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#openttd IRC Logs for 2009-04-28

---Logopened Tue Apr 28 00:00:43 2009
00:10-!-Ridayah [~ridayah@173-19-228-175.client.mchsi.com] has joined #openttd
00:26<el_en:#openttd>don't touch the pigs.
00:31<kkb110:#openttd>I love pigs
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02:11-!-kingj is now known as KingJ
02:55<dihedral:#openttd>booooring
02:57-!-KingJ is now known as kingj
02:57<Noldo:#openttd>do something
03:02<dihedral:#openttd>i am
03:02<dihedral:#openttd>playing with bespin :-)
03:02<dihedral:#openttd>version 0.2.0 is out ^^
03:02<Xaroth:#openttd>you can always go dance
03:02<dihedral:#openttd>bespin.mozilla.com
03:07<@petern:#openttd>HTML 5, eh?
03:08<dihedral:#openttd>login - does not look that bad
03:08<dihedral:#openttd>though vcs support seems worse than in the beta :-P
03:11<@petern:#openttd>firefox crashed :p
03:11<dihedral:#openttd>lol
03:11<dihedral:#openttd>^^
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03:13<dihedral:#openttd>well, it worked when i grabed a copy and installed it on my vps
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04:09*dihedral:#openttd is exhausted
04:13<dihedral:#openttd>do something!!
04:13<dihedral:#openttd>^^
04:13-!-mode/#openttd [+b *!*dih@*.vserver.de] by petern
04:13-!-dihedral was kicked from #openttd by petern [ok]
04:14-!-mode/#openttd [-b *!*dih@*.vserver.de] by petern
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04:14<dihedral:#openttd>:-(
04:14<dihedral:#openttd>that was not very nice
04:14<dihedral:#openttd>:'(
04:14<dihedral:#openttd>:-P
04:15<@petern:#openttd>you didn't say "do something nice"
04:15<dihedral:#openttd>Xaroth: 0.1.1.9 <- is that Major.Minor.BugFix.VeryMinorBugFix?
04:15<dihedral:#openttd>petern: that's no excuse ^^
04:15<dihedral:#openttd>by the way
04:16<dihedral:#openttd>i love the music you and belugas made ;-)
04:16<Noldo:#openttd>petern: :D
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04:17<dihedral:#openttd>it marmalades ^^
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04:34<nicfer:#openttd>I think that trains and buses should have non-player-dependant accidents, like signal failures and crashes between them (in buses case)
04:36<dihedral:#openttd>never give up thinking! ^^
04:37<nicfer:#openttd>Oh, and where went the thread about dirty roads as separate track types?
04:38<nicfer:#openttd>I searched three pages on the ottd dev forum and I didn't find it
04:38<@petern:#openttd>marmalades?
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04:46<dihedral:#openttd>petern: jam ^^
04:46<@petern:#openttd>oh
04:46<@petern:#openttd>marmalade isn't jam :p
04:46<dihedral:#openttd>hihi
04:47<dihedral:#openttd>no
04:47<Noldo:#openttd>dihedral: what have you taken and can I have some too
04:48<@petern:#openttd>also, who quoted that idiot-text yesterday?
04:50<dihedral:#openttd>Noldo: lack of sleep
04:50<dihedral:#openttd>and too much work
04:50<dihedral:#openttd>pushing 12 hour work days
04:50<dihedral:#openttd>(at work)
04:50<dihedral:#openttd>then going home and having more to do
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04:51<dihedral:#openttd>if you want some, feel free!
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04:56<TrueBrain:#openttd>I never thought I would read this: "but it is 'just' a POSIX function [ so I will not use it ]"
04:56<TrueBrain:#openttd>......
04:57<TrueBrain:#openttd>POSIX is the new EVIL! MSVC rules!
04:57<dihedral:#openttd>TrueBrain: there are people in the world who love win just a bit too much
04:57*dihedral:#openttd glances at petern :-P
04:57<TrueBrain:#openttd>'win' as in 'windows'?
04:57-!-Gekz [~gekko@123-243-206-102.static.tpgi.com.au] has joined #openttd
04:58<dihedral:#openttd>TrueBrain: yes
04:59<dihedral:#openttd>and petern it was me on qdb :-P
04:59<TrueBrain:#openttd>dihedral: nothing wrong with windows :) Just MSVCs refusal to work with POSIX :) But todays leason of the forum is that POSIX is evil, and should be avoided, as MSVC doesn't support it :)
04:59<dihedral:#openttd>i could not resist :-D
04:59<dihedral:#openttd>eh...
04:59<dihedral:#openttd>i disagree
04:59<dihedral:#openttd>windows IS the evil part :-D
04:59<TrueBrain:#openttd>no no, you got that leason all wrong!!
04:59<dihedral:#openttd>there is a lot wrong with windows
04:59<TrueBrain:#openttd>now put on a memory card: POSIX evil
05:00<TrueBrain:#openttd>MSVC good
05:00<dihedral:#openttd>ouch ouch ouch
05:00<TrueBrain:#openttd>come on, say it out loud
05:00*dihedral:#openttd burnt his fingers
05:00<TrueBrain:#openttd>you can do it!
05:00<dihedral:#openttd>^^
05:00<dihedral:#openttd>no
05:00<dihedral:#openttd>MMAAAAAACC
05:00<dihedral:#openttd>:-D
05:00*dihedral:#openttd hides
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05:07<dihedral:#openttd>zzz
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05:12<@petern:#openttd>TrueBrain, you got the conversion the wrong way around ;p
05:12<TrueBrain:#openttd>damn, I just bit my ... side of my mouth .. how is it called ...
05:12<@petern:#openttd>cheek
05:12<TrueBrain:#openttd>petern: how should I read it?
05:12<@petern:#openttd>string to 64bit long integer
05:13<@petern:#openttd>(as per subject, heh)
05:13<TrueBrain:#openttd>I don't get it :'(
05:14<@petern:#openttd>you put "64bit long integer to string"
05:14*petern:#openttd smirks at DaleStan
05:15<TrueBrain:#openttd>petern: ah, there
05:15<TrueBrain:#openttd>need to look long :p
05:15<@petern:#openttd>that's what she said
05:15<TrueBrain:#openttd>auch :)
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07:29<fjb:#openttd>Hello
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07:43<den:#openttd>hi
07:43<TrueBrain:#openttd>hello
07:43<den:#openttd>who started nightly versions in arch linux?
07:47<@petern:#openttd>not us
07:49<den:#openttd>(
07:49<den:#openttd>have problem with libs
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07:59<TrueBrain:#openttd>I have 2x 22" WS .. still I don't have enough workspace :(
07:59-!-mode/#openttd [+v glx] by ChanServ
07:59<TrueBrain:#openttd>@base 2 16 00101000
07:59<@DorpsGek:#openttd>TrueBrain: 28
08:00<TrueBrain:#openttd>@base 2 16 00110000
08:00<@DorpsGek:#openttd>TrueBrain: 30
08:01<+glx:#openttd>you need to use the bot for that ?
08:02<TrueBrain:#openttd>can you do that by head, being sure you got it right?
08:03<+glx:#openttd>usually yes :)
08:06<TrueBrain:#openttd>I need to be 100% sure, so I use calculators ;)
08:06<TrueBrain:#openttd>avoids .... mistakes :)
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08:08<TrueBrain:#openttd>clear function naming: _aluriws
08:09<TrueBrain:#openttd>ghehehe :) alu-operation, to a reg, from an imm, wide (16bit), sign-extended
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08:32<Scuanor:#openttd>hello. what do i do against that net_frame_freq error where a player gets kicked off the server? limiting things like citys and such doesnt work. and the setting is not saved in the cfg-files.
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08:36<dihedral:#openttd>http://www.tt-forums.net/viewtopic.php?p=785347#p785347 <- this thread is rather amusing ^^
08:36<Scuanor:#openttd>no one knows that? oO
08:37<+glx:#openttd>use smaller map
08:37<Scuanor:#openttd>seems no one reads what i write either
08:37<Scuanor:#openttd>"limiting things like citys and such doesnt work."
08:38<TrueBrain:#openttd>maybe because we need to say it again: use smaller maps
08:38<+glx:#openttd>this error means your server requires too much cpu
08:38<+glx:#openttd>and the kicked client can't follow
08:39<dihedral:#openttd>talking of kick ^^
08:39<+glx:#openttd>so, or the map is too big, or there are too many vehicles (maybe boats ?)
08:39<dihedral:#openttd>it would kinda be cool if one could send custom strings to the client
08:39<dihedral:#openttd>i.e. kick <id> [<message>]
08:40<+glx:#openttd>write an alias for say && kick :)
08:40<dihedral:#openttd>issue is, the message said is not in that sweet lil red box
08:40<Scuanor:#openttd>it is a fresh 512x512 map, no boats, no wateredges even. and that error had not occured to me in all the zears i play now ottd over the net
08:40<dihedral:#openttd>and not all users think as far as to read their clients console
08:40<dihedral:#openttd>i have used say, waited 5 seconds and then kick
08:41<dihedral:#openttd>they still did not get it
08:41<dihedral:#openttd>sad sods
08:41<+glx:#openttd>and do you think they will read the kick message?
08:42<Scuanor:#openttd>always the same here... *sighs* well have a good daynightsumfin
08:42<+glx:#openttd>Scuanor: 512x512 may be too big for some clients
08:42<+glx:#openttd>any newgrfs loaded?
08:43<@petern:#openttd>urgle
08:44<Scuanor:#openttd>only some GRFs and as said, it all ran fine but hey why care for a software that also runs on pcs that are NOT 4GHZ/monsters...
08:44<@petern:#openttd>...
08:44<Scuanor:#openttd>...
08:44<Scuanor:#openttd>i knonw the waz out, no ned to kick
08:44<+glx:#openttd>industry grf?
08:44<Scuanor:#openttd>no, glx
08:45<@petern:#openttd>...
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08:45<+glx:#openttd>nice
08:45<@petern:#openttd>tantrum?
08:45<+glx:#openttd>we try to help, but he didn't like the answer
08:46<TrueBrain:#openttd>most likely because he realised he did something terrible stupid :p
08:46<TrueBrain:#openttd>ghehe
08:46-!-lolman_ is now known as lolman
08:47<dihedral:#openttd>glx: i'd hope they would read the message
08:50<+glx:#openttd>I have him on PM :)
08:51<+glx:#openttd>[14:49:03] <Scuanor> he has a 3000 euro mac powerbook or so. with two 3GHZ cpus or so. <-- and I got useful info
08:51<+glx:#openttd>it looks like the usual "mac is slow with 8bpp"
08:55<TrueBrain:#openttd>I somehow would refuse to talk to him in PM, and force him to get in here :p Ghehe :)
09:03<@Belugas:#openttd>hey llo!
09:05<@Belugas:#openttd>8bpm... now.. that's slow indeed!
09:06<@petern:#openttd>hehe
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09:10<TrueBrain:#openttd>poor Belugas
09:10*petern:#openttd curses the 3D Secure testing
09:11<@Belugas:#openttd>me? why?
09:12<@petern:#openttd>oh look, the test details didn't work
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09:16<CIA-9:#openttd>OpenTTD: yexo * r16181 /trunk/src/3rdparty/squirrel/squirrel/sqvm.cpp: -Fix [Squirrel]: the traps variable wasn't restored, causing try/catch blocks to be 'forgotten' during a suspend.
09:18<el_en:#openttd>http://dealextreme.com/details.dx/sku.23065
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09:22<dihedral:#openttd>hello Belugas :-)
09:25<Yexo:#openttd>Belugas: http://www.tt-forums.net/viewtopic.php?f=32&t=43367
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09:30<dihedral:#openttd>Yexo, what a twat! ^^
09:31*dihedral:#openttd waits patiently for sir Belugas' reply
09:34<Xaroth:#openttd>heh
09:37<@Belugas:#openttd>Done
09:38<@Belugas:#openttd>thatnsk for pointing it, Yexo
09:38<@Belugas:#openttd>DAMNED!!!
09:38<@Belugas:#openttd>LOCKED :S
09:38<fjb:#openttd>:-)
09:39<@Belugas:#openttd>http://paste.openttd.org/182352
09:39<@Belugas:#openttd>anyway
09:39<el_en:#openttd>an excellent comment from peter1138.
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09:40<fjb:#openttd>An the next problem with "realistic" timing is that all the lenghts would have to be "realistic" too...
09:44<@Belugas:#openttd>my finger hitches
09:44<dihedral:#openttd>go on Belugas :-P
09:44<dihedral:#openttd>give yourself a kick :-D
09:45<TrueBrain:#openttd>hitches? or itches?
09:45<dihedral:#openttd>itches
09:45<dihedral:#openttd>petern, love your reply :-D
09:45<el_en:#openttd>hitches like in hitch-hiking?
09:45<TrueBrain:#openttd>maybe he means that yes :p
09:46<@Belugas:#openttd>These Are the Pros and Cons of itch-hiking!
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10:16*dihedral:#openttd yawns
10:20<TrueBrain:#openttd>yeah, you are boring :p
10:20<dihedral:#openttd>bitch ^^
10:20<TrueBrain:#openttd>lol, just wasted 3 commits on a 4 lines piece of code ... I wonder why I commit so often :p
10:20<TrueBrain:#openttd>(or why I change my mind so often ...)
10:21<dihedral:#openttd>^^
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10:30<@petern:#openttd>whew
10:30<@petern:#openttd>3d secure testing complete, now to submit my results
10:30<@petern:#openttd>and then they'll probably come back and say it's all wrong
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10:40<@Belugas:#openttd>3d secure? /me searches
10:42<@Belugas:#openttd>mmh...
10:42<@Belugas:#openttd>have "fun" :)
10:44<@Belugas:#openttd>as usual, "they" will ask me to certify that stuff in about 2-3 years, for the next month if ever possible :S
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11:04<@petern:#openttd>yeah
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11:37<jonty-comp:#openttd>openttd on steam? :|
11:37<Xaroth:#openttd>eh?
11:37<jonty-comp:#openttd>http://www.tt-forums.net/viewtopic.php?f=32&t=43352
11:37<jonty-comp:#openttd>Steam as in the games download service
11:38<jonty-comp:#openttd>which confused me to start with
11:38<Xaroth:#openttd>yes
11:38<Xaroth:#openttd>read Rubidium's reply
11:38<jonty-comp:#openttd>quite
11:38<jonty-comp:#openttd>just seems like quite possibly the randomest idea I have ever heard
11:38<Xaroth:#openttd>not really
11:38<Xaroth:#openttd>loads of games have moved to steam
11:39<jonty-comp:#openttd>no free open source games though
11:39<jonty-comp:#openttd>that you can easily download anyway
11:39<Xaroth:#openttd>nope, because the steam license doesn't allow that
11:40<TrueBrain:#openttd>it doesn't allow open source?
11:41<Xaroth:#openttd>the steam license is incompatible with GPL
11:41<Yexo:#openttd>according to rubidiums reply it forbids copying the downloaded files, which is incompatible with the gpl
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11:41<Xaroth:#openttd>and not just on copying part
11:41<TrueBrain:#openttd>their loss
11:41<Xaroth:#openttd>yep
11:41<Xaroth:#openttd>i hate steam, i only have it because of COD4
11:41<Xaroth:#openttd>and i would gladly rip it off if i could :/
11:42<Xaroth:#openttd>heck, i'd even enjoy it
11:42<+glx:#openttd>you could have COD4 without steam :)
11:42<Xaroth:#openttd>not if you bought it through steam :(
11:42<Xaroth:#openttd>saved me 25 euros tho
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11:47<dihedral:#openttd>but is that part of the Steam lisence not in connection with the user side of things
11:48<dihedral:#openttd>as in, you are not allowed to copy / modify stuff you have downloaded via steam?
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11:49<De_Ghosty:#openttd>u cand modify stuff u dl from stema
11:49<De_Ghosty:#openttd>it's just the source code u use to work with steam
11:49<De_Ghosty:#openttd>can't be distrivuted
11:49<TrueBrain:#openttd>you is spelled like 'you'
11:49<dihedral:#openttd>y cand you tybe probably
11:50<De_Ghosty:#openttd>cuz
11:50<De_Ghosty:#openttd>it's early
11:50<De_Ghosty:#openttd>and i had an exam
11:50<De_Ghosty:#openttd>and is tired
11:50<dihedral:#openttd>so?
11:50<De_Ghosty:#openttd>:o
11:50<TrueBrain:#openttd>I is spelled like 'I'
11:50<De_Ghosty:#openttd>is it?
11:50<dihedral:#openttd>you think somone wants to read such drivel :-P
11:50<De_Ghosty:#openttd>yes
11:50<De_Ghosty:#openttd>i do
11:50<De_Ghosty:#openttd>it makes for intresting reading
11:51<De_Ghosty:#openttd>can you decrypt what De_Ghosty is saying?
11:51<De_Ghosty:#openttd>it's a game
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11:51<Xaroth:#openttd>De_Ghosty: yes, and the GPL license insists on allowing people to modify the soruce
11:51<Xaroth:#openttd>as such, they clash
11:51<De_Ghosty:#openttd>yea
11:51<Xaroth:#openttd>you cannot distribute a GPL-licensed thing with anti-GPL restrictions
11:51<De_Ghosty:#openttd>the make u sign nda when u get on steam work
11:52<Xaroth:#openttd>nda's are besides the point anyhow
11:52<Xaroth:#openttd>it's their license vs GPL
11:52<Xaroth:#openttd>and they don't match
11:54<el_en:#openttd>De_Ghosty: English Only.
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11:55<@Belugas:#openttd>[11:41] <Xaroth> loads of games have moved to steam <-- absolute and perfect argument.
11:56<nicfer:#openttd>one question, where's the patch that added a new road type?
11:56<fjb:#openttd>What is steam?
11:56<dihedral:#openttd>hehe
11:56<dihedral:#openttd>that thing that works cross platform so well
11:56<@Belugas:#openttd>stuff that comes out of the steam loco
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11:57<fjb:#openttd>Ah, thank you Belugas, now knowing that the above discussion makes even less sense.
11:57<@Belugas:#openttd>:)
11:57<nicfer:#openttd>I don't remember the name, but they looked like dirty roads
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11:59<De_Ghosty:#openttd>steam
11:59<De_Ghosty:#openttd>is where all the free stuff is going :o
11:59<De_Ghosty:#openttd>and the not so free stuff
11:59<@Belugas:#openttd>fjb : honestly, all i can guess. if i wanted to know more about it, i would start to search. but i don't give a fuckton
12:01<fjb:#openttd>Never heard about it and I'm using almost only free stuff.
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12:03<jonty-comp:#openttd>fjb: that would explain why then
12:03<jonty-comp:#openttd>as it has no free stuff whatsoever on it
12:04<jonty-comp:#openttd>other than demos and mods
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12:06<fjb:#openttd>I found a wikipedia entry about it. Doesn't sound interesting.
12:07<fjb:#openttd>Windows only...
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12:10<@Belugas:#openttd>#Give me steam
12:10<@Belugas:#openttd>#and how you feel can make it real
12:10<@Belugas:#openttd>#real as anythng you've seen
12:11<@Belugas:#openttd>#get a liiiiiiiife with the dreamer's dream
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12:17<fjb:#openttd>Using a firewall with steam is not describing the network firewall setting...
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12:18<fjb:#openttd>Advise for using with a network firewall: disable it....
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12:37<dihedral:#openttd>@commit 16175
12:37<@DorpsGek:#openttd>dihedral: Commit by yexo :: r16175 /trunk/src/network (3 files in 2 dirs) (2009-04-26 19:48:42 UTC)
12:37<@DorpsGek:#openttd>dihedral: -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible.
12:37<dihedral:#openttd>i thought that was once covered long ago
12:43<@Belugas:#openttd>i'm bored...
12:43<@Belugas:#openttd>i wanna go home
12:43<nicfer:#openttd>@commit 666
12:43<@DorpsGek:#openttd>nicfer: Commit by darkvater :: r666 trunk/ttd.dsp (2004-11-17 20:30:34 UTC)
12:43<@DorpsGek:#openttd>nicfer: -Added missing sprite.c for VS6 project file
12:43<nicfer:#openttd>I was just curious
12:43<nicfer:#openttd>@commit 1337
12:43<@DorpsGek:#openttd>nicfer: Commit by tron :: r1337 /trunk (15 files) (2005-01-03 12:56:22 UTC)
12:43<@DorpsGek:#openttd>nicfer: Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
12:44<@DorpsGek:#openttd>nicfer: While here replace one erroneous TILE_MAX_X with MapMaxY()
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12:48<dihedral:#openttd>@commit 1
12:48<@DorpsGek:#openttd>dihedral: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC)
12:48<@DorpsGek:#openttd>dihedral: Import of revision 975 of old (crashed) SVN
12:48<dihedral:#openttd>;-)
12:48<dihedral:#openttd>that should happen more often :_D
12:48<@Belugas:#openttd>http://www.tt-forums.net/viewtopic.php?f=32&t=43364 <--- iranair777, the one who inspired me my signature's change...
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12:48<@Belugas:#openttd>dihedral, you want more crash of svn??
12:49<dihedral:#openttd>yep
12:49<@Belugas:#openttd>silly boy...
12:49<dihedral:#openttd>then marjaqu would clearly not be able to follow the project back further :-D
12:51<el_en:#openttd>@commit 0
12:51<@DorpsGek:#openttd>el_en: Commit r0 doesn't exists
12:51<@Belugas:#openttd>hiding something every one out there are totally aware?
12:52<dihedral:#openttd>true
12:52<dihedral:#openttd>no point
12:52<dihedral:#openttd>courts would not be interested :-P
12:53<@Belugas:#openttd>indeed, my though actually
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13:01<@petern:#openttd>@commit -1
13:01<@DorpsGek:#openttd>petern: Commit r-1 doesn't exists
13:01<@petern:#openttd>doesn't... exists?
13:01<el_en:#openttd>someone must has made a misstake
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13:24<planetmaker:#openttd>good evening
13:24<planetmaker:#openttd>I like your new tt-forums sig, Belugas :)
13:25<planetmaker:#openttd>so true, so true
13:25<@Belugas:#openttd>:)
13:25<@Belugas:#openttd>can I add "Don't call me dude" ?
13:26<@Belugas:#openttd>hello planetmaker, by the way :)
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13:27<planetmaker:#openttd>:) he... I think I have to look up the meanings of "dude" in order to answer that :)
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13:27<planetmaker:#openttd>and searching for conotations is... difficult
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13:29<fjb:#openttd>I would translate it as "Kumpel".
13:29<planetmaker:#openttd>he... a less favourable word than I thought so far :P
13:29<planetmaker:#openttd>"Kumpel" is the most favourable I found ;)
13:29<Eddi|zuHause:#openttd>the typical translation of "dude" as greeting is "alter"
13:30<Prof_Frink:#openttd>Evenin' dudes.
13:30<planetmaker:#openttd>meh :)
13:31<fjb:#openttd>Where is Bjani when you need him...?
13:31-!-Prof_Frink was kicked from #openttd by Belugas [bye dude]
13:31<Eddi|zuHause:#openttd>for example in lost, whenever hurly says "dude", it is translated by "alter"
13:31<fjb:#openttd>Thanks Belugas.
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13:32<Xaroth:#openttd>people watching too much Dude, where's my car...
13:32<Prof_Frink:#openttd>G'day mates.
13:32<fjb:#openttd>But the Beatles sang "Hey dude". "Alter" was not in use in that times.
13:32<planetmaker:#openttd>:)
13:32<Xaroth:#openttd>wasn't that Hey Jude?
13:32<planetmaker:#openttd>those were the times my friend... *lalalala*
13:33<planetmaker:#openttd>it was. But doesn't fit 'topic' ;)
13:33<fjb:#openttd>Really? I'm no Beattles fan, so I may be mistaken.
13:33<@Belugas:#openttd>hey mate Frink
13:33<@Belugas:#openttd>fjb, i guess we all were too young (or not there)
13:33<@Belugas:#openttd>even me...
13:33<planetmaker:#openttd>he :)
13:33<Prof_Frink:#openttd>Ahoy thar Belugas
13:34<fjb:#openttd>Belugas: Don't say that. A female friend of aproximatly my age is a big beatles fan.
13:35<@Belugas:#openttd>reincarnation
13:35<@Belugas:#openttd>old soul
13:35<fjb:#openttd>Maybe. Better don't talk with her about music.
13:40*petern:#openttd is home
13:40*fjb:#openttd it too.
13:41*fjb:#openttd wonders why he doesn't see petern over here.
13:41<@petern:#openttd>you are in the wrong home
13:41<@petern:#openttd>HEY JUDE
13:41<fjb:#openttd>Oh.
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13:41<@petern:#openttd>don't make it bad
13:41<@petern:#openttd>take a sad song and make it better
13:42<@petern:#openttd>originally called "hey jules" apparently
13:42<@petern:#openttd>back when popular music had 7 minute tracks...
13:44*fjb:#openttd things about how old petern's soul may be.
13:44<fjb:#openttd>thinks
13:45*petern:#openttd is merely 31
13:48*Belugas:#openttd forgot his age
13:48<qkr:#openttd>is there any penalty for not replacing vehicles that are getting old?
13:49<@Belugas:#openttd>apart reliablity yo mean?
13:49<qkr:#openttd>yea
13:49<@petern:#openttd>if you have breakdowns off, no
13:49<@petern:#openttd>well
13:49<@petern:#openttd>you get a station rating bonus for new vehicles less than 3 years old
13:49<@petern:#openttd>so, er, i guess the answer is yes :)
13:50<qkr:#openttd>ok, I have breakdowns off so I guess it's not a big deal then
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13:53<Eddi|zuHause:#openttd>i thought there was an additional malus for really old vehicles
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13:56<Eddi|zuHause:#openttd>must mix that up with something else
13:57<@Belugas:#openttd>dunno
13:57<@Belugas:#openttd>could be
13:58*Belugas:#openttd yawns
13:58<Eddi|zuHause:#openttd>suggestion: use model age instead of vehicle age, makes more sense and closes some loophole with repeatedly selling and rebuying the vehicles
13:58*petern:#openttd tries increasing buffer size
13:59<@Belugas:#openttd>model age is not relevant. vehicle age is. like... imagine a car that is on dealer's show room for 2 years. it is brand new
14:00<Eddi|zuHause:#openttd>but the hype effect is for the first ICE, nobody cares for the 2412th ICE
14:00<fjb:#openttd>And some models are manufactures over a lot of years.
14:01<@Belugas:#openttd>who cares about the hype? what's important is if yes or no the vehicle can do the job
14:02<fjb:#openttd>A nicer feature would be to declare an old vehicle historic, keeping its reliability by paying a much higher running cost.
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14:04<Eddi|zuHause:#openttd>a vehicle may only be declared historic if the model has expired and there is only one kind of this vehicle left
14:05<Eddi|zuHause:#openttd>but still, i think model introduction date is more useful for station rating
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14:05<@Belugas:#openttd>i love when models are introduced to me
14:06<Eddi|zuHause:#openttd>didn't like the real world?
14:06<@Belugas:#openttd>even more when nude
14:06<@Belugas:#openttd>buwhahahaha
14:06<Prof_Frink:#openttd>Tits.
14:06<fjb:#openttd>Some models are looking better dressed...
14:06<@Belugas:#openttd>skinna
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14:09<nicfer:#openttd>I remember that I saw a patch that added a new road type
14:09-!-divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd
14:09<nicfer:#openttd>well, in a hackish way
14:09<nicfer:#openttd>where's that topic?
14:10<@Belugas:#openttd>under the sun?
14:10<@Belugas:#openttd>ho... topic...
14:10<@Belugas:#openttd>not tropic
14:10<@Belugas:#openttd>shit :(
14:10<TrueBrain:#openttd>hmm .. I have an int32 with the value 255 .. how do I cast that via an int8 to -1?
14:10<TrueBrain:#openttd>in the most logic way you can yhink of that ..
14:10<TrueBrain:#openttd>nevermind :)
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14:11<@petern:#openttd>herr
14:11<@petern:#openttd>that is a strange noise
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14:11<fjb:#openttd>The birds outside?
14:11<@petern:#openttd>no from this synth :p
14:12<@Belugas:#openttd>:D
14:12<nicfer:#openttd>I can't find that TOPIC in the forums
14:12<@Belugas:#openttd>even if you cold, i guess it would be pretty much outdated, nicfer
14:13<@Belugas:#openttd>unless you are talking about petern's stuff on newgrf railways
14:13<@petern:#openttd>as 'published' here http://radio.fuzzle.org/
14:13<nicfer:#openttd>I remember that I saw it a few days before
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14:13<nicfer:#openttd>but can't find it anymore
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14:14<Xaroth:#openttd>[TrueBrain]: hmm .. I have an int32 with the value 255 .. how do I cast that via an int8 to -1? << ... not?
14:14<Xaroth:#openttd>no wait, it's not an uint8..
14:14<nicfer:#openttd>it was some kind of dirty road which only allowed trucks to travel them
14:14<Xaroth:#openttd>then it might work :P
14:14<TrueBrain:#openttd>Xaroth: ........
14:14<TrueBrain:#openttd>that it was my brainfart, okay, but that you start to say it can't be done, now that is insane :p
14:14<nicfer:#openttd>don't remember the exact name
14:15<TrueBrain:#openttd>int32 v = 255; v = (int8)v; <- always work
14:15<frosch123:#openttd>nicfer: search in the heqs thead for references to it. maybe the patch was by roujin btw.
14:15<TrueBrain:#openttd>horray for sign-extend commands
14:16<nicfer:#openttd>it was trails
14:17<nicfer:#openttd>oh, and its a very old thread, don't remember how did I reach it
14:17<nicfer:#openttd>oh I remember, a link from other topic
14:19<@Belugas:#openttd>petern, can't read it somehow. looks like mp3s are forbidden or blocked or else
14:24<Sacro:#openttd>god i love sacds
14:25<frosch123:#openttd>DaleStan: grfcodec: "info.cc:159: error: 'INT_MAX' was not declared in this scope" needs "#include <limits.h>" for me
14:26<qkr:#openttd>why isn't autoreplace working for trains? I have 56 trains and it replaced 22 but then stopped
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14:26<frosch123:#openttd>not enough money? group replace protection? engine no longer available? ...
14:27<qkr:#openttd>none of those
14:28<@Belugas:#openttd>any loan left?
14:28<frosch123:#openttd>is there any difference between the trains which got replaced, and those which were not?
14:28<qkr:#openttd>it's replacing now when I restarted it, but still going really slowly
14:28<qkr:#openttd>no loan or difference
14:29<frosch123:#openttd>"really slow"? they are only replaced when they enter a depot
14:30<qkr:#openttd>it replaced first 22 trains, then stopped and I restarted it, now it has replaced only 4 in a long time
14:30<frosch123:#openttd>enable "vehicle advice" in news settings, maybe it tries to tell you something
14:31-!-lewymati [~lewymati@aeja151.neoplus.adsl.tpnet.pl] has quit []
14:31<frosch123:#openttd>or follow a vehicle which you expect to be replaced
14:31<qkr:#openttd>I have that on...it's still replacing, it's just really slow...maybe that's normal
14:31<qkr:#openttd>trains just go past depots mostly
14:33<Alberth:#openttd>qkr: they don't look for depots for replacement. They have to visit them for some other reason first.
14:33<Alberth:#openttd>qkr: eg regular maintenance
14:33<qkr:#openttd>oh...
14:33<qkr:#openttd>that's the problem then, thx
14:34<DaleStan:#openttd>frosch123: Got it. Apparently my <ios> (so all <*stream> headers too) includes limits.h.
14:35<Alberth:#openttd>qkr: there is a button 'send all to depot'. not sure you want to use it, as it quite disrupts your services
14:35<frosch123:#openttd>thanks :)
14:35<Yexo:#openttd>Alberth: if they have no other reason to go to a depot (servicing is off and no goto-depot orders), they will go to a depot for autoreplace/autorenew
14:35<Alberth:#openttd>Yexo: oh. didn't know that. thanks for the info.
14:35<qkr:#openttd>I have servicing on, that's the prob
14:37<Alberth:#openttd>qkr: I like the behaviour, it makes replacement run nicely gradually. Just turn it on, and start doing other things.
14:38<frosch123:#openttd>[20:36] <Alberth> Yexo: oh. didn't know that. thanks for the info. <- see FS#1762 for the downsides :p
14:45<Alberth:#openttd>frosch123: hmm, one of my issues. You are right, autoreplacing is quite a mine-field. You must make sure you have all conditions matched otherwise the game may start doing weird things.
14:49<Alberth:#openttd>The dev blackbook about the window system is quite outdated. It still discusses window functions, and WE_* events. Hmm.
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14:51<frosch123:#openttd>the "dev blackbook" has been outdated long before I started with ottd :)
14:53<Eddi|zuHause:#openttd>there is a "dev blackbook"?
14:56<@Belugas:#openttd>yup. contains names like yorick, jez and such fun people
14:56<Sacro:#openttd>me?
14:56<Eddi|zuHause:#openttd>that's a "blacklist" :p
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15:01<frosch123:#openttd>http://wiki.openttd.org/Image:BlackBook.png <- not really a book, more like a booklet
15:02<TrueBrain:#openttd>looks nice :)
15:03<Alberth:#openttd>It should be thicker, so people are sufficiently scared away.
15:03<De_Ghosty:#openttd>looks like a passport
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15:10<Eddi|zuHause:#openttd>i think in the long run we need some kind of QA layer in bananas...
15:11<Eddi|zuHause:#openttd>and if it's just a voting system...
15:11<dihedral:#openttd>voting aint good for qa
15:11<dihedral:#openttd>you can see that in the forums
15:11<frosch123:#openttd>or on fs :p
15:12<Sapakara:#openttd>Hi guys
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15:12<Sapakara:#openttd>dihedral I started my server as a Dedicated server
15:12<Sapakara:#openttd>and now it works
15:12-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection]
15:13<Alberth:#openttd>oh dear
15:13-!-Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd
15:15<Sapakara:#openttd>but I need some more info about the Dedicated server and wiki has minium info
15:15-!-TinoM [~Tino@i59F5DE71.versanet.de] has quit [Quit: Verlassend]
15:18<dihedral:#openttd>Sapakara, do i know you?
15:18<Sapakara:#openttd>You responded on myt forum thread :-)
15:19<dihedral:#openttd>ah... which one?
15:19<Eddi|zuHause:#openttd>hm... so i need an idea what to do the next half hour, before heroes is done
15:19<dihedral:#openttd>found it
15:19<Sapakara:#openttd>ok
15:19<dihedral:#openttd>congrats for getting it to work ;-)
15:20<Sapakara:#openttd>But were can I find more info about the dedicated server> Wiki has minimal
15:20<Yexo:#openttd>by searching the forums, if you can't find your answer, ask here/on the forums
15:20<dihedral:#openttd>what are you looking for?
15:21<Sapakara:#openttd>I like to know how can use the server company or isn't that possible?
15:21<Yexo:#openttd>on a dedicated server the server doesn't join a company, that would be pointless
15:21<dihedral:#openttd>dedicated servers are dedicated servers ;-)
15:21<Sapakara:#openttd>ok so only the clients play
15:22<dihedral:#openttd>yes
15:22<Yexo:#openttd>if you want to play on the server, that's possible, but then it isn't a dedicated server anymore
15:22<dihedral:#openttd>and the ai's :P
15:22<Yexo:#openttd>it's all in the name :)
15:22<dihedral:#openttd>sorry petern
15:23<Sapakara:#openttd>ok thx then I shall to play
15:23<@petern:#openttd>?
15:23*Alberth:#openttd waves 'hai, you're back!' to Eddi|zuHause
15:24<dihedral:#openttd>^^
15:24<el_en:#openttd>out of the water!
15:24<dihedral:#openttd>ai's <- apostrophe
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15:24<Alberth:#openttd>hello Wolf
15:24<el_en:#openttd>hello Wolf01
15:24<Wolf01:#openttd>hello
15:26<Eddi|zuHause:#openttd>hm... how long ago did we have that discussion that the "two divers meet..." joke also works in finnish?
15:26<el_en:#openttd>maybe a month ago or so.
15:26<Eddi|zuHause:#openttd>i was not here a month ago... it's more like a year ago
15:27<el_en:#openttd>could be two months, but most certainly it was this year.
15:28<@petern:#openttd>bah, now ninjam crashed :s
15:28<TrueBrain:#openttd>poor petern
15:28<TrueBrain:#openttd>maybe you should start development of that tool again
15:29<Xaroth:#openttd>o_O
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15:29<el_en:#openttd>Eddi|zuHause: it was 21st Feb 2009 at 23:56 CET.
15:30<Eddi|zuHause:#openttd>hm... i have no sense of time...
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15:34<Alberth:#openttd>Eddi|zuHause: you don't need it, computers are much better and accurate at remembering
15:35<Eddi|zuHause:#openttd>it's not about remembering
15:35<Eddi|zuHause:#openttd>it's about ordering the memories
15:39<@petern:#openttd>aaaaan again
15:39*petern:#openttd blames xruns
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15:52<Willisterman:#openttd>evening
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15:57<Willisterman:#openttd>I've been searching the forums and wiki, but not found an answer, and thought I'd ask here before posting on the forum again
15:58<Willisterman:#openttd>is the a ./configure option for output dir? --install-dir doesnt seem to work
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15:59<Noldo:#openttd>--prefix-dir
15:59<Noldo:#openttd>and --help
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16:01<Willisterman:#openttd>i used --prefix-dir, and compilation crashed last time, so I assumed it was from that
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16:01<Willisterman:#openttd>but I'll try again, might have been something else
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16:05<Xaroth:#openttd>./configure --help ?
16:06<Willisterman:#openttd>yup, i used configure --help to get all the other infomation, and from that tried both --install-dir and --prefix-dir, when both failed I started searching, and when that failed I cam here
16:10<Noldo:#openttd>the follow up might be "how did it fail?
16:10<Noldo:#openttd>"
16:11<Willisterman:#openttd>Last time i got a gcc error while using prefix-dir, which I assumed was related to it, but I'm giving that one another try :)
16:13<Willisterman:#openttd>hmm, still get nothing in the directory
16:13<Willisterman:#openttd>./configure --enable-dedicated --personal-dir="" --prefix-dir="/home/craig/dedicated"
16:13<Alberth:#openttd>make
16:13<Alberth:#openttd>make install
16:13<Willisterman:#openttd>yes :-P
16:13<Willisterman:#openttd>make install?
16:13<Willisterman:#openttd>wiki just mentions make
16:13<Willisterman:#openttd>not make install
16:13<Alberth:#openttd>'make' builds, 'make install' installs (copies to dest)
16:14<Willisterman:#openttd>aha!
16:15<Alberth:#openttd>make help gives you the make cmds
16:16<Willisterman:#openttd>make install was what I was missing, i'd been following the wiki, which only mentions make, which was fine at the start
16:17<Willisterman:#openttd>as it was ok for the output to be in bin before, but not now :) But thats for that
16:21<TrueBrain:#openttd>google is getting insane ... I can now add an address I want to see next time I search for something .................... isn't that like ... too late?!
16:25<De_Ghosty:#openttd>lol
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16:25<De_Ghosty:#openttd>missing make install?
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16:56<@Belugas:#openttd>PA DSS compliancy... NOW... FUCK YOU*!!!!!
16:57<TrueBrain:#openttd>lol @ Belugas :)
16:57<@petern:#openttd>PA?
16:57<@petern:#openttd>i know PCI...
16:58<@petern:#openttd>payment application... yum
16:58<@Belugas:#openttd>Payment Application
16:58<@Belugas:#openttd>yeah
16:58<@Belugas:#openttd>that means me
16:58<@Belugas:#openttd>in fact
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16:59<@Belugas:#openttd>stupid bureaucracy
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17:00<@petern:#openttd>god yes
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17:07<fjb:#openttd>Belugas has to be compliant to Belugas?
17:09<@Belugas:#openttd>don't disturb grown ups, kid ;)
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17:11<fjb:#openttd>Belugas: :-P
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17:13<Wolf01:#openttd>ladies and gentlemen... good night
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17:13*Belugas:#openttd is joking, fjb
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17:20<TrueBrain:#openttd>the latest episode of Chuck is amazing :)
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17:23<Willisterman:#openttd>yay, my dedicated server now produces a linux client binary, which it zips up and makes available online, with the source, and a dedicated server binary, which it then starts, from the latest autosave
17:23<Willisterman:#openttd>I've now just got to look into cross-compiling windows binaries, and I think I'm all set
17:24<Willisterman:#openttd>but i think thats enough for tonight
17:24<Willisterman:#openttd>thanks all
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17:39<planetmaker:#openttd>hm... is it on purpose that I can build a drive-through station on roads owned by another company?
17:39<Yexo:#openttd>there is an advanced setting for that
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17:40<planetmaker:#openttd>oh, right. :)
17:40<planetmaker:#openttd>thank you, Yexo :)
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17:41<TrueBrain:#openttd>pfew, the ugly one has left
17:41<TrueBrain:#openttd>(ghehe)
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17:43<fjb:#openttd>Now this is a beauty channel again.
17:43<TrueBrain:#openttd>it only still stinks
17:43<TrueBrain:#openttd>but that is because Rubidium is still missing :p
17:44<planetmaker:#openttd>:O
17:44*planetmaker:#openttd quickly leaves with a good night wish for all :)
17:44<TrueBrain:#openttd>night planetmaker
17:45<planetmaker:#openttd>TrueBrain: when will the official transition to wt3 take place? :)
17:45<TrueBrain:#openttd>planetmaker: when I finish it :) Had enough of it last weekend .. maybe I continue next weekdn
17:45<TrueBrain:#openttd>in theory it is 'ready'
17:45<planetmaker:#openttd>oh, I thought you were done already... :)
17:45<TrueBrain:#openttd>there are only a few things that makes it more pretty, that aren't done yet
17:46<TrueBrain:#openttd>like a string glx keeps bitching about :p
17:46<TrueBrain:#openttd>or the fact that if a developer renames 1500 keys of strings, history and markers goes lost :p
17:46<planetmaker:#openttd>k :) I'm just curious :)
17:46<TrueBrain:#openttd>it misses a 'forum'
17:46<planetmaker:#openttd>hehe. Frenchmen.
17:46<TrueBrain:#openttd>and a way to read settings
17:46<planetmaker:#openttd>oh... that is bad... loosing stuff ;)
17:46<TrueBrain:#openttd>also the link to strgen to read the pragmas
17:46<TrueBrain:#openttd>and .. well .. most important maybe: user authentication and authorization
17:47<@petern:#openttd>yeah, like losing a decent sql server for something shit
17:47<TrueBrain:#openttd>well .. that is the end of my list :)
17:47<TrueBrain:#openttd>omg ... does he start about that again?! Will he ever give that a rest?!
17:47<planetmaker:#openttd>he... why login. Free access for every fag ;)
17:48<TrueBrain:#openttd>planetmaker: yeah ... I just don't want to do the reverts :p
17:48<planetmaker:#openttd>hehe :)
17:48<TrueBrain:#openttd>after that there is the all known code-cleanup that needs to be done
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17:49<TrueBrain:#openttd>somehow I need to fix the slowness of walking through 'by changed time'
17:49<TrueBrain:#openttd>I now issues 169 queries for 1 page ...
17:49<TrueBrain:#openttd>might be a bit over-the-top :p
17:49<@petern:#openttd>"your rod will be a faultless weapon"
17:49<@petern:#openttd>ahh, spam
17:49<planetmaker:#openttd>hm... :) does it really matter?
17:49<TrueBrain:#openttd>hmm .. spam ...
17:50<TrueBrain:#openttd>planetmaker: 169 queries for 1 page? Every 'Next' click issues 169 queries?
17:50<TrueBrain:#openttd>I think tha tmatters, yes :)
17:50<TrueBrain:#openttd>takes 150ms to generate the page
17:50<planetmaker:#openttd>:) ok - a bit longer than a google page :)
17:50<SpComb:#openttd>rewrite in C
17:51<TrueBrain:#openttd>and then it doesn't issue 169 queries, I tihnk so too yes .. sigh ...
17:51<TrueBrain:#openttd>anyway, a simple solution would be to add a record which indexes and orders the translations in the correct order
17:51<planetmaker:#openttd>anyway... at worst you could still drop that option :)
17:51<TrueBrain:#openttd>but for that I need to rewrite parts of the javascript .. anyway .. you get the point :) Lots to do :)
17:52<TrueBrain:#openttd>but the construct is done, so I say 80% done :)
17:52<planetmaker:#openttd>he... wasn't aware that there's still so much in the pipe for a roll-out :)
17:52<TrueBrain:#openttd>that is why I share it ;)
17:52<TrueBrain:#openttd>oh, I forgot: also ened to add true saving :)
17:52<TrueBrain:#openttd>and automated commit
17:52<TrueBrain:#openttd>and commit-log creation
17:52<planetmaker:#openttd>:)
17:53<planetmaker:#openttd>nice :)
17:53<TrueBrain:#openttd>but that can be done in minutes :p
17:53<TrueBrain:#openttd>(saving is a missing trans.save(), automated c ommit is amissing 'svn commit', and log creation takes a tiny bit more time :))
17:54<TrueBrain:#openttd>7 python lines
17:54<planetmaker:#openttd>hehe. Bits and pieces... anyway. I should try to find my bed :)
17:54<TrueBrain:#openttd>yeah .. would take a tiny bit more time :) Ghehe :) Maybe I should write the lines instead of tihnking them up in my head alone :p
17:54<TrueBrain:#openttd>yeah, good night :)
17:54*TrueBrain:#openttd stores this conversation under the name: WT3 - TODO.txt
17:54<TrueBrain:#openttd>ghehehehe :)
17:54<planetmaker:#openttd>:)
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17:57<TrueBrain:#openttd>hmm .. bed .. good idea btw :) Night all!
17:57<SmatZ:#openttd>bye bye TrueBrain! :)
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---Logclosed Wed Apr 29 00:00:47 2009