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#openttd IRC Logs for 2009-06-30

---Logopened Tue Jun 30 00:00:06 2009
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02:33<@petern>added 2134 changesets with 11279 changes to 961 files
02:33<@petern>hurr
02:33<@petern>that's a lot
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03:45<dihedral>nice one petern :-)
03:45<dihedral>welshdragon, you can just download the 32bit or 64bit generic linux version (depending on your system)
03:45<dihedral>untar that and run it
03:46<dihedral>you do not need to use apt-get to install openttd ;-)
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04:18<@petern>http://news.bbc.co.uk/1/hi/world/europe/8125675.stm
04:18<@petern>erk!
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04:35<blathijs>dihedral: But using the .deb version is way more convenient when upgrading
04:36<dihedral>...?
04:36<dihedral>think so?
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04:36<dihedral>rm -rf openttd; wget ....; tar -xzf openttd...tar.gz
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04:37<@Rubidium>and given that it's ubuntu, I'd say the version from: https://launchpad.net/ubuntu/+source/openttd/0.7.1-1
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04:53<@petern>wuagh
04:54<@petern>how do i call an lua function :s
04:54<@petern>i seem to only find examples for executing a complete lua file
04:55<dihedral>hello TrueBrain
04:55<Noldo>petern: why are you doing lua?
04:57<SpComb>petern: ensure it's on the top of the stack, and then lua_call or lua_pcall depending on what context you're calling it from
04:57<SpComb>petern: for executing a complete file, you just first use lua_load to push it as a chunk onto the stack, and then lua_pcall
04:58<SpComb>so it just depends on how you want to find the function
04:59<@petern>luaL_loadfile(m_state, name);
04:59<@petern>lua_getglobal(m_state, "init");
04:59<@petern>if (lua_pcall(m_state, 0, 0, 0) != 0) {
05:00<@petern>Error running function "init": attempt to call a nil value
05:07<@petern>hmm
05:14<@petern>okay, works with luaL_dofile()
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05:48<LadyHawk>does station rating for passengers/mail affect city growth rate?
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06:01<CIA-1>OpenTTD: translators * r16695 /trunk/src/lang/ (6 files):
06:01<CIA-1>OpenTTD: -Update: WebTranslator2 update to 2009-06-30 10:00:57
06:01<CIA-1>OpenTTD: japanese - 6 fixed by nex259 (6)
06:01<CIA-1>OpenTTD: norwegian_bokmal - 8 fixed by jankmi (8)
06:01<CIA-1>OpenTTD: portuguese - 9 fixed by SnowFlake (9)
06:01<CIA-1>OpenTTD: serbian - 111 fixed by etran (111)
06:01<CIA-1>OpenTTD: spanish - 1 fixed by erregerre (1)
06:03<TrueBrain>@op
06:03-!-mode/#openttd [+o TrueBrain] by DorpsGek
06:03-!-TrueBrain changed the topic of #openttd to: 0.7.1 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only :D
06:03-!-mode/#openttd [-o TrueBrain] by TrueBrain
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06:15<CIA-1>OpenTTD: translators * r16696 /trunk/src/lang/ (41 files in 2 dirs):
06:15<CIA-1>OpenTTD: -Change: make order of pragmas identical for all languages (and to what strgen defines it to be)
06:15<CIA-1>OpenTTD: -Change: make order of cases identical to what the case-pragma indicates
06:18<dihedral>wow - i did not know 'translators' could do that kind of editing ^^
06:19<TrueBrain>you don't know a lot of things :p :p
06:19<CIA-1>OpenTTD: translators * r16697 /trunk/src/lang/ (brazilian_portuguese.txt catalan.txt norwegian_bokmal.txt): -Fix (r16696): don't silently introduce old ##case for some languages
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06:26<CIA-1>OpenTTD: rubidium * r16698 /trunk/ (docs/HOWTO_compile_lang_files.txt readme.txt): -Document: update documentation pointing to the old translator tool.
06:38<TrueBrain>and now, now it is time for some cake
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06:40<Eddi|zuHause>the cake is a lie.
06:40<@petern>so is it officially retired now?
06:42<TrueBrain>Eddi|zuHause: and if you now would be so kind to step into the fire, then we can celebrate with cake later on
06:42<TrueBrain>petern: I guess :)
06:43<@Rubidium>shouldn't something first come out of beta to actually be able to retire?
06:44<Eddi|zuHause>duke nukem forever?
06:44*TrueBrain giggles
06:44<Eddi|zuHause>that didn't even get into beta :p
06:45<@Rubidium>gmail?
06:47<dihedral><Eddi|zuHause> the cake is a lie. <- there are no spoons?
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08:36<CIA-1>OpenTTD: rubidium * r16699 /trunk/src/video/sdl_v.cpp: -Fix [FS#3001]: if SDL fails to allocate a surface due to it being too large (and SDL doesn't crash!) fall back to another video driver.
08:37<Eddi|zuHause>there are other video drivers?
08:37<+glx>allegro
08:37<Noldo>null
08:38<@Rubidium>win32
08:38<CIA-1>OpenTTD: rubidium * r16700 /trunk/src/ (music/allegro_m.cpp sound/allegro_s.cpp video/allegro_v.cpp): -Fix: if allegro fails to start or fails open a window or sound card fall back to another driver
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08:38<@Rubidium>the crappy osx stuff
08:38<Eddi|zuHause>it'd be silly if it falls back to null or dedicated driver...
08:39<@Rubidium>Eddi|zuHause: my opinion is that it is better than segfaulting
08:40<Eddi|zuHause>it's better than segfaulting, but silently starting dedicated is worse than shouting "no video driver found"
08:41<Eddi|zuHause>in case you don't remember the increased support demand for configure non-silently announcing that it's going to build a dedicated binary, but people still ignoring the announcement
08:42<CIA-1>OpenTTD: rubidium * r16701 /trunk/src/openttd.cpp: -Fix [FS#3001]: limit the screen's resolution to 65535x65535 so the dirty pixels stay within bounds of a 32 bits integer
08:43<Chruker>oh noes, my really really wide screenshots
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08:44*Chruker calculates...
08:44<@Rubidium>Eddi|zuHause: but how to shout to an user that doesn't look at stdout/stderr?
08:44<Chruker>Just need 33 more monitors
08:44<@Rubidium>when SDL/Allegro don't work?
08:45<Chruker>Does it put a notice in some system logfile?
08:45<@Rubidium>it's the exact same issue for missing files on unixy platforms
08:45<@Belugas>hello
08:45<@Rubidium>Chruker: is that in any way cross platform?
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08:47<Chruker>I have no idea, but arent there any other windows-only or unix-only blocks in the source?
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08:47<@Rubidium>'unix only' is more 'not Windows'
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08:49<Sacro>this is why c# is better
08:49<planetmaker>tsk
08:49<Sacro>Console.WriteLine("Blargh");
08:49<Chruker>Are there yet C# compilers for other OS'es than windows?
08:50<Sacro>Yes
08:50<Sacro>Mono works on Linux, OSX, Solaris
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08:50<Sacro>DotGNU works on many more
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08:50<Chruker>Fully or mostly compatible also?
08:50<@Rubidium>uhm, C# (Microsoft) or C# (That standard that isn't like Microsoft's version)?
08:51<Sacro>Rubidium: they are the same
08:51<Sacro>ECMA standard
08:53<TinoDidriksen>Chruker, if you want to do fancy GUI then C# is not that portable. But for cmdline tools and headless apps, C# is very portable.
08:53<Eddi|zuHause>Sacro: there's a warning to not rely on mono/c# because of increased possibility of patent threats
08:53<Sacro>Eddi|zuHause: ignore stallman
08:53<Sacro>there's as much a threat to GNUStep
08:53<Sacro>and the kernel
08:53<Sacro>and using Cocoa
08:53<@Rubidium>Sacro: Microsoft and standards, even if they make them theirselves, is a very murky area
08:54<@Rubidium>and I am FAR from certain that MS obeys it's own ECMA standard
08:54<Eddi|zuHause>"Standard" and "Implementation" always differ... microsoft or not...
08:54<TrueBrain>MS and standards? That would be a first, yes ;)
08:54<Sacro>Mono has no issues with stuff that I do
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08:55<Eddi|zuHause>if the bugs are deliberate or not... if in doubt, people will adapt their programs to the implementation, not to the standard
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08:55<Eddi|zuHause>primary example: web pages vs. IE
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08:56<@Rubidium>Eddi|zuHause: but that is "some else's standard" vs "their 'standard'"
08:56<@Rubidium>I rather use OOXML as example
08:57<Eddi|zuHause>Microsoft C++...
08:57<Sacro>C# is done right so far
08:57<TinoDidriksen>They have no incompatible extensions to regular C++. Managed C++ and C++/CLR sure, but nobody uses those.
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08:59<Eddi|zuHause>TinoDidriksen: i have a documentation for a c++ compiler frontend for different dialects, and there's an insanely long list of dialect changes depending if in "microsoft" mode, or in "microsoft-bugs" mode
09:00<TinoDidriksen>That was the olden days before VC7.1...VC6 was horrible.
09:00<+glx>that reminds me MS Java vs Sun Java
09:00<el[cube]>hi
09:00<Eddi|zuHause>glx: i thought they were actually convicted for that :p
09:00<TinoDidriksen>I use MSVC++ to write cross-platform C++, and have no issues at all compiling the exact same code on MSVC++, GCC, etc.
09:01<+glx>TinoDidriksen: if you want a "memory safe" code, check it on linux :)
09:01<Eddi|zuHause>TinoDidriksen: yes, if you try to ship around the incompatibilities, there is a common subset that works in most of the compilers
09:02<TinoDidriksen>There are no incompatabilities to speak of. Even MS's stdext::hash_map was drop-in compatible with GCC's __gnu_cxx::hash_map
09:03<+glx>iterators have some differences
09:03<TinoDidriksen>glx, I do check on Linux with valgrind. But MSVC++ is just great to develop in.
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09:04<+glx>we had nice bugs in noai api because of small differences with iterators
09:04<+glx>worked well on linux/gcc, segfault with msvc
09:04<TinoDidriksen>#define _SECURE_SCL 0 ?
09:04<@Rubidium>heh, there's a MSVC++ that actually is able to find all occurences of a string in a subdirectory?
09:05<@Rubidium>it's probably better than Windows' built-in search in files tool though
09:05<TinoDidriksen>The IDE? You can do regexp search across the whole project.
09:06<+glx>intellisense doesn't like openttd :)
09:06<+glx>especially noai api
09:06<@Rubidium>TinoDidriksen: you haven't noticed that the IDE doesn't always return *all* occurences of a searched item?
09:06<TinoDidriksen>Intellisense does needs a kick in the arse every now and then; you often have to delete the *.ncb files to reset it.
09:07<Sacro>I use Visual Assist X for C++
09:07<Sacro>and ReSharper for C#
09:07<TinoDidriksen>Rubidium, no, haven't had that problem.
09:07<@Rubidium>TinoDidriksen: lucky you ;)
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09:09<Sacro>openttd-0.1.zip
09:09<Sacro>seems to have source code in it
09:09<niblet>Hi. I am trying to develop a modded version compatible with 7.1. I am trying to limit a citys growth based on certain parametres, how can I achieve this without causing desync?
09:09<Sacro>niblet: 7.1 isn't out yet
09:09<TrueBrain>somehow the answer: not, comes to mind ;)
09:09<niblet>1.7, lol
09:09<Sacro>no...
09:09<@Belugas>1.7 neither ;)
09:09<Sacro>0.7.1?
09:09<TrueBrain>0.7.1 he means, and you know that Sacro :)
09:09<TinoDidriksen>I'll admit there are some things in MSVC++ you have to work around (such as 2 very important defines, #define _SECURE_SCL 0 and #define _CRT_SECURE_NO_DEPRECATE 1), but once done, it's the best IDE out there and doesn't force you to write Microsoft specific code in any way.
09:09<Sacro>TrueBrain: i have old source :o
09:10<@Belugas>ho... a TrueBrain!
09:10<@Belugas>hello you
09:10*TrueBrain hugs Belugas
09:10<TrueBrain>sorry for leaving you all alone in that channel :)
09:10<@Belugas>lol
09:10<@Belugas>no problem :)
09:10<@Belugas>i got out finally ;)
09:10<planetmaker>group hug! :)
09:10<Sacro>this source is oso old is it has an 'idascripts' folder
09:10<planetmaker>hello Belugas
09:10<@Belugas>hey mister maker
09:10<TrueBrain>Sacro: IDA .. hmm .. useful tool :)
09:10<Sacro>I think this is the one that ludde released first
09:11<Sacro>TrueBrain: this is the kind of thing that should be archived properley :P
09:11<TrueBrain>Sacro: so give it :)
09:11<TrueBrain>we only have binaries from 0.1.1
09:11<@Rubidium>Sacro: where did you get that zip?
09:11<Sacro>Rubidium: ludde perhaps :\
09:11<Sacro>it has the GPLv2 in it
09:11<TrueBrain>0.1.4 was the first source release we have indexed
09:11<Sacro>looks to be Windows only
09:12<TrueBrain>0.1.4 was the first MacOSX compatible version
09:12<TrueBrain>the rest is Windows only
09:12<Sacro>errm
09:12<Sacro>2002-06-30
09:12<Sacro>to 2003-08-14
09:12<TrueBrain>0.1.1 is from 2004-03-14
09:13<Sacro>this is well before
09:13<Sacro>LICENCE.TXT is 1999-02-03
09:13*welshdragon shoves Sacro in the shower
09:13<TrueBrain>did he work on it that long?!
09:13<Sacro>Looks like it
09:13<Sacro>he posted the url in here ages ago and I snagged a copy
09:13<Sacro>I think it was from him and not from Bjarni
09:13<@Rubidium>he just copied the license from something else I guess
09:14<Sacro>looks like it
09:14<Sacro>looks like development started december 02
09:15<Sacro>i wonder if it builds
09:15<TrueBrain>SmatZ: give it already! :P
09:15<Sacro>ooh, VC6
09:15*Sacro goes off to play it
09:15<niblet>*bump*
09:15<welshdragon>niblet, please don't
09:15<welshdragon>it's rude
09:15<Sacro>niblet: make sure you pass it to clients>
09:16<niblet>pass what
09:17<welshdragon>wind :p
09:17<niblet>-.-
09:18<Sacro>niblet: anything that needs changing
09:20<niblet>and where/how would I mod the code in an order that lets me pass city info on to the clients?
09:20<Sacro>TrueBrain: http://www.benwoodward.me.uk/openttd-0.1.zip
09:21<Sacro>ah, it's the same as http://www.tt-forums.net/openttd/openttd-0.1.zip
09:21<Sacro>so nothing special :(
09:21<Ammler>are you able to compile it?
09:21<Sacro>not as yet :(
09:21<Sacro>it was written for the VC6 compiler
09:26<niblet>so assuming I cant acctually limit a towns growth without causing desyncs.. is there a way I can delete new buildings afterwards from the server side and relaying this to the clients somehow?
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09:31<@petern>13:53 < Eddi|zuHause> Sacro: there's a warning to not rely on mono/c# because of increased possibility of patent threats <-- from a known free software zealot
09:31<@Rubidium>hmm, 0.1 doens't do unix-ish yet :(
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09:33<TrueBrain>Rubidium: dah ;)
09:34<@petern>niblet, no
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09:38<niblet>:\
09:39<TrueBrain>niblet: OpenTTD is not that kind of game :) Clients do all the logic too .. the server only sends out commands made by users ... so you are a bit out of luck there :) (well .. modify the client too, is one solution ;))
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09:40<niblet>not a very good solution though
09:42<niblet>I thought there were some random fragments in the town expansion code. I therefor assumed only the server ran this code and then passed on the changes to the clients
09:43<TrueBrain>that is not how OpenTTD works :)
09:43<TrueBrain>random-seed on clients and server are in sync
09:43<TrueBrain>(and a desync happens when they no longer are :p)
09:43<niblet>O_o
09:43<niblet>doesnt sound very random
09:43<TrueBrain>what do you tihnk a random is?
09:43<TrueBrain>you believe a computer generated 'random' number is truly random?
09:44<niblet>I know
09:44<niblet>its just functions
09:44<@Rubidium>can you prove something is random?
09:44<TrueBrain>Rubidium: nope :) I can only give you the entropy of a randomize function :)
09:44<@Rubidium>and have you heard of "it's too random to be random"?
09:45<TrueBrain>haha :)
09:45<TrueBrain>even humans don't create random numbers :)
09:45<TrueBrain>well .. not truly random anyway :p
09:45<planetmaker>There's a "nice" article on the last Iranian elections.
09:45<TrueBrain>(for a number under the 10, 3 and 7 are most used)
09:45<planetmaker>The vote counts in some districts are "too random" :)
09:46<planetmaker>especially too many 7 :)
09:51<planetmaker>http://www-personal.umich.edu/~wmebane/note22jun2009.pdf
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09:58<el[cube]>is anyone here familiar with the OHG mod?
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10:03<Noldo>31 pages of statistical analysis, a bit too much for me
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10:24<Eddi|zuHause>Noldo: it's actually pretty easy... benford's law says "most numbers start with a 1", and then it analyses the spread of the votes, and comes to the conclusion that there are too few 1's and too many 7's
10:27<Noldo>Eddi|zuHause: well that's about the same as a book where it takes dozen of pages for a guy to pick which pipe to smoke
10:29<Eddi|zuHause>Noldo: it also tries to associate these inconsistencies to methods of changing 1's to 2's to increase one person's votes and the abundance of 7's to reducing the other person's votes
10:30<Eddi|zuHause><TrueBrain> (for a number under the 10, 3 and 7 are most used) <- i'm not sure if that is only when typing, there it can be related to finger positions on the keyboard
10:32<Noldo>Eddi|zuHause: I think that's tested by repeating "please give me a number between 3 and 7" to enough people
10:32<Noldo>:D
10:33<Noldo>0-10 of cource
10:34<Eddi|zuHause>i have never heard anyone asking for 0 to 10
10:35<Eddi|zuHause>1 to 10 is common...
10:35<Eddi|zuHause>the majority of the world is not computer scientist ;)
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10:44<Noldo>:)
10:45<Noldo>now I have to wonder what would the results be if it was 0-9 instead of 1-10
10:52<TrueBrain>Eddi|zuHause: no, not while typing: when someone asks you to pick a number between 1 and 10, try 3 first, then 7
10:53<TrueBrain>you have a very high chance of guessing it right
10:53<TrueBrain>Noldo: 0 is not a number :)
10:53<Eddi|zuHause>0 is the most natural number, but people generally do not believe me...
10:54<TrueBrain>for the longest time in history, 0 didn't exist :)
10:54-!-andythenorth_ [~andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth_]
10:54*Rubidium wonders why people dislike me chosing pi
10:54<Eddi|zuHause>yes, because it is too obvious ;)
10:54<@Rubidium>TrueBrain: for the longest time in history humans didn't exist
10:54<Eddi|zuHause>Rubidium: that is not true, that is pre-history
10:55<Eddi|zuHause>history starts with the appearance of mankind
10:55<TrueBrain>Rubidium: only proving my point here :)
10:56<Eddi|zuHause>history can only lead as far back as there were people who could tell a story
10:56<TrueBrain>so dinos don't exist? :p
10:56<@Rubidium>TrueBrain: they do
10:56<SirSquidness>Eddi|zuHause: are we not telling stories through uncovering stuff from millions of years ago?
10:56<@Belugas>give me a note between C and B
10:56<SirSquidness>Bsharp
10:57<Eddi|zuHause>Belugas: H
10:57<TrueBrain>Belugas: F
10:57<@Rubidium>TrueBrain: http://www.imdb.com/title/tt1136683/ <- proves it, as per Eddi's statement that a story about that time exists
10:57<TrueBrain>(high B with low C ;)
10:57<@Belugas>Cm7Add4
10:57<Eddi|zuHause>(that is actually true, in the german musical notation, H is the note directly between B and C)
10:58-!-Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd
10:59<Eddi|zuHause>PS: this is the newest song we are introducing right now (not a recording from us) http://www.mv-reute-gaisbeuren.de/downloads/groenemeyer.wma
11:00<Eddi|zuHause>Rubidium: i did not say there are not stories about it, but at that time there were no story tellers
11:01<Eddi|zuHause>Rubidium: the times ARE called "prehistoric"
11:01<Eddi|zuHause>as in "before history"
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11:26<niblet>does anyone have a solution for a workaround to my problem?
11:26<TrueBrain>niblet: update the client too
11:26<niblet>it has to be possible to connect to the server with standard clients
11:27<niblet>0.7.1
11:27<TrueBrain>then you are out of luck .. but we told you that already :)
11:27<niblet>but I digged some and I've seen it done
11:27<TrueBrain>well .. maybe if you ask again in, say, 2 hours, we changed our minds .. I wouldn't bet on it though ..
11:27<niblet>check out "ex's goal - city mania" server
11:27<niblet>if no goods is delivered to a town it stops growing
11:28<Markk>Much better then a owner of a lonely heart
11:28<niblet>and it works with 0.7.1 client
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11:30<niblet>it can be done.. somehow
11:30<TrueBrain>well, good luck with it :)
11:30<niblet>^^
11:30<niblet>ty
11:31<SmatZ>[17:30:30] <TrueBrain> [15:15:07] SmatZ: give it already! :P <== what happened?
11:31<TrueBrain>SmatZ: wrong name :)
11:31<TrueBrain>happens ;)
11:31<TrueBrain>Sacro .. SmatZ .. so close, with <tab> ;)
11:31<SmatZ>eww :-(
11:32<TrueBrain>so sorry ..
11:32<TrueBrain>didn't want to wake you from your beauty sleep
11:32<SmatZ>:-)
11:32<TrueBrain>(although you are already pretty enough :))
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11:32<SmatZ>U wasn't sleeping :)
11:32<Sacro>Firefox 3.5 :D
11:33<@Rubidium>niblet: we'd be very interested in how ex does 'it', if he actually does 'it'
11:33<niblet>he does.. Im on the server. it works :)
11:33<TrueBrain>it is a magic bit he flipped
11:33<niblet>he somehow deletes a house after its built if no goods is delivered last month
11:33<niblet>and only new houses.. not old ones that gets rebuilt into something else
11:35<TrueBrain>its a kind of .. magic!
11:35<@Rubidium>the only logical explanation for that would be a separate company that does those things
11:35<TrueBrain>a nice AI can do that ;)
11:35<niblet>there is no extra company
11:35<@Rubidium>niblet: then ask him, not us who don't know and are just guessing
11:36<niblet>he's not around or I would
11:36<niblet>I dont think an "ai" company would work long term either.. the rating would just drop until it couldnt delete anymore
11:36<TrueBrain>then the server just restarts the AI company :)
11:36<TrueBrain>that the server can do! :)
11:37<niblet>aye.. that could work
11:37<@Rubidium>or it's the fact that it's a tropical map which requires water+food for towns
11:38<TrueBrain>Rubidium: ssttt .. that would be silly!
11:38<niblet>yes, but he modded it.
11:38<niblet>once u reach higher population he added requirements to how much food, water and goods u need to deliver for growth not to stop
11:38<niblet>which is genious
11:38<niblet>I just havent figured out how he does the growth stopping part
11:41<@petern>look in the source
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11:45<niblet>have tried
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11:52*Belugas send an "Y" and a "O" to niblet
11:53<@Rubidium>y?
11:53<Ammler>you
11:54<niblet>:o
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11:58<Eddi|zuHause>never heard of this mystical "U" person?
11:58<Eddi|zuHause>it's some kind of god(dess)...
11:58<Eddi|zuHause>"i believe in U", you hear people often say
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12:00<KenjiE20>http://wiki.openttd.org/Town <-- are those dark for everyone in FF3.5 or is just my icc?
12:00<niblet>Eddi: I've never heard that O_o
12:00<niblet>must be a local demi God
12:01<@Belugas>"Y O U"
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12:01<@Belugas>"Y O U H O U"
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12:02<@Rubidium>youpidou!
12:02<@Belugas>Tourlou!!
12:02<@Belugas>Blou Bahyhou!!!
12:02<@Belugas>Bhoooooouuuu
12:02*niblet sends a used diaper to Belugas
12:05<niblet>is there any way to do actions with a nonexisting company?
12:05<Eddi|zuHause>niblet: i came to such a conclusion a while ago: http://www.tt-forums.net/viewtopic.php?f=29&t=42156&p=772350#p772350
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12:06<niblet>I see you have given this some serious thought Eddi
12:06*Belugas sends an integer to niblet, you half-Byte!
12:06<niblet>:<
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12:07<@Belugas>buwhahahaha!!!!
12:07*niblet sends an out of sync packet to Belugas disconnecting him from the server
12:07<niblet>*evil laughter*
12:07<TrueBrain>stupid pizza guy dropped my pizza on the way ..
12:07<@petern>i want to go home :/
12:08<@petern>free pizza?
12:08<@petern>or sneaked away
12:08*Rubidium laughs at niblet
12:08<TrueBrain>the latter
12:08<TrueBrain>bastard
12:09<@Rubidium>"oh, you didn't order a Pizza Trottoire?"
12:09<TrueBrain>:)
12:09<Eddi|zuHause>"Trottoire" doesn't sound very italian ;)
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12:10<@Rubidium>Eddi|zuHause: neither does Hawai
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12:10<TrueBrain>it does sound French :)
12:11<@Rubidium>new owner... it's now called a 'Pizza Marciapiede'
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12:20<CIA-1>OpenTTD: rubidium * r16702 /trunk/src/ (driver.cpp video/null_v.h): -Change: don't implicitly fall back to the null/dedicated (video) drivers, but show an error message that no driver could be found. You can still explicitly start the null drivers thought.
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12:46<LadyHawk>i don't like these aircraft
12:47<LadyHawk>reliability 90%, each one costs 10 mil
12:47<LadyHawk>they make 2.5 mil a pop per year
12:47<LadyHawk>but i have to replace 1-2 every year cuz they keep crashing
12:48<niblet>go with trains instead then :)
12:48<Aali>90% reliability does not mean they have a 10% chance of crashing at every landing
12:48<LadyHawk>i dont have room to put any tracks
12:48<planetmaker>0.7% actually. Unless you have too small airports.
12:48<LadyHawk>the map is like 1/2 town
12:48<LadyHawk>XD
12:50<niblet>make tunnels
12:50<niblet>;)
12:51<LadyHawk>i like how this 2x2 grid town road placement is done
12:51<LadyHawk>each and every town seems to line up perfectly
12:54<niblet>3x3 ftw
12:54<LadyHawk>woo 2 more down
12:54<LadyHawk>doesnt 3x3 cause a 1 tile gap in the middle?
12:54<niblet>no, and even if it did its better with 1 tile gap than to have all those extra tiles spent on roads
12:54<LadyHawk>good point
12:55<niblet>when you use 2x2 then 5 tiles are spent on road for every 4 tiles of city
12:55<niblet>when you use 3x3 then 6 tiles are spent on road for every 8 or 9 tiles of city
12:55<niblet>ehr, 7 tiles on road
12:55<niblet>but still.. less
12:55<niblet>per city tile
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13:06<Eddi|zuHause>neither properly allows a 2 track rail line through the city
13:07<niblet>what server is this? O_o
13:07<Eddi|zuHause>a 4x4 grid could be useful for housesets that feature lot of 2x2 houses
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13:10<niblet>mmk
13:10<niblet>mr ex has responded
13:10<niblet>who wants to help me reproduce what he did?
13:11<niblet>*sobs*
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13:11<Eddi|zuHause>context?
13:11<niblet>to stop a city grom growing mr ex is deleting new houses immediately after they are built
13:11<niblet>"I delete them as server ...OWNER_NONE to be more precise, never had problems with desyncs this way."
13:12<niblet>now how and where in the code would I do this?
13:13<Eddi|zuHause>a) you send a docommand like everybody else
13:13<Eddi|zuHause>b) this sounds like an improper check in the clients (possible way to cheat)
13:14<dihedral>it would desync as soon as someone tries to do something with that house again!
13:14<dihedral>or transports passengers from those houses
13:14<TrueBrain>doesn't have to; houses are normally not owned by anyone anyway
13:14<dihedral>but the passenger number exists
13:15<TrueBrain>but yes, it sounds more like a missing validation ;)
13:15<dihedral>and if a new player builds rail where another player has a building....
13:15<TrueBrain>dihedral: clearly you missed something here ;) We can assume the house is deleted via a DoCommandP, which is sent to all the clients
13:15<TrueBrain>so all players don't have a building
13:15<Eddi|zuHause>dihedral: if the destruction is sent as a docommand, there is no desync
13:16<niblet>hmm
13:16<Eddi|zuHause>anyway, if the hacked server can do this, a hacked client can also do this, and this is cheating
13:17<Eddi|zuHause>(imagine someone destroying a town without having to worry about local authority rating)
13:17<niblet>:o
13:17<niblet>but but.. dont stop this from working! I need it for my imba citybuilder server
13:17<TrueBrain>Eddi|zuHause: it is possible only clients accept such packet, but that servers don't :)
13:18<TrueBrain>niblet: I try to convince Microsoft too, that I needed their RPC leak to hack a few more clients for my botnet
13:18<TrueBrain>somehow ...
13:21<@Rubidium>clients can't send a command with a company that isn't theirs
13:23<niblet>wee
13:24<niblet>evul botnet here I come
13:24<SmatZ>they can send it, but it will be ignored :)
13:24<@petern>TrueBrain, you don't need to convince them :)
13:24<Eddi|zuHause>TrueBrain: there are plenty more where those came from :p
13:30<niblet>omagad youre all evil russian haxxors
13:30<niblet>hey a friend of mine were looking to hire a dude with a botnet. any takers? :p
13:31-!-fonsinchen [~alve@BAEf80c.bae.pppool.de] has joined #openttd
13:32<niblet>oh.. Im sorry, didnt see CIA was listening in on the channel :<
13:33<@Rubidium>botnets are boring... letting someone famous die makes a much bigger impact and goes without the hassle to find exploits
13:34<niblet>O_o
13:34<Spoons>s/letting/making/
13:35-!-Spoons is now known as FauxFaux
13:35<niblet>wohoo
13:35<niblet>it works!
13:36-!-eleusis [~eleusis@124-169-111-4.dyn.iinet.net.au] has joined #openttd
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13:46<CIA-1>OpenTTD: translators * r16703 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
13:46<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:46<CIA-1>OpenTTD: catalan - 1 changes by arnaullv
13:46<CIA-1>OpenTTD: traditional_chinese - 7 changes by elleryq
13:46<CIA-1>OpenTTD: danish - 3 changes by silentStatic
13:46<CIA-1>OpenTTD: dutch - 4 changes by Excel20
13:46<CIA-1>OpenTTD: estonian - 34 changes by kristjans
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14:59<LadyHawk>is there a way to turn 'omg would you like to have this POS a year early to try it?' off?
15:01<@Rubidium>no, but pressing yes and not building the vehicle it makes it less likely you get it for the next vehicles
15:02<LadyHawk>that's too bad
15:02*Belugas does not like POS
15:02<LadyHawk>i can turn all that other popup junk off except for that bit
15:02<SmatZ>why is it a problem?
15:03<SmatZ>it's an advantage to have newer model earlier than others :)
15:03<LadyHawk>because i have a scenario with a town starting at 0 pop unable to build roads
15:03<LadyHawk>so i play on fast forward
15:03<LadyHawk>every second or two i get one of those popups
15:03<LadyHawk>=P
15:04<SmatZ>[21:03:23] <LadyHawk> so i play <== umm, do you really "play"? :)
15:04<SmatZ>are you making some video of that?
15:04<LadyHawk>yeah, the town grows and gives me an opportunity to integrate my transport stuffs into it nicely
15:07<SmatZ>why don't you just grow the city in SE?
15:07<@petern>SmatZ is worse than sacro
15:07<LadyHawk>because that isn't cool SmatZ
15:07<SmatZ>petern: can't be!
15:07<SmatZ>TrueBrain mistaken me with Sacro today
15:07<LadyHawk>this way you go in debt until the city is big enough to sustain some form of transport to get your money back
15:07<SmatZ>and now I am even worse...
15:07<planetmaker>:O
15:07<SmatZ>that's a straight downfall
15:08*planetmaker hugs SmatZ (yet again :) )
15:08<SmatZ>:o)
15:08-!-Muxy [~benoit@smtp.bdelalande.net] has joined #openttd
15:09<SmatZ>LadyHawk: if you pay your debt in the first month, you won't pay any interest
15:09<SmatZ>but okay
15:09<SmatZ>why am I even asking :)
15:09<LadyHawk>but you still pay something
15:09*SmatZ shuts up to please petern
15:09<LadyHawk>and it takes 2-3 years for the town to grow
15:10<LadyHawk>you stay in debt, you go bankrupth, so the longer you have to wait, the further and faster you'll lose money
15:10<LadyHawk>i think i've just realised something interesting though
15:10<LadyHawk>if the tile the town is placed on doesn't contain a road, its growth is severely slowed
15:11<SmatZ>hmm does it grow at all?
15:11<LadyHawk>only a tiny bit
15:11<LadyHawk>say 1 house every 4 years
15:11<SmatZ>I thought no roads will be built if town's tile is blocked
15:12<LadyHawk>this town is not allowed to build roads, i turned it off lol
15:12<SmatZ>ok :)
15:12<SmatZ>you are strange
15:12<LadyHawk>so i am =)
15:22<Sacro>mmm, strange ladies
15:25<SmatZ>I thought LadyHawk is a girl for a while :-/
15:26-!-`Fuco`` [~dota.keys@ip-105.imafexbb.sk] has joined #openttd
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15:26<SmatZ>hello second Fuco
15:26<SmatZ>does your nick has anything in common with Fico?
15:26<`Fuco``>no not really
15:26-!-`Fuco`` is now known as Fuco
15:27<Fuco>http://www.narmyslenka.cz/image/200801292058_fico.jpg you mean this one?
15:27<Fuco>quite a fag i must say
15:27<SmatZ>do you know any other Fico? :)
15:28<Fuco>there's one at our school
15:28<Fuco>poor guy
15:28<SmatZ>awww :(
15:30<Eddi|zuHause>what's a fico?
15:30<SmatZ>leader of slovak SMER - Socialna Demokracia (or so :)
15:31<SmatZ>socialist party (probably)
15:31-!-maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has quit [Remote host closed the connection]
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15:32<SmatZ>the word "socialist" has too bad meaning after all those years under the soviet union
15:32<Eddi|zuHause>there's a big difference between "social democratic" and "socialistic"
15:39<SmatZ>I guess so :)
15:39<SmatZ>hmm
15:39<SmatZ>maybe not
15:44<planetmaker>SmatZ: in German language there is. In English not as clear, I *think*
15:47<Fuco>they are like Party of European Socialists
15:48<Fuco>i think they are even members or something
15:51<SmatZ>http://cs.wikipedia.org/wiki/Kategorie:Socialistick%C3%A1_internacion%C3%A1la they are listed here, but not here ... http://en.wikipedia.org/wiki/Category:Socialist_International
15:51<SmatZ>hahah
15:51<SmatZ>they are
15:51<SmatZ>as "Direction - "
15:51<SmatZ>:-D
15:52<SmatZ>translating things like that is silly :-)
15:55<dihedral>does anybody in here use zattoo?
15:55<dihedral>and could possibly tell me the name of the 3.3.4beta deb package?
15:57<dihedral>Ammler?
16:03<Ammler>yes and no :-)
16:04<Ammler>I just downloaded the package from www.zattoo.com
16:09<dihedral>yes, but what was the filename
16:09<dihedral>you cannot download the file via the website anymore for linux
16:09<dihedral>but the file is still there :-P
16:09<dihedral>Ammler, ^ :-)
16:10<Ammler>that was long ago and a rpm
16:10<Ammler>checking, if I have it locally
16:10<dihedral>or the version
16:10<dihedral>under linux they included the revision number :-P
16:11-!-Chris_Booth_ [~chatzilla@client-86-31-37-254.leed.adsl.virgin.net] has joined #openttd
16:11<Ammler>zattoo-3.3.1.18350-1.i386.rpm
16:12<CIA-1>OpenTTD: rubidium * r16704 /branches/0.7/ (13 files in 9 dirs):
16:12<CIA-1>OpenTTD: [0.7] -Backport from trunk:
16:12<CIA-1>OpenTTD: - Fix: When SDL/Allegro fail to initialise, fall back on another video driver but not to the null driver (r16702, r16700, r16699)
16:12<CIA-1>OpenTTD: - Fix: Limit the screen's resolution to 65535x65535 so the dirty pixels stay within bounds of a 32 bits integer [FS#3001] (r16701)
16:12<CIA-1>OpenTTD: - Fix: Missing debug string for ESRB_SAFE_TILE in YAPF debugging helper [FS#3002] (r16690)
16:12<CIA-1>OpenTTD: - Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI (r16651, r16650, r16649)
16:14<dihedral>there was a 3.3.4beta already
16:14<dihedral>does 3.3.1 work?
16:14<dihedral>because my 3.3.3 install does not
16:14<dihedral>(telling me to download the new version)
16:14<dihedral>and then exits
16:14<Ammler>hmm, I used it in the army time, around half a year ago
16:14<Eddi|zuHause>swiss army?
16:14<Eddi|zuHause>is that like in "Achtung, Fertig, Charlie"?
16:16<Ammler>hehe, almost :-)
16:16<Ammler>well, I am one of the kitchen.
16:16<@Rubidium>:O free food
16:16<dihedral>Ammler, can you check for me if that version does a version check or not?
16:16<Ammler>so I don't really know, what "they" do outside ;-)
16:16<Ammler>(or don't care)
16:16<Ammler>dihedral: it did, and redirected me to use a web thing.
16:17<dihedral>yes, ok
16:17<dihedral>crap
16:17<Ammler>indeed.
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16:17-!-Chris_Booth_ is now known as Chris_Booth
16:17<Ammler>www.wilmaa.com is alternative.
16:17<Eddi|zuHause>what is zattoo anyway?
16:17<@petern>tv streaming
16:18<@petern>but crap quality
16:18<dihedral>Ammler, only available in ch
16:18<Ammler>oh
16:20<Eddi|zuHause>it doesn't seem to carry privately owned channels... only the public ones
16:23<Ammler>it very depense on the country.
16:24<Ammler>in ch, there are many German private channels, but not in Germany, afaik.
16:24<Eddi|zuHause>http://wiki.ubuntuusers.de/Archiv/Zattoo?redirect=no says they changed the streaming format, so the linux client is unable to play it
16:26-!-andythenorth_ [~andy@87.115.161.138] has joined #openttd
16:27<Ammler>well, I use wilmaa anyway, so the lost of zattoo doesn't hurt.
16:29<CIA-1>OpenTTD: rubidium * r16705 /branches/0.7/src/lang/ (28 files in 2 dirs): [0.7] -Backport: language updates
16:30<Ammler>dihedral: http://watch.zattoo.com is ch only, either?
16:30<Eddi|zuHause>i didn't even know this thing existed, so no loss for me either...
16:30<dihedral>Ammler, the web thing is cpu hungry
16:30<dihedral>way more than the actual app
16:32<dihedral>Eddi|zuHause, that page you posted, links to version 3.3.3, the change was made in 3.3.4beta - which temporarily was available for linux too
16:32<dihedral>however no longer seems to be
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16:41<Eddi|zuHause>after a quick search, i can't help you...
16:46-!-Brianetta [~brian@client-86-31-55-189.nrth.adsl.virgin.net] has joined #openttd
16:51<@Belugas>cool... my son has a football practice and I cannot be there because someone is not coding fast enough
16:52<@Belugas>you hou
16:52<@Belugas>shithead
16:53<andythenorth_>tell em to code faster
16:54*planetmaker hugs Belugas
16:54<+glx>some people must compile after each code change ;)
16:54<planetmaker>that's a pain. Make them pay
16:54<@Belugas>hehe
16:54<@Belugas>good one glx :D
16:57<andythenorth_>when I'm managing coders, telling em to code faster *always* works never
16:58-!-lewymati [~lewymati@aeiy127.neoplus.adsl.tpnet.pl] has quit []
16:58<Eddi|zuHause># und es ist, es ist ok,
16:58<Eddi|zuHause># alles auf dem Weg,
16:58<Eddi|zuHause># und es ist Sonnenzeit,
16:58<Eddi|zuHause># unbeschwert und frei.
16:58<@Rubidium>the eternal... managers break coders with their whining and haste
16:59*Rubidium wonders where the world would be if stuff was released once the engineers/developers are satisfied with the results
16:59<andythenorth_>Rubidium: I'll tell you when it's done. Stop asking questions like that.
16:59<@Rubidium>instead of some manegment deadline
17:00<+glx>it must be done for yesterday
17:00<Eddi|zuHause>if you spoke german, i could cheer you up, go to google, and search for "Verräter Partei"
17:00<@Rubidium>especially because such a question disturbs the coder and thus wastes about 30 minutes of effective coding
17:03-!-KritiK [~Maxim@78-106-222-201.broadband.corbina.ru] has joined #openttd
17:05<@petern>grrrrrrr
17:05*petern hugs Belugas
17:06<@petern>i am totally fucked off with "when will it be ready?" :s
17:06*LadyHawk resists the temptation to ask
17:06*LadyHawk doesn't even know what it's about anyway
17:07-!-[alt]buster is now known as [com]buster
17:07<@Belugas>they really don't understand that it's not possible, up until the very last time. And the more they ask, the more stress it gives us and the more error prone creatures we're turning
17:07<dihedral><glx> some people must compile after each code change ;) <- and some people could do with compiling after every code change
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17:19<@Belugas>i'd rather play, right now, than code or rush
17:20<@Belugas>and guess what? tomorrow, it's the national holiday. And guess who is going to work AGAIN?
17:20<@Belugas>fuck you very mucgh
17:20<@Belugas>better, Rubidium?
17:20<@Belugas>hehe
17:21<@petern>national holiday? :/
17:21<@petern>please, er, go home early
17:21<@petern>not that i'm selfish or anything
17:22<Eddi|zuHause>in what kind of country they can force you to come to work on a holiday?
17:25<frosch123>noone forces you to work on a certain date as long as it is finished when it needs to :)
17:27<dihedral>oh my - i love my job :-)
17:27<andythenorth_>solution! start your own business :) hire some other coders :) turns out you have to work holidays anyway :(
17:27*TrueBrain puts on his recording device
17:27<TrueBrain>dihedral: say what?
17:27-!-[com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds]
17:27<dihedral>sure it happens that i have to do a weekend or something like that, but then i get the time off :-P
17:27<frosch123>only "big companies" have labour unions and policies to enforce noone is working on weekends or more than 10 hours a day. in "medium companies" noone cares about such stuff, but ohoh you can also more easily deal with holidays and overtime
17:28<dihedral>frosch123, not true
17:28<dihedral>we are like 40 employees
17:28<dihedral>and they take amazing good care of us :-)
17:29<@Belugas>[17:21] <@petern> not that i'm selfish or anything <--- lol
17:29<@Belugas>i do understand :D
17:29<frosch123>and you have a time-punch machine, that ensures you are not working more than 10 hours?
17:29<dihedral>we can come and go as we like
17:29<dihedral>most of us can anyway
17:29<dihedral>they trust we do our 8 hours
17:29<TrueBrain>besides the dog
17:30<dihedral>if i do more, they believe me, and i dont have to apply for time off
17:30-!-Progman [~progman@p57A1D7F2.dip.t-dialin.net] has joined #openttd
17:30<dihedral>unless it's like a few days in a row
17:30<frosch123>same for me
17:30<andythenorth_>dihedral: do you work for me? are you an employee in disguise :D
17:31<dihedral>hell no
17:31<andythenorth_>am I a boss in disguise?
17:31<dihedral>i was just going to ask :-P
17:32<@Belugas>Can I kick andythenorth_? he's a boss!!!! ARGGGGHHHH!!!!!
17:32<TrueBrain>Belugas: if that would make you feel better?
17:32<dihedral>but i dont work in the uk so dont be afraid :-P
17:32<@Belugas>naaaa... not really
17:33<dihedral>it's the wrong boss :-P
17:33<frosch123>but e.g. here you can choose between 35 and 20 holidays per year with a rate of about 4% more money per 2% more work. so easy guessing which option one chooses, if he has to pay a credit for his house :)
17:33<TrueBrain>@reload openttd
17:33<@DorpsGek>TrueBrain: The operation succeeded.
17:33<TrueBrain>hmm ... wrong channel .. oh well
17:33<@petern>@kick someone
17:33<@DorpsGek>petern: Error: someone is not in #openttd.
17:33<andythenorth_>ha, at least I code for fun. I can't code for money any more. It's not enough fun :(
17:33<dihedral>minimum on holiday in de is 24 days
17:34<dihedral>(for a full time job)
17:34-!-[com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd
17:34<dihedral>but i might go for a 3/4 job ^^
17:34<dihedral>work 3 months, get one month off :-D
17:35<Eddi|zuHause>an unpaid month off is not necessarily the best thing...
17:35<dihedral>read ;-)
17:35<dihedral>3/4 job
17:35<TrueBrain>only works if you can save up money :)
17:35<dihedral>then the month off aint unpaid
17:36<Eddi|zuHause>no, i don't understand you...
17:36<dihedral>else it would be a full time job, with unpaid holiday, and that aint what i said :-P
17:36<TrueBrain>Eddi|zuHause: you work 40 hours, you get paid 32 hours :p
17:36<TrueBrain>a bit like a teacher ;)
17:36<@Belugas>i THINK i'll sneak my boss to GIVE me his berhinger unit, since i'm helping him a lot more than i should
17:37<frosch123>teachers? aren't they like work 60 hours in first 5 years, work 20 hours for the rest?
17:37<@Belugas>maybe someting more, if there is anything worth grabbing...
17:37<Eddi|zuHause>frosch123: 1 teaching hour != 1 working hour
17:38<dihedral>Eddi|zuHause, lessons need preparation!
17:38<TrueBrain>The Watchmen, that movie, has a beautiful intro (music-wise)
17:38<dihedral>exams need correcting
17:39<TrueBrain>the school I worked at, it was 24 hours in class, you worked 40 hours a week on paper, got 32 hours paid, and had 12 weeks holiday in a year
17:39<Eddi|zuHause>dihedral: yes, and correction of tests, and if you are class leader you have additional time dealing with parents...
17:39<dihedral>uh - yuck - yes
17:39<dihedral>nasty job :-P
17:39<dihedral>nothing i would want to do
17:39<andythenorth_>TrueBrain: we did some work on The Watchmen :) Can't say what, secret :|
17:39<TrueBrain>so don't say it; I don't believe you anyway :)
17:39<frosch123>heh, dealing with parents, I guess that is about as troublesome as dealing with customers :p
17:40<dihedral>worse
17:40<TrueBrain>frosch123: worse; their child is perfect
17:40<andythenorth_>TrueBrain: meh
17:40<frosch123>ok, s/customers/consultants of custom/
17:40<frosch123>+er
17:40<dihedral>for one thing the child is perfect, for another thing, parents dont see the need to bring up their kids properly but complain when teachers are to harsh
17:40<dihedral>pffft
17:40<Eddi|zuHause>frosch123: you can't believe some of the stories my mother tells me...
17:41<andythenorth_>customers pay and are reasonable. We fire the ones who don't / aren't. I'd prefer that over parents every day. No way I'd teach
17:41<andythenorth_>my mother was a teacher. and my dad.
17:41<dihedral>a friend of mine is a teacher, she took a knife away from a kid who was playing around with it, and when the mother came to collect it again, she was outraged
17:41<dihedral>"it's only a knife!!"
17:42<TrueBrain>"You hold my child!" - "He was hitting other children" - "You don't have the right to hold my child" - "be glad I didn't smash him to the ground" -- end of discusion
17:42<@petern>bring back corporal punishment i say
17:42<andythenorth_>hanging too?
17:42<@Belugas>yes yes yes yes!
17:43<@Belugas>First ones to be punished are the bosses
17:43<Eddi|zuHause>dihedral: knives... firecrackers... cheating in tests... the parents always go to the next higher instance complaining...
17:43<@Belugas>hehehe DeathMole is blasting in the office !
17:43<dihedral>of course they do
17:43<Eddi|zuHause>saying it isn't such a big deal...
17:43<@Belugas>You'l PAY FOR THAT!!!
17:43<Eddi|zuHause>the teacher is always overreacting
17:44<@petern>Deathmøle! :D
17:44<Eddi|zuHause>the next day the kid has firecrackers again...
17:44<@petern>MY CHILD WOULD NEVER DO SUCH A THING
17:45<dihedral>LOOK AT HIM/HER/IT
17:45<@Belugas>not mine, nope, not mine... Give me that whip, you little brat
17:45<TrueBrain>I once traced a few students which posted deadtreats on a public forum ... the parents kept on saying their children didn't do it, while they already admitted it (after we confronted them)
17:45<TrueBrain>parents ... there is no worse kind ...
17:46<dihedral>you hear that Belugas
17:46<dihedral>:-D
17:47<frosch123>Eddi|zuHause: the worst kind of children are those, who talk about nin songs at school :p
17:47<andythenorth_>i was that child
17:48<TrueBrain>sure you still aren't?
17:48<Eddi|zuHause>i was at the wrong school for that...
17:48-!-thingwath [~thingwath@88.83.164.57] has joined #openttd
17:48<@petern>TERRIBLE LIE?
17:48<TrueBrain>capslock?
17:48<frosch123>"kind of children" is a weird term for a german :o
17:49<TrueBrain>I am all out of candy :'(
17:50<Eddi|zuHause>when i was at school, the top bands were "Die Prinzen" and "Ace of Base"
17:50<TrueBrain>I saw the sign!
17:50<andythenorth_>I bought it on iTunes
17:50<andythenorth_>(that was a lie)
17:52<Eddi|zuHause>oh, and the upcoming "No Doubt"
17:56-!-andythenorth_ [~andy@87.115.161.138] has quit [Quit: andythenorth_]
17:56<@Belugas>[17:45] <TrueBrain> parents ... there is no worse kind ... <--- my wife maybe, not me!
17:56<Eddi|zuHause>yes, and your child is the most perfect of all
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17:57<TrueBrain>and he would never do that
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18:03<TrueBrain>really .. I am very suprised with the music in The Watchmen
18:03<TrueBrain>it really does set the mood over and over ..
18:05<Eddi|zuHause>i don't know many films where this is not the case...
18:06<TrueBrain>I know many movies where the music doesn't do much
18:06<TrueBrain>music = songs
18:06<TrueBrain>maybe more clear ;)
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18:12<marz2>hello
18:13<dihedral>how can we help
18:14<marz2>well i was wondering why the Check Online content button doesn't work on 0.7.1 ( MacOS X 10.5 )
18:14<dihedral>define "does not work"
18:14<dihedral>do you get an error message?
18:14<@Rubidium>doesn't work in what sense?
18:14<marz2>um it doesn't display a list of downloadable content ( i tried to follow the example on the wiki )
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18:15<dihedral>lets ask another way :-P
18:15<dihedral>did you download a sable build, or is it a patched game
18:15<dihedral>*stable
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18:15<marz2>stable build 0.7.1 from the website
18:15<@Rubidium>if it doesn't show a list it hasn't received something yet; if you wait for a while it will probably show that it couldn't connect
18:16<marz2>ah
18:16<marz2>it does
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18:16<dihedral>...
18:16<marz2>is the content server on a specific port?
18:16<@Rubidium>3978 tcp IIRC
18:16<marz2>ah :-)
18:16<marz2>thats what i needed to know :-)
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18:19<marz2>while i'm thinking about it, what is the port for online games?
18:19<@Rubidium>3979 tcp/udp
18:19<@Rubidium>and for the master server (the place where you get a list of servers) 3978 udp
18:20<marz2>ok so all ports are 3978 and 3978 :D ty vm
18:21<dihedral>tcp AND udp ;-)
18:21<dihedral>not to forget ;-)
18:28<@petern>and rdp!
18:28<marz2>rdp?
18:28<@petern>and rsvp!
18:28<marz2>petern: lol
18:28<marz2>well it seems to get a list
18:28<@petern>okay
18:28<@petern>yeah
18:29<@petern>i can't be bothered to list any more random irrelevant protocols
18:29<@petern>although i like protocol 139
18:29<@petern>it's hip
18:29<marz2>:P
18:29*marz2 lists larp ( loners are right protocal )
18:30<@petern>you made that up
18:30<marz2>yup :)
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18:34<marz2>ty
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18:40<@Belugas>Eddi|zuHause: my child is an angel, of course. what can make you think otherwise??? It's just like me!
18:44-!-Brianetta [~brian@client-86-31-55-189.nrth.adsl.virgin.net] has quit [Quit: Tschüß]
18:49<Xaroth>Belugas: maybe because you're far from divine? :P
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19:17<@Belugas>pfff....
19:17<@petern>sup?
19:21-!-KenjiE20 [~KenjiE20@92.20.15.16] has quit [Ping timeout: 480 seconds]
19:22<rortom>hi
19:22<rortom>sup'? ;)
19:22<@petern>having a moment?
19:23<@Belugas>not had supper yet, not at home yet
19:24<@Belugas>having a little... exasperation blown out
19:24*petern nods
19:25<@petern>but you didn't just throw a complete spazz on an irc channel :p
19:26<rortom>petern: you mean me?
19:26<@Belugas>:)
19:26<@Belugas>not yet!
19:26<@petern>well yeha
19:27<@Belugas>imagine the drill... I have this new device which interface was finished coded and tested on lab about 2 hours ago. In Toronto. Not in Montreal. The code has been sent out in NewYork, where another device is waiting for testing.
19:27<@Belugas>now...
19:27<rortom>petern: for you always :)
19:27<@Belugas>it does not work at NY
19:27<@Belugas>but does at T
19:28<rortom>D:
19:28<rortom>Belugas: may one ask about what its doing?
19:28<@Belugas>and I only have logs to find out the reasons
19:28<@petern>shit
19:28<@Belugas>i'm calling the M guy and the NY guy like every 3-4 minutes
19:29<@petern>and damn, sleepy time :s
19:29<@petern>yet again i've done fuck all :s
19:30<rortom>Belugas: good luck with that, such situations are not nice :/
19:31<@petern>rortom, damn you, my irssi windows are all out of whack now
19:31<rortom>because i kicked you? ;)
19:31<@petern>window 25 is now 24
19:31<@petern>etc
19:31<rortom>we close down #RigsofRods for the moment
19:32<rortom>serious BS happening there
19:32<@petern>close down == complete spazz
19:32<rortom>great xD
19:32<@petern>seriously
19:32<@petern>it's a irc
19:32<@petern>get a grip
19:32<rortom>you want to rejoin? ;)
19:32<@Belugas>rortom, trying to finalize the deployment of 70 stores, all that is required is the new pinpad to be working
19:32<@Belugas>fun fun fun
19:32<@Belugas>HELLLLLLLL
19:32<@petern>no, i'm going to bed
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19:33<@Belugas>enjoy bed , petern
19:33<rortom>petern: invited you
19:33<@petern>and i'm going to dream of making sweet passionate... music with Belugas, lol
19:33<rortom>x|
19:33<@Belugas>lol
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19:33<rortom>Belugas: ouch
19:34<rortom>good luck with that :/
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19:36<@petern>oh dear
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20:08<SmatZ>is el_en gone for good?
20:09<SmatZ>"Lauri Nuomi" or so
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20:15-!-mode/#openttd [-bb *!~gekko@123-243-206-102.static.tpgi.com.au *!*Nekomaste@*.dsl.bell.ca] by petern
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20:53<@Belugas>tool late... cannot think anymore... going hme
20:53<@Belugas>and no, not succedded
20:54<SmatZ>have a good evening, Belugas :)
20:58<@Belugas>hehe for what's left of it...
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21:00<SmatZ>it's 21:00 for you :)
21:00<SmatZ>family first ;)
21:01<Z903>anybody know the save load file format?
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---Logclosed Wed Jul 01 00:00:23 2009