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#openttd IRC Logs for 2009-06-27

---Logopened Sat Jun 27 00:00:39 2009
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03:36<@petern>no it's not
03:36<@petern>just your rampant imagination again
03:37<Wolf01>oh, not again into the Matrix :(
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03:44<Eddi|zuHause>the matrix is the most advanced windows program ever developed
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03:58<Prof_Frink>Eddi|zuHause: What about Skynet?
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03:58<Wolf01>thats the conficker worm
03:59<Prof_Frink>Not one of the NetSky variants?
04:00<Wolf01>nah, the conficker has the largest botnet, it's self-repairing and eliminates all other worms/trojans/viruses
04:01<yorick>3rdparty/squirrel/sqstdlib/sqstdaux.o:sqstdaux.cpp:(.eh_frame+0x11): undefined reference to `__gxx_personality_v0'
04:01<yorick>is that known?
04:02<Eddi|zuHause>probably not.
04:02<yorick>it could be something with me..
04:06<Eddi|zuHause>yes, it's you
04:10<planetmaker>works here
04:10<planetmaker>so you'll have to be more specific :)
04:10<yorick>it was probably linking with an old version of libstdc++ :)
04:12<yorick>yes, it links now :)
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05:33<SmatZ>yorick: your gcc installation is broken
05:33<SmatZ>like, mixing different gcc versions
05:33<yorick>yes :)
05:33<yorick>I fixed it :)
05:33<SmatZ>good :)
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05:59<Korenn>petern: I restructured and elaborated on the code changes for TC, could you have a look (and edit) ?
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06:30<Alberth>yeah, you can safely go back to sleep, nothing is happening here :)
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06:54<z-MaTRiX>hey-ho :)
07:00<Alberth>ssshhh, everybody is asleep here
07:14<LadyHawk>who dares disturb my slumber
07:14*LadyHawk glares around the room
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07:37<LadyHawk>any recommendations on a newgrf train set?
07:38<LadyHawk>the only 2 i see listed in that online content stuffy is japanese train set which isn't finished
07:38<LadyHawk>and romanian?
07:39<LadyHawk>ukrs is more than just trains, right?
07:39<Ammler>jpset is very much finished, imo.
07:39<LadyHawk>the japanese set?
07:39<Ammler>no, just trains
07:39<LadyHawk>japanese train set
07:40<LadyHawk>i have the towns and the landscape already, i love them
07:40<LadyHawk>just the comment says the trainset isn't finished
07:40<Ammler>which comment?
07:40<Ammler>1.0 ~ finished :-)
07:41<z-MaTRiX>LadyHawk<< ;*
07:41<LadyHawk>name: japanese train set
07:41<LadyHawk>version: version 2 beta
07:41<LadyHawk>description: -WORK IN PROGRESS-
07:41<LadyHawk>bla bla bla bla bla
07:41<LadyHawk>version 1.0 isn't listed, i'll have a dig on google
07:42<Ammler>already version 2 :P
07:43<Ammler>well, you can add beta to almost every set and to none.
07:43<LadyHawk>so you say 2 is finished as well?
07:43<LadyHawk>i just want a finished train set, so when i'm halfway through the game i don't suddenly see black boxes or original trains
07:44<Ammler>well, check it self, please.
07:44<LadyHawk>thanks for the suggestion
07:44<Ammler>no, you won't have such things
07:44<LadyHawk>i had it with the last one i tried
07:44<LadyHawk>locomotives turned into black boxes cuz the graphics were missing
07:44<LadyHawk>starting from the electric ones
07:44<Ammler>just with opengfx, but there you can download the nightly, and thosese boxes are gone, too, (almost)
07:45<CIA-2>OpenTTD: alberth * r16672 /trunk/src/ (gfx.cpp gfx_func.h): -Codechange: Add functions to compute size of strings and sprites.
07:45<LadyHawk>aha, ok
07:45<Ammler>LadyHawk: opengfx isn't a newgrf, it replaces the base graphcis
07:46<Ammler>if you don't have original set, use the nightlies.
07:47<Ammler>temperate is 100% done, just will get other engines, most likely.
07:50<LadyHawk>i think it was some base graphics thing i had at first
07:50<LadyHawk>didn't like it much
07:50<LadyHawk>this japanese trainset thing looks promising
07:50<LadyHawk>it doesn't overload me with junk
07:51<LadyHawk>like the 2cc trainset or whatever it is
07:54<LadyHawk>i changed most stuff with newgrf now, to try to get my bf to play again
07:54<LadyHawk>he got bored of ottd a while ago
07:54<LadyHawk>but with lotsa stuff different he'll have to figure everything out again
07:55<Ammler>you might also try the servers, there you can find other players :-)
07:56<Ammler>japan set is, imo, one of the most complete replacements
07:58<Ammler>(missing newindustries support, afaik)
07:59<LadyHawk>hehe, missing newindustries support is fine with me, i aint changing those =)
07:59<LadyHawk>i tried quite a few landscapes and other things but the japanese stuffs i like best
08:00<LadyHawk>i dont like the japanese stations though
08:00<LadyHawk>i got the dutch ones
08:00<Ammler>well, stations is one of the things, you don't have to decide
08:00<Ammler>you can just all you have :-)
08:01<LadyHawk>only thing i still want to change is the buses and trucks
08:01<LadyHawk>road vehicle set
08:01<LadyHawk>i don't really care about ships, never use em
08:01<Ammler>germanrvs is worth a look
08:01<LadyHawk>oh thanks, i'll go look for that one
08:02<Ammler>it is just a bit too realistic
08:03<Ammler>oh, and for jpset, the hiroshima trams
08:04<LadyHawk>i have the dutch tram set at the moment, but i'll have a look at that germanrvs and see what that adds first (assuming i can find it, cuz i haven't yet)
08:06<Ammler>well, if you don't care about well balanced vehicels, you can use multiple set at once.
08:06<Ammler>(I wouldn't use too many of those ;-)
08:07<LadyHawk>preferrably i'd like to keep it simple without too many duplicates, so 1 set at a time sounds better to me
08:07<Ammler>that is fine :-)
08:07<LadyHawk>some sets add way too many things on their own and it's like 2-3 pages full of vehicles with 4-5 duplicates its like ... yeah, think of what's gonna happen in the future
08:07<LadyHawk>too big of a list
08:09<LadyHawk>i don't seem to be able to find those germanrvs
08:09<Ammler>you know the crawler?
08:10<LadyHawk>just looking on the online content thingy in ottd and googling
08:10<LadyHawk>google isn't giving me anything
08:10<Ammler> <-- another fine list
08:11<LadyHawk>oh nice
08:12<LadyHawk>i might actually bookmark those two =P
08:13<Alberth>the first one tends to change :)
08:14<Ammler>Alberth: not much anymore ;-)
08:15<Alberth>you are nearing 1.0 ? :)
08:15<LadyHawk>looks like german road vehicles adds trams, so i'll remove the dutch tram set and look what this german thing adds =)
08:15<Ammler>you mean X :P
08:16<Ammler>dutch trams are nice too.
08:17<Ammler>I don't like the capacity of teh cargotram, 1-2 trucks can load as much
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08:18<Ammler>LadyHawk: if you bookmark the GRF Table, just use it without version ("_7.3")
08:19<LadyHawk>german road vehicle set only changes the buses by the looks
08:20<LadyHawk>and i don't like that fat cargo tram
08:20<LadyHawk>their capacity is over the top
08:21<LadyHawk>136 passengers, a futuristic bus can't even handle that
08:21*LadyHawk fast forwards for a bit
08:24<LadyHawk>now the cargo tram is gone and there's no replacement
08:24*LadyHawk looks for another set
08:26<Ammler>you are a bit unpatience (or in-?)
08:27<LadyHawk>does being unpatient have anything to do with being picky? =P
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08:31<LadyHawk>now i have buses going twice the speed of trains.. that's also just so wrong
08:31<Ammler>which sets?
08:31<LadyHawk>vehicle set
08:32<LadyHawk>and the japanese train set
08:32<Ammler>well, many trans (regio or cargo) are slower then cars on highway
08:32<LadyHawk>japanese train set matches the original speeds closely
08:32<Ammler>4lv is special anyway
08:34<Ammler>most of the trainsets do...
08:36<LadyHawk>i dont want to start off in 1950 with buses going at 80mph, just to find out that the newer buses that come out are going at half that speed
08:36<LadyHawk>it isn't right
08:37<Ammler> <-- ugly, isn't?
08:37<Ammler>LadyHawk: might be a bug
08:37<Ammler>or you screw up with other sets.
08:38<LadyHawk>i dont have any other sets that add any sort of bus though
08:38<LadyHawk>might just be this set
08:40<Ammler>and you are always free to not use a buggy vehicle ;-)
08:43<LadyHawk>those look nice
08:43<LadyHawk>but no download link
08:45<Ammler>those are in 4lv
08:45<LadyHawk>well some trucks there say they start at 1950 but all i see is the normal default trucks
08:45<LadyHawk>just the buses different
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08:53<Ammler>LadyHawk: try to refit
08:54<Ammler>and maybe you should enable "vehicle never expire" to review the set, so you have them all
08:55<LadyHawk>hmm yeah probably should
08:55<LadyHawk>i like those navistar things
08:55<LadyHawk>too bad the original trucks are in there too, i'd easily do without =P
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09:02<Ammler>well, they shouldn't
09:02<Ammler>then you have a default vehicle set
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09:18<LadyHawk>guess i've ran into a dead end
09:19<LadyHawk>not many choices with road vehicles
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09:21<LadyHawk>i'm at a loss of why those original trucks are in there
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09:31<Alberth>you made it
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09:33<LadyHawk>for diff road vehicles it seems it's either lv* or generic with loads of junk
09:33<LadyHawk>guess i'll have to keep them original
09:33<dragonhorseboy>ladyhawk did you actually try germanrv?
09:34<dragonhorseboy>its still not completely finished so its got several original sprites reused for now but otherwise its a nice set if not for that the freight tram seem to be quite lacksome (8 tonnes of coal? urgh)
09:37<LadyHawk>i didn't like that german one
09:38<LadyHawk>atm i'm thinking long vehicles 4 excluding the buses but that's going to take some digging to find all the grfs from the pack
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09:39<dragonhorseboy>I always ran many Greyhound's in ttdx ^-^
09:39<dragonhorseboy>but in ottd I rarely bother with any rvs because too often the stupid ottd town growth is way jacked up like crazy :S
09:39<dragonhorseboy>(eg one town of only 2100 populations can become 30000+ in only a few years which is out of the scope of any buses)
09:39<Ammler>that is up to your settings...
09:40<dragonhorseboy>ammler..well I've never ever found it anywhere slow at all
09:42<Ammler>dragonhorseboy: if everything fails, disable town roads and build them self
09:43<Ammler>well, not a solution, either, as you will have the houses along the road which connects other towns
09:44<LadyHawk>egrvts are ugly, sorry to say
09:44<dragonhorseboy>I've eventually decided to just more or less focus on freight routes alone on IS maps from now onward
09:44<dragonhorseboy>at least industries are often fixed ;)
09:44<Ammler>LadyHawk: generic, not ugly :P
09:44<LadyHawk>yes egrvts truck stats are just the way i want them, but they're all so.... square
09:47<LadyHawk>they're so square you can't make out the attempt of shaping the things
09:47<LadyHawk>how would you make one of those sprites?
09:48<LadyHawk>..just out of curiousity
09:49<Alberth>they are just 8 bitmap pictures (one for each view), any pixel editor will do, provided you can generate an indexed pcx file afaik)
09:49<LadyHawk>i assume they have to be tiny and every pixel counts, i've fiddled with tiny things in paint before but i doubt it'd be anything like that
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09:50<LadyHawk>paint isn't gonna do that then
09:51<dragonhorseboy>ammler :)
09:52<Alberth>you can find plenty of examples in the graphics forum
09:52<Ammler>LadyHawk: would you like a set like this:
09:52<Eddi|zuHause>besides of paint's inability of handling paletted pcx files, there's not much that other programs could add to it
09:52<LadyHawk>speaking of square..
09:53<Eddi|zuHause>Ammler: are those the "other engines" that you spoke of? :p
09:54<Ammler>Eddi|zuHause: for opengfx ;-)
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09:57<@petern>now that's ugly :)
09:57<LadyHawk>could you guys name a little program i can use to fiddle with some sprites?
09:58<LadyHawk>paletted doesn't mean much to me
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09:59<Ammler>LadyHawk: you might have already something installed
10:00<LadyHawk>i highly doubt it
10:00<Ammler>else GIMP, you can use that later for advanced things too
10:01<LadyHawk>i'm just gonna 'explore' those tiny image things
10:01<LadyHawk>sounds like fun for when i'm bored
10:02<LadyHawk>if i want advanced stuff i'll look for it later
10:02<LadyHawk>have to start at the beginning =)
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10:06<LadyHawk>this looks way beyond me tho
10:06<LadyHawk>cant make head or tails of it
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10:08<LadyHawk>i can like, draw something but nothing sticks on the screen lol
10:08<LadyHawk>i need an existing thingy for this
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10:15<Ammler>check the sticky threads on the Graphics Forum
10:15<Ammler>it should give you some links to starting tuts.
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10:26<LadyHawk>i can't find anything other than a sticky with the proggies you can use
10:26<Ammler>there is a tut from pikka and purno
10:26<LadyHawk>this proggy i have atm can open .grf files by the looks, but every time i try it errors saying there's no type selected
10:27<LadyHawk>i'm like .. what?
10:32<Ammler>is that GRFMaker?
10:34<LadyHawk>someone said something about i.Mage so that's what i grabbed
10:36<Ammler>ah, that was serious
10:37<Alberth>that program cannot do .grf files.
10:38<LadyHawk>it's one of the files allows to open by default so i figured it could
10:38<LadyHawk>it wouldn't list them if it couldn't
10:39<LadyHawk>i'm looking at the ground tile for temperate
10:39<LadyHawk>19 different ones
10:39<LadyHawk>it's like o_O
10:40<LadyHawk>i don't think i can do this, i give up
10:41<Alberth>there are also image formats called .grf
10:41<Ammler>LadyHawk: again :-P
10:41<Korenn>LadyHawk: you can't give up what you haven't even started on :P
10:41<LadyHawk>4-5 years ago i remember seeing images like this in a diff game
10:42<LadyHawk>but those images were like 9 2d images
10:42<LadyHawk>1 for each different direction
10:42<Ammler>same here
10:42<LadyHawk>but this doesn't even look similar
10:43<Ammler> <-- opengfx trains
10:46<LadyHawk>i'm looking at that one in now
10:46<LadyHawk>i see 3 images for each train
10:46<LadyHawk>but they're all over the place so it isn't making sense
10:47<LadyHawk>i'd understand it if they were all locked into a specific tile in a grid
10:48<LadyHawk>all with 1 size
10:48<LadyHawk>these things aren't even telling me exactly where in the ottd square it'll get rendered in
10:48<LadyHawk>top, center, etc
10:49<Alberth>it's not there.
10:49<Korenn>LadyHawk: that's because vehicles move around
10:49<Alberth>these are just the pictures of each side. Due to mirroring, you need only 4 images for one vehicle
10:49<Korenn>and the offsets are defines in the data file
10:50<Alberth>there is also a NFO file that defines when to show each picture, and the other properties of the vehicle (speed, capacity, etc etc).
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10:50<Alberth>together the NFO file and the .pcx file are used to generate a .grf file that you can use in openttd and ttdpatch
10:52<LadyHawk>so in the nfo you tell it which part of the pcx to select and use?
10:52<LadyHawk>that explains why they're all over the place on this one
10:54<Alberth>yes. there are some restrictions iirc on the top/left position of the picture
10:54<LadyHawk>+u'd need to make more images depending on howmany 'loading stages' you want to have it
10:54<LadyHawk>if it's a car
10:55<Alberth>also building stages of houses, industry
10:56<Alberth>and in nfo you can do all sorts of tricks like depending on the cargo display another image
10:59<LadyHawk>in other words, lots of work
10:59<Korenn>yeah, but not necessarily what you'd have to do
10:59<Alberth>depending on how fancy you want to make your vehicle, it can be
10:59<Korenn>it starts with just drawing the graphics.
11:00<Korenn>then people can help you with actually getting it in game with the minimum amount of effort
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11:00<LadyHawk>cuz i don't suppose there's an 'auto angle' type thing that auto angles the front image
11:00<Korenn>there is
11:00<LadyHawk>then all you'd have to do is slightly adjust it
11:00<Alberth>minimum #graphics is probably 8 (4 full and 4 empty)
11:00<Korenn>once you have graphics, you can use something like GRFmaker to automatically do all the data stuff
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11:32<Chicago_Rail_Authority>Within an Action 00 for Stations, if you start with 2D 04, is FF 04 the highest numbered sprite that you can include?
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12:57<planetmaker>no patience...
12:57<SmatZ>those youngs :-p
12:58<planetmaker>indeed. Probably is patience ~age^x with x > 1
12:59<planetmaker>and all variables element |R
13:01<SmatZ>ah :)
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13:01<SmatZ>I was thinkibg about ~ as a complement :)
13:02<SmatZ>and ^ as xor...
13:02<SmatZ>furthermore, with doubles :)
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13:05<CIA-2>OpenTTD: smatz * r16673 /trunk/src/ (12 files): -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
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13:32<CIA-2>OpenTTD: translators * r16674 /trunk/src/lang/ (estonian.txt slovak.txt traditional_chinese.txt):
13:32<CIA-2>OpenTTD: -Update: WebTranslator2 update to 2009-06-27 17:32:13
13:32<CIA-2>OpenTTD: estonian - 1 fixed by kristjans (1)
13:32<CIA-2>OpenTTD: slovak - 38 fixed by James (38)
13:32<CIA-2>OpenTTD: traditional_chinese - 9 fixed, 15 changed by josesun (24)
13:45<CIA-2>OpenTTD: translators * r16675 /trunk/src/lang/ (german.txt ukrainian.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: german - 19 changes by planetmaker
13:45<CIA-2>OpenTTD: ukrainian - 21 changes by Madvin
13:48<oskari89>Born_Acorn here? :)
13:49<oskari89>I have question for you.
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13:50<planetmaker>hahaha :) The unpatient guy again
13:50<planetmaker>just a few seconds...
13:51<oskari89>Born_Acorn: Can Finnish Infrastructure & Stations set utilize some of the sprites here?:
13:52<oskari89>Need to have station base tiles and those would help our work very much, when edited.
13:54<oskari89>And it seems that there's some platform tiles also which could be helpful.
13:54<@petern>planetmaker, impatient
13:54<planetmaker>right :)
13:55<frosch123>we have a untolerant language policy in here :p
13:55<oskari89>Haha :)
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14:00<Alberth>imtolerent perhaps :p
14:01<Noldo>lacking in the tolerance department
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14:27<CIA-2>OpenTTD: frosch * r16676 /trunk/src/ (14 files in 2 dirs): -Codechange: Rename AcceptedCargo to CargoArray and its instances to more meaningful names.
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14:56<planetmaker>hmpf... gcc has A LOT dependencies...
14:56<Alberth>c lib, and from there all applications :)
14:57<planetmaker>well... gmp, mpfr, lmzautils...
14:59<planetmaker>I kinda hope that the a newer version of gcc than 4.0.1 will not behave as strange with nforenum as it does on my Mac (and others according to my web search, too)
15:00<Alberth>in that case, fixing the nforenum would be easier
15:02<planetmaker>Well. It's not a renum error. It's that the header files of boost are not compiled properly. Bailing out with errors like "template with C linkage"
15:02<planetmaker>But that's a particular apple problem.
15:02<planetmaker>Haven't found that for other platforms.
15:04<planetmaker>there are some work-arounds, but I haven't quite understood them nor got them to work.
15:04<Wolf01>see you
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15:04<Alberth>hmm, are we to respond in 4 seconds?
15:05<Ammler>you lost
15:06<Alberth>now if he would give a warning before starting the game.... :p
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15:06<planetmaker>he obviously doesn't need fare-awell wishes
15:07*planetmaker wonders how long a complete build of gcc will take
15:07<Alberth>about 3 times a single build
15:08<Alberth>(it compiles self a few times)
15:08<planetmaker>he :) I have no idea about either.
15:08<planetmaker>First time I ever do this.
15:09<planetmaker>openttd needs about 7 minutes...
15:12<George>A question about banans
15:12<George> displayes amount of dowloads for thr lates update
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15:13<George>So when I upload new version counter resets to 0
15:13<George>Is it intended or bug?
15:14<Alberth>hah: 5604 people have my example stair-case heightmap :p
15:15<Alberth>hmm, I'd think that a reset gives you more information, no?
15:16<Alberth>I didn't write bananas, but a new version is a different file, so it probably gets its own counter.
15:16<George>I supposed this information is more useful for end user
15:17<planetmaker>I'm pretty sure that a reset is by design.
15:18<Alberth>the person to talk to is either TB or RB, and I have neither seen here today.
15:20<George>planetmaker: What would it give to the user? For the dev - nothing, bananas is not the only place for download
15:20<George>For user it can show how popular the file is
15:21<George>In that case amount of all downloads sounds more reasonable
15:21<Alberth>alternatively, you could file a bug report. However, plz take into account that the reset may be by design, and in that case it would be interesting to know what is missing then in the current implementarion
15:21<planetmaker>George: it's a good measure how many people have gotten the new version. And honestly, all other download locations are secondary to that by at least an order of magnitude, if not two
15:21<Alberth>what I kind of miss is the time stamp of release.
15:21<@petern>hmm, thunder & lightning without rain is odd
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15:22<planetmaker>George: so it gives you a good number on the amount of people who at least played once with your newgrf.
15:22<Alberth>ie a number like 20631 doesn't mean much if it has been there for 10 years :)
15:22<Ammler>[21:13] <George> So when I upload new version counter resets to 0 <-- he, so you shouldn't update anymore ;-)
15:23<George>Ammler: :)
15:23<Ammler>another nice number is my early houses grf :-)
15:23*Alberth gives petern some magic powder to make it rain
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15:26<@petern>actually it did start
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15:27<George>Hm. I suppose is not the right place to make reports about bananas ;)
15:27<Ammler>category website
15:27<Alberth>petern: Hope it doesn't get as worse as in the Netherlands:!0/7vyz1oqj6lnt3n8ha30ld6b44yshkmd.jpeg
15:27<planetmaker>George: on the top left is a button which usually says "OpenTTD". Chose another category
15:28<George>Ammler: Were is it?
15:28<Ammler>planetmaker: told you...
15:29<planetmaker>Ammler: ?
15:29<George>thank you
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15:37<@petern>Alberth, so do i, but i don't think it would affect my house nayway
15:38<@petern>it's higher than the canal level, and there's a lock a bit further on, so there's plenty of other sacrificial homes first ;)
15:40<Alberth>so for water from the sky you are safe :)
15:58<@Rubidium>Alberth: how can it be worse in the NL? It hasn't rained yet, nor has there been thunder or lightning
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15:59<Alberth>you must be living in the wrong part of NL (along with me, it hasn't rained here either :)
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16:00<@Rubidium>yup, near 100% humidity :(
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16:09<dragonhorseboy>how're you smatz?
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16:12<SmatZ>dragonhorseboy: tired :) how are you?
16:12<dragonhorseboy>heh..doing ok
16:14<dragonhorseboy>you going sleep soon smatz?
16:16<SmatZ>:-) I hope to go to bed before midnight :)
16:17<@Rubidium>SmatZ: you always go to bed before midnight
16:18<SmatZ>before midnight that is to be in about 102 minutes :)
16:19<Alberth>so you have 101 minutes to go to bed
16:26*Rubidium declares midnight for SmatZ in 5 minutes ;)
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16:53<CIA-2>OpenTTD: alberth * r16677 /trunk/src/ (9 files in 3 dirs): -Codechange: Dimension width and height are unsigned.
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16:56<Nite_Owl>Hello all
16:56<SmatZ>hello Nite_Owl :)
16:57<Nite_Owl>Hello SmatZ
16:57<Alberth>hello Nite_Owl
16:57<Nite_Owl>Hello Alberth
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17:07<CIA-2>OpenTTD: frosch * r16678 /trunk/src/ (14 files in 2 dirs): -Codechange: Turn CargoArray into a class, so one does not have to deal with sizeof() wrt. typedef-ed arrays.
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17:36<CIA-2>OpenTTD: frosch * r16679 /trunk/src/ (7 files in 2 dirs): -Codechange: Let GetCapacityOfArticulatedParts() return a CargoArray instead of a pointer to a static array.
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21:55<Nite_Owl>Hello Audigex
21:57<Nite_Owl>this is quiet time as most of the Europeans are asleep
22:02<Audigex>aye, i probably should be too :-)
22:02<Audigex>i would've thought there'd be more yanks on though?
22:03<Audigex>what with it being about 5-11 ish over there
22:03<Audigex>if my time zone guesses are right
22:04<Nite_Owl>yanks are far and few between around here oddly enough
22:04<Audigex>they dont have the same finesse for trains :-)
22:05<Audigex>can you blame them? 50 varieties of diesel powerhouse
22:05<Audigex>they're all the same
22:05<Nite_Owl>US is not as heavily railed either
22:05<Audigex>yeah, they love their cars
22:05<Audigex>i always get bored with the NARS
22:05<Audigex>nicely made, and looks good
22:05<Audigex>but every single one is a hugely powerful diesel that tops out at 95mph
22:06<Nite_Owl>Give the US Transition Set a try
22:06<Audigex>what's that like?
22:07<Nite_Owl>Similar to NARS but without the regearing and early start
22:08<Nite_Owl>so you have to be a bit more selective in your loco choice
22:10<Audigex>what's the regearing in the NARS?
22:10<Audigex>I may have missed part of it :-)
22:10<Nite_Owl>yes regearing - most of the diesels in NARS v2 can be regeared to be fast or slow
22:12<Nite_Owl>with a loss of traction, HP, etc.
22:12<Audigex>didn't know that :-)
22:12<Audigex>either way, i'm not a big fan of them just in terms of lack of variety
22:14<Nite_Owl>The other US set I mentioned has lots of variety
22:15<Nite_Owl>Approximately 75 different engines depending on climate
22:17<Audigex>is that the "US Set" one?
22:17<Audigex>i can't find the "transitional" one
22:17<Nite_Owl>most likely
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22:20<Nite_Owl>be sure to get the ReadMe as well
22:20<Audigex>i willdo :-)
22:20<Audigex>little gent's room etc
22:29<Nite_Owl>time to fly - later all
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---Logclosed Sun Jun 28 00:00:45 2009