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#openttd IRC Logs for 2009-06-26

---Logopened Fri Jun 26 00:00:32 2009
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03:01<z-MaTRiX>hello
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03:40<dihedral>morning
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03:45<SirSquidness>greetings dihedral
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04:04<andythenorth_>morning
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04:34<dms>Need Sex? Get Laid! famouspornstars.com
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04:35<SmatZ>what, it's not dead? :(
04:35<SmatZ>hello :)
04:35<@Rubidium>SmatZ: a botnet that's dead?
04:37<SmatZ>:-)
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04:49<vannie>Need Sex? Get Laid! famouspornstars.com
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05:16<z-MaTRiX>hmm
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05:21<dihedral>\o/ - just got a spare part for my mac :-)
05:23<z-MaTRiX>cool, now you can use it as a pc
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05:34<dihedral>z-MaTRiX, wtf!
05:34<dihedral>^^
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06:03<De_Ghosty>spare part
06:03<De_Ghosty>of a mac?
06:03<De_Ghosty>LIES
06:04<Eddi|zuHause>he means he took it apart and rebuild it. and now he has leftover parts
06:05<De_Ghosty>o
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06:28<dihedral>eh...
06:28<dihedral>well - i needed to replace the DC-in board
06:29<dihedral>and, it's a mac, so those parts are not soldered on to the logic board
06:30<@petern>you just have to saw the case open to get to it
06:30<z-MaTRiX>that's no problem, i used to replace BGA ics
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06:38<@petern>heh
06:38<@petern> http://www.openbsd.org/cgi-bin/cvsweb/src/lib/libc/string/strlen.c?rev=1.7;content-type=text%2Fplain
06:38<@petern>openbsd
06:38<@petern>vs
06:38<@petern> http://www.openbsd.org/cgi-bin/cvsweb/src/lib/libc/string/strlen.c?rev=1.7;content-type=text%2Fplain
06:38<@petern>linux
06:38<@petern>er
06:38<@petern>http://sources.redhat.com/cgi-bin/cvsweb.cgi/libc/string/strlen.c?rev=1.1.2.1&content-type=text/x-cvsweb-markup&cvsroot=glibc
06:40<@Rubidium>sense and simplicity vs wtf
06:40-!-De_Ghosty is now known as BoooooOOOOOOOOOOOOoooooo
06:41<@petern>yup
06:43<z-MaTRiX>:)
06:43<z-MaTRiX>nicer in ASM optimized form
06:43<@Rubidium>hmm, does that look like we can fool strlen if using a character '\x80' at the word boundary?
06:43<SmatZ>did anyone say "optimisations"?
06:44<@Rubidium>oh no, you can just make it do extra work ;)
06:45<CIA-2>OpenTTD: smatz * r16662 /trunk/src/ (roadstop.cpp roadstop_base.h roadveh_cmd.cpp station_cmd.cpp): -Codechange: replace GetRoadStopByTile() by RoadStop::GetByTile()
06:45<Eddi|zuHause>hehe... "magic_bits", "himagic", "lomagic"
06:45<@Rubidium>I'm missing "toomagic"
06:45<SmatZ>:-)
06:46<z-MaTRiX>its black magik
06:46<z-MaTRiX>not imagemagick <;
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06:49<z-MaTRiX>http://board.flatassembler.net/topic.php?t=10193
06:53<Noldo>petern: did you profile them?
06:53<@petern>Noldo, no
06:53<SmatZ>memcpy_s(dst,sizeof(dst), src,len);
06:53<SmatZ>wtf
06:53<SmatZ>as if dst wasn't a pointer in many cases
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06:55<SmatZ>"This is just a publicity stunt. Microsoft has to stop letting marketing people write code." :)
06:55<Eddi|zuHause>petern: probably the second version kills all chances of compilers to optimise the damn thing theirselves
06:56<@petern>i'm going to assume it is actually faster
06:56<@petern>otherwise there's no point
06:57<SmatZ>hehe
06:57<@petern>it just *seems* to be doing a lot more :)
06:57<Noldo>it's somewhat safe to asume it has been profiled by someone
06:57<Eddi|zuHause>e.g. by unfolding the for loop and then do 4 8-bit operations simultaneously (e.g. MMX-operations)
06:59*Rubidium wonders whether he understands that function correctly
07:00<@Rubidium>oh, it's just strange coding style
07:00<@petern>yeah, that too
07:00<@petern>there's going to be some overhead in setting up the magic bits
07:00<@petern>on 64 bit, anyway
07:01*petern ponders profiling it anyway :D
07:01<SmatZ>:-)
07:01<Noldo>petern: go for it!
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07:03<Eddi|zuHause>at a quick glance: the first version is doing 2 8-bit operations per loop (x4), the second one is doing 5 32-bit operations per loop
07:04<Eddi|zuHause>plus the jump
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07:22<@petern>simple 307912, glib 514992
07:22<@petern>hmm
07:22<SmatZ>time or performance?
07:23<SmatZ>(ms or chars/s?)
07:24<@petern>simple 196738808, glib 264293684
07:24<@petern>pom te pom
07:24<@petern>using rdtsc
07:24<SmatZ>hehe
07:25<SmatZ>very interesting
07:26<Eddi|zuHause>so lower=faster?
07:26<Eddi|zuHause>or higher=faster?
07:26<@petern>higher = more ticks
07:27<Eddi|zuHause>@calc 307912*8/5
07:27<@DorpsGek>Eddi|zuHause: 492659.2
07:27<@petern>?
07:28<@petern>simple 1263148, glib 2075964
07:28<@petern>:s
07:28<Yexo_>petern: are the strings you're testing long or short?
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07:29<@petern>1000 chars
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07:30<@petern>hmm
07:30<@petern>the glibc is faster for short strings
07:30<@petern>simple 30760, glib 1888
07:30<@petern>for 20 chars
07:31<Noldo>how is that possible
07:32<@petern>after about 200 chars, the simple method is faster
07:32<@petern>wonder if that's cache related
07:33<@petern>i'm using the same buffer
07:33<@petern>must be
07:33<@petern>it depends on the number of loop iterations too
07:34<Eddi|zuHause>try placing 1000 20-char strings in a row, to check caching relevance
07:35<dihedral>heh
07:35<@petern>yeah
07:38<@petern>lol
07:38<@petern>i'm an idiot
07:38<@petern>i accidentally included the buffer fill in the test timing
07:38<@petern>now the openbsd method is always faster
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07:42<@petern>simple 10702204, glib 18790640, sys 80
07:42<@petern>haha
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07:44<SmatZ>petern: http://paste.openttd.org/183527 I got different results
07:45<@petern>simple 10734980, glib 16345840, sys 5566008
07:45<@petern>more like it
07:45<Eddi|zuHause>what's "sys"?
07:45<SmatZ>strange
07:45<@petern>standard strlen
07:45<SmatZ>petern: did you try -O3 ?
07:45<@petern>yes
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07:47<@petern>with "sys 80" it had optimised the strlen away because i wasn't using the result
07:47<SmatZ>http://devs.openttd.org/~smatz/strlen_test.c my test program
07:47<@petern>not text/plain :(
07:48<SmatZ>http://devs.openttd.org/~smatz/strlen_test.txt ;)
07:48<z-MaTRiX>are you optimizing strlen?
07:48-!-mode/#openttd [+o orudge] by ChanServ
07:48<SmatZ>just benchmarking
07:49<z-MaTRiX>can you check ASM too? :)
07:49<z-MaTRiX>would be interested
07:50<@petern>SmatZ, 32 or 64 bit?
07:50<SmatZ>http://devs.openttd.org/~smatz/strlen_test.S.txt
07:50<SmatZ>petern: 64bit
07:51<SmatZ> uint64 r[3] = { 0, 0, 0};
07:51<SmatZ>is better for 32bit system
07:51<SmatZ>:)
07:52<SmatZ>the system strlen() is probably optimised in such a way
07:52<SmatZ>that the gcc knows it always returns the same value
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07:53<SmatZ>http://devs.openttd.org/~smatz/strlen_test.txt so it doesn't have that advantage
07:55<SmatZ>http://paste.openttd.org/183528 32b, http://paste.openttd.org/183529 64b
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08:16<rasco>hullo
08:18<rasco>is there a reason why CMD_MONEY_CHEAT has to be CMD_OFFLINE?
08:18<rasco>the server doesen't allow it anyways if not in debug mode
08:18<lolman>rasco: to prevent multiplayer cheating, I would have supposed
08:19<rasco>but it's like checking twice
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08:26<CIA-2>OpenTTD: smatz * r16663 /trunk/src/station_cmd.cpp: -Codechange: make removing of railway station tiles faster
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08:27<Eddi|zuHause>rasco: client side vs. server side check?
08:27<Eddi|zuHause>it's not like this check could be performance critical
08:29<@Rubidium>rasco: checking for invalid characters in a string doesn't need to happen either, after all the window input checks that
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08:31<rasco>it's not because it could be performance critical
08:32<rasco>not, it's because i'm a server admin and would like to do something funny with the server
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08:32<Yexo>if either of these checks was removed, it should be the one in CmdMoneyCheat
08:32<rasco>e.g. make things more expensive with moneycheat
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08:32<Yexo>if you remove the CMD_OFFLINE flag without changing CmdMoneyCheat you introduce an easy desync
08:32<Eddi|zuHause>rasco: i'm not sure if you understand how multiplayer works
08:32<rasco>yexo: why easy desync?
08:33<rasco>if someone sends a cmd_money_cheat it's his own fault
08:33<Yexo>because if you compile the server in debug mode, the server will allow the money cheat, but the clients won't
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08:33<rasco>yexo: that's exactly the problem. i'd like the money cheat to be configured server-side only
08:33<Yexo>so if client A sends CMD_MONEY_CHEAT, the server will increase the amount of money A has, but none of the clients will accept it
08:33<rasco>you need a debug client to not go desync
08:34<@Bjarni>hello everybody
08:34<@Bjarni>any ubuntu user here?
08:34<rasco>yexo true
08:34<Yexo>rasco: if you want users to have a debug client, either you have to compile it for them or they have to compile themserlf
08:34<Yexo>so you might as well use a small patch
08:34<Yexo>Bjarni: only occasionally
08:34<lolman>Bjarni: I can quickly chuck a VM together if wanted
08:35<rasco>the problem is: most users don't want to download a patch or custom version
08:35<Chris_Booth>i have a ubuntu VM
08:35<@Bjarni>I have a running VM with ubuntu right now
08:35<rasco>so the check could be disabled on client side, but enabled on server side
08:35<Chris_Booth>what do you want to know or want me to do?
08:35<Yexo>rasco: in that case users won't have a debug build either
08:35<@Bjarni>the question is how do I install java runtime environment in firefox
08:36<@Bjarni>preferably without too many steps, which can go wrong
08:37<Yexo>sudo apt-get install sun-java6-jre sun-java6-plugin sun-java6-fonts <- from a quick google search
08:37<rasco>Yexo: yes. but if the "standard" official version of openttd would *allow* cmd_money_cheat in multiplayer, a server could choose to enable or disable it
08:37<Yexo>true, but we won't allow cheating
08:37<rasco>why not? cool things are possible with it
08:38<rasco>a server can have price differences without grfs
08:38<rasco>and stuff like that
08:38<Yexo>because it can destroy the fun for people who want to pla fair
08:38<rasco>yes, but a server with cheating does not mean that everyone can cheat
08:38<rasco>you have to enable it first
08:38<rasco>(i mean enable it serverside=
08:38<@Rubidium>the money cheat actually working in network in debug mode is PURELY for debugging purposes
08:39<@Bjarni>thanks Yexo
08:39<@Bjarni>looks like it's installing something now
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08:39<@Bjarni>the question is what if it will work when it's done :/
08:39<rasco>Yexo: Rubidium: I understand your guys concernc about cheating
08:40<rasco>but it's no problem as long as the server can CHOOSE to allow/disallow it
08:40<rasco>concerns, taht is
08:40<Yexo>it is, evern a server owner can cheat
08:40<rasco>Yexo: i can cheat as server owner even WITHOUT CMD_MONEY_CHEAT
08:41<Yexo>how would you do that?
08:41<rasco>hehe discard client commands
08:41<SmatZ>useful :-p
08:41<rasco>or inject fake client commands
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08:41<SmatZ>you don't have to run game server after all
08:41<Yexo>it'll be clear very quick if you do that
08:41<rasco>yep, but using a money cheat to cheat will also be clear very quickly
08:42<SmatZ>it's for debugging purposes
08:42<SmatZ>so you can cheat yourself money even in multiplayer
08:42<Yexo>if you want everyone to have a lot of money, create a savegame in mp, load it in sp and cheat every company a lot of money, then load it in mp again
08:43<rasco>Yexo: let me explain what i'd like to do
08:43<rasco>i have a competitive server (speedy)
08:43<rasco>people get scores each game
08:43<rasco>those scores go to a database
08:43<rasco>now, aircraft are disabled on my servers
08:44<rasco>why? because they are veeeery quick money without any work
08:44<rasco>with CMD_MONEY_CHEAT i could make aircraft more expensive quite easily
08:44<Yexo>huh?
08:44<rasco>not only their buy price, but also running costs
08:44<Yexo>what has CMD_MONEY_CHEAT to do with aircraft prices?
08:45<Eddi|zuHause>you could, like, just use a basecost newgrf...
08:45<@Belugas>hello
08:45<Yexo>hello Belugas
08:45<rasco>every 10 ticks i could inject a cmd_money_cheat for each airplane, that takes away some of the company's money
08:46<Eddi|zuHause>that's completely silly...
08:46<rasco>heh
08:46<Yexo>just use a base cost newgrf
08:46<rasco>well how easy is it then to get my own GRF's to the official site?
08:46<Yexo>very easy
08:46<Eddi|zuHause>there is already one
08:47<Yexo>as long as you created them, you can just upload them
08:47<rasco>oh well ok
08:47<Yexo>and for a basecost newgrf, you could even unload it since the base costs are stored in the savegame
08:47<@Belugas>it's for sure faster than to write your hack :)
08:47<planetmaker>important part is "as long as you created them" :)
08:47<Yexo>that way users don't need the newgrf
08:47<rasco>since the new auto-grf-download maybe people will be more open to joining grf servers
08:47<planetmaker>yes, they are.
08:47<planetmaker>I *think*
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08:48<rasco>Eddi|zuHause: that base cost grf can change all vehicle's running costs?
08:48<planetmaker>would be interesting to see hard facts on that though.
08:48<planetmaker>not only vehicles...
08:48<rasco>sounds good..
08:48<Eddi|zuHause>it comes with a readme...
08:48<planetmaker>Eddi|zuHause, it's surely a do-not-readme :P
08:50<@Bjarni>oh dear
08:50<@Bjarni>now I wonder how to accept the EULA presented by apt-get
08:51<@Bjarni>there is an Ok marker, but I can't click it
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08:51<Yexo>press enter?
08:51<@Bjarni>enter or writing ok doesn't help either
08:51-!-prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd
08:51<Ammler>Y?
08:51<Yexo>using tab to select the ok 'button'?
08:51<Ammler>or maybe it is less, so q would help :-)
08:52<@Bjarni>tab to ok was the solution :)
08:52<Ammler>which strange distro to you try now?
08:52<@Bjarni>once you realise stuff like that it looks so simple and you wonder why you got stuck
08:52<@Bjarni><Ammler> which strange distro to you try now? <-- ubuntu
08:53-!-prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit []
08:53<@Bjarni>I decided on something more mainstream so I could find people to ask if I got stuck
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08:54<Ammler>that should also support the mouse, I guess.
08:54<@Bjarni>it does
08:54<@Bjarni>just not in that EULA window
08:54<@Bjarni>which is actually the terminal window
08:55<@Bjarni>I mean even windows can execute applications which will not listen for mouse input
08:57<Ammler>well, linux <whatever> can be much mre clicky i.e. the middle button.
08:57*Bjarni does the happy dance
08:58<@Bjarni>firefox can execute java code :D
08:58<@Bjarni>took me hours to get working and some GB downloads
08:58<@Bjarni>and I thought it would be so simple....
08:59<Ammler>well, 1st time :-)
09:00<Ammler>usually you install a whole linux system in < 1h, same you need for windows half a day
09:00-!-prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Remote host closed the connection]
09:00<Ammler>(mostly searching for drivers)
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09:01<@Bjarni>the main issue was preconfigured VMs without java and/or network access
09:01<@Bjarni>who would make a VM without network access???
09:01<Ammler>maybe a license issue?
09:01<@Bjarni>maybe
09:01<Ammler>you could "buy" the one with
09:02<@Bjarni>but if there is such an issue the documentation could say so
09:02<Ammler>it
09:02<@Bjarni>there is no buy option
09:02<planetmaker>Bjarni, for certain tests a VM w/o network access makes sense IMO :)
09:02<@Bjarni>yeah
09:02<planetmaker>and hello :)
09:03<@Bjarni>it's not completely insane
09:03<@Bjarni>but one would assume that it would have it unless mentioned otherwise
09:03<@Bjarni>there is a description and it wasn't mentioned
09:03<planetmaker>he...
09:03<planetmaker>there I have to agree.
09:06<Eddi|zuHause>hehe "i believe many people do not like vi because they only use it in stress situations"
09:06<planetmaker>haha :)
09:06<@Bjarni>the same could be said for vim
09:06<@Bjarni>I usually end up with it if no other editor is installed
09:07<Eddi|zuHause>on which modern system is vi not a symlink to vim?
09:07<@Bjarni>I have no idea
09:07<@Bjarni>but I type vim, not vi
09:07<@Rubidium>Eddi|zuHause: openwrt
09:09<Eddi|zuHause>"and what do you do when no editor is installed at all?" "touch blah; echo XYZ >> blah"
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09:11<rasco>echo "<source code of an editor>" >> editor.c && gcc editor.c
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09:44<CIA-2>OpenTTD: smatz * r16664 /trunk/ (17 files in 4 dirs): -Codechange: move house-related stuff from town.h and town_type.h to separate files
09:46<CIA-2>OpenTTD: smatz * r16665 /trunk/src/ (newgrf_house.cpp saveload/town_sl.cpp town.h town_cmd.cpp): -Codechange: replace GetTownByTile() by Town::GetByTile()
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10:02<CIA-2>OpenTTD: smatz * r16666 /trunk/src/ (7 files in 2 dirs): -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
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10:15<rasco>so, i'll set up one of my servers with a base-cost grf
10:15<rasco>and will tell you guys how many people join that server compared to the standard without grfs
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10:18<rasco>about the auto-download:
10:19<rasco>couldn't it be done easier for stupid users to download grfs-ingame?
10:19<rasco>currently if you wanna join you have to click through 4 buttons
10:19<rasco>"newgrf settings" - "find missing content online" - "select all" - "download"
10:19<rasco>for stupidheads one or two clicks would be preferable
10:20<rasco>e.g. clicking the join button would make the game ask "do you want to download following grfs? yes/no"
10:20<Sacro>no
10:20<Sacro>it's better to keep the stupid people at bay
10:21<Ammler>"someone" should make a patch for parameter--autodownload or alike.
10:21<rasco>Ammler: what do you mean
10:22<Ammler>well, if join or load a save, just download all grfs needed, if available.
10:23<Ammler>(would also help the stupid admins)
10:24<@Belugas>rasco, no matter how idiot-proof a system can be, they always come with a better idiot
10:24<@Belugas>even if there was only one single freaking button on the screen
10:25<@Belugas>"hey dude... can you make it like i don't need to do anything and let the game work by itself? That'd be coooool"
10:25<@Belugas>:P
10:25*Sacro pushes the button
10:25<@Belugas>POOOOOF
10:25<@Belugas>that was a virus!!!!
10:26<Sacro>:(
10:26<Sacro>but i'm on a mac
10:26<Sacro>so it doesn't affect me
10:26<rasco>well sure
10:26<rasco>:)
10:26<rasco>but why autodownload in the first place when smart people know where to get the correct grfs in the first place anyway
10:27<Sacro>true
10:27<@Belugas>...
10:27<Sacro>so remove autodownload altogether
10:27<@Belugas>that was not the point
10:28<@petern>Belugas, you ... available ... tonight?
10:28<Ammler>"smart" and "stupid" might be the wrong words in this case anyway.
10:30<rasco>Ammler: well yea, it would make life easier
10:30<rasco>(even if only a little bit)
10:31<Ammler>well, it does already, if you compare with time before bananas
10:35<@Belugas>i'll try petern
10:35<@Belugas>late or early?
10:37<@petern>er, well it's late for me ,heh
10:40<@Belugas>lol
10:41<@Belugas>ok
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10:48<@Belugas>i won't promise anything, petern, but i'll do my best
10:48<@Belugas>i'm eager for another jam indeed
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11:08<@Belugas>gaaah....
11:08<@Belugas>blind..
11:08<@Belugas>i looked at my mouse's laser :S
11:08<@Belugas>was not really aware of what i was doing :S
11:09<CIA-2>OpenTTD: smatz * r16667 /trunk/src/ (industry.h industry_cmd.cpp subsidy.cpp town.h town_cmd.cpp): -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom()
11:11<SirSquidness>Belugas: I take it you discovered that the light generating element in your mouse is brighter than it needs to be? :P
11:11<@Belugas>no.. that it's bright alright
11:12<@Belugas>and that WondersOfWondering makes me day-dreaming
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11:22<@Belugas>makes me feel like Neil Young playing "Like a hurricane"
11:25<SirSquidness>Is there a way to make OpenTTD use a config file in it's own directory, instead of mydocs or ~ ?
11:26<Eddi|zuHause>yes
11:26<Yexo>openttd -c path/to/openttd.cfg
11:26<SirSquidness>excellent
11:26<SirSquidness>kthnx
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12:24<@Belugas>burp
12:24<@Belugas>fun fun fun
12:24<@Belugas>how to deploy 70 complete stores in 2 days
12:25<@Belugas>enjoy hard work guys
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13:35<Wolf01>hello
13:36<@Belugas>mister Wolf01 :)
13:37<Wolf01>hello Mr. Belugas :D
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13:41<Alberth>hello
13:42<Wolf01>hello Mr. Alberth :D
13:42<@Belugas>Hello Sir Albert
13:43<Alberth>you must be extremely happy or extremely sarcastic :D
13:43<Alberth>Hai Belugas
13:43<Wolf01>oh is he a lord?
13:43<Alberth>I don't know, I don't remember visiting the English Queen
13:43<@petern>sirs are not lords
13:44<@petern>well technically the word is derived...
13:44<@petern>a knight is addressed as sir
13:45<Wolf01>right
13:45<Wolf01>I confused things a bit :P
13:45<CIA-2>OpenTTD: translators * r16668 /trunk/src/lang/ (dutch.txt ukrainian.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: dutch - 43 changes by Yexo
13:45<CIA-2>OpenTTD: ukrainian - 34 changes by Madvin
13:48<@Belugas>welll... do yu have Lords and Knights and Sirs in Italy?
13:49<Wolf01>no, we have a lot of idiots :P
13:49-!-frosch123 [~frosch@frnk-590fe139.pool.einsundeins.de] has joined #openttd
13:50<@Belugas>so you do not feel like a stranger when reading the forums ^_^
13:51<@Belugas>Hello Herr frosch123
13:52<Wolf01>hello frosch123 :D
13:52<frosch123>evening monsieur belugas
13:53<frosch123>evening signore wolf :)
13:53<Alberth>frosch123 knows his languages :)
13:53<@Belugas>The Internet.. Connection To the World!
13:53<frosch123>no, I always have to look up the spelling of monsieur, though I used it for at least 10 times now :)
13:53<Xaroth>The Internet.. Connection to the biggest collection of tards!
13:54<Xaroth>there, fixed it for you, Belugas.
13:54<Alberth>well, if by 'the world' you mean mostly people from the western world, then yes.
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14:04<@Belugas>why do you say hat Xaroth? its not true
14:04<@Belugas>there are plenty of retards that do not have access to the internet
14:04<@Belugas>true, some do qualify enough to pollute the system, but... ain't the majority
14:12<Wolf01>ok, I must go now, see you :)
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14:18<Xaroth>Belugas: but it is, by far, the biggest collection of em
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14:39<Sacro>talking of retards
14:40<@Belugas>:)
14:40<@Belugas>hello Bjarni
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14:50<z-MaTRiX>hello
14:51<@Bjarni>hello Belugas
14:51<@Bjarni>and z-MaTRiX
14:51<@Bjarni>Sacro: be careful. I might take offence from your lies
14:52<Sacro>well more fool you for taking offence from lies
14:53<@Bjarni>spreading lies is actually a jailing offence
14:57*Prof_Frink arrests Bjarni for dealing cake
14:58<Sacro>i snorted cake once
14:58<Sacro>got a candle stuck up my nose
14:58<lolman>Bjarni: depends on what the lie is regarding, actually :)
14:59<lolman>If it doesn't defame, no it's not :D
14:59<Sacro>lolololololololman
14:59<Sacro>oh noes
14:59<lolman>Sacro: oh yeses
15:00<Sacro>eugh
15:00<Sacro>MJ celebration
15:00<Sacro>lolman: are you still in my house?
15:00<lolman>Sacro: yes
15:00<Sacro>sweet
15:01<lolman>I've also prodded O2 and got them to nudge my tarriff down
15:01<Sacro>niiiiice
15:02<lolman>Will be selling my old phone too \o/
15:02<Sacro>was costat?
15:03<lolman>Well I'm just going for a quick get rid of it job, which will apparently give me £134
15:07<lolman>(Easily covers the extra money going on the G1)
15:08<@Bjarni>"quick get rid of it job".... near Hull that means "get rid of evidence of the stolen goods", right?
15:08<Prof_Frink>Bjarni: No, you're thinking of Liverpool
15:08<@Bjarni>right
15:08<lolman>What he said
15:09<@Bjarni>in Hull you make teenagers pregnant
15:09<Prof_Frink>And get flooded
15:09<@Bjarni>and crash random people's homes
15:09<Noldo>one makes or you make?
15:09<lolman>Noldo: depends how posh you are
15:11<@Bjarni>if that you means me, then it's "one makes" because I wouldn't do it
15:11<@Bjarni>in Hull it would most likely be a dangerous thing to do
15:11<@Bjarni>I mean they are more likely to carry an STD, right?
15:11<@Bjarni>besides it would take a sick person to deal with such an age difference
15:12<@Bjarni>Sacro on the other hand...
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15:18<Sacro>yes?
15:18<@Bjarni>damn do I really have to explain that one to you?
15:19<Sacro>Why not
15:19<@Bjarni>I was implying that the mental age difference between you and a teenage girl aren't really present
15:20<Sacro>:(
15:20<@Bjarni>but I didn't declare this as a fact
15:20<@Bjarni>so you are still able to prove that implication wrong
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16:03<CIA-2>OpenTTD: frosch * r16669 /trunk/src/road_cmd.cpp: -Cleanup (r1): Only animated tiles are... animated.
16:05<z-MaTRiX>wow
16:06<@petern>heh
16:06<frosch123>someone knows how levelcrossings look like in tto?
16:07<@petern>frosch123, you know that might have to go back in? :p
16:07<@petern>although... it'd be more complex than that anyway
16:07<frosch123>if you find a nice place for AddAnimatedTile :p
16:15<frosch123>hmm, I guess we do not support animated waypoints
16:17<@Belugas>that exists? or ... it WILL exist
16:18<frosch123>due to ttdp's interpretation, newgrfs consider waypoints as stations, so they *might* try to use animation :p
16:18<frosch123>or is it ottd's interpretation of newgrfs?
16:21<@Belugas>dunno, MB has completely messed up my brain in that matter
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17:06<@Belugas>bye
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17:25<CIA-2>OpenTTD: alberth * r16670 /trunk/src/ (intro_gui.cpp widget.cpp widget_type.h): -Codechange: Containers with equally sized children are useful to have.
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18:17<Andel>!seen truelight
18:17<Andel>oops forgot - no seen
18:17<Andel>d'oh
18:18<Xaroth>@seen Truelight
18:18<@DorpsGek>Xaroth: I have not seen Truelight.
18:24<frosch123>truelight? who's that? :p
18:24<Andel>can someoen please try www.pregnancyforum.org.uk and tell me if they can access it please?
18:25<goodger>nope
18:25<goodger>connection refused, or whatever HTTP code that translates as
18:25<Xaroth>that's not a http code
18:25<Xaroth>that's a tcp code.
18:26<goodger>meh
18:26<goodger>so, how is everyone these past.... months?
18:26<Prof_Frink>It's the good badger!
18:27<goodger>¬.¬
18:27<goodger>...no.
18:28<Andel>thanks goodger
18:28<goodger>*thumbup*
18:29<goodger>everyone is OK then. super.
18:31<goodger>I'm not very good at this precise moment
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18:41<Nite_Owl>Hello all (Zzzzz)
18:45<goodger>um, yes
18:53<goodger>it is appallingly hot ._.
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19:05<@Bjarni>did the forum just die for everybody?
19:05<@Bjarni>or is it just my connection?
19:05<Alberth>for me it did
19:05<@Bjarni>:(
19:06<@Bjarni>it worked a moment ago
19:06<@Bjarni>makes it rather tricky to reply to the stuff I just read
19:06<SpComb>verily
19:06<Alberth>http://downforeveryoneorjustme.com/tt-forums.net
19:07<@Bjarni>just refound that page too
19:07<goodger>someone just asked me whether http://downforeverybodyorjustme.com/ was down
19:08<SpComb>and what happens when downforeveryoneorjustme.com has some weird routing issues and gives inconsitent results?
19:08<@Bjarni>goodger: go to the page and check ;)
19:08<goodger>linking to http://downforeveryoneorjustme.com/downforeverybodyorjustme.com caused severe embarrassment
19:09<@Bjarni>clicking the link didn't work for me
19:10<@Bjarni>http://downforeveryoneorjustme.com/downforeveryoneorjustme.com <-- trying again
19:10<@Bjarni>works this time
19:10-!-Splex [~splex@c-24-245-55-70.hsd1.mn.comcast.net] has quit [Remote host closed the connection]
19:10<@Bjarni>haha
19:10<@Bjarni>you wrote the URL wrong
19:10<@Bjarni>it's "everyone", not "everybody"
19:10<goodger>oh bugger
19:11<goodger>oh, wait
19:11<goodger>I clicked your link by mistake
19:11<goodger>no, you have completely missed the joke
19:11<@Bjarni>looks like it
19:12<@Bjarni>and I still can't see the joke with the wrong URL
19:12<goodger>OK, good luck with that
19:13<@Bjarni>either you explain it or you didn't tell a joke :P
19:13<goodger>that's completely not how this sort of thing works
19:14<@Bjarni>it is when an op declares so
19:14<goodger>...so you're now threatening to kick{ban} me for half-heartedly dredging up a joke that you don't understand?
19:16<Tefad> mutiny.
19:17<goodger>quiet, you.
19:17<@Bjarni>no
19:17<goodger>not you
19:18<@Bjarni>I made you aware that you might risk a kick for not answering my request
19:18<goodger>sounds quite like a threat to me
19:19<goodger>and I hate to have to point it out, but I can't explain the joke from outside the channel
19:19<@Bjarni>good point
19:20<@Bjarni>still I can't see that it should be funny to write the wrong URL
19:20<CIA-2>OpenTTD: alberth * r16671 /trunk/src/spritecache.h: -Doc: Documenting Sprite structure.
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19:27<goodger>I am in no immediate danger of self-harm
19:29<@Bjarni>but what about harm from other things?
19:29<@Bjarni>have you checked all the shadows around you?
19:30<goodger>yes, I check them every few seconds
19:30<@Bjarni>good
19:30<goodger>no.
19:31<@Bjarni>then I can walk right on and you will not notice because you are busy looking at shadows
19:32<goodger>you'll have a job walking here from denmark
19:32<@Bjarni>what makes you say that?
19:32<@Bjarni>ever heard of proxies?
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19:33<Chruker>meh, I cant get to http://www.tt-forums.net/viewforum.php?f=65
19:33<goodger>nor I
19:33<goodger>Bjarni: proxies are not you
19:33<@Bjarni>Chruker: looks like the entire server went offline
19:34<Chruker>ahh well, it'll bounce back... hopefully :-)
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19:35<@Bjarni>it will
19:35<@Bjarni>eventually
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19:55<LadyHawk>hmm
19:55<LadyHawk>where do i enable this 'multiple newgrf engine sets' thing?
19:56<Nite_Owl>what version of OpenTTD are you using
19:56<LadyHawk>not sure
19:56<LadyHawk>0.7.1 it says in titlebar
19:56<Nite_Owl>go to the advance settings
19:56<Nite_Owl>advanced settings
19:57<LadyHawk>whereabouts
19:58-!-marz [~chatzilla@pool-70-105-89-144.chi.dsl-w.verizon.net] has joined #openttd
19:58<Nite_Owl>I believe it tis under the vehicles tab
19:58<Nite_Owl>Oh wait - not tabs anymore
19:59<LadyHawk>aha, found it
19:59<LadyHawk>under vehicles just like you said =)
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19:59<LadyHawk>thanks
19:59<Nite_Owl>any time
20:00<Nite_Owl>be careful with multiple train sets though - you can get strange results
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20:01<drdoom>Hello
20:01-!-drdoom is now known as marz3
20:01<Nite_Owl>most other vehicle types work well with multiple sets though
20:01<LadyHawk>i'll keep it in mind.. just changed my mind about trying av8
20:01<LadyHawk>and it wanted that enabled
20:01<Nite_Owl>av8 is very nice
20:02-!-marz3 is now known as Marz
20:03<Nite_Owl>you could also run into problems if you try to enable or disable vehicle sets during a running (saved) game
20:03<Marz>I was wondering if the content manager needed any specific ports opened to run?
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20:14<SmatZ>http://devs.openttd.org/~smatz/tree/ our house after afternoon's storm :-p
20:15<goodger>SmatZ: any structural damage, or just a fracking great tree on it?
20:16<SmatZ>goodger: fence needs "fixing"
20:17<goodger>clearly. I was more referring to the house. meh, enjoy your fence repair
20:17<SmatZ>luckily it didn't fall at any car nearby... the best direction it could fall in :)
20:17<SmatZ>thanks ;)
20:17<goodger>do you get to keep the wood from any trees that blow into your house? could be a nice source of firewood
20:19<SmatZ>hehe :)
20:20<SmatZ>we have only gas boiler
20:22<goodger>shame
20:22<goodger>we have a huge wood-burner in our living room, you can toast marshmallows at twenty paces
20:23<rasco>well, you can still sell the wood
20:24<SmatZ>:-)
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20:33<SHADOW-XIII>w00t ? forums dead ?
20:33<SmatZ>it's "dead" every night
20:33<SmatZ>when backups are running
20:33<SmatZ>hmmm
20:33<SmatZ>looks dead
20:33<Ammler>:-)
20:34<SmatZ>owen started a topic that "it can be dead for a while"
20:34<Nite_Owl>it has been down for awhile
20:34-!-KritiK [~Maxim@78-106-220-66.broadband.corbina.ru] has quit [Quit: Leaving]
20:35<Nite_Owl>maintenance downtime is Saturday night
20:36<Nite_Owl>I could be wrong of course
20:41-!-theholyduck [~holyduck@167.80-202-138.nextgentel.com] has quit [Quit: Leaving]
20:42<Nite_Owl>Z's - later all
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21:43<marz2>hello
21:44<marz2>i am having some trouble with the online content window
21:45<marz2>is there anyone who can help me?
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22:02<@Belugas>yes, no, maybe
22:02<@Belugas>don't go so fast next time :P
22:03<@Belugas>youth...3 minutes and it's already too much..
22:03<@Belugas>is that the effect of those energizing drinks?
22:03<@Belugas>if so, i'll keep my coffee.
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23:08<SirSquidness>Belugas: we're not all like that. After asking a question in an IRC channel, I've been known to hang around idling for days just waiting for someone to say _something_ in the channel, even if it's not related to my question :P
23:09<@Belugas>well... always extremes to every case, i'd say
23:11<@Belugas>and now, my bed is extremely attractive...
23:11<@Belugas>fucking job of mine :S
23:11<@Belugas>night
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---Logclosed Sat Jun 27 00:00:39 2009