Nite_Owl>that is possible
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16:47<Limpaar>Hello everyone
16:47<Limpaar>can anyone give me a link where I can download OTTD 0.7.0 RC2 ?
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16:48<Yexo>on top, you'll see a link "Download testing (0.7.0-RC2)"
16:48<Sacro>hmm, beats the official site
16:48<@Rubidium>in what way?
16:48<Yexo>Sacro: that's specialistation for you
16:49<Sacro>Rubidium: height :P
16:49<Yexo>when I search on, comes first, when I search via is on top
16:50<Limpaar> shows only the news about 0.7.0 RC2 release ... but where can I download it
16:50<Nite_Owl>top of the page
16:50<Limpaar>oh sorry... I'm blind didn't see that
16:53<Nite_Owl>Hmmm - GetRight resumes on other sites - very odd
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16:53<@Rubidium>Nite_Owl: <- really looks like resuming is working
16:55<Nite_Owl>no denying that - it must be program specific
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17:01<Yexo> <- too bad he didn't learn his lesson
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17:07<Nite_Owl>Here is odd for you - GetRight gives the warning 'server does not support resume' ( but if you actually do pause the download and then resume it it does actually resume
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17:12<CIA-1>OpenTTD: yexo * r15862 /trunk/src/ (dock_gui.cpp rail_gui.cpp road_gui.cpp): -Codechange: New widgets for the road, rail and ship depot guis.
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17:46<Combuster>hey devs
17:46<Combuster>you know of anything that could cause cargo to be dropped at an unconnected station?
17:47<Sacro>bored train
17:47<Nite_Owl>if it is unconnected how did the cargo get there?
17:48<Combuster>There are two industries
17:48<Combuster>the station's connected to one
17:48<Combuster>everything gets dropped at the other
17:48<Sacro>oh god
17:48<Nite_Owl>some industry must be in the catchment area
17:48<Sacro>that bug XD
17:48<Sacro>I think I've had that
17:48<Sacro>where a random unconnected station gets things
17:48<Sacro>mine was epic, it was powering a power plant
17:49<Sacro>even though it wasn't being fed
17:49<Combuster>There's some decent traffic around here
17:49<Combuster>the thing is
17:49<Combuster>the thing was connected previously
17:49<Combuster>I moved the station to connected the other
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17:52<Nite_Owl>need to nap - later all
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18:13<CIA-1>OpenTTD: smatz * r15863 /trunk/src/statusbar_gui.cpp: -Fix (r15791): company money and game date strings were swapped on the statusbar
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18:33<eMjay88>morning all
18:33<eMjay88>merry pants-off friday
18:34<Yexo>morning eMjay88
18:34<Yexo>it's not friday! :p
18:38<SmatZ>in Soviet Russia, it's Friday
18:38<@Rubidium>in the summer it's friday too
18:38<Chrill>In Soviet Russia, friday is you??
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19:17<eMjay88>well, happy friday to those on this side of Greenwich
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19:29<goodger>eMjay88: your advance friday greeting is noted and appreciated
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20:46<eMjay88>ok, so say my network admin has somehow set up the router to kick me from the wifi when I use bittorrent
20:47<eMjay88>does anyone know how to get around this?
20:47<+glx>don't use bittorrent
20:48<eMjay88>ok, does anyone know how to get around this AND keep using bittorrent?
20:48<thingwath>protocol encryption may help :)
20:48<+glx>maybe it's just a bad router
20:48<@Rubidium>keep killing the network admin until the problem is fixed?
20:48<eMjay88>I'm pretty sure it's already encrypted
20:49<eMjay88>glx: you mean I'm crashing the router with bt traffic?
20:49<+glx>some routers don't even support openttd traffic on wifi
20:50<eMjay88>dmesg tells me "wlan1: No ProbeResp from current AP 00:13:46:c8:82:62 - assume out of range"
20:50<eMjay88>that could indicate that the router died...
20:51<+glx>easy to check if someone else is connected on this router
20:51<SmatZ>the problem can be many new connections in short period of time
20:52<eMjay88>perhaps I can limit the bandwidth, and see if that fixes it...
20:52<+glx>half-connections indeed
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20:52<+glx>you can limit them if you use a good bt client
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20:53<+glx>(one having a setting for that)
20:53<eMjay88>I use deluge atm, it's not fantastic but ok
20:53<eMjay88>it does have bandwidth settings
20:53<+glx>it's probably not a bandwith problem
20:54<+glx>on µtorrent I just set net.max_half_open to 1 and windows no longer complains about TCP
20:55<+glx>maybe you have a similar setting
21:02<eMjay88>I have max half-open connections, it is set to 8 (default)
21:02<eMjay88>tooltip says: "A high value may crash some cheap routers" :P
21:03<+glx>try to set it to 1 :)
21:03<thingwath>hm, ktorrent has something like "maximum number of connection setups", set to 50, and I have no idea what is it, possibly the same thing?
21:03<eMjay88>do you think 200 is too high for maximum connections in general?
21:04<+glx>established connection != half_open
21:04<eMjay88>i realise that :)
21:05<+glx>I have 600 as max and 100 per torrent
21:06<+glx>but only 1 halfopen :)
21:06<thingwath>hm, 100 peers for a torrent, that can happen? :)
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21:21<eMjay88>thingwath: depends how popular your torrents are
21:22<+glx>and how old
21:23<eMjay88>how are half open connections used in bt?
21:23-!-KenjiE20 [~KenjiE20@] has quit [Quit: Try HydraIRC -> <-]
21:24<eMjay88>is it kind of like udp? you send data and it doesn't get ACK'd?
21:25<thingwath>I guess it's a state of the connection before you get the ACK
21:27<eMjay88>w'pedia says it's when one end has closed the connection but not told the other end
21:28<eMjay88>and then goes on to say that the remaining open end may not expect replies, keeping the connection persistently half-open
21:30<eMjay88>anyway, glx, that seems to have worked
21:30<eMjay88>although my speed is way down
21:30<eMjay88>thanks :)
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21:55<CIA-1>OpenTTD: glx * r15864 /trunk/src/company_gui.cpp: -Codechange: add some 'invisible' widgets on company finances window, and use them to determine where to draw strings instead using some magic values
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23:35<sadasdeq234q>anyone here ?
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23:49<eMjay88>sadasdeq234q: hello
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---Logclosed Fri Mar 27 00:00:19 2009