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#openttd IRC Logs for 2009-08-30

---Logopened Sun Aug 30 00:00:35 2009
00:11<Tefad>is there a hard production max for secondary industries?
00:13<Tefad>also is production directly proportional to accepted cargo?
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01:25<planetmaker>Tefad: there's a limit and by default it's proportional
01:42<Tefad>k. i have refinery pumping out 12k goods/month
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02:07<planetmaker>you can have more
02:07<planetmaker>I think up to twice as much or so. roughly
02:07<planetmaker>but not entirely sure.
02:08<planetmaker>but iirc I've seen 17k/month for refinery and 24k/month for factory
02:12<planetmaker>but if you play with non-default industries, probably values of up to 64k are possible and any connection between input and output is possible
02:27<planetmaker>we have some games in the PublicServer archive of #openttdcoop where we tried to maximize factory / refinery output
02:27<planetmaker>maybe you're interested to have a look at them :-)
02:28<planetmaker>The numbers you find there are those I (may or may not) remember
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02:41<Nekomaster>Anyone around to help me with something?
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02:55<HerzogDeXtEr1>can somebody tell me, why it isn't possible to reach with the browser opera but with firefox it is possible. note: it's the same computer, no proxy configurations activated...
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03:25<Terkhen>good morning
03:26<Alberth>that's what we hope to achieve, yes
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03:51<planetmaker>lol.... fail@Nikomaster
03:52<planetmaker>moin also from here :-)
03:57<Alberth>good morning :)
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04:10<CIA-1>OpenTTD: alberth * r17314 /trunk/src/road_gui.cpp: -Fix (r17313): Allow the picker window to change size.
04:15<Ammler>something I have learned on irc, moin != morning :-)
04:15<Ammler>and good morning from here
04:16<planetmaker>hehe :-) moin Ammler
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04:33<planetmaker>hm... google doesn't know my processor family. Or something is wrong in how I try to obtain it...
04:38<Alberth>google also doesn't know what moin means ;)
04:42<planetmaker>it does ;-)
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04:44<planetmaker>first entry is actually what I consider a short, but more or less accurate description of its meaning and origin
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04:50<Alberth>The guy doesn't know Dutch: ..." ‘n mooien dag wensch ik u " (Nederlands). <--- we write 'wens', not 'wensch' :)
04:54<_ln>is 'plein' pronounced plein or plain?
05:02<planetmaker>depends upon how the latter two are pronounced in your understanding ;-)
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05:06<planetmaker>hm... I'm pretty sure that a core2duo shouldn't say it's a i486 - even if it could emulate it.
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05:25<Alberth>hmm, how to loose all my money as fast as possible?
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05:26<_ln>planetmaker: let's take the phonemes /a/ and /e/ which should be unambiguous.
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05:27<planetmaker>Alberth: just make a wire transfer of all your money to my account
05:28<planetmaker>ingame OpenTTD: cheat menu and then terraform ocean
05:28<planetmaker>with what remains
05:28<planetmaker>or build insane tunnels once accross the map
05:30<_ln>in other words, is "..ei.." pronounced similary in dutch as in german, or not?
05:31<Alberth>raising half the world to the highest possible level does the trick :)
05:31<Alberth>also stopped all my vehicles.
05:32<Alberth>that should get me into trouble with the bank :)
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05:35<_ln>curious that no one here seems to know about the basics of dutch pronunciation.
05:36<Alberth>maybe you should try #dutch :)
05:37<Alberth>I know dutch, but never learned about pronunciation and never bothered to, since I know how to say the words. Such information is often in a dictionary. Tried that?
05:38<_ln>besides, i think this channel has higher .nl percentage than any potential #dutch.
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05:54<TrueBrain>lovely, a spam-network is active which only uses from-domains which have +all in their SPF record
06:00<TrueBrain>problem about SPF libs, is that they say SPF passed with +all .. I think it is more a 'none' statement
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06:16<TrueBrain>okay .. time to install 10.4, 10.5 and 10.6 OSX .. lets see if I can get either to work :)
06:17<jolterN>Hi, i have newly installed open TTD.. and when im starting a new game, i cant build train rails/station nor a station for my vehicles.. currently using windows 7 RTM x64.. any on now what the problem could be ?
06:17<Alberth>what year do you start?
06:17<jolterN>1900 i tihkn
06:17<@Rubidium>1900 isn't default
06:18<Alberth>try 1950 or later
06:18<@Rubidium>1950 is the default
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06:18<Alberth>or wait 50 years :)
06:19<jolterN>that kinda fixed it ;o
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06:19<jolterN>thank you, i allmost threw my comp out the window :P
06:19<Alberth>without vehicles there is little to build :)
06:20<Alberth>for such a minor problem already? You must buy new computer regularly then.
06:21<jolterN>haha nope, but when i installed the game the first time.. and i started a new game, the date was 1st january 1900
06:21<jolterN>so i just couldnt figure out why i couldnt build anything but roads :D
06:21<TrueBrain>cosmic rays are a bitch
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06:35<Eddi|zuHause><Alberth> hmm, how to loose all my money as fast as possible? <- you can use the money cheat in two directions ;)
06:36<Alberth>oh? nice.
06:37<Eddi|zuHause><_ln> in other words, is "..ei.." pronounced similary in dutch as in german, or not? <- in german, 'ei' and 'ai' are pronounced the same way
06:37<tb>30 minutes to install OSX 10.5.6 ... pff .... :p Hihi :) Lalalalalalaa la, lalalalalala la!
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06:39<Eddi|zuHause>(there are also 'ey' and 'ay', but those practically only occur in names)
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06:39<MyCatVerbs>Alberth: that or just ERASE the ENTIRE OCEAN. :)
06:40<KingJ>* Attempt to erase the entire ocean
06:40<Alberth>it was a arctic climate, very little water :)
06:42<MyCatVerbs>Alberth: Create an entire ocean! Then erase. :)
06:42<Alberth>I am already broke, and got good looking news item windows about it
06:42<MyCatVerbs>Cool beans.
06:42<Weirdo>bah, beans
06:43<Weirdo>5 minutes in the 30 minutes install, and 10 minutes are left :p
06:43<Alberth>Weirdo: so you will have to wait another 15 minutes before you can use it :p
06:44<Eddi|zuHause>Alberth: btw. stopping all vehicles means you don't pay running costs
06:44<Weirdo>and I have the wrong 10.4 stuff ...
06:44<@Rubidium>PPC? :)
06:44*Rubidium wonders when Weirdo regresses even further :)
06:45<Weirdo>haha, don';t even know about that, just that I have .zip with in it .iso, in 4 CDs .. instead of .dmg files :p
06:45<Eddi|zuHause>Rubidium: is that possible? :p
06:46<@Rubidium>Eddi|zuHause: yes
06:48<Weirdo>tnx you both
06:48<Eddi|zuHause>you're welcome
06:49<Eddi|zuHause>usb 1-2: new full speed USB device using ohci_hcd and address 7
06:49<Eddi|zuHause>usb 1-2: device descriptor read/64, error -62
06:49<Eddi|zuHause>anybody knows what that means?
06:49<@Rubidium>check errno.h 62
06:49<Eddi|zuHause>has a few more similar errors, and ends with
06:49<Eddi|zuHause>hub 1-0:1.0: unable to enumerate USB device on port 2
06:50<Weirdo>karma is a bitch
06:50<Alberth>Eddi|zuHause: 'perror 62'
06:50<Weirdo>whoho, it is installing all kinds of languages I will never use ... :p
06:50<Weirdo>Even Korean!
06:51<TinoDidriksen>Weirdo, you can remove those later.
06:51<Alberth>Weirdo: installing firefox? :)
06:51<Weirdo>TinoDidriksen: a bit silly to first install stuff you can remove later ;)
06:51<Alberth>Weirdo: the system needs a way to decide your HD is big enough :p
06:51<TinoDidriksen>Weirdo, it's to Apple the easiest way...most want it to Just Work, not to have to choose things to install.
06:52<Eddi|zuHause>"Input past end of File" error #62 <- that's what google says
06:53<Alberth>Eddi|zuHause: 'perror 62' says 'OS error code 62: Timer expired' here
06:53<welshdragon>argh, i've set vehicles never expire on, but some of my trains have disappeared already :(
06:54<Eddi|zuHause>welshdragon: "resetengines"
06:54<welshdragon>in console?
06:54<Eddi|zuHause>no, on the cake
06:54<Weirdo>TinoDidriksen: so an 'advanced' button would have been perfect! ;)
06:54<welshdragon>thanks eddi
06:55<Weirdo>found a retail 10.4.8 Intel DVD .. yippie!
06:58<Eddi|zuHause>weird... it works with a shorter usb cable...
07:01<Alberth>Eddi|zuHause: bits then do not need to travel so far :p
07:01<Alberth>more likely, you get less interference from other electric devices nearby.
07:01<Weirdo>means they are faster
07:01<Weirdo>and do not time out
07:01<Weirdo>like the pigeon protocol
07:03<Eddi|zuHause>how much interference could there be from a speaker, a 16V transformator, a ventilator and an open computer case?
07:03<Weirdo>depends on the speaker
07:04<Weirdo>if it is an unshielded bass-box, it can be up to 1m :p
07:04<KingJ>depends if you've got any shielding on the wires too
07:05<planetmaker>Rubidium: you said yesterday(?) that routines in order to reliably get the CPU are available readily on macos. Anything specific which you had in mind?
07:05<Eddi|zuHause>it's the secondary speaker, should not have any active components, and is not playing anything
07:06<Eddi|zuHause>the transformator is running idle
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07:08<planetmaker>in principle I expected
07:08<planetmaker>const NXArchInfo *this_arch = NXGetLocalArchInfo();
07:08<planetmaker>printf("Name: %s, Description: %s, Type: %d, Subtype: %d\n",this_arch->name,this_arch->description,this_arch->cputype,this_arch->cpusubtype);
07:08<planetmaker>to work. But then I'd have an 80486 here...
07:09<Eddi|zuHause>hm, could really be interference, i placed the cable differently, and now it works
07:09<Weirdo>planetmaker: what is wrong with a 486?
07:10<Weirdo>what CPU do you have?
07:10<planetmaker>well... I'd say something like i686 :-) (core2duo)
07:11<@Rubidium>planetmaker: I did?
07:11<Weirdo>planetmaker: either way, the comment was that the switch-case was poor, to say the least
07:11<planetmaker>well... kinda :)
07:12<Weirdo>it had no pre-checks in cputype and runs only a very small subset of cpusubtypes
07:12<Weirdo>it 'estimates' if it is a G4 or G5 or what ever .. while that is useless information. Instead, it should just print the exact CPU used
07:12<planetmaker>and the default routines which I could find... are not much better.
07:12<Weirdo>(for all I care in numeric value)
07:13<Weirdo>the other problem was OS version reporting, which reported the wrong version for you
07:13<Eddi|zuHause>hm... i guess it's more likely the cable is broken
07:13<planetmaker>Weirdo: that, I have solved IMO
07:13<@Rubidium>the problem was more that if it doesn't know what it is it returns unknown instead of the numeric value that can be looked up later
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07:14<Weirdo>bah, 10.6 install failed
07:14<planetmaker>Ok. Then I'll implement a more generic, non-custom version and return in case of doubt the CPU-ID, type and subtype
07:14<planetmaker>that's easy
07:14<Weirdo>planetmaker: the more specific that data is, the easier
07:15<planetmaker>but if it can be human readable, the better :-)
07:15<Weirdo>if the error is in one of the two CPU-types used for G4, the current information doesn't tell you which ;)
07:15<Weirdo>for sure true :) I wonder if there isn't a simple lookup for that ... else it will be one long switch ;)
07:16<Eddi|zuHause>hm, maybe i should have initiated a copy of 500GB size during the night...
07:17<planetmaker>There is a simple lookup.
07:17<Weirdo>good :)
07:17<planetmaker>The one call I posted a few lines above
07:18<Weirdo>planetmaker: but as said, there is a lot of cleanup to do in those files :)
07:18<planetmaker>I know
07:18<Weirdo>planetmaker: that gives numeric values, not?
07:18<planetmaker>it does all. numeric and description
07:18<Weirdo>ah, good :)
07:18<planetmaker>it's a struct
07:18<Weirdo>can you give me a small program which does that?
07:18<Weirdo>then I can see what it returns here ;)
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07:19<MyCatVerbs>Why is it that you need to know the exact CPU, anyway?
07:19<Weirdo>because mostly bugs are OS specific, but in a few rare cases they are CPU specific
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07:22<Weirdo>planetmaker: or tell me where the this_info came from
07:22<planetmaker>what do you mean?
07:22<Weirdo>I want to see what it returns here
07:23<Weirdo>and that printf alone doens't work :p
07:23<planetmaker>I'll give you a patch in a few minutes
07:23<Weirdo>so what is this_arch :)
07:23<Weirdo>no, I don't want to compile OpenTTD :p
07:23<planetmaker>ok, wait.
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07:27<Fast2>Hmmm, why is it not possible to select which cargo a train should (un-)load? Is there no need (of others)?
07:28<planetmaker> <-- even that programme is too long, Weirdo
07:28<Weirdo>hmm, ->name tend to return ppc over ppc970 .. so planetmaker , for sure the numeric values need to be there too :)
07:28<planetmaker>and it can do with less defines and includes
07:29<Weirdo>BomFileError 13: Permission denied - /Volumes/OSX 10.6//System/Library/Extensions/hp_Photosmart_io_enabler.kext <- wtf?
07:29<Eddi|zuHause>Fast2: most people run single-cargo-trains
07:30<Alberth>Fast2: no, usually the number of cargos available for loading is limited enough
07:31<Weirdo>why would it say that ... space in the path?
07:35<planetmaker>spaces need escaping
07:35<Weirdo>Name: i486, Description: Intel 80486, Type: 7, Subtype: 4
07:35<Weirdo>planetmaker: it is the INSTALLER fucking this up ;)
07:35<Weirdo>planetmaker: the GetProcessor thingy doens't work .. the linker can't find it :(
07:35<planetmaker>maybe :-)
07:36<planetmaker>uhm. remove that.
07:36<planetmaker>it's a self-written routine which I wanted to have removed there
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07:37<planetmaker>And: I have the same CPU type by that definition
07:37<Weirdo> <- my stripped down version of yours :p :p
07:37<Weirdo>planetmaker: I have a core2duo
07:37<planetmaker>well. no wonder then :-)
07:37<Weirdo>just wanted to know if it also worked as expected on a normal PC :p
07:37<planetmaker>and, as said, I have there more cpu tests in my file.
07:37<planetmaker>but they all don't know my cpu
07:38<Weirdo>remember we only need to know the type, mostly: ppc, i?68 and x86_64
07:38<planetmaker>you'll get the cpufamily ID
07:38<planetmaker>processor type and subtype
07:39<Weirdo>even a 64bit version works :)
07:39<planetmaker>and an honest effort to get a name for that :-P
07:39<planetmaker>The api sais that it works with x64
07:40<CIA-1>OpenTTD: smatz * r17315 /trunk/ (6 files in 3 dirs): -Codechange: move code related to industry types to separate file
07:41<Weirdo>planetmaker: it does ;) But it also amazes me that on this 32bit kernel I can execute 64bit code :p
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07:42<Weirdo>but okay, I found the first bug in the 10.6 installer :p
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07:43<Weirdo>is it 10.6.0 or 10.6.1, the Retail version?
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07:47<CIA-1>OpenTTD: smatz * r17316 /trunk/src/ (14 files in 3 dirs): -Codechange: use Industry::GetByTile() instead of GetIndustryByTile()
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07:56<planetmaker> return "Processor: %s (ID %x, Type %d, Subtype %d)",family_str, cpufam, cputype, cpusub) <-- what's a good way to achieve something like this (which obviously won't pars)
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07:56<Eddi|zuHause>hmm... what things you find when you watch random old directories copying...
07:56<Eddi|zuHause>my old pascal programs...
07:57<Eddi|zuHause>that must be 15 years ago...
08:02<Weirdo>hmm ... even without a space 10.6 fails .. weird ..
08:02<Weirdo>planetmaker: _very_ tricky ;)
08:02<Weirdo>either give a buffer via a parameter, or return a temporary string via strdup() (which has to be free'd by the caller)
08:03<Weirdo>I always like the first, as then the memory management is 100% at the caller, others like the second, although people tend to forget the 'free' ;)
08:03<planetmaker>but it doesn't work as return value?
08:03<Weirdo>you can't return a char[100], no
08:04<Weirdo>yes, but then you have my second option
08:04<Weirdo>(you can't return a local char[100], as it is local!)
08:04<planetmaker>well, it works, but - it generates a warning for a reason.
08:04<planetmaker>ok, then via parameter
08:04<Weirdo>{ char buf[100]; return buf; } <- not good
08:04<Weirdo>{ char buf[100]; return strdup(buf); } <- good, but requires 'free'
08:05<Eddi|zuHause>isn't there stuff like smart pointer nowadays?
08:05<Weirdo>the first case works in 90% of the cases, but that is using free'd memory :)
08:06<Weirdo>Eddi|zuHause: possible, and maybe OpenTTD even contains such code here and there .. but it is slow and ugly, if you ask me :)
08:07<Weirdo>maybe Rubidium or SmatZ have a good suggestion
08:07<Eddi|zuHause>man... copying many small files is extremely slow...
08:07<Weirdo>Eddi|zuHause: use reiserfs :p
08:08<@Rubidium>use dd
08:08<Eddi|zuHause>i believe it's from ntfs to encrypted ext3
08:08<Eddi|zuHause>but it's way slower than copying big files of the same size...
08:09<Weirdo>strangly enough OSX 10.6 now failed on another file then a moment ago .. .weird ..
08:10<Weirdo>BomFileError 13: Permission denied - /Volumes/OSX-10.6//System/Library/Extensions/hp_Inkjet8_io_enabler.kext <- the time bfore it was the Photosmart ...
08:10<Weirdo>wait, I manually created that dir :p
08:14<Fast2>Eddi|zuHause , Alberth: Then I must be the fault. I want to use trains to complicated :D ... :(
08:14<Eddi|zuHause>Fast2: well, you must somewhere make a compromise between complexity, handleability and learning curve
08:15<Eddi|zuHause>that, and the time it takes to implement
08:16<Alberth>Fast2: using 1 train for 1 type of cargo makes the number of trains grow faster, ie the complexity shifts to handling a large number of trains
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08:16<Weirdo>hmm .. OSX releases are named weird ... planetmaker, did you ever noticed that? opentd-0 ..?
08:17<Weirdo>or is it my download .. hmm..
08:17<planetmaker>what's the coding style convention for constucts like "void GetProcessorType(char (*ret_strg)[150]) "
08:17<Fast2>Hmpf. Do you know a SVN-client which is fast to download, fast to install (and fast to remove)?
08:17<planetmaker>svnclient maybe?
08:17<Weirdo>planetmaker: wtf are you trying?
08:17<Weirdo>oh, that
08:17<planetmaker>Weirdo: ... :-)
08:17<Weirdo>sorry, I was thinking a function-pointer for a moment :p
08:17<Weirdo>and char **ret_strg
08:17<Weirdo>well .. that is the C way :p
08:18<Weirdo>your () are wrong either way :) It is a 150 char ret_strg, which you have a pointer to
08:18<Weirdo>now a pointer to 150 entries :p
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08:19<Alberth>Fast2: plain subversion
08:19<Alberth>Anything else is built on that, so it only gets bigger and/or slower
08:20<planetmaker>Weirdo: ... uhm, no?
08:20<Weirdo>no to what?
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08:21<planetmaker> char CPU[150];
08:21<planetmaker> GetProcessorType(&CPU);
08:21<planetmaker>void GetProcessorType(char (*ret_strg)[150])
08:21<Weirdo>Rubidium: what way do you prefer? char * via param, or return of strdup()? (or do you have a better suggestion)
08:21<Weirdo>planetmaker: as I said: your () are wrong for sure
08:21<Weirdo>or use char **
08:21<Weirdo>but you now have a pointer to a char, and 150 ones of them
08:21<Weirdo>which is silly, to say the least
08:21<planetmaker>changing the braces doesn't compile
08:21<Weirdo>so use char ** :)
08:21<Weirdo>randomly placing () doesn't solve any problem ;)
08:22<planetmaker>:-P But they should help in case of points to hold together what belongs together
08:22<Weirdo>yes .... and you put the wrong things together :p
08:22<Weirdo>you want a pointer to a char[150]
08:22<Weirdo>not 150 pointers to a *char
08:22<Weirdo>pointers = entries
08:23<planetmaker>nor does char **ret_strg in the proc header work
08:23<Weirdo>then you have to tell me the error, as I can't read my magic ball :)
08:24<planetmaker>fix_apple/src/os/macosx/ error: cannot convert 'char (*)[150]' to 'char**' for argument '1' to 'void GetProcessorType(char**)'
08:24<Weirdo>please show me your patch :)
08:25*Fast2 is using google by himself as the keywords did't give something downloadable
08:25<Yexo>Fast2: you didn't even mention which OS you use
08:26<Fast2>XP SP2
08:26<Yexo>googling svn (or svnclient) yields as first result
08:27<Yexo>it hosts both TortoiseSVN (a graphical client) and command-line utitilies
08:27<planetmaker>I guess the call by reference is just not on...
08:27<Fast2>That's right, I've just tried that.
08:27<planetmaker>Just pass the char array without "&" and be fine.
08:28<Weirdo>lol, Alberth , of course :)
08:28<planetmaker>yes, thanks :-)
08:29<Fast2>And there are download links. => I can download something.
08:29<Yexo>Alberth: isn't the whole array copied with that code?
08:30<Weirdo>I would write * over [150] in params, but I guess it shouldn't matter ...
08:30<planetmaker>that should be fine
08:30<Alberth>the printf() gives "abc", so I guess not.
08:30<Yexo>ok, so it doesn't copy the array
08:30<planetmaker>did I ever mention that I think that c's string treatment sucks?
08:31<Alberth>Yexo: which is of course what you expect in C, arrays are just pointers
08:31<Weirdo>planetmaker: they don't; you just hav eto get use to them
08:31<Weirdo>scripting languages are DEAD slow when it comes to string handling
08:31<Alberth>planetmaker: C has no strings, only char arrays
08:31<Yexo>Alberth: yes, but I remembered a problem with such code and solving it by chaging the array parameter to a pointer
08:31<planetmaker> int version_major, version_minor, version_bugfix = -1; <-- is that accoring to coding style? Or one each line?
08:32<Weirdo>it doesn't do what you want
08:32<Weirdo>so put one on each line ;)
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08:32*Yexo agrees with Weirdo
08:32<Yexo>either put them all on their own line or leave the " = -1" out (if the rest of the code can handle that)
08:34<Fast2>Yexo: I just wanted to get an advice, download any one isn't difficult. ;)
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08:34<Yexo>Fast2: the advice that was given pointed to exactly those binaries
08:34<Weirdo>planetmaker: FYI: your statement only sets version_bugfix to -1, and leave the rest unset ;)
08:34<Alberth>Fast2: if you are a commandline fan, use plain subversion, otherwise the tortoise thingie
08:34<Yexo>(although not direct)
08:34<planetmaker>he, ok
08:34<Weirdo>planetmaker: but mostly it is not needed to set such variables, if they are set later on in all cases :)
08:34<planetmaker>ty :-)
08:35<planetmaker>hm... so leave out initialization?
08:35<Weirdo>if it is not required
08:35<Eddi|zuHause>man, this is taking forever... it's only at 12k of 64k files
08:35<Weirdo>int a = 1;
08:35<Weirdo>a = 2;
08:35<Weirdo>silly ;)
08:35<Weirdo>int a = 1; if (possible) return; a = 2; <- not silly
08:35<Weirdo>euh, 'return a' ;)
08:36<+glx>hey you're hidden behind the weird nick :)
08:36<Weirdo>install OSX versions :)
08:36<planetmaker>:-D - it's very obvious IMO :-P
08:36<Weirdo>(plural, yes)
08:37<+glx>I think not having AMD-V is the reason for failing to install leopard in my vmware
08:37<+glx>because the installer correctly starts when I boot my computer with the CD
08:39<Weirdo>ah, the installer executes the hp packages under the wrong user
08:39<+glx>btw having a running tiger is already a good thing :)
08:39<Weirdo>glx: yes it is :)
08:40<Weirdo>glx: either way, you might want to try a recent enough osx86 which has voodoo kernel 9.5.0 as installer
08:40<Fast2>Is it possible for me to mess your data up or can I just try?
08:40<+glx>I should try to find the 10.4.11 combo update for amd
08:40<+glx>iATKOS v7 uses voodoo 9.5.0 IIRC
08:41<Weirdo>glx: k .. stupid, in that case ;)
08:42<Weirdo>I need to find a way to execute the installer as root, else I can't get 10.6 installed because of printer drivers which fail ...... lol :p
08:43<Weirdo>glx: btw, I am now creating clean retail 10.4, 10.5 and 10.6 OSes, on an external HD, with voodoo kernel on them ... maybe, just maybe, I can get those to run under Virtualbox ....
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08:43<Weirdo>we just keep on trying ;)
08:43<+glx>why install printer drivers ?
08:43<Weirdo>because I have no option not to
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08:43<+glx>no customize option?
08:44<Weirdo>not on retail
08:44<+glx>that's silly
08:44<Weirdo>for 10.5 it installs a wopping 11 GB of data
08:45<@Rubidium>yes, that's because you need, besides x86_64 stuff also i686 to run some applications and ppc libraries + rosetta to run bash
08:45<CIA-1>OpenTTD: yexo * r17317 /trunk/readme.txt: -Document: how to manually install AIs
08:46<planetmaker>half of the 11GB is printers...
08:46<planetmaker>that's the reason a 10.6 install is 5...7GB leaner
08:46<Alberth>Fast2: downloading the repo can only mess up data at your own directory. Just be sure to download /trunk instead of the root (/).
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08:48<planetmaker>where best do go the lines a la #define STRLEN_OS 40 go?
08:48<planetmaker>where needed or at the top?
08:49<Weirdo>do you need them? :p
08:49<Weirdo>(dunno what you plan to do)
08:49<planetmaker>I can leave magic numbers scattered around...
08:49<Weirdo>either way, in an enum, at top of the file, will be fine
08:50<planetmaker>would you make string lengths an enum?
08:50-!-andythenorth [~andy@] has quit [Quit: andythenorth]
08:50<Eddi|zuHause>with enums, less things can go wrong than with defines
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08:51<Eddi|zuHause>it's somewhere in the coding style that #define should be avoided
08:51<Weirdo>planetmaker: what Eddi|zuHause says :) #defines are BAD! and EVIL! and WRONG!
08:51<Weirdo>enums are GOOOOOOOOOD :)
08:51<planetmaker>hehe :-) ok
08:52<Weirdo>Xaroth: finally the transfer of the domain is approved ... there was a bit of a miscommunication between me and Ben :) But now we are in a 5 day grey period, after which the transfer will be completed :)
08:58<Weirdo>bah bah bah, how do I get this installer to run 100% as root ...
09:02<@Rubidium>cat /etc/passwd | head -n 1 > tmp; mv tmp /etc/passwd; shutdown -r now
09:02<Weirdo>hehehehehe :)
09:03<Weirdo>can you make a process 'root' when running?
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09:11<Weirdo>another insane solution: mount the disk without owner permission :p
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09:44<Weirdo>10.6 installed, but of course permissions are totally wrong .. ghehehe :p
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09:44<CIA-1>OpenTTD: rubidium * r17318 /trunk/src/industry_gui.cpp: -Codechange: remove state changes from the OnPaint of the industry directory
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09:55<CIA-1>OpenTTD: rubidium * r17319 /trunk/src/industry_gui.cpp: -Codechange: replace some magic numbers related to locations/sizes with the appropriate variables in the industry directory
09:57<Eddi|zuHause>yay, he's at 33k of 64k files
09:57<TrueBrain>okay, this is just weird ... now booting doesn't work, the bootloader hangs :(
09:58<Eddi|zuHause>he hangs because the permissions are wrong :p
09:58<TrueBrain>a bootloader should never care ;)
10:00<+glx>is the disk bootable?
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10:00<TrueBrain>it worked yesterday with 1 parition
10:00<TrueBrain>I now created 10 on the same drive, and installed 2 OSXes ..
10:00<+glx>hmm else you would get "b0 error"
10:02<TrueBrain>I guess I will start all over again
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10:03<TrueBrain>it is not like I have anything better to do today :p
10:04<TrueBrain>Xaroth will kill me for saying that :)
10:04<Eddi|zuHause>hm... what are .prg files...
10:06<Eddi|zuHause>probably stuff of my father... he was dealing with databases and stuff...
10:07<CIA-1>OpenTTD: rubidium * r17320 /trunk/src/industry_gui.cpp: -Codechange: move the code to determine the string and set dparams of industries in the industry directory out of OnPaint
10:09<+glx> <-- I like this cat
10:12<Alberth>great video :)
10:14*Xaroth thwacks TrueBrain
10:14<Xaroth>it's experience you can use on the 'other' thing a well :)
10:15<Xaroth>besides, I can go enjoy myself taking the files apart
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10:40<CIA-1>OpenTTD: rubidium * r17321 /trunk/src/town_gui.cpp: -Codechange: minor coding style fixes for the town directory
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10:41-!-[com]buster is now known as Combuster
10:42<Eddi|zuHause>hm... is it wise to have a 60GB disk with vfat?
10:43<Combuster>if you want to use it on both linux and windows, yes
10:44<Eddi|zuHause>well, i had (almost) no problems with my 1TB NTFS disk
10:53<TrueBrain>bah bah bah, I can't get Chameleon to work
10:53<TrueBrain>it does now ..
10:53<TrueBrain>it might be because I now have Windows 7 active again ... :s
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10:56<Sacro>Combuster: erm, both ntfs and ext2 work fine on windows and linux
10:57<Combuster>ext2 is a hack
10:57<Combuster>ntfs was still read-only
10:57<Sacro>hardly a hack, it works
10:57<Sacro>and ntfs has had rw support for ages now
10:58<TrueBrain>not always stable though .. ;)
10:58<TrueBrain>and ext2 support in Windows XP / Vista / 7 is a hack Sacro, they even say so when installing the tool :)
10:59<TrueBrain>Eddi|zuHause: vfat does support big files, so use with care
10:59<TrueBrain>(you can't download a DVD :p)
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11:04<+glx>does or doesn't ?
11:07<MyCatVerbs>Does not.
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11:09<MyCatVerbs>AFAIK, the maximum fat32 partition size is 127GB, and the maximum fat32 file size is 2GB.
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11:19<Chris_Booth>MyCatsVerbs FAT 32 can store partitions upto 2TB with 512 kb cluster size
11:19<Chris_Booth>512 byte i mean
11:19<Chris_Booth>but that is very waste full
11:20<Chris_Booth>also the maximum single file size is 4GB
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11:20<+glx>still not enough for a DVD :)
11:22<Chris_Booth>no you woild have to compress the DVD or split it up in to chapters or something
11:23<TrueBrain>glx: doesn
11:23<TrueBrain>glx: doesn't ;)
11:23<TrueBrain>you can't store files > 2GB with FAT32
11:23<TrueBrain>never ever :)
11:23<Chris_Booth>you can store upto 4GC ture brain
11:23<Chris_Booth>4GB in 1 single file
11:23<Combuster>Not when I last tried it
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11:24<Chris_Booth>try it then
11:24<TrueBrain>huh? Did I say 2? Damn, I have to get some food :(
11:24<@Rubidium>TrueBrain: older webservers/browsers didn't allow > 2 GB
11:24<Chris_Booth>we all forget things sometimes
11:24<TrueBrain>I was thining 4GB-1
11:24<TrueBrain>but somehow I typed 2 ... :'(
11:25<Chris_Booth>i only know as i had to learn the Fat32 equation last year
11:25<TrueBrain>either way, windows supports up to 2GB for various of reasons
11:25<CIA-1>OpenTTD: rubidium * r17322 /trunk/src/industry_gui.cpp: -Codechange: make the industry directory window nested.
11:25<CIA-1>OpenTTD: rubidium * r17323 /trunk/src/town_gui.cpp: -Codechange: replace some magic numbers with constants in the town directory.
11:25<@Rubidium>prolly int(32)
11:25<TrueBrain>there is a difference between theory and implementations of those ;)
11:25<Chris_Booth>yeah there is
11:26<Chris_Booth>wasnt it windows scan disk that limited it to 2gb?
11:26<Chris_Booth>and i thought that was sloved in windows 2000
11:26<@Rubidium>nope, 127.something GB
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11:27<Eddi|zuHause> <Chris_Booth> no you woild have to compress the DVD or split it up in to chapters or something <- it's fairly trivial to put stuff into "multi-volume" rar files
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11:29<Ammler>why don't you use ntfs?
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11:29<Eddi|zuHause>it's not my disk, and it came with stuff on it...
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11:29<Chris_Booth>NTFS is less portable
11:29<TrueBrain>talking about those limits, I love that Windows only allows 3GB RAM on 32bit for regular OSes, but shows in Server editions they can .. exceed that limitation to over the 16GB :p
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11:30<Chris_Booth>windows vista allows more than 4GB of ram in 32bit doesnt it?
11:30<TrueBrain>in 32bit? Not that I know of ...
11:30<TrueBrain>I believe it is even capped at 3GB
11:31<Chris_Booth>i think you can
11:31<Ammler>less portable like?
11:31<TrueBrain>but it might be XP shit
11:31<Yexo>iirc only some versions of vista allow that, but it's still capped at 3gb per process\
11:31<Chris_Booth>NTFS can be read by osx or linux
11:31<TrueBrain>Yexo: 3GB per process is not a real surpise, although you should be able to push that to 4GB
11:31<@Rubidium>TrueBrain: it's just, oh you're a stupid windows user and got lots of memory: pay more for the 64 bits version
11:31<Eddi|zuHause>NTFS can only be written by osx or linux
11:32<Ammler>today linux does also write that without any issue, afaik.
11:32<TrueBrain>Rubidium: well, the stupid part was that Server2008 does use it in 32bit :p
11:32<@Rubidium>TrueBrain: PAE
11:32<Eddi|zuHause>the version i have does have issues with writing big files
11:32<KenjiE20>^ I'm not entirely confident about NTFS3g writing, but i can do it
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11:32<Eddi|zuHause>as in, after a while it takes forever to find empty blocks
11:32<+glx><@Rubidium> TrueBrain: it's just, oh you're a stupid windows user and got lots of memory: pay more for the 64 bits version <-- available as OEM only (at least for XP)
11:33<@Rubidium>glx: so you have to pay more
11:33<TrueBrain>Vista is limited to 4GB
11:35<@Rubidium>TrueBrain: <- nice read :)
11:35<TrueBrain>Rubidium: does PAE work inside a process? (never read up on PAE, so I don't know, but I assumed it was OS thingy)
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11:35<TrueBrain>as allocating 4+GB with 4kb page on a 32bit system seems rather impossible to me ;)
11:36<Chris_Booth>why would your realy need more than 4gb of ram on a home PC?
11:36<@Rubidium>AFAIK also windows server can't give 4+ GB to applications
11:36<Yexo>PAE is for the OS, their is still a 4gb limit per process (often capped at 2/3 gb to leave some space for os structures)
11:36<TrueBrain>Rubidium: I doub tthat too :)
11:37<TrueBrain>Yexo: 'some' space? 1GB? :p
11:37<@Rubidium>Chris_Booth: moar is better, users are stupid and go for the higher numbers
11:37<@Rubidium>also most software that is written in recent years doesn't bother about memory wasted
11:37<TrueBrain>Chris_Booth: who said home PC? Using XP/Vista/7 doesn't make it a home PC (although it should, of course)
11:37<TrueBrain>but who uses Server 200[38] anyway ..
11:37<Chris_Booth>I think you would have issues if you were using more than 4GB of ram and not making a film or grapichs work
11:38<@Rubidium>was just a bit scared how huge the 64 bits version is
11:38<TrueBrain>hmm .. I just overwrote the first 1024 bytes of all (!) my parititons ...
11:38<planetmaker>TrueBrain: btw, the patch we talked earlier, I uploaded it now to FS - if you still care :-)
11:38<TrueBrain>Chris_Booth: well, I have a few apps which use 4+ GB of RAM .. but I execute them on slightly larger paras :) But .. they are not WIndows ;)
11:38<TrueBrain>if you care to give me the url :p
11:39<Chris_Booth>if you had 32GB you could load the OS in ram
11:39<TrueBrain>as if I ever finish my battle with Chameleon, I plan to make OSX a bit more .. supported ;)
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11:40<TrueBrain>you can always load the OS in the RAM ....
11:40<TrueBrain>but okay :)
11:40<TrueBrain>ask planetmaker about the sizes our apps can use :p (hint: IDL :p)
11:40<planetmaker>I think, though, it won't apply unless you use also
11:40<Chris_Booth>has any one here used the new snow leopard?
11:40<planetmaker>haha :-)
11:41<planetmaker>TrueBrain: virtual memory is plenty. But I wouldn't call a computer then usable anymore
11:41<TrueBrain>planetmaker: we need to fix your coding style :p
11:41<planetmaker>e.g. the patch from 3156 must preceed the one from 2782
11:42<planetmaker>TrueBrain: that's what I'm (also) asking about. Though... I hoped to have gotten it right. :S
11:42<TrueBrain>2782 is not even close :)
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11:42<planetmaker>mäh :(
11:42<TrueBrain>spaces, tabs, * placement, comments, \n ...
11:42<TrueBrain>really .. I can't even detect a coding style .. sorry :)
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11:45<TrueBrain> <- please read it ..
11:45<TrueBrain>I know it is a tricky page to read
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11:46<Yexo>planetmaker: to get you started: start a lines with tabs, not with spaces
11:46<TrueBrain>code-wise it contains the things that are needed
11:46<Yexo>the { of a function should have it's own line
11:46<TrueBrain>but the problems: Vehicle *v over Vehicle* v or Vehicle * v (substitute 'Vehicle' and 'v' with what ever :p)
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11:46<Yexo>if the statement after an if is not on the same line it should be enclosed by { }
11:46<planetmaker>they... should be tabs.
11:46<TrueBrain>next: /** <start of text> is wrong, besides /** is doxygen comment, which you should never use in mid-code
11:46<Yexo>planetmaker: getSysCTLstring, they are not
11:47<planetmaker>hm... yes. copy&paste left-over, I guess
11:47<Yexo>+ // Determine CPU Family, Type, and Subtype <- it's on a seperate line, so use /* */
11:47<TrueBrain>STRLEN_TOTAL = 340, // equal the total less the cpufamily <- then why not use those enums to get that vlaue
11:47<Yexo>planetmaker: GetProcessorType looks like you miss some break; statements in that switch
11:48<planetmaker>TrueBrain: you'd need to remember then down somewhere which make up the whole
11:49<TrueBrain>if (err == 0) { vs if (!err) .. I think if (err == 0) and if (err != 0) is more clean, but I dont know the current policy on it
11:49<Yexo>planetmaker: codestyle is wrong in the original file too
11:49<TrueBrain>very wrong :)
11:50<planetmaker>TrueBrain: if, in the place I use STRLEN_TOTAL I would write STRLEN_XY+STRLEN_AB+... - that wouldn't help, would it?
11:50<TrueBrain>why not?
11:50<TrueBrain>no, euh
11:50<TrueBrain>that is more readable, instead of telling in a comment you did just that
11:51<TrueBrain>say I ever change STRLEN_XY, I need to find all comment suggesting you used that value ;)
11:51<TrueBrain>about 3156:
11:51<TrueBrain>+ if ((version_major) != -1 && (version_minor != -1) && (version_bugfix != -1)) {
11:51<TrueBrain>weird usage of () :p
11:52<TrueBrain>+ * This should give the version correct irrespective of version details
11:52<TrueBrain>missing doxygen indication "/**"
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11:53<TrueBrain>planetmaker: code-wise in general: nice job. coding-style: don't believe the things you read in the .mm files, they are poison :)
11:54<TrueBrain>it needs a bit of a touch, as I dunno if those templates are really needed for such little usage
11:55<TrueBrain>SInt32 systemVersion, version_major, version_minor, version_bugfix = -1; <- this does not what you expect it to do :)
11:56<TrueBrain>yeah, the template can be removed .. is only used with 'unsigned long'
11:56<planetmaker>true. Thanks
11:57<TrueBrain>_getSysCTLstring <- never used
11:58<TrueBrain>okay, time to make some food, then yet another attempt to get this OSX on my external .. the good news: Windows 7 also doesn't want to boot with the HD attached :p
12:01<Kodak>hey guys, "quick" question.. :P .. anyway, are there any good tips on how to effectively set up bus "routes" in a city to say.. shuttle ppl to an airport etc? i've used transfer, but no matter what setup i try.. be it all buses going to station 1->2->3 etc, or a few buses going 1->2 and a few buses going 2->3, the bus stations always end up having thousands of passengers, no matter how many buses i throw at the stations.. the buses just don't
12:01<Kodak>feeder services
12:02<Kodak>it usually ends up station 1 being bled out of passengers, station 2 having <1000 passengers and station 3 having 1000-2000 or sometimes even up to 3000 passengers, lol
12:03<Kodak>any good "tutorial" on the forums or wiki that i've missed? :P
12:04<planetmaker>food sounds good.
12:07<MyCatVerbs>Kodak: for each feeder station, set up one bus going between that station and the airport.
12:07<@Rubidium>jeez... what a load of code just to detect *and* stringify a CPU to be just shown on crashes
12:07<Kodak>hmm, is this the best solution?
12:07<MyCatVerbs>Kodak: then clone more busses with shared orders for any feeder stations that tend to overfill.
12:08<@Rubidium>anyhow, how long ago was the last (has there ever been a first) time that that information was used in FS?
12:08<MyCatVerbs>Kodak: if your bus stations are getting enough people to warrant at least one full bus apiece, sure.
12:08<Kodak>MyCatVerbs: one full bus a piece?
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12:14<@Rubidium>planetmaker/TrueBrain, for what it's worth: I have not found a SINGLE bug report with the information from the code you're messing with, so please don't introduce a shitload of code to detect something that won't be reported
12:17<Eddi|zuHause>hm... election night...
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12:17<Eddi|zuHause>this could call for funny results
12:17<Dreamxtreme>Hi All
12:18<Yexo>hello Dreamxtreme
12:18<Dreamxtreme>what are these "Special" Builds of openttd im told about
12:19<MyCatVerbs>Dreamxtreme: people add bacon to the C++ compiler.
12:19<Yexo>where were you told about that?
12:19<MyCatVerbs>Don't let anyone else in on the secret, though.
12:19<Yexo>Dreamxtreme: OpenTTD is opensource, so anyone can compile the game himself
12:19<Yexo>that also means that everyone can add their own feature to it, resulting in a 'special' build
12:20<MyCatVerbs>It's under the GNU GPL, right?
12:21<Yexo>version 2 to be exact
12:21<Dreamxtreme>ah ok
12:21<MyCatVerbs>Yep. The only condition on 'special' builds is that if you give anyone a compiled altered version, you're obligated to offer them the sources for that altered version, too.
12:21<Dreamxtreme>well im working on England & Wales 0.5
12:22<MyCatVerbs>But you'd probably want to do that anyway, just out of politeness. ^^
12:22<@Rubidium>Eddi|zuHause: like them all voting for Ratzinger?
12:22<Yexo>Dreamxtreme: in that case it's best to use an 'official' build, so as many people as possible can use your scenario
12:22<Dreamxtreme>yes of course :D
12:23<Dreamxtreme>still running 0.7.2 here
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12:23<Dreamxtreme>its the most basic of basic maps anyhow
12:23<+glx>good, it's better to use latest stable to create scenarios (unless you really need more recent features)
12:23<Dreamxtreme>if not a little big
12:24<Dreamxtreme>its going on 4MB now
12:24<Dreamxtreme>which is big for a Scenario
12:24<Dreamxtreme>so i gather
12:24<+glx>what's the map size?
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12:24<+glx>no surprising then :)
12:24<Yexo>depending on how important you think they are, removing all tress might save you some space
12:24<Dreamxtreme>taken from a Hightmap
12:25<Eddi|zuHause>Rubidium: more like the SPD (usually 2nd largest party) dropping to 4th place in Sachsen
12:25<TinoDidriksen>2048*2048 = 4194304 bytes already...with several layers and gzipped, it can definitely remain over 4mb.
12:25<Dreamxtreme>depends where they are . there are alot of forests here
12:26<Eddi|zuHause>i think sachsen has the only 6-party parliament in germany
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12:35<Dreamxtreme>grr why does it freeze up for like 3 mins when i click many random industries
12:36<Eddi|zuHause>because you are using ECS?
12:36*Dreamxtreme predicts 0.7.3 to cure the problem
12:36<Dreamxtreme>lol no
12:36<Dreamxtreme>Acer !
12:37<Dreamxtreme>T5500 Dual Core at 1.9GHZ
12:37<Yexo>Dreamxtreme: ECS = a newgrf industry set
12:37<Yexo>are you using a newgrf industry set at all?
12:38<Dreamxtreme>i go on the downloadable content and click all
12:38<Dreamxtreme>so i suspect so
12:38<Yexo>but did you activate any in the newgrf config?
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12:47<Dreamxtreme>is that why Yexo
12:48<Dreamxtreme>do i need them on if there downloaded ?
12:48<Dreamxtreme>n00b alert
12:48<Yexo>only if you want to use them
12:48<Yexo>but please don't change the in a running game (scenario = running game)
12:48<Yexo>and using them would make it slower, not faster
12:49<Dreamxtreme>but i wonder why it freezes now
12:56<Dreamxtreme>ah man
12:56<Dreamxtreme>i forgot you had to turn them on
12:56<Dreamxtreme>theres some really good stuff in here i could use on my running game
12:56<Dreamxtreme>its still in beta
12:57<Dreamxtreme>0.4 so far
12:57<Yexo>you can try, most of the time it works but it can cause crashes
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13:03<Dreamxtreme>worked :D
13:08<CIA-1>OpenTTD: Yexo * r17324 /trunk/src/ (misc_gui.cpp window_gui.h): -Codechange: Land info window uses nested widget tree
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13:11<Yexo>Dreamxtreme: I have no idea what causes your problems, I can build many random industries in a matter of seconds on a 2048x2048 map
13:11<Dreamxtreme>yes very odd
13:11<Yexo>can you upload your scenario somewhere?
13:11<Dreamxtreme>it already is
13:11<Dreamxtreme>0.4 anyway
13:11<Yexo>then give me a link :)
13:12<Dreamxtreme>its in bananas or
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13:14<Yexo>it does take very long indeed in that scenario
13:15<Yexo>very long....
13:16<joachim>SmatZ: there?
13:16<Yexo>Dreamxtreme: if you enable "Allow multiple similar industries per town" then generating more industires is fast again
13:16<PeterT>Dreamxtreme, what is your problem?
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13:17<Dreamxtreme>ah ok
13:35<Dreamxtreme>hmm Yexo
13:35<Dreamxtreme>i cant find it
13:36<Yexo>advanced settings->economy->industries
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13:37<Dreamxtreme>ah ok :P
13:38<PeterT>Yexo, do you know it by heart?
13:38<PeterT>all the advanced settings?
13:38<Yexo>PeterT: no, I open the game and look where to find it
13:38<CIA-1>OpenTTD: alberth * r17325 /trunk/src/ (build_vehicle_gui.cpp engine_gui.cpp engine_gui.h): -Codechange: Un-duplicate engine drawing routines.
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13:39<PeterT>Do I trust you?
13:40<Yexo>Alberth: nice one :)
13:40<Yexo>I haven't read the latest, so didnt notice it yet
13:42<Alberth>I read them only some of the time, happen to come across this one and remember it :)
13:45<CIA-1>OpenTTD: translators * r17326 /trunk/src/lang/ (italian.txt welsh.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: italian - 1 changes by lorenzodv
13:45<CIA-1>OpenTTD: welsh - 16 changes by welshdragon
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13:51<TrueBrain>even voodoo-kernel can't boot with VirtualBox :(
13:52<TrueBrain>lol, I just realised the problem .. I patch op DSDT to work with OSX .. but tha tpatches version is against my real hardware
13:52<TrueBrain>not against the virtualized
13:52<TrueBrain>and the only way to create a correct DSDT is to have a running OSX :p
13:54<CIA-1>OpenTTD: alberth * r17327 /trunk/src/ (engine.cpp engine_gui.cpp engine_gui.h): -Codechange: Allow external use of GetEngineCategoryName().
13:56<TrueBrain>Rubidium: nobody will ever report a bug related to it, but this part of the system is used when there is a bug, and we need to know where/how ;)
13:56<TrueBrain>besides, it reduces code, when you add everything together
13:56<Sacro>TrueBrain: sounds like fun
13:56<Sacro>DSDT stuff is always interesting
13:56<TrueBrain>the way they 'fixed' it for OSX even more :)
13:57<TrueBrain>they changed the bootloaders in such way it can load a non-default DSDT
14:02<Dreamxtreme>ah that better
14:02<Kodak>hey guys, i'm having a problem.. my friend is trying to join my server; i'm loading a game i saved last night, and he could join last night no problem, today he's getting stuck on authorizing :(
14:03<Kodak>is this common?
14:03<Alberth>no idea.
14:03<Kodak>seems to be happening on new game too :8
14:03<Ammler>server is running local? (Homenet)
14:03<TrueBrain>common? No :)
14:03<Kodak>oh well, i'll try fixing :P
14:03<Alberth>he has a connection to the game
14:04<Alberth>there are server passwords and company passwords that may cause problems
14:04<Kodak>let's hope it's because i haven't rebooted for 2 weeks
14:04<Kodak>gonna try that first :P
14:04<Kodak>yeah, think he got the passwords correct anyway :S
14:05<TrueBrain>hmm, seems there is a DSDT patcher for windows .. so if I install a small Windows (or use the CF one), and run that .. I might be able to get myself a working DSDT
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14:08<TrueBrain>cool, my classes start tomorrow, but nowhere is said in which room ..
14:09<Alberth>you do know which building?
14:09<TrueBrain>that even I can only guess
14:09<TrueBrain>but that building has 3 wings and a total of 15 possible lecture rooms .. if it is where I expect it to be :p
14:10<Alberth>that is not too bad
14:11<TrueBrain>and then I study CS ... makes you wonder ;)
14:12<TrueBrain>for all courses: room: TBA
14:14<Alberth>the joys of modern life :p
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14:19<TrueBrain>finally found somewhere hidden what the rooms will be :)
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14:33<@Rubidium>welshdragon: it looks like you're making a mess of the Welsh translation; you use "Ctrl+Clic" and "Ctrl + clic". Also the stuff added to STR_VEHICLE_DETAILS_??CREASE_SERVICING_INTERVAL_TOOLTIP is the same, while one of the words in the new part is only in one of the two originals (I deduced that Gostwng means decrease and thus isn't appropriate in a sentence that's about increase)
14:33<Combuster>this is weird:
14:34<welshdragon>Rubidium: i do apologise, i'll have a look at those strings again, and I may have pasted the wrong word
14:34<@Rubidium>also 8 days ago you changed "Isel iawn" to "STR_NUM_ISEL_IAWN", which is likely the translation of the stringid and you copied some English verbatim; "(multiple of 8, up to 2040)" doesn't look like the rest of the Welsh translation
14:35<TrueBrain>never copy/paste in any translation .....
14:35<TrueBrain>sounds like babblefish to me :p
14:35<welshdragon>TrueBrain: i was working with another native welsh speaker
14:36<welshdragon>who doesn't wish to join the translation team, but offered to help me the once
14:37<@Rubidium>Combuster: it's a known 'issue' that won't be fixed. Running a train through itself causes the PF to not know which of the reservations to take so it guesses. Apparantly it's the 90 degree turn, which is valid because if it could reserve it, 90 degree turns must've been enabled when it reserved the path
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14:37<welshdragon>Rubidium: i understand about the verbatim, however 8 days ago my welsh was still 'stuck' and i was referring to a dictionary
14:38<welshdragon>i'll be reviewing all the strings anyway
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14:41<CIA-1>OpenTTD: alberth * r17328 /trunk/src/ (engine_gui.cpp engine_gui.h): -Codechange: Get the vehicle technical data as string rather than having it printed.
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14:42<Combuster>Rubidium: forbid 90' was disabled from the start of the game
14:42<TrueBrain>of course that darn windows DSDT doesnt work :(
14:44<@Rubidium>Combuster: it's what the pathfinder thinks
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14:54<Kodak>still get that authorizing problem when he tries to join the loaded game :(
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15:19<fjb>Try Fuji.
15:23<CIA-1>OpenTTD: yexo * r17329 /trunk/src/music_gui.cpp: -Codechange: music window uses nested widgets
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16:02<_ln>end of discussion
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16:30<Ammler>Kodak: only with the loaded game, new game works?
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16:39<CIA-1>OpenTTD: yexo * r17330 /trunk/src/ (50 files in 3 dirs): -Codechange: Lower some buttons in the music window when clicked instead of changing the text colour to white
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17:02<Kodak>it works now that we tried it over hamachi :S
17:02<Kodak>it wouldn't download the map properly over the net
17:02<Kodak>normal net
17:02<Xaroth>probably some poprt not being open..
17:02<Xaroth>or being filtered by isp
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17:32<CIA-1>OpenTTD: yexo * r17331 /trunk/src/music_gui.cpp: -Codechange: don't depend on static widget position/size for drawing of volumer sliders in music window
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17:40<Eddi|zuHause><_ln> end of discussion <- there is only one generally accepted way to end a discussion
17:40<Eddi|zuHause>it's called godwins law
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17:43<Coco-Banana-Man>Even with the newest CargoDist build, my multiplayer game desyncs a lot D:
17:45<@Rubidium>you better make a post in the appropriate thread on the forum (that way I can find it back whenever I get into the discussion that cargodist's design makes desyncs easier to trigger)
17:46<_ln>[00:40] <Eddi|zuHause> <_ln> end of discussion <- there is only one generally accepted way to end a discussion <Eddi|zuHause> it's called godwins law <-- that's what they would have argued in the early 40's germany if newsgroups had been invented!
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17:46<welshdragon>is there a console command to stop overlength trains using shorter platforms?
17:47<Eddi|zuHause>err... the nazis were in a constant rise since about 1925
17:47<_ln>(did i claim otherwise?)
17:48<Eddi|zuHause>(mandatory xkcd reference:
17:49<Eddi|zuHause>welshdragon: no, but there are pathfinder penalties
17:49<welshdragon>Eddi|zuHause: divulge please ;)
17:49<Eddi|zuHause>these won't forbid it, but severely discourage
17:50<Eddi|zuHause>they're called like pf.yapf.rail_shorter_platform_[per_tile]_penalty or so
17:50<_ln>i wonder how many per cent of 18-year old americans have heard about hitler.
17:51<Eddi|zuHause>if you make it high enough, it will surpass the pbs-penalty, so they will rather wait for an existing long platform to free up than take the short platform
17:52<Eddi|zuHause>_ln: likely more than napoleon
17:52<+glx>there's a command to list settings, and even filter them
17:55<Eddi|zuHause>_ln: try to ask them about people like robespierre
17:56<_ln>yeah, there aren't a hundred youtube videos of napoleon yelling with different subtitles.
17:56<Yexo>that command is "list_settings"
17:56<Yexo>to filter just tpe the start of the setting name after it
17:57<Yexo>like "list_settings pf.yapf.rail"
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18:00<Yexo>planetmaker: there are still a few coding style issues with your patch
18:00<Yexo>STRLEN_TOTAL = xx+yy+zz; <- spaces around +
18:00<planetmaker>hm, still?
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18:01<Yexo>in getSysCTLvalue, the comment block, I'd put the comment on the same line as /* and put the */ on the last line (intead of on a new one)
18:01<Yexo>+ *@param char ... <- missing spaced before @
18:01<Yexo>+ /** Determine CPU Family, Type, and Subtype */ <- should be /*, it's not a doxygen comment
18:01<Eddi|zuHause>_ln: well, i seem to recall some bugs bunny sketches talking about napoleon
18:02<planetmaker> /** = doxygen and /* = normal?
18:02<planetmaker>then the wiki needs clearification
18:02<planetmaker> :-)
18:03<Yexo>ok :)
18:07<Yexo>planetmaker: better now? (header of section Documentation)
18:13<Yexo>+ *Most import <- missing space
18:13<Yexo>+ cpufam = (int) raw_version;
18:13<Yexo> <- space after (int) shouldn't be there
18:14<Yexo>and it still looks like you're missing a lot of breaks in GetProcessorType
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18:24<planetmaker>hm... yes, I do
18:26<planetmaker>he... maybe it then even works for me - with those breaks :-D
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18:31<SmatZ>Yexo: sadly, those files in macosx/ directory break coding style in many ways :-/
18:32<Yexo>so we should fix that, nto introduce more coding-style breaking code
18:32<SmatZ>sure :)
18:32<SmatZ>I would do that if I had OSX
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18:33<Yexo>same problem here :)
18:34<Yexo>planetmaker: +* This file contains objective C <- don't remove the space before *
18:34<Yexo>and dont' make it a doxygen comment either
18:34<planetmaker>I really appreciate your care and support, Yexo :-) Thanks!
18:34<planetmaker>yippih, yipieh yeah yeah. Now my processor is know :-)
18:34<planetmaker>those breaks are bad for me... IDL, the language I programme in most, doesn't require them...
18:34<Yexo>+int _getSysCTLvalue(const char key[], unsigned long * dest)
18:34<Yexo> <- should be *dest, not * dest (not space in between)
18:35<Yexo>+ *@param char ret_strg <- sttill needs a space before @
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18:40<planetmaker>Bjarni's comment about the objective c is still right, though. When resorting directly to the API some parts of objective c probably can never be entirely be avoided
18:41<planetmaker>those things also fixed
18:43<Yexo>can you upload a new diff?
18:44<planetmaker>yup. Just doing a test compile
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18:48<Yexo>the default case still has a /** comment block
18:49<Yexo>and also needs a space before We
18:50<Yexo>sprintf(family_str,"Int <- missing space after comma
18:50<planetmaker>yes... I don't see the wood anymore because of the trees - as we say in German
18:51<Yexo>planetmaker: shall I fix those remaining code style issues?
18:51<Xaroth>can't see the forest through the trees :)
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18:52<planetmaker>I'll just upload those fixes. And then I'd gladly say 'yes' :-)
18:52*Fast2 can't see the forest because he burned the trees
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18:59<Yexo>planetmaker: oh, it needs another patch first
18:59<planetmaker>yes, the other one.
19:00<planetmaker>Together they make sense.
19:00<planetmaker>The other one IMO is even more important. As it is a bug fix
19:00<planetmaker>while the cpu type thing is a feature improvement
19:01<planetmaker>I used hg queues with those... one common goal, but sub tasks separated, e.g. one patch per issue
19:02<planetmaker>and they're so close next to eachother, that they necessarily interfere
19:02<planetmaker>uhm... sorry.
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19:03<planetmaker>together also the coding style then is ok ;-)
19:03<planetmaker>the 2nd fixes two(?) three(?) style errors in the first...
19:04<planetmaker>Not sure whether I should have made it one patch, though
19:04<Yexo>no, 2 patches are fine :)
19:05<planetmaker>hm, I guess you couldn't even check whether it compiles...
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19:10<planetmaker>For now, I've got to go to bed. Thanks for the extensive review, Yexo :-)
19:10<Yexo>np :)
19:10<planetmaker>I guess before it gets commited, someone wants to try it on the CF?
19:10<Yexo>I'll upload the new patches for you to compile tomorrow
19:10<Yexo>I'm not going to commit it anyway since I can't test it
19:10<planetmaker>ok, nice. I guess I can do that for breakfast :-)
19:11<planetmaker>he... who tests those then? RB?
19:11<planetmaker>or T3?
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19:12<Yexo>why do you think FS#2782 is still open? :p
19:12<Eddi|zuHause>if you don't highlight them, they're unlikely to answer ;)
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19:12<Yexo>no idea, but I think all of them have mac osx running in a vm now
19:12<planetmaker>Next week I can hopefully test on native 10.6, too
19:13<Eddi|zuHause>and iirc, 1337 used to be a ban reason in here ;)
19:13<planetmaker>hehe :-) no need to wake up the sleeping, though ;-)
19:13<planetmaker>apropos sleeping. Good night! :-)
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19:19<+glx>Yexo: but it's really slow :)
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19:19<+glx>at least I can compile now (was not the case with panther in pearpc)
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19:20<+glx>but 45min for a full build is not nice
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21:19<DaleStan>Rubidium: Can you prod the TTDPatch compile farm, please? It seems to only have generated source archives for r2186, and there are no logs explaining why the binaries aren't present.
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21:19<Fast2>Good night
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21:43<Dreamxtreme>epic win
21:44<Dreamxtreme>bought out all 14 AI's
21:44<Dreamxtreme>only took 8 hours
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23:47<Nite_Owl>Hello all
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---Logclosed Mon Aug 31 00:00:36 2009