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#openttd IRC Logs for 2009-04-20

---Logopened Mon Apr 20 00:00:15 2009
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02:38<Celestar:#openttd>gooooooooooooooooooooood morning Viet ... er #openttd :P
02:39-!-phidah [~phidah@1305ds3-oebr.0.fullrate.dk] has joined #openttd
02:40<Xaroth:#openttd>hi
02:43<Forked:#openttd>morning, sir and/or ma'ams
02:45<dihedral:#openttd>morning lads
02:45<@petern:#openttd>morning fuckers
02:45<dihedral:#openttd>fuck the fucking fuckers!
02:46<Celestar:#openttd>...
02:46<dihedral:#openttd>oh - hello Celestar
02:46<dihedral:#openttd>:-)
02:46*Celestar:#openttd slaps petern with a Microsoft (R) Windows (R) Vista (R) Ultimate (R) box
02:47<dihedral:#openttd>LOL
02:47<dihedral:#openttd>the (R) would probably have been enough
02:47<dihedral:#openttd>poor petern
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02:50<@petern:#openttd>synced cargo dest yet?
02:51<@petern:#openttd>wtf
02:52<@petern:#openttd>i made a one line change and everything got recompiled :o
02:52<@petern:#openttd>(no, not in a header)
02:53<Celestar:#openttd>petern: the order list change makes it not easy
02:53<Celestar:#openttd>Aali: we still haven't finished the conversation yet :P
03:06<dihedral:#openttd>petern, ccache ^^
03:06<dihedral:#openttd>Celestar, i like the "we" :-D
03:09<@petern:#openttd>yes, ccache
03:09<@petern:#openttd>still not very fast
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03:12<dihedral:#openttd>that's a shame
03:17<planetmaker:#openttd>g' morning
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03:37<@petern:#openttd>maybe i was just too used to my q6600 :p
03:42<dihedral:#openttd>^^
03:42<@petern:#openttd>woo yay, 15mph buses :s
03:42<@petern:#openttd>just started up a nars game
03:43<@petern:#openttd>alas, need to go to work :(
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04:03<Gekz:#openttd>where was that comic gfx grf?
04:04<Gekz:#openttd>found it
04:06<Gekz:#openttd>ah it's going to be vapourware
04:06<Gekz:#openttd>moving on.
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04:18<@petern:#openttd>grf? grf!?
04:23<Gekz:#openttd>petern: it's a grf
04:24<@petern:#openttd>lies
04:26<Gekz:#openttd>no
04:27<Gekz:#openttd>no lies
04:27<Gekz:#openttd>they arent making it into base graphics yet apparently
04:27<Gekz:#openttd>which is weak
04:30<@petern:#openttd>who's "they"?
04:31<Gekz:#openttd>eGRVTS, can it be used with GRVTS or is this redundant?
04:31-!-mikl [~mikl@94.191.224.108.bredband.3.dk] has quit [Ping timeout: 480 seconds]
04:31<@petern:#openttd>redundant
04:31<Gekz:#openttd>ok
04:31<Gekz:#openttd>I thought so
04:31<Gekz:#openttd>DBset isnt in bananas
04:31<Gekz:#openttd>:/
04:31<@petern:#openttd>indeed
04:32<Gekz:#openttd>licensing issues?
04:32<@petern:#openttd>MB hasn't uploaded it
04:32<Gekz:#openttd>oh, that's shit.
04:32<@petern:#openttd>*shrug*
04:32<@petern:#openttd>not really
04:32<Gekz:#openttd>lol
04:32<Gekz:#openttd>why not
04:32<@petern:#openttd>he isn't required to, and maybe nobody's asked him nicely :p
04:32<Gekz:#openttd>lol
04:32<Gekz:#openttd>it makes it harder for me to get it
04:32<Gekz:#openttd>a few more clicks
04:32<@petern:#openttd>or he might not bother until 0.9
04:32<Gekz:#openttd>dear god man
04:32<Gekz:#openttd>think of the children
04:32<Noldo:#openttd>he is an Artist after all
04:33<Gekz:#openttd>I cant remember if I liked planeset better than av8
04:34<@petern:#openttd>just do what all the other muppets do and use both
04:34<dihedral:#openttd>^^
04:34<Gekz:#openttd>I'm no muppet.
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04:38<@petern:#openttd>no?
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05:33<TrueBrain:#openttd>morning all
05:37<[wito]:#openttd>Did someone say cargodest?
05:38<Gekz:#openttd>no u
05:45*petern:#openttd ponders making more comic 32bpp sprites
05:45<TrueBrain:#openttd>like?
05:45<@petern:#openttd>just more
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05:46<TrueBrain:#openttd>are there any already? :p
05:46<@petern:#openttd>yes
05:47<TrueBrain:#openttd>sorry I asked ;)
05:48<@petern:#openttd>uh
05:48<@petern:#openttd>sorry i answered? :o
05:48<TrueBrain:#openttd>lol :)
05:48<@petern:#openttd>Amount = 01/58414
05:48<@petern:#openttd>^ that isn't going to work too well
05:49<Gekz:#openttd>petern: so is it being converted into a base graphics?
05:52<@petern:#openttd>converted?
05:53<@petern:#openttd>it's a 32bpp graphics set, currently it just replaces sprites
05:54<Gekz:#openttd>exactly
05:54<Gekz:#openttd>which is converting it from raw images to embedding them in a format that openttd interprets as sprites
05:54<@petern:#openttd>...
05:54<@petern:#openttd>no
05:55<@petern:#openttd>openttd can load pngs
05:55<Gekz:#openttd>-.- by format I mean a grf of some sort
05:55<Gekz:#openttd>a package
05:55<Gekz:#openttd>not the encoding of the emage
05:55<Gekz:#openttd>.,.. image*
05:55<@petern:#openttd>well
05:55<@petern:#openttd>it's not a grf
05:55<@petern:#openttd>if you want a grf, it won't be 32bpp
05:56<Noldo:#openttd>png files with specific metadata with specific names in a specific directory
06:00<Gekz:#openttd>base graphics confuse me
06:00<Gekz:#openttd>petern: can you explain to me how base graphics work
06:00<Gekz:#openttd>obviously my understanding is flawed
06:15<@petern:#openttd>base graphics are the original trg* grf files
06:15<@petern:#openttd>or new grf files like opengfx
06:15<@petern:#openttd>(but not newgrf files)
06:16<@petern:#openttd>because they are plain grf files, base graphics have a meta file describing the the set
06:22<@petern:#openttd>32bpp graphics, however, are individual png files which replace a specific sprite (filename as a number) from a specific grf file (path to sprite)
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06:36<Gekz:#openttd>are there any precompiled nightly Ubuntu binaries
06:36<Gekz:#openttd>anywhere
06:36<TrueBrain:#openttd>try the website
06:38<Gekz:#openttd>I did try the website
06:38<Gekz:#openttd>it has Debian
06:38<TrueBrain:#openttd>more exact: it has .deb packages
06:38<Gekz:#openttd>the Debian binaries .deb files
06:38<Gekz:#openttd>do not work
06:38<Gekz:#openttd>with Jaunty
06:38<Gekz:#openttd>DNW
06:38<Gekz:#openttd>libraries in Lenny are not the same as the ones in Ubuntu
06:38<TrueBrain:#openttd>then your initial question was flawed :)
06:38<Gekz:#openttd>especially considering Lenny is frozen
06:38<Gekz:#openttd>no it isn't
06:38<Gekz:#openttd>it isn't at all
06:39<Gekz:#openttd>the nightlies have stunted in the deb department
06:39<TrueBrain:#openttd>you added a precondition: a specific version of Ubuntu!
06:39<Sacro:#openttd>Arch has nightlies :D
06:39<TrueBrain:#openttd>Sacro: concratz :)
06:39<TrueBrain:#openttd>Gentoo too :p
06:39<Sacro:#openttd>Well, so long as you run makepkg on openttd-svn slightly after 8
06:39<TrueBrain:#openttd>lol
06:44<Gekz:#openttd>also TrueBrain
06:44<Gekz:#openttd>sorry for assuming that nightlies kept up with library updates
06:45<TrueBrain:#openttd>apoligy accepted
06:50<Xaroth:#openttd>Gekz: by lack of better you can always use a script that svn up's and then compiles that
06:50<@petern:#openttd>if you will use unstable distributions...
06:51<Gekz:#openttd>petern: no excuse, Lenny was supported while it was in Testing
06:51<Gekz:#openttd>for a long time
06:51<Gekz:#openttd>long before the feature freeze even
06:51<Gekz:#openttd>Xaroth: my girlfriend cant use svn :P
06:51<Xaroth:#openttd>that's why i said, use a script :)
06:51<CIA-9:#openttd>OpenTTD: rubidium * r16097 /extra/masterserver_updater/src/masterserver/ (handler.cpp masterserver.h udp.cpp):
06:51<CIA-9:#openttd>OpenTTD: [MSU] -Fix: the master server acked using the wrong source address making it
06:51<CIA-9:#openttd>OpenTTD: possible that the ack packet got lost in NATs. As a result servers would retry
06:51<CIA-9:#openttd>OpenTTD: advertising because they never got an ack, but they were on the server list.
06:51<@petern:#openttd>hehe, jaunty has 0.6.3 :D
06:51<@petern:#openttd>i guess april was too late for it
06:52<@Rubidium:#openttd>I guess blathijs was too late for it ;)
06:52<@petern:#openttd>... blathijs doesn't deal with ubuntu...
06:52<dihedral:#openttd>Gekz, testing != unstable ;-)
06:53<Gekz:#openttd>neither does Jaunty
06:53<Gekz:#openttd>your argument is invalid
06:53<@Rubidium:#openttd>petern: ubuntu leeches debian packages 1-on-1 for OpenTTD
06:53<@petern:#openttd>ubuntu is unstable by definition
06:53<Gekz:#openttd>oh please.
06:53<dihedral:#openttd>hehe
06:53<@petern:#openttd>Rubidium, well that's silly of them, as lenny was released way before 0.7.0 :D
06:53<dihedral:#openttd>Ubuntu is a simple user os :-P
06:54<Gekz:#openttd>petern: ubuntu uses sid as a base
06:54<Gekz:#openttd>not lenny
06:54<@petern:#openttd>where is blathijs' time machine :s
06:54<dihedral:#openttd>the only semi nice thing is LTS for 8.0.4 server release, at least some companies like it
06:54<@Rubidium:#openttd>petern: who says that ubuntu uses stable packages?
06:54<TrueBrain:#openttd>most likely we can make .deb compatible with Ubuntu Jaunty, by adding Debian SID
06:54<@petern:#openttd>oh yes
06:54<@petern:#openttd>of course, it's unstalbe
06:54<dihedral:#openttd>Gekz, sid is unstable!!
06:54<dihedral:#openttd>very
06:54<Gekz:#openttd>dihedral: sid is not that unstable
06:54<dihedral:#openttd>sid is mentally ill
06:54<@petern:#openttd>sid *IS* unstable
06:54<Gekz:#openttd>it's more stable than Fedora
06:54<@petern:#openttd>that's why it's called sid
06:54<Gekz:#openttd>lolol
06:55<dihedral:#openttd>Gekz, get a potato :-P
06:55<Gekz:#openttd>and I've never had an OpenSuSE system work for me
06:55<dihedral:#openttd>OpenSuSE sucks too :-P
06:55<Gekz:#openttd>you're all haters
06:55<dihedral:#openttd>as does RedHat
06:55<Gekz:#openttd>and afraid to support things that you fear
06:55<Gekz:#openttd>ph34r
06:55<@petern:#openttd>and gekz fails on the meaning of stable/unstable front
06:55<@Rubidium:#openttd>dihedral: but potato is like *old*
06:55<dihedral:#openttd>Rubidium, so? :-P i was making fun :-P
06:56<Gekz:#openttd>lenny is like, old.
06:56<dihedral:#openttd>petern, not to forget 'testing' :-P
06:56<dihedral:#openttd>Gekz, lenny is stable :-P
06:56<Gekz:#openttd>you should support squeeze by now
06:56<TrueBrain:#openttd>Quarks^afk == Qu@rks of forum?
06:56<Gekz:#openttd>it's already 4 years out of date
06:56<dihedral:#openttd>TrueBrain, yes
06:56<dihedral:#openttd>Gekz, you should start compiling yourself :-P
06:56<Gekz:#openttd>what do you think I'm doing
06:57<Gekz:#openttd>I'm not complaining for no reason
06:57<Gekz:#openttd>I'm complaining while I wait
06:57<Gekz:#openttd>I'm an active wanker.
06:57<TrueBrain:#openttd>@kick Gekz I am allowed to kick wankers in here
06:57-!-Gekz was kicked from #openttd by DorpsGek [I am allowed to kick wankers in here]
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06:57<Gekz:#openttd>I lol at your conduct.
07:00<dihedral:#openttd>Gekz, we lol at you :-D
07:00<@Rubidium:#openttd>anyhow sid + ati video card + wanting video playback == not always that good
07:00<dihedral:#openttd>hehe
07:00<dihedral:#openttd>sid was never good with any toys :-D
07:00<TrueBrain:#openttd>Rubidium: linux + ati drivers == not always that good
07:01<dihedral:#openttd>TrueBrain, let me underline "not always"
07:01<@Rubidium:#openttd>true-ish
07:01<dihedral:#openttd>...
07:01<dihedral:#openttd>it works on my system at work :-P
07:01<TrueBrain:#openttd>the reason I bought an nvidia
07:01<TrueBrain:#openttd>(well, intel now)
07:02*Rubidium:#openttd sometimes wants his lame intel video card back (nothing nvidia-ish)
07:02<@Rubidium:#openttd>cause that 'just works' instead of having a plethora of drivers that all partially work
07:02<TrueBrain:#openttd>I am also happy with my intel .. although it doesn't have as much GPU power as my nvidia had :p
07:02<TrueBrain:#openttd>but yes, Intel has some very good open source drivers :)
07:03<@Rubidium:#openttd>my previous intel had some problems with some video playback on full screen
07:03<@Rubidium:#openttd>like e.g. Elephants Dream
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07:17<Pikka:#openttd>Singaporekid: http://en.wikipedia.org/wiki/Button_Moon
07:17<Singaporekid:#openttd>pikka u r silly i've nvr seen dat b4
07:18<planetmaker:#openttd>Translation question: STR_0014_GOODS <-- can I designate the string as plural form so that in strings with gender distinction the plural article is used?
07:18<@Rubidium:#openttd>just add a 'plural' gender
07:20<planetmaker:#openttd>You mean add a 4th gender to German language?
07:20<@Rubidium:#openttd>yup
07:21<planetmaker:#openttd>uhuhhh... that means changing all strings with a gender than just this nasty goods string :(
07:21<@Rubidium:#openttd>yup
07:22<planetmaker:#openttd>would you consider it a "clean" solution?
07:22-!-LUADuck [~LUADuck@79-72-164-220.dynamic.dsl.as9105.com] has joined #openttd
07:22<LUADuck:#openttd>Possible bug, mind if I copy-pasta
07:23<planetmaker:#openttd>use paste.openttd.org
07:23<planetmaker:#openttd>if more than 3 lines
07:24<LUADuck:#openttd>I prefer pastebin.com
07:24<LUADuck:#openttd>:3
07:25<LUADuck:#openttd>http://luaduck.pastebin.com/d1beda8a1
07:25<@Rubidium:#openttd>it's AFAIK the only solution without adding a new gender-like concept to strgen for plural (which will make things more complex and likely not much better)
07:26<TrueBrain:#openttd>LUADuck: 1) it is okay to type such things in this channel; with 'pastes' people mostly assume some more complex data then a description
07:26<LUADuck:#openttd>Essentially you can keep making money for nothing if you have a friend willing to trade shares
07:26<TrueBrain:#openttd>2) you could have searched wiki / tt-forums to get your answer
07:26<LUADuck:#openttd>Want me to copy-pasta here?
07:26<TrueBrain:#openttd>no, as you also already give a summary
07:26<TrueBrain:#openttd>on a 2 line text
07:26<LUADuck:#openttd>3) Wiki != ALWAYS
07:26<TrueBrain:#openttd>which makes it both obsolete as silly
07:26<LUADuck:#openttd>lol
07:26<@petern:#openttd>pasta :s
07:27<LUADuck:#openttd>Pasta incoming
07:27<LUADuck:#openttd> 1.
07:27<LUADuck:#openttd> So I was messing around with my brother on this game today. I found out that if you buy stock in another company then give them all your cash, then sell the stock you bought it gives you your money back. Then they can just give you the money that you gave them and do the whole process over again.
07:27<LUADuck:#openttd> 2.
07:27<LUADuck:#openttd> 3.
07:27<LUADuck:#openttd> I noticed that the game doesn't count stock in your company value and thats why this works.
07:27<TrueBrain:#openttd>sigh ....
07:27-!-mode/#openttd [+b *!*LUADuck@*.dynamic.dsl.as9105.com] by petern
07:27-!-LUADuck was kicked from #openttd by petern [LUADuck]
07:27<TrueBrain:#openttd>he really can't read :s
07:27<planetmaker:#openttd>yeah, a concept like that. Though a plural distinction is already done for a number of strings - but then it only depends upon a number...
07:28<planetmaker:#openttd>ok, so I'll postpone this change till wt3 :) - or I'll miss many strings, I guess.
07:28<TrueBrain:#openttd>petern: scripted, or manual?
07:28<@petern:#openttd>i never script
07:28<TrueBrain:#openttd>fair enough :)
07:28-!-mode/#openttd [-b *!*LUADuck@*.dynamic.dsl.as9105.com] by petern
07:30<planetmaker:#openttd>anyway I should put the issue to discussion in the German language translation thread. Thanks Rubidium
07:34<planetmaker:#openttd>Though... the easiest solution for now is to mis-use an existing gender. It has the same form of the articles as the plural one.
07:34<TrueBrain:#openttd>nasty ;)
07:45-!-Quarks^afk is now known as Quarks
07:45*Quarks:#openttd is back
07:47<Quarks:#openttd>yeah truebrain, I am forumquarks ;)
07:50<dihedral:#openttd>petern: thanks for the ban :-)
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07:54<TrueBrain:#openttd>Quarks: we were wondering if you could run 'tcpdump' to find out why your server can't be queried by ottd_update :)
07:54<@petern:#openttd>hmm, pbs rendering bug :s
07:58<fonsinchen:#openttd>Cargodist has a station GUI now (and some more nice things): http://www.tt-forums.net/viewtopic.php?f=33&t=41992 http://wiki.openttd.org/Passenger_and_cargo_distribution http://fickzoo.com/fonsinchen/openttd.git
07:58<fonsinchen:#openttd>have fun
08:03<Forked:#openttd>compiling for win32.. mind if I post the binary? (note to self: include COPYING, LICENSE and so on..)
08:03<TrueBrain:#openttd>no grfs .. :p
08:03<Forked:#openttd>thats not a problem as they are no where near the bin/
08:03<TrueBrain:#openttd>;)
08:04<Forked:#openttd>however the files that should be included are not.. I've already stepped in that mess several times :\
08:05<Forked:#openttd>eek
08:05<Forked:#openttd>warnings
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08:11<fonsinchen:#openttd>what warnings?
08:14<Quarks:#openttd>guys, if you have nothing to do at the moment
08:14<dihedral:#openttd>we do :-P
08:14<Quarks:#openttd>do me favor and see if you can find "OpenTTD Fair Play Server #1" and try connecting
08:14<Quarks:#openttd>you never have anything useful to do, dih ;)
08:14<dihedral:#openttd>Quarks, what about the server list?
08:14<Quarks:#openttd>well i wanna know whether any1 can connect
08:15<TrueBrain:#openttd>dihedral: for a chance, do what the man ask ;) :)
08:15<TrueBrain:#openttd>chance = change :p
08:15<dihedral:#openttd>asks
08:15<dihedral:#openttd>for
08:15<Quarks:#openttd>lol
08:15<dihedral:#openttd>'vat ze män ask' sounds 'verry' un-iinglish
08:16<Quarks:#openttd>i thought it was spelled "vot zah muhn uhsks" ;)
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08:17<Xaroth:#openttd>fonsinchen: can you check what kind of revision tags your builds use?
08:18<Xaroth:#openttd>if they use something sane with a good prefix I can make AutoTTD accommedate for servers running cargodist at some point.
08:18<Quarks:#openttd>so i assume noone can connect?
08:18<Xaroth:#openttd>Quarks: does it show up on the master server?
08:19<Quarks:#openttd>yes it does
08:19<dihedral:#openttd>Xaroth, it's the tcp connection he's thinking about ^^
08:19<dihedral:#openttd>Quarks, congrats at getting that far - what'd you change? :-P
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08:19<Quarks:#openttd>standard port
08:19<Quarks:#openttd>which didnt work like two days ago -.-
08:20<[wito]:#openttd>Holy frame lag, batman!
08:20<Quarks:#openttd>brain told me that ports >10k didnt work
08:20<Quarks:#openttd>and apparently hes right (well not apparently, of course he's right :D )
08:20<Quarks:#openttd>so dih
08:20<Quarks:#openttd>wanna try connecting?
08:21<planetmaker:#openttd>Quarks, wasn't there a commit recently which made also 5-digit ports work?
08:21<Quarks:#openttd>i dont know
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08:21<Quarks:#openttd>i always used port 27015
08:21<Quarks:#openttd>ive used it for years
08:22<Quarks:#openttd>but now all of a sudden it doesnt work any more :(
08:22<planetmaker:#openttd>Quarks, you're using the latest nightly?
08:23<Quarks:#openttd>i am using 0.7.0 at the moment
08:23<Quarks:#openttd>the latest nightly shows the same behavior though
08:23<planetmaker:#openttd>try - for a change - with the latest nightly... ok
08:23<+glx:#openttd>there was a commit recently about ack packet recently
08:23<+glx:#openttd>(for master server)
08:24<TrueBrain:#openttd>glx: unrelated (well .. kind of anyway :p)
08:24<dihedral:#openttd>and that'd be unrelated to the version of OpenTTD :-)
08:25<Gekz:#openttd>fuck
08:25<Gekz:#openttd>I'm trying to build a deb from the nightly source
08:26<Gekz:#openttd>but it doesnt have a revision number
08:26<Gekz:#openttd>and I cant remember how to specify it in a config file somewhere
08:26<Gekz:#openttd>for this deb generation
08:26<Gekz:#openttd>I know if I was making a deb i'd do --revision=rxxxx
08:26<Gekz:#openttd>but how do I specify that in this situation
08:26<Xaroth:#openttd>Quarks: if it shows up in the master server list it means the master server can contact your server
08:26<Xaroth:#openttd>so at least -something- is working
08:26<Quarks:#openttd>it cant
08:27<Quarks:#openttd>it doesnt show up with its name
08:27<TrueBrain:#openttd>Xaroth: tnx for stating the obvious ;)
08:27<Quarks:#openttd>just with its IP adress
08:27<Xaroth:#openttd>IP?
08:27<Gekz:#openttd>petern: ?
08:27<Xaroth:#openttd>and port, obviously
08:27<Quarks:#openttd>yeah
08:27<Xaroth:#openttd>i'll use my lib to check if it works
08:27<Quarks:#openttd>but no server info
08:27<Quarks:#openttd>thats the problem
08:27<+glx:#openttd>ingame?
08:27<Xaroth:#openttd>Quarks: ip:port combo please and i'll check
08:27<Quarks:#openttd>it works if you enter it manually
08:28<Quarks:#openttd>look for OpenTTD Fair Play #1 in the ingame server list
08:28<Quarks:#openttd>itll be there
08:28*TrueBrain:#openttd gives Xaroth the IP:port in a PM
08:28<Quarks:#openttd>...
08:28<Quarks:#openttd>it always works if people enter ip and port manually
08:28<TrueBrain:#openttd>Quarks: his tool is different
08:29<Quarks:#openttd>?
08:29<Xaroth:#openttd>yeh but it means i can abuse it to see if it listens
08:29<Quarks:#openttd>okok ;)
08:29<+glx:#openttd>http://www.openttd.org/en/server/953 <-- it is in the list
08:29<TrueBrain:#openttd>haha, something is nasty wrong ... :)
08:29<TrueBrain:#openttd>glx: not the server we talk about :p
08:29<Xaroth:#openttd>wait, TB, that was #2
08:29<Quarks:#openttd>ill let the professionals handle this :)
08:29<Xaroth:#openttd>you gave me #2, not #1 :)
08:29<TrueBrain:#openttd>Xaroth: #1 is running ;)
08:29<Quarks:#openttd>#1 is quarks.game-host.org:3979
08:29<TrueBrain:#openttd>#2 is not :)
08:30<TrueBrain:#openttd>but ... I have an idea what is going on :)
08:30<Quarks:#openttd>#2 is quarks.game-host.org:27015
08:30<Xaroth:#openttd>#2 shows up as running here
08:30<TrueBrain:#openttd>12:28:51.770035 IP 88.74.97.42 > 85.17.162.188: ICMP 88.74.97.42 udp port 2701 unreachable, length 39 <- sound horrible ;)
08:30<Xaroth:#openttd>on port 27015
08:30<Xaroth:#openttd>o_O
08:30<Quarks:#openttd>so truebrain
08:30<+glx:#openttd>truncation ;)
08:30<Quarks:#openttd>that means that only 4 digits are specified for the port?
08:30<TrueBrain:#openttd>glx: the question is: where ....
08:30<Quarks:#openttd>and it leaves out the 5?
08:30<+glx:#openttd>there's a 5 somewhere in the code
08:30<Xaroth:#openttd>1 and 2 both show up as running here.
08:31<Quarks:#openttd>yes
08:31<Quarks:#openttd>but you probably cant connect to #2
08:31<TrueBrain:#openttd> char port_name[6];
08:31<TrueBrain:#openttd> seprintf(port_name, lastof(port_name), "%u", this->GetPort());
08:32<TrueBrain:#openttd>the only reference to a char in port number ...
08:32<Xaroth:#openttd>it'd be more fun
08:32<Xaroth:#openttd>if he picked a 3979X port
08:32<Xaroth:#openttd>cuz that meant the client would be connecting to #1 all the time :P
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08:34<fonsinchen:#openttd>xaroth, if I build them they use "git revision" + "-" + "branch name"
08:34<fonsinchen:#openttd>I guess that's not meaningful
08:34<Quarks:#openttd>so
08:34<Quarks:#openttd>it does work
08:34<Quarks:#openttd>if i change the port to 2701 and forward that port
08:34<Xaroth:#openttd>er, was more about the revision they broadcast to master server :)
08:34<TrueBrain:#openttd>Quarks: haha, please don't :)
08:35<fonsinchen:#openttd>I didn't change that one
08:35<TrueBrain:#openttd>Quarks: give us a few moments to fix the problem for real :)
08:35<Xaroth:#openttd>ah, k
08:35<Quarks:#openttd>but it doesnt work if i forward 2701
08:35<TrueBrain:#openttd>but I guess we just need Rubidium, which most likely says something like: oh, that problem! :p
08:35<fonsinchen:#openttd>or do you mean the save game version?
08:35<Quarks:#openttd>and leave the port at 27015
08:35<Xaroth:#openttd>no
08:35<TrueBrain:#openttd>Quarks: redirect 2701 at router level to 27015
08:35<@Rubidium:#openttd>hmm, seem to remember such an error
08:35<TrueBrain:#openttd>see! :p
08:35<Quarks:#openttd>uhm
08:36<Xaroth:#openttd>i mean as in r<number> for nightlies, <nr>.<nr>.<nr> for releases etc
08:36<Quarks:#openttd>hold on
08:36<@Rubidium:#openttd>is the server 'turned on' right now?
08:36<TrueBrain:#openttd>never knew UDP returns invalid port on ICMP level :)
08:36<fonsinchen:#openttd>I can make another branch on top of cd-gui which updates the published version
08:36<Quarks:#openttd>i dont think my router supports this sort of setting
08:36<fonsinchen:#openttd>then you can use that one for your updater
08:37<Xaroth:#openttd>fonsinchen: that would be awesome
08:37<fonsinchen:#openttd>do you know where that version string is determined?
08:37<TrueBrain:#openttd>I now see port 1111, 2701 and 9999 passing by ....
08:37<TrueBrain:#openttd>Rubidium: his server is running at 27015
08:37<@Rubidium:#openttd>what ip?
08:37<TrueBrain:#openttd>88.74.97.42:27015
08:38<Quarks:#openttd>1111 was supposed to be 11111
08:38<TrueBrain:#openttd>server id 926
08:38<Quarks:#openttd>i tried 9999 and 11111 to find out whether it works
08:38<Quarks:#openttd>and 9999 did work, 11111 did not
08:39<Xaroth:#openttd>fonsinchen: trunk/src/rev.h
08:39<Xaroth:#openttd>.. i think
08:40<Xaroth:#openttd>or at least related to that one
08:40<Xaroth:#openttd>trunk/src/rev.cpp.in
08:42<@Rubidium:#openttd>nothing runs right now on 11111?
08:42<TrueBrain:#openttd>Rubidium: no
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08:43<Quarks:#openttd>i used 11111 to try something out
08:44<TrueBrain:#openttd>nice off-by-one Rubidium :)
08:44<CIA-9:#openttd>OpenTTD: rubidium * r16098 /extra/masterserver_updater/src/shared/string.cpp: [MSU] -Fix: (v)seprintf chopped of strings one character earlier than necessary. Same as FS#2814/r15963 in trunk... how much I want to be able to fetch single files via svn:external as that would've prevented this.
08:45<TrueBrain:#openttd>tnx Rubidium, and tnx Quarks :)
08:45<Quarks:#openttd>:D
08:45<Quarks:#openttd>nonono dont thank me, thank you and rubidium for your efforts :)
08:46<Xaroth:#openttd>Rubidium saves the proverbial day yet again
08:48<Quarks:#openttd>so now
08:48<Quarks:#openttd>since the problem is solved
08:48<Quarks:#openttd>"I DEMAND VERSION 0.7.1!!!" ;)
08:48<TrueBrain:#openttd>why?
08:48<Quarks:#openttd>just kidding
08:48<TrueBrain:#openttd>you are weird :p
08:48<Quarks:#openttd>i know
08:49<planetmaker:#openttd>Quarks, help yourself: ./configure --revision=0.7.1 && make
08:49<Quarks:#openttd>lol
08:50<fonsinchen:#openttd>rev.cpp is where the version is determined. However this file is usually not under revision control and will autogenerate whenever I build. How can I set the revision manually and make that a permanent part of a git branch?
08:50<+glx:#openttd>Quarks: not an ottd bug :)
08:50<TrueBrain:#openttd>fonsinchen: as Xaroth told you: rev.cpp.in
08:50<xand:#openttd>would it be viable for industries that are built from "other" climates to accept/produce the right goods?
08:50<xand:#openttd>s/goods/"stuff"/
08:50<fonsinchen:#openttd>ah ... ".in", I should learn reading.
08:50<fonsinchen:#openttd>thanks
08:51<TrueBrain:#openttd>I will send you the bill
08:52<Xaroth:#openttd>er, fonsinchen, it might be best to just format the git revision
08:53<planetmaker:#openttd>xand, if you modify them by a newgrf, yes
08:53<Xaroth:#openttd>like "cdist-{oldrevision}"
08:53<Xaroth:#openttd>where {oldrevision} gets changed by the current git revision
08:53<xand:#openttd>I got very confused when the factory I built wanted water and fruit or something
08:53<Xaroth:#openttd>that way every time you release something new it'll have the proper revision numbering etc
08:53<planetmaker:#openttd>xand, you probably changed climates and/or newgrf in mid game. Both is not healthy behaviour
08:53<TrueBrain:#openttd>cargodest for example becomes: cargodest-h3b244a8f as revision
08:54*Xaroth:#openttd points at TrueBrain's statement
08:54<xand:#openttd>planetmaker: actually I went to build new industry, and it gave me industries from all climates
08:54<xand:#openttd>what would be cool imo is to have a big map that has different climates in different areas but I doubt that would be easy :)
08:54<Xaroth:#openttd>that way AutoTTD can regexp on cargodest-(.*) or something silly
08:54<Xaroth:#openttd>and stuff like h2h won't match that
08:55<TrueBrain:#openttd>it is the predefined format for revisions :)
08:55<xand:#openttd>also I keep getting new coal mines built, which produce rubber
08:55<TrueBrain:#openttd><branchname>-<revision>
08:55<TrueBrain:#openttd>where the latter is depending on the VCS source
08:55<TrueBrain:#openttd>(and handled by findrevision.sh)
08:55<+glx:#openttd>hmm no, it's rev-branch
08:56<fonsinchen:#openttd>ok, it's now cdist-<git rev>-cd-revision
08:56<fonsinchen:#openttd>somewhat redundant ...
08:56<fonsinchen:#openttd>before it was <git rev>-<branch name>
08:56<+glx:#openttd>that was enough :)
08:57<fonsinchen:#openttd>also for Xaroth?
08:57<@Rubidium:#openttd>Quarks: what reasons for 0.7.1 are there?
08:57<Quarks:#openttd>none, i was just kidding
08:57<[wito]:#openttd>has there been any effort sync cargodEst to trunk?
08:57<+glx:#openttd>fonsinchen: if his stuff doesn't handle it it's not your fault ;)
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08:58<fonsinchen:#openttd>Xaroth, can you auto updater match on postfixes? Then I suggest you match on *-cd-gui and I leave it as it is.
08:58<TrueBrain:#openttd>glx: then there is a mismatch between CF and suggested method :)
08:59<TrueBrain:#openttd>although the last few binaries produced by CF didn't have any branch prefix/postfix
08:59-!-octernion [~octernion@rrdhcp74-510.redrover.cornell.edu] has joined #openttd
08:59<TrueBrain:#openttd>(just hg revision, which is unique enough)
08:59<fonsinchen:#openttd>what is CF?
08:59<TrueBrain:#openttd>CompileFarm
09:00<TrueBrain:#openttd>http://binaries.openttd.org/
09:00<@Rubidium:#openttd>that's because they're the master of the hg/git repository and not a branch in said repositories
09:00<TrueBrain:#openttd>Rubidium: still, we had mercurials which defined a branch-name
09:00<TrueBrain:#openttd>which were prefixed, as far as I am aware :p
09:00<Xaroth:#openttd>fonsinchen: regex :)
09:00<TrueBrain:#openttd>(not mercurial branch, but the name of the project :))
09:01<@Rubidium:#openttd>the ones we compile don't though ;)
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09:01<TrueBrain:#openttd>Rubidium: cargodest and head-to-head currently don't define it, no
09:01<TrueBrain:#openttd>but the naming of the files are <branch>-<revision>
09:01<TrueBrain:#openttd>maybe better naming: <subproject>-<revision>
09:01<TrueBrain:#openttd>;)
09:02<@Rubidium:#openttd>rather revision-branch
09:02<+glx:#openttd>yes there are not branch
09:02<TrueBrain:#openttd>the naming of the files are <subproject>-<revision> Rubidium :)
09:02<TrueBrain:#openttd>openttd-cargodest-h3b244a8f-docs.tar.bz2
09:02<TrueBrain:#openttd>see :)
09:02<+glx:#openttd>they are custom versions
09:02<TrueBrain:#openttd>glx: they are 'branch' in the way we meant it, as if they wer ein SVN :) (just they are not in SVN :p)
09:02<TrueBrain:#openttd>that is why I suggest subproject as naming ;)
09:02<@Rubidium:#openttd>TrueBrain: that's not the version findversion gives them
09:03<fonsinchen:#openttd>Xaroth: Then it should already be ok. I'm not changing it.
09:03<TrueBrain:#openttd>Rubidium: that just returns <revision>
09:03<Xaroth:#openttd>my point wasn't the naming of the builds, more like the naming of the revision to the client queries
09:03<@Rubidium:#openttd>findversion uses REV="${REV}-$BRANCH"
09:03<TrueBrain:#openttd>Rubidium: yes, that $BRANCH
09:03<@Rubidium:#openttd>but only if it's a branch in the hg repository
09:03<Xaroth:#openttd>so if you run a h2h server the client will see that the server is running h2h-something or something-h2h ... instead of just something
09:03<TrueBrain:#openttd>Rubidium: my point here is, that there is no indication inside the client you are running, say, head-to-head
09:03<TrueBrain:#openttd>there was for NoAI
09:04<TrueBrain:#openttd>this is up to the maintainer of a 'subproject', as it needs rev.cpp.in changes
09:04<@Rubidium:#openttd>just change rev.cpp.in ;)
09:04<TrueBrain:#openttd>exactly
09:04<TrueBrain:#openttd>now the question is, should that be a prefix or postfix
09:04<+glx:#openttd>postfix
09:04<@Rubidium:#openttd>postfix
09:04<TrueBrain:#openttd>so there we have the nice desync
09:04<TrueBrain:#openttd>as CF makes binary names where it is a prefix
09:04<TrueBrain:#openttd>besides, postfix is a bit nasty, take fonsinchen case
09:04<Yexo:#openttd>-const char _openttd_revision[] = "@@VERSION@@";
09:04<Yexo:#openttd>+const char _openttd_revision[] = "@@VERSION@@-branchname";
09:04<Yexo:#openttd>is that the change needed?
09:04<TrueBrain:#openttd><git version>-cdist-cd-gui
09:05<@Rubidium:#openttd>for the CF prefix is fine
09:05<@Rubidium:#openttd>for the binary it needs to be postfix
09:05<TrueBrain:#openttd>I tihnk it would be much more clear if we make the subproject a prefix
09:05<TrueBrain:#openttd>cdist-<git version>-cd-gui
09:05<@Rubidium:#openttd>because in the network protocol the version is truncated
09:05<TrueBrain:#openttd>Rubidium: 15 chars, not?
09:05<@Rubidium:#openttd>something like that yes
09:05<TrueBrain:#openttd>which gives enough room I guess
09:05<+glx:#openttd><TrueBrain> cdist-<git version>-cd-gui <-- that's just a silly rev string ;)
09:05<TrueBrain:#openttd>(as revisions are cut to 9 chars)
09:06<TrueBrain:#openttd>glx: why? <subproject>-<version>-<branch>
09:06<@Rubidium:#openttd>cdist-h12345678- is more than 15 chars
09:06<fonsinchen:#openttd>I think <subproject>-<branch>-<version> is the most meaningful, readable and functional variant
09:07<TrueBrain:#openttd>Rubidium: yes, everything behind it is not important anyway ;)
09:07<Gekz:#openttd>btw guys
09:07<Gekz:#openttd>Oracle bought Sun
09:07<Gekz:#openttd>ie, they bought MySQL
09:07<@Rubidium:#openttd>well, isn't the branch that is important for you?
09:07<fonsinchen:#openttd>uh, you could play cargodist without GUI
09:07<TrueBrain:#openttd>Rubidium: for me, no :p
09:07-!-octernion [~octernion@rrdhcp74-510.redrover.cornell.edu] has quit [Quit: woop woop]
09:07<TrueBrain:#openttd>(as the branches have their unique revision anyway)
09:07<TrueBrain:#openttd>(we talk network-wise btw, for the record ;))
09:07<fonsinchen:#openttd>then you'd have cdist-<git rev>-flowmapping-vehload
09:08<fonsinchen:#openttd>but the last part will not be sent over the network
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09:08<@petern:#openttd>Gekz, hopefully they'll kill it off
09:08<@petern:#openttd>but i doubt it
09:08*Rubidium:#openttd doesn't really care about branches of branches though
09:08<TrueBrain:#openttd>Rubidium: exactly :)
09:08<TrueBrain:#openttd>as 2 branches are not compatible, network-wise, anyway
09:08<Xaroth:#openttd>it should just be branch-version
09:09<TrueBrain:#openttd>subproject-version, Xaroth
09:09<Xaroth:#openttd>but a 15 char version limit might be a bit.. short :P
09:09<fonsinchen:#openttd>well, then you can remove the branch string entirely
09:09<TrueBrain:#openttd>but yes
09:09<Xaroth:#openttd>TrueBrain: good enough :P
09:09<TrueBrain:#openttd>and limit the subproject to 5 chars
09:09<TrueBrain:#openttd>or check what the current value is for revision ;)
09:09<@Rubidium:#openttd>for the network protocol the branch name should be last
09:09<TrueBrain:#openttd>Rubidium: branch or subproject name?
09:09<+glx:#openttd>whatever
09:10<@Rubidium:#openttd>what is a subproject?
09:10<@Rubidium:#openttd>it's a branch of a branch, right?
09:10<TrueBrain:#openttd>Rubidium: That I try to tell for the last 5 minutes ;)
09:10<TrueBrain:#openttd>no, the other way around
09:10<TrueBrain:#openttd>head-to-head is a subproject
09:10<TrueBrain:#openttd>cargodest is a subproject
09:10<TrueBrain:#openttd>cargodist is a subproject
09:10<Xaroth:#openttd>is there a reason why version is bound to 15 chars/
09:10<TrueBrain:#openttd>cd-gui is a branch of cargodist
09:10<@Rubidium:#openttd>that would've previously called a branch
09:10<TrueBrain:#openttd>Xaroth: network-protocol
09:10<TrueBrain:#openttd>Rubidium: a few minutes ago you told me that you would call cd-gui a branch
09:11<TrueBrain:#openttd>but okay :)
09:11<Xaroth:#openttd>er, aren't strings cut off by \0 anyhow?
09:11<TrueBrain:#openttd>I don't care how we call things, as long as we all understand what we talk about :p
09:11<@Rubidium:#openttd>cd-gui is a branch of a branch
09:11<TrueBrain:#openttd>Rubidium: fine by me
09:11<TrueBrain:#openttd>so I suggest to make it <branch>-<revision>
09:11<TrueBrain:#openttd>if strlen(<branch>) <= 5
09:11<@Rubidium:#openttd>for the network protocol?
09:11<TrueBrain:#openttd>it fits in revision
09:11<TrueBrain:#openttd>yes
09:11<+glx:#openttd>branch is just an indication
09:12<@Rubidium:#openttd>just use revision-branch because that always 'fits'/gets truncated properly
09:12<Xaroth:#openttd>i'd opt for revision-branch
09:12<TrueBrain:#openttd>glx: indication, yes and no; first of all revisions don't have to be unique over such branches. Second, it makes filtering things via webtools much harder
09:12<Xaroth:#openttd>that way in a later addition you could increase the network protocol for longer branches (note, COULD), without breaking current clients
09:12<Xaroth:#openttd>branch names then would get cut off for older clients
09:13<TrueBrain:#openttd>Xaroth: weird argument ;)
09:13<TrueBrain:#openttd>if you change the length of such record, you need to bump the version anyway :)
09:13<@Rubidium:#openttd>TrueBrain: but abcde-h12345678M 'overflows', so branch name may be up to 4 characters
09:13<TrueBrain:#openttd>Rubidium: fair enough
09:13<Xaroth:#openttd>yes, but how would you serve older clients? re-format it?
09:13<TrueBrain:#openttd>Xaroth: not
09:13<@Rubidium:#openttd>which makes it more sensible to use revision-branch.
09:13<@Rubidium:#openttd>that's equally simple to filter
09:14<TrueBrain:#openttd>s/filter/order_by/
09:14<TrueBrain:#openttd>but okay, fine by me .. I just keep on trying this every year or so :p
09:14<Xaroth:#openttd>heh
09:14<TrueBrain:#openttd>(already doing so for the past 3 years, so why stop this year? :))
09:14<@petern:#openttd>hee, good ol' iLo
09:14<@petern:#openttd>lets me test ethernet bonding without getting locked out
09:15<TrueBrain:#openttd>Rubidium: btw, one thing (not related): we can send UDP packets of our MTU size, right?
09:15<@Rubidium:#openttd>still, the next moron calls the branch "foo-bar-gui-tb"
09:15<TrueBrain:#openttd>Rubidium: assert_compile is your friend
09:15<TrueBrain:#openttd>SEND_MTU is 1460 for OpenTTD ..
09:16<TrueBrain:#openttd>hmm .. some random remark: when an UDP packet of that size passes any link of an MTU lower than 1460, the packet will be dropped (I know, it is a DAH)
09:16<TrueBrain:#openttd>a think to remember when getting bug reports about it :p
09:16<TrueBrain:#openttd>(about missing UDP packetS)
09:17<TrueBrain:#openttd>think = thing
09:17<TrueBrain:#openttd>damn .. typing is SO HARD
09:17<Xaroth:#openttd>Rubidium: isn't it possible to increase the length for the version string? or will that break lots of stuffs
09:17<@Rubidium:#openttd>so ditch UDP and only use TCP, right?
09:17<TrueBrain:#openttd>Rubidium: rather not :)
09:17<TrueBrain:#openttd>I don't think the MSU can operate on TCP :p
09:17<TrueBrain:#openttd>well .. currently it can :)
09:18<TrueBrain:#openttd>just I had to work with a few links at MTU 1420 and even 760 a few days ago, noticed some UDP software failed to work :)
09:18<@petern:#openttd>MTU path discovery failing?
09:19<TrueBrain:#openttd>petern: we don't discover the MTU :p
09:19<TrueBrain:#openttd>we just send packets of size 1460 (in worst case)
09:21<@petern:#openttd>just reimplement TCP in UDP and pretend it's still UDP
09:21<TrueBrain:#openttd>:)
09:21<@petern:#openttd>and iron out all the bugs
09:21<TrueBrain:#openttd>how useless ;)
09:21<Forked:#openttd>richk67 seems bitter
09:22-!-thingwath [~thingwath@wireless-86.fi.muni.cz] has quit [Ping timeout: 480 seconds]
09:22<@petern:#openttd>"seems" ?
09:23<Forked:#openttd>appears to be
09:23<TrueBrain:#openttd>lol, Forked missed what petern meant ;)
09:23<Forked:#openttd>I suddenly wasn't sure if "seems" was an actual word or not in the English language :\
09:23<Forked:#openttd>but I got it.. he is. ;)
09:24-!-Cutter [Cutter@sev93-1-82-227-246-168.fbx.proxad.net] has joined #openttd
09:24<Cutter:#openttd>hi
09:24<Forked:#openttd>hello
09:25<TrueBrain:#openttd>(btw, above MTU problem mostly happens on OS Windows up to 2k :p Go figure ... ;))
09:25<@petern:#openttd>:D
09:25-!-reldred [~richard@115.131.211.155] has quit [Ping timeout: 480 seconds]
09:25*petern:#openttd ponders just deleting his posts, hehe
09:25<Cutter:#openttd>since I've switched to 0.7, my trains are all configured to "Go without stopping" on all stations, but they stop anyway to load and unload
09:25<Gekz:#openttd>dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:1] ReserveChangeInfo: Invalid pseudo sprite length 4 (expected 6)!
09:25<Gekz:#openttd>dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:1] FeatureChangeInfo: Invalid pseudo sprite length 4 (expected 6)!
09:25-!-Bergee [~bergee@c-68-40-190-70.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds]
09:25<+glx:#openttd>Gekz: I have it too :)
09:26<Gekz:#openttd>ended in a segfault
09:26<Gekz:#openttd>though
09:26<Gekz:#openttd>that's not cool at all
09:26<+glx:#openttd>but no segfault here
09:26<Gekz:#openttd>I made a couple of trams and crap
09:26<Gekz:#openttd>and walked away
09:26<Gekz:#openttd>lol
09:26<@petern:#openttd>:1 ? heh
09:26<Gekz:#openttd>walked back in 4 hours later
09:26<Gekz:#openttd>and it's gone
09:27<@petern:#openttd>well, it's a beta :)
09:27<Quarks:#openttd>cutter
09:28<Quarks:#openttd>you probably have "non-stop" orders
09:28<Quarks:#openttd>it doesnt mean trains don't stop at the stations
09:28<Quarks:#openttd>it means they will go to the specific station without stopping on the way there (even if passing through other stations)
09:29<Cutter:#openttd>ok
09:29<Cutter:#openttd>I'll read the manual to learn more about the new orders
09:32<+glx:#openttd>maybe you want to use "go via station"
09:36<TrueBrain:#openttd>richk has a WEIRD perception of 'enthousiastic' I think :)
09:37<+glx:#openttd>also a weird perception of finished ;)
09:37<TrueBrain:#openttd>very very true :)
09:37<@petern:#openttd>clique!
09:37<Quarks:#openttd>if i add original vehicles names as a static newgrf, does this mean everybody who wants to join needs to have it as well?
09:37<+glx:#openttd>no as it is static
09:37<Quarks:#openttd>meaning?
09:38<@petern:#openttd>hehe
09:38<@petern:#openttd>how does that work when it comes to renaming vehicles?
09:39<+glx:#openttd>I guess it works like it did when it was a language
09:42-!-racetrack [~racetrack@c114-76-9-162.eburwd4.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds]
09:43<@petern:#openttd>mmm
09:43<@petern:#openttd>ah well, renaming vehicles is stupid anyway
09:44<@petern:#openttd>er, engines :)
09:49-!-UFO64 [~jmurray@141.114.204.85] has quit [Quit: Leaving]
09:53<TrueBrain:#openttd>I need a faster computer for this WT3 job :(
09:53<TrueBrain:#openttd>takes for ever to rerun an import :(
09:58-!-fonsinchen [~alve@BAEd0b0.bae.pppool.de] has quit [Quit: Leaving.]
10:00<Quarks:#openttd>what kind of a computer do you have?
10:01<dihedral:#openttd>square
10:01<TrueBrain:#openttd>nope
10:01<TrueBrain:#openttd>not square
10:01<dihedral:#openttd>round?
10:01<+glx:#openttd>cube?
10:01<TrueBrain:#openttd>the only square part is the USB connector
10:01<dihedral:#openttd>arse-shaped
10:01<TrueBrain:#openttd>a Dell Studio Hybrid, look it up
10:02<+glx:#openttd>nice design :)
10:02<TrueBrain:#openttd>s/square/rectangle/
10:02<TrueBrain:#openttd>anyway, T5750 as core
10:02<TrueBrain:#openttd>so it is okay .. just WT3 is a massive database :(
10:03<dihedral:#openttd>oh man
10:03<TrueBrain:#openttd>150,000+ translated lines, 35,000+ of history over 1000+ revisions ... pfff ...
10:03<dihedral:#openttd>well - if you like that box :-D
10:03<TrueBrain:#openttd>I like that box
10:03<TrueBrain:#openttd>it is pretty!
10:03<dihedral:#openttd>yes that it is
10:03<dihedral:#openttd>:-)
10:03<+glx:#openttd>not easily upgradable I think
10:03<TrueBrain:#openttd>nope
10:03<TrueBrain:#openttd>not an important factor
10:04<planetmaker:#openttd>:)
10:04<Forked:#openttd>meep meep
10:04<TrueBrain:#openttd>I just buy a new one when needed :p
10:04<planetmaker:#openttd>TrueBrain, the new "related" function just rocks
10:04<dihedral:#openttd>lol
10:04<TrueBrain:#openttd>planetmaker: tnx :)
10:04<planetmaker:#openttd>thanks to it there are another 76 strings updated today :O
10:04<TrueBrain:#openttd>today I hope to finish the search function .. if this darn import tells me it is okay :p
10:04<+glx:#openttd>test server is currently broken btw ;)
10:04<TrueBrain:#openttd>yup
10:04<TrueBrain:#openttd>no index yet :)
10:05<TrueBrain:#openttd>r15846 ....
10:05<+glx:#openttd>and it always shows me language 12 only
10:05<TrueBrain:#openttd>glx: it doesn't even show you :p It is a stupid hard-link :)
10:05<TrueBrain:#openttd>change the number to what ever you like to change to what ever language you like :p
10:06<planetmaker:#openttd>TrueBrain, an idea: the previous and next buttons: maybe they could wrap from 0 to max_string and vice versa?
10:06<TrueBrain:#openttd>planetmaker: wouldn't that be confusing?
10:06<+glx:#openttd>why?
10:06<planetmaker:#openttd>TrueBrain, I've usually no idea what string number I'm editing anyway...
10:06-!-ecke [~ecke@213.195.202.11] has quit [Quit: ecke]
10:07<planetmaker:#openttd>it would sometimes make accessibility easier
10:07<TrueBrain:#openttd>but the first and last ... well .. I guess I can make it wrap :p
10:07<TrueBrain:#openttd>although that would rarely happen :)
10:07<planetmaker:#openttd>indeed :)
10:07<planetmaker:#openttd>I guess it became only obvious to me as search wasn't implemented ;)
10:09<planetmaker:#openttd>I'm curious though: how does the "related" thing work exactly?
10:09<planetmaker:#openttd>e.g. what is actually considered related?
10:09<TrueBrain:#openttd>it looks up each english word of length > 3 in every other english string
10:09<@petern:#openttd>is history important?
10:10<+glx:#openttd>it may
10:10<TrueBrain:#openttd>if the lengths of those strings match exactly, no penalty is given, else for every char difference 1 penalty point
10:10<TrueBrain:#openttd>and for every word that matches, 10 bonux points are given
10:10<planetmaker:#openttd>petern, it can be useful, yes
10:10<TrueBrain:#openttd>_very_ simpel model
10:10<planetmaker:#openttd>I see :)
10:10<+glx:#openttd>planetmaker: that's why some related strings are not related :)
10:11<TrueBrain:#openttd>there is always at least one word in it
10:11<TrueBrain:#openttd>that is related :)
10:11<TrueBrain:#openttd>any better algorithms are btw VERY welcome
10:11<TrueBrain:#openttd>no matter how much CPU it requires :)
10:11<planetmaker:#openttd>he :)
10:11<TrueBrain:#openttd>"{WHITE}Not enough cash - requires {CURRENCY}" relates to "Game unpaused (enough players)"
10:12<TrueBrain:#openttd>;)
10:12<planetmaker:#openttd>:P
10:12-!-Ihmemies [ihmemies@a88-113-31-147.elisa-laajakaista.fi] has joined #openttd
10:12<planetmaker:#openttd>Today I would have wished for something which gives me all cargos the game knows.
10:12<Ihmemies:#openttd>Is double-size still supposed to work in 0.7 (ctrl+d) or was it removed?
10:12<TrueBrain:#openttd>removed long ago
10:12<Ihmemies:#openttd>:(
10:12<planetmaker:#openttd>But another day I'd look for all strings which somehow are related ... online content...
10:13<Ihmemies:#openttd>and no one still has had the need to implement a new gui :P oh well
10:13<Ihmemies:#openttd>i suppose this game isn't just for blind people
10:13-!-Ihmemies [ihmemies@a88-113-31-147.elisa-laajakaista.fi] has quit []
10:13<TrueBrain:#openttd>lol ... if you are blind, the game is pretty useless anyway :p
10:13<TrueBrain:#openttd>maybe we should make beeps depending on where the mouse is
10:14<Forked:#openttd>make it voice controlled
10:14<planetmaker:#openttd>Not sure there's a solution to find always all of those strings - at least I haven't always found all related ones... or not much similarity between them in order to obtain them with a single query...
10:14<TrueBrain:#openttd>I wonder why people want CTRL+d for 'blindness' .. they ever considered changing the resolution of their screen? :p
10:14<+glx:#openttd>works only for fullscreen :)
10:14<TrueBrain:#openttd>glx: so? :)
10:14-!-Progman [~progman@p57A1BB68.dip.t-dialin.net] has joined #openttd
10:15<+glx:#openttd>and some lcd screens just put black borders when you change resolution
10:15<TrueBrain:#openttd>stupid Spanish language .. they use "masculino" as gender, instead of the suggested "m" and "f" ..
10:16<+glx:#openttd>hehe
10:16<planetmaker:#openttd>TrueBrain, German doesn't use "f" either as I found out...
10:16<planetmaker:#openttd>...the hard way.
10:16<TrueBrain:#openttd>it kills my site design!! :(
10:16<+glx:#openttd>french uses m, m2 and f
10:16<planetmaker:#openttd>:O
10:16<planetmaker:#openttd>German uses "w" instead of "f" - and then of course "n".
10:17<+glx:#openttd>for le l' and la ;)
10:17<CIA-9:#openttd>OpenTTD: translators * r16099 /trunk/src/lang/ (5 files in 2 dirs): -Fix: re-re-introduce textdir for all languages (and this time WT2 should not remove it on next commit)
10:17<planetmaker:#openttd>glx, ah... I wondered :)
10:19<+glx:#openttd>and maybe one day f2 will be needed
10:20<planetmaker:#openttd>he :)
10:20<+glx:#openttd>for another l' stuff ;)
10:21<pavel1269:#openttd>rereintroduce? :D
10:21<TrueBrain:#openttd>"{BLACK}Centreer hoofdbeeld op de vliegtuiglocatie" vs "{BLACK}Centreer hoofdscherm op de locatie van het voertuig"
10:21<planetmaker:#openttd>I think the problem I had earlier is rather not a gender issue but that uncountable things need different treatment. I misuse now the female gender for that... but beware the day the gender of "goods",... is needed. It will fail horribly
10:21<TrueBrain:#openttd>who can I complain to about this 'inconsistancy' of dutch language? :p
10:22<pavel1269:#openttd>TB: anyone? :P bot noone will answer ;)
10:22<planetmaker:#openttd>@say me
10:22<@DorpsGek:#openttd>planetmaker: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command).
10:22<planetmaker:#openttd>hm... DorpsGek won't say "me" to that question :D
10:22<+glx:#openttd>@say me
10:22<@DorpsGek:#openttd>glx: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command).
10:22<TrueBrain:#openttd>planetmaker: you are right, the related function is nice ;) It shows a lot of such inconsistancies in a relative simple and fast way :)
10:22<planetmaker:#openttd>wise decision probably ;)
10:22<TrueBrain:#openttd>@say me
10:22<@DorpsGek:#openttd>me
10:22<+glx:#openttd>@whoami
10:22<@DorpsGek:#openttd>glx: I don't recognize you.
10:22<planetmaker:#openttd>TrueBrain, exactly :)
10:22<TrueBrain:#openttd>mwhahaha @ glx :p
10:22<+glx:#openttd>stupid bot
10:23-!-goodger [~ben@host86-156-60-94.range86-156.btcentralplus.com] has joined #openttd
10:23*DorpsGek:#openttd bows for glx
10:24-!-thingwath [~thingwath@morana.sks2.muni.cz] has joined #openttd
10:24<+glx:#openttd>[16:23:57] <glx> hostmask list
10:24<+glx:#openttd>[16:23:57] <DorpsGek> 'glx*!?glx@2a01:e35:2f59:c7c0:*' and 'glx*!?glx@bny93-6-82-245-156-124.fbx.proxad.net'
10:24<+glx:#openttd>should work
10:25<TrueBrain:#openttd>glx: maybe he doesn't understand the IPv6 ..
10:25<Forked:#openttd>hmm.. might be the question mark in the ident
10:25<Forked:#openttd>it expects one sign there
10:25<+glx:#openttd>@hostmask
10:25<@DorpsGek:#openttd>glx: glx!glx@2a01:e35:2f59:c7c0:4ca3:894c:5c:2f90
10:25<Forked:#openttd>so "aglx" as ident would have worked, or just the ~ when identd is not running
10:25<TrueBrain:#openttd>or * :p
10:25<Forked:#openttd>or unreachable.. yeah * too, but wildcards are evil :p
10:25<Forked:#openttd>or at least that wild
10:27<+glx:#openttd>some days it works though
10:27<TrueBrain:#openttd>bah, local import still running, getting boring .. going to do some shopping or what ever :p
10:27<TrueBrain:#openttd>glx: you ident is now 'glx'
10:27<TrueBrain:#openttd>that might be the problem?
10:27<TrueBrain:#openttd>that is expects a char before 'glx' .. which isn't there ;)
10:27<+glx:#openttd>it's like that since I use IPv6
10:27<Forked:#openttd>like I tried to say.. :\ except I used the word "sign" instead of char. bah
10:28<TrueBrain:#openttd>Forked: ah, I assumed you were talking about the hostmask, but you meant his current ident too ;)
10:28<TrueBrain:#openttd>hehe
10:28<Forked:#openttd>thats why I typed "ident" :p
10:28<TrueBrain:#openttd>name!ident@host ;) Ghehe :)
10:30<TrueBrain:#openttd>is .style.visibility="hidden" CSS1?
10:30<TrueBrain:#openttd>I guess I can look that up myself :p
10:30<TrueBrain:#openttd>hehe
10:31<+glx:#openttd>I think I fixed it
10:31<@DorpsGek:#openttd>test
10:32<+glx:#openttd>[16:31:47] <glx> unidentify
10:32<+glx:#openttd>[16:31:47] <DorpsGek> The operation succeeded. If you remain recognized after giving this command, you're being recognized by hostmask, rather than by password. You must remove whatever hostmask is causing you to be recognized in order not to be recognized.
10:32<+glx:#openttd>[16:31:55] <glx> @say #openttd test
10:32<+glx:#openttd>works :)
10:32<TrueBrain:#openttd>lol
10:32<Forked:#openttd>"You must remove whatever hostmask is causing you to be recognized in order not to be recognized." ..what?
10:32<jonty-comp:#openttd>Is DorpsGek supybot? D:
10:33<TrueBrain:#openttd>that you need to put on new clothes before I stop recognizing you by your smell
10:33-!-ecke [~ecke@213.195.202.11] has joined #openttd
10:33<pavel1269:#openttd>tb: his ip doed not smell :P
10:33<pavel1269:#openttd>*does
10:33<TrueBrain:#openttd>pavel1269: try using the <Tab> button :p
10:33<pavel1269:#openttd>TrueBrain: wanna be highlited?
10:33<pavel1269:#openttd>:-)
10:33<+glx:#openttd>tb<tab> fails ;)
10:33<TrueBrain:#openttd>if you want to talk to me: yes
10:34<pavel1269:#openttd>TrueBrain: okay
10:34<TrueBrain:#openttd># You talking to me?
10:34<TrueBrain:#openttd>:p
10:34<pavel1269:#openttd>TrueBrain: you dont like "tb" ? :-)
10:35<Forked:#openttd>isn't that short for some illness? =p
10:35<jonty-comp:#openttd>haha
10:35<pavel1269:#openttd>:D
10:35<Forked:#openttd>Tuberculosis
10:35<jonty-comp:#openttd>only because nobody can spell the long name
10:35<jonty-comp:#openttd>D:
10:35<Forked:#openttd>I copy&pasted it just fine!
10:35<jonty-comp:#openttd>pfft
10:36<Forked:#openttd>heh nice.. tbalert.org .. warning, warning! TB is around!1
10:36<Forked:#openttd>:p
10:36<jonty-comp:#openttd>hastbdestroyedtheworldyet.com
10:37-!-Dred_furst [~Dred@resnet699.bournemouth.ac.uk] has joined #openttd
10:38<@Rubidium:#openttd>TrueBrain: complain to Yexo?
10:39-!-Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd
10:41<TrueBrain:#openttd>Yexo: I complain to you
10:46-!-kingj is now known as KingJ
10:50-!-tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has joined #openttd
10:51<@Rubidium:#openttd>TrueBrain: could give you a WT2 account ;)
10:51-!-goodger_ [~ben@host81-152-235-159.range81-152.btcentralplus.com] has joined #openttd
10:51<TrueBrain:#openttd>Rubidium: I personally rather die :p
10:51<TrueBrain:#openttd>haha, no I take that back :)
10:51<TrueBrain:#openttd>I just liked that comment :p
10:56<Quarks:#openttd>is there a way to change difficulty options in a running game?
10:56<Quarks:#openttd>(multiplayer)
10:57<@Belugas:#openttd>is there a way to find out apart asking? ;)
10:57<+glx:#openttd>rcon set ...
10:57<dihedral:#openttd>Quarks, nope
10:57-!-goodger [~ben@host86-156-60-94.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds]
10:57<dihedral:#openttd>glx: will that work on a running game?
10:57<+glx:#openttd>for some settings yes
10:57<dihedral:#openttd>difficulty?
10:57<Quarks:#openttd>i know you can change patch settings
10:58<Quarks:#openttd>but difficulty?
10:58<+glx:#openttd>difficulty is modifiable too
10:58<+glx:#openttd>and there are no patch settings ;)
10:58<+glx:#openttd>only advanced one
11:00<Quarks:#openttd>you know what i meant glx -.-
11:00<Quarks:#openttd>and the console command is still "patch" not "advanced_settings"
11:01<+glx:#openttd>it's set :)
11:01<@Rubidium:#openttd>Quarks: the console command is settings
11:01<@Rubidium:#openttd>aliases for settings are set and patch
11:01<Quarks:#openttd>ok
11:01<Quarks:#openttd>but there is no adv alias :D
11:01<Quarks:#openttd>but anyways
11:02<Quarks:#openttd>how do i change the difficulty setting "trains reverse"?
11:02<Quarks:#openttd>in a running mp game
11:03<@Rubidium:#openttd>type settings difficulty and then figure out which one you need to change
11:04<@Rubidium:#openttd>*list_settings
11:05<+glx:#openttd>and you should find it's "set line_reverse_mode" ;)
11:06-!-fonsinchen [~alve@BAEd0b0.bae.pppool.de] has joined #openttd
11:06<Quarks:#openttd>ok
11:07<Quarks:#openttd>i just didnt know it was possible
11:07<Quarks:#openttd>thank you
11:13-!-Biolunar [mahdi@blfd-4db08f9b.pool.einsundeins.de] has joined #openttd
11:16<TrueBrain:#openttd>GRRRR!!! My table refuses to wrap entries :(
11:16<TrueBrain:#openttd>I hate CSS :(
11:16<Quarks:#openttd>Counter-Strike: Source... ;)
11:17<Quarks:#openttd>i have another noob question so please dont yell at me
11:17<Quarks:#openttd>what does
11:17<Quarks:#openttd>... has left the game (wrong company ID in do-command) mean?
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11:25<+glx:#openttd>restarted server with connected clients?
11:27<dihedral:#openttd>no
11:28<dihedral:#openttd>that happens when a client sends the wrong company id in a command
11:28<dihedral:#openttd>i.e. it can happen if a client sends a new company thingy twice in a row
11:28<dihedral:#openttd>too quickly
11:28-!-Wolle [R4R@p57B0E931.dip.t-dialin.net] has joined #openttd
11:28<dihedral:#openttd>and i dont know yet how to postpone it neatly
11:28<@petern:#openttd>i.e. it can happen when the server is restarted with connected clients
11:28<@petern:#openttd>no "No"
11:29<dihedral:#openttd>or rather how to not send that command twice
11:29<dihedral:#openttd>when the server restarts with connected clients (e.g. newgame command) clients are disconnected and they join again automatically
11:29<dihedral:#openttd>but with a new company id
11:29<dihedral:#openttd>or as spectator
11:29<dihedral:#openttd>that error does not happen then
11:30<@petern:#openttd>yes it does
11:30-!-Digitalfox [~Digitalof@bl7-181-72.dsl.telepac.pt] has joined #openttd
11:30<dihedral:#openttd>i've never seen it happen in that situation
11:31<dihedral:#openttd>put it that way ^^
11:31<@petern:#openttd>hey, i've never killed someone by speeding
11:31<@petern:#openttd>i guess it's not possible to do so
11:31<Digitalfox:#openttd>It's been some months since my last visit here, but good afternoon everyone :)
11:32<dihedral:#openttd>petern, i have restarted servers many times with connected clients.... then i should probably have seen that error a few times before, ey?
11:33<@petern:#openttd>and people speed a lot without killing someone
11:35<dihedral:#openttd>...
11:35<Quarks:#openttd>bad example petern
11:35<TrueBrain:#openttd>grr .. who knows a thing or two about MySQL MATCH function?
11:36<Xaroth:#openttd>a thing.. maybe two
11:36<TrueBrain:#openttd>STR_CREATE_LAKE is a string I am doing a MATCH on
11:36<TrueBrain:#openttd>LAKE doesn't give a match
11:36<TrueBrain:#openttd>LAKE* neither, *LAKE neither
11:36<dihedral:#openttd>LAKE%
11:36<@Rubidium:#openttd>does it have a FULLTEXT index?
11:36<TrueBrain:#openttd>what use is this 'MATCH' to me :(
11:37<TrueBrain:#openttd>Rubidium: good question ...
11:37<TrueBrain:#openttd>dihedral: I talk about MATCH, not LIKE
11:37-!-tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has quit [Remote host closed the connection]
11:37<dihedral:#openttd>fine then
11:37<dihedral:#openttd>^^
11:38<@Rubidium:#openttd>though it could very well be that it searches for full 'words' and it doesn't see _ as separator
11:38<TrueBrain:#openttd>Rubidium: str_* does give tons of results
11:38<Xaroth:#openttd>use MATCH() AGAINST() AS score ?
11:38<Xaroth:#openttd>and you'll see the score of the match?
11:38<TrueBrain:#openttd>it goes via Django, which makes that slightly more complex
11:39<TrueBrain:#openttd>either way, the problem seems related to this: STR_00* works, but *00* doesn't
11:39<dihedral:#openttd>oh
11:39<Xaroth:#openttd>or use boolean mode?
11:39<TrueBrain:#openttd>it should use that
11:40<Xaroth:#openttd>are you using the boolean modifiers then?
11:40<TrueBrain:#openttd>I wonder if I can see what the real SQL query is, it executes ..
11:40<Xaroth:#openttd>http://devzone.zend.com/node/view/id/1304#Heading13
11:40<dihedral:#openttd>http://www.heise.de/software/download/openttd/52483
11:40<dihedral:#openttd>hehe
11:40<@Rubidium:#openttd>mysql logs?
11:41<TrueBrain:#openttd>so * is only a postfix operator
11:42<TrueBrain:#openttd>useless piece of crap
11:43<@Rubidium:#openttd>The argument to AGAINST() must be a constant string
11:43<@Rubidium:#openttd>sounds like * is not possible in either case
11:43<Xaroth:#openttd>hmm, only the annoying bit left to build on AutoTTD :/
11:43<@Rubidium:#openttd>maybe django works around that by just chopping it off
11:43<Digitalfox:#openttd>I'm trying to edit the wiki http://wiki.openttd.org/Message_settings with the new message settings screen, but my png get's all blurry when replacing the old png on the wiki.. What am I doing wrong? =0
11:43<TrueBrain:#openttd>#
11:43<TrueBrain:#openttd>'apple*'
11:43<TrueBrain:#openttd>Find rows that contain words such as “apple”, “apples”, “applesauce”, or “applet”.
11:43<TrueBrain:#openttd>http://dev.mysql.com/doc/refman/5.1/en/fulltext-boolean.html
11:43<TrueBrain:#openttd>so * works fine, as postfix
11:43<Xaroth:#openttd>TrueBrain: think LIKE searches actually work better on this :/
11:44<TrueBrain:#openttd>Xaroth: yeah ...... sucks either way :)
11:44<Xaroth:#openttd>you can combine it
11:44<TrueBrain:#openttd>as then I need to split the string myself, combine it, score it ...
11:44<@Rubidium:#openttd>Words match if they begin with the word preceding the * operator
11:44<TrueBrain:#openttd>as maybe I search for "create lake"
11:44<TrueBrain:#openttd>that should return STR_CREATE_LAKE
11:44<@Rubidium:#openttd>so * is only allowed after a word, not before it
11:45<TrueBrain:#openttd>Rubidium: postfix, yes, that I say for a while now
11:45<TrueBrain:#openttd>which makes the MATCH stuff a bit crappy
11:45<Digitalfox:#openttd>Hi TrueBrain how are you? Can you give me a tip on why uploading png to the wiki get's them all blurry! ;)
11:45<TrueBrain:#openttd>Digitalfox: Hi! :) I am fine :) And I don't have a single clue
11:46<@Rubidium:#openttd>Digitalfox: what about the preview being resized?
11:46<@Rubidium:#openttd>http://wiki.openttd.org/images/archive/b/b5/20090420154047!Messageoptions.png <- doesn't look particulary blurry to me
11:46<TrueBrain:#openttd>check scale ;)
11:47<Digitalfox:#openttd>hi Rubidium, that's odd when I upload it got all blurry but now seems fine
11:47<Xaroth:#openttd>hm
11:47<TrueBrain:#openttd>any suggestions for the search stuff?
11:48<@petern:#openttd>get's!
11:49<TrueBrain:#openttd>by using LIKE too, I can make it work fine for single words .. just using 2 words kind of fails :(
11:49<TrueBrain:#openttd>why is MATCH so stupid :( I expected more of it ...
11:49<@Rubidium:#openttd>blame Oracle
11:50<@petern:#openttd>well yeah
11:50<@petern:#openttd>it's mysql
11:50-!-frosch123 [~frosch@frnk-590feceb.pool.einsundeins.de] has joined #openttd
11:50<TrueBrain:#openttd>bug in firefox: when reloading it doesn't re-disable buttons when needed :p
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11:51<Xaroth:#openttd>only the annoying part left to build for the first test of AutoTTD .. hopefully I can get that done tonight :/
11:52<@Rubidium:#openttd>fine tuning mysql full-test search is funny ;)
11:52<@Rubidium:#openttd>"You can exert more control over full-text searching behavior if you have a MySQL source distribution because some changes require source code modifications"
11:52<@petern:#openttd>heh
11:52<Xaroth:#openttd>TrueBrain: combine a LIKE on the STR_stuff and a MATCH on the value of those?
11:52<TrueBrain:#openttd>lol
11:52<TrueBrain:#openttd>Xaroth: if I search for 'create lake'
11:52<TrueBrain:#openttd>(without ')
11:52<TrueBrain:#openttd>I expect it to find STR_CREATE_LAKE
11:53<TrueBrain:#openttd>how to approach that?
11:53<Xaroth:#openttd>hrm
11:53<TrueBrain:#openttd>MATCH doesn't find it
11:53<dihedral:#openttd>:-D
11:53<TrueBrain:#openttd>neither does LIKE
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11:53<Xaroth:#openttd>replace ' ' by _ ?
11:53<TrueBrain:#openttd>random guessing?
11:53<TrueBrain:#openttd>lake create
11:53<Xaroth:#openttd>:)
11:53<TrueBrain:#openttd>should still match, not?
11:53<Xaroth:#openttd>hrm
11:53<TrueBrain:#openttd>so I need to split the string based on " "
11:53<TrueBrain:#openttd>and somehow combine that in a query
11:53<Xaroth:#openttd>that would, indeed, suck :P
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11:53<TrueBrain:#openttd>one might expect 'match' does that for you :(
11:53<Xaroth:#openttd>split on " " and make a fancy query that requires all of them in? :P
11:54<@petern:#openttd>where foo like '%create%' and foo like '%lake%'
11:54<@petern:#openttd>UGLY
11:54<Xaroth:#openttd>and yeh, match SHOULD do that for you :/
11:54<TrueBrain:#openttd>but no, match only matches whole words ... how useless ...
11:55<TrueBrain:#openttd>planetmaker / Yexo / glx: search function is 'working' in WT3, please test-drive ;)
11:56<@Rubidium:#openttd>select t.* from (select id, replace(strid, '_', ' ') as strid, replace(replace(translation, '}', ' '), '{', '') as translation from translations) as t WHERE match (t.strid, t.translation) against(lake create)
11:56<+glx:#openttd>seems to works
11:56<TrueBrain:#openttd>Yexo: dutch is very inconsistant :p STR_8866_CAN_T_NAME_TRAIN against STR_9832_CAN_T_NAME_SHIP for example
11:56<TrueBrain:#openttd>Rubidium: now I search for 'creat lake'
11:57<TrueBrain:#openttd>in my opinion, it should STILL find STR_CREATE_LAKE
11:57<+glx:#openttd>and way better than WT2 ;)
11:57<TrueBrain:#openttd>glx: interface also workable?
11:58<planetmaker:#openttd>STR_NETWORK_CLIENTS_CAPTION_TIP: {BLACK}Teilnehmer anwesend / max.<-- why do I get that when I search for "online content"?
11:59<+glx:#openttd>because "online" is in english string
11:59<TrueBrain:#openttd>planetmaker: because it is MATCH .. it looks for "online" and "content"
11:59<Xaroth:#openttd>TrueBrain: Dutch is very inconsistant, period :P
11:59<TrueBrain:#openttd>planetmaker: use +online +content
11:59<TrueBrain:#openttd>for better results
11:59<dihedral:#openttd>Xaroth, that was no dutch!
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12:00<TrueBrain:#openttd>Xaroth: true .. the translation even more :p
12:00<planetmaker:#openttd>hm... in the English translation, yes. But it didn't show me in the search results.
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12:00<Xaroth:#openttd>time to go home, cya
12:00<@Rubidium:#openttd>TrueBrain: auto save doesn't return autosave (for spanish)
12:00<TrueBrain:#openttd>Xaroth: bye :)
12:00<planetmaker:#openttd>Do I have the possibility to limit the search to English translation / String_ID / My Translation ?
12:00<TrueBrain:#openttd>Rubidium: MATCH sucks .. suggestions? :)
12:00<planetmaker:#openttd>or a selection thereof?
12:01<TrueBrain:#openttd>planetmaker: there is no room to show both string, english and translation
12:01<TrueBrain:#openttd>suggestions?
12:01<TrueBrain:#openttd>https://secure.openttd.org:444/test-www/en/translator <- for anyone who cares btw
12:01<TrueBrain:#openttd>(there is NO real saving, nor is it complete, nor is it functional)
12:01<+glx:#openttd>planetmaker: why do you want to limit?
12:02<+glx:#openttd>I hate the limitation in WT2
12:02<@Rubidium:#openttd>searching is seriously hindered by 'old' string ids
12:03<planetmaker:#openttd>glx, sometimes it's very useful to limit it to only IDs or translation. E.g. I remember a stringID part
12:03<@Rubidium:#openttd>STR_02F7_OFF <- ideally returned when searching for autosave ;)
12:03<planetmaker:#openttd>or a part of a string in my language. Then I only want those strings.
12:03<TrueBrain:#openttd>LOL!
12:03<planetmaker:#openttd>btw, TrueBrain search for "Öl" in the German translation. The results are... weired.
12:03<TrueBrain:#openttd>Rubidium: 'autosave'?
12:04<TrueBrain:#openttd>planetmaker: searches are case-insensitive
12:04<planetmaker:#openttd>at least I wouldn't expect strings with coke etc in it.
12:04<TrueBrain:#openttd>this means it searched for "ol"
12:04<TrueBrain:#openttd>which matches GOLD
12:04<planetmaker:#openttd>TrueBrain, that's a big difference, o, ö, etc...
12:04<TrueBrain:#openttd>planetmaker: not on (any) database level
12:04<planetmaker:#openttd>and it is IMO nothing to do with case...
12:04<@Rubidium:#openttd>replace all umlauts with their written out counterpart
12:04<@Rubidium:#openttd>oel ?
12:05<TrueBrain:#openttd>haha :)
12:05<TrueBrain:#openttd>planetmaker: anyway, if you don't agree, you need to file a complain to MySQL :)
12:05-!-MapperOG [~Leya@p57B2DFD6.dip.t-dialin.net] has joined #openttd
12:05<TrueBrain:#openttd>not something I can and will be able to fix ;)
12:05<@Rubidium:#openttd>oracle!
12:05<planetmaker:#openttd>uhm... so, how do I search for "Öl" - without getting "gold", too?
12:05<TrueBrain:#openttd>planetmaker: simple: +Ol - gold
12:05<TrueBrain:#openttd>;)
12:05<+glx:#openttd>é is replaced with e
12:05<planetmaker:#openttd>glx, same problem as öl :)
12:05<+glx:#openttd>yes
12:05<TrueBrain:#openttd>glx: you want to sum up all replaced chars? Good luck ;)
12:06<TrueBrain:#openttd>ALL searches are case insensitive
12:06<TrueBrain:#openttd>which does not limit itself to Ö and é ;)
12:06<@petern:#openttd>accent-insensitive
12:06<TrueBrain:#openttd>and case insensitivity at DB levels, means ASCII matching ;)
12:06<+glx:#openttd>hmm and it's impossible to return to the search page
12:06<planetmaker:#openttd>... that's not case. It's ascii only
12:07<TrueBrain:#openttd>glx: try pressing the big SEARCH button between Prev and Next ;)
12:07<+glx:#openttd>oh nice
12:07<TrueBrain:#openttd>lol
12:07-!-ecke [~ecke@213.195.202.11] has quit [Quit: ecke]
12:07<planetmaker:#openttd>that's nice indeed.
12:07<+glx:#openttd>I though it would reset the search
12:07<TrueBrain:#openttd>did you really miss that button? :p
12:09<TrueBrain:#openttd>small update; reload page ;)
12:09<planetmaker:#openttd>TrueBrain, a search for Umlaute or alike works with the old translator - though not case sensitive.
12:09<TrueBrain:#openttd>planetmaker: good for WT2 :)
12:09<TrueBrain:#openttd>won't happen for WT3: MySQL doesn't allow me
12:09<TrueBrain:#openttd>and if you don't like it, file a complain upstream (MySQL)
12:09<planetmaker:#openttd>Honestly, I'll dearly miss that, if I cannot search for certain words
12:09<TrueBrain:#openttd>we can talk about that for ages .. but it is not fixiable :)
12:09<planetmaker:#openttd>... so... how does the old one work?
12:10<+glx:#openttd>postgres
12:10<planetmaker:#openttd>different DB?
12:10<planetmaker:#openttd>hm...
12:10<TrueBrain:#openttd>I wonder why "Öl" doesn't work
12:10<TrueBrain:#openttd>onthing between "" seems to work :(
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12:11<@petern:#openttd>why use mysql anyway?
12:11<TrueBrain:#openttd>petern: better suggestion?
12:11<@petern:#openttd>postgres...
12:11<TrueBrain:#openttd>I asked for a better suggestion :p
12:11<@petern:#openttd>postgresql
12:11<TrueBrain:#openttd>hehe :)
12:11<planetmaker:#openttd>TrueBrain, what about a configurable limit to the number of return values?
12:11<@petern:#openttd>way better than mysql
12:11<TrueBrain:#openttd>planetmaker: I was more thinking about a 'next' and 'prev' at the bottom
12:12<+glx:#openttd>that's ok too
12:12<planetmaker:#openttd>TrueBrain, well. Just as good. Like google return pages, yes
12:12<@petern:#openttd>fuck
12:12<TrueBrain:#openttd>although google caches the result
12:12<@petern:#openttd>sqlite is better than mysql
12:12<@petern:#openttd>at least it doesn't have pretensions of being great
12:12<TrueBrain:#openttd>if the data changes when pressing next/prev, you will get other results ;)
12:12<+glx:#openttd>let's use MSSQL ;)
12:12<planetmaker:#openttd>:)
12:12<TrueBrain:#openttd>petern: on that, I agree :)
12:12<TrueBrain:#openttd>glx: you pay the license? :p
12:13<TrueBrain:#openttd>hmm .. it seems the search is now totally borked ..
12:13<TrueBrain:#openttd>Öl -gold fails :(
12:14<TrueBrain:#openttd>petern: postgresql is running for WT2 .. I find it rather impossible to do anything in it .. so much more complex and annoying
12:14<TrueBrain:#openttd>but okay, the whole website is independed of the SQL backend (it even works on SQLite)
12:14<TrueBrain:#openttd>so ..
12:15<@petern:#openttd>more complex due to more features
12:15<TrueBrain:#openttd>MATCH has trouble with small text :p
12:15<TrueBrain:#openttd>petern: well .. the problems start that it demands a seperate account
12:15<@petern:#openttd>and mysql is still fucking shit
12:15<TrueBrain:#openttd>from which you can operate the whole thing ...
12:15<@petern:#openttd>...
12:15<@petern:#openttd>it runs as its own user... like any over db server...
12:15<@petern:#openttd>*other
12:15<TrueBrain:#openttd>that are two different things
12:15<TrueBrain:#openttd>I can control MySQL from any user
12:15<TrueBrain:#openttd>I can control SQLite from any user
12:16<@petern:#openttd>i can control postgresql from any user
12:16<TrueBrain:#openttd>not by default my friend .. not by default ...
12:16<@petern:#openttd>no shit
12:16<MapperOG:#openttd>oracle controls mysql now :p
12:16<TrueBrain:#openttd>good for them MapperOG
12:16<@petern:#openttd>yeah
12:16<MapperOG:#openttd>nah, bad for us
12:16<@petern:#openttd>hopefully they'll kill the fucking piece of shit off
12:16<@orudge:#openttd>you really don't like mysql, eh? :p
12:16<@petern:#openttd>no
12:16<@petern:#openttd>it's fucking shit
12:16*orudge:#openttd has generally not had any problems with mysql,
12:16<@orudge:#openttd>-,
12:16<@orudge:#openttd>it's really not
12:17<TrueBrain:#openttd>it works fine; just don't try advanced features :)
12:17<@orudge:#openttd>sure, there may be "better" databases, but mysql is more than adaquete for many things
12:17<TrueBrain:#openttd>like MATCH .... :p
12:17<@petern:#openttd>ps
12:17<@orudge:#openttd>*adequate
12:17<@petern:#openttd>i have on several occasions lost data to mysql
12:17<@petern:#openttd>never to postgresql
12:17-!-Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd
12:17<TrueBrain:#openttd>I never lost any data with MySQL :)
12:17<TrueBrain:#openttd>(including power-failures, disk-crashes and user-stupidity :p)
12:18<TrueBrain:#openttd>although I do always disable the 'passive' connect of MySQL :p
12:18<TrueBrain:#openttd>but that is kind of unrelated :)
12:19<TrueBrain:#openttd>hmm .. I can also make the search of WT3 'regexp' ? :)
12:20<Zr40:#openttd>then you're lucky, TrueBrain
12:20<@orudge:#openttd>What does/will WT3 do that WT2 doesn't, may I enquire? :p
12:20<TrueBrain:#openttd>orudge: work
12:20<@orudge:#openttd>ah :p
12:20<@petern:#openttd>it does use mysql
12:20<@orudge:#openttd>useful aspect of a system
12:20<@petern:#openttd>and therefore loses some searching ability
12:20<TrueBrain:#openttd>ask Rubidium for the stats, but it uses an insane amount of memory
12:20*petern:#openttd ponders starting WT4, continuing with postgresql
12:20<TrueBrain:#openttd>petern: feel free
12:20<@petern:#openttd>great
12:21<Zr40:#openttd>pg++
12:21<planetmaker:#openttd>TrueBrain, honestly, a translation system which treats non-ascii characters as their closest ascii characters is... something one really has to get used to.
12:21<TrueBrain:#openttd>planetmaker: I think you will notice it ..... 1 out of the 1000 times :p
12:21<TrueBrain:#openttd>planetmaker: currently it is just MATCH which is screwing with you
12:21<planetmaker:#openttd>yeah, true.
12:22<planetmaker:#openttd>sorry
12:22<TrueBrain:#openttd>orudge: WT2 had several downsides, of which a few are: 1) nobody understands the code (overcomplicated), 2) it doesn't think SVN is always right, 3) it is hard to change anything in it, 4) nobody understands the code, 5) it uses an insane amount of memory, 6) it is very slow, 7) search in WT2 is fucked (ask any translator), ...
12:22<@orudge:#openttd>fair enough
12:23<@petern:#openttd>at least you have the code now
12:23<@petern:#openttd>i assume
12:23<TrueBrain:#openttd>I am sure it would have been great if MiHaMiX was still around to help maintaining it :)
12:23<+glx:#openttd>TrueBrain: about 7), but it works with non-ascii ;)
12:23<@petern:#openttd>maybe it would've been great if the source was available from the start
12:23<TrueBrain:#openttd>lol :) This is how people are ... you can make 1000 great things, but they will bitch about that tiny bit missing ;)
12:24<+glx:#openttd>anyway with WT2 I can't translate 1 string
12:24<TrueBrain:#openttd>the main annoyance for me is that WT2 doesn't think SVN is always right .. it tends to revert changes :p
12:24<@petern:#openttd>one particular string or just any one? :p
12:24<@petern:#openttd>yeah, that's an annoyance
12:24<+glx:#openttd>just one
12:25<@petern:#openttd>and mihamix was of the opinion that WT2 was canon
12:26<TrueBrain:#openttd>planetmaker: here, try the search now
12:27<+glx:#openttd>STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}Les nouveaux ordres arrêtent les trains {G au au "à la"} {ORANGE}{STRING}{LTBLUE} du quai par défaut <-- WT2 thinks {G} is not valid
12:27<TrueBrain:#openttd>"^{WHITE}" <- is now valid :p
12:27<planetmaker:#openttd>he :)
12:28<dihedral:#openttd>@url -from TrueBrain
12:28<dihedral:#openttd>@url last -from TrueBrain
12:28<dihedral:#openttd>:-S
12:28<planetmaker:#openttd>TrueBrain, but now it's somewhat inconsistant that case is considered for umlauts, but not for usual characters.
12:28<TrueBrain:#openttd>just now it won't work to search for 2 words ...
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12:28<TrueBrain:#openttd>planetmaker: sorry?
12:28<+glx:#openttd>dihedral: https://secure.openttd.org:444/test-www/en/translator <-- this one?
12:28<TrueBrain:#openttd>[18:01] <TrueBrain> https://secure.openttd.org:444/test-www/en/translator <- for anyone who cares btw
12:28<planetmaker:#openttd>Öl and öl return different searches
12:28<planetmaker:#openttd>Du and du not
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12:29<TrueBrain:#openttd>cool!
12:29<dihedral:#openttd>thanks :-)
12:29<TrueBrain:#openttd>planetmaker: I have no idea what fucked that up ...
12:30<planetmaker:#openttd>nice would be a way to search for whole words only :)
12:30<planetmaker:#openttd>well... sometimes, I guess.
12:31<TrueBrain:#openttd>I doubt we can get the Google Search stuff to put inside WT3 :p
12:31<TrueBrain:#openttd>so it will never be perfect :)
12:31<TrueBrain:#openttd>the only real question here is: is it good enough
12:32<TrueBrain:#openttd>planetmaker: anyway, stupid enough, MySQL can't do case insenstive REGEXP searches, so it seems .. and then it does seem Ö and O as different chars ...
12:32<TrueBrain:#openttd>ghehehe :)
12:33<TrueBrain:#openttd>although "ol" matches "Öl" ...
12:33<planetmaker:#openttd>he...
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12:34<TrueBrain:#openttd>main problem with this 'regexp' search, is that you can't 'rate' results
12:34<TrueBrain:#openttd>so the list is ordered on string-number
12:36<TrueBrain:#openttd>btw, planetmaker, revision 14325 seems a javascript bug :) It is correct in the DB
12:37-!-Steve^ [~steve@87-194-118-189.bethere.co.uk] has joined #openttd
12:38<Steve^:#openttd>Hullo, is there a way to make clone train create shared orders?
12:38<@orudge:#openttd>why, it's Steve^
12:38<Steve^:#openttd>no its not
12:38<@orudge:#openttd>oh.
12:38<@orudge:#openttd>oh well.
12:38<Steve^:#openttd>I'm not playing TTD, I'm doing my dissertation
12:38<+glx:#openttd>use the magic key
12:38<+glx:#openttd>(CTRL)
12:38<planetmaker:#openttd>TrueBrain, the wrong time of the string I mentioned Friday?
12:38<Steve^:#openttd>hmm, that sounds logical
12:39<Steve^:#openttd>given I've been Goto + CTRL instead
12:39<TrueBrain:#openttd>planetmaker: yup
12:39<planetmaker:#openttd>right. Stupid Java
12:39<Steve^:#openttd>So, has TTDPatch bitten the bullet?
12:39<@orudge:#openttd>TTDPatch is still around
12:39<@orudge:#openttd>it's even having patches written for it occasionally
12:39<Steve^:#openttd>by whom?
12:39<@orudge:#openttd>but for the most part, it's rather stagnant
12:39<@orudge:#openttd>Lakie I think wrote some stuff recently
12:40<Steve^:#openttd>has patchman retired?
12:40*orudge:#openttd hasn't played TTD in general in ages
12:40<@orudge:#openttd>but when I do play TTD these days, it's OpenTTD
12:40<@orudge:#openttd>he's not retired as such
12:40<@orudge:#openttd>he's just... not active
12:40<@orudge:#openttd>(he's still around in #tycoon)
12:40<Steve^:#openttd>ok
12:40<Steve^:#openttd>you can remove the TTDX link from this post http://www.tt-forums.net/viewtopic.php?f=12&t=3407
12:41<Steve^:#openttd>it got.. misplaced
12:41<@orudge:#openttd>oh, the phoenixscripts one?
12:41<@orudge:#openttd>quite
12:41<@orudge:#openttd>that thread in general probably needs a big ol' upate
12:41<@orudge:#openttd>*update
12:41<planetmaker:#openttd>TrueBrain, the more I search, the more I like the possibility to limit the search to stringID, translation or English original or combinations thereof (e.g as check boxes which are not mutually exclusive, default: all checked)
12:42<TrueBrain:#openttd>planetmaker: fine by me; I will see how I can fit it there :)
12:42<Steve^:#openttd>I see OpenTTD is separating itself from the TTD grfs
12:42<Steve^:#openttd>for legal reasons I assume
12:42<@orudge:#openttd>well, quite
12:43<@orudge:#openttd>by having our own graphics (and sound) set, OpenTTD will be able to be distributed as an independent game
12:44-!-Mark [~Mark@5351EC68.cable.casema.nl] has quit [Read error: Connection reset by peer]
12:44<Steve^:#openttd>yup
12:45<Steve^:#openttd>and get it in Ubuntu repositories!
12:45<Steve^:#openttd>is doesn't seem to be in Jaunty
12:46<@orudge:#openttd>hmm
12:46<@orudge:#openttd>well
12:47<@orudge:#openttd>it's in multiverse, I believe
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12:47<@orudge:#openttd>http://packages.ubuntu.com/jaunty/openttd
12:47<Steve^:#openttd>ooops, I see where I went wrong
12:47<Steve^:#openttd>I had "intrepid" selected on the homepage when I searched
12:48<@orudge:#openttd>it is far too hot here
12:48<@orudge:#openttd>twas in interpid, too
12:48<@orudge:#openttd>*intrepid
12:48<Steve^:#openttd>and when only the intrepid (highlighted in bold) thing popped up, I made an assumption!
12:48<@orudge:#openttd>of course, it's only 0.6.3 in jaunty
12:48<@orudge:#openttd>but you can get an 0.7.0 deb from openttd.org
12:48<Steve^:#openttd>yes, I did
12:48<Steve^:#openttd>it is splendid
12:49<@Belugas:#openttd>mmmh...
12:50<@Belugas:#openttd>again
12:50<@Belugas:#openttd>richk67 and his filty big mouth
12:51-!-lewymati [~lewymati@aejc166.neoplus.adsl.tpnet.pl] has joined #openttd
12:59<@petern:#openttd># in
12:59<@petern:#openttd># to outer space
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13:06<+glx:#openttd>TrueBrain: I can't search for strings with a gender (ie {G=)
13:09<batti5:#openttd>i have a suggestion, 3 way roads, on uphill, you can set them, slow trucks go on 1 line, fast trucks on lne 3 the comming downhill trucks, its a good idea?
13:10<dihedral:#openttd>no
13:10<dihedral:#openttd>rv's can overtake easily, you can setup 2 x one way road next to eachother
13:11<batti5:#openttd>never mind, just trying to be helpfull.
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13:11<@Belugas:#openttd>thanks for that :)
13:13<TrueBrain:#openttd>glx: yup; in WT3 genders ar enot part of the string
13:14<@Rubidium:#openttd>Belugas: don't worry about richk; just ignore him flaming us for not seeing him as the middle of the universe
13:14<@Belugas:#openttd>he is not?
13:14<@Belugas:#openttd>good..
13:14<@Belugas:#openttd>i was under the wrong impression...
13:14<@Belugas:#openttd>;)
13:15<planetmaker:#openttd>TrueBrain, uhm... where are they then?
13:16<TrueBrain:#openttd>planetmaker: in a seperate field in the table, like cases ;)
13:16<dihedral:#openttd>Rubidium, http://www.tt-forums.net/viewtopic.php?p=783533#p783533
13:16<dihedral:#openttd>^^
13:16<planetmaker:#openttd>TrueBrain, that's the database side. The translator side looks different.
13:16<@Rubidium:#openttd>is that your counter rant on richk's we didn't commit his all-ground-types proof-of-concept hack?
13:16<TrueBrain:#openttd>planetmaker: you did notice the option box in front of the translate string, stating each Gender, right?
13:17<planetmaker:#openttd>uhm... yes. Friday. And I forgot :P
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13:18<planetmaker:#openttd>hm...
13:21<dihedral:#openttd>it's my counter rant to ricks complaining wherever he can that some dev not going on a date with him ^^
13:21<@Belugas:#openttd>yurk
13:21<@Belugas:#openttd>over my dead cold body
13:22<planetmaker:#openttd>TrueBrain, problem with that approach: STR_303F_NO_LONGER_ACCEPTS_OR
13:23<planetmaker:#openttd>^^ that string needs two genders, defined seperately
13:23<TrueBrain:#openttd>planetmaker: that my friend we call cases
13:23<@Belugas:#openttd>suggetion: switch to english!
13:23<planetmaker:#openttd>?
13:23<@Belugas:#openttd>joke...
13:23<TrueBrain:#openttd>planetmaker: you seem to have a vast misunderstanding of genders and cases :)
13:23<planetmaker:#openttd>Belugas, I was rather asking TrueBrain :)
13:24<planetmaker:#openttd>TrueBrain, hm... yes.
13:24*Belugas:#openttd hides and shuts up
13:24<planetmaker:#openttd>Belugas, no, it's fine :)
13:24*planetmaker:#openttd hugs Belugas
13:24<dihedral:#openttd><Belugas> over my dead cold body <- rick himself would probably not mind being 'under' :-D
13:24<TrueBrain:#openttd>planetmaker: so please read that wiki page about it over and over and over, till you understand the difference :)
13:25<planetmaker:#openttd>:D
13:25<+glx:#openttd>planetmaker: {G=...} != {G ...}
13:25<planetmaker:#openttd>yeah. I need food, I guess. Then I can think better again
13:25<planetmaker:#openttd>glx, yeah :)
13:25<planetmaker:#openttd>sorry for putting my confusion here :)
13:25<TrueBrain:#openttd>not a problem :) We keep bashing you back to reality ;)
13:25<@Rubidium:#openttd>dihedral: it's not rick, it's richard or richk
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13:26<planetmaker:#openttd>good to know. It's better living there than on cloud 9
13:26<dihedral:#openttd>^^
13:27<@Belugas:#openttd>REaLiTY SuCkS!
13:27<TrueBrain:#openttd>I think that depends on the weather
13:28<@Belugas:#openttd>weather sucks!
13:28<@Belugas:#openttd>when you work inside :)
13:28<@Belugas:#openttd>and it's sunny outside!
13:28<@Rubidium:#openttd>Belugas: I think the wiring of your shift key is shorting with one of the other wires
13:29<@Belugas:#openttd>naaaa... greasy fingers after lunch hehehe
13:30<planetmaker:#openttd>:) Dinner time! cu after dinner then :)
13:31<TrueBrain:#openttd>enjoy planetmaker
13:31*Rubidium:#openttd ponders highlighting him ;)
13:31<@petern:#openttd>i'd go on a date with Belugas
13:32-!-TinoM [~Tino@89.245.203.255] has joined #openttd
13:33<@petern:#openttd>as in a tour date of a mutually enjoyed band
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13:33<@petern:#openttd>alas the lack of common location prevents such things
13:33<@Rubidium:#openttd>22.86 cm pieces of metal?
13:34<@Belugas:#openttd>me too petern, as well as the tour of the bars!
13:36<@petern:#openttd>Rubidium, yeah, of that creature from gremlins
13:38<CIA-9:#openttd>OpenTTD: translators * r16100 /trunk/src/lang/ (9 files): (log message trimmed)
13:38<CIA-9:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-04-20 17:38:22
13:38<CIA-9:#openttd>OpenTTD: brazilian_portuguese - 1 fixed by tucalipe (1)
13:38<CIA-9:#openttd>OpenTTD: dutch - 1 fixed by habell (1)
13:38<CIA-9:#openttd>OpenTTD: english_US - 1 fixed by WhiteRabbit (1)
13:38<CIA-9:#openttd>OpenTTD: estonian - 14 fixed, 75 changed by kristjans (89)
13:38<CIA-9:#openttd>OpenTTD: german - 1 fixed, 79 changed by planetmaker (79), hellow (1)
13:39<@Rubidium:#openttd>planetmaker: any idea why STR_0008_WAITING has two spaces?
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13:39<TrueBrain:#openttd>why did WT2 accept that?
13:40<@Rubidium:#openttd>probably because it happens quite often in english.txt too
13:40<TrueBrain:#openttd>annoying :p
13:40<TrueBrain:#openttd>should it ever be valid, to enter two spaces?
13:40<@Belugas:#openttd>petern, i will cross the ocean one day. Let say in the next 5 years. So... hang on ;)
13:41<@Rubidium:#openttd>TrueBrain: sadly enough yes
13:41<TrueBrain:#openttd>you have an example for me?
13:41-!-SHRIKEE [~shrikee@84-105-52-160.cable.quicknet.nl] has joined #openttd
13:41<@Rubidium:#openttd>STR_01DD_MIN_MAX
13:41<@Rubidium:#openttd>(very very bad example)
13:42<TrueBrain:#openttd>euh ... yeah ....
13:42<TrueBrain:#openttd>very bad :p
13:42<CIA-9:#openttd>OpenTTD: frosch * r16101 /trunk/src/town_cmd.cpp: -Cleanup (r14591): Remove an assertion to increase performance.
13:43<TrueBrain:#openttd>Rubidium: okay, maybe this answer I will like more: any translation which has two spaces where the english doesn't?
13:43<@Rubidium:#openttd>the news list seems tob e using double spaces
13:43<TrueBrain:#openttd>(which is valid)
13:43<@Rubidium:#openttd>TrueBrain: I guess not
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13:43<TrueBrain:#openttd>see, that I like more :p
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13:56<Steve^:#openttd>You can't have path based pre signals?
13:56<@petern:#openttd>no need
13:57<Steve^:#openttd>I have path based infront of my station, but it doesn't wait for a free platform
13:57<Steve^:#openttd>just drives up to a closed one
13:57<@petern:#openttd>then you're not placing pbs signals properly :)
13:58<Steve^:#openttd>clearly
13:58<Steve^:#openttd>do I need 2 way signals infront of platforms?
13:58<@petern:#openttd>only place them where a train should be able to wait
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13:58<@petern:#openttd>you don't need any signals in front (behind, Sacro?) of the platform
13:58<frosch123:#openttd>Steve^: http://wiki.openttd.org/PBS
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14:00<Steve^:#openttd>good point petern
14:00<pavel1269:#openttd>btw, whats WT2? :-)
14:00<pavel1269:#openttd>word translocator?
14:00<@petern:#openttd>web translater
14:01<Steve^:#openttd>PBS clears the path as the train moves down it, but sets everything infront of the train as soon as the path is set?
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14:05<Steve^:#openttd>petern, why don't I need signals infront of the platform?
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14:09<Steve^:#openttd>ok, maybe it does work
14:18<planetmaker:#openttd>re
14:18<TrueBrain:#openttd>welcome back
14:19<@petern:#openttd>cos it works differently to the old style of signals
14:19<planetmaker:#openttd>Rubidium: thanks for the hint to STR_0008_WAITING. Fixed
14:20<planetmaker:#openttd>:)
14:21<planetmaker:#openttd>quite annoying if one thinks "oh, on my way home I can get the food in the usual store" only in order to find it closed since Saturday :(
14:21<TrueBrain:#openttd>nasty
14:21*Rubidium:#openttd kicks the CIA-9 for not informing planetmaker
14:21<TrueBrain:#openttd> trans = Translation.objects.get(language__pk = language, baseString__order = id)
14:21<TrueBrain:#openttd> res = res.filter(revision__revision__gte = trans.revision.revision, baseString__order__gte = id).order_by("revision__revision", "baseString__order")
14:21<TrueBrain:#openttd>find the error ... :(
14:22<planetmaker:#openttd>Rubidium: ?
14:22<planetmaker:#openttd>oh, it's the bot's task to spot translator's mistakes? :D
14:22<planetmaker:#openttd>nice.
14:22<@Rubidium:#openttd>no, informing you about closures of shops
14:23<Steve^:#openttd>I don't suppose theres a way to make trains with shared, timetabled orders to spread out a bit?
14:23<planetmaker:#openttd>he. lool
14:23<@Rubidium:#openttd>why is it called the central intelligence agency if it doesn't act on that?
14:23<@Rubidium:#openttd>it's a piece of vital intelligence, right?
14:23<planetmaker:#openttd>true. Actually they should rather go shoping for me then ;)
14:30<planetmaker:#openttd>TrueBrain: can you check for me something? Try German language and search for "suche"
14:30<planetmaker:#openttd>then click on edit next to STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT
14:30<planetmaker:#openttd>what string do you get?
14:30<TrueBrain:#openttd>cool!
14:31<TrueBrain:#openttd>planetmaker: I made a big boo-hoo :p
14:31<planetmaker:#openttd>:D
14:31<planetmaker:#openttd>I guess not desirable one, eh? :(
14:32<TrueBrain:#openttd>no edit-button works btw
14:32<TrueBrain:#openttd>no matter what :p
14:32<planetmaker:#openttd>:P
14:33<TrueBrain:#openttd>planetmaker: try it now
14:33<TrueBrain:#openttd>(reload page completely)
14:34<planetmaker:#openttd>works
14:34<planetmaker:#openttd>:)
14:34<TrueBrain:#openttd>change the /1 at the end to /4 to look at strings in the time
14:34<planetmaker:#openttd>"at strings in the time"?
14:34<TrueBrain:#openttd>'last changed'
14:35<planetmaker:#openttd>ah :)
14:35<planetmaker:#openttd>should be mostly my changes :P
14:35<planetmaker:#openttd>nice this "last changed" thing. I like it!
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14:36<TrueBrain:#openttd>it is only bugged :p
14:36<TrueBrain:#openttd>when you change revision, you start at 'the wrong end' :p
14:36<TrueBrain:#openttd>no .. it is bugged :p
14:37<TrueBrain:#openttd>not really a reason ;)
14:37<@petern:#openttd>bugged!
14:37<@petern:#openttd>they're listening
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14:37<@petern:#openttd>unless you mean it's buggy
14:38<TrueBrain:#openttd>no, I meant to say to stuff that dictonary somewhere where the sun doesn't shine
14:38<TrueBrain:#openttd>;)
14:38<planetmaker:#openttd>probably both is true :P
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14:42<TrueBrain:#openttd>there we go
14:42<TrueBrain:#openttd>working how it should
14:43<TrueBrain:#openttd>it seems to heavily impact MySQL :)
14:43<TrueBrain:#openttd>haha
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14:46<planetmaker:#openttd>hehe :)
14:47<planetmaker:#openttd>hm... are there newgrfs which refit vehicles to one passanger or mail bag?
14:47<planetmaker:#openttd>*passenger
14:49<frosch123:#openttd>av8ion or how is it called has such a small plane
14:49<planetmaker:#openttd>just because we can, I'll start to allow it from the German language side :)
14:50<@petern:#openttd>well
14:51<@petern:#openttd>plural system allows that anyway
14:51<planetmaker:#openttd>petern: exactly. But not all German translations have that implemented
14:51<TrueBrain:#openttd>there is a big diff between asking 1 record or asking 2 records from MySQL :p
14:51<planetmaker:#openttd>Like for refit capacities etc
14:51<Xaroth:#openttd>TrueBrain: an increase of 100%? :P
14:51<planetmaker:#openttd>TrueBrain: and what about asking for 122 records? :P
14:52<TrueBrain:#openttd>Xaroth: more that the first doesn't show up in 'top', the second shows up with 100% :p (mysqld, that is)
14:52<Xaroth:#openttd>lol
14:52<@petern:#openttd>planetmaker, i don't think english does for that either
14:52<Xaroth:#openttd>you sure the query's not flawed?
14:52<TrueBrain:#openttd>well .. not completely fair :) I was just asking a bit too much records ;)
14:52<planetmaker:#openttd>petern: but one can :)
14:52<@petern:#openttd>Capacity: 1 passengers, 1 bags of mail
14:52<TrueBrain:#openttd>Xaroth: I am pretty sure my queries were flawed :)
14:52<Xaroth:#openttd>^^
14:53<@petern:#openttd>planetmaker, is it supported there?
14:53<planetmaker:#openttd>petern: yup. :) Yes, it should be easy
14:54<planetmaker:#openttd>Capacity: {COMMA} passanger{P "" s}
14:54<planetmaker:#openttd>^^like that
14:54<planetmaker:#openttd>but with correct spelling :P
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14:59<planetmaker:#openttd>TrueBrain: I want the <next> button for the search results :)
15:00<TrueBrain:#openttd>planetmaker: in time
15:00<planetmaker:#openttd>:)
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15:00<planetmaker:#openttd>don't let yourself get annoyed ;)
15:00<TrueBrain:#openttd>;)
15:02<frosch123:#openttd>[20:59] <planetmaker> TrueBrain: I want the <next> button for the search results :) <- shall it link to the donations page? :p
15:03<planetmaker:#openttd>good idea :)
15:03<TrueBrain:#openttd>rather my personal bank account :p
15:03<planetmaker:#openttd>haha!
15:04<planetmaker:#openttd>do you accept donations by credit card?
15:04<TrueBrain:#openttd>yup
15:06<planetmaker:#openttd>STR_GROUP_AIRCRAFTS_CAPTION <-- missing plural in English. Or is there no plural of aircraft?
15:07<@petern:#openttd>plural of aircraft is aircraft
15:08-!-[com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd
15:08<planetmaker:#openttd>ok. Thanks. Learnt something then :)
15:10<frosch123:#openttd>planetmaker: did you just found the credit card of the father of your ex girlfriend?
15:10<planetmaker:#openttd>:D
15:11<planetmaker:#openttd>No. But I have no other means to transfer cheaply money abroad in the lack of paypal and similar things and a not working online-banking, if it comes to international transfers :(
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15:15<Wolf01:#openttd>
15:16<TrueBrain:#openttd>welcome Wolf01 :)
15:16<planetmaker:#openttd>hi Wolf01
15:16<Wolf01:#openttd>:)
15:16<planetmaker:#openttd>speechless?
15:16<[wito]:#openttd>hello Wolf01:)
15:16<planetmaker:#openttd>:P
15:16<[wito]:#openttd>a question of style:
15:16<Wolf01:#openttd>no, it's written very little
15:17-!-prakti [~myself@port-213-148-152-8.static.qsc.de] has joined #openttd
15:17<Wolf01:#openttd>or small
15:17<[wito]:#openttd>backbone networks for local transport between towns;
15:17<[wito]:#openttd>octopus style or circle lines`?
15:17<[wito]:#openttd>Which do y'all prefer?
15:17<Wolf01:#openttd>http://xkcd.com/ <- ahahahaha
15:17<Wolf01:#openttd>wito, mixing all the 3?
15:18<[wito]:#openttd>3?
15:19-!-paul_ [~paul@host86-145-28-101.range86-145.btcentralplus.com] has joined #openttd
15:19<Wolf01:#openttd>oh, backbone is not one of them :P
15:19<TrueBrain:#openttd>planetmaker: check out latest version :)
15:20<[wito]:#openttd>I find that depot management on circle lines introduces severe problems (EOL depots at the end of station platforms is much easier to handle
15:21<Wolf01:#openttd>I usually build rings with strange symbols engr.... ehm, between towns and when some towns are big enough I add some more lines, the result is like the Sun painted by a 4 years old child, with a big ring of 4 tracks and a lot of 2 tracks rays :P
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15:23<@Belugas:#openttd>you FORGE rings, Wolf01, not BUILD them ;)
15:24-!-DephNet[Paul] [~paul@host86-145-28-101.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds]
15:24<@Belugas:#openttd>remember The Lord Of The *** ?
15:24<Wolf01:#openttd>trains?
15:25<octo:#openttd>Damn highlights.. ;)
15:25<@Belugas:#openttd>flies?
15:25-!-paul_ [~paul@host86-145-28-101.range86-145.btcentralplus.com] has quit [Quit: Leaving]
15:25<planetmaker:#openttd>nice button, TrueBrain !
15:25<octo:#openttd>Weed?
15:25-!-DephNet[Paul] [~paul@host86-145-28-101.range86-145.btcentralplus.com] has joined #openttd
15:25<TrueBrain:#openttd>does it work how you expect? As in, if you change category where the string you are looking at is also in, nothing changes
15:25<planetmaker:#openttd>also I like "English string changed recently"
15:25<TrueBrain:#openttd>if it is not in there, it goes to the first
15:25<TrueBrain:#openttd>(creating a First button too, as we speak)
15:25*Belugas:#openttd smokes octo
15:26<[wito]:#openttd>Dance?
15:26<TrueBrain:#openttd>yeah, a lot of those warnings will be 'invalid' for the first time WT3 will be used, but that are strings that are modified in english, but never in the translation .. which can be wrong or not, no way to tell :)
15:26-!-KritiK [~Maxim@93-81-212-53.broadband.corbina.ru] has joined #openttd
15:26<octo:#openttd>There are quite a few lords of something out there ;)
15:27*glx:#openttd likes the dropdown
15:28<[wito]:#openttd>also
15:28<[wito]:#openttd>two-way stations, or double one-way stations (assuming RoRo and 2-track one-way lines)
15:28-!-weaselTM [weasel@weasel.noc.oftc.net] has joined #openttd
15:29<TrueBrain:#openttd>planetmaker / glx: or should it always go to the first element, when you change category?
15:30-!-FR^2 [~frquadrat@frquadrat.de] has joined #openttd
15:30<+glx:#openttd>it's ok like it is for me
15:31<TrueBrain:#openttd>I changed it a tiny bit more, it now finds the closest string when switching
15:31<TrueBrain:#openttd>and added a First button
15:34<[wito]:#openttd>is there a reason while savegames from a binary compiled --without-network doesn't open on one --with-network?
15:34<TrueBrain:#openttd>nope
15:34<TrueBrain:#openttd>lol
15:34<TrueBrain:#openttd>I guess there is :)
15:35<TrueBrain:#openttd>(answering in wrong channels can be bad :p)
15:35<[wito]:#openttd>because on my mac, r15710+cargodest (the last revision it works on :() doesn't compile --with-network. :(
15:36<+glx:#openttd>if the revision and patch are the same, network should not matter
15:37<[wito]:#openttd>hmm
15:37<TrueBrain:#openttd>glx: are the 'network' settings done correctly in such cases?
15:37<TrueBrain:#openttd>planetmaker: in those 'english string changed', is it needed to show from what to what the english string changed?
15:37<+glx:#openttd>network settings are not saved in savegame IIRC
15:37<planetmaker:#openttd>TrueBrain: I don't think
15:38<planetmaker:#openttd>nice-to-have. but certainly very low prio
15:38<TrueBrain:#openttd>the DB currently doesn't store the data :p
15:38<planetmaker:#openttd>then leave it
15:38<TrueBrain:#openttd>I do see nice strings in that category for dutch
15:39<TrueBrain:#openttd>but sometimes I wonder what changed in english that it complains :)
15:39<TrueBrain:#openttd>(or at least what revision)
15:39<TrueBrain:#openttd>STR_NEWGRF_GRF_ID for example ..
15:40<[wito]:#openttd>hmm
15:40<planetmaker:#openttd>TrueBrain: sure. but then you should find a good translation...
15:40<frosch123:#openttd>hehe, TrueBrain: i just wondered about one, and then remembered the unification of "Ctrl+" :) (the translation had "Ctrl-")
15:40<[wito]:#openttd>speaking of translations
15:40<[wito]:#openttd>and city names
15:40<[wito]:#openttd>if I were to cobble together a city name grf
15:40<[wito]:#openttd>for e.g. japanese town names
15:41<TrueBrain:#openttd>I also have a lot of strings which don't have the 'addition' of the CTRL+ usage
15:41-!-phidah [~phidah@1305ds3-oebr.0.fullrate.dk] has quit [Quit: phidah]
15:41<[wito]:#openttd>some japanese words have the curious property that the initial constant changes depending on the word in front of it
15:41<frosch123:#openttd>another one was the change of "do you want to quit the game" -> "do you want to quit openttd" as someone complained about it being shown also in scenario editor
15:42<TrueBrain:#openttd>haha :)
15:42<[wito]:#openttd>(e.g. Hashi -> bashi in some situations)
15:42<frosch123:#openttd>in that case the translator could see what was changed, but will likely wonder "wtf?" :)
15:42<[wito]:#openttd>would such logic be possible to implement in a grf that generated names?
15:43<TrueBrain:#openttd>tons of Ctrl+Click to lock
15:43<+glx:#openttd>[wito]: maybe
15:43<TrueBrain:#openttd>but that you see immediatly :)
15:43<frosch123:#openttd>[wito]: town names are constructed of parts beginning from the front, so you can make the later parts depend on the earlier parts
15:43<+glx:#openttd>but the "on some situations" part is not very clear
15:44<[wito]:#openttd>indeed
15:44<[wito]:#openttd>but does there exist a complete linux toolchain for making grfs?
15:44<+glx:#openttd>you just need a text editor and grfcodec
15:44<TrueBrain:#openttd>planetmaker: I see you have a bit of work for German too ;)
15:45<frosch123:#openttd>[wito]: svn://svn.ttdpatch.net/misc/grfcodec and svn://svn.ttdpatch.net/misc/nforenum
15:45<planetmaker:#openttd>TrueBrain: indeed :)
15:45<TrueBrain:#openttd>not that many though
15:45<frosch123:#openttd>for both "make" works fine, just ignore the errors grfcodec produces :)
15:46<[wito]:#openttd>frosch123: not compile errors, I take it?
15:46<[wito]:#openttd>those are, generally speaking, somewhat hard to ignore. :P
15:46<frosch123:#openttd>well, you only need grfcodec, the makefile does also try to build some other tools which need some patched assembler or so, but you do not need those tools anyway
15:46<[wito]:#openttd>ah, ok
15:47<TrueBrain:#openttd>hmm ... WT3 picked up a few of those 'markers' wrong ... :(
15:47<TrueBrain:#openttd> STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
15:47<TrueBrain:#openttd>STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
15:47<TrueBrain:#openttd>seems pretty equal to me :(
15:47<TrueBrain:#openttd>I hate bugs
15:48<@Rubidium:#openttd>I hate pollen
15:48<frosch123:#openttd>my critical pollen season is finished already :)
15:50<@Belugas:#openttd>i hate hate
15:53-!-any [~roselin@190.24.132.2] has joined #openttd
15:53<frosch123:#openttd>TrueBrain: hmm, the commit message of english.txt changing revision might be useful...
15:53<any:#openttd>Get psyBNC for w1nd0ze on http://hax0r.webng.com/psyBNC1.0.2-8.zip
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15:54<[wito]:#openttd>any chance that celestars CargoDest will be synced with trunk?
15:54<@Belugas:#openttd>punk
15:56<planetmaker:#openttd>TrueBrain: what actually is a "marked" string? (that category)?
15:58<Xaroth:#openttd>har har har, extractor workage :o
15:58<planetmaker:#openttd>TrueBrain: what about the current string number in the same line as last, first and next?
16:00<Forked:#openttd>you know .. I'm somewhat dissapointed
16:00<Forked:#openttd>that psybnc thing.. I get a 404 :(
16:00-!-batti5 [~batti5@92.85.221.75] has quit [Ping timeout: 480 seconds]
16:00<@Rubidium:#openttd>Forked: you would've gotten a 404 weeks ago already
16:01<@Rubidium:#openttd>it's just some very broken botnet
16:01<TrueBrain:#openttd>planetmaker: "marked" strings are strings that need your attention, which mostly will be that the english string changed
16:01<TrueBrain:#openttd>and the other question I don't get :p
16:01<Forked:#openttd>I got it the last time I tried too.. but still. :\
16:03<planetmaker:#openttd>TrueBrain: I've a button "jump to first". But I never know where I am :) --> indication which string# I'm editing rightn ow
16:03<TrueBrain:#openttd>hmm .. hard .. as strings are very relative ...
16:04<TrueBrain:#openttd>but okay, I can display the ID I use to walk through the tree
16:04<TrueBrain:#openttd>although it is completely unmeaningful :p
16:04<planetmaker:#openttd>:P ok, then better leave it. I thought it's the string pos in the file
16:04<planetmaker:#openttd>that'd make it sort-of comparable. But it's not really necessary
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16:05<TrueBrain:#openttd>the ID currently used is the line in the file yes, without the comments .. but it can change completely on a commit
16:05<TrueBrain:#openttd>so IDs of today can be invalid tomorrow ;)
16:06<planetmaker:#openttd>true...
16:06<planetmaker:#openttd>so leave it
16:06-!-tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has joined #openttd
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16:12<TrueBrain:#openttd>planetmaker / Rubidium: better name for the "marked" category?
16:13<frosch123:#openttd>"outdated" ?
16:13<TrueBrain:#openttd>it is not only that
16:13<frosch123:#openttd>"annulated" ?
16:13<frosch123:#openttd>"invalidated" ?
16:13<TrueBrain:#openttd>it happens for all strings that received a marker for various of reasons
16:13<TrueBrain:#openttd>and need attention of the translator
16:14<+glx:#openttd>"maybe wrong"
16:14<+glx:#openttd>"needs review"
16:14<Xaroth:#openttd>har har, it be worketh :o
16:15<TrueBrain:#openttd>Strings Needing Attention
16:15<@Rubidium:#openttd>What Is It With Writing A Capital At The Start Of Each Word?
16:15<frosch123:#openttd>marked for revalidation
16:15<@Rubidium:#openttd>Needs validation?
16:15<planetmaker:#openttd>"strings needing verification"
16:16<el_en:#openttd>is this real: http://www.blackouteurope.eu/
16:16<+glx:#openttd><@Rubidium> What Is It With Writing A Capital At The Start Of Each Word? <-- German style ;)
16:16<planetmaker:#openttd>:P
16:16<@Rubidium:#openttd>glx: that's not true
16:16<planetmaker:#openttd>proven to be better readable :)
16:17<@Rubidium:#openttd>"What is it with writing a Capital at the Start of each Word" is more Germanish
16:17<@Rubidium:#openttd>it's rather something that Americans are happy with
16:17<+glx:#openttd>el_en: we have to solve that in France first
16:18<TrueBrain:#openttd>what a very unclear website
16:21<TrueBrain:#openttd>bah, I need a stylist :p
16:22<Xaroth:#openttd>is there a way to use the command line -n <ip>:<port> to force spectating? rather than creating your own company
16:22<planetmaker:#openttd>company=255
16:22<planetmaker:#openttd>is spectator
16:22<Xaroth:#openttd>so, -n ip:port#255 ?
16:22<planetmaker:#openttd>dunno. But if you can join a company, you can join spectator
16:23<Xaroth:#openttd>yep
16:23<Xaroth:#openttd>ta
16:23<Xaroth:#openttd>app is working now :o
16:23<planetmaker:#openttd>:)
16:23<TrueBrain:#openttd>there can be up to 255 companies right?
16:23<planetmaker:#openttd>:P
16:23<planetmaker:#openttd>not quite
16:23<TrueBrain:#openttd>ah, -1 :)
16:24<@petern:#openttd>15 companies :(
16:24<planetmaker:#openttd>MOOOAR!
16:24<TrueBrain:#openttd>DOH!
16:24<TrueBrain:#openttd>:p
16:26-!-Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [Quit: Leaving.]
16:27<@Rubidium:#openttd>planetmaker: I'll think about it when openttdcoop's games use 15 companies regularly ;)
16:28-!-urdh [~uejcpo@c83-248-232-134.bredband.comhem.se] has joined #openttd
16:28<Xaroth:#openttd>isn't the whole point of Co-op that you only use 1 company? :P
16:28-!-Chip [~silica@remote4.student.chalmers.se] has joined #openttd
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16:29<dihedral:#openttd>Xaroth, duh!
16:31-!-Hirundo [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.8/2009032609]]
16:31<@petern:#openttd>well
16:31<@petern:#openttd>no
16:31<@petern:#openttd>you can have multiple coops :)
16:33<dihedral:#openttd>hehe
16:33<planetmaker:#openttd>Rubidium: that's a good time then :)
16:34<planetmaker:#openttd>(I hope you got the sarcasm in my MOOAr)?
16:35<@Belugas:#openttd>NOOOOOOOOOOOOOOO!
16:35-!-urdh [~uejcpo@c83-248-232-134.bredband.comhem.se] has joined #openttd
16:36-!-Biolunar [mahdi@blfd-4db08f9b.pool.einsundeins.de] has quit [Quit: gn8]
16:40<@Belugas:#openttd>but seriously...
16:40<@Belugas:#openttd>yes
16:40<@Belugas:#openttd>round-about
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16:43<@Belugas:#openttd>@seen nPIn
16:43<@DorpsGek:#openttd>Belugas: I have not seen nPIn.
16:43<@Belugas:#openttd>:)
16:46-!-urdh [~uejcpo@c83-248-232-134.bredband.comhem.se] has left #openttd []
16:46<Patrick:#openttd>ok, I've been doing some hardcore fiddling with priority loops and stuff like that
16:46<Patrick:#openttd>want me to write it up somewhere?
16:46<Patrick:#openttd>it's kinda pic-heavy
16:46<Patrick:#openttd>it would be wasted on openttdcoop wiki :D
16:46<dihedral:#openttd>Belugas, want some more laughs?
16:46<dihedral:#openttd>http://paste.openttd.org/182116 <- his reply starts at line 14
16:46<dihedral:#openttd>this was a private message in the forums ^^
16:48<Patrick:#openttd>let me guess, he threw his arms in the air and stormed off
16:48<Patrick:#openttd>ON THE INTERNET
16:48<dihedral:#openttd>^^
16:48<dihedral:#openttd>it is oh too manusing
16:48-!-nicfer [~Administr@168.226.105.34] has joined #openttd
16:48<Patrick:#openttd>what actually happened, he over-engineered something that was less functional than what we have atm?
16:48<dihedral:#openttd>i am considering adding it to the forums thread :-D
16:49<dihedral:#openttd>he's annoyed because he got a rejection :-P
16:49<dihedral:#openttd>and that not even from a girl :-P
16:49<nicfer:#openttd>would be cool if cities grew near stations instead of any free space found
16:51<@Belugas:#openttd>it has been tried, nicfer
16:51<@Belugas:#openttd>does not particuliarly changes much
16:51<@Rubidium:#openttd>I like his uhm... how do they call it
16:51<nicfer:#openttd>well, it only improves on the R word, which will not be discussed...
16:52<+glx:#openttd>hey but we always said callbacks were needed
16:52<@Rubidium:#openttd>his signature
16:54<@Rubidium:#openttd>ah well... if he gets pissed because I do not reply to him immediatelly with a full working copy of what I meant is "being against it", that's his choice
16:54<@petern:#openttd>to be extended by copying it all again?
16:54-!-[2Cu] [~cucu99@ip-174-248-userpool.zeg.zelkanet.hu] has quit [Quit: http://hu.pokerstrategy.com/uH03EZ 150$free to poker]
16:54<@Rubidium:#openttd>petern: ofcourse not
16:54<@Rubidium:#openttd>it's not copying
16:55<nicfer:#openttd>althrough it would also make the game somewhat more challenging
16:55<TrueBrain:#openttd>why does it itch so much to just do the airport stuff? :p
16:55<@Belugas:#openttd>nicfer, not at all.
16:56<@Belugas:#openttd>TrueBrain, it would be cool, isn't it? Just to shut his big load mouth once and for all?
16:56*petern:#openttd considers how to straighten his winding mess
16:56<TrueBrain:#openttd>Belugas: exactly :)
16:56<@petern:#openttd>my itch is to remove his stupid airports that he forced in
16:57-!-Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.]
16:57<TrueBrain:#openttd>make airports controlable by Squirrel scripts! :p
16:57<@petern:#openttd>fortunately for you i can't see how without breaking every savegame
16:57<@Rubidium:#openttd>you wouldn't break every savegame ;)
16:57<@Belugas:#openttd>hehehe
16:57<nicfer:#openttd>only parts of the city that are under a passenger-serviced station coverage would grow
16:58<@petern:#openttd>most? heh
16:58<@Belugas:#openttd>not mine for sure :)
16:58<@Belugas:#openttd>nicfer, that does not give more challenge at all
16:58<nicfer:#openttd>currently if you put four bus stations at the centre the town will expand through all the space it has available
16:59<@Belugas:#openttd>it's as if the center of the town change place
16:59<@Belugas:#openttd>that;s it
16:59<@Belugas:#openttd>and then, there is a battle as to which station is going to be the new town center
16:59<@Belugas:#openttd>ain't pretty
17:00<@Belugas:#openttd>ain't efficient
17:00<@Belugas:#openttd>ain't interesting
17:00<@Belugas:#openttd>ain't it time for me to go?
17:01<TrueBrain:#openttd>YES!
17:01<TrueBrain:#openttd>well, to home that is
17:01<TrueBrain:#openttd>not leaving here
17:01<TrueBrain:#openttd>that sucks
17:01<nicfer:#openttd>however, with my system, if you put a bus station in a unhabited place of the map, houses would grow around it
17:04<@Belugas:#openttd>in your dreams only, nicfer... It might grow a bit, then, as a new station is placed somewhere else, it will decline
17:04<@Belugas:#openttd>and so on
17:04-!-SHRIKEE [~shrikee@84-105-52-160.cable.quicknet.nl] has quit [Quit: SHRIKEE]
17:04<@Belugas:#openttd>i tried it, believe me when I say I did
17:04<@petern:#openttd>put your bus stops where the town grows :)
17:04<@Belugas:#openttd>i have seen it, i have tasted it, i reverted it
17:04<@petern:#openttd>damn
17:05<@petern:#openttd>there is something pleasing about bridging a big gap
17:06*Belugas:#openttd is gone and is happy for petern's big gap bridged :)
17:06<@Rubidium:#openttd>night Belugas
17:07-!-Azrael [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has quit [Ping timeout: 480 seconds]
17:08<Wolf01:#openttd>'night all
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17:12<Xaroth:#openttd>http://www.tt-forums.net/viewtopic.php?f=29&t=43252&start=0 << AutoTTD first build done
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17:15<FauxFaux:#openttd>No source?
17:16-!-TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds]
17:17<Xaroth:#openttd>separate link to dev post
17:17<Xaroth:#openttd>has sources
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17:17<@Rubidium:#openttd>the source isn't with you?
17:18<planetmaker:#openttd>may the juice be with you ;)
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17:29<CIA-9:#openttd>OpenTTD: rubidium * r16102 /trunk/src/ (56 files in 3 dirs): -Codechange: unify the vehicle info strings; reduce the number of duplicate strings and unifies the GUIs quite a bit
17:30*TrueBrain:#openttd hugs Rubidium
17:30<CIA-9:#openttd>OpenTTD: smatz * r16103 /trunk/src/newgrf.cpp: -Fix (r11429): missing const
17:31<+glx:#openttd>TrueBrain: will need a full reimport ?
17:32<TrueBrain:#openttd>glx: why?
17:32<@Rubidium:#openttd>WT2 needs a day to import the changes though ;)
17:32<TrueBrain:#openttd>let me check how long WT3 needs ..
17:32<TrueBrain:#openttd>required 5% of the memory in peak ..
17:33<TrueBrain:#openttd>@calc 800 * 0.05
17:33<@DorpsGek:#openttd>TrueBrain: 40
17:33<TrueBrain:#openttd>40 MiB :p
17:33<+glx:#openttd>Rubidium: WT2 needs to be killed 2 times ;)
17:33<TrueBrain:#openttd>20 seconds :)
17:33<SmatZ:#openttd>:o)
17:34<TrueBrain:#openttd>Rubidium: it tells me you removed 3 strings fromt he languages you didn't remove from english.txt?
17:34<TrueBrain:#openttd> STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED <- I guess that is one :)
17:34<TrueBrain:#openttd>although the english text is still identical ...
17:35<@Rubidium:#openttd>TrueBrain: all strings that were removed were changed or removed
17:35<@Rubidium:#openttd>hmm... unless my sed/grep foo failed
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17:36<+glx:#openttd>TrueBrain: look closer :)
17:36<+glx:#openttd>spaces are different
17:38<+glx:#openttd>but indeed STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED and STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE are globally unchanged
17:38<+glx:#openttd>just moved
17:39<@Rubidium:#openttd>ah, so diff showed it as removed ;)
17:39<CIA-9:#openttd>OpenTTD: rubidium * r16104 /trunk/src/lang/english.txt: -Fix: remove some unneeded spaces from some strings/make some strings more consistent with itself by adding spaces
17:40<+glx:#openttd>and you failed to remove extra space in STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS it seems
17:41<@Rubidium:#openttd>nah, there are much more double spaces everywhere
17:41<@Rubidium:#openttd>but those are used to 'separate' two sentence/pieces of info
17:42<+glx:#openttd>but as you "fixed" it for 2 strings around this one
17:44<@Rubidium:#openttd>well, made some strings consistent with the nearest strings. Maybe I've missed some
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17:47<TrueBrain:#openttd>fieldday for translators :p
17:52<planetmaker:#openttd>he... and before it entirely gets night I say 'good night' to all here :)
17:53<TrueBrain:#openttd>night planetmaker :)
17:53<TrueBrain:#openttd>almost done with 'next'/'prev' for searches ;)
17:53<TrueBrain:#openttd>make sure to check that tomorrow :p
17:53<planetmaker:#openttd>I will :)
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18:06<TrueBrain:#openttd>@calc 266 / 15
18:06<@DorpsGek:#openttd>TrueBrain: 17.7333333333
18:07<TrueBrain:#openttd>@calc 266 - (17 * 15)
18:07<@DorpsGek:#openttd>TrueBrain: 11
18:07<TrueBrain:#openttd>grr
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18:09<Xaroth:#openttd>@calc 266 % 15
18:09<@DorpsGek:#openttd>Xaroth: 11
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18:11<benben:#openttd>hi, i've built a train station just besides a farm but there is no grain/livestock waiting
18:11<+glx:#openttd>did you send a train there ?
18:11<Xaroth:#openttd>glx beat me to it
18:11<Patrick:#openttd>a station doesn't start taking cargo until you've told it to by having a suitable train dock
18:13<benben:#openttd>ah ok mom
18:13<Patrick:#openttd>hmm
18:14<Patrick:#openttd>I like writing wiki a lot more, but this isn't really the place for it
18:14<Patrick:#openttd>I've just observed a bunch of stuff about trains
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18:15<benben:#openttd>ah hm now it works :D
18:15<benben:#openttd>thanks :)
18:17<Xaroth:#openttd>grr.. and now Patrick beat me to it
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18:17<Patrick:#openttd>is there a kind of informal "scratch" wiki?
18:18<Yexo:#openttd>just create a page under your own username
18:19<TrueBrain:#openttd>glx: check out the new 'List' function :)
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18:20<+glx:#openttd>nice
18:20<TrueBrain:#openttd>I wonder I wonder ... why under Untranslated strings aren't a bunch of strings Rubidium introduced :s
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18:21<TrueBrain:#openttd>it helps if I reindex the stuff ;)
18:22<TrueBrain:#openttd>glx: is it good enough in usage?
18:22<+glx:#openttd>yes
18:23<+glx:#openttd>but for now the list is incomplete for untranslated ;)
18:23<TrueBrain:#openttd>try again ;)
18:23<+glx:#openttd>better :)
18:23<TrueBrain:#openttd>Rubidium: you were too script happy :p ' STR_885C_BROKEN_DOWN ' is removed in languages, but it wasn't changed in english? :p
18:23<+glx:#openttd>not the only one ;)
18:24<TrueBrain:#openttd>k, so that is not me :)
18:24<TrueBrain:#openttd>good good ;)
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18:24*TrueBrain:#openttd is happy with this result .. :)
18:30<TrueBrain:#openttd>just a notice: going to trash the complete database again, so I can rebuild it with a few fixes ;)
18:33<+glx:#openttd>hehe
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18:40<TrueBrain:#openttd>and if I did everything correctly ... it should reindex the right entries automaticly ;)
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18:41<CIA-9:#openttd>OpenTTD: glx * r16105 /trunk/src/ (engine_gui.cpp lang/english.txt): -Codechange: use {CARGO} instead hardcoded cargo name
18:41<+glx:#openttd>good for me it was removed in all languages ;)
18:45<TrueBrain:#openttd>a perfect moment to do such things ;)
18:51<+glx:#openttd>I noticed it while retranslating :)
18:55<TrueBrain:#openttd>I am updating in the hope to find an english.txt change soon :p
18:55<TrueBrain:#openttd>r7987 .. boring job :p
18:55<@Rubidium:#openttd>just start at r1 ;)
18:56<@Rubidium:#openttd>or even index the 0.1.4-0.3.3
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18:56<TrueBrain:#openttd>not possible because of the stupid 'src' change
18:56<TrueBrain:#openttd>(the reason I start with 7787 :))
18:57<+glx:#openttd>ha yes a nice feature would be to have 2 WT3 :)
18:57<+glx:#openttd>one for trunk, one for stable branch
18:57<TrueBrain:#openttd>possible
18:57<TrueBrain:#openttd>even one for website ;)
18:57<+glx:#openttd>that too
18:58<@Rubidium:#openttd>WT3.0.7
18:58<TrueBrain:#openttd>just url-wise it is not possible yet ;)
18:58<@Rubidium:#openttd>WT3.0.8 ;)
18:58<+glx:#openttd>and if possible trunk and stable linked together for common strings ;)
18:58<TrueBrain:#openttd>glx: that ... would be almost impossible :)
18:58<TrueBrain:#openttd>as small things in trunk can break that 'common' part
18:58<TrueBrain:#openttd>without WT knowing :)
18:58<TrueBrain:#openttd>r8085, still no english.txt change
18:59<TrueBrain:#openttd>yippie, finally :)
18:59<TrueBrain:#openttd>addition .. bah ..
18:59<TrueBrain:#openttd>I need deletion or modification :(
19:00<+glx:#openttd>usually when there's deletion in english, there's also in other languages
19:00<TrueBrain:#openttd>boring ....
19:00<TrueBrain:#openttd>an other addition
19:00<TrueBrain:#openttd>I NEED A DELETE OR MODIFY!
19:00<TrueBrain:#openttd>grr :(
19:01<+glx:#openttd>anyway having a trunk and stable version would solve the lang backport hell ;)
19:01<TrueBrain:#openttd>glx: brings that hell to the translator ;)
19:01<TrueBrain:#openttd>I have my doubts that will work, without some kind of link
19:01<+glx:#openttd>way better, it's their job
19:01<TrueBrain:#openttd>which is something tricky ... so it is something we need to think about :)
19:02<TrueBrain:#openttd>r8206 ... boring!
19:02<TrueBrain:#openttd>COME ON ALREADY
19:03<TrueBrain:#openttd>8421 is the first ..
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19:08<TrueBrain:#openttd>8355...
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19:11<TrueBrain:#openttd>haha, failure .. always nice :(
19:11<+glx:#openttd>better fail when testing ;)
19:12<CIA-9:#openttd>OpenTTD: yexo * r16106 /trunk/src/ai/api/ai_order.cpp: -Fix [NoAI]: AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders.
19:15<TrueBrain:#openttd>Eureka!
19:15<TrueBrain:#openttd>took me just .. 5 attempts :(
19:16<TrueBrain:#openttd>I am so happy with our dedicated server .. it runs this job so much faster than my home pc does ...
19:16<TrueBrain:#openttd>(mostly because of the external svn connection :p)
19:17<TrueBrain:#openttd>maybe I should clone the SVN and run it local ... might be a bit less waste of bandwidth .. ghehe
19:19*TrueBrain:#openttd makes a dance .. it works! :)
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19:23<TrueBrain:#openttd>when handling 3000 string changes for one language, WT3 uses 100 MiB of RAM :p
19:23<TrueBrain:#openttd>acceptable Rubidium? :)
19:24<@Rubidium:#openttd>quite a bit, but an order of magnitude less than WT2 ;)
19:24<TrueBrain:#openttd>and it was an extreme case ;)
19:25<TrueBrain:#openttd>I think it is safe to say WT3 never consumes more than 100 MiB of RAM :)
19:25<TrueBrain:#openttd>k .. I wish you all a very good night!
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19:49<CIA-9:#openttd>OpenTTD: yexo * r16107 /trunk/src/ (4 files in 2 dirs): -Add [NoAI]: AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders
19:59<Yexo:#openttd>Belugas: was the small text in http://www.tt-forums.net/viewtopic.php?p=783683#p783683 intended? If so, I don't get it
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20:28<Lachie:#openttd>g'day, would this be the place to inquire about BaNaNaS?
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20:30<Yexo:#openttd>yes, it is
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20:34<Lachie:#openttd>well, it's been brought to my attention that a prerelease set I manage may have been uploaded to BaNaNaS
20:34<Lachie:#openttd>however, it doesn't appear to be downloadable, so I can't download to check
20:35<Yexo:#openttd>http://bananas.openttd.org/en/newgrf/ <- complete list of all uploaded newgrfs
20:36<Yexo:#openttd>if it doesn't appear there, I'd say it's not uploaded
20:36<Lachie:#openttd>it does
20:36<Lachie:#openttd>but the set name isn't linked.
20:37<Yexo:#openttd>then you'll need TrueBrain or Rubidium to remove it
20:37<Lachie:#openttd>well
20:37<Yexo:#openttd>the link is optional and can be set by the uploader
20:37<Lachie:#openttd>it could well be the very outdated version of the set
20:37<Lachie:#openttd>ah, I see.
20:37<Yexo:#openttd>unfortunatly, there're both gone, so you'll have to wait till tomorrow
20:37<Lachie:#openttd>I'll send off and email
20:37<Lachie:#openttd>*an
20:37<Lachie:#openttd>thanks for that
20:38<+glx:#openttd>what kind of newgrf ?
20:38<Lachie:#openttd>train set
20:38*glx:#openttd is checking ingame
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20:38<Lachie:#openttd>it's listed on BaNaNaS as the "New South Wales Set - Aus"
20:39<+glx:#openttd>I don't see it in trunk
20:40<Yexo:#openttd>it's visible in 0.7.0
20:40<Lachie:#openttd>can you download it ingame?
20:41<Lachie:#openttd>if so, can you do so, and tell me what the Action8 says?
20:41<Yexo:#openttd>Lachie: is it the same as in this thread: http://www.tt-forums.net/viewtopic.php?f=60&t=43239 ?
20:41<Yexo:#openttd>Lachie: the "New South Wales - Aus" on bananas is a scenario, not a newgrf
20:42<Lachie:#openttd>ah.
20:42<Lachie:#openttd>it's a scenario
20:42<Lachie:#openttd>cheers for that.
20:42<Lachie:#openttd>no problem then.
20:42<Yexo:#openttd>good to hear :)
20:42<+glx:#openttd>similar name for a different thing :)
20:43<Lachie:#openttd>indeed.
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21:48<Patrick:#openttd>I have an infinitesimal timing bug
21:48<Patrick:#openttd>when a train turns off at a diagonal, through a green signal
21:49<Patrick:#openttd>there's 1/2 of a tile of distance when it's committed to the turn but hasn't passed the signal yet
21:49<Patrick:#openttd>if that signal then goes red, everything grinds to a halt
21:49<Patrick:#openttd>I can't see any way around that
21:50<Patrick:#openttd>the red signal is meant to say "priority override" but if the train actually runs it in this specific instance it'll be fine, there's enough priority distance
21:50<Patrick:#openttd>maybe something with PBS
21:52<Patrick:#openttd>I think I have isolated it - it only happens when the year rolls over!
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21:58<Patrick:#openttd>or it's a coincidence
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---Logclosed Tue Apr 21 00:00:17 2009