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#openttd IRC Logs for 2009-04-18

---Logopened Sat Apr 18 00:00:06 2009
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02:56<dihedral:#openttd>jonty-comp> [02:44:04] I wish I had the patience to get that far in a game:p <- i dont even have the patience to stay in one :-P
02:58*LA:#openttd waves to dih
03:02<goodger:#openttd>morning dihedral, LA
03:02<dihedral:#openttd>uh
03:02<dihedral:#openttd>hello
03:02<dihedral:#openttd>hello LA :-)
03:02<LA:#openttd>morning
03:02<dihedral:#openttd>long time no see ^^
03:02<LA:#openttd>:)
03:02<dihedral:#openttd>how is you?
03:02<LA:#openttd>not too fine.. knee is borked
03:02<LA:#openttd>:P
03:03<goodger:#openttd>:/
03:03<dihedral:#openttd>what you doooo?
03:03<dihedral:#openttd>silly boy ^^
03:04<LA:#openttd>Yeah, they have always said that sports is unhealthy :D
03:04<LA:#openttd>basically played football and one guy slided into my legs
03:04<LA:#openttd>but that was over a week ago already :P
03:05<goodger:#openttd>\o/
03:05<dihedral:#openttd>ouch
03:05<dihedral:#openttd>what's the prospect of healing?
03:05<dihedral:#openttd>i.e. will you be able to do sports again?
03:06<@Rubidium:#openttd>I'd say it depends on the sport
03:06<LA:#openttd>Well.. it'll take a few weeks.. I won't take part in any PE lessons this year anyway I guess
03:06<LA:#openttd>I could play chess tho :D
03:06<LA:#openttd>which is a sport too
03:06<goodger:#openttd>pah
03:06<LA:#openttd>or golf
03:06<LA:#openttd>:P
03:07<LA:#openttd>I wouldn't have to use the golf club, when I have those walking sticks :D
03:07<LA:#openttd>have no idea how they are called in English
03:07<goodger:#openttd>crutches?
03:07<dihedral:#openttd>i just know a bunch of people who had something like that happen, and their knee was borked happily ever after ^^
03:07<LA:#openttd>yeh
03:07<goodger:#openttd>my knees have mysteriously self-borked
03:07<LA:#openttd>crutch it is..
03:08<dihedral:#openttd>yeah, not crotch ^^
03:08<@Rubidium:#openttd>http://en.wikipedia.org/wiki/Contesting <- that at least sounds physical ;)
03:08<LA:#openttd>dih, well I actually didn't break any bones.. Just some [insert the English word for "sidemed"] here
03:08<LA:#openttd>:P
03:08<goodger:#openttd>actually, crutch means the same as crotch \o/
03:08<goodger:#openttd>hmm. sprained?
03:09<goodger:#openttd>ah, ligaments!
03:09<LA:#openttd>yeah possible
03:09<@Rubidium:#openttd>Many competitive video games could be considered mind sports.
03:09<LA:#openttd>:P
03:09<goodger:#openttd>you tore some ligaments.
03:09<@Rubidium:#openttd>(according to wikipedia)
03:09<goodger:#openttd>that's... amazingly painful
03:09<goodger:#openttd>you'll be on the crutches for a good eight months, methinks
03:10<dihedral:#openttd>what a bunch of nerds Rubidium .... http://en.wikipedia.org/wiki/File:Contesting-multioperator.JPG
03:10<dihedral:#openttd>:-D
03:10<dihedral:#openttd>all they do is sit in front of that screen all day long :-P
03:10<LA:#openttd>goodger: Not exactly.. First they said that two weeks, but it'll be a bit more
03:10<@Rubidium:#openttd>so playing OpenTTD on a goal server might be considered a mind sport
03:10<goodger:#openttd>estonian "sidemed": literally "links", "ties", "connections", "contacts"
03:11<LA:#openttd>yeah..
03:11<goodger:#openttd>LA: ah, yours was less severe than my mother's, then...
03:11<goodger:#openttd>hurrah
03:11<goodger:#openttd>oh, wait, you might be talking about tendons :/
03:11<LA:#openttd>yeah, but it still hurts.. Especially if I try to sleep for example
03:11<@Rubidium:#openttd>so... when are the olympics going to cover OpenTTD too?
03:11<LA:#openttd>well I don't know the English terminology for those things
03:12<LA:#openttd>Rubidium: When you set some goal to OpenTTD scenarios :D
03:12<goodger:#openttd>meh, let's say ligaments
03:12<dihedral:#openttd>Rubidium, ask openttdcoop if they consider it a sport :-P
03:13<dihedral:#openttd>is petern around?
03:13<LA:#openttd>Yep, just found out from Internet :D I hurt my right knee's lateral collateral ligament :P
03:13<LA:#openttd>because it's kind of "lateraalne kollateraalne side" in Estonian :D
03:13<dihedral:#openttd>gesundheit
03:13<goodger:#openttd>wonderful
03:15<goodger:#openttd>hu
03:15<goodger:#openttd>phonologically, that looks suspiciously like finnish
03:16<dihedral:#openttd>no wonder... his knee is... fin(n)ish(ed)
03:16<LA:#openttd>goodger, Estonian and Finnish are VERY closely related :P
03:17<goodger:#openttd>yes, this became obvious when I remembered where Estonia actually _is_
03:17<LA:#openttd>hehe
03:18<goodger:#openttd>I need to stop confusing Estonia and some country in the Yugoslavia that I hallucinated
03:18<LA:#openttd>hmm
03:18<LA:#openttd>lol
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03:24<LA:#openttd>uhh.. the firefox syndrome - 20 tabs opened :o
03:25<goodger:#openttd>20? pah!
03:25<el_en:#openttd>tere päevast
03:26*goodger:#openttd has 42
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03:33*el_en:#openttd recommends watching "Watchmen"
03:39<dihedral:#openttd>"watch men" sounds gay ^^
03:42<@petern:#openttd>is dihedral around?
03:43<dihedral:#openttd>aye ^^
03:44<dihedral:#openttd>i was wondering if anything was bound to happen with that bus
03:44<dihedral:#openttd>:-P
03:45*dihedral:#openttd hides
03:47<@petern:#openttd>not started anything yet
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03:48<dihedral:#openttd>not started != not planed to start :-P
03:49<CIA-9:#openttd>OpenTTD: alberth * r16076 /trunk/src/terraform_gui.cpp: -Codechange: Added nested widgets to terraform windows.
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04:05<dihedral:#openttd>trallalla
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04:07<@Rubidium:#openttd>tralllannoyingllalalaal
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04:10<dihedral:#openttd>^^
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04:33<Pikka:#openttd>!seen brianetta
04:33<Pikka:#openttd>oh
04:33<Pikka:#openttd>patchbot
04:33<Alberth:#openttd>@seen brianetta
04:33<@DorpsGek:#openttd>Alberth: brianetta was last seen in #openttd 2 weeks, 2 days, 11 hours, 38 minutes, and 24 seconds ago: <Brianetta> here is fine
04:33<@Rubidium:#openttd>there's no patch bot here
04:34<Pikka:#openttd>this is true
04:34<Pikka:#openttd>but there is in the other place
04:35<dihedral:#openttd>what "other place"?
04:36<@Rubidium:#openttd>the "wut" place
04:36<LA:#openttd>the dark and scary #tycoon channel
04:36<dihedral:#openttd>oh, yuck ^^
04:37<Pikka:#openttd>"the other place" is how members of bicameral parliaments in the UK and Australia refer to the other chamber, innit.
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04:38<LA:#openttd>interesting tho, even if rubidiu m hasn't joined #tycoon atm, he knows exactly what's going on there..
04:38<LA:#openttd>three wuts there already this morning
04:39<@Rubidium:#openttd>LA: more like 6 (if you count wutz as wut)
04:39<Pikka:#openttd>there's a lot of it about
04:39<LA:#openttd>Well, since when I joined, 3
04:39<LA:#openttd>and without wutz
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04:42<dihedral:#openttd>is it "violate something in the treatment of the people..." or "violate something by the treatment of the people...."
04:42<dihedral:#openttd>in or by?
04:43<@Rubidium:#openttd>when in doubt, rewrite the sentence
04:43<dihedral:#openttd>"These are the articles of the Human Rights Convention that are violated by the treatment of detainees in the detention camp in Guantànamo."
04:43<@Rubidium:#openttd>"the treatment of the people violated something"
04:43<dihedral:#openttd>trying to
04:43<@petern:#openttd>hmm
04:43<@petern:#openttd>in UpdateStationAcceptance()
04:43<@petern:#openttd>there is code to determine the acceptance area
04:44<@petern:#openttd>it then checks that it is exactly the same as the cached acceptance area
04:44<@petern:#openttd>can this not be removed to just use the cached acceptance area?
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04:46<@Rubidium:#openttd>guess you can (though top/bottom are reversed)
04:52<@petern:#openttd>yeah, seems to be for some reason :/
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05:07<jacky59:#openttd>hello, I recently installed openttd 7.0 and tried to download and install noai from the online contents menu
05:07<jacky59:#openttd>when I try to load a saved game with AI, openttd freeze
05:07<jacky59:#openttd>tried on both windows / linux: same :/ ??? I guess it's a known issue ?
05:08<@Rubidium:#openttd>you've got a big map and you probably downloaded 'the wrong one'
05:09<@Rubidium:#openttd>i.e. the one that doesn't play nice
05:09<jacky59:#openttd>hummm
05:09<jacky59:#openttd>big map yeah
05:09<jacky59:#openttd>what would be the limit on map size for AI to be capable to "restart" after a save ?
05:09<@Rubidium:#openttd>and with "not nice" I mean it's doing all it's calculations when "starting" the AI instead while it's "running"
05:10<jacky59:#openttd>so basically, I need to wait ? it is not crashed ?
05:10<@Rubidium:#openttd>yes, though that waiting can take *very* long
05:11<jacky59:#openttd>I used AI: NoCAB
05:11<@Rubidium:#openttd>and the major problem is that "we" cannot do much about it except flaming the AI writers to not do that
05:11<jacky59:#openttd>to test because that was the only AI with some "save function " if I am not wrong
05:11<@Rubidium:#openttd>yup, nocab is known to be not nice
05:12<jacky59:#openttd>what do you think about having a kind of popup saying "looks like your map is really huge, and you want to play with AIs... that might not be a great idea"
05:12<jacky59:#openttd>when you start a new game..
05:13<Gekz:#openttd>lol
05:13<jacky59:#openttd>the strange thing is that when I start the new game, everything is smooth... and when I load it, freeeeze... so when did the AI did its calculation from the start to the saved point ??
05:15<@Rubidium:#openttd>the AI is trying to reconstruct something which seems to be failing horribly
05:15<Alberth:#openttd>jacky59: AI's should play 'nice', and not do a lengthy calculation when started. Unfortunately, not all AI authors follow that guide-line.
05:15<jacky59:#openttd>which AI is "nice" ? is it documented somewhere ?
05:16<@Rubidium:#openttd>not really
05:17<Alberth:#openttd>jacky59: you might want to read the forum topic of an AI to see whether people have reported this problem, but otherwise, no.
05:17<jacky59:#openttd>that's it, I waited now it loaded the game...
05:18<jacky59:#openttd>forum : that's a nice idea however.. where is the ai forum :p if you click on the forum link on the openttd.org page, you don't see an AI forum :/
05:18<Alberth:#openttd>tt-forums.net
05:18<@Rubidium:#openttd>it's a subforum of the "general openttd" forum
05:19<jacky59:#openttd>ahh I didn't saw it first
05:19<jacky59:#openttd>well... thx for help !
05:19<jacky59:#openttd>what AI would you recommend ?
05:19<@Rubidium:#openttd>http://www.tt-forums.net/viewtopic.php?p=779423#p779423 <- might be worth a look
05:19<Alberth:#openttd>jacky59: I never play with AIs, so no idea
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05:22<jacky59:#openttd>only multiplayers ?
05:22<jacky59:#openttd>or alone ?
05:23<dihedral:#openttd>admiral
05:23<@Rubidium:#openttd>Alberth plays hard CORE OpenTTD ;)
05:24<dihedral:#openttd>i only play single core ^^
05:24<Noldo:#openttd>:D
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05:29<Wolf01:#openttd>hello
05:37<jonty-comp:#openttd>dihedral: multithread the AIs!
05:37<jonty-comp:#openttd>then you can play one AI on each core :P
05:37<dihedral:#openttd>lol
05:37<dihedral:#openttd>i cannot play one ai on each core
05:38<dihedral:#openttd>i can play against an ai on each core though :-D
05:38<jonty-comp:#openttd>it'd be good if you could connect clients to a multiplayer game as AIs
05:38<jonty-comp:#openttd>then you could run an instance of openttd on each core :D
05:38<dihedral:#openttd>just need to patch your client
05:38<dihedral:#openttd>Aali had done that
05:38<jonty-comp:#openttd>:O
05:39<dihedral:#openttd>he then marked two spots on the map and let the ai's pathfinder connect them with tracks :-D
05:39<jonty-comp:#openttd>heh
05:39<dihedral:#openttd>lazy skunks :-P
05:39<Alberth:#openttd>can you not run AIs at the server?
05:39<dihedral:#openttd>...
05:39*jonty-comp:#openttd is waiting for a report to generate
05:40<dihedral:#openttd>i am now on page 7.... of 15
05:40<Alberth:#openttd>and connect yourself as client
05:40<jonty-comp:#openttd>Alberth: yes, but if you have the AI at a client then it can run on a single core
05:40<jonty-comp:#openttd>then you can have 4 AIs running on 4 different cores!
05:40<dihedral:#openttd>+ you then use your own 'ai' to assist you
05:40*jonty-comp:#openttd builds looping tracks and bridges everywhere
05:40<dihedral:#openttd>i.e. - i want to upgrade all my tracks + trains to maglev :-P
05:41<Alberth:#openttd>nice
05:42<dihedral:#openttd>hehe - would be a way to do copy & paste :-D
05:42<dihedral:#openttd>watch what i am building, and build it somewhere else :-D
05:43<Alberth:#openttd>copy & paste also allowed moving afaik (ie copy & delete, followed by pasting one tile shifted)
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05:45<Alberth:#openttd>it would be interesting if it can move the mouse-cursor around, and interact with the windows. Then you can make an interactive tutorial.
05:45<LA:#openttd>heh..
05:46<LA:#openttd>but how were the tutorials at original ttd done
05:46<LA:#openttd>I don't even remember those :D
05:47<Alberth:#openttd>I think more or less the same. At RCT, I remember I could start a tutorial and take over any time. Also, I could move the mouse-cursor by moving the mouse while the tutorial played.
05:47*LA:#openttd thinks he still has rrt II on cd
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05:53<@petern:#openttd>in, not at
05:55<@petern:#openttd>what does !!! mean in admiralai speak?
05:56<dihedral:#openttd>ask Yexo ^^
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06:14<Patrick:#openttd>heh
06:14<Patrick:#openttd>I remember doing a ttd tutorial once and a random event toastered at the bottom of the screen
06:14<Patrick:#openttd>distracted the mouse, threw it off-kilter
06:14<Patrick:#openttd>and the rest of the tutorial was broken
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06:29<frosch123:#openttd>petern: http://devs.openttd.org/~frosch/diffs/cleanup14456.diff
06:29<frosch123:#openttd>never got around to commit it :p
06:30<@petern:#openttd>hehe
06:30<@petern:#openttd>go for it :D
06:30<frosch123:#openttd>last time the assertion was triggered was the broken title game of 1.4
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06:36<frosch123:#openttd>oh noes, I missed a "0." :/
06:36<dihedral:#openttd>:-P
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07:08<CIA-9:#openttd>OpenTTD: frosch * r16077 /trunk/src/station_cmd.cpp: -Cleanup (r14456): Remove some code that is only used for some assertions, that haven't been triggered for a while.
07:13<Yexo:#openttd>petern: it tried to build a drivethrough roadstop there, but it failed
07:14<@petern:#openttd>so?
07:14<@petern:#openttd>why should i care? :)
07:14<Yexo:#openttd>you shouldn't care :)
07:15<Yexo:#openttd>it was a bug that that sign was build
07:15<Yexo:#openttd>it should only be build with the proper setting turned on, but I forgot to check that setting in a few places
07:19<@petern:#openttd>oh
07:19<@petern:#openttd>not fixed?
07:19<@petern:#openttd>(how can i tell what version is running)
07:19<Yexo:#openttd>open the AI debug panel
07:19<@petern:#openttd>dedicated server
07:19<Yexo:#openttd>and it's fixed, but not in any public version
07:20<Yexo:#openttd>hmm, dunno if you can tell when running a dedicated server
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07:47<@petern:#openttd>aww, it died :(
07:47<@petern:#openttd>Your script made an error: parameter 2 has an invalid type 'null' ; expected: 'integer'
07:48<@petern:#openttd>*FUNCTION [DeleteDeadEnd()] /home/openttd/.openttd/content_download/ai/AdmiralAI.20.tar/admiralai.20/road/routebuilder.nut line [212]
07:48<@petern:#openttd>(i guess i'm using v20 ;))
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07:56<@petern:#openttd>is it possible to restart it, keeping the same company?
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08:18<@petern:#openttd>hmm
08:19<@petern:#openttd>the old landscape generator doesn't leave a 1 tile gap of water around the edge :s
08:19<@petern:#openttd>on the top edges anyway
08:24<@Rubidium:#openttd>then disable the freeform edges ;)
08:26<@petern:#openttd>ah
08:28<Pikka:#openttd>wut
08:28<Pikka:#openttd>ai in mulpitlayer?
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08:59<Patrick:#openttd>when was the cap on station waiting cargo removed?
08:59<Patrick:#openttd>I have 26k waiting :(
08:59<frosch123:#openttd>before 0.6 ?
09:00<Patrick:#openttd>neat
09:01<frosch123:#openttd>though I doubt it was removed, just raised :p
09:05<Patrick:#openttd>wow, I got my rating down to 0
09:05<@Rubidium:#openttd>IIRC it's something like 32768, but after 4096 cargo runs away faster than normal
09:07<[wito]:#openttd>ach
09:07<[wito]:#openttd>I've connected half the map, it's 1971 and I have 100 trains. :P
09:07<Patrick:#openttd>I have 300 trains waiting for me to redesign this station
09:08<Patrick:#openttd>and I industried myself into a corner, ore mines are blocking where I want trains to go
09:08<Patrick:#openttd>magic bulldozer time
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09:22<CIA-9:#openttd>OpenTTD: rubidium * r16078 /trunk/src/order_gui.cpp: -Change: do not show stop location for via orders; they don't stop there
09:25<[wito]:#openttd>hmm
09:25<[wito]:#openttd>150 trains, stuff getting sluggy all up in here. :P
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09:43<CIA-9:#openttd>OpenTTD: rubidium * r16079 /trunk/src/ (train_cmd.cpp vehicle.cpp):
09:43<CIA-9:#openttd>OpenTTD: -Fix [FS#2824]: insanely fast trains would not stop in time for stations
09:43<CIA-9:#openttd>OpenTTD: -Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
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10:12<CIA-9:#openttd>OpenTTD: alberth * r16080 /trunk/src/order_gui.cpp: -Codechange: Introducing a constant for order-list line height.
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10:36<free_kill:#openttd>Finaly!
10:36<free_kill:#openttd>FS2824 i mean
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11:03<CIA-9:#openttd>OpenTTD: alberth * r16081 /trunk/src/order_gui.cpp: -Doc: Adding/fixing some Doxygen comments.
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11:14<EirikhO:#openttd>How do I hide bought land marks in OTTD 0.7.0
11:17<Aali:#openttd>you get a newgrf to replace the graphics
11:17<jonty-comp:#openttd>hmm, I thought that was in the transparency options
11:18<@petern:#openttd>hello tharr
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11:28<@petern:#openttd>hmm
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11:29<@petern:#openttd>that's a nasty error when trying to join an AI company
11:29<@petern:#openttd>is it possible to bump the player to spectator instead?
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11:32<CIA-9:#openttd>OpenTTD: alberth * r16082 /trunk/src/settings_gui.cpp: -Codechange: Completed the widget numbers of the advanced settings window.
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11:44<Yexo:#openttd>petern: when NoAI was still a seperate branch, it was impossible to join an AI company (the button was greyed out)
11:44<Yexo:#openttd>somewhere after merging that went wrong
11:45<+glx:#openttd>IIRC it's impossible through the GUI
11:45<Yexo:#openttd>glx: that's the problem, it isn't anymore
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11:52<Patrick:#openttd>my new goal is to have a 1,000 train station
11:52<Patrick:#openttd>10 tracks, 60 platforms
11:52<Patrick:#openttd>should be doable
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11:55<Yexo:#openttd>that depends on the trainlength and the length the trains have to travel
12:19<Patrick:#openttd>man, you're right, my 500 train, 30 platform, 4 track station prototype left me completely unprepared for the challenge
12:19<[wito]:#openttd>1000 train / ?
12:19<[wito]:#openttd>trains per what now?
12:19<Patrick:#openttd>in total
12:19<Patrick:#openttd>going both ways on a 2048 map
12:19<Patrick:#openttd>it could probably hold more than that
12:21<[wito]:#openttd>ah
12:22<Patrick:#openttd>the limiting factor is building enough primary industries inside the maximum station spread + catchment area
12:22<Patrick:#openttd>so I'll have to cheat them up a bit
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12:24<[wito]:#openttd>512*512; pax/mail only, 1k trains, possible? ;)=
12:25<Patrick:#openttd>probably
12:25<frosch123:#openttd>I can easily have 1k trains in a 1x1 depot
12:25<Patrick:#openttd>not easily, think of the clicks
12:25<Patrick:#openttd>[wito]: actually, half the map would be train
12:26<Patrick:#openttd>my mainline is 20 wide and 2000 long and it's mostly full
12:26<[wito]:#openttd>true
12:26<[wito]:#openttd>but small, fast MUs
12:26<[wito]:#openttd>think 4-length trains and stations
12:27<[wito]:#openttd>they could all fit back-to-back on a 4*2000 mainline
12:27<[wito]:#openttd>4 wagons, that is
12:27<[wito]:#openttd>so 2 squares
12:27<Patrick:#openttd>I'm using 4-tile trains
12:27<Patrick:#openttd>hah, 2 tile trains
12:27<Patrick:#openttd>tiny
12:28<Patrick:#openttd>ah, problem
12:28<fjb:#openttd>I love gcc. What is the meaning of: two or more data types in declaration specifiers
12:28<Patrick:#openttd>the absolute max station spread is 64
12:28<Patrick:#openttd>and that limits me to 60-ish tracks or 10 by 10
12:28<[wito]:#openttd>no
12:28<[wito]:#openttd>it limits you to 64 tracks, 64 tiles long
12:28<Aali:#openttd>I know a certain savegame with 2500 trains on 512x512
12:29<Patrick:#openttd>my entry/exit multiplexers are that long
12:29<[wito]:#openttd>you might need more than one station
12:29<Patrick:#openttd>pshaw
12:29<[wito]:#openttd>try a coal station and a iron station shipping to a steel mill with PBIO
12:29<[wito]:#openttd>PBI
12:29<Patrick:#openttd>well, that's what I just had
12:30<Patrick:#openttd>ore->steel->goods->town
12:30<[wito]:#openttd>yeah, but use PBI
12:30<Patrick:#openttd>splitting the 10-track mainline into OOOOSSSGGG
12:30<[wito]:#openttd>Pikka's Basic Industries. ;)
12:30<Patrick:#openttd>I don't want to play with multiples any more
12:30<Patrick:#openttd>this is all about taking stations and load balancers to the limit
12:30<[wito]:#openttd>Or E.C.S. ;)
12:30<Patrick:#openttd>tried them
12:30<Patrick:#openttd>for another time
12:31<Patrick:#openttd>now I plan to just have CCCCCCCCCC on each side
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13:07<Patrick:#openttd>hmm
13:07<Patrick:#openttd>I could have one "row" of stations in front of another
13:07<Patrick:#openttd>with one gap every 5 or 6 platforms to let the other ones through
13:07<[wito]:#openttd>yeo
13:07<[wito]:#openttd>yep
13:07<Patrick:#openttd>or a gap of 2 and have 3 sets of 6
13:08<Patrick:#openttd>each feeding off a mainline
13:08<Patrick:#openttd>crap, I've obsoleted my design before I started
13:09<[wito]:#openttd>you could also have a 121 121 mainline
13:10<[wito]:#openttd>with four platforms after one another; each feeding from the outer tracks onto the inner
13:11<Patrick:#openttd>then I'd need a separate load balancer
13:11<Patrick:#openttd>I was doing it at the exits
13:11<Patrick:#openttd>(for either design)
13:12<[wito]:#openttd>well, that'd be a 1221 1221 line, of course
13:12<CIA-9:#openttd>OpenTTD: rubidium * r16083 /extra/ottd_grf/split/openttdgui.nfo: [OTTD_GRF] -Change: remove unneeded offset from shared orders sprite
13:12<[wito]:#openttd>or a 12 12 12 12 line
13:12<[wito]:#openttd>really doesn't matter, but I'm thinking 1221 1221 could look really cool. :P
13:14<CIA-9:#openttd>OpenTTD: rubidium * r16084 /trunk/bin/data/ (5 files): -Change: remove (soon to be) unneeded offset from the shared order sprite.
13:17<[wito]:#openttd>hehe
13:21<Patrick:#openttd>bloody hell
13:21<Patrick:#openttd>I've got 90 platforms into this space
13:22<Patrick:#openttd>even with both sides of the station coated in steroid-pumped 2048 industrries it wouldn't be enough
13:22<Patrick:#openttd>and that's with a spread limit of 44
13:22<[wito]:#openttd>I don't think a single engine can pull that train, if you pardon the pun
13:23<Patrick:#openttd>each platform is only 4 trains long
13:24<Patrick:#openttd>6 platforms and 2 passthroughs
13:24<Patrick:#openttd>5 of them
13:24<Patrick:#openttd>and 3 rows of that
13:24<Patrick:#openttd>this is going to be epic
13:25<Patrick:#openttd>assuming that 6 platforms can cope with a constant stream, I know they can for the unload
13:25<Patrick:#openttd>oh crap, I'll have to build another one at the other end
13:25<Patrick:#openttd>roll on copy/paste - is there a patch for that?
13:26<Yexo:#openttd>yes, just look in the forums
13:26<Patrick:#openttd>mwaha
13:26<Patrick:#openttd>save-compatible?
13:26<Patrick:#openttd>ah sod it, gotta go
13:26<Yexo:#openttd>yes
13:26<Yexo:#openttd>but not mp safe
13:28<Patrick:#openttd>meh
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13:47<CIA-9:#openttd>OpenTTD: translators * r16085 /trunk/src/lang/ (danish.txt estonian.txt simplified_chinese.txt turkish.txt):
13:47<CIA-9:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-04-18 17:47:27
13:47<CIA-9:#openttd>OpenTTD: danish - 6 changed by ThomasA (6)
13:47<CIA-9:#openttd>OpenTTD: estonian - 31 fixed, 26 changed by kristjans (57)
13:47<CIA-9:#openttd>OpenTTD: simplified_chinese - 1 fixed, 25 changed by ww9980 (26)
13:47<CIA-9:#openttd>OpenTTD: turkish - 10 fixed by Emin (10)
13:48<EirikhO:#openttd>How do I help translate?
13:48-!-Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.]
13:50<Yexo:#openttd>send a mail to translator@openttd.org, mention the language you want to help translating
13:50<EirikhO:#openttd>Okay thanks
13:50<Yexo:#openttd>then wait until and account is made, and start translating at translator2.openttd.org
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13:52<Alberth:#openttd>In the mean time you can update the wiki :p
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14:13<el_en:#openttd>http://kuvaton.com/kuvei/stupid_ie_hacks.jpg
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14:15<@petern:#openttd>:D
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14:59<MapperOG:#openttd>is there a "strategy guide" somewhere, that talks about aspects like "a train shouldn't always stop on all stations but try to get long distances to gain profit..
15:03<fjb:#openttd>What is hs.dat?
15:04<Yexo:#openttd>the highscores are stored in there
15:04<fjb:#openttd>Ah, thank you.
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16:56<Nite_Owl:#openttd>Hello everyone
16:59<frosch123:#openttd>night everyone
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17:01<MapperOG:#openttd>hi
17:03<Nite_Owl:#openttd>Hello MapperOG
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17:09<fjb:#openttd>Where is Eddi when you need him?
17:10<@Rubidium:#openttd>try WOL
17:10<CIA-9:#openttd>OpenTTD: rubidium * r16086 /trunk/src/ (tile_type.h tilehighlight_type.h viewport.cpp): -Codechange: magic numbers substitutes by enums and some type safety
17:13<fjb:#openttd>WOL?
17:14<@Rubidium:#openttd>wake-on-lan
17:15<Nite_Owl:#openttd>http://carcino.gen.nz/images/index.php/00b9a680/1d74fa31
17:15<fjb:#openttd>Hm, would be wake on wan in this case, I guess. And is Eddi himself connected to the net?
17:18<el_en:#openttd>Eddi has been offline so long that he must be planning something.
17:19<el_en:#openttd>something evil. such as graduating.
17:20<fjb:#openttd>That would be really evil...
17:20<el_en:#openttd>that's the excuse Darkvater and Bjarni have used for huge offline times.
17:21<Nite_Owl:#openttd>not as evil as alligator rape
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18:51<Nite_Owl:#openttd>Time to feed - later all
18:51<@Rubidium:#openttd>happy mouse hunting
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19:02<Wolf01:#openttd>'night
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19:33<Patrick:#openttd>ok, it's going to cost me 100 million to populate my new network with trains
19:33<Patrick:#openttd>I think I got it a bit wrong somewhere
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22:24<Pikka:#openttd>uhoh
22:24<Pikka:#openttd>that guy uploaded MB's grfs to bananas... D:
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23:42<HerzogDeXtEr1:#openttd>ahhhh openttd.org is down
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---Logclosed Sun Apr 19 00:00:12 2009