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#openttd IRC Logs for 2009-05-02

---Logopened Sat May 02 00:00:55 2009
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03:23<@petern:#openttd>"Passengers production at Senfield Oil Rig increases 100%!
03:25<Gekz:#openttd>lol?
03:25<Gekz:#openttd>are you serious?
03:27<Gekz:#openttd>I like it as a feature
03:27<Alberth:#openttd>from 1 to 2 passengers :)
03:27<@petern:#openttd>yes gekz
03:27<Gekz:#openttd>cloning vats
03:28<Gekz:#openttd>in the oil rigs
03:28<Gekz:#openttd>it should be a feature
03:28<@petern:#openttd>i wonder which senfield oil rig it is
03:28<@petern:#openttd>there are two...
03:28<Gekz:#openttd>lol
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03:31<dihedral:#openttd>morning lads
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03:36<TrueBrain:#openttd>morning all
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04:04<Cybertinus:#openttd>hi
04:05<TrueBrain:#openttd>hello Cybertinus
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04:30<dihedral:#openttd>http://www.tt-forums.net/viewtopic.php?p=786341#p786341 <- lol
04:31<Gekz:#openttd>lol
04:31<dihedral:#openttd>more than 1 thing in there to be amused by :-P
04:31<dihedral:#openttd>'the trunik' ^^
04:31<dihedral:#openttd>*trunk
04:32<Gekz:#openttd>I think it's a good patch
04:32<dihedral:#openttd>'trunk or a cheat' .... as cheats are not part of trunk? probably located in svn://svn.openttd.org/extra/cheats/
04:32<dihedral:#openttd>and is there not much more that is considered other than 'good patch' ?
04:32<TrueBrain:#openttd>dihedral: what is wrong with 'trunk or a cheat'
04:32<TrueBrain:#openttd>we perfectly well understand what he means
04:32<dihedral:#openttd>it sounds funny
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04:33<Gekz:#openttd>dihedral: it's a useful feature
04:33<TrueBrain:#openttd>not everyone is as good in English as you are!
04:33<dihedral:#openttd>Gekz, and how is it coded?
04:33<Gekz:#openttd>no idea.
04:33<Gekz:#openttd>you tell me
04:33<dihedral:#openttd>TrueBrain, never said that did i?
04:33<TrueBrain:#openttd>:)
04:33<dihedral:#openttd>and no, it assumes that trunk and cheats are separate!
04:33<dihedral:#openttd>:-P
04:34<dihedral:#openttd>which is what i find amusing :-P
04:34<TrueBrain:#openttd>we have a dutch verb for that: "mierenneuker" .. translated to "ant fucker"
04:34<TrueBrain:#openttd>doubt that has the same intentions :p
04:34<dihedral:#openttd>and last but not least: since when does that kiddo know what would be a prime candidate for trunk? :-D
04:34<Gekz:#openttd>I'm a native english speaker, and I saw nothing wrong with what he was saying
04:34<dihedral:#openttd>TrueBrain, LOL
04:35<dihedral:#openttd>Gekz, trunk is where the source is actively developed
04:35<Gekz:#openttd>I know what the trunk it
04:35<Gekz:#openttd>is*
04:35<dihedral:#openttd>cheat is part of the source
04:35<Gekz:#openttd>and he probably does too
04:35<Gekz:#openttd>I was understanding it as two separate "prime candidates"
04:35<dihedral:#openttd>doubt that :-P
04:35<Gekz:#openttd>first as a merged piece of code, and second as where it would be used in said code
04:35<dihedral:#openttd>what??
04:35<Gekz:#openttd>or doesn't mean XOR
04:35<Gekz:#openttd>:P
04:36<dihedral:#openttd>go fuck ants :-P
04:36<dihedral:#openttd>^^
04:36<dihedral:#openttd>hihi
04:36<TrueBrain:#openttd>you are dihedral :)
04:36<Gekz:#openttd>I do regularly
04:36<dihedral:#openttd>SEE TrueBrain
04:36<dihedral:#openttd>:-P
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04:52<Cybertinus:#openttd>when somebody is called a "mierenneuker", then that somebody pays way to much attention to little details that are wrong
04:52<Cybertinus:#openttd>it absolutely not a positive name to be called ;)
04:52<TrueBrain:#openttd>Cybertinus: no shit?!
04:52<TrueBrain:#openttd>I don't think there was any misunderstanding in that ;) :p
04:53<TrueBrain:#openttd>(mwhahahaha)
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05:26<el_en:#openttd>KingJ: warning #2
05:27<Forked:#openttd>boioioing
05:31<KingJ:#openttd>el_en: ?
05:31<el_en:#openttd>KingJ: nick flood spam.
05:31<TrueBrain:#openttd>it is like kind of annoying
05:32<KingJ:#openttd>Did it change more than once? It should have just gone kingj > KingJ
05:32<TrueBrain:#openttd>and it goes back and forward over time
05:32<TrueBrain:#openttd>if you want to indicate your are not attached to your bouncer or what ever, use /away .. not a nick-change
05:32<el_en:#openttd>once is once too much.
05:33<KingJ:#openttd>Right, i'll disable that then
05:33<TrueBrain:#openttd>well, once is okay, but there are days he does it N times after eachotherr :p
05:34<TrueBrain:#openttd>it always does suprise me, that people don't understand that /away is to mark you as away :) My IRC client shows that very nice :)
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05:34<KingJ:#openttd>Changed, you shouldn't see me change nick again on this network
05:34*TrueBrain:#openttd hugs KingJ :)
05:36<Alberth:#openttd>people even use /action for that
05:36<TrueBrain:#openttd>Alberth: that is a kick-ban here :)
05:36<TrueBrain:#openttd>(as you might hav enoticed ... nobody does that here :p)
05:37*Eddi|zuHause:#openttd noticed ;)
05:37<Alberth:#openttd>and that's how it should be imho.
05:37<KingJ:#openttd>If it happens agian, let me know
05:37<TrueBrain:#openttd>KingJ: will do, tnx :)
05:38<TrueBrain:#openttd>Alberth: it is like those people think they are VERY important, and they should let every one know how long they have been away and why they were gone :p
05:38<TrueBrain:#openttd>use Twitter for that, I think :p
05:38<TrueBrain:#openttd>(ghehe .. I hate Twitter .. who here uses Twitter? As I would love to know why the fuck any sane person would use it :p)
05:39<Alberth:#openttd>yeah, in a channel with 700+ people, nice (NOT!)
05:41<Forked:#openttd>there are no important people on irc (no offence intended, but.. :p)
05:41<TrueBrain:#openttd>you are absolutely right :)
05:41<Forked:#openttd>except me of course
05:41<Forked:#openttd>ya'll just don't know it ;D
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05:41<Eddi|zuHause:#openttd>by my experience, ALL people on IRC are "important" :p
05:42<frosch123:#openttd>especially those who idle
05:42<TrueBrain:#openttd>morning frosch123
05:42<frosch123:#openttd>morning TrueBrain :)
05:42-!-fjb [~frank@p5485DF5D.dip.t-dialin.net] has joined #openttd
05:42<frosch123:#openttd>moin fjb :)
05:42<fjb:#openttd>Hello
05:43<fjb:#openttd>Quak frosch123 :)
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06:19<frosch123:#openttd>so TrueBrain: shall AITileList_IndustryAccepting collect all tiles that accept at least one cargo, or those tiles that accept all cargos the industry needs
06:20<TrueBrain:#openttd>any, I say
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06:21<Eddi|zuHause:#openttd>since you cannot decide which cargo you want, i'd say all cargos
06:21<TrueBrain:#openttd>or maybe add a param to specify the cargo, and have an ANY_CARGO value
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06:22<frosch123:#openttd>add a param? that is api breaking
06:22<TrueBrain:#openttd>yup .. but I guess changing the functionality is too .. although I wouldn't see how it works for anyone as it is :)
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06:22<TrueBrain:#openttd>btw, AIIndustry::IsCargoAccepted is closely related
06:23<frosch123:#openttd>how? that function does not use tiles
06:23<TrueBrain:#openttd>has a != 0 too
06:23<TrueBrain:#openttd>I meant it like that ;)
06:23<TrueBrain:#openttd>oh, nevermind
06:23<TrueBrain:#openttd>not related
06:24<frosch123:#openttd>there is no " != 0" in that function :p
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06:24<TrueBrain:#openttd>I was looking with my ass :p
06:25<TrueBrain:#openttd>so maybe there is need for an additional class .. one that generates all, one that generates any
06:25<TrueBrain:#openttd>but I guess Yexo has a more up-to-date view about this :)
06:25<frosch123:#openttd>..., one that generates those for a specific cargo
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06:26<frosch123:#openttd>2 days, 1 hour, 36 minutes, and 18 seconds ago: <Yexo> see you all in a few days
06:26<TrueBrain:#openttd>he is a man of his word :)
06:27<frosch123:#openttd>I take that as sunday or monday
06:27<TrueBrain:#openttd>might be a bit later, seen the days coming .. (4 may and 5 may are 'special' here :))
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06:35<frosch123:#openttd>fine, AITileList_IndustryProducing is on the safe side
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06:40<dihedral:#openttd><Cybertinus> [10:52:39] it absolutely not a positive name to be called ;) <- wow - that surprises me now ^^
06:40<Cybertinus:#openttd>hehe :)
06:40<Cybertinus:#openttd>but, I'm offline now
06:40<TrueBrain:#openttd>no you are not :p
06:40<Cybertinus:#openttd>rebooting to Windows, gonna play a game ;)
06:40<dihedral:#openttd>apparently not ^^
06:41<dihedral:#openttd>oh
06:41<Cybertinus:#openttd>I'm going offline now ;)
06:41<dihedral:#openttd>windows
06:41<TrueBrain:#openttd>enjoy your game :)
06:41<dihedral:#openttd>pfft
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06:41<Cybertinus:#openttd>thnx TrueBrain
06:41<Cybertinus:#openttd>dihedral: the game I'm gonna play is going to work on LInux, I'm sure
06:42<Cybertinus:#openttd>the game itself is already ported to Linux, only the level editor (and that is what I'm gonna use now) isn't
06:42<Cybertinus:#openttd>so that is a matter of time
06:42<dihedral:#openttd>which game?
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07:04<dihedral:#openttd>looks like Cybertinus needs to learn how to boot to another system :-P
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07:19<dihedral:#openttd>trallalla
07:19<TrueBrain:#openttd>ieuw
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07:25<dihedral:#openttd>Cybert1nus, having issues booting to windows?
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08:39<Wolf01:#openttd>aye aye
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09:05<CIA-3:#openttd>OpenTTD: alberth * r16200 /trunk/src/ (news_gui.cpp news_type.h): -Codechange: Moving news-type description to NewsTypeData array.
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09:07<Cybert1nus:#openttd>dihedral: yeah :)
09:08<Cybert1nus:#openttd>dihedral: Windows is totally dead now. It couldn't find file during boot, even before the green blocks go from left to right ;)
09:08<dihedral:#openttd>and what did you try to fix it?
09:09<Cybert1nus:#openttd>dihedral: so I'm reinstalling it now, but I have some problem then too, so I'm booting LInux a few times, trying to solve them, and when I boot Linux, I have a join here (nothing I can do about that)
09:09<Cybert1nus:#openttd>dihedral: complete reinstall :)
09:09<dihedral:#openttd>and you can stop highlighting me, i know who you are talking to by now ^^
09:09<Cybert1nus:#openttd>that installation needed to be reinstalled anyway (I even got a BSOD when I tried to run Windows Update :p)
09:09<Cybert1nus:#openttd>sry
09:10<dihedral:#openttd>my - you have issues ^^
09:10<Cybert1nus:#openttd>and now I can't find the key for that Windows CD :/
09:10<dihedral:#openttd>there are things one can do to fix windows without reinstall :-P
09:11<Cybert1nus:#openttd>true, but those generally take more time then a reinstall
09:11<Cybert1nus:#openttd>and I don't have any data in Windows, just a few games (and I don't care about the save-games ;) )
09:11<Cybert1nus:#openttd>nothing more
09:11<Cybert1nus:#openttd>al my important data is in Linux
09:13<+glx:#openttd>be sure to keep a way to boot to linux before reinstalling windows :)
09:13<Cybert1nus:#openttd>yup
09:14<Cybert1nus:#openttd>that way is called System Rescue CD ;)
09:14<Cybert1nus:#openttd>just a live CD I use to reinstall grub to my MBR
09:15<+glx:#openttd>I use ntloader for os selection :)
09:20<dihedral:#openttd>glx, you do?
09:20<dihedral:#openttd>uh...
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09:25<TrueBrain:#openttd>ntloader is as good as any other ;)
09:25<TrueBrain:#openttd>(nah, that isn't true :) gdb is more useful ;))
09:25<TrueBrain:#openttd>gdb = grub
09:25<TrueBrain:#openttd>lol
09:26*frosch123:#openttd prefers lilo-text
09:26<TrueBrain:#openttd>grub-dos for my USB stick rules :)
09:26<TrueBrain:#openttd>allows me to load an ISO in ram and boot from it :)
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09:43<welshdragon:#openttd>where can i find the openttd directory in ubuntu?
09:44<Alberth:#openttd>~/.openttd, or read the do-not-readme file
09:44<welshdragon:#openttd>i can't find the readme
09:44<Alberth:#openttd>find / -iname readme -print
09:45<Alberth:#openttd>hmm, slightly better: "find / -iname "*readme*" -print
09:45<TrueBrain:#openttd>lets hope he doesn't have 100000 files of porn :)
09:45<Alberth:#openttd>those would be called '*viewme*' no?
09:45<TrueBrain:#openttd>hehe :) I was more refering to the time 'find' will take ;)
09:46<welshdragon:#openttd>it took millisewconds
09:46<welshdragon:#openttd>but returned no results
09:47<welshdragon:#openttd>relating to openttd
09:47<TrueBrain:#openttd>it always takes milliseconds .. the question just is: how many ;)
09:47<TrueBrain:#openttd>ghehehe
09:47<Xaroth:#openttd>apt-get install openttd; locate openttd ?
09:48<welshdragon:#openttd>found it
09:48<Xaroth:#openttd>or apt-get install openttd; updatedb; locate openttd;
09:48<Xaroth:#openttd>then watch the spam
09:48<TrueBrain:#openttd>hmm .. spam ..
09:48<TrueBrain:#openttd>I am hungry :)
09:48<welshdragon:#openttd>/home/user/.openttd
09:48<TrueBrain:#openttd>yeah, what Alberth told you from the start
09:48<TrueBrain:#openttd>very well done
09:49<welshdragon:#openttd>hehe
09:49<welshdragon:#openttd>now i need to transfer the data files across
09:50<Alberth:#openttd>insert cd ; mount ; copy files :p
09:50<welshdragon:#openttd>i'm going to do it off my installation
09:51<welshdragon:#openttd>plus it's a netbook, they don't have cd drives
09:51<Alberth:#openttd>put as USB stick ; insert stick ; mount ; copy files :p
09:52<Alberth:#openttd>s/as/at a/
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09:52<dihedral:#openttd>welshdragon has never heard of usb cdrom ? :-P
09:53<welshdragon:#openttd>hehe
09:53<Alberth:#openttd>install windows NFS server ; mount NFS over network ; copy files :p
09:53<welshdragon:#openttd>or i could bluetooth them
09:54<Alberth:#openttd>nah, too easy :)
09:54<welshdragon:#openttd>hehe
09:54<TrueBrain:#openttd>scp -r user@oldlocation:~/.openttd/* ~/.openttd/
09:54<TrueBrain:#openttd>no mounting at all!
09:55<Xaroth:#openttd>scp ftw
09:55<+glx:#openttd>only if source is not windows
09:55<Alberth:#openttd>Xaroth: secure copy (over ssh)
09:55<Xaroth:#openttd>Alberth: i said ftw not wtf :P
09:55<Xaroth:#openttd>glx: winSCP works quite well.. but it can be dodgy from time to time
09:55<TrueBrain:#openttd>WinSCP is SLOW as hell
09:56<TrueBrain:#openttd>well .. all Windows transfers are
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09:56<TrueBrain:#openttd>I have no idea how Windows manages that .. but you can't have normal transfer speeds :( Ever!
09:56<+glx:#openttd>winscp works well, but TrueBrain's command was the other way raound
09:56<TrueBrain:#openttd>glx: install sshd on windows! :) (via Cygwin)
09:57<TrueBrain:#openttd>but okay .. the location is mostly broken ;)
09:57<+glx:#openttd>I won't install cygwin (it breaks my mingw/msys install)
09:57<Alberth:#openttd>Xaroth: that was a new term for me.
09:57<Xaroth:#openttd>for the win, not what the fuck :P
09:58<dihedral:#openttd>win the for
09:58<Xaroth:#openttd>heh
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10:40<Chruker:#openttd>So is this the place where devs talk about AI's?
10:41<Progman:#openttd>yes
10:41<Progman:#openttd>#openttd.noai (iirc)
10:41<+glx:#openttd>there or #openttd.noai
10:42<+glx:#openttd>anyway the most AI aware dev is not here
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10:43<Chruker:#openttd>thanks
10:45<+glx:#openttd>but you can ask and hope for a reply (if someone knows the answer :) )
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10:47<Chruker:#openttd>I've just been messing around with making my own AI, and thought I might just as well go hang out with the devs :-)
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11:01<Booth:#openttd>this is a very dead channel
11:01<TrueBrain:#openttd>after 4 minutes you make that conclusion
11:02<TrueBrain:#openttd>on the other hand .. you did absolutely nothing to make this channel less dead
11:02<TrueBrain:#openttd>like saying something like: hello!
11:02<Booth:#openttd>if you sat in a room full of people for 4 minutes with no talk
11:02<TrueBrain:#openttd>but oh well .. I think we continue to the dead mode
11:02<Booth:#openttd>what would youthink?
11:03<+glx:#openttd>4 minutes is not long
11:03<+glx:#openttd>it can be silent for hours :)
11:03<Chruker:#openttd>I'm pretty used to dev channels, and the silence they can have...
11:03<TrueBrain:#openttd>glx: it is if you are desperate for a bit attention ;)
11:03<+glx:#openttd>and the other way is true too
11:03<+glx:#openttd>sometimes there is too much speak
11:04<+glx:#openttd>especially in the middle of the night
11:10<TrueBrain:#openttd>I hate it that the specs of the 8086 does not comply with the asm in applications and games
11:10<TrueBrain:#openttd>0x82 is not a valid opcode (as it is identical to 0x80) .. yet it is used a lot :(
11:12<SmatZ:#openttd>it's valid opcode
11:12<TrueBrain:#openttd>SmatZ: Intel tells me otherwise! :)
11:12<TrueBrain:#openttd>(and hi SmatZ :))
11:12<Chruker:#openttd>8086 as in the 16 bit CPU form the early 80s ?
11:12<SmatZ:#openttd>maybe it's invalid in 64bit mode
11:13<TrueBrain:#openttd>SmatZ: no, I am not talking about 64bit .. I am talking about the 8086 specs :)
11:13<TrueBrain:#openttd>Chruker: make that 1995, and yes
11:13<SmatZ:#openttd>in that case...
11:13<SmatZ:#openttd>there are some often used "undocumented" opcode
11:13<SmatZ:#openttd>s
11:14<SmatZ:#openttd>like, ffreep
11:14<Chruker:#openttd>in 1995 the CPUs were 80486
11:14<SmatZ:#openttd>in 1995, there were Pentiums
11:14<SmatZ:#openttd>for long time :)
11:14<TrueBrain:#openttd>Chruker: from one day on the other they all changed? :p Ghehe :)
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11:15<TrueBrain:#openttd>SmatZ: problem about 0x82 in this case is, that it took me a long time before I found out it is identical to 0x80
11:15<TrueBrain:#openttd>and that just annoys me :)
11:15<TrueBrain:#openttd>the XOR table shows 0x80, 0x81, and 0x83 .. but not 0x82
11:15<SmatZ:#openttd>hehe
11:15<SmatZ:#openttd>0x82 does "sign extension" for byte to byte ;)
11:15<TrueBrain:#openttd>when you check the bitfields, you see that the last bit is sign-extension .. which is silly for byte to byte (which 0x82 is)
11:15<TrueBrain:#openttd>exactly ...
11:15<SmatZ:#openttd>but it's valid
11:16<SmatZ:#openttd>but I am downloading the specs :)
11:16<TrueBrain:#openttd>well, not by the specs directly ... it is just not invalid :(
11:16<Eddi|zuHause:#openttd><Chruker> in 1995 the CPUs were 80486 <- the used processor and the target architecture of the compiler are only loosely related
11:16<TrueBrain:#openttd>Chruker: up to 1994/1995 a lot of games appear to be 16bit 80-386 code .. most even in Real Mode
11:16<TrueBrain:#openttd>after that it becomes Protected Mode and 32bit
11:16<Eddi|zuHause:#openttd>even though today many processors are i686 architecture, many programs are still compiled for i386
11:17<Eddi|zuHause:#openttd>yeah, i remember that time
11:17<TrueBrain:#openttd>64bit OSes are the first OSes which do not allow switching to real mode via a virtual layer .... I had to find that out the hard way :p
11:17<TrueBrain:#openttd>32bit OSes with a 64bit CPU still allow it though ..
11:17<Eddi|zuHause:#openttd>programs that generally started with the message "dos4gw protected mode" or something
11:17<TrueBrain:#openttd>so I guess it is still actual ;)
11:18<TrueBrain:#openttd>SmatZ: http://pdos.csail.mit.edu/6.828/2004/readings/i386/XOR.htm
11:18<TrueBrain:#openttd>the Intel PDF shows the same info
11:19<SmatZ:#openttd>TrueBrain: have a look at opcode map
11:19<TrueBrain:#openttd>SmatZ: that is my point! There you have to find out, in a small table far far far far far far away
11:19<TrueBrain:#openttd>via bits
11:19<+glx:#openttd>I have a lot of dos4gw games ;)
11:19<TrueBrain:#openttd>that 0x82 is 'allowed'
11:19<TrueBrain:#openttd>just not 'documented'
11:19<TrueBrain:#openttd>reminds me of THHGTTG ...
11:19<TrueBrain:#openttd>SmatZ: the was was true for 'repne stosb'
11:20<TrueBrain:#openttd>it is not 'documented', but it is 'valid' and identical to 'rep stosb'
11:20<SmatZ:#openttd>TrueBrain: there are more ways to encode several instructions
11:20<SmatZ:#openttd>but only one is mentioned :)
11:20<TrueBrain:#openttd>0x82 === 0x80 ... so why doesn't the whole world just use 0x80
11:20<SmatZ:#openttd>like, push&pop with some operands
11:20<TrueBrain:#openttd>there is absolutely no reason to use 0x82 :(
11:20<SmatZ:#openttd>hehe
11:20<TrueBrain:#openttd>SmatZ: in most cases all alternatives are described
11:21<Eddi|zuHause:#openttd>i remember that dos4gw games often were unstable
11:21<+glx:#openttd>the old time you had to have a different autoexec.bat/config.sys for each game
11:21<TrueBrain:#openttd>Eddi|zuHause: lilttle to do with 'dos4gw'
11:21<SmatZ:#openttd>in most cases, ther eis only one way how to code it ;)
11:21<Eddi|zuHause:#openttd>but it might have been because of novell dos
11:21<TrueBrain:#openttd>it is just a simple lib which puts the app in protected mode :)
11:22<TrueBrain:#openttd>but yes, protected mode 'crashes' more often, as it doesn't allow a few things real mode allows :p
11:22<SmatZ:#openttd>FF /6 PUSH r/m16 Push r/m16
11:22<SmatZ:#openttd>50+rw PUSH r16 Push r16
11:22<SmatZ:#openttd>you are right, both ways are documented here :)
11:22<TrueBrain:#openttd>:)
11:22<Eddi|zuHause:#openttd>it would often clash with emm386
11:22<TrueBrain:#openttd>SmatZ: understand my frustration? :p
11:22<SmatZ:#openttd>TrueBrain: sure :) I have undergone the same process ;)
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11:23<+glx:#openttd>Eddi|zuHause: don't forget himem.sys :)
11:23<SmatZ:#openttd>himem.sys doesn't use PM
11:23<SmatZ:#openttd>emm386 does
11:23<TrueBrain:#openttd>SmatZ: the main thing that annoys me that it take ages to be 100% sure they are identical ...
11:23<Eddi|zuHause:#openttd>novell's himem.sys was often better
11:23<TrueBrain:#openttd>Protected Mode is so normal nowedays, that we don't even realise we have it :p
11:24<SmatZ:#openttd>hehe
11:24<Eddi|zuHause:#openttd>that was the time where i set up multiple config.sys/autoexec.bat depending on which game i wanted to play
11:24<frosch123:#openttd>TrueBrain: you can realise it with every segfault :p
11:24<TrueBrain:#openttd>frosch123: null-references ;)
11:24<+glx:#openttd> <TrueBrain> Protected Mode is so normal nowedays, that we don't even realise we have it :p <-- same for "insane" memory amounts ;)
11:25<+glx:#openttd>all the workarounds needed to use more than 640KB
11:26<TrueBrain:#openttd>more than 1MB was a real issue
11:26<TrueBrain:#openttd>(as in: not possible in real mode .. simply no way :p)
11:26<+glx:#openttd>having enough free mem in the 640KB block was already a hell
11:26<Forked:#openttd>I seem to recall a product named Quarterdeck Extended Memory Mananger.. saved me a few times :o
11:27<+glx:#openttd>even when putting TSR in "high" memory
11:27<frosch123:#openttd>TrueBrain: 1MB + 64kB - 16 :p
11:27<TrueBrain:#openttd>frosch123: ;)
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11:28<+glx:#openttd>I'm quite sure now, most PC users don't know what IRQ is :)
11:29<Eddi|zuHause:#openttd>reminds me of the times where you had to teach each game individually how to talk to your sound card
11:29<+glx:#openttd>220 300 5 ;)
11:30<TrueBrain:#openttd>Eddi|zuHause: and I am sure 90% never knew what they did .. just knew how to do it :p
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11:42<SmatZ:#openttd>[17:29:57] <glx> 220 300 5 ;) <== what about the DMA channel? ;)
11:42<+glx:#openttd>ha yes I forgot it :)
11:42<frosch123:#openttd>why do you have two ports?
11:42<SmatZ:#openttd>sfx + midi?
11:43<+glx:#openttd>sound and music yes
11:44<Cybertinus:#openttd>and then came AC'97
11:44<Cybertinus:#openttd>maked it a lot simpler :)
11:44<Eddi|zuHause:#openttd>i vaguely remember there being a low dma and a high dma
11:44<SmatZ:#openttd>Cybertinus: how did it make things simpler?
11:44<frosch123:#openttd>hmm, I have "set blaster=A220 I5 D1 H5 T4"
11:44<SmatZ:#openttd>hehe
11:44<Eddi|zuHause:#openttd>something like "220 330 5 1 5"
11:44<frosch123:#openttd>what the heck is the T :s
11:44<SmatZ:#openttd>type?
11:44<SmatZ:#openttd>what is H?
11:44<frosch123:#openttd>16bit dma or so
11:44<+glx:#openttd>yes
11:45<+glx:#openttd>Cybertinus: not sure AC'97 is simpler for dos games
11:48<Eddi|zuHause:#openttd>i don't find my old sound blaster manual
11:48<Eddi|zuHause:#openttd>afaik the card is still installed in a computer
11:53<Eddi|zuHause:#openttd>i also vaguely remember my card had 512k memory for loading gm samples, but i never figured out how to use that
11:57<SmatZ:#openttd>I have a card with ability to insert SIMM32...
11:57<SmatZ:#openttd>probably for the same purpose
11:58<SmatZ:#openttd>maybe some games were able to use it - if you told it it's sb AWE, it loaded samles to that memory
11:58<SmatZ:#openttd>speeding things up :)
12:05<Eddi|zuHause:#openttd>i remember there was a special patch for civ 1 to teach it the use of AWE32
12:05<frosch123:#openttd>civ 1? is awe32 that old?
12:05<Eddi|zuHause:#openttd>the music was suddenly better by an order of magnitude
12:05<+glx:#openttd>patches were rare at this time :)
12:06<Eddi|zuHause:#openttd>i don't know, it could have been a patch that was delivered with the sound card?
12:06<frosch123:#openttd>I do not remember civ 1 had sound at all :s
12:06<+glx:#openttd>now games need patches, just to work
12:06<Eddi|zuHause:#openttd>i have no idea where i could get patches from elsewhere
12:07<TrueBrain:#openttd>getting patches back then was HARD!
12:07<+glx:#openttd>BBS ;)
12:07<+glx:#openttd>hmm no that was for piracy :)
12:07<SmatZ:#openttd>:-D
12:07<TrueBrain:#openttd>I didn't had Internet till 1998 :p
12:08<Eddi|zuHause:#openttd>i think i set mine up in 2000
12:08<SmatZ:#openttd>I got CIVV05.zip here ;) (civ patch ;)
12:08<Eddi|zuHause:#openttd>strangely, i always had a supply of games before the internet
12:08<SmatZ:#openttd>:)
12:09<TrueBrain:#openttd>Twilights, I had ;)
12:09<SmatZ:#openttd>hehe
12:09<frosch123:#openttd>hmm, the civ1 soundtrack is quite crappy
12:09<Eddi|zuHause:#openttd>my father occationally brought home games...
12:10<+glx:#openttd>first MS product I "copied" was MultiPlan on CPC 6128
12:11<Eddi|zuHause:#openttd>one of the first game that i had original was Siedler 1, i think
12:11<SmatZ:#openttd>why "copied"? you helped the software to reproduce ;)
12:12<TrueBrain:#openttd>hmm .. first legal game ... can't remember :p
12:12<TrueBrain:#openttd>my brother did buy a few
12:12<TrueBrain:#openttd>the first game which came on 7 CDs!! :p
12:12<SmatZ:#openttd>8-)
12:12<Eddi|zuHause:#openttd>wtf?
12:13<Eddi|zuHause:#openttd>i hardly remember games which had 2 CDs
12:13<TrueBrain:#openttd>was a thriller game ...
12:13<SmatZ:#openttd>I had lands of lore and atlantis, both at 4CDs... 7CDs is crazy! ;)
12:13<+glx:#openttd>myst?
12:13<TrueBrain:#openttd>something with a P
12:13<TrueBrain:#openttd>can't remember the name .. long :p
12:13<TrueBrain:#openttd>pentablabla
12:13<frosch123:#openttd>wing commander does not start with P
12:13<SmatZ:#openttd>:-D
12:13<TrueBrain:#openttd>lol @ frosch123
12:13<Eddi|zuHause:#openttd>monkey island 1 came on 4 5¼" disks
12:13<TrueBrain:#openttd>Phen ...
12:13<TrueBrain:#openttd>hmm .. no, don't remember
12:14<Wolf01:#openttd>I know only sanitarium which came with a large number of cds, maybe 8
12:14<SmatZ:#openttd>Phantasmagoria
12:14<Eddi|zuHause:#openttd>was fun with the "please insert disk X" prompts inbetween
12:14<TrueBrain:#openttd>http://en.wikipedia.org/wiki/Phantasmagoria_(computer_game)
12:14<SmatZ:#openttd>:-)
12:14<+glx:#openttd>on amstrad it was "please return disk" :)
12:15<Eddi|zuHause:#openttd>there was an easteregg, where you could crawl into the woods, and it would ask for stuff like "disk 124"
12:15<TrueBrain:#openttd>my google search was "pc game 7 cd horror" <- lol :)
12:15<SmatZ:#openttd>:-D
12:15<TrueBrain:#openttd>SmatZ: ah, missed that you said it too :) hehehehe :)
12:15<TrueBrain:#openttd>I wasn;t allow to play that game ... I was little :)
12:15<Eddi|zuHause:#openttd>i remember i had huge problems getting my first CD drive to work
12:16<Eddi|zuHause:#openttd>my computer only had 1 IDE port, and already 2 HDs on it
12:16<Eddi|zuHause:#openttd>and it only had vertical 5¼" slots
12:16<+glx:#openttd>you bought an ide controller?
12:17<Eddi|zuHause:#openttd>i think we ended up temporarily disconnecting one HD
12:17<Eddi|zuHause:#openttd>after we figured out that the CD drive would not work on the sound card cd port
12:18<+glx:#openttd>ha right sound cards had CD port
12:18<Eddi|zuHause:#openttd>and the tower ended up lying on the ground
12:19<Sacro:#openttd>creative did a sound card that had an IDE port on it
12:19<TrueBrain:#openttd>my father bought a double speed cdrom player!!!!! :p
12:19<Eddi|zuHause:#openttd>we had a triple speed ;)
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12:33<CIA-3:#openttd>OpenTTD: alberth * r16201 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Add NWidgetBase::SetPadding method.
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12:40<CIA-3:#openttd>OpenTTD: alberth * r16202 /trunk/src/news_gui.cpp: -Codechange: Use widget top coordinate instead of hardcoded value.
12:45<CIA-3:#openttd>OpenTTD: alberth * r16203 /trunk/src/news_gui.cpp: -Codechange: Simplify widget layout of news settings window.
12:52<CIA-3:#openttd>OpenTTD: alberth * r16204 /trunk/src/news_gui.cpp: -Codechange: Completing widget numbers of news settings window.
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13:01<CIA-3:#openttd>OpenTTD: alberth * r16205 /trunk/src/news_gui.cpp: -Codechange: Added nested widgets for news windows and news-settings window.
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13:05<dihedral:#openttd>would anybody use software maintained by someone who has not the slightest clue of what he is doing?
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13:11<Xaroth:#openttd>dihedral: people do, it's called windows...
13:12<frosch123:#openttd>it only depends on how long that software already exists. for software of certain age it is just normal that noone has a clue
13:12<dihedral:#openttd>i mean maintained, not coded by :-P
13:12<dihedral:#openttd>and i was referring to something closer to this community :-P
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13:13<Eddi|zuHause:#openttd>yes. we know you are referring to your special friend :p
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13:27<dihedral:#openttd>Eddi|zuHause, ^^
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13:36<Laurens:#openttd>hi guys
13:36<TrueBrain:#openttd>hello Laurens
13:36<Laurens:#openttd>:P
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13:38<Laurens:#openttd>yesterday evening there was a memorial service, and there was a couple of minutes silence, and just at that moment, a freaking ambulance came along! very much people were crying :S
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13:40<CIA-3:#openttd>OpenTTD: translators * r16206 /trunk/src/lang/ (german.txt korean.txt):
13:40<CIA-3:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-05-02 17:39:59
13:40<CIA-3:#openttd>OpenTTD: german - 10 changed by planetmaker (10)
13:40<CIA-3:#openttd>OpenTTD: korean - 30 fixed, 2 changed by leejaeuk5 (32)
13:41<Eddi|zuHause:#openttd>and why should that be of interest for us?
13:41<dihedral:#openttd>because people were talking about that yesterday
13:41<Laurens:#openttd>dunno :P
13:41<dihedral:#openttd>the reason for the memorial service that was held
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15:52<Chruker:#openttd>Is it possible to get the game to display all graphics at ex. 2x size?
15:53<TrueBrain:#openttd>use Magnifier from Windows
15:53<TrueBrain:#openttd>change your resolution to halve the size
15:57<SmatZ:#openttd>simple solution "0
15:57<SmatZ:#openttd>:)
15:59<Chruker:#openttd>Nah, I'm playing in windowed mode, so changing resolution wouldnt work. And the magnifier isnt the way either.
16:00<Chruker:#openttd>currently I'm running the game window in 1280x1024, on a 24" monitor (1920x1200)
16:01<TrueBrain:#openttd>luxary problem
16:01<Chruker:#openttd>indeed, but still :-)
16:01*frosch123:#openttd would press ctrl-alt-kp_minus
16:01<frosch123:#openttd>but that does not seem to help you :p
16:01<Wolf01:#openttd>once a wise guy told me to move the head until it reaches the screen
16:01<Chruker:#openttd>lol
16:03<Wolf01:#openttd>too bad that guy was anything but wise, now I've a bad headache and my eyes become pixelate like a fly
16:13<SmatZ:#openttd>hahaha
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16:24<dihedral:#openttd>Wolf01, nice one :-)
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16:55*TrueBrain:#openttd is happy :)
16:55*TrueBrain:#openttd loves to do things that seem impossible
16:55<frosch123:#openttd>are you playing alleycat now?
16:55<TrueBrain:#openttd>nah
16:55<TrueBrain:#openttd>long way for that
16:56<TrueBrain:#openttd>but today I managed to produce code in segments .. where each segment is like a function :)
16:56<TrueBrain:#openttd>that makes everything much more readable afterwards, and allows the way to convert asm to real C :)
16:56<TrueBrain:#openttd>allows = opens
16:57<TrueBrain:#openttd>anyway, going to play a real game now :) Night all!
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17:16<Wolf01:#openttd>'night
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17:26<oskari89:#openttd>Hmm..
17:26<oskari89:#openttd>Could there be several types of level crossings? (Graphically) ?
17:27<oskari89:#openttd>Ex. Unguarded and guarded. Still road vehicles stop when train goes to crossing.
17:27<oskari89:#openttd>And types user specified.
17:31<welshdragon:#openttd>oskari89: i don't see why not
17:32<welshdragon:#openttd>oskari89: http://grfcrawler.tt-forums.net/details.php?do=details&id=56 < like that?
17:34<el_en:#openttd>Wolf01 is one of the previously mentioned important ones.
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17:52<oskari89:#openttd>Welshdragon: Well, just like that, but player should decide whether level crossing would be guarded or unguarded.
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17:54<welshdragon:#openttd>oskari89: create a patch then!
17:54<oskari89:#openttd>Hmm...
17:55<oskari89:#openttd>I have no previous coding experience..
17:55<oskari89:#openttd>How difficult it would be to code one?
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17:56<welshdragon:#openttd>you need to know C++
17:58<oskari89:#openttd>Ok.
17:58<el_en:#openttd>too difficult.
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17:58<oskari89:#openttd>And learning that takes some weeks? :P
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17:59<oskari89:#openttd>Why too difficult? I don't see why.
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18:05<el_en:#openttd>OpenTTD code is not beginner-friendly.
18:09<SmatZ:#openttd>I don't agree
18:09<SmatZ:#openttd>it's nicely documented
18:10<SmatZ:#openttd>and uses very readable coding style
18:10<SmatZ:#openttd>I think it's hard to find project more beginner-friednly
18:10<SmatZ:#openttd>of course OTTD isn't a simple project :)
18:10<frosch123:#openttd>what code is 'beginner'-friendly? a program consisting of one files with 20 lines of code?
18:11<SmatZ:#openttd>"Hello world"
18:11<frosch123:#openttd>gnu hello is not very beginner friendly
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18:19<Xaroth:#openttd>oskari89: learning C/C++ takes years, not weeks.
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18:21<frosch123:#openttd>you can learn c++ in weeks if you know other languages :)
18:24<frosch123:#openttd>night
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18:30<Eddi|zuHause:#openttd>learning programming takes years
18:30<Eddi|zuHause:#openttd>learning C/C++ once you can program is a peace of cake
18:32<fjb_:#openttd>You will never learn anything as you don't start to learn anything. So just start to learn.
18:32-!-fjb_ is now known as fjb
18:32<Eddi|zuHause:#openttd>*piece
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20:04<Booth:#openttd>evening all
20:05<SmatZ:#openttd>bye Booth
20:06<Booth:#openttd>bye?
20:06<Booth:#openttd>you off?
20:06<SmatZ:#openttd>ahh
20:07<SmatZ:#openttd>I thought YOU are leaving :)
20:07<Booth:#openttd>no
20:07<Booth:#openttd>ijust poped in to say hi
20:07<SmatZ:#openttd>took you quite some time between join and hi :)
20:07<Booth:#openttd>i said hi
20:07<Booth:#openttd>[16:01] <Booth> this is a very dead channel
20:08<Booth:#openttd>@topic
20:08<@DorpsGek:#openttd>Booth: 0.7.0 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only | Discussion of realism is now a quietable offence | No idiots | Except me
20:08<Booth:#openttd>@hi
20:09<SmatZ:#openttd> true
20:09<Booth:#openttd>that is impressive
20:10<Booth:#openttd>2 charicters a min in the channel
20:10<SmatZ:#openttd>ssssh you are destroying your impressively low "time spent idling" / "lines sent" ratio :-p
20:10-!-mode/#openttd [+o SmatZ] by DorpsGek
20:10-!-SmatZ changed the topic of #openttd to: 0.7.0 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only | Discussion of realism is now a quietable offence
20:11-!-mode/#openttd [-o SmatZ] by DorpsGek
20:11<Booth:#openttd>also what is quietable?
20:11<Booth:#openttd>is that even a word
20:11<SmatZ:#openttd>ask Belugas I guess ;)
20:11<Booth:#openttd>@topic
20:11<@DorpsGek:#openttd>Booth: 0.7.0 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only | Discussion of realism is now a quietable offence
20:11<Booth:#openttd>@topic booth
20:11<@DorpsGek:#openttd>Booth: topic [<channel>]
20:11<Eddi|zuHause:#openttd>so idiots are allowed again?
20:12<Booth:#openttd>i have been here the entire time
20:12<SmatZ:#openttd>I felt the topic to be offensive
20:12<SmatZ:#openttd>and pretty useless
20:13<Booth:#openttd>is there a channel like this for none english speaking people?
20:13<Booth:#openttd>@op
20:14<SmatZ:#openttd>Booth, you are not native speaker?
20:14<Booth:#openttd>i am a native speaker
20:14<Booth:#openttd>just asking if say a french person or germany person
20:14<Booth:#openttd>who didnt speak english want to find out info
20:15<Eddi|zuHause:#openttd>i only know of a german forum, not a german channel
20:15<Booth:#openttd>@whois Booth
20:15<SmatZ:#openttd>I know czech channel, but at quakenet.org
20:15<Booth:#openttd>whois doesnt work here
20:15<Eddi|zuHause:#openttd>would you please play with the bot in private?
20:15<Booth:#openttd>i talk way to much for this channel
20:15<Eddi|zuHause:#openttd>yes, you do
20:15<SmatZ:#openttd>indeed
20:15<Booth:#openttd>i know
20:16<Booth:#openttd>i am going to stay logged on
20:16<Booth:#openttd>while sleeping
20:16<Booth:#openttd>to get my stats down
20:16<SmatZ:#openttd>why are you using lowercase "i" instead of "I"?
20:16<Booth:#openttd>bye bye all
20:16<Booth:#openttd>coz i am to lazy to hit teh shift key
20:17<SmatZ:#openttd>u r teh 1337tz0r
20:17<Booth:#openttd>leet tzor?
20:17<SmatZ:#openttd>you are more elite than me :-p
20:18<Booth:#openttd>thats not hard
20:18<Booth:#openttd>joking
20:18<Booth:#openttd>any how as i said its my bed time nn
20:18<SmatZ:#openttd>I don't mind, I was trying to be cool when I was 13 too...
20:18<SmatZ:#openttd>nn Booth
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20:20<Booth:#openttd>i am not 13
20:20<Booth:#openttd>i am 19
20:20<SmatZ:#openttd>:-D
20:20<SmatZ:#openttd>I was joking :)
20:22<Eddi|zuHause:#openttd>i did not have internet when i was 13...
20:24<SmatZ:#openttd>I think we had internet since 1996
20:24<SmatZ:#openttd>dial-up, expensive, slow ...
20:24<SmatZ:#openttd>but I was never trying to be cool
20:24<SmatZ:#openttd>neither at school
20:24<SmatZ:#openttd>but blah...
20:24<KingJ:#openttd>but yet amazingly awesome at the time
20:24<SmatZ:#openttd>hehe
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20:29<Chruker:#openttd>heh, this plane AI have a bank balance of 150m after 30 years
20:29<SmatZ:#openttd>not bad :)
20:29<SmatZ:#openttd>often it dies in 5 years :-p
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---Logclosed Sun May 03 00:00:58 2009