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#openttd IRC Logs for 2009-06-25

---Logopened Thu Jun 25 00:00:11 2009
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03:32<z-MaTRiX>[024343] solorvox btw, there isn't a undo key, is there? my biggest grip is laying track/destroying the wrong thing and having to spend more money to fix the mistake. :)
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03:33<z-MaTRiX>interesting question, it could be possible by queueing commands, and let there be an apply button, undo button, and discard button
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04:08<dihedral>can one not vote-ban people from certain forums? :-P
04:09<Yexo>if we put you in charge of who to ban the forums would be empty :)
04:09<planetmaker>I'd vote for banning all flame posts.
04:10<@petern>if it's true, is it still a flame?
04:10<planetmaker>petern, ever heart of "don't feed the trolls"? :)
04:12<planetmaker>Let those kids have their fun...
04:12<planetmaker>some problems solve themselves, if you don't pay attention :)
04:13<planetmaker>just to be clear: I agree with what was written. Just not with the tone (or the necessity to write it at all)
04:14<Yexo>planetmaker: are you talking about Alain's latest patchpatck topic?
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04:16<Yexo>without the "Edit: ..." part dihedral's post is perfectly fine imo
04:16<Yexo>the tone is not nice, but what do you expect after ignoring so much helpfull replies?
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04:17<planetmaker>Yes, without the edit it's not nice, but appropriate. With the edit it's a pointless, abusive flame.
04:19<@Rubidium>oh just follow dihedral's solution and ignore him (i.e. dihedral) on both the forum and on irc. That's what he's asking for, right?
04:19<planetmaker>Rubidium, yes :)
04:20<planetmaker>Only thing I wonder over and over is why the call for ignoring someone has to be done with all the loudness one can muster.
04:21<@Rubidium>because he is losing people that pay attention to him, i.e. do not ignore him. This way he gets some attention back
04:21<@Rubidium>so you lot talking about it is exactly what 'the ignored' wants
04:22<planetmaker>that's my point.
04:22<planetmaker>Mind that I didn't answer the forums for exactly that reason :) But ok, 'nough said :)
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04:27<Eddi|zuHause><Rubidium> oh just follow dihedral's solution and ignore him (i.e. dihedral) on both the forum and on irc. That's what he's asking for, right? <- that would be fine, but the forum's ignore function is useless
04:28<Eddi|zuHause><planetmaker> Only thing I wonder over and over is why the call for ignoring someone has to be done with all the loudness one can muster. <- the loudest person is always the one shouting "silence"
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04:30<planetmaker>Eddi|zuHause, yes :) My point.
04:32<dihedral>edited the post, happy?
04:32<dihedral>besides the fact of a pm
04:32<dihedral>and you never seem to get the hint that i going to push this and work on it more then i did with KGAT i just fort that it be nice for a bit of help to get patchs in now just the ones i want but for every one or do you not get the hint at all as well
04:32<dihedral>^ from alain
04:33<dihedral>it's your forum
04:34<@petern>oh okay
04:35<@petern>need more sleep
04:36<Eddi|zuHause># Sieh, der Wind treibt Regen übers Land
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04:39*petern ponders scrapping the new rail type sprite drawing stuff and just using the existing method
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04:40<Yexo>what is the difference between the existing and new method?
04:42<@petern>the new method draws the ground sprite and then a rail sprite overlay
04:42<@petern>it's just one combined sprite in the existing method
04:42<@petern>(except for some junctions)
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04:43<Yexo>to effectively you are drawing two sprites as ground sprites?
04:43<@Rubidium>i.e. the new method will have better results when someone changes the base tiles to look differently
04:44<@Rubidium>e.g. the czech rail stuff doesn't need to make a different version for opengfx
04:44<Eddi|zuHause>or every bridge grf doesn't have to include every rail grf
04:46<@Rubidium>or every road grf needing to include every rail grf for crossing (or vice versa)
04:46<@Rubidium>although it'll break NewGRFs
04:46<@Rubidium>but fix all kinds of NewGRF issues/inconsistencies in a manner that's easier for the NewGRF authors
04:49<Eddi|zuHause>not more than engine-pool "breaks" newgrfs
04:49<planetmaker>If I may have a wish: separate the track from the ground :) Especially wrt bridges it'd be very favourable :)
04:49<planetmaker>so... new method :P
04:50<@Rubidium>petern: anything that isn't "as is done in current specs/TTDP" breaks NewGRFs according to some NewGRF authors
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04:51<@Rubidium>for example have 4 gradations of snowiness instead of just 1
04:52<@Rubidium>but in the long term NewGRFs would be less likely to break eachother at the expense of not being able to support TTDP, or TTDP has to support the new system too
04:53<planetmaker>hehe... yet another advanced setting... enable new tracks [yes|no]
04:54<Eddi|zuHause>you do realize that "we first develop a common format based on the existing used ones, then we develop our own extensions that are incompatible with the other implementations" is exactly how microsoft works?
04:55<@petern>why does it need another setting
04:55<@petern>as the patch stands, the old method still "works"
04:56<Eddi|zuHause>well, it will just have the track sprite using the full available space
04:57<Eddi|zuHause>overwriting the underlying base sprites
04:58<planetmaker>isn't that ok?
04:59<Eddi|zuHause>yes, which is why your proposed setting does not make any sense
05:01<@petern>that's the problem
05:01<@petern>the patch has both methods in it
05:01<@petern>so there's some duplication
05:01<@petern>but the old method works along side the new method
05:01<@petern>proposed setting is pointless though, yeah
05:02<planetmaker>ok. I wasn't aware that TTDP allows for both.
05:02<@petern>patch == the hg tree i'm working on :p
05:03<Eddi|zuHause>"the patch" being "the railtypes patch"
05:03<planetmaker>:P urgs. ;)
05:03<Eddi|zuHause>-3 XP for missing the point ;)
05:03<planetmaker>uff. That's cheap :)
05:04<planetmaker>penalty accepted
05:04<Eddi|zuHause>what's a typical value? 30? 300?
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05:04<@petern>over 9000, i'd say
05:06<planetmaker>that'd be cruel, petern ;)
05:08<planetmaker>anyway... As long as the new method has backward compatibility (as I gathered and expect), a new method is fine IMO.
05:08<planetmaker>Especially as ground sprites and tracks are something differently by design.
05:08<planetmaker>well... by purpose. By design not yet :)
05:19<@Rubidium>too bad SI's exa isn't abbreviated to X
05:23<@petern>planetmaker, not yet?
05:24<planetmaker>petern, well... for bridges at least not :)
05:26<@petern>it's not?
05:27<@petern>06 *Bridge surfaces 6
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05:29<planetmaker>petern, I didn't mean your patch, but current trunk. Am I wrong there? Then I wonder why all those bridge sprites have to be a new one for each road / rail type supported...
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05:32<@petern>who cares about trunk
05:32<@petern>all the cool kids merge my patch
05:32<@petern>wonder if 4 weeks trunk commits will break it ;p
05:33<@Rubidium>yes it can
05:33<@petern>will, not can
05:33<@petern>i know it will :)
05:33<Noldo>tweak tweak
05:34<@petern>only 3 files
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05:41<@petern>cool, i can remove my extra viewport function :D
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05:49<@petern>oh, that's why my mp3 stream was chugging... my server can't handle -j8 very well
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05:54<@petern>oh, maybe i can't remove it :s
05:54<@petern>or i can
05:54<Noldo>you can do ANYTHING!
05:57<@petern>emote: added 217 changesets with 766 changes to 298 files
05:57<@petern>remote: /usr/local/bin/ssh: line 7: echo: write error: Broken pipe
05:57<@petern>hmm, maybe that's normal :s
05:58<@petern>^ should be right
05:58<@petern>haven't actually tested it, of course
05:59<Noldo>well, of cource
05:59<Noldo>are having a manic phase?
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06:27<Yrol>hello :o) does someone of you use the The North American Renewal Set (NARS2) from pikkawikki? i havea question regarding the trainintroductiondates-.
06:27<dihedral>Yrol, perhaps you might find a bunch of people in #openttdcoop who can help
06:27<dihedral>they use newgrf's all the time
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06:28<Yrol>thank you, dihedral :o)
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07:40<planetmaker>I've the palette file for win sprites for gimp. But I seem to miss the place where I can import that palette file. Anyone familiar with that and knows how?
07:40<planetmaker>the set colour map option doesn't seem to have an import option...
07:42<planetmaker>nvm. Found it...
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07:45<ZxBiohazardZx>heya all
07:45<ZxBiohazardZx>can someone answer my quicky question?:)
07:46<ZxBiohazardZx>how can i change the screenshot directory (aka if i do control+s, how can i change the dir the shot is saved...)
07:46<@petern>oh damn, i did answer it
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07:49<Eddi|zuHause>screenshots are placed next to the cfg
07:49<ZxBiohazardZx>so do you know how to change that screenshot dir?
07:49<ZxBiohazardZx>so cfg-location determines the screenshots?
07:49<@petern>that's what he said
07:49<ZxBiohazardZx>aka if i copy the CFG i change screenshot dir:)
07:49<ZxBiohazardZx>but i want to know
07:49<ZxBiohazardZx>can i change the dir in any way;)
07:49<ZxBiohazardZx>so it gets placed in lets say myopenttdscreenshots rather then in openttd folder
07:51<ZxBiohazardZx>so way to code it into the cfg somehow?
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08:01<dihedral>ZxBiohazardZx, readme.txt, tells you all about the config file
08:02<ZxBiohazardZx>ill check that :)
08:02<dihedral>+ openttd.exe --help gives you an option to specify your own location of a config file
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08:02<ZxBiohazardZx>i dont want config file to be moved, i want screenshots to be put in different location:P
08:02<ZxBiohazardZx>but ill do the readme:)
08:02<dihedral>and also note, save games, newgrf files, etc. are searched for / stored relative to the config file
08:02<Eddi|zuHause>"i don't want to work, i want money flowing into my account"
08:03<dihedral>uh - that sounds familiar now
08:04<ZxBiohazardZx>how come the savegames are picked up from the .exe directory and the screenshots are put somewhere else then XD
08:04<ZxBiohazardZx>lol eddi im willing to work, i just need someone to point me to the work:)
08:05<+glx>only if there's a save dir in exe dir
08:05<+glx>that's explained in readme
08:06<ZxBiohazardZx>i cant find the readme, is it on wiki as well?
08:06<ZxBiohazardZx>readme.txt is not in the "trunk" dir nor in my other dirs:P
08:06<planetmaker>it's in the dir where your exe is.
08:07<ZxBiohazardZx>i checked that dir first, no readme.txt XD
08:07<ZxBiohazardZx>i can do magic:)
08:07<planetmaker>ls ~/ottd/trunk/*.txt
08:07<planetmaker>/home/ingo/ottd/trunk/changelog.txt /home/ingo/ottd/trunk/known-bugs.txt /home/ingo/ottd/trunk/readme.txt
08:07<ZxBiohazardZx>the .exe is in trunk/bin
08:07<planetmaker>well. then one dir above that maybe. But you will have it. There's no version without
08:07<ZxBiohazardZx>i do find the changelog and known bugs
08:07<ZxBiohazardZx>but no readme.txt:P
08:08<planetmaker>then you deleted it.
08:08<ZxBiohazardZx>there is a config.txt?
08:08<ZxBiohazardZx>ill check recycle bin XD
08:09<ZxBiohazardZx>It's mostly undocumented.
08:09<ZxBiohazardZx>i love the readmy help:)
08:09<ZxBiohazardZx>almost all settings can be done ingame using advanced settings (read the others arent explained)
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08:10<ZxBiohazardZx>is there a wiki for the CFG file?
08:10<ZxBiohazardZx>cause i can do random guessing:P
08:10<planetmaker>there's a wiki.
08:11<planetmaker>you might try the most obvious URL
08:11<ZxBiohazardZx>for example, screenshot_format if i wanted 800x600 would that be 800, 600 (as with resolution) or?
08:11<ZxBiohazardZx>i could find the wiki:)
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08:12<Eddi|zuHause>since when does "format" have anything to do with "resolution"?
08:13<Eddi|zuHause>if it was that, it would be screenshot_resolution
08:13<Eddi|zuHause>format is pcx, bmp, png
08:13<ZxBiohazardZx>kk i see in wiki, its empty but ingame i set PNG
08:13<ZxBiohazardZx>again im wondering why its not in the CFG....XD
08:14<Eddi|zuHause>and there is the canonical documentation for settings
08:14<Eddi|zuHause>(that's a euphemism for "source code")
08:14<ZxBiohazardZx>as in the wiki?
08:14<ZxBiohazardZx>hehe the wiki does offer some help
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08:15<ZxBiohazardZx>but i already see that my requested option (save screenshots in other dir) aint in the package XD
08:15<ZxBiohazardZx>so educate me on building a feature XD (joking for real:) )
08:17<ZxBiohazardZx>would it be hard to implent?
08:17<ZxBiohazardZx>cause the "action" of taking a screenshot is already there and the "default" is the CFG folder
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08:23<ZxBiohazardZx>anyone ever done screenshot modefications or documented stuff about that?
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08:25<ZxBiohazardZx>In OpenTTD screenshots are automatically saved to files in the game's installation directory. (wiki)
08:25<@Rubidium>I reckon someone has made screenshot modifications, though that's purely on the fact that TTD doesn't know PNG
08:25<ZxBiohazardZx>so how can i force the game to move that location?
08:25<@Belugas>with a stick if it does not comply
08:25<@Belugas>GO ON, MOVE!!
08:25<ZxBiohazardZx>i can manually move it every time:P
08:26<ZxBiohazardZx>but im looking for a way to get the screenshot in a user-defined directory
08:26<ZxBiohazardZx>and currently there is no method for it
08:26<@Belugas>hello, all, by the way...
08:27<ZxBiohazardZx>its just automaticly placed in install foldel XD
08:27<ZxBiohazardZx>so without any knowledge of coding
08:27<ZxBiohazardZx>i should just post in "suggestions" or "development" forum to request the feature?:P
08:28<@Rubidium>ZxBiohazardZx: the wiki is know to be incorrect in cases
08:28<ZxBiohazardZx>Rubidium, you say it IS posible to define a location?
08:29<ZxBiohazardZx>because the config file doesnt show the option
08:29<@Rubidium>for example: it gets placed next to openttd.cfg, although openttd.cfg used to be in the install folder
08:29<ZxBiohazardZx>nor does the wiki say its posible, nor anyone here so far till you showed up:)
08:29<ZxBiohazardZx>nah my cfg is in a shared folder:P
08:29<ZxBiohazardZx>but if i dont want to move the cfg file, and DO want to move the screenshots:)
08:29<ZxBiohazardZx>cause i heard they get placed with cfg file
08:30<ZxBiohazardZx>but i want them to be splitted from that
08:30<@Rubidium>that's not going to happen, unless you do some magic with symbolic links
08:30<ZxBiohazardZx>so i have my "game" folder for stuff and my "screenshots" folder for screenshots
08:30<@Rubidium>now I'm making the assumption that you are running on Windows, which means I've got no idea how to make symbolic links
08:31<ZxBiohazardZx>rubidium why its it not going to happen?XD in the code you already have a screenshot and a "default" location, if i change "default" by "location" im done? (assuming thats the way its done)
08:31<ZxBiohazardZx>and yeah im running windows and i dont know shit about coding:)
08:31<ZxBiohazardZx>i just like to play XD
08:32<@Belugas>play and beg...
08:32<@Rubidium>ZxBiohazardZx: where did I say it is not going to happen?
08:32<@Belugas>and i like to play too... in fact, i love to play... with Petern
08:32<@Rubidium>ZxBiohazardZx: where in the code is the "screenshot location"?
08:32<ZxBiohazardZx>'that's not going to happen' you said if for real rubidium
08:33<@Rubidium>seems you know more than I know, so YOU are the person that should know
08:33<ZxBiohazardZx>if i do control+s (screenshot) then the game takes a snapshot (action? thus has to be defined???) and then places that file in the cfg directory
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08:34<ZxBiohazardZx>and the cfg directory is not in my trunk folder but on a shared folder
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08:34<@Rubidium>ZxBiohazardZx: I reacted on something else
08:34<ZxBiohazardZx>so somehow you manage to link "action" control+s to "taking screenshot" and then link that to cfg folder
08:35<@Rubidium>in what way does that imply that the cfg folder is a different entity from the screenshot folder?
08:36<ZxBiohazardZx>for me that is the case
08:37<ZxBiohazardZx>i like my cfg file (configuration for the game) in the game dir, and the sceenshots in another dir....
08:37<ZxBiohazardZx>but due to the code, i cant do that
08:37<ZxBiohazardZx>i was hoping i could specefy a folder in the config file
08:37<ZxBiohazardZx>but apparently not:P
08:38<@Rubidium>why does this remind me of that person that wanted to specify the location of the config file in the config file?
08:38<planetmaker>hahaha :)
08:38<Chicago_Rail_Authority>Sounds like pure genius to me
08:39<Eddi|zuHause>that's very... recursive :p
08:39<ZxBiohazardZx>that last one is just stupid
08:40<ZxBiohazardZx>cause config file == config file
08:40<ZxBiohazardZx>but screenshot =/ config file
08:40<ZxBiohazardZx>and i DO think my case is different
08:40<ZxBiohazardZx>but ill brb
08:40<ZxBiohazardZx>leave you all to do better work;)
08:40<@Rubidium>why do I mentally replace ill with sick?
08:41<@Rubidium>but sick brb <- doesn't make any sense to me
08:41<dihedral>hehe :-D
08:42<planetmaker>it does for me, if you disregard grammar :P
08:42<@Belugas>it can... : Contraction to "I'm ill, brb" like... let me puke, i'll be back
08:43<dihedral>any more details please?
08:44<@Belugas>well... i'm not the one ill
08:45<@Belugas>but if it was my case, let say... predigested coffee, toast with peanut butter in a brownishly pale colour...
08:45<Chicago_Rail_Authority>Trying to code a station tile with three sprites in addition to the default NW/SE track graphic, and having some difficulty understanding Thus far, I have F3 03 00 00 00 00 00 00 00 00 61 04 00 00 00 00 00 00 00 00 F4 04 00 00 00 00 00 00 00 00 FA 04 00 00 80 , where F3 03 is the default track, 61 04 is the "floor," F4 04 is the "back wall" (train should pass in
08:45<@Belugas>all them happily floating at the surface of the toilet bowl
08:46<Chicago_Rail_Authority>"D" (sprite number to draw) sounds like I should at least have F3 03 00 00 00 00 00 00 00 [00] 61 04 00 00 00 00 00 00 00 [01] F4 04 00 00 00 00 00 00 00 [02] FA 04 00 00 80
08:47*Belugas runs away at the sight of this insanity
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08:56<@Belugas>i don't understand a thing of it, Chicago_Rail_Authority. You might post it on, with some formattingf and command. although... i do not know if anyone would easily and quickly retply to ya
08:56<Chicago_Rail_Authority>no worries, Belugas
09:28<planetmaker>concerning sprite positions: which corner of a sprite do xpos and ypos specify: lower left or upper left?
09:30<@petern>top corner
09:31<@Belugas>and here we go again, resuming our certification :S
09:31*planetmaker certifies "good guy".
09:32<planetmaker>need another? ;)
09:32*petern 8
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11:00<@Belugas>so... almost finished with this one...
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11:03<@petern>urgh, too hot
11:05<@petern>2 chord
11:08<@Belugas>not tried, but i'd guess Em, A
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11:22<@Bjarni>anybody here?
11:22<Ammler>Bjarni: first time on IRC?
11:23<@Bjarni>I just wondered if anybody were reading the channel right now
11:23<@Bjarni>I have a weird issue
11:23<frosch123>Ammler: he is sad, that there was no "!BJARNI ! BJARN¡
11:24<@Bjarni>firefox can't use java, so I installed that java runtime environment and installed it as a plugin like the documentation said
11:24<@Bjarni>yet firefox can't detect it
11:24<@Bjarni>and I have no idea why
11:24<SirSquidness>Ammler: one must ask the question... if it was his first time on IRC, how did he gain the @?
11:24<@Bjarni>the documentation doesn't say anything about this issue
11:24<@Bjarni>any ideas?
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11:25<@Bjarni>SirSquidness: that's a really good question. However I couldn't care less right now. I have something else which takes priority
11:25<@Bjarni>I need to get this setup to work today >_<
11:26<SirSquidness>does it show up as a plugin in firefox?
11:26<@Bjarni>firefox claims not to have any plugins at all
11:26<@petern>what OS?
11:27<Ammler>I use FF with java there, too.
11:27<Ammler>(not as plugin)
11:27<@Bjarni>how did you set it up?
11:27<SirSquidness>it should pop up a thing saying "firefox need a plugin to display this content" or something?
11:27-!-Chris_Booth is now known as Booth
11:27<@Bjarni>SirSquidness: yeah and then it tells that it failed and sends me to a manual install page where I did as it said
11:28<Ammler>hmm, oh plugin, not add-on :-)
11:28<Ammler>Bjarni: there is a setting, where you need to activate Java
11:29<@Bjarni>I already did that
11:29<Ammler>is that set?
11:29<@petern>did you install java from OS packages or from some 3rd party site?
11:29<@Bjarni>I took the one on
11:30<@petern>check for OS packages
11:30<@petern>it's probably either installed in the wrong place, or missing dependencies, or... who knows
11:34<@Bjarni>oh dear
11:34<@Bjarni>looks like the OS packages are all in Russian D:
11:35<Ammler>what distro?
11:35<@Bjarni>ASPlinux 12
11:36<@Bjarni>it was the OS already installed in a free virtual machine I downloaded
11:36<@petern>"ASPLinux is Russian company developing ASPLinux"
11:36<@petern>so yeah
11:36<@Bjarni>I just realised that
11:36<@Bjarni>but the interface is in English
11:37<@Bjarni>this simple solution turned out not to be so simple after all
11:38<@Bjarni>is there an easy access to OS packages in ubuntu?
11:38<@Bjarni>read: if I install ubuntu instead will I be able to easily install java?
11:39<Ammler>well, on most distros is
11:39*Bjarni downloads ubuntu and will try this again
11:39<Ammler>something like "apt-get install java..."
11:40<Ammler>but I guess, you won't need to install java after install anymore.
11:40<@petern>not with ubuntu
11:40<@petern>you'll get a 800GB default install with every crap you might want
11:40<Ammler>oh, I thought, they install also non-oss
11:42<CIA-2>OpenTTD: smatz * r16654 /trunk/src/ (8 files in 3 dirs): -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made
11:42<@petern>"open" sound system? heh
11:42<@Bjarni>well, the download is 710 mb, so there is a chance that it will have all sorts of stuff that I will never need ;)
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11:54<CIA-2>OpenTTD: smatz * r16655 /trunk/src/ (newgrf_station.cpp station.cpp station_cmd.cpp train_cmd.cpp): -Codechange: use IsRailwayStationTile() more
12:00<dihedral>use debian :-)
12:01<@Bjarni>is it easier?
12:02<dihedral>oh - you want easy?
12:02<@Belugas>is it easter?
12:02<dihedral>then go for something like osx, open suse, fedora, perhaps mint is something for you
12:03<@Bjarni>I need something with a web browser with full java support and it shouldn't be too complex to set up
12:04<dihedral> <- hehehe
12:07<CIA-2>OpenTTD: smatz * r16656 /trunk/src/station.cpp: -Fix (r16655): strange things happen
12:09<Ammler>Bjarni: how did you chose ASPLinux?
12:10<@Bjarni>preinstalled virtual machine
12:10<@Bjarni>so I just downloaded the image
12:11<Xaroth>VMs ftw.
12:12<@Bjarni>Xaroth: you have a problem with VMs?
12:12<Xaroth>ftw == for teh win
12:12<Xaroth>well, as long as ESX doesn't fuck up
12:12<Xaroth>but that's the host os' fault, not the vms themselves
12:13<@Bjarni>just heard a car hitting the brakes outside really hard and it was followed by a bump
12:13<@Bjarni>sounds like somebody dented their car
12:13<Xaroth>poor car
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12:13<dihedral>aw crap
12:14<Prof_Frink>Not necesarily their car.
12:14<dihedral>means someone will not have time to do all the patching
12:14<Prof_Frink>It could just as easily be their mum's car.
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12:15<dihedral>hehe - sombodies mom has a dented booty :-D
12:20*Prof_Frink is going climbering
12:21<Sacro>hull is flooding! again!
12:21<Sacro>oh yes
12:21<Sacro>24" water main burst
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12:26<@Bjarni><Sacro> hull is flooding! again! <-- again?
12:26<@Bjarni>are you flooded once a month or something?
12:27<Sacro>no no
12:27<Sacro>this is exactly 2 years since last time
12:27<@Bjarni>so how bad is it?
12:27<Sacro>burst drain, water is shut off toa lot of the city
12:27<dihedral>he's still got electricity ^^
12:28<Sacro>yeah, leccy is fine
12:28<@Bjarni>hang on. I will upload some pics I have taken of flooding
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12:31<Chicago_Rail_Authority>Any suggestions for drawing isometric circles (large ones)?
12:31<Booth>use a compas
12:31<Booth>and some paper
12:32<Chicago_Rail_Authority>Digitally, though
12:32<Chicago_Rail_Authority>Any tricks within GIMP?
12:32<dihedral>then scan it then print it again
12:32<Booth>lol @ dih
12:34<@petern>draw a regular circle, then map it
12:35<Booth>make a grid 360 square by 360 minimum
12:35<Booth>then at each corner rotatte 1 degree
12:36<@Rubidium>_ <- that's a circle mapped to the isometric view
12:36<@Rubidium>without shading though
12:36<@Bjarni> <-- electricity safely :)
12:36<@Bjarni>(I didn't feel like touching the water)
12:37<@Bjarni> <-- nice driving
12:37<@Bjarni>unlike what people might think the water came first o_O
12:37<dihedral>Bjarni: throw a fish in it, a wait until a thirsty dog comes along
12:37<@Rubidium>Bjarni: <- that's flooding
12:38<@Rubidium>don't forget the page in front of it and the pages after it
12:38<@Bjarni>in fact the police blocked the road, then the car showed up and drove though the barrier while the police was present and tried to stop the car
12:38<@Bjarni>it speeded away but didn't get really far
12:38<@Bjarni> <-- one more pic. This time of the water buildup
12:39<@Bjarni>Sacro: is Hull like that right now?
12:41<@petern>17:36 <Chicago_Rail_Authority> not sure what you mean by "map it"
12:41<@petern>(no need to keep PMing me)
12:41<@petern>the circle is on a grid
12:41<CIA-2>OpenTTD: translators * r16657 /trunk/src/lang/ (finnish.txt serbian.txt):
12:41<CIA-2>OpenTTD: -Update: WebTranslator2 update to 2009-06-25 16:41:10
12:41<CIA-2>OpenTTD: finnish - 1 fixed by jpx_ (1)
12:41<CIA-2>OpenTTD: serbian - 110 fixed by etran (110)
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12:42<dihedral>petern: dont you like receiving pm's ?
12:42<@petern>you just map that to a grid in isometric view
12:44<planetmaker>hm... is it wrong for the isometric view in OpenTTD to assume y -> y/2 for anything in a horizontal plane?
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12:53<planetmaker>projecting from a plane on e.g. a piece of paper to isometric coordinates on e.g. the ground.
12:54<planetmaker>but nvm
12:59<@petern>psst, openttd isn't isometric ;p
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13:15<planetmaker>hehe :) Dimetric
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13:44<Booth> (try tp make this in openttd)
13:46<CIA-2>OpenTTD: translators * r16658 /trunk/src/lang/ (dutch.txt german.txt hungarian.txt ukrainian.txt):
13:46<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:46<CIA-2>OpenTTD: dutch - 42 changes by Excel20
13:46<CIA-2>OpenTTD: german - 26 changes by dihedral, mjreaper, planetmaker
13:46<CIA-2>OpenTTD: hungarian - 39 changes by alyr
13:46<CIA-2>OpenTTD: ukrainian - 47 changes by Madvin
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15:23<CIA-2>OpenTTD: smatz * r16659 /trunk/src/ (14 files):
15:23<CIA-2>OpenTTD: -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
15:23<CIA-2>OpenTTD: -Codechange: remove dummy GetAcceptedCargo_*() handlers
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16:09<CIA-2>OpenTTD: smatz * r16660 /trunk/src/ (12 files): -Codechange: get rid of more dummy tile_type_procs
16:21<planetmaker>hm... don't wt3's commit messages show anymore who changed how many strings?
16:24<@petern>"any more", and it should be at the end of the sentence
16:26-!-cnk [] has joined #openttd
16:27<@petern>(and yes, they still do)
16:27<cnk>lol stupid mobile tower in the way of playing fun!
16:27<cnk>hm where was I
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16:28<planetmaker>CIA-2> [19:46:09] OpenTTD: german - 26 changes by dihedral, mjreaper, planetmaker <-- where, petern?
16:28<@petern>having a coffee nose keyboard moment?
16:28<@petern>you mean individually
16:28<@petern>cos that does show what you asked
16:28<@petern>26 changes by those people
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16:28<dihedral>yes but it used to say who did how many
16:29<dihedral>hello :-)
16:29<planetmaker>yes. But all those together is hardly an answer to "who changed what?"
16:29<planetmaker>hey dih :)
16:29<@petern>who gives a fuck
16:29<@petern>well, you obviously
16:29<dihedral>planetmaker would give a fuck :-D
16:29<planetmaker>but to neither of you :P
16:29<dihedral>only peter wanted one :-D
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16:30<planetmaker>you know petern, it's not the way to motivate people when you have one do the work and credit 10 people with it.
16:31<planetmaker>It doesn't work for your commits either that way
16:31<planetmaker>it says petern. Not openttd_devs
16:31<planetmaker>yes, I'm vain :P
16:31<@Rubidium>planetmaker: those 'based on work of X' patches don't include the number of lines we included from them
16:32<@petern>why not just get your cock out and wave it on channel?
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16:32<@petern>willy waving over the number of lines contributed...
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16:34<@Rubidium>also with "dihedral (10), mjreaper (9), planetmaker (7)" it doesn't tell who contributed what or what the impact of the contribution was
16:34<@Rubidium>is removing a space worth more than translating a complete string?
16:34<cnk>Does currency.cpp ever get updated?
16:35<frosch123>we credit people for translations? I thought it was for blaming
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16:35<frosch123>cnk: it was updated several times
16:35<@petern>what, "39 mistakes by alyr"?
16:35<SmatZ>@openttd commit 15409
16:35<@DorpsGek>SmatZ: Commit by frosch :: r15409 /trunk/src (44 files in 3 dirs) (2009-02-08 12:02:28 UTC)
16:35<@DorpsGek>SmatZ: -Update: Currencies
16:35<@DorpsGek>SmatZ: Remove intermediate currency "New Turkish lira".
16:35<frosch123>but only to maintain existing currencies, not to add more
16:35<cnk>frosch123: 1 GBP = 220 JPY seems long ago
16:35<@DorpsGek>SmatZ: Add Euro introduction date for Slovakia.
16:35<@DorpsGek>SmatZ: Remove Euro introduction date for Hungary.
16:36<@petern>which rate should apply?
16:36<frosch123>cnk: you start the game in 1950 by default, don't you?
16:36<@petern>what was the rate in 1950, when you start a game?
16:36<SmatZ>rate should change every in-game year
16:36<cnk>frosch123: 2051
16:36<SmatZ>maybe even month, or day ;)
16:36<@petern>SmatZ, every tick, obviously
16:36<@petern>gotta keep it realistic
16:36<dihedral>frosch123: then each translator would have his or her own commit
16:36<@petern>hmm, we'd need floating point rates too
16:37<cnk>it would need an archive of the past 60 years of stock rates
16:37<@petern>or does it need a double?
16:37<@petern>then we can keep accurate inflation rates
16:37<@petern>and interest rates
16:37<@petern>for each country?
16:38<frosch123>how about "kg gold" as currency?
16:38<planetmaker>should be valuables.
16:38<SmatZ>or kg rubidium
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16:38<planetmaker>that's what banks deal with ingame anyway :)
16:39<dihedral>petern: realistic rates? :-P
16:39<planetmaker>:D @ SmatZ
16:39<frosch123>newrealism :p
16:39<@Rubidium>SmatZ: but I'm allergic to water
16:39<dihedral>hehe - make cargoes with the names of the devs :_D
16:39<@Rubidium>rather norealism
16:39<cnk>floating rates would be good, so that you can actually implement ½ credits = £ 1
16:39<@petern>floating rates would actually be fine
16:39<dihedral>Rubidium: realism in the world of openttd :-)
16:40<cnk>right now, £ is bound to be the smallest unit
16:40<@petern>after all, it's only display...
16:41<dihedral>what could be fun for the scenario editor, if one could place houses manually :-D
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16:41<dihedral>place a town tile (0 population) and you get to build each house separately :-P
16:42<@petern>nobody bothers building rivers, let alone placing individual houses
16:42<planetmaker>errm... ? In scenario editor?
16:43<frosch123>hmm, SimRiver
16:43<SmatZ>there is a patch for automatic river placement, too
16:43<planetmaker>he... quite old and not properly implemented :P
16:44<cnk>is it just me or does a wooden maglev bridge sound realistic at all...
16:44<@Rubidium>I'd rather keep the rates as they are now so people don't get confused; in 0.7 I had a loan of ¥ 220万 and now in 0.8 I only have ¥ 150万
16:44<planetmaker>the river pathfinding isn't trivial...
16:44<cnk>Rubidium: speaking of which, the interface does not even show 万 :/
16:44<frosch123>cnk: who knows what might happen in the future?
16:45<cnk>frosch123: well I guess since they've built a wooden supercar already..
16:45<@Rubidium>cnk: true, but doing that is quite difficult; I've thought about trying to implement it but it fealt like too much effort for little gain
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16:46<@Rubidium>and it would imply I needed to look at the Indian numbering system and I couldn't quite get my head around that
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16:46<cnk>Rubidium: if (v > 100000) { v /= 10000; strcat(x, "万"); }
16:46<cnk>something in that direction
16:47<dihedral>i remember that....
16:47<@Rubidium>and it would mean that generally when chosing a non-CJK language you would see a ? instead of the right character
16:49<@Rubidium>so it would be something 'per language' instead of per currency
16:49<@Rubidium>and even then the effort to make a generic system is quite high with little or no real gain
16:51<dihedral>companies often enough just trade in $ :-)
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16:55<cnk>$898,448 on a single journey across 1024 tiles :p
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17:06<@Belugas>bye bye
17:06<@Rubidium>night Belugas
17:07<planetmaker>bye Belugas
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17:13<welshdragon>fournier@ needs banning
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17:20-!-mullinix [~simion@] has joined #openttd
17:20-!-mullinix [~simion@] has left #openttd []
17:22-!-andythenorth [~andy@] has joined #openttd
17:23<dihedral>welshdrag@ needs banning :-P
17:23-!-Nite_Owl [] has joined #openttd
17:23<dihedral>huu huu
17:23-!-weaselTM [] has joined #openttd
17:24<Nite_Owl>Hello all
17:24<Nite_Owl>Hello dihedral & SmatZ
17:24<SmatZ>hello Nite_Owl :)
17:24<Nite_Owl>Saw me coming before I even got here
17:24<dihedral>hihi :-)
17:24<dihedral>i love that
17:25<andythenorth>grr users
17:25<dihedral>users? or YOU-sers
17:25<Eddi|zuHause>"users" or "brantwan and nekomaster"?
17:26<andythenorth>Eddi|zuHause: ahem, no further comment needed. Shall we end here?
17:27-!-donny [~foubert@] has joined #openttd
17:27<donny>Need Sex? Get Laid!
17:27-!-donny [~foubert@] has left #openttd []
17:27<dihedral>we know how you feel andythenorth
17:27-!-Brianetta [] has joined #openttd
17:27<dihedral>SmatZ: that is why :-D
17:27<andythenorth>is donny a user?
17:28<dihedral>donny is probably a wannaby dolly
17:28<SmatZ>I think that's why weasel is here ;)
17:28<andythenorth>can donny write nfo?
17:28<dihedral>donny can do nothing
17:28<Nite_Owl>Yexo: My servicing settings and solutions are exactly the same as those Foobar posted so I did not waste the space posting them on the forum - unless you prefer me to do so
17:28<SmatZ>nope, but it reads my mind :(
17:29<Yexo>Nite_Owl: thanks for the notice :)
17:29<dihedral>SmatZ: 'it' = donny? and 'reading your mind' = you wanna get laid?
17:29<Nite_Owl>Happy to help when I can
17:30<dihedral>perhaps if you ask planetmaker very kindly
17:30<SmatZ>nah :)
17:30<dihedral>planetmaker: ^ SmatZ does not like you
17:30-!-oates [] has joined #openttd
17:30-!-oates [] has left #openttd []
17:31<SmatZ>my girlfriend wouldn't be happy
17:31<andythenorth>have you asked her? don't make assumptions...
17:31<dihedral>well - if you tell her to be very kind to planetmaker...... :-D
17:33<dihedral>now dont go all picky on SmatZ :-P
17:33<dihedral>new slogan for the forums: "wanna get a patch into trunk? fuck a dev!" :-D
17:34<SmatZ>could be interesting, if there were any girls with patches :)
17:34<planetmaker>I guess I pass that opportunity. And I'll better leave SmatZ his girl friend :)
17:34<planetmaker>I'm sure she suits him better than me :)
17:34<Nite_Owl><dihedral> now dont go all picky on SmatZ :-P I misread that
17:34<dihedral>SmatZ: nope - only horny, under age guys!
17:34-!-vadala [~manson@] has joined #openttd
17:34-!-vadala [~manson@] has left #openttd []
17:34<SmatZ>ewww :-p
17:35<dihedral>Nite_Owl: what on earth did you read?
17:35<Nite_Owl>the key word is "picky" with a letter added
17:37<Nite_Owl>my eyes are getting worse - time for new glasses
17:37<andythenorth>Need Cargos? Get FIRS!
17:37<planetmaker>hahaha :)
17:37-!-Ganneff [] has joined #openttd
17:37<dihedral>hello Ganneff
17:37<planetmaker>andythenorth: ... rather: Need a new cargo icon? ...
17:37<dihedral>i even got that spam in #openttd.nightly :-P
17:38<planetmaker>every channel got it
17:38<andythenorth>time for curry
17:38<dihedral>Ganneff: the network does not seem safe for kids :-D
17:38<planetmaker>except one
17:38<dihedral>planetmaker: nope :-)
17:38<dihedral>got nothing in #codecubes
17:38<planetmaker>(of the unprotected ones I'm in)
17:38<dihedral>nor in the other one
17:39<dihedral>ok, codecubes got nothing
17:39<Booth> didnt get it
17:39<andythenorth>anyone write any code today?
17:39<dihedral>Booth: is that channel not +k or +s ?
17:39<SmatZ>Booth: it did
17:39<dihedral>andythenorth: yep
17:40<andythenorth>my commits got reverted by developers *I* employ :( for good reasons though
17:40<planetmaker>haha :P
17:40<andythenorth>I added two features. Turned out both could kill the (web) app
17:41<planetmaker>meh :S
17:41<andythenorth>one of them queried mysql 400 times per page load
17:41<dihedral>now could you define 'employ'
17:41<andythenorth>we don't buy servers that can handle that
17:41<dihedral>how the f*** did you do that?
17:41<dihedral>400 queries per page?
17:41<planetmaker>a LOT
17:42<dihedral>that is insane
17:42<andythenorth>dihedral: yes, it was a bad
17:42<dihedral>for i = 0; i < 400; i++ ?
17:42<Booth>all i can for the spam is the internet is for porn
17:43<KenjiE20>at least the spam bot made sense :P
17:43<andythenorth>400 was an edge case. would have been more like 30-90 in typical use. So not bad really, right?
17:43-!-[alt]buster [] has joined #openttd
17:43-!-[com]buster [] has quit [Read error: Connection reset by peer]
17:43-!-[alt]buster is now known as [com]buster
17:44<dihedral>Booth: someone was curious there, eh?
17:44<Booth>ssh kenji i have fat fingures
17:44<Booth>[22:40] <tassi> Need Sex? Get Laid!
17:44<Booth>says porn in the name
17:44<dihedral>Booth: way to go! please repeat more spam!!
17:45<andythenorth>booth: 400 times would be ideal
17:45<SmatZ>Booth: it's not the cleverest thing to do, you migth be g-lined for that :-p
17:45-!-rortom [] has quit []
17:45<SmatZ>banned :)
17:45<dihedral>esp. if you have two network ops in the channel :-P
17:45<weasel>Booth: don't make me kill you
17:45<dihedral>he is alive :-D
17:45<SmatZ>it's IRC network-wide ban
17:45<andythenorth>dihedral: define 'employ'? hmm, pay salary to, to do stuff.
17:46<dihedral>i thought you just idled here weasel
17:47<dihedral>not to be confused with g-stringed :-D
17:47<Booth>kenji you suck
17:47-!-goodger [] has joined #openttd
17:47<dihedral>Booth: you asked for it ;-)
17:49<Booth>bookmarking that page
17:49<Eddi|zuHause>lmgtfy doesn't seem to work in konqeror
17:49<Eddi|zuHause>generally, google doesn't seem to be very konqueror-friendly
17:50<Eddi|zuHause>google maps doesn't work either
17:51<Eddi|zuHause>euphemism of the day: "some undocumented privileged administrator accounts have been discovered in new network routers belonging to two telecoms service providers."
17:51<Eddi|zuHause>(as in "we found secret backdoors")
17:51*Nite_Owl chants NSA, NSA
17:52<planetmaker>thought police
17:53<Eddi|zuHause>err... does anyone of you have problems connecting to icq?
17:53<dihedral>planetmaker: welcome to germany :-P
17:53-!-maristo [] has quit [Remote host closed the connection]
17:53<Booth>my problem is i have never tryed
17:53<dihedral>Eddi|zuHause: nope, but i connect via ssl :-P
17:53<dihedral>yuck - nonotouchy
17:53<SmatZ>Eddi|zuHause: worksforme
17:54<dihedral>SmatZ: from germany :-P
17:54<Eddi|zuHause>hm... weird...
17:54<KenjiE20>mine /was/ off, manual reconnect worked though
17:54<SmatZ>though almost everyone is offline
17:54<Eddi|zuHause>is there a way to get kopete to display connection errors?
17:54*Nite_Owl wonders if his ICQ account from the mid 90's would still be usable
17:55*SmatZ is using Pidgin (Gaim) in his KDE :-p
17:55-!-goodger [] has quit [Ping timeout: 480 seconds]
17:55<Eddi|zuHause>does not answer my question :p
17:55<@petern>Nite_Owl, mine is
17:55<@petern>Eddi|zuHause, it works for me (using pidgin)
17:55<@petern>until the next time they add a protocol restriction
17:56<planetmaker>good night everyone
17:56<Nite_Owl>been at least 8 years since I used it
17:56<dihedral>i should do the same
17:56<Markk>I'm using kopete :)
17:56<SmatZ>good night to you, planetmaker :)
17:56<dihedral>night pm
17:56<Markk>planetmaker: nite
17:56<Nite_Owl>later planetmaker
17:56<dihedral>night from here too ^^
17:57-!-andythenorth [~andy@] has quit [Quit: andythenorth]
17:57<@petern>part timers
17:57-!-PeterT [] has joined #openttd
17:58<Eddi|zuHause>i changed the server to connect to, now it seems to work
17:58<SmatZ>good :)
18:00<@petern>i don't actually have any contacts left on icq, heh
18:00-!-KritiK [] has quit [Quit: Leaving]
18:00<SmatZ>IRC is better
18:00-!-oskari89 [] has quit [Read error: Connection reset by peer]
18:05<Nite_Owl>That is why I stopped using ICQ as well - no contacts left to contact
18:06<@Rubidium>isn't that AOL-ish?
18:06<@petern>my poor, lonely, 6 digit icq number...
18:07*SmatZ has 8 digit one :-/ I am always staying back from new technologies
18:07<Markk>Jackson is dead according to TMZ
18:07<Eddi|zuHause>i have 9 digits
18:07<@Rubidium>I have 0 digits
18:07<Eddi|zuHause>and before anyone misreads that, i have 10 fingers :p
18:07<Sacro>Markk: who has heard of TMZ though
18:07*SmatZ agrees with Sacro
18:08<@Rubidium>who cares?
18:08<Markk>Sacro: yeah :P
18:09<ccfreak2k>Apparently Michael Jackson has suffered from cardiac arrest.
18:09<@petern>ccfreak2k has lag
18:09-!-andythenorth [~andy@] has joined #openttd
18:09<Nite_Owl>you beat me petern - my ICQ number was 7 digits (I had to look it up)
18:10<KenjiE20>lol, from one of the WAR Online channels;
18:10<KenjiE20><+Aleteh> I wonder if hes gonna drop epic loot
18:10<KenjiE20><+Aleteh> like
18:10<KenjiE20><+Aleteh> babies
18:10<Booth>its quite funny looking at all the MJ talk on openttd
18:10<@Rubidium>that's not a unit we use in OpenTTD
18:10<Booth>michael jackson
18:11<Eddi|zuHause>"all the MJ talk"?
18:11<Booth>he is dead
18:11<Sacro>Booth: *citation needed*
18:12<Eddi|zuHause>and "all the talk" is ten lines?
18:12<Booth>ok he is reported to be dead
18:12<Eddi|zuHause>Booth: honestly, nobody cares...
18:12<Booth>i do
18:12<@Rubidium>how I trust journalists and especially that kind of journalists
18:13<Eddi|zuHause>if he did that 15 years ago, he could have got elvis-like fame
18:13<Prof_Frink>Sacro: Citation needed isn't the problem, reliable citation needed is
18:13<Nite_Owl>CNN does not report that he is dead
18:13*KenjiE20 wonders how many edits are trying to be committed on wikipedia
18:13<Xaroth>live stream
18:13<Sacro>Prof_Frink: true, everything so far feeds to TMZ
18:13<Xaroth>there's a celebrity site that's claiming he's dead
18:13<Sacro>KenjiE20: i am friends with an admin
18:14<Sacro>they have locked it to sysadmin edits only
18:14<Xaroth>and that's the only source of him being dead
18:14<Sacro>and no anon on the talk
18:14<Eddi|zuHause>is there no "" website?
18:14<@Rubidium>what's so special about that guy dieing?
18:15<Eddi|zuHause>clearly, that would be the most reliable source
18:15<Eddi|zuHause>Rubidium: i have no idea
18:15<Eddi|zuHause>Rubidium: i am uncertain between "finally" and "his fame is long gone"
18:16<Nite_Owl>He does have the best selling album of all time wither you like his music or not
18:16<Sacro>which album?
18:16<Eddi|zuHause>that was before the internet and online piracy :p
18:16<Xaroth>He changed music as people knew it back in the day
18:17<Eddi|zuHause>but nowadays...
18:17<Xaroth>nowadays he's being laughed at for his ugly face
18:17<Eddi|zuHause>they cancel music conventions blaming piracy
18:17<Booth>not by me
18:17-!-andythenorth [~andy@] has quit [Quit: andythenorth]
18:17<Eddi|zuHause>and they cancel every other convention blaming the economy crisis
18:18<@Rubidium>ah well, it's just an easy way to get out of the contract mess he was in
18:18<Xaroth>Rubidium: death or coma?
18:19<Eddi|zuHause>i still stand by my statement... people would have laughed at elvis the same way if he lived 15 years longer
18:19<Sacro>Xaroth: fun game to play
18:20<Xaroth>long live the intarwebs
18:20<Xaroth>some geek rolls a dice, throws a natural 1 and posts that he's dead
18:20<@petern>^ more important news
18:20<Xaroth>5000 other idiots copy that item
18:20-!-potatoe [] has joined #openttd
18:21<Xaroth>and instant-hoax gets born
18:21<@Rubidium>or is it just a cheap way to invade the privacy of his home by live streaming everything that happens there onto the TV?
18:22*SmatZ agrees
18:22<Eddi|zuHause>petern: i read about that, but i have no idea what "wallabies" are
18:22<@petern>there's a picture, for a start...
18:22<potatoe>hi. can anyone help me make sense of the parametres sendt with commands related to area transformations, area demolition, building rails from-to etc. Each command has a (starting) tile related to it, but the rest of the info I can not find
18:22<Xaroth>bbc mentions LA times to say he's dead
18:23<Xaroth>5 seconds later, LA times site overloaded
18:23<Nite_Owl>small kangaroos
18:24<@Rubidium>potatoe: search for the appropriate command handler in the source code and read the comments
18:25<Nite_Owl>online comment on the wallaby story - Trippy Skippy
18:25-!-[alt]buster [] has joined #openttd
18:25<Eddi|zuHause>talking about OpenTTD code in here! blasphemy!
18:25-!-[com]buster [] has quit [Read error: Connection reset by peer]
18:25-!-[alt]buster is now known as [com]buster
18:26<@Rubidium>potatoe: also be advised that that part of the network API highly depends on the (exact) version you're running and contains absolutely no backward/forward compatability
18:26-!-fonsinchen [] has joined #openttd
18:26<potatoe>ok. thx :)
18:26<potatoe>zuhause: is there another channel for it?
18:27<Yexo>no, this is the channel for it
18:27<Yexo>it's just that there is _a lot_ of offtopic talk here :)
18:27<Eddi|zuHause>that is not even my name...
18:27<@Rubidium>Eddi|zuHause: then translate your nick to English
18:27<potatoe>right, sry :p
18:28<Eddi|zuHause>it's actually strange, nobody has ever called me like that :p
18:28<cnk>I think I found a metabug
18:28<potatoe>there's a first for everything
18:28-!-potatoe is now known as Akoz
18:29*Prof_Frink pokes Dave
18:29<Akoz>is there a place I can secretly report exploitable bugs?
18:29<Yexo>bugs go to bugs.openttd,org, I'm not sure, but maybe you can mark it as private
18:30<cnk>On a freeform-edge map, when lowering an edge tile to sea level, the sea flow in ;-)
18:31<Yexo>cnk: that's by desisn
18:31<cnk>hm too bad
18:31<Yexo>otherwise there would be no way for water to flood in a map without water
18:32<cnk>also funny to do - connecting to an oil rig via train :p
18:33<Eddi|zuHause>Yexo: i thought you could plant flood-able water in the scenario editor
18:33<Eddi|zuHause>cnk: not exactly a new idea ;)
18:33<Yexo>Eddi|zuHause: well, yes, but generally you shouldn't load saved games in the scenario editor
18:35<Eddi|zuHause>Yexo: why would you want to flood in a non-water map in a game?
18:35<Yexo>you could have someone who deletes all water in the map
18:36<Eddi|zuHause>hm, true, but that same person could as well raise all water by one level
18:36<SmatZ>exactly :)
18:36<Yexo>if that person raises all tiles, you can lower them again
18:36<SmatZ>if you really don't want any water, don't lower it to sea-level
18:36<Yexo>if the edge tiles didn't flood, there would be no way at all to restore the water
18:37<Chruker>too bad canals and locks cant be used to flood higher areas :-)
18:37<Yexo>that would be too easy to abuse
18:41<Eddi|zuHause>speaking of flooding, would it be easier to place rivers on the perlin-landscape before it is rounded to ttd-heightlevels?
18:42<Eddi|zuHause>you could more easily calculate the direction that is "downwards"
18:42<Yexo>I think that's worth a try
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18:53<Sacro>HE'S ALIVE
18:53<Sacro>THERE HE IS ON TV
18:53<Prof_Frink>Sacro: GORDON?
18:54<Eddi|zuHause>"it's on tv, it must be true"
18:54<Eddi|zuHause>speaking of TV, did anyone actually hear from Osama Bin Laden again?
18:55<@Rubidium>Eddi|zuHause: yeah, no CO2 in the air during fires
18:55<Prof_Frink>Eddi|zuHause: He sent me a christmas card
18:57<Sacro>Prof_Frink: NODROG?
18:57-!-oskari89 [] has joined #openttd
19:04-!-Progman [] has quit [Remote host closed the connection]
19:08<cnk>Eddi|zuHause: or building a tunnel below a well/mine (absolutely unlogical - let's mine tranis!)
19:09-!-KenjiE20 is now known as Guest810
19:09-!-KenjiE20 [~KenjiE20@] has joined #openttd
19:11<cnk>"not a new idea"
19:11-!-fonsinchen [] has quit [Remote host closed the connection]
19:12<Eddi|zuHause>let's mine meat in the moon meat mine on the moon?
19:12<Prof_Frink>We like the moon.
19:13<Eddi|zuHause>cnk: i'm not entirely sure if you're trying to be funny or serious
19:13<Eddi|zuHause>or what would be your intention in either case
19:14-!-Guest810 [~KenjiE20@] has quit [Ping timeout: 480 seconds]
19:15-!-tux_mark_5 [] has quit [Ping timeout: 480 seconds]
19:19<cnk>having a straight rail line, because turns drop their speed
19:20<cnk>serious matter!
19:20-!-Exl [] has quit [Quit: Bitches.]
19:20<Yexo>then enable realistirc acceleration
19:21<@petern>hehe, realistic
19:22<Chruker>does that setting also influence speed on slopes?
19:22-!-Booth [] has quit [Read error: Connection reset by peer]
19:23<Akoz>realistic means your train almost stops dead in its track for going upwards one tile
19:23<Akoz>not recommended
19:23<Yexo>it's the other way around
19:23<Yexo>with realistic acceleration on trains can climb hills just fine
19:23<Akoz>whats the other one called?
19:24<KingJ>unrealistic acceleration?
19:24<Yexo>turning off the realistic acceleration setting
19:24<Akoz>oh well then... you NEED realistic :p
19:24<Yexo>no, Original
19:24<cnk>well the original behavior also meant trains stopped immediately instead of slooooooowly reducing their speed when reaching a ststaion
19:24-!-KenjiE20|LT [] has joined #openttd
19:26<Chruker>Are there any setting that makes weak engines unable to haul heavy wagons up a hill?
19:26-!-KenjiE20 [~KenjiE20@] has quit [Quit: HydraIRC -> <- Po-ta-to, boil em, mash em, stick em in a stew.]
19:26<Chruker>Or is there always a min speed regardless of settings
19:27<@Rubidium>there's always a minimum speed regardless of settings
19:27<@Rubidium>i.e. a train with 0 power will still (slowly) move forward
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19:28<Chruker>is that a fixed min. speed for everything or is it specific to engines
19:28<Yexo>not that the minimum speed is soo slow your train will most likely loose money due to running cost being higher then income
19:28<Yexo>it's a fixed min. speed
19:28<Yexo>good night all
19:29<PeterT>good night
19:29<Nite_Owl>later Yexo
19:30<Akoz>Michael Jackson is dead! :o
19:31<Akoz>noone told me :<
19:31<Sacro>Akoz: unconfirmed
19:32<Nite_Owl>Associated Press & CNN have confirmed it
19:32<Akoz>"Michael Jackson, the show-stopping singer whose best-selling albums -- including "Off the Wall," "Thriller" and "Bad" -- and electrifying stage presence made him one of the most popular artists of all time, died Thursday, CNN has confirmed."
19:32<SmatZ>they might have the same, lying, source...
19:33-!-Eddi|zuHause [] has quit []
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19:33<Akoz>doubt they would publish it if they werent quite certain :\
19:33<Chruker>they just had a live interview with the corenor
19:35<PeterT>oh hes dead?
19:35<PeterT>I thought he just had a heart attack.
19:35<Chruker>Those things can kill you
19:35<Sacro>Akoz: why not?
19:35<Sacro>TMZ is getting a lot of mentions for this
19:36<lolman>Akoz: the press loves a sensational story, regardless of it being true
19:36*SmatZ agrees with lolman
19:38<Akoz>I know they do, but they usually dont declare ppl dead
19:38<Akoz>if its someone crossing an ocean with a bamboo stick its fine
19:39<Akoz>or accidentily sleeping while getting 54 tattoos O_o
19:39<lolman>Akoz: they've claimed death tolls for things that have been inflated before now
19:39<Akoz>are you saying you think he's alive?
19:40<Sacro>Akoz: Schrodinger
19:40<lolman>Akoz: no, the LA Coroner has confirmed he's dead now
19:41-!-Polygon [] has quit [Quit: Verlassend]
19:41<Akoz>there's an awfull amount of fans that's got to get their tickets refunded now
19:42-!-ecke [~ecke@] has quit [Quit: ecke]
19:42<Akoz>sorry for taking you off topic..
19:43<Akoz>realstiic acceleration ftw
19:48-!-Zahl [] has quit [Quit: *schiel*]
19:48-!-[com]buster [] has quit [Read error: Connection reset by peer]
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19:49<Nite_Owl>Need to feed - later all
19:49-!-Nite_Owl [] has quit [Quit: Read You Soon]
19:50<CIA-2>OpenTTD: smatz * r16661 /trunk/src/ (cargotype.cpp cargotype.h station.cpp station_base.h): -Codechange: move definition of few very short functions to header files
19:53-!-Lakie [~Lakie@] has quit [Quit: Tunder.]
19:57<@petern>0.8.0's sole changelog entry: major performance tweaks from smatz's microoptimizations
19:58<SmatZ>I hope so :)
19:58-!-Brianetta [] has quit [Quit: Tschüß]
19:59<@petern>are you benchmarking or just using common sense?
19:59<SmatZ>benchmarking, but the difference is minimal
19:59<@petern>all adds up though
19:59<@petern>plus you're not claiming it's better, hehe
20:00*petern remembers that time when bjarni got ripped for claiming something was faster without testing it
20:00<+glx>and it was not true IIRC :)
20:00<@petern>KUDr did the opposite :D
20:01<SmatZ>on the other hand, r16654 shows ~3% improvement :)
20:04-!-tokai [] has quit [Quit: Icebears are cute. Please, take care of them!]
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20:04-!-mode/#openttd [+v tokai] by ChanServ
20:04-!-Illegal_Alien [~Illegal_A@] has quit [Quit: HydraIRC -> <- IRC with a difference]
20:04<+tokai>wrong menu.
20:04<+tokai>oups.. and wrong channel too
20:06<Eddi|zuHause>imho, slopes should have a bigger impact
20:06<Eddi|zuHause>on acceleration/speed
20:06<SmatZ>finally, they mentioned Jackson in news here...
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20:16<Akoz>later guys
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20:21<SmatZ>@calc (19260+19260+19230)/(17090+17170+17070)
20:21<@DorpsGek>SmatZ: 1.12507305669
20:21<SmatZ>about 13% faster than 0.7.0 ;)
20:21<SmatZ>1000 ticks,
20:21<+glx>not bad
20:21<SmatZ>without asserts
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20:39<Eddi|zuHause>@devs: there doesn't seem to be any debug output on where the openttd.cfg was found, and whether writing to it was successful
20:42<+glx>Eddi|zuHause: openttd -d misc3
20:42<Eddi|zuHause>glx: no, that only lists the search directories, and whether it found some tars
20:42<Eddi|zuHause>but not the cfg file itself
20:42<+glx>level 3 shows where personnal dir is
20:43<+glx>and this dir contains openttd.cfg
20:43<Eddi|zuHause>and still, it does not say if it could write to it
20:43<+glx>that's another thing :)
20:43*Sacro writes on Eddi|zuHause
20:43<Eddi|zuHause> <- referencing that
20:43<+glx>it's written on exit, but we don't check if it worked
20:44<Eddi|zuHause>and it does not say whether the personal dir actually has a cfg
20:46<+glx>D:\developpement\ottd\trunk>touch openttd.cfg
20:46<+glx>D:\developpement\ottd\trunk>bin\openttd.exe -dmisc3
20:46<+glx>dbg: [misc] D:\developpement\ottd\trunk\ found as personal directory
20:46<Eddi|zuHause>glx: on a clean install, no cfg is present
20:46<+glx>personnal dir is where openttd found the cfg else it's ~/.openttd
20:46<+glx>or mydocs\openttd
20:47<Eddi|zuHause>so from the debug output, one can not differenciate whether there was a cfg in the personal dir, or it chose the default one
20:47<+glx>as explained in readme.txt
20:47<+glx>the cfg is "always" in personnal dir
20:48<+glx>it will be created there if none found on start
20:48<+glx>created on exit of course
20:49<+glx>so this guy have a non writable ~/.openttd it seems
20:49<+glx>and that's weird
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20:58<Eddi|zuHause>the world is coming to an end...
20:58<Eddi|zuHause>i'm even starting to help alain...
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20:59<torrin>Need Sex? Get Laid!
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21:00<Eddi|zuHause>the weird thing about this is... what is the actual relation between "porn" and "getting laid"?
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21:10<cnk>the former is more often than enough staged
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21:34<marhta>Need Sex? Get Laid!
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21:41<Sacro>totally zoned out
21:44<Eddi|zuHause>what's up with all the IRC spam suddenly?
21:44<Eddi|zuHause>first the join-flood, now this...
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---Logclosed Fri Jun 26 00:00:32 2009