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#openttd IRC Logs for 2009-06-12

---Logopened Fri Jun 12 00:00:40 2009
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04:50<HackaLittleBit>Could one of the dev's look at line 960 in tunnelbridge_cmd.cpp , I don't think it belongs there? (DrawBridgeMiddle(ti);)
04:51<dihedral>oh - you mean the original?
04:52<Yexo>it's in an odd place indeed
04:53<Yexo>no, it's correct there
04:53<HackaLittleBit>thank and byby
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04:53<dihedral>bye bye
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05:56<@Belugas>[22:28] <Sacro> that sounds most deceidedly rude <--- no Sacro, nt at all. MY music gear is on the basement, as well as the compuer i use for connecting with other players, like petern
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05:58<HackaLittleBit>hello again
05:58<HackaLittleBit>Yexo: I am mistified?????
05:59<Yexo>HackaLittleBit: what's the problem?
05:59<HackaLittleBit>compiled and everything works fine without that line
05:59<Yexo>HackaLittleBit: try to build a bridge over a tunnel entrance
06:02<HackaLittleBit>got it, did not know that was possible.
06:03<@petern>iirc you can build bridges over bridge ramps too
06:03<Yexo>you can indeed
06:03<HackaLittleBit>since when?
06:03<Yexo>that's the DrawBridgeMiddle on line 1039
06:03<Yexo>since a long time
06:03<Yexo>as long as I use openttd at least
06:05<HackaLittleBit>ok, I managed to put signals on the tunnel entrences, I will release my updated signal tunnel patch soon :)
06:05<HackaLittleBit>but now you give me more reason to test
06:09<HackaLittleBit>Thanks guys, see you :)
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08:39<dihedral>can a tutorial not be done by running an ai? :-)
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08:56<dihedral> <- hehe
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10:54<CIA-6>OpenTTD: yexo * r16566 /trunk/src/ (airport.cpp airport.h station_cmd.cpp): -Codechange: enumify all airport tiles
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10:58<dragonhorseboy>any of you have a massive grf folder? I'm trying to find one new grf that doesn't have its id on either grfcrawler, openttdcoop, or even the forum -_-
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10:59<dragonhorseboy>45520600 is the grf id I need
10:59<dragonhorseboy>name isn't any help..its only describing itself as 'Platforms' and no further information
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11:08<dragonhorseboy>oh nevermind someone pmed me it
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11:11<@Belugas>dear someone
11:12<@Belugas>what would the world be withouth him
11:12<@petern>no, won't answer
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11:29*fjb is not someone.
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11:31<CIA-6>OpenTTD: yexo * r16567 /trunk/src/airport.cpp: -Fix (r16566): some minor corrections
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12:03<Chruker>hmm, was AIMarine.AreWaterTilesConnected changed from 0.7.0 to 0.7.1? It seems to return true for canals and locks now (which is nice)
12:04<Yexo>not sure, I did make a fix a few days ago though
12:04<frosch123>yexo fixed that yesterday :)
12:04<Yexo>the fix yesterday was for bridge heads
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12:05<Yexo>it wasn't changed from 0.7.0 to 0.7.1
12:05<Yexo>quite possible the fix yesterday was also for locks, now I think of it
12:07<Yexo>how is progress Chruker?
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12:11<Chruker>good, it can now build locks, bridges, canals - still need to tweak the costs
12:12<Yexo>ncie :)
12:12<Yexo>can't wait to see a working AI out of that
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13:10<SHADOW-XIII>Good Evening
13:11<SHADOW-XIII>piracy to stealing is like cp to mv ... :P
13:11<SmatZ>hello SHADOW-XIII
13:11<SHADOW-XIII>I would love to change the world but nobody gave me source code :P
13:12<SHADOW-XIII>knock knock.
13:12<@Belugas>#Everybody wants to rule the world
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13:13<SHADOW-XIII>- Knock knock
13:13<SHADOW-XIII>- who's there ?
13:13<SHADOW-XIII>(long pause)
13:13<SHADOW-XIII>- Java
13:13<SHADOW-XIII>- Knock knock
13:13<SHADOW-XIII>- who's there ?
13:13<SHADOW-XIII>- C++
13:13<SHADOW-XIII>- Knock knock
13:13<SHADOW-XIII>- assembler
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13:16<SHADOW-XIII>short version of Book of Revelation (Apocalypse of John):
13:16<SHADOW-XIII>killall animals
13:16<SHADOW-XIII>killall people
13:16<SHADOW-XIII>umount /dev/world
13:16<fjb>Eliza gone wild?
13:22*SHADOW-XIII is looking for Chrono Trigger: Chrimson Echoes (Chrono Trigger sequel) ....
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13:51<Eddi|zuHause><dihedral> can a tutorial not be done by running an ai? :-) <- yes and no. yes, it can build the lines. no, it can not show which buttons to press.
13:54<Eddi|zuHause>you are free to go ahead and add squirrel-functions for moving the mouse cursor
13:54<Eddi|zuHause>saying chat lines might be helpful
13:54<Yexo>chat lines are not possible in sp currently
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13:57<dihedral>true - i forgot about needing to know which buttons to press :-P
13:57<dihedral>thanks for the reply Eddi
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14:22<Alberth>you may want to extend the windows system with a query where a certain widget number in a certain window is. That should be pretty easy imho.
14:24<Alberth>making it easily maintainable would be the main problem in that area.
14:26<Yexo>to make it maintainable the widget enums should be moved to some header files(s)
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14:31<Alberth>or allow querying by name, perhaps.
14:32<CIA-6>OpenTTD: yexo * r16568 /trunk/src/table/station_land.h: -Codechange: rename all arrays with airport-tile sprites
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15:08<_ln>@seen ludde
15:08<@DorpsGek>_ln: ludde was last seen in #openttd 34 weeks, 5 days, 10 hours, 23 minutes, and 0 seconds ago: <ludde> ;)
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15:44<CIA-6>OpenTTD: yexo * r16569 /trunk/src/ (airport.cpp station_cmd.cpp): -Codechange: remove the gaps in the AirportTiles enum
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16:14<Eddi|zuHause>someone is really out to get those airports...
16:20<Alberth>#gotta catch 'em all!
16:20<Yexo>Eddi|zuHause: who knows what might it might bring :p
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16:34<@Belugas>The return of the Flying Dutchman
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16:35<Alberth>that's a ship, not an air plane
16:35<@Belugas>butit's flying
16:40<Alberth>wikipedia: "Alle vliegtuigen van de KLM dragen de naam 'The Flying Dutchman'." (all air planes of the KLM (dutch air plane company) carry the name 'the flying dutchman'.) <-- we seem to have many flying dutchman :p
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16:42<Alberth>hello Nite_Owl
16:42<Nite_Owl>Hello all
16:43<Nite_Owl>Hello Alberth
16:43<Nite_Owl>Beat me at my own game this time
16:43*Alberth wonders about getting excluded /me from 'all' :)
16:44<Alberth>yeah, waiting for the compiler
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16:45<Nite_Owl>I throw out an 'all' and then if anyone responds I get specific
16:46<Alberth>ah. well, thank you for greeting me twice
16:58<CIA-6>OpenTTD: yexo * r16570 /trunk/docs/landscape_grid.html: -Doc: 2 small fixes to docs/landscape_grid.html
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17:10<@Belugas>time to go home!
17:10<Nite_Owl>later Belugas
17:10<@Belugas>night all, all but petern of course...
17:11<@Belugas>night nite
17:15<Yexo>planetmaker: how long should buildling opengfx take?
17:19<Yexo>sorry, it was a local problem
17:30<Ammler>at max
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17:46<dragonhorseboy>any of you had the bug where a new grf still doesn't blank out the default vehicles it was supposed to replace? I'm looking at several original planes even with russiaplane.grf loaded
17:47<+glx>you enabled multiple engines setting
17:47<dragonhorseboy>jeeze..didn't think it was so simple like that seeing other vehicle types weren't affected
17:47<dragonhorseboy>thanks glx :S
17:49<Ammler>hmm, thought, you need to load origvehicels.grf for that case.
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17:56<dragonhorseboy>hmm I disabled (red button) and started map .. even quit and reload openttd .. still same
17:56<dragonhorseboy>wonder if its a minor bug with the is2 build or not
17:57<dragonhorseboy>above Tu-144 I see Dinger 100, etc
17:57<+glx>ha you didn't said you were using a patched build
17:57<dragonhorseboy>glx...oh...sorry hehe
17:58<dragonhorseboy>was just trying create my own grf list and the only thing thats not working well is the russiaplane one alone
17:58<+glx>check in clean trunk, if it happens open a bug report
17:59<dragonhorseboy>or I always could just set planes:0
18:02<Nite_Owl>go into the console and type resetengines and see what happens
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18:02<Llolipop> - very interesting ONLINE game ! Try it !
18:03<dragonhorseboy>I guess 2048x512 starting in year 1920 might be enough to really exercise express train networks :)
18:03<dragonhorseboy>first starting with a 2-weeks sleeper train then eventually moving up to only taking several hours by well-crafted ICE's :)
18:03<dragonhorseboy>nite_owl...ok one second
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18:05<dragonhorseboy>hm doesn't effect one thing
18:06<Nite_Owl>oh well - it was worth a shot
18:06-!-Llolipop [hujhuhj@] has quit [autokilled: spamming. Mail if you feel this is in error (2009-06-12 22:06:57)]
18:07<dragonhorseboy>you doing anything now nite_owl?
18:08<Nite_Owl>maybe the Russian plane set includes those original planes
18:08<dragonhorseboy>nope it doesn't in the ttdpatch version
18:08<dragonhorseboy>thats the odd part
18:08<Nite_Owl>I am cooking dinner
18:08<dragonhorseboy>me might eat soon :p
18:09<+glx>maybe it's a feature of this grf
18:09<Nite_Owl>why do you ask
18:09<dragonhorseboy>otherwise just sorting out various things now (nevermind trying a few quick scenario creating for to find one for tomorrow morning)
18:09<dragonhorseboy>just wondering thats all nite_owl
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18:12<dragonhorseboy>sometimes I wonder how much fun a scenario for only rvs and ships would be ..
18:12<dragonhorseboy>actually tried one map once a long time ago .. just 4LV grf alone and nothing else
18:13<Chruker>Are there any newgrf that add blimps as an aircraft?
18:13<dragonhorseboy>blimps? not sure
18:15<dragonhorseboy>hmm would 128x128 be too small for just buses alone? just asking
18:16<fjb>AV8 has not really blimps.
18:16<Chruker>Any reason why the urls in the 'Content Info' arent clickable?
18:16<fjb>Zeppeline is no blimp.
18:17<+glx> <Chruker> Any reason why the urls in the 'Content Info' arent clickable? <-- hard to do in a portable way
18:17<Alberth>Chruker: OpenTTD doesn't have access to a browser (cross-platform)
18:17<Chruker>huh, what is the zeppeliner then?
18:18<Nite_Owl>it is not a blimp
18:18<Alberth>a large balloon in the form of a cigar that flies in the air
18:18<Chruker>ahh, I was suspecting it was something like that
18:18<Alberth>and in OpenTTD :p
18:18<fjb>Blimp is a "soft" airship, blown up like a balloon. Zeppelin is a rigid airship.
18:19<@petern>it's a petty distinction
18:19<Alberth>didn't know that
18:20<Chruker>so the group would be called airships? Or is there a better term?
18:21<fjb>Airship is the vehicle class.
18:22*Chruker should really just have read the first wiki page from google instead of keeping to type
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18:22<fjb>There are three subclasses: non-rigid (blimp) semi-rigid (Zeppelin-NG) and rigid (Zeppelin).
18:23<@petern>nobody except germans care
18:24<fjb>Hm, blimp is another term for non-rigid airship. But Zeppelin and Zeppelin NG are only examples of rigid and semi-rigid airships, but not alternate terms.
18:24<Alberth>hmm, 4 stupid coding errors in a row. I should stop now :)
18:25<fjb>Germany wasn't the only nation building rigid airships.
18:25<dihedral>petern: not even all germans give a damn
18:25<Chruker>There are still people developing them and trying to make cargo carrying ones
18:27<fjb>Or are carrying tourists or scientific equipment.
18:27<Eddi|zuHause>that was back in the days when germany was leading in some part of the technology
18:28<Eddi|zuHause>the age of the zeppelin ended in 1940
18:29<dihedral>the only thing i could imagine being some kind of fun would be a remote controlled zeppelin
18:29<@petern>they exist
18:29<dihedral>esp a lot of fun in building the model
18:29<fjb>Zeppelins were not usefull in WW2, so they were scapped to regain the aluminium.
18:29<@petern>or maybe a blimp :p
18:29<dihedral>of course they exist :)
18:29<dihedral>but that is the only thing i could imagine having interest in zepplins
18:31<fjb>Airships are for people who have time and patience.
18:31<dihedral>well then openttd aint the right place for it
18:31<dihedral>people, esp in the forums, cannot wait for patches to go to trunk :-P
18:31<dihedral>they are clearly lacking the patience part
18:33<fjb>That is the advantage of airships. You won't meet people like that aboard an airship.
18:33<dragonhorseboy>well just asking but any of you want try an interesting short IS2 scenario?
18:36<dragonhorseboy>if you do..just check server list .. there's one :)
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18:41<dragonhorseboy>either way I'm off irc for now
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18:42<@petern>thank god
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18:48<dihedral>you can call me dihedral :-P
18:53<@petern># paranoid polaroid
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18:55<fjb>Bankrupt polaroid...
18:57<@Rubidium>fjb: there's a group of investors interested in restarting polaroid
18:57<fjb>Restarting polaroid, or selling cheap chinese digital crap under that brand?
19:01<dihedral>that's up to the person with the most cash
19:01<fjb>Not Polaroid but...
19:02<KenjiE20>wasn't it someone like Ilford part-funding "The Impossible Project" to relaunch polaroid film?
19:03<KenjiE20>yup, indeed it was
19:03<fjb>Fuji is still making instant film (is that the correct english term?), better than Polaroid ever did.
19:04<fjb>Rubidium: Thank you.
19:06<fjb>And Ilford is buying everything right now. Last thing they acquired was Kentmere.
19:08<@petern>they've not bought me
19:09<fjb>... yet...
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19:54<SmatZ> :-)
19:55<SmatZ>I was quite surprised :)
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21:57<@petern>blah de blah
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22:18<kkb110>hi I have a question about cross-compiling using mingw
22:18<kkb110>at the end....... under "Compiling OpenTTD" section
22:18<kkb110>where should I put those?
22:19<kkb110>I created Makefile.config but it seems it doesn't work
22:25<+glx>it's outdated
22:26<+glx>just run configure with right args like --host
22:26<+glx>use configure --help to get all options
22:31<kkb110>ok thank you
22:32<Eddi|zuHause>@calc atan(22/50)*180/Pi
22:32<@DorpsGek>Eddi|zuHause: 23.7494944929
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---Logclosed Sat Jun 13 00:00:41 2009