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#openttd IRC Logs for 2009-05-13

---Logopened Wed May 13 00:00:04 2009
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04:51*petern remembers he needs to sort out that rail type patch setting :s
04:51<@petern>default type
04:51<Noldo>petern: how many half-done patches you have?
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04:56<@petern>this one isn't anything yet, just something that i need to do
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05:27<fonsinchen>Rubidium: does that post in the cargodist thread mean it was a bug in trunk? Or was it a bug in cargodist that only showed up on those specific versions?
05:29<fonsinchen>@seen Rubidium
05:30<planetmaker>hehe. No Rubidium, no DropsGek here :)
05:35<Ammler>but real users are as fast as that bot :-)
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05:47<fonsinchen>As I am almost as fast as a bot I have already found the FS task ...
05:47<fonsinchen>Why did you ditch DorpsGek?
05:47<Noldo>which one?
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06:39<CIA-3>OpenTTD: smatz * r16289 /trunk/src/lang/english.txt: -Fix (r16211): 'Display map' dropdown in scenario editor was broken
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06:57<CIA-3>OpenTTD: rubidium * r16290 /trunk/src/terraform_gui.cpp: -Fix [FS#2888]: unable to (re)set the desert state for watery tiles
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06:58<CIA-3>OpenTTD: rubidium * r16291 /trunk/src/vehicle.cpp: -Fix [FS#2893]: RVs were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost.
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07:05<@petern>watery desert, eh?
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07:06<Noldo>oasis maybe
07:13<ccfreak2k>petern, ever been stranded in the middle of the Pacific? :)
07:14<ccfreak2k>Also, did YAPP make its way into 0.7.0
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07:38<jpm>I have a problem with town names
07:39<z-MaTRiX>what problem?
07:39<jpm>I need code to check does town's name contain mark '(' or ')'
07:39<Eddi|zuHause>what exactly are you trying to do?
07:39<jpm>I tried to construct std::string out of town's char* with no success
07:40<@petern>you need to use GetString
07:40<@petern>the char* is only used if the town has been renamed, and shouldn't be used when using the town name
07:40<Eddi|zuHause>most town names are not explicitly stored
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08:07<CIA-3>OpenTTD: yexo * r16292 /trunk/src/company_cmd.cpp: -Fix (r16287): autorenew settings were set to 0 when creating a new company in multiplayer
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08:54<CIA-3>OpenTTD: rubidium * r16293 /trunk/config.lib: -Fix: more uses of # in seds, which can cause trouble according to FS#2350.
08:57<CIA-3>OpenTTD: rubidium * r16294 /trunk/config.lib: -Fix-ish [FS#2894]: check for a recent enough (supported) version of the XCode SDK, i.e. 2.5 or higher. Older XCode SDKs miss constants used by OpenTTD.
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09:12<Chicago_Rail_Authority>Good morning, B
09:16<@Belugas>Good morning to you to, CRA
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10:13<batti5_>I have a suggestion for BaNaNas, it would be nice if it was possible to attach a picture to a grf entry, so ween you select a grf in game, it displays the picture at the grf description
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10:58<Chruker>batti5, stop stealing my unsuggested suggestions :-)
10:59<frosch123>Chruker: stop lying about suggestions being unsuggested :p
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11:03<Chruker>However it would be nice to have the graphic showing what the newgrf adds.
11:10<planetmaker>Chruker, task for you: create a wiki page which does exactly that :)
11:11<planetmaker>once that exists, it might be way easier to get even started in that direction :P
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11:18<Hirundo>Question/Poll: How should fee payment be determined? (primarily talking about rvs/ships/aircraft here)
11:18<Hirundo>1) as a function of time spent loading/unloading
11:19<Hirundo>2) as a function of transferred cargo (units)
11:19<Hirundo>3) ....
11:19*Hirundo sighs
11:19<Hirundo>Wrong channel :P
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11:22<@Belugas>3) not required (?)
11:22<_ln>4) can i pay with a credit card?
11:23<Eddi|zuHause>5) i demand cash in small, non-enumerated bills. nobody needs to get hurt
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11:34<Eddi|zuHause>which line do i have to screw with if i want old savegames to default to stop in the middle?
11:36<@SmatZ>Eddi|zuHause: afterload.cpp, if (CheckSavegameVersion(117)) {
11:36<@SmatZ>+ if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
11:36<Eddi|zuHause>thanks... the saveload stuff moved since i last had a look at it
11:36<@SmatZ>hmm is this needed in order_sl.cpp...
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11:51<fjb>Ammler: Is your early houses grf working with houses grfs?
11:51<Ammler>no, isn't that mentioned?
11:52<fjb>It was not clear.
11:52<Ammler>hmm, I guess, you can't change properities of other house grfs, or using callbacks.
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11:53<planetmaker>Ammler, why shouldn't that be possible?
11:53<Ammler>every house grf is "chained", iirc
11:54<planetmaker>I don't understand
11:54<Ammler>you don't have access to a house id on an other grf
11:54<frosch123>you cannot access house/industry stuff from other newgrfs
11:54<planetmaker>oh, ok... ty for enlightenment
11:55<planetmaker>I naively thought it would work as with vehicles.
11:55<Ammler>the advantage of that is, you can use all house grfs at same time.
11:55<Ammler>like stations and industries
11:55<planetmaker>hm... yes.
11:56<frosch123>it is like that by design, so that industry and house newgrfs cannot conflict. (note: cargos conflict like hell)
11:56<planetmaker>if one knows the grf-ID. Could one then specifically alter sprites?
11:57<frosch123>planetmaker: you could only alter properties, adding cb and stuff would need to duplicate everything
11:57<frosch123>ammler is quite lucky here, that his stuff could be done by properties, else he would also have needed to duplicate the graphics/animation of original houses
11:57<Ammler>and you can't disable the "old" one in the other grf, I assume.
11:58<planetmaker>hm, ok :)
11:58<frosch123>you can disable the whole grf :p
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11:59<Ammler>imo, the other house grfs should use callbacks instead of changing population
11:59<Ammler>so the cargo production of passenger is much lower but same population as now.
12:00<Ammler>TTRS is GPL?
12:01<planetmaker>I don't think so... Though "TTRS-v3 has been made for the Transport Tycoon fans you are free to use it at your disposal as long as you give the right credits, that includes modifications and enhangements to individual drawings and code slices."
12:01<planetmaker>which boils down to GPL
12:02<Sacro>errm, no it doesn't
12:02<Sacro>perhaps it's close to CC-BY-SA
12:02<Ammler>afaik, it is tt-forums project, which mostly are gpl, like usset, japset and such.
12:04<planetmaker>or at least... yeah, Sacro, that :)
12:05<planetmaker>Though the "SA" part can be disputed :)
12:05<@petern>it's not anything
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12:09<Ammler>but the coder was George, so at least I try to ask him.
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12:51<CIA-3>OpenTTD: rubidium * r16295 /trunk/src/core/bitmath_func.hpp: -Fix: ICC defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC.
12:53<CIA-3>OpenTTD: rubidium * r16296 /trunk/src/ (6 files in 2 dirs): -Codechange: silence some ICC warnings
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13:07<Chruker>Can openttd be compiled with the visual c++ expresso ?
13:08<@Belugas>sure does
13:08<Sacro>that's an IDE with a high amount of coffee to water
13:08<@Belugas>but only in fridays and saturdays
13:08<Sacro>you need the compiler :p
13:09<Eddi|zuHause>could depend on full moon, though
13:10*Chruker schedules a compile for the next full moon
13:10<z-MaTRiX>is this chat only about openttd?
13:10<z-MaTRiX>or you can chill here?
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13:11<Eddi|zuHause>wait... this is about openttd?
13:11<Eddi|zuHause>damn, i have been all wrong the last two years...
13:11<z-MaTRiX>meaning #openttd
13:12<z-MaTRiX>just wondering if i should post funpics here
13:12<z-MaTRiX>not really realted to openttd
13:14<frosch123>too bad, TB is not here
13:15<z-MaTRiX>he would tell the cool?
13:16<frosch123>z-MaTRiX: #tycoon is for chilling :p
13:16<@Belugas>nope, he would not think it's cool. YOu might end up kicked or even worse... BANNED!
13:16<@Belugas>and i do think the same
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13:24<z-MaTRiX>tycoon is the chilling chan?
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13:35*Sacro hugs Progman
13:35*Sacro hugs Prof_Frink
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13:39<CIA-3>OpenTTD: rubidium * r16297 /trunk/src/ (8 files): -Codechange: silence more ICC warnings
13:41*planetmaker thinks that Rubidium might have found a new toy :)
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13:46<CIA-3>OpenTTD: rubidium * r16298 /trunk/config.lib: -Change: silence some pointless/unsolveable ICC warnings/remarks (multicharacter character literal potential unportable/autovectorised this loop)
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14:16<TinoDidriksen>ICC warns about vectorisation? Oh no...warning, I've performed an optimization of your code...
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14:36<FauxFaux>"You wrote non-idiomatic c, so there's actually something for me to do! How dare you!"
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15:01<Eddi|zuHause>he said it's a "remark", that's something different than a "warning"
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15:14<CIA-3>OpenTTD: smatz * r16299 /trunk/src/vehicle.cpp: -Fix (r16242): don't use DoCommandP when the function can be called from another command
15:26<CIA-3>OpenTTD: smatz * r16300 /trunk/src/ (aircraft_cmd.cpp vehicle_cmd.cpp): -Codechange: reduce usage of Vehicle::AllocateList
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15:57<_ln>an exception to the rule; there was a movie premiere tonight. Angels & Demons.
16:01<_ln>was a-ok.
16:01<@Belugas>yesterday, there was a dvd release : Underworld : Rise of the Lycans
16:02<@Belugas>so it might be ok too
16:03<@Belugas>bough it, of course...
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16:30<CIA-3>OpenTTD: smatz * r16301 /trunk/src/train_cmd.cpp: -Cleanup: remove unused parameter
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17:36<Chruker>How come when I click on a sign on a tile with multiple signs, then the dialog box doesnt show the topmost sign.
17:38<CIA-3>OpenTTD: smatz * r16302 /trunk/src/ (6 files): -Codechange: remove Vehicle::AllocateList
17:39<@SmatZ>it probably shows the bottommost sign
17:41<frosch123>hmm, multiple signs per tile? should that get forbidden?
17:42<frosch123>did someone managed to exceed the sign pool?
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17:46<CIA-3>OpenTTD: frosch * r16303 /trunk/src/ (5 files): -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
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17:52<Ammler>frosch123: black boxes ;-)
17:54<Ammler>oh, nvm.
17:56<frosch123> <- does someone understand that? a complete flat toyland map with huge towns, though there is no transport i that towns at all, just 10000 years after gamestart
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17:57<frosch123>oh, nvm. the map was created in SE, so someone clicked 1000 times on the grow town button
17:58<@SmatZ>how that changes the situation?
17:58<frosch123>"ok got a game that been going for a few weeks now non stops on FF" <- maybe I should read the first post in the topic :p
18:00<frosch123>so I guess it is just the roadlayout building more roads than houses
18:00<@SmatZ>which is weird :)
18:03<Ammler>make: *** No rule to make target `boost/current_function.hpp', needed by `IDs.o'. Stop. <-- I have boost installed
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18:03<Ammler>(from nforenum)
18:04<Eddi|zuHause>screwy makefile?
18:05<Ammler>hmm, I removed Makefile.local
18:08<fjb>How do is set wait_for_pbs_path=255 from inside the console? Neither "set wait_for_pbs_path=255" nor "set pf.wait_for_pbs_path=255" works.
18:09<@SmatZ>set wait_for_pbs_path 255
18:09<Ammler>no "="
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18:12<Ammler>in my old nforenum source, there was boost included
18:12<Ammler>now it isn't and I am not able to make it running :-(
18:13<@SmatZ>emerge boost ?
18:14<@SmatZ>you will need boost :)
18:14<@SmatZ>nforenum seems to work with both 1.35.0 and 1.37.0
18:15<Eddi|zuHause>i have no idea what you are doing wrong, it worked here fine, after installing boost 1.35 (minimum required version)
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18:43<+glx>Ammler: make clean && rm *.d
18:44<+glx>&& make
18:44<Ammler>hmm, I try
18:44<Ammler>I made that ln -s /usr/include/boost and it worked :-)
18:44*glx had this error :)
18:45<Ammler>glx: indeeed
18:45<Ammler>now it works without the symlink
18:45<Ammler>thank you
18:46<Ammler>did you report to DaleStan?
18:46<Ammler>shouldn't be that hard to include to make clean
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18:49<Ammler>hmm, something changed in that version
18:50<Zantor>./join #openttdcoop
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18:51<CIA-3>OpenTTD: rubidium * r16304 /trunk/src/newgrf_gui.cpp: -Codechange: remove some magic numbers from the newgrf add window so it mirrors nicely.
18:51<Ammler>"Does not appear to be an NFO file." <-- how does it decide that
18:52<Ammler>Rubi, you should include the new newgrf gui instead of fiddeling with the old ugly one.
18:53<@SmatZ>@seen Rubidium
18:53<Eddi|zuHause>Ammler: the header lines?
18:53<@SmatZ>neither Rubidium
18:53<@SmatZ>neither DorpsGek
18:53<Ammler>SmatZ: they don't like you.
18:54<Ammler>don't be sad, some still do.
18:54*SmatZ hugs Ammler
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18:55<Eddi|zuHause><DaleStan> Eddi|zuHause3: Currently, the first line must start with "// ", the second with "// (Info version ", and the third may be anything, but will always be ignored. Currently. One change I have floating around will make the third and following header lines of the format "// <key>:<data>"
18:59<Ammler>Eddi|zuHause: might be, I try that
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19:10<Ammler>Eddi|zuHause: thanks, replaced the header it worked now.
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---Logclosed Thu May 14 00:00:09 2009