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#openttd IRC Logs for 2009-04-21

---Logopened Tue Apr 21 00:00:17 2009
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04:08<TrueBrain:#openttd>morning all
04:08<@petern:#openttd>lol
04:08<@petern:#openttd>got a hp dl380
04:08<@petern:#openttd>with 6 drives
04:08<@petern:#openttd>configured as...
04:08<@petern:#openttd>raid 0
04:08<@petern:#openttd>:s
04:09<TrueBrain:#openttd>I believe I never configured anything with raid-0 :p
04:09<Forked:#openttd>one drive to fail them all
04:10<TrueBrain:#openttd># So take me as I am
04:17<TrueBrain:#openttd>now I understand RichK! When you are a dev, you don't make patches! DAH!!!
04:17<@petern:#openttd>yeah
04:17<@petern:#openttd>so
04:17<@petern:#openttd>it has 4 * 72 and 2 * 146
04:17<@petern:#openttd>so we reconfigured it as a RAID5 + spare on the 72s, and a mirror on the 146s
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04:53<@petern:#openttd>oh for sucks fake
04:54<TrueBrain:#openttd>for who?
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04:55<SHADOW-XIII:#openttd>I got some questions about ottd, anyone can help me ?
04:55<TrueBrain:#openttd>mos likely depends on the question; we won't be able to help you make real life money with ottd
04:55<SHADOW-XIII:#openttd>- how to build more trailers for road vehicles so they are longer ?
04:55<SHADOW-XIII:#openttd>:)
04:56<TrueBrain:#openttd>and .. time to follow some classes! Bye all
04:56<SHADOW-XIII:#openttd>cheers
04:56<SHADOW-XIII:#openttd>- how to get SAC trees to appear on my map? I've added grf but the trees are still original ...
04:57<@petern:#openttd>in ottd RVs are fixed. you can't add more
04:57<@petern:#openttd>and sac trees should work afaik
04:59<SHADOW-XIII:#openttd>petern: http://www.tt-forums.net/download/file.php?id=105351 this is ottd, isnt it ?
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05:04<@Rubidium:#openttd>those are articulated vehicles that are also of fixed length
05:04<@Rubidium:#openttd>the screenshot can be either TTDP or OTTD
05:09<SHADOW-XIII:#openttd>this one is from ottd for sure
05:09<SHADOW-XIII:#openttd>so you buy those vehicles just this length ?
05:09<@Rubidium:#openttd>yup
05:11<SHADOW-XIII:#openttd>thx, now I have to figure out why sac trees arent working
05:11<@Rubidium:#openttd>probably because you set the newgrfs in the main menu and loaded a game
05:12<@Rubidium:#openttd>or because you set the newgrfs in-game, then abandoned that game and started a new one
05:14<SHADOW-XIII:#openttd>I think I know why
05:15<SHADOW-XIII:#openttd>they are temperate climate only, do not work on arctic :(
05:16<@petern:#openttd>hmm
05:16<@petern:#openttd>there should be a version with arctic trees
05:16<SHADOW-XIII:#openttd>I've seen the link but it goes to another website where you have to create login again so I gave up
05:16<@petern:#openttd>:s
05:17<Gekz:#openttd>isnt it in bananas
05:17<Gekz:#openttd>?>
05:17<SHADOW-XIII:#openttd>under what name ?
05:17<Gekz:#openttd>I cant remmeber
05:17<Gekz:#openttd>but I think I saw it
05:17<Gekz:#openttd>dont trust me
05:18<SHADOW-XIII:#openttd>i cnanot find it
05:18<SHADOW-XIII:#openttd>it's not there probably because sac havent uploaded herself
05:18<Gekz:#openttd>oh.
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06:03<Patrick:#openttd>so yeah, um
06:03<Patrick:#openttd>because you're supposed to leave a trainlength free after a PBS junction
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06:03<Patrick:#openttd>that means a singnalling gap which means reduced mainline capacity
06:03<Patrick:#openttd>yes? no?
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06:08<SmatZ:#openttd>you should leave a trainlength free after a PBS junction only if it is needed to prevent deadlocks
06:08<SmatZ:#openttd>that is when the junction is "two-way"
06:09<SmatZ:#openttd>you wouldn't be able to build such junction with block signals
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06:09<SmatZ:#openttd>(you would be able, but it could deadlock)
06:09<Patrick:#openttd>ah ok
06:10<SmatZ:#openttd>so you are given the ability to build such junctions, but at the cost of lower capacity
06:10<Patrick:#openttd>yeah, I get you, even if the north line jams and tails back into the junction, it would have been blocked anyway
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06:10<Patrick:#openttd>but with pbs, now the south track can still flow
06:10<Patrick:#openttd>(for a trivial cheap junction)
06:11<SmatZ:#openttd>yes :)
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06:11<SmatZ:#openttd>not exactly what I meant, but yes
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06:20<Celestar:#openttd>I really really have talented colleagues
06:20<Celestar:#openttd>this one managed to write a latex templated that works only on an Windows-Miktex installation. it fails on mac and linux
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06:27<SmatZ:#openttd>hehe
06:29<planetmaker:#openttd>good day folks
06:29<Celestar:#openttd>hey
06:32<Forked:#openttd>meep meep
06:33<planetmaker:#openttd>meep, meep, ttd hat Dich lieb :P
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06:49<SmatZ:#openttd>hello planetmaker
06:49<planetmaker:#openttd>:) Salut SmatZ.
06:49<planetmaker:#openttd>How's life?
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06:52*Celestar:#openttd detonates a quantum torpedo
06:52<planetmaker:#openttd>o_O
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06:53*planetmaker:#openttd donates a phase-alterating shield generator
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06:55<Celestar:#openttd>why do people here always do stuff they dunno shit about?
06:55<Celestar:#openttd>I got a latex template that works only on very certain Miktex installation on windows boxes
06:55<planetmaker:#openttd>...
06:56<planetmaker:#openttd>I feel like in a temporal loop :P
06:56<planetmaker:#openttd>There is no spoon :D
06:56<Forked:#openttd>oh here as in where you are.. not here as in the channel
06:56<Celestar:#openttd>{\ifnum \scr@compatibility>\@nameuse{scr@v@2.96} \setlength{\parfillskip}{\z@ plus 1fil} \fi \sectfont\nobreak\size@section }
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07:16<dihedral:#openttd>hello ladies
07:17<SmatZ:#openttd>hello dihedral
07:19<dihedral:#openttd>oh :-)
07:19<dihedral:#openttd>a SmatZ :-P
07:20<planetmaker:#openttd>hi dihedral :)
07:22<dihedral:#openttd>:-)
07:22<dihedral:#openttd>hey ho
07:27<SmatZ:#openttd>:-)
07:28<@petern:#openttd>sigh
07:28<@petern:#openttd>somebody feeding the troll
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07:49<dihedral:#openttd>petern: who where?
07:52<planetmaker:#openttd>hehe. Troll feeding seems sometimes to be a hobby of certain people. That's why the trolls are so fat and lazy :D
08:03<TrueBrain:#openttd>pompiedom
08:04<planetmaker:#openttd>salut TrueBrain :)
08:04<TrueBrain:#openttd>howdie planetmaker :)
08:04<Forked:#openttd>sir TB! (not the illness TB, but the TrueBrain one)
08:04<TrueBrain:#openttd>you checked out the new List function?
08:04<TrueBrain:#openttd>Forked: hehe
08:05<planetmaker:#openttd>TrueBrain, indeed I did :)
08:05<planetmaker:#openttd>looks nice
08:06<planetmaker:#openttd>by what frequency does it actually sync with the current database?
08:06<TrueBrain:#openttd>normally immediatly
08:06<TrueBrain:#openttd>currently, when I trigger it
08:06<TrueBrain:#openttd>(because I still want to check for possible errors and stuff ;))
08:06<planetmaker:#openttd>ok, then you triggered it somewhen this morning or so, right?
08:07<TrueBrain:#openttd>and when you mean sync with WT2, that doens't happen
08:07<TrueBrain:#openttd>it syncs with SVN :)
08:07<planetmaker:#openttd>well... because the untranslated strings didn't show as untranslated anymore... but it's only in the WT2 database translated...
08:08<planetmaker:#openttd>wait... that's strange
08:08<TrueBrain:#openttd>there are a few untranslated strings ;)
08:08<planetmaker:#openttd>yes, I know
08:08<planetmaker:#openttd>well... technically not anymore in wt2 :)
08:08<TrueBrain:#openttd>last night it was reimporting the DB, but that was well past your bedtime ;)
08:08<planetmaker:#openttd>hehe
08:10<TrueBrain:#openttd>I guess the 'list' can also use a bit of stats .. how many entries and at which page you are
08:11<planetmaker:#openttd>hm...
08:11<planetmaker:#openttd>German language: use "strings needing validation". search for "combo"
08:11<planetmaker:#openttd>select "edit" on last list entry: STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP
08:12<planetmaker:#openttd>I get another string
08:12<TrueBrain:#openttd>hehe, yes :)
08:12<TrueBrain:#openttd>that is because 'search' always searches in all strings
08:13<TrueBrain:#openttd>so maybe when you press Enter there it should switch to All Strings category?
08:13<planetmaker:#openttd>eh?
08:13<TrueBrain:#openttd>or I can make the search limited to the category you are in, but that is a big complain in WT2 ...
08:13<TrueBrain:#openttd>s/Enter/Edit/
08:14<planetmaker:#openttd>well... when I press "edit" it should edit the string which is shown next to it :)
08:14<TrueBrain:#openttd>yes, but as that string is not in the category you are in
08:14<TrueBrain:#openttd>it finds the closest string
08:14<TrueBrain:#openttd>so either I need to change the category for you, or only search in the category you are in
08:15<planetmaker:#openttd>oh. then you need to forget the category for that "edit".
08:15<planetmaker:#openttd>hm... "check box"? :D
08:15<TrueBrain:#openttd>for what?
08:15<TrueBrain:#openttd>oh, like that
08:15<TrueBrain:#openttd>hmm
08:15<planetmaker:#openttd>"search in category only"
08:15<TrueBrain:#openttd>most likely the only sane thing to do
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08:16<planetmaker:#openttd><--- check box fetishist.
08:16<TrueBrain:#openttd>I really need to take care of the design soon :p
08:16<TrueBrain:#openttd>who feels up for that job? :)
08:17<planetmaker:#openttd>btw... what does the "copy" button next to the English string do?
08:17<TrueBrain:#openttd>nothing; but it will copy the english to the translation box
08:18<TrueBrain:#openttd>glx said that would be useful :p
08:18<planetmaker:#openttd>ok. That's what I would have expected :) - glx is right with that statement
08:18<TrueBrain:#openttd>good ;)
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08:18<planetmaker:#openttd>though double click and middle click is nearly as fast :)
08:19<[wito]:#openttd>Celestar: Still up?
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08:19<planetmaker:#openttd>he usually sleeps between 14:15 and 14:25.
08:19<planetmaker:#openttd>:D
08:19<[wito]:#openttd>planetmaker: I have no cloo what time zone he is in, you know. :P
08:20<planetmaker:#openttd>I do :P - in mine.
08:20<TrueBrain:#openttd>cloo :) Haha :)
08:20<[wito]:#openttd>Well, then, I guess I need to wait for 4 minutes. :P
08:20<planetmaker:#openttd>:P
08:20<[wito]:#openttd>TrueBrain: What's funny about me not having a cloo?
08:21<planetmaker:#openttd>because it's a clue and not a toilet :P
08:21<[wito]:#openttd>Is that somehow amusing to yoo?
08:21<TrueBrain:#openttd>because I hope you mean clue :)
08:21<[wito]:#openttd>Of course I mean clue. :P
08:21<[wito]:#openttd>But I'm up at night so much lately I'm begining to think I'm an owl. :P
08:22<TrueBrain:#openttd>roe-koe
08:22<[wito]:#openttd>indeed
08:22<[wito]:#openttd>(I'm assuming you mean loco. :P)
08:22<TrueBrain:#openttd>I was producing the sound :)
08:23<[wito]:#openttd>of an owl?
08:23<[wito]:#openttd>an owl goes hoot
08:23<[wito]:#openttd>roe-koe is more like a pheasant
08:26<[wito]:#openttd>well
08:26<[wito]:#openttd>planetmaker: He's still not up. :P
08:26<TrueBrain:#openttd>his quantum rocket hit the target
08:27<TrueBrain:#openttd>expect weird things to happen
08:27<[wito]:#openttd>Ah,
08:27<[wito]:#openttd>Well, I'll hit the shower and the shops and see if he's back later. :P
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08:46<@petern:#openttd>twit-twoo
08:47*dihedral:#openttd smiles
08:47<Celestar:#openttd>[wito]: I think so,
08:51<[wito]:#openttd>Yay!
08:51<[wito]:#openttd>2 quick things, Celestar
08:51<[wito]:#openttd>I really love your CargoDest patch
08:51<[wito]:#openttd>and
08:51<CIA-9:#openttd>OpenTTD: yexo * r16108 /trunk/src/ai/api/ai_order.cpp:
08:51<CIA-9:#openttd>OpenTTD: -Fix [NoAI]: When giving an aircraft a goto-hangar order don't let it be a normal goto-station order.
08:51<CIA-9:#openttd>OpenTTD: Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
08:51<[wito]:#openttd>any chance you could merge back from trunk? :P
08:51<@petern:#openttd>:D
08:52<Yexo:#openttd>"2 quick things" and " any chance you could merge back from trunk?" <- that doesn't add up :p
08:52<[wito]:#openttd>Rubidium broke the unofficial patch in 15710 by fixing coding style. :(
08:53<@Rubidium:#openttd>who what where when?
08:53<@Rubidium:#openttd>why?
08:53<TrueBrain:#openttd>YOU!
08:53<[wito]:#openttd>It was either some code style fixes or widget fixes in 15711
08:53<@Rubidium:#openttd>are always in my mind
08:53<@petern:#openttd>on
08:53<@petern:#openttd>not in
08:53<@Rubidium:#openttd>uhm... yeah on ;)
08:54<[wito]:#openttd>In the aircraft_gui.cpp, if memory serves
08:54<@petern:#openttd>minor gui changes don't affect it
08:54<@petern:#openttd>the order list changes do, somewhat
08:55<@Rubidium:#openttd>hmm, guess my ignore is making me miss unimportant things again ;)
08:55<[wito]:#openttd>ignoring who now?
08:55<Celestar:#openttd>[wito]: 1) thanks, 2) I'm working on it, but the order list rewrite is making my life hard ;)
08:56<[wito]:#openttd>ah, ok
08:57<[wito]:#openttd>I'd do it myself, but I've neither the C++ skills nor the insight into the inner workings of OpenTTD
08:58<Xaroth:#openttd>nds)
08:58<Xaroth:#openttd>14:37 --Hirundo- is now known as Swallow
08:58<Xaroth:#openttd>doh
08:59<Xaroth:#openttd>mispaste, soz :/
08:59<Xaroth:#openttd>silly irssi :/
08:59<Xaroth:#openttd>ugh, now i can't find what i was quoting anymore :/
09:00<@petern:#openttd># i hate you
09:00<@petern:#openttd># talking to myself
09:03<TrueBrain:#openttd>planetmaker: I pimped the search stuff :) Make sure to do a hard-reload, as I had to fix a bug in the xmlrpc routine :)
09:03<fonsinchen:#openttd>Celestar, I fixed the issue with rerouting when link disappears in CargoDist
09:03<fonsinchen:#openttd>And I have a GUI now.
09:03<fonsinchen:#openttd>Is there still any points you think your patch is better with
09:04<fonsinchen:#openttd>I mean, I think the linkgraph approach is really substantially better than doing everything with orders and routing individual packages
09:04<fonsinchen:#openttd>1. You see yourself what pain it is to work with the order system
09:04<[wito]:#openttd>fonsinchen: CargoDist generates passengers as a response to links, right?
09:05<fonsinchen:#openttd>no
09:05<planetmaker:#openttd>cool, TB :) looks good
09:05<[wito]:#openttd>no?
09:05<fonsinchen:#openttd>it doesn't influence generation of cargo
09:05<[wito]:#openttd>s/generates/routes/
09:05<fonsinchen:#openttd>it only tells them where to go based on existing links
09:05<fonsinchen:#openttd>of course
09:05<fonsinchen:#openttd>and Cargodest does the same
09:05<planetmaker:#openttd>though... TrueBrain : the issue with the edit buttons directing to the wrong string still persists
09:05<[wito]:#openttd>right, but if a link is bigger, it generates more passengers for it, right?
09:05<fonsinchen:#openttd>you can't send people where they cannot go anyway
09:06<fonsinchen:#openttd>no
09:06<@petern:#openttd>cargo is generated as normal
09:06<TrueBrain:#openttd>planetmaker: hmm .. yes .. hmm .. need to think .. hmm .. :p
09:06<[wito]:#openttd>no?
09:06<[wito]:#openttd>ach
09:06<[wito]:#openttd>s/generate/route/g plx.
09:06<[wito]:#openttd>:P
09:06<fonsinchen:#openttd>it Cargodist sends people to destinations appointed by the demand function
09:06<fonsinchen:#openttd>there are two demand functions
09:06<@petern:#openttd>fonsinchen, actually i though you said the other day that cargodist doesn't give cargo destinations?
09:06<[wito]:#openttd>whereas CargoDest routes them approximately at random, right?
09:06<@petern:#openttd>*thought
09:07<@petern:#openttd>cargodest's random destination was meant to be a hack to have random destinations :p
09:07<fonsinchen:#openttd>well, more specifically it generates flow in the link graph which is later mapped into flow at the stations
09:07<@Belugas:#openttd>zhello
09:07<fonsinchen:#openttd>cargo packages follow the flow
09:07<planetmaker:#openttd>ahello Belugas :)
09:07<@petern:#openttd>hey Belugas
09:07<fonsinchen:#openttd>so, no it doesn't directly generate destinations for individual cargo, but it does generate destinations for flows
09:07<[wito]:#openttd>somehow I get a distinct feeling that CargoDest and CargoDist works somewhat differently (when playing with them)
09:08<[wito]:#openttd>and I must admit I like CargoDest better
09:08<planetmaker:#openttd>Error: Server Error (1): translator.xmlrpc.Error:getStringDetails(): string '3192' doesn't exist <-- TrueBrain just noticed that it gives me that error message :)
09:08<fonsinchen:#openttd>cargodest has a different demand function
09:08<[wito]:#openttd>Can't quite quantify it, tho'
09:08<TrueBrain:#openttd>planetmaker: you need to give a bit more details .. like ... WHEN :p
09:08*Belugas:#openttd is "happy" to be back at work
09:08<@petern:#openttd>:s
09:09<fonsinchen:#openttd>Cargodist's symmetric function sends the same amount of passengers in both directions and determines size not by area of the station but by passengers generated there.
09:09<fonsinchen:#openttd>so the results are quite different, for sure
09:09<planetmaker:#openttd>TrueBrain, category=untranslated
09:09<fonsinchen:#openttd>but you remember what the problem with the Cargodest's demand function was?
09:09<fonsinchen:#openttd>look it up in the forums if not.
09:10<TrueBrain:#openttd>Rubidium: STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST <- btw, what a string name? :p
09:10<planetmaker:#openttd>search for "combo". Then uncheck "category only", "STR_" and "English" and then click "edit" on the last of the remaining entries
09:10<@petern:#openttd>TrueBrain, it's descriptive ;)
09:10<TrueBrain:#openttd>twice CAPICITY?
09:10<@petern:#openttd>hmm
09:10<planetmaker:#openttd>yeah. passengers + mail
09:10<@petern:#openttd>yes
09:10<TrueBrain:#openttd>lol
09:10<@petern:#openttd>aircraft are 'special'
09:10<TrueBrain:#openttd>too descriptive if you ask me ;)
09:10<[wito]:#openttd>fonsinchen: the 30kpax station waiters? :P
09:11<fonsinchen:#openttd>wito, I don't understand the question.
09:11<[wito]:#openttd>fonsinchen: that no end of passengers would pile up at stations?
09:12<fonsinchen:#openttd>that's not a property of the demand function
09:12<[wito]:#openttd>then what was it?
09:12<planetmaker:#openttd>STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP <-- name of last string, btw
09:12<fonsinchen:#openttd>the problem with the demand function was that different amounts of pax were sent from A to B than from B to A and that you could attract passengers by building larger stations.
09:13<planetmaker:#openttd>but given the resulting string name, you know that already :P
09:13<[wito]:#openttd>oh, that
09:13-!-Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has joined #openttd
09:13<fonsinchen:#openttd>the problem with too many people waiting can either be solved by generally generating less, or by limiting station capacity or by building more clever networks
09:13<TrueBrain:#openttd>planetmaker: fixed, as it was a result of the bug not finding the string ;)
09:14<TrueBrain:#openttd>not it switches to All Strings
09:14<fonsinchen:#openttd>all of those are out of scope for cargodist
09:14<fonsinchen:#openttd>(and also for Cargodest, I guess)
09:18<+glx:#openttd><planetmaker> yeah. passengers + mail <-- well it's {CARGO} and {CARGO} now ;)
09:18<planetmaker:#openttd>:)
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09:21<planetmaker:#openttd>yeah, I had a few strings to fix during breakfast today :)
09:23<TrueBrain:#openttd>damn, planetmaker, the Edit thingies are still giving problems :(
09:23<TrueBrain:#openttd>it is hard to do it correct, so it seems :)
09:23<planetmaker:#openttd>:S
09:23<@Rubidium:#openttd>really... what is it with EVERYONE symphatising with RichK?
09:23<@Belugas:#openttd>makes me cry indeed
09:24<TrueBrain:#openttd>Rubidium: because they only know a small part, and he knows how to put things just right :)
09:24<planetmaker:#openttd>Rubidium, please :) Don't pool me with those guys :)
09:24<@Belugas:#openttd>plus, he proposed something that users beg for
09:24<@Belugas:#openttd>but...\
09:24<@Belugas:#openttd>no matter how bad it is coded,
09:24<@Belugas:#openttd>they are happy with it
09:24<@Belugas:#openttd>funny thing,
09:24<@Belugas:#openttd>it's oly now,
09:24<planetmaker:#openttd>they don't have to maintain it :)
09:25<@Belugas:#openttd>when all hte brouhaha started, that they realize it
09:25<@Belugas:#openttd>yup
09:25<@Belugas:#openttd>and frankly, richk's approach is all but maintanable
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09:25<@Belugas:#openttd>he complais about grf as one big hack (read--- I don't understand it--) but he likes hacking an awfully lot himself
09:25<planetmaker:#openttd>well... to me many parts are not maintainable - simply as I haven't grasped quite their concept so far :)
09:26<@Belugas:#openttd>but.. as usual, users don't care about that
09:26<dihedral:#openttd>richk reminds me of SirkoZ
09:26<TrueBrain:#openttd>planetmaker: finally solved the problem correctly :)
09:26<planetmaker:#openttd>TrueBrain, so I'll reload :)
09:26<@Belugas:#openttd>dihedral, wrong. richk does have a brain
09:26<Yexo:#openttd>well, wouldn't the best way to make him shut up be to make a joint effort and implement it in a better way?
09:26<@Belugas:#openttd>agreed Yexo
09:27*SmatZ:#openttd agrees with Yexo
09:27<planetmaker:#openttd>:)
09:27<TrueBrain:#openttd>Yexo: so, go ahead ;)
09:27<@Belugas:#openttd>a new branch
09:27<@Belugas:#openttd>Right_Port
09:28<Yexo:#openttd>TrueBrain: there you hit the problem :p
09:28<TrueBrain:#openttd>:)
09:28<+glx:#openttd>at least pikka's spec looks cleaner ;)
09:28<+glx:#openttd>and more powerful
09:28<+glx:#openttd>(but it uses callbacks ;) )
09:28<Yexo:#openttd>guess I should read pikka's spec
09:28<planetmaker:#openttd>TrueBrain, but, if I now search within a category, click on a string in the search window, the category changes back to "all strings"
09:29<+glx:#openttd>and richk doesn't like callbacks
09:29<dihedral:#openttd>Yexo, it will not work
09:29<TrueBrain:#openttd>planetmaker: doh! Forgot that situation .. one moment :)
09:29<dihedral:#openttd>he's pretty much fixed that his solution is THE way to go
09:29<dihedral:#openttd>and is totally not interested
09:29<+glx:#openttd>his solution is too static
09:29<@Belugas:#openttd>of, it's the only one he can conceptualize
09:30<@Rubidium:#openttd>RichK's solution isn't 'too static' per se
09:30<dihedral:#openttd>and focuses on the fact that "the project leader" designed it with him
09:30<dihedral:#openttd>but is absolutely not open to any kind of change
09:30*Belugas:#openttd still wonders who is that enigmatic nameless leader
09:30<+glx:#openttd>well he designed it itself and we always told him to implement callbacks too
09:30<planetmaker:#openttd>darkv?
09:30<Yexo:#openttd>planetmaker: yes
09:30<@Rubidium:#openttd>it's just that the dynamic parts for RichK's implementation weren't really specified because he didn't understand it
09:31*Rubidium:#openttd just took a look through 'memory lane' (i.e the beginnings of the TGP branch)
09:31<dihedral:#openttd>and i would seriously believe that trying a joint work with him would fail
09:31<dihedral:#openttd>it would be nice it if would succeed, but i doubt it would
09:31<dihedral:#openttd>his attitude would not allow it :-P
09:31<Yexo:#openttd>dihedral: I never said it's be a joint work with richk
09:32<TrueBrain:#openttd>I had to send FooBar a nice PM telling him he should be careful with certain statements he is making ;) :) Ghehe :)
09:32<dihedral:#openttd>ah :-)
09:32<Yexo:#openttd>I always ment a joint effor between a few devs to spread the workload :)
09:32<dihedral:#openttd>Yexo, that is a difference then :-P
09:32<+glx:#openttd>he often leaved the discussion when callbacks subject appeared IIRC
09:32<dihedral:#openttd>lol
09:32<dihedral:#openttd>"he's just a kid"
09:32*Belugas:#openttd nods at glx
09:32<@Belugas:#openttd>or started bitching
09:32<+glx:#openttd>dihedral: that's the problem, he's not a kid
09:32<@Belugas:#openttd>which is quite the same
09:33<dihedral:#openttd>glx, not physically perhaps
09:33<fonsinchen:#openttd>In order to circumvent this problem, you could use squirrel for the state machine. Then you probably don't need callbacks and neither other strange hacks. An (air)port would still be specified as newgrf but would be only eyecandy until you load a state machine for it.
09:33<@Belugas:#openttd>he's a little younger thatn me, but not by much, iirc
09:33<@Rubidium:#openttd>and when he started blaming me for not coding enough for HIS project... well... then I started to really not care about it anymore ;)
09:33<Yexo:#openttd>fonsinchen: that's just moving the callbacks from newgrf to squirrel
09:33<Yexo:#openttd>don't think that's a good idea
09:33<fonsinchen:#openttd>squirrel is readable, though
09:33<@Belugas:#openttd>but slower than grf, i believe
09:34<dihedral:#openttd>Rubidium, i doubt anybody blames you :-P
09:34<Yexo:#openttd>it's certainly slower
09:34<+glx:#openttd>I liked when sometimes it join IRC and ask "can you sync with trunk for me please"
09:34<@Belugas:#openttd>:D
09:34<Yexo:#openttd>but then for a fsm it might not matter much
09:34<@Rubidium:#openttd>dihedral: he does blame me, that's a bit the point
09:34<dihedral:#openttd>Rubidium, what he does is actually not that important!
09:35<dihedral:#openttd>anybody with the attitude that any official devs of any project owe one something, is totally out of the line
09:35<+glx:#openttd>anyway he found the better way to never see his work in trunk
09:35<dihedral:#openttd>yep
09:35<@Rubidium:#openttd>http://rbijker.net/openttd/show_alloc_behaviour.diff <- that's not a patch
09:35<@Rubidium:#openttd>http://rbijker.net/openttd/misc/dump_missing_chars.diff <- that neither
09:35<Yexo:#openttd>nah, you're a dev, so it can't be :p
09:36<@Belugas:#openttd>by the way, he has NEVER been a dev
09:36<TrueBrain:#openttd>Rubidium: developers don't make patches!!! (I read that yesterday!)
09:36<@Belugas:#openttd>yes, he could commit
09:36<@Rubidium:#openttd>TrueBrain: that's what I'm saying ;)
09:36<@Rubidium:#openttd>but what is it when it isn't a patch?
09:36<TrueBrain:#openttd>I have no idea what we do make ..
09:36<TrueBrain:#openttd>but it isn't a patch!
09:36<TrueBrain:#openttd>hehe :)
09:36<TrueBrain:#openttd>great minds think alike ;)
09:36<+glx:#openttd>we are here to apply other's patches ;)
09:36<Forked:#openttd>..and sadly so does the not so great ones too
09:36<dihedral:#openttd>Rubidium, a diff :-P
09:37<@petern:#openttd>on first submission
09:37<@petern:#openttd>then pick up the pieces
09:38*Rubidium:#openttd wonders how mad several people are about their branches not getting into trunk
09:38<@Rubidium:#openttd>let me see:
09:38<dihedral:#openttd>i know someone who is mad about his patches not being in trunk
09:38<TrueBrain:#openttd>I remember MiniIN ..... :p
09:38<dihedral:#openttd>nick starts with an S and ends with a Z
09:38<@Rubidium:#openttd>Belugas: are you so angry at the developers for not committing newgrf_lab and/or tfc_newmap?
09:38<@Rubidium:#openttd>glx: are you angry at the developers for not committing tfc_newmap?
09:38<@Belugas:#openttd>nope
09:39<@petern:#openttd>hah
09:39<TrueBrain:#openttd>Rubidium: I AM!
09:39<fonsinchen:#openttd>what is tfc_newmap?
09:39<@petern:#openttd>did you know how pissed off i was when Darkvater rejected my bridges-over-diagonal-tracks patch?
09:39<@Rubidium:#openttd>Darkvater: are you angry at us for not merging 0.4 into trunk?
09:39<+glx:#openttd>Rubidium: only when Tron started to do the same in trunk
09:39<dihedral:#openttd>TrueBrain, you are retired :-P
09:39<@Belugas:#openttd>well... honestly, i was mad at tron but... that's another situation
09:39<TrueBrain:#openttd>dihedral: did you just call me retarted? :p
09:39<@Rubidium:#openttd>Borat!
09:40<TrueBrain:#openttd>Belugas: I am still mad at Tron :p
09:40<dihedral:#openttd>no, i did not TrueBrain, but if you insist.....
09:40<TrueBrain:#openttd>petern: do you know how pissed off I was when ludde refused my bigmap patch? :)
09:40<@petern:#openttd>no
09:40<TrueBrain:#openttd>haha :)
09:40<@petern:#openttd>before my time
09:40<TrueBrain:#openttd>I know :)
09:40<@petern:#openttd>for reference, the answer to my question is 'not at all' :)
09:41<dihedral:#openttd>did that happen at... "your time of the month" TrueBrain ?
09:41<dihedral:#openttd>:-P
09:41<@Rubidium:#openttd>TrueBrain are you angry for not committing coopetition?
09:41*petern:#openttd is pissed off that tron was ousted, but there we go
09:41<@Belugas:#openttd>you kow how pissed off i realized my signals-on-bridge was getting nowhere?
09:41<TrueBrain:#openttd>Rubidium: hmm .. head-to-head ... Yexo: how is that going? :)
09:41*petern:#openttd is pissed off with his workplace but that's by the by
09:41<+glx:#openttd>Belugas: but at least you tried instead asking for it
09:41<Yexo:#openttd>it works, still needs some minor features
09:41<dihedral:#openttd>lol
09:41<Yexo:#openttd>and profiling
09:42<TrueBrain:#openttd>:) nice!
09:42<dihedral:#openttd>you guys should start ranting in the forums, that'd be so much fun
09:42<dihedral:#openttd>a closed topic only the devs can write to :-D
09:42<TrueBrain:#openttd>dihedral: I think one place to rant is enough ;)
09:42<+glx:#openttd>too much time consuming
09:42<@Belugas:#openttd>yup
09:42<Yexo:#openttd>but I won't be mad if it doesn't end up in trunk, because I never expected it to be :p
09:42<dihedral:#openttd>yes, but it'd show some people that your work does not get committed all the time either
09:42<@petern:#openttd>i'm pissed off that i didn't commit custom bridge heads!
09:42<@Belugas:#openttd>Yexo, nor did you expected been a dev once ;)
09:43<@petern:#openttd>hehe
09:43-!-tkjacobsen_ [~tkjacobse@wnn72112.wireless.dtu.dk] has quit [Remote host closed the connection]
09:43<Gekz:#openttd>Today, I went to my new job at a pre-school. I was really excited because everything was going so well, and a little boy even said he was drawing a picture of me. He even gave it to me when he was finished. Well it was me, but I was also on fire and being stabbed and shot multiple times. FML
09:43<@Belugas:#openttd>we shoyuld open up a few new branches
09:43<Yexo:#openttd>Belugas: he, true :)
09:43<TrueBrain:#openttd>planetmaker: problem fixed; anything else?
09:43<@petern:#openttd>new branches for what?
09:43<@petern:#openttd>hg/git is there now
09:43<dihedral:#openttd>petern, i would know what for :-P
09:44<+glx:#openttd>let start a new miniin ;)
09:44*dihedral:#openttd hides
09:44<dihedral:#openttd>glx, and let alain manage it
09:44<@petern:#openttd>difference between a dev and a random patcher: a dev knows when his patch is not ready
09:44<@Belugas:#openttd>ho right... i'm not into hg stuff yet...
09:44<Yexo:#openttd>dihedral: that's no problem, as long as you appoint some coders he can give orders :p
09:44<+glx:#openttd>can't be worse than richk (I remember myself doing all major syncs)
09:44<dihedral:#openttd>petern, yep :-P
09:45<TrueBrain:#openttd>glx: on that note, I should be worse too ;) (I never synced NoAI :p)
09:45<dihedral:#openttd>lol
09:45<@Rubidium:#openttd>... and fixing his bugs
09:45<Yexo:#openttd>glx: alain is worse, he can't even sync trivial single patches
09:45<+glx:#openttd>TrueBrain: but at least noai followed the style
09:45<TrueBrain:#openttd>NoAI got merged ;)
09:45<+glx:#openttd>IS (or whatever name it had) was a hell
09:45<@Rubidium:#openttd>and didn't change tabs to spaces for whole files...
09:46<TrueBrain:#openttd>I knew I forgot something ....
09:46<fonsinchen:#openttd>Well ... I'll go fixing diagonal levelling now. And when I come back (knowing that I'm not a dev and thus that I can't know if my patch is ready) I'd like to here what problems there are with it ... ;)
09:46*petern:#openttd wants to see Belugas' delphi port
09:46<TrueBrain:#openttd>fonsinchen: can you handle that? :p
09:46<fonsinchen:#openttd>I hope so
09:46<dihedral:#openttd>Yexo, and he compiles with tortoise
09:46<TrueBrain:#openttd>I hope so too :)
09:46<@Belugas:#openttd>lol at petern :D
09:47<planetmaker:#openttd>TrueBrain, actually... yes: start again with the "untranslated" strings. search for something and edit a string out of the category so that it changes to "all strings"
09:47*petern:#openttd hugs Belugas
09:47<@Belugas:#openttd>purrrrr purrrrrr
09:47<planetmaker:#openttd>then hit "list" and you have your original 13 strings, but showing category "all strings"
09:47<TrueBrain:#openttd>planetmaker: nice one :)
09:48<TrueBrain:#openttd>fixed :)
09:48<TrueBrain:#openttd>(one-liner ;))
09:49<planetmaker:#openttd>:)
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09:51<TrueBrain:#openttd>Belugas: YOU CHEATER! Taking hugs from petern :(
09:51*TrueBrain:#openttd goes sit silently in the corner
09:51<planetmaker:#openttd>TrueBrain, is "last changed" = "all strings" - but why then is the sorting different?
09:52<TrueBrain:#openttd>planetmaker: last changed is ordered on time, all strings is ordered on string-id
09:52<planetmaker:#openttd>ok
09:52<TrueBrain:#openttd>(sorting on last-changed is much slower)
09:52<planetmaker:#openttd>makes perfect sense
09:54<planetmaker:#openttd>hm...
09:54<planetmaker:#openttd>not quite sure how I got there...
09:54<+glx:#openttd>@whoami
09:54<@DorpsGek:#openttd>glx: glx
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09:58<planetmaker:#openttd>... I somehow managed to get a list of untranslated strings limited to showing only the last one (STR_885C_BROKEN_DOWN) - but I cannot reproduce it.
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09:58<[wito]:#openttd>Going to get my hair cut!
09:58<[wito]:#openttd>Woo!
10:01<@Belugas:#openttd>TrueBrain is jealous! TrueBrain is jealous! TrueBrain is jealous! TrueBrain is jealous! TrueBrain is jealous!
10:01*Belugas:#openttd hugs back petern
10:01*Belugas:#openttd hugs tightly TrueBrain
10:01<planetmaker:#openttd>group hug!
10:02<TrueBrain:#openttd>Belugas: lol :)
10:02<TrueBrain:#openttd>planetmaker: you mean in the list? Go to the last string of the list and hit Current ;)
10:02<TrueBrain:#openttd>if that is what you mean ...
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10:05<planetmaker:#openttd>TrueBrain, eh? Last string of the list? The current button is on top :)
10:05<TrueBrain:#openttd>so ... ?
10:05<planetmaker:#openttd>yeah. And pressing that doesn't change it. I arrived there again. But must be a very complicated way to get there...
10:05<TrueBrain:#openttd>you can still hit Edit on the last string of the list :p
10:05<TrueBrain:#openttd>and when you are editing the last string, and you go to List, you can press Current
10:05<TrueBrain:#openttd>which gives you a list with only the last element
10:06<planetmaker:#openttd>I have now showing: "untranslated strings", (13 strings) - list shows only STR_885C_BROKEN_DOWN - pressing current doesn't change that
10:06<TrueBrain:#openttd>(of course Prev shows you more :p)
10:06<@Belugas:#openttd>"The way richk67 is treated after all his hard work isn't fair either in my opinion."
10:06*Belugas:#openttd feels like puking
10:06<@Belugas:#openttd>vomit...
10:06<@Belugas:#openttd>whateve
10:06<@Belugas:#openttd>r
10:06<planetmaker:#openttd>pressing "prev" actually shows the list.
10:06<TrueBrain:#openttd>planetmaker: that is what I am telling you all the time! :p
10:07<TrueBrain:#openttd>'current' makes the current string you are editing on top of the list
10:07<planetmaker:#openttd>oh?
10:07<TrueBrain:#openttd>if that is the last item ... the list is pretty small
10:07<planetmaker:#openttd>TrueBrain, I don't understand.
10:07<TrueBrain:#openttd>reload page, /19/2
10:08<planetmaker:#openttd>ok
10:08<TrueBrain:#openttd>click list, click Edit of STR_885C_BROKEN_DOWN, click List, click Current
10:08-!-EoD [~EoD@gauss.gaf.fs.lmu.de] has joined #openttd
10:08<TrueBrain:#openttd>howdie EoD
10:08<TrueBrain:#openttd>how is your exam going? :p
10:08<EoD:#openttd>hi
10:08<EoD:#openttd>wasn't that good
10:08<TrueBrain:#openttd>:(
10:08<+glx:#openttd>Belugas: yeah c/p is very hard ;)
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10:09<EoD:#openttd>new semester started and i'm feeling already busy... although i skipped one module ;)
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10:09<planetmaker:#openttd>TrueBrain, ... what does the "current" button than serve purpose-wise?
10:09<TrueBrain:#openttd>planetmaker: it puts the current string on top of that list
10:09<planetmaker:#openttd>*what purpose does the button serve?
10:10<TrueBrain:#openttd>say, you are browsing through the list
10:10<TrueBrain:#openttd>got lost completely
10:10<TrueBrain:#openttd>and you just want to see the current string
10:10<TrueBrain:#openttd>then THAT is your button
10:10<planetmaker:#openttd>well... yes.
10:11<@petern:#openttd><p style="color:#ccc; text-align:center; font-size:12px"><br />
10:11<@petern:#openttd>sigh...
10:11<TrueBrain:#openttd>Forked: feel like testing that page I gave you on IE7 and IE8 again? See how far it works?
10:11<TrueBrain:#openttd>(List, Search, Edit, Prev, First, Next, Category .. all buttons :p)
10:12<TrueBrain:#openttd>SmatZ: mind testing it for Konqueror?
10:12<TrueBrain:#openttd>who has Safari?
10:12<planetmaker:#openttd>me
10:12<TrueBrain:#openttd>so that works ;)
10:12<planetmaker:#openttd>but I tested with FF
10:12<EoD:#openttd>i can test it with links :)
10:13<planetmaker:#openttd>I can test it with safari maybe tonight.
10:13<TrueBrain:#openttd>planetmaker: please do :)
10:13<planetmaker:#openttd>:)
10:13<TrueBrain:#openttd>planetmaker: btw, suggestions for that Current button are welcome; I just know I was missing it :p
10:14<planetmaker:#openttd>well... honestly I fail to see its use so far.
10:14<planetmaker:#openttd>also the list page breaks are differently, if I return to the list afterwards
10:14<TrueBrain:#openttd>so don't use it ;)
10:14<TrueBrain:#openttd>'Current' goes to the current string, so you can start at string 2 yes, if that is what you mean
10:14<TrueBrain:#openttd>(making Prev show one more string)
10:14<planetmaker:#openttd>yep
10:15<Forked:#openttd>TrueBrain: sure
10:15<TrueBrain:#openttd>I have no idea how I could represent that any better :)
10:15<Forked:#openttd>TrueBrain: I need linky again though
10:15<TrueBrain:#openttd>https://secure.openttd.org:444/test-www/en/translator
10:15<planetmaker:#openttd>TrueBrain, me neither right now. But so far the use of that button only leaves me more confused than without :D
10:15<TrueBrain:#openttd>planetmaker: so simply don't use it ;) :)
10:16<planetmaker:#openttd>a suggestion though: make it clickable at all times, a toggle between "current" and "all"
10:16<TrueBrain:#openttd>IE6 has this bug the select-box is visible in search .. lol :p
10:16<TrueBrain:#openttd>'all'?!
10:16<planetmaker:#openttd>so one can revert to the previous list view easily
10:16<planetmaker:#openttd>by pressing it again
10:16<TrueBrain:#openttd>What should that button do?!
10:16<planetmaker:#openttd>undo what "current" does :)
10:16<TrueBrain:#openttd>euuhh ...
10:17<TrueBrain:#openttd>you clearly really really don't get it :)
10:17<planetmaker:#openttd>the same button
10:17<TrueBrain:#openttd>okay, you have a list with items: 1, 2, 3, 4, 5
10:17<TrueBrain:#openttd>you press Edit on entry 3
10:17<TrueBrain:#openttd>you go to list, and hit Current
10:17<TrueBrain:#openttd>now the list is: 3, 4, 5
10:17<Forked:#openttd>TrueBrain: I -think- it works in ie7 .. but since I'm not sure how it should look :)
10:17<TrueBrain:#openttd>where Prev shows 1, 2, 3, 4, 5 again, and Next is disabled
10:17<TrueBrain:#openttd>Forked: as long as you can navigate through things
10:17<Forked:#openttd>ie8 fails
10:17<TrueBrain:#openttd>(Next / Prev), and search
10:17<TrueBrain:#openttd>it is fine by me :p
10:18<Forked:#openttd>wait
10:18<Forked:#openttd>I fail
10:18<Forked:#openttd>ok it's fine
10:18<TrueBrain:#openttd>planetmaker: so it has NOTHING to do with 'list view' or what ever :) It is like 'Next' and 'Prev', only it puts the current string on top
10:18<planetmaker:#openttd>TrueBrain, I guess it needs a better name than current.
10:18<TrueBrain:#openttd>Forked: k, tnx :)
10:18<TrueBrain:#openttd>planetmaker: Go To Current
10:18<planetmaker:#openttd>uh?
10:18<TrueBrain:#openttd>:p
10:18<TrueBrain:#openttd>Put Current On Top
10:19<planetmaker:#openttd>well... I have the list view. I press "current" and it jumps basically to a random string on top
10:19<TrueBrain:#openttd>LOL! Yeah .. very random ..
10:19<TrueBrain:#openttd>hit List again
10:19<TrueBrain:#openttd>see, the same string :p
10:20<Yexo:#openttd>TrueBrain: when i search for something, click edit, then next, the globally next string is shown, not the next one from the search results
10:21<Yexo:#openttd>is that intended or not?
10:21<TrueBrain:#openttd>Yexo: yup
10:21<TrueBrain:#openttd>you closed the search ;)
10:21<TrueBrain:#openttd>else it would be really confusing
10:21<TrueBrain:#openttd>(well, you didn't close the search, it did it for you :p)
10:21<EoD:#openttd>i'm off again
10:21<EoD:#openttd>bye
10:21<TrueBrain:#openttd>bye EoD :)
10:21<Yexo:#openttd>well, now there is no easy way to edit all strings from a search result
10:22<TrueBrain:#openttd>Yexo: hit Search again and go to the next one :)
10:22<planetmaker:#openttd>:)
10:22<TrueBrain:#openttd>I don't see how I could represent such feature in a clear way, that doesn't result in 100 bug reports :)
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10:22<TrueBrain:#openttd>(suggestions are _very_ welcome regarding navigation)
10:22<Yexo:#openttd>I don't see a solutino either
10:22<planetmaker:#openttd>TrueBrain, next global, next result?
10:22<planetmaker:#openttd>(two buttons)?
10:23<TrueBrain:#openttd>planetmaker: you don't even understand the Current button .. how you think that will end? :p
10:23<planetmaker:#openttd>:D
10:23<TrueBrain:#openttd>serious, if I can't even make clear what a Current button does, I am very afraid to put two Next buttons on the same page :p
10:24<planetmaker:#openttd>TrueBrain, "Jump to current"
10:24<TrueBrain:#openttd>planetmaker: do I also need to change it to: Jump to next and Jump to previous? :)
10:24<planetmaker:#openttd>and / or have a line saying "current string: <xxx>"
10:24<jonty-comp:#openttd>javascript majicks
10:25<planetmaker:#openttd>TrueBrain, the page which has the "current" button has no indication what "current" actually is...
10:25<TrueBrain:#openttd>I expected people to notice immediatly when clicking on it :)
10:25<TrueBrain:#openttd>but I will think about an other naming/placing
10:26<planetmaker:#openttd>right next to the "category" is sufficient space for "Current string: STR_YOU_NAME_IT"
10:27<+glx:#openttd>TrueBrain: the bottom black line is misplaced
10:27<planetmaker:#openttd>(only str name, not any translation or English text.
10:27-!-kingj is now known as KingJ
10:27<TrueBrain:#openttd>glx: ah, yes, I had to make those things bigger, good you reminded me :)
10:29<+glx:#openttd>prev/first/next are not disabled immediately when you switch category
10:29<+glx:#openttd>but they are when you ckick on them
10:29<planetmaker:#openttd>yup ^^
10:29<TrueBrain:#openttd>glx: huh?
10:29<TrueBrain:#openttd>I think you need to be a bit more specific, as I can't reproduce it :(
10:29<+glx:#openttd>I select "all strings" then "untranslated strings"
10:30<+glx:#openttd>the 15 untranslated are all visible
10:30<+glx:#openttd>but prev/first/next are enabled
10:30<TrueBrain:#openttd>here they are not
10:30<TrueBrain:#openttd>I restarted the service
10:30<TrueBrain:#openttd>try again?
10:31<TrueBrain:#openttd>oh, you mean of List?!
10:31<+glx:#openttd>list yes :)
10:31<TrueBrain:#openttd>ah! That is important additional information :)
10:32<+glx:#openttd>sorry was not explicit enough
10:33<TrueBrain:#openttd>fixed
10:34<welshdragon:#openttd>is there a station grf that has platforms on only one side?
10:35<TrueBrain:#openttd>planetmaker: current string like this?
10:35<planetmaker:#openttd>uohu... it breaks layout
10:36<Yexo:#openttd>welshdragon: yes, but I can't remember which one
10:36<TrueBrain:#openttd>here it doesn't :(
10:36<welshdragon:#openttd>Yexo, hmm
10:36<TrueBrain:#openttd>planetmaker: ah, with very long strings ...
10:36<welshdragon:#openttd>there's nothing on GRFCrawler
10:37<TrueBrain:#openttd>planetmaker: fixed
10:37<Yexo:#openttd>welshdragon: canadian stations has half platforms
10:37<welshdragon:#openttd>aah
10:38<welshdragon:#openttd>hmm, won't match my UK game i'm playing currently
10:38<Yexo:#openttd>the "Basic platforms Set" also has some
10:38<planetmaker:#openttd>http://www.openttdcoop.org/files/pm/wt3.png <-- like that...
10:39<Yexo:#openttd>also the US Stations Set"
10:39<planetmaker:#openttd>still
10:39<planetmaker:#openttd>^ TrueBrain
10:39<TrueBrain:#openttd>planetmaker: grr @ fonts and Rubidium :p
10:40<welshdragon:#openttd>Yexo, aah, thank you
10:40<planetmaker:#openttd>I propose to leave out "Category: " and the | and just left align "Current String: NAME" to the button
10:40<planetmaker:#openttd>without spacing it out.
10:41<TrueBrain:#openttd>without the | it looks a bit silly
10:42<TrueBrain:#openttd>planetmaker: does it fit now
10:42<TrueBrain:#openttd>? :)
10:42<planetmaker:#openttd>this string I have, yes.
10:42<planetmaker:#openttd>but just
10:42<TrueBrain:#openttd>STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST is about the longest we have anyway :)
10:43<planetmaker:#openttd>STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST <-- that one, yes.
10:43<planetmaker:#openttd>Still. Better leave out "Category". It's not needed imo. It's obvious
10:43<TrueBrain:#openttd>and THAT he finds obvious ;)
10:43<planetmaker:#openttd>and it looks better without :)
10:43<planetmaker:#openttd>sure :)
10:44<TrueBrain:#openttd>you like this more? :)
10:45<@Belugas:#openttd>hey TrueBrain, looks like we hit mister foobar with the same tool ;)
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10:45<TrueBrain:#openttd>Belugas: you send him a PM too? :p
10:45<planetmaker:#openttd>uhm... TrueBrain sorry, no. Then the previous one was better.
10:45<TrueBrain:#openttd>planetmaker: I like this more!! :)
10:46<planetmaker:#openttd>I like the category just to the left. Upper left is main menu always.
10:46<planetmaker:#openttd>Yes, I know :S
10:46<TrueBrain:#openttd>oeh, even better here :)
10:46<@Belugas:#openttd>yup, i did :) setting the record straight about His Highness
10:47<TrueBrain:#openttd>Belugas: ghehe :) Maybe than FooBar learns not to say such things without knowing the facts from 2 sides ;)
10:47<planetmaker:#openttd>TrueBrain, but this order certainly doesn't order the important elements in a logical fashion for us rtl readers
10:47<planetmaker:#openttd>er... ltr readers :D
10:47<planetmaker:#openttd>Please, just skip the "Category" text and put it to the upper left as it was :)
10:47<TrueBrain:#openttd>the whole thing needs updating ...
10:47<@Belugas:#openttd>up to the point he corrected his post, he told me. But i've not had the opportunity to verify
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10:48<TrueBrain:#openttd>"EDIT: Removed something that caused PM flood..." <- hahahaha :)
10:49<TrueBrain:#openttd>planetmaker: problem is, I am used to category select on top-right .. dunno why :p
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10:49<planetmaker:#openttd>:D
10:49<TrueBrain:#openttd>(it might have to do most applications have it there .. but that is just my idea :p)
10:50<planetmaker:#openttd>uhm... which do?
10:50<TrueBrain:#openttd>but okay ... how to fix the style of this webpage ...
10:50<@petern:#openttd># oooooooooooooooooooooo
10:50<@petern:#openttd># what a lucky man
10:50<@petern:#openttd># he was
10:51<@Belugas:#openttd># G -D -G - D
10:51<@Belugas:#openttd>chorus:
10:51<@Belugas:#openttd># Am - Em - D
10:52<@Belugas:#openttd>nice song :D
10:52<planetmaker:#openttd>:) he
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10:58<@Belugas:#openttd>ho... and play the two first chords of chorus from small E string to big one, in reverse stoke, in other words...
10:59<planetmaker:#openttd>:O
11:00<planetmaker:#openttd>a song! a song by Belugas! :)
11:00<planetmaker:#openttd>damn irc has no sound transmission (though probably nice most of the time)
11:00<@Belugas:#openttd>naaaa... it was the chords of Lucky Man, from Emerson Lake And Palmer.
11:01<planetmaker:#openttd>well... but you might perform it?! :)
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11:05<@Belugas:#openttd>at work? don't have my guit around
11:05<@Belugas:#openttd>sadly
11:05<@petern:#openttd>i don't have my keyboard either
11:05<@petern:#openttd>err
11:05<@petern:#openttd>music keyboard :/
11:06<@petern:#openttd>i don't think i'll be stabbing knives into it though
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11:11<@Belugas:#openttd>lol
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11:23<TrueBrain:#openttd>planetmaker: I redid the style a bit .. I hope this is nicer for the eye
11:25<planetmaker:#openttd>TrueBrain, I think that's good :)
11:26<planetmaker:#openttd>nice that edit/list now changes :)
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11:27<TrueBrain:#openttd>now I wonder why there are untranslated strings in the marked list ..
11:27<TrueBrain:#openttd>I tell him to filter those :(
11:28<planetmaker:#openttd>I think that's fine
11:28<planetmaker:#openttd>I mean... they need attention after all :)
11:28<TrueBrain:#openttd>res = res.filter(case = None).exclude(marker = 0, translation = None, pending = True) <- I tell him to EXCLUDE those ..
11:28<TrueBrain:#openttd>grr
11:28<TrueBrain:#openttd>yeah, but an other kind of attention; they shouldn't be in that category ..
11:28<TrueBrain:#openttd>and now it just annoys me it doesn't do what I tell him to :p
11:28<planetmaker:#openttd>TrueBrain, they're not pending?
11:29<TrueBrain:#openttd>and the ones who don't have a translation should be excluded!
11:29<planetmaker:#openttd>or is the "," meaning AND ?
11:29<TrueBrain:#openttd>yup
11:29<planetmaker:#openttd>alright
11:29<TrueBrain:#openttd>or so I hope :)
11:29<planetmaker:#openttd>:P
11:30<TrueBrain:#openttd>euh ... no ... for filter it is AND, for exclude it is OR
11:30<TrueBrain:#openttd>how nice :(
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11:37<TrueBrain:#openttd>so planetmaker, anything else? (besides it truly working :p)
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11:40<TrueBrain:#openttd>lol, dutch has a new word: "trein oders"
11:40<TrueBrain:#openttd>I wonder what that are :)
11:40<@Rubidium:#openttd>smelling obers
11:41<planetmaker:#openttd>:D
11:41<planetmaker:#openttd>TrueBrain, nothing I see right now at this moment.
11:41<TrueBrain:#openttd>some translated strings ..... :)
11:41<planetmaker:#openttd>looks like a good job to me right now :)
11:41<TrueBrain:#openttd>so planetmaker, you say that if I finish the true 'save' function, it is dnone? :)
11:41<TrueBrain:#openttd>(and it can replace WT2)
11:42<planetmaker:#openttd>Except comments and suggestions after 4 weeks of active usage :)
11:42<planetmaker:#openttd>TrueBrain, currently I tend to agree to your statement :)
11:42<TrueBrain:#openttd>hmm
11:42<Yexo:#openttd>TrueBrain: have you seen STR_TOWN_EXPAND_WARN_NO_ROADS ? "Het dorps bouwd geen wegen."
11:42<TrueBrain:#openttd>scary planetmaker :p
11:42<TrueBrain:#openttd>Yexo: OMG!
11:42<TrueBrain:#openttd>Yexo: I did notice A LOT of small inconsistancies .. '.' at end of line where english doesn't have it
11:42<planetmaker:#openttd>drops != town - or do I err?
11:43<TrueBrain:#openttd>random words translated differently for 4 strings (like train, ship, air, ..) .. then one of the 4 has an other word for the same :p
11:43<Yexo:#openttd>planetmaker: it's "dorp", not "dorps"
11:43<TrueBrain:#openttd>it is "bouwt" not "bouwd"
11:43<Yexo:#openttd>and it's "bouwt" instead of "bouwd"
11:43<planetmaker:#openttd>oh :)
11:43<TrueBrain:#openttd>"bouwd" is the worst mistake you can make :(
11:43<planetmaker:#openttd>hehe
11:43<@Rubidium:#openttd>dorp is like Dorf
11:43<planetmaker:#openttd>Rubidium, that's what I expected it to be :)
11:44<planetmaker:#openttd>which translates to village.
11:44<planetmaker:#openttd>at least the German word.
11:44<Yexo:#openttd>hg.openttd.org gives a 500 error again
11:44<TrueBrain:#openttd>Yexo: better?
11:44<TrueBrain:#openttd>(without looking)
11:44<Yexo:#openttd>yes
11:44<TrueBrain:#openttd>planetmaker: indeed, it translates to village .. but 'town' is a bit tricky :)
11:44<@Rubidium:#openttd>Yexo: as long as you remember "stam + dt" is always wrong ;)
11:45-!-frosch123 [~frosch@frnk-590fe9a7.pool.einsundeins.de] has joined #openttd
11:45<TrueBrain:#openttd>lol @ Rubidium
11:45<TrueBrain:#openttd>morning frosch123
11:45<frosch123:#openttd>night TrueBrain
11:45*Yexo:#openttd blames habell for that translation
11:46<planetmaker:#openttd>TrueBrain, "town" is tricky to translate into dutch? Ha, that's strange then :)
11:46<TrueBrain:#openttd>city and village are simple
11:46<planetmaker:#openttd>one should think with that many people on that little space you have a word for "town" ;)
11:46<TrueBrain:#openttd>town .. hard :p
11:46<Yexo:#openttd>"plaats" zou ik zeggen
11:46<TrueBrain:#openttd>Yexo: I tend to agree
11:46<Yexo:#openttd>but that doesn't always fit
11:46<planetmaker:#openttd>in the German translation we don't distinguish city and town.
11:46<@Rubidium:#openttd>city = whichever town with city rights, the rest is village ;)
11:47<Yexo:#openttd>How to translate "{WHITE}...must build town first", with "{WHITE}...plaats eerst een plaats"?
11:47<TrueBrain:#openttd>"De plaats bouwt geen wegen" <- sounds NASTY!
11:47<@Rubidium:#openttd>... sticht eerst een nederzetting
11:47<TrueBrain:#openttd>hmm .. I guess I can add a tiny thing to WT3 which remembers where you were last :p
11:47<TrueBrain:#openttd>so you can continue there next time ...
11:48<Yexo:#openttd>Rubidium: and yet another word for the same thiing :p
11:48<TrueBrain:#openttd>Yexo: do you miss anything in WT3?
11:48<Yexo:#openttd>can't think of anything
11:48<@Rubidium:#openttd>as long as you don't use homonyms because that makes some people go haywire
11:48<Yexo:#openttd>but then it's hard to say without actually translating a bunch of strings
11:49*Rubidium:#openttd votes for TrueBrain becoming a Dutch translator ;)
11:49<planetmaker:#openttd>;)
11:49<TrueBrain:#openttd>Rubidium: I am dyslectic, which makes that a bit hard :p
11:49<TrueBrain:#openttd>'de' and 'het' tend to be mixed up in my head :p
11:56<TrueBrain:#openttd>k, enough for today
11:56<TrueBrain:#openttd>planetmaker: once again, I thank you very much :)
11:57<planetmaker:#openttd>TrueBrain, my pleasure :)
11:57<TrueBrain:#openttd>wow, a completely normal and constructive reply from richk ...
11:57<TrueBrain:#openttd>I think I am going to be sick
11:57<TrueBrain:#openttd>time to make some food :)
11:58<planetmaker:#openttd>:D enjoy your food. It'd be wasted, if you throw up
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12:00<subzero22:#openttd>Hi everyone
12:00<subzero22:#openttd>I've been searching and I can't find a page on how to make the newgrf's. can anyone point me in the right direction please
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12:02<DaleStan:#openttd>wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs
12:06<subzero22:#openttd>thanks
12:15<@Belugas:#openttd>lunch time!
12:15<@Belugas:#openttd>couscous a-la-papa!
12:16<@Rubidium:#openttd>you did the cooking? ;)
12:18<Forked:#openttd>I'm all out of effiency
12:18*Forked:#openttd wanders home.
12:24<fonsinchen:#openttd>so, diagonal levelling is fixed. All edge and corner cases are handled now ... :P
12:25<fonsinchen:#openttd>http://www.tt-forums.net/viewtopic.php?f=33&t=38148
12:25<@Belugas:#openttd>i did indeed, Rubidium :)
12:26<planetmaker:#openttd>:) sounds nice, Belugas :)
12:26<planetmaker:#openttd>unfortunately you reminded me, that I'm hungry... now I have to go home...
12:26<@Belugas:#openttd>i had too much vegetables, i had to cook it in two shots ^_^
12:26<@Belugas:#openttd>sorry planetmaker :)
12:26<@Belugas:#openttd>NOT!
12:27<planetmaker:#openttd>:)
12:28<fonsinchen:#openttd>can I get a comment on why you persistently don't like diagonal levelling?
12:29<@Rubidium:#openttd>the subtleties of "don't like" ;)
12:29<@Belugas:#openttd>who said i did not like it? or do you ask for all the devs?
12:29<+glx:#openttd>last implementation didn't work correctly (even the implementor said it)
12:29<@Rubidium:#openttd>1) I like the patch -> I'm interested in it
12:29<+glx:#openttd>but IIRC nobody said he didn't like it
12:29<@Rubidium:#openttd>2) I don't like the patch -> I'm personally not interested in it
12:30<@Rubidium:#openttd>3) I don't like the patch -> it's horribly written and doesn't fit in OpenTTD
12:30<fonsinchen:#openttd>OK, let's take "it doesn't fit" first.
12:31<fonsinchen:#openttd>why is it principally different than orthogonal levelling?
12:31<@Rubidium:#openttd>I never came further than #2 (never considered #3)
12:31<fonsinchen:#openttd>so you actually don't know if it fits?
12:31<@Belugas:#openttd>hooo... the subtility of "Can I get a comment on" which turns into "Let's debate it"...
12:32<fonsinchen:#openttd>ok, then that's your comment. THank you, very helpful.
12:32<pavel1269:#openttd>:-)
12:32<fonsinchen:#openttd>glx, I have fixed the issue with the left corner.
12:32<fonsinchen:#openttd>I think it was introduced when different tile heights were allowed at the corners
12:33<fonsinchen:#openttd>so it might not be my fault.
12:33<dihedral:#openttd>someone in here with the name Carsten Schnober
12:33<dihedral:#openttd>?
12:33<pavel1269:#openttd>lol dih? why are you searching for him? :-P
12:34<Yexo:#openttd>fonsinchen: my comment: I like the idea, but I'm not interested enough to invest time to review it properly
12:35<@Belugas:#openttd>fonsinchen, don't take me seriously
12:35<Yexo:#openttd>mostly because reviewing that patch is difficult
12:35<fonsinchen:#openttd>why is it more difficult than reviewing other patches?
12:36<dihedral:#openttd>pavel1269, because he wrote an artikel in a german linux mag and has some openttd details wrong
12:36<+glx:#openttd>it's difficult to review any patch
12:37<fonsinchen:#openttd>so then we're back to: no one can do anything and we have to wait for someone interested enough to give it a look. Great.
12:37<pavel1269:#openttd>dih: try forums then ;-)
12:37<Yexo:#openttd>any non-trivial patch is hard to review, and diagonal leveling takes some time to get used to the iterators
12:37<fonsinchen:#openttd>The iterators could be used in many places as IMO vey elegant replacement of the tile loop, btw.
12:37<@Rubidium:#openttd>splitting a patch usually helps though
12:38<@Rubidium:#openttd>i.e. one patch to introduce the iterators and rework the 'current' leveling to use it
12:38<fonsinchen:#openttd>come on, it's 18kb
12:38<@Rubidium:#openttd>and then a patch to introduce the diagonal leveling
12:38<fonsinchen:#openttd>but ok, I can do that.
12:38<@Rubidium:#openttd>where's that patch btw?
12:39<@Belugas:#openttd>http://www.tt-forums.net/viewtopic.php?f=33&t=38148
12:39<@Belugas:#openttd>there
12:39<fonsinchen:#openttd>the first patch will then be like 16kb and the second one about 2
12:39<fonsinchen:#openttd>as diagonal levelling is trivial with those iterators.
12:39<@Belugas:#openttd>fonsinchen, from memory, i did about 10 reviews of the patch, counting all versions.
12:39<@Belugas:#openttd>after a while, you're bored
12:40<fonsinchen:#openttd>I never heard a comment from you.
12:40<fonsinchen:#openttd>otherwise I would have fixed whatever was wrong with it.
12:41<@Belugas:#openttd>ok..let say all versions but yours
12:42<fonsinchen:#openttd>again, that's not my fault. I removed the redundant code and the monstrous macros, you know ...
12:44<@Rubidium:#openttd>hmm... typedef enum { ... } Orientations; <- must be begun very very long ago
12:44-!-Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has joined #openttd
12:45<@Belugas:#openttd>DiagIterator OrthIterator : to my point of view, those shuold not be that much abbreviated
12:45<fonsinchen:#openttd>ok, these points are easily fixable
12:45<@Belugas:#openttd>when you're working on the feature, it's fine, but if you do not, meaning is not evident
12:46-!-TinoM [~Tino@i59F5E58A.versanet.de] has joined #openttd
12:46<@Belugas:#openttd>code style is nice sofar (reading bottom up)
12:46<@Rubidium:#openttd>the viewport stuff uses magic numbers instead of constants
12:46<@Belugas:#openttd>your new functions should have some coments, for our friend doxygen
12:47<@Rubidium:#openttd>ti->tileh & 8 <- I guess there's a wrapper function for that that actually tells what it's doing ;)
12:47<fonsinchen:#openttd>ok, I'll take care of that.
12:48-!-murr4y [murray@2001:470:1f0a:1be::42] has quit [Ping timeout: 480 seconds]
12:48<fonsinchen:#openttd>Belugas, I don't understand this comment of yours: "when you're working on the feature, it's fine, but if you do not, meaning is not evident"
12:48<@Belugas:#openttd>LEVEL_LOWER and LEVEL_RAISE : "tabs" before "="
12:48-!-Singaporekid [~notme@cm175.psi140.maxonline.com.sg] has quit [Quit: sleep]
12:48<@Rubidium:#openttd>@@ -2158,12 +2211,20 @@ void UpdateTileSelection()
12:49<fonsinchen:#openttd>and it would be nice if you could decide on one style of iterators, so that I don't have to maintain both patches.
12:49<@Rubidium:#openttd>in that chunk if (expression) { statement; } else { statement; }, not if (expression) statement; else { statement; }
12:49<@Belugas:#openttd>i mean: put yourself on the position of someone who has not developped the code. he sees it , wonders what it stands for and he will need to search
12:49<@Belugas:#openttd>tht's what i meant
12:49<@Rubidium:#openttd>go for the C++ style (the rest of the code uses that too)
12:50<@Belugas:#openttd>that's the one i picked :)
12:50<CIA-9:#openttd>OpenTTD: yexo * r16109 /trunk/src/ai/api/ai_order.cpp: -Fix [NoAI]: Make sure AIOrder::GetDestination always returns a tile belonging to the station
12:50<@Rubidium:#openttd>instance variables should be referred to with this->
12:50<fonsinchen:#openttd>OMG
12:50<fonsinchen:#openttd>why?
12:51<@Rubidium:#openttd>coding style
12:51<fonsinchen:#openttd>and Belugas, which one did you pick?
12:51<fonsinchen:#openttd>ah, I see
12:51<@Belugas:#openttd>c++ one
12:51<@Rubidium:#openttd>+ return !operator==(other);
12:51<Yexo:#openttd>is that valid code?
12:52<fonsinchen:#openttd>why not?
12:52<@Rubidium:#openttd>it's not invalid
12:52<Yexo:#openttd>dunno, looks odd
12:52<@Belugas:#openttd>"+ * They are equal iff all their members are." iff -> typo or anti-petern synthax? hehehe
12:52<fonsinchen:#openttd>it means "if and only if"
12:52<@Belugas:#openttd>not required, if you ask me. "if" does the job fine
12:53<fonsinchen:#openttd>is "!operator==(other)" invalid because of coding style of for some other reason?
12:53<@Belugas:#openttd>but that's just me and petern
12:53<CIA-9:#openttd>OpenTTD: frosch * r16110 /trunk/src/ (43 files in 2 dirs): -Codechange: use {CARGO} instead hardcoded cargo name (there is always something duplicated :p)
12:53<Yexo:#openttd>fonsinchen: I have no idea what the actual code style is, but I'd have written "return !(this == other);"
12:53<Yexo:#openttd>maybe it needs to be *this, but you get the point
12:53<@Rubidium:#openttd>fonsinchen: it looks odd
12:53-!-Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd
12:53<@Belugas:#openttd>yup
12:53<TrueBrain:#openttd>iff is strong then if, but iff is for people who think that every byte is one too many :p
12:54<@Rubidium:#openttd>and when something looks odd, well... better discuss it ;)
12:54<Yexo:#openttd>"strong then" <- you clearly fall in that category of people :p
12:54<TrueBrain:#openttd>stronger than
12:54<TrueBrain:#openttd>sigh :p
12:54<TrueBrain:#openttd>sometimes I think faster than I type :p
12:55<@Rubidium:#openttd>I always do and thus regularly forget to type complete words
12:55<TrueBrain:#openttd>https://secure.openttd.org:444/test-www/en/translator/status <- it looks pretty, oh-so-pretty!
12:55<@Rubidium:#openttd>or make a sentence that well is totally broken
12:55<@Belugas:#openttd>on "DiagIterator::DiagIterator(TileIndex corner1, TileIndex corner2)", i would insert a line between the two if blocks
12:56<@Belugas:#openttd>otherwise, i'll get claustrophobic
12:57-!-bobo_b [~bobo_b@tiberius.ze.tum.de] has quit [Quit: quit]
12:57<CIA-9:#openttd>OpenTTD: rubidium * r16111 /trunk/src/ (50 files in 3 dirs):
12:57<CIA-9:#openttd>OpenTTD: -Cleanup: remove some duplicate/unused strings
12:57<CIA-9:#openttd>OpenTTD: -Change: move a string to a more sensible location
12:57<TrueBrain:#openttd>'a string'
12:57<frosch123:#openttd>two digits after the period :)
12:57<TrueBrain:#openttd>so I should only find one? :p
12:58<fonsinchen:#openttd>ok, I'm working on it. Thanks a lot, Belugas and Rubidium
12:58<TrueBrain:#openttd>fonsinchen: welcome in the world of coding-police ;)
12:58<@petern:#openttd>Belugas, src/vehicle_cmd.cpp: * @return True ifffffff the name is unique.
12:58*Belugas:#openttd is wondering... if the iterators are working fine, then maybe it would be better to have like... a patch that introduces the iterators, another one who substitutes all current macros with your new ones and another one for the diag stuff itself
12:58<@petern:#openttd>i may have been taking the piss
12:59<@Belugas:#openttd>petern : indeed :D
12:59<@Belugas:#openttd>i call it... reactionnary!
12:59<@Rubidium:#openttd>hmm, need to define True ;)
12:59<@Belugas:#openttd>it was funny to see it coming ;)
12:59<@Belugas:#openttd>have fun, fonsinchen, that's all that matters
12:59<@petern:#openttd>hmm, 6pm
12:59*petern:#openttd considers homage
13:00*TrueBrain:#openttd pushes petern home
13:00<@Rubidium:#openttd>fonsinchen: I've only scanned the file for some common coding style thingies; haven't reviewed the code itself
13:01<fonsinchen:#openttd>Belugas, I can give you a patch that only introduces the iterators without the diagonal levelling
13:01<@Belugas:#openttd>fonsinchen: if (p2 & ORIENTATION_DIAG) { ... } / if (p2 & ORIENTATION_ORTH){ ... }: why not using else? there are other possibilities?
13:01<@Belugas:#openttd>that wold be nice, i think, fonsinchen. as Rubidium asked, i believe
13:01<+glx:#openttd>TrueBrain: pretty status ;)
13:02<@Belugas:#openttd>damned.. still hungry
13:02<frosch123:#openttd>but 4 digits of precision is really over the top :p
13:02<+glx:#openttd>missing total though :D
13:02<TrueBrain:#openttd>glx: like that number has any meaning what so ever :)
13:02<@Belugas:#openttd>see what vacations do? you eat you eat and when back to work, you crave on those small lunches :(
13:03<frosch123:#openttd>somewhen wt2 had some "3 translators active" or "no translators active"
13:03<frosch123:#openttd>that might give attraction to certain languages, or maybe not
13:04<TrueBrain:#openttd>frosch123: so 3? :p
13:04<@Rubidium:#openttd>frosch123: you can't really give a good number for that
13:04<TrueBrain:#openttd>frosch123: and maybe an idea to give an 'author' overview I guess ;)
13:04<@Belugas:#openttd>fonsinchen: p2 can have how many possibilities as much as orientations?
13:05<@Rubidium:#openttd>if for a long time no strings are changed it gets very low, making people assume nobody is translating it
13:05<TrueBrain:#openttd>although currently I have a lot of 'unknown' entries .... :(
13:05<@Rubidium:#openttd>and if lots of people change one string and are then done with it... you have a huge number and people assume they are not needed
13:05<frosch123:#openttd>[19:04] <TrueBrain> frosch123: so 3? :p <- digits of precision, or translation-conscription to fill up translators?
13:06-!-Quit [quit@147-213.2-85.cust.bluewin.ch] has joined #openttd
13:06<frosch123:#openttd>so estimate the date of being finished by extrapolating the translations over the last 6 months?
13:06<TrueBrain:#openttd>frosch123: first :)
13:07<frosch123:#openttd>or maybe a translator is only active, if he does 5 strings per months?
13:07<TrueBrain:#openttd>and if a language is 'done'
13:07<TrueBrain:#openttd>?
13:07<frosch123:#openttd>or just "0 strings translated last month)
13:08<@Belugas:#openttd>that would be me ;)
13:08<frosch123:#openttd>or rather "0 strings translated last month, we need your help! "
13:09<TrueBrain:#openttd>how about an admin option which can be turned on which adds the text: translators needed
13:09<TrueBrain:#openttd>?
13:09-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd
13:09<frosch123:#openttd>might be easier, yes :)
13:09<TrueBrain:#openttd>might be more consistant and avoid issues ;)
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13:15<TrueBrain:#openttd>glx / frosch123: happy? :)
13:15<frosch123:#openttd>\o/
13:16<+glx:#openttd>:)
13:16<TrueBrain:#openttd>I also considered sorting the languages on their completeness
13:16<TrueBrain:#openttd>but that might be a bit silly ;)
13:16<frosch123:#openttd>indeed :)
13:16<@Rubidium:#openttd>that makes searching languages quite hard
13:16<TrueBrain:#openttd>hmm .. around r10000, Esperanto was complete ... nowedays it is missing 600 strings
13:17<TrueBrain:#openttd>Rubidium: CTRL+F? :p
13:17<frosch123:#openttd>hmm, "norwegian new"? isn't bokmal and nynorsk official?
13:18<@Rubidium:#openttd>yeah, where does it get that name from?
13:18<TrueBrain:#openttd>tmp$ head norwegian_nynorsk.txt
13:18<TrueBrain:#openttd>##name Norwegian new
13:18<planetmaker:#openttd>it might be an idea to rather base activeness on revisions / translator commits not active, not time
13:18<TrueBrain:#openttd>where one might expect to find the 'name'
13:19<@Rubidium:#openttd>how to add/remove cases/genders?
13:19<@Rubidium:#openttd>how to change the plural type?
13:19<TrueBrain:#openttd>Rubidium: who are you asking that?
13:19<planetmaker:#openttd>I guess you, TrueBrain :)
13:19<@Rubidium:#openttd>U
13:19<el_en:#openttd>bokmål is a danish-like way to write norwegian. nynorsk ("newnorwegian") is an alternative, somewhat less used way to write it. not sure if the difference is purely orthographical or also manifests in speech.
13:19<planetmaker:#openttd>would be a good question actually :)
13:19<TrueBrain:#openttd>yeah, I wonder why he asks that to me :p
13:20<TrueBrain:#openttd>Rubidium: those settings will be in a different part of WT3, where we have to see if only admins can change it, or translators too
13:20<TrueBrain:#openttd>for now, it is not important, as we can do them in SVN too :p
13:21<planetmaker:#openttd>TrueBrain: giving access to edit genders, cases is sensible for translators, IMO
13:21<@Rubidium:#openttd>well, changing/setting the plural type too
13:21<planetmaker:#openttd>eedit in this context includes adding that, too :)
13:22<planetmaker:#openttd>plural is just another gender for me :D
13:22<planetmaker:#openttd>well... partially :)
13:22<TrueBrain:#openttd>Rubidium: well, more the question is: isocode, ownname, name, ..
13:22<@Rubidium:#openttd>ownname yes, rest NO WAY
13:22<@Rubidium:#openttd>they ONLY frack it up
13:23<planetmaker:#openttd>:)
13:23<@Rubidium:#openttd>like a serbian dude resetting the isocode every time
13:23<@Rubidium:#openttd>to something we 'do not expect'
13:24<planetmaker:#openttd>he... do we get a translator commit today?
13:24<planetmaker:#openttd>I made some bad errors yesterday :)
13:28*glx:#openttd has 15 pending strings (and 1 untranslatable because WT2)
13:29<TrueBrain:#openttd>el_en: one only wonders why it is called Norwegian new, and not Norwegian (Nynorsk) (and of course, the other one not Norwegian (Bokmal))
13:29*planetmaker:#openttd has 66 strings in the DB, 14 thereof untranslated.
13:29<@Rubidium:#openttd>probably because one of the translators overridden it
13:29<+glx:#openttd>##name is unmodifiable IIRC
13:29<@Rubidium:#openttd>which is why I say name, isocode and the other IDs shouldn't be changed by the translators
13:30<TrueBrain:#openttd>glx: via SVN it should always be possible :)
13:30<+glx:#openttd>I know but not via WT2
13:31<TrueBrain:#openttd>Rubidium: k, no problem :) I just make a page where those global thingies are present, where you can, as admin, do a bit more :)
13:31<@Rubidium:#openttd>hmm, could also be WT2 itself; it stores the name in like twenty locations and I don't know which one it flushes the file (if it does it)
13:32<@Rubidium:#openttd>and ... it doesn't update it if it changes in SVN
13:32<TrueBrain:#openttd>oh
13:32<TrueBrain:#openttd>lol
13:32<TrueBrain:#openttd>:)
13:33-!-Klanticus [~quassel@189.35.24.240] has quit [Ping timeout: 480 seconds]
13:33<CIA-9:#openttd>OpenTTD: translators * r16112 /trunk/src/lang/ (estonian.txt french.txt german.txt hungarian.txt italian.txt):
13:33<CIA-9:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-04-21 17:33:19
13:33<CIA-9:#openttd>OpenTTD: estonian - 13 fixed, 29 changed by kristjans (42)
13:33<CIA-9:#openttd>OpenTTD: french - 15 fixed by glx (15)
13:33<CIA-9:#openttd>OpenTTD: german - 14 fixed, 52 changed by planetmaker (66)
13:33<CIA-9:#openttd>OpenTTD: hungarian - 14 fixed by alyr (14)
13:33<CIA-9:#openttd>OpenTTD: italian - 13 fixed by lorenzodv (13)
13:34<planetmaker:#openttd>:) ty
13:34<Quit:#openttd>I've got a question about the dedicated server system. I put some grfs into the config under [newgrf], but it doesn't seem to load them. Actually I can't even build a train in temperate at 1960.. What's wrong?
13:34<planetmaker:#openttd>the German language has about 8 translators...
13:34<planetmaker:#openttd>Quit: do you have the grf files in the server's data directory?
13:34<Quit:#openttd>Yepp
13:35<planetmaker:#openttd>and you start a new game with the config file you edited, not another one, e.g. local to the binary?
13:35<Quit:#openttd>./openttd -c openttd.cfg -D
13:35<Quit:#openttd>And openttd.cfg in the same directory was modified
13:35<Quit:#openttd>oh. I can build stuff
13:35<Quit:#openttd>But it's not loading the grfs
13:36<Quit:#openttd>okay, this scares me
13:36<Quit:#openttd>right now the config file is reverted
13:36<Quit:#openttd>empty newgrf-blocks..?
13:36<TrueBrain:#openttd>German 100.0 % complete (up-to-date)
13:36<@Rubidium:#openttd>then it couldn't find the newgrfs I'd say
13:37<planetmaker:#openttd>TrueBrain: I very much hoped so :)
13:37-!-lewymati [~lewymati@aejd133.neoplus.adsl.tpnet.pl] has quit []
13:37<TrueBrain:#openttd>planetmaker: only leaves you with 91 markers ;)
13:38<TrueBrain:#openttd>but you can't do anything about that :)
13:38<planetmaker:#openttd>found some very old, very bad spelling mistakes. Obviously no one changes faces :)
13:38<planetmaker:#openttd>:D
13:38<TrueBrain:#openttd>planetmaker: although a few of them you can fix in WT2
13:38<planetmaker:#openttd>or those who change faces have no language ability ;)
13:38<planetmaker:#openttd>TrueBrain: of those markers?
13:38<TrueBrain:#openttd>STR_0319_PAUSED for example
13:39<planetmaker:#openttd>why should I fix that?
13:39<TrueBrain:#openttd>STR_NETWORK_LANGUAGE
13:39<Quit:#openttd>Shouldn't I get some information when it can't find the grf?
13:39<TrueBrain:#openttd>because they are WRONG :p
13:40<TrueBrain:#openttd>STR_0174_DISPLAY_MAP <- someone added additional text in english, but left the translations :p I doubt any language has the additional part :p
13:40<Yexo:#openttd>Quit: start with -d grf=4 or so
13:40<frosch123:#openttd>\o/ 86.0% overall status (it was 85.9 before)
13:42<Quit:#openttd>Okay
13:42<Quit:#openttd>right now it's flooding the ssh
13:43<Yexo:#openttd>try a lower debug level, like grf=2
13:43<+glx:#openttd>TrueBrain: I like the "new" search :)
13:43<TrueBrain:#openttd>glx: that makes me happy :)
13:44<planetmaker:#openttd>yep :)
13:45<Quit:#openttd>It seems like it's reading the files
13:46<Quit:#openttd>At least this seems to work
13:46<Quit:#openttd>Oh
13:46<Quit:#openttd>I got it, I think
13:46<Quit:#openttd>I shouldn't have asked a windows guy to give me his config part .
13:47<TrueBrain:#openttd>Aquarium Supplies Export
13:47<TrueBrain:#openttd>Source D&B verified suppliers at HKTDC's award-winning eMarketplace
13:47<planetmaker:#openttd>STR_NETWORK_SERVER_REBOOT <-- has a space too much in english.txt
13:47<TrueBrain:#openttd>You got to love GoogleAds :p
13:47<TrueBrain:#openttd>(totally NOT related)
13:48<planetmaker:#openttd>also ... SHUTDOWN
13:50-!-Wolf01 [~wolf01@host241-236-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd
13:50<Wolf01:#openttd>:O
13:51<+glx:#openttd>Quit: hardcoded windows paths?
13:53<planetmaker:#openttd>Wolf01: what's up?
13:54*frosch123:#openttd ponders creating a topic in suggestion forum starting with "I have a great idea!"
13:54<TrueBrain:#openttd>frosch123: depends on that great idea ;)
13:55<@Belugas:#openttd>glx, maybe the directory separators? like / vs \ ?
13:55<frosch123:#openttd>like "Add some scenarious which you have to complete, to be able to activate certain features, like bridges over a lot of thing."
13:55<planetmaker:#openttd>yeah! great ideas thread! "If you have a great idea. Please put it here."
13:55<@Belugas:#openttd>hum... like Nekobladder and his graphics thread?
13:56<planetmaker:#openttd>oh... how did you get that notion? :P
13:56<TrueBrain:#openttd>planetmaker: are you now mocking Belugas?! :P
13:56<Quit:#openttd>glx: dingding
13:56<Quit:#openttd>Well
13:56<frosch123:#openttd>planetmaker: Nice, I would enjoy such a topic :)
13:56<Quit:#openttd>Not even hardcoded
13:56<TrueBrain:#openttd>Quit: a train?
13:56<Quit:#openttd>But with \ instead of /
13:56<Quit:#openttd>It's working now, after replacing them
13:57<+glx:#openttd>yes that was the other suggestion
13:57<+glx:#openttd>win32 version handles both
13:57<@Belugas:#openttd>heheeh
13:59<planetmaker:#openttd>hehe :)
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14:18<TrueBrain:#openttd>https://secure.openttd.org:444/test-www/en/translator/settings/19
14:18<TrueBrain:#openttd>to make Rubidium happy :)
14:21<frosch123:#openttd>only 5 genders? does that support marsians?
14:22<TrueBrain:#openttd>hahaha :) Why would you assume you can only have 5 genders?
14:22<frosch123:#openttd>because they expand dymamically :)
14:22<TrueBrain:#openttd>I think a more logic conclusion is that you have an empty field where you can enter a new gender .. after which there is yet an other new field where you can enter a new gender ...
14:23<planetmaker:#openttd>nice one, TrueBrain :)
14:24<TrueBrain:#openttd>I only need to work out a way so you can change genders and cases without things freaking out on next commit :p
14:24<planetmaker:#openttd>just an idea in order to make orientation for new translators easier: comments on the genders :)
14:25<planetmaker:#openttd>because, if I didn't know, I would really wonder what gender "p" is :)
14:25<TrueBrain:#openttd>you mean a field for translators to give a comment with a gender?
14:25<TrueBrain:#openttd>that is possible
14:25<TrueBrain:#openttd>same for cases, I guess
14:25<planetmaker:#openttd>yes. just a ~5 word comment right of the genders at that page
14:26<planetmaker:#openttd>no other place that string / explanation is needed
14:26<planetmaker:#openttd>TrueBrain: yeah, probably there, too :)
14:28<planetmaker:#openttd>but.... German language has at least in OpenTTD no cases :P
14:28<planetmaker:#openttd>... so I'm not asking for it ;)
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15:13<CIA-9:#openttd>OpenTTD: yexo * r16113 /trunk/src/ (5 files in 2 dirs): -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI.
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15:21<TrueBrain:#openttd>what a stupid name: 'Quit' :p
15:23<planetmaker:#openttd>Yexo: what is the default value for that new feature?
15:23<Yexo:#openttd>true :)
15:23<Yexo:#openttd>it's for AIs like TownCars
15:23<planetmaker:#openttd>truely good :)
15:24<planetmaker:#openttd>I suspected that... :) just checking :)
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15:24<planetmaker:#openttd>I still like the town AI idea.
15:25<planetmaker:#openttd>When I recently started a small test game I was left wondering why suddenly cars were driving in that town - till I realized that I have one AI active by default: town AI :D
15:28<TrueBrain:#openttd>lalala
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15:42<fonsinchen1:#openttd>So, there you are: http://www.tt-forums.net/viewtopic.php?f=33&t=38148
15:42<fonsinchen1:#openttd>coding style problems have been solved.
15:43<fonsinchen1:#openttd>(and this is diagonal levelling)
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15:52<Yexo:#openttd>fonsinchen1: + / 2, <- can you please not break lines halfway a computation? After an argument is fine, not halfway in it
15:53<@petern:#openttd>hehe
15:55<Yexo:#openttd>+ return (cost.GetCost() == 0) ? CMD_ERROR : cost; <- that test it not foolproof, since deleting some tiles gives you money (like removing rail tiles)
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15:57<Yexo:#openttd>Initialize the orthogonal tile iterator; only called from constructor <- Since both the constructor and Init are very small, I would merge Init in the constructor
15:58<Yexo:#openttd>forget that, didn't see the second constructor
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16:04<Swallow:#openttd>Why are you using bitflags for ORIENTATION_XX and LEVEL_XX?
16:05<Swallow:#openttd>A bit mask implies (to me at least) that more options can be set at the same time, but that isn't really the case here
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16:06<fjb:#openttd>Hello
16:06<TrueBrain:#openttd>howdie fjb
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16:11<fjb:#openttd>I tried that cargodist patch. The results are a bit expected.
16:11<Yexo:#openttd>fonsinchen1: /* If TileX(current) == 0 here, the left edge of the map has been reached. <- what about the situation where the iterator starts at 0,0 ?
16:11<Nite_Owl:#openttd>Hello all
16:12<@petern:#openttd>fjb, a bit expected?
16:12<Yexo:#openttd>hi Nite_Owl
16:12<Nite_Owl:#openttd>Hello Yexo
16:12<fonsinchen1:#openttd>yexo, that has been covered by current++ in the line before
16:13<fjb:#openttd>Uh, wwhere did the "un" go? I meant unexpected.
16:13<Yexo:#openttd>fonsinchen1: indeed, the "left edge" confused me
16:13<fonsinchen1:#openttd>and where is that line break you mentioned before?
16:14<fonsinchen1:#openttd>fjb, what was unexpected?
16:14<Yexo:#openttd>In CmdClearArea
16:14<TrueBrain:#openttd>working on WT3 is nice .. you find tons of weird things in strgen and friends ;)
16:14<Yexo:#openttd>CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + TILE_SIZE <- that's the line before
16:15<fjb:#openttd>fonsinchen1: Cargo accumulates at unexpected places.
16:16<fonsinchen1:#openttd>fjb it should accumulate at the weakest points in your network
16:16<fonsinchen1:#openttd>or are you using transfer and unload orders?
16:16<fonsinchen1:#openttd>then it can accumulate anywhere as those override the cargo distribution
16:17<Yexo:#openttd>fonsinchen1: in inline bool operator==(const OrthogonalIterator & other) const <- it's codingstyle to add the && to the end of the line before, not to the beginning of the new line
16:17<Yexo:#openttd>and start the second line with 2 extra tabs, not just 1
16:17<fonsinchen1:#openttd>ok
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16:18<Yexo:#openttd>inline bool operator==(const OrthogonalIterator & other) const <- Dunno about the space after &, I'd leave it out, but as I said, I'm not sure
16:18<Yexo:#openttd>SmatZ?
16:19<frosch123:#openttd>no space "&other" and "*other"
16:19<fjb:#openttd>I did only use unload orders, no transfer and no leave empty. I had cargo queued for go via stations.
16:20<@petern:#openttd>that sounds wrong :)
16:21<fonsinchen1:#openttd>fjb, unload orders are entirely enough to confuse it.
16:21<CIA-9:#openttd>OpenTTD: rubidium * r16114 /trunk/src/ (55 files in 4 dirs): -Cleanup: unify some more strings and remove some more unused strings
16:21<fonsinchen1:#openttd>unload makes it deliver cargo even if it doesn't want to
16:21<@petern:#openttd>as it should
16:21<SmatZ:#openttd>Yexo: no space after & :)
16:21<@petern:#openttd>what about the via stations?
16:22<fonsinchen1:#openttd>petern, I don't get the question
16:22<fonsinchen1:#openttd>and OK, I'll remove all the spaces after & ...
16:23<@petern:#openttd>fjb wrote "i had cargo queued for go via stations"
16:23<fjb:#openttd>Oh, sorry, just looked at it. Not even unload. I have just orders "load one cargo till full" at the start and "go there and do what you want" orders. Some "go via" orders in between.
16:24<fonsinchen1:#openttd>what "go via" orders?
16:24<fonsinchen1:#openttd>is it allowed to load and unload at these stations?
16:24<@petern:#openttd>it's a go via order, so no
16:24<Yexo:#openttd>no, a vehicle will not even stop at those stations
16:24<fonsinchen1:#openttd>this confuses it, too
16:25<Yexo:#openttd>it'll only use them as waypoint
16:25<fjb:#openttd>Go nonstop via that road stop.
16:25<fonsinchen1:#openttd>perhaps that could be fixed though
16:25<fonsinchen1:#openttd>I could update the capacities only when the vehicle actually starts loading/unloading
16:26<fjb:#openttd>It should get fixed. :-)
16:26<fonsinchen1:#openttd>can I see a savegame?
16:26<Yexo:#openttd>fonsinchen1: Swallow already mentioned it, but it's a bit odd to have LevelMode as a bitset
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16:26<Yexo:#openttd>it's not like you ever want to raise and lower a tile at the same moment
16:26<fjb:#openttd>Yes. But my webserver is down at the moment. Where can I put it?
16:27<fonsinchen1:#openttd>upload it in the forum thread
16:27<fonsinchen1:#openttd>yexo, will be fixed
16:27<fjb:#openttd>Ok
16:28<fonsinchen1:#openttd>ah, no, there is a reason this is a bitset
16:28<fonsinchen1:#openttd>the orientation is also a bitset
16:28<Yexo:#openttd>that's no reason for this to be a bitset
16:28<fonsinchen1:#openttd>and both orientation and level mode are encoded in the same parameter for CmdLevelLand
16:29<fonsinchen1:#openttd>so both need to be bitsets
16:29<Yexo:#openttd>just add a 3rd entry LEVEL_LEVEL and encode it in 2 bits
16:29<fonsinchen1:#openttd>then it'll still be a bitset
16:29<fonsinchen1:#openttd>or I don't get it.
16:31<Yexo:#openttd>use http://paste.openttd.org/182157 as enum, then use "LevelMode mode = GB(p2, 0, 2);" to get the levelmode in mode, then check mode < LEVEL_END
16:32<Yexo:#openttd>if it's still unclear I'll write some more code
16:33<fonsinchen1:#openttd>I'm thinking ...
16:33<fonsinchen1:#openttd>what does that mode < LEVEL_END give me?
16:33<Yexo:#openttd>checking for valid values
16:34<fonsinchen1:#openttd>how could it be invalid?
16:34<Yexo:#openttd>a modified client can send whatever it wants to the docommands
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16:34<Yexo:#openttd>at the start of any DoCommand function, assume every parameter to be unsafe
16:35<fonsinchen1:#openttd>ah, ok
16:35<@petern:#openttd>hehe
16:35<@petern:#openttd>it was fun when we used to assert on it :p
16:36<TrueBrain:#openttd>wasn't it DV who made a 'mode' which randomly sends junk to all docommands to test them? :)
16:36<SpComb:#openttd>crashhard
16:36<@petern:#openttd>:)
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16:37<@Rubidium:#openttd>TrueBrain: that's lame; randomly is totally pointless
16:37<TrueBrain:#openttd>Rubidium: it returned tons of errors and problems :)
16:37<SpComb:#openttd>it's called fuzzing
16:37<TrueBrain:#openttd>made the network-code much more stable
16:37<@Rubidium:#openttd>you need to check each and every permutation of parameters
16:37<fonsinchen1:#openttd>yexo, like this? http://paste.openttd.org/182158
16:38<Yexo:#openttd>exactly
16:38<@Rubidium:#openttd>or a switch
16:38<SmatZ:#openttd>if there were no parameter checking in docommands, random generator would catch 99% of errors
16:38<Yexo:#openttd>only for else if should have {} around it
16:38<Yexo:#openttd>and a switch might be nicer
16:38<SmatZ:#openttd>but it's not the case anymore
16:38<TrueBrain:#openttd>SmatZ: we have grown big :)
16:38<fonsinchen1:#openttd>ok, a switch then
16:39<Yexo:#openttd>in that case you can even do without LEVEL_END, just use default: to return an error
16:40<Yexo:#openttd>inline DiagonalIterator & operator++() <- missing space after the second if
16:41<Yexo:#openttd>in DiagonalIterator::OutsideMap, why not use TileIndex operator*() instead of duplicating that code?
16:44<fonsinchen1:#openttd>yes, you're right.
16:45<fonsinchen1:#openttd>no space after & also for function declarations?
16:45<Yexo:#openttd>yes
16:46<fonsinchen1:#openttd>inline OrthogonalIterator &operator++()
16:46<fonsinchen1:#openttd>then
16:47<fonsinchen1:#openttd>ok ... if you like it that way.
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16:53<TrueBrain:#openttd>and it turns out I need to do a lot more for WT3 than I was hoping for .... string validation is going to be a bitch, and requires more data :(
16:54<@petern:#openttd>grammar and spelling checking's a bitch too
16:54<el_en:#openttd>makes one think how wise was it to stick to a proprietary translation system.
16:54<@Belugas:#openttd>so much that i'd run home
16:55<@Belugas:#openttd>in fact, i'll run home
16:55<@Belugas:#openttd>HOME!!!!
16:55<@Belugas:#openttd>bye and good night
16:55<TrueBrain:#openttd>lol @ Belugas
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16:55<TrueBrain:#openttd>el_en: what do you mean?
16:55<@petern:#openttd>i've seen other peoples web translators
16:55<@petern:#openttd>they suck ass
16:55<TrueBrain:#openttd>petern: examples?
16:55<@petern:#openttd>can't remember :p
16:56<TrueBrain:#openttd>(I only know the PHP one .. and that is not a 'web' translator .. it uses CVS :p)
16:56<Wolf01:#openttd>'night
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16:56<el_en:#openttd>TrueBrain: if the localization was done through some "normal" method such as gettext, there'd be plenty of tools for translating and proofreading... and no TrueBrain spending time on WT3.
16:56<TrueBrain:#openttd>petern: if you remember .. I am seriously wondering how others approached this problem :)
16:57<TrueBrain:#openttd>el_en: point me to one gettext webtranslator :)
16:57<TrueBrain:#openttd>(btw, OpenTTD uses things that GetText doesn't support, and which is what is making my job so much harder ;))
16:58<el_en:#openttd>TrueBrain: launchpad.net
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16:59<TrueBrain:#openttd>stats page looks the same :p
17:00<TrueBrain:#openttd>searching is totally borked :) Already getting 'invalid' pages :)
17:00<TrueBrain:#openttd>ghehe
17:01<@petern:#openttd>afaik most translation systems only deal with static text with the occasional format string thrown in
17:01<fjb:#openttd>Hm, how do I make a for loop with a shell script?
17:01<TrueBrain:#openttd>el_en: it looks a lot like WT2
17:01<TrueBrain:#openttd>fjb: for i in `ls`; do echo $i; done
17:01<el_en:#openttd>petern: well yes, OTTD's system with gender-and-such support is cool, but wasn't there initially.
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17:01<TrueBrain:#openttd>el_en: more the problem is we use stuff like {STRING} and {COMPANY}
17:02<TrueBrain:#openttd>gettext is not really friendly towards such stuff :) (although not impossible)
17:02<TrueBrain:#openttd>anyway, WT3 will also support gettext :)
17:02<TrueBrain:#openttd>(for openttd.org translation)
17:02<el_en:#openttd>gettext wouldn't recognize them as variables, that's true.
17:03<fjb:#openttd>TrueBrain: I want some arbitrary number, not counting real (or virtual) world things like files in a directory.
17:04<TrueBrain:#openttd>fjb: impossible in bash; so use 'seq' if you want to fake it
17:04<@petern:#openttd>for i in {1..5}; do echo $i; done
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17:04<@petern:#openttd>^ impossible :p
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17:04<TrueBrain:#openttd>maybe I shouldn't have used 'bash' in that sentence :)
17:04<TrueBrain:#openttd>fair enough petern ;)
17:05<@petern:#openttd>you mean impossible in a cross-shell compatible script :)
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17:05<@petern:#openttd>although being shell, using seq is perfectly reasonable
17:06<fjb:#openttd>Ok, something that works in sh, csh or tcsh. Even bash would be ok. :-)
17:06<@petern:#openttd>for i in `seq 1 5`; do echo $i; done
17:06<@petern:#openttd>(incidentally is it possible to stop MB using ` instead of '? :p)
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17:07<fjb:#openttd>Ah, seq hides as gseq.
17:07<SmatZ:#openttd>hahaha
17:07<SmatZ:#openttd>all useful commands start with "g" at non-linux systems :-D
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17:08<@petern:#openttd>http://translate.rigsofrods.com/ror/
17:08<fjb:#openttd>Not really... gtar is a pain.
17:08<@petern:#openttd>^ heh, slow
17:08<SmatZ:#openttd>fjb: but then it will hardly be portable
17:08<@petern:#openttd>wonder why 127.0.0.1 needs a translation... :/
17:08<E5|padshance:#openttd>anyone here can explain me what is bananas? (dont answer "its a fruit")
17:08<E5|padshance:#openttd>xD
17:08<SmatZ:#openttd>petern: nice :)
17:09<TrueBrain:#openttd>petern: efficient
17:09<fjb:#openttd>I just need to deal with my 150 gpt partitions.
17:09<Sacro:#openttd>E5|padshance: it's a fruit
17:09<Sacro:#openttd>well no
17:09<Sacro:#openttd>E5|padshance: it's a herb
17:09<fjb:#openttd>127.0.0.1 = where all the kewl stuff is :-)
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17:10<TrueBrain:#openttd>E5|padshance: try typing bananas.openttd.org
17:10<E5|padshance:#openttd>ahhh
17:10<E5|padshance:#openttd>thanks
17:10<E5|padshance:#openttd>xD
17:11<fjb:#openttd>Oh, gpt has a limit of 128 partitions.
17:11<E5|padshance:#openttd>:D
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17:32<fjb:#openttd>seq is really doing what I need. Thank you.
17:33<TrueBrain:#openttd>welcome in the wonderful world of shell scripting :)
17:33<TrueBrain:#openttd>tons of small tools that do tons of small things ...
17:33<TrueBrain:#openttd>using a lot of resources ... ;)
17:34*SpComb:#openttd plays with fjb's IFS
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17:34<CIA-9:#openttd>OpenTTD: rubidium * r16115 /trunk/src/ (strgen/strgen.cpp table/strgen.h): -Change: make strgen able to 'export' the important command and plural information so external tools can easily get that information instead of needing manual updating
17:35*TrueBrain:#openttd hugs Rubidium
17:37<planetmaker:#openttd>nice :)
17:37<fjb:#openttd>I'm not using real scripts, tcsh's foreach command and seq is all I need.
17:40<TrueBrain:#openttd>night all!
17:40<fjb:#openttd>night TrueBrain
17:41<CIA-9:#openttd>OpenTTD: rubidium * r16116 /trunk/src/table/strgen.h: -Fix (r16115): note to self: copy the right subversion config file from 'the other' computer otherwise it won't do what you expect it to do, like automatically setting svn:eol-style and svn:keywords.
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17:44<welshdragon:#openttd>Rubidium, fail :P
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17:47<fonsinchen:#openttd>updated the diagonal levelling again. More coding style problems fixed: http://www.tt-forums.net/viewtopic.php?f=33&t=38148
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18:20<welshdragon:#openttd>ouch
18:20<welshdragon:#openttd>i just fatal error'd OpenTTD with Infrastructure Sharing Beta 2
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18:22<fjb:#openttd>Did the infrastructure share you?
18:23<Aali:#openttd>I wasn't aware that we had released a beta2
18:25<welshdragon:#openttd>aah, beta 1, my mistake
18:29<welshdragon:#openttd>Aali, http://www.tt-forums.net/viewtopic.php?f=33&t=42254&p=783885#p783885
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18:30<SmatZ:#openttd>welshdragon: another case of demolishing rail belonging to two players at once?
18:30<welshdragon:#openttd>SmatZ, more than likely
18:32<SmatZ:#openttd>welshdragon: seems it was caused by either building or demolishing a depot
18:33<welshdragon:#openttd>i didn't demolish a depot
18:35<Aali:#openttd>either way, IS 2.0 beta1 has a bunch of trunk bugs, you should really use the latest version
18:35<SmatZ:#openttd>true
18:35<SmatZ:#openttd>it's outdated...
18:35<SmatZ:#openttd>there was a bug allowing you to destroy others' tunnels and bridges
18:35<Aali:#openttd>not to mention the memory leaks
18:36<SmatZ:#openttd>openttd-is2/src/infrastructure.h:53: warning: inline function ‘bool CompanySharingSettingsEntry::Equals(CompanySharingSettingsEntry*)’ used but never defined
18:36<SmatZ:#openttd>just noticed :)
18:36<SmatZ:#openttd>hmm
18:36<SmatZ:#openttd>and then it fails to link to it
18:36<SmatZ:#openttd>maybe it should be un-inlined
18:38<SmatZ:#openttd>nah
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18:42<SmatZ:#openttd>Aali: seems http://paste.openttd.org/182164 helps (at least with gcc 4.3)
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18:42<Simplicity:#openttd>hey all,
18:43<SmatZ:#openttd>hello Simplicity
18:43<Simplicity:#openttd>howdy >)
18:43<SmatZ:#openttd>has been a long day :)
18:43<Simplicity:#openttd>i was wondering if there where any openttd officials here, i could talk with ..
18:43<Simplicity:#openttd>indeed it has
18:43<SpComb:#openttd>official officials?
18:44<Simplicity:#openttd>hehe..
18:46<SmatZ:#openttd>try asking a question
18:46<SmatZ:#openttd>all officials are hiding
18:46<SmatZ:#openttd>they may reply if you ask
18:46<SmatZ:#openttd>but won't if you don't ask
18:48<welshdragon:#openttd>Aali / SmatZ i would play IS 2.0 latest beta, i just can't code to make my own win32 binary
18:48<SmatZ:#openttd>welshdragon: I can't help :(
18:49<welshdragon:#openttd>SmatZ, aah
18:50<Aali:#openttd>welshdragon: well, the latest beta is beta1, you'd have to get it from the repo
18:50<Aali:#openttd>we should really get beta2 ready though :P
18:51<welshdragon:#openttd>yes, you should ;)
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19:34<CIA-9:#openttd>OpenTTD: translators * r16117 /trunk/src/lang/ (french.txt german.txt hungarian.txt italian.txt):
19:34<CIA-9:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-04-21 23:34:40
19:34<CIA-9:#openttd>OpenTTD: french - 1 changed by glx (1)
19:34<CIA-9:#openttd>OpenTTD: german - 6 changed by planetmaker (6)
19:34<CIA-9:#openttd>OpenTTD: hungarian - 1 fixed by alyr (1)
19:34<CIA-9:#openttd>OpenTTD: italian - 2 fixed by lorenzodv (2)
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19:41<CIA-9:#openttd>OpenTTD: rubidium * r16118 /trunk/src/ (167 files in 9 dirs): -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
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20:12<CIA-9:#openttd>OpenTTD: smatz * r16119 /trunk/src/road_gui.cpp: -Fix [FS#2582](r12167): road was removed when both the Remove button was active and Ctrl was pressed (Terkhen)
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22:20<@Belugas:#openttd>roooaaaarrrr
22:20<@Belugas:#openttd>failed again
22:22<@Belugas:#openttd>soo.... another attempt to move forward ruinde
22:22<@Belugas:#openttd>go to sleep
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22:45<[wito]:#openttd>Belugas: still awake?
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---Logclosed Wed Apr 22 00:00:23 2009