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#openttd IRC Logs for 2009-04-12

---Logopened Sun Apr 12 00:00:53 2009
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02:01<CIA-9>OpenTTD: alberth * r16036 /trunk/src/town_gui.cpp: -Codechange [FS#2825]: Renamed TVW_SHOWAUTORITY to TVW_SHOWAUTHORITY (bilbo)
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03:34*petern offers goodger some pepsi max
03:34<goodger>thanks, but I'm already quite high on relentless
03:34<@petern>on what?
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03:49<yorick>interesting...a crash when clicking the multiplayer button
03:49<yorick>also the online content
03:50<@petern>it's you
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03:53<@petern>mr vater
03:56<@petern>it's a bit... wet out there
03:56<@Rubidium>morning all
03:56<@Darkvater>here or there?
03:56<@petern>there :D
03:56<@Darkvater>hi Rubidium
03:57<@petern>as i'm not outside
03:57<@Darkvater>no, it isn't :)
03:57<yorick>my texts are also positioned wierd
03:58<@Rubidium>Darkvater: how's the progress on the screenshots?
03:58<@Darkvater>eh... I gotta go peeps
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03:59<@Darkvater>I'm currently in alpha stage: "gathering time to go browse the tt-forums"
04:00<yorick> <-- gdb output
04:00<@Darkvater>I'm also planning to play some actual openttd for the first time in years
04:01<yorick>dbg: [misc] Nested widgets give different results
04:01<yorick>but I don't know if that's related
04:03<yorick>probably not to the crash
04:11<yorick>when removing the added servers, it crashes when pressing search
04:11<yorick> Invalid Address specified to RtlFreeHeap( 00370000, 0319B288 )
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04:19<Alberth>yorick: that message is most likely harmless
04:20<yorick>then what isn't?
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05:18<el_en>decus et tutamen
05:27<TrueBrain>wasn't yorick banned petern?
05:27<TrueBrain>time to make myself some eggs! :)
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06:14<taisteluorava>Hey, autoclean_novehicles = 0 <-- those are months? why 0 by default?
06:16<taisteluorava>ok, so if i change 0 to 12, it will disable company which does not have any vehicle in 1 game year?
06:16<taisteluorava>"delete company
06:16<@Rubidium>something like that
06:17<taisteluorava>so if i set autoclean_protected = 0 it's disabled also?
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06:17<taisteluorava>good, thx : )
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08:23<Cybertinus>what is the difference between a scenario and a hightmap?
08:26<@Rubidium>heightmaps only contains heights that will be mapped into a new game
08:27<@Rubidium>a scenario is an already existing game with towns, settings, industries, roads, etc.
08:27<Cybertinus>ah, ok
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08:46<Cybertinus>this is wierd
08:46<Cybertinus>I don't have any sound in oTTD (no soundfx, no music)
08:46<Cybertinus>when I start oTTD for a second time, I do have soundfx in the second oTTD
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08:58<frosch123>then close both, and start one again
08:59<frosch123>if the device is blocked on the start, it won't acquire it
09:00<Cybertinus>nope, doesn't work
09:00<Cybertinus>with the first I still don't got any sound
09:00<Cybertinus>let me kill my music program, and then try to start it
09:02<Cybertinus>doesn't make any difference
09:02<@Rubidium>what OS?
09:04<Cybertinus>Gentoo Linux
09:05<@Rubidium>what audio drivers does your binary have besides 'null'? (openttd -h)
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09:07<@Rubidium>oke, only sdl. Try googling for your problem with SDL as keyword; it's not OpenTTD's fault that SDL cannot find a means to give you sound
09:08<Cybertinus>but why can it find a mean to give me sound when I start it a second time? :)
09:08<@Rubidium>no idea
09:09<@Rubidium>but you're better of asking people who know (a lot) about SDL
09:09<Cybertinus>thnx anyway :)
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09:21<@Rubidium> <- does any of you have a great idea how to introduce selecting the stop location at a platform in the order gui? Or is 'click on the line toggles it' clear enough?
09:22<pavel1269>nice, you are improving that patch :-)
09:23<@Rubidium>that's called improving? :)
09:23<pavel1269>no, rewriting? :P
09:23*Rubidium wonders how few actual diff-lines loosely match with Eddi's diff
09:24<pavel1269>concept :D
09:24<pavel1269>i just said improved and havent really looked at your code :-)
09:25*pavel1269 cant see any Eddi's diff
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09:25<@Rubidium>"replace stop at end for stop somewhere near the middle" vs "allow the user per order to say whether to stop at the begin, center or end of the platform"
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09:25<welshdragon>Rubidium: extra drop down?
09:25<welshdragon>(far end, near end, middle)
09:26<pavel1269>allow user per order to set ...
09:26<welshdragon>Rubidium: the latter would probably be better... but it's also more of the forbidden R word
09:26<@Rubidium>is that the official naming of those locations (in en_GB)?
09:27<@Rubidium>nah, it's for tweaking ;)
09:27<pavel1269>how else you would you call them? :P
09:27<@Rubidium>stopping at the begin with a non-full-platform-length train is quicker than stopping at the end
09:28<welshdragon>Rubidium: my wording is what we would say
09:28<pavel1269>thats why this patch exists? :-)
09:28<@petern>your wording is what you would say :)
09:28<welshdragon>petern: signalman's terminology
09:29<welshdragon>a train either stops at the near end (to the box), middle of the platform or at the far end
09:29<pavel1269>near and ... far end?
09:29*Xaroth pokes TrueBrain
09:30<welshdragon>pavel1269: it's a definition signallers use
09:30<pavel1269>thats strange
09:30<welshdragon>the near end of a platform or station is the part which is nearest the signalbox
09:31<pavel1269>station begin? :-)
09:31<welshdragon>it's strange, but technically correct
09:31<welshdragon>pavel1269: not proper english
09:32<pavel1269>but you cannot you near and far end :-D
09:32<@petern>cos there is no signalman...
09:33<pavel1269>or you will have to describe it to anyone, and i wonder, how sameone with even worse english than me, will understand ....
09:33*Rubidium ponders declaring the signalbox to placed in the center of the station
09:35<@Rubidium>hmm, so no near/far end?
09:35<pavel1269>i havent ever seen a signalbox in the middle :-)
09:37<welshdragon>sorry about that
09:38<welshdragon>laptop battery died
09:38<@Rubidium> <- the signal box is in the center of that house like structure ;)
09:39<welshdragon>the signalbcx doesn't have to be in the middle, it can be from the midpoint of the station, so what Rubidium just posted is correct
09:39<@petern>"i put a signal box at the end of the platform and it doesn't change the meaning"
09:40<@petern>so, bad idea
09:40<Xaroth>hm, would it be preferrable to contact the Content server for info on grfs or query the webserver
09:41<@Rubidium>Xaroth: the game server as the content server doesn't necessarily have all NewGRF the game server uses. The game server ought to have all NewGRFs the game server uses though
09:41<@Rubidium>so "near end, middle, far end" or "begin, center, end" or something else?
09:41<Xaroth>that's why i'm using it
09:42<Xaroth>I want to query the content server to see if the content server has all/any of the grfs the server has and that the client does not have
09:42<EoD>Rubidium: I prefer the former
09:42<Xaroth>so the app can inform the user of what needs to be done (either get by content server or contact server admin for specific info)
09:43<pavel1269>EoD: former .. is that the second one? :-)
09:43<EoD>"near end, middle, far end"
09:43<welshdragon>pavel1269: it's correct english
09:44<welshdragon>Rubidium: former please
09:44<pavel1269>i hope, czech translocator will put there something ....explaining :-)
09:45<pavel1269>but i now know, whats that, so no problem for me ...
09:45<EoD>pavel1269: If the user doesn't understand what it means, than he will give it (hopefully) a try... And so he's expanding his English ;)
09:45<@Rubidium>welshdragon: where the 'far end' is the furthest away from the train when entering the station, not where it's the furthest from the non-existing signalbox 'concept'
09:45<welshdragon>Ryes, that's fine
09:45<pavel1269>EoD: hopefully, now ... look at forums .... :-) .... no ... there is no hope at all
09:47<welshdragon>Rubidium: can you see if the station code will allow 2 trains to enter the same platform? (one at near end, one at far end)
09:47<pavel1269>that will be insane :-))
09:47<@Rubidium>it won't at the moment; it reserves the whole platform or nothing
09:48<welshdragon>Rubidium: hmm, ok,
09:48<pavel1269>welshdragon: then, we can maky signals just eyecandy, they will calculate all movement and they wont crash ... hmm? :-)
09:49<welshdragon>Rubidium: invisible signal for stations :)
09:50<@Rubidium>untraversable tiles would do the same ;)
09:51<welshdragon>pavel1269: the pathfinder code isn't stupid, what Rubidium could do is ensure that if Train A + B are in the platform and train C arrives wanting the 'far end' of the platform it waits for both trains to depart
09:51<@Rubidium>why me?
09:51<welshdragon>Rubidium: hmm, yes, true
09:52<welshdragon>as you are developing the code Rubidium
09:52<@Rubidium>I haven't touched the pathfinders in a very long time
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09:52*welshdragon points at Wolf01
09:52<welshdragon>get him to do it
09:53<@Rubidium>someone made a mistake here...
09:53<welshdragon>Wolf01: can i suggest reading the logs?
09:53<@Rubidium>Wolf01: have fun with doing 'it'
09:54<Wolf01>why not? I'm already at work with sloped stations, signals in stations shouldn't add too much work
09:55<welshdragon>just. do. it. /endnike
09:56<Wolf01>those are the last words I said too when I started to develop sloped stations
09:57<welshdragon>hmm, that means we'll need a new button in the 'orders' window
09:57<Wolf01>and they works.. but I need to extend the grf callbacks, add new graphics for roadstops etc and I'm NOT able to do that
09:57*welshdragon begins to realise the intricacies of adding a feature to Openttd
09:57<frosch123>even more buttons are bad, it is better if the individual parts of the text would be clickable
09:57<welshdragon>frosch123: true
09:58<welshdragon>Wolf01: topic url?
09:58*welshdragon shall have a look
09:59<welshdragon>there's a lot of clipping with the train station grf
09:59<Wolf01>next steep is diagonal stations, but I need to finish this
09:59<yorick>glx: is your mingw up-to-date?
10:00<welshdragon>Wolf01: perhaps a basic pole with a 'flag' could do for a diagonal road stop?
10:01<welshdragon>(e.g like the letter P_
10:01<Wolf01>it's not a graphic problem, it's a "how to code" it problem
10:01<welshdragon>aah, hehe
10:01<Wolf01>I' already have the graphics :P
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10:04<+glx>yorick: of course it is
10:04<@Rubidium>still no better idea for toggling the stop location? :(
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10:05<welshdragon>Rubidium: hmm
10:05<welshdragon>i can't think of anything better
10:06<Wolf01>welshdragon: the problem is with grfs too, GRFtile could be placed on sloped tile? if yes, it is a sloped graphic or must raise fundations to keep it plain?
10:06<deghost>rised foundation isn't it
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10:08<Wolf01>this wouldn't apply to track tiles, only to non-track tiles as track tiles must always be sloped
10:08<+glx>yorick: gcc 3.4.5-3, binutils 2.19.1, runtime 3.15.2, w32api 3.13
10:08<welshdragon>Wolf01: in that case the tile should be put on foundations
10:09<frosch123>[16:04] <Rubidium> still no better idea for toggling the stop location? :( <- just commit it, and the everyone in the suggestion forum will start to complain :)
10:09<@Rubidium>but I don't read that
10:09<frosch123>I cannot blame you for that :)
10:10<Wolf01>not always, if I want to place a industrial stations road tile on a slope, I might want it following the slope, so I can build a nice "fake" road inside my station without the limit of it being stepped
10:11<CIA-9>OpenTTD: rubidium * r16037 /trunk/src/ (14 files in 4 dirs): -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
10:11*pavel1269 hugs Rubidium
10:12<Wolf01>nice Rubidium, this is a very beautiful Easter presente :)
10:12<CIA-9>OpenTTD: frosch * r16038 /trunk/src/build_vehicle_gui.cpp: -Codechange: Remove BuildVehicleWindow::regenerate_list in favor of the GUIList flag.
10:12<frosch123>but the driver does not stop at the near end, he continues until the whole train is in the platform :p
10:12<pavel1269>now you could look at daylength, because that dudes on forums ... omg :-)
10:13<welshdragon>Rubidium: buy yourself a beer
10:14<welshdragon>you star
10:14*welshdragon hunts down the nightly
10:14*yorick has the nightly, without networking
10:14<@Rubidium>why would I buy myself a beer?
10:15<welshdragon>Rubidium: if i could sen you money I would
10:15<@Rubidium>then, why would I buy myself a beer?
10:15*frosch123 wonders what is more useful, beer or money..
10:16<Wolf01>welshdragon: for example
10:17<welshdragon>Wolf01: that road tile should behave like a normal road, if possible
10:18<welshdragon>(doubt you can do that though)
10:18<@Rubidium>beer is less useful, unless there hyperinflation
10:18<Wolf01>if there are the graphics it will do
10:18<@Rubidium>and you can exchange it for food
10:18<welshdragon>hmm, interesting
10:19<welshdragon>i'll need to hide my nightly files from my 0.7.0 installation
10:19<welshdragon>something i have yet to do on my Mac
10:19<Wolf01>the problem is to disallow to build some tiles on slopes, or to select the right graphics if the tile can be built on slope
10:20<welshdragon>Wolf01: use a callback to check that station can be built on a slope?
10:20<yorick>glx: same here
10:20<Wolf01>yes, that's what I wanted to do :D
10:21<@Rubidium>there's already something like that, just not implemented in openttd
10:21<+glx>yorick: the only crash I had were cause by makedepend
10:21<yorick>I don't have makedepend
10:21<@Rubidium>different os?
10:21<welshdragon>Rubidium: i have a bone to pick with a developer, can it be with you?
10:22<[wito]>Is the Single Bi-Directional Machine Over-under 4-way junction still useful?
10:22<Wolf01>the what?
10:22<+glx>yorick: then do what I suggested, compile a debug build and run it with gdb
10:22<yorick>did that
10:22<[wito]>Wolf01: Bottom junction
10:22<@Rubidium>welshdragon: can't it be done in here?
10:23<welshdragon>Rubidium: that's what i mean
10:23<welshdragon>in that case.....
10:23<Wolf01>mainline, not machine
10:23<[wito]>I can't read.
10:24<[wito]>But yeah; still useful?
10:24<@Rubidium>mainline and machine look very much alike
10:24<welshdragon>why does TTDPatch have a switch to disallow towns from building bridges, and openttd doesn't have anything?
10:24<Wolf01>why not?
10:24<@Rubidium>because TTDP != OTTD
10:24<+glx>yorick: that's not a backtrace :)
10:24<Wolf01>no, it was referred to <[wito]> But yeah; still useful?
10:25<welshdragon>that feature should be brought over
10:25<[wito]>Wolf01: It's marked 'Old' and seems a bit big and pricey, so I thought I'd ask before implementing it anywhere. :P
10:25*welshdragon gets annoyed when he loads a scenario and the towns start building bridges
10:25<@Rubidium>there're two ways to prevent towns from building bridges ;)
10:25<+glx>hmm I get SIGTRAP in gdb
10:25<Wolf01>I always do plain junctions, I don't care about train waiting at signals :P
10:25<@Rubidium>1) no water
10:26<@Rubidium>2) towns build no roads
10:27<welshdragon>Rubidium: 2) is a good one, but then if you have a scenario that has roads already in, your cities expand along those routes
10:27<welshdragon>which means you end up with one huge morass
10:27<[wito]>Wolf01: What, Basic 4-way?
10:28<@Rubidium>I guess nobody ever bothered adding those lots of town expansion settings TTDP has
10:28<@Rubidium>anyhow: "because TTDP has it" is not a good reason ;)
10:28<welshdragon>Rubidium: it saves annoyances
10:29<Wolf01>[wito] no, this:
10:29<welshdragon>and means we maintain beautiful landscapes
10:29<welshdragon>when i'm back at uni, i'll be uploading tons of screenshots
10:30<yorick>glx, that's everything it outputs
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10:30<[wito]>Wolf01: yeah, but what about 4-way junctions?
10:31<Wolf01>the same, only with 4 ways :P
10:31<welshdragon>IIIIINCOMING N00B
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10:31*jonty-comp stalks the channels
10:31*welshdragon does too
10:32<Xaroth>that junction is a bit off
10:33<welshdragon>that junction looks prone to jams
10:33<Coffee82>i wanted to play multiplayer with a friend. he opened a server with a map both of us have. but whn i wanna join ive to download the map again?
10:33*jonty-comp smashes an easter egg open with the corner of his mobile phone
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10:33<jonty-comp>the map includes the vehicles and things
10:33<jonty-comp>so it changes while you're away
10:33<Xaroth>Coffee82: because the map might have changed since it was loaded?
10:33<Xaroth>date changed etc
10:34<Wolf01>I don't care, I become mad building mainlines full of trains, big junctions etc... now the biggest thing I build is a route from 2 mines to the power plant
10:34<Aali>Coffee82: you're not downloading the map, you're downloading the current gamestate
10:34<Coffee82>but he doenst even build a thing
10:34<Aali>in the form of a savegame
10:34<Xaroth>Coffee82: the state of the game has changed
10:34<Aali>"maps" (scenarios too) are really just savegames
10:35<Xaroth>as such, you have to get up-to-date with the current state as well
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10:35<Xaroth>guess he didn't like the answer/
10:36<Aali>another satisfied customer
10:36<batti5>Hi, i been trying to get openttd midi playback to work on linux with fluidsynth, but it won`t work, and i thinked of something, please listen
10:36<welshdragon>batti5: which distro?
10:37<batti5>it would be better if in ottd thare can be a way to select the midi output like in winamp3 or kmid, which distro? mandrive 2009
10:37*Alberth has given up on sound at linux
10:38<jonty-comp>I don't think I've ever had music in openttd :(
10:38<jonty-comp>but then again I've not really tried
10:39<batti5>fluidsynth works with kmid & winamp3 trouth wine perfect
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10:39*Rubidium uses allegro for midi ;)
10:39<@Rubidium>well, used to... since my new laptop I haven't been bothered to set it up again
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10:40<batti5>or maybe the midi files are not compatible with ottd,
10:40<batti5>i have a midi device at my unused cmi card
10:41<batti5>never tested it, but linux detected it with midi support
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10:42<batti5>so it would be even better to be able to select midi output in ottd
10:42<batti5>maybe thare can be a patch?
10:42<deghost>why midi?
10:43<batti5>just touth about it
10:44<welshdragon>wait for the new soundset to come out and be implemented
10:44<welshdragon>you're not missing much
10:44<welshdragon>heck, i think there are some of the .mp3's about on
10:44<jonty-comp>orudge made a thing that played mp3s instead of midis ages and ages ago
10:44<jonty-comp>but no doubt it's horribly out of date now
10:46<batti5>too bad i don`t know c++, i would have a lot of thime to help in with developing for ottd
10:48<Alberth>batti5: Stroustrup sells books about the language
10:50<@petern>but would you have any time?
10:51<batti5>maybe later, currently i'm trying to learn grf coding
10:51<batti5>but i have a problem, the pallete
10:52<batti5>do you know a better program to darw sprites then kolourpaint
10:53<batti5>it just wrecks the pallete when saved
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10:56<Alberth>but that is a highly advanced editing program
10:56*TrueBrain puts a brick in Xaroth's mouth
10:57<TrueBrain>I dislike people poking me
10:57<TrueBrain>it hurts :(
10:57<Xaroth>I don't poke hard
10:57<Xaroth>unless asked
10:58<Xaroth>anyhow, Content server is best approached by same method client does, right?
10:58<TrueBrain>most likely :p
10:58<Xaroth>figured as such
10:59<+glx>batti5: you know openttd needs an external player on linux
10:59<+glx>like timidity
11:00<Andel>!seen swallow
11:00<Andel>hi eveeeebodddeeeeee
11:01<Andel>itzzz Doktor Neeeeek.
11:01<Andel>hi TrueBrain :)
11:01<pavel1269>welshdragon: "I'll give a cookie to whoever fulfils the request (really!)" <--- the real one cookie? really? :-)
11:01<welshdragon>pavel1269: it'll be a special cookie
11:01*pavel1269 give his hands away
11:01<Andel>was that the request on infra/sharing into the nightly?
11:02<Andel>oh right
11:02<Andel>that was my request.
11:02<deghost>for what?
11:02<pavel1269>what do you offer :-D
11:02<TrueBrain>two cookies?
11:02<Andel>InfraStructure Sharing
11:02<deghost>i offer to buy you a 14yrold from bangkok
11:02<Andel>And my offer...
11:03<Andel>well, I run the tt-forums meet
11:03<deghost>for signal in tunnel
11:03<Andel>so I offer to pay for the wifi to play a network openttd game at the meet
11:03<TrueBrain>sounds like a terrible deal
11:03<pavel1269>to me too
11:03<Andel>it comes with free Frozen Yoghurt
11:03<welshdragon>does mine win?
11:03<pavel1269>there are some tt meetings? ^^
11:03<Andel>I call it "Froghurt"
11:03<TrueBrain>welshdragon: you are so far behind, I can't even see that face of yours
11:04<welshdragon>TrueBrain: huh/
11:04<pavel1269>welshdragon: you will send me to you webpage and ... hooray? ... :-)
11:04<Andel>oh alright - I'll throw in a cookie
11:04<welshdragon>pavel1269: ?
11:04<TrueBrain>pavel1269: I think welshdragon is just not clever enough to understand the concept of a cookie :)
11:04<pavel1269>why the yoghurt will be frozen? :-) ... oh i can see, it will take a while till it will get to me ... :D
11:04<Andel>I was asking about InfraStructure Sharing because I think it can open up a whole new dimension
11:05<Andel>pavel1269: correct.
11:05<TrueBrain>Andel: for that we have the 4th dimension already :p
11:05<pavel1269>welshdragon: never mind
11:05<pavel1269>TrueBrain: so true :D
11:05<Andel>TrueBrain: it's the 18th dimention.
11:05<TrueBrain>sounds terrible complex
11:05<Andel>oh its not that complex.
11:05<pavel1269>where are those tt meetings,: P
11:05<pavel1269>* ? :P
11:05<Andel>it just mis-spells some words
11:06<Andel>and every now and then the s key goes missing.
11:06<Andel>pavel1269: next tt-forums meet is in York in August.
11:06<pavel1269>York ... thats England ...
11:06<Andel>I had better go start dinner
11:06<TrueBrain>well, at lea'st the rule is gone that every 's 'should be prefixed with a ', ju'st to be 'safe about it's u'sage
11:06<Andel>went by dimenthen 15.
11:07<Andel>oh bugger, the eth key ith gone again.
11:07<Andel>thee, now I have to have a digital lithp.
11:08*TrueBrain replaces Andel
11:08<Andel>anyway, I need to go and thtart a nice roatht dinner.
11:08-!-UFO64 [] has joined #openttd
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11:08<TrueBrain>tnx for visiting UFO64
11:08<TrueBrain>come back any time
11:08-!-UFO64 [] has joined #openttd
11:08<TrueBrain>oeh, that works! :o
11:08<Andel>and tho he did.
11:09<Andel>thpeak to you later, folkth.
11:09<TrueBrain>I wonder if I can get him out of here again too ... :p
11:09<Xaroth>yes you can
11:09<Xaroth>if you try hard enough :)
11:09<TrueBrain>:) Hehe
11:09<TrueBrain>very true :)
11:09<TrueBrain>I don't think @kban is that hard
11:09<Xaroth>it's hard enough :)
11:09<TrueBrain>also, very true :p
11:10<TrueBrain>harder than that poke of yours
11:10-!-batti5_ [~batti5@] has joined #openttd
11:11<TrueBrain>hmm .. sun ... hmm ...
11:11<TrueBrain>I need to consider what my foodsupply will be of the evening
11:11<TrueBrain>which is kind of tricky
11:12<Xaroth>seeing the shops are closed :p
11:12<TrueBrain>wasn't planning on eating anything remotely like that anyway :p
11:12<TrueBrain>was more considering Eazy or Snackbar
11:12<TrueBrain>hmm ..
11:13<Xaroth>bike-by mac? :P
11:14<TrueBrain>too var away ..
11:14<TrueBrain>well .. not really .. but I rather have real food :p
11:15-!-batti5 [~batti5@] has quit [Ping timeout: 480 seconds]
11:17<CIA-9>OpenTTD: alberth * r16039 /trunk/src/town_gui.cpp: -Codechange: Completing widget number enums of town windows and adding them as comment to the widget arrays.
11:17<pavel1269>TB: you wont thanks batti for a visit :-) ... he stayed longer
11:18<+glx>TrueBrain: WT3 is needed :)
11:18<+glx>WT2 just refused a valid translation :)
11:18<TrueBrain>help out with the edit interface :p
11:18<TrueBrain>still a bit clueless :(
11:18<pavel1269>look at it ... :D
11:19<TrueBrain>COOL! I was just looking for that box!
11:19<TrueBrain>tnx for spamming that here too pavel1269
11:20<TrueBrain>you do understand we can now just consider you a spambot?
11:20<pavel1269>i thought, you can delete that?
11:20<TrueBrain>there is a report, isn't there?
11:20<pavel1269>maybye ...
11:20<TrueBrain>than the right person will take care of it when the time is there :)
11:20<pavel1269>sorry then
11:21<+glx>pavel1269: look at the bottom of the post, theres a red exclamation mark
11:21<pavel1269>never used it, so forget bout that
11:21<welshdragon>i've reported it to orudge
11:21<pavel1269>oruge or mod?
11:21<@orudge>glx: red exclamation marks only appear for mods/admins, I believe; )
11:22<jonty-comp>I'm a mod!
11:22<+glx>I'm not
11:22<jonty-comp>but I have things to do
11:22<@orudge>jonty-comp: dooo it
11:22<+glx>it's the report button
11:22<pavel1269>orudge: false, i see too red "!" ... to report ;)
11:22<@orudge>pavel1269: oh, right
11:22<@orudge>different exclamation mark we're thinking of ;)
11:22<jonty-comp>pavel1269 is a secret administrator
11:22<TrueBrain>orudge: hehe :)
11:22<pavel1269>why i cant delete then? :D
11:22<@orudge>TrueBrain: mirror seemed to finish fine by about 1am, I seem to recall :)
11:22<TrueBrain>because you have much to learn
11:23<TrueBrain>orudge: it finished at some time, about that I am sure yes :)
11:23<@orudge>will you be putting links to the mirrors on the download page I guess, or something?
11:23<TrueBrain>no idea what that time was ;)
11:23<TrueBrain>orudge: in time, there will be a system to refer to the mirrors
11:23<TrueBrain>for now there is none :p
11:23<TrueBrain>(some more pressing issues to resolve first)
11:26<TrueBrain>like WT3 ... about which I am still not sure how to proceed :p
11:27<TrueBrain>but first, an even more important issue: FOOD!
11:28<frosch123>seconded: FOOD!
11:28*welshdragon has to wait for his food
11:28<batti5_>need help , im try grfmaker tutorial, i get range check error in the Vehicle sprite block window
11:29<pavel1269>TrueBrain: update IS and welshdragon and Andel will send you a cookie :-)
11:29<TrueBrain>pavel1269: to put it in nice words: I don't give a crap about IS .. never did .. never will :)
11:29<welshdragon>indeed, i know TrueBrain doesn't like IS
11:30<TrueBrain>'not like' is putting it mildly, but sure, we can go with that :)
11:30<CIA-9>OpenTTD: alberth * r16040 /trunk/src/town_gui.cpp: -Codechange: Use coordinates from the widget for the town-view viewport instead of magic constants.
11:30<welshdragon>TrueBrain: is it too r-r-r-r.....
11:30<welshdragon>the forbidden word
11:30<TrueBrain>resistant against food?
11:31<pavel1269>thts it
11:31<TrueBrain>real?! You call IS REAL?!
11:31<TrueBrain>I think ... we have a vastly different understanding of the term real
11:31<pavel1269>real is relative :-)
11:31<frosch123>[17:29] <pavel1269> TrueBrain: update IS and welshdragon and Andel will send you a cookie :-) <- a cookie from a locomotion player, are you suicidal?
11:31<TrueBrain>that is for sure :)
11:31<TrueBrain>and very subjective ;)
11:32<TrueBrain>frosch123: LOL!
11:32<TrueBrain>k, food time :)
11:32<pavel1269>frosch123: :-D ... but hes hungry
11:33<frosch123>Sacro: there is a line above. If you quote that you can highlight 5 people at once
11:33<pavel1269>my one ! :D
11:33<pavel1269>haha i won
11:34<pavel1269>i thought highlighting 3ppl at once is .... massive ... :P
11:35<Xaroth>more fun to output the list from /names :/
11:35<Xaroth>though a lot of people will be pissed off :P
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11:37<welshdragon>Aali: you should have piped up abut the IS already being up to date with latest nightly
11:38<Aali>I don't watch this channel that closely :)
11:39<welshdragon>still, a windows executable would be nice, all in good time i guess
11:40<[wito]>If I use cheats in a savegame, then load that savegame in the scenario editor, to create a scenario, and then play that scenario, will it still be flagged as a cheated game?
11:40<planetmaker>welshdragon: still... the hg repository is available for anyone to pull
11:40<planetmaker>or clone
11:40<Aali>there will be binaries.. for beta2
11:40-!-ecke [~ecke@] has joined #openttd
11:41<welshdragon>planetmaker: i have no coding experience, and don't want to mess with hg repository
11:41<Ammler>latest merge was with r15979, so it is quite up2date
11:41<@petern>why should devs update patches they're not interested in?
11:41<welshdragon>petern: true fact
11:42<welshdragon>you shouldn't
11:42<@petern>it's not like they have exclusive rights in understanding the code
11:43<planetmaker>welshdragon: you don't need coding experience. You just need tortoiseSVN and a compiler of your choice
11:44<welshdragon>planetmaker: i'd still not know what to do
11:44<planetmaker>and before I forget: happy Easter to all people here :)
11:44<welshdragon>yes, Happy Easter to you all
11:44<planetmaker>welshdragon: that can be helped... by means of reading ;)
11:45<planetmaker>I think the sticky is pretty extensive on which programmes might be suitable.
11:45<planetmaker>or the wiki / Manual
11:45*welshdragon thinks he might give it a try when he's back on his desktop
11:45<@petern>"i don't know how" usually means "i don't know how and can't be bothered to invest any time looking it up"
11:45<pavel1269>isnt easter tomorow?
11:45<welshdragon>i can invest time in looking it up
11:45<planetmaker>pavel1269: For me it's like Easter Sunday right now
11:46<welshdragon>it's just my technical knowledge.... lacks, and i can easily wade in and cock it all up
11:47<welshdragon>that makes me sound dumb
11:48<Ammler>welshdragon: which trunk feature do you miss on latest IS?
11:49<welshdragon>Ammler: well isn't it loads of revisions behind?
11:49<welshdragon>(by loads i mean 100+ revisions)
11:51<welshdragon>also, to clarify my little waffle, i'm a hands on person, i will read things to get the gist of what i'm doing, but then i'll just... do my own thing
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12:19<@DorpsGek>glx: glx
12:20<jonty-comp>how useful
12:20<+glx>no, I checked if it autorecognised me
12:21<jonty-comp>oh, it's one of those
12:23<jonty-comp>bah, I bet mercurial doesn't like tortoiseSVN's patcher thing
12:23<jonty-comp>welshdragon picked a hell of a patch to decide to learn the whole patching thing on :p
12:23<Sacro>jonty-comp: tortoisehg? :P
12:23<jonty-comp>does that exist? D:
12:23<Sacro>Yeah, i use it loads
12:24<Sacro>and then I think gnuwin32 has patch
12:24<jonty-comp>I don't know, I had only just got used to svn and then all these other random things popped up
12:25<@DorpsGek>Xaroth: I don't recognize you.
12:25<Xaroth>you should!
12:25<@DorpsGek>jonty-comp: I don't recognize you.
12:28<jonty-comp>goodness me
12:28<jonty-comp>8.41 million people watched DW yesterday
12:28<jonty-comp>and I think I have eaten too much chocolate today :s
12:29*jonty-comp does not feel particularly great
12:29<jonty-comp>doctor who
12:29<jonty-comp>that's a lot of people for the UK :p
12:29<Xaroth>that's more than 50% of holland :P
12:30<Xaroth>hm, think i finally got this layout working now.. top left ms visual C++ express, top right C# express, bottom, irssi :P
12:30<jonty-comp>either you have a very large screen, more than one screen or your windows are quite small
12:31<Xaroth>i overlap
12:31<jonty-comp>that's quite large
12:31<Xaroth>i need a second screen, really :/
12:31<jonty-comp>I have two
12:31<Xaroth>got 2 screens at work, it's ace
12:31<jonty-comp>I considered buying one big one instead, but I'm glad I didn't
12:33<Xaroth>get 2 big ones instead :)
12:34<jonty-comp>got 2 19" ones at 1280x1024
12:35<Xaroth>mine's 20.1"
12:37<Xaroth>but i picked this one because it was small and could support 1600x1200
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12:41<artart78>what is --with-png usefull for ?
12:41<svip>You get png support!
12:41<artart78>and what is png in openttd useful for ?
12:43<artart78>ok thanks
12:44<Xaroth>ugh, sometimes i don't get C++ ..
12:44-!-[wito] [] has quit [Ping timeout: 480 seconds]
12:44<@petern>and 32bpp graphics
12:45<+glx>and png heightmaps
12:45<Xaroth>tcp_content.h declares enum State ... and the function IsValid checks whether that isn't State::INVALID ... but in network_content.cpp the entire struct is fileld with data receied, EXCEPT State.
12:46<Xaroth>then at a later stage in there State is being set.
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13:00<batti5_>need some help
13:00<TrueBrain># Did you write the book of live
13:00<TrueBrain>live = love, lol
13:01-!-[wito] [] has joined #openttd
13:01<batti5_>i did the grfmaker tutorial
13:02<TrueBrain>then indeed you need some help :)
13:02<batti5_>and when i click the grf button in the grfmaker, it sais invalid filename
13:03<batti5_>i did everything as writen what happened?
13:04<batti5_>any ideas?
13:06*Rubidium guesses it's a path problem, maybe something with non-ascii characters in the path or so
13:06<batti5_>i used LDH1500 everyware
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13:20<Xaroth>does the content server send any form of info on how many ContentInfos it's sending prior to just sending them?
13:20<TrueBrain>read the C code, and you will know :p
13:21<Xaroth>yes, i am
13:21<Xaroth>it's confusing the fook out of me :/
13:24-!-Wolf01 is now known as Wolf01|AWAY
13:24-!-Wolf01|AWAY is now known as Wolf01
13:27<CIA-9>OpenTTD: rubidium * r16041 /trunk/src/ (47 files in 4 dirs): -Fix [FS#774]: the currency abbreviation for the Romanian Leu is now RON.
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13:29<frosch123>rubidium has a new shovel
13:29<@petern>DEPs take ages :p
13:30<TrueBrain>petern: hahahaha :)
13:30<TrueBrain>how is glx doing on that job? :)
13:32<Xaroth>no indicator
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13:36<TrueBrain>[19:20] <Xaroth> does the content server send any form of info on how many ContentInfos it's sending prior to just sending them? <- I don't get this question really ...
13:36<TrueBrain>you ask the content server for N things
13:36<TrueBrain>and you get N things back
13:36<TrueBrain>what .... do you want more?
13:36<TrueBrain>that it explicitly tells you you get N things back? Where you were the one requesting N things in the first place? :p
13:37<Xaroth>I requested the -entire- list
13:37<Xaroth>and it returns N items
13:38<CIA-9>OpenTTD: frosch * r16042 /trunk/src/ (build_vehicle_gui.cpp engine_gui.h lang/english.txt): -Feature [FS#1941]: Allow filtering of vehicle purchase lists by cargo. Based on patch by sbr.
13:38<artart78>is it possible to play openttd without proprietary datas ?
13:38<TrueBrain>artart78: create an empty 'sample.dat' and download OpenGFX
13:39<artart78>in the data dir ?
13:39<Noldo>artart78: yes, but you need to do something to disable the buildings and what not that are not part of OpenGFX yet
13:39<@Rubidium>it's, but the idea is the same. OpenGFX contains an empty
13:39<Xaroth>extra/masterserver_updater/src/contentserver/tcp.cpp @ DEF_CONTENT_RECEIVE_COMMAND(Server, PACKET_CONTENT_CLIENT_INFO_LIST)
13:39<TrueBrain>Rubidium: oops, typo :)
13:39<Xaroth>it basically gets an entire list
13:39<Xaroth>and spits it back
13:39<TrueBrain>artart78: OpenGFX is still WIP, so expect glitches
13:39<TrueBrain>Xaroth: so then you receive how many you receive :p I don't see the problem in it :)
13:40<TrueBrain>it is TCP, so you get everything
13:40<@petern>7 minutes to compile, and then frosch123 makes an english.txt commit :(
13:40<Xaroth>I'm aware of that, I was just hoping I'd get an indicator
13:40<TrueBrain>Xaroth: 42
13:40<TrueBrain>how is that for an indicator? :)
13:40<TrueBrain>hihi :)
13:40<frosch123>petern: rubidium also did!
13:40<Xaroth>so old, TB
13:41<@petern>frosch123, not just after i'd compiled :p
13:41<TrueBrain>Xaroth: old?! Nothing to do with old ... it is the truth!
13:41<TrueBrain>IT IS THE ANSWER!
13:41<@Rubidium>frosch123: but I'm innocent!
13:41<Alberth>petern: just use an old version of the sources
13:41<frosch123>and there were 10 minutes between rb's and mine, so you had 3 minutes to play
13:41<@Rubidium>Xaroth: parse ;)
13:42<@Rubidium>gives you at least an upper bound
13:42<TrueBrain>Xaroth: draft me a XMLRPC, and I make it for you
13:42<TrueBrain>(mind that I don't ask you to make it, just draft it)
13:42<TrueBrain>feel free to replace XMLRPC with API
13:42<Xaroth>hm, possible
13:43<@Rubidium>:( frosch123 broke the 3300 strings per language... now we need 32 more for a nice number ;)
13:43<TrueBrain>3300 strings per language?
13:43<TrueBrain>and there are only 2900 ...
13:43<TrueBrain>sounds bad :p
13:43<TrueBrain>(sorry, I had to :))
13:43<@Rubidium>where's that 2900 based on?
13:43<TrueBrain>WT3 :p
13:44<TrueBrain>r7787 :$
13:44<TrueBrain>hahahaha :)
13:44<Xaroth>TrueBrain: think an xmlrpc might be useful, but for now i'll stick to the current system
13:45<TrueBrain>Xaroth: then an XMLRPC will never be created
13:45<frosch123>petern: are you finished with compiliing? so alberth can commit?
13:45<TrueBrain>no demand, ....
13:45<@petern>but he can :P
13:45<Xaroth>yep, but I don't think many people are making what I'm making :P
13:45<@petern>he has my express permission
13:45<TrueBrain>Xaroth: so, no XMLRPC :)
13:45<Alberth>I won't change any lang/english.txt line today
13:45<@petern>Xaroth, you could make an XMLRPC layer ;)
13:46<TrueBrain>petern: he simply can't get enough data from the content server :p So that might be hard :p
13:46<Xaroth>... I get this stinking suspicion people -want- an XMLRPC layer but can't be arsed designing it
13:46<TrueBrain>Xaroth: nobody can, so nothing is created
13:46<TrueBrain>same faith undergoes a serverlist XMLRPC
13:46<@Rubidium>nah, TB wants everything to be XMLRPC
13:46<@Rubidium>if it was him even the source code would be downloaded via XMLRPC
13:46<TrueBrain>Rubidium: sstttt
13:47<Xaroth>TrueBrain: take a look at
13:47<Xaroth>EVE Online's API interface
13:47<TrueBrain>what about it?
13:47<CIA-9>OpenTTD: alberth * r16043 /trunk/src/town_gui.cpp: -Codechange: Prepare town-view widgets for nesting.
13:47<Xaroth>should be enough info to make an XMLRPC? :P
13:48<TrueBrain>for the content server?
13:48<TrueBrain>very doubtful
13:49<@Rubidium>TrueBrain, I propose the following for XMLRPC for the content server: <xarothcouldnotbebotheredtodesignthis><numberofresults>0</numberofresults></xarothcouldnotbebotheredtodesignthis>
13:49<TrueBrain>Rubidium: hahahaha :)
13:49<Xaroth>I vote for it
13:50<TrueBrain>I guess I should start using the word API more often in this reference
13:51<@petern>as long as it's not the MS Word API
13:51<TrueBrain>MS .. brr ..
13:51<TrueBrain>stopped reading after that
13:51<TinoDidriksen>Oh gods, don't remind me...their so called API is rubbish.
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13:53<Xaroth>something went wrong
13:53<Xaroth>[17:53][testContentServer] Content Server entries: 23
13:53<Xaroth>i'm missing.. 99 :P
13:54<@Rubidium>I guess you failed somewhere in sending the right information
13:55<Xaroth>I think the issue is more at receiving it
13:56<TrueBrain>sounds bad :p
13:56<Xaroth>or you can over-do it
13:56<Xaroth>Content Server entries: 1439
13:56<TrueBrain>@calc 1439 / 23
13:56<@DorpsGek>TrueBrain: 62.5652173913
13:56<TrueBrain>too bad :p
13:56<Xaroth>... i think something is messed up :P
13:57<TrueBrain>cosmic rays!!
13:58<Andel>no thanks
13:58<TrueBrain>you get them anyway
13:58<Andel>but ooo - s key is back
13:58<TrueBrain>every time of the day
13:58<Andel>do I?
13:58<Andel>do I get a cosmic girl free with them?
13:58<Andel>from a different reality?
13:58<Andel>and something to do with zero gravity?
13:58<TrueBrain>no, you just get cosmic rays
13:59<TrueBrain>what was it .. 1 every 3 minutes on 1 cm^2?
13:59<TrueBrain>can't remember
13:59<Andel>quarter past 11
13:59<Andel>on a saturday in 1999.
13:59<TrueBrain>are you drunk?
14:00<Andel>Jamiroquai - Cosmic Girl :)
14:00<TrueBrain>just checking :)
14:00<Andel>can't be drunk - I have a 1 year old jumping all over me
14:00<TrueBrain>or that could be the reason you are :p
14:00<Andel>i wish I could be
14:00<Andel>she'd drink my JD + coke though
14:01<+glx>TrueBrain: <-- diff between makedepend output and my tool
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14:01<TrueBrain>glx: nice!
14:01<Xaroth>hmm, 118 this time
14:01<TrueBrain>glx: it clearly doesn't read the #ifdefs yet ;)
14:02<+glx>well reading #stuff is easy except #if
14:02<InfinityFinder>got a problem in linux binary ... clould not load library .. when I try to open in 64bit
14:03<frosch123>find the library with the exact same version, or compile yourself :)
14:03<+glx>downgrade your libicu or compile openttd yourself
14:03<@Rubidium>or use the binary your distro distributes
14:03<TinoDidriksen>And actually install the ICU 64-bit libs...
14:03<TrueBrain>ah, 100 cosmic rays per m^2 per second
14:03<InfinityFinder>I can't find the libicu on Archlinux :( so what to do
14:03<Xaroth>yay, workage
14:03<Sacro>InfinityFinder: there are PKGBUILDs
14:04<Sacro>I wrote all 3
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14:04<Sacro>InfinityFinder: should be in the 'icu' package
14:04<TrueBrain>so yeah, 1 every 3 minutes on 1 cm^2 :)
14:04<Sacro>which is in extra
14:05<frosch123>TrueBrain: did you told that your neighbour?
14:05<TrueBrain>why would he care? :p
14:05<Sacro>InfinityFinder: which version are you installing, there's stable in community and -svn in AUR
14:06<InfinityFinder>I know that but I wan't it portable :P
14:06<Sacro>portable as in...?
14:06<TrueBrain>frosch123: I really fail to link it to my neighbour :)
14:06<InfinityFinder>so you can open only binary on any linux distro
14:06<@Rubidium>then you need to compile a static binary
14:07<@Rubidium>i.e. with all libraries in the binary itself
14:07<TrueBrain>glx: what is the problem with #if?
14:07<TinoDidriksen>Static with all of ICU...huge.
14:07<+glx>TrueBrain: &&, ||, ...
14:07<TrueBrain>glx: ah .. .yes ... nasty .....
14:07<@petern>woo, cargo filter
14:08<Sacro>InfinityFinder: bad idea, different distros have different libraries
14:09<Sacro>better to carry the WINE source and the win32 build...
14:09<Sacro>petern: no icu issues :)
14:10<InfinityFinder>nah I then just havto have the source and compile it on distros that don't have the game in their repositories :P
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14:15<Sacro>Rubidium: with the near/middle/end stopping is there a possibility of YAPP platform sharing?
14:15<Sacro>oh, and also, reverse if stopped at near end would be nice
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14:20<Sacro>Rubidium: also, when updating saves you hard code far end, not the one that's selected as default in the options
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14:21<Aali>because far end was the default (and only choice) when those old saves were made
14:22<frosch123>know I know, why I always confuse sacro with sirkoz
14:24<Sacro>Aali: there was no 'default' just 'only'
14:24<Sacro>now you can select a default it'd be nice if that was honoured
14:24<Sacro>frosch123: cheers :P
14:25<frosch123>sorry Sacro, noone should be compared with him :)
14:26<batti5_>hoe is the openttd wiki page administrator?, i wish to talk with him, sorry for bad english
14:26<TrueBrain>you want to hit him in the face or somethng? :p
14:26<frosch123>or shall he unlock the roadmap?
14:27<batti5_>no, it about a request
14:27<Sacro>a money request, or a paternaty suit?
14:27<batti5_>i wish to have a page password protected
14:27<TrueBrain>password protected? Cool :p
14:28<batti5_>its about this page
14:29<@petern>pages can be locked
14:29<@petern>but then nobody can edit them
14:29<batti5_>i only what for me and hoe i select a acces it respectively me & Cudar
14:29<TrueBrain>the idea of a wiki is free access for everyone :)
14:29<TrueBrain>so I guess that is not going to happen :)
14:29-!-valhallasw [] has joined #openttd
14:29<@petern>indeed, the wiki can't do that
14:30<batti5_>then how a can make only editable by me and cudar & read-only for others?
14:30<@petern>you can't
14:30<TrueBrain>that we just said ...
14:31<batti5_>nobody can?
14:31<@petern>it's a wiki
14:31<@petern>it's designed to be editted
14:31<batti5_>thanks anyway
14:34<Swallow>Compiling with MSVC 2008 gives the following error for me:
14:34<Swallow>error C2440: 'initializing' : cannot convert from 'bool (__fastcall *)(const EngineID *,const CargoID)' to 'bool (__cdecl *const )(const T *,F)'
14:35<Swallow>It seems the filter function isn't using __cdecl
14:35<frosch123>he, so I broke win compile?
14:35<TrueBrain>concratz frosch123 :)
14:36<frosch123>static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid) <- so it shall become like that?
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14:37<frosch123>uhm, though, I cannot test it anyway...
14:37<frosch123>i.e. is that going to break msvc in the next step :p
14:38-!-combuster [] has quit [Ping timeout: 480 seconds]
14:39<Swallow>Adding CDECL indeed fixes it
14:39<frosch123>ok, I'll blame you
14:40<CIA-9>OpenTTD: frosch * r16044 /trunk/src/build_vehicle_gui.cpp: -Fix (r16042): Win compilation. (Swallow)
14:41<frosch123>though the nightly succeeded
14:41<TrueBrain>so I guess no windows nightlies tonight :p
14:41<TrueBrain>frosch123: most likely only the pdb ;)
14:41<TrueBrain>win64 worked, win32 failed
14:42<TrueBrain>funny :p
14:42<frosch123>so why did DorpsGek not tell anyone?
14:42<TrueBrain>because pdb worked
14:42<TrueBrain>MSVC has this NASTY bug that it does produce a valid pdb file even if the compile failed
14:42<TrueBrain>and the CF just checks if there is any file
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14:57<TrueBrain>hmm .. how to make an image with your webcam under linux?
14:58<Noldo>sounds like video 4 linux stuff
14:58<TrueBrain>that is installed and stuff .. but I wonder which software does the actual image capaturing .. can't find any really .. :(
14:59<Noldo>cat the right device maybe :=
14:59<Sacro>TrueBrain: mplayer?
15:00<Sacro>I have errm, cheese booth or something
15:00<TrueBrain>I want a still image
15:00<Sacro>cheese webcam booth under gnome
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15:00<frosch123>TrueBrain: try a scanner program
15:00<Sacro>if it's v4l then mplayer can use it as can xine, perhaps gstreamer
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15:02<TrueBrain>frosch123: works
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15:03<frosch123>nice, now show us your flat!
15:03-!-DaleStan [] has joined #openttd
15:03<TrueBrain>my webcam is ... slightly modified :p
15:04<frosch123>it records the coffee machine, or the interior of your server room?
15:04<TrueBrain>it is in the IR
15:04<frosch123>so the climate of your server room
15:04<Noldo>was it really as easy to mod as they say?
15:05<TrueBrain>just put a piece of old-style film thingy between the ccd and the rest
15:06<el_en>... and in most cases it would be preferrable to remove the IR filter first.
15:07<TrueBrain>el_en: haha, yeah :)
15:07-!-titan098 [] has joined #openttd
15:07<TrueBrain>of course it only gives very near infrared
15:08<Sacro>get a zoom lens
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15:13<TrueBrain>bah, I can't get my lense off to remove that piece ... hehe
15:15-!-combuster [] has quit [Ping timeout: 480 seconds]
15:15<Andy|Sleep>is there anyway to drag diagonal drag to build multiple pieces?
15:16<CIA-9>OpenTTD: rubidium * r16045 /trunk/src/ (47 files in 3 dirs): -Feature [FS#597]: allow sorting stations by the lowest cargo rating instead of only by the highest cargo rating (based on the idea of KeeperOfTheSoul)
15:16<frosch123>use autorail
15:16<Andy|Sleep>Only way?
15:16<@Rubidium>at the moment yes
15:16<@Rubidium>until someone changes it
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15:18<+glx>TrueBrain: <-- that handles #stuff except #if
15:18<Andy|Sleep>My tracks are to complex, autorail dosent cut it
15:18<Andy|Sleep>be a nice fix.
15:19<TrueBrain>bah, I no longer have that piece that keeps IR out .. so now my webcam shows a mixture of colours .. mostly red is almost gone :p
15:21<TrueBrain>nice work glx :)
15:21<TrueBrain>and it is lovely small :)
15:23<CIA-9>OpenTTD: rubidium * r16046 /trunk/src/station_gui.cpp: -Change: when sorting on cargo ratings only take a look at the ratings of the cargoes that are 'selected'.
15:24<@petern>feature night
15:24<+glx>hmm maybe I could borrow nail v1 parser
15:24<TrueBrain>glx: a full lexer? Sounds overkill ;)
15:25<+glx>not a full one ;)
15:25-!-zorgulo [] has quit [Quit: Adiaŭ.]
15:25<+glx>it just needs to parse #xxxx
15:26<CIA-9>OpenTTD: alberth * r16047 /trunk/src/town_gui.cpp: -Codechange: Extracting widget number enums from their window classes.
15:28<CIA-9>OpenTTD: rubidium * r16048 /trunk/src/vehicle.cpp: -Fix/Feature-ish [FS#2740]: don't warn that crashed vehicles are getting old; upgrading them is impossible (racetrack)
15:29<TinoDidriksen>That must have been a rarely seen event...
15:30<TrueBrain>clearly, I need a new webcame .. anyway ..
15:31<CIA-9>OpenTTD: alberth * r16049 /trunk/src/town_gui.cpp: -Codechange: Added nested widgets to town windows.
15:31<TrueBrain>battle of the devs
15:32<Alberth>In new features, I have no chance at all atm
15:33<TrueBrain>Alberth: I don't put features above codechanges .. in fact .. I put codechanges above features :)
15:33<TrueBrain>so yuo are good ;)
15:33<frosch123>-Feature: Support RTL in xxx window :)
15:37<@Rubidium>Alberth's just preparing for a massive feature ;)
15:38<Alberth>for the next two months :)
15:38<Zuu>Alberth: Really nice job you are doing though. :)
15:39<Sacro>Yeah, great Alberth :)
15:39<Sacro>much better than Bjarni...
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15:40<TrueBrain>bad Sacro!
15:40<TrueBrain>that is one nasty comment
15:40-!-[alt]buster [] has quit [Ping timeout: 480 seconds]
15:40<Alberth>well enough today. See you all tomorrow again
15:40<TrueBrain>bye albe
15:40<TrueBrain>bye Alberth
15:41<@Rubidium>night Alberth
15:41<Zuu>good night Alberth
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15:50<@petern>stupid dhcp
15:50<@petern>i need a proper router :s
15:50<yorick>hm, when running gdb and doing continue after it did SIGTRAP, it works
15:50<@petern>one that stores the leases
16:00<Zuu>Now this is silly, the day I put up a new version of OpenTTD Auto Update, the win32 nightly is broken. :D
16:01<Zuu>Hope they don't beleive I have put up a broken program now :)
16:02<@petern>:D :D
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16:19<Ammler>Zuu: doesn't your updater "handle" that?
16:19<Ammler>finger is still yesterday nightly
16:20-!-TinoM [] has quit [Quit: Verlassend]
16:20<Zuu>finger says r16043 to me
16:20<Zuu>Which is todays nightly.
16:21<Zuu>The server don't check the URL as that would take another round trip time, as it currently has no cache implemented. The clients then report to the user that the URL don't work.
16:23<Wolf01>bah, no win32 nightly?
16:24<Ammler>sorry, cache issue :P
16:33<Zuu>Ok :)
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16:42<+glx>weird win64 and win9x are ok
16:43<+glx>anyway it's already fixed
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16:54*Xaroth stabs Zuu
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16:54<Xaroth>or well
16:55*Xaroth pokes Zuu
16:55<Zuu>Xaroth: Ok
16:55<Xaroth>har har
16:55<Xaroth>mind if i shoot ye a pm?
16:55-!-lencol_po_qiqe [] has joined #openttd
16:55<Zuu>sure go ahead if you like
16:56<Zuu>Or simply post it here in public
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17:04<Wolf01>I think discovering how to change the stop position in stations is hard, maybe colouring the string in a different way, orange or blue, helps a little
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17:09<+glx>Wolf01: yeah I searche everywhere before clicking on it
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17:12<Wolf01>and vc80 doesn't compile, seem it doesn't like ipv6
17:13-!-combuster [] has quit [Ping timeout: 480 seconds]
17:15<+glx>hmm I didn't check vc80
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17:17<+glx>Wolf01: install latest platform sdk
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17:25<Patrick>so in the new options panel, where are invisible trees?
17:25<Patrick>I can't find a way to enable them any more
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17:25<+glx>Patrick: transparency windows
17:26<Patrick>invisible industries look wrong
17:27<Patrick>is this saved across the whole game or on a per-save basis
17:27<+glx>it's a gui setting
17:27<Patrick>and if it's per-save, how do I set it globally if I can't get to the transparency window other than in-game
17:29-!-Guest199 [~KenjiE20@] has quit [Ping timeout: 480 seconds]
17:29<Zuu>I think it is saved per openttd.cfg if I understand glx correctly.
17:29<+glx>like news options and music ;)
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17:51<TrueBrain>one day a compile farils for a target, and 2 topics are created complaining about it
17:51<TrueBrain>Rubidium: I think the nightly page needs a big fat banner telling about such situations :p
17:51<TrueBrain>on the other hand it is a big compliment that our nightlies mostly compile and work ;)
17:52<+glx>OTTDfreeaddrinfo (custom)
17:52<+glx>I now understand why I get SIGTRAP in gdb :)
17:54*SpComb wonders what SIGTRAP is
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17:55<+glx>in this case it's because memory allocated by a dll is freed outside
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17:59<TrueBrain>glx: sounds horrible :)
18:00<+glx>well it seems my code fails somewhere
18:00<@Rubidium>TrueBrain: any idea how to get that in there in a nice manner?
18:00<TrueBrain>you sound suprised :)
18:01<@Rubidium>or maybe we should make 'fake' binaries that resolve to a webpage with "compilation failed, try again tomorrow"
18:01<TrueBrain>Rubidium: the only way I can think up, is to show all targets we expect, and if they are missing, making them red or something, with a pop-over: it failed this night
18:01<TrueBrain>fake binary can be nasty, for things that 'auto' download
18:02<TrueBrain>loking at the windows-only download page, I can see the problem for people .. 64bit being there and stuff
18:03<@Rubidium>just don't give the binary the same name ;)
18:03<@Rubidium>then string .failed.html when showing the list ;)
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18:08<+glx>of course yorick is not here
18:08<@Rubidium>is he ever here?
18:08<+glx>he was
18:08<SmatZ>@seen yorick
18:08<@DorpsGek>SmatZ: yorick was last seen in #openttd 2 hours, 18 minutes, and 6 seconds ago: <yorick> hm, when running gdb and doing continue after it did SIGTRAP, it works
18:09<+glx>I wanted him to test as ottd was crashing for him outside gdb too
18:09<TrueBrain>Rubidium: that might just work ...
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18:10<+glx>it's a very little typo ;)
18:10<TrueBrain>lol @ glx :)
18:11<TrueBrain>Rubidium: I write it down, and something to look at when doing CF3 :p
18:13<CIA-9>OpenTTD: glx * r16050 /trunk/src/network/core/os_abstraction.h: -Fix (r15933): little typo causing OTTDfreeaddrinfo to use the fallback even when freeaddrinfo is available
18:13<+glx>so FS#2809 is maybe fixed, but as I could not reproduce
18:14<TrueBrain>glx: just mark it fixed, and let it reopen when it is needed/required ;)
18:15<TrueBrain>well .. night time for me I guess
18:15<TrueBrain>night all :)
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18:23<Zuu>Indeed, time to sleep. Good night
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18:23<SpComb>glx: heh... what's this thing called "testing" that I've sometimes heard of? :)
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18:26<@Rubidium>a myth
18:27<+glx>SpComb: it worked for me
18:30<+glx>if win9x, win32 (gcc & msvc) compiles and if it doesn't crash when I run it on XP and win98 it should be safe to commit ;)
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---Logclosed Mon Apr 13 00:00:58 2009