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#openttd IRC Logs for 2009-04-13

---Logopened Mon Apr 13 00:00:58 2009
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04:40<CIA-9:#openttd>OpenTTD: alberth * r16051 /trunk/src/vehicle_gui.cpp: -Codechange: Adding widget numbers enum for vehicle refit window.
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06:27<TrueBrain:#openttd>morning all
06:29<jonty-comp:#openttd>apparently so
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06:47<Zuu:#openttd>Good morning TrueBrain, hope you had a better start than I had. (had no breakfast at home, so had to wait untill the food store opened at 10 AM)
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06:49<@Rubidium:#openttd>Zuu: what a luxury ;)
06:50<EoD:#openttd>hi
06:50<Zuu:#openttd>Rubidium: hehe, yea food that is overrated :)
06:51<@Rubidium:#openttd>well, more talking about the food store that opens on easter monday
06:57<TrueBrain:#openttd>Zuu: just enjoyed some lovely eggs :)
07:04<Zuu:#openttd>Okay, have actually not eaten any eggs this estern. Other than an omelet at thursday last week. :)
07:07<TrueBrain:#openttd>orudge: you should stop those spam-bots at the forums :p
07:15<jonty-comp:#openttd>I wish there was a half-decent reCAPTCHA module for phpbb
07:16<jonty-comp:#openttd>but the only ones I can find are fairly random and dubious looking
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07:26*petern:#openttd returns with £105 of tap
07:27<TrueBrain:#openttd>what did you drink?! :p
07:27<@petern:#openttd>heh
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07:29<@petern:#openttd>http://farm4.static.flickr.com/3315/3434910411_0c311386bb.jpg?v=0 < old tap
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07:32<@petern:#openttd>http://image.abcaz.co.uk/web/prod/95/56927_160x160.jpg < new tap
07:32<@petern:#openttd>also
07:32<@petern:#openttd>http://farm4.static.flickr.com/3613/3435714194_0d36599219.jpg?v=0 < hole of old sink
07:33<@petern:#openttd>http://farm4.static.flickr.com/3321/3434912659_ec65337d3e.jpg?v=0 < hole for new sink
07:33<yorick:#openttd>we have that tap too
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07:53<@petern:#openttd>you do?
07:53<@petern:#openttd>shit, i better exchange it
08:00<@petern:#openttd>it's somewhat annoying that you can't reference two CNAMEs for one hostname :/
08:01<TrueBrain:#openttd>the idea of CNAME was round-robin .. ;)
08:01<TrueBrain:#openttd>(although I doubt anyone uses that method ... mostly because Windows fucked up that implementation :p)
08:01<@petern:#openttd>i use it :p
08:02<@petern:#openttd>windows tends to pick one and use it, but otherwise it's okay
08:02<TrueBrain:#openttd>Windows never falls back to the other entry ...
08:02<TrueBrain:#openttd>which makes the idea of round-robing kind of .. useless ;)
08:02<@petern:#openttd>for mx servers, windows doesn't make much difference
08:02<TrueBrain:#openttd>but of course Windows had to fuck up .. else it wouldn't be Windows I guess :)
08:03<@petern:#openttd>but i can't do: mx1=1.1.1.1, mx2=2.2.2.2, mx=cname mx1, mx=cname mx2
08:03<@petern:#openttd>(not that i'd want to with MX, because RR is built into the MX system
08:03<@petern:#openttd>)
08:03<TrueBrain:#openttd>RR .. more a fallback system :p
08:03<@petern:#openttd>TrueBrain, yes, there is, somewhere, a recommendation to use the 'nearest' IP address
08:04<@petern:#openttd>which fails in the real world
08:04<@petern:#openttd>because you can't tell from an IP address whether it is near or not, heh
08:04<@petern:#openttd>(sure, if it's in the same subnet...)
08:04<TrueBrain:#openttd>abs(ip1 - ip2) :p
08:05<@petern:#openttd>in fact
08:05<@petern:#openttd>that may be the cause of window's fuckedupness
08:05<@petern:#openttd>i seem to remember someone made linux do it
08:05<@petern:#openttd>and people were going "wtf is this?"
08:05<@petern:#openttd>of course
08:05<TrueBrain:#openttd>it wouldn't suprise me at all if Windows did it like that :p
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08:15<Zuu:#openttd>lol, told a player to set a company PW on a server to secure his company, and then he just left.. :p
08:16<Zuu:#openttd>Though it seams like he did not do his math. initial loan is 100k, but there are no aircrafts he could afford after building two city airports.
08:18<EoD:#openttd>^^
08:18<yorick:#openttd>are you sure he isn't just a spambot?
08:19<Zuu:#openttd>Then its a good spambot as it managed to build two airports :)
08:19<yorick:#openttd>I can make a spambot that manages to build two airports...
08:19<yorick:#openttd>just try enough times and when out of money, leave
08:19<yorick:#openttd>there there, you have your spamports
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08:57<Aali:#openttd>sweet mother of spambots
09:00-!-Wolf01 [~wolf01@host94-15-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd
09:00<Wolf01:#openttd>yo! there's a spambot in da forum
09:01*yorick:#openttd should not say spambot in this channel
09:02<Wolf01:#openttd>it already made 110 topics
09:02<TrueBrain:#openttd>orudge!!!! :p
09:02<Wolf01:#openttd>rudgeo!!!
09:03<Alberth:#openttd>he seems goal oriented :)
09:04<yorick:#openttd>117
09:04<yorick:#openttd>ooh, google doc as website
09:04<yorick:#openttd>offtopic is quite filled
09:05<yorick:#openttd>"Austria", "26", "Law", "Performing arts"
09:05<yorick:#openttd>it shouldn't know
09:05<yorick:#openttd>art of spamming...
09:05<@petern:#openttd>hm
09:06<yorick:#openttd>icq..
09:08<TrueBrain:#openttd>@kick yorick go away spam bot
09:08-!-yorick was kicked from #openttd by DorpsGek [go away spam bot]
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09:13<LUADuck:#openttd>Hey guess who's back at long notice
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09:13<TrueBrain:#openttd>euuhhh
09:14<TrueBrain:#openttd>I have no idea
09:14<LUADuck:#openttd>more a quick question - I've got a co-op game that's had the company passworded (and we don't know the password) - anything I can do to remove it without dissolving the company?
09:16<yorick:#openttd>autoclean
09:16<yorick:#openttd>or move into it
09:16<LUADuck:#openttd>with what RCON command
09:16<yorick:#openttd>rcon pw "move clientid companyid"
09:16<LUADuck:#openttd>ok
09:16<LUADuck:#openttd>TO PUTTY
09:16<blathijs:#openttd>Hmm, does 0.7.0 no longer include any of the old AIs?
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09:16<SmatZ:#openttd>blathijs: yes
09:16<@petern:#openttd>nope
09:17<@petern:#openttd>heh
09:17<TrueBrain:#openttd>blathijs: NoAI replaced them ;)
09:17<@Rubidium:#openttd>I suggest reading the changelog ;)
09:17<@petern:#openttd>yes it doesn't :D
09:17<SmatZ:#openttd>:o)
09:17<TrueBrain:#openttd>1 question, 4 replies
09:17<TrueBrain:#openttd>how cool
09:17<@Rubidium:#openttd>but you all gave him fish, I learned him how to fish ;)
09:17-!-Rexxars [~rexxars@62.73.249.23] has joined #openttd
09:17<TrueBrain:#openttd>"altijd baas boven baas"
09:18<@petern:#openttd>sshd[31170]: error writing /proc/self/oom_adj: Permission denied
09:18<@petern:#openttd>:o
09:18<TrueBrain:#openttd>lol @ petern :)
09:18<SmatZ:#openttd>hehe
09:18<blathijs:#openttd>So, any old games with AIs you load will probably be messed up (or is there any AI that will deal will with the crap the old AI built gracefully?)
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09:18<yorick:#openttd>"sell the man a fish, and he'll eat for one day, teach the man how to fish, and you threw a great money making chance away"
09:18<TrueBrain:#openttd>blathijs: I don't think there is one, no :)
09:18<@petern:#openttd>TrueBrain, in my vserver :s
09:18<blathijs:#openttd>petern: I see that stuff on my server as well, seems it's caused by vserver somehow
09:18<TrueBrain:#openttd>petern: yeah, I was about to say that .. vserver, not? :p
09:18<TrueBrain:#openttd>2.2 kernel?
09:19<@petern:#openttd>2.2?
09:19<TrueBrain:#openttd>you had lenny, not?
09:19<TrueBrain:#openttd>so 2.3 ..
09:19<TrueBrain:#openttd>I thought they fixed that :p
09:19<@petern:#openttd>yes, lenny
09:19<@petern:#openttd>so 2.6.26
09:19<blathijs:#openttd>TrueBrain: You mean vserver-2.2 I guess :-)
09:19<blathijs:#openttd>TrueBrain: Not linux-2.2
09:19<@petern:#openttd>although i haven't rebooted to debian 5.0.1 yet
09:19<TrueBrain:#openttd>blathijs: yes, of course, we were talking about vserver, not? :)
09:19<@petern:#openttd>"2.2 kernel" :p
09:20<blathijs:#openttd>TrueBrain: Is there any AI I could recommend in my NEWS.Debian file?
09:20<@petern:#openttd>hmm, i need... PTFE tape, 2 gender benders, a rose and some sealant
09:21<TrueBrain:#openttd>blathijs: ask Yexo .. or Rubidium .. :p
09:21<EoD:#openttd>NoCab e.g.?
09:21<@Rubidium:#openttd>one that doesn't have a broken saveload
09:21<+glx:#openttd>blathijs: let the user add what he wants from content download
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09:21<blathijs:#openttd>glx: Obviously, but if there was one "preferred
09:22<blathijs:#openttd>glx: Obviously, but if there was one "preferred" or "standard" AI, I could mention that
09:22<blathijs:#openttd>Or one maintained by the openttd team perhaps
09:22<blathijs:#openttd>Rubidium: A lot of them are broken when saving?
09:22<+glx:#openttd>most of them don't save
09:23<@petern:#openttd>so they don't know what they were doing when they reload?
09:23<SmatZ:#openttd>hmm... I was rewriting some code... and it wasn't working the same way as the old code did - now I finally found there was a bug in the old code :-P
09:23<@petern:#openttd>hehe
09:24<LUADuck:#openttd>Is there any way to stop these bloody "queried from blah.blah.blah.blah" messages?
09:24<@petern:#openttd>debug_level net=1
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09:24<@Rubidium:#openttd>IIRC there is one that reads the information from the map and continues there. I'd say that that is the best one for 'recovering' the old AI mess
09:25<@Rubidium:#openttd>the ones that save stuff (and load that) usually don't check for stuff that is already build (but not by them)
09:25<blathijs:#openttd>glx: But they don't mention that in the description, I think...
09:25<blathijs:#openttd>Rubidium: Any clue on which one that is?
09:26<@Rubidium:#openttd>blathijs: http://www.tt-forums.net/viewtopic.php?p=779267#p779267
09:26<blathijs:#openttd>Thanks
09:28<@petern:#openttd>pah
09:28<@petern:#openttd>they should all use information from the map ;)
09:28<@petern:#openttd>i don't get to save what i was doing... heheh
09:29<@Rubidium:#openttd>you're free to place signs ;)
09:29<@petern:#openttd>so are they :D
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09:30<blathijs:#openttd>Heh, AIs that just drive cars around town. Brilliant :-)
09:31<@petern:#openttd>there's a grf for town cars too, i believe
09:31<@petern:#openttd>gives them no running cost or some such
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09:33<LUADuck:#openttd>Any way to increase the limit on "dropping due to no responce in 3 game days"
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09:33<blathijs:#openttd>Can opengfx already completely replace the original graphics?
09:33<@petern:#openttd>no
09:33<@Rubidium:#openttd>if you like black buildings/trains, then yes
09:33<@Rubidium:#openttd>otherwise no
09:33<frosch123:#openttd>and you need a empty sample.cat
09:34<blathijs:#openttd>Since I still can't start openttd withoug sample.cat and the grfs, so I can't access the download service to download opengfx when I don't have the originals...
09:34<@petern:#openttd>indeed
09:34<LUADuck:#openttd>Yeah everyone's getting dropped due to no responce
09:34<LUADuck:#openttd>:/
09:35<frosch123:#openttd>3 gamedays is quite a lot
09:35<LUADuck:#openttd>I know it is, but is it increasable to allow debugging?
09:35<@Rubidium:#openttd>the major reason not to 'package' OpenGFX and such is because they are not finished
09:36<frosch123:#openttd>debugging in multiplayer? why?
09:36<@Rubidium:#openttd>when they are finished (and thus relatively bug free) there's no reason to make it an installation package or so
09:36*petern:#openttd wasn't even aware there was a message "dropping due to no responce in 3 game days"
09:36<@petern:#openttd>(i can't find it in the source...)
09:37*LUADuck:#openttd reminds petern that it's 4 game days, and that LUADuck fails at copy-pasta
09:37<blathijs:#openttd>Rubidium: Would it be a lot of work to make the main menu work without any base graphics package?
09:37<blathijs:#openttd>Rubidium: I guess the buttons and window decorations are also in there?
09:37<@Rubidium:#openttd>yes
09:37<@petern:#openttd>i wasn't searching for the number :p
09:37<blathijs:#openttd>And bitmap fonts?
09:37<@Rubidium:#openttd>that too
09:37<blathijs:#openttd>Or are we using TT all over?
09:37<@Rubidium:#openttd>we default to the bitmap font
09:38<frosch123:#openttd>blathijs: easier to write an external tool that can access bananas :)
09:38<@Rubidium:#openttd>frosch123: why?
09:38<@Rubidium:#openttd>http://rbijker.net/openttd/debian/ <- that's basically what you need (for Debian)
09:39<@Rubidium:#openttd>either you install the (unfinished) opengfx graphics or you install the stubs for the original graphics, which you then need to copy from your CD
09:40<blathijs:#openttd>Where can I enable truetype rendering?
09:40<@Rubidium:#openttd>set a font in the config file
09:40<@Rubidium:#openttd>or use a language whose characters are not in the default font set
09:41<fonsinchen:#openttd>Has anyone got some experience running gdb in mingw?
09:42<blathijs:#openttd>Rubidium: Hmm, the diff.gz in that directory is gzip'd twice :-)
09:42<fonsinchen:#openttd>I'd like to interrupt an openttd running in gdb, but CTRL-C leads to termination of gdb instead.
09:43<blathijs:#openttd>Rubidium: What font does it default to in the latter case then?
09:44<@Rubidium:#openttd>the font that fontconfig thinks is the best for the given iso language code (en_GB/en_US/nl_NL/nl_BE/etc)
09:44<@Rubidium:#openttd>and that language code is stored in the language file
09:45<@Rubidium:#openttd>that ofcourse requires the binary to be built with fontconfig and freetype
09:46<@Rubidium:#openttd>and good luck with making lintian and friends shut up about the generated .debs ;)
09:47<@Rubidium:#openttd>which is due to the fact that icu-config does not allow us to chose a specific sub library and just tells us to link to *all* icu libraries
09:47<@Rubidium:#openttd>see http://binaries.openttd.org/nightlies/trunk/r16043/logs/debian-lenny-amd64-error.log for the warnings
09:48<blathijs:#openttd>Rubidium: Ah, fontconfig can do the guessing :-)
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10:04<CIA-9:#openttd>OpenTTD: alberth * r16052 /trunk/src/vehicle_gui.cpp: -Codechange: Applying VehicleRefitWidgets in RefitWindow, fixed widget number comment in _vehicle_refit_widgets
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10:09<LUADuck:#openttd>Is there anyway to restrict MagLev in a game?
10:10<LUADuck:#openttd>or does that need a source edit
10:10<CIA-9:#openttd>OpenTTD: alberth * r16053 /trunk/src/vehicle_gui.cpp: -Codechange: Added nested widgets to vehicle refit and vehicle details windows.
10:10<yorick:#openttd>LUADuck: how do you mean?
10:10<LUADuck:#openttd>I need a Monorail-only game
10:11<SmatZ:#openttd>you can code a simple GRF for that
10:11<SmatZ:#openttd>or end your game in 2020 :-p
10:11<LUADuck:#openttd>meh
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10:31<fonsinchen:#openttd>How do you debug openttd on windows? There must be someone who has done that ...
10:31<TrueBrain:#openttd>the same as on any other system: with a debugger
10:32<fonsinchen:#openttd>gdb has quirks in mingw
10:32<TrueBrain:#openttd>then use MSVC
10:32<fonsinchen:#openttd>I can't interrupt openttd
10:32<fonsinchen:#openttd>Can I debug a mingw-compiled openttd with that?
10:32<TrueBrain:#openttd>or else you make a msvc compiled binary
10:32<yorick:#openttd>gdb works here with mingw
10:33<fonsinchen:#openttd>how do you interrupt?
10:33<yorick:#openttd>specify breakpoint?
10:34<fonsinchen:#openttd>I don't know where. I want to wait until it hits the infinite loop, then press a key combo to interrupt it and examine the backtrace
10:34<fonsinchen:#openttd>An msvc compiled binary won't help with a mingw-specific problem
10:35<fonsinchen:#openttd>On Linux you can press CTRL-C in gdb to interrupt the program
10:35<fonsinchen:#openttd>on mingw it interrupts gdb instead
10:35<blathijs:#openttd>What's the official name for the content downloading stuff? "Content Download Service"? Or Downloading?
10:36<yorick:#openttd>try "start gdb openttd"
10:36<yorick:#openttd>instead of "gdb openttd"
10:36<yorick:#openttd>BaNaNaS
10:38<blathijs:#openttd>yorick: Which is an acronym for?
10:38<fonsinchen:#openttd>doesn't help. Now it doesn't catch the CTRL-C at all.
10:38<blathijs:#openttd>yorick: Ah, found it on bananas.openttd.org
10:38<yorick:#openttd>Base graphics and Newgrfs and Noais And Scenarios
10:39<TrueBrain:#openttd>blathijs: or just: content service :)
10:39<yorick:#openttd>fonsinchen: try doing it inside openttd
10:39<blathijs:#openttd>TrueBrain: Ah, that works for me :-)
10:40<yorick:#openttd>tomatoes left to be...
10:40<fonsinchen:#openttd>nice, like this I should be able to catch it once at least ...
10:40<fonsinchen:#openttd>thanks
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10:58<jonty-comp:#openttd>thank you guys for clearing out the ottd forums :3
11:10*TrueBrain:#openttd finally gets idea for WT3 ...
11:10<TrueBrain:#openttd>about time :p
11:22<Wolf01:#openttd>nice, saved a game and now I can't load it -.-'''
11:22<Wolf01:#openttd>now worked
11:22<Wolf01:#openttd>bah
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11:31<yorick:#openttd>entering of complex characters fails (Chinese, Japanese, CJK), fee FS#2484 <-- LOL
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11:43<+glx:#openttd>it's just yet another OSX only bug
11:44<EoD:#openttd>Is it possible to add some text to a station name which the player can't change?
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12:16<yorick:#openttd>ok, FS#1829 is obsolete :/
12:17<@petern:#openttd>why ":/" ?
12:18<TrueBrain:#openttd>[17:44] <EoD> Is it possible to add some text to a station name which the player can't change? <- then what use is it? :p
12:18<yorick:#openttd>because server-side string messages are no longer supported
12:19<yorick:#openttd>NETWORK_ACTION_SERVER_MESSAGE no longer supports string
12:22<EoD:#openttd>TrueBrain: For example a lock sign for "locked" airports
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12:22<TrueBrain:#openttd>locked airports?
12:23<EoD:#openttd>airports which give no landing permissions to aircrafts
12:24<TrueBrain:#openttd>sounds useless, those airports :p
12:24<Ammler:#openttd>yorick: petern didn't ask, why obsolete, he asked why skeptical ;-)
12:25<EoD:#openttd>TrueBrain: that's not the issue ;)
12:26<yorick:#openttd>it could be fixed, I think
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12:29<Aali:#openttd>wow, another really stupid annoyance in MSVC
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12:29<Aali:#openttd>ctrl-c with nothing selected still copies one character from the current position
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12:31<Aali:#openttd>so, if you hit it by accident when pasting something, you've just replaced your clipboard with a single character
12:33<EoD:#openttd>in visual studio you copy a whole line when you press ctrl+c with nothing selected...
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12:34<Aali:#openttd>which version? I just get the character behind the current position :/
12:34<EoD:#openttd>9.0
12:34<EoD:#openttd>or 2008
12:35<Aali:#openttd>hmm, maybe I should upgrade
12:36-!-snorre [~snorre@cF6FC00C3.dhcp.bluecom.no] has joined #openttd
12:37<Aali:#openttd>I keep putting it off since I don't do much windows deving
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12:58<EoD:#openttd>Aali: Actually i don't recommend windows deving :)
12:59<Aali:#openttd>it's a real pain in the ass, but sometimes I have no other choice
13:00<Aali:#openttd>that or all the other choices are much worse :P
13:00<yorick:#openttd>when making a new gui, would I need to do old-style widget defs?
13:09<Wolf01:#openttd>bye
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13:13<@petern:#openttd>no
13:14<yorick:#openttd>:)
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13:18<Zuu:#openttd>The first coordinate in info-window is it the X or Y coordinate?
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13:19<CIA-9:#openttd>OpenTTD: glx * r16054 /trunk/src/vehicle_gui.cpp: -Fix: non advanced vehicle list didn't handle company switching correctly
13:20<Swebonny:#openttd>Hello guys, one question here. Is it possible to change the amount of money trough console?
13:20<yorick:#openttd>no.
13:20<Swebonny:#openttd>Ah ok
13:20<Swebonny:#openttd>Was a idiot that joined and spent them all on terraforming :/
13:21<+glx:#openttd>password ;)
13:22<Swebonny:#openttd>Heh, it was supposed to be a server for the members of Facepunch forum, but seems like there are idiots there too.
13:22<Zuu:#openttd>Hmm, why does the shade move sideways of aircrafts when they land.. just to make it harder to figure out the holding rect?
13:22<Swebonny:#openttd>Oh, LUAduck is here.
13:23<yorick:#openttd>Zuu: ctrl-b?
13:24<Zuu:#openttd>yorick: Good tip, but unfortuanally not. I'll hack togeather an AI that put tiles on the aircraft locations. :)
13:24<Zuu:#openttd>put signs*
13:25<yorick:#openttd>pause-screenshot
13:25<yorick:#openttd>repeat
13:25<yorick:#openttd>and photoshop it together
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13:26<EoD:#openttd>Where is the definition of GetStation(uint index)?
13:26<Zuu:#openttd>yorick: How will that help me? Or is that an answer to someone else?
13:26<yorick:#openttd>no, you need to know the holding rect
13:27<yorick:#openttd>(the rectangle in which they circle, right?)
13:27<Zuu:#openttd>Yep
13:27<yorick:#openttd>can't you just comment out the line that makes them dirty before they move?
13:27<Zuu:#openttd>But the shade is not on the tiles that the aircrafts are on.
13:27<yorick:#openttd>oh, that
13:27<yorick:#openttd>hm
13:28<Zuu:#openttd>Because they shift sideways about a tile when they land.
13:28<yorick:#openttd>why do you need to know that
13:28<Zuu:#openttd>So to get it right I make an AI that puts signs on all tiles aircrafts visit, so I can probably figure that out.
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13:28<frosch123:#openttd>EoD: oldpool.h, it is created by ## in some macro
13:29<frosch123:#openttd>DECLARE_OLD_POOL or so
13:29<Zuu:#openttd>NoAI don't provide any function to get number of airplanes waiting nor the size of holding pattern of airports, so I'll need to hardcode the holding patterns for now.
13:29<Zuu:#openttd>Getting the usage of stations is usefull so you know when they are crowdy or not.
13:29<yorick:#openttd>it isnt in airport_movement.h?
13:30<EoD:#openttd>frosch123: thx :) - now i have to figure out what's going on there...
13:30<Zuu:#openttd>You can probably get it from the source as well, but haven't checked there :)
13:31<yorick:#openttd>-31, 193, 1, 1, 257, 1, 273, 49
13:31<CIA-9:#openttd>OpenTTD: translators * r16055 /trunk/src/lang/ (7 files): (log message trimmed)
13:31<CIA-9:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-04-13 17:30:44
13:31<CIA-9:#openttd>OpenTTD: catalan - 10 fixed by arnaullv (10)
13:31<CIA-9:#openttd>OpenTTD: czech - 1 changed by Hadez (1)
13:31<CIA-9:#openttd>OpenTTD: finnish - 10 fixed by jpx_ (10)
13:31<CIA-9:#openttd>OpenTTD: french - 9 fixed by glx (9)
13:31<yorick:#openttd>for country airfield
13:31<CIA-9:#openttd>OpenTTD: german - 10 fixed by planetmaker (10)
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13:32<yorick:#openttd>north-east, north-west, south-west, south
13:32<yorick:#openttd>x,y
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14:10<George3:#openttd>There is no version of R16043 for win32?
14:10-!-George3 is now known as George
14:12<Aali:#openttd>you couldn't wait 30 minutes for the new nightly? :P
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14:14<planetmaker:#openttd>:)
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14:19<George:#openttd>no. I want to sleep :(
14:19<@petern:#openttd>no
14:19<@petern:#openttd>we don't make win32 builds any more
14:20<George:#openttd>:)
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14:20<TrueBrain:#openttd>it was too much effort for too little gain
14:20<George:#openttd>:)
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14:21<EoD:#openttd>you could make sparc/linux builds. Much effort for a lot of gain :-p
14:22<TrueBrain:#openttd>explain that 'gain' part please :p
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14:22<EoD:#openttd>I don't have to compile it myself anymore ;)
14:22<Noldo:#openttd>:D
14:22<@petern:#openttd>gain in compile time
14:22<TrueBrain:#openttd>fair enough :)
14:22<@petern:#openttd>i don't think i'd want to run it on my SS5
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14:23<EoD:#openttd>compiling openttd on my 500MHz sparc takes ~45min
14:23<Noldo:#openttd>how long does kernel take?
14:23<Gazelle:#openttd>hey, I was wondering, can you download the original transport tcyoon scenarios for open ttd ?
14:24<@petern:#openttd>you can find them on your CD
14:24<EoD:#openttd>Noldo: Don't know. I always start compiling when i go to university and when i'm back it's finished ;)
14:24<Noldo:#openttd>EoD: use time make next time
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14:25<EoD:#openttd>but i have a relatively small kernel, so there is no real comparison
14:25<@petern:#openttd>i can't remember the last time i regularly compiled kernels
14:26<Gazelle:#openttd>I dont have a cd, just downloaded the needed files from the transporttycoon website
14:26<TrueBrain:#openttd>Gazelle: that is illegal; we don't discuss illegal things here
14:27<TrueBrain:#openttd>(like telling in here you stole a car and wonder how you could now get it to start with a key instead of hotwiring ...)
14:27<Gazelle:#openttd>ok sorry
14:27<Gazelle:#openttd>but I thought it was free
14:27<Gazelle:#openttd>because it is such an old game?
14:28<Gazelle:#openttd>you cant buy it somewhere
14:28<Gazelle:#openttd>where can i?
14:28<TrueBrain:#openttd>so stealing a 30 year old car is not stealing .. I mean .. it is old!
14:29<TrueBrain:#openttd>I always refer to classicgamingpresents.com, but I am sure there are others out there which still sell the original Transport Tycoon Deluxe
14:29<Gazelle:#openttd>ok thanks!
14:29<@petern:#openttd>no
14:29<@petern:#openttd>because that's not legit
14:30<@petern:#openttd>le sigh
14:30<@petern:#openttd>anyway
14:30<@petern:#openttd>the original scenarios suc
14:30<@petern:#openttd>*suck
14:30<Gazelle:#openttd>why ?
14:30<TrueBrain:#openttd>petern: it isn't? That sucks :)
14:30<@petern:#openttd>TrueBrain, you fool :p
14:30<TrueBrain:#openttd>petern: you know me :)
14:30<@petern:#openttd>using that site is worse than just downloading it
14:31<TrueBrain:#openttd>petern: so give us a better alternative! :)
14:31<Gazelle:#openttd>hm but that site is legal?
14:31<Gazelle:#openttd>because you can also dwonload it there
14:31<Gazelle:#openttd>they say
14:31<Gazelle:#openttd>ok you have to pay..
14:31<@petern:#openttd>that site it not legal
14:31<Gazelle:#openttd>but I can also host and ask payment
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14:32<KingJ:#openttd>I remember looking at the prebuilt scenarios and thinking "How you could possibly do something this bad?"
14:33<TrueBrain:#openttd>there are nicer ones at BaNaNaS yes :)
14:33<@petern:#openttd>http://www.classicgamingpresents.com/Terms.htm
14:34<Gazelle:#openttd>but some of banananas are not working here
14:34<Gazelle:#openttd>because they are .sc0
14:34<Gazelle:#openttd>but you need svn or something like that, isnt it ?
14:34<Gazelle:#openttd>eh
14:34<Gazelle:#openttd>scn
14:34<Gazelle:#openttd>indeed petern
14:34<Gazelle:#openttd>it is not legal
14:35<TrueBrain:#openttd>petern: nasty :)
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14:59<Ammler:#openttd>petern: I thought, openttd doesn't link to "illegal" original graphics pages?
15:01<Ammler:#openttd>else it would be better to link to tt-forums thread then that page.
15:01<Prof_Frink:#openttd>3407!
15:19<@petern:#openttd>Ammler, what?
15:20-!-welshdragon [~welshdrag@80.247.163.137] has joined #openttd
15:20<Ammler:#openttd>well, sorry, it was TrueBrain first refering to that "bad" site.
15:21<Ammler:#openttd>just liked to mention if you link that page, you should also link the pages from i.e. orudge.
15:21-!-Swebonny [5ae6453b@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
15:21<@petern:#openttd>well no
15:21<TrueBrain:#openttd>@kban Ammler 30 Either read the whole conversation, or don't speak at all
15:21-!-mode/#openttd [+b *!~ammler@ammler.ch] by DorpsGek
15:21-!-Ammler was kicked from #openttd by DorpsGek [Either read the whole conversation, or don't speak at all]
15:21<@petern:#openttd>:D
15:21<@orudge:#openttd>"
15:21<@orudge:#openttd>The other patches that we sell are owned and programmed by us. They do
15:21<@orudge:#openttd>not use any of the game's software code and do not infringe any
15:21<@orudge:#openttd>trademarks or copyrights.
15:21<@orudge:#openttd>"
15:21-!-mode/#openttd [-b *!~ammler@ammler.ch] by DorpsGek
15:21<@orudge:#openttd>which is clearely a load of rubbish
15:23<TrueBrain:#openttd>if he would just have read that petern was correcting me for pasting that site .. but no .. he just had to start saying the same thing all over again :(
15:23-!-Nite_Owl [~Nite_Owl@c-76-109-51-190.hsd1.fl.comcast.net] has joined #openttd
15:23<+glx:#openttd>they own and program ttdpatch?
15:23<Nite_Owl:#openttd>Hello all
15:23<@orudge:#openttd>glx: it must be patchman behind it!
15:24<TrueBrain:#openttd>ghehe :)
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15:28<Sacro:#openttd>Gazelle: the original Transport Tycoon didn't come with Scenarios
15:29<TinoDidriksen:#openttd>I love how their product page for Transport Tycoon Collection says "Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars..."
15:29<Sacro:#openttd>I don't think they appeared till Deluxe
15:32<@orudge:#openttd>Sacro: World Editor
15:33<@petern:#openttd>GAH
15:33<@petern:#openttd>if there is one thing
15:33<@petern:#openttd>more annoying
15:33<@petern:#openttd>that trying to play a music score with 4 staves
15:33<@petern:#openttd>it is
15:33<@petern:#openttd>trying to play a music score with 4 staves whilst the page keeps turning back by itself
15:34<Sacro:#openttd>orudge: hmm, still, none in the original
15:35<@orudge:#openttd>Sacro: no, but the World Editor is an add-on for the original
15:35<@orudge:#openttd>none in the original original, no
15:35<@orudge:#openttd>but you were wrong about "not appearing until Deluxe" is what I was meaning
15:35<@orudge:#openttd>;)
15:36<Sacro:#openttd>Oh true
15:36<Sacro:#openttd>I only had TTO
15:36<Sacro:#openttd>kinda skipped TTD, couldn't get into TTDP
15:36<Sacro:#openttd>loving OTTD
15:36<@orudge:#openttd>skipped TTD? :o
15:36*orudge:#openttd got TTD when he first got the Internet
15:36<@petern:#openttd>also
15:36<@orudge:#openttd>found it on some web site
15:36<@orudge:#openttd>took about 45 minutes to download
15:36<yorick:#openttd>I never had TTO or TTD
15:36<@petern:#openttd>the score for wicked is evil
15:36<@orudge:#openttd>it was all new and different
15:36<@petern:#openttd>so i gave up on that
15:37<@orudge:#openttd>then I found TTDPatch a while later, but thought it was some kind of cheat program
15:37<@orudge:#openttd>and didn't want it
15:37<@orudge:#openttd>kept an eye out on it though
15:37<@orudge:#openttd>and saw it coming out with all these fancy features
15:37<@orudge:#openttd>throughout this time, I was always playing the DOS version of TTD, too, until I got Windows XP and couldn't
15:37<@orudge:#openttd>it was always smoother and more reliable than the Windows version, on Win98 at least
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16:17<Kojiri:#openttd>I have a bug with debian
16:17<TrueBrain:#openttd>and you join #openttd
16:17<TrueBrain:#openttd>this should be good :)
16:18<Kojiri:#openttd>imim lying the debians kicked me
16:18<Kojiri:#openttd>they tkae it too seriously
16:19<TrueBrain:#openttd>I wonder how long it takes you to get kicked here
16:19<Kojiri:#openttd>why?
16:19*TrueBrain:#openttd sits down at a place with a nice view over this channel
16:19<Kojiri:#openttd>fag
16:20<welshdragon:#openttd>Kojiri: go moan on another channel, unless it relates to the game #openttd?
16:20<welshdragon:#openttd>er, OpenTTD even
16:20<Kojiri:#openttd>which game?
16:21-!-Ameecher [~chatzilla@host86-141-168-154.range86-141.btcentralplus.com] has joined #openttd
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16:22<jonty-comp:#openttd>do you even know what OpenTTD is? D:
16:22<frosch123:#openttd>it's not a game, it's serious business
16:22<@orudge:#openttd>jonty-comp: do you know what OpenTTD is?
16:22<Ameecher:#openttd>where am I?
16:22<jonty-comp:#openttd>touché
16:23<@orudge:#openttd>what are birds?
16:23<Guest321:#openttd>Kojiri: Didn't you know you that linux users are not allowed to ask questions and are supposed to figure out everything for themselves by using the "man" command? The channels here are just to talk about chicks etc.
16:23*orudge:#openttd waits for Prof_Frink
16:23<jonty-comp:#openttd>yes, chicks
16:23<jonty-comp:#openttd>I saw a nice chick today
16:23<@orudge:#openttd>did you eat it?
16:23<Prof_Frink:#openttd>What is water?
16:23<TrueBrain:#openttd>I did :)
16:23<jonty-comp:#openttd>no, I did not eat it
16:23<jonty-comp:#openttd>it was rather raw
16:23<Ameecher:#openttd>not much meat on chicks
16:23<Nite_Owl:#openttd>peeps
16:23<Kojiri:#openttd>talk about chicks? you guys never get pussy fuckin homo's
16:23<TrueBrain:#openttd>@kban Kojiri 10000000 strike 3
16:23-!-mode/#openttd [+b *!~KojiriTsu@h69-128-228-78.wndsny.dsl.dynamic.tds.net] by DorpsGek
16:23-!-Kojiri was kicked from #openttd by DorpsGek [strike 3]
16:23<Ameecher:#openttd>oh really?
16:24<Guest321:#openttd>lol
16:24<Ameecher:#openttd>boo
16:24-!-Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd
16:24<TrueBrain:#openttd>I love my job :)
16:24<jonty-comp:#openttd>aww
16:24<jonty-comp:#openttd>spoilsport
16:24<welshdragon:#openttd>TrueBrain: lol, awesome
16:24<Guest321:#openttd>no wonder he got kicked from #debian
16:24*jonty-comp:#openttd complains at DorpsGek
16:24<Ameecher:#openttd>time to leave since all the sport has gone
16:24<TrueBrain:#openttd>I wonder why I gave a time with the kban ...
16:24<TinoDidriksen:#openttd>Wasn't he the same troll who wanted material for Bash?
16:24<Prof_Frink:#openttd>Pfft, sport
16:24<frosch123:#openttd>@calc 10000000 / 3600 / 24
16:24<@DorpsGek:#openttd>frosch123: 115.740740741
16:24<TrueBrain:#openttd>Ameecher: so you only came to see how long Kojiri survived?
16:24<Ameecher:#openttd>pretty much
16:24<TrueBrain:#openttd>TinoDidriksen: it was :p
16:25<jonty-comp:#openttd>you needed more 0s there TrueBrain D:
16:25<Ameecher:#openttd>I can't say I can contribute much else to this channel
16:25<Ameecher:#openttd>or any channel really
16:25<jonty-comp:#openttd>in 115.7 days he will be back!
16:25<TrueBrain:#openttd>Ameecher: it was not our first 'visit' of him, so ... :)
16:25<jonty-comp:#openttd>and god help us all then.
16:25<Ameecher:#openttd>W-hoo!
16:25<welshdragon:#openttd>can you not set an infinite ban?
16:25<Ameecher:#openttd>oh wait, I have to hang around for a third of a year before he returns? sod that
16:25<TrueBrain:#openttd>welshdragon: that would have been better .. but no fun ;)
16:26<jonty-comp:#openttd>just keep adding 0s until it overflows
16:26<Nite_Owl:#openttd>do you have marshmallow peeps 'over there'
16:26<+glx:#openttd>Guest321: change your nick
16:26*yorick:#openttd makes note to see if he will return
16:26<EoD:#openttd>jonty-comp: so he will be banned for -10000000 days? How does that work?
16:26<Prof_Frink:#openttd>TrueBrain: So I have 115 days to invent that stab-in-the-face-over-IP machine?
16:26<jonty-comp:#openttd>EoD: something like that
16:26<jonty-comp:#openttd>crashes OFTC
16:26-!-Progman [~progman@p57A1FD9A.dip.t-dialin.net] has quit [Remote host closed the connection]
16:26<yorick:#openttd>it'd be maarten
16:27<TrueBrain:#openttd>Prof_Frink: let me know when it is finished :)
16:27<jonty-comp:#openttd>hmm, WMD-over-IP
16:27-!-yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!]
16:29<Prof_Frink:#openttd>TrueBrain: You'll be the second person I tell.
16:30<Prof_Frink:#openttd>Right *after* the patent office.
16:30<TrueBrain:#openttd>I hope you just send me a prototype
16:30<TrueBrain:#openttd>so you can stab me over and over :p
16:31<Nite_Owl:#openttd>http://www.candywarehouse.com/peeps.html
16:31<TrueBrain:#openttd>a) why did I just open that site
16:31<TrueBrain:#openttd>b) wtf?
16:31<+glx:#openttd>same for me :)
16:31<@Rubidium:#openttd>c) thank you, now I don't have to open it ;)
16:31<TrueBrain:#openttd>that is just sick! :p
16:32<TrueBrain:#openttd>clearly I trust Nite_Owl .. doesn't happen too often in this channel :p
16:32*EoD:#openttd too... peer pressure
16:32<TrueBrain:#openttd>"For extra entertainment at any Easter gathering.... put some Peeps in the microwave and watch them expand until they explode! Marshmallowy goodness everywhere!"
16:32<@Rubidium:#openttd>:O the first 0.7-ish server I see with more than 11 players ;)
16:32*TrueBrain:#openttd parties
16:32<Nite_Owl:#openttd>I was asking if you all had marshmallow peeps on the other side of the pond
16:33<Nite_Owl:#openttd>no answered so I thought that you did not know what peeps are so I showed you an example
16:34<TrueBrain:#openttd>;)
16:34<Nite_Owl:#openttd>*no one
16:35<frosch123:#openttd>"dentists luv us! tm" ...
16:36<LUADuck:#openttd>Anyone know of any way to find out who's deleting all our co-op rails?
16:37<welshdragon:#openttd>Nite_Owl: never heard of them in the UK
16:37<welshdragon:#openttd>LUADuck: are you a server host?
16:38*Zuu:#openttd lols at PAXLink for building *lots of* buses just becuase the the number of waiting pax at the airport got below the threashold for some time. :)
16:38<Nite_Owl:#openttd>Thank you welshdragon - that answers my question
16:38<frosch123:#openttd>you are building more busses the less passengers are there?
16:39<frosch123:#openttd>there are?
16:39<Zuu:#openttd>frosch123: Nope, but it takes time for passengers to be deliveried, and for every x tick that there is to few passengers it builds a new bus, if there is enough waiting in town.
16:39<Nite_Owl:#openttd>peeps are an Easter tradition in the US
16:40<frosch123:#openttd>hmm, somehow all ais seem to react on jams with building more vehicles
16:41<Zuu:#openttd>I have just added code to do the opposite for stations :)
16:41-!-Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.]
16:41<Zuu:#openttd>By measure number of vehicles in the stations over time. (and number of aircrafts in queue for airport)
16:43<Zuu:#openttd>But if there would be a jam between stations it will still build more vehicles untill the jam impact the number of vehicles in the bus stops.
16:43<Zuu:#openttd>(this is in a yet to be released version of PAXLink)
16:47-!-frosch123 [~frosch@frnk-590fd5a1.pool.einsundeins.de] has quit [Remote host closed the connection]
16:47<LUADuck:#openttd>welsh: Yes
16:48<Sacro:#openttd>LUADuck: press tab to complete nicks
16:49<LUADuck:#openttd>Ok, now we've got a guy deleting orders, we need to know who it is
16:49<+glx:#openttd>it's not possible
16:50<+glx:#openttd>you can just know who play is in the company
16:50<LUADuck:#openttd>arf
16:50<TinoDidriksen:#openttd>No togglable action log?
16:50<LUADuck:#openttd>this is fun
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16:51-!-Maarten is now known as Maarten^
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17:30<CIA-9:#openttd>OpenTTD: rubidium * r16056 /trunk/src/order_gui.cpp: -Fix (r16037): clicking twice on the "end of orders" crashed.
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17:56<Patrick:#openttd>does the new PBS work with YAPF?
17:57<Zuu:#openttd>Yes?
17:57<Zuu:#openttd>If you talk about PBS in 0.7.0
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17:59<Patrick:#openttd>yeah
18:00<Patrick:#openttd>hey, so I have an idea with big-load stations I've been throwing around, wondered if anyone had come up with it or had some thought
18:00<Patrick:#openttd>if I have a stream of tightly-packed trains and I break that up by putting them into a station, it's going to break the stream pattern
18:00<Aali:#openttd>there's really no reason to use anything but yapf for trains in 0.7
18:00<Patrick:#openttd>i.e. trains won't reassemble at all
18:00<Patrick:#openttd>ones will wait
18:00<Patrick:#openttd>etc
18:01<Patrick:#openttd>but if every single path through the station is the same length, then every single train should take the same length of time in the station
18:01<Patrick:#openttd>and thus reassemble seamlessly
18:01<Aali:#openttd>loading/unloading times will mess up that scheme though
18:02<Patrick:#openttd>they'd all be full loads of the same cargo
18:02<Patrick:#openttd>identical trains
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18:03<Patrick:#openttd>openttdcoop would have a better handle on heavy-load concepts but I get the feeling it's more of a brute force approach over there
18:03<Patrick:#openttd>I'm going for almost, the maths and pushing the boundaries of networking
18:03<Ameecher:#openttd>Aali, would be fine with timetabling
18:03<Ameecher:#openttd>ie, make them load for the same length of time and leave regardless of cargo
18:04<Patrick:#openttd>would also work
18:04<Patrick:#openttd>now I just need to program a calculator to tell me how many platforms I need to host for a full stream :)
18:04<Patrick:#openttd>it's somewhere between 4 and 5 for monorail
18:06<planetmaker:#openttd>that depends upon train length
18:06<planetmaker:#openttd>train speed, wagon loading speed
18:10<Patrick:#openttd>well, yes, I figured that much out :P
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18:21<Cutter:#openttd>hello
18:21<Zuu:#openttd>Hello Cutter
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18:27<CIA-9:#openttd>OpenTTD: rubidium * r16057 /trunk/src/ (station_cmd.cpp train_cmd.cpp): -Fix [FS#2834] (r16037): division by zero when having an order with only one station that has either middle or near end stop location and where the platform is (significantly) longer than the train.
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18:37<Cutter:#openttd>I would like to know how to increase the font size
18:37<Cutter:#openttd>I haven't found this setting in the preferences, nor in the config file
18:37<@Rubidium:#openttd>large/medium/small_size ?
18:38<Cutter:#openttd>how to switch from one to another?
18:39<Patrick:#openttd>so what's the rationale with one-way PBS?
18:39<+glx:#openttd>you don't, you just change the values
18:39<Cutter:#openttd>ok
18:39<Patrick:#openttd>how is it different from normal signal directions?
18:39<Cutter:#openttd>what where the values in v0.6.3?
18:39<Cutter:#openttd>*what were
18:40<Zuu:#openttd>The non-one-way PBS signal can be passed from behind, given that a path can be reserved to a front side of another signal.
18:40<Patrick:#openttd>I guess it made more sense to have two signal types than depend on signals being placed on both sides or not
18:40<@Rubidium:#openttd>the same as in 0.7.0
18:40<Patrick:#openttd>I meant more the design of having them like that
18:40<+glx:#openttd>just 0.6.3 didn't autoselect a font ;)
18:40<Cutter:#openttd>did the font change?
18:40<+glx:#openttd>default are 6, 10, ?
18:40<Cutter:#openttd>6, 10, 16
18:41<Cutter:#openttd>but the font appeared larger in 0.6.3
18:41<+glx:#openttd>I use 7, 11, 18 with arial
18:41<Patrick:#openttd>Zuu: ok, so is it more realistic, what?
18:41<Patrick:#openttd>does it let you build much cooler networks?
18:41<@Rubidium:#openttd>Cutter: in 0.6.3 your language would have missing characters
18:41<Zuu:#openttd>Patrick: Try it out :)
18:41<Patrick:#openttd>well, I can prove on a test network that they behave like that
18:41<+glx:#openttd>oh Cutter, it's because µ :)
18:42<Patrick:#openttd>but I'm not going to easily see the rationale
18:42<Patrick:#openttd>aaah
18:42<Patrick:#openttd>actually, I remember reading a wiki about "realistic signalling
18:42<Patrick:#openttd>it lets trains temporarily go on the "wrong side" as long as they can get back
18:42<Cutter:#openttd>does openttd now use system fonts?
18:42<Patrick:#openttd>niiiice
18:43<+glx:#openttd>yes, it select the first system font able do draw all chars in language file
18:43<@Rubidium:#openttd>if your language contains characters that are not part of the base font then it does use the system fonts
18:43<+glx:#openttd>Rubidium: he's french, and the missing char is µ
18:44<+glx:#openttd>(OSK)
18:44<@Rubidium:#openttd>why's that character on your keyboard anyway?
18:44<@Rubidium:#openttd>is it that useful?
18:44<Cutter:#openttd>if that's the only missing char, I will switch back to the default language
18:45<@Rubidium:#openttd>(can't remember writing that character during French class)
18:45<+glx:#openttd>yes it's useful to type µtorrent ;)
18:45<+glx:#openttd>dunno why AZERTY creators decided to put it on the keyboard
18:45<Patrick:#openttd>so my option for "show building tools for when no suitable vehicles are available" but I still can't build monorail or maglev early
18:45<Patrick:#openttd>whats' the deal with that?
18:46<@Rubidium:#openttd>anyways, /me is off to sleep
18:46<Cutter:#openttd>can I switch back to the font used in 0.6.3 without changing keyboard layout or game language?
18:46<Nite_Owl:#openttd>later Rubidium
18:46-!-Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Verlassend]
18:47<@Rubidium:#openttd>compile without freetype support
18:47-!-carter [~dunno@p54BB569B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
18:47<+glx:#openttd>you can also set a non existing font for *_font
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18:49<+glx:#openttd>hmm no that doesn't work it seems
18:49<Cutter:#openttd>glx: doesn't work
18:52<+glx:#openttd>try "arial bold" with 7, 11, 18
18:52<DJNekkid:#openttd>is it "out of the box" easy to reverse a trains 8sprite direction to opposite, just by adding something to its reference in VarAction2's?
18:52<DJNekkid:#openttd>i.e. A0 80
18:52<DJNekkid:#openttd>or A0 FF
18:52<DJNekkid:#openttd>or similar
18:52<DJNekkid:#openttd>?
18:53<DJNekkid:#openttd>(instead of A0 00)
18:54<Cutter:#openttd>arial bold doesn't work but verdana bold does
18:54<Cutter:#openttd>why?
18:56<+glx:#openttd>don't set any font, start "openttd -dfreetype1" and check what is the fallback font
18:58<Cutter:#openttd>glx: then the same font as with default settings is used
18:59<+glx:#openttd>I mean the text in the console :)
18:59<Cutter:#openttd>a message says "using sprite font" before the game starts
18:59<Cutter:#openttd>this font doesn't look like the one from 0.6.3
19:00<+glx:#openttd>and the language is set to french?
19:00<Cutter:#openttd>yes
19:00<Cutter:#openttd>language = french.lng
19:01<+glx:#openttd>for me it says "using sprite font" "using sprite font" "fallback font" "using sprite font" "fallback font"
19:02<+glx:#openttd>and when you change language it retry to detect a suitable font
19:03<Cutter:#openttd>when I switch to English the font is right
19:03<+glx:#openttd>that's sprite font
19:03<+glx:#openttd>(included in TTD files)
19:04<Cutter:#openttd>so the console is lying about using sprite font when I add the -dfreetype1 parameter
19:05<Cutter:#openttd>uh sorry there's more messages later
19:05<Cutter:#openttd>which I didn't see
19:05<Cutter:#openttd>because of fulscreen
19:05<Cutter:#openttd>Fallback font: Arial
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19:06<+glx:#openttd>anyway the only way is to specify the font in openttd.cfg
19:07<Cutter:#openttd>may I specify "Sprite" or something like that?
19:07<+glx:#openttd>no
19:07<+glx:#openttd>IIRC tahoma bold is quite similar to sprite font
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19:09<+glx:#openttd>but you can do some testing and use what looks the best for you
19:09<+glx:#openttd>even comic if you want ;)
19:09<Cutter:#openttd>Tahoma will do
19:09<Cutter:#openttd>thanks :)
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19:14<Patrick:#openttd>how do I do "transfer and leave empty" in 0.7 ?
19:15<Patrick:#openttd>ah never mind
19:15<Patrick:#openttd>a most elegant new design
19:15<Nite_Owl:#openttd>Time to fly - later all
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19:41<EoD:#openttd>i'm off. Good night
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21:53<Patrick:#openttd>can I get PBS to act like pre/exit signals?
21:53<Patrick:#openttd>my trains are reserving a path to a red exit and then jamming the block
21:53<Aali:#openttd>then remove that signal
21:53<Aali:#openttd>only put PBS signals where you want a train to wait
21:54<Patrick:#openttd>so I just leave the track bare after the block?
21:54<Patrick:#openttd>how do I resume normal signalling again ..
21:54<Patrick:#openttd>that's what I mean
21:55<Aali:#openttd>what?
21:55<Patrick:#openttd>I have a block with 3 possible exits
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21:55<Patrick:#openttd>all of these exits are red, but my trains are still reserving a path
21:55<Sacro:#openttd>Patrick: don't place a signal unless you are fine with a train stopping behind it
21:55<Aali:#openttd>then leave atleast one train length before you place any signals on those exits
21:55<Patrick:#openttd>isn't that what pre-exit signals were invented to do about 15 years ago?
21:56<Sacro:#openttd>hmm, we need pre/exit pbs, or long reservations
21:56<Patrick:#openttd>aah, if it's a PBS block then the train will wait inside the block, but not jamming
21:56<Patrick:#openttd>as it's in one of the "exit" fingers is that what you mean?
21:56<Aali:#openttd>basically, yes
21:57<Aali:#openttd>there's nothing wrong with having trains wait inside a PBS block, as long as its not blocking other paths
21:57<Patrick:#openttd>nope, it's waiting on a station entrance
21:57<Patrick:#openttd>that might not be the next available platform
21:58<Patrick:#openttd>the problem that pre-exit was invented to solve
21:58<Patrick:#openttd>I had a cross of 3 servicing 3 platforms, but I wanted to let the left and right run straight through concurrently if they could do it safely - textbook PBS
21:58<Patrick:#openttd>but not when the trains keep reserving a path to a red platform
21:59<Patrick:#openttd>and I've just heard a crash noise from my minimised openttd
21:59<Patrick:#openttd>fuck
21:59<Patrick:#openttd>I had two trains inside a PBS block I deleted all the PB signals from :D
22:00<Sacro:#openttd>hehe
22:00<Sacro:#openttd>baaaad idea
22:02*Sacro:#openttd flags the russian patch binary as warez...
22:17<Patrick:#openttd>now, let's say hypothetically I had a pickup and a dropoff for, say, ore/steel
22:17<Sacro:#openttd>mmhm
22:18<Patrick:#openttd>and one steel train somehow ends up stopping in the dropoff because I deleted all the rails for the pickup for 5 minutes
22:18<Patrick:#openttd>and it keeps piling a little bit of steel up even though the rating is rubbish
22:18<Patrick:#openttd>just enough to stop it from "evaporating"
22:18<Sacro:#openttd>right
22:18<Patrick:#openttd>it's really really irritating,I can't delete the station and I can't transport it away
22:19<Sacro:#openttd>oh right
22:19<Sacro:#openttd>set the train to non stop?
22:20<Patrick:#openttd>no, it was just a one-ffo
22:20<Patrick:#openttd>now the station's been flagged as "accepts foo"
22:22<Sacro:#openttd>heh
22:22<Sacro:#openttd>tell trains to go non-stop by default
22:28<Patrick:#openttd>too late now
22:28<Patrick:#openttd>not a single train has passed through it since then
22:32<Sacro:#openttd>heh
22:32<Sacro:#openttd>fun fun
22:43<Sacro:#openttd>hmm, I don't think svn respects --personal-dir
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23:36<Sacro:#openttd>grr, still has 'to make' rather than 'from making'
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---Logclosed Tue Apr 14 00:00:59 2009