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#openttd IRC Logs for 2009-04-19

---Logopened Sun Apr 19 00:00:12 2009
00:37<CIA-9:#openttd>OpenTTD: rubidium * r16087 /trunk/src/train_cmd.cpp: -Fix (r16079): slow trains wouldn't crash into eachother anymore
00:43<@Rubidium:#openttd>Pikka: what GRFs?
01:19<George:#openttd>frosch: [20:14:49] <frosch123> George: does ECS modify the cargo classes of goods and fruit? -> Not yet.
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02:15<Alberth:#openttd>good morning all
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02:44<Pikka:#openttd>yarrrrrrrrrrr
02:48<Alberth:#openttd>another pirate in the channel.
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03:00<@Rubidium:#openttd>is it pirate day again already?
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03:01<@Rubidium:#openttd>nope, it's in 5 months
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04:00<el_en:#openttd>"Ab 21 Jahren", wtf, Volkswagen.
04:02<Alberth:#openttd>What do you expect? The car industry is desperate for attention in order to sell their cars.
04:04<el_en:#openttd>how do they enforce that, or is it just a meaningless cool-looking phrase?
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04:14<Alberth:#openttd>just as any other desperate industry, with maximal amount of non-negative publicity
04:15<goodger:#openttd>er what
04:15<Alberth:#openttd>ie yesterday I got a card from one of our postal services, where they invite me to check 'how green are you' at their website. Now if that isn't desperate :)
04:15<goodger:#openttd>VWAG is doing very well indeed
04:16<Forked:#openttd>Alberth: it was a trick.. you failed by wasting energy on taking a silly test :p
04:17<Alberth:#openttd>I failed by throwing the card into the bin, more likely
04:17<Forked:#openttd>you should have recycled it
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04:17<Alberth:#openttd>I did!
04:18<Forked:#openttd>you win!
04:18<Alberth:#openttd>(maybe they expected me to send it back to them.... Hmm, I failed again :p )
04:19<goodger:#openttd>Ford amuses me
04:20<goodger:#openttd>their European subsidiary outclasses its corporate overlord by so much it's difficult to tell whether they'd be better off spun off
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04:30<OsteHovel:#openttd>When did the where to stop at the station came into openttd?
04:30<OsteHovel:#openttd>(far-end / near-end / middle) thing :P
04:31<OsteHovel:#openttd>It is so COOL :D
04:33<Alberth:#openttd>At 2009-04-12 16:11:14
04:34<Alberth:#openttd>(CET)
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05:05<@Rubidium:#openttd>Alberth: lies!
05:05<@Rubidium:#openttd>it is (and was back then) CEST
05:06<Alberth:#openttd>I should convince hg to use UTC everywhere! Much too complicated all those time zones :)
05:08<jonty-comp:#openttd>the internet should run on UTC
05:08<@Rubidium:#openttd>openttd does ;)
05:08<jonty-comp:#openttd>and then people configure their timezones at their end
05:08<jonty-comp:#openttd>then it can say "18:00 UTC/19:00 OTHERTIMEZONEHERE"
05:09<Alberth:#openttd>jonty-comp: yes, my computer does, but then you get these 'friendly' user-interfaces that convert the time stamp to a non-UTC one :(
05:10<@Rubidium:#openttd>timezones are a flawed concept anyway
05:10<jonty-comp:#openttd>yes
05:10<el_en:#openttd>just use Swatch Internet Time.
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05:12<Alberth:#openttd>I never trust a concept that has a name with a trade-marked brand in it.
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05:18<el_en:#openttd>Time®?
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05:20<Xaroth:#openttd>no, "Swatch" .
05:20<Wolf01:#openttd>hello
05:20<el_en:#openttd>Shello
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06:21<Freek:#openttd>Hello
06:22<frosch123:#openttd>Thanks, but I do not need a "K"
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06:31<CIA-9:#openttd>OpenTTD: rubidium * r16088 /trunk/src/ (21 files): -Codechange: merge HighLightStyle and ViewportHighlightMode as they are basically the same thing
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06:42<CIA-9:#openttd>OpenTTD: alberth * r16089 /trunk/src/order_gui.cpp: -Codechange: Removing the ORDER_WIDGET_RESIZE_BAR widget
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07:40<MapperOG:#openttd>is there an official (alpha) package of the 32bbp graphics?
07:41<Noldo:#openttd>no
07:41<@Rubidium:#openttd>depends on what one would could official
07:44<MapperOG:#openttd>?
07:45<MapperOG:#openttd>I mean packaged from the coordinator of that subproject
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07:46<@Rubidium:#openttd>that'd need a coordinator
07:47<OsteHovel:#openttd>Thanks Alberth (it was a little late to thank you but i was afk...)
07:47<OsteHovel:#openttd>Aint 32bpp support in SVN?
07:48<@Rubidium:#openttd>support for 32bpp graphics is in OpenTTD since 0.6
07:50<MapperOG:#openttd>yes, support is in. But there's a project that aims to additional zoom levels (and resp. HiRes graphics), and it lookes pretty nice :)
07:50<@Rubidium:#openttd>in-game or the screenshots?
07:50<frosch123:#openttd>:p
07:51<padshance:#openttd>when is released ottd with a full 32bpp pack to play?
07:51<padshance:#openttd>xD
07:51<padshance:#openttd>its difficult to install :X
07:51<padshance:#openttd>xD
07:51<@Rubidium:#openttd>when it's done...
07:51<padshance:#openttd>:D
07:51<padshance:#openttd>lets wait
07:51<frosch123:#openttd>dbset 0.9 will be released as 32bpp only
07:51<padshance:#openttd>ahah
07:51<dihedral:#openttd>it's difficult to install?????
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07:51<padshance:#openttd>Rubidium do you know where i can post my new huge portugal map?
07:51<padshance:#openttd>xD
07:51<welshdragon:#openttd>afternoon Swallow
07:51<dihedral:#openttd>frosch123, "full" is the keyword in the question
07:51<padshance:#openttd>i did one and i can release to all players have fun with my country xD
07:52<dihedral:#openttd>padshance, forums or bananas
07:52<welshdragon:#openttd>padshance, www.tt-forums.net
07:52<padshance:#openttd>bananas? wtf
07:52<padshance:#openttd>:o
07:52<welshdragon:#openttd>bananas.openttd.org
07:52<padshance:#openttd>?
07:52<padshance:#openttd>:X
07:53<frosch123:#openttd>padshance: if you are using ottd 0.7 you have a "download online content" button in main menu, which offers lots of scenarious and heightmaps already
07:53<padshance:#openttd>yes
07:53<padshance:#openttd>i know
07:53<padshance:#openttd>but i did one map
07:53<frosch123:#openttd>well, but that stuff is called bananas
07:53<padshance:#openttd>and i want give to all players
07:54<welshdragon:#openttd>padshance, upload it to tt-forums.net and bananas
07:55<padshance:#openttd>i try to open bananas site and say me error
07:55<padshance:#openttd>(sorry my english)
07:56<frosch123:#openttd>works for me
07:58-!-KingJ is now known as kingj
08:00<OsteHovel:#openttd>I have a 32bpp .tar file that i have downloaded for openttd that haves some new grapics...
08:00<OsteHovel:#openttd>and i have copied it into data/
08:00<OsteHovel:#openttd>but how get openttd use the file
08:00<OsteHovel:#openttd>?
08:01<dihedral:#openttd>what did you try?
08:01<OsteHovel:#openttd>Seach for the file with the NewGRF thing
08:01<OsteHovel:#openttd>:P
08:01<OsteHovel:#openttd>But it does not show up
08:01<dihedral:#openttd>have you considered reading / searching for documentation
08:01<OsteHovel:#openttd>Yes :P
08:02<dihedral:#openttd>perhaps "searching for" before "reading"
08:02<OsteHovel:#openttd>Seaching at the wiki :P
08:02<OsteHovel:#openttd>Thats where i found the .tar file :P
08:03<dihedral:#openttd>when i search for 32bpp i get 3 pages
08:03<@petern:#openttd>you need to use a 32bpp blitter
08:03<@petern:#openttd>which is set in the config or via -b
08:03<dihedral:#openttd>i was just searching in the wiki to find that :-P
08:03-!-kingj is now known as KingJ
08:03<OsteHovel:#openttd>:P
08:03<OsteHovel:#openttd>i found it now
08:04<OsteHovel:#openttd>http://wiki.openttd.org/Playing_with_32bpp_graphics
08:04<dihedral:#openttd>\o/
08:04<dihedral:#openttd>well done :-)
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08:35<MapperOG:#openttd>how to use the additional zoom levels?
08:45<+glx:#openttd>patch, compile, get the tars, use a 32bpp blitter
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08:47<MapperOG:#openttd>so it's not in the current 0.7.0
08:47<welshdragon:#openttd>no
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08:52<MapperOG:#openttd>will it be included into future versions?
08:54<@Rubidium:#openttd>unlikely
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09:05<welshdragon:#openttd>hmm
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09:06*welshdragon:#openttd is wondering if he should attempt to update infrastructure sharing to latest nightly
09:10<Swallow:#openttd>what is the difference in revisions between IS repo and trunk?
09:11<welshdragon:#openttd>well, having not looked i can't telkl
09:12<welshdragon:#openttd>i'm trying to create a win32 binary that's all
09:12<welshdragon:#openttd>having not been around for 4 days i haven't seen what the updates have been
09:13<welshdragon:#openttd>(and nor do i have any idea where to start)
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09:21<Aali:#openttd>15:18 < Brot> [IS2 log] Merge from trunk (Swallow) - http://mz.openttdcoop.org/hg/is2/rev/8b6a6bc1314d
09:21<Aali:#openttd>welshdragon ^
09:21<Aali:#openttd>(that was 3 minutes ago)
09:23<welshdragon:#openttd>hmm, need MinGW
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09:23<welshdragon:#openttd>(i had got TortoiseSVN
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09:31<welshdragon:#openttd>hmm, where to unzip MInGWPORT?
09:31<welshdragon:#openttd>(it doesn't say on wiki)
09:32<@Rubidium:#openttd>on you mac
09:32<welshdragon:#openttd>do i need it for windows?
09:33<@Rubidium:#openttd>what?
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09:33*welshdragon:#openttd currently only has his PC
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09:34<welshdragon:#openttd>Rubidium, do i need the MinGWPORT if i am running windows?
09:34<@Rubidium:#openttd>no
09:35<welshdragon:#openttd>ok... wasted download then
09:35<Yexo:#openttd>welshdragon: if you just need an hg client on windows, you can download tortoisehg
09:35<@Rubidium:#openttd>mingwport is only for getting and easily building some libraries that you mind find useful
09:35<@Rubidium:#openttd>why would you need mingw anyways?
09:35<@Rubidium:#openttd>besides compiling win9x compatible binaries
09:35<welshdragon:#openttd>to build a win32 binary of ISbeta2
09:36<welshdragon:#openttd>that's the main reason
09:36<@Rubidium:#openttd>can be done with MSVC too
09:37<welshdragon:#openttd>i don't have MSVC tools on this pc i *think*
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10:11<CIA-9:#openttd>OpenTTD: frosch * r16090 /trunk/src/ (50 files in 4 dirs): -Fix: s/Slovakish/Slovak/ (unimatrix)
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10:25<@petern:#openttd>50?
10:26<@petern:#openttd>ah, town name :s
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10:42<CIA-9:#openttd>OpenTTD: yexo * r16091 /trunk/src/ai/ (ai_gui.cpp api/ai_log.cpp): -Change [FS#2778]: Reverse the order of the lines in the AI debug window
10:46<[wito]:#openttd>Is there a "native" japanese town names file?
10:47<Yexo:#openttd>native as in built-in? in that case no
10:48<[wito]:#openttd>because the JapanSet one is a bit one-tracked
10:53<Pikka:#openttd>you could make your own, wito :] town names are probably the easiest grf to make, especially if you just want to make a list of real names rather than using the random component system
10:55<welshdragon:#openttd>or just rename them in the scenario editore
10:55<CIA-9:#openttd>OpenTTD: alberth * r16092 /trunk/src/order_gui.cpp: -Fix [FS#2829]: Resizing the order window also resizes the button bars.
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10:59<Zariel:#openttd>hm, whats the best roro station for large capacity (factory/sawmill/steelmill) station using PBS?
10:59<Zariel:#openttd>currently im just using this http://www.openttdcoop.org/wiki/Image:Station_entry_load-balancer.png
11:00<Yexo:#openttd>use that one, but remove all signals except the first presignal
11:00<Yexo:#openttd>replace that presignal with a pbs-signal
11:00<Zariel:#openttd><3 pbs
11:01<Zariel:#openttd>still toying with NN_SS mailline using pbs sideline junctions
11:03<XeryusTC:#openttd>Zariel: that entry is most likely more effecient with mainly presignals when using suffecient braking space/buffer space
11:03<XeryusTC:#openttd>also, that image is like ancient and made with npf still running it seems :o
11:07<el_en:#openttd>when will the whole game be implemented as a grf?
11:09<Noldo:#openttd>what on earth would that mean?
11:14<Alberth:#openttd>you don't need a openttd binary then any more, you could execute the grf file :p
11:14<CIA-9:#openttd>OpenTTD: yexo * r16093 /trunk/src/ (5 files in 3 dirs): -Feature [FS#2808]: Add GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window.
11:14<Alberth:#openttd>s/ a / an /
11:14<Patrick:#openttd>yapf is driving me nuts
11:15<Patrick:#openttd>my trains are turning into a red signal to save 10 tiles of space
11:15<Patrick:#openttd>and it's jamming my network
11:15<Noldo:#openttd>change the penalty
11:15<Patrick:#openttd>any way to do it without messing with the internals?
11:16<Patrick:#openttd>clever rail building tricks
11:16<Yexo:#openttd>maybe if you show a savegame/screenshot of the problem area
11:16<Patrick:#openttd>one sec
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11:16<XeryusTC:#openttd>usually the problem is unelectrified track or wrong signalling related ;)
11:17<Patrick:#openttd>nope
11:17<Patrick:#openttd>it's a priority to make 1 line merge jam-free with another
11:17<Patrick:#openttd>but it's being ignored some of the time - I checked the track and signalling, it's definitely right
11:18<Alberth:#openttd>Patrick: make the red-signal path longer or the detour shorter?
11:18<Patrick:#openttd>I already messed with travel paths a bit
11:18<Patrick:#openttd>one sec
11:18<Patrick:#openttd> I'll show you now
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11:19<Patrick:#openttd>http://patrickthomson.ath.cx/Signals.png
11:20<Patrick:#openttd>if it 404'd try it again
11:20<Patrick:#openttd>waypoint oredump is just off-screen, it's a nonstop station that makes the inner rail have the best path by about 10 tiles
11:20<XeryusTC:#openttd>make the other lane a presignal too
11:20<XeryusTC:#openttd>or make the signal that trains turn to two way
11:21<Patrick:#openttd>bizzarely enough, making it a two-way worked
11:21<Progman:#openttd>Patrick: there can be also a bug in your network so the train can only reach his target by switching the line
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11:22<Patrick:#openttd>no, the target is just off-screen as well and all 4 lines connect to it
11:22<Progman:#openttd>really?
11:23<Patrick:#openttd>THAT'S COMPLETELY RANDOM
11:23<Patrick:#openttd>oops
11:23<[wito]:#openttd>Patrick: no, it isn't
11:23<Patrick:#openttd>making the entry signals 2-way has fixed the mistaken trains
11:23<[wito]:#openttd>there's some jazz on teh wiki about how one-way and two-way signals differ
11:23<Patrick:#openttd>how bizzare
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11:24<[wito]:#openttd>one will have them choose the best path, ALWAYS; one will have them choose the green, ALWAYS
11:24<Aali:#openttd>red two-way signals have infinite penalty
11:24<Yexo:#openttd>Patrick: there is a different penalty for a red two-way and a red one-way signal
11:24<Patrick:#openttd>ooh, awesome
11:24<Yexo:#openttd>Aali: that depends on a setting iirc
11:24<Patrick:#openttd>a red two-way means a train could be coming the other way
11:24<Patrick:#openttd>hence, NEVER block on it
11:24<Patrick:#openttd>I can see the rationale now :D
11:25<Aali:#openttd>Yexo: sure, you can turn that off
11:25<Aali:#openttd>but per default, they are EOL
11:25<Patrick:#openttd>nice
11:27<Patrick:#openttd>now, for my next invention
11:27<Patrick:#openttd>a pattern recognition rail that spots when there's a trainlength available as a slot on a line
11:27<Patrick:#openttd>and banks up a third train in a holding loop of the correct phase to fill it
11:27<Patrick:#openttd>rather than relying on random chance
11:28<Patrick:#openttd>I also want to deduce the equation for station platform length
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11:29<Patrick:#openttd>if I have a nearly-packed line of nose to tail full speed 4 tile chimeras, it needs 10-12 platforms for a drop to ensure there's no blocking and no flow interruption
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11:30<[wito]:#openttd>signals on stations!
11:30<[wito]:#openttd>meaning that one can roll on while one rolls of!
11:30<[wito]:#openttd>win!
11:33<Patrick:#openttd>hah
11:33<Patrick:#openttd>signals on bridges first
11:34<Patrick:#openttd>or, disable the pathfinder and the "I'm timid" signals on depot exits
11:34<Patrick:#openttd>have 30 trains in the same tile
11:34<Patrick:#openttd>er
11:34<Patrick:#openttd>not pathfinder, collision detection
11:37<Patrick:#openttd>next question: loading times
11:37<Patrick:#openttd>much harier
11:37<Patrick:#openttd>I reckon 10 platforms per mainline
11:37<Patrick:#openttd>maybe 15
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11:42<Patrick:#openttd>also, whoever pushed the station builder window into mainline is a saint
11:42<Patrick:#openttd>no longer do I have to demolish a build path into the center of a city to get my catchment area up
11:43<[wito]:#openttd>Patrick: you could always creep with drive-thru road stops, tho'
11:43<Patrick:#openttd>aah, that's a new(ish) feature I didn't think of
11:44<[wito]:#openttd>of course, just deleting a single building and plopping a rail station is a lot simpler
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12:04<CIA-9:#openttd>OpenTTD: frosch * r16094 /trunk/src/ai/ai_gui.cpp: -Fix: AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed.
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12:09<@petern:#openttd>oh, distant join stations
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12:31<Xaroth:#openttd>thar, new update AutoTTD.
12:32<Xaroth:#openttd>sf takes longer and longer :/
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13:17<fjb:#openttd>I still don't get it why people don't build a bus line line instead. That would actually grow the town and gives far more income than one station tile.
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13:22<@petern:#openttd>hmm?
13:26<[wito]:#openttd>fjb: a station tile grows the town as well
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13:49<fjb:#openttd>More stations grow the town faster.
13:50<jonty-comp:#openttd>as long as they transport stuff
13:50<[wito]:#openttd>How far is NewGRF airports from trunk?
13:50<jonty-comp:#openttd>about as far as you can get
13:50<jonty-comp:#openttd>especially as it's now closed down
13:50<jonty-comp:#openttd>unless you mean the new one Pikka's masterminding
13:51<jonty-comp:#openttd>which, according to richk, will take about eleventy hundred years
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13:52<fjb:#openttd>Bye bye, Neverwinter time.
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13:58<[wito]:#openttd>Why all the talk of FSMs in the airport discussion?
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14:02<Patrick:#openttd>don't wanna grow towns
14:02<Patrick:#openttd>they get in the way of industry
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14:04<@petern:#openttd>cos it uses a finite state machine...
14:05<@petern:#openttd>not a flying spaghetti monster, unfortunately
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14:10<[wito]:#openttd>petern: that I get, but does it have to?
14:11<[wito]:#openttd>It might have been said before, but couldn't it be implemented as, say, a microcosm railroad, using signal logic and known-node paths instead of an FSM?
14:12<De_Ghosty:#openttd>should impilment fsm as a train manager :o
14:12<De_Ghosty:#openttd>his noodle appendages will make everything better
14:12<De_Ghosty:#openttd>:O
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14:20<[wito]:#openttd>I believe the proper term is "noodly"
14:20<De_Ghosty:#openttd>yes it is
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14:52*TrueBrain:#openttd picks up Darkvater and takes him for a dance
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15:55<batti5:#openttd>i just have a sugestion, in ottd thare should be a way to use 32bpp files like grfs, and also a possibilty to upload 32bpp packs from bananas, its a good idea or not?
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15:57<frosch123:#openttd>that is already possible
15:57<frosch123:#openttd>you just need 8bit fallback graphics, as ottd does not know what to do if you join an other game that used those 32bpp grfs and you do not use a 32bpp blitter
15:58<batti5:#openttd>yes? i did not know, howe it works, can you load the in game? and bananas?
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16:00<frosch123:#openttd>basically you use a normal grf, e.g. the romanian trainset, and attach 32bpp graphics to it, which are used instead of the 8bpp graphics of the grf, if a 32bpp blitter is present
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16:02<batti5:#openttd>ok
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16:33<TrueBrain:#openttd>pam pam pam pam padadada da
16:34<@petern:#openttd>no!
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16:34<TrueBrain:#openttd>proof me
16:50<@Rubidium:#openttd>MS Proofing Tools says it's spelled incorrectly
16:52<TrueBrain:#openttd>you believe an MS tool?!
16:53<@Rubidium:#openttd>what proof is to be believed?
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17:03<Xaroth:#openttd>hm, are there any specified formats for custom builds (h2h, cargodest etc)
17:04<@Rubidium:#openttd>format in what sense?
17:04<Xaroth:#openttd>revision format
17:04<Xaroth:#openttd>like r# for nightlies
17:04<@Rubidium:#openttd>not really
17:04<Xaroth:#openttd>#.#.# [rc] for official releases
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17:05<dihedral:#openttd>they are not official openttd releases
17:05<@Rubidium:#openttd>they usually take the hg revision number
17:05<dihedral:#openttd>they can basically do what they like!
17:05<Xaroth:#openttd>dihedral: was talking about the real releases like 0.7.0
17:05<Xaroth:#openttd>those all use the same format
17:05<dihedral:#openttd>you mentioned 'custom builds' (h2h, cargodest etc)
17:06<dihedral:#openttd>;-)
17:06<Xaroth:#openttd>heh
17:06<Xaroth:#openttd>ah well
17:06<Xaroth:#openttd>cargodest only has one release on the binaries thing anyhow
17:07<planetmaker:#openttd>good evening
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17:07<Xaroth:#openttd>lo planetmaker
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17:21<dihedral:#openttd>Rubidium, http://www.tt-forums.net/viewtopic.php?p=783283#p783283
17:21<dihedral:#openttd>with regards to the query from masterserver and the 'updater'
17:21<dihedral:#openttd>are there differences in the packets sent?
17:22<@Rubidium:#openttd>yes
17:22<@Rubidium:#openttd>in tcpdump speak sport differs
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17:26<CIA-9:#openttd>OpenTTD: rubidium * r16095 /trunk/src/ (rail_gui.cpp viewport.cpp viewport_type.h): -Change/Feature-ish: make the first 4 rail building tools behave more like autorail
17:28<dihedral:#openttd>Rubidium, i meant, anything different which could possibly make an ISP block the packet?
17:29<@Rubidium:#openttd>that there is no udp packet within the last X seconds from the user to the server? i.e. an unasked UDP 'connection'
17:29<@Rubidium:#openttd>that the source port of the packet is different
17:29<dihedral:#openttd>the user is with the same isp i am with
17:30<dihedral:#openttd>i shall try things from here to see if its related to the isp
17:33<dihedral:#openttd>Rubidium, can you check if advertising 88.66.137.70 is showing the same symptoms?
17:34<dihedral:#openttd>or are servers not advertised right away?
17:37<@Rubidium:#openttd>there's no server with that ip
17:37<dihedral:#openttd>nice!!
17:37<@Rubidium:#openttd>so it didn't reply on the query of the masterserver
17:38<dihedral:#openttd>yep
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17:39<Wolf01:#openttd>'night
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17:41<Nite_Owl:#openttd>Hello everyone
17:43<Quarks:#openttd>hey rubidium, I assume you know who dih was talking about ;)
17:43<Quarks:#openttd>and thanks for the quick reply in the forum...
17:44<Quarks:#openttd>even though i still havent found the error
17:44<dihedral:#openttd>i think it's got to do with the isp
17:44<Quarks:#openttd>yeah thats what i am assuming
17:44<Quarks:#openttd>dih
17:44<Quarks:#openttd>try connecting to quarks.game-host.org:27015
17:44<Quarks:#openttd>should work
17:45<@Rubidium:#openttd>try registering again; I restarted the updater so it takes another port
17:45<Quarks:#openttd>just restarted the server
17:45<Quarks:#openttd>no luck
17:46<Quarks:#openttd>same symptoms
17:46<Quarks:#openttd>it says advertising successful
17:46<Quarks:#openttd>which port does it use?
17:47<Quarks:#openttd>(not important at the moment because i disconnected my router, i was just interested)
17:47<Xaroth:#openttd>const int NETWORK_MASTER_SERVER_PORT = 3978
17:47<@Rubidium:#openttd>the updater uses a random port
17:47<Quarks:#openttd>i see
17:48<dihedral:#openttd>it connects _from_ a random port ;-)
17:48<@Rubidium:#openttd>though the master server querying the client uses a random port too
17:48<Xaroth:#openttd>think the ISP's don't like that much randomness
17:48<dihedral:#openttd>....
17:48*dihedral:#openttd goes to bed
17:48<dihedral:#openttd>night
17:48<Xaroth:#openttd>nn dih
17:48<Quarks:#openttd>gnite
17:48<Nite_Owl:#openttd>later dihedral
17:49<dihedral:#openttd>:-)
17:49<Quarks:#openttd>thanks for your help
17:49<@petern:#openttd>maybe Xaroth needs to find out how udp/tcp/etc works
17:50<Quarks:#openttd>so
17:51<Xaroth:#openttd>petern: I know enough.
17:51<Quarks:#openttd>is there a way that an ISP can block certain requests? like the one that the master server sends to a game server?
17:51<@Rubidium:#openttd>yes
17:52<@Rubidium:#openttd>maybe not intentionally though
17:52<Quarks:#openttd>probably not... i wonder what the use of blocking OTTD would be
17:52<Quarks:#openttd>and its not that everything is blocked, its just the master server request
17:52<Quarks:#openttd>weird :'(
17:52<@Rubidium:#openttd>e.g. my ipv4 never receives the advertise done packet even though it's sent; it just hangs somewhere in some piece of stupid hardware that tries to do NAT but fails
17:53<Quarks:#openttd>ok...?
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17:53<@petern:#openttd>Xaroth, not enough if you think isps don't like "much randomness"
17:54<Quarks:#openttd>i recently installed ipv6 (on winxp) just to try out whether i could ping the OTTD page
17:54<Quarks:#openttd>removed it afterwards
17:54<Xaroth:#openttd>petern: google 'humor'.
17:54<Quarks:#openttd>and i think it was just after that, that i wasnt able to host any more
17:54<@Rubidium:#openttd>Xaroth: google '/ignore'
17:54<Quarks:#openttd>lol
17:55<Quarks:#openttd>so yeah dont know if that has anything to do with it
17:56<@Rubidium:#openttd>could you actually ping OpenTTD on IPv6?
17:57<@Rubidium:#openttd>hmm, registering on IPv6 requires a recent nightly
17:57<Quarks:#openttd>i was able to ping openttd.org with ipv6
17:58<Quarks:#openttd>but since im not too familiar with ipv6 and what it does (except the basics) i figured i didnt need it yet
17:58<Quarks:#openttd>and i read that winxp's ipv6 protocol is only experimental
17:59*Rubidium:#openttd wonders what MS means with experimental
18:00<Quarks:#openttd>probably that its ready to be used but that they cannot be held responsible for errors resulting from the use of ipv6
18:00<@petern:#openttd>i always understood that to be a 'yeah we've done it but it probably doesn't work. don't sue us'
18:00<Quarks:#openttd>yup
18:01<@Rubidium:#openttd>isn't the "don't sue us" part of the SHOUT TEXT you always get splut in your face when installing it?
18:03<Quarks:#openttd>so rubidium, i dont wanna be annoying... but do you have any other idea what i could try to find out whats wrong?
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18:03<@Rubidium:#openttd>sadly enough I do not have any more ideas
18:03<Quarks:#openttd>ok
18:04<Quarks:#openttd>thank you anyways
18:04<Quarks:#openttd>for sharing your knowledge :)
18:06<Quarks:#openttd>brb
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18:24<CIA-9:#openttd>OpenTTD: rubidium * r16096 /trunk/src/console_cmds.cpp: -Fix [FS#2849]: connect tried to validate too much of the company ID with too little information on hand
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23:49<nicfer:#openttd>Would be cool if the cities grow near stations instead of growing indiscriminately by only having four stations in the center
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---Logclosed Mon Apr 20 00:00:15 2009