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#openttd IRC Logs for 2009-06-17

---Logopened Wed Jun 17 00:00:49 2009
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02:28<andythenorth>RV action 0 prop 14...Weight in 1/4 tons
02:28<andythenorth>http://wiki.ttdpatch.net/tiki-index.php?page=Action0RoadVehicles#Action_0_Properties_for_road_vehicles
02:28<andythenorth>So if I have a vehicle weight of 12t, I set prop 14 to \b48 or \b3 ??
02:28<andythenorth>(sorry, this is me being dense about documentation)
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02:29<Eddi|zuHause>12t = 12*4/4 t = 12*4* (1/4 t) = 48*(1/4 t)
02:34<andythenorth>thanks Eddi
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02:56<Eddi|zuHause>can't argue with the maths ;)
03:01<@petern>surely yorick1234 is yorick...
03:07<Eddi|zuHause>yeah, i was thinking the same, but couldn't get to a definite conclusion
03:08<Eddi|zuHause>"Beginning in the 1920s, General Motors began investing in mass transit systems. According to historian Marty Jezer (and Congressional hearings held in 1974), between 1920 and 1955, General Motors bought up more than 100 electric mass transit systems in 45 cities, allowed them to deteriorate, and then replaced them with rubber-tired, diesel-powered buses. [1] Buses are more expensive, less efficient, and much dirtier than electric/rail
03:08<Eddi|zuHause>systems. (And of course automobiles are even less efficient than buses, by far.) In 1949, General Motors, Firestone Rubber, and Standard Oil of California were convicted by a federal jury of criminally conspiring to replace electric mass transit with GM-manufactured diesel buses; in a noteworthy illustration of justice for corporations, the court fined GM $5000 and forced H.C. Crossman, the GM executive responsible for carrying out GM's
03:08<Eddi|zuHause>policy, to pay $1.00."
03:09<Eddi|zuHause>hm... that was longer than i thought...
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05:03<Nekomaster>Hello
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05:04<Nekomaster>Hello??
05:05<@Rubidium>bye!!
05:11<dihedral>oh my - what does HE want?
05:12<dihedral>this can only become amusing :-)
05:12<dihedral>s/become/turn out to be/
05:13<dihedral>how are you Nekomaster? finally able to compile openttd yourself, or does your (new) computer also freeze when watching youtube videos?
05:22<Nekomaster>Nope
05:22<Nekomaster>my old pc had a Faulty Celeron D
05:23<Nekomaster>my new pc has a overclocked AMD Athlong 64 x2 5200+ at 2.9GHz with a ASUS triton Dual Fan Cooler
05:23<Nekomaster>:D
05:23<Nekomaster>with 4GB DDR2 Ram at 1066MHz
05:23<Nekomaster>:D
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05:24<dihedral>"The 'Reintegrate' mode is used to allow the Subversion to merge from the branch the changes skipping the ones the same for the version you are merging into and the branch you are merging from." <- subversive documentation sucks :-P
05:24-!-myself [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd
05:25<dihedral>Nekomaster, and the fact that the cpu was 'faulty' only showed in youtube and when compiling openttd?
05:25<dihedral>AMD's have too little 2nd level cache for my taste :-(
05:26<Nekomaster>well Intels are a little to pricy for my taste
05:26<TinoDidriksen>Overclocked, hmm...people still do that.
05:26<dihedral>TinoDidriksen, not really :-P
05:26<dihedral>only some who think they they are clever when doing so
05:26<Nekomaster>Yeah, power users that BUILD their OWN pc
05:26<dihedral>and only those who think that MHz is all that matters
05:27<Nekomaster>Oh plus my GPU is Oc'ed
05:27<Nekomaster>to 600MHz :D
05:27<dihedral>hehe - this is getting more amusing than i had thought
05:27<Nekomaster>Burger
05:27<TinoDidriksen>I build my own machines. I never overclock. Last I did that was my Pentium 75MHz to 90MHz.
05:27<Nekomaster>wow
05:27<dihedral>this is cute ;-)
05:28<Nekomaster>why would you not OC todays CPU's
05:28<dihedral>TinoDidriksen, i dont overclock my boxes either
05:28<Nekomaster>WHY DO YOU NOT OC!
05:28<TinoDidriksen>I like my machines stable.
05:28<dihedral>there is no need to Nekomaster
05:28<Nekomaster>Do you not play modern games?
05:28<Nekomaster>Like Crisis, fear, Oblivions
05:28<@Rubidium>Nekomaster: because I like to be able to touch my laptop's keyboard
05:28<Nekomaster>Oblivion
05:28<dihedral>last time i played a game is like 9 months back
05:28<Nekomaster>Wow
05:29<Nekomaster>what about openTTD?
05:29<dihedral>+ overclocking to play a game?? seriously!!
05:29<Nekomaster>yeah
05:29<dihedral>that is just the stupidest thing i have heard in the past 10 years
05:29<Nekomaster>though it doesn't help GTA : SA
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05:29<TinoDidriksen>FEAR is not a modern game...even my laptop can play that nicely looking.
05:29-!-prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd
05:30<Nekomaster>Ok now you making me look like a fool
05:30<dihedral>no
05:30<Nekomaster>You making me angery
05:30<dihedral>you can do that well enough by yourself :-D
05:30<dihedral>you dont ne our help for that :P
05:30<Nekomaster>F You! I hate a**hole like you!
05:30-!-Mark [~Mark@5ED06D96.cable.ziggo.nl] has quit [Ping timeout: 480 seconds]
05:30<TinoDidriksen>And I don't need to overclock. I have a 3.06GHz C2D, 4GB RAM. And it's silent...I value silence.
05:31<Nekomaster>So, my PC is quitter then my Heat fan
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05:31-!-mode/#openttd [+b *!*Nekomaste@*.dsl.bell.ca] by petern
05:31-!-Nekomaster was kicked from #openttd by petern [no need]
05:31<dihedral>"quitter" ?
05:32<dihedral>aw - it was getting amusing
05:33*dihedral wonders if that will result in a forum post :-P
05:33<@Rubidium>I guess Neko didn't run fast enough for him ;)
05:35<@Rubidium>heh, Neko only needed a 5 MHz 8086 CPU... if that doesn't run fast on his Celeron there's something seriously wrong with his install
05:35<dihedral>HIHI
05:36<dihedral>i like Terkhen patch pack approach :-)
05:36<Noldo>me too
05:37-!-[Neko [~Neko@bas6-toronto12-1167884118.dsl.bell.ca] has joined #openttd
05:37<[Neko>>: (
05:37<Noldo>you got to be kidding
05:37<[Neko>What?
05:38<dihedral>HAHA
05:38<[Neko>...
05:39<dihedral>the joy can continue
05:39<[Neko>Common, you better not mean me
05:40<fonsinchen>His computer is flipping bits because it has been overclocked too much. That was supposed to mean: "I'm really peaceful now. I see you're right with the overclocking. I love you all".
05:40<dihedral>hehe
05:40<[Neko>I overclock because I also play PS2 on here
05:40<dihedral>[Neko, you might wanna hide a bit better :-P
05:40<[Neko>I can't do that too well with a 2.7GHz CPU
05:40*Rubidium goes sitting on the floor to prevent breaking bones
05:41<dihedral>joining with a different nick just because 'neckomaster' got banned... i dont know if that usually goes down very well
05:41<[Neko>Why do you have to be such a mean person
05:41<[Neko>your not very nice
05:41<dihedral>GHz is not the only thing that matters you know
05:41<@Rubidium>how can one play playstation 2? It's like playing XBox
05:41<dihedral>:-D
05:41<[Neko>what do you mean?
05:41<dihedral>Rubidium, it's like tennis
05:42<dihedral>or better: squash
05:42<dihedral>you bash it against the wall
05:42<[Neko>I was playing Disgaea 2 the other day with out very many problems
05:42<[Neko>just had to let my CPU cool every half hour
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05:43<@Rubidium>you shouldn't use abbreviations that are unknown to any of us or when looking for them result in multiple plausible hits
05:43<[Neko>What?
05:44<@Rubidium>e.g. searching for PS2 only gives me games from the late 1980s or 2000; if a 2.7 GHz processor has problems with that you're doing something seriously wrong
05:44<[Neko>Um, the PS2 was from the late 90's
05:45<Noldo>PS/2
05:45<[Neko>Its been proven that to Emulate a system, the computer must be at least 10 time more powerful
05:45<[Neko>plus give time
05:45<[Neko>you need at least a 3GHz Dual core to Emulate the PS2 at playable speed
05:46<@Rubidium>Phantasy Star II => 1989, Pokemon stadium 2 => 2000, Power Stone 2 => 2000
05:46<dihedral>[Neko, you are aware of the fact that these people develop OpenTTD for multiple platforms, and are also quite familiar with emulating
05:46<[Neko>No, but now that you mention it
05:46<dihedral>you are in the
05:46<dihedral>#openttd
05:46<dihedral>channel
05:46<[Neko>Ok, chill
05:46<@Rubidium>YOU are *very* unclear
05:46<[Neko>>_>
05:47<[Neko>Who is unclear?
05:47<[Neko>Me?
05:47<dihedral>hihi
05:48*dihedral grabs some popcorn
05:48<[Neko>would you stop that!
05:48<[Neko>Its not funny
05:48<dihedral>sure it is :-P
05:48<fonsinchen>Oh, popcorn can be very funny.
05:48<dihedral>it's funny to everybody else :-D
05:49<dihedral>just not to the popcorn
05:49<[Neko>Ok maybe the food, but Dihedral is not funny
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05:49<[Neko>YOU ARE NOT FUNNY
05:49<dihedral>hmmm.... sometimes i can be :-)
05:49<dihedral>depends on the point of view and the humor
05:49<fonsinchen>Well, OK, I have to admin [Neko is more funny than dihedral ATM.
05:50<[Neko>I hate people like you, I do nothing wrong and you all make me look like the fool
05:50<dihedral>you got something wrong there :-P
05:50<[Neko>What
05:50<@Rubidium>nevertheless, wouldn't playing PS2 games on a PS2 be, uhm, ... cheaper when done on an actual PS2?
05:50<[Neko>I do have a ps2
05:50<[Neko>just not the game
05:50<dihedral>see - exactly that
05:51<dihedral>you start it :-D
05:51<valhallasw>so, you are playing illegal games!
05:51<[Neko>Though Ill get Digaea 2 when it come out on PSP
05:51<[Neko>Yes, because no one sells it around here
05:51<dihedral>and you dont emulate that psp?
05:51<[Neko>psp emulation is dead
05:51<dihedral>oh - i forgot - you need 10 x more power to emulate than the psp actually has
05:51<[Neko>I have a PSP
05:52<[Neko>I took it apart earlier to clean it out
05:52<fonsinchen>And did you overclock it?
05:52<dihedral>i was about to ask the same :-D
05:52<[Neko>Sony released a update that overclocks it
05:52<TinoDidriksen>It's like a happy little yapping dog wanting attention...
05:52<dihedral>probably mounted a big fat cooling unit to the rear :-D
05:52<[Neko>You no funny
05:52<[Neko>and thats not possible
05:53<@Rubidium>hmm, "
05:53<[Neko>the PSPs CPU can only do a max of 333MHz
05:53<fonsinchen>It's only called "PS" afterwards.
05:53<@Rubidium>hmm, "Disgaea 2: Cursed Memories" for 5,65 Canadian dollars in Ontario, which is arguably 'close' to Toronto
05:53<[Neko>um, I live in Oshawa
05:54<valhallasw>[Neko: why can it only do a max of 333MHz? Just add some fans.
05:54<[Neko>Thats the Max
05:54<[Neko>the Absulte max that sony made it
05:54<valhallasw>limited by what, exactly?
05:54-!-andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd
05:54<[Neko>I dont know
05:55<[Neko>Probably the hardware
05:55<valhallasw>just add your own crystal >:)
05:55<@Rubidium>oh, I forgot to mention the few canadian dollars for shipping
05:55<[Neko>Cant, the PSP wouldnt like it unless you can program hardware
05:55<[Neko>Look, i do have any money right now
05:55<fonsinchen>give it to me!
05:56<[Neko>I ment I dont
05:56<@Rubidium>donate it to openttd!
05:56<[Neko>damn typos
05:56<[Neko>As if, not with you programing for it
05:56<@Rubidium>buying a new computer for hundreds of dollars to play a game of 15 dollar ;)
05:56<fonsinchen>I can also dance.
05:57<@Rubidium>sounds like governments taking the expensive way out
05:57<[Neko>It only costed me 480 Canadian
05:57<[Neko>and the money for my pc was saved up money
05:57<@petern>costed?
05:57<fonsinchen>from the power bill
05:57<[Neko>plus I needed a new PC anyways
05:57<@Rubidium>still 32 times as much as buying the game
05:57<dihedral>Rubidium, you forgot that he was unable to watch youtube videos because his overclocked cpu overheated each time he tried
05:57<dihedral>oh - some time why openttd could not be compiled on that box :-D
05:57<[Neko>No, you cant OC'ed DELLs
05:57<TinoDidriksen>Yes you can.
05:58<[Neko>No you cant
05:58<dihedral>you can overclock anything actually
05:58<dihedral>even pda's
05:58<dihedral>gps thingies
05:58-!-Mark [~Mark@5ED06D96.cable.ziggo.nl] has joined #openttd
05:58<TinoDidriksen>Flash the BIOS, draw on the CPU with a conducting marker, and yeah you can.
05:58<dihedral>mobile phones
05:58*petern overclocks dihedral's apostrophe
05:58<[Neko>DELLs made there motherboards Unable to over clock or under clock
05:58<dihedral>:-D
05:58<dihedral>nice one petern
05:58<dihedral>who says you must keep the same motherboard?
05:58<valhallasw>480 canadian.. that's like 154,399.10 fourth zimbabwe
05:59<dihedral>they cost what 50-100$
05:59<TinoDidriksen>All they did was sever the clocking links. If you draw them back in, you can.
05:59<[Neko>No, i built my PC
05:59<@Rubidium>lol... I can with common-off-the-shelf software underclock my CPU
05:59<dihedral>yeah - that also
05:59<[Neko>Tough I did recycle some parts that work
05:59<[Neko>Like my Hard Disk
05:59<dihedral>just don'''''t (<- petern what did you do?) forget to add the appropriate fan
05:59<[Neko>a COMPAQ Case
06:00<TinoDidriksen>And modern CPUs automatically clock down when not under load.
06:00<[Neko>My DVD-Burner
06:00<dihedral>TinoDidriksen, that's bad, that's really bad... you cannot play modern games that way :-D
06:00<[Neko>Some people purposely underclock since they dont need the extra power
06:00<[Neko>but would rather have longer life
06:01<@Rubidium>like me ;)
06:01<TinoDidriksen>Ah, but it clocks back up when firing up a game...or playing YouTube vids.
06:01<@Rubidium>esp. battery life
06:01<[Neko>No, in CMOS if you lower the Multiplier then that lowers the CPU Speed
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06:01<[Neko>then thats the highest it will go
06:01<TinoDidriksen>[Neko, you need to read about SpeedStep and related techs.
06:02<[Neko>...
06:02<[Neko>Why?
06:02<TinoDidriksen>CPU can change speed on the fly.
06:02<@Rubidium>TinoDidriksen: why? He doesn't have an Intel CPU
06:02<TinoDidriksen>Hence "related techs"
06:02<[Neko>I have a AMD Dual Core
06:03<TinoDidriksen>AMD has Cool'n'Quiet or PowerNow
06:03<[Neko>So?
06:03<[Neko>whats Power Now?
06:03*dihedral smiles
06:03<TinoDidriksen>Dynamic CPU speed tech.
06:03<valhallasw>lol, longer life. who cares if a processor dies in 20 or 50 years
06:03<[Neko>And what does it do?
06:03<[Neko>Some people do
06:04<TinoDidriksen>Automatically slows down your CPU when not in use, and speeds back up when under load.
06:04<valhallasw>power consumption /is/ interesting, though :P
06:04<dihedral>http://lmgtfy.com/?Power+Now
06:04<valhallasw>no, of course not [Neko, that's just stupid
06:04<[Neko>I didnt see that in the manual
06:04<[Neko>No Im serious
06:04<TinoDidriksen>You have an AMD 64bit X2, so you have http://en.wikipedia.org/wiki/Cool%27n%27Quiet
06:04<dihedral>+ overclocking cpu's means they will eat more electricity too
06:05<[Neko>Some people that dont like spending alot of money will downclock to save money by not having to buy a new CPU for a long time
06:05<dihedral>why would the manual give you details to do some decent (over|under)clocking of that device
06:05<[Neko>I live In an Apartment
06:05<TinoDidriksen>...
06:05<valhallasw>[Neko: CPUs don't break down in 'a few years'
06:05<[Neko>I dont pay Electricity
06:05<valhallasw>of course you do
06:05<dihedral>lol - someone else does
06:05<valhallasw>indirectly
06:05<[Neko>normally CPus if under decent cooling will last around 10 years
06:06<@Rubidium>I could clock my 1600 MHz CPU back to 100 MHz with software alone
06:06<valhallasw>[Neko: based on what, exactly? :P
06:06<TinoDidriksen>Running at lower CPU power also increases CPU life, and reduces heat so the rest of the components also last longer.
06:06<[Neko>Anyways, no, we just pay the Rent, 800 Bucks a month
06:06<TinoDidriksen>There is no reason to disable dynamic speed scaling.
06:06<valhallasw>[Neko: that's pretty much the point of 'indirectly'
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06:07<@petern>TinoDidriksen, yeah there is
06:08<@Rubidium>petern: like real time stuff?
06:08<@petern>yeah
06:09<TinoDidriksen>That's for the OS to decide. If it can't guarantee realtime events with dynamic speeds, it can turn it off itself.
06:10<dihedral>hehe - MS
06:10<dihedral>:-D
06:10<[Neko>Hmm...
06:10<@Rubidium>switching CPU speed costs quite a few CPU ticks
06:10-!-andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd
06:10<[Neko>You mean switching in real time (software) or CMOS
06:10<@Rubidium>IIRC it was somewhere in the milliseconds range
06:11<@petern>TinoDidriksen, you'd wish, but generally they just go by cpu load
06:11<@petern>so when doing audio stuff, i have it fixed
06:11<@petern>and indeed, doesn't matter if it's fixed low or high, you just don't want it to fluctuate
06:13<[Neko>Ok, can we stop with the CPU talk?
06:14<dihedral>why?
06:14-!-tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has joined #openttd
06:14<dihedral>what's wrong with cpu talk
06:14<[Neko>Its getting boreing
06:14<[Neko>Why not something else
06:14<@Rubidium>you started it
06:14<@petern>of course it is, it's moved on to topics you don't know anything about
06:14<@petern>(although it started that way too, heh)
06:14<[Neko>You make it seam like I know nothing about
06:15<[Neko>it
06:15<@petern>well...
06:15<[Neko>I do read up on this stuff
06:15<[Neko>Books , Internet
06:15<dihedral><petern> (although it started that way too, heh) <- :-D
06:15<TinoDidriksen>I've never noticed any gaps or chops when switching speed in the middle of stream processing, so must be a very low delay.
06:15<@Rubidium>... don't pretend to know everything if you don't know everything
06:15<[Neko>I dont know everything
06:16<dihedral>we know :-D
06:16<[Neko>I never said I knew eveything
06:16<@petern>TinoDidriksen, it's just another chance of an underrun/overrun, so it helps to avoid it
06:16<TinoDidriksen>True enough
06:16<@petern>high latency with large buffers won't be affected
06:16<[Neko>Also, I only try to state stuff that I've read about or herd
06:17<[Neko>My Programming teacher at school actually knows alot
06:19<@Rubidium>'knowing a lot' is very relative
06:19<dihedral>aye
06:19*dihedral smirks
06:19<[Neko>What do you mean by that?
06:19<dihedral>i had teachers - to some they 'knew a lot'
06:19<dihedral>i thought of them to be totally unhelpful
06:19<[Neko>No, this one really does no alot
06:19<@Rubidium>I know Cobol, but I don't know how to write programs in Cobol
06:19<[Neko>Know*
06:20*petern stills needs to get a decent soundcard
06:20<[Neko>Hes basically grown up with computers
06:20<[Neko>If your using a intergrated Sounf card, then its crap
06:21<@petern>...
06:21<dihedral>:-D
06:21<@petern>hence i need to get a decent soundcard...
06:21<@Rubidium>yet another unfounded statement
06:21<@petern>(although intel hda is very good)
06:21<dihedral>i am totally loving this
06:21<[Neko>I probably should get a better sound card but I dont do Audio stuff
06:21<@petern>the old onboard ac'97 stuff was not
06:21<[Neko>only games and Music
06:21<[Neko>well, that stuff is at least good
06:22<[Neko>My Friend had a PC with one of those
06:22<[Neko>but it was weird
06:22<[Neko>one notch up and it was too loud
06:22<[Neko>like the Max on a IPOD
06:23<@petern>shame i can't afford RME :s
06:23-!-Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has joined #openttd
06:23<@petern>(don't need it mind you)
06:23<[Neko>RME?
06:23<@petern>RME, yes
06:23<[Neko>What is that?
06:23-!-andythenorth [~andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth]
06:24<@petern>manufacturer of audio interfaces
06:24<[Neko>ahh
06:24<dihedral>lmgtfy.com/?RME
06:24<[Neko>What exactly do you need from them
06:24<@Rubidium>^ example of an abbreviation that directly leads to only one plausible result
06:24<dihedral>?q=RME
06:25<[Neko>I typed in RME and the first link was to a site with Audio Equipment
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06:29<[Neko>Hmm...silence
06:30<@Rubidium>petern: but they're only from like 100 pounds excluding VAT
06:32<@petern>not... quite...
06:32<[Neko>100 Pounds Money? Or 100 British Pounds?
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06:33<Eddi|zuHause>imperial or metric pounds?
06:33<[Neko>oops, damn
06:33<[Neko>I said pretty much the same thing twice
06:33<[Neko>100 Lbs or 100 British Pounds
06:34<[Neko>and theres no such thing as a metric Pound
06:34<[Neko>only Kilograms
06:34<Eddi|zuHause>yes, there is
06:34<Eddi|zuHause>1 metric pound = 500g
06:34<@Rubidium>oh, the Sterling Pound lost quite a bit of value compared to the Euro
06:34<Eddi|zuHause>a value commonly used in germany
06:34<z-MaTRiX>hello
06:34<[Neko>The pound or pound-mass (abbreviation: lb, lbm, or sometimes in the United States: #) is a unit of mass used in the imperial, United States customary
06:35<@Rubidium>a RME AO4S-192 is only 134 euros excl. VAT
06:35<@petern>yeah
06:35<[Neko>Hmm, thats still pretty expensive
06:35<@petern>but you try using that on its own :)
06:35*z-MaTRiX soldering aluminium bond wires again in an automobile motor controller
06:35<Eddi|zuHause>"excl. VAT" <- is such a price tag even allowed in the EU?
06:35<@Rubidium>Eddi|zuHause: yes
06:35<dihedral>sure is
06:36<dihedral>just the same as "zuzüglich MwSt"
06:36<Eddi|zuHause>almost all prices i ever see are inclusive...
06:36<[Neko>heh
06:36<Eddi|zuHause>except for houses and stuff...
06:36<@Rubidium>Eddi|zuHause: true, that happens in shops quite a lot, but when you're in the world of companies almost always stuff is excluding VAT
06:36<Eddi|zuHause>i'm pretty sure there are laws that regulate that
06:37<Eddi|zuHause>at least in germany
06:37<@petern>most places just list both prices
06:37<@petern>Rubidium, add on an HDSP 9632 and then you're talking
06:37<@Rubidium>but yes, excl. VAT prices are annoying, e.g. hamburgers for 1 US dollar excl. vat
06:37<Eddi|zuHause>otherwise we would have a system like in the USA, where pretty much all prices are given exclusive tax
06:37<Eddi|zuHause>and the tax may vary between cities
06:38<[Neko>Ouch
06:38<@Rubidium>petern: so 'only' 419 euros extra
06:38<[Neko>whats the current Tax rate over there?
06:38<@petern>:)
06:38<[Neko>OUCH!
06:38<@petern>Rubidium, so i think i'll end up with an m-audio...
06:39<Eddi|zuHause>how should i know what taxes are like in the USA?
06:39<@Rubidium>[Neko: between 0 and 13% state VAT and sometimes also a local VAT
06:40<[Neko>the Tax Rate here is 13%
06:40<[Neko>all across Canada
06:40<dihedral>Eddi|zuHause, even in germany a lot of stuff is excluding
06:40<Eddi|zuHause>i believe we have 19%
06:40<dihedral>get quotes from TelemaxX
06:40<Eddi|zuHause>and 7% for food
06:40<dihedral>e.g.
06:40<dihedral>yes
06:41<@Rubidium>19% (luxuary goods), 6% (for non-luxary foods) or 0% (medical/education)
06:42<Eddi|zuHause>[Neko: about "metric" pound: http://en.wikipedia.org/wiki/Pound_(mass)#German_Pfund
06:42<@Rubidium>now for the real funny stuff: rabbit food is 6% (rabbits are eaten by humans), cavia food is 19% (they're not eaten)
06:43<@petern>a metric pound is greater than an imperial pound, but a metric pint is less than an imperial pint. pom te pom
06:43<Eddi|zuHause>basically, as with all german measurements, it was a horrible mess, because every state had its own definition of them
06:43<valhallasw>afaik excl VAT is not allowed for retail prices in the EU
06:43<valhallasw>just for prices aimed at resellers
06:44<valhallasw>at least, it's that way in NL, and I thought that was an EU-based rule
06:44<Eddi|zuHause>so in the process of the german unification (in 1871), germany adopted the SI units
06:46<[Neko>Hmm
06:50<planetmaker>valhallasw, it is.
06:51<planetmaker>an EU-wide rule afaik
06:55<Eddi|zuHause>hm... rumors about terminator being continued...
06:55<[Neko>yeah
06:56<valhallasw>'I thought Terminator was Terminated'
06:56<[Neko>Ive herd about it here
06:56<[Neko>lol
06:56<@petern>heard
06:56<[Neko>Ok, anyways they had it in the paper a few weeks ago
06:56<Eddi|zuHause>maybe he meant "herded"? ;)
06:56<@Rubidium>hasn't the terminator been terminated in basically all movies?
06:57<[Neko>yeah
06:58<[Neko>and each movie he came back crappier
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07:00<Eddi|zuHause>that's why the series was a refreshing change for the entire franchise
07:01<Eddi|zuHause>PS: did i ever mentioned that i DOWNclocked my cpu?
07:01<Eddi|zuHause>-ed
07:05<[Neko>um, I want to compile a patch, could somebody link me to somewhere it tells me how to do it?
07:05<@Rubidium>tt-forums.net
07:05<@Rubidium>and wiki.openttd.org
07:07<[Neko>where? i found nothing
07:07<@Rubidium>http://www.tt-forums.net/viewtopic.php?f=33&t=21678
07:07<Eddi|zuHause>at wiki you find how to compile without a patch
07:08<Eddi|zuHause>and in the forums you find how to apply a patch
07:09<[Neko>yeah, i want how to apply a patch
07:09<@Rubidium>http://wiki.openttd.org/Coding_Tools <- you just need to know which one you're using
07:09<@Rubidium>[Neko: then FRACKING click on the link I gave you
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07:10<Yexo>[Neko: and please compile without a patch first, then if it fails with a patch you know it's the patch and not your setup
07:10<[Neko>i did
07:11<[Neko>I have Visual Studio 2008
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07:23<[Neko>wow, I tried the instructions for patching and it didn't work
07:23<[Neko>at all
07:24<Yexo>you got a message "it didn't work"? That'd be the first time I see patch giving that as an error message
07:25<[Neko>No
07:26<[Neko>I used TortiseSVN
07:26<[Neko>and it wasn't able to patch
07:26<[Neko>The instructions for using it confuse me
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07:29<Eddi|zuHause>tortoise merge doesn't understand all patch formats
07:29<Eddi|zuHause>get a real "patch.exe", e.g. from mingw
07:31<[Neko>Huh>
07:31<[Neko>??
07:33<Eddi|zuHause>tortoise only understands patches that were made with tortoise. hardly anybody who makes patches uses tortoise
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07:35<[Neko>Ok, so whats Patch.exe?
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07:36<Yexo>http://lmgtfy.com/?q=patch.exe second link
07:37<[Neko>um, all it did was show a bunch of links what patch.exe in your proccess list is
07:37<[Neko>not a link to a download
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07:41<[Neko>Ok, i found it
07:41<[Neko>but
07:41<[Neko>it did nothign
07:41<[Neko>Only opened a command line window
07:41<[Neko>and then nothing
07:42<Yexo>that's becuase it's not a gui tool, you have to start it from a command line window
07:43<[Neko>wouldn't make a differnce, when it opened the command line, it stayed open and then nothing
07:44<Yexo>if you had read http://www.tt-forums.net/viewtopic.php?f=33&t=21678 you would have known how to use patch.exe
07:44<Yexo>and it does make a difference, unless you want to type in the complete patch yourself
07:45<[Neko>what does it do anyways? patch sorce code or the exe?
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07:45<Yexo>source code
07:45<[Neko>TT_TT
07:45<[Neko>is that the only way
07:45<Yexo>yes
07:46<Yexo>after patching the source code you compile again to get a modified binary
07:46<[Neko>ungh
07:47<[Neko>then how do I compile that then
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07:47<planetmaker>I thought you compiled the source code already successfully?
07:48<Yexo><Yexo> [Neko: and please compile without a patch first, then if it fails with a patch you know it's the patch and not your setup
07:48<Yexo><[Neko> i did
07:48<[Neko>No
07:48<planetmaker>liar!
07:48<[Neko>As if I compiled it
07:48<[Neko>I dont know how to compile code
07:48<planetmaker>the go back to reading
07:48<planetmaker>*then
07:49<planetmaker>*plonck*
07:50<@Rubidium>really... do not say you have done something when you haven't done it...
07:50<[Neko>I never said I did
07:52<Yexo><Yexo> [Neko: and please compile without a patch first, then if it fails with a patch you know it's the patch and not your setup
07:52<Yexo><[Neko> i did
07:52<Yexo><[Neko> I have Visual Studio 2008
07:53<Yexo>you clearly did say that
07:53<[Neko>Now you making me angery and confused
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07:56<planetmaker>the other way around would mirror truth way better. I guess you lost quite a bit of credibility. Not only with me.
07:57<planetmaker>And being angry at people when they point out YOUR faults - that's definitely the way to go and get good help :P
07:57<planetmaker>(along with ignoring their previous advice)
08:03*Chruker lulz at rage quitting
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08:09<planetmaker>hehe, yes
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08:24<Eddi|zuHause>well, that was about what i expected when he started to talk about compiling :p
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08:27<dihedral><[Neko> Now you making me angery and confused <- then learn to control your temper
08:28<Yexo>dihedral: he's already left
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08:51*petern grumbles at lying descriptions
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09:04<CIA-1>OpenTTD: rubidium * r16584 /trunk/src/gfx.cpp:
09:04<CIA-1>OpenTTD: -Fix [FS#2965]: sometimes SETX/SETXY would lead to unexpected results for NewGRF texts.
09:04<CIA-1>OpenTTD: Note: This readds support for centering strings with SETX, however the text part of the string will not be in the exact center, as the SETX offsets that.
09:04<CIA-1>OpenTTD: Note: All means of aligning vehicle names behind wide sprites (SETX or lots of
09:04<CIA-1>OpenTTD: spaces) in the buy menu will cause the vehicle names to be misaligned in other
09:04<CIA-1>OpenTTD: places, like the new vehicle news message, exclusive use of vehicle message,
09:04<CIA-1>OpenTTD: detailed vehicle information or autoreplace.
09:08<planetmaker>Rubidium, I understand, that a string now like " Engine name" will fail in some places, right?
09:08<planetmaker>Which places actually?
09:08<planetmaker>(speaking of newgrfs and strings in e.g. the purchase menu)
09:08<@Rubidium>everywhere where nars failed in the image of FS#2965
09:09<@Rubidium>i.e. in http://bugs.openttd.org/task/2965/getfile/4372/nars2_bug.png where the string is blue it will be misaligned (lots of preceding whitespace)
09:09<planetmaker>I see nars only failing in the news window. Is that right?
09:10<@petern>and blue in places...
09:10<@Rubidium>where the string is left aligned instead of centered it will be somewhat centered, but not completely (the whitespace counts in the width)
09:10<planetmaker>ok.
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09:10<@Rubidium>but you can already see that in 2cc
09:10<planetmaker>The recommended method is now to replace the white space by what? Is that documented?
09:10<planetmaker>Rubidium, yes, that's what I'm asking for :)
09:11<@petern>ideally you wouldn't do that stupid thing in the first place
09:11<@petern>there is no reason to make the images overlap in the first place
09:11<@Rubidium>planetmaker: don't use anything to align stuff at all
09:11<@petern>and you should give me lots of beers in the first place
09:11<planetmaker>Rubidium, ok, no alignment at all?
09:11<planetmaker>So, the text will all start immediately after the sprite(s)?
09:12<CIA-1>OpenTTD: yexo * r16585 /trunk/ (9 files in 5 dirs): -Add [NoAI]: AIBuoyList to get a list of all buoys
09:12<@Rubidium>planetmaker: the problem is that 'you' are using sprites that are way too wide
09:13<@Rubidium>next to that problem is lots of NewGRFs using SETX for other things than just aligning in the vehicle buy menu
09:13<@Rubidium>as a result we cannot just scrub the SETX stuff from NewGRFs
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09:14<@petern>we can strip it (and space prefixes) from vehicle strings
09:14<@Rubidium>as a result we cannot 'simply' take the width of the widest engine and start drawing the text from there
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09:15<@Rubidium>petern: and what if it uses SETX somewhere in the begin and somewhere in the middle of the string? Are you going to update those SETXs too?
09:15<@petern>in the middle of a vehicle name string? unlikely, but just strip all of them
09:17<@Rubidium>petern: if I read Oz's comment correctly they're using that
09:18<@petern>not in the vehicle name
09:18<@petern>well, setx in the vehicle name maybe, but that can be ignored
09:21<@Rubidium>{SETX 20}Fast train{SETX 70}Diesel
09:21<@Rubidium>{SETX 20}Faster train{SETX 70}Steam
09:21<@Rubidium>^ that doesn't look that outrageous
09:22<@petern>you could just scale it
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09:23<@Rubidium>and if you start stripping those Oz will get into his 'you OpenTTD devs are stupid' mode
09:23<@Rubidium>and all the related fireworks
09:23<@petern>never bothered us before ;)
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09:23<Noldo>Who is Oz?
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09:24<@Belugas>hello
09:25<@Rubidium>petern: "The Canadian Trains Set v0.3 is not supported in OpenTTD (any version). So. I may just like to ask you to pick up your meagre belongings and head for the exits. If you are new to Canada, then you may, on the way out, ask one of our door attendants for a copy of GRFCrawler. This excellent publication will give you directions to our previous, now fully outdated, version of CanSet v0.2"
09:25<@Belugas>[09:27] <Noldo> Who is Oz? <--- No One Kn"OZ"
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09:25<@Rubidium>not to mention all the ranting that we didn't implement feature requests over night
09:26<+glx>silly feature request for most of them
09:27<+glx><@Rubidium> {SETX 20}Faster train{SETX 70}Steam <-- increase font size and it will fail :)
09:27<@Rubidium>glx: no kidding...
09:27<@Rubidium>but Oz's trainset will come with a custom font, so that doesn't happen (tm)
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09:31<@petern>heh
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09:37<@Belugas>what's that about Canset? they got a new one out, finally?
09:37<planetmaker>Rubidium, obviously we cannot do much about too wide sprites (or at least it'd be sad to scrub the additional flag and traction type sprites)
09:38<planetmaker>but I guess I'll have to see what it looks in trunk now without explicit offsets or white spaces
09:39<DJNekkid>planetmaker: there is _one_ alternative
09:40<@Rubidium>planetmaker: the buy menu will look very bad, the rest will look okay
09:40<DJNekkid><engine-picture> Name <flag> <icon>
09:41<planetmaker>hm... DJNekkid, Rubidium: can the latter (flag, icon) be right aligned
09:41<@Rubidium>DJNekkid: what with a bigger font?
09:41<DJNekkid>well, the thought here were to have it, lets say, 150px appart
09:41<DJNekkid>so the flags and traction icons will be at a vertical line to the right
09:42<planetmaker>Rubidium, is there the possibility to specify different strings for purchase menu and the other occasions?
09:42<DJNekkid>that were actually my intial idea at one stage
09:43<@Rubidium>the real solution is getting rid of SETX, but that breaks most NewGRFs in either TTDP or OTTD, unless TTDP implements it in the same way we do
09:43<planetmaker>has DaleStan an opinion on this?
09:44<@petern>unlikely, it works in ttdpatch just fine
09:45<@Rubidium>petern: also the alignment in the news message etc?
09:46<@petern>dunno
09:47<DJNekkid>http://redmine.ammler.ch/attachments/download/186/example.PNG
09:48<DJNekkid>quick afk, buying a soda at this ferry
09:52<planetmaker>DJNekkid, thanks and looks good. And now take a really big font :)
09:52<@petern>that totally WILL NOT work with variable size fonts
09:53<planetmaker>I guess so. Except ... can we define a max width for a font (rest being truncated)?
09:53<@petern>no
09:53<@petern>the window is resizable anyway
09:53<planetmaker>hm... ok
09:53<@petern>so those icons will be in the middle of the window
09:54<planetmaker>right
09:54<@petern>fixing the width defeats the point of having variable size fonts
09:54<planetmaker>well, aligning them rtl would solve it :)
09:54<@petern>the icons?
09:55<@petern>it's just one image, as part of the vehicle
09:55<DJNekkid>it certainly is
09:55<DJNekkid>hence the extra spaced before the actual name
09:56<DJNekkid>*spaces
09:56<planetmaker>DJNekkid, we could - of course - define / create separate sprites for the depot view, which include the flag and traction type.
09:56<DJNekkid>that is what we already have ...
09:56<planetmaker>but... it would mean doubling a lot of pcx.
09:56<planetmaker>oh :P
09:56<DJNekkid>have a look at a random .pcx in the repo .9
09:57<planetmaker>he...
09:57<DJNekkid>the typical MU, from the top there are 5 lines, Engine front, Engine end, pax car, mail car, P-list sprite
09:58<DJNekkid>a few expections, but that is baicly the norm
09:58<planetmaker>well, yes. The plist sprite includes flag and traction icon?
09:58<DJNekkid>aye
09:58<planetmaker>oh, ok :)
09:58<DJNekkid>total 87px wide
09:58<DJNekkid>iirc
09:59<@petern>hmm
09:59<@petern>of course, we could just crop the sprites...
10:00<@Rubidium>TTDPatch has the same alignment 'issues' as OpenTTD for SETX used in vehicle names when centering them for news messages, vehicle preview and when aligning them after the sprite in the vehicle detail window (second tab)
10:00<@petern>arrr
10:00<@petern>shows how well these newgrf authors test their stuff ;p
10:00<planetmaker>petern, that'd be evil, to crop the sprites :)
10:01<DJNekkid>Rubidium: do you remember the "normal" p-list sprite width?
10:01<DJNekkid>48px?
10:01<DJNekkid>(2*28)
10:01<@petern>your maths is out
10:01<planetmaker>rather have the text start after the sprite; that size ... it certainly can be obtained *somehow*. No idea about that piece of code, though
10:02<DJNekkid>yes ... ofcourse
10:02<DJNekkid>56 that would be
10:03<DJNekkid>yes ... 56
10:03<DJNekkid>plus 2px of "blank" before the text
10:03<@Rubidium>planetmaker: the problem is... that breaks old NewGRFs that still use lots of spaces/SETX
10:03<@Rubidium>and makes your NewGRF (visually) incompatible with previous versions
10:06<DJNekkid>http://redmine.ammler.ch/attachments/download/187/sh125-new.png
10:06<DJNekkid>dont look _too_ bad
10:07<DJNekkid>that is 25px of engine, 1 blank px, flag, 1 blank px, icon, 1blank px, and then the text at its normal space
10:08<DJNekkid>tho, the ... kinda ugly ... option is to include the vehicle name in the actual P-list sprite...
10:09<@petern>i never saw the need of those icons tbh
10:09<planetmaker>Rubidium, visual incompatibility with previous version... well. That doesn't hurt too much IMO
10:09<planetmaker>petern, there's no need. But it's IMO a nice graphical feature :)
10:09<DJNekkid>petern: no _need_ but we found it as eyecandy ...
10:10<planetmaker>and the traction type is indeed a nice info given this way. Better IMO than textual indication.
10:10<@Rubidium>have to answer "it overflows me sprites" bug reports for 3/4 of a year doesn't hurt?
10:10<@Rubidium>and having to answer why old newgrfs have such a massive whitespace whereas that doesn't happen in TTDP
10:10<planetmaker>he... well, yes. But 2cc doesn't work with TTDP anyway :)
10:11<DJNekkid>^^
10:11<planetmaker>though we think of releasing a crippled TTDP version ;)
10:11<@Rubidium>then in case TTDP with 0.7 of OpenTTD
10:11<planetmaker>which needs heavy modification of the build system, though
10:12<planetmaker>yeah...
10:12<DJNekkid>Rubidium: include the traction type to the game by default? :p
10:12<planetmaker>right. We need therefor something which accomodates both. Old style newgrfs and the new system.
10:12<planetmaker>hehe @ DJNekkid :)
10:12<andythenorth>bleargh...relying on absolute text offsets for graphical effects (shakes head)
10:13<planetmaker>DJNekkid, now, that might indeed be possible. Do we have a maglev sprite?
10:13<DJNekkid>yes we do
10:13<planetmaker>But then... it will collide with p3tern's rail types, I guess :)
10:13<@Rubidium>DJNekkid: it's always related to transforming multiple things to multiple other things
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10:14<DJNekkid>planetmaker: we have steam, diesel, electric, metro and maglev
10:14<DJNekkid>altho, what else is needed... 3rd rail and monorail ?
10:14<DJNekkid>the electric spark can probably be redone, and a 3rd rail and monorail added
10:14<@Rubidium>DJNekkid: thought
10:14<planetmaker>well, yes.
10:15<@Rubidium>as per 'Taken'
10:15<planetmaker>hu @ Rubidium ?
10:15<DJNekkid>i didnt undertand what u ment there?
10:15<DJNekkid>*stand
10:16<@Rubidium>http://www.imdb.com/title/tt0289830/ <- thought powered craft
10:16<DJNekkid>lol
10:16<DJNekkid>well ... we currently arent totally there yet?
10:17<DJNekkid>but a "thought bubble" would suffice?
10:17<DJNekkid>:p
10:17<@Rubidium>probably
10:18<@Rubidium>though Neo's (Matrix) mode of transportation would be interesting too
10:20<DJNekkid>the day you guys introduce "electrostatic" or even "via cellphone" transport modes to OTTD we probably could make thoose sprites, but either are you mocking me, or getting totally off topic ... or both
10:31<planetmaker>Rubidium, especially for compatible rail types a visual distinction of the engines is really helpful. E.g. if you wanna buy an engine in you (electric) depot which should also be able to drive on the non-electrified side lines.
10:31<planetmaker>*your
10:32<@Rubidium>I don't need it; by now the SH30, SH40, TIM and Asiastar are still electrical; the rest is steam or diesel
10:32<@Rubidium>and there's not much that's going to change that
10:33<planetmaker>Rubidium, well, yes, that's default vehicles. But playing with newgrf, especially different ones, it's far from obvious right now.
10:33<planetmaker>And a newbie won't know that either. Thus resulting in "why doesn't it work" questions.
10:34<@Rubidium>newbies have way more problems with signals
10:35<@Rubidium>and I have more trouble with people that don't tell the truth (e.g. Neko)
10:35<andythenorth>_if_ there are more railtypes / roadtypes added it might be useful to be able to see what types a vehicle works with
10:36<andythenorth>current default trains use (Diesel) (Electric) suffixes in the name string
10:36<andythenorth>not scalable?
10:36<andythenorth>i.e. '(electric, narrow gauge, third rail)
10:36<andythenorth>kind of sucks
10:36<@Rubidium>you also need like 3 graphics for that
10:36<andythenorth>but hey the problem's not a problem yet. not till / if railtypes get done
10:37<andythenorth>I don't think 8px / 12px icons are a great solution either
10:37<andythenorth>who knows that they mean at that size
10:37<andythenorth>we've solved 'what vehicles carry cargo x' differently
10:37<planetmaker>andythenorth, but you know the icons from the 2cctrainset?
10:37<planetmaker>I think they're very clear.
10:37<andythenorth>yes I've seen them, very nice :)
10:38<planetmaker>ah, ok. You were not referring to them, then :)
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11:36<z-MaTRiX>(:
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12:02<planetmaker>http://arxiv.org/pdf/0906.2789v1.pdf <-- math and number theory can be so amuzing :)
12:02<@petern>zurely not
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12:47<@Belugas>funny... i was looking at Richk's fireworks photographies web site
12:47<@Belugas>there are a lot of HOW-TO-DOs
12:47<@Belugas>but...
12:47-!-DJNekkid [~tmsmje@77.16.207.81.tmi.telenormobil.no] has quit [Read error: Connection reset by peer]
12:48<@Belugas>a very small handfull are actually finished
12:48<@Belugas>why am i not surprised?
12:48<planetmaker>he...
12:50<dihedral>http://www.tt-forums.net/viewtopic.php?p=796472#p796472 <- eh?
12:50<dihedral>Belugas: hehe
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13:13<CIA-1>OpenTTD: rubidium * r16586 /trunk/src/ (4 files in 2 dirs): -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
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13:41<CIA-1>OpenTTD: translators * r16587 /trunk/ (8 files in 3 dirs):
13:41<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-06-17 17:39:59
13:41<CIA-1>OpenTTD: estonian - 16 changed by lible (16)
13:41<CIA-1>OpenTTD: russian - 10 changed by Lone Wolf (10)
13:41<CIA-1>OpenTTD: slovenian - 27 fixed by Necrolyte (27)
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13:43<CIA-1>OpenTTD: glx * r16588 /trunk/projects/ (4 files): -Fix [FS#2978]: set default stack size to 1MB to prevent _chstk crash (MSVC)
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14:30<frosch123>omg, I was always annoyed about newgrfs including different features (like roads and trains), but adding a font to canadian set outclasses my worst dreams
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14:36<dihedral>frosch123: hehe :-P
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14:44<dihedral>lol
14:44<dihedral>(on tv) "a realistic representation of what could have occurred" <- talking about dinosaurs :-P
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15:03<@petern>everyone knows god placed them there to confuse us
15:03<@petern>the fossils that is
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15:06<dihedral>not what i meant
15:07<@Belugas>mmh?
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15:18<CIA-1>OpenTTD: glx * r16589 /trunk/projects/ (4 files): -Fix (r16588): defautl stack size was set to 1KB instead 1MB
15:19<Mist>haha
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15:22<@Darkvater>he, it's been such a long time I was joining freenode :P
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15:22<@petern>mr vater :D
15:22*Darkvater waves to all
15:22<@Darkvater>hi petern
15:22<@Darkvater>just dropped in to see how it's going?
15:23<@Darkvater>how is it going?
15:23<@Darkvater>:)
15:23<@petern>dunno
15:23<@petern>:p
15:23<andythenorth>is it done yet?
15:23<@petern>it's just never been the same without our leader
15:24<@Darkvater>@seen Rubidium
15:24<@DorpsGek>Darkvater: Rubidium was last seen in #openttd 4 hours, 47 minutes, and 13 seconds ago: <Rubidium> you also need like 3 graphics for that
15:24<Prof_Frink>The leader!
15:24<@Darkvater>he is here ;)
15:25<jonty-comp>OK, so I'm trying to start a new game on my server from a seed
15:25<@Darkvater>meeh, I don't even have svn installed
15:25<jonty-comp>but `newgame 3418774605` isn't working
15:25<jonty-comp>from the console or from rcon, it just makes the wrong map
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15:25<@petern>he's just a code monkey
15:25<+glx>jonty-comp: using quotes?
15:25<jonty-comp>but it works in singleplayer
15:25<jonty-comp>glx: not around the whole command, no
15:26<@Darkvater>petern: do not be so cruel :)
15:26<Zantor>howdy all
15:26<@petern>he only does it cos noone else can be bothered
15:26<@petern>so you need to come back
15:26<@petern>@seen tron
15:26<@DorpsGek>petern: tron was last seen in #openttd 1 year, 18 weeks, 2 days, 6 hours, 3 minutes, and 29 seconds ago: <Tron> gcc 2.95 is plain obsolete (even has several bugs in its C++ part). further at the very least the justifications given are extremely oversimplified.
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15:27<@petern>hurr
15:31<+glx>the bot is a liar
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15:32<+glx>though tron didn't talk last time he joined (if it was him)
15:32<@Darkvater>it might be a bit difficult to come back now
15:32<@Darkvater>I'm starting my second job and moving to a new place
15:32<@Darkvater>:)
15:35<@petern>hmm, i made do with one job
15:35<@Darkvater>some are luckier than others :)
15:38<@Darkvater>any feature-progress going on?
15:38<@Darkvater>has celestar returned yet?
15:39<@Darkvater>tron is hopelessly outdated. even straciatelly hasn't been updated for over a year
15:40<frosch123>[21:38] <Darkvater> any feature-progress going on? <- we started selling bugfixes as features
15:41<+glx>I broke win32 for this nightly :)
15:41<@Darkvater>I'm liking this
15:42<+glx>and nobody complained on FS or forum
15:43<andythenorth>bug fixes are features when you write nfo. It means your code starts to work (again).
15:43<andythenorth>That's a feature. thanks by the way
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16:23<@Rubidium>:O the return of the DV ;)
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16:27<frosch123>rubidium uses some weird magic :p
16:30<@Rubidium>weird? me?
16:33<welshdragon>http://graphjam.files.wordpress.com/2009/06/song-chart-memes-dietary-needs.jpg?w=504&h=452 < lol
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16:35<@petern>hilarious, what?
16:36<welshdragon>O_o
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17:09<_ln>and nobody said anything!
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17:16<Limpaar>Hello everyone
17:17<Markk>Hello
17:17<Limpaar>does anyone knows Maarten servers owner?
17:18<@Rubidium>he's known as Maarten when he is here
17:18<Limpaar>ok..
17:18<Limpaar>!seen Maarten
17:18<Limpaar>oh.. doesn't it work in here?
17:19<@Rubidium>what is 'it'?
17:19<@Rubidium>as in, which bot?
17:19<@Rubidium>@seen Maarten
17:19<@DorpsGek>Rubidium: Maarten was last seen in #openttd 8 weeks, 4 days, 22 hours, 40 minutes, and 50 seconds ago: <Maarten> You can allow 255 players onto one server, just not all with their own company. Running multiple servers with the same map could also be a good idea.
17:19<Limpaar>oh here it is
17:19<Markk>@seen markmc
17:19<@DorpsGek>Markk: markmc was last seen in #openttd 1 year, 17 weeks, 2 days, 12 hours, 8 minutes, and 56 seconds ago: <markmc> :p
17:19<Markk>:D
17:20<Limpaar>I'm used to "!seen" ... that works fine on most IRC channels
17:20<Markk>It's still a bot
17:20<Limpaar>well .. anyway seems that Maarten have been away for long time
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17:21<Limpaar>so I'll have to live with blockers in the game
17:23<@Rubidium>you could pm him on the forum
17:24<Limpaar>I'm not reguistered
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17:27<@Bjarni><Limpaar> I'm not reguistered <-- that's a fixable problem ;)
17:28<Limpaar>I know... but I'm too lazy
17:32<@Bjarni>lazy is good
17:32<@Bjarni>conserves energy
17:32<@Rubidium>lets do the lazy thing about the OSX port ;)
17:33<@Rubidium>oh... it doesn't work, lets be lazy and don't fix it
17:33<@Bjarni>like... I'm still too lazy to change the dead lightbulb in the bathroom meaning now it only uses half the amount of power to light up the room
17:33<@Bjarni>it's somewhat dim though ;/
17:33<@Rubidium>if only you would be lazy enough to NOT read qdb/bash and related stuff
17:34<@Bjarni>I haven't read those in ages
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17:35<@Bjarni>at the moment I'm way too busy with uni stuff to do fun stuff like that
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18:16<ennorie>hi everyone
18:17<ennorie>... or anyone
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18:18<@Bjarni>@seen everyone
18:18<@DorpsGek>Bjarni: everyone was last seen in #openttd 1 year, 20 weeks, 4 days, 3 hours, 25 minutes, and 59 seconds ago: * Everyone has aids
18:18<@Bjarni>@seen anyone
18:18<@DorpsGek>Bjarni: I have not seen anyone.
18:18<Prof_Frink>@seen noone
18:18<@DorpsGek>Prof_Frink: noone was last seen in #openttd 19 weeks, 6 days, 8 hours, 31 minutes, and 9 seconds ago: <noone> actually it's a registered nick :P
18:19<@Bjarni>@seen everybody
18:19<@DorpsGek>Bjarni: I have not seen everybody.
18:19<@Bjarni>ennorie: now see what you started :P
18:19<ennorie>ooo, must check somwhere else
18:19<ennorie>:D
18:20<ennorie>dungerouse invitations...
18:20<ennorie>Bjarni: How do I suposed to start ?
18:21<@Bjarni>you asked for those nicks
18:21<@Bjarni>the internet is a scary place
18:21<@Bjarni>I'm starting to understand Engrish >_<
18:21*Xaroth hands Bjarni some ritalin
18:21<@Bjarni>:p
18:22<Xaroth>calm down dude
18:22*Prof_Frink pulls Bjarni a pint of badger
18:23<@Bjarni>you drink badger?
18:23<Prof_Frink>Yes.
18:24<Prof_Frink>Although I prefer ferret.
18:24<Xaroth>badger badger badger badger badger
18:24<Prof_Frink>Xaroth: Yes please.
18:25<@Bjarni>Xaroth acts like he had too many badgers already
18:25<@Bjarni>maybe there aren't any left for Prof_Frink :P
18:25<Xaroth>i had none
18:25<ennorie>hi all ?
18:25<Xaroth>but i've been listening to tool all evening
18:25<@Bjarni>Prof_Frink: I highly recommend you to drink mink
18:25<@Bjarni>as much as you can handle
18:26<@Bjarni>not because of their quality, but I want to get rid of them :p
18:26<Xaroth>lol
18:26<@Bjarni>seriously, they eat birds and stuff
18:27<@Bjarni>and they are really dangerous to the natural wildlife
18:27<@Bjarni>yet "animal friends" sets them free
18:28<Prof_Frink>Nope, don't see a mink
18:28<@Bjarni>mission successful
18:28<@Bjarni>you already drank a lot
18:28<Prof_Frink>http://www.hall-woodhouse.co.uk/beers/badgerales/index.asp
18:28<@Bjarni>ennorie: btw did you have something you wanted to ask about? :)
18:29<@Bjarni>Prof_Frink: LOL
18:29<Prof_Frink>Like I said. Badger.
18:29<Prof_Frink>Local beer :)
18:30<@Bjarni>I have a local beer too
18:30<@Bjarni>the brewery is like 7 km away
18:30<@Bjarni>it's hard to get anything to be more local than that
18:31<@petern>home brew
18:31<@Bjarni>I have that too
18:31<@Bjarni>well... sort of
18:31<@Bjarni>almost
18:31<Prof_Frink>Hmm, 11 miles to Blandford
18:31<@Bjarni>my dad is skilled at making wine
18:31<@Bjarni>but I don't drink
18:32<Prof_Frink>12 miles to Ringwood... fortyniner anyone?
18:33<ennorie>Bjarni: Yes, i have a question to ask, but with all that bureaucracy I could not make any step forward.
18:33<Prof_Frink>and there's another brewery in the purbecks somewhere
18:33<Prof_Frink>ennorie: Don't ask to ask, just ask!
18:33<@Bjarni>ennorie: looks like our plan worked
18:33<@Bjarni>:p
18:34<ennorie>Prof_Frink: No,no no... can't be tah simple
18:34<@Bjarni>oh no
18:34<Prof_Frink>ennorie: I never said you'd get an answer
18:34<Prof_Frink>Not a sensible on, anyway
18:34<@Bjarni>please don't try to ask anybody here to go on a date
18:34<Prof_Frink>Yes, that didn't go well
18:35<@Bjarni>some freakish guy once asked me to go on a date with him o_O
18:36<@Bjarni>took me a while to get rid of him since it would appear that he didn't understand the meaning of the word "no"
18:36<@Bjarni>or "get lost"
18:36<ennorie>seriuosly, no application???
18:37<@Bjarni>?
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18:40<ennorie>ok, so pure question, without asking for permission, no application for that...
18:40<ennorie>How are You people, Nice night, isn't it ?
18:41<ennorie>and by the way,
18:41<Prof_Frink>Fertiliser.
18:41<@Bjarni>why should this night be nice?
18:41<@Bjarni>it's no better than any other night
18:42<Prof_Frink>I didn't even go climbing today
18:42<ennorie>what is the meaning of (far to the end) in train route plan ?
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18:42<@Bjarni><ennorie> what is the meaning of (far to the end) in train route plan ? <-- finally
18:42<@Bjarni>a real question
18:43<@Bjarni>it means where the train stops
18:43<ennorie>i'm shy person
18:45<ennorie>i've got two stops in plan : goto Wlodawa [far to the end] and second goto Krakow [far to the end]
18:45<@Bjarni>it means what it says
18:46<ennorie>So thain should pass Wlodawa ?
18:46<@Bjarni>it goes to the far end of Wlodawa and then the far end of Krakow
18:46<@Bjarni>the far end of the platform, that is
18:46<Yexo>ennorie: those far end of platform only matters if your platforms are longer then your trains
18:46<@Bjarni>you can change it to the middle or near end if you like
18:47<ennorie>ooo it's about that...
18:47<ennorie>when it matters where train stops
18:47<Yexo>it doesn't matter
18:47<Yexo>it's just for the looks
18:48<@Bjarni>if you have a DMU of 2 units and the platform is 5 tiles, then it matters which end it stops in
18:48<@Bjarni>specially if it will turn around and leave the same way as it entered
18:48<@Bjarni>but usually it's just eyecandy
18:48<ennorie>yes, I see it now
18:49<ennorie>Is the same apply to transmitter ? eyecandy ?
18:49<@Bjarni>no
18:49<Yexo>yes
18:49<@Bjarni>hehe
18:49<Yexo>the transmitter also blocks some terraforming
18:50<@Bjarni>the transmitter is designed to prevent you from terraforming, so it does something besides being eyecandy
18:50<ennorie>Yes, i remember some problems with them, and sealights
18:51<@Bjarni>those are called lighthouses in English
18:51<@Bjarni>it helps understanding what you write if you use the right word ;)
18:52<ennorie>thsnk You, that was my invention :)
18:52<@Bjarni>your invention?
18:52<ennorie>but sea+light == light+house
18:52<@Bjarni>you invented the lighthouse?
18:53<Yexo>just the word sealight :p
18:53<ennorie>no,no, no, only the word sealight :)
18:54<@Bjarni>http://sealites.com/ <-- is this your homepage then?
18:55<ennorie>oh, you taking be doslownie leterally
18:56<ennorie>I tried to sy about lighthouse and combined sea and light word
18:56<ennorie>wrong gues
18:57<@Bjarni>it could have been worse
18:57<@Bjarni>you could have guessed at something and then it turned out to be a word meaning something else
18:57<ennorie>I could kill someone ?
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18:57<@Bjarni>imagine being kicked for cursing because you make an unlucky guess :D
18:58<ennorie>aaa... one, one time I was talking about cat, fury cat
18:58<@Bjarni>you talked about cats or pussies?
18:59<@Bjarni>saying stuff like "I have a fury pussy" XD
18:59<ennorie>You see, that woman wasn't asking first
18:59<ennorie>I was starting like You have fury pussy... (here splat)... cat
19:01<@Bjarni>http://www.funnycatsite.com/pictures/Cat_Sleeping_Train.jpg <--- LOL
19:01<ennorie>My pronunciation is hell, also
19:01<@Bjarni>pussy train
19:02<ennorie>remaind me my Chinchillas, always sleep like that
19:03<@Bjarni>http://en.wikipedia.org/wiki/Tama_(cat) <-- another train cat. This one is station master
19:03<@Bjarni>I think it's a funny story
19:03<@Bjarni>I don't get why people use the train more often because of this, but ok... if it works, then it works
19:05<ennorie>Have You ever been served by a fury pussy cat ?
19:05<@Bjarni>why should I answer such a question?
19:06<ennorie>I mean like driver or so
19:07<@Bjarni>http://upload.wikimedia.org/wikipedia/commons/7/70/Wakayama_Electric_Railway_Kuha2705Tama-200904.jpg <-- that's not fair. I want a train to be named after me too
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19:12<ennorie>I must go now, so bye *
19:12<ennorie>* every one that might want to by buying
19:12<ennorie>bying
19:13<ennorie>be bying, god language is me weakest part
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21:40<Eddi|zuHause><DJNekkid> planetmaker: we have steam, diesel, electric, metro and maglev <- what about battery powered cars, like the german ETA 150 (BR 515), they are electric powered, but they are not "electric" in the sense that they require electric rail, so they behave more like diesel powered, but are not smoking...
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22:24<BoNes>Hello all.
22:24<BoNes>I'm dropping in here to try and find out why openttd.org won't work...
22:26<BoNes>#openttd
22:26<BoNes>#openttd.notice
22:29<KenjiE20|LT>openttd.org works fine for me
22:31<Eddi|zuHause>here, too
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22:49<BoNes>I've discovered that it's Opera's fault. Now, I'm forced to use IE :(
22:50<KenjiE20|LT>still works for me
22:51<BoNes>Thanks anyways.
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---Logclosed Thu Jun 18 00:00:51 2009