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#openttd IRC Logs for 2009-04-02

---Logopened Thu Apr 02 00:00:24 2009
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02:08<@petern>FiCE, just because sacro says "ah yes, that one" does not mean there is a known problem... i for one have no problem compiling
02:09<FiCE>ah ok let me try again with a clean checkout
02:13<dihedral>good morning :-)
02:16<FiCE>ok well that worked... I must have had some redundant files left behind in my build dir that were causing issues
02:16<FiCE>(I did use git this time as well)
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02:32<goodger>I have secured a ready supply of relentless! \o/
02:43<goodger>the aluminium in these cans is especially thin...
02:43<goodger>I suspect coca-cola may have expanded the can design from the usual 33cl but not increased the size of the aluminium pellets
02:45<@petern>cans bigger than 33cl?
02:47<Noldo>petern: what was in the openloco exe?
02:48<@petern>i have absolutely no idea
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03:53<planetmaker>good morning all
03:56<goodger>morning planetmaker
03:56<goodger>petern: yes, 50cl cans
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04:14<@petern>crazy talk
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05:55<scarabeus>whom can i abuse about build system?
05:56<SpComb>rewrite it to use CMake
05:57<scarabeus><-- gentoo cmake maintainer
05:58<scarabeus>nah i would like more to see it respect / in the start of the --binary-dir
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05:58<scarabeus>so if i set --prefix=/usr
05:58<scarabeus>and --binary-dir=/usr/games/bin/
05:58<scarabeus>it wont install into /usr/usr/games/bin
05:58<scarabeus>which is kinda weird
05:59<scarabeus>it should do join only if the --binary-dir first character is not /
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06:02<scarabeus>because doing this with variables is ugly:
06:06<dihedral> ^^
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06:39<planetmaker>scarabeus: as you obviously know how to fix it, a supplied patch definitely helps :)
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07:04<scarabeus>+ [[ $data_dir = "/"* ]] || data_dir="$prefix_dir/$data_dir"
07:06<dihedral>scarabeus, line 9 looks interesting ^^
07:07<planetmaker>still it should IMO go to :)
07:08<scarabeus>hm if you have account feel free to put it into the flyspray :]
07:08<dihedral>you mind fixing line 9?
07:10<scarabeus>i already did
07:10<scarabeus>i am waiting on wgetpaste
07:15<planetmaker>wtf?! flyspray seems quite broken :(
07:16<planetmaker>I get 404 on every sub-page of :(
07:16<@petern>report it as a bug
07:17<scarabeus>i just thought it is disabled registration :D
07:17<scarabeus>and it is broken even more :D
07:17<planetmaker>scarabeus: no, you should usually be able to register
07:17<dihedral>planetmaker, tell TrueBrain ^^
07:17<planetmaker>as far as I know (at least they allowed my some time ago ;) )
07:18<planetmaker>dihedral: how so?
07:19<dihedral>your what?
07:19<planetmaker> <-- 404, too :(
07:19<planetmaker>dihedral: my registration :)
07:21<dihedral>they switched back to lighttpd ^^
07:21<planetmaker>I read that yesterday... given the 404 it doesn't look like an improvement :D
07:22<@Rubidium>the 404 is because something else
07:23<Ammler>dihedral: had you already 15 companies on nightly server?
07:23<dihedral>companies? yep
07:24<dihedral>empty ones ^^
07:24<Ammler>maybe something else, dunno
07:26<dihedral>that's an issue in ap+
07:27<@Rubidium>so autopilot doesn't support 15 clients?
07:27<@Rubidium>uhm, 15 companies
07:27<dihedral>Rubidium, it does ^^
07:27<dihedral>just the index did not exist at that time
07:28<dihedral>Ammler, did you run !companies right after connecting or what did you do?
07:29<Ammler>I just switched between spec and new company
07:29<dihedral>did nothing on irc?
07:29<dihedral>no changed callback tcl file?
07:29<Ammler>at #coopetition
07:29<Ammler>vanilla ap
07:29<Ammler>newest rev
07:30<planetmaker>Autopilot AP+ 3.0 Beta (r682)
07:31<Ammler>[13:30] <CoOPetition> *** AmmIer has left the game (wrong company-id in DoCommand)
07:31<Ammler>never saw that before...
07:31<planetmaker>ammler: that's head-to-head branch (just to make it clear to everyone) :)
07:31<dihedral>does not head to head only modify the map?
07:32<Yexo>no, it modifies a lot of the ontick functions
07:32<planetmaker>well... it should modify who can do what where
07:32<Yexo>but not something that could cause that error
07:32<dihedral>so no do command is sent at any specific time
07:32<Yexo>that's check in the network code, to prevent cheating, I haven't changed that code at all
07:32<Ammler>planetmaker: that is why I asked dih, if he ever had 15 companies ;-)
07:33<dihedral>i dont like either of those
07:34<dihedral>the ap+ issue and most of all the wrong company id ^^
07:34<dihedral>what did you do Ammler right after starting the new company
07:34<Ammler>now, I have 15 companies
07:34<dihedral>no chat?
07:34<planetmaker>it was far too quick changing companies that he could have done anything significant. No chat
07:34<Ammler>I just switched between spec and creating new companies
07:34<Yexo>Ammler: did you press the new company button twice?
07:34<dihedral>just before you got the kick
07:35<Ammler>Yexo: that might be possible
07:35<Yexo>maybe it's a race condition, and sending the new company command when you're already in a company can maybe cause that message
07:35<planetmaker>try it :)
07:35<dihedral>Yexo, how should that work?
07:35<Ammler>planetmaker: not that easy, you need to be faster then the network :P
07:36<dihedral>Ammler, you need to be faster than you client closes the window
07:36<planetmaker>that's easy for you, isn't it? ;)
07:36<Ammler>dihedral: sending 2 "create new companies" at once
07:36<Yexo>dihedral: client->playas is the CompanyID a player is in, but the CompanyID is also send over the network
07:36<Yexo>when client->playas != the send CompanyID that check is triggered
07:36<dihedral>i know
07:37<dihedral>i wrote the move patch ;-)
07:37<Yexo>then why do you ask "how should that work?"?
07:37<Ammler>the client does change to "spec" only if you are in a company, but the server needs to create the company first, so you _can_ do that.
07:38<Ammler>and the first run, I might just be too fast for autopilot.
07:38<dihedral>Yexo, because i cannot see how clicking the button twice will work!
07:39<Ammler>second run, I made everything a bit slower
07:39<dihedral>Ammler - the code to create a new company is a doCommand
07:40<Yexo>dihedral: with a small hickup in the network connection (or a large ping) it can be possible
07:40<Ammler>quite easy :P
07:40<Ammler>src/company_cmd.cpp:759: CommandCost CmdCompanyCtrl(TileIndex, DoCommandFlag, uint32, uint32, const char*): Assertion `_local_company == COMPANY_SPECTATOR' failed.
07:41<Ammler>dihedral: and what happens, if that command will be send 2 times?
07:41<dihedral>uh - i thought those commands are simply ignored if one is not spectator
07:41<planetmaker>he... :)
07:42<Ammler>well, I switch between new companies and spec
07:42<Ammler>it is something usually doesn't happen ;-)
07:42<planetmaker>the unusual bug is what will kill all your usual data :P
07:42<Ammler>he, a nice additional toy
07:43<dihedral>Ammler: what else should it be for if not switching between companies and spec?
07:44<Ammler>well, but not that many times in one min ;-)
07:44<Ammler>and to a new company
07:44<dihedral>Ammler, it makes no difference
07:45<Ammler>yeah, you need to fix it :P
07:45<Ammler>if you need a race tester, I am here for you ;-)
07:45<Ammler>I will test with vanilla openttd
07:46<dihedral>i am... > autonightly ^^
07:46<Ammler>aren't you able to break it?
07:47<dihedral>Ammler, i have another question
07:47<dihedral>that output you pasted
07:47<dihedral>that is not original ap output
07:47<Ammler>yeah, that was from first run
07:47<Ammler>the others broke only client
07:47<dihedral>do you have a on_client_connect.src script running?
07:48<Ammler>does autopilot run such scripts?
07:48<dihedral>no openttd does!!!
07:49<Ammler>well, of course, I meant, if autopilot does create such scripts
07:50<Ammler>there are only *example scripts there
07:50<Ammler>(and the readme)
07:50<dihedral>i am more concerned about the wrong company id thing
07:50<dihedral>i have never managed to reproduce it
07:50<Ammler>that wasn't from the second run
07:51<dihedral>i still have never managed to reproduce it
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07:51<dihedral>a bug in openttd caused by code i wrote is something i like less then a bug in ap+
07:51<Ammler>well, I made it only once too ;-)
07:51<dihedral>still needs fixiing!!
07:52<Ammler>dihedral: just think about , what happens if you send 2 "create new companies" from the same client
07:53<dihedral>how should it work??
07:53<Ammler>i can do that
07:53<dihedral>do it!
07:53<Ammler>that is quite easy
07:53<Ammler>second time, I had the assert
07:53<dihedral>you had the assert, you can you reproduce it!
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07:56<dihedral>sup dog ^^
07:58*TrueBrain starts to have a big dislike for httpds
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08:04<TrueBrain>can I just say, that SixXS is one of the worst services I have seen in ages?
08:04<TrueBrain>a clear example of how not to organize something you want to make popular ....
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08:07<Ammler>TrueBrain: write your own deamon ;-)
08:07<TrueBrain>bandwidth issues :p
08:08<Ammler>use the the http server of opentracker as base
08:08<TrueBrain>and the software and stuff is not the problem ... the website .. the signup .. the thousands of requests you have to make which have to be authorized by a human ....
08:08<TrueBrain>signup -> need authorization
08:08<TrueBrain>request- > need authorization
08:08<TrueBrain>........................ how not to make something popular ... yeah ...
08:08<Ammler>ah, ok
08:08<TrueBrain>(sorry, a bit pissed about how long it takes to get it done ...)
08:09<dihedral>so you just came here to rant?
08:09<Ammler>opentracker is used by piratebay, afaik
08:09<TrueBrain>the perfect channel :)
08:09<TrueBrain>no, I came to tell that the httpd is running okay again (bugs and wiki were failing)
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08:16<Ammler>how to get rid of that debug msg? dbg: [misc] Nested widgets give different results
08:17<@petern>sixxs? heh
08:17<@petern>i still need to send off my forms for proper IPv6
08:18<TrueBrain>petern: it turns out LeaseWeb can't supply us with IPv6 in the DC we are at .. and when they could, it would cost 300 euro per year :s
08:18<TrueBrain>way to go LeaseWeb, a good way to promote IPv6: ask money for it!
08:18<@petern>they need to cover their costs
08:19<@petern>or they should use older kit ;p
08:19<TrueBrain>and then people are supprised introducing IPv6 is slow-going ...
08:19<@petern>it's all cisco's fault
08:19<+glx>Ammler: you can't it's a debug_level 0 message
08:20<+glx>(of course you can edit the source to increase the level)
08:20<TrueBrain>Ammler: make a patch
08:20<@petern>just wait until the widget migration is finished
08:20<TrueBrain>petern: that is easy to say ;)
08:20<@petern>TrueBrain, it's true
08:20<Ammler>glx: assumed, It is a wrong setting on my side.
08:20<@petern>want ipv6? pay extra for software that supports it
08:20<@petern>oh, and by the way you'll need to buy more flash and ram to support it too
08:21<@petern>or you can buy this new £100,000 routers that does it
08:21<TrueBrain>all Cisco hardware I bought in the last 3 years were all IPv6 ready
08:21<+glx>I just have to check a box to enable IPv6 :)
08:21<TrueBrain>but I don't use core-routers from Cisco :p
08:21<TrueBrain>glx: Wanadoo (sorry, Orange) is one of the few delvering it to its end-users ...
08:21<Ammler>glx, could you add "make a patch" to your autokick script ;-)
08:21<@petern>TrueBrain, yeah
08:21<@petern>i have 7204s
08:21<@petern>which are old
08:21<@petern>but way more than i need
08:22<+glx>TrueBrain: I'm on Free
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08:22<@petern>not going to spend thousands of pounds replacing those when they are fine
08:22<TrueBrain>petern: reasonable
08:22<@petern>and cisco pretty much won't sell you software images
08:23<TrueBrain>but so either way ... IPv6 will take much much longer than I expected
08:23<+glx><Ammler> glx, could you add "make a patch" to your autokick script ;-) <-- what?
08:23<@petern>my core switches support it
08:23<@Rubidium>TrueBrain: Wanadoo -> Orange -> Online and Online isn't doing anything w.r.t. ipv6 as far as their website is concerned
08:23<@petern>but not much point if you can't go anywhere :)
08:23<TrueBrain>(I first tried it out in 2004 or so, back than it was VERY new .. but I don't see much change over the last 5 years .. the same idiotic beaurocratic bullshit)
08:23<TrueBrain>Rubidium: France Wanadoo offers IPv6 to its customers
08:24<TrueBrain>petern: yeah .. but getting a IPv6 backbone should be relative easy ...
08:24<TrueBrain>fun fact: with IPv6 you can access newsservers for free (at 20 mbit/sec)
08:24<+glx>most users don't want IPv6 because they think NAT is a security feature ;)
08:24<@petern>it is
08:24<@petern>it's a handy by-product
08:24<TrueBrain>glx: a moment ago I enabled radvd for IPv6 .... was a bad idea (I am in a big network here, with tens of students all connected to the same network :p)
08:24<TrueBrain>so I guess NAT is a security feature :)
08:25<+glx>yeah then they enable upnp ;)
08:25<+glx>because opening port is "hard"
08:26<@petern>if you don't have a cisco support contract they basically treat you as a criminal :p
08:26<@petern>bought something second hand? not allowed to do that
08:27<@Rubidium>isn't second hand cisco called linksys?
08:28<@petern>... no
08:33<Pikka>peter, can you come and ban jasperthecat and clean his companies? ;)
08:34<dihedral>petern could do with ap+ :-D
08:36<@petern>i could do with readline
08:36<planetmaker>ha, I see a TrueBrain here :) Hello
08:37<planetmaker>Did someone already ask you to trigger a build of the head-to-head branch, TrueBrain ?
08:39<TrueBrain>Rubidium: linksys is a subcompany of cisco
08:39<TrueBrain>planetmaker: yexo did
08:40<planetmaker>thank you, if you trigger(ed) it :) You made some simple minds quite happy :)
08:40<TrueBrain>check the website :p
08:40<planetmaker>tonight I will :)
08:43<Ammler>TrueBrain: that is why planetmaker aksed, I guess, the current available binaries are buggy...
08:43<TrueBrain>Ammler: I somehow doubt that very much
08:44<planetmaker>as usual, they do exactly as they are programmed to do? :P
08:44<Yexo>TrueBrain: Ammler is right
08:45<TrueBrain>no, the current available binaries are the latest version of Yexo's hg
08:45<Yexo>you triggered the cf again?
08:45<TrueBrain>read your PM
08:45<TrueBrain>get your facts together before talking guys ;)
08:46<Yexo>TrueBrain: you should get your facts together and check the latest changeset :p
08:46<Yexo>I fixed a bug +- 1 hour after you compiled the binaries
08:46<TrueBrain>16 hours ago yexo Don't use _local_company when it's not safe default tip
08:46<Ammler>[14:40] <TrueBrain> check the website <-- implies to me, the bundle is already available ;-)
08:46<+glx>Yexo: don't ask for a compile when your code is buggy ;)
08:47<TrueBrain>Yexo: grrr, timeoffset ... okay okay :p
08:47<Yexo>glx: I wouldn't have if I knew the code was buggy
08:48<TrueBrain>Yexo: well, it is running now, that beter? :p
08:48<Yexo>yeah, thanks :)
08:48<Ammler>thank you TrueBrain
08:48*TrueBrain wishes SixXS would hurry up already ... grr ...
08:48<Yexo>maybe I should have done some more testing before, but well, since it's running now anyway
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08:48<TrueBrain>Yexo: nobody cares :p Plenty of CPU time :)
08:49<Yexo>good :)
08:49<+glx>just don't expect to trigger it around 20H CEST ;)
08:50<TrueBrain>glx: even if someone would trigger it, the nightly will take precedence
08:50<+glx>or 18H CEST when there's a strgen change
08:50<TrueBrain>(a release on the other hand, wins from a nightly :p)
08:50<TrueBrain>short: head-to-head has prio 9, nightly has prio 5, release has prio 0
08:51<TrueBrain>and queue is sorted on prio ;)
08:51<+glx>good system :)
08:51<TrueBrain>avoids ... mistakes :p
08:51<+glx>but when source and docs failed recently logs where not available ;)
08:52<+glx>(but I guess VM crashed)
08:52<TrueBrain>glx: that was 2 days ago, not?
08:52<TrueBrain>yeah, last night the docs were created correctly
08:53<TrueBrain>and yes, the VM crashed and started to hang :p
08:53<+glx>29/03 yes
08:53<TrueBrain>still need to consider switching to ESXi ...
08:54<TrueBrain>but, baby steps :)
08:54<+glx>a little addition would be to check what files have been generated ;)
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08:54<TrueBrain>glx: on my todo-list :p
08:54<TrueBrain>but ... as you might know .. the list is long :)
08:54<+glx>but that's useful for win32 only
08:54<+glx>so not on the top
08:55<TrueBrain>(if I would start working on that list now, I work 24/7 ... it would take about 3 months to finish the list I hav enow :p)
08:56<+glx>yes I know
08:56<+glx>you have too much things to do
08:57<TrueBrain>maybe I should publish the list :p
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09:27<TrueBrain>what a boring channel .. pff ..
09:28<Forked>either make it interesting or shut up :p
09:28*Forked hides
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09:50<TrueBrain>As of now (give or take your DNS update and your browser-DNS-update), has full IPv6 support for all its services (with the exception of the masterserver and contentserver)
09:50<TrueBrain>if there are any problems with it, please let me (or Rubidium) know
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09:51<Forked>resolves fine here to 2001:1af8:fe00:f2::2
09:51<TrueBrain>they are all CNAMEs to web. ;)
09:51<Forked>ok ok
09:53<@petern>cached negative for me
09:54<@petern>i really must get my arse into gear
09:54<@petern>to get a proper ipv6 allocation
09:55<welshdragon>can an arse get in gear?
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09:56<@petern>give it a few beans...
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10:06<Minge>Can i DL the data file
10:06<Forked>..the data file?
10:07<Forked>you can buy ttd and get them with your purchase?
10:07<Minge>I can't seem to buy it anywhere
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10:11<@Belugas>why did he entered laughing like a madman? Or did he had no idea at all what lol means?
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10:12<Ammler>maybe he meant HELO
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10:18<@Belugas>does not explain the last L
10:18<@Belugas>but good attempt :)
10:20<@Rubidium>imagine A=0, then B=1, ..., E=4, H=7, L=11
10:23<@Rubidium>now you have HELO -> H+E+L+O -> (H+E)+L+O -> L+L+O
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10:24<@Rubidium>-> L2O
10:24<TrueBrain>I like H2O more
10:24<@Rubidium>and H2O is actually H-O-H
10:24<@Rubidium>so L2O is actually L-O-L
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10:24<TrueBrain>10+ for creativity :)
10:26<@Belugas>turtuous plan!
10:30<@Rubidium>plan? rather explanation
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10:52<@petern>"As LeaseWeb can't supply us with native IPv6 support, the IPv6 is made available through a tunnel by SixXS. As our PoP is LeaseWeb"
10:52<TrueBrain>oh, you found the irony in that too? :p
10:54<@petern>so is anyone working on ipv6 in openttd again?
10:54<+glx>SpComb has a patch
10:54<TrueBrain>One might only hope petern ;) :p
10:54<+glx>(quite old IIRC)
10:55<TrueBrain>glx: it is ;)
10:55<@Rubidium>use his git repos, it's slightly-ish newer
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11:28<TrueBrain>bah, I want a piece of software where I can put things to do in, but which also shows things that are done (as in a changelog or what ever)
11:30<+glx>TrueBrain: like ?
11:30-!-kingj is now known as KingJ
11:30<TrueBrain>glx: 2003 ...
11:30<+glx>(didn't check features in details)
11:30<TrueBrain>anyway, webbased if possible ;)
11:31<+glx>trac :)
11:31<TrueBrain>I dislike trac very much :p (for good reasons)
11:35<TrueBrain>I found a nice tool ..... which is CLI only :p Ghehehehe :)
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11:39<+glx> <-- this one is CLI too
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11:42<TrueBrain>lol.... I clikc 'english' of a demo ... and I get chinese ... how nice!
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11:44<fonsinchen>ouf - about 60k patch only for mapping back the flows for cargo distribution. If I had known that, I'd have split it in more parts.
11:45<+glx>fonsinchen: next time use hg and commit after each major change :)
11:46<fonsinchen>I use git and do so
11:46<fonsinchen>but 60k are just at the moment it compiles the first time
11:47<fonsinchen>The loading/unloading code is ridiculously complicated
11:47<TrueBrain>don't you just love it :)
11:47<@Rubidium>then simplify it without breaking it...
11:47<fonsinchen>I did
11:47<fonsinchen>a bit
11:47<@Rubidium>I reckon that's the same as fixing FS#119
11:47<fonsinchen>just enough to make it work with cargo distribution
11:48<fonsinchen>Uh, no.
11:48<fonsinchen>FS#119 is harder
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12:02<+glx>TrueBrain: todo.txt-cli demo is done in cygwin ;)
12:02<TrueBrain>glx: I noticed :)
12:03<TrueBrain>very elegant tool btw
12:07<@petern>ugly :p
12:07<TrueBrain>how can CLI every be UGLY?! :p
12:07<@petern>cygwin i mean :p
12:07<TrueBrain>that is true :)
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12:20<energetic>A friend of mine has a professional studio with keyboard etc and is willing to help on the music subproject
12:20<@petern>what music subproject?
12:21<energetic>well, I *assume* Openttd wants to include music files using a CC style licence?
12:21<planetmaker>energetic: first step probably is to get for all things non proprietary sound files :)
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12:22<energetic>^^ I am wondering if we can just record the ttd tunes onto mp3 format (or any other wanted format)
12:22<energetic>said more specifically: Are the ttd tunes copyrighted?
12:23<@Belugas>and ... making them in mp3... welll...already done, iirc
12:23<energetic>So any music additions would need a seperately,new componed tune?
12:23<@Belugas>in MIDI, if you ask me
12:24<energetic>format isnt an issue, we can do any
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12:24<@Belugas>tut tut tut... format is an issue
12:24<energetic>Then I am wondering to what extend we can take the original tune and remix it?
12:24<+glx>but openttd knows midi
12:24<+glx>other formats requires patching
12:24<energetic>to _no_ extend?
12:25<@Belugas>what do you mean?
12:25<energetic>well, if you take the midi files, change one note, is it still copyright protected?
12:25<@Belugas>ho boy... here we go again...
12:25<@Belugas>yes, indeed...
12:26<@Belugas>you need to find new songs, new melodies
12:26<@Belugas>any re-use of the original material is a breach
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12:26<energetic>so for simplicity sake, OpenTTD just says: new tunes. No copyright horror can be followed.
12:26<@petern>you could load it up into a midi editor and draw new versions of the notes on top
12:27<@petern>new tunes in an appropriate style
12:27<@petern>and of course it must sound good in plain midi
12:28<energetic>ok, thanks. I will ask him if he sees any creativity towards the current music style, and maybe he is willing/able to compone it in the same style.
12:29<energetic>(without re-using current TTD(X) material)
12:29<planetmaker>energetic: I'm sure it can be its own style. It just has to fit the game
12:29<planetmaker>and be safe for children ;)
12:30<@Belugas>by the way, i tried to compose songs on the guitar that fits in the style. I'm afraid i am not really a jazzy type of guy
12:32<energetic>by the way: if there is _any_ (if any) chance non-midi music files will be included, it will most likely be in the ogg format, wouldnt it?
12:33<@Belugas>currently, not a single little tiny chance
12:33<@Belugas>simply because there is no player for anytng else than midi music
12:34<energetic>right, an ogg or [fill in format] player needs to be included first
12:35<planetmaker>energetic: which is kind of a problem :)
12:35<planetmaker>The to-do list of someone is already as long as from here to the Moon
12:36<@Belugas>honestly, i really do not get why people cannot get their hands on a decent player and are waiting for openttdt to include one...
12:36<@Belugas>i though that winamp was free and already available o_O
12:37*planetmaker doesn't miss or use openttd's sound
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12:46<@Belugas_Gone>what the.../
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12:47<FauxFaux>DING ding ding ding ding.
12:47<TrueBrain>9 Power_On_Hours 0x0032 075 075 000 Old_age Always - 18352
12:47<TrueBrain>4 Start_Stop_Count 0x0032 100 100 000 Old_age Always - 11
12:47<TrueBrain>no errors ;) Who can top that? :p
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12:55<@Belugas>mmh... Bilbo is as annoying as Sirkoz, just q lot more intelligent and dangerous
12:56<TrueBrain>Belugas: you find out just now? :p
12:57<planetmaker>he... he knows how to argue :)
12:57<@Belugas>honestly, only recently have i dare looking in to noai, because of mister sz
12:57<@Belugas>so... yes
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13:03*Hendikins curses the time killing abilities of this program under his breath as he sees what time it is
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13:08<TrueBrain>I AM SO HUNGRY!
13:08<TrueBrain>but I need to wait an other 20 minutes :(
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13:16<planetmaker>ATSUStyle text_style = NULL;
13:16<planetmaker>ap_err = ATSUCreateStyle(&text_style);
13:17<planetmaker>what's most likely the cause, given those lines, if I get a segfault when calling the 2nd?
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13:17<planetmaker>text_style is supposed to be an output...
13:17<+glx>looks like apple framework ;)
13:18<planetmaker>that look might not deceive ;)
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13:19<+glx>I think the "=NULL" is wrong
13:19<planetmaker>just nothing?
13:21<+glx>missing sharps ;)
13:21<planetmaker>hm... nothing in the behaviour changed then :S
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13:21<@Belugas>sharp eye ;)
13:22<planetmaker>Belugas: maybe you really should just record your guitar sessions and publish them as OTTD sound files ;)
13:22<+glx>planetmaker: hmm no ;)
13:23<+glx>totally not in ttd style
13:23<@Belugas>ho boy no...
13:23<@Belugas>unless it is acid ttd o_O
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13:27<@petern>Nine Inch NoAIs
13:33<@Belugas>that's too much on an honor, sir :D
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13:48<@petern>shock the money
13:48<@petern>monkey :o
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14:11<@Belugas>mmh... is it Peter Floyd? or Pink Gabriel?
14:14<planetmaker>hm... what's the string encoding OpenTTD uses by default? UTF-8?
14:16<goodger>so we can only hope
14:16<@petern>by default? for what?
14:24*Belugas yawns
14:24<@Rubidium>moar oxygen
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14:36<CIA-1>OpenTTD: rubidium * r15914 /trunk/src/network/ (5 files in 2 dirs): -Codechange: let the content handling make use of NetworkAddress.
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15:04<el_en>who is from norway?
15:05<@Belugas>surely someone not from southstreet
15:07<planetmaker>el_en: DJN und BennyNoob
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15:08<planetmaker>he... *and
15:09<el_en>i don't see any of them here.
15:09<planetmaker>I didn't say they're here :)
15:11<+glx><planetmaker> hm... what's the string encoding OpenTTD uses by default? UTF-8? <-- internally all is UTF-8 yes
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15:12<planetmaker>thx glx. Internally is sufficient for my case. And for apple I need to convert it all to utf-16... it works internally all with that... somewhat type-defed to another name
15:13<+glx>hehe for win32 we convert a lot too
15:14<el_en>what are you converting for apple?
15:17<planetmaker>I'm converting fruit salat to apple :P
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15:21<CIA-1>OpenTTD: rubidium * r15915 /trunk/src/network/ (5 files in 2 dirs): -Codechange: let the udp code use NetworkAddress.
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15:47<@petern>and the changes of no consequence will pick up the reins from nowhere
15:53<@petern># oh poor boy
15:53<@petern># so sorry for himself
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16:17<CIA-1>OpenTTD: rubidium * r15916 /trunk/src/network/ (7 files in 2 dirs): -Codechange: let the network game list use NetworkAddress
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16:23<fonsinchen>I think this is as uncomplicated as the loading/unloading will get
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16:31<Nite_Owl>Hello all
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16:33<planetmaker>hi Nite_Owl :)
16:33<Nite_Owl>Hello planetmaker
16:37<@petern>sirkoz is awake
16:39<CIA-1>OpenTTD: rubidium * r15917 /trunk/src/network/ (6 files in 2 dirs): -Codechange: remove the latest traces of NetworkAddress::GetIP.
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16:53<@Belugas>night all
16:53*Belugas is going to get some more rest
16:55<Nite_Owl>later Belugas
16:56<EoD>yeah, openttd is ipv6-capable now... :)
16:57<EoD>now someone has to (re)code a ipv6-ready version of openttd...
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17:04<SpComb>EoD: did you get my old ancient version to compile?
17:05<EoD>yeah, with some corrections it compiled fine
17:05<EoD>but i don't get a ipv6 LAN server to connect to another
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17:09<SpComb>did you use the command-line/console stuff, or the IPv6 LAN browser?
17:10<SpComb>hmm, it did work when I tested it
17:10<EoD>i'll give it a try in linux when i have some time
17:10<SpComb>oh, right, windows
17:11<SpComb>not sure I tested that
17:11<SpComb>but looks like Rubidium is already committing incremental IPv6-isms to trunk :)
17:12<EoD>what IDE do you use in linux to program with openttd?
17:12<SpComb>and make
17:12<EoD>lol - yeah vim is great :)
17:14<EoD>oh, rubidium is importing the socket stuff... Interesting
17:17*TrueBrain starts to hate SixXS more and more :(
17:17<EoD>why? what's wrong?
17:17<TrueBrain>their way of 'accepting' things is just fucked up
17:17<TrueBrain>(sorry ... I have been battle SixXS the whole day now .. really getting tired of it :p)
17:18<EoD>Is this tunnel running on your private account or on a different?
17:18<TrueBrain>I tried to get two accounts .... somewhere allong the lines that completely failed ... as OpenTTD can't have an account on a non-name ... and I can't get two accounts on my name ...
17:19<TrueBrain>fuck that ... I requested how to handle that situation WITH CLEAR BIG LETTERS
17:19<TrueBrain>and they simply reply with: you already have an account
17:19<TrueBrain>why do I WATE my time typing things in that big fat box of theirs which says: type here if you want to let us know blabla
17:19*TrueBrain tries to cool down now ...
17:19<SpComb>Rubidium: careful with sockaddr_storage and memcmp, there's padding there that might be initialized at random values
17:20<@Rubidium>if that's the case memset is doing a bad job ;)
17:20<SpComb>dunno, I guess it depends on where you get the sockaddr's from
17:20<@Rubidium>or you mean that functions may dump random data in the padding?
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17:22<SpComb>well, recvfrom/accept/etc with an uninitialized sockaddr_storage won't be memcmp-clean
17:22<SpComb>dunno if it's been specified one way or another for the socket APIs
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17:30<SpComb>but whatever, I need to wake up in six hours, and then I'm busy until tuesday
17:30<@petern>hmm, yes, it could well be sleepy time
17:32<EoD>SpComb: wish you a good night
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17:40<ben_>Hi, I'm trying to play openttd, but always when I create a new map the railway icon is disabled.
17:40<@Rubidium>start in like 1950
17:41<@Rubidium>guess you're trying to start in 1900 or so, right?
17:41<ben_>yes :)
17:42<ben_>thanks, now it works :)
17:42<TrueBrain>new users shouldn't touch default settings :p :p :p
17:42<Nite_Owl>1950 with default trains - 1920 with most older NewGrf train sets - 1800's with newer NewGrf train sets
17:43<ben_>TrueBrain: i've heard it's good to start earlier ;)
17:43<ben_>(but i left the rest as it was :) )
17:43<TrueBrain>only with NewGRFs :)
17:43<ben_>I have 1930 now and there are trains.
17:46<Nite_Owl>even earlier with eGRVTS which has horse transport
17:47-!-Brianetta [] has joined #openttd
17:47<ben_>but no it's a steam train
17:47<energetic>guys, what about
17:48<energetic>*fears Dutch Moszkowicz IP lawyers appearing on doorstep*
17:48<TrueBrain>HARP COAL?
17:49<TrueBrain>HAPD COAL
17:49<TrueBrain>what does it say?
17:49<SmatZ>seriously, why do you use jpg?
17:49<TrueBrain>seriously, what does it say?
17:49<energetic>I dont use jpg
17:50<Nite_Owl>Oooo - Hard Goal
17:50<SmatZ>you aren't? then it's perfect
17:50<TrueBrain>ah .. still doesn't make sense though ..
17:51<Nite_Owl>That is someone's server name - no?
17:51<TrueBrain>ah :)
17:51<energetic>from a non-existing (yet) server
17:51<energetic>hopefully to become in existence somewhere this year with some luck
17:52<@petern>i don't see why it needs "hard"
17:52<@petern>it's just goal based
17:52<Nite_Owl>I thought Kurt had one or at least something similar
17:52<@petern>HARD CORE PORN TTD
17:52*SmatZ wishes your HAPD COAL good luck :) (is it russian?)
17:52<TrueBrain>petern: go to bed :p
17:53<energetic>Kurts servers died today, OHG hopefully will be the successor someday
17:53<@petern>rewomnwal citpylocopa eht fo hcruhc eht retne
17:54<TrueBrain>petern: I rather stay at home :)
17:54<SmatZ>anyone running big-endian machine can check trunk?
17:55<TrueBrain>how many BEs are there ...
17:55<TrueBrain>old macs ...
17:55<SmatZ>trunk fails in network communication on my sunray testmachine :)
17:56<SmatZ>so I wonder if it's BE-related or SUNOS-related
17:56<TrueBrain>buy a bluray! :P
17:56<SmatZ>it's not mine :)
17:56<TrueBrain>I don't think you can run OpenTTD on just a bluray :p
17:58<SmatZ>you would wonder if you knew what I can do :)
17:58*TrueBrain wonders
18:00*TrueBrain is still looking for a nice 'todo' list like system with a 'blog' or 'changelog' of some kind
18:00<TrueBrain>seems impossible ..
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18:02<Ammler>trac :-)
18:02<TrueBrain>trac sucks (sorry, it does)
18:03<Ammler>well, I don't mind ;-)
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18:06<Ammler>gallery software I use uses a framework called Kohana, maybe it has something
18:07<TrueBrain>not looking for a framework :) Have plenty of those ...
18:08<Ammler>well, frameworks depense on the addons ;-)
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18:11<TrueBrain>I guess I can also just write something on my own :p
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18:51<EoD>if someone is interested in the ipv6 patch for openttd r12680: http://[2001:a60:f066:0:203:baff:fe20:c79]/openttd/r12680-to-ipv6-full.patch
18:52<TrueBrain>for which you need IPv6 ... nice ;)
18:53-!-KingJ is now known as kingj
18:55<Sacro>EoD: I only have IPv4 :(
18:55<Sacro>TrueBrain: what you can't access you don't need :P
18:55<energetic>no ipv5?
18:55<EoD>so why do you need an ipv6 patch for openttd? ^^
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18:55<TrueBrain>energetic: feel free to implement IPv5
18:55<TrueBrain>but it is a long way ...
18:55<TrueBrain>doing the OS first and stuff
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18:56<energetic>for lijbrnadt it probably would be an improvement to switch to ipv5
18:56<TrueBrain>ANY improvement to lijbrandt is an improvement
18:56<TrueBrain>even ipv5 ...
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19:03<CIA-1>OpenTTD: rubidium * r15918 /trunk/src/network/ (core/udp.cpp network.cpp): -Fix (r15917): comparing IPs sometimes failed due to 'random' data (as spotted by SpComb)
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19:12<Nite_Owl>The dinner bell has sounded - later all
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19:23<CIA-1>OpenTTD: glx * r15919 /trunk/src/network/core/ (os_abstraction.h tcp_content.h): -Fix (r15916): mingw doesn't know getnameinfo() (unless you compile for XP SP2+). Also fix a MSVC warning.
19:24<TrueBrain>"ws2_32.dll\0getnameinfo\0\0"); <- LOVELY! :p
19:24<+glx>tell that to the guy who wrote the function
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19:25<+glx>forget the last \0 and you may get infinite loop
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19:27<TrueBrain>also lovely ...
19:27*TrueBrain gives up understanding windows :p
19:27*EoD doesn't actually understand what this windows function is about...
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19:29<TrueBrain>getnameinfo for windows :p
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19:34<TrueBrain>I wish you all a good night
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19:43<EoD_>how do i kick EoD?
19:44-!-EoD_ was kicked from #openttd by DorpsGek [this way]
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19:44-!-EoD was kicked from #openttd by DorpsGek [this way]
19:44<SmatZ>oops sorry
19:44<EoD_>was this a kick?
19:44<Aali>no point in kicking ghosts
19:44<SmatZ>enjoying my power maybe?
19:45<Aali>then you should've brought out the banhammer
19:45<SmatZ>don't worry, you will be the first ;)
19:45<Aali>can't wait :D
19:46<SmatZ>do you know how hard is it to resist?! :)
19:46<Sacro>Grrr. anyone here good with istreams?
19:47-!-EoD_ is now known as EoD
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19:50<SmatZ> hahaha
19:51<SmatZ>posting in a new thread
19:51<SmatZ>intead of reply
19:51<SmatZ>a day after 0.7.0 has been released
19:51<SmatZ>asking if it will be included in 0.7.0 ...
19:51<SmatZ>no matter it has been said thousand times it will never be
19:54<+glx>let me guess 2007xxx ?
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19:55<Aali>actually this is some new guy
19:55<Aali>and he's really lost
19:59<Sacro>why can't i declare "void read(istream& in);@
19:59<SmatZ>Sacro: std::stream &in ?
19:59<CIA-1>OpenTTD: rubidium * r15920 /trunk/src/network/core/ (address.cpp address.h tcp_connect.cpp): -Codechange: make the (TCP) connecting less AF dependent.
20:00<Sacro>SmatZ: hmm\
20:01<Sacro>SmatZ: genius! *adds using namespace std;
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20:02<Sacro>stupid language, hate it now
20:07<EoD>C is stupid?
20:07<Aali>no, C++ is
20:08<SmatZ>Sacro: you can compile C code in C++ compiler
20:09<Sacro>I want to use C#
20:09<SmatZ>if you don't use K&R and some C99 extensions ;)
20:12<SmatZ>(and some further C features)
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20:33<CIA-1>OpenTTD: rubidium * r15921 /trunk/src/network/ (core/address.cpp core/address.h core/udp.cpp network.cpp): -Fix: some OSes don't like sizeof(sockaddr_storage) but want sizeof(sockaddr) or whatever is 'valid' for the given protocol
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20:36<EoD>i'll go to bed. Gn8 everyone
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20:36<Sacro>hmm, how do you decalare an istream in the header
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20:40<SmatZ>Sacro: extern maybe?
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20:40<SmatZ>extern in the header, and without extern in one file
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20:40<SmatZ>as with all other variables...
20:42<Sacro>ifs > *data works
20:43<Sacro>but hmm, ifs > data doesn;t
20:43<Sacro>i feel it should
20:43<Sacro>I think I'm using a pointer when I shouldn't
20:43<Sacro>though do I need to use a pointer when the object has a constructor...
20:43<SmatZ>give it up
20:43<SmatZ>C++ iostream sucks
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20:49<Sacro>SmatZ: I can't
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20:58<ben_>i got a ship now but it doesn't load the stuff
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20:59<@Belugas>indeed... yo need a crew for that
21:00<@Belugas>do you havea crew?
21:00<@Belugas>you're DOOM!
21:00<ben_>how do i get that?
21:00<@Belugas>it's a joke...
21:00<@Belugas>your ship must have 1) order to load, 2) able to carry that stuff
21:01<@Belugas>3) there is stuff to carry at station
21:01<@Belugas>hme.. dock
21:01<ben_>that's all there
21:02<@Belugas>well.. if it's the case, my crystal ball is broken
21:02<@Belugas>might give us a screenshot?
21:02<@Belugas>ho... is it on pause?
21:04<@Belugas>might give us a screenshot?
21:07<@Belugas>your ship is at the farm?
21:08<@Belugas>if so, he is loading alright
21:08<@Belugas>i see 2%
21:08<@Rubidium>have you refitted it?
21:08<ben_>no it's 0%
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21:09<@Belugas>ho.. well.. screenshot is blurred of me srry
21:09<@Belugas>could you give us a screenshot of the properties of the boat?
21:10<ben_>Belugas: (i've clicked on the go to dock icon accidentally)
21:11<@Belugas>yopu see the sheet of paper on that window?
21:11<@Belugas>that's what i want you to clock on and give me the resuylt
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21:11<@Belugas>---- my wife is going to kill me ---
21:11<ben_>oh that one sry
21:11<@Belugas>she is already screaming
21:11<ben_>uh sry
21:12<ben_>you'd better go, don't you? :)
21:12<ben_>ok let's make it quick:
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21:13<@Belugas>there you go
21:13<@Belugas>your ship is setup to carry goods
21:13<@Belugas>not what a farm can offer :)
21:13<+glx>farms don't produce goods
21:14<ben_>ah k thanks!
21:14<@Belugas>you have to refit it, as Rubidium asked to carry either grain or livestok
21:14<@Belugas>have fun :)
21:15<ben_>I will, thanks :)
21:15<@Belugas>see? we're not as bad as sirkoz might make you think we are o_O
21:15<@Belugas>amother joke...
21:15<@Belugas>good night
21:16<ben_>good night
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21:19<ben_>is it possible to drive oil to another oil well and put it in a railway there?
21:21<+glx>yes transfer it
21:21<ben_>k, i just need a railway station and a truck station there?
21:22<Sacro>how do I grep just 0 on a line
21:22<Sacro>surely grep ^0$ should wokr
21:22<ben_>Sacro: yes
21:23<Sacro>well it doesn't :(
21:24-!-Hendikins is now known as Hendikins|SRA412
21:25<Sacro>oh hang on
21:25<ben_>Sacro: here it does :)
21:25<CIA-1>OpenTTD: rubidium * r15922 /trunk/src/network/ (6 files in 2 dirs): -Codechange: unify the ways to listen on a socket
21:25<Sacro>that says numberOfInts = 10000
21:25<Sacro>and i'm only reading 1000 XD
21:27*welshdragon goes to bed
21:28<CIA-1>OpenTTD: rubidium * r15923 /extra/masterserver_updater/ (15 files in 5 dirs): [MSU] -Codechange: update everything so it compiles again
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21:42*Sacro bangs his head against the wall
21:42<@Rubidium>be careful not to break the wall
21:42<Sacro>I think my app is losing pointers
21:43<Sacro>if I do this->write(cout) during the read() all my data is fine
21:43<@Rubidium>luckily your os keeps track of the lost pointers
21:43<Sacro>but if I drop out the read then it returns 0s :(
21:44<Sacro>I'm not even sure what's dropping the data
21:45<Sacro>where is it getting 0 from ><
21:45<Sacro>at least if it was random crap then I'd know it was reading memory
21:45<Sacro>i think it must be reading NULL and converting it to 0
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21:46<Sacro>hmm, insertion sort on an array seems like messy business
21:49<Sacro>and I bet I can't get away with std::__insertion_sort
21:51<Sacro>eh, I have to implement my own sorting route
21:52<Sacro>I don't have my own :( i'm pretty sure all the good ones are done
21:57<Sacro>anyone here used it? I can find no documentation
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22:36<+glx>Sacro: google bubble sort
22:37*glx should read before writing
22:44<Sacro>glx: it's on reading, so gonna use insertion
22:44<Sacro>might do bubble for the read data sort
22:44<Sacro>just having a major scoping headache
22:44<Sacro>I hate C++ after using C#
22:46<Sacro>I've even tried declaring it in the constructer, the array is there
22:46<Sacro>but none of the data lasts past the end of the writing scope
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22:47<Sacro>er, reading scope
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22:47<Sacro>Sacro: I've even tried declaring it in the constructer, the array is there
22:47<Sacro>[03:46] Sacro: but none of the data lasts past the end of the writing scope
22:47<Sacro>glx: ^
22:48<+glx>well my brain is tired
22:48<Sacro>mine too
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---Logclosed Fri Apr 03 00:00:28 2009