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#openttd IRC Logs for 2009-04-14

---Logopened Tue Apr 14 00:00:59 2009
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01:02<dihedral:#openttd>good morning lads
01:02<dihedral:#openttd>^^
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02:00<brazil:#openttd>qwe
02:01<brazil:#openttd>123
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06:00<dihedral:#openttd>boooooring
06:03<@petern:#openttd>yeah you are
06:03<@petern:#openttd>entertain us
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06:56*Xaroth:#openttd pokes dihedral
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07:13*dihedral:#openttd dances
07:14<Xaroth:#openttd>o_O
07:14<dihedral:#openttd>^^
07:14<dihedral:#openttd>sup dog
07:14<Xaroth:#openttd>poke and he shalt dance
07:15<Xaroth:#openttd>http://www.tt-forums.net/viewtopic.php?f=33&t=43144 << got quite far over the weekend
07:15<dihedral:#openttd>no, dancing was referring to petern wanting entertainment ^^
07:15<Xaroth:#openttd>ah
07:16<dihedral:#openttd>capitalize the o ^^
07:16<dihedral:#openttd>you could fix (and include) buildottd ^^
07:16<dihedral:#openttd>hehe - even nicer: make a tcltk application :-D
07:16<Xaroth:#openttd>which o, there's like 200 in that text :P
07:16<dihedral:#openttd>that'd then work on win, lin, mac too ^^
07:17<Xaroth:#openttd>ugh, I don't like TCL :P
07:17<Xaroth:#openttd>besides, if the library works porting to unix wouldn't be much of a problem
07:17<dihedral:#openttd>i am quite enjoying it, must say
07:17<dihedral:#openttd>_if_
07:17<Xaroth:#openttd>if/when really :P
07:18<Xaroth:#openttd>I can always use some dodgy hax :P
07:19<@petern:#openttd>dbusihedral
07:23<@Rubidium:#openttd>it does support IPv6, doesn't it?
07:29<Xaroth:#openttd>what does?
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07:39*TrueBrain:#openttd waves hello
07:39<Forked:#openttd>ello
07:39<Forked:#openttd>I'm back at work now if you need anything that relates to ie7/8 :p
07:40<TrueBrain:#openttd>nah, it works for now :)
07:40<dihedral:#openttd>hello TB
07:40<dihedral:#openttd>petern, what can i do for you?
07:40<Forked:#openttd>"for now" I like that part.
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07:54<@Rubidium:#openttd>Xaroth: that thing you're making ofcourse
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07:59<TrueBrain:#openttd>"Does this smell as butt to you?"
08:00<Xaroth:#openttd>Rubidium: I don't have a server to specifically test IPv6 servers, but the code I ported is straight from SVN
08:00<Xaroth:#openttd>using .net objects for connecting, so that should also support IPv6
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09:42<Xaroth:#openttd>I think dihedral's dancing scared everybody off o_O
09:44<TrueBrain:#openttd>I had to write a 'simple' echo service
09:44<TrueBrain:#openttd>243 lines long ... multi-client support ..
09:44<TrueBrain:#openttd>I think I overdid it slightly :p
09:45<@petern:#openttd>hmm?
09:45<TrueBrain:#openttd>I think it could be written in like 50 lines .. maybe a bit more :p
09:45<TrueBrain:#openttd>if you make it blocking and stuff :)
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09:53<TrueBrain:#openttd>yeah .. it can also be done in 50 lines :p Ghehe :)
09:54<NightKhaos:#openttd>What can TrueBrain?
09:54<TrueBrain:#openttd>nothing NightKhaos
09:54<NightKhaos:#openttd>TrueBrain: I'm sorry I just entered the room, I was curious is all.
09:54<TrueBrain:#openttd>:)
09:54<TrueBrain:#openttd>I was just talking in myself :p
09:54<NightKhaos:#openttd>don't
09:54<NightKhaos:#openttd>It confuses me.
09:54<TrueBrain:#openttd>awwhhh, poor thing
09:55<NightKhaos:#openttd>I know.
09:55<Patrick:#openttd>TrueBrain: what language?
09:55<TrueBrain:#openttd>Patrick: C
09:55<TrueBrain:#openttd>(plain C)
09:55<Patrick:#openttd>take it you weren't allowed tosue libraries
09:56<@petern:#openttd>you could do it in one line then
09:56<@petern:#openttd>(just write a custom lib...)
09:56<TrueBrain:#openttd>yeah :) No, we had to use socket/bind/listen/accept/recv/send/close
09:56<@Rubidium:#openttd>you've used select too, right?
09:56<TrueBrain:#openttd>Rubidium: in my 243 lines long: yes
09:56<TrueBrain:#openttd>in the 50 lines: no
09:56<@Rubidium:#openttd>and IPv6? ;)
09:56<@Rubidium:#openttd>hmm, or unix sockets
09:56<TrueBrain:#openttd>considered it ;)
09:57<TrueBrain:#openttd>usleep() is not ANSI?
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10:03<Xaroth:#openttd>Hm, do we happen to have an IPv6 server running somewhere?
10:03<Xaroth:#openttd>want to see if the library can get it's info properly
10:03<@Rubidium:#openttd>yup, there're 3 of them
10:03<Xaroth:#openttd>O_O
10:04<@Rubidium:#openttd>they probably also have an IPv4 address though
10:04<Xaroth:#openttd>meh
10:04<Xaroth:#openttd>trying to find out pure IPv6 support for the lib
10:04<@Rubidium:#openttd>just don't fetch the IPv4 server list
10:04<Xaroth:#openttd>eh?
10:05<@Rubidium:#openttd>then you'll only get three IPv6 addresses
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10:06<Xaroth:#openttd>Rubidium: by sending the IPv6 type id rather than Autodetect?
10:06<@Rubidium:#openttd>yes
10:06<@Rubidium:#openttd>or only sending from an IPv6 address
10:06<Xaroth:#openttd>Rubidium: by sending Autodetect the server only sends IPv4 from an IPv4 client then?
10:08<@Rubidium:#openttd>if the packet has an IPv4 source address it will only return IPv4 server addresses
10:08<@Rubidium:#openttd>(with autodetect turned on)
10:09<@Rubidium:#openttd>and if the source address is IPv6 it'll only return IPv6 servers
10:10*Xaroth:#openttd goes test
10:10<TrueBrain:#openttd>I am going to enjoy this beautiful weather we have outside :)
10:11<@petern:#openttd>bastard
10:11<@Rubidium:#openttd>TrueBrain: lies!
10:11<TrueBrain:#openttd>where?
10:11<Xaroth:#openttd>hm
10:11<Xaroth:#openttd>something went wrong i think
10:11<Xaroth:#openttd>[14:11][testMasterServer] Completed, 176 servers
10:11<Xaroth:#openttd>[14:11][testMasterServerIPv6] Completed, 176 servers
10:11<+glx:#openttd>you failed :)
10:11<@Rubidium:#openttd>like sending on from an IPv4 address
10:12<Xaroth:#openttd>yes, I'm sending with the IPv6 byte.
10:13<@Rubidium:#openttd>what version?
10:13<Xaroth:#openttd> public const int NETWORK_MASTER_SERVER_VERSION = 1;
10:13<@Rubidium:#openttd>there's your problem
10:13<Xaroth:#openttd>.. 2?
10:13<+glx:#openttd>try version 2 :)
10:13<+glx:#openttd>version 1 is ipv4 only
10:13<Xaroth:#openttd>there we go
10:14<Xaroth:#openttd>[14:13][testMasterServer] Completed, 175 servers
10:14<Xaroth:#openttd>[14:13][testMasterServerIPv6] Completed, 3 servers
10:14<+glx:#openttd>looks better
10:14<Xaroth:#openttd>now to see if it parsed the address properly
10:15<Xaroth:#openttd>would be typical microsoft stuff to not parse IPv6 properly from bytes.
10:16<Xaroth:#openttd>2001:1af8:fe2e:0110:0000:0000:0.0.0.1:3979
10:17<@Rubidium:#openttd>that looks foobar-ed
10:17<Xaroth:#openttd>just a bit :P
10:17<Xaroth:#openttd>might be formatting tho
10:18<Xaroth:#openttd>bah
10:19<Xaroth:#openttd>stupid IDE translating errors to dutch
10:19<@Rubidium:#openttd>that's a stupid language anyways
10:19<Xaroth:#openttd>what, dutch? :P
10:20<@Rubidium:#openttd>yeah
10:20<@Rubidium:#openttd>stuff translated in Dutch could as well be translated into Gibberish and it would make as much sense
10:20<Xaroth:#openttd>yes
10:21<Xaroth:#openttd>damned thing still being dodgy
10:22<Xaroth:#openttd>2a01:0e35:2e22:ea20:0209:5bff:254.224.167.21
10:22<+glx:#openttd>I know the ISP for this one :)
10:25<+glx:#openttd>what is the doted part ?
10:26<Xaroth:#openttd>that's what i'm trying to figure out
10:26<Forked:#openttd>dodgy
10:26<@Rubidium:#openttd>that's MS way of fracking up the IP
10:26<@Rubidium:#openttd>it's 'valid' for the IPv4 mapped into IPv6 addresses
10:26<@Rubidium:#openttd>but I'd say it's invalid when it's not such a mapped IP address
10:27<@Rubidium:#openttd>as the begin of both differs vastly I'm fairly certain one of the isn't right (and I suspect neither is right)
10:27<+glx:#openttd>because the corresponding ipv4 is 82.226.46.162
10:28<Xaroth:#openttd>hm
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10:29<Xaroth:#openttd>when telling the address to serialize back into a byte array it gives the exact same back :/
10:29<@Rubidium:#openttd>::ffff:10.42.13.37 <- that would be a valid IPv4 mapped into IPv6
10:30<@Rubidium:#openttd>IPv4 and IPv6 addresses don't have much (if any) common ground, so don't try to match IPv4 to IPv6 based on the address
10:30<+glx:#openttd>the format is 2a01:0e3x:xxxx:xxxy:yyyy:yyyy:yyyy:yyyy
10:31<+glx:#openttd>with the ipv4 being x
10:31<@Rubidium:#openttd>glx: for your ISP maybe
10:31<+glx:#openttd>yes for it :)
10:31<+glx:#openttd>but 2a01:0e3 is my ISP
10:32<@Rubidium:#openttd>mine or OpenTTD's IPv6 addresses have nothing in common (well... they all contain lots of digits, but so does pi)
10:34<Xaroth:#openttd>apparently it turns the last 4 of 16 bytes in the X.X.X.X stuff
10:36<Xaroth:#openttd>hm
10:38<+glx:#openttd>that's valid for freenet tunnels
10:38<+glx:#openttd>(anonymous tunnels)
10:39<Xaroth:#openttd>2001:1af8:fe2e:0110:0000:0000:0.0.0.1 should in fact be 2001:1af8:fe2e:110::1
10:39<Xaroth:#openttd>so it's close, but no cigar.
10:40<jonty-comp:#openttd>it doesn't smoke anyway
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10:47<Xaroth:#openttd>hm
10:47<Xaroth:#openttd>.net uses mixed notation
10:49-!-grasmanek94 [Rafal@a80-101-10-146.adsl.xs4all.nl] has joined #openttd
10:49<grasmanek94:#openttd>hello can somebody help me with a little problem?
10:50<Sacro:#openttd>Xaroth: .Net
10:50<Forked:#openttd>it all depends what the problem is :)
10:50<Xaroth:#openttd>Sacro: yes.
10:51<dihedral:#openttd>grasmanek94, no, as we dont know what your problem is!
10:53<dihedral:#openttd>fine guy! asks to ask a question and idles ^^
10:54<Forked:#openttd>maybe it's a long and complicated question that takes time to write
10:54<grasmanek94:#openttd>okay
10:54<grasmanek94:#openttd>i got 7.0
10:54<grasmanek94:#openttd>and i downloaded
10:54<grasmanek94:#openttd>a few
10:54<grasmanek94:#openttd>ai's
10:54<Forked:#openttd>(0.7.0)
10:54<grasmanek94:#openttd>and the standart ai is gone ;/
10:55<dihedral:#openttd>Forked, or just a dozon of 4char long lines
10:55<Forked:#openttd>dihedral: I wont comment on that, I used to do the same thing :\
10:55<dihedral:#openttd>^^
10:55<grasmanek94:#openttd>and when i use the downloaded ai it just laggs OpenTTD 7.0 to death
10:55<dihedral:#openttd>0.7.0
10:55<Forked:#openttd>tried smaller maps?
10:56<grasmanek94:#openttd>ye
10:56<Forked:#openttd>dihedral: I also tend to not write complete sentences. "Have you tried a smaller map?" should have been my last line
10:57*dihedral:#openttd points at the line "and i downloaded" followed by "a few" followed by "ai's"
10:57<dihedral:#openttd>sounds like someone is out of breath :-P
10:58<Xaroth:#openttd>Rubidium: System.Net.Sockets.SocketError.AddressFamilyNotSupported
10:58<Xaroth:#openttd>-_-
10:58<dihedral:#openttd>grasmanek94, care to mention some details of your computer?
10:58<Xaroth:#openttd>the IPAddress might even be working
10:59<Xaroth:#openttd>it just doesn't want to do IPv6 stuff :P
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11:02<grasmanek94:#openttd>3ghz 2 cores, 2gb ram ddr2, nvidia gforce 8600 GT
11:03<grasmanek94:#openttd>win vista
11:04<@petern:#openttd>try lowering ai_max_opcode_till_suspend?
11:04<@petern:#openttd>although... default should be fine, i think
11:04<dihedral:#openttd>should be ^^
11:04<grasmanek94:#openttd>example to what?
11:04<dihedral:#openttd>it's fine on my lappy ^^
11:04<grasmanek94:#openttd>100 000?
11:04<@petern:#openttd>it should be 10000 by default
11:04<@petern:#openttd>so, er, 100000 is higher
11:04<dihedral:#openttd>^^
11:04<grasmanek94:#openttd>;p
11:05<grasmanek94:#openttd>lets try it out...
11:05<@petern:#openttd>i guess if it's too low AIs will ... not be able to do much very quickly
11:05<Zr40:#openttd>what does that actually control? amount of processor time per game tick?
11:05<TrueBrain:#openttd>Zr40: no, the amount of opcodes per tick
11:05<Zr40:#openttd>I guess that's what I meant
11:05<TrueBrain:#openttd>what it says: max opcodes till suspend (read: go-to-next-tick)
11:05<TrueBrain:#openttd>:p
11:06<Zr40:#openttd>I used to think it had to do with multiplayer games, where if the AI would lag behind it would get disabled or something
11:06<grasmanek94:#openttd>when i load a game it will also apply?
11:07<Zr40:#openttd>no, I believe that's stored in the save, but you can change it once you've loaded the game
11:07<dihedral:#openttd>grasmanek94, if in doubt, start a new game
11:07<+glx:#openttd>what AIs are loaded?
11:07<grasmanek94:#openttd>random to choose:
11:07<grasmanek94:#openttd>admiral, convoy, fanai, nocab,
11:08<grasmanek94:#openttd>otviai, paxlinkm, towncars, wrightai
11:08<grasmanek94:#openttd>that's it
11:08<+glx:#openttd>check the AI debug panel when slowdown starts
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11:12<grasmanek94:#openttd>so.. what EXACLY does the amoount of opcodes...
11:13<grasmanek94:#openttd>hmm when i changed from 100 000 to 10 000 it helps.. 5 ai's loaded
11:13<dihedral:#openttd>http://en.wikipedia.org/wiki/Opcode
11:14<TrueBrain:#openttd>I guess there is a reason 10k is the default?
11:14<grasmanek94:#openttd>hmm maybe
11:15<grasmanek94:#openttd>tja i thout 100 k would be enough xD
11:15<TrueBrain:#openttd>well .. less thinking, more following defaults :)
11:15<TrueBrain:#openttd>hehehehe :)
11:15<grasmanek94:#openttd>^^
11:16<grasmanek94:#openttd>yeA... enjoy the new ai's xD
11:16<grasmanek94:#openttd>but what happend to the standart ai? :O
11:16<TrueBrain:#openttd>you can give him a visit in the graveyard I guess
11:16<grasmanek94:#openttd>ow.. lol xD
11:16<dihedral:#openttd>take some flowers along
11:16<grasmanek94:#openttd>hehe
11:16<dihedral:#openttd>and say hi from us all ^^
11:17<grasmanek94:#openttd>yea xD
11:17<+glx:#openttd>we killed it because it was cheating
11:17<grasmanek94:#openttd>o really?
11:17<grasmanek94:#openttd>how did it cheat??
11:17<+glx:#openttd>free terraforming, no town rating
11:17<@Rubidium:#openttd>free terraforming, bonus cargo rating, ...
11:17<grasmanek94:#openttd>heh
11:18<dihedral:#openttd>dbus-send petern .....
11:18<dihedral:#openttd>^^
11:18*dihedral:#openttd grins
11:18<TrueBrain:#openttd>I love school-assignements .. they are so clear in what you need to do ... and they really point you in the right direction and stuff ...
11:18<TrueBrain:#openttd>lovely!
11:19<grasmanek94:#openttd>hmm but will there be more "advanced" bridges in 0.7.1 ?
11:19<dihedral:#openttd>what kind of more advanced bridges?
11:19<@Rubidium:#openttd>bridges for electrified rail ofcourse!
11:19<dihedral:#openttd>those with signals on them? those with custom bridge heads? those over other bridges?
11:19<Sacro:#openttd>Hmm, how do you change default Manager name?
11:20<grasmanek94:#openttd>if u have 1 blocks higher from the ground
11:20<grasmanek94:#openttd>u can build a bridge
11:20<grasmanek94:#openttd>but if 2 u can't
11:20<dihedral:#openttd>eh?
11:20<dihedral:#openttd>pile up some dirt ^^
11:20<grasmanek94:#openttd>ee lets me make a paint thingy xD
11:20<grasmanek94:#openttd>w8 a min ;)
11:20<dihedral:#openttd>_wait_
11:20<dihedral:#openttd>sure
11:21<Xaroth:#openttd>hm
11:22*Rubidium:#openttd thinks grasmanek94 just randomly changed settings without knowing what it does
11:22<grasmanek94:#openttd>i know very much but opcodes is something new :P
11:22<dihedral:#openttd>knowing anything is relative
11:23<grasmanek94:#openttd>http://www.speedyshare.com/346296135.html
11:23<Xaroth:#openttd>hm
11:23<grasmanek94:#openttd>i mean that
11:23<Xaroth:#openttd>this app just doesn't want to create an IPv6 socket
11:23<dihedral:#openttd>grasmanek94, all i shall say is: wiki.openttd.org
11:24<grasmanek94:#openttd>so u can only build a brigde with max 50m difference but i want for ex 150 m
11:24<dihedral:#openttd>then pile up some dirt yourself!
11:24<grasmanek94:#openttd>lol just talking about if it is coming...
11:24<TrueBrain:#openttd>[17:23] <dihedral> grasmanek94, all i shall say is: wiki.openttd.org
11:24<TrueBrain:#openttd>[17:24] <dihedral> then pile up some dirt yourself!
11:24<TrueBrain:#openttd>:p
11:24<dihedral:#openttd>:-D
11:25*dihedral:#openttd piles some dirt onto TrueBrain
11:25<grasmanek94:#openttd>not requesting xD
11:25*dihedral:#openttd pours 100L of water onto the dirt pile to help TrueBrain "grow"
11:26<Xaroth:#openttd>Rubidium: While I can get the IPv6 list, seeing somehow .net doesn't want to connect to IPv6 on this machine i'll just wait for somebody to come by that does.
11:27<@Rubidium:#openttd>I guess you don't have a connected IPv6 address
11:28<Xaroth:#openttd>nope, and no way around it :/
11:28<@Rubidium:#openttd>sixxs, freenet6, ... ?
11:28-!-Fuco [~dota.keys@wireless-84.fi.muni.cz] has quit [Ping timeout: 480 seconds]
11:28<Xaroth:#openttd>.. i'm at work atm :P
11:28<@Rubidium:#openttd>coding for openttd at work? ;)
11:29<Xaroth:#openttd>i got a headache from staring at PHP code
11:29<Xaroth:#openttd>so i tried to do some research on my app.
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11:30<grasmanek94:#openttd>okey lol 1 problem fixed now next xD
11:30<Xaroth:#openttd>Sacro: I know, but Mono's support for System.Windows.Forms has been dodgy in the past to say the least
11:31<grasmanek94:#openttd>can't delete the "bad" ai's after download
11:31<Xaroth:#openttd>grasmanek94: you can
11:31<grasmanek94:#openttd>if yes - how...
11:31<Sacro:#openttd>Xaroth: had no issues here
11:31<grasmanek94:#openttd>in the folder of openttd?
11:31<Xaroth:#openttd>%MYDOCUMENTS%/OpenTTD/content_download/ai/
11:31<Sacro:#openttd>I switch to/from Mono quite frequently
11:31<Xaroth:#openttd>Sacro: cool, good to know then
11:32<grasmanek94:#openttd>oo mydocuments.. lol xD
11:32<grasmanek94:#openttd>heh didn't even think about to look there
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11:39<dihedral:#openttd>readme.txt wiki.openttd.org
11:40-!-pocketprobe [~pocketpro@bas1-hamilton02-1279489323.dsl.bell.ca] has quit [Quit: Leaving.]
11:40<dihedral:#openttd>and if your next problem is not answered by reading those, ask
11:40<Xaroth:#openttd>yer fergetting google.com
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11:44<@petern:#openttd>the best bit
11:44<@petern:#openttd>with that guy
11:44<@petern:#openttd>is that he asked the same question on #debian
11:44<@petern:#openttd>without mentioning openttd or 0.7.0 at all...
11:44<jonty-comp:#openttd>o_o
11:45<Xaroth:#openttd>o_O
11:45<dihedral:#openttd>haha
11:45<dihedral:#openttd>cute
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11:47<@petern:#openttd>first question "what's an 'ai's'?"
11:47<@petern:#openttd>15:53 < EmleyMoor> Does this have anything to do with Debian?
11:47<@petern:#openttd>15:53 < grasmanek94> ee dunno what debian is :(
11:47<@petern:#openttd>:D
11:48<Xaroth:#openttd>o_O
11:48<Xaroth:#openttd>why the hell did he end up in #debian to begin with then>?
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11:49<dihedral:#openttd>lol
11:49<dihedral:#openttd>that is too funny
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11:50<TrueBrain:#openttd>Xaroth: I slipped in a reference to #debian a while ago :p Works very nice ;)
11:50<TrueBrain:#openttd>got sick of those stupid people :p
11:51<Xaroth:#openttd>lol
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12:01<Xaroth:#openttd>time to head home, later folks
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12:14<frosch123:#openttd>George: does ECS modify the cargo classes of goods and fruit?
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13:21<TrueBrain:#openttd>getting a TCP checksum correct is a BITCH
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13:23<TrueBrain:#openttd>michi_cc: nice going ;) :p
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13:49<CIA-9:#openttd>OpenTTD: translators * r16058 /trunk/src/lang/ (6 files): (log message trimmed)
13:49<CIA-9:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-04-14 17:49:02
13:49<CIA-9:#openttd>OpenTTD: danish - 9 fixed by ThomasA (9)
13:49<CIA-9:#openttd>OpenTTD: dutch - 10 fixed by habell (10)
13:49<CIA-9:#openttd>OpenTTD: english_US - 10 fixed by WhiteRabbit (10)
13:49<CIA-9:#openttd>OpenTTD: german - 1 changed by planetmaker (1)
13:49<CIA-9:#openttd>OpenTTD: hungarian - 6 fixed, 3 changed by IPG (9)
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14:18<TrueBrain:#openttd>i
14:18<TrueBrain:#openttd>hmm
14:18<TrueBrain:#openttd>cool
14:18<TrueBrain:#openttd>random letters
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14:20<@petern:#openttd>!u
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14:36<Wolf01:#openttd>the cat is on the chair
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14:44<[wito]:#openttd>Le chat es sur la chaize
14:54<+glx:#openttd>*est
14:54<+glx:#openttd>*chaise
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14:58<Patrick:#openttd>hah
15:02*TrueBrain:#openttd closes the page to a forum thread before he starts replying in a way that can't result in any healty conversation :)
15:02<jonty-comp:#openttd>pfft
15:02<jonty-comp:#openttd>that's no way to go about the internets
15:04<TrueBrain:#openttd>but it is better for my blood pressure :)
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15:18<TrueBrain:#openttd>pompiedom
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15:26<dihedral:#openttd>TrueBrain, which thread... :-P
15:26<TrueBrain:#openttd>not relevant :)
15:26<dihedral:#openttd>:-(
15:26<@Rubidium:#openttd>the stupid one ofcourse
15:26<dihedral:#openttd>spoil sport
15:27<TrueBrain:#openttd>the one which makes me wonder: are people really THAT stupid?
15:27<@Rubidium:#openttd>yes
15:27<TrueBrain:#openttd>hehe
15:30<dihedral:#openttd>hehe
15:36<@petern:#openttd>there's only one?
15:36<TrueBrain:#openttd>lol :)
15:37-!-Butsejente [~Butsejent@cm-84.215.8.148.getinternet.no] has joined #openttd
15:38<Butsejente:#openttd>Hi, is there anyone who can tell me how to download tram"trucks"/ways ?
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15:40<@petern:#openttd>click on the 'online content' button :D
15:40<Butsejente:#openttd>In the game?
15:40<Butsejente:#openttd>Yes.. I'm a newbie
15:41<dihedral:#openttd>there is only one button with that name ;-)
15:44<Butsejente:#openttd>I have the norwegian verson. Just had to look around, but think I understood this now, thank you so much!
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15:51<Butsejente:#openttd>How do you get them to function when downloaded?
15:57<TrueBrain:#openttd>"i can't install OTTD onto my acer aspire one, it uses linux linpus as the operating system and i don't know where to begin please help!" <- I love people :)
15:57<Markk:#openttd>:D
15:57<Butsejente:#openttd>Got it, sorry for boterhing you guys =) Thanks!
15:59<TrueBrain:#openttd>enjoy Butsejente :)
16:01<Butsejente:#openttd>Thank you so much! Love the tramrails =D
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16:22<Spenglerr:#openttd>hey
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16:23<TrueBrain:#openttd>how nice of him to visit us
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16:34<@Rubidium:#openttd>how dare the call it nettalk6 if it isn't connected via IPv6...
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16:36<TrueBrain:#openttd>and so the obsesion of IPv6 continues :p
16:37<@Rubidium:#openttd>ofcourse it does
16:38<@petern:#openttd>...
16:38<@petern:#openttd>when do we switch off ipv
16:38<@petern:#openttd>4? :D
16:38*Rubidium:#openttd wonders when all ipv6 ranges will be given away
16:38<TrueBrain:#openttd>petern: lets do it now :)
16:38<@Rubidium:#openttd>petern: we've tried it quite regularly and people complained about that
16:38<@petern:#openttd>should be a long time
16:42*TrueBrain:#openttd tries to finish a few more steps of WT3 ..
16:43<Wolf01:#openttd>'night
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16:49<+glx:#openttd>TrueBrain: good idea ;)
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17:07<CIA-9:#openttd>OpenTTD: rubidium * r16059 /branches/0.7/src/ (17 files in 7 dirs): (log message trimmed)
17:07<CIA-9:#openttd>OpenTTD: [0.7] -Backport from trunk:
17:07<CIA-9:#openttd>OpenTTD: - Fix: Inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names (r15988)
17:07<CIA-9:#openttd>OpenTTD: - Fix: [NewGRF] Abort production callback after 0x10000 iterations and show a messagebox blaming the NewGRF [FS#2787] (r15958)
17:07<CIA-9:#openttd>OpenTTD: - Fix: [NewGRF] Set callback_param1 (var 10) to 1 only when requested (r15957)
17:07<CIA-9:#openttd>OpenTTD: - Fix: Tooltip of detailed ratings window button showed wrong tip (r15943)
17:07<CIA-9:#openttd>OpenTTD: - Change: Harden string copying on places where it is possible (r16024)
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17:13<CIA-9:#openttd>OpenTTD: rubidium * r16060 /branches/0.7/src/ (11 files in 3 dirs): (log message trimmed)
17:13<CIA-9:#openttd>OpenTTD: [0.7] -Backport from trunk:
17:13<CIA-9:#openttd>OpenTTD: - Fix: Storing/loading some currencies failed due to inconsistent settings "tables" [FS#2826] (r16028)
17:13<CIA-9:#openttd>OpenTTD: - Fix: Usage of uninitialised memory when trying to build a random new industry, but there are no industrytypes to choose from (i.e. all appearance probabilities are zero) (r16027)
17:13<CIA-9:#openttd>OpenTTD: - Fix: "Build separate station" in the station picker would reuse deleted stations [FS#2818] (r16025)
17:13<CIA-9:#openttd>OpenTTD: - Fix: 32 bpp sprites in tars would also be shown in the list of heightmaps [FS#2817] (r16023)
17:13<CIA-9:#openttd>OpenTTD: - Fix: Sometimes the unregister "query" thread could be delayed so much that the
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17:20<CIA-9:#openttd>OpenTTD: rubidium * r16061 /branches/0.7/ (50 files in 4 dirs):
17:20<CIA-9:#openttd>OpenTTD: [0.7] -Backport from trunk:
17:20<CIA-9:#openttd>OpenTTD: - Fix: Non advanced vehicle list did not handle company switching correctly (r16054)
17:20<CIA-9:#openttd>OpenTTD: - Fix: Do not warn that crashed vehicles are getting old; upgrading them is impossible [FS#2740] (r16048)
17:20<CIA-9:#openttd>OpenTTD: - Fix: The currency abbreviation for the Romanian Leu is now RON [FS#774] (r16041)
17:20<CIA-9:#openttd>OpenTTD: - Fix: Dash was not able to run iconv detection (r16035)
17:20<CIA-9:#openttd>OpenTTD: - Fix: [NewGRF] Do not give "... Mines" as name to the station of oil rigs, or more general: do not add "... Mines" when the all of the cargoes are part of the liquid, passenger or mail classes [FS#2785] (r16029)
17:23*TrueBrain:#openttd finishes an other building block of WT3 (navigation!) and is going to find his bed
17:23<TrueBrain:#openttd>night all
17:23<@Rubidium:#openttd>good luck searching
17:23<@Rubidium:#openttd>please inform us about the quest tomorrow ;)
17:23<TrueBrain:#openttd>will do
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18:12<Xaroth:#openttd>WT3?
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18:22<Xaroth:#openttd>thar, preliminary layout for AutoTTD done :o
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18:38<[wito]:#openttd>Does the NewGRF callback for industries naming stations allow several possible names (in case the first one is taken (which might happen if several industries/town are enabled))?
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21:30<De_Ghosty:#openttd>http://www.techcrunch.com/2009/04/10/about-those-new-crunchpad-pictures/
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21:37<Patrick:#openttd>oh wow, aqeducts
21:37<Patrick:#openttd>forget money making massive games, I'ma gonna build me something pretty
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22:56<DaleStan:#openttd>[wito]: I was not aware there was a *callback* that industries could use to supply names for nearby stations.
23:03<DaleStan:#openttd>[wito]: The *property*, however, does exactly what the wiki says the property does. Nothing more.
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---Logclosed Wed Apr 15 00:00:00 2009