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#openttd IRC Logs for 2009-04-25

---Logopened Sat Apr 25 00:00:34 2009
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03:45<TrueBrain:#openttd>morning people!
03:47<Alberth:#openttd>good morning
03:47<planetmaker:#openttd>morning people, morning TrueBrain :)
03:50<TrueBrain:#openttd>There was a party upstairs yesterday .... I didn't went as I wanted to get out of bed early
03:50<TrueBrain:#openttd>but I feel as I went ... couldn't sleep till late ... and bleh
03:51<planetmaker:#openttd>he :P Could have gone then as well... :P
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03:51<TrueBrain:#openttd>so I realised ....
03:51<TrueBrain:#openttd>morning Wolf01
03:51<Wolf01:#openttd>hello
03:52<TrueBrain:#openttd>yesterday I also realised that I find Python one of the most annoying languages I ever worked with :)
03:52<TrueBrain:#openttd>well, besides the obvious of Java, VB, and ASP
03:53<Alberth:#openttd>TrueBrain: any particular reason why you hate Python?
03:53<TrueBrain:#openttd>Alberth: not hate, I find it annoying
03:53<TrueBrain:#openttd>mostly because you do scoping with tabs
03:53<Alberth:#openttd>s/hate/annoying/
03:53<TrueBrain:#openttd>it is not praticle
03:53<TrueBrain:#openttd>sometimes you want to quickly enable or disable a piece of code
03:53<TrueBrain:#openttd>now I need to change tabs in order to make the code working again!
03:54<TrueBrain:#openttd>which makes it almost impossible to work on any python script via vim
03:54<Alberth:#openttd>you need a block-comment key in your editor
03:54<TrueBrain:#openttd>and it makes scoping VERY unclear
03:54<TrueBrain:#openttd>I often make minor mistakes by putting a tab wrong .. that is just silly :)
03:55<TrueBrain:#openttd>Alberth: such key won't help: I often want to disable a piece of this:
03:55<TrueBrain:#openttd>try:
03:55<TrueBrain:#openttd>int(a)
03:55<TrueBrain:#openttd>except ValueError:
03:55<TrueBrain:#openttd>pass
03:55<TrueBrain:#openttd>for example
03:56<TrueBrain:#openttd>I want to keep int(a)
03:56<TrueBrain:#openttd>means 3 comments, and one tab remove .. the latter often goes wrong :)
03:57<Alberth:#openttd>I find Python one of the better languages, I guess I found a way to work with the tab stuff in vim
03:57<TrueBrain:#openttd>the longer I work with it, the more that annoys me :)
03:57<Alberth:#openttd>I'd probably copy the int(a) line to before the try:
03:57<TrueBrain:#openttd>that and the fact that 1 != "1" :p
03:58<Alberth:#openttd>That's one of the things that annoys me in Perl :p
03:58<TrueBrain:#openttd>but okay, I dislike ruby even more ... 'a 1' is the same as 'a(1)' .. which is one of the worst possible statements you can make :p
03:58<Alberth:#openttd>it is normal in functional languages, but true, I find it unreadable too
03:58<TrueBrain:#openttd>and I run into tons of utf-8 problems with Python, which I can't seem to understand :(
03:59<TrueBrain:#openttd>I now simple put .encode("utf-8") behind EVERYTHING :p
03:59*Alberth:#openttd is staying in the safe ASCII sub-set :)
03:59<TrueBrain:#openttd>Alberth: either way, truth there, I don't know a better alternative to Python ... PHP sucks more, Ruby is not an option, Perl .. brrr, ASP no tnx .. so it is the best of the worst ;)
03:59<TrueBrain:#openttd>well .. WT3 forces me to make it utf-8 ready :(
04:00<Alberth:#openttd>Yeah, one day I must also bite the Unicode bullet I am afraid, Unicode will not go away
04:02<TrueBrain:#openttd>so I guess I shouldn't complain .. I don't know anything better :p
04:04<TrueBrain:#openttd>although I wish Python had an #include <> like statement ... import sometimes doesn't cut it
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04:59<@petern:#openttd>mmm, asp.net
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05:03<TrueBrain:#openttd>petern: we don't support non-opensource standards :p
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05:10<TrueBrain:#openttd>nice thing to know: when you do 'hg commit' you can change things in your WC, but it is not 'committed' (while you are in the log-edit dialog, that is)
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05:12<Pikka:#openttd>you can change things in your WC, eh?
05:12<TrueBrain:#openttd>WC = WorkCopy
05:13<Pikka:#openttd>not http://en.wikipedia.org/wiki/Water_Closet then?
05:13<TrueBrain:#openttd>only in your world I guess :)
05:13<@Rubidium:#openttd>TrueBrain: subversion has that 'feature' too
05:13<TrueBrain:#openttd>Rubidium: I always wondered about it .. now I noticed it :p
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05:19<Gekz:#openttd>http://www.youtube.com/watch?v=j0ZFow_9vsg
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06:06<CIA-9:#openttd>OpenTTD: alberth * r16139 /trunk/src/graph_gui.cpp: -Codechange: Adding/completing widget number enums of several graph windows.
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07:01<TrueBrain:#openttd>I official hate UTF-8 :)
07:01<TrueBrain:#openttd>wait ... I already did :p
07:13<Xaroth:#openttd>what's wrong with it this time then?
07:14<Forked:#openttd>or wtf-8 as I've seen people call it..
07:15<TrueBrain:#openttd>Xaroth: it sucks to handle systems that have both ISO-8859-1 and UTF-8 files
07:15<TrueBrain:#openttd>but I finally found a nice and clean method to solve it ... I hope :)
07:16<@petern:#openttd>utf-8 is nice :(
07:16<TrueBrain:#openttd>pure UTF-8, most likely
07:16<TrueBrain:#openttd>combination of ISO-8859-1, UTF-8 and ASCII ... not so much
07:17<Vikthor:#openttd>well but that's not entirely fault of UTF-8
07:17<TrueBrain:#openttd>very true
07:17<@petern:#openttd>well you're not meant to mix them :p
07:17<@petern:#openttd>and of course plain 7 bit ascii is no problem :D
07:18<TrueBrain:#openttd>I was running revision 1 of our SVN into WT3
07:18<@petern:#openttd>at least most of the iso-8859-1 values are the same in utf-8
07:18<TrueBrain:#openttd>which turned out to use ISO-8859-1 :(
07:18<@petern:#openttd>why bother?
07:18<TrueBrain:#openttd>just because I can, mostly :p
07:18<@petern:#openttd>clearly you can't :p
07:18<TrueBrain:#openttd>nah, the SVN history have shown a good test-case for all kinds of weirdness
07:19<TrueBrain:#openttd>if WT3 can import r1 to HEAD, I am pretty sure it is ready for everything that you guys might fire on it :p
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07:26<TrueBrain:#openttd>okay, maybe it is just Python who fucks up :p
07:26<TrueBrain:#openttd>when I follow a simple encode/decode example, it still fails :p
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07:59<CIA-9:#openttd>OpenTTD: alberth * r16140 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Call a function while contructing a widget tree.
08:01<CIA-9:#openttd>OpenTTD: alberth * r16141 /trunk/src/graph_gui.cpp: -Codechange: Adding nested widgets to remaining graph windows.
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08:22<TrueBrain:#openttd>where is that Rubidium when you need him :(
08:24<Pikka:#openttd>portugal
08:25<TrueBrain:#openttd>I doubt that ;)
08:25<Pikka:#openttd>no, that's where he is when you need him
08:25<Pikka:#openttd>if he's not there, then you don't need him. qed.
08:26<TrueBrain:#openttd>but I need him now :(
08:26<TrueBrain:#openttd>well, good for him
08:26<TrueBrain:#openttd>means he is enjoying a nice holiday :)
08:26<Pikka:#openttd>mmhm!
08:26<Pikka:#openttd>shortly he will come back
08:26<Pikka:#openttd>and then you will no longer need him
08:26<TrueBrain:#openttd>I WILL ALWAYS NEED HIM!@
08:27<TrueBrain:#openttd>(too much?)
08:29<Pikka:#openttd>I dunno, you might scare him off :D
08:31<TrueBrain:#openttd>well .. time to do some shopping!!! :)
08:31<TrueBrain:#openttd>NEED FOOD!
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08:43<TrueBrain:#openttd>oeh, and the good news is that it seems I finally got the whole encoding and decoding of utf-8 under control :) Yeah!
08:47<@Rubidium:#openttd>TrueBrain: does Enschede qualify as an answer?
08:48<Pikka:#openttd>see, Rubidium is back from portugal and TrueBrain doesn't need him any more. :]
08:49<@Rubidium:#openttd>TrueBrain: http://lexxis.free.fr/blog/wp-content/superdupont_we_need_you.jpg ;)
08:50<@Rubidium:#openttd>Pikka: never been to Portugal
08:50<@Rubidium:#openttd>been to somewhere that once belonged to Portugal though
08:51<@Rubidium:#openttd>(and then belonged to the Dutch and now doesn't belong to neither)
08:51<Pikka:#openttd>indonesia?
08:52<@Rubidium:#openttd>no
08:52<Pikka:#openttd>for 38.11 kB, that picture sure took a long time to load
08:56<@Rubidium:#openttd>Pikka: from 1636-1639 it was practically Portuguese, from 1641-1857 it was practically Dutch and since 1996 it's basically a museum
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08:57<Pikka:#openttd>oh
08:57<Pikka:#openttd>thingy island
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10:55<TrueBrain:#openttd>what a boring day :p
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11:06<planetmaker:#openttd>TrueBrain: let's make the day more exciting :) Could you trigger a compile of the infrastructure sharing patch please?
11:07<TrueBrain:#openttd>planetmaker: I was just typing something to you
11:07<TrueBrain:#openttd>scary
11:07<planetmaker:#openttd>:D
11:07<TrueBrain:#openttd>planetmaker: I considered it, but I won't be adding a 'comment' field for gender and cases
11:07<planetmaker:#openttd>:(
11:07<TrueBrain:#openttd>if you have a gender which is not clear by the name, you did something very wrong :p
11:07<TrueBrain:#openttd>I mean ... m ... f ... n ... p ....
11:07<planetmaker:#openttd>"by name"?
11:07<TrueBrain:#openttd>how hard can it be? :p
11:07<planetmaker:#openttd>plural is not a gender
11:07<TrueBrain:#openttd>I don't see what a comment could ever clearify ... :p
11:08<TrueBrain:#openttd>might not be a gender, but for sure it is 100% clear what your intensions are with it :)
11:08<planetmaker:#openttd>for a non-inaugurated person clearly not, I think
11:08<TrueBrain:#openttd>you have to be a real morron to not understand that :)
11:08<TrueBrain:#openttd>I don't think you want such person in your translator team ;)
11:08<planetmaker:#openttd>:P true
11:08<TrueBrain:#openttd>either way, a post in the forum or what ever should be plenty :)
11:09<TrueBrain:#openttd>CF is running btw
11:09<TrueBrain:#openttd>35 minutes or so
11:09<planetmaker:#openttd>thanks a lot :)
11:09<TrueBrain:#openttd>no problem
11:10<planetmaker:#openttd>oh, I think, german genders are m-w-n-p :P - it was not named f ;)
11:10<planetmaker:#openttd>but that's completely irrelevant
11:10<TrueBrain:#openttd>yup :)
11:12<Xaroth:#openttd>Quick question
11:12<TrueBrain:#openttd>very quick
11:12<Xaroth:#openttd>the tars openttd downloads, they are extracted during runtime?
11:12<TrueBrain:#openttd>no, you have to go offline first
11:12<TrueBrain:#openttd>...
11:12<TrueBrain:#openttd>is there any other possibility? :)
11:13<Xaroth:#openttd>... let me rephrase
11:13<TrueBrain:#openttd>haha :)
11:13<Yexo:#openttd>there is no need to extract those tars
11:13<Xaroth:#openttd>they are re-extracted -EVERY- time they are needed?
11:13<TrueBrain:#openttd>Xaroth: 'tar's are just small filesystems
11:13<TrueBrain:#openttd>so they are never extracted
11:13<Yexo:#openttd>do you actually know what a tar file is?
11:13<TrueBrain:#openttd>the filepointer is put in the file
11:13<Xaroth:#openttd>I am aware of the concept tar files
11:13<Xaroth:#openttd>I just had to confirm that
11:13<TrueBrain:#openttd>how stupid do you think we are? :)
11:14<TrueBrain:#openttd>the tars only have the small overhead of indexing them at startup
11:14<TrueBrain:#openttd>(well, the files in them)
11:15<TrueBrain:#openttd>then the Fios of OpenTTD takes over, and the rest of the code thinks they are true files on the system
11:19<TrueBrain:#openttd>hmm .. those good old days 'tars' were called 'wads' :p
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11:20<@Rubidium:#openttd>wads?
11:20<TrueBrain:#openttd>you don't know wads? :)
11:20<TrueBrain:#openttd>haha :)
11:21<@Rubidium:#openttd>nope
11:21<TrueBrain:#openttd>DOOM?
11:21<TrueBrain:#openttd>Quake?
11:21<@Rubidium:#openttd>that's all after tar was 'introduced'
11:21<frosch123:#openttd>those were the files with the texture you coud open worldcreator or so
11:22<TrueBrain:#openttd>Rubidium: I hope you realise I was joking?
11:22<@Rubidium:#openttd>I didn't ;)
11:22<TrueBrain:#openttd>silly you :p
11:22<@petern:#openttd>wads had non-unique filenames
11:24<@petern:#openttd>which were all 8 characters, heh
11:24<TrueBrain:#openttd>at least someone who knows his history :)
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11:31<planetmaker:#openttd>hm... I need some pointers. We have a machine with two dedicated servers running on it. One game advertizes, the othere doesn't.
11:31<planetmaker:#openttd>Any clues?
11:33<TrueBrain:#openttd>firewall?
11:33<TrueBrain:#openttd>portforward?
11:33<TrueBrain:#openttd>different ports?
11:33<planetmaker:#openttd>the advertizing?
11:33<planetmaker:#openttd>same user?
11:33<planetmaker:#openttd>same machine?
11:33-!-Wolle [DrJekyll@p57B0F3AF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
11:33<planetmaker:#openttd>the games can both be connected to.
11:33<TrueBrain:#openttd>you are giving more clues then I do!
11:34<planetmaker:#openttd>I thought the port for advertizing is always the same, isn't it?
11:34<TrueBrain:#openttd>more a question if the server was running on an other port :p
11:34<planetmaker:#openttd>the servers are running on 3981 and 3982. Both work and I can connect and play
11:35<planetmaker:#openttd>one is the coopetition server you find in the server list.
11:35<planetmaker:#openttd>the other is the infrastructure sharing server... but that doesn't touch those parts at all.
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11:41<planetmaker:#openttd>hm... the old wwottdgd/2 server on 3979 works, too...
11:44<TrueBrain:#openttd>planetmaker: are you sure you advertised?
11:44<planetmaker:#openttd>uhm... can I stop that from happening?
11:44<TrueBrain:#openttd>server_advertise 0
11:44<planetmaker:#openttd>sorry, if it's a silly question
11:44<planetmaker:#openttd>will check the config
11:44<TrueBrain:#openttd>so I think you can, yes ;)
11:46<planetmaker:#openttd>it sais true for that option in the config file
11:46<TrueBrain:#openttd>then restart the server
11:46<planetmaker:#openttd>hm... yes. I restarted it on 3979 and now it works. Why ever
11:47<TrueBrain:#openttd>you also restarted 3982
11:47<TrueBrain:#openttd>or it re-sent
11:47<TrueBrain:#openttd>3981 is still not online
11:47<planetmaker:#openttd>yes. I changed 81 to 79
11:47<TrueBrain:#openttd>....
11:47<TrueBrain:#openttd>then it worked like 5 minutes ago
11:48<planetmaker:#openttd>hm?
11:48<TrueBrain:#openttd>15:44:22 3979 registered itself to MSU
11:48<planetmaker:#openttd>3981 was the one with issues
11:48<planetmaker:#openttd>changing the config to 3979 seems to have helped
11:48<TrueBrain:#openttd>I think a restart was the thing that helped
11:48<TrueBrain:#openttd>but okay :)
11:48<planetmaker:#openttd>though I don't understand why. But yeah :)
11:49<TrueBrain:#openttd>UDP packets can get lost .. happens
11:49<TrueBrain:#openttd>that is why it retries a few times
11:49<planetmaker:#openttd>oh, ok.
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11:54<TrueBrain:#openttd>okay ... most WT3 changes are done ... pff ...
11:54<TrueBrain:#openttd>many changes :)
11:55<@Bjarni:#openttd>do you have a list of changes?
11:55<TrueBrain:#openttd>yes, it is on my wall
11:55<@Bjarni:#openttd>or will it be too long to mention
11:56*Bjarni:#openttd looks at TrueBrain's wall
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11:58<qkr:#openttd>hi
11:58<TrueBrain:#openttd>hi qkr
11:59<qkr:#openttd>can any progamer help me with signals? I have read the guides on your wiki and I still can't do what I want
12:00<Yexo:#openttd>nobody can as long as you don't state what you want :p
12:01<qkr:#openttd>I have mainline with 2 tracks, and sideline with 1 track, I want to join the mainline so that a) the mainline has priority b) train coming from side will choose the free track, I want to know can this be done using PathBasedSignals?
12:02<Yexo:#openttd>no
12:02<Yexo:#openttd>priorities can't be done with only pathsignals
12:02<@Bjarni:#openttd>you can if you use presignals, but it would take a bit extra space
12:02<@Bjarni:#openttd>and it's pseudo priority
12:02<TrueBrain:#openttd>I doubt mixing PBS and presignals can result in anything good :)
12:03<@Bjarni:#openttd>I agree
12:03<qkr:#openttd>if I have just 2 tracks mixing into one, I know how to make a priority and it's pretty simple, it's just 3 to 2 is too complex for me
12:04<TrueBrain:#openttd>welcome to the game :)
12:04<@Bjarni:#openttd>it's actually an interesting task
12:04<TrueBrain:#openttd>http://www.tt-forums.net , browse around there a bit in the OpenTTD section, you will find many people suggesting things
12:04<TrueBrain:#openttd>also, the wiki has a few entries on such things
12:04<Yexo:#openttd>just make the priority for both lines, so the presignals where the train is waiting is pointing to two exit signals instead of only one
12:04<@Bjarni:#openttd>you beat me to point to the forum
12:05<planetmaker:#openttd>[18:02] <TrueBrain> I doubt mixing PBS and presignals can result in anything good :) <-- it allows to build prios over sections with double bridges :)
12:05<planetmaker:#openttd>but most people won't need that
12:05<TrueBrain:#openttd>planetmaker: btw, compile finished
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12:06<planetmaker:#openttd>oh, nice :)
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12:06<TrueBrain:#openttd>(like 10 minutes ago, but okay :p)
12:06<qkr:#openttd>I found this http://www.openttdcoop.org/wiki/Image:1_to_2_load-balancer.png it just looks so complex with so many signals
12:06<TrueBrain:#openttd>so you want a non-complex solution .. I don't think that is going to happen with the current signals OpenTTD offers :)
12:07<qkr:#openttd>then lets improve that, add easier signals :)
12:07<@Bjarni:#openttd>qkr: ok, what should the signals do?
12:07<TrueBrain:#openttd>when do you start?
12:07<@Bjarni:#openttd>and how do you plan to code it?
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12:08<qkr:#openttd>I haven't thought about the details, I just thought it should be simpler than this
12:09<@Bjarni:#openttd>then start thinking about details
12:09<Yexo:#openttd>pathsignals are easy, but there are no easy solutions for complex problems like yours
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12:12<qkr:#openttd>well I might try to think of some solution...I guess it has been tried before?
12:12<TrueBrain:#openttd>so many times ;)
12:12<TrueBrain:#openttd>as I said: check the forums :)
12:23<qkr:#openttd>well damn, I think I found just what I am looking for...
12:24<qkr:#openttd>http://www.tt-forums.net/viewtopic.php?f=33&t=42675
12:24<Patrick:#openttd>that's an obscure patch
12:24<Patrick:#openttd>what you want can be done with priority signals
12:24<Patrick:#openttd>like the picture you linked
12:24<Patrick:#openttd>it's not complex once you understand it
12:25<qkr:#openttd>but this patch solution looks simpler, less signals
12:26<Patrick:#openttd>it also involves running some random guy's code, your saves won't work with anyone else, you won't be able to upgrade
12:26<Patrick:#openttd>etc
12:26<qkr:#openttd>true
12:27<Patrick:#openttd>plus, some way down the page, there's a problem with that
12:34<planetmaker:#openttd>TrueBrain: interestingly, the filenames have a different name than the enclosed binary claims to be.
12:35<TrueBrain:#openttd>example?
12:35<planetmaker:#openttd>We set explicitly the version to "IS2.0-beta2" - and the filenames all are the mercurial revision h0...
12:35<TrueBrain:#openttd>revision has NOTHING to do with filenaming :)
12:35<TrueBrain:#openttd>the filenames are there for easy reference and indexing
12:36<TrueBrain:#openttd>the revision is there for network :)
12:36<planetmaker:#openttd>"we set" = if you do a hg clone && ./configure && make you end up with that
12:36<planetmaker:#openttd>ok - so that's not intended to be exactly the same on all conditions?
12:36<TrueBrain:#openttd>the CF forces a filename style :)
12:36<TrueBrain:#openttd>(one you can refer to in an easy way via scripts and stuff :))
12:37<planetmaker:#openttd>:)
12:37<TrueBrain:#openttd>the only thing that is possible, is to change the hg revision tag to a release tag, but that only happens when we tell CF it is a release
12:37<TrueBrain:#openttd>in this case I think it is a terrible idea to make the revision tag IS2.0-beta2 .. isntead I would go for @@revision@@-is2
12:38<planetmaker:#openttd>ok, what does it use then?
12:38<TrueBrain:#openttd>reason is simple: if you find a bug, you can update, run CF again, and let everyone update
12:38<planetmaker:#openttd>I would have chosen that, too, yes
12:38<TrueBrain:#openttd>for now releases are only possible for official OpenTTD binaries (and even that only via tags)
12:39<TrueBrain:#openttd>if you guys REALLY would want the revision tag removed, I need to considered that (mostly, the impact that would have)
12:39<planetmaker:#openttd>it's nothing big. We just wondered and I though I might ask the person who knows :)
12:39<TrueBrain:#openttd>and so now you know ;)
12:40<planetmaker:#openttd>:)
12:40<TrueBrain:#openttd>but in the case of is2, I would suggest using @@revision@@-is2 as revision-tag .. using tags without @@revision@@ is really silly
12:40<planetmaker:#openttd>yes, I think so, too
12:41<planetmaker:#openttd>I'd have gone for @@revision@@-is2-beta2
12:41<planetmaker:#openttd>or would that be too long?
12:41<TrueBrain:#openttd>why add beta2?
12:41<TrueBrain:#openttd>I mean ... does it really mean something, the 'beta2' thingy?
12:41<TrueBrain:#openttd>when you find a bug today, it is fixed tomorrow .. and you call it beta3? :p
12:41<planetmaker:#openttd>because that's what it is :)
12:41<planetmaker:#openttd>well...
12:42<planetmaker:#openttd>I guess that versioning scheme was introduced by Swallow before we had the compile farm work for us ;)
12:42<planetmaker:#openttd>and then making the binaries was really... effort
12:42<planetmaker:#openttd>so a new binary release would only be made from time to time
12:42<planetmaker:#openttd>you say we should change that?
12:42<planetmaker:#openttd>then I'll propose that to Aali and Swallow
12:43<TrueBrain:#openttd>it would allow faster test-cycles
12:43<TrueBrain:#openttd>or you have beta99 by the end of the month ;)
12:44<planetmaker:#openttd>ok. Then I'll try to be persuasive in that way. I prefer it actually, too
12:44<TrueBrain:#openttd>(problem btw of release-tags, is that they don't build in debug-mode)
12:44<planetmaker:#openttd>though something like ...-is2-b3 gives a better reference for which test version it is (3) than the h...
12:45<planetmaker:#openttd>which is not human readable really
12:45<planetmaker:#openttd>at least not sequential
12:45<planetmaker:#openttd>and if people complain about something then it's easier to know with such number which version they use and whether it's fixed already
12:46<TrueBrain:#openttd>still SVN is useful for that .. sequential numbers ...
12:46<TrueBrain:#openttd>mercurial does have that too .. but requires you do use it in a central way
12:46<TrueBrain:#openttd>which mostly fails ;)
12:46<planetmaker:#openttd>yeah :)
12:47<planetmaker:#openttd>well, hg is fine, if one can add a release number to a version.
12:47<planetmaker:#openttd>hm... I have strange behaviour here.
12:47<planetmaker:#openttd>I join the IS2 server - fine.
12:48<planetmaker:#openttd>Then I use my binary which is compatible with the public server - and it doesn't find that.
12:48<planetmaker:#openttd>if I enter the server manually, it's ok and fine.
12:48<planetmaker:#openttd>But then the same happens, if I again want to join the IS2 server: it isn't found anymore in the server list until I enter it manually and join
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12:52<planetmaker:#openttd>hm... not if I change the server port...
12:54<planetmaker:#openttd>hm... no, not true. Still doesn't work
12:58<planetmaker:#openttd>hm... sometimes they're there, sometimes not.... hm. well.
12:59<planetmaker:#openttd>not reproducable, I guess
12:59<TrueBrain:#openttd>planetmaker: I think you have a local problem ;) :p
13:00<planetmaker:#openttd>maybe.
13:00<planetmaker:#openttd>but I have no connectivity issues or so...
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13:08<Alberth:#openttd>planetmaker: you can set tags in hg for revision tagging.
13:09<planetmaker:#openttd>Alberth: we did do that.
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13:09<planetmaker:#openttd>the tag is exactly that: IS2.0-beta2
13:10<planetmaker:#openttd>no, it's 2.0beta2
13:10<planetmaker:#openttd>but nvm
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13:33<TrueBrain:#openttd>WT3 validation is up and running .. just need to make a small patch to allow glx his annoying string :p
13:33<TrueBrain:#openttd>and I need to trash the DB on the server and run a new import ... pff .. :p
13:33<TrueBrain:#openttd>will do that overnight I guess
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13:42<planetmaker:#openttd>cron job it to 3am or so
13:42<planetmaker:#openttd>:)
13:42<@petern:#openttd>urgh
13:42<@petern:#openttd>that fart stinks
13:42<@petern:#openttd>so bad i thought i'd share
13:43<TrueBrain:#openttd>tnx for tha
13:43<TrueBrain:#openttd>t
13:43<@Bjarni:#openttd>good thing I didn't get around to install that smell card driver
13:43-!-qkr [plaiho@miranda.dc.turkuamk.fi] has quit [Quit: leaving]
13:44<Alberth:#openttd>mine melted
13:45<@Bjarni:#openttd>I was once at a private LAN party (consisting of 3 people) and the PC user managed to melt his sound card
13:45<TrueBrain:#openttd>that user being you, I assume
13:46<@Bjarni:#openttd>I used a G3 back then
13:49<@Bjarni:#openttd>the result was that the PC user was without sound the whole weekend while the rest of us had sound :P
13:49<@Bjarni:#openttd>to be fair it really was a low end sound card
13:51<CIA-9:#openttd>OpenTTD: alberth * r16142 /trunk/src/ (lang/english.txt settings_gui.cpp): -Codechange: Use widgets in the custom currency window.
13:51<TrueBrain:#openttd>Alberth: how many windows left?
13:52*frosch123:#openttd was once at a private LAN party (consisting of about 8 people) and the fuse blew. But instead of waiting so everyone can turn of his monitor and such the host tried to switch it on five times in a row consuming one PSU and one power socket
13:52<CIA-9:#openttd>OpenTTD: alberth * r16143 /trunk/src/lang/ (42 files in 2 dirs): -Codechange: Change other languages too.
13:53<Alberth:#openttd>TrueBrain: this one is not even done yet
13:55<TrueBrain:#openttd>so: a lot?
13:55<frosch123:#openttd>afaik there is a scheduled gui work up to ottd 0.A
13:56<Alberth:#openttd>68 of the 115 done
13:56<TrueBrain:#openttd>oh, more than 50% done :)
13:56<Alberth:#openttd>for the first phase :)
13:57<TrueBrain:#openttd>how many phases?
13:57<Alberth:#openttd>Am also spending time on pushing window widgets into a nice shape. Takes time, but makes life easier in the future
13:58<Alberth:#openttd>more than 1 :) Have not thought yet about what to do in which order next
13:58<TrueBrain:#openttd>ghehe :)
13:58<TrueBrain:#openttd>fair enough :)
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14:03<Alberth:#openttd>First phase is to have a nested widget tree for every window in use. Then we could look into adding support for RTL languages. Also then we can drop the widget array constants, and need to figure out how to render/interact with the tree in a window. Then, when we let go of the fixed size of fonts, basically all rendering in the panels will drop dead.
14:04<Alberth:#openttd>So 0.A seems like an adequate estimate :)
14:06<Alberth:#openttd>Oh, I missed the concept that widgets need to lose their hard-coded size. That must be done somewhere too :)
14:07<TrueBrain:#openttd>so you will be around for the next few months :)
14:07<TrueBrain:#openttd>glad to know ;)
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14:31<Alberth:#openttd>No way to look at the actual texts that need translation for a language at WT2 without account, is there?
14:32<TrueBrain:#openttd>nope
14:33<Yexo:#openttd>Alberth: for Dutch, only the strings you just added are missing
14:34<TrueBrain:#openttd>https://secure.openttd.org:444/test-www/en/translator/edit/15/2 <- Alberth: that shows it :)
14:37<SmatZ:#openttd>TrueBrain: nice :)
14:38<Alberth:#openttd>tnx!
14:38<TrueBrain:#openttd>it will be gone in a moment .. going to restart the import :)
14:40<planetmaker:#openttd>STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR <-- is that the seperator for 1000 or for 1,23€ ?
14:41<@petern:#openttd>one would assume
14:41<@petern:#openttd>it's a separator
14:41<@petern:#openttd>not a 'seperator'
14:41<Yexo:#openttd>is there a way to clear strings from the "in session" status in wt2?
14:41<planetmaker:#openttd>commit and then delete them
14:41<@Rubidium:#openttd>Yexo: yes... asking me to kill your complete session ;)
14:42<Yexo:#openttd>Rubidium: can you do so for me?
14:42<@Rubidium:#openttd>bye bye session
14:43<Yexo:#openttd>thanks
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14:55<planetmaker:#openttd>hm... does this separator setting have any effect anywhere?
14:55<planetmaker:#openttd>or just not yet?
14:56<Yexo:#openttd>try restarting openttd
14:57<planetmaker:#openttd>oh. only with restart?
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14:59<planetmaker:#openttd>and why is the Euro earliest introduced in 2000? It became official money in 1999.
14:59<planetmaker:#openttd>though only book money
15:00<TrueBrain:#openttd>so in 2000 it was official introduced :p
15:00<planetmaker:#openttd>nope.
15:00<planetmaker:#openttd>2001
15:00<TrueBrain:#openttd>so then it is nicely in the middle!
15:00<planetmaker:#openttd>as money for you to have in the hand
15:00<TrueBrain:#openttd>(Btw, it was 2002, but okay)
15:01<planetmaker:#openttd>ok. wasn't living in Europe back then.
15:01<TrueBrain:#openttd>bad excuse :p
15:01<TrueBrain:#openttd>if you do like you know it all, make sure you have it right :) Mwhaha :)
15:01<planetmaker:#openttd>:)
15:02<TrueBrain:#openttd>lol, for a few revisions, one translator did translate every {TOWN} instance with {CITY} :p
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15:02<TrueBrain:#openttd>he was consistant :)
15:02<planetmaker:#openttd>:P
15:03<TrueBrain:#openttd>k, going to update WT3 now
15:03<planetmaker:#openttd>:)
15:05<TrueBrain:#openttd>this is going to take a while :p
15:05<TrueBrain:#openttd>r1 to HEAD
15:05<TrueBrain:#openttd>can't be good :p
15:08<TrueBrain:#openttd>planetmaker: German language has id 7
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15:20<TrueBrain:#openttd>glx / planetmaker / whoever: string validation works in the 'Edit' section of WT3. If you have the time, please try it out. Saves are not really saved yet, but validation fails when it should (or so I hope)
15:20<TrueBrain:#openttd>glx: your string is still not accepted
15:20<TrueBrain:#openttd>haven't got the time to write my own split() routine :)
15:21<TrueBrain:#openttd>import is running, so you can expect to see Lock errors from time to time :)
15:21<+glx:#openttd>TrueBrain: I reached an infinite loop :)
15:22<TrueBrain:#openttd>glx: try a valid language :p
15:22<+glx:#openttd>the error box block me
15:22<TrueBrain:#openttd>can't remember why it happens ... I should fix it :p
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15:22<TrueBrain:#openttd>error box?
15:22<+glx:#openttd>"there are no string in this category"
15:23<TrueBrain:#openttd>clicking okay should send you to the All String category ...
15:23<TrueBrain:#openttd>which language are you trying?
15:23<+glx:#openttd>which is empty too :)
15:23<+glx:#openttd>french (language 20)
15:23<TrueBrain:#openttd>gives a DoesNotExist page
15:23<TrueBrain:#openttd>try reloading ...
15:23<+glx:#openttd>I can't due to the message box
15:24<TrueBrain:#openttd>blame your browser
15:24<TrueBrain:#openttd>french is id 8 now
15:24<+glx:#openttd>click and quick F5 worked
15:25<+glx:#openttd>too many untranslated for now ;)
15:25<TrueBrain:#openttd>r87 ... :p
15:25<TrueBrain:#openttd>but try out the translation validation routine :)
15:26<TrueBrain:#openttd>3 untranslated strings now for french :p
15:26<frosch123:#openttd>2062 for original vehicle names :p
15:26<TrueBrain:#openttd>:)
15:26<TrueBrain:#openttd>I couldn't be bothered to filter it out ... is removed now anyway :)
15:26<frosch123:#openttd>91.5 overall is not too bad either
15:26<TrueBrain:#openttd>92.3 ... :p
15:27<TrueBrain:#openttd>but we have now 4 times as many languages :)
15:27<frosch123:#openttd>nevertheless, there are no 'unfinished' languages, are there?
15:27<TrueBrain:#openttd>now, or back then?
15:27<frosch123:#openttd>back then
15:28<TrueBrain:#openttd>nope
15:28<TrueBrain:#openttd>first onces appear around r2000
15:28<TrueBrain:#openttd>when Bjarni fucks that up completely :p
15:30<TrueBrain:#openttd>(he did a svn copy instead of a svn move .. giving twice the same language :))
15:31<TrueBrain:#openttd>we have come a long way, since r1 ... from a small set of languages to a lot more languages ...
15:32<@Bjarni:#openttd>err
15:32<frosch123:#openttd>that is the first law of bureaucracy: before you remove something, better do a copy
15:32<@Bjarni:#openttd>what do you claim that I fucked up?
15:33<TrueBrain:#openttd>Bjarni: don't tell us you didn't do it, your name is in the SVN logs :p
15:33<TrueBrain:#openttd>I don't claim anything :) I state facts!
15:33<TrueBrain:#openttd>I just don't tell it is in 2005
15:33<@Bjarni:#openttd>based on the logs that only you can modify :P
15:33<Prof_Frink:#openttd>No, the first law of bureaucracy is the same as the first law of everything else. Put the kettle on and have a cup of tea.
15:33<@Bjarni:#openttd>it's a plot against me
15:33<@Bjarni:#openttd>I know it
15:34<@Bjarni:#openttd>Prof_Frink: actually the first law of bureaucracy is not to do anything unless you have somebody else to blame if it goes wrong
15:34<Prof_Frink:#openttd>Unless that something is making tea.
15:35<TrueBrain:#openttd>TEA!
15:35<TrueBrain:#openttd>hmm
15:35<TrueBrain:#openttd>tea ...
15:37<frosch123:#openttd>http://paste.openttd.org/182254 <- if you go like that, that is also a law of bureaucracy
15:37<TrueBrain:#openttd>lol @ frosch123
15:37<TrueBrain:#openttd>me like
15:38<Yexo:#openttd>nice one frosch123
15:40<TrueBrain:#openttd>planetmaker: didn't you have a IS2 server running? :p
15:50-!-tokai [~tokai@p54B80288.dip0.t-ipconnect.de] has quit [Quit: Icebears are cute. Please, take care of them!]
15:50<@Bjarni:#openttd>so TrueBrain is making claims about what I did or didn't do 4 years ago
15:50<TrueBrain:#openttd>Bjarni: again, not claiming; stating facts
15:51<planetmaker:#openttd>TrueBrain: there is a server running with IS2 afaik
15:51<planetmaker:#openttd>mz.openttdcoop.org:3981
15:51<@Bjarni:#openttd>I don't recall copying the language files :/
15:51<TrueBrain:#openttd>Bjarni: suprising, that your memory doesn't go back 4 years ....
15:51<TrueBrain:#openttd>lucky we have SVN to remind you
15:52<TrueBrain:#openttd>planetmaker: not in server-list
15:52<@Bjarni:#openttd>I wonder if I did something as good as a could at the time or if my svn client did something silly
15:52<planetmaker:#openttd>yes... :S
15:52<planetmaker:#openttd>no idea why.
15:52<TrueBrain:#openttd>planetmaker: somehow I think it is related to port 3981 and your local machine
15:52<planetmaker:#openttd>as stated...
15:52<TrueBrain:#openttd>just a hunch ;)
15:52<@Bjarni:#openttd>I remember I had problems installing svn in the beginning
15:52<@Bjarni:#openttd>since it turned out that it was listed as unstable
15:52<TrueBrain:#openttd>Bjarni: sure sure, try to blame something else
15:53<TrueBrain:#openttd>but the difference between 'svn copy' and 'svn move' is big :p
15:53<@Bjarni:#openttd>it's just 3 letters :P
15:53<@Bjarni:#openttd>I know the difference is big but I remember having a bit of an issue with this stuff
15:54-!-Nite_Owl [~Nite_Owl@c-76-109-51-190.hsd1.fl.comcast.net] has joined #openttd
15:54<@Bjarni:#openttd>I once did svn move and the history died so it was reverted and committed again
15:54<Nite_Owl:#openttd>Hello all
15:54<TrueBrain:#openttd>but no worries, it happens more often that I read: WT2 f*cked up (mostly commits by MiHaMiX :))
15:54<TrueBrain:#openttd>hi Nite_Owl
15:54<@Bjarni:#openttd>why the same command failed the first time and worked the last.... I have no idea
15:54<planetmaker:#openttd>hi Nite_Owl
15:54<@Bjarni:#openttd>hello Nite_Owl
15:55<@Bjarni:#openttd>luckily I'm using a newer version of svn now and it's listed as stable so it should work now
15:55<Nite_Owl:#openttd>Hello TrueBrain, planetmaker, and Bjarni
15:56<@Bjarni:#openttd>TrueBrain: well there is no reason to talk about it now. I mean we all know how we would like it to have been done and we would all have done it that way today. The question is what to do now in order not to confuse WT3
15:56<TrueBrain:#openttd>Bjarni: then why you talk about it?
15:57<@Bjarni:#openttd>well I wonder what you intend to do now :)
15:57<TrueBrain:#openttd>hit you with a few bricks over and over
15:57<TrueBrain:#openttd>maybe ..
15:57<TrueBrain:#openttd>not sure yet :p
15:57<@Bjarni:#openttd>hehe
15:58<@Bjarni:#openttd>I don't think that will fix issues in the commit log
15:58<TrueBrain:#openttd>I am not 100% sure ..
15:58<TrueBrain:#openttd>I can at least try!
15:58<@Bjarni:#openttd>that could be dangerous to your health
15:58<TrueBrain:#openttd>mine?!
15:58<planetmaker:#openttd>TrueBrain: what's the update frequency of the server list?
15:58<TrueBrain:#openttd>planetmaker: 5min
15:58<@Bjarni:#openttd>yeah
15:58<TrueBrain:#openttd>well
15:58<planetmaker:#openttd>oh
15:58<TrueBrain:#openttd>no, planetmaker, instant
15:59<planetmaker:#openttd>the web page, too?
15:59<@Bjarni:#openttd>somebody trying to throw bricks at me is in imminent danger
15:59<@Bjarni:#openttd>they might die
15:59<TrueBrain:#openttd>Servers registered as on 2009-04-25 19:59:04 UTC. <- I added that to make sure you understand how old the page is
15:59<TrueBrain:#openttd>clearly you don't .... :p
15:59<TrueBrain:#openttd>Bjarni: somehow, I truly doubt that
15:59<planetmaker:#openttd>:P
15:59<TrueBrain:#openttd>planetmaker: but it can take up to 5 minutes before the updater queries your server
16:00<TrueBrain:#openttd>(after advertise)
16:00<planetmaker:#openttd>ok, thx. so I'll at worst have to have that much patience
16:00<TrueBrain:#openttd>if your console tells you you are added
16:00<TrueBrain:#openttd>you will be :p
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16:03<TrueBrain:#openttd>planetmaker: for your information, all servers report offline
16:03<planetmaker:#openttd>!! ?
16:03<planetmaker:#openttd>oh.. you mean when they go offline by user command?
16:04*jonty-comp:#openttd takes all the openttd servers offline
16:04<Prof_Frink:#openttd>What if they go offline by notwerk failure?
16:04<TrueBrain:#openttd>planetmaker: I mean that all 4 servers ever registered at mz.openttdcoop.org now report offline :)
16:04<planetmaker:#openttd>interesting.
16:05<planetmaker:#openttd>but actually correct
16:05<planetmaker:#openttd>using now the port which worked for the h2h server
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16:14<@Bjarni:#openttd>ohh spring is on it's way
16:14<@Bjarni:#openttd>I just saw a sign of increasing temperatures
16:14<@Bjarni:#openttd>there were a spider running on the wall
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16:17<CIA-9:#openttd>OpenTTD: rubidium * r16144 /trunk/src/ (5 files): -Fix (r16129): setting the custom digit grouping separator required to restart OpenTTD to take effect. Now also support non 1 ASCII character custom grouping separators.
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16:20<Nite_Owl:#openttd>just a spider - I had to swerve my car to avoid a 3 foot iguana the other day
16:21<@Rubidium:#openttd>and the iguana decided to try to avoid you by going to the same direction are you were going?
16:22<@Bjarni:#openttd>I didn't mention size or toxic level of the spider
16:22<@Bjarni:#openttd>that's because none of those are worth mentioning :P
16:22<TrueBrain:#openttd>and yet you did ...
16:23*Bjarni:#openttd starts to wonder about a chameleon hiding on a car
16:23<@Bjarni:#openttd>will it end up being wheel+chassis coloured?
16:23<@Bjarni:#openttd>or maybe engine coloured
16:23<Prof_Frink:#openttd>car-ma chameleon?
16:24<@Bjarni:#openttd>:)
16:24<@Bjarni:#openttd>ok, I didn't think of that reply, but it's a good one anyway
16:26<martinpilkington:#openttd>Hey all, got something that I'm not sure if its a bug or the game is meant to work like this, but is kinda confusing
16:26<@Bjarni:#openttd>do explain
16:26<@Bjarni:#openttd>and then we decide if we want to call it a bug or not
16:26<martinpilkington:#openttd>if I start a game in, say, 2025 then I can build a railway system, stations, lines etc
16:26<martinpilkington:#openttd>but when I go to build a train, there are no engines available
16:26<Yexo:#openttd>then build electric rails and an electric depot
16:27<Yexo:#openttd>assuming you don't use any newgrfs of course
16:27<Prof_Frink:#openttd>Bjarni: I'd rather put a chameleon on a tartan rug
16:28<martinpilkington:#openttd>yeah, it just would make sense to possibly disable the plain railway option if you can't build any trains for it
16:28<martinpilkington:#openttd>little confusing if a new user was to come along and find that
16:28<Yexo:#openttd>martinpilkington: you can still use old non-electric trains
16:28<Yexo:#openttd>just don't build any new ones
16:31<+glx:#openttd>default start date is 1950 for a good reason :)
16:32<Prof_Frink:#openttd>glx: Because that was the start date in TTD?
16:32<TrueBrain:#openttd>Prof_Frink: he said: GOOD reason
16:32<TrueBrain:#openttd>not legacy reason
16:32<Prof_Frink:#openttd>TrueBrain: Why is it then?
16:32<TrueBrain:#openttd>did you read anything above what he said
16:32<TrueBrain:#openttd>or you just saw a line and start puching those keys?
16:33<martinpilkington:#openttd>glx: then maybe it should be able to be changed ;)
16:33<Prof_Frink:#openttd>Well, the reason there's trains in 1950 is because TTD started in 1950.
16:33<martinpilkington:#openttd>anyway it was just something I saw that was odd, hadn't played in a while, updated to 0.7 and found I couldn't build trains
16:33<martinpilkington:#openttd>then realised it was due to the date
16:36<martinpilkington:#openttd>btw, is there anything you had to do to enable electric railways besides the date being after 1965, because they don't seem to enable for me
16:36<+glx:#openttd>it's enabled as soon as an electric engine is available
16:37<Yexo:#openttd>there are no electric trains in tropic/artic iirc
16:37<Yexo:#openttd>at least not in one of them
16:37<+glx:#openttd>that too :)
16:37<martinpilkington:#openttd>ah that could be why
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16:44<fjb:#openttd>Hm is "Assertion failed: (index < this->GetSize()), function Get, file /home/frank/devel/OpenTTD-r16119cadist/src/linkgraph/../oldpool.h, line 125." related to the cargodist patch?
16:45<TrueBrain:#openttd>fjb: that assert is too generic to say anything about that
16:45<TrueBrain:#openttd>it means a pool failed in some way
16:46<fjb:#openttd>Hm, building a debug version?
16:46<TrueBrain:#openttd>if you can reproduce, yes, a backtrace will be required if you want someone to do anything with it :)
16:46<TrueBrain:#openttd>or in case of MSVC a crash-dump might be suffucient :)
16:46-!-sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds]
16:46<fjb:#openttd>It look reproducable.
16:46<fjb:#openttd>gcc
16:47<TrueBrain:#openttd>then try reproducing in trunk; if you can't, it is cargodist ;)
16:48<fjb:#openttd>Good, I will try it. Hope I really can reproduce it.
16:48<TrueBrain:#openttd>the key for any bug to be solved ... reproducability :p
16:48<fjb:#openttd>I know...
16:48<TrueBrain:#openttd>I once tried reading it in the stars
16:48<TrueBrain:#openttd>kind of failed
16:49<fjb:#openttd>Never tried that. I prefer a crystal ball.
16:50<TrueBrain:#openttd>they always break :(
16:50<fjb:#openttd>Be more carefull.
16:50<frosch123:#openttd>[22:49] <TrueBrain> I once tried reading it in the stars <- there is a certain chance that there is some planet out there, where the cause of the bug is scribbled on the surface
16:51<fjb:#openttd>They don't work broken. (But nonbroken either...)
16:51<TrueBrain:#openttd>frosch123: I wouldn't count on finding the star ;)
16:57<@Bjarni:#openttd><TrueBrain> I once tried reading it in the stars
16:57<@Bjarni:#openttd><TrueBrain> kind of failed <-- is that why you decided that astronomy wasn't you?
16:58<frosch123:#openttd>astronomy != astrology
16:59<@Rubidium:#openttd>it's all about stuff you can't physically grasp ;)
16:59<frosch123:#openttd>with astrology you can earn astronomical amounts of money
17:00-!-martinpilkington [~martinpil@91.84.67.203] has left #openttd []
17:00<@Rubidium:#openttd>I wouldn't call it "earn"
17:01<frosch123:#openttd>"grift"?
17:01<TrueBrain:#openttd>frosch123: my joke in this was that I studies astronomy for 3 years, but quit as I failed to do the math courses :)
17:02<TrueBrain:#openttd>hence my: tried reading it in the stars, but failed ;)
17:02<TrueBrain:#openttd>so Bjarni was, for a weird chance, right on spot
17:02<TrueBrain:#openttd>chance = change
17:02<TrueBrain:#openttd>lol
17:05*glx:#openttd needs to find a way for my script to use "echo | g++ -E -dM -"
17:05<+glx:#openttd>very nice command
17:05<@Rubidium:#openttd>frosch123: that sounds better
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17:09<CIA-9:#openttd>OpenTTD: rubidium * r16145 /trunk/src/ (strgen/strgen.cpp table/strgen_tables.h): -Add: '-export-pragmas' to strgen so external tools can (hopefully) automatically be updated to support new pragmas
17:20<+glx:#openttd>even makedepend could benefit from it
17:22<+glx:#openttd>echo | g++ -E -x c++ -dM - <-- even better :)
17:24<frosch123:#openttd>doesn't that already process #include ?
17:25<+glx:#openttd>no that just list builtin defines
17:25<+glx:#openttd>like __MINGW32__ or __GNUC__ :)
17:26<+glx:#openttd>should be easy to add them to CFLAGS_MAKEDEP
17:27*glx:#openttd tries
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17:31<SmatZ:#openttd>[22:44:54] <fjb> Hm is "Assertion failed: (index < this->GetSize()), function Get, file /home/frank/devel/OpenTTD-r16119cadist/src/linkgraph/../oldpool.h, line 125." related to the cargodist patch? <=== whatever linkgraph is, it doesn't have anything in common with clean trunk
17:32-!-De_Ghosty [~s@76-10-155-59.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds]
17:32<TrueBrain:#openttd>SmatZ: sssttt, let him find out on its own :)
17:32<@Rubidium:#openttd>SmatZ: it "only" means that the pool that is being overrun is used in the linkgraph directory
17:32<@Rubidium:#openttd>if the vehicle pool is used in there it could still be the vehicle pool
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17:33<SmatZ:#openttd>Rubidium: yeah, however no trunk files are placed in the linkgraph directory
17:34<SmatZ:#openttd>but okay, there is still a chance it's a trunk bug :)
17:34<TrueBrain:#openttd>doubtful, but always possible :)
17:35<SmatZ:#openttd>:o)
17:41-!-genclay is now known as Yeggzzz
17:52<Wolf01:#openttd>'night
17:52-!-Wolf01 [~wolf01@host241-236-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.]
17:52<frosch123:#openttd>also night
17:52-!-frosch123 [~frosch@frnk-590fc051.pool.einsundeins.de] has quit [Remote host closed the connection]
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18:04<CIA-9:#openttd>OpenTTD: smatz * r16146 /trunk/src/ (dummy_land.cpp viewport.cpp): -Codechange: use faster algorithm in SetSelectionTilesDirty(). Up to 1000 times faster when large area is selected
18:05<TrueBrain:#openttd>show-off
18:08<fonsinchen:#openttd>smatz, I found a lot of bugs today and checked in the results to my git repository. Perhaps you can post the savegame of shortly before the assertion somewhere and then try a new version.
18:08<fonsinchen:#openttd>The current git version has a bug with displaying the source station in the station GUI, but I think it doesn't crash anymore.
18:09<SmatZ:#openttd>fonsinchen: I am sorry, I am lost - what topic are you talking about?
18:09-!-Nite_Owl [~Nite_Owl@c-76-109-51-190.hsd1.fl.comcast.net] has quit [Read error: Connection reset by peer]
18:09<fonsinchen:#openttd>ah, I see, you were citing fjb ...
18:10<fonsinchen:#openttd>forget it then.
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18:11<Yexo:#openttd>fonsinchen: was there any news on your diagonal leveling patch?
18:11<fonsinchen:#openttd>yes, after discussion with you I fixed all the problems and uploaded it into my git repository
18:11<fonsinchen:#openttd>and posted it in the forum topic
18:12<fonsinchen:#openttd>git: http://fickzoo.com/fonsinchen/openttd.git - branches diaglvl and tileiter
18:12<Yexo:#openttd>I prefer the patch, that reads easier
18:12<Yexo:#openttd>saves me the work from making a diff myself
18:12<fonsinchen:#openttd>forum: http://www.tt-forums.net/viewtopic.php?f=33&t=38148
18:12<Yexo:#openttd>thanks
18:13<CIA-9:#openttd>OpenTTD: rubidium * r16147 /trunk/src/town_cmd.cpp: -Feature [FS#2635]: give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land (db48x)
18:13<fonsinchen:#openttd>good night
18:14-!-fonsinchen [~alve@BAEc797.bae.pppool.de] has quit [Quit: Leaving.]
18:22<CIA-9:#openttd>OpenTTD: smatz * r16148 /trunk/src/core/random_func.hpp: -Fix [FS#2839]: misleading comment (part by Bilbo)
18:22<TrueBrain:#openttd>part? :p
18:23<SmatZ:#openttd>part of that patch was done by Bilbo
18:23*SmatZ:#openttd parts Bilbo
18:24<TrueBrain:#openttd>hehe :) it reads funny
18:24<TrueBrain:#openttd>part by Bilbo :)
18:24<SmatZ:#openttd>hehehe
18:24<SmatZ:#openttd>yeah :)
18:24<TrueBrain:#openttd>based on patch by, I always use ;)
18:25<SmatZ:#openttd>too long
18:25<TrueBrain:#openttd>haha
18:25<TrueBrain:#openttd>yeah, commit messages are limited in size ;)
18:25<SmatZ:#openttd>the little note in brackets would be longer than rest of commit message :-p
18:25<TrueBrain:#openttd>that is why you use parts ;)
18:25<TrueBrain:#openttd>ghehe
18:26<db48x:#openttd>Rubidium: thanks :)
18:27<SmatZ:#openttd>:) /me failed to find Rubidium's longest commit message
18:27<@Rubidium:#openttd>probably a piece of proza about either OSX or Windows doing something stupid
18:29<TrueBrain:#openttd>@openttd commit 3726
18:29<@DorpsGek:#openttd>TrueBrain: Commit by Darkvater :: r3726 /trunk (9 files) (2006-03-02 02:22:15 UTC)
18:29<@DorpsGek:#openttd>TrueBrain: - [6/6] Finalize conversion, finally save the patches struct.
18:29<@DorpsGek:#openttd>TrueBrain: - Remove the temporary synchronisation in during the map-transfer as this is no longer needed
18:29<@DorpsGek:#openttd>TrueBrain: - The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also (1 more message)
18:29<@DorpsGek:#openttd>TrueBrain: - The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
18:29<@DorpsGek:#openttd>TrueBrain: (...)
18:29<TrueBrain:#openttd>longest single-line text :)
18:30<@Rubidium:#openttd>TrueBrain: are you sure?
18:30<SmatZ:#openttd>@openttd commit 14563
18:30<@DorpsGek:#openttd>SmatZ: Commit by rubidium :: r14563 /trunk/src (newgrf_industries.cpp newgrf_industrytiles.cpp) (2008-11-03 23:42:07 UTC)
18:30<@DorpsGek:#openttd>SmatZ: -Fix [FS#2395]: in the case that an industry NewGRF, a shared TTDPatch and
18:30<@DorpsGek:#openttd>SmatZ: OpenTTD feature with it's origin in TTDPatch to replace/add/change vehicles
18:30<@DorpsGek:#openttd>SmatZ: (including e.g. maximum speed, graphics and introduction year), stations,
18:30<@DorpsGek:#openttd>SmatZ: bridges, industries, town houses or any other graphics used by either
18:30<@DorpsGek:#openttd>SmatZ: (...)
18:30<TrueBrain:#openttd>Rubidium: 'svn log' tells me so :) (remember: single line!)
18:30<SmatZ:#openttd>@more
18:30<@DorpsGek:#openttd>SmatZ: Error: You haven't asked me a command; perhaps you want to see someone else's more. To do so, call this command with that person's nick.
18:30<TrueBrain:#openttd>SmatZ: DorpsGek simply doesn't send more lines ;)
18:30<SmatZ:#openttd>:)
18:31<TrueBrain:#openttd>Rubidium: people who do a \n before the end of the line .. well ... I can't help that ;)
18:31<@Rubidium:#openttd>TrueBrain: I don't do \n before the end of a line
18:31<TrueBrain:#openttd>nano does :p
18:31<TrueBrain:#openttd>or knowing you: joe does
18:32<@Rubidium:#openttd>ah well, who cares ;)
18:32<TrueBrain:#openttd>nobody, I hope :)
18:32<@Rubidium:#openttd>mine has at least a better commit message to commit ratio ;)
18:32<TrueBrain:#openttd>local import just hit r7250 ... openttd.org remote import is around 2200 ...
18:33<TrueBrain:#openttd>oeh, 2870!
18:33<TrueBrain:#openttd>there where {COMMA16} became {COMMA}
18:34<@Rubidium:#openttd>though IIRC I've had a better commit message to commit ratio once
18:34<SmatZ:#openttd>:)
18:34<@Rubidium:#openttd>TrueBrain: sounds like ancient TTD-ish stuff
18:34<TrueBrain:#openttd>Rubidium: r2870 ... what gave that away?
18:35<TrueBrain:#openttd>2874 to be exact
18:35<@Rubidium:#openttd>http://wiki.ttdpatch.net/tiki-index.php?page=StringCodes <- String code 7C
18:38<TrueBrain:#openttd>what about it?
18:39<TrueBrain:#openttd>oh, COMMA16
18:40<CIA-9:#openttd>OpenTTD: rubidium * r16149 /trunk/src/ai/ai_instance.cpp: -Fix [FS#2860]: when there's no AI and an AI is started... *boom*
18:47<TrueBrain:#openttd>WT3 can import r1 till HEAD :) /me is happy with his import-script :)
18:47<TrueBrain:#openttd>nice to know it understands all the idiot stuff people did over the years :)
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18:57<CIA-9:#openttd>OpenTTD: yexo * r16150 /trunk/src/ai/api/ (ai_industry.hpp ai_vehicle.hpp ai_waypoint.hpp):
18:57<CIA-9:#openttd>OpenTTD: -Fix [NoAI]: Change WAYPOINT_INVALID to 0xFFFF from -1 as that's the value the AIs got (due to casting).
18:57<CIA-9:#openttd>OpenTTD: Clarify some api documentation.
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19:51<CIA-9:#openttd>OpenTTD: yexo * r16151 /trunk/src/ai/ (5 files in 2 dirs): -Codechange: move some includes around to prevent including half the AI api in non-noai related code.
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---Logclosed Sun Apr 26 00:00:37 2009