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#openttd IRC Logs for 2009-07-15

---Logopened Wed Jul 15 00:00:09 2009
00:07<PeterT>TT1a1a1: GRF problems?
00:07<PeterT>take a screen shot of the availible trains, with your GRF window open
00:07<PeterT>then send it to me
00:09<DaleStan>Make sure the game date is visible too.
00:11<PeterT>lol, thats what i thought too :)
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01:00<PeterT>ok, good night all :)
01:01<PeterT>1:00 AM here
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04:45<Betalord>I am just trying to do a simple isometric map engine in java that would look like the one in openttd, but I'm lazy figuring it out by myself :) is anyone aware of any tutorials or the way openttd does it?
04:45<Betalord>yeah I'm doing that as we spea k;9
04:45<TrueBrain>but I guess a better source would be:
04:49<Betalord>btw, where can I steal original ttd tiles from?
04:49<Betalord>I just need it for testing
04:50<TrueBrain>euh ...
04:50<TrueBrain>you seriously asking us in a public channel how to do something highly illegal?
04:50<TrueBrain>even in those words?
04:50<TrueBrain>sorry, can't help you there
04:50<TrueBrain>before I know you ask us how to murder the president or what ever :'(
04:52<Betalord>heh... just a min
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04:53<TrueBrain>asking me in a PM doesn't change a thing
04:53<TrueBrain>buy the game legal
04:53<TrueBrain>or be creative
04:53<TrueBrain>but I am not going to help you do something that is not legal
04:54<Betalord>okie dokie :)
04:56<Betalord>ah it's ok, plenty of "legal" tiles here:
05:00<TrueBrain>[11:00] <Betalord> one more question though, how can I get actual pictures out of a .pak file?
05:00<TrueBrain>I would have no idea, as this is #openttd, not #simutrans
05:01<Betalord>oh, I thought you use same format, my bad
05:01<planetmaker>Betalord, get OpenGFX. Those sprites are GPL licensed
05:03<Betalord>got it, thanks
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05:10<Betalord>this is grf format though, what utility can I use to extract images from it?
05:12<planetmaker>or you visit the development repo of it:
05:24<Betalord>works great, thanks
05:25<planetmaker>you're welcome.
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05:55<Eddi|zuHause>yay, i found my old dial-a-pirate...
05:56-!-Progman [~progman@hep-1.E-Technik.Uni-Dortmund.DE] has joined #openttd
05:56<TrueBrain>and, got any pirates on the line?
05:57<Eddi|zuHause>no, but now i can play monkey island again ;)
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06:22<insulfrog>hi all
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06:47<Eddi|zuHause>even cooler... i found my monkey island disks
06:47<Eddi|zuHause>and a matching 5¼" drive
06:48<TrueBrain>that is impressive
06:48<TrueBrain>is it in any working order?
06:48<Eddi|zuHause>i don't suppose it is hotpluggable ;)
06:49<TrueBrain>you can try :p
06:49<Eddi|zuHause>i'd rather not ;)
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06:52<TrueBrain>DorpsGek: don't do that again, okay?
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09:08<Forked>pancakes to all of you
09:08<Forked>and a happy easter
09:13<insulfrog>we're in the middle of july here
09:13<insulfrog>Easter is in april
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10:26<@Belugas>sometimes, i do think Delphi is too strict
10:27<@Belugas>if the var that receives a division of two integers is an integer, it should react as such
10:27<@Belugas>but i guess it's against the language itself
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10:32<@Belugas>and that is why we have "\" and "div"
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10:46<Eddi|zuHause>what if you want to store the result of an integer division into a float variable?
10:47<@Belugas>there are no float in delphi
10:47<Eddi|zuHause>yes, there are. they are called "real", "single", "double", etc.
10:47<@Belugas>real, single, double, extended, comp, currency
10:48<@Belugas>no float
10:48<Eddi|zuHause>"floating point types" is the category
10:48<@Belugas>"/" requires a floating point variable as the reception var
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10:48<@Belugas>"div" required an integer variable as the reception var
10:48<Eddi|zuHause>yes. but div does not require an integer variable
10:49<Eddi|zuHause>because integer can be automatically casted to float
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11:25*insulfrog has to go, cyas
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12:52<PostaL>hello guys
12:52<PostaL>small question: if I want to host a server of open TTD, and I'm behind a rooter, what port should I gorward to my machine?
12:53<PostaL>let me rephraze: on what port is the TTD server running?
12:54<+glx>@openttd port
12:54<@DorpsGek>glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
12:54<PostaL>thank you
12:56<dihedral> for the rest of your questions :-P
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13:46<CIA-2>OpenTTD: translators * r16832 /trunk/src/lang/ (5 files):
13:46<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:46<CIA-2>OpenTTD: simplified_chinese - 54 changes by Gavin
13:46<CIA-2>OpenTTD: german - 4 changes by Araxiel
13:46<CIA-2>OpenTTD: korean - 31 changes by telk5093
13:46<CIA-2>OpenTTD: brazilian_portuguese - 2 changes by Tucalipe
13:46<CIA-2>OpenTTD: russian - 26 changes by Lone_Wolf, Unknown
13:46<TrueBrain>that sounds ... wrong ...
13:47<@Rubidium>yeah, there're even 12 still pending
13:48<TrueBrain>haha, reverts
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13:51<TrueBrain>whoho, first real WT3 bug (well, not the Unknown, that isn't a real bug)
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13:53<CIA-2>OpenTTD: translators * r16833 /trunk/src/lang/ (4 files): -Fix: WT3 made its first bug .. it is growing up!
13:54<frosch123>in my mind
13:54<TrueBrain>sure is a beautiful place there :)
13:59<TrueBrain>I love websites
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15:26<Nite_Owl>Hello all
15:32<Nite_Owl>Hello Alberth
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15:44<@Belugas>shit... no more coffee... too late to make another pot
15:44<@Rubidium>doesn't StarBucks et al. deliver?
15:47<CIA-2>OpenTTD: yexo * r16834 /trunk/src/ (4 files in 2 dirs): -Fix [FS#3034]: call the AI Save() function only once so AIs can't crash OpenTTD
15:47<Nite_Owl>at the prices they charge they should deliver
15:49*frosch123 does not get the "too late" part
15:50<@Rubidium>frosch123: takes at least 70 minutes to brew a pot of coffee
15:52*frosch123 now wonders about the meaning of "pot"
15:53<@Rubidium>: a usually rounded metal or earthen container used chiefly for domestic purposes (as in cooking or for holding liquids or growing plants)
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15:54<Prof_Frink>frosch123: Potentiometer.
15:55<frosch123>hmm, Sacro: what does your potentiometer say
15:56<@Belugas>pot... recipient receiving the new coffee been filtered and so
15:56<@Belugas>the one i'm often glued to
15:56<@Belugas>we have Tim Horton on frist floor
15:56<@Belugas>too far for me, right now...
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16:29<CIA-2>OpenTTD: rubidium * r16835 /branches/0.7/ (22 files in 9 dirs):
16:29<CIA-2>OpenTTD: [0.7] -Backport from trunk:
16:29<CIA-2>OpenTTD: - Fix: Call the AI Save() function only once so AIs can not crash OpenTTD [FS#3034] (r16834)
16:29<CIA-2>OpenTTD: - Fix: Use the palette of the vehicle being drawn instead of the one of the front vehicle (r16819)
16:29<CIA-2>OpenTTD: - Update: language files
16:33<CIA-2>OpenTTD: rubidium * r16836 /tags/0.7.2-RC1/ (5 files in 3 dirs): -Release: 0.7.2-RC1
16:35<planetmaker>uhhhh! new rc!
16:36*Sacro flags Arch as out of date
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16:37<Sacro>it already is
16:37<Sacro>openttd-rc :(
16:38<Sacro>is currently at 0.6.2-rc1-2
16:38<@Rubidium>that's quite recentish
16:39<@Rubidium>only 364 days and a few hours
16:39<Sacro>Arch still provides an openttd.desktop file
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17:03<@Belugas>and it's that time once again!!!
17:03<Nite_Owl>later Belugas
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17:16<TT1a1a1>its 2017 and I only have access to the 'Dash' Diesel, how do I fix that/
17:17<@Rubidium>build an electrified depot
17:17<@Rubidium>or even a monorail depot
17:17<@Rubidium>and if you're really luck a maglev depot
17:17<TT1a1a1>why didnt it keep the best trains?
17:17<TT1a1a1>for normal reail construction
17:18<Nite_Owl>you did not turn on the 'Vehicles never expire' option
17:18<TT1a1a1>ah, didnt know about that
17:18<TT1a1a1>no way to get them back without starting again?
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17:19<Nite_Owl>first turn that option on
17:20<Nite_Owl>Advance Settings --> Vehicles
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17:20<TT1a1a1>got it
17:20<Nite_Owl>when that is done open the console and type in 'resetengines' without the quotes
17:21<Nite_Owl>no problem
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18:17<CIA-2>OpenTTD: alberth * r16837 /trunk/src/ (5 files): -Codechange: Collect largest used index while constructing nested widget tree.
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18:51<CIA-2>OpenTTD: alberth * r16838 /trunk/src/ (widget.cpp widget_type.h window.cpp window_gui.h): -Codechange: Fill Window::nested_array in SetupSmallestSize.
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18:55<CIA-2>OpenTTD: alberth * r16839 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Remove obsolete FillNestedArray().
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19:04<CIA-2>OpenTTD: alberth * r16840 /trunk/src/town_gui.cpp: -Codechange: Small merge in town directory widget content method.
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19:44<Ammler>good night silent #openttd :-)
19:45<PeterT>good night in europe
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19:45<PeterT>good day here in us
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20:10<Eddi|zuHause>first easter, now silent night?
20:10<Eddi|zuHause>somebody has his holidays seriously mixed up
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22:40<Sacro>that should not work ><
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22:48<Aali>Sacro: try x=x++ instead
22:51<Sacro>that does work
22:51<Sacro>except not on C# iirc
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23:19<Sacro>is simply stunning я відкопав на свою голову openttd game on the iPhone
23:20<Sacro>strange haiku generator
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---Logclosed Thu Jul 16 00:00:10 2009