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#openttd IRC Logs for 2009-04-17

---Logopened Fri Apr 17 00:00:05 2009
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03:14<@Darkvater:#openttd>so, who's awake?
03:15<@petern:#openttd>lol
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03:15<@petern:#openttd>good ol' sirkoz
03:15<@Darkvater:#openttd>hi petern, not lookin' for you :)
03:15<@petern:#openttd>they not 'sirkoz's vehicle names'
03:15<@Darkvater:#openttd>did I read correctly that you wanted a username change on the forums?
03:15<@petern:#openttd>they're 'better vehicle names'
03:15<@petern:#openttd>idiot :D@
03:16<@petern:#openttd>Darkvater, who knows!
03:16<@Darkvater:#openttd>:O
03:16<@Darkvater:#openttd>ping frosch Rubidium
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03:16<@petern:#openttd>also
03:16<@petern:#openttd>i'm not wanted :(
03:16<@petern:#openttd>boo
03:16*Darkvater:#openttd hugs petern
03:23*goodger:#openttd hugs petern and Darkvater
03:24<@Darkvater:#openttd>eeek!
03:24*jonty-comp:#openttd sneezes on petern
03:24<goodger:#openttd>petern: a link to the above idiot?
03:27<Forked:#openttd>heh it's sort of funny.. nekomaster starts a discussion about future trains and the discussion is mostly about what colours he used in his post :)
03:27<goodger:#openttd>how unpleasant
03:27<@petern:#openttd>no specific link
03:41<TrueBrain:#openttd>morning all
03:42<Forked:#openttd>greetings, sir TB
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03:43<goodger:#openttd>hmm, how irritating. a Swede has just emailed my company threatening to refer a matter of a delayed order to the Swedish police force
03:45<planetmaker:#openttd>hehe :P
03:46<planetmaker:#openttd>darn. I meant "good morning" :)
03:46<TrueBrain:#openttd>YOU FAILED!
03:46<@petern:#openttd>goodger, and they'll tell him to piss off :D
03:46<planetmaker:#openttd>nasty that xchat has a seperate history for each channel :)
03:46<goodger:#openttd>petern: I said something... vaguely similar to that...
03:47*petern:#openttd remembers the guy who was going to go the US Postal Office to start legal proceedings...
03:47<@petern:#openttd>idiots :D
03:47<goodger:#openttd>uh, actually, the USPS has considerable legal clout
03:47<dihedral:#openttd>hello lads :-)
03:47<goodger:#openttd>but only within the US :P
03:47*dihedral:#openttd greets the TrueBrain
03:47*TrueBrain:#openttd smells something funny
03:47<TrueBrain:#openttd>oh, hi dihedral! :)
03:47<goodger:#openttd>"please note my bewilderment at the implication that the Swedish police force are relevant [to this matter] in any way. are you accusing me or one of my staff of performing a criminal act in Sweden?"
03:48<goodger:#openttd>hello dihedral, how's the coffee?
03:49<dihedral:#openttd>yummy :-)
03:49<@petern:#openttd>oh yes, i need to take tea in to work
03:49<@petern:#openttd>we've run out in the office :s
03:49<goodger:#openttd>the USPS has an entire department dedicated to combating postal fraud
03:49<TrueBrain:#openttd>petern: you should do your job better
03:50<goodger:#openttd>as a government department it has a lot of law-enforcement power
03:50*petern:#openttd decides to take half a pack
03:50<@petern:#openttd>someone's bound to pinch them :/
03:50<goodger:#openttd>petern works with tossers :3
03:50<@petern:#openttd>goodger, yeah, but it was nothing to do with post, heh
03:51<TrueBrain:#openttd>7z can't read .bin files :(
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04:07*dihedral:#openttd will extend the wiki a bit :-)
04:08<TrueBrain:#openttd>1 bit? :) hihi!
04:08*TrueBrain:#openttd hugs dihedral
04:08<dihedral:#openttd>lol
04:08<goodger:#openttd>and another annoying customer
04:08<dihedral:#openttd>i would be real good if i could increase the wiki size by 1 bit :-P
04:08<goodger:#openttd>"If I had a detailed experience of the interactions of transatlantic ports and the various continental European postal systems, including your local sorting office and individual postman, it might be possible to supply you with a less vague estimate"
04:09<TrueBrain:#openttd>k, I am really out of here; have a good weekend all!
04:09<goodger:#openttd>bye TrueBrain
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04:48<dihedral:#openttd>can someone of the wiki admins delete http://wiki.openttd.org/Image:Move_pectate.png
04:48<dihedral:#openttd>^^
04:48<dihedral:#openttd>has a type :-P
05:00<dihedral:#openttd>petern, http://www.tt-forums.net/viewtopic.php?f=36&t=43192
05:01<dihedral:#openttd>comic style /me likes ^^
05:01<jonty-comp:#openttd>WOO
05:01<jonty-comp:#openttd>I have wanted this for a long time
05:02<dihedral:#openttd>petern has also done some commic style stuff :-)
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05:03<jonty-comp:#openttd>I had a vague go at making a comic-style landscape once, but it looked rubbish
05:03<jonty-comp:#openttd>woo woo woo
05:03<jonty-comp:#openttd>this makes jonty-comp happy
05:04<dihedral:#openttd>hehe
05:04<dihedral:#openttd>Bennythen00b: "If there is a rock you can't lift, you better leave it."
05:04<dihedral:#openttd>lol!
05:04<dihedral:#openttd>no wonder :-P
05:05<jonty-comp:#openttd>heh
05:05<@petern:#openttd>yes, well
05:05<dihedral:#openttd>some people could have done with that quote however
05:05<dihedral:#openttd>e.g. alain :-D
05:05<@petern:#openttd>my comic style stuff looks shit ;p
05:05<jonty-comp:#openttd>alain could just do with a ban hammer
05:05<jonty-comp:#openttd>:p
05:05<@petern:#openttd>bum hammer
05:06<dihedral:#openttd>petern, not all of it :-P
05:06<jonty-comp:#openttd>I wonder whether it's worth making this all 32bpp
05:06<dihedral:#openttd>jonty-comp, long time ago yes
05:06<jonty-comp:#openttd>I mean, comic stuff can't look that different in 8bpp
05:06<dihedral:#openttd>why 32bpp?
05:06<jonty-comp:#openttd>they're 32bpp graphics
05:06<dihedral:#openttd>ah
05:06<dihedral:#openttd>well - either way - looks awesome :-D
05:07<dihedral:#openttd>i loved the brick land stuff too... but that's kinda stalled
05:07<jonty-comp:#openttd>I guess the only part that could cause trouble is the dithering caused by the scaling from 96x96
05:07<jonty-comp:#openttd>brick land was awesome :D
05:07<jonty-comp:#openttd>the only thing I don't like in simutrans pak96 comic is the rails and roads
05:09<@petern:#openttd>anyway, i started with 32bpp cos we could do with a complete 32bpp set :p
05:10<@petern:#openttd>one that isn't full of shit like 800x magnification
05:10<jonty-comp:#openttd>yes
05:10<jonty-comp:#openttd>the current one, to be honest, looks quite rubbish in many places
05:10<jonty-comp:#openttd>all the graphics are different styles
05:13<dihedral:#openttd>yep
05:13*dihedral:#openttd nods
05:15<planetmaker:#openttd>:) I guess if a complete set of 32bpp graphics like the comic comes available I then really should start to look at that closer, too :) The comic style is just awesome.
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05:44<dihedral:#openttd>planetmaker, would make me play a bit too :-P
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06:06<Joachim_A:#openttd>has anyone compiled the last revision of the aircraft queue patch on gcc?
06:08<@Rubidium:#openttd>if no one has it's certainly not an often used patch
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06:13<Joachim_A:#openttd>probably wasn't...
06:14<Joachim_A:#openttd>http://pastebin.com/m20e13da4
06:14<Joachim_A:#openttd>does this look like it's msvc specific?
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06:14<Joachim_A:#openttd>getting errors on the template classes
06:16*jonty-comp:#openttd wonders where pngcodec is
06:17<@Rubidium:#openttd>openttd.org/download-pngcodec ?
06:17<jonty-comp:#openttd>ah
06:17<@Rubidium:#openttd>or just in the subversion repository
06:17<jonty-comp:#openttd>then the links in the first post of the pngcodec topic are wrong!
06:17<@Rubidium:#openttd>under /extra/pngcodec or so
06:17<jonty-comp:#openttd>they say nightly.openttd.org/pngcodec, which doesn't exist
06:18<@Rubidium:#openttd>Joachim_A: doesn't look MSVC specific at first glance
06:19<@Rubidium:#openttd>it looks like a mess though
06:24<Joachim_A:#openttd>ok, thanks
06:26<Joachim_A:#openttd>http://pastebin.com/m637fb79c
06:26<Joachim_A:#openttd>these are the errors
06:28*jonty-comp:#openttd goes to find out how to do sprite replacements with the png files but without a grf file
06:29<jonty-comp:#openttd>which this person seems to have done, but there isn't anything immediately obvious saying how
06:29<@Rubidium:#openttd>jonty-comp: you can't
06:29*jonty-comp:#openttd wikiiiis
06:29<@Rubidium:#openttd>you always have to override a (new)grf
06:29<jonty-comp:#openttd>that's what I mean
06:29<@Rubidium:#openttd>even though those can be the base grfs
06:30<jonty-comp:#openttd>http://www.tt-forums.net/viewtopic.php?f=36&t=36474 <-- like the tar there, that just has 'sprites/trg1r/<spritenumber>_z0.png'
06:30<jonty-comp:#openttd>I'm assuming it's just the same as that
06:30<@Rubidium:#openttd>yup
06:30<jonty-comp:#openttd>the only way is to test it, I suppose :o
06:31<@Rubidium:#openttd>it doesn't need to be in a tar though
06:31<jonty-comp:#openttd>is the z0 to do with zoom levels?
06:31<jonty-comp:#openttd>oh, good
06:31<@Rubidium:#openttd>yes, z0 is the default zoom level
06:31*jonty-comp:#openttd gets his pngcodec out then
06:32<@Rubidium:#openttd>Joachim_A: no idea why your gcc doesn't like it
06:34<Joachim_A:#openttd>ok, thanks for having a look
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06:41<@petern:#openttd>yarr, sprites/trg1r/<number>.png
06:41<jonty-comp:#openttd>fnarr
06:42*jonty-comp:#openttd has lost his trg1r.bmp with all the sprite numbers in :(
06:42*jonty-comp:#openttd will have to decode the grf again, boo
06:56<jonty-comp:#openttd>woo, a graphic
06:56*jonty-comp:#openttd dances
06:57<@petern:#openttd>:D
06:57<@petern:#openttd>http://fuzzle.org/~petern/hg.cgi/comic32.hg/ < my shit
06:58*jonty-comp:#openttd hgs petern
06:58<Forked:#openttd>ew..
06:59<jonty-comp:#openttd>oh good, I don't have to reload the whole game to update changes
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07:57*Forked:#openttd didn't do it
08:00<weasel:#openttd>that's what they all say.
08:01<Forked:#openttd>:-)
08:07<dihedral:#openttd>^^
08:07<dihedral:#openttd>you dont visit very often weasel ^^
08:07<dihedral:#openttd>but nice to see that you do ^^
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08:09*weasel:#openttd just installed 0.7.0 :)
08:10<dihedral:#openttd>\o/
08:10<dihedral:#openttd>why a stable :-P
08:10<dihedral:#openttd>hehe
08:10<dihedral:#openttd>there's nightly builds also :-D
08:10<weasel:#openttd>pah
08:10<dihedral:#openttd>they rock :-P
08:10<jonty-comp:#openttd>with such exciting things as... ipv6
08:10<jonty-comp:#openttd>and that's about it so far
08:10<dihedral:#openttd>so far
08:11<weasel:#openttd>I noticed the wiki is on v6 :)
08:11<dihedral:#openttd>i extended the multiplayer documentation today ^^
08:11<jonty-comp:#openttd>well, TrueBrain decided to put the openttd server on v6 and all of a sudden everybody decided to jump on the bandwagon
08:12<dihedral:#openttd>^^
08:12<jonty-comp:#openttd>now tt-forums is v6, OpenTTD itself is v6-aware, and lots more
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08:12<jonty-comp:#openttd>we're always at the cutting edge here
08:13<Forked:#openttd>next up.. built in irc client that connects to this channel?
08:13<dihedral:#openttd>Forked, ap
08:13<dihedral:#openttd>and i would not connect it to this channel
08:13<dihedral:#openttd>and we are working on a complete rewrite
08:13<jonty-comp:#openttd>you would need an #openttd.sanepeople
08:13<dihedral:#openttd>so then you have autopilot ap+ and avignon
08:14<Forked:#openttd>ap is more of a remote admin tool? I was thinking a pure client that the player use ;)
08:14<dihedral:#openttd>Forked, an ascii client :-D
08:14<dihedral:#openttd>hehe
08:14<dihedral:#openttd>well, ap also bridges chat between the game and irc
08:14<Forked:#openttd>might bring more players in here =p that might be either good and/or bad
08:14<dihedral:#openttd>i'd underline the /bad/ ;-)
08:15<jonty-comp:#openttd>we'll just end up sending them to #debian
08:15<jonty-comp:#openttd>:P
08:15<dihedral:#openttd>LOL
08:15<dihedral:#openttd>shhht... we have a weasel in here!
08:15<dihedral:#openttd>^^
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08:15<jonty-comp:#openttd>better still, just make openttd connect to #debian in the first place
08:15*jonty-comp:#openttd runs away
08:15<dihedral:#openttd>go get him!!
08:16<Xaroth:#openttd>lol
08:16<Forked:#openttd>#openttd.playing
08:16<Forked:#openttd>:\
08:16<dihedral:#openttd>Forked, #openttd.nightly :-P
08:16<Forked:#openttd>first bug might be ap-like control with no password protection
08:16<Xaroth:#openttd>that would actually be fun tho, interconnect all openttd servers with an ircd
08:16<Xaroth:#openttd>the chaos xD
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08:17<dihedral:#openttd>Xaroth, i once had 3 servers connected to the same irc channel with ap+
08:17<Xaroth:#openttd>yeh, that be chaos :/
08:17<dihedral:#openttd>which allowed all 3 servers to chat with eachother :-D
08:17<dihedral:#openttd>not really
08:17<jonty-comp:#openttd>:O
08:17<dihedral:#openttd>just could not ignore them :-D
08:17<Xaroth:#openttd>hehe
08:18<Xaroth:#openttd>btw made some changes to the concept of AutoTTD.
08:18*weasel:#openttd decides he likes PBSs
08:18<dihedral:#openttd>and sending one command to ap+ made all 3 servers reply :-D
08:18<Xaroth:#openttd>will probably mean more diversity for serveradmins
08:18<weasel:#openttd>except when sometimes trains decide they are stuck waiting
08:18<dihedral:#openttd>well... you'd idealy change the command char
08:18<dihedral:#openttd>so one server replies to !commands the other to ~commands
08:19<Xaroth:#openttd>there's no fun in that
08:19<dihedral:#openttd>weasel, hehe
08:19<dihedral:#openttd>http://wiki.openttd.org/Multiplayer#Moving_Between_Companies :-)
08:19<weasel:#openttd>there's a bug in there somewhere :)
08:19<dihedral:#openttd>there always it :-D
08:20<dihedral:#openttd>hehe - my smiley has a nose... my smiley is more...... realistic :-D
08:20<jonty-comp:#openttd>pfft
08:21<jonty-comp:#openttd>yours just has a very long face
08:21<dihedral:#openttd>pffft
08:21<dihedral:#openttd>ignorant folk!
08:21<Xaroth:#openttd>dihedral: your smilie has the same wierdass nose as michael jackson
08:22<jonty-comp:#openttd>petern petern: http://www.tt-forums.net/download/file.php?id=109366
08:22<dihedral:#openttd>yes, but my smiley does not engage in 'wierdass' stuff with little kids
08:22<dihedral:#openttd>jonty-comp, does not exist anymore
08:22<jonty-comp:#openttd>hmm
08:22<jonty-comp:#openttd>try now
08:22<dihedral:#openttd>yes
08:23<dihedral:#openttd>lovely :)
08:23<jonty-comp:#openttd>quite
08:23<dihedral:#openttd>too many carparks for my taste :-P
08:23<jonty-comp:#openttd>heh
08:23<jonty-comp:#openttd>I overwrote the fountain, the statue and the cinema with carparks
08:23<dihedral:#openttd>but, that comic thing would get me playing again
08:23<dihedral:#openttd>lol
08:23<jonty-comp:#openttd>there's always like a billion cinemas in a town
08:23<dihedral:#openttd>that blue building is ugly
08:23<jonty-comp:#openttd>that's an original one :P
08:23<jonty-comp:#openttd>I couldn't find it in trg1r :(
08:24<dihedral:#openttd>i have never seen that building before
08:24<dihedral:#openttd>in any version of ttd
08:24<jonty-comp:#openttd>perhaps I had a random grf on
08:24<jonty-comp:#openttd>I can't remember
08:24<dihedral:#openttd>and you are not playing with opengfx
08:24<dihedral:#openttd>and i doubt it's in ttrs
08:25<dihedral:#openttd>:-P
08:25<dihedral:#openttd>but i love the look of it :)
08:25<jonty-comp:#openttd>so it's an imaginary building
08:25<dihedral:#openttd>uh.... dropped me nose
08:25<dihedral:#openttd>might be :-D
08:29<weasel:#openttd>bad train. /me starts using one-way PBSs.
08:30<dihedral:#openttd>^^
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08:37<dihedral:#openttd>jonty-comp, you did not override theatres :-P
08:37<dihedral:#openttd>i can see 2 in that picture
08:38<jonty-comp:#openttd>no
08:38<jonty-comp:#openttd>I ran out of graphics :P
08:38<dihedral:#openttd>:-D
08:39<jonty-comp:#openttd>there is also a church and two road corners
08:39<dihedral:#openttd>aye
08:40<Gekz:#openttd>oh dude
08:40<Gekz:#openttd>those graphic
08:40<Gekz:#openttd>s
08:40<Gekz:#openttd>they are tres sexy
08:41<Gekz:#openttd>best graphics replacement I've seen so far
08:44<dihedral:#openttd>^^
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08:59<Xaroth:#openttd>dihedral: http://www.tt-forums.net/viewtopic.php?p=782528#p782528
09:00<EoD:#openttd>hi
09:00<dihedral:#openttd>"I'm modifying the server info a bit, that it allows for server-specific download locations for specific grfs." ?
09:01<Xaroth:#openttd>look down
09:01<Xaroth:#openttd>attachment
09:01<Xaroth:#openttd>etc
09:01<dihedral:#openttd>i know what it means... but how do you query where the info is?
09:01<Xaroth:#openttd>meh, blame me for posting late
09:02<Xaroth:#openttd>server information in favourites list xml file
09:02<dihedral:#openttd>Ammler is not very good for reference :-P for one thing he does not give shit about the grf authors and what they say / want / appreciate
09:03<Gekz:#openttd>he also has subpar English skills
09:03<dihedral:#openttd>:-P
09:03<Gekz:#openttd>in a way that I can't even begin to work out what he's saying half the time
09:03<Gekz:#openttd>so i don't try
09:03<Xaroth:#openttd>i really don't care, i understood him yesterday :)
09:03<Gekz:#openttd>he takes the term "euroenglish" too far
09:03<Gekz:#openttd>lol
09:03<dihedral:#openttd>Gekz, eglish skills or not, it's beside the point
09:04<Xaroth:#openttd>and dih, this shouldn't break any say/want/appreciate thing
09:04<Gekz:#openttd>dihedral: don't make me lol at the irony in your statement
09:04<Xaroth:#openttd>1) the user has to use the server's favourite info, as such the user wants to play on the server
09:04<dihedral:#openttd>if it went after Ammler, he'd be uploading all grfs he can find to bananas
09:04<Xaroth:#openttd>2) the server admin has to make it available
09:04<@petern:#openttd>nice work, jonty-comp
09:05<Gekz:#openttd>petern: it really is.
09:05<Xaroth:#openttd>3) the app won't click that link, the user has to.
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09:05<Xaroth:#openttd>or has the choice to
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09:06<dihedral:#openttd>Xaroth, generally it would just suffice to link to a website, where the user can read up on details
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09:06<dihedral:#openttd>what the admin states on that website is not of interest
09:06<Gekz:#openttd>sounds like one click too many
09:07<Gekz:#openttd>why make proprietary addons for a FOSS game
09:07<Xaroth:#openttd>dihedral: and in that case the admin can make it point to a website :)
09:07<Gekz:#openttd>smells silly
09:08<dihedral:#openttd>Xaroth, you are just making it grf specific in the forum post
09:09<Xaroth:#openttd>the grf links supplied are per-server per-grf per-version
09:09<dihedral:#openttd>ouch!
09:09<Xaroth:#openttd>if server B uses the same grf as server A, but doesn't have the details the app will list it as missing
09:10<@petern:#openttd>there is, of course, a good reason why the download system is centralised
09:10<dihedral:#openttd>;-)
09:10<dihedral:#openttd>yep
09:10<dihedral:#openttd>that too
09:11<Xaroth:#openttd>petern: that stuff is only done for things that aren't in the centralised download system
09:11<dihedral:#openttd>they are not there for a reason!
09:11<dihedral:#openttd>if nobody cared, all grfs (as found on grfcrawler) would be there
09:11<dihedral:#openttd>you can, if you dont fine the grfs in bananas, try to find them in grfcrawler and link to that specific page
09:12<dihedral:#openttd>that'd make sense
09:13<dihedral:#openttd>i did have my share of discussions with Ammler, also grf related
09:13<dihedral:#openttd>seriously, i personally would not support grf related links specified by game admins
09:14*Xaroth:#openttd shrugs
09:14<Xaroth:#openttd>you don't have to :)
09:14<dihedral:#openttd>and in addition, Ammler has a lot of 'ideas' for projects, which might not always be that sensible
09:14<@Rubidium:#openttd>you can't search for a specific newgrf (grfid+md5sum) on grfcrawler, only on grfid
09:15<dihedral:#openttd>and his 'ideas' for projects are very .... special (in his own very way)
09:15<Gekz:#openttd>Rubidium: which is what I didnt like about grfcrawler
09:15<Gekz:#openttd>it lacks functionality
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09:20<dihedral:#openttd>Xaroth, just note that some peoples ideas are not always the best for a project ;-) it's like eating fish - keep the good stuff, spit out the bones
09:20*Rubidium:#openttd rather has fish without bones
09:21<dihedral:#openttd>^^
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09:26<Gekz:#openttd>jonty-comp: so are you making an opengfx alternative?
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09:29<Xaroth:#openttd>dihedral: I know.
09:30<Xaroth:#openttd>but I liked this idea, and I hope I can make it without getting hot potatoes.
09:30<Xaroth:#openttd>woop, content server workage :o
09:30<jonty-comp:#openttd>Gekz: check out the comic thread in openttd graphics
09:31<jonty-comp:#openttd>I didn't draw them, I just put them ingame
09:31<@Rubidium:#openttd>getting potato while it's hot? Nah, it has been cooling down for a long time already
09:31<Xaroth:#openttd>yes, and i don't want to re-heat it.
09:31<Xaroth:#openttd>i like em mashed anyhow.
09:32<Gekz:#openttd>jonty-comp: link plz
09:32<Gekz:#openttd>I'm a bit too out of my head to internet on my own tonight :/
09:32<@Rubidium:#openttd>not squeezed?
09:32<Xaroth:#openttd>squeezed?
09:32<dihedral:#openttd>Xaroth, where it may be nice to be able to link to urls, not all server admins can be trusted
09:32<dihedral:#openttd>for one thing
09:33<Xaroth:#openttd>ofcourse, that's why the user has to specifically import the favourite
09:33<dihedral:#openttd>and the details you get from where?
09:33<@Rubidium:#openttd>tss... not knowing where potato and squeeze come from?
09:33<Xaroth:#openttd>what details?
09:33<jonty-comp:#openttd>Gekz: http://www.tt-forums.net/viewtopic.php?f=36&t=43192
09:33<Xaroth:#openttd>you can remote-include favourites :)
09:33<Gekz:#openttd>jonty-comp: had all 4 wisdoms removed
09:33<Gekz:#openttd>not 6 hours ago
09:33<dihedral:#openttd>Xaroth, the stuff you write in the favs xml file
09:34<Xaroth:#openttd>so server admin saves a favourite list on website X under url Y
09:34<@Rubidium:#openttd>I guess jonty-comp has a tip to find the answer
09:34<Xaroth:#openttd>user adds Y to his favourite list as an include
09:34<Xaroth:#openttd>and the client will load that url on startup
09:34<dihedral:#openttd>so any server admin can include any favs file into your app?
09:34<dihedral:#openttd>nice!!
09:34<Xaroth:#openttd>nope
09:34<Gekz:#openttd>jonty-comp: so how many images are left to convert?
09:34<Xaroth:#openttd>there's a depth limit
09:34<dihedral:#openttd>e.g.?
09:35<Xaroth:#openttd>aka, a->b and a->c works
09:35<Xaroth:#openttd>but a->b->c won't
09:35<Xaroth:#openttd>a will be depth 0, b 1, and once it gets higher than X (5 for testing, probably 1 for live) it'll stop including
09:35<dihedral:#openttd>you just lost me right there
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09:35<dihedral:#openttd>what is a and b and c?
09:35<Xaroth:#openttd>fav files
09:35<Xaroth:#openttd>A being the client
09:36<Xaroth:#openttd>B and C being remote
09:36<dihedral:#openttd>and fav file a -> fav file b ?
09:36<Xaroth:#openttd>A links to B
09:36<Xaroth:#openttd>so A can link to B and C separately
09:36<dihedral:#openttd>i cannot read your mind you know
09:36<Xaroth:#openttd>but A won't follow links FROM B to C
09:36<dihedral:#openttd>i cannot say your abc stuff is making a bunch of sense
09:37<Xaroth:#openttd>then i'll keep it at security by obscurity.
09:37<Xaroth:#openttd>it won't follow nested links, keep it at that
09:37<dihedral:#openttd>however, as long as a server admin can get any user to include any url as their favs file, and withthat get clients to follow to any url through your app... that sucks
09:38<dihedral:#openttd>and i can simply specify a url that does a redirect if nessesary
09:38<Xaroth:#openttd>not exactly
09:38<Xaroth:#openttd>it's up to the user to trust the server admin for their files, and warnings will be put in place
09:39<dihedral:#openttd>that's a start ^^
09:39<Xaroth:#openttd>i'm not that stupid, y'know.
09:39<dihedral:#openttd>you can make it simpler, i.e. you can just let server admins register a url on a webservice site, which you can approve
09:40<Xaroth:#openttd>nah
09:40<dihedral:#openttd>and then every server has max on url users can follow
09:40<dihedral:#openttd>*one
09:40<dihedral:#openttd>then you also know the format of the xml file is right
09:40<Xaroth:#openttd>if the format of the xml isn't right the app won't load it, period.
09:40<dihedral:#openttd>and you can kick out items from the xml file if users report bad web site
09:41<dihedral:#openttd>and the server admins can put on their site what they want (links to grfs if they really have to)
09:42<Xaroth:#openttd>it's still the user's responsibility to manually include that favourite file
09:42<Xaroth:#openttd>and as such, read the warning what that means
09:43<Xaroth:#openttd>i can keep adding layers upon layers, but if the user's dumb enough to get fooled for that he'll be dumb enough to get fooled by anything
09:44<Xaroth:#openttd>but keep in mind that those links are limited on a per-server, per grf/md5 basis, it'll mean a LOT of trouble for an admin to abuse it
09:45<Xaroth:#openttd>it means he'll have to keep an ACTIVE server at all times for both favourite file and openttd server, and a grf file that's not in bananas or in the client's local system
09:45<Xaroth:#openttd>and still be interesting enough for users to join
09:46<jonty-comp:#openttd>Gekz: most of them :p
09:46<Gekz:#openttd>jonty-comp: ohshit
09:46<Gekz:#openttd>lol
09:46<Gekz:#openttd>jonty-comp: is it GPLd?
09:46<Gekz:#openttd>or BSD
09:47<Gekz:#openttd>or other free license #7
09:47<dihedral:#openttd>it is BSE'd
09:47<dihedral:#openttd>:-P
09:47<jonty-comp:#openttd>not sure
09:49<Gekz:#openttd>that's bad
09:50<Gekz:#openttd>you could be making a giant copyright fail
09:50<jonty-comp:#openttd>eh
09:50<jonty-comp:#openttd>the simutrans people don't seem to care
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09:50<jonty-comp:#openttd>and I haven't released the tar
09:51<Noldo:#openttd>care about what?
09:51<Gekz:#openttd>jonty-comp: licensing is licensing. Where did you get the image files from?
09:51<jonty-comp:#openttd>did you actually read the topic?
09:56<Celestar:#openttd>morning
09:58<Xaroth:#openttd>lo Celestar
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10:01<EoD:#openttd>re
10:01<Celestar:#openttd>fonsinchen: any ideas? :P
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10:01<Gekz:#openttd>jonty-comp: I know you got them from simutrans
10:01<Gekz:#openttd>jonty-comp: I mean, was it from a dev, or their svn, or where?
10:02<jonty-comp:#openttd>they posted it in the topic
10:02<jonty-comp:#openttd>and said "we are happy to provide the graphics, but we can't code it"
10:02<Gekz:#openttd>they can take this back
10:02<Gekz:#openttd>I'd ask for clear licensing terms
10:02<Gekz:#openttd>if I were you
10:02<Gekz:#openttd>for some closure
10:03*jonty-comp:#openttd has never particularly cared about licences
10:03<Gekz:#openttd>you should
10:03<jonty-comp:#openttd>it's only a bit of a mockup anyway
10:03<jonty-comp:#openttd>took about half an hour
10:03<Gekz:#openttd>it looks awesome though
10:03<Gekz:#openttd>lol
10:03<Gekz:#openttd>doesnt have to take forever
10:03<Gekz:#openttd>its a conversion
10:03<jonty-comp:#openttd>(they are in game, though)
10:03<Celestar:#openttd>Aali: if you find time to help me with the cargodest sync-to-trunk, poke me :p
10:03<@petern:#openttd>but it's 32bpp! surely you must've spent hours making and rendering 3d models!
10:03<jonty-comp:#openttd>yes
10:04<jonty-comp:#openttd>:D
10:06<Xaroth:#openttd>ooo, time to go get icecream
10:06<Xaroth:#openttd>too warm in the office today
10:06<Xaroth:#openttd>bbiab
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10:16<fonsinchen:#openttd>Hi Celestar
10:16<fonsinchen:#openttd>I'm writing the station GUI atm
10:17<fonsinchen:#openttd>it's quite a task
10:17<fonsinchen:#openttd>and I modified the behaviour when links disappear. Cargo is now rerouted according to remaining flows.
10:17<fonsinchen:#openttd>But I haven't pushed that yet
10:18<fonsinchen:#openttd>It's not tested
10:19<fonsinchen:#openttd>The station GUI will have four columns, so that you can group by source, nexthop and destination and sort by the grouped field or count hierarchically.
10:19<fonsinchen:#openttd>(first column is for cargo type)
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10:45<Yexo:#openttd>hello
10:46<EoD:#openttd>hi
10:47*dihedral:#openttd just read Yello
10:48<Yexo:#openttd>yhat's yot hwat y yrote!
10:49*EoD:#openttd ?
10:49<dihedral:#openttd>aye :-P
10:54<@petern:#openttd>the race?
10:57-!-frosch123 [~frosch@frnk-590fe191.pool.einsundeins.de] has joined #openttd
11:00<@petern:#openttd>heh
11:00<@petern:#openttd>http://www.youtube.com/watch?v=gqU_0xpILIU
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11:03<dihedral:#openttd>what a load of.....
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11:08<@petern:#openttd>...
11:08<dihedral:#openttd>^^
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11:09<EoD:#openttd>damnit... i shouldn't close firefox...
11:10<@petern:#openttd>why?
11:10<dihedral:#openttd>jonty-comp, wrt your tt-forums avatar... i love it when wall-e sticks his... 'foot' into the other robot's face :-D
11:10<dihedral:#openttd>petern, chatzilla
11:10*frosch123:#openttd pongs Darkvater
11:12<@petern:#openttd>yeah, but why would anyone use chatzilla...
11:13<dihedral:#openttd>petern, http://brosedesign.de/Screenshots/news/new_graphic_10-02.gif <- actually quite nice :-)
11:13<frosch123:#openttd>is there a maglev running on top of the bottom right house?
11:14<dihedral:#openttd>http://brosedesign.de/Screenshots/simutrans/big-simutrans-pak96c-01.png
11:14<dihedral:#openttd>uhh
11:14<dihedral:#openttd>lol frosch123
11:14<Gekz:#openttd>it really looks cool
11:15<dihedral:#openttd>http://brosedesign.de/ <- bunch of nice stuff :-P
11:18<frosch123:#openttd>"Objects have around 8 random bits per tile of the object" <- did lakie decide to also randomise the amount of random bits?
11:18<@Rubidium:#openttd>yup
11:18<@Rubidium:#openttd>I'd do that myself to too
11:18<Gekz:#openttd>thats awesome
11:21<MapperOG:#openttd>hey, looks nice
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12:10<jonty-comp:#openttd>dihedral: I do too :D
12:12<jonty-comp:#openttd>to be honest, I think the comic stuff looks better when it's been scaled down to TTD size rather than at full size in simutrans :o
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12:40<frosch123:#openttd>http://www.tt-forums.net/download/file.php?id=109376 <- who requested the original-AI-style AI?
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12:42<@Rubidium:#openttd>someone whom's name starts and ends with a capital and the second letter's an i?
12:43<frosch123:#openttd>likely :) could have thought of him myself...
12:54<@petern:#openttd>DiH?
12:54<frosch123:#openttd>KingJ
12:54<@petern:#openttd>who?
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12:55<frosch123:#openttd>ask him, he is in this channel :p
12:55<frosch123:#openttd>CIA-9 is also possible, as it is a capital 9
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12:58<@petern:#openttd>TinoM
12:58<@petern:#openttd>PierreW
12:59<@petern:#openttd>so vague ;)
13:02<Forked:#openttd>frosch123: http://www.tt-forums.net/viewtopic.php?f=65&t=42741 (old ai request)
13:03<frosch123:#openttd>he does not have a captial letter at the end..
13:08<Xaroth:#openttd>http://i151.photobucket.com/albums/s126/wow_jbleau/I_quit_School.png
13:10*frosch123:#openttd misses "inc ax"
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13:34*Rubidium:#openttd wonders whether that question from Xaroth was in a pascal test
13:36<frosch123:#openttd>it was neither "variable := variable + 1;" nor "inc(variable);" nor "inc(variable, 1);"
13:36<frosch123:#openttd>hmm, "dec(variable, -1);", ... never tried
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13:46<CIA-9:#openttd>OpenTTD: translators * r16070 /trunk/src/lang/ (4 files in 2 dirs):
13:46<CIA-9:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-04-17 17:45:57
13:46<CIA-9:#openttd>OpenTTD: german - 5 changed by hellow (1), planetmaker (4)
13:46<CIA-9:#openttd>OpenTTD: greek - 29 changed by ptsakiris (29)
13:46<CIA-9:#openttd>OpenTTD: serbian - 110 fixed by etran (110)
13:46<CIA-9:#openttd>OpenTTD: simplified_chinese - 17 fixed, 447 changed by ww9980 (464)
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13:48<CIA-9:#openttd>OpenTTD: rubidium * r16071 /trunk/src/network/network_content_gui.cpp: -Fix [FS#2845]: content download progress bar 'resetting' due to mathematical overflow.
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15:12<Patrick:#openttd>hey, so a recession just happened
15:12<Patrick:#openttd>now will my production values ever go back up again?
15:12<Yexo:#openttd>just service your industries good enough and they'll most likely go up
15:12<Yexo:#openttd>I say most likely as production changes are random
15:12<Patrick:#openttd>because there are so many trains queueing for my primary, the rating's gone up and I remember from somewhere that if you're too good they won't rise
15:12<frosch123:#openttd>wait until recession is over
15:12<Patrick:#openttd>which is certainly what I've seen
15:12<Patrick:#openttd>got about 100 ore trains backed up, it's a pita
15:13<Yexo:#openttd>that's bogus, at least with the default industries there is no such thing as a "too good" rating
15:13<Yexo:#openttd>and I haven't heard of any newgrf that implements anything like that
15:13<Patrick:#openttd>the last time i was in the trunk source it was true
15:13<Patrick:#openttd>but that was years ago
15:13<frosch123:#openttd>patrick: just send them to a depot, when recession is over the production will change back to the old value
15:14<Patrick:#openttd>by the time I've done that, I'll have RSI and the recession wil be over
15:14<Patrick:#openttd>I built buffers, they're holding for now
15:14<Patrick:#openttd>it just reminded me of the production value thing
15:14<frosch123:#openttd>well, the production is halfed, so you need half amount of vehicles :)
15:14<Patrick:#openttd>I've certainly seen in the past that industries only spiralled to crazy 300+ production if I serviced them well but not excessively well
15:15<Patrick:#openttd>frosch123: wanna come here and tell 75 trains to go to a depot :P
15:15<frosch123:#openttd>use the advanced vehicle list and use grouping
15:16<Patrick:#openttd>split my trains in half?
15:16<Patrick:#openttd>they're all shared atm
15:16<Patrick:#openttd>I can't see a way to do it without 75 clicks
15:16<frosch123:#openttd>http://wiki.openttd.org/Vehicle_groups
15:16<Patrick:#openttd>oops, recession over
15:16<Patrick:#openttd>the banter helped
15:18<Patrick:#openttd>anyway, groups wouldn't avoid the fact that in order to split my 150 into 2 75's I'd need at least 75 repetitive clicks
15:18<frosch123:#openttd>wait for the next recession :p
15:19<Patrick:#openttd>I also took care of things by removing some signals and accidentally killing off 4 trains
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15:21<Patrick:#openttd>no, but srsly, I'm totally convinced that production changes are capped for value
15:23<Patrick:#openttd>bah, I am proven wrong by the wiki
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15:25<Yexo:#openttd>Patrick: the wiki is not always reliable
15:25<Patrick:#openttd>it's a fairly comprehensive deconstruction of the mechanics
15:25<Patrick:#openttd>maybe I'm remembering a really old version of the economy
15:47<CIA-9:#openttd>OpenTTD: alberth * r16072 /trunk/src/subsidy_gui.cpp: -Codechange: Adding widget number constants to subsidy list window.
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15:55<CIA-9:#openttd>OpenTTD: alberth * r16073 /trunk/src/subsidy_gui.cpp: -Codechange: Replacing some magic constants by computations relative to the SLW_PANEL widget.
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16:03<CIA-9:#openttd>OpenTTD: alberth * r16074 /trunk/src/subsidy_gui.cpp: -Codechange: Adding nested widgets to subsidy list window.
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16:08<fjb:#openttd>Hello
16:08<frosch123:#openttd>moin :)
16:08<Yexo:#openttd>hello fjb
16:15<fjb:#openttd>Quiet today...
16:16<Alberth:#openttd>quite quiet indeed
16:17<Joachim_A:#openttd>anyone have url to a reduce passenger amount patch?
16:17<Yexo:#openttd>google / forum search :p
16:18<Joachim_A:#openttd>yeah... trying
16:18<frosch123:#openttd>press ctrl-alt-c, select magic bulldozer, and reduce the number of houses, then disable building of roads
16:19<fjb:#openttd>And don't use TTRS...
16:38<fjb:#openttd>Is this cargo distribution thing worth trying out?
16:40<frosch123:#openttd>afaik it is cargo distribution, which does not include cargo destination
16:42<fjb:#openttd>And the cargo destination patch got eaten by the real world?
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16:42<frosch123:#openttd>it computes "planned" cargo flows between available stations, and then cargo loads/unloads/transfers to vehicle based on the fullfilled/planned flow
16:42<Yexo:#openttd>Celestar is trying to update it again
16:42<frosch123:#openttd>fjb: cargodest got some commits today
16:43<frosch123:#openttd>err, no 31 hours ago was yesterday :p
16:43<frosch123:#openttd>+,
16:44<fjb:#openttd>Oh, nice to hear that. Last thing I heard was that Celestar was cought by the real world and never got released.
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16:50<fjb:#openttd>Long reserve PBS? What is that? Many new things at the forum.
16:50<frosch123:#openttd>it seems to be similiar to michi_cc's advance signals
16:52<frosch123:#openttd>http://www.tt-forums.net/viewtopic.php?p=764751&sid=f901c12c33cb34c6fe0265f90ab1500c#p764751 <- just in case you also missed that one :p
16:52<fjb:#openttd>Then I have to look closer. I liked what michi_cc showed here some time ago.
16:52-!-Nite_Owl [~Nite_Owl@c-76-109-51-190.hsd1.fl.comcast.net] has joined #openttd
16:52<@Rubidium:#openttd>:O session ids
16:53<Nite_Owl:#openttd>Hello everyone
16:53<frosch123:#openttd>fjb: well, don't believe me. I did not read the topics, I only pass gossip
16:53<fjb:#openttd>Thank you. I didn't miss that. I only hat the impression the michi_cc's patch was not really ready yet.
16:53<fjb:#openttd>Hi Nite_Owl
16:54<fjb:#openttd>Session ids?
16:54<Nite_Owl:#openttd>Hello fjb
16:55<frosch123:#openttd>maybe rubidium can now discover which topics I read today :p
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16:56<fjb:#openttd>No air crashes? Hey, I'm missing real air crashes. Where is the fun? :-)
16:56<@Rubidium:#openttd>frosch123: I always know ;)
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16:59<frosch123:#openttd>You know? I might believe you if you can look it up somwhere... but you know? :p
17:01<@Rubidium:#openttd>every day you always read too many stupid topics
17:01<@Rubidium:#openttd>so you read the stupid topics ;)
17:02<frosch123:#openttd>not all :p
17:03*Rubidium:#openttd wonders whether Celestar is familiar with FS#2844
17:04<frosch123:#openttd>tunnelwormholes are entered/left when the vehicle becomes invisible/visible. bridges are entered when actually leaving the bridgehead
17:04<frosch123:#openttd>I cannot remember when that annoyed me... :p
17:05<frosch123:#openttd>oh, I can. when changing the followvehicle stuff
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17:05<@Rubidium:#openttd>then unify it!
17:05<@Rubidium:#openttd>as long as you don't bjarnify it
17:06<@petern:#openttd>hmm?
17:07<frosch123:#openttd>Rubidium: take the volunteer posting just before me
17:07<fjb:#openttd>Btw, what happened to Bjarny? Did he ban himself from irc?
17:07<+glx:#openttd>somehow :)
17:07<@petern:#openttd>"please change these track bits" hahaha
17:07<[wito]:#openttd>if you are about to unify tunnels and bridges handling of wormholes, can I make a suggestion?
17:08<[wito]:#openttd>If you are going to make any changes, now might be a good time for laying the foundations of stations in tunnels/on bridges/signals in tunnels/bridges
17:08<frosch123:#openttd>remove wormholes!
17:08<[wito]:#openttd>remove wormholes for bridges, then turn tunnels into bridges; problem solved!
17:08<[wito]:#openttd>also
17:09<@petern:#openttd>underground bridges
17:09<[wito]:#openttd>bridges and tunnels at different elevations really need to be able to cross. :P
17:09<@petern:#openttd>[wito], please
17:09<[wito]:#openttd>please what?
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17:09<@petern:#openttd>if you don't actually have any technical solutions to offer, rehashing fairly obvious things does not really do much
17:09<[wito]:#openttd>well, not all that familiar with the code. :P
17:09<frosch123:#openttd>checkout the map branch :p
17:10<[wito]:#openttd>yeah, reading up on tunnels/bridges now
17:11<@petern:#openttd>check it out then ignore it totally? heh
17:12<[wito]:#openttd>indeed
17:12<[wito]:#openttd>but I think I might have a sollution
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17:13<CrazyTransport:#openttd>How do you set up arguments. I don't understand the part in the wiki %A - %Z" substitute arguments for aliases
17:13<[wito]:#openttd>This might sound crazy; but bear with me
17:13<CrazyTransport:#openttd>ok
17:13<[wito]:#openttd>Tunnels (and bridges) are wormholes, right?
17:13<[wito]:#openttd>CrazyTransport: wasn't talking to you, sorry
17:14<[wito]:#openttd>so who says they have to end up on the same map as they originated from?
17:14<CrazyTransport:#openttd>ah ok. I think tunnels are. not sure about bridges
17:14<[wito]:#openttd>make bridges (and tunnels) into pairs of wormholes, each that goes to map <-> hyperspace
17:14<[wito]:#openttd>and then lay down real track in "hyperspace"
17:15<[wito]:#openttd>add a window for seeing the interior of a tunnel with some UI or other, and you've got it made in the shade, yah`?
17:15<frosch123:#openttd>yeah, there should be a button to make a 3D camera flight through one of your tunnels
17:16<[wito]:#openttd>frosch123: I was thinking something akin to the transparent buildings above your tunnel juxtapositioned on top of a muted, "undergroundy" representation of the real track in the tunnel. :P
17:17<[wito]:#openttd>And I did say it was a bit of a crazy idea, but at least it's AN idea
17:17<frosch123:#openttd>http://devs.openttd.org/~smatz/3d/tunnel.png <- like that?
17:17<[wito]:#openttd>yeah
17:17<[wito]:#openttd>just like that. :P
17:17<[wito]:#openttd>well
17:17<frosch123:#openttd>what a crazy new idea you got there!
17:17<[wito]:#openttd>not just like that
17:17<frosch123:#openttd>:p
17:17<[wito]:#openttd>like that, but less buggy. .P
17:18<[wito]:#openttd>now THERE'S a crazy idea.: P
17:18<@Rubidium:#openttd>another idea... make it possible for the player to drive trains with a 'first person' view
17:18<[wito]:#openttd>frosch123: I didn't say I was the first to think of it; I just said it was a crazy idea (and it is. :P)
17:18<@Rubidium:#openttd>then extend this to other vehicles
17:18<@Rubidium:#openttd>and add machine guns to them
17:18<@Rubidium:#openttd>finally at the possibility to use a virtual PDA
17:19<@Rubidium:#openttd>on which you can read mail
17:19<@petern:#openttd>and play ttd
17:19<@Rubidium:#openttd>... or play OpenTTD
17:19<dihedral:#openttd>somehow the word "patchpack" has ever sinse.... you-know-who/when... gotten a negative tint
17:19*dihedral:#openttd just read 'bilbo's patch pack' thread
17:20<@Rubidium:#openttd>oh bilbo's not MP-safe patch pack?
17:20<dihedral:#openttd>hehe
17:21<dihedral:#openttd>well... i actually just skimmed it
17:21<dihedral:#openttd>dont reel like reading those things anymore
17:21<[wito]:#openttd>actually
17:21*Rubidium:#openttd just skims for keywords to know it's not MP safe
17:21<[wito]:#openttd>building a network importer for to import OTTD.savs into train simulators would be kick-ass
17:21<frosch123:#openttd>c&p ?
17:21<dihedral:#openttd>Rubidium, words like what?
17:22<@Rubidium:#openttd>well... duh..
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17:22<dihedral:#openttd>Copy & paste?
17:22<dihedral:#openttd>:-P
17:22<frosch123:#openttd>oh, "multiplayer patchpack"
17:22<dihedral:#openttd>that's like the only real mp unsafe thing he has
17:23<dihedral:#openttd>everything else looks ok, does it not?
17:23<dihedral:#openttd>esp. Console 'companies' also in SP
17:23<dihedral:#openttd>:-D
17:23<@Rubidium:#openttd>well, technically c&p can be MP safe... but not if morons are "maintaining" the patch
17:23<dihedral:#openttd>well... is that not always the case?
17:24<dihedral:#openttd>who's involved? yorick?
17:24<@Rubidium:#openttd>who?
17:26<@Rubidium:#openttd>not even 100 downloads of the last version; not much chance that I can easily find one connected to a server
17:31<dihedral:#openttd>i meant, who is maintaining the patch
17:31<dihedral:#openttd>or "maintaining" rather :-P
17:32<frosch123:#openttd>likely "various artists"
17:32<@Rubidium:#openttd>should I quote myself?
17:32<@Rubidium:#openttd>'morons are "maintaining" the patch
17:32<@Rubidium:#openttd>+'
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17:33<fjb:#openttd>Is nobody of the patch pack people using a vcs?
17:33<dihedral:#openttd>yes, the is guys are
17:33<dihedral:#openttd>*IS
17:34<fjb:#openttd>Ah, only noticed patch packs that obviously are using none.
17:34<dihedral:#openttd>but that aint a patch pack, it's a patch
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17:38<fjb:#openttd>That is why I didn't notice it as a patch pack.
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18:10<MrCoder:#openttd>Hi guys, is there a way to have more max_companies then 15?
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18:10<@Rubidium:#openttd>someone doesn't want an answer
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18:17<@petern:#openttd>being a coder he'll no doubt find out
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18:24<MrCoder:#openttd>Heya guys, is there a way to increase max_clients to more then 15?
18:24<MrCoder:#openttd>max_companies I mean
18:24<MrCoder:#openttd>sorry
18:25<@petern:#openttd>not without making major changes
18:25<MrCoder:#openttd>Is there a patch for it?
18:26<MrCoder:#openttd>Thanks for the response btw
18:27<@petern:#openttd>no
18:28<MrCoder:#openttd>Would changing the MAX_COMPANIES definision from 0x0F to 0xFF allow 256?
18:28<MrCoder:#openttd>And rebuilding the exe
18:28<@petern:#openttd>no
18:28<MrCoder:#openttd>:(
18:29<MrCoder:#openttd>Guessed as much hehe
18:30<MrCoder:#openttd>Im not being stupid am I, I am hosting a 255 player server, but am limited to 15 companies, once 15 are created nobody else can play.
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18:31<MrCoder:#openttd>Thats right isnt it?
18:31<MrCoder:#openttd>Im not missing something am I?
18:31<@petern:#openttd>15 companies is the max, yes
18:32<Maarten:#openttd>You can't have more then 15 companies
18:32<MrCoder:#openttd>Would it be a huge job rasising that limit then?
18:32<@petern:#openttd>23:25 <@petern> not without making major changes
18:32<MrCoder:#openttd>Point taken :)
18:32<Maarten:#openttd>It was already a pretty big job raising it from 8 to 15 :P
18:33<MrCoder:#openttd>Whats the main complexety?
18:33<Maarten:#openttd>And you would have some issues distinguising the companies from one-another, as you start to run out of colors that are different enough :P
18:34<Maarten:#openttd>You can have 255 players though, they will just need to share the 15 companies :P
18:35<MrCoder:#openttd>Basicly I have a server that has lots of free resources and wanted to have a huge game going.
18:36<MrCoder:#openttd>Is there a way to work with the 15 company limit but still let 100's of player play on the server?
18:37<[wito]:#openttd>Create one map, run several concurrent games, compare notes every so often and make a competition out of it
18:37<MrCoder:#openttd>Sounds like fun!
18:38<[wito]:#openttd>Heck, with some cajoling, you might even be able to write an AI that copies the rail layouts of random players from other concurrent games
18:38<MrCoder:#openttd>Lots of 24 player servers with a score global score board kinda thing.
18:38<Maarten:#openttd>You can allow 255 players onto one server, just not all with their own company. Running multiple servers with the same map could also be a good idea.
18:38<[wito]:#openttd>yep
18:39<MrCoder:#openttd>wito, I really like the sound of that AI system
18:39<[wito]:#openttd>You'd probably have to write it yourself
18:39<[wito]:#openttd>and some hooks into the server for it to work. :P
18:40<MrCoder:#openttd>So one huge AI company that copies the content from all the other servers bar the one it is on?
18:41<MrCoder:#openttd>Then again thinking about that what would happen if one town developed faster on one server then another?
18:42<[wito]:#openttd>well, it wouldn't copy all of it
18:43<[wito]:#openttd>it couldn't possibly afford that
18:43<MrCoder:#openttd>I'll have a look through the code this weekend
18:43<MrCoder:#openttd>Thanks for the input guys
18:43<[wito]:#openttd>but it could compare success rates of various extensions of the network in various fashions, and try the better sollutions
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18:44<@petern:#openttd>heh
18:46<[wito]:#openttd>heh what?
18:48<CrazyTransport:#openttd>How do you set up arguments. I don't understand the part in the wiki %A - %Z" substitute arguments for aliases
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18:55<[wito]:#openttd>CrazyTransport: take dbg_echo for example
18:55<[wito]:#openttd>from the Console Aliases page
18:56<[wito]:#openttd>if you said alias dbg_echo "echo %A; echo " and then invoked dbg_echo Hello World it would echo first Hello, then World
18:56<[wito]:#openttd>well
18:56<[wito]:#openttd>assume that %B didn't get turned into boldtext, and that I quoted stuff properly. :P
19:00<CrazyTransport:#openttd>hmm
19:00-!-phidah [~phidah@1305ds3-oebr.0.fullrate.dk] has quit [Quit: phidah]
19:00<CrazyTransport:#openttd>It's cause I'm trying to make an alias for team chat in console
19:01<CrazyTransport:#openttd>so I can chat with my own team without having to put the company number
19:02<CrazyTransport:#openttd>while in the console that is
19:16<CIA-9:#openttd>OpenTTD: frosch * r16075 /trunk/src/train_cmd.cpp: -Fix (r15792)[FS#2844]: Mixed up TRACK_BIT_X/Y.
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19:21<Patrick:#openttd>mwahahaha
19:21<Patrick:#openttd>300 trains for one station
19:22<Patrick:#openttd>300 million a year
19:22<Patrick:#openttd>I'm bored.
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19:32<CrazyTransport:#openttd>wow patrick how did you manage that
19:32<CrazyTransport:#openttd>my stations can barly manage 100 trains
19:32<Patrick:#openttd>with great tenacity
19:33<Patrick:#openttd>most of the trains are in transit, there's only 22 platforms
19:33<[wito]:#openttd>32 tracks, load balanced, Ro-Ro?
19:33<CrazyTransport:#openttd>any way I can get your saved game so I can get ideas for better network building?
19:33<[wito]:#openttd>or a giant screenshot. ;)
19:34<CrazyTransport:#openttd>I always use load balancers and ro-ro's for my main lines/stations
19:35<CrazyTransport:#openttd>oh I have one question that's been bugging me.
19:35<CrazyTransport:#openttd>if you need to make a station bigger. How do you do it whithout interfearing the flow of traffic?
19:36<[wito]:#openttd>if you need to patch the lines, there isn't really a way, is there
19:36<Patrick:#openttd>carefully
19:36<Patrick:#openttd>I usually can't do it that well
19:36<Patrick:#openttd>like, if I wanted to extend 6 to 8 platforms
19:36<Patrick:#openttd>I'd shut down 2 of them, extend it, build the infrastructure for the 4 "new" ones
19:37<Patrick:#openttd>then flip them over and do it again
19:37<CrazyTransport:#openttd>hmm
19:37<Patrick:#openttd>I haven't found a decent solution for load balancing big stations yet
19:37<Patrick:#openttd>I go 111222 on the entrance and 121212 on the exit
19:37<Patrick:#openttd>but that doesn't really work
19:37<De_Ghosty:#openttd>you divert the traffic
19:37<De_Ghosty:#openttd>it will slow it a bit while u work
19:37<Patrick:#openttd>keeps my mainlines roughly level
19:37<CrazyTransport:#openttd>do you use waiting areas?
19:37<Patrick:#openttd>sometimes
19:38<Patrick:#openttd>I'll put a save up
19:39<Patrick:#openttd>http://patrickthomson.ath.cx/Patrick.sav
19:39<Patrick:#openttd>0.7
19:39<Patrick:#openttd>I'll be around for about 20 minutes if you wanna ask about it
19:40<Patrick:#openttd>I think I have one or two grfs but they're cosmetic or not used
19:40<[wito]:#openttd>think you could torrent a Giant Screenshot as well? ;)
19:41<Patrick:#openttd>argh I killed it
19:41<Patrick:#openttd>the map is 256x2048 (I wanted to work on concepts)
19:41<[wito]:#openttd>killed what?
19:41<Patrick:#openttd>so the screenshot will be 90% black
19:42<Patrick:#openttd>killed ottd
19:42<Patrick:#openttd>it'll be diagonal
19:42<Patrick:#openttd>it's been pegged for about 30 seconds now
19:42<De_Ghosty:#openttd>http://www.openttdcoop.org/wiki/PublicServer:Archive
19:42<De_Ghosty:#openttd>:o
19:42<De_Ghosty:#openttd>always looking for more cooper
19:43<[wito]:#openttd>Patrick: sure it's dead?
19:43<[wito]:#openttd>GS takes a LOT of time
19:43<Patrick:#openttd>nope, it finally outputted it
19:43<[wito]:#openttd>ah, ok
19:43<Patrick:#openttd>yeah, I skimmed concepts from the coop wiki
19:43<Patrick:#openttd>in the end, though, this game is a cheat
19:43<Patrick:#openttd>there are no junctions
19:43<Patrick:#openttd>I just wanted to focus on stations
19:44<CrazyTransport:#openttd>patric it's not comming up
19:44<Patrick:#openttd>the save?
19:44<Patrick:#openttd>bugger
19:44<Patrick:#openttd>one sec
19:44<CrazyTransport:#openttd>ok
19:44<Patrick:#openttd>try now
19:44<Patrick:#openttd>stupid 0700 default mask
19:44<CrazyTransport:#openttd>lol
19:45<Patrick:#openttd>ok, the giant screenshot is a 32 meg PNG
19:45<Patrick:#openttd>I don't think anyone would get the benefit of it
19:45<CrazyTransport:#openttd>well I got the save downloaded
19:46<Patrick:#openttd>most of the map is boring, I can do the two ends on a zoom
19:46<Patrick:#openttd>wito, want it?
19:46<[wito]:#openttd>sure
19:46<[wito]:#openttd>wait, only 32 megs?
19:46<[wito]:#openttd>what dims?
19:46<[wito]:#openttd>oh
19:46<[wito]:#openttd>256x2048
19:46<[wito]:#openttd>ah
19:46<[wito]:#openttd>send it all
19:48<Patrick:#openttd>http://patrickthomson.ath.cx/Patrick.png
19:48<Patrick:#openttd>it's padded the screenshot square, nothing I can do will view it. It's most likely something like 20,000 by 20,000
19:48<Patrick:#openttd>still want the big one?
19:49<[wito]:#openttd>if you'd care to send it
19:49<Patrick:#openttd>k
19:49<Patrick:#openttd>aha, I have my awesome secret backup high-bandwidth shell lurking here somewhere
19:49<CrazyTransport:#openttd>hmm
19:50<Patrick:#openttd>I discovered that "remove signals" will work over trains
19:51<Patrick:#openttd>I accidentally did it down the main line and killed 40 at once
19:51<CrazyTransport:#openttd>how? I can never remove signals over trains
19:51<Patrick:#openttd>ctrl-autoremove
19:52<CrazyTransport:#openttd>hmm
19:52<Patrick:#openttd>[wito]: uploading...
19:52<[wito]:#openttd>yay
19:52<[wito]:#openttd>I was thinking DCC, but your way is fine too
19:52<Patrick:#openttd>web, I can stash it for laer
19:52<Patrick:#openttd>or so I can panic and delete a big useless file when I hit quota
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19:57<Patrick:#openttd>hard to believe that the original maps were only twice the size of my width
19:57-!-fjb [~frank@p5485F147.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
19:58<[wito]:#openttd>heh, indeed
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20:02<Patrick:#openttd>now I want to build a kinematic sculpture out of my trains
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20:12<[wito]:#openttd>Patrick: as in "pile-up"?
20:12<[wito]:#openttd>or rather
20:12<[wito]:#openttd>almighty mother of all pileups?
20:12<Sacro:#openttd>Does anyone actually care about GPL violations in the development forum?
20:13<Patrick:#openttd>nope, massive explosions
20:13<Patrick:#openttd>death
20:13<[wito]:#openttd>so a 500-train crash, then?
20:14<Patrick:#openttd>40 but yeah
20:14<Patrick:#openttd>Sacro: that palm guy at it again?
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20:14<Sacro:#openttd>Patrick: no, Bilbo, he's posted binaries and removed the LICENCE
20:15<Patrick:#openttd>is this a "nice but dim"
20:15<Patrick:#openttd>or a genuine ripoff?
20:15<Sacro:#openttd>probably
20:15<[wito]:#openttd>Patrick: got an URL?
20:15<Sacro:#openttd>some people clean out all the readmes and such
20:15<Patrick:#openttd>as in, some guy shooting us his own nightly
20:15<[wito]:#openttd>(for the giant screenshot
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20:15<Patrick:#openttd>oh, bugger, forgot to check
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20:15<Patrick:#openttd>http://patrickthomson.ath.cx/Massive.png
20:16<Patrick:#openttd>WARNING - huge-ass
20:16<Patrick:#openttd>tell me when you've got it and I'll take it down
20:17<[wito]:#openttd>wget says ETA 5 minutes; but give me 15 to be on the safe side
20:18<Forked:#openttd>Sacro: hmm, crap. I take it the LICENSE and readme.txt etc do not automatically end up in the bin/ folder when you compile? It looks like I've done the same in at least one win32 compile (using mingw).
20:19<Sacro:#openttd>Forked: nope
20:19*Forked:#openttd makes a note
20:19<Sacro:#openttd>so technically you are breaking the law :p
20:20<Forked:#openttd>yeah I figured, I just wasn't aware
20:22<[wito]:#openttd>Actually, if memory serves, you are only required to provide the source code and license on demand; if the nature of the license is disclosed
20:22<[wito]:#openttd>Patrick: file is down
20:23<Sacro:#openttd>[wito]: the licence isn't disclosed
20:23<[wito]:#openttd>not even a note in the interface or COPYING?
20:23<Sacro:#openttd>not sure about the interface
20:23<Sacro:#openttd>they remove COPYING
20:23-!-MapperOG_ [~mirrakor@p57B2C8B5.dip.t-dialin.net] has joined #openttd
20:23<MapperOG_:#openttd>can I join two stations afterwards?
20:23<Sacro:#openttd>no
20:24<Patrick:#openttd>cheers
20:24<[wito]:#openttd>Patrick: and huge. :P
20:24<Patrick:#openttd>well, the middle is boring
20:24<Patrick:#openttd>I would have doctored it if I'd had the tools
20:24<[wito]:#openttd>heh
20:25<[wito]:#openttd>I don't think the tools to work with these images exist. :P
20:25<Forked:#openttd>Sacro: is the file "COPYING" (as well as readme.txt) enough?
20:25<Sacro:#openttd>Forked: yep, so long as you offer source for 3 years
20:26<Forked:#openttd>Sacro: urgh
20:26<Forked:#openttd>I've just been compiling other peoples diff against trunk. Would I get away with offering just the .diff inside that archive? :p
20:27<Sacro:#openttd>No
20:27<MapperOG_:#openttd>when I use drag an drop, what will decide the direction the station will face?
20:27<[wito]:#openttd>I might have to break out the old libpng and write a C application to slice Giant Screenshots. :P
20:27<MapperOG_:#openttd>the direction I first move in or the direction I end?
20:27<[wito]:#openttd>MapperOG_: the direction switcher
20:27<Sacro:#openttd>well... depends
20:27<MapperOG_:#openttd>damn it, thx you
20:27<Sacro:#openttd>Forked: you could risk it and hope openttd is still hosting
20:28<Sacro:#openttd>though if they stop in 1 year and people still ask you for source you could still be liable
20:28<Sacro:#openttd>i think...
20:28<Forked:#openttd>law is complicated and at times annoying stuff (no offence intended anywhere..)
20:29<[wito]:#openttd>In other words; never offer binaries. ;)=
20:29<Forked:#openttd>yeah..
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20:32<[wito]:#openttd>Patrick: I just realized something
20:33<[wito]:#openttd>34kpx * 69kpx * 4B works out to 8 gigabytes of ram I don't have. :P
20:33<Patrick:#openttd>:P
20:33<[wito]:#openttd>I'll have to figure out in the morning how to peruse the screenshot
20:33-!-KingJ is now known as kingj
20:33<[wito]:#openttd>I might end up with a neat little slicer application to make giant screenshots usable, who knows
20:34<[wito]:#openttd>also, my hat is of to zlib
20:34<[wito]:#openttd>compressing 8gb of image data to 32 megs, a job well done, I say
20:34<[wito]:#openttd>anyway
20:34<[wito]:#openttd>good night
20:35<EoD:#openttd>good nigt
20:35*EoD:#openttd is leaving, too
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20:41<MapperOG_:#openttd>3 big houses + stadion = more passangers than 8 small ones?
20:41<Aali:#openttd>HOW ABOUT NO
20:42<Chrill:#openttd>how about decreasing the amount of huge letters? :)
20:42<jonty-comp:#openttd>HOW ABOUT NO
20:43<Patrick:#openttd>I've upgraded it to have 10 tracks in each direction
20:43<Patrick:#openttd>gonna really pile on the ore
20:44<jonty-comp:#openttd>I wish I had the patience to get that far in a game:p
20:45<Patrick:#openttd>well, I used to get bored quickly
20:46<Patrick:#openttd>but this is interesting emergent behaviour
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20:53<Forked:#openttd>Sacro: by the way.. thank you for making me aware :-)
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20:58<Sacro:#openttd>Forked: tis ok
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---Logclosed Sat Apr 18 00:00:06 2009