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#openttd IRC Logs for 2009-05-15

---Logopened Fri May 15 00:00:12 2009
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01:15<_ln>English prevails!
01:16<Forked>Greetings
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01:30<Tefad>Salutations
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06:17<CIA-3>OpenTTD: rubidium * r16309 /branches/0.7/ (7 files in 2 dirs):
06:17<CIA-3>OpenTTD: [0.7] -Backport from trunk:
06:17<CIA-3>OpenTTD: - Fix: Unable to (re)set the desert state for watery tiles [FS#2888] (r16290)
06:17<CIA-3>OpenTTD: - Fix: Possible (in theory) desync related to autorenew settings (r16287)
06:17<CIA-3>OpenTTD: - Fix: Crash after using the 'Reset landscape' function and remove all waypoint signs and buoys after resetting landscape (r16280)
06:17<CIA-3>OpenTTD: - Fix: [NewGRF] Disable multitile houses for which the newgrf does not define proper additional tiles (r16274)
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06:24<CIA-3>OpenTTD: rubidium * r16310 /branches/0.7/ (7 files in 3 dirs):
06:24<CIA-3>OpenTTD: [0.7] -Backport from trunk:
06:24<CIA-3>OpenTTD: - Fix: Parameter is invalid when it is equal to length of an array (r16308)
06:24<CIA-3>OpenTTD: - Fix: Close all windows before unloading the AI system as closing the content-download window will rescan for AIs [FS#2901] (r16306)
06:24<CIA-3>OpenTTD: - Fix: ICC (Intel C++ Compiler) defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC (r16295)
06:24<CIA-3>OpenTTD: - Fix: Road vehicles were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost [FS#2893] (r16291
06:25*Chruker wonders when the vehicles will get GPS :-)
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06:38<Rupr|essen>heya
06:38-!-Rupr|essen is now known as Ruprecht
06:38<Ruprecht>i have some trouble with my industries
06:39<Ruprecht>only bank, tourist center and factory are present
06:39<Ruprecht>the others have somehow disappeared, in the scenario editor aswell in the game itself
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07:09<planetmaker>Ruprecht, possibly you've loaded a funny combination of newgrf. e.g. only ecs town vector
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08:21<z-MaTRiX>hey
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08:49<dihedral>http://www.tt-forums.net/viewtopic.php?p=789163#p789163 <- hehehe
08:49<dihedral>"isn't it too large" :_D
08:49<dihedral>they all are :-P
08:51-!-Pikka [~PikkaBird@CPE-124-187-66-158.qld.bigpond.net.au] has joined #openttd
08:53<z-MaTRiX>jej
08:53<z-MaTRiX>well
08:54<z-MaTRiX>they used to be 120meters in height max
08:54<z-MaTRiX>and are thin as the top
08:57<z-MaTRiX>http://www.vias.org/wirelessnetw/wndw_09_04.html
09:01<frosch123>hint: you should stop that discussion very quickly :)
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09:02<planetmaker>haha :)
09:02<planetmaker>frosch123, the topic doesn't forbid anymore. :P
09:02<planetmaker>But I guess that's only in order to get a certain person more opportunities for stress relieve :P
09:04<@Belugas>hello
09:05<@Belugas>me?
09:05<@Belugas>kick kick kick kick!~!!
09:06<planetmaker>hello Belugas :)
09:07<z-MaTRiX>hahah
09:07<z-MaTRiX>btw http://skyscrapers-structures-and-architect.blogspot.com/2007/04/unequal-tower-twins.html
09:07<z-MaTRiX>and tall thin things secured with steel ropes
09:08<welshdragon>http://pastebin.freeside.co.uk/11817 < anybody know why i got this crash (i was usong a trunk savegame with IS beta
09:09<frosch123>Removed NewGRF: 52571302 <- you miss some grf
09:09<welshdragon>oh, the openterrain
09:09<welshdragon>bugger
09:10<welshdragon>need to find that
09:10<frosch123>terrain? that should not matter
09:11<welshdragon>opengfx newterraoin is missing
09:12<frosch123>Removed NewGRF: 44440602, filename: newgrf\pikkindw.grf <- well, I guess noone will offer support for that savegame :)
09:12<welshdragon>oh, right
09:14<welshdragon>weird
09:17<@petern>hey Belugas, have any guitar fun last night?
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09:29<welshdragon>can i get a company in slot 2 moved to slot 1?
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09:31<Hirundo>http://www.tt-forums.net/viewtopic.php?f=33&t=43595 <- this patch seems pretty nice to me
09:32<z-MaTRiX>weasel, in savedgame?
09:32<z-MaTRiX>welshdragon, in savedgame?
09:33<welshdragon>z-MaTRiX, yah
09:33<z-MaTRiX>was thinking the same thing
09:33<weasel>grr.
09:33<welshdragon>poor weasel
09:33<z-MaTRiX>yeah ;>
09:33<z-MaTRiX>but was autoreplacing 2 letters
09:34<@Belugas>petern, yes indeed :)
09:34<z-MaTRiX>weasel, anyway, easiest is the cheat menu
09:34<@Belugas>full of mogwai!
09:34<@Belugas>a few self-buzzed-rifts too
09:34<z-MaTRiX>welshdragon, anyway, easiest is the cheat menu
09:34<@Belugas>i was watching TV, and was just... playing randomly
09:34<@Belugas>and you petern?
09:35<@petern>well i slept well
09:35<welshdragon>z-MaTRiX, i don't think you understand
09:35<welshdragon>i want my company which is in slot 2 to occupy slot 1
09:35<z-MaTRiX>you can switch com,pany with cheat menu
09:35<welshdragon>i know that
09:35<+glx>you can edit the values in memory/savegame
09:36<z-MaTRiX>įm sure they can be swapped havent tried though
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09:43<@Belugas>petern, monday, i'll be at home, holiday. Maybe we'll be able to catch up :)
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11:07<HackaLittleBit>hello
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11:24<HackaLittleBit>Can someone help me please, when I change a language file like "english.txt" I get message "N0 available language packs (invalid versions?)" after compiling
11:25<HackaLittleBit>after compiling and when I start up the exe
11:27<HackaLittleBit>It is posible that I messed up my svn
11:27-!-octernion [~octernion@cpe-67-241-27-118.twcny.res.rr.com] has quit [Quit: woop woop]
11:27<HackaLittleBit>I installed tortoise svn 1.6.2
11:28-!-_ln [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Remote host closed the connection]
11:28<HackaLittleBit>then I got message that versions weere not compatble so I uninstalled tortoise svn
11:29<HackaLittleBit>I downloaded a clean trunk
11:29<HackaLittleBit>restarted computer
11:30<HackaLittleBit>installed tortoise 1.5.5
11:30<HackaLittleBit>restarted
11:30<HackaLittleBit>after this no problems no messagfes
11:30<HackaLittleBit>only last issue persists :(
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11:32<frosch123>err, what is the problem now?
11:32-!-[com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Quit: Operator, give me an exit]
11:33<HackaLittleBit>just when I add new var in language file I get message "N0 available language packs (invalid versions?)" after compiling
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11:34<frosch123>and did it also compile the language files, or only the source?
11:35<HackaLittleBit>Hold on frosch realy going to check that
11:36<HackaLittleBit>comiled file is "english.lng"?
11:37<HackaLittleBit>if so yes that was generated
11:37<frosch123>maybe delete all *.lng,
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12:00<HackaLittleBit>changed line 1428 in if (language_count == 0) usererror(path);
12:01<jonty-comp>ooh, window shading
12:01<jonty-comp>http://www.tt-forums.net/viewtopic.php?f=33&t=43595
12:01<jonty-comp>trunk pls
12:02<HackaLittleBit>amazing when I change that language file the path changes
12:05<HackaLittleBit>frosch the path where he is looking is D:\My Documents\OpenTTD\content_download ???
12:05<HackaLittleBit>sorry D:\My Documents\OpenTTD\content_download\lang
12:05<frosch123>no idea
12:05<HackaLittleBit>thanks
12:05<HackaLittleBit>anyhow
12:07-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd
12:07<CIA-3>OpenTTD: frosch * r16311 /trunk/src/ (7 files in 3 dirs): -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS.
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12:15<fjb>It would be great if the the wagon removal setting would be group dependent.
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12:24<@Belugas>pffff... almost 2 hours of payment processing discussions
12:24<@Belugas>head hurts
12:27<|Jeroen|>grab yourself a drink
12:27<@Belugas>yeah
12:27<@Belugas>beer
12:27<@Belugas>good idea
12:28<@Belugas>while working
12:28<@Belugas>youhouy!!!
12:28<|Jeroen|>why not
12:28<@Belugas>by the way, today, we'll celebrate my tenth year in the company
12:28<@Belugas>why not? 'cuase they'l be even more bugs than there are now!
12:29<|Jeroen|>nah, a couple of pints won't generate that many more bugs
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12:30<@Belugas>ya don't know me...
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12:32<z-MaTRiX>hi
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12:38<HackaLittleBit>frosch123: line 1400 in strings.cpp tells me that my version is not ok. This never happened or is this new
12:39<HackaLittleBit>line 1401 :)
12:41<HackaLittleBit>comming from GetLanguageList on line 1426
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12:43<frosch123>it searches LANG_DIR, no idea where that is for windows reps. your configuration :)
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12:51<HackaLittleBit>No the program rejects the language file version. Don't know why yet.
12:52<HackaLittleBit>if i delete line 1403 I can play the game (more or less)
12:53<HackaLittleBit>1403 " continue;"
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12:57<Alberth>HackaLittleBit: it may be a case of build dependencies handled badly. Does a make clean ; make fix it?
13:01<HackaLittleBit>Alberth: I downloaded a clean copy of trunk in new directory, aplied my patch, ./configure, make
13:01<HackaLittleBit>evreything ok
13:02<HackaLittleBit>reversed (took out patch) and compiled again
13:02<HackaLittleBit>go message like above
13:03<HackaLittleBit>now i am not 100% shure but I think I did indead meke clean make
13:03<HackaLittleBit>It worked again
13:03<HackaLittleBit>Then I aplied patch , compiled and got message agian
13:04<HackaLittleBit>Going nuts :(
13:04*Alberth is trying some builds too
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13:07<HackaLittleBit>But I am 100% shure he jumps out at line 1401, 1402 , Itested that, so he finds the file but somewhere does not swallow the version
13:08<HackaLittleBit>going now to do make clean make with patch aplied, see you in 5 min
13:09<Alberth>HackaLittleBit: make mrproper also kills the configure settings
13:10<HackaLittleBit>ok
13:11<@petern>are you sure you're shure?
13:11<Alberth>what patch are you applying?
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13:12<HackaLittleBit>http://www.tt-forums.net/download/file.php?id=110932
13:13<Alberth>petern: http://paste.openttd.org/182832 enough proof?
13:13<HackaLittleBit>lol
13:14<frosch123>completely shore is already in trunk
13:14<@petern>proof of what?
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13:15<HackaLittleBit>for the record: did make clean, make mrproper, make
13:16<HackaLittleBit>and before that I aplied patch
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13:16<Sacro>whoo mrproper
13:16<Sacro>i love that guy
13:17<frosch123>@seen someone
13:17<@DorpsGek>frosch123: someone was last seen in #openttd 1 year, 15 weeks, 5 days, 22 hours, 24 minutes, and 53 seconds ago: * Someone here is gay
13:18<Sacro>hehe
13:19<SmatZ>hehe
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13:28<HackaLittleBit>YAYA it works! :) , now I'am going to revert to trunk
13:29<Alberth>you like to live at the edge :)
13:30<HackaLittleBit>hehehe
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13:31<HackaLittleBit>did make and got message again, damned
13:32<CIA-3>OpenTTD: rubidium * r16312 /trunk/src/yapf/yapf_rail.cpp: -Codechange: unduplicate yapf (rail) cache debugging.
13:36<CIA-3>OpenTTD: rubidium * r16313 /trunk/config.lib: -Fix: also pass the minimum MacOSX version and some other binary type dependend flags to g++ to get the defines for (make)depend
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13:38<Alberth>It rebuilds language files here when I switch between patched and non-patched trunk here
13:40<HackaLittleBit>Alberth: did again mrproper and make and things work again.
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13:41<Alberth>that should be the case, mrproper kills all configuration (like you download a fresh trunk)
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13:43<Alberth>I can switch between patched and non-patched with just 'make'. It runs just fine. Do you use 16307 where the make dependies generation gets fixed?
13:44<z-MaTRiX>can OpenTTD support quad-core cpu?
13:44<Sacro>z-MaTRiX: it'll run on it, only using one core though
13:44<z-MaTRiX>thinkink about using all cores
13:44<Alberth>z-MaTRiX: good luck
13:45<z-MaTRiX>i see so not implemented yet ;>
13:45<planetmaker>search the forums why not
13:46<Alberth>z-MaTRiX: the big shared data-storage called 'game map' is why not
13:48<z-MaTRiX>found some http://www.tt-forums.net/viewtopic.php?f=32&t=37064&sid=d224ea2de15dad4657c3af5851d994a7
13:49<HackaLittleBit>Alberth: I' am using 16308
13:50<HackaLittleBit>I tried to delete the language ".lng" files by hand
13:51<z-MaTRiX>just can't imagine why would multiple-core usage would cause desync in multiplayer
13:51<planetmaker>should be a sound summary, z-MaTRiX
13:51<z-MaTRiX>as Yexo (developer) said
13:52<HackaLittleBit>Alberth: I would like to simulate mrproper only for language files
13:52<planetmaker>z-MaTRiX: all clients have to have the same game information at all times. Each step has to be done in a well-defined order
13:52<z-MaTRiX>that's ok, but multiple cores only makes things parallel
13:53<Yexo>z-MaTRiX: suppose OpenTTD was a calculator program that had two task: 1) Add 1 to the input number. 2) Multiply the number by 2
13:53<Yexo>take 3 as example input. Without dual-core support, it'll add 1 (=4), then multiply by 2 (=8)
13:53<Yexo>with dual-core support it'll do task 1 and 2 in any order, possibly resulitng in (3*2)+1 (=7)
13:54<Yexo>now if one client has 8 as result, and another one 7, you have a desync
13:54<Yexo>solution to this: Make sure that parts of the code that use the same data never run parallel
13:54<Yexo>problem with that is that nearly all code uses the map. Effect: You're back without dual-core support
13:55<Alberth>HackaLittleBit: should not be needed, deciding that you need to rebuild the language files is the job of the build-dependencies.
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13:56<z-MaTRiX>i see
13:56<Alberth>HackaLittleBit: try make mrproper, then ./configure, then make. after that you should only need 'make' (at least that is how it seems to work here)
13:58<z-MaTRiX>so then graphics rendering might use a core
13:58<z-MaTRiX>that's for sure
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13:59<Aali>how do you know what to render? you look at the map array
13:59<Aali>and we're back to square one
13:59<HackaLittleBit>Alberth: I will do it again, but I will give you other detail: when I change string value ,everything ok. adding extra var things wrong
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14:18<HackaLittleBit>Alberth: I'll come back , dinner time , I think I manually delete the makefile in lang dir, do ./configure and see what happens when I do make
14:18<Alberth>k
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14:54<Alberth>HackaLittleBit: I just sent you a PM with some build output so you can compare it with your results
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17:12<Nite_Owl>Hello all
17:17<Eddi|zuHause>maybe HackaLittleBit
17:17<Eddi|zuHause>'s makedepend screws up on strings.h?
17:18<HackaLittleBit>thanks eddi
17:20<Eddi|zuHause>you could check out a version before the new makedepend, and try if it works there
17:28<HackaLittleBit>eddi: everything works fine until I change a variable in language file, from that moment on I get "N0 available language packs (invalid versions?)"
17:28<+glx>what variable?
17:28<+glx>there's no variable in languages
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17:30<HackaLittleBit>STR_ERROR_FLAT_LAND_REQUIREDQQQQQQQQQ :{WHITE}Flat land required
17:31<HackaLittleBit>when i add something like that I have a problem
17:32<HackaLittleBit>strings.cpp line 1428
17:33<+glx>can I see your diff to test?
17:33<HackaLittleBit>in proc GetLanguageList line 1401
17:34<HackaLittleBit>hold on ill send it by pm
17:34<HackaLittleBit>on my post allready out dated
17:40<HackaLittleBit>glx: http://www.tt-forums.net/download/file.php?id=110981
17:40<HackaLittleBit>glx: Alberth has been looking at this one allready
17:43<Eddi|zuHause>really, i think it's the build system, and has nothing to do with the patch
17:44<Eddi|zuHause>the build system has changed in the past few days, so i asked to check a revision before that change
17:44<+glx>before it used makedepend (which failed everytime)
17:45<Eddi|zuHause>and i also think the trouble is strings.h, not the .lng files
17:46<+glx>strings.h generation doesn't depend on dependencies
17:46<Eddi|zuHause>but maybe strings.cpp doesn't trigger on strings.h dependency=
17:46<Eddi|zuHause>s/=/?/
17:47<+glx>strings.o: /d/developpement/ottd/trunk2/objs/lang/table/strings.h <-- for me it is :)
17:50<Eddi|zuHause>HackaLittleBit: can you try removing strings.o before recompiling?
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17:50*Belugas is drunk, still at work
17:50<@Belugas>youhou!!
17:50<HackaLittleBit>evenin pikka
17:50<Eddi|zuHause>(somewhere in objs/release or something)
17:50<HackaLittleBit>hold on eddi
17:52<+glx>applied your patch, compile, run, reverted, compile, run
17:52<Pikka>gentlemen...
17:52<+glx>works as it should
17:52<HackaLittleBit>so I should install everything from scratch?
17:53<Nite_Owl>Hello Pikka
17:53<frosch123>HackaLittleBit: you can also try "./configure --disable-builtin-depend --without-makedepend"
17:53<+glx>--disable-builtin-depend is enough ;)
17:54<frosch123>well, who knows :) it works for everyone else
17:55<HackaLittleBit>Oh well its running allready :)
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18:02<welshdragon>bananas doesn't work on ubuntu linux?
18:02<+glx>it should work
18:03<welshdragon>Could not connect to the content server
18:04<Eddi|zuHause>then you have a firewall
18:04<welshdragon>there is no firewall
18:04<welshdragon>i'm at Sacro's
18:04<Sacro>works on my desktop
18:04<welshdragon>doesn't work on my netbook
18:05<Eddi|zuHause>then it's Sacro's fault... any questions?
18:06*Sacro blames it on the germanns
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18:24<HackaLittleBit>hmmm , ok thanks everybody I can live with this situaton , now it is time for some pool and a beer or two
18:25<HackaLittleBit>three
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18:27<HackaLittleBit>gnight
18:27<Nite_Owl>later HackaLittleBit
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18:45<CIA-3>OpenTTD: frosch * r16314 /trunk/src/newgrf_house.cpp: -Fix (r9315): Allow accessing the houseage when the house is not yet built.
18:46<frosch123>Pikka: when someone complains about "town_map.h:297: Year GetHouseAge(TileIndex): Assertion `IsTileType(t, MP_HOUSE)' failed.", tell him to update to 16314 :)
18:49<Pikka>mmkay :P
18:50<Pikka>I haven't seen that assert myself in 0.7.0, though
18:50<frosch123>because stable disable assertions :)
18:51<frosch123>i guess you access the variable somewhere in the callback-failed chain, so it does actually not matter what the variable does
18:53<Pikka>oh :)
18:53<Pikka>right
18:58<frosch123>the crofts are nice :)
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19:06<Nite_Owl>Need to feed - later all
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19:23<Pikka>thanks frosch123 :)
19:24<Pikka>they're really just a quick, get-some-graphics-in job, though :P
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19:25<frosch123>yeah, but i always like doing new stuff with original graphics
19:26<frosch123>(at least they look like original graphics)
19:26<Pikka>yes, they are
19:27<frosch123>the nice thing is, everyone could have done it, but noone had the idea or imagination how to do it :)
19:29<Pikka>:)
19:29<Pikka>I've never actually played a full game with the set yet, I'll be interested in feedback I get regarding how the town growth restriction plays...
19:30<Ammler>Pikka: is it on bananas?
19:30<Pikka>especially since I've removed the town halls (largely because I couldn't be bothered doing the graphics ;)), so there's no immediate identifier of what kind of town each is at the beginning of the game
19:30<Pikka>yes Ammler
19:30<frosch123>hmm, playing... i remember having done somewhat like that
19:32<frosch123>Ammler: you will need HEAD or a build without assertions :)
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19:32<Ammler>:-)
19:33<Ammler>frosch123: or tomorrow nightly?
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19:33<frosch123>i'm living in the present
19:33<Ammler>(our windows guys can't compile)
19:34<frosch123>you can use the stable :)
19:34<frosch123>I guess RC1 uses assertions, not sure though
19:34<Ammler>well, I am thinking about a coop game with.
19:36<Ammler>I won't touch openttd before I have some sleep.
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19:38<frosch123>hehe, there was recently some gui on the forums complaiing about towns only building roads without houses.
19:38<frosch123>tai gives similiar results :)
19:39<frosch123>though it creates a circle of some churches around the town :)
19:39<Ammler>isn't that because houses die?
19:40<Pikka>frosch123: it does that if you put a town down in the scenario editor and grow it up past its maximum size
19:40<Pikka>I'm thinking that in actual gameplay, that's less likely to happen. the mix of buildings will be different. :P
19:40<frosch123>I did just that :)
19:41<Pikka>and it tends to do that much easier with the grid layouts than the others :P
19:42<frosch123>interestingly there are infact people who still build the grid manually
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19:55<CIA-3>OpenTTD: yexo * r16315 /trunk/src/ (15 files in 4 dirs): -Codechange: move the autorenew settings to a new CompanySettings struct
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20:16<CIA-3>OpenTTD: yexo * r16316 /trunk/ (bin/ai/regression/regression.txt src/company_cmd.cpp): -Fix (r16287,before): Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings
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