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#openttd IRC Logs for 2009-07-17

---Logopened Fri Jul 17 00:00:12 2009
00:13-!-Nebri [~ryan@dhcp-0-c-6e-26-56-3.cpe.quickclic.net] has joined #openttd
00:14<Nebri>hey guys
00:14<Nebri>anybody know of some good stragety guides for new players?
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02:06<Huriance>hey
02:08<Noldo>hi
02:08<Huriance>whats up?
02:09<Forked>urgh. cellphone with wlan and a browser.. using wikipedia while on the toilet makes your legs fall asleep since you sit too long
02:09<Huriance>:P
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05:07<SmatZ>wow, just received kernel panic
05:10<TrueBrain>concratz :)
05:10<TrueBrain>you sent something back? :)
05:10<SmatZ>I am working in GUI, all I saw was blinking KB LEDs
05:10<SmatZ>too bad I couldn't switch to console :(
05:10<SmatZ>I would send back the report ;)
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06:38<CIA-2>OpenTTD: alberth * r16856 /trunk/src/rail_gui.cpp: -Fix: Allow the rail toobar window to align vertically for larger sprites.
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07:23<SmatZ>hmm, Firefox 3.5 officially needs at least 233MHz CPU... I tried that :-/
07:25<@Rubidium>and, they lied didn't they?
07:26<@Rubidium>cause I can find no reason how to limit for processors of at least 233 MHz
07:26<@Rubidium>(or why, except for slowliness)
07:28<SmatZ>:)
07:28<SmatZ>actually, I was running it at 200MHz CPU
07:28<@Rubidium>if they would've said 125 MHz or 500 MHz I could've believed them
07:28<SmatZ>maybe it would be magically 10 times faster at 233MHz...
07:29<SmatZ>well, it works
07:29<SmatZ>it starts
07:29<SmatZ>but it takes ~15 seconds to start
07:29<@Rubidium>SmatZ: MMX?
07:29<SmatZ>yes
07:30<@Rubidium>hmm, there's a non-MMX 233 MHz Pentium proc too, so that can't be it either
07:30<SmatZ>:)
07:31<SmatZ>maybe even regular 80486 (maybe even 386 if FF doesn't need recent glibc) would suffice to "run"
07:33<@Rubidium>SmatZ: just get eglibc ;)
07:33<SmatZ>:o)
07:34-!-Zahl [~Zahl@g226193136.adsl.alicedsl.de] has joined #openttd
07:37<@Rubidium>SmatZ: ~15 seconds doesn't sound that much; with Windows it seems to be much worse with 3.5
07:40<SmatZ>:-p
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07:51-!-mode/#openttd [+v glx] by ChanServ
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08:44<@Belugas>hellooo
08:47<Akoz>hellooo
08:47<Akoz>oh Im sorry.. I thought u were talking to me
08:48<Alberth>he is, he is probably also doing other things, and not constantly watching the irc
08:49<Akoz>other things than irc? how dare he!
08:49<Alberth>it's called 'work'
08:50<Akoz>never head of
08:54<Akoz>*heard
08:58<@Belugas>YOU
08:58<@Belugas>not "u"
08:58<@Belugas>please
08:59<@Belugas>well.. indeed, i have a family to take care of, and work@work is my (sadly) prioroty after family
08:59<@Belugas>so...
09:01<Ammler>Grüäzi
09:02<Ammler>translator counter for gws: 2 :-)
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09:28<+glx>@op
09:28-!-mode/#openttd [+o glx] by DorpsGek
09:28-!-glx changed the topic of #openttd to: 0.7.1, 0.7.2-RC1 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only :D
09:28<@glx>@deop
09:28-!-mode/#openttd [-o glx] by DorpsGek
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09:54<CIA-2>OpenTTD: smatz * r16857 /trunk/src/ (saveload/afterload.cpp train.h train_cmd.cpp): -Fix [FS#3036](r16652): crash when train partially in depot crashed
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11:20<Akoz>@op
11:20<Akoz>*cry*
11:23<Alberth>be glad, with power comes responsibility which makes life much more complicated.
11:23<Akoz>^^
11:24<SmatZ>:)
11:24-!-mode/#openttd [+o Alberth] by DorpsGek
11:24<Akoz>hihi
11:24-!-Coco-Banana-Man [~Stephan.D@p5B2DEBAB.dip.t-dialin.net] has joined #openttd
11:25*Alberth wouldn't know what to do with that power :)
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11:25-!-mode/#openttd [+o orudge`] by ChanServ
11:26<Akoz>depends if ou want to be liked or not.
11:26<Akoz>you can try /kick *.* if you want to amuse yourself
11:27<SmatZ>wildcards work in /kick ?
11:28<SmatZ>@kick Akoz* wildcards
11:28<@DorpsGek>SmatZ: Error: Akoz* is not in #openttd.
11:28<SmatZ>hmm not this way
11:29<Akoz>hmm.. dno
11:29<Akoz>I havent used irc activly for 12 years or so
11:29<Akoz>try kick *akoz*.*
11:30-!-mode/#openttd [+o SmatZ] by DorpsGek
11:30<@SmatZ>nope
11:30<@SmatZ>it works for bans though :)
11:30<Akoz>*akoz*@*.* ?
11:31<Akoz>hmh.. well I wouldnt want you to try that.. :p
11:31<@SmatZ>:)
11:31<Akoz>I'll take your word for it ;)
11:36*Belugas grabs the word, puts it in his coat and runs away
11:36<@SmatZ>:o)
11:41<Akoz>oh noes. he stole the word!
11:41<Akoz>back to notepad :<
11:43<@Alberth>Let him have word, use LaTeX instead
11:46<Akoz>I suppose
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13:36<Yexo>hello
13:39<@SmatZ>hello Yexo
13:41<@Belugas>Yexo!
13:41<Yexo>hi SmatZ :)
13:41<Yexo>hi Belugas :)
13:41<Ammler>hello Yexo SmatZ and belugs :-)
13:41<Ammler>Belugas:
13:41<Yexo>hello Ammler :)
13:42<@Belugas>belugs?
13:42<@Belugas>Hey Ammlr
13:42<Ammler>but I fixed :P
13:43<@Belugas>ho...
13:43*Belugas is blind
13:45<CIA-2>OpenTTD: translators * r16858 /trunk/src/lang/ (indonesian.txt russian.txt simplified_chinese.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: simplified_chinese - 1 changes by Gavin
13:45<CIA-2>OpenTTD: indonesian - 1 changes by prof
13:45<CIA-2>OpenTTD: russian - 16 changes by Lone_Wolf
13:51<Akoz>is there a way to join the chat of an ottd game only?
13:52<Yexo>not in clean OpenTTD, but with a 3rcparty wrapper it's possible
13:52<frosch123>it is also possible in 0.6.x
13:52<Akoz>is there any such wrappers out there?
13:52<Yexo>yes, autopilot for example
13:52<Yexo>avignon (I think that's a newer version of autopilot), and more
13:53<Akoz>cool. let me google a bit
13:55<Ammler>Akoz: active example at #openttdcoop :-)
14:00<Akoz>uhm
14:01<Akoz>wtb
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14:34<Ammler>There are 155 clients, 140 IPv4 servers and 1 IPv6 servers. <-- :-o more clients than servers
14:35<Yexo>:)
14:36<@Rubidium>still, < 2 players per server, so not quite "multiplayer"
14:37<frosch123>make the master server refuse information about 0.6.x servers :p
14:39<@Alberth>simply don't count them :p
14:39<Ammler>same with 0.7.0 servers
14:41<frosch123>and those starting with #
14:41<Ammler>sad is, still no newgrf servers.
14:41<@Rubidium>Ammler: no NewGRF servers?
14:42<Ammler>frosch123: shall we rename to !openttdcoop?
14:42<frosch123>sad is, no rc1 servers :(
14:42<Ammler>Rubidium: except our and maybe brians, I didn't find one.
14:42<@Rubidium>that's because the peter template scared the n implementation of said template away
14:42<@SmatZ>:(
14:42<@SmatZ>hmm is there RC1 post at tt-forums?
14:43<Ammler>(generic trams don't count)
14:43<@SmatZ>Ammler: there are some
14:43<frosch123>SmatZ: muhahaha, you asked it first, you have to do it :p
14:43<@Rubidium>http://www.openttd.org/en/server/626 <- or doesn't that count because it uses the Generic Tram set?
14:43*SmatZ hides
14:43<@SmatZ>:)
14:44<@SmatZ>frosch123: ok, I guess someone should do it
14:44<fonsinchen>When zooming in on the smallmap vehicles occupy more than one pixel. They are - naturally - drawn as diagonal rectangular boxes. When the smallmap is partly redrawn (for example when another window overlaps it) an orthogonal rectangular box is passed via _cur_dpi. If a vehicle is partly in that box and just moving out I get ugly artifacts. Does anyone have a spontaneous idea on how to prevent that?
14:44<@Rubidium>http://www.openttd.org/en/server/6578 http://www.openttd.org/en/server/7290 <- use Japanese stuff
14:44<@Rubidium>http://www.openttd.org/en/server/5 <- uses ECS
14:44<frosch123>but indeed, most 0.7.1 serves use generic trams
14:44<@SmatZ>hehe @ Rubidium
14:44<@SmatZ>Fix TTD grf Bugs
14:44<@SmatZ> 54560202 82E873A57BC19B24F0AE8D1EC6A6E30B
14:44<@SmatZ>why are they using it
14:44<Ammler>Rubidium: it uses a buggy 2cc :-)
14:44<@Rubidium>http://www.openttd.org/en/server/27 <- another bunch of NewGRFs
14:45<@Rubidium>http://www.openttd.org/en/server/148 <- Ofcourse Czech stuff isn't counted either by Ammler
14:45<@SmatZ>fonsinchen: umm don't implement zooming-in? :-x
14:45<Ammler>Rubidium: it is good :P
14:45<fonsinchen>I need zoom in for cargodist
14:45<@Rubidium>http://www.openttd.org/en/server/10168 <- or North American
14:45<fonsinchen>That's the whole point of the exercise
14:45<@SmatZ>yeah, but you are making me hard times splitting that FS patch :)
14:45<@Rubidium>http://www.openttd.org/en/server/159 <- or DB Set Ancient
14:46<fonsinchen>Just set the limit in OnClick to ZOOM_LVL_NORMAL instead of -ZOOM_LVL_MAX
14:46<@Rubidium>and that's ONLY the 0.7.1 servers
14:46<fonsinchen>one line
14:46<fonsinchen>oh, actually in ZoomIn I gues
14:46<fonsinchen>but wait a minute, I have an improved version.
14:46<@Rubidium>SmatZ: they are using it because they are ignorant and because Addi added it to bananas for no reason
14:46<Ammler>Rubidium: so 10% use newgrfs?
14:47<fonsinchen>Just need to sort out that one problem ...
14:47<@Rubidium>Ammler: no idea, I haven't counted and can't be bothered to do that
14:50<fonsinchen>Smatz, I have pushed a new version into my git repository at http://fickzoo.com/fonsinchen/openttd.git. It documents some more things in DrawSmallmap and DrawSmallmapStuff and it makes absolutely sure that DrawSmallmapStuff doesn't draw outside its dpi. This used to create some artifacts.
14:51<fonsinchen>Also the code looks better now.
14:51<@Belugas>IN TRUNK!
14:51<fonsinchen>?
14:52<@Belugas>nevermind...
14:52<@Belugas>sanity has dropped on the floor
14:52<frosch123>fonsinchen: it's friday
14:52<fonsinchen>I can't solve the issue with half-drawn vehicles on zoom-in now, as I have to leave in 10 Minutes
14:53<fonsinchen>And I'd like to remind you of tile iteration and diagonal levelling which is also in my git repository and always up to date with trunk.
14:53<@SmatZ>fonsinchen: nice set of patches
14:53<fonsinchen>thanks
14:59<fonsinchen>bye
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15:04<Prof_Frink>Sacro: I have better plans.
15:04*KenjiE20 points to the other channel
15:05<KenjiE20>:P
15:05<Sacro>Prof_Frink: stop this confusing
15:05<Prof_Frink>KenjiE20: Sacro's not in the other channel.
15:06<KenjiE20>no wait... you're not in the other channel
15:06<Sacro>no, i'm banned from the other channel
15:06*KenjiE20 is confused now
15:06<Sacro>or i was
15:07<Sacro>KenjiE20: there is 'another channel', i am aware of its existence but have not been invited to join it
15:07<KenjiE20>ah
15:07<Sacro>suffice to say there are possibly some people in there that don't wish for me to be there
15:08<KenjiE20>I was thinking #openttd and #tycoon alter-verses
15:08<Prof_Frink>#tywhatnow?
15:09<Sacro>hmm
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15:13<Boombox>Hello
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15:16<@Alberth>hello Boombox
15:29<@Belugas>heheh Boombox is not a loud box
15:29<@Belugas>buwhahahah!!!
15:30<Akoz>what do I do wrong when I get error C2471: cannot update program database '...\objs\win32\debug\openttd.pdb' ...\src\rev.cpp when compiling?
15:31<+glx>do a full rebuild
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15:34<@Alberth>You scared him away
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15:44<CIA-2>OpenTTD: rubidium * r16859 /trunk/src/ (6 files): -Codechange: split the Station struct into two so parts of it can be reused for Waypoints.
15:49<@Belugas>heheh... would not be he first time, i guess :)
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16:00<SpComb>structure-oriented programming
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16:21<CIA-2>OpenTTD: rubidium * r16860 /trunk/src/ (4 files in 2 dirs): -Codechange: introduce a helper to assign a station spec to Waypoints
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16:27<@Belugas>bye
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16:30<CIA-2>OpenTTD: rubidium * r16861 /trunk/src/ (station.cpp station_base.h): -Codechange: move a few more bits from station to basestation (to be shared with waypoints)
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16:40<CIA-2>OpenTTD: rubidium * r16862 /trunk/src/ (4 files in 2 dirs): -Codechange: make waypoints use the same system of station station spec lists.
16:44<Ammler>waypoints over multiple lines now?
16:45<@Rubidium>no?
16:47<planetmaker>not yet :-) ... but newgrf waypoints maybe? hm...
16:51<CIA-2>OpenTTD: rubidium * r16863 /trunk/src/ (5 files): -Codechange: GetWaypointByTile -> Waypoint::GetByTile, like used for e.g. stations
16:52<Ammler>now?
16:52<Ammler>:-D
16:52<@Rubidium>you earned it ;)
16:52<planetmaker>:O
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16:53<Nite_Owl>Hello all
16:53<@Rubidium>hi Nite_Owl
16:53<@SmatZ>hello Nite_Owl
16:53<Nite_Owl>Hello Rubidium & SmatZ
16:54<planetmaker>hi Nite_Owl
16:54<Nite_Owl>Hello planetmaker
16:54-!-Zephyris [~Zephyris@lincdhcp23635.linc.ox.ac.uk] has quit [Ping timeout: 480 seconds]
16:54*planetmaker goes compiling... I wanna see what waypoints do now :)
16:54<@Rubidium>nothing different
16:55<@Rubidium>except possibly crash
16:55<planetmaker>well :-) I don't expect them to be different with orders, but :-)
16:55<planetmaker>Should I find a crash... well, not what I hope for, but alas, also useful
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17:06<CIA-2>OpenTTD: rubidium * r16864 /trunk/src/ (5 files): -Codechange: make Waypoints a subclass of BaseStation.
17:06<+glx>planetmaker: you won't have enough time to find crashes between commits ;)
17:07<planetmaker>:-)
17:07<planetmaker>glx, there are way worse things in life.
17:07<planetmaker>And I certainly don't want to stop one of you, if you're in a commit frenzy or spree :P
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17:36<CIA-2>OpenTTD: yexo * r16865 /trunk/src/ai/api/ (ai_airport.hpp ai_order.hpp ai_road.hpp ai_vehicle.hpp): -Doc [NoAI] [FS#3037]: replace old exception names with current ones and fix a type in the noai documentation (patch by Chruker)
17:37<Chruker>wheeeee
17:39<@SmatZ>VEHCILE :)
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17:46<CIA-2>OpenTTD: yexo * r16866 /trunk/src/ai/api/ai_vehicle.hpp.sq: -Fix (r16865): forgot to run squirrel_export.sh
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18:00<CIA-2>OpenTTD: frosch * r16867 /trunk/src/ (9 files): -Feature(ette): Turn variable 0E/8E (vertical offset for trains in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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18:38<Coco-Banana-Man>Is there somewhere a sound or video file with those funny horn sound of (at least the early) UKRS diesels? :D
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18:47<Nite_Owl>I will not swear to this but would they not have to be part of the NewGrf
18:47<Nite_Owl>so if you decoded the NewGrf would they not be there
18:47<DaleStan>Nite_Owl is correct. The sound file is embedded in the GRF.
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18:49<DJ-Burtybob>hi all
18:50<Nite_Owl>Hello DJ-Burtybob
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18:50<Yexo>hello DJ-Burtybob
18:50<DJ-Burtybob>just a quick question. would an error of "error LNK2001: unresolved external symbol _u_shapeArabic_4_0" at linking be todo with the openttd useful zip??
18:51<@Rubidium>did you update useful.zip?
18:51<@Rubidium>if so, try a full rebuild
18:51<@Rubidium>or at least force a rebuild of fontcache.cpp (I think)
18:52<DJ-Burtybob>Yes it is a fresh set up with the latest openttd useful download from the ottd dot org site...
18:52<DJ-Burtybob>hmm the file that is chucking the error is gfx.obj
18:52<@Rubidium>oh, gfx.cpp then
18:53<DJ-Burtybob>ok thanks I will try that now :D
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19:03<Nite_Owl>Need to feed - later all
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19:18<DJ-Burtybob>Ok now its erroring on "src\network\core\address.cpp(101) : error C2065: 'AI_ADDRCONFIG' : undeclared identifier" and this was a clean checkout
19:21<@Rubidium>you need a newer platform SDK
19:24<DJ-Burtybob>ok thanks
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21:32<Akoz>anyone alive? could someone please confirm that this patch is working: http://www.tt-forums.net/viewtopic.php?f=33&t=44319 ... it works fine for me, but maybe I've got some special settings other people don't? :\
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---Logclosed Sat Jul 18 00:00:13 2009