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#openttd IRC Logs for 2009-05-07

---Logopened Thu May 07 00:00:10 2009
00:00<Zantor64:#openttd>I'm waiting for the Floss 47 to come out
00:00<Zantor64:#openttd>it's my favorite diesel train
00:00<hoax:#openttd>what's the date now?
00:00<Zantor64:#openttd>may 1962
00:00<Zantor64:#openttd>it comes out in 63 or 65
00:01<Zantor64:#openttd>yay loan at 0
00:01<hoax:#openttd>guess i have to stick with 22 car trains
00:04<Zantor64:#openttd>that's a little unrealistic. I've heard of freight trains with up to 120 cars
00:04<hoax:#openttd>yep
00:04<hoax:#openttd>same here too
00:05<Zantor64:#openttd>I've SEEN freight trains with over 50
00:05<hoax:#openttd>well you can make long trains, but loading will be wery slooow
00:05<Zantor64:#openttd>but in the US I've only seen passenger trains no longer than 4 cars
00:05<Zantor64:#openttd>make sure the length of your station matches the length of your train or loading WILL be slow
00:06<hoax:#openttd>yes, it will be 24 units for 12 square platform
00:07<Zantor64:#openttd>you can change the limit in the advanced options
00:07<Zantor64:#openttd>go to advanced settings \ stations and in there you can change the max station spread
00:07<hoax:#openttd>wow į didn't know that ;>
00:08<hoax:#openttd>64 is maximum
00:08<hoax:#openttd><;
00:09<Zantor64:#openttd>holy crap
00:09<Zantor64:#openttd>64x64
00:09<Zantor64:#openttd>that is humungous
00:09<Zantor64:#openttd>do heed the warning on the setting though
00:09<Zantor64:#openttd>the higher u go it may slow the game down
00:09<hoax:#openttd>ok done 21 square platform <;
00:10<Zantor64:#openttd>do you know of any heightmaps or scenarios that have been done for North America?
00:11<hoax:#openttd>not yet
00:11<hoax:#openttd><;
00:11<Zantor64:#openttd>yay time for an engine upgrade
00:12<hoax:#openttd>heheh yeah
00:13<Zantor64:#openttd>http://mibbit.com/up/HsVzulom.png what do you think so far?
00:14<totalwormage:#openttd>02:27 < matt> noooooooes /o\
00:14<hoax:#openttd>was good enough for starting out
00:14<totalwormage:#openttd>putty--
00:15<Zantor64:#openttd>well hai totalwormage
00:15<hoax:#openttd>hahah
00:17<Zantor64:#openttd>http://mibbit.com/up/2jhvaNCV.png what do you make of this?
00:17<hoax:#openttd>Zantor64, now that's one efficient train http://img4.imageshack.us/img4/9387/longtrain2.png
00:18<Zantor64:#openttd>holy cow yes
00:19<hoax:#openttd>well i don't see what you will feed in that yet
00:19<Zantor64:#openttd>what do you think of my station?
00:19<Zantor64:#openttd>I will be doing trains of course
00:19<Zantor64:#openttd>not hugely long ones obviously
00:19<hoax:#openttd>its not connected in every ways though
00:20<Zantor64:#openttd>why do I keep getting the AI debug window?
00:21<Zantor64:#openttd>oh a competitor keeps trying open up and it dies cuz its' a dumb ai
00:21<Zantor64:#openttd>lol
00:21<hoax:#openttd>donno, telling you that you should download AI too?
00:21<totalwormage:#openttd>Zantor64: the station will probably be clotted
00:22<Zantor64:#openttd>you mean clogged?
00:23<hoax:#openttd>Zantor64, this long train half livestock half grain cars, makes 1.5million euros+/year now
00:23<totalwormage:#openttd>i mean, trains will have to wait on eachother, cause all tracks are connected
00:23<Zantor64:#openttd>I will test it in due time
00:23<totalwormage:#openttd>:]
00:24<totalwormage:#openttd>i had some fun trying to figure out a good station
00:24<hoax:#openttd>heheh gotto test compactstation now
00:24<totalwormage:#openttd>this is my best shot, sucks pretty bad though :P http://wiki.knageroe.nl/wiki/images/a/a0/Kooltjesftw.png
00:25<Zantor64:#openttd>I also have some planes flying
00:25<hoax:#openttd>sure planes are the easiest
00:25<Zantor64:#openttd>which color are you?
00:25<totalwormage:#openttd>red :P
00:27<Zantor64:#openttd>that looks pretty good
00:27<Zantor64:#openttd>I haven't tried anything like that yet
00:27<hoax:#openttd>ah wanted to make station compact, but train won't go in beyond the corner
00:28<Zantor64:#openttd>have there been openTTD coop games?
00:30<totalwormage:#openttd>http://wiki.openttd.org/Cooperative_gameplay
00:30<totalwormage:#openttd>are you kidding?! ;]
00:31<Zantor64:#openttd>I was just wondering. I'm new to the Internet side of OpenTTD
00:31<totalwormage:#openttd>:]
00:33<Zantor64:#openttd>train pwns all
00:40<Zantor64:#openttd>I"m thinking to play with PBS more to see where it's useful
00:45<Zantor64:#openttd>you guys seem to have this as a primary pastime, but I have a somewhat hard time getting into it
00:46<Zantor64:#openttd>it's just not clicking right away
00:46<hoax:#openttd>haven't played this game since 2000
00:47<Zantor64:#openttd>it's come and go for me
00:47<hoax:#openttd>but it's like bicycling you cannot forget
00:47<Zantor64:#openttd>other games hold my interest longer
00:50<Zantor64:#openttd>if you say so
00:50<hoax:#openttd>btw Zantor64 i made the oil/coal this way http://img4.imageshack.us/img4/9171/trafi70.png
00:51<hoax:#openttd>it's a one way around 2 path, with pathfinder lights
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00:53<Zantor:#openttd>oops doggone iti
00:53<Zantor:#openttd>it*
00:54<hoax:#openttd>btw Zantor64 i made the oil/coal this way http://img4.imageshack.us/img4/9171/trafi70.png
00:55*Zantor:#openttd is now Zantor
00:55<Zantor:#openttd>I saw
00:55<hoax:#openttd>so the trains can use all four platforms
01:01<De_Ghost:#openttd>http://www.openttdcoop.org/wiki/PublicServer:Archive
01:02<De_Ghost:#openttd>are u hosting an internet game?
01:02<De_Ghost:#openttd>can i come build?
01:02<De_Ghost:#openttd>i like building in other peopl's :o
01:02<Zantor:#openttd>I'd play but my firewall won't let me
01:02<Zantor:#openttd>plus I need to go to bed soon
01:02<Zantor:#openttd>12 AM here
01:03<De_Ghost:#openttd>firewall only stop u from hosting
01:03<De_Ghost:#openttd>it's 1 am :)
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01:24<hoax:#openttd>[070308] De_Ghost it's 1 am :)
01:24<hoax:#openttd>sure
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01:28<Zantor:#openttd>u guys still there?
01:28<Zantor:#openttd>I"m having connection issues
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01:35<De_Ghost:#openttd>i am here
01:35<De_Ghost:#openttd>connect to what?
01:41<hoax:#openttd>client exited
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04:48<@petern:#openttd>pom te pom
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04:56<TrueBrain:#openttd>lalala
04:58<planetmaker:#openttd>hello
04:59<hoax:#openttd>heil-o
04:59<planetmaker:#openttd>petern, concerning IS you write that the system can easily be cheated for money. uhm... how? I'm not sure I understand you.
04:59<@petern:#openttd>haha
04:59<@petern:#openttd>it's so easy it's funny
05:00<@petern:#openttd>tip, you need a sacrificial company
05:00<planetmaker:#openttd>besides that, I see that most problems with this patch are social
05:00<planetmaker:#openttd>petern, well... building tracks and renting out for free?
05:00<@petern:#openttd>brb
05:03<@petern:#openttd>back
05:03<@petern:#openttd>on the company you want, set up a small network between two towns
05:03-!-divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd
05:03<@petern:#openttd>on the sacrificial company, purchase vehicles and run them between the stations
05:04<planetmaker:#openttd>for a HUGE fee on the tracks...
05:04<@petern:#openttd>for a huge track fee
05:04<@petern:#openttd>yes
05:04<@petern:#openttd>the sacrificial company will die, but only after 3 quarters or so
05:04<@petern:#openttd>i managed to reap £10 million with only two trains on a very short network
05:04<planetmaker:#openttd>true.
05:05<@petern:#openttd>ta da, you now have £10 million instead of £200,000
05:05<planetmaker:#openttd>ripping off other players may work fine, too. Seen that :) Just put in some tiles during track construction and rise fees to 10k or more per tile and month
05:05<@petern:#openttd>with more trains...
05:05<@petern:#openttd>yes, it's basically the same
05:05<planetmaker:#openttd>yes
05:05<@petern:#openttd>except nastier, as the other player is trying to play
05:05*dihedral:#openttd waves hello
05:06<planetmaker:#openttd>hi dihedral
05:06<dihedral:#openttd>my laptop's broken :-(
05:06<@petern:#openttd>it's easier than the shares cheat, as you can do it instantly
05:06<planetmaker:#openttd>yes. But no-one is actually forced to use the infrastructure of others.
05:06<planetmaker:#openttd>But otoh I can see players complaining and fighting and blood being shed about it :)
05:07<@petern:#openttd>well, unless point 3 comes in....
05:07<dihedral:#openttd>planetmaker, would it be possible to let others know where the connections between their tracks and other peoples are?
05:07<planetmaker:#openttd>dihedral, in principle yes. But currently not that exactly. Of course you can query tiles and tracks are coloured by the fences.
05:07<planetmaker:#openttd>so you can see. But you need to look a bit closer than just "oh, there's track".
05:08<dihedral:#openttd>i mean, make it more visible to the user before they even build trains
05:08<planetmaker:#openttd>petern, #3? Well. You usually have to ask for connections as you cannot build on tiles of other companies.
05:08<dihedral:#openttd>or highlight the user to accept - decline, when the trains pf for the first time notices going via foreign tracks :-P
05:08<@petern:#openttd>planetmaker, you can extend, if say a through station is left empty on one side
05:09<planetmaker:#openttd>petern, yes, that's possible, sure.But it can be avoided by the builder of that station.
05:10<planetmaker:#openttd>but then it's an explicit "disallow" (by proper usage of the adjacent tiles) than an explicit "allow"
05:10<planetmaker:#openttd>any proposals for that?
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05:10<@petern:#openttd>i have no proposals
05:10<planetmaker:#openttd>hm :(
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05:11<@petern:#openttd>it's also possible to be extending your own tracks and the other company "blocks" your building with theirs
05:11<planetmaker:#openttd>well. That's also possible in current trunk
05:11<@petern:#openttd>yes, that is
05:11<@petern:#openttd>but it's no use to anyone in trunk
05:11<@petern:#openttd>in IS it gives the blocker an advantage
05:12<planetmaker:#openttd>uhm?
05:12<Forked:#openttd>$$
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05:12<planetmaker:#openttd>rename Ammler Amy ;)
05:12<@petern:#openttd>basically IS relies on everyone playing nice, heh
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05:12<TrueBrain:#openttd>people playing nice .... like ever :p
05:13<@petern:#openttd>which basically means the people who'll happily play sandbox on their own for years
05:13<@petern:#openttd>rather than the people who care about things like making money and "stealing goods"
05:13-!-Amm is now known as Ammler
05:14<planetmaker:#openttd>petern, well. It's about making contracts. You have to trust your partners to some degree.
05:15<planetmaker:#openttd>like in RL. But in RL you can sue your inhonest partners. In Openttd-IS you cannot :)
05:15<TrueBrain:#openttd>create such party
05:15<TrueBrain:#openttd>where you can sue people!
05:16<planetmaker:#openttd>TrueBrain, the server admin :) @kick and !rcon reset_company are the judges friend :)
05:16<planetmaker:#openttd>Generally, one might possibly resort to global sharing settings.
05:17<planetmaker:#openttd>then an easy rip-off by too high fees cannot happen.
05:21<Noldo:#openttd>won't it show up as certain vehicles making a huge loss
05:24<planetmaker:#openttd>But exactly for these social issues I wouldn't recommend sharing defaulting to on.
05:24<planetmaker:#openttd>Noldo, yes, surely it woll
05:24<planetmaker:#openttd>*will
05:25<@petern:#openttd>you might be able to implement some 'agreement' system to solve the case of charging comptetitors too much
05:25<@petern:#openttd>wouldn't help the cheating though
05:25<planetmaker:#openttd>hm... you mean like a contract window "offer" and "accept / decline" button for the other partner?
05:26<planetmaker:#openttd>and counter offer possibly?
05:26<@petern:#openttd>yeah
05:26<Noldo:#openttd>and chat
05:26<@petern:#openttd>getting more & more complicated...
05:28<planetmaker:#openttd>well. chat is always possible. Even in trunk :)
05:28<planetmaker:#openttd>yes... which then speaks against the KISS principle which we would want to apply.
05:28<planetmaker:#openttd>keep it simple stupid
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05:30<planetmaker:#openttd>hm. What about this "solution": The necessity to acknowledge higher fees. If you don't accept within a certain time frame, your vehicles stop sharing and are sent to depot. If you accept , the usual thing happens.
05:30<planetmaker:#openttd>Not necessary, of course for lowering fees.
05:31<planetmaker:#openttd>advantage: quite easy to implement and not too complicated.
05:32<planetmaker:#openttd>it's a bit an extension on the notification scheme which is already now implemented.
05:33<@SmatZ:#openttd>if someone tries to cheat, it's admin's job to ban him
05:33<@SmatZ:#openttd>in my opinion
05:34<TrueBrain:#openttd>admins are not always around ... hard fact ;)
05:34<@SmatZ:#openttd>trying to catch all possible ways of cheating is endless job
05:34<@SmatZ:#openttd>only making OTTD more complicated both for devs and for players
05:36<Ammler:#openttd>you can be a "bad" guy also with trunk, no need to use IS.
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05:37<dihedral:#openttd>cheat detection :-P
05:37<dihedral:#openttd>auto-kick / ban
05:38<TrueBrain:#openttd>join Steam and use their Valve Cheat Protection
05:38<dihedral:#openttd>nah
05:38<Noldo:#openttd>griefing other players is one thing but getting free money is completely another
05:38<TrueBrain:#openttd>sell it, give unique cd keys
05:38<dihedral:#openttd>thats ucky
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05:39<dihedral:#openttd>better yet - move the to spectators, delete the company, dont let them start a new company for another x minutes :-P
05:40<dihedral:#openttd>no player cares if you kick them
05:40<Ammler:#openttd>Noldo: do you know the Station Teleporter?
05:40<dihedral:#openttd>the best method i have found was to move them to specs and let them watch their company vanish
05:40<dihedral:#openttd>:-P
05:40<Noldo:#openttd>Ammler: it does both?
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05:40<@petern:#openttd>SmatZ, what ways of cheating currently exist?
05:41<@petern:#openttd>there's the shares issue, which is turnoff-able
05:41<@petern:#openttd>and there's blocking
05:41<Ammler:#openttd>and teleporting
05:41<dihedral:#openttd>it is in fact mostely disabled on servers
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05:41<dihedral:#openttd>teleporting is not a cheat
05:41<dihedral:#openttd>and that can be contained with station spread
05:41<Ammler:#openttd>why is blocking one?
05:42<@petern:#openttd>it's not a proper cheat, just antisocial
05:42<@petern:#openttd>oh, and distant join can be considered cheating
05:42<Ammler:#openttd>well. bon appetit
05:42<dihedral:#openttd>building unused stations, as that will up your company rating :-P
05:42<@petern:#openttd>company rating achieves little
05:43<Ammler:#openttd>oh, yeah feeding your station with itself
05:43<dihedral:#openttd>petern, of course it only gives you little :-P
05:43<@petern:#openttd>so does feeding your own station
05:43<dihedral:#openttd>but if the rating only considered serviced stations that would be solved :-P
05:44<@petern:#openttd>dihedral, patch!
05:44<dihedral:#openttd>was that a "go patch"?
05:44<Booth:#openttd>morning all
05:44<@petern:#openttd>clearly, gaining £10million from two trains in 1 year is a different league of cheating
05:45<dihedral:#openttd>uh - talking of that
05:45<Booth:#openttd>not realy
05:45<Booth:#openttd>64 tile long trains
05:45<Booth:#openttd>one side of teh map to the other
05:45<@petern:#openttd>Booth, you have lack of context
05:45<dihedral:#openttd>change the setting - long trains - to something that takes a number, which allows you to specify the max length of trains rather than the fixed 9 or 99 tiles
05:46<@petern:#openttd>dihedral seems to, too
05:46*dihedral:#openttd always has to think of a car booth sale :-P
05:46<Booth:#openttd>i can make 10 milion a year a train without cheating
05:46<Booth:#openttd>dih its a car boot sale
05:46<dihedral:#openttd>petern, you did not mean own trains, did ya
05:46<dihedral:#openttd>Booth, duh!
05:47<Booth:#openttd>lust making sure you knew
05:47<dihedral:#openttd>i think petern is referring to IS
05:47<dihedral:#openttd>and you not needing your own trains to gain a hug ass amount of cash
05:47<@petern:#openttd>making a real £10 million a year from trains requires considerable expenditure
05:48<dihedral:#openttd>aye, not just a few rail tracks here and there
05:48<Booth:#openttd>or inflation
05:48*dihedral:#openttd slaps Booth
05:48<Booth:#openttd>that wasnt nice
05:49<Westie:#openttd>or maybe it was o.o
05:50<TrueBrain:#openttd>lol @ Westie
05:50<dihedral:#openttd>planetmaker, the cost for running on foreign tracks, does that also change with inflation, or is it fix?
05:50<Westie:#openttd>;)
05:51<@petern:#openttd>dihedral, it's fixed
05:52<dihedral:#openttd>that's silly :-P
05:52<dihedral:#openttd>everything changes with inflation
05:52<@petern:#openttd>except IS costs, heh
05:53<dihedral:#openttd>+ if it were a % of the worth the train is currently transporting + another fixed fee per train, that would make a difference too
05:54<dihedral:#openttd>of course it then makes a difference for every company and what they earn from sharing tracks, but is less abusable
05:55<dihedral:#openttd>you dont get to say how much you want for transporting 50 crates of goods from A to B either
05:55<dihedral:#openttd>you just transport and see what comes out of it
05:56<Booth:#openttd>i think it would work o trani wieght speed distand and infalation
05:56<Booth:#openttd>then you can fairly price pax and cargo
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05:59<Westie:#openttd>I can just imagine TTD being like today
05:59<Westie:#openttd>someone cheating millions of pounds
05:59<Westie:#openttd>getting losses everywhere
05:59<Westie:#openttd>and saying that everything is alright
05:59<Westie:#openttd>that it'll be fine, with the brink of bankruptcy
06:01<Booth:#openttd>lol @ westie
06:01<Booth:#openttd>that so true
06:02<Booth:#openttd>openttd game play will be the next AIG
06:02<Ammler:#openttd>I don't watch many competive games, but another cheat I saw is people joining another company to remove tiles of a town, because they have low raiting.
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06:06<TrueBrain:#openttd>easy solved by forcing company passwords on join
06:07<Booth:#openttd>but once joined you can still remove a password
06:07<@SmatZ:#openttd>set remove_unprotected to 1 month...
06:08<@petern:#openttd>even easier
06:08<TrueBrain:#openttd>then make that a default setting :p
06:08<TrueBrain:#openttd>ghehe
06:08<Booth:#openttd>in openttd how would i find the code for bridge spped limits?
06:08<@petern:#openttd>you just create a new company, with no ratings, to remove pieces :p
06:08<Booth:#openttd>what source file is it in?
06:08<@SmatZ:#openttd>hehe
06:08<@petern:#openttd>Dear Sirs
06:08<@petern:#openttd>I should be grateful if you would relesse two blocked e-mails
06:08<@petern:#openttd>Many thanks
06:08<@petern:#openttd>oh really
06:09<TrueBrain:#openttd>lol @ petern
06:10<Booth:#openttd>are the openttd bridge speed limit in teh c++? if so what file are they in if any one knows
06:11<dihedral:#openttd>did you LOOK at the files in the source directory?
06:11<dihedral:#openttd>can you see their file names?
06:11<dihedral:#openttd>can you read the code?
06:11<@SmatZ:#openttd>Booth: table/bridge_land.h ... unless you are using grfs
06:11<dihedral:#openttd>SmatZ, spoil sport
06:11<Booth:#openttd>thanks smatz
06:11<Booth:#openttd>i can read the c++
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06:27<Westie:#openttd>IRC from school is pretty fun
06:27<Westie:#openttd>;3
06:28<Westie:#openttd>Oh well, I've got to join the realm of 'Education, Education, Education' once again
06:28<Westie:#openttd>bye
06:28<Forked:#openttd>enjoy
06:28<Westie:#openttd>hehe
06:29<Westie:#openttd>We're doing nothing anyway
06:30<Ammler:#openttd>beside of that, not everyone seems to like moderated server, we had shortly a 0.7 server running, as we told someone not to block the industry, he got pissed and left.
06:31<eQualizer:#openttd>Westie: Irc from work is funnier.
06:31<Forked:#openttd>one does not irc from work
06:32<Forked:#openttd>SSH on the other hand..
06:32<Booth:#openttd>ammler brianetta runs a moderated serve
06:32<Booth:#openttd>and everyone seems to be ok on the server
06:35<@SmatZ:#openttd>Ammler: "cheaters" don't like moderators :) everyone should be able to choose server he likes, given the number of servers available...
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06:43<Ammler:#openttd>I also experienced, there is a lot less communication on those "standard" servers.
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06:55<dihedral:#openttd>Ammler, close to none?
06:55<Ammler:#openttd>yeah, maybe sometimes a "Hi"
06:58<Ammler:#openttd>how hard is it to sort the server without the prefixes "!#..."?
06:59<@petern:#openttd>hehehe
06:59<@petern:#openttd>or filter them out totally
06:59<@petern:#openttd>stupid cunts
06:59<Ammler:#openttd>looks like everyone has to add a "!" in his servername.
06:59<@petern:#openttd>unfortunately i don't have access to stuff to boot them off :s
06:59<TrueBrain:#openttd>maybe that is the reason ;) :p
07:00<@petern:#openttd>TrueBrain, indeed :)
07:00<@petern:#openttd>if you made the sort alphabetic only, you'd end up with AAAA server :/
07:00<TrueBrain:#openttd>that said: Ammler: they always find a way to be at the top of the list
07:00<TrueBrain:#openttd>no matter what you try
07:00<Ammler:#openttd>indeed.
07:01<@petern:#openttd>what about server popularity records? hehe
07:01<TrueBrain:#openttd>the website sorts it on clients-active
07:03<TrueBrain:#openttd>introduce a 'star-rating' system for servers, with comments from users :p
07:04<Ammler:#openttd>do you need to join the server to see the settings like 90deb on etc.?
07:04<Ammler:#openttd>90deg*
07:05<Ammler:#openttd>or realistic_acceleration
07:06<Booth:#openttd>ammler you do
07:08<Ammler:#openttd>well, it could be possible, it is a "hidden" feature in the network protocol like company infos and such.
07:08<TrueBrain:#openttd>ERR_NO_SUCH_INFO ;)
07:08<Ammler:#openttd>:-)
07:09<TrueBrain:#openttd>but should be easy to add ;)
07:09<Ammler:#openttd>Xaroth: ^ :-)
07:10<Ammler:#openttd>then you could setup your settings and see if there are server admins with similar thinking. ;-)
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07:16<TrueBrain:#openttd>TT was never really designed for MP ... you can find that back in so many place s:p
07:18<dihedral:#openttd>Ammler, company info is not a hidden network thing ^^
07:19<Ammler:#openttd>dihedral: yep, but settings could have been ;-)
07:20<dihedral:#openttd>UDP_PACKET_CLIENT_SERVER_RCON
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07:20<dihedral:#openttd>:-P
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07:20<TrueBrain:#openttd>Ammler: it is open source .. hiding stuff is hard :)
07:20<dihedral:#openttd>^^
07:20<Ammler:#openttd>TrueBrain: not from me :P
07:20<TrueBrain:#openttd>so if we want to hide something, it won't be something as silly as settings :p
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07:20<TrueBrain:#openttd>we have more important things to hide :p
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07:24<dihedral:#openttd>hihi
07:24<dihedral:#openttd>your pants :-D
07:25<TrueBrain:#openttd>more what is in my pants
07:25<TrueBrain:#openttd>but it is so huge
07:25<TrueBrain:#openttd>how do you hide that?!
07:25<@SmatZ:#openttd>*snip*
07:25<TrueBrain:#openttd>:)
07:26<dihedral:#openttd>LOL @ SmatZ
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07:28<dihedral:#openttd>i need a new laptop
07:28<dihedral:#openttd>found a toshiba with 7.5 hours battery life :-D
07:28<SHADOW-XIII:#openttd>starcraft 2 beta signup
07:28<dihedral:#openttd>pfft
07:28<SHADOW-XIII:#openttd>7.5h ? not bad
07:28<dihedral:#openttd>who plays games??
07:28<TrueBrain:#openttd>dell has ones with 22 hours
07:28<dihedral:#openttd>for 1K euros?
07:29<SHADOW-XIII:#openttd>dihedral: me, and you ?
07:29<TrueBrain:#openttd>I dunno for how much, I just got an offer from them today claiming that :)
07:29*dihedral:#openttd hides SHADOW-XIII in TrueBrain's pants
07:29<TrueBrain:#openttd>@kick dihedral that is just icky
07:29-!-dihedral was kicked from #openttd by DorpsGek [that is just icky]
07:29<SHADOW-XIII:#openttd>i doubt there's enough space
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07:30<dihedral:#openttd>^^
07:30<dihedral:#openttd>you said what is in there needs to be hidden :-P
07:31<Ammler:#openttd>dihedral: time to "unplonk" Alain?
07:31<dihedral:#openttd>oh and TrueBrain, the laptop is 12.1" ;-)
07:31<dihedral:#openttd>??
07:31<SHADOW-XIII:#openttd>12" ? blah
07:31<SHADOW-XIII:#openttd>what is it ? a mobile phone ?
07:32<Ammler:#openttd>SHADOW-XIII: it isn't a portable deskopt
07:32<Ammler:#openttd>-t
07:32<dihedral:#openttd>SHADOW-XIII, i dont play games!!!
07:32<dihedral:#openttd>even if i did - i want something small
07:32<SHADOW-XIII:#openttd>netbook
07:33<dihedral:#openttd>if you want to - you can get yourself an 18" and kidd yourself into believing it's a LAPTOP
07:33<SHADOW-XIII:#openttd>Ammler : my not-portable-desktop is 17"
07:33<dihedral:#openttd>where in fact, if you placed it on your lap, you'd burn right through your jeans and crush your legs under the weight
07:34<dihedral:#openttd>i prefer being able to hold it in my hands and type with me thumbs :-P
07:34<SHADOW-XIII:#openttd>that's a good joke
07:34<dihedral:#openttd>my mac is 12"
07:34<dihedral:#openttd>who wants a mac??
07:34<SHADOW-XIII:#openttd>I have a laptop, not an oven
07:34<blathijs:#openttd>12" is a proper size for a notebook :-)
07:34<dihedral:#openttd>and now say it's got an amd processor :-P
07:35<blathijs:#openttd>dihedral: That's one of the older powerbooks I guess?
07:35<blathijs:#openttd>Or did they still make the newer macbooks in 12" ?
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07:35<dihedral:#openttd>powerbook g4 1.5 GHz
07:36<SHADOW-XIII:#openttd>dihedral: yes, amd, so what ?
07:36<dihedral:#openttd>64MB nvidia fx500
07:36<dihedral:#openttd>SHADOW-XIII, BURNS ^^
07:36<dihedral:#openttd>the amd's are HOT ^^
07:37<blathijs:#openttd>The Turions are not so bad
07:37<SHADOW-XIII:#openttd>really ?
07:37<SHADOW-XIII:#openttd>turion
07:37<dihedral:#openttd>where is amd at anyway - still 93nm?
07:37<SHADOW-XIII:#openttd>dihedral I think you mistake cpu with gpu, as far as I remember it's usualy gpu more hot than cpu
07:37<dihedral:#openttd>........
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07:38<dihedral:#openttd>you think i am that stupid do you?
07:38<TrueBrain:#openttd>you want an answer to that?
07:38<SHADOW-XIII:#openttd>i am in no position to tell if you are or not because I do not know you
07:38<dihedral:#openttd>for one thing amd processors are a bit behind on the nm scale of things
07:38<TrueBrain:#openttd>(lol, didn't read the rest, only that line :p)
07:38<dihedral:#openttd>they are hungry for power
07:39*dihedral:#openttd slaps TrueBrain
07:39<dihedral:#openttd>:-P
07:39<SHADOW-XIII:#openttd>am hungry for power, does it make me hot ?
07:39<SHADOW-XIII:#openttd>:D
07:39<TrueBrain:#openttd>SHADOW-XIII: FAR from it
07:39<dihedral:#openttd>what happens with power most of the time?
07:39<@petern:#openttd>we need a 100% power efficient cpu
07:40<@petern:#openttd>no heatsink required :D
07:40<dihedral:#openttd>petern, LOL
07:40<dihedral:#openttd>need != get :-P
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07:40<@petern:#openttd>shame that
07:40<dihedral:#openttd>hehe
07:40<Yexo:#openttd>and even if it was get, where would all the used power go? Or do you want a zero-power usage cpu?
07:41<dihedral:#openttd>100% of the consumed power
07:41<TrueBrain:#openttd>ZPM!!
07:41<dihedral:#openttd>how much the cpu consumes was never mentiond
07:41<TrueBrain:#openttd>(watched too much Stargate Atlantis ...)
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07:41<dihedral:#openttd>hehe
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07:41<Yexo:#openttd>100% of the consumed power <- what's with that?
07:41<SHADOW-XIII:#openttd>ZPM wasn't originiated from SG1 ?
07:41<@petern:#openttd>100% efficiency, not zero energy...
07:42<TrueBrain:#openttd>means really big wires :p
07:42<blathijs:#openttd>petern: CPU's are 100% efficient. They turn 100% of the input power into heat...
07:42<Yexo:#openttd>petern: 100% efficienciy doesn't tell you anything, as the consumed energy wil still be turned to heat
07:42<TrueBrain:#openttd>blathijs: 100% of the input to heat?! Wow .. that is scary :p
07:43<@petern:#openttd>if 100% of it is heat, then there is 0% for actually running the cpu...
07:43<Yexo:#openttd>running the cpu = moving electrons -> heat
07:43<blathijs:#openttd>petern: Exactly! :-)
07:43<dihedral:#openttd>yexo, if there is 100% efeciancy there is 0% heat :-:
07:43<TrueBrain:#openttd>Yexo: but not all energy goes into making that heat, I might hope :p
07:43<blathijs:#openttd>TrueBrain: What else?
07:44<dihedral:#openttd>blathijs, the coffee mug on top
07:44<Yexo:#openttd>TrueBrain: I might hope it does, or would you prefer other radiation?
07:44<TrueBrain:#openttd>Yexo: haha, that for sure :)
07:44<dihedral:#openttd>hihi - i run head-pipes through my mug
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07:45<blathijs:#openttd>dihedral: That's still heat :-p
07:46<dihedral:#openttd>yes, but from the coffee to the cpu *cough*
07:46<TrueBrain:#openttd>I wonder how hot my PSU should be according to that statement Yexo .. ;)
07:49<Yexo:#openttd>efficiency is cleary computed in a different way for your psu, as it's outgoing / incoming, not used / incoming
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07:49<TrueBrain:#openttd>so ther eis nothing coming out of a CPU?
07:50<Yexo:#openttd>sure: heat :)
07:50<TrueBrain:#openttd>but ther eis also coming heat out of my PSU
07:50<@petern:#openttd>i'm glad my mobile phone cpu is efficient
07:50<@petern:#openttd>it would look silly with a bit heatsink and fan stuck on it
07:50<TrueBrain:#openttd>ergo, I am glad it is not a 100% 'efficiency'
07:50<TrueBrain:#openttd>lol @ petern
07:51<Yexo:#openttd><TrueBrain> ergo, I am glad it is not a 100% 'efficiency' <- I don't follow you there, I'd love a psu with100% efficiency
07:51<@petern:#openttd>of course it's suspended most of the time...
07:51<TrueBrain:#openttd>Yexo, or blathijs (sorry if I mix up the statements, but you two seem to agree :p): if a CPU has 100% efficiency because it turns 100% of the input to heat
07:51<TrueBrain:#openttd>we have a big problem with PSU
07:52<Yexo:#openttd>that really depends on how you define efficiency
07:52<TrueBrain:#openttd>doesn't matter which definition we use :) 100% is a value I hope we never reach
07:52<Yexo:#openttd>as I said, I don't know how to define it for cpus, for psus it's easy
07:52<TrueBrain:#openttd>means big big shit :s
07:52<Yexo:#openttd>true :)
07:52<Yexo:#openttd>but can you give a definition of efficiency for cpus?
07:53<@petern:#openttd>generally in electrical terms, heat is a waste byproduct
07:53<TrueBrain:#openttd>[13:43] <TrueBrain> Yexo: but not all energy goes into making that heat, I might hope :p
07:53<TrueBrain:#openttd>[13:44] <Yexo> TrueBrain: I might hope it does <- glad we agree that is wrong ;)
07:53<TrueBrain:#openttd>petern: yup ....
07:53<TrueBrain:#openttd>nano-tubes have better ratios :)
07:53<Booth:#openttd>surely the more efficient somethingis the less energy is wasted wether htrough heat loss or power loss
07:53<@petern:#openttd>right
07:54*petern:#openttd ponders the energy efficiency of an electric heater...
07:54<TrueBrain:#openttd>LOL!!
07:54<Booth:#openttd>erm electric heater are efficeint ?
07:55<Yexo:#openttd><TrueBrain> [13:44] <Yexo> TrueBrain: I might hope it does <- glad we agree that is wrong ;) <- no, we don't agree there
07:55<Yexo:#openttd>I stil haven't seen a definition of 'efficiency' for cpus
07:55<TrueBrain:#openttd>[13:52] <TrueBrain> doesn't matter which definition we use :) 100% is a value I hope we never reach
07:55<TrueBrain:#openttd>[13:52] <Yexo> true :)
07:55<Yexo:#openttd>without that it's impossible to define it
07:55<Yexo:#openttd>TrueBrain> [13:52] <Yexo> true :) <- maybe that statement was wrong
07:55<@petern:#openttd>my definition for electrical efficiency is amount of input energy wasted as heat
07:56<TrueBrain:#openttd>sounds as a good definition petern
07:56<Yexo:#openttd>so what happens to the input energy that is not converted to heat in a cpu?
07:57<TrueBrain:#openttd>when I put a lightbulb in a socket
07:57<TrueBrain:#openttd>and I put my finger on the 'nul'
07:57<TrueBrain:#openttd>would I get a shock?
07:58<TrueBrain:#openttd>(where the 'phase' is the wire delivering the current to the lightbulb)
07:58<Yexo:#openttd>I don't think so
07:58<TrueBrain:#openttd>PLEASE do not try ...
07:58<Yexo:#openttd>'nul' is the 'aarde', right?
07:58<TrueBrain:#openttd>no
07:58<TrueBrain:#openttd>fase / nul / aarde
07:58<Yexo:#openttd>oh, then I didn't understood you
07:59<TrueBrain:#openttd>blue and black
07:59<TrueBrain:#openttd>brown and black
07:59<TrueBrain:#openttd>not the yellow/green wire :p
07:59<TrueBrain:#openttd>(or red in some countries :p)
08:00<TrueBrain:#openttd>problem a bit with my example is that normal circuits are AC .. but okay :)
08:00<blathijs:#openttd>Actually, nul is sortof aarde :-)
08:00<blathijs:#openttd>and aarde is randaarde :-p
08:00<TrueBrain:#openttd>blathijs: that I assumed Yexo meant, yes ;)
08:01<@petern:#openttd>live, neutral, earth... sheesh
08:01<@petern:#openttd>red, black, yellow/green
08:01<blathijs:#openttd>But usually, it's safe to touch the nul, because it is more or less 0V :-)
08:01<TrueBrain:#openttd>petern: that are the english words for it? :)
08:01<@petern:#openttd>except they changed it cos they're cocks
08:01<@petern:#openttd>so brown, blue, yellow/green
08:01<@petern:#openttd>yeah
08:01<TrueBrain:#openttd>good to know ;)
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08:02<Booth:#openttd>efficience is defiend by the amout on energy user to something useful and the amount of energy lost
08:03<Booth:#openttd>for example in a lightbulb you want it to create light
08:03<Booth:#openttd>but a byproduct is heat
08:03<Booth:#openttd>the cpu is not a heater so more energy used as heat the less efficient the cpu ix
08:04<Booth:#openttd>is
08:04<Yexo:#openttd>Booth: then maybe you can explain where the energy that is not turned into heat goes to?
08:04<TrueBrain:#openttd>Yexo: you really can't see that? :)
08:04<planetmaker:#openttd>TrueBrain, I wouldn't count on the colour of the cables, though.
08:04<TrueBrain:#openttd>Yexo: what if the CPU would only produce heat? What would it do?
08:04<Yexo:#openttd>TrueBrain: no, sorry
08:04<TrueBrain:#openttd>planetmaker: no! I have seen that in this building :(
08:04<planetmaker:#openttd>I've seen it wired wrongly...
08:05<TrueBrain:#openttd>Yexo: the CPU does something, not?
08:05<Yexo:#openttd>sure
08:05<TrueBrain:#openttd>I mean .. it has to .. what else use has it?
08:05<TrueBrain:#openttd>well .. define what a CPU does?
08:05<Yexo:#openttd>moving electrons around?
08:05<TrueBrain:#openttd>and what use would that do? :)
08:05<planetmaker:#openttd>it switches memory banks
08:05<TrueBrain:#openttd>what do CPUs have? Tons and tons of it?
08:06<planetmaker:#openttd>transistors. e.g. switches
08:06<TrueBrain:#openttd>planetmaker: let Yexo do the thinking :p
08:06<planetmaker:#openttd>:-X
08:06<Yexo:#openttd>no, that's fine
08:06<TrueBrain:#openttd>gheheh :)
08:06<TrueBrain:#openttd>Yexo: okay, I won't joke around: there are tons and tons and tons of transistors and other thingies in a CPU
08:06<TrueBrain:#openttd>doing the 'calculations' and shit
08:06<Yexo:#openttd>yes, I know that
08:07<TrueBrain:#openttd>I am trying to find a nice picture for 5 minutes now, but I fail to find one which shows wha tI mean in a clear way
08:07<Booth:#openttd>basicly they are very very fast binary counters
08:07<Booth:#openttd>each switch has 2 states
08:07<TrueBrain:#openttd>either way ... those need energy
08:07<blathijs:#openttd>TrueBrain: The point is that switching transistors doesn't "use" energy, it can't make energy disappear
08:08<TrueBrain:#openttd>which is not turned into heat :)
08:08<Yexo:#openttd>then what is it turned into?
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08:08<TrueBrain:#openttd>it used to be movement
08:08<TrueBrain:#openttd>but nowedays we use a bit more sophisticated transistors :)
08:08<blathijs:#openttd>TrueBrain: It's useful that they transistors do switching, but all the energy used for switching will become heat
08:08<TrueBrain:#openttd>the old ones were more clear how they work :p
08:08<Yexo:#openttd>then indirectly that movement is converted to heat
08:08<planetmaker:#openttd>:)
08:08<blathijs:#openttd>TrueBrain: When you slow something down, you generate heat again :-)
08:09<blathijs:#openttd>TrueBrain: And the transistors don't keep moving (they would end up outside of the processor then :-p)
08:09<planetmaker:#openttd>finally all power consumed by a CPU should go into heat :)
08:09<blathijs:#openttd>Really, a CPU is just a very expensive space heater
08:09<Yexo:#openttd>blathijs does at far better job at explaining, but that was my general thought
08:10<TrueBrain:#openttd>blathijs: that is very true :) Just I really really hope they do not put 100% of the energy to heat :p That would really be ... useless :)
08:10<planetmaker:#openttd>TrueBrain, but they eventually do...
08:10<SHADOW-XIII:#openttd>what grf files i need to get snow in temperate climate ?
08:10<Yexo:#openttd>SHADOW-XIII: alphine climate
08:10<planetmaker:#openttd>SHADOW-XIII, alpine climate. Which is a mod on arctic climate
08:10<TrueBrain:#openttd>planetmaker: well, I guess you are right there, in the end, energy is always converted to heat
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08:11<TrueBrain:#openttd>but I hope not by the CPU ... that was all I was trying to say here ;)
08:11<TrueBrain:#openttd>(and for sure not in terms of efficiency :))
08:11<planetmaker:#openttd>well... but where else should the power consumed by a cpu go, TrueBrain ?
08:11<blathijs:#openttd>TrueBrain: The point is that an "efficient" CPU just uses less energy to do its calculations. But it will still turn 100% of all the energy it uses into heat.
08:11<planetmaker:#openttd>^^
08:11<TrueBrain:#openttd>planetmaker: side-components for one
08:11<TrueBrain:#openttd>but that is a bit cheezy, I guess :)
08:11<planetmaker:#openttd>TrueBrain, what "side componenents"?
08:11<blathijs:#openttd>TrueBrain: However, not all energy consumed by a _system_ ends up in the CPU, no
08:11<TrueBrain:#openttd>planetmaker: memory, south-bridge, north-bridge, ...
08:12<planetmaker:#openttd>TrueBrain, they have their own resistors and power consumption
08:12<TrueBrain:#openttd>planetmaker: but they get power from the CPU :)
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08:12<blathijs:#openttd>memory and bridges are again very nice space heaters :-p
08:12<TrueBrain:#openttd>well .. pwoer .. data
08:12<TrueBrain:#openttd>which is current :p
08:12<TrueBrain:#openttd>but as I said, cheezy :)
08:12<blathijs:#openttd>TrueBrain: Actually, the goal is to let data be voltage, not current
08:12<TrueBrain:#openttd>blathijs: fair enough :)
08:13<TrueBrain:#openttd>(although one can not live without the other)
08:13<planetmaker:#openttd>uhm... they have their own power supply basically, no? And if it's only by a voltage by-pass.
08:13<SHADOW-XIII:#openttd>there is in ottdc tempsnow.grf is is the same as apline ?
08:13<blathijs:#openttd>TrueBrain: But yeah, there will probably some energy leaking through data lines, but that will probably balance out both ways
08:13<TrueBrain:#openttd>blathijs: maybe better to say they both have a B and E field
08:13<planetmaker:#openttd>SHADOW-XIII, no... but I don't know :)
08:14<CIA-3:#openttd>OpenTTD: yexo * r16249 /trunk/src/ai/api/ai_controller.hpp.sq: -Fix [NoAI]: Enable parameter checking for AIController::* functions again
08:14<planetmaker:#openttd>TrueBrain, uh... that's not making things easier, if you want to throw fields on it ;)
08:14<TrueBrain:#openttd>voltage and current are such tricky words
08:14<TrueBrain:#openttd>all I am saying ;)
08:14<planetmaker:#openttd>you can say much. I may disagree :)
08:15<TrueBrain:#openttd>lol; ass ;)
08:15<planetmaker:#openttd>fields is just a fuzzy word :)
08:15<planetmaker:#openttd>hehe :P
08:15<SHADOW-XIII:#openttd>strange thing in scenario editor, when I hold mouse on minimap icons, the last option is "World Population: 187" ... but 187 randomly changes to 704.918, while total population is 720.338 ... odd O_o
08:16<TrueBrain:#openttd>but okay, I guess Yexo is right about his request: define efficiency. I doubt you can define efficiency for a CPU with the total heat leaving the CPU. I think the only sane thing to do is how much energy is used to make it operational, and how much energy is lost during this making operational part ;)
08:16<planetmaker:#openttd>I think voltage and current define electronics better than a field approach :)
08:17<TrueBrain:#openttd>as in a total scheme, energy always comes and goes to heat
08:17<planetmaker:#openttd>TrueBrain, yes. Like energy / Gflop or so.
08:17<Yexo:#openttd>cpu efficiency is usually defined as total computation / energy used, but that doesn't say anything about heat (for a good reason)
08:17<@petern:#openttd>yeah, the light in my house really heats it up :s
08:17<TrueBrain:#openttd>(even if that includes the bigbang, which you will need for certain operations :p)
08:17<SHADOW-XIII:#openttd>oh I know what we need in OTTD! in scenario editor a button to regenerate all industries so in case of putting ECS I hit one button and all old industr disappear and it puts new industry randmly on the map !
08:18<@petern:#openttd>we need that!
08:18<@petern:#openttd>:s
08:18<Yexo:#openttd>just a button to remove all industries should be enough for that
08:18<planetmaker:#openttd>totally. :P
08:18<Yexo:#openttd>but changing newgrfs is not supported, not even in the scenario editor
08:20<SHADOW-XIII:#openttd>Yexo : but if I change it will mess existing ones
08:20<SHADOW-XIII:#openttd>but if I remove all existing then should be fine
08:20<Yexo:#openttd>SHADOW-XIII: that's why I said changing newgrfs is not supported, you can do so at your own risk, but you should expect problems
08:21<SHADOW-XIII:#openttd>problems like ?
08:22<Yexo:#openttd>having said that, changing/adding industry newgrfs generally works fine, as long as you remove the old industries
08:22<TrueBrain:#openttd>blathijs: btw, one thing: CPUs leak current; but that is just an inefficient thingy :p
08:23<TrueBrain:#openttd>(in reply to the 0V over neutral .. doesn't hold for CPUs :p)
08:24<blathijs:#openttd>TrueBrain: Yeah, some amount of power is dissipated in wires
08:24<blathijs:#openttd>though the most part of that are wires inside the CPU :-)
08:24<TrueBrain:#openttd>and, some is even converted to static eletricity :p But that is a whole other subject ... ;)
08:24<SHADOW-XIII:#openttd>i think I know what Yexo meant .... ottd crash
08:25<TrueBrain:#openttd>I find google less and less useful to find things you are looking for :s
08:26<SHADOW-XIII:#openttd>stupid, i cannot demolish in scenario editor while in pause mode
08:27<Yexo:#openttd>there was a bit discussion about that lately, the current way (no command in paused mode in scenario editor) was concluded to be the most consistent with the rest of the game
08:31<SHADOW-XIII:#openttd>that's intresting, GRF files are in different order after loading a scenarion than before saving
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08:50<SHADOW-XIII:#openttd>whoa, Piracy Polical Party in Sweden just become 3rd largest in Sweden
08:50<SHADOW-XIII:#openttd>*Political
08:51-!-Milloflex [~none@h-84-218.A175.priv.bahnhof.se] has quit [Remote host closed the connection]
08:51<SHADOW-XIII:#openttd>the pirate bay case made it quite popular
08:52<SHADOW-XIII:#openttd>omg ! you can easly win Mitshubishi car!
08:52<@petern:#openttd>easily!
08:53<SHADOW-XIII:#openttd>in spain though ... you win the car by .... (that's the best) ... downloading it through p2p websites :D
08:53<SHADOW-XIII:#openttd>rofl
08:54<SHADOW-XIII:#openttd>http://www.bajateuncoltgratis.com/
08:54<TrueBrain:#openttd>downloading a car via p2p?
08:54<SHADOW-XIII:#openttd>yes, they put "car parts" (files) in p2p networks
08:55<SHADOW-XIII:#openttd>you assembley it via widget on that website
08:55<SHADOW-XIII:#openttd>once you fine 30 (all) parts and assembly car - you win - it's yours
09:00<dihedral:#openttd>pfft
09:01<dihedral:#openttd>alwyas these youths playing computer games
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09:03<SHADOW-XIII:#openttd>and you oldie ?
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09:10<TrueBrain:#openttd>how nice of MySQL to keep transaction logs by default ... doesn't take up any space or something ...
09:10<TrueBrain:#openttd>GRR @ defaults
09:13<dihedral:#openttd>what? your log partition is not 500GB in size?
09:14<TrueBrain:#openttd>this isn't even a file in /var/log
09:14<TrueBrain:#openttd>no, transaction logs
09:14<TrueBrain:#openttd>they go in /var/lib/mysql, as mysqld-bin
09:14<planetmaker:#openttd>he...
09:15<dihedral:#openttd>lol
09:15<dihedral:#openttd>:-P
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09:31<@Belugas:#openttd>hello
09:31<planetmaker:#openttd>ola Belugas :)
09:32<dihedral:#openttd>run for your lives.... it's a Bel...aaaahhhhrrrrggggg
09:32<TrueBrain:#openttd>OH NO! A Belugas!!
09:32<TrueBrain:#openttd>lol
09:32<TrueBrain:#openttd>Belugas has that effect :p
09:32<dihedral:#openttd>:-P
09:32<dihedral:#openttd>hihi
09:34*TrueBrain:#openttd is waiting for his kernel compile to finish .. in a VM ... debian ... all modules ....
09:35<TrueBrain:#openttd>takes FOR EVER
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09:40<dihedral:#openttd>hehe
09:42<@Belugas:#openttd>mmh...
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09:43<@Belugas:#openttd>as far as i remember, belugas hever attacked humans... not like orcas...
09:43<@Belugas:#openttd>but. hey... what the hell.. it's me!! And I do indeed attack humans!!
09:43<dihedral:#openttd>^^
09:43<dihedral:#openttd>nice to see you sir ;-)
09:43<TrueBrain:#openttd>Belugas: now you scare me
09:43*dihedral:#openttd pets Belugas on the head
09:44<@Belugas:#openttd>SNAP SNAP SNAP
09:44<Milloflex:#openttd>there should really be an idle time for all connected clients
09:44<Milloflex:#openttd>shouldn't be hard to implement either
09:45<TrueBrain:#openttd>so ... what is stopping you? :)
09:45<Milloflex:#openttd>me?
09:45<TrueBrain:#openttd>no, the ghost behind you
09:45<De_Ghost:#openttd>boo
09:45<De_Ghost:#openttd>:o
09:45<Milloflex:#openttd>xD
09:45<planetmaker:#openttd>:D
09:45<Milloflex:#openttd>thought you maybe spoke to someone else before I joined. got disconnected.
09:45*fjb:#openttd never idles here.
09:46<@Belugas:#openttd>hey, TrueBrain, someone told me yesterday that you are an owl!
09:46<Milloflex:#openttd>fjb: i was talking bout openttd :p
09:46<TrueBrain:#openttd>oeh-oeh
09:46<TrueBrain:#openttd>Belugas: who did and why?
09:46<@Belugas:#openttd>fuck
09:47<@Belugas:#openttd>you're supposed to answer "who" only
09:47<@Belugas:#openttd>than I'
09:47<@Belugas:#openttd>d say: see? He was right
09:47<@Belugas:#openttd>you uined my joke :S
09:47<@Belugas:#openttd>ruined
09:47<TrueBrain:#openttd>hahahaha :)
09:47<TrueBrain:#openttd>that would have been funny :p
09:47<planetmaker:#openttd>haha :)
09:48<TrueBrain:#openttd>sorry, Belugas, you want to try that again? :)
09:48*petern:#openttd 'accidentally' plays with synths, at work
09:49<@Belugas:#openttd>"Hey TrueBrain, somebody told me yesterday that you are an owl"
09:49<TrueBrain:#openttd>who?!
09:49<@Belugas:#openttd>see? he was right
09:49<TrueBrain:#openttd>hahahahaha
09:49<planetmaker:#openttd>haha :)
09:49<@petern:#openttd>:D
09:50<dihedral:#openttd>lol @ De_Ghost
09:51<dihedral:#openttd>Milloflex, what you want to do? kick, move to specs?
09:51<dihedral:#openttd>what do you consider 'idel'
09:51<Milloflex:#openttd>build idle would be easiest i think?
09:51<dihedral:#openttd>can you do it?
09:52<Milloflex:#openttd>when a client builds something / or company, it resets the idle to zero
09:52<dihedral:#openttd>and again, what do you consider idle
09:52<dihedral:#openttd>can i not quite validly watch my company?
09:52<Milloflex:#openttd>no i cant do it cause i'm not a coder ;- )
09:52<dihedral:#openttd>then why do you say 'easy to implement' or 'should be easiest' if you have no clue?
09:52<TrueBrain:#openttd>but .. you said it wasn't hard to implement ...
09:52<Milloflex:#openttd>yes of course you can. but good to see which company or client is active/idle
09:52<TrueBrain:#openttd>how would you know if you are not a coder?
09:52<TrueBrain:#openttd>giving bad information :'(
09:53<@Belugas:#openttd>petern, accidently ??
09:53*petern:#openttd hugs Belugas
09:53<Milloflex:#openttd>ok, let me refrase. i'm not a c#/c++ coder.
09:53<@Belugas:#openttd>purrrrrr purrrrrr
09:53<dihedral:#openttd>so you can learn and do it ^^
09:53<TrueBrain:#openttd>so without knowing the code ... you know that it is easy to implement .. still an amazing gift!
09:53<TrueBrain:#openttd>you should use it more often :)
09:54<dihedral:#openttd>perhaps you can help obama
09:54<Milloflex:#openttd>that's why i'm here for TrueBrain ;-)
09:54<Milloflex:#openttd>but really, would it be hard to implement?
09:54<Milloflex:#openttd>if not a client idle, then a company idle
09:54<dihedral:#openttd>it's tricky to define idle
09:54<TrueBrain:#openttd>most likely it will be relative simple if you got the 'idle' part defined well :)
09:54<@Belugas:#openttd>petern, yesterday, i got at one of my colleague's house. he is quite equipped with guitar gear. including a synth guit. only i can say is : WOOOOOAAAAWWWW!!!!!!
09:54<Milloflex:#openttd>when someone builds soething that is assciated with the company/client the idle is reset. build idle.
09:55<dihedral:#openttd>yes we know that much
09:55<TrueBrain:#openttd>so if I monitor my network for N time, I am idle?!
09:55<dihedral:#openttd>but when is idle set?
09:55<@petern:#openttd>cool
09:55<@Belugas:#openttd>i MIGHT be ending up buying that part
09:56<TrueBrain:#openttd>Belugas: buy one for me too, would you? :)
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09:56<dihedral:#openttd>Milloflex, if you have a coding background, you can grab the source and see what you can do :-)
09:56<Milloflex:#openttd>dihedral: as soon you join of course
09:57*petern:#openttd is pretty tempted to set up one of his spare bedrooms as a music room
09:57<Milloflex:#openttd>i just dont know if build actions is associated with a company or a specific client
09:57<@Belugas:#openttd>of course, TrueBrain, i will. But you'll have to come and pick it up ;) fragile stuff...\
09:57<dihedral:#openttd>Milloflex, you silly!! what we want to know is when is someone idle enough to kick
09:57<TrueBrain:#openttd>Belugas: will do ;)
09:57<Milloflex:#openttd>eh, no kick
09:57<Milloflex:#openttd>heh
09:57<planetmaker:#openttd>but?
09:57<Milloflex:#openttd>didn't say anything about a kick
09:57<dihedral:#openttd>or any other action
09:57<Milloflex:#openttd>just want to know who is active in the game
09:58<dihedral:#openttd>active is a relative thing
09:58<@petern:#openttd>wish i had a room the size of this office :s
09:58<Milloflex:#openttd>want to see the idle "counter" next to the company/username
09:58<dihedral:#openttd>scrolling around the map is active, yet not shown on the server
09:58<planetmaker:#openttd>just scrolling around on my screen, looking for tasks. Is it idle?
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09:58*planetmaker:#openttd hugs dih
09:58<Milloflex:#openttd>dihedral: of course. but i want to see who is actually doing something on the map.
09:58<dihedral:#openttd>sitting at work, looking at my screen - not coding anything - i am too idle and will be fired :-D
09:58<planetmaker:#openttd>signs?
09:58<dihedral:#openttd>me lazy
09:59<Milloflex:#openttd>yes it is the typ of idle i'm talking bout planetmaker.
09:59<dihedral:#openttd>Milloflex, and now, for what reason?
09:59<planetmaker:#openttd>is setting up a sign "doing something"?
09:59<Milloflex:#openttd>heh, to see who is actually playing "right now", dihedral
09:59<dihedral:#openttd>planetmaker, or editing the sign
09:59<TrueBrain:#openttd>what is playing?
09:59<TrueBrain:#openttd>scroll the map?
09:59<Milloflex:#openttd>lol
10:00<Milloflex:#openttd>tell me you are joking
10:00<dihedral:#openttd>placing a sign?
10:00<dihedral:#openttd>funny - he read my mind :-P
10:00<TrueBrain:#openttd>Milloflex: what we try to say, is that it is very hard to say when someone is idl
10:00<TrueBrain:#openttd>e
10:00<dihedral:#openttd>Milloflex, would 'idle' not be missleaading to others then?
10:00<TrueBrain:#openttd>and that it will result in more complains than it would do any good
10:01<Milloflex:#openttd>no its not. as soon as someone does preform an action that is sent to the server associated with the company or client, the "idle" is reset
10:01<TrueBrain:#openttd>so when I just monitor my network, I am idle?
10:01<dihedral:#openttd>how to go from a to z, truebrain says z where everybody else is trying to go via b, c, d, e, f, ....
10:01<TrueBrain:#openttd>sounds like a horrible idea
10:01<Milloflex:#openttd>yes .. but it's not a bout any kick feature nor antything
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10:02<TrueBrain:#openttd>so you join a network
10:02<TrueBrain:#openttd>watch the client list
10:02<Milloflex:#openttd>you should only see the idle time for each user
10:02<TrueBrain:#openttd>see 5 of the 6 people being 'idle'
10:02<TrueBrain:#openttd>and think: what a sucky server
10:02<TrueBrain:#openttd>while that might be completely wrong
10:02<dihedral:#openttd>Milloflex, so, how often you wanna update that counter?
10:02<dihedral:#openttd>every tick?
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10:03<Milloflex:#openttd>well at least every 1-10 seconds
10:03<dihedral:#openttd>whats that?
10:03<dihedral:#openttd>i dont know that mesurement :-P
10:04<dihedral:#openttd>lets say every day
10:04<TrueBrain:#openttd>I think Milloflex doesn't _want_ to see the problem here :)
10:04<dihedral:#openttd>no
10:04<Milloflex:#openttd>heh
10:04<dihedral:#openttd>probably not
10:04<dihedral:#openttd>but he is special
10:04<dihedral:#openttd>he's no coder, but he is :-P
10:04<dihedral:#openttd>and he 'knows' stuff ^^
10:04<Milloflex:#openttd>i dont think you see the "feature" and the usage of it
10:04<dihedral:#openttd>no
10:04<TrueBrain:#openttd>Milloflex: I only see bug reports and complaints :)
10:05<Milloflex:#openttd>heh alright
10:05<dihedral:#openttd>we see no way to decently implement what we understand under 'idle'
10:05<TrueBrain:#openttd>but if you manage to find a way to define the idle part better, it might work
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10:05<TrueBrain:#openttd>just 'commands send to the server' would not be enough
10:05<Milloflex:#openttd>how come?
10:05<TrueBrain:#openttd>do you read anything we say? :)
10:05<Milloflex:#openttd>every last word of it
10:05<dihedral:#openttd>because i can scroll the map and that makes me 'not idle' but the server would not know of that
10:05<TrueBrain:#openttd>you can, for example, give an indication of building. Like: did N building actions in the last 5 minutes
10:06<TrueBrain:#openttd>that is a fair way of messuring
10:06<Milloflex:#openttd>yeah
10:06<Milloflex:#openttd>that would work
10:06<dihedral:#openttd>uh - game is paused - nobody is idle
10:07<dihedral:#openttd>or everybody is :-P
10:07<dihedral:#openttd>feel free to let every client notify the server of scrolling action :-P
10:07<dihedral:#openttd>bb2 would like it
10:07<Milloflex:#openttd>well if that's your agument then you really dont understand the usage :p
10:08<TrueBrain:#openttd>so tell, what would the usage be? :)
10:08<Milloflex:#openttd>would more like to see the activity (or lack of it) of a company/client
10:08<Milloflex:#openttd>like you said TrueBrain
10:08<TrueBrain:#openttd>I have a real problem with that word 'activity'
10:09<TrueBrain:#openttd>monitoring a (train)network is activity :)
10:09<Milloflex:#openttd>building activity?
10:09<dihedral:#openttd>that is limited activity
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10:10<dihedral:#openttd>Milloflex, do you understand if we say it's too vague?
10:11<dihedral:#openttd>but - you might like bb2
10:11<dihedral:#openttd>it's a 'big brother' patch :-P
10:11<@Belugas:#openttd>i prefer bbq, personanly
10:11<dihedral:#openttd>big brother queue
10:11<TrueBrain:#openttd>hmmm ... bbq! :)
10:12*petern:#openttd hungers
10:12<dihedral:#openttd>the big brother patch allows 'watching' build actions from other clients :-D
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10:40<dihedral:#openttd>wow - you must be a bored bitch!!
10:41<@Belugas:#openttd>logs reading
10:41<@Belugas:#openttd>yeah
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10:50<@Belugas:#openttd>:(
10:50<@Belugas:#openttd>not fair!
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10:52<dihedral:#openttd>HAHA
11:01<frosch123:#openttd>3D Realms has closes :o
11:01<dihedral:#openttd>uh - lets make an open source version of duke nukem 3d
11:02<dihedral:#openttd>open duke :-D
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11:03<frosch123:#openttd>but, but, but, ... when shall dbset 0.9, ttdp 2.6 and ottd 1.0 get released now?
11:03<dihedral:#openttd>uh....
11:03<dihedral:#openttd>1.0 is WAY in the future
11:04<@petern:#openttd>there already are versions of duke nukem 3d
11:06-!-[com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd
11:06<dihedral:#openttd>but a different dev team, that's no fun then
11:08<@petern:#openttd>no fun at all
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11:11<@Belugas:#openttd>and yet you want to add another dev team ????
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11:12<dihedral:#openttd>no no :-P
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11:22<dihedral:#openttd>what's actually up with Rubidium?
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11:24<Ammler:#openttd>frosch123: what will be first? dbset or openttd 0.9? ;-)
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11:25<frosch123:#openttd>who cares if there is no dnf
11:25<@orudge:#openttd>but then what will slashdotters use as some kind of "hah, I bet we'll see DNF before that!" benchmark? :p
11:28<frosch123:#openttd>propose dbxl 0.9
11:28<@orudge:#openttd>heh
11:28<frosch123:#openttd>4 years is at least a third of 12
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11:34<@Belugas:#openttd>Ammler, why do you ask? you took some bets and you want to have an insider in order to win? In that case, we'll split the gains!
11:35*petern:#openttd prefers to bang grains
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11:40<Ammler:#openttd>Belugas: I made indeed a bet about dbsetxl 0.9 :-)
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12:23<planetmaker:#openttd>g'evening
12:23<Booth:#openttd>evening
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12:39<hoax:#openttd>hi
12:39<hoax:#openttd><;
12:41-!-fonsinchen [~alve@BAEabb0.bae.pppool.de] has quit [Remote host closed the connection]
12:42<hoax:#openttd>http://img21.imageshack.us/img21/2843/hoax.png
12:44-!-thingwath [~thingwath@morana.sks2.muni.cz] has quit [Quit: It's all over.]
12:47<planetmaker:#openttd>and what does that tell us, hoax ?
12:47<hoax:#openttd>train accident
12:48<planetmaker:#openttd>well. shit happens. Or rather happens, if strees / rails are constructed ... not optimally.
12:48<hoax:#openttd>read the sign too on the popup :)
12:50<planetmaker:#openttd>ha...
12:52<@petern:#openttd>well
12:52<@petern:#openttd>i don't get it
12:53<Ammler:#openttd>hoax: use pbs
12:53<frosch123:#openttd>or don't build such signs
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12:54<planetmaker:#openttd>I guess it's a "joke".
12:55<Ammler:#openttd>hoax: the bus you destroyed is from Sasha?
12:55<Ammler:#openttd>else, it isn't fun.
12:55<hoax:#openttd>else it is fun :)
12:56<hoax:#openttd>it was an AI bus
13:01-!-Zantor [46ed808a@webchat.mibbit.com] has joined #openttd
13:01<hoax:#openttd>hi Zantor
13:01<Zantor:#openttd>oh hai hoax
13:01<hoax:#openttd><;
13:01<Zantor:#openttd>how are you today?
13:01<hoax:#openttd>i'm cool you?
13:01<Zantor:#openttd>I am doing well
13:01<hoax:#openttd>was playing multiplayer
13:07<Zantor:#openttd>ah
13:07<Zantor:#openttd>I will be leaving soon
13:07<Zantor:#openttd>I have a lunch appointment
13:08<CIA-3:#openttd>OpenTTD: rubidium * r16250 /trunk/src/network/network.cpp: -Fix (r16242): do not try to unpause when paused for a joining company
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13:10<SHADOW-XIII:#openttd>I was wondering, are there any special version of ottd in the trunk ? like one wih cargodest here ( http://www.openttd.org/en/download-cargodest ) ??
13:10<Zantor:#openttd>well not for another half hour
13:10<@Rubidium:#openttd>if it would be in trunk it wouldn't be special
13:14<@Belugas:#openttd>SHADOW-XIII, trunk is just the name of the space where the last development of OpenTTD is. Nothing more nothing less. Everything that is nt the main OpenTTD Code is not the trunk
13:14<@Belugas:#openttd>same for th nightlies and such
13:14<@Belugas:#openttd>don't confuse a server and a codebase
13:15<SHADOW-XIII:#openttd>all right, but cargodest got download on official website, is there any other patch like that ?
13:15<Sacro:#openttd>nightlies are just trunk snapshots
13:17-!-Wolf01 [~wolf01@host241-236-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd
13:17<Wolf01:#openttd>hello
13:18-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd
13:18<Yexo:#openttd>hello wolf
13:18<Yexo:#openttd>Sacro: yes
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13:20<Yexo:#openttd>SHADOW-XIII: there are iS2 binaries (not at openttd.org), but compiled by the openttd.org compile farm
13:20<Yexo:#openttd>and also there are head-to-head binaries
13:20<Zantor:#openttd>Yexo: what is the compile farm composed of?
13:20<TrueBrain:#openttd>a Rubidium in this channel .. scary :p
13:21<Yexo:#openttd>Zantor: ask TrueBrain or Rubidium
13:21<TrueBrain:#openttd>out of compilers :)
13:21<@Belugas:#openttd>Zantor: binary cows, binary sheeps... stuff like that
13:21<Zantor:#openttd>lol
13:21<Zantor:#openttd>what hardware do you use, truebrain?
13:21<TrueBrain:#openttd>a quad core Xeon thingy I believe
13:21<TrueBrain:#openttd>(well, the quad I am sure of, the Xeon not completely :p)
13:21<Zantor:#openttd>single machine, or is it divided using clustered computing?
13:21<TrueBrain:#openttd>virtual machines :)
13:22<@Belugas:#openttd>with nitrogen cooling
13:22<@Belugas:#openttd>and thermonuclear power source
13:22<Zantor:#openttd>I find that hard to believe, beluaas
13:22<Zantor:#openttd>belugas*
13:22<Zantor:#openttd>plutonium
13:22<@Belugas:#openttd>good, you start to know me !
13:22<Zantor:#openttd>lol
13:22<Zantor:#openttd>are you a nuclear energy person?
13:22<Zantor:#openttd>as in do you like or study or work with nuclear energy?
13:23<frosch123:#openttd>yup, he works with nuclear energy
13:23<Wolf01:#openttd>my computer's power source is a "swear power generator"
13:23<Eddi|zuHause:#openttd>afaik Belugas is into accounting software...
13:23<frosch123:#openttd>every morning he has to take some plutionium, else he runs out of energy
13:24<Zantor:#openttd>lol
13:24<@Rubidium:#openttd>lots in here are working on the nucleii of OpenTTD, which can drain quite a bit of energy
13:24<Zantor:#openttd>oi
13:24<Eddi|zuHause:#openttd>well, he should travel into the year 2015 any install a "mr. fusion"
13:25*petern:#openttd continues playing with synths
13:25<@Belugas:#openttd>accounting? nononono Point Of Sales software. More oriented in electronic payments.
13:25<@petern:#openttd>and his lava lamp
13:26<@petern:#openttd>which is obviously required
13:26-!-FR^2 [~frquadrat@frquadrat.de] has joined #openttd
13:26<@Belugas:#openttd>and I use plutonimum to kick ass on forums
13:26<@Belugas:#openttd>lava lamp... hooo :) /me wants one!
13:26<@petern:#openttd>hah
13:26*dihedral:#openttd wonders what a "joining company" is, as Rubidium stated in the commit message ^^
13:26<@petern:#openttd>it's not that exciting :)
13:27<Eddi|zuHause:#openttd>Belugas: i have no idea what a "point of sales" is
13:27<SHADOW-XIII:#openttd>ugh ... defiently random industry generator needs update: http://www.tt-forums.net/download/file.php?id=110515 check it out !
13:27<@petern:#openttd>Eddi|zuHause, tills
13:28<SHADOW-XIII:#openttd>no place to build left :/
13:28<Zantor:#openttd>Eddi|zuHause, Sie sind Deutsch, ja?
13:28<@petern:#openttd>software that is run at... a point... of sale...
13:28<dihedral:#openttd>SHADOW-XIII, same industry close is on, so is multiple industries per town
13:28<dihedral:#openttd>+ you are using ECS
13:28<SHADOW-XIII:#openttd>funny
13:28<Yexo:#openttd>and number of industries is most likely set to high
13:28<@Belugas:#openttd>cash register in a store, Eddi|zuHause
13:28<Yexo:#openttd>or at least normal
13:28<dihedral:#openttd>aye
13:29<Eddi|zuHause:#openttd>aha.
13:29<dihedral:#openttd>and that just looks expected to me SHADOW-XIII
13:29<Eddi|zuHause:#openttd>Zantor: this is an english speaking channel
13:29<Zantor:#openttd>okay; oi
13:29<@Rubidium:#openttd>Yexo: don't forget the "multiple industries per town" and "industries close to eachother" enabled
13:29<Zantor:#openttd>I am aware of the rule; I thought I"d throw a line out in German. I wont' bother again
13:29<Yexo:#openttd>Rubidium: dihedral mentioned those already
13:29<@Belugas:#openttd>also called Piece Of Shit by the users...
13:29<Zantor:#openttd>lol
13:29<@Belugas:#openttd>Point Of sales -> POS
13:30<Zantor:#openttd>POS = piece of s***
13:30<@Rubidium:#openttd>Yexo: must have missed that ;)
13:30<planetmaker:#openttd>haha
13:30<planetmaker:#openttd>@Zantor
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13:30<@Belugas:#openttd>but of course, that only apply to the competition, not to my product ;)
13:30<planetmaker:#openttd>:)
13:31<dihedral:#openttd>lol = lacht oft laut :-P
13:31<Zantor:#openttd>well hey I g2g I have a lunch appointment. ttyl
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13:35<@Belugas:#openttd>#What have i become?
13:35<@Belugas:#openttd>#My sweetest friend
13:35<@Rubidium:#openttd>too busy at work?
13:35<Xaroth:#openttd>o_O
13:35<@Belugas:#openttd>waiting for the full recomplie
13:35<@Belugas:#openttd>recompile
13:36<Wolf01:#openttd>http://xkcd.com/303/
13:36<CIA-3:#openttd>OpenTTD: translators * r16251 /trunk/src/lang/ (danish.txt romanian.txt welsh.txt):
13:36<CIA-3:#openttd>OpenTTD: -Update: WebTranslator2 update to 2009-05-07 17:36:23
13:36<CIA-3:#openttd>OpenTTD: danish - 26 fixed, 1 changed by ThomasA (27)
13:36<CIA-3:#openttd>OpenTTD: romanian - 1 fixed by kkmic (1)
13:36<CIA-3:#openttd>OpenTTD: welsh - 10 fixed by welshdragon (10)
13:36<welshdragon:#openttd>:o
13:37<welshdragon:#openttd>yay!
13:37<Xaroth:#openttd>welsh?!?
13:37<Xaroth:#openttd>poor game..
13:37*Xaroth:#openttd hides
13:39*welshdragon:#openttd kicks Xaroth
13:40<Xaroth:#openttd>can't kick what ye can't see
13:40<Wolf01:#openttd>you can't, he's hidden, you must find him
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13:56<Eddi|zuHause:#openttd>http://pics.nase-bohren.de/HowToRuinAFerrari.jpg
13:56<TrueBrain:#openttd>ieuw ieuw ieuw
13:56<@Rubidium:#openttd>someone must be bored
13:57<@Rubidium:#openttd>and "Hello Kitty" is kewl ;)
13:59<@Rubidium:#openttd>http://www.hotelchatter.com/story/2007/5/16/104138/231/hotels/ ;)
14:00<@Rubidium:#openttd>a multi-purpose Hello Kitty hotel room
14:00<Laurens:#openttd>Hello Kitty =D
14:01<Eddi|zuHause:#openttd>Rubidium: somehow that does not work well together in my mind...
14:03<Laurens:#openttd>I think I would get nightmares in that room :O
14:03<Eddi|zuHause:#openttd>Rubidium: do you know this place from personal experience? :p
14:04<Eddi|zuHause:#openttd>anyway... off to watch lost
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14:19<Dany007:#openttd>hey
14:20<planetmaker:#openttd>ho
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14:21<Dany007:#openttd>what's up people?
14:21<@Belugas:#openttd>work?
14:21<@Belugas:#openttd>yeah
14:21<@Belugas:#openttd>work
14:22<@Belugas:#openttd>you?
14:22<Dany007:#openttd>nice
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14:24<TrueBrain:#openttd>what a rude person
14:24<TrueBrain:#openttd>he didn't even give me his pincode!
14:24<Sacro:#openttd>mine is 8
14:24<TrueBrain:#openttd>I will remember that
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14:47<Wolf01:#openttd>wow, shadow+batti5+klanticus combo!
14:48<batti5:#openttd>what?
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14:49<frosch123:#openttd>don't immitate benny
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14:54<Eddi|zuHause:#openttd>what's a klanticus?
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15:00<planetmaker:#openttd>hehe @ frosch123 :P
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15:27<Wolf01:#openttd>'night
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15:45<el_en:#openttd>wtf, germany about to ban paintball?
15:45<frosch123:#openttd>two votes this year
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16:00<planetmaker:#openttd>el_en: I hope not.
16:00<planetmaker:#openttd>Not that I played it so far. But it would be sooo stupid... :S
16:02<davis-:#openttd>germany is going crazy
16:02<davis-:#openttd>internet censoreship etc :)
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16:04<dihedral:#openttd>welcome to china_de
16:05<davis-:#openttd>stasi 2.0 schäuble here we go
16:05<davis-:#openttd>:]
16:05<planetmaker:#openttd>schnüffel-schäuble :P
16:05<davis-:#openttd>time to move to sweden. lol
16:06<planetmaker:#openttd>he... finland. Then you can keep the currency
16:06<davis-:#openttd>works too , i suppose
16:06<dihedral:#openttd>"schnupper kurs"
16:06<davis-:#openttd>^_^
16:07<davis-:#openttd>http://341198amt.googlepages.com/raeder.jpg/raeder-full;init:.jpg
16:08<dihedral:#openttd>http://nichtlustig.de/toondb/090415.html
16:09<davis-:#openttd>lol
16:10<dihedral:#openttd>http://nichtlustig.de/toondb/090319.html
16:10<dihedral:#openttd>HAHA
16:11<davis-:#openttd>tadeus
16:13<dihedral:#openttd>http://nichtlustig.de/toondb/090217.html <- more fun :-P
16:13<dihedral:#openttd>this is too good
16:13<davis-:#openttd>ja just seen that
16:14<davis-:#openttd>tbh i like Cyanide and Happiness better :p
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16:40<@Belugas:#openttd>boring bored boredom of bore
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16:40<@Belugas:#openttd>i log in my logs that logging all day long is ...
16:41<@Belugas:#openttd>boooooorriiiing
16:41<TrueBrain:#openttd>poor Belugas
16:44<@Belugas:#openttd>yeah
16:44<@Belugas:#openttd>poor little whity me
16:45<Xaroth:#openttd>do like i do, have an ubuntu VM active, one workspace for .. 'work'.. second for freeciv ...
16:45<Xaroth:#openttd>then just have a game of AI only, and watch the show
16:45<TrueBrain:#openttd>the newest freeciv sucks
16:46<TrueBrain:#openttd>I don't understand the GUI ..
16:46<TrueBrain:#openttd>it no longer is ... logic
16:46<Xaroth:#openttd>me neither
16:46<TrueBrain:#openttd>or .. findable :(
16:46<Xaroth:#openttd>that's why i let the AI play
16:46<TrueBrain:#openttd>hehe
16:47<TrueBrain:#openttd>the next step in my 16bit -> C thingy is going to hurt ....
16:47<TrueBrain:#openttd>requires ... time ...
16:47<TrueBrain:#openttd>(validation of my results :p)
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16:59*Belugas:#openttd is breaking up his chains and runs for the first door
16:59<@Rubidium:#openttd>the one to the bathroom?
16:59*Belugas:#openttd is getting out of the toilets and chooses another door
16:59<@Belugas:#openttd>too fast you are :D
17:00<@Belugas:#openttd>either way... have a nice evening all !
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17:00<@Rubidium:#openttd>night Belugas
17:00<@Rubidium:#openttd>have a safe trip
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17:09<NightKhaos:#openttd>Okay so I have been mastering PBS... and I'm wonder what would be the optium value to put pf.yapf.rail_pbs_signal_back_penalty at in order to allow passing on bidirectional track when there is a fast train stuck behind a slow one. I am almost tempted to set this to 0, but that may cause the YAPF to give some really bogus routes (i.e. traveling on the wrong side of the track is = traveling on the right side of the tra
17:09<NightKhaos:#openttd>ck for trains in terms of penalties)
17:12<NightKhaos:#openttd>Any ideas... maybe this is one thing I need to experiment with rather than ask eh?
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17:30<CIA-3:#openttd>OpenTTD: yexo * r16252 /trunk/ (5 files in 2 dirs): -Add [NoAI]: AIAirport::GetPrice, returning the building cost of an airport
17:32<NightKhaos:#openttd>Okay.... that is odd... 0 has exactly the behaviour I wanted and not the behaviour I expected it... by the looks of it YAPF looks for the next signal as the target... so it won't just "glide along the wrong path" as I thought might happen.
17:32<NightKhaos:#openttd>the funny thing is that the fast and the slow train can have an "arguement" over who is meant to be the fastest!
17:33<CIA-3:#openttd>OpenTTD: yexo * r16253 /trunk/src/ai/api/ (ai_controller.cpp ai_controller.hpp ai_controller.hpp.sq): -Add [NoAI]: AIController::GetVersion, this returns the newgrf-version of OpenTTD
17:34<NightKhaos:#openttd>ah damnit... I just saw a train reserve an entire 4 signals worth.
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17:46<NightKhaos:#openttd>Now I found out something even more interesting, the ICE train, supposed to be capable of 92 m/s tops out at 83 m/s
17:46<NightKhaos:#openttd>(in the 2cc set)
17:47<NightKhaos:#openttd>it seems depedent on the number of carriages.
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17:54<NightKhaos:#openttd>okay so I decided to do performance tests on the high speed trains for some reason, we have the three different TGVs vs an ICE and an HSA,
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18:01<NightKhaos:#openttd>And we have results... anyone wanna see?
18:02-!-DephNet[Paul] [~paul@host81-158-79-153.range81-158.btcentralplus.com] has joined #openttd
18:02<NightKhaos:#openttd>(assuming someone is alive to want to see)
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18:03<Zantor:#openttd>nightkhaos, are you testing these trains in OpenTTD?
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18:14<Xaroth:#openttd>I take it there -is- some kind of failsafe against 'rogue' clients sending rcon packets without being joined in the game, right?.. been looking around in the source but found nothing much so far
18:15<planetmaker:#openttd>Xaroth: a clientlist is maintained.
18:15<planetmaker:#openttd>and the clientID is transmitted.
18:15<planetmaker:#openttd>afaik. I might err, though
18:16<Xaroth:#openttd>heh, that's why i asked
18:16<Xaroth:#openttd>i see things with the clientID
18:16<Xaroth:#openttd>but I don't see any validation
18:16<Xaroth:#openttd>which, technically, means you can send rcon commands without being actually ingame
18:16<Xaroth:#openttd>which, well, would be useful for some
18:17<Muxy:#openttd>if a client is not ingame, then where is he ?
18:18<Xaroth:#openttd>well, it'd basically be an udp packet being transmitted to the server
18:18<@Rubidium:#openttd>in the wrong place
18:18<Muxy:#openttd>there is something i use sometime
18:18<Muxy:#openttd>you can be connected and you have not requested the map
18:19<Xaroth:#openttd>it could be well useful for outside connections to be able to do rcon .. but there might be a bit of a safety issue
18:19<Muxy:#openttd>then rcon packet are transmitted and replied if password is ok
18:19<Xaroth:#openttd>yeh, there's a difference between being connected and waiting for the map.. and being a total outside connection :P
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18:20<Zantor:#openttd>Rubidium
18:20<Muxy:#openttd>i'm not sure rcon is handled in the udp system
18:20<Xaroth:#openttd>it is
18:20<Zantor:#openttd>do you remember when hoax and I were exchanging comments and screenshots of the map he made yesterday?
18:20<Xaroth:#openttd>network_server.cpp @ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
18:20<Zantor:#openttd>when and if, rather
18:21<Muxy:#openttd>that for the tcp system, not udp
18:21<@Rubidium:#openttd>not really
18:21<@Rubidium:#openttd>but then the question is "what is yesterday"
18:22<Zantor:#openttd>oi vey; I keep forgetting day and night are relative on the Internet
18:22<Zantor:#openttd>about 11 PM GMT-6 May 6, '09
18:22<Xaroth:#openttd>Muxy: I doubt that..
18:23<Muxy:#openttd>not me
18:23<@Rubidium:#openttd>Zantor: very unlikely then (unless you're a full day and a bit off)
18:24<Zantor:#openttd>give or take a couple hours
18:25<Zantor:#openttd>somebody was around part of the time. either you or xaroth
18:25<Zantor:#openttd>booth in #openttdcoop was fussing at me earlier about distribution rights
18:25<Zantor:#openttd>which I had no idea you OpenTTDers are picky about
18:25<Booth:#openttd>no
18:25<Booth:#openttd>i wanted a copy
18:25<Booth:#openttd>but didnt want anyone to be upset
18:26<Zantor:#openttd>oh
18:26<Muxy:#openttd>Udp packet are received in the udp.ccp and handled in void NetworkUDPSocketHandler::HandleUDPPacket
18:26<Zantor:#openttd>I apologize for the misunderstanding, booth
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18:26<Booth:#openttd>its my fault
18:26<Zantor:#openttd>text can be easy to misconstrue or misunderstand
18:26<Xaroth:#openttd>Zantor: don't look at me
18:26<Booth:#openttd>i should have made myself clearer
18:26<Xaroth:#openttd>I was working on AutoTTD last night
18:26<Zantor:#openttd>Xaroth, do you keep chat logs?
18:27<Xaroth:#openttd>yes
18:27<Booth:#openttd>doesnt everyone?
18:27<Zantor:#openttd>do you stay connected 24/7?
18:27<Zantor:#openttd>mibbit won't let me save logs
18:27<planetmaker:#openttd>@logs
18:27<Zantor:#openttd>so I don't, but I did when I used Trillian
18:27<Xaroth:#openttd>last night, ~ midnight
18:27<Zantor:#openttd>so Xaroth, do you stay connected 24/7?
18:27<planetmaker:#openttd>hm... http://thegrebs.com/irc/openttd/2009/02/02
18:27<@Rubidium:#openttd>Zantor: it wasn't me and I'm quite sure about it 'cause I wasn't in THIS channel yesterday (or rather: I wasn't here for more than a week) and came back about 8 hours ago
18:28<Xaroth:#openttd>and it was csokisnyuszi
18:28<Zantor:#openttd>okay
18:28<Zantor:#openttd>yes
18:28<Zantor:#openttd>he changed his nick to hoax
18:28<Xaroth:#openttd>I only gave pointers for the junctionary
18:28<Xaroth:#openttd>then i went back to AutoTTD
18:28<Zantor:#openttd>okay
18:28<Zantor:#openttd>as booth said, he wanted a copy but idk about distro rights and stuff
18:29<Zantor:#openttd>I haven't known maps to be so controlled in a community
18:29<Xaroth:#openttd>if he pasted in public it's public domain, if he sent it to you privately, it's a different issue
18:29<Zantor:#openttd>he did not send to me privately
18:29<Zantor:#openttd>he posted the link in the public channel, right here
18:29<Booth:#openttd>then no distro issues
18:30<Booth:#openttd>you could send it to me
18:30<Zantor:#openttd>okay
18:30<Zantor:#openttd>I will
18:30<Booth:#openttd>if you have original
18:30<Zantor:#openttd>one moment
18:30<@Rubidium:#openttd>what are 'distro issues'?
18:30<Zantor:#openttd>booth asked me in #openttdcoop if I had distro rights
18:30<Booth:#openttd>giving out other peoples thing that dont belong to you
18:30<Zantor:#openttd>I understand that
18:31<Zantor:#openttd>but being in a community of modders that are open about handing out their complete works had me confused
18:31<@Rubidium:#openttd>that all depends on the license
18:31<Zantor:#openttd>in regards to the map I was referring to
18:32<Zantor:#openttd>the download link was put in the channel publicly and he offered for people to try it out
18:32<Xaroth:#openttd>Rubidium: no license given and distributed to public.
18:32<Zantor:#openttd>I downloaded it and after putting it in the appropriate folder I started it up and began playing around
18:33<Zantor:#openttd>since there doesn't seem to be any distribution rights/privileges issues, I will upload it for booth to download
18:34<Zantor:#openttd>http://mibbit.com/up/CbkUjzgB.scn this is the version that starts at 1960. the original started at 2040 and after some feedback I gave he made another one that started earlier
18:35<Zantor:#openttd>original file name was tycoon_1960.scn
18:35<Zantor:#openttd>are we all level now?
18:36<Booth:#openttd>thanks
18:36<Zantor:#openttd>have fun
18:36<Zantor:#openttd>you can make loads on it
18:36<Zantor:#openttd>and make gargantuan trains
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19:15<Nite_Owl:#openttd>Hello all
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23:30<hoax:#openttd>heheh, ofcourse anyone can download it... here it is http://matrix.ratesz.hu/tmp/ttd/
23:31<hoax:#openttd>scenario that you can easily test various things with
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23:40<hoax:#openttd>:(
23:41<Zantor:#openttd>are you still there, hoax?
23:41<hoax:#openttd>ihave saved a multiplayer game, and now i'm with someone else's company, is there some hack switch companies in a saved game?
23:41<hoax:#openttd>Zantor, yep
23:41<Zantor:#openttd>okay
23:41<Zantor:#openttd>good
23:42<Aali:#openttd>hoax: use cheats
23:42<hoax:#openttd>thx, searching google then
23:42<Aali:#openttd>or you could check the ottd wiki
23:42<Zantor:#openttd>booth and I had a miscommunication earlier today
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23:44<Zantor:#openttd>yay rain and thunder
23:44<Zantor:#openttd>spring weather
23:48<Zantor:#openttd>wow it's pouring now
23:49<hoax:#openttd>so it's cool gaming weather
23:50<Tefad:#openttd>wwwwwwwwwoooooooooooooooooooooooooooooo
23:50<Zantor:#openttd>pouring rain
23:50<Zantor:#openttd>eh it's noisy
23:50<hoax:#openttd>you turn on game music i thought
23:51*Zantor:#openttd is listening to OEM Radio: http://www.oemradio.org
23:51<Zantor:#openttd>Original Electronic Music
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---Logclosed Fri May 08 00:00:14 2009