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#openttd IRC Logs for 2009-09-02

---Logopened Wed Sep 02 00:00:36 2009
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02:00*Zuu waves for changed aircraft holding patterns
02:01<Zuu>Have to ask Yexo later if r17337 changes any patterns or not.
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02:19<Tefad>for anyone who gives a crap, the Buoy station window thing doesn't have a resize handle.
02:19<Tefad>and has blue title text. . .
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02:34<CIA-1>OpenTTD: rubidium * r17365 /trunk/src/ (window.cpp window_gui.h): -Codechange: introduce wrapper functions to update the position, capacity and count of scroll bars. This to (eventually) prevent the scrollbar overflowing outside of the window
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03:01<CIA-1>OpenTTD: rubidium * r17366 /trunk/src/ (ai/ai_gui.cpp window_gui.h): -Codechange: make the AI GUIs use the scrollbar wrappers
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03:16<Ammler>guete Morgä
03:17<Xaroth>morgen Ammler
03:17<CIA-1>OpenTTD: rubidium * r17367 /trunk/src/ (4 files): -Codechange: make the autoreplace, bridge and build vehicle GUIs use the scrollbar wrappers
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03:22<Ammler>Is it possible to replace 2 parts of a sprite with Action6?
03:22<CIA-1>OpenTTD: rubidium * r17368 /trunk/src/depot_gui.cpp: -Codechange: remove pointless passing of 'this' as parameter
03:26<@Rubidium>most unlikely
03:26<@Rubidium>are you talking about real of pseudo sprites?
03:33<TrueBrain>I cna't write tody
03:33<TrueBrain>so much is obivous
03:34<TrueBrain>lol :) And consistant :)
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03:36<CIA-1>OpenTTD: rubidium * r17369 /trunk/src/ (depot_gui.cpp group_gui.cpp industry_gui.cpp): -Codechange: make the depot, group and industry GUIs use the scrollbar wrappers
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04:08<CIA-1>OpenTTD: rubidium * r17370 /trunk/src/ (4 files in 2 dirs): -Codechange: make the saveload and network GUIs use the scrollbar wrappers
04:19<CIA-1>OpenTTD: rubidium * r17371 /trunk/src/ (newgrf_gui.cpp news_gui.cpp order_gui.cpp): -Codechange: make the newgrf, news and order GUIs use the scrollbar wrappers
04:29<CIA-1>OpenTTD: rubidium * r17372 /trunk/src/ (rail_gui.cpp settings_gui.cpp signs_gui.cpp): -Codechange: make the settings, rail and sign GUIs use the scrollbar wrappers
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04:40<CIA-1>OpenTTD: rubidium * r17373 /trunk/src/ (station_gui.cpp subsidy_gui.cpp timetable_gui.cpp): -Codechange: make the timetable, station and subsidy GUIs use scrollbar wrappers
04:48<CIA-1>OpenTTD: rubidium * r17374 /trunk/src/ (town_gui.cpp vehicle_gui.cpp window.cpp window_gui.h): -Codechange: make the town and vehicle GUIs use the scrollbar wrappers
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04:58<CIA-1>OpenTTD: rubidium * r17375 /trunk/src/ (5 files in 2 dirs): -Codechange: remove last direct usage of scrollbar variables
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05:49<cipi97>Hi everybody
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05:55<nekomasterx>Hello... not much seams to be going on...
05:56<Eddi|zuHause>what? nothing? there was a whole scrollbar frenzy this morning!
05:57<nekomasterx>i wasnt here for it
05:57<Eddi|zuHause>that is entirely your fault
05:57<nekomasterx>whos fulat?
05:58<@Rubidium>your flat?
05:58<nekomasterx>I see what you mean
05:59<nekomasterx>is whats in that link a bad thing or a feature
06:00<Eddi|zuHause>why would that have anything to do with each other?
06:00<Noldo>it's just the commit log, you can see the stuff you missed there
06:01<nekomasterx>so bored...
06:01<nekomasterx>not much to do
06:01<Eddi|zuHause>we can't help with that
06:01<nekomasterx>well duh
06:01<nekomasterx>*sits on a chair*
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06:03<@Rubidium>back to a nice silence again :)
06:03<Doorslammer>God I hate him
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06:06<@Rubidium>is it a cloud, is it a plane, is it a bird? Yes it's PikkaBird :)
06:07<Doorslammer>PikkaBird, any bird
06:07<Pikka>sup chaps
06:17<@Belugas>ho... fuck... Neko is from Toronto...
06:17*Belugas will never put his feet there again
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06:44<Eddi|zuHause>you know enough bad people from toronto now? :p
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06:48<Eddi|zuHause>if Pikka has bird flu, does he go Pikka Chu?
06:49<SmatZ>hello z-MaTRiX
06:49<z-MaTRiX>SmatZ<< \o/
06:49<Doorslammer>Eddi, your coat and hat awaits...
06:51<Eddi|zuHause>nah, it's fine as long as no rotten vegetables are following a trajectory
06:51<Doorslammer>Ill have a look in the fridge
06:53<TrueBrain>yes, that it was
06:54<Doorslammer>Now what am I going to throw at Eddi?
06:54<Doorslammer>That block of cheese was in there at least 4... hmmm, maybe 5 years?
06:54<Eddi|zuHause>hey, that could be worth something by now ;)
06:55*welshdragon spots a haggis
06:58<Doorslammer>Ooh, ooh
06:58<Doorslammer>Kill it
06:59<Doorslammer>Thin the beasties!
06:59*Pikkaa wonders how Yexo is getting on
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07:31<CIA-1>OpenTTD: rubidium * r17376 /trunk/src/widget.cpp: -Fix: also draw the white "I've just opened" line for nested windows
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07:49<Pikka>dun dun dun!
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08:03<CIA-1>OpenTTD: yexo * r17377 /trunk/src/widget_type.h: -Fix (r17365): MSVC complains about struct<>class difference
08:04<TrueBrain>stupid MSVC :p
08:05<TinoDidriksen>Complains how? Never noticed that.
08:05<Yexo>complains = warns
08:06<TinoDidriksen>Only if you mismatch, such as forward declare with class and define with struct...
08:07<TrueBrain>but a class === a struct
08:07<TrueBrain>(only the default private/public state is different)
08:07<TrueBrain>(in C++ :p)
08:07<TinoDidriksen>I know, but I'd consider that a fair warning...obviously, your code is inconsistent.
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08:11<TinoDidriksen>But indeed, g++ doesn't even mention it, even at -ansi -pedantic -Wall -Wextra
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08:48<CIA-1>OpenTTD: yexo * r17378 /trunk/src/ai/api/ai_tile.cpp: -Fix [NoAI]: Several AITile::* functions didn't check whether their parameters were valid
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08:53<@Belugas>oh... Yexo... that is so inconsistent!
08:55<Yexo>I blame TrueBrain!
08:56<TrueBrain>I take the blame!
08:56<TrueBrain>(does that make you happy?)
08:57<Yexo>(should it?)
08:57<TrueBrain>I was hoping so. Why else would I take the blame?
08:58<@Belugas>that was... ironic on my behalf...
08:58<TrueBrain>oeh, I know thatone
08:58<@Rubidium>... is the new lol
09:00<TrueBrain>EPIC FAIL!
09:00<@Belugas>eyah :D
09:01<@Belugas>glx knows ;)
09:01<TrueBrain>he knows all, not?
09:01<@Belugas>well... a lot.
09:02<@Belugas>silent wizard
09:03<TrueBrain>I HATE flash websites
09:04<@Belugas>have you tried spiderman websites?
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09:10<Aankhen``>I've seen a few zoomed out, top down pictures of maps (giving an overview of the network, usually). Is there some kind of tool that takes those pictures?
09:11<@Belugas>a patch, if i recall correctly
09:11<@Belugas>if you mean a screenshot withouth the usual projection, of course
09:11<TrueBrain>no: photoshop / gimp
09:11<Aankhen``>I'm not sure I understand what projection is in this context.
09:11<TrueBrain>big screenshot, rotate 45 degrees, and tada
09:13<Aankhen``> # an example of what I meant.
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09:13<Aankhen``>That's done with image manipulation programs?
09:14<Aankhen``>Huh. How does it take a 2D image of a 3D object and provide a view of the same 3D object from another angle?
09:15<Ammler>he, I get 403 there
09:15<TrueBrain>[15:11] <TrueBrain> big screenshot, rotate 45 degrees, and tada
09:15<@Belugas>ho... yeah... that is done with imaging software
09:15<TrueBrain>(well, there is some stretching involved too of course)
09:16<Aankhen``>I'll try it out, thanks for the pointer.
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09:21<tdev>morning :)
09:21<tdev>also, seems to work:
09:22<@Belugas>hey tdev
09:23<TrueBrain>too bad we don't have enough resources to compile on every commit ..
09:24<CIA-1>OpenTTD: rubidium * r17379 /trunk/src/ (company_cmd.cpp graph_gui.cpp): -Codechange: make the performance rating window nested, although it still needs some improvements
09:25<@Rubidium>TrueBrain: why not? average of ~10 commits a day, with 45 minutes a compile -> lots of spare time :)
09:25<Yexo>that only works for the average day
09:25<Yexo>there are 12 commits in the last 6 hours
09:25<@Belugas>"don't commit before compile farm kicks in"
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09:27<tdev>do you have any more ideas what to do with the buildbot?
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09:28<Aankhen``>The buildbot doesn't queue up builds?
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09:38<tdev>Aankhen``, it does
09:39<Aankhen``>So then can't it just dump every commit in the queue?
09:39<CIA-1>OpenTTD: rubidium * r17380 /trunk/src/graph_gui.cpp: -Codechange: move drawing the performance detail data to DrawWidget
09:40<tdev>Aankhen``, i dont get what you mean with that
09:40<@Belugas>i gues you both are not talking about the same thing :)
09:40<Aankhen``>Heh, guess not. Nevermind.
09:42<tdev>so who wants to attach different arichtecutres to the buildbot? ;)
09:42<@Belugas>ho... i would LOVE to
09:43<@Belugas>but i suck in building drawing
09:43*Aankhen`` giggles.
09:43<Pikka>the... architect sketch. up there!
09:44<@Belugas>mister Artist!
09:48<Xaroth>tdev: the Reasons show as "Reason: " on the commits, why not make that show the commit message as well? :o
09:49<@Rubidium>what's the point of the buildbot anyway?
09:49<Xaroth>oh and I hope the "Build #" are going to reflect the revision of the svn? or is it a different indicator
09:49<tdev>Rubidium, look at this:
09:49<TrueBrain>Rubidium: in theory it can be useful if it would be in the, as an early warning indicator of problems, like for OSX and the like :p
09:50<@Rubidium>yeah, but then it needs to check *all* configurations and not only a dedicated server without any GUI stuff
09:50<TrueBrain>yes, it would require all targets to be useful
09:50<tdev>thats the idea i wanted to work towards
09:51<tdev>but it depends on users attaching slaves in macos for example
09:51<@Rubidium>still you'll get a kind of 'target' explosion
09:51<TrueBrain>and we don't have enough trusted resources to run such system
09:51<tdev>i doesnt need to be trusted, since the result is not used
09:52<TrueBrain>non-trusted can trigger unneeded warnings and errors
09:52<@Rubidium>with+without libpng, with+without networking, with+without GUI, with+without freetype, with+without fontconfig, with+without icu, with+without sdl, with+without allegro, ...
09:52<tdev>Rubidium, the lighttpd guys just enable all flags
09:52<TrueBrain>Rubidium: that would be a complete set yes, which you can run once in the N time (no need to do that all the times
09:52<TrueBrain>tdev: lighttpd != OpenTTD
09:52<tdev>TrueBrain, just as example how to handle flag sets
09:52<TrueBrain>in lighttpd adding flags just adds things .. in OpenTTD it can greatly change behavoir
09:53<TrueBrain>(mostly the with or without network)
09:53<Pikka>Yexo: did we decide that we want to specify entry points?
09:53<@Rubidium>oh, please let them first fix that massive memory 'leak'... instead of ignoring it and "use ulimit + supervise" as solution
09:53<Yexo>Pikka: a 4-byte array
09:53<Pikka>what's the order?
09:54<@Rubidium>NE then with the clock I reckon
09:54<Yexo>but I think we need to reconsider changing the flags of the node table from word to byte
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09:54<Yexo>currently coded at prop 0x18, but that can easily be changed
09:54<Pikka>okay, I'll make it 0x18
09:55<@Rubidium>TrueBrain: yet those cases are the cases that are tested least and where it takes longest to find
09:55<Pikka>flags... are already a byte? :o at least, they are in the spec on the wiki page
09:55<@Rubidium>nevertheless, you'd probably end up with a shitload of compilers (msvc, gcc, icc)
09:55<Pikka>xx xx yy yy zz zz dd ff
09:55<Yexo>yes, but internally inopenttd they are a word
09:55<@Rubidium>then the various architectures with their different shell implementations
09:55<TrueBrain>Rubidium: such flags you can test every 24 hours with 1 compiler, for example
09:55<Yexo>and there are several flags that can be usefull to have
09:56<TrueBrain>they are not that sensitive to other compilers and/or platforms
09:56<Yexo> <- current flags
09:56<TrueBrain>the idea is more to test it for various of architects and compilers
09:56<tdev>the main work would be to setup this logic
09:56<TrueBrain>like MSVC always bitching us gcc users ;)
09:56<TrueBrain>(and gcc always bitching those MSVC users :p)
09:56<Yexo>LAND / TAKEOFF are used for example to know when the z-pos should change
09:57<Yexo>but maybe we want to use the z-value of the node for that
09:57<@Rubidium>well, how do you intend to 'catch' MSVC errors/warnings? It doesn't use stderr
09:57<Pikka>yeah @ z value of the node
09:57<TrueBrain>we do that now :)
09:57<Pikka>so that we can have planes changing altitude in a stack, or sloped airports... ;)
09:59<@Rubidium>TrueBrain: really, take a look at the logs in
09:59<@Rubidium>win64 and win32 do not have an error log, as such show not that there are some (actually a lot) warnings
09:59<TrueBrain>Rubidium: a simple grep will solve that
10:00<TrueBrain>really, don't start to give crappy arguments :) You know as well as I do that those problems can be overcome :)
10:00<TrueBrain>if it wasn't for resources problems, we would have had a buildbot in CF2.0 :p
10:00<@Rubidium>ofcourse, but does it make sense to spend a lot of time on it?
10:00<TrueBrain>in general it helps you catch errors much sooner
10:00<Yexo>Pikka: then there is the NOSPDCLAMP flag
10:01<Yexo>it's used for the maximum aircraft speed
10:01<TrueBrain>yesterday alone I noticed 2 or 3 commits which fixed other compilers
10:02<@Rubidium>yeah, but you're going to run windows test compiles for:
10:02<TrueBrain>and when is the last time anyone tried BSD?
10:02<TrueBrain>and who knows who did that?
10:02<@Rubidium>gcc 3.4.5, gcc 4.4 and MSVC?
10:02<Pikka>maximum aircraft speed while taxiing?
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10:02<@Rubidium>cause each compiler had it's own problems
10:02<@Rubidium>or warnings, or whatever :)
10:02<TrueBrain>as I said, there is a resource problem
10:02<TrueBrain>doesn't mean it wouldn't be useful
10:02<tdev>im not here to cause problems, just trying to help :(
10:03<TrueBrain>the resource problem being memory shortage, for the record
10:03<Pikka>so NOSPDCLAMP should be set for... air nodes, or ground nodes? Or could we just make it so that the speed is automatically clamped based on the aircraft's movement state?
10:03<@Rubidium>gheheh :)
10:03<Yexo>Pikka: yes, relevant openttd code:
10:03<@Rubidium>yay for bloatware :)
10:03<Yexo>it should be set for air nodes
10:03<Yexo>but vehicle movement state is undefined in your spec
10:04<Yexo>so while that's possible, in that case we need to define that
10:04<TrueBrain>a VM simply consumes too much memory ...
10:04<TrueBrain>(well, if you also want to allow it to compile :p)
10:04<tdev>TrueBrain, the slaves can run remotely anywhere
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10:05<Pikka>yexo: vehicle movement state can be set via the callback (returns 81 xx where xx = movement state)
10:05<Pikka>vehicle movement state is vehicle var 80+62
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10:08<TrueBrain>tdev: I was just explaining to Farden: yeah, sure, we can, but for how long? it is not good for a community to depend on the coming and going of people .. we have had enough problems with that in the past :p
10:08<Yexo>pikka: vehicle var 80+62 in openttd is a mapping from the internal openttd state to approximately the same states in TTD
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10:08<@Rubidium>anyhow, having a proper (AI) regression is probably more useful than a buildbot
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10:09<tdev>TrueBrain, how would an open source project work otherways?
10:09<TrueBrain>Rubidium: I don't agree; they test different things
10:09<tdev>TrueBrain, for example the core team could provide the slaves
10:09<@Rubidium>by ginormously long waiting
10:09<TrueBrain>a buildbot gives code-correctness over compilers; a regression tests their working
10:10<Pikkaa>so, we can clamp the speed if it's in an "on the ground" state? is there a list of the ottd states somewhere, that's different from the list on the savegame internals page?
10:10<CIA-1>OpenTTD: yexo * r17381 /trunk/src/music_gui.cpp: -Codechange: music track selection window uses nested widgets
10:10<@Rubidium>e.g. subversion takes a week between tagging the source release and actually doing the release because lots of third parties need to compile parts
10:10<TrueBrain>tdev: say dev A supplies an OSX node. He leaves in 1 month. We are without OSX node again? People don't mind something you never had, but will notice IMMEDIATLY when something is no longer there
10:10<Yexo> <- list of aircraft states
10:11<@Rubidium>for OpenTTD the time between tagging the source release and the binary release is under an hour
10:11<@Rubidium>with just a few keystrokes
10:11<tdev>TrueBrain, very true, i agree :)
10:12<TrueBrain>it is also the reason we now pay for hosting. At least this way we are sure we get it
10:12<@Rubidium>before the compile farm (basically everything over a year ago) it took a few hours to get a few binaries
10:12<TrueBrain>(and that it doesn't depend on person A being active/here)
10:12<@Rubidium>and then you needed to poke the rest, like Bjarni (OSX) to get a binary
10:12<tdev>i thought you get it sponsored?
10:13<TrueBrain>sure, we get a good part sponsored
10:13<TrueBrain>still leaves a good sum of money :)
10:13<tdev>how much / moth?
10:13<@Rubidium>they would all manually go through all the steps of releasing making the occasional mistakes
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10:13<TrueBrain>Rubidium: those good old days :) I am so happy we no longer have that problem :)
10:14<@Rubidium>me too
10:14<Pikkaa>hmm @ yexo
10:14<TrueBrain>tdev: so in theory what we just need, is some provider offering us some cheap sponsorship or what ever for a really fast machine :p
10:14<TrueBrain>(yes, another one :p Like one quad-core is not enough :p)
10:14<TrueBrain>and mostly: A LOTS of memory :p
10:14<@Rubidium>sometimes took literally weeks before some binaries where present and people started complaining about missing them etc.
10:14<Pikkaa>this is confusing.. we have two slightly different state lists. D:
10:15<@Rubidium>TrueBrain: octocore OSX Xserve with 12 GB?
10:15<tdev>TrueBrain, thats what i currnetly doing, i provide a linux x86 build slave?
10:15<TrueBrain>hmmm .. Rubidium: YES PLEASE! :)
10:15<Pikkaa>personally, I'd rather use the TTD one in grfs, and have OTTD map it to its internal states (such as those internal states are still required with newgrf airports)
10:15<TrueBrain>tdev: you are not a provider, are you? :)
10:15-!-Pikkaa is now known as Pikka
10:15<TrueBrain>I want a contract, for a year, which states the contract is extended with one year every year
10:15<tdev>TrueBrain, no, but i have a big machine running in the web
10:15<TrueBrain>I want uptime guarantees
10:16<TrueBrain>can you offer that?
10:16<Yexo>I don't think openttd doesn't need to know about the state at all for newgrf airports
10:16<tdev> :)
10:16<Yexo>they are just used for the internal state machine
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10:16<tdev>50 euros / month is not much
10:16<TrueBrain>clearly tdev doesn't understand :)
10:16<Yexo>so I'd rather have the freedom for each newgrf to define their own list
10:16<tdev>seems so ;)
10:16<Pikkaa>yexo: I think I missed a line
10:16<TrueBrain>lol, cheap servers :p
10:17<Yexo><Yexo> I don't think openttd doesn't need to know about the state at all for newgrf airports
10:17<Yexo><Yexo> they are just used for the internal state machine
10:17<Yexo>but that means that we need another thing to use for speed clamping
10:17<Pikkaa>but aircraft grfs (like av8) still use the states for graphics and speed variation
10:17<tdev>TrueBrain, what about those servers?
10:18<TrueBrain>tdev: this is an open source community :) No way we can pay 600 euro a month additional to what we already pay
10:18<Yexo>hmm, forgot about that
10:18<Yexo>so we either use the ttd one or have another variable for the airport newgrf to store the ttd-compatible state in
10:18<@Rubidium>TrueBrain: but payment is optional!
10:19<TrueBrain>Rubidium: haha :) WE TAKE IT! :p
10:19<Pikkaa>well, the states don't all need to be used in the new system... we could just make it so...
10:19<tdev>TrueBrain, 600 euros a month!?
10:19<TrueBrain>a year, sorry
10:19*OwenS complains about mkvmerge consuming all his RAM
10:19<TrueBrain>lol @ OwenS
10:19<Pikkaa>Yexo, let me write something on the wiki, just a second.
10:19<tdev>TrueBrain, we got 2400 euros a year for RoR
10:20<OwenS>Why is it bufferint the whole file in RAM?
10:20<tdev>so that fits easily
10:20<OwenS>I don't WANT my RAM full of MPEG-2... I want it usable
10:20<TrueBrain>and what has <random other project> have to do with us? Sorry, I miss that link?
10:20<tdev><TrueBrain> tdev: this is an open source community :)
10:20<tdev>the project i speak of is also OS ...
10:20<TrueBrain>so if RoR manages to make 2400 euro a year, so should we?
10:21<tdev>i just said that its possible to have those servers as a OS project theretically ;)
10:21<TrueBrain>in theory we can have lots of things
10:21<TrueBrain>wikipedia makes milions of dollars a year
10:21<TrueBrain>but that doesn't help us :p
10:21<@Rubidium>anyhow, if we get a second server it basically needs to be a OSX one
10:22<OwenS>I must say this is the first time I've had 1GB of swap used...
10:22<@orudge>also, if we were to be making millions of dollars a year, and somebody were to then come along and claim the whole project was illegal due to its origins, I'd probably end up in prison as the person who received all the money ;)
10:22<@orudge>so, hmm, if you do want to give millions of dollars, make them out to tt-forums and not openttd :p
10:22<TrueBrain>Rubidium: I tend to agree with that. Or at least a system we can run OSX on :p
10:22<TrueBrain>orudge: hehe :)
10:22<TrueBrain>orudge: did you read my request in the other channel the other day?
10:23<TrueBrain>about some other project which will not be named here? :p
10:23<@orudge>TrueBrain: I'm not sure I did
10:23<@orudge>or if I did, I forgot perhaps
10:23<@orudge>feel free to re-mention in the other channel :p
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10:24<OwenS>*sigh* only 8 of 28 episodes remultiplexed
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10:31<Yexo>Pikka: looks like a sane approach
10:33<Pikka>also, what do you think about this change to state 2 @
10:34<Pikka>does this reasonably replicate the slow turn flag?
10:35<Yexo>not really, the slow-turn flag is also used in the air
10:36<Pikka>I was just using additional nodes in the air for widening turns. we can include the slow turn flag too, then.
10:36<Yexo>an aircraft will start to run 4 pixels before it reached the node, but if AMED_SLOWTURN is set it'll start to turn 8 pixels before
10:36<Pikka>does it automatically stop and turn on the ground if it needs to turn more than 45?
10:37<Pikka>in which case, what I just added is unnecessary. :]
10:37<Yexo>checking that now
10:38<Yexo>it looks like the slowturn flag is only used for nodes in the air
10:38<Pikka>I see
10:39<Yexo>if an aircraft on the ground needs to be turned, it'll turn 45degrees per tick and speed is halved for every turn
10:39<Pikka>okay, I guess that makes sense
10:39<Pikka>forget what I just added then *removes it* :P
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10:45<@Rubidium>Pikka: OpenTTD goes beyond the year 65535
10:45<Pikka>and, Rubidium? :P
10:46<@Rubidium>08-09 (2xw) - Years available (start and end year. 0000 and FFFF are forever respectively)
10:46<@Rubidium>^ might give troubles with that
10:46<Yexo>Rubidium: no, FFFF is converted to MAX_YEAR :)
10:46<Pikka>zacly :P
10:47<@Rubidium>there goes the 1 million years in the future pack :)
10:47<Pikka>they'll just have to make it the 50,000 years in the future pack
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10:49<Pikka>Yexo: what's the callback number for the statemachine?
10:49<@Rubidium>should the spec change the catchment radius calculations? This change seems to make getting the catchment area of a train station joining an airport more cumbersome
10:49<Eddi|zuHause><tdev> also, seems to work: <-- is this really how it's supposed to look?
10:49<Yexo>0x14E <- but that is just the first free number in the openttdcode
10:50<Pikka>rubidium: I don't know how the current catchment radius calculation works
10:50<Pikka>I've no problem with changing it to make it more consistent
10:51<Yexo>Pikka: in that case just remove "high byte is the xy offset of the centre from the top corner of the airport. ", and maybe make it a byte
10:51<@Rubidium>Pikka: find most northern tile of station, most southern tile of station, create rectangle based on those points, enlarge the rectangle with <catchement area> in all directions
10:51<@Rubidium>hmm, not quite right... I forgot to add the eastern and western tiles too ;)
10:52<@Rubidium>but yes, removing the high byte does the trick
10:54<@Rubidium>Pikka: any way OpenTTD should chose between the 4 station names?
10:54<@Rubidium>or is it 'just' random?
10:55<helb>Eddi|zuHause: probably not, looks fine to me (also in konqueror)
10:55<Pikka>I'd imagined it starts with the first one, and if it's not available goes to the next one, etc
10:55<Pikka>until it runs out of defined names, then it goes to "x airport", etc
10:56<@Rubidium>generally you only have 1 or 2 airports per town, right? So 4 names sounds a bit redundant
10:56<Yexo>not really, the airport names need not include the town name
10:57<Yexo>and especially for really small airports you can easily have more airports per town
10:58<@Rubidium>Yexo: but the name generation algorithm doesn't work for names without town (it will then create duplicates)
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10:59<Yexo>I see
10:59<@Rubidium>and even trickier: how to store it? Cause the airport spec of a station can change
10:59<Yexo>copy the name (store it as string, not stringid)?
10:59<Yexo>that way the strings don't need the town name :p
11:00<@Rubidium>then it's a custom name, which implies it doesn't do duplicate checking with the generated names
11:00<SmatZ>it's not language-independent
11:00<@Rubidium>as a result the first name is always 'free', thus lots of duplicate names
11:01<Yexo>can it be stored in the same way as for industrie-related station names?
11:01<@Rubidium>yes-ish, but that implies either adding 2 variables or 1 and dropping 3 of the 4 custom names
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11:13<CIA-1>OpenTTD: yexo * r17382 /trunk/src/aircraft_cmd.cpp: -Cleanup: don't set load_unload_time_rem when an aircraft turns in the air as it's not used
11:15<Yexo>Pikka: what's the difference between prop 12 and 13?
11:17<Xaroth>happy birthday intarwebs :o
11:17<Xaroth> ... for the dutchies
11:18<Eddi|zuHause>helb: it looks fine in firefox and konqueror/KDE3, but not in konqueror/KDE4
11:19<Pikka>Yexo: 12 is the name ("Farm Airstrip"), 13 is a short description (3 or 4 lines in the build window, maybe runway length, whatever the creator wants to put). Similar to the extra information for vehicles.
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11:19<helb>Eddi|zuHause: i have konqueror 4 (from svn) and it looks fine both in khtml and webkit
11:19<Yexo>ok :)
11:19<Eddi|zuHause>well, obviously it screws up chosing the right font here
11:19<Yexo>Pikka: and I have a new property: a tile array with all depot tiles
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11:23<Pikkaa>yexo: oh yes? sorry, disconnected
11:23<TrueBrain>again? :p
11:23<Pikkaa>yep, wireless is playing up tonight
11:24<Yexo>Pikkaa: in your spec there is no way for openttd to figure out what tiles are depot tiles
11:24<Pikkaa>yes there is :P
11:25<Yexo>englighten me :)
11:25<Pikkaa>an action 0 property for the tiles
11:26<Pikkaa>the statemachine callback needs another return value...
11:26<Pikkaa>"enter hangar number x"
11:26<Pikkaa>and the hangar needs to know what node to put exiting aircraft at...
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11:29<Pikka>if we make the low nibble of the node flag byte the hangar exit number, it means that airports will be limited to 15 hangars...
11:30<@Belugas>yeah.. that's very a small number of hangars ^_^
11:30<Pikka>still, a limit is a limit :P
11:31<@Belugas>oh..that, i cannot agree more
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11:31<Yexo>but how do you define the hangar number?
11:31-!-DaleStan [~Dale@] has joined #openttd
11:31<Pikka>with an action 0 of the tile
11:32<Pikka>a hangar can be more than one tile, of course... if you click on any tile with a given value, it opens that hangar's window
11:32<Yexo>so a tile has a property "hanager number", 0 for is no hangar?
11:33<Yexo>ok (can you add that to the Action 0 Airport Tiles section?)
11:33<Pikka>just a second
11:35<Pikka>there, property 0x13
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11:37<Pikka>also, updated the node array format, and added 84 0x return for the callback (enter the hangar specified in the low byte)
11:39<Pikka>I'm just about finished updating my test grf.. just gotta write the statemachine. ^^;
11:41<Yexo>hehe, _just_ ahve to write the staemachine :)
11:41<Pikka>it's only got 16 nodes, one runway, one bay and one hangar, it won't be too hard. ;)
11:42<SmatZ>does it mean removing a GRF can cause deadlocked aircraft?
11:43<SmatZ>maybe aircraft on invalid airport should be removed then (as well as the airport)
11:43<Yexo>SmatZ: that's something I don't even want to think about currently
11:43<SmatZ>hehe :)
11:43<Yexo>but it's easy to move all aircraft to the air when a newgrf is removed, and disallow use of the airport thereafter
11:45*Belugas goes back in hybernation
11:45<Pikka>yexo: should the action 3 for the airport eventually point to a menu graphic? just trying to work out what the format of the action 2 should be
11:46<Pikka>since a menu graphic has no load states, ground tiles, etc ^^;
11:46<Yexo>Pikka: that seems like a good idea,but not implemented for now
11:46<Pikka>okay, I'll leave it out for now
11:46<Pikka>it does need somewhere for the callback to fail to though
11:48<Pikka>I really made a mess of the example code on the wiki
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11:53<Yexo>Pikka: tile subname string, will that be prop 14?\
11:53<Doorslammer>Another brilliantly intelligent question coming up (groan)
11:53<Pikka>I don't see why not, Yexo
11:53<Doorslammer>Where are the town names stored?
11:54<@Belugas>in the savegame
11:54<Pikka>btw, my test grf uses var 43 from , if that's not implemented yet.
11:54<Doorslammer>Oh, I mean when they are generated I mean
11:55<Yexo>nearly no varaction 2 variables are implemented
11:55<Doorslammer>What are they generated from?
11:55<Yexo>but I'll make sure to implement that one soon
11:55<Yexo>from town name parts
11:57<@Belugas>town name parts can be specified from a grf or from internal data tables
11:57<Doorslammer>Fair enough
11:59<@Belugas>if you're interested in the data tables, that is in the sources of OpenTTD
12:01<Yexo>Pikka: implement var 43
12:01<Yexo>I have to go now
12:01<Pikka>okay :) thanks
12:01<Pikka>I'll soldier on, see if I can remember how to do this :P
12:02<@Belugas>Doorslammer : table\namegen.h
12:04<@Belugas>or in an easier way...
12:04<Doorslammer>Ah, gotcha
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12:20<Dreamxtreme>ive just spent a hour building a railway which isn't electrified
12:20<Dreamxtreme>wish you convert the whole track #
12:20<planetmaker>you know 'c' ?
12:21<planetmaker>or the convert button?
12:21<planetmaker>and its drag functionality?
12:21<Dreamxtreme>n00b alert
12:21<planetmaker>hahahaha :-D
12:21<@Belugas>a kick!!! a kick!!! he said the forbidden word!!!!
12:21<@Belugas>mmh... too bad... in context :P
12:22*Belugas goes back in hybernation
12:22<Dreamxtreme>o yea
12:22*planetmaker gives Belugas a thick mantle so he doesn't freeze too much :-P
12:22*planetmaker also steals a y and gives an i
12:23<TrueBrain>Belugas: context or not, he promised he wouldn't say it!
12:24<Dreamxtreme>o come on
12:24<Dreamxtreme>1st one of the day
12:24<Dreamxtreme>im going to convert my railway
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12:24<@Belugas>thanks, planetmaker, but wth that layer of fat around, no need to worry ;)
12:25<planetmaker>haha :-)
12:25*Belugas gives a "h" and a "'" to Dreamxtreme
12:25<planetmaker>you're related to the Canadian grizzlies? :-P
12:25<@Belugas>mmh... TrueBrain, you think we could ask glx to add a new rule on his bot? hehe
12:26<@Belugas>planetmaker: you know how belugas can endure the arctic temps of he water?
12:26<planetmaker>hehe :-) Fair enough
12:27<@Belugas>plus.. well... i'm somewhat related to the beast. i'm tall, pale skin (well.. not now... we had a nice summer) and a belly that is not so flat
12:27*planetmaker hugs Belugas
12:28<Dreamxtreme>Belugas gives a "h" and a "'" to Dreamxtreme ????
12:29<Dreamxtreme>i dont get it
12:30-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
12:30<@Belugas>[12:24] <Dreamxtreme> o come on
12:31<Pikka>he needs an e more than anything else :)
12:31<@Belugas>[12:24] <Dreamxtreme> im going to convert my railway
12:31<planetmaker>which tells me that you're 6h behind my time, Belugas ;-)
12:31<@Belugas>ho.. shit... you've discovered my secret!
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12:33<Dreamxtreme>i almost wrote it
12:33<Dreamxtreme>but stoped myself
12:34<fjb>Faster, faster, a Belugas is only 6 hours behind us!
12:34<@Belugas>SNAP SNAP SNAP!!
12:34<Dreamxtreme>you mean 5 hours
12:35<@Belugas>depends, the wworld is a big place...
12:35<@Belugas>my wife always complain that i'm late...
12:35*Dreamxtreme takes a w from Belugas
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12:38<Katt>Hello channel. I have a pretty weird problem with OTTD 0.7.2 in debian which I can't really figure out.
12:39<@Belugas>my cat speaks french :P
12:39<Katt>Anyway, the thing is, I can't start ottd from anywhere BUT the terminal.
12:39<planetmaker>is that a problem? ;-)
12:39<Katt>Well, not really, but I do like my shortcuts in my menu. :P
12:39<planetmaker>you might want to setup the working dir then correctly.
12:40<Katt>I thought that might've been the problem, but I can start openttd regardless of the working directory
12:40-!-HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
12:40<Katt>And yes, the binary is in /usr/games/openttd
12:41<@Belugas>you compiled it yourself or was it a download?
12:41<Katt>Download directly from the official site
12:41<Katt>I'm running testing, and the latest in the repo was 0.7.1
12:42<@Belugas>damned... my idea fails
12:42<Katt>Only "strange" thing I had to do was to get libicu38 from stable
12:42<Katt>As it's not in testing or sid
12:42<Katt>There's newer packages, but the deb asks for libicu38
12:43<planetmaker>yes, that's right afaik.
12:43<planetmaker>versions can make a difference and with openttd, afaik, they do ;-)
12:43<Katt>But as far as I know, that would not conjure my 'problem'.
12:44<Katt>Btw, another question while I'm at it, doesn't the ECS-vectors work with 0.7.2?
12:44<Katt>Or is it just me?
12:44<planetmaker>it does. But maybe not old ones
12:46<Katt>Okey. Hmm. Problem kinda fixed.
12:46<Katt>I logged in/out and now it works.
12:48<Katt>Anyway, where's the newest versions of the ECS-vectors? The ones you can download from ingame did not seem to work for me right now.
12:48<+glx_>they are enbaled too ?
12:49<Katt>I guess they are. Other newgrfs work.
12:49<planetmaker>Katt, iname you should only be able to download those which work
12:49<planetmaker>if not, the author marked them wrongly ;-)
12:50<Katt>The basic vector is version Beta 5 from 28. of June 2009
12:50<Katt>The one from the official download ingame
12:50<fjb>What is wrong with this: svn co -r 17268 svn:// OpenTTD-r17268
12:51<fjb>I'm only gitting a driectory called media.
12:52<planetmaker>looks correct to me, jfb
12:53<planetmaker>and also works for me
12:54<fjb>I just tried it with 3 diffrent svn clients.
12:54<fjb>I alsways get:
12:54<fjb>A OpenTTD-r17268cadist/media/openttd.32.png
12:54<fjb>And some more of that kind.
12:55<Katt>I got everything, it seems.
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12:56<+glx_>fjb: I just typed exactly the same and it works
12:56<+glx_>Katt: did you start a new game with them enabled ?
12:56<fjb>That is really strange.
12:57<Katt>glx_: Yes, but I think I just made a little mistake. Stupid me.
12:57<Katt>Only basic vector, no town-vector
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12:58<Katt>Nah, still doesn't work.
12:59<Katt>Or am I doing something wrong? I mean, the industries appear, but I can't transport anything because of missing vagons
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12:59<planetmaker>Katt, that's a problem with your chosen train set.
12:59<planetmaker>you'll need one which supports ECS vectors
12:59<planetmaker>basically all major train sets do. But default trains won't.
12:59<Katt>Should say so in the wiki. Or anywhere for that matter. :P
13:00<planetmaker>Katt, doesn't the ECS do-not-readme tell you?
13:00<Katt>I must be the only one who prefer the default trains.
13:00<planetmaker>oh, they can be nice.
13:00<@Rubidium>then use original engines, new cargos or whatever it's called exactly
13:00<planetmaker>there's *somewhere* a newgrf called old wagons, new cargos...
13:00<Katt>planetmaker: Since no wiki or anything else told that you need a custom train-set, and considering that's seem slike a pretty crucial point, it never occured to me. :<
13:01<planetmaker>Katt, the readme of the ECS vectors. Not the wiki ;-)
13:01<Ammler>fjb: else try svn co <url>@rev
13:01<planetmaker>But, when downloading, it's inside the downloaded tar... so... one will not see it by default :-)
13:02<fjb>I'm suspecting a broken subversion installation.
13:02<planetmaker>And, Katt it's a Wiki :-)
13:02<planetmaker>Maybe you care to add this information :-)
13:02<planetmaker>It's difficult to add something which one knows about and doesn't think about anymore as it's taken for granted.
13:02<Katt>I will when it works. :P Using the old wagons, new cargo newgrf now, still no way to haul the new cargo.
13:03<@Rubidium>planetmaker: poor people using a file browser that can't handle tars natively
13:03<Katt>Well then, seems like it works
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13:03<planetmaker>Rubidium, I guess default win doesn't?
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13:03<Katt>Nah, windows doesn't. But "every" windowsuser should have winrar.
13:03<Ammler>pm, that is why we include the readme for opengfx twice.
13:03<planetmaker>I said tar. Not rar
13:04<planetmaker>and actually I despise rar.
13:04<planetmaker>Proprietary crap
13:04<Ammler>what's osx?
13:04<planetmaker>I recommend total commander for windows :-)
13:04<planetmaker>Ammler, hu?
13:04-!-Zuu [] has joined #openttd
13:05<Ammler>nvm, no idea actually :-)
13:06-!-KritiK [] has joined #openttd
13:06<+glx><Katt> Nah, windows doesn't. But "every" windowsuser should have winrar. <-- better use 7zip
13:06<+glx>it's free
13:06<Katt>Yes, but does 7zip support shellextensions?
13:06<+glx>like right click menu ?
13:06<Ammler>yes, it does.
13:06<+glx>of course :)
13:07<Katt>Long time since I used 7zip
13:07<planetmaker>Ammler, OSX unpacks the rar with a double click
13:07<planetmaker>transparent usage would be nicer.
13:07<Ammler>planetmaker: whoot, you unpack archives, which are made with proprietary crap?
13:08<Katt>I should switch to 7zip then.
13:08<Katt>On my winbox
13:08<planetmaker>Ammler, uh? tar != proprietary, eh?
13:08<planetmaker>oh. s/rar/tar/
13:08-!-Chris_Booth [] has joined #openttd
13:10<planetmaker>Katt, you could use 7zip on any OS basically. I possess no OS where it doesn't work.
13:10<planetmaker>or wouldn't.
13:10<Prof_Frink>7zip's now part of our standard windows install at work
13:10<@Rubidium>oh... I do :)
13:10<planetmaker>Rubidium, really? Which one?
13:10<Katt>Can't say I've been using 7z soo much. Yet I know it's better than rar.
13:10*Rubidium points at whatever OS is running on his phone
13:11<Katt>Well, might stop raring files and using 7zip. Mostely those who unrar got winrar which handles 7zip
13:11<planetmaker>rar is annoying. It's nowhere available as default.
13:11<planetmaker>using 7z's own (but better compressing) format isn't unzip-able by default either. But it handles zip, too.
13:12<planetmaker>And then anyone can use it.
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13:17<Katt>Hmm. Another question. What does exactly the newgrf for bigger depots do?
13:19<@Belugas>it's an attemps to make depots look more EARISLCIT by allowing them to be coupled
13:19<@Belugas>stupidity of lare world freaks, if you ask me
13:20<Xaroth>EARISLCIT o_O
13:20<Katt>See it now
13:20-!-[wito] [] has joined #openttd
13:22<DaleStan>Well, I got "Ear is", but what is "lcit"? :p
13:23<@Rubidium>DaleStan: it's a sea port in Thailand
13:23*Belugas enjoys it :D
13:23-!-Pikka [PikkaBird@] has joined #openttd
13:24<@Belugas>hint: just one word
13:24<@Belugas>one that I hate
13:24<@Belugas>when applied to the game
13:24<@Belugas>well.. that is not a hint anymore :S
13:24<@Belugas>it's a spoiler!
13:24<@Belugas>Rubidium, i'm not alain :D
13:25<Pikka>if it's not totally unrealistic, Belugas doesn't like it! \o/
13:25<@Belugas>well... not entirely... but...
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13:36<@Belugas>but i do agree i like games where i'm far off from realism, like Myst, Exile, Return to Mysterious Island and such
13:37<Katt>Myst was soo good back in the old days.
13:37<@Belugas>also, I have a profound taste for sci-fi, vampires, spirits and such books/movies/series
13:37<@Belugas>let me evade from real workld!
13:38<Prof_Frink>I went to the real world once. It's shit.
13:38<@Belugas>dans mes bras!
13:43<Dreamxtreme>hey frink
13:43<Prof_Frink>Uh oh
13:43<Dreamxtreme>did you see Wimbourne on the new map update
13:43<Prof_Frink>Where's Wimbourne?
13:44<Dreamxtreme>Wimbourne Minster
13:44<fjb>Is FIRS already playable?
13:44<Dreamxtreme>FIRS ?
13:45<Prof_Frink>Dreamxtreme: no u.
13:45<Dreamxtreme>lol yep well i made it
13:45-!-oskari89 [] has joined #openttd
13:45<CIA-1>OpenTTD: translators * r17383 /trunk/src/lang/ (5 files):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: german - 2 changes by Roujin
13:45<CIA-1>OpenTTD: indonesian - 2 changes by prof
13:45<CIA-1>OpenTTD: italian - 2 changes by lorenzodv
13:45<CIA-1>OpenTTD: latvian - 46 changes by dzhins
13:45<CIA-1>OpenTTD: serbian - 10 changes by etran
13:46<Prof_Frink>Dreamxtreme: It's Wimborne, not Wimbourne.
13:46<Dreamxtreme>uh o
13:46<Dreamxtreme>let me check
13:48<Dreamxtreme>ah good
13:48<Dreamxtreme>spelled it right
13:50-!-OwenS [] has joined #openttd
13:50-!-Wolf01 [] has joined #openttd
13:50<Wolf01>hello :D
13:51-!-Zahl_ [] has joined #openttd
13:52<TrueBrain>sigh, reddog just digged a 1 year old topic ......
13:53<fjb>Digg him.
13:54<Wolf01>bury him
13:54<CIA-1>OpenTTD: rubidium * r17384 /trunk/src/ (order_cmd.cpp order_gui.cpp):
13:54<CIA-1>OpenTTD: -Fix [FS#2859]: remove all order window state changes out of the drawing routine
13:54<CIA-1>OpenTTD: and call them immediately when changes happen instead of on the next OnPaint.
13:54<CIA-1>OpenTTD: This prevents pressing buttons when they should've been already disabled.
13:55-!-oskari89 [] has quit [Quit: Utm A½ - Aja 35]
13:57-!-Chris_Booth [] has quit [Ping timeout: 480 seconds]
13:58<@Belugas>hey... a Wolf01!
13:58-!-Zahl [] has quit [Ping timeout: 480 seconds]
13:58-!-Zahl_ is now known as Zahl
13:58<@Belugas>hello Wolf01
13:58<Wolf01>hello Belugas :D
14:00<TrueBrain>and he sent me a PM ratting out other users .. a real team player, I see :(
14:00-!-Alberth [] has joined #openttd
14:03<cipi97>How to instal NewGraphics for openttd?
14:04<@Belugas>it's a new feature?
14:04<Alberth>You mean NewGRF perhaps?
14:05<Alberth>OpenGFX? OpenSFX ?
14:05<cipi97>Lok at this an you will understand :
14:05<cipi97>And is about OPEN GFX
14:05<TrueBrain>there are wiki pages created by users which whould want a feature, but which isn't there. That happens.
14:05<cipi97>Sorry for my enghlish, but i am romanian
14:06<@Belugas>cipi97, look around :
14:06<cipi97>TrueBrain : You don't understand
14:07<Alberth> is about additional zoom levels, where the wiki page seems to be part of
14:07<Xaroth>cipi97: TrueBrain knows more than you think ;)
14:08<cipi97>But i'm not reffer at that thing
14:08<TrueBrain>knowing doesn't mean understanding though :p But I guess in this case it is cipi97 which doesn't understand :) But he has enough to read for now :p
14:08<TrueBrain>LOL! (a valid lol Dreamxtreme). You give us a link, but you do not refer to that thing .. COOL!
14:09-!-[com]buster [] has quit [Ping timeout: 480 seconds]
14:09<cipi97>Can anybody help me
14:10<TrueBrain>cipi97: 2 people gave you links to read, 1 other tried to help you .. I think we ran out of ideas to help you
14:10<Alberth>cipi97: afaik extra zoom levels (where your wiki page is part of) is not part of 'official' OpenTTD. It is made by a group of users. How and what of this extension is most likely in the link I gave you.
14:10<cipi97>Alberth i am do not reffer at zoom
14:11<@Belugas>at what then?
14:11<@Belugas>please, be VERY precise
14:11<cipi97>And this is avaiable for Belugas, too
14:11<Alberth>cipi97: You read the first line at the wiki? "Back to the 32bpp_graphics_development_tracker_(extra_zoom)'"
14:11<cipi97>I want to install new graphic pack for openTTD
14:12<@Belugas>graphics pack are named (new)grfs
14:12<cipi97>Alberth i am do not reffer at zoom, do you understand?
14:12<@Belugas>there are tons of them out there
14:12<@Belugas>if you have seen one that you like, it's easy to do
14:12<Katt>cipi97: Then download the specific graphic pack (newgrf) and put the file in your data-folder or .openttd/data/ if you use linux.
14:12<cipi97>I am reffer at this:
14:12<Alberth>cipi97: maybe not, but the graphics you refer to, are part of it, whether you like it or not.
14:12<Katt>Then when you start up the game, press newGRF-settings, press add and you will see the file. Add it, then start the game.
14:13<cipi97>And i am reffer at OPEN GFX
14:13<TrueBrain>dejavu .. yesterday all over again :p
14:13<cipi97>I downloaded form online resources
14:13<@Belugas>so if you have them, it's time to load them
14:13<Katt>cipi97: It's still a newgrf
14:14<Katt>Add it to the folder
14:14<cipi97>Graphic Base | Open GFX
14:14<Katt>But you activate it in game options
14:14<Katt>Game options -> base graphics set
14:14<TrueBrain>cipi97: not all wiki pages show you something you can do. It happens.
14:15<Katt>I think I understand what he wants
14:15<Katt>There's this own grf galled NewGraphics
14:15<@Belugas>illuminate us, please
14:15<Katt>Which is open-licenced alternatives to the original ttd-graphics
14:16<@Belugas>isn't that OpenGFX?
14:16<cipi97>Thanks very mach Katt :D
14:16<Katt>Tried them out once myself, but they don't have the same retro-feel like the classical ttd-graphics does.
14:17<@Belugas>toum te doum
14:17<TrueBrain>omg ....
14:17<TrueBrain>Katt: I am glad you are here :p
14:18<cipi97>And one question: How to play the music
14:18<cipi97>I serched on wiki but i didn't find
14:19<Katt>cipi97: Are you on windows or linux?
14:19<@Belugas>do you have the files?
14:19<Katt>You have to have the original gamemusic, and if you're on linux, you need timidity and freepats
14:20<Katt>And I'm off to dinner
14:22<@Belugas>NOOOO!!!! WE strill need you!!!!
14:23<cipi97>I have the original music
14:23<cipi97>And I have too Windows XP
14:24<cipi97>Belugas: What files do you kind?
14:28<frosch123>cipi97 actually
14:28<Eddi|zuHause>cipi97: a) in the jukebox, press "play", b) the original music files must be from the windows version of TTD, the dos version files can't be deciphered, and they must be in the correct folder
14:30<cipi97>I press play, but nothing is hpens
14:30<Eddi|zuHause>what kind of "nothing"?
14:31<cipi97>It isn't playing the music
14:32<@Belugas>it stays withouth moving? it scrolls the list of available songs?
14:32<@Belugas>there is no sounds?
14:32<@Belugas>do you have game sounds?
14:32<cipi97>I have sound
14:33<Dreamxtreme>[19:08] <TrueBrain> LOL! (a valid lol Dreamxtreme). You give us a link, but you do not refer to that thing .. COOL! hmm
14:33<Xaroth>wait, Dreamxtreme is from the lolpolice?
14:33<Dreamxtreme>im not the lolpolice
14:33<Eddi|zuHause>no, he is going cold turkey
14:34<cipi97>Can you answer at my question?
14:34<Dreamxtreme>but i didnt think we could even do valid 1's
14:35<Dreamxtreme>o dear
14:35<Eddi|zuHause>cool... my music actually works... i have not tried in years
14:36<cipi97>I make a big mistake
14:36<Xaroth>you had the volume slider down to 0?
14:36<cipi97>I haven't the game music files
14:36<Eddi|zuHause>cipi97: does it skip through the titles?
14:36<Katt>They're easy to get
14:36<cipi97>From where?
14:37<Katt>Ops, is it ok if I link to them?
14:37-!-Progman [] has joined #openttd
14:37<Katt>Don't know what your stand on such things are
14:37<Katt>Considering that ttd is considered abandonware
14:37<Xaroth>there's no such thing as abandonware
14:37<Xaroth>abandonware is a myth.
14:37<cipi97>Can you give me the gm?
14:37<Prof_Frink>Katt: What, all 3407 of them?
14:38<@Rubidium>Katt: so if I leave a painting hanging for 15 years it's okay to take it?
14:38<Katt>Hey, I was just asking. =)
14:39-!-oskari89 [] has joined #openttd
14:39-!-Belugas [~belugas@] has quit [Quit: On snow, everyone can follow your traces]
14:39*Alberth wonders about buildings that owner leave standing for 20+ years :p
14:39<@Rubidium>abandonware is just a name people slap on stuff to download it without hurting their conscience
14:39<Katt>Rubidium: And yay for that.
14:39<Katt>Or else it would be a torrent of pain to aquire the original ttd-files.
14:40<tokai|mdlx>what has that to do with http vs. bittorrent?
14:40<Xaroth>tbqfh, getting the original TTD files is piss easy if you know where to look
14:40<Katt>Or any other classic games publishers don't care much about anymore.
14:41<Katt>Hence the term abandonware. Stuff they put up on the net untill the intellectual owners complain about it.
14:41<Katt>It's one of the many grayzones of the internet
14:41<Xaroth>not really
14:42<Xaroth>as Rubidium said, people call it abandonware to soothe their conscience
14:42<Katt>Xaroth: The abandon-site I prefer to use respect when property-owners ask them to remove the files.
14:42-!-George [~George@] has joined #openttd
14:42<Xaroth>they shouldn't be posted to begin with :P
14:42<Xaroth>it's like shooting people until somebody tells you to stop
14:43<Katt>Xaroth: I think they should be posted. It promotes good games that would be forgotten otherwise.
14:43<Katt>Important entries in the history of game evolution.
14:44<Xaroth>now -you- are trying to soothe your conscience :P
14:44<Katt>Not at all. :P
14:44-!-Belugas [~belugas@] has joined #openttd
14:44-!-mode/#openttd [+o Belugas] by ChanServ
14:44<Katt>Compared to the other stuff I do, abandonware is among the nicest.
14:45*cipi97 has 25,000,000 pounds in 2031 in openTTD.
14:45<OwenS>Hmm... A random question.... does OpenTTD work on Solaris? :p
14:45<Katt>It's open source.
14:45*OwenS checks for prebuilt binaries
14:45<cipi97>It works
14:46<Xaroth>cipi97: 25 million pounds?
14:46<OwenS>Katt: Open source doesn't always means works :p
14:46<Katt>If there's no prebuilt binaries you can build yourself.
14:46<Ammler>cipi97: transfer it, before it got lost.
14:46<cipi97>Xaroth: Yes :0
14:46<Xaroth>cipi97: as yearly income I take it?
14:46<cipi97>Where i must transfer?
14:46<OwenS>Katt: Not always. Ever tried building Deluge for Solaris? ;-)
14:46<Katt>Nope, don't run solaris :p
14:46<Ammler>cipi97: to your bank account, of course.
14:46<cipi97>I has start the game in 1980
14:47<cipi97>Where is my bank account?
14:47<Xaroth>50 years for 25 million 'total' or 'yearly income' ?
14:47<Ammler>hmm, nvm.
14:47<cipi97>In the year 2031
14:47<@Rubidium>OwenS: there's a reasonably good chance it works on Solaris
14:47-!-Nite_Owl [] has joined #openttd
14:47<cipi97>Where is my bank account?
14:47<Prof_Frink>cipi97: I had an old TTDPatch game. It was slightly confused.
14:48<OwenS>Rubidium: I'd guess so since it's SDL based, and SDL works perfectly :p
14:48<Nite_Owl>Hello all
14:48<Alberth>hello Nite_Owl
14:48<Xaroth>cipi97: next goal for you, 25 million a year income before 2000 when starting at 1975.
14:48<Prof_Frink>I was making over £2 billion per month, which caused overflows *everywhere*
14:48<Nite_Owl>Hello Alberth
14:49<OwenS>Rubidium: I only really expect trouble either with the network libraries (Quick fix: Just shove in LDFLAGS) and audio (But if using SDL audio thats fine)
14:49<cipi97>Ammler: Where is my bank acount?
14:49-!-Azrael- [] has joined #openttd
14:49<Xaroth>cipi97: Ammler was joking..
14:49<Prof_Frink>cipi97: Iceland.
14:49<Dreamxtreme>o man
14:50<Dreamxtreme>dont temped me
14:50<Prof_Frink>"Oh cock."
14:50<Dreamxtreme>its driving my nuts
14:50<@Rubidium>that's so May
14:55<@Rubidium>OwenS: it ought to work more or less out of the box
14:55<OwenS>Rubidium: Agreed =)
14:55<@Rubidium>though I don't have solaris to actually test it
14:55*OwenS intends to at some point play an OpenTTDCoop account from his couch
14:56<@Rubidium>how ironic it might sound, had trouble installing opensolaris in virtualbox
14:56<OwenS>I got it installed first time
14:58<Katt>There, edited the wiki.
14:58<OwenS>I must say that forgetting to enable GDM before shutting down the machine and connecting it to the TV (Which can't display 640x400 text mode for some reason) was fun
14:59<OwenS>Command prompt blind FTW :P
15:01<TrueBrain>what was it .. rm -rf? :p
15:01<OwenS>"pfexec svcadm enable gdm"
15:01<TrueBrain>no, it was rm -rf, you might want to try tha tnow :p
15:01<TrueBrain>that enables a VERY cool feature!
15:01<TrueBrain>you would not believe it!
15:01<Katt>remove recursive force
15:02<TrueBrain>Katt: really?
15:02-!-Phoenix_the_II [] has quit [Read error: Connection reset by peer]
15:02<TrueBrain>hmm ..
15:02<fjb>Oh, many industries with FIRS.
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15:02<Eddi|zuHause>* cipi97 has 25,000,000 pounds in 2031 in openTTD. <- i don't think i have ever been to year 2031 in openttd
15:03<OwenS>TrueBrain: You forgot to specify a file :[
15:03<TrueBrain>I can't remember I was ever in openttd :p
15:03<Katt>rm -rf <file/folder>
15:03<TrueBrain>OwenS: that was not without mistake; I dislike saying things people try, and start blaming me
15:03<Eddi|zuHause>TrueBrain: doesn't mean it did not happen :p
15:03<TrueBrain>Eddi|zuHause: absolutely true
15:03<Katt>Tip: NEVER do # rm -rf /
15:03<TrueBrain>thank you for stating the obvious :p
15:03<OwenS>Katt: On Solaris it's completely harmless :p
15:03<Katt>Oh? How's the system-tree in solaris?
15:04<OwenS>Someone at Sun noticed that shell scripts have an annoying habit of doing that by mistake :p
15:04<OwenS>So rm -rf / will say something like "You probably don't want to do that"
15:04<Katt>I tutored a guy in linux security once and sent him a "miracle"-script with that command and told him to run the script in root
15:04<TrueBrain>but what if you do? :p
15:04<Katt>And he did it
15:04<Katt>Lesson: Don't run random scripts from strangers
15:05<OwenS>TrueBrain: Theres always dd if=/dev/zero of=/dev/dsk/c0d0s0 (Assuming your / is c0d0s0)
15:05<TrueBrain>OwenS: that does a TINY bit more :)
15:05<TrueBrain>it also wipes your filesystem
15:05<TrueBrain>(even your bootsector)
15:05<OwenS>TrueBrain: OK, zpool del rootPool && zpool create rootPool c0d0s0 :P
15:05<TrueBrain>so they are not the same
15:05<Katt>Great fun!
15:06<OwenS>TrueBrain: Actually, c0d0s0 doesn't have a boot sector. c0d0 does
15:06<TrueBrain>are you sure? :p
15:06<OwenS>(Solaris has... funky... partitioning)
15:06<TrueBrain>try writing in the first 1024 bytes
15:06<OwenS>TrueBrain: No. I value my ZFS pool :p
15:07<TrueBrain>your problem
15:07<TrueBrain>let me send you a script ... :p
15:07<SmatZ>Permission denied
15:07<SmatZ>now what :-p
15:07<TrueBrain>give me a big hug
15:07*SmatZ hugs TrueBrain
15:08<TrueBrain>I am getting insane of all those calls and jumps and rets .... 1% of the cases fuck it up for the other 99% :(
15:10<TrueBrain>lets see if I can get vmware to work on my machine today ..
15:10<TrueBrain>virtualbox has about 70 MiB of RAM overhead per VM :(
15:13<Eddi|zuHause>that's only going to be a problem once you're approaching 20 simultaneous VMs
15:13<TrueBrain>well, I want to start a few 96 MiB VMs
15:13<TrueBrain>which is not really efficient ...
15:13<TrueBrain>gcc failed to compile OpenTTD with only 64 MiB RAM :p
15:15<TrueBrain>(of course I disabled swap)
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15:15<Eddi|zuHause>hm... i have good news and bad news
15:16<Eddi|zuHause>the good news is, i completed a full round of tracks
15:16<Eddi|zuHause>the bad news is, the tracks are so bad, the test engine doesn't get to finish a full round
15:17<frosch123>does not sound like ttd
15:17<Eddi|zuHause>it hasn't sounded like ttd in weeks...
15:17<Eddi|zuHause>NOW you're noticing?
15:18-!-Nite_Owl [] has quit [Read error: Connection reset by peer]
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15:18<frosch123>you shall not have other games next to ttd
15:18<TrueBrain>Eddi|zuHause: no, now he is paying attention :p :p :p
15:19<Eddi|zuHause>it's not a game.
15:19<Eddi|zuHause>it's an actual real model train
15:19<TrueBrain>vmware still doesn't work on recent kernels
15:21<TrueBrain> <- just reading the patch gives me the creeps ...
15:21<TrueBrain>it removes things .. which really can't be good thing to remove
15:22<Xaroth>oh boy :P
15:27<Katt>Oh my
15:27<Katt>Why is mpd so retarded
15:27<Katt>By default it tags to the first sound-channel in alsa
15:28<_ln>linux doesn't support sounds yet.
15:30<Katt>Then it must be sorcery coming out of those two wizard-boxes on each side of my photoredirected magical window.
15:30<TrueBrain>+12 for Katt
15:31<Katt>For somewhat reason, a couple of tiny tiny Imogen Heaps and two entire orchestra of futuristic music is contained in these two magical boxes.
15:33<TrueBrain>ah, unmasking all vmware software does make it compile :)
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15:44<TrueBrain>bah, vmware-player is just not good enough
15:45<SmatZ>bochs? xen? virtualbox?
15:45<TrueBrain>I meant more: I need vmware-workstation :p
15:46<TrueBrain>and bochs is silly, xen requires a lot more, and virtualbox can't do OSX :p
15:46<Chruker>When logging in to the bugs site I get: "As of 22/09/09 OpenTTD..." has or hasnt that happened?
15:46<TrueBrain>typo I guess
15:48<Chruker>so 22. august ?
15:48<TrueBrain>you can safely assume it was in the past, yes
15:48<_ln>september 9 1922?
15:49<SmatZ>ISO format ftw
15:49<Chruker>This page is not yet done, but will be in the very near feature.
15:50<Chruker>^ slacker
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15:57<CIA-1>OpenTTD: alberth * r17385 /trunk/src/news_gui.cpp: -Codechange: Removed some unneeded parentheses.
15:58<+glx>TrueBrain: I use vmware-server :)
16:00<_ln>vmware server 2.x sucks, 1.x is great.
16:00<TrueBrain>what is all that noise the whole day ... starts to be a bit annoying
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16:00<+glx>true, web console is stupid
16:00<+glx>but 2.x hardware is better than 1.x
16:01<TrueBrain>glx: vmware-server it is :p
16:02-!-bb10 [] has quit [Ping timeout: 480 seconds]
16:04<CIA-1>OpenTTD: yexo * r17386 /trunk/src/ai/api/ai_basestation.cpp: -Fix (r17011): AIBaseStation::IsValidBaseStation() returned false for stations with OWNER_NONE
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16:14<TrueBrain>450 mb ... could it be any bigger?
16:14<frosch123>who volunteers for the mb joke?
16:14<TrueBrain>SmatZ: sigh .... :p
16:18<Wolf01>good night
16:18-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
16:18<TrueBrain>glx: can I, euh, borrow your serial for vmware-server? :)
16:18<+glx>why? you can get one for free
16:18<TrueBrain>I don't feel like registering :p
16:18<+glx>ok :)
16:19<+glx>but to download I think you need to register
16:19<TrueBrain>I already have it installed :p
16:19-!-Pikka [PikkaBird@] has joined #openttd
16:20<+glx>hmm I didn't write down my linux serial, let me get it
16:20<TrueBrain>oh, I thikn I have an account ..
16:20<TrueBrain>ah, yes, I only have to fill in some stupid questions:
16:20<TrueBrain>Virtualization initiatives? Select all that apply
16:20<TrueBrain>Running multiple operating systems
16:20<TrueBrain>COME ON!
16:21<CIA-1>OpenTTD: alberth * r17387 /trunk/src/news_gui.cpp: -Codechange: Add news-item window description to NewsSubtypeData.
16:21<Chruker>"Virtualization - when paying one license fee isnt enough"
16:21<TrueBrain>k, glx, I have it :) Tnx anyway :)
16:22<+glx>you get 2 for 1 ;)
16:22<TrueBrain>I HATE FIREFOX!
16:22<TrueBrain>You have asked Firefox to connect
16:22<TrueBrain>securely to, but we can't confirm that your connection is secure.
16:22<TrueBrain>and NO WAY to access it anyway
16:23<@Rubidium>well, I wouldn't trust myself either
16:23<+glx>use http and 8222
16:23<_ln>yeah, firefox is getting worse all the time.
16:23<TrueBrain>default login .. euh ...
16:23<+glx>any user on the system I think
16:23<+glx>but it needs to have a password
16:23<_ln>also trying a http connection to a non-standard port is EXTREMELY DANGEROUS.
16:24<TrueBrain>glx: nope
16:24<_ln>you need to configure some roles & stuff through the web thing.
16:24<+glx>for that he needs to connect first ;)
16:24<Xaroth>TrueBrain: root user :)
16:25<+glx>TrueBrain: you accept dcc ?
16:25<+glx>I have vmware server manual
16:25<TrueBrain>glx: pdf?
16:25<TrueBrain>no thank you :p
16:25<TrueBrain>why can't things just be in a simple format :p
16:26<CIA-1>OpenTTD: alberth * r17388 /trunk/src/widget.cpp: -Codechange: Paint the background of background widgets before painting its children.
16:26*Chruker wonders how many TTD players watch Thomas The Train Engine
16:26<TrueBrain>like after N questions in the configure, I just hold down the enter key
16:26<SmatZ>[22:14:41] <frosch123> who volunteers for the mb joke? <== hehe :)
16:26<Pikka>Chruker: only the first two series are worth watching
16:27<+glx> as root
16:27<TrueBrain>I guess I did had to enter a value when asking about adding administrators? It could have told me it used system users ...
16:28-!-Mega [~Mega@] has joined #openttd
16:28<TrueBrain>"You do not have permissions to login to the server."
16:28<CIA-1>OpenTTD: alberth * r17389 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Add support for shaded viewports.
16:29<TrueBrain>if you ened a manual to install software, something is wrong with that software
16:29<Xaroth>TrueBrain: you tried logging in as root?
16:29<Xaroth>vmware likes to do that..
16:29<TrueBrain>not here
16:29<TrueBrain>not today :'(
16:29<_ln>you'd be happier with vmware server 1.x
16:29<+glx>I loggin as Administrateur on my machine (the only account having a password)
16:31<TrueBrain>[2009-09-02 22:31:50.335 'ha-eventmgr' 139770604538192 info] Event 4 : Failed to login user root@ No permission
16:32-!-Mega [~Mega@] has quit [Remote host closed the connection]
16:35<TrueBrain>I also have 4 letters in mind
16:35<TrueBrain>anyone care to guess?
16:35<TrueBrain>and Eddi|zuHause can't join
16:35<Dreamxtreme>does it involve F and K
16:35-!-Mega [~Mega@] has joined #openttd
16:36<TrueBrain>RETARTED VMWARE!
16:37<Dreamxtreme>Another System Definition Facility
16:37<Dreamxtreme>or Association of Synchronous Data Formats,
16:37<Nite_Owl>"How come every time I point to an F you see K ?" - Soupy Sales just before his TV show went dark.
16:38<z-MaTRiX>how about qemu, virtualbox, xen ?
16:38<TrueBrain>whoho, finally, I can get access
16:38<TrueBrain>well, sort of
16:39-!-Pikka [PikkaBird@] has quit [Ping timeout: 480 seconds]
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16:39<TrueBrain>it says 'loading'
16:39<Farden>tryin to setup a VMWare server TrueBrain?
16:39<CIA-1>OpenTTD: alberth * r17390 /trunk/src/news_gui.cpp: -Codechange: Switch news item windows to nested widgets.
16:40<Zuu>r17356 | rubidium
16:40<Zuu>-Fix: actually implement scrolling for the subsidy list instead of 'just' showing a scroll bar.
16:41<CIA-1>OpenTTD: alberth * r17391 /trunk/src/ (gfx.cpp gfx_func.h): -Codechange: Add string box calculation routine for multi-line strings.
16:42-!-Chris_Booth [] has joined #openttd
16:44<CIA-1>OpenTTD: alberth * r17392 /trunk/src/news_gui.cpp: -Codechange: Use 'default' for reacting on click.
16:44<TrueBrain>bah, can't boot from USB device :p
16:46-!-frosch123 [] has quit [Remote host closed the connection]
16:46<CIA-1>OpenTTD: alberth * r17393 /trunk/src/news_gui.cpp: -Codechange: Fill small window with widgets.
16:47<TrueBrain>night Belugas :)
16:47<@Belugas>and see you tomorrow :)
16:47<Nite_Owl>later Belugas
16:47<@Belugas>you too dear(s)
16:47<Alberth>good night
16:49<CIA-1>OpenTTD: alberth * r17394 /trunk/src/ (news_gui.cpp news_type.h): -Codechange: Add news flags for viewport settings.
16:52-!-PeterT [] has joined #openttd
16:53<CIA-1>OpenTTD: alberth * r17395 /trunk/src/news_gui.cpp: -Codechange: Fill thin window with widgets.
16:54<CIA-1>OpenTTD: alberth * r17396 /trunk/src/ (news_gui.cpp news_type.h): -Codechange: Add company news window.
16:54<TrueBrain>first crash .. WHOHO!
16:55<TrueBrain>it completely failed on accessing my extern USB
16:55-!-R0b0t1 [] has joined #openttd
16:55<TrueBrain>the webbased console is REALLY crappy (the realy console .. it is SLOW)
16:56<+glx>that's why I use vmware infrastructure client to use the VMs ;)
16:56<CIA-1>OpenTTD: alberth * r17397 /trunk/src/ (engine_gui.cpp news_gui.cpp news_type.h): -Codechange: Add new vehicle news window.
16:56<TrueBrain>which requires windows ....
16:56<+glx>ha right :)
16:57<+glx>maybe you can use it in a virtual box windows VM ;)
16:57<TrueBrain>I considered that
16:57<TrueBrain>but windows eats resources :p
16:59-!-Mega [~Mega@] has quit [Ping timeout: 480 seconds]
16:59-!-Farden [] has quit [Read error: Connection reset by peer]
16:59<CIA-1>OpenTTD: alberth * r17398 /trunk/src/ (news_gui.cpp news_type.h): -Codechange: Fill normal news item window with widgets.
17:00<TrueBrain>nice .. a cursor! WHOHO!
17:00<Alberth>it blinks?
17:00<TrueBrain>just a cursor
17:00<TrueBrain>clearly VMWare fails to boot from a HD ..
17:00<TrueBrain>at least virtualbox can do that
17:00<TrueBrain>HD = external HD
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17:08<+glx>check the bios
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17:11<TrueBrain>WHOHO! Another crash!
17:11<TrueBrain>when it tries to access /dev/sg3
17:11<TrueBrain>it freezes up
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17:28<TrueBrain>glx: leo4all boots immediatly here (10.5)
17:28<TrueBrain>dunno if it will want to install :p
17:28<+glx>you get the installer?
17:29<+glx>what's the CPU?
17:30-!-Brianetta [] has joined #openttd
17:30<TrueBrain>I have an Intel
17:30<TrueBrain>so that might matter
17:30-!-Mucht [] has quit [Remote host closed the connection]
17:30<TrueBrain>although it shouldn't
17:30<TrueBrain>lets see if I can get it installed
17:31<+glx>AMD with AMD-V should work too
17:31-!-TheMask96 [] has joined #openttd
17:31<TrueBrain>I don't even have VT-x :p
17:31<+glx>maybe I should try to find leo4all then :)
17:32<TrueBrain>it was the first CD I could find :p
17:32<+glx>but not now (watching Lost)
17:32<TrueBrain>(in my stack of install disks :p)
17:32<TrueBrain>Lost :s
17:33<@Rubidium>yeah... lost cause
17:33<Katt>God damn windows
17:33<Katt>It's even easier to install drivers in linux
17:34<TrueBrain>lol, it has trouble probing /dev/diskN ..
17:34<TrueBrain>how nice :p
17:36<+glx>there's no leo4all and version it seems
17:36<TrueBrain>I thought it was the most complete version
17:36-!-Nite_Owl [] has joined #openttd
17:37<TrueBrain>but oaky .. I see the install screen, I see the rainbow, and ... nothing :p
17:37*Rubidium votes for renaming leo4all to leo4allthathavetherighthardwareanddonotwantittorunvirtualised
17:37<+glx>blue screen with rainbow ?
17:37<TrueBrain>it is not blue in this version
17:37<+glx>but the screen before the installer window I mean
17:38<TrueBrain>I boto with -v
17:38<TrueBrain>k, iDeneb wants to start too .. that I have locally installed
17:38<TrueBrain>(but booting that from my local disk hits some kind of infinite loop :(
17:39<+glx>probably because missing VT-x
17:39<TrueBrain>then it would complain some how, not?
17:39<+glx>maybe there's a log somewhere :)
17:40<TrueBrain>ah, yes
17:40<TrueBrain>kernel stack fault
17:40<+glx>how do you read the log ?
17:40<TrueBrain>in the Events tab
17:40-!-bb10_ [] has quit [Ping timeout: 480 seconds]
17:42<TrueBrain>cdrom spindown .. never a good sign :p
17:42<+glx>but you still see the spining beach ball
17:42<TrueBrain>not in the iDeneb version
17:42<TrueBrain>there it doesn't do that in this screen :p
17:43<+glx>ha right I never managed to get there with iDeneb
17:43<+glx>only with iAtkos
17:43<TrueBrain>lovely ... vmware-server is giving me errors
17:44-!-Mks [] has joined #openttd
17:45<TrueBrain>but okay .. it sucks I can't get it to boot from my external HD, as they version should be easy to get to work
17:45<TrueBrain>they = that
17:46<TrueBrain>and I can't do that same trick on my local disk .... (or I need to reformat everything :p)
17:47<TrueBrain>when I enable network, iDeneb doesn't go that far :p
17:51<TrueBrain>wow, how big is the driver-cache ... it just botted a LONG way without spinnig up the cd ...
17:51<TrueBrain>aamzing ..
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17:52<R0b0t1>I think it depends on your ram
17:53<TrueBrain>wow, iDeneb now boots till I see the rainbow thingy :p Then .. well .. nothing :p
17:53<TrueBrain>but still :)
17:53<welshdragon>TrueBrain: what is your goal?
17:53<Xaroth>getting it to work? :P
17:53<welshdragon>getting what to work?
17:53<Xaroth>read up?
17:54<TrueBrain>glx: my biggest change: saying it is a 32bit FreeBSD kernel
17:54<Sacro>TrueBrain: can you not use KVM/Qemu?
17:54<+glx>well I say it freebsd32 too :)
17:54<TrueBrain>I hav ethis weird feeling of deja-vu ...
17:54<TrueBrain>he, cdrom spinup
17:54<TrueBrain>and spindown ...
17:54<TrueBrain>lol :p
17:54<+glx>but I still get spinning beach ball, and cpu usage droped
17:55-!-Azrael- [] has quit [Read error: Connection reset by peer]
17:55<TrueBrain>(and yes, I messure activity by spin up/down
17:55<+glx>meaning it just hange
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17:55<TrueBrain>glx: installing on my real system gives those moments too
17:55<TrueBrain>sometimes it is just .. doing .. something :p
17:55<TrueBrain>but yes, it does that here too now
17:56<+glx>but vmware used to eat a core in continue ;)
17:56<+glx>at least it does for tiger
17:56<TrueBrain>if it is waiting for some network activity or what ever
17:56<+glx>hmm I set it on host-only
17:57<+glx>maybe I should try it bridged
17:58<TrueBrain>it now boots completely without spinning up my cdrom :) Annoying, as now I lost all ways to see if it stilld oes something :p
17:58<Sacro>TrueBrain: well i've got osx86 working with qemu/kvm
17:58-!-Exl [] has quit []
17:58<Sacro>you just need some patches
17:59<TrueBrain>Sacro: I know there are qemu patches, but we need either vbox or vmware
17:59<TrueBrain>the performance of qemu sucks, and of kvm is not much better (yet)
18:00<TrueBrain>k, last try, then I am going to find my bed
18:02<Sacro>i might try an iAtkos 7 vm in a bit
18:03<+glx>I should try on my brother machine one day (he have a AMD-V enabled CPU)
18:05<Sacro>you'll probably need AMD-V
18:05<Sacro>or intel vtx
18:08<Eddi|zuHause>whoa... glx changed colours!
18:09<TrueBrain>you ahve that too? First time he is red for me ..
18:09<Eddi|zuHause>i knew something was weird today
18:09<TrueBrain>he was always in green
18:09<Eddi|zuHause>yeah, apparently he joined as glx_
18:09<SmatZ>what happened?
18:09<TrueBrain>on what does Konversation base the colour of a user?
18:09<Eddi|zuHause>and some clients remember the colour on rename
18:09<SmatZ>does it depend on authorised/op/voice/... ?
18:10<Eddi|zuHause>no, just the name the person originally joined with
18:10<SmatZ>hmm doesn't seem so
18:12<Eddi|zuHause>anyway, for me this should be fixed on my next reconnect ;)
18:13<SmatZ> /kick Eddi|zuHause ? ;)
18:13<Eddi|zuHause>no need... i can wait ;)
18:13-!-Dreamxtreme [] has quit [Read error: Connection reset by peer]
18:13<Eddi|zuHause>my disconnect is scheduled for 1:33
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18:14<TrueBrain>glx: it indeed appears dead at that point
18:14-!-KritiK_ is now known as KritiK
18:14<Eddi|zuHause>i'm in the same timezone as you are ;)
18:14<TrueBrain>which is weird, as all my other install attempts never ever frooze there
18:14<Xaroth>you broke it :P
18:14<TrueBrain>but okay, time to go to bed now (for me anyway)
18:14<TrueBrain>tomorrow I will fiddle some more
18:14<Xaroth>good point
18:24<Eddi|zuHause>and i'm gonna continue cleaning these damn tracks
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19:18<Eddi|zuHause>good morning to you, too, sir.
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19:37<Yexo>evening Pikka
19:38<Pikka>I think I have a grf... just a couple of things I need help with... the format of the real2 and the 3...
19:38<Yexo>the real 2? what should that contain?
19:39<Pikka>the real graphics
19:39<Yexo>-1 * -1 03 0D 01 00 00 88 00 <- that's the action 3 I use in my test grf, where the last 88 00 is the action2
19:39<Yexo>no idea if that makes any sense
19:40<Yexo>I just copy/pasted it from somewhere
19:40<Pikka>yeah, I guess so
19:42<Pikka>and the action 2? eh, I guess I'll just use a building-tile-style 2 for now
19:42<Yexo>action 2 for airport tiles?
19:43<Yexo>as per your spec that's the same as action 2 for houses and industry tiles
19:43<Pikka>action 2 for the airport
19:43<Pikka>preview graphic and callback fail
19:43<Pikka>I just made that 2 the same as the tile ones
19:43<Pikka>okay, let me compile this up and update the nfo on the wiki
19:45<Yexo> updated to the spec as of now
19:47<Pikka>there.. grf uploaded
19:47<Pikka>may or may not work. at all. :)
19:48<Pikka> has the sprites and commented nfo
19:48<Yexo>I'd be very surprised if it works, as most of the callback handling isn't code yet
19:48-!-valhallasw [] has joined #openttd
19:49<Pikka>well, once it is, still may or may not work. ^^;
19:51<Pikka>btw, z position of nodes...
19:52<Pikka>== height above the airport, limited by the maximum height of the world, right? rather than absolute height?
19:53<Yexo>of course, aboslute height would be nonsense
19:53<Yexo>should it be relative to the height of the nothernmost airport tile or relative the the tile the x/y is on?
19:54<Pikka>eh, the northernmost tile I'd say
19:54-!-Brianetta [] has quit [Quit: Tschüß]
19:57<@Belugas>hoooonnn what a shame...
19:58<@Belugas>some networks in the US are down and cannot process payment transactions...
19:58<@Belugas>and we are not to blame
19:58<@Belugas>hoooonnn... what a shame
20:01<Eddi|zuHause>listen to a soothing tune instead:
20:02<@Belugas>i will, promise :)
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20:06<Pikka>anyway.. hope that's of some use, yexo.. I'll bbl
20:06<Yexo>thanks Pikka
20:06<Yexo>I'm sure it will be :)
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20:09<@Belugas>yexo, you mean that a tile of the airport could eventually by higher than others?
20:09<Yexo>Belugas: yes
20:09<@Belugas>-by + be
20:09<@Belugas>that's wicked :)
20:09<@Belugas>i like the idea a lot!
20:10<Yexo>it's needed to copy the water airport from rickh :p
20:10<Eddi|zuHause>yeah. just wanted to say that, the seaplane port must be multiple heights (like docks are)
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20:16<Yexo> <- pikka's airport in game :D
20:17<Eddi|zuHause>fake! :)
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20:26<Chruker>Did they really waste money putting lights on that runway?
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20:49<Zuu>Belugas: Nice for you to not be the one to blame :-)
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21:06<+glx>nice airport Yexo
21:06<+glx>does it work as intended ?
21:06<Yexo>everything that works for that airport is shown in the screenshot
21:06<Yexo>in other words it does not work at all :)
21:07<Yexo>mostly because pikka didn't include the node table in the grf
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21:14<+glx>so it works as specified in the grf ;)
21:15<+glx>btw it's not really an airport as there's no terminal
21:15<Yexo>an airstrip then :)
21:15<+glx>an helidepot for planes ;)
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21:18<Zuu>I'm sure it is still very experimental. But still nice to see that you are trying it out.
21:22<Zuu>Good night
21:22-!-Zuu [] has quit [Quit: Leaving]
21:22<Yexo>good night
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21:23-!-Choco-Banana-Man is now known as Coco-Banana-Man
21:26-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
21:26<Katt>Hey guys
21:26<Katt>Any developers here?
21:27<Yexo>only if your questino is very quick, then I'm really off to bed
21:27<Katt>Why is the default service-interval so long?
21:28<Yexo>because it was the same in TTD? just guessing
21:28<Katt>Pure defaulty a train with 93% reliability would die 5-10 times before even considering going to a depot
21:29-!-tokai|mdlx [] has joined #openttd
21:29<Yexo>as I said, no idea why these defaults were chosen
21:29<Yexo>just set values you think better in the main menu and every new game you'll play with those values
21:29<Yexo>since some time ago even in multiplayer
21:30<Katt>Yes, I know that. NOW.
21:30-!-fjb [] has quit [Remote host closed the connection]
21:30<Katt>And I missunderstood it too. I changed it to percentage value, and I thought 80% would mean it would seek a depo when the reliability would be around 80%
21:31<Yexo>no, when the reliability is around 80% of the max reliabilit
21:31<Katt>But no, 80% there would mean 20% reliability before seeking a depot.
21:32<Katt>Bwah, minor annoyance. At first I thought it was bugged and played without any wreaking for quite a while.
21:33*Yexo is really going now
21:33<Yexo>good night everyone
21:33<Katt>Good night.
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21:59*Belugas is impressed by the devotion and work of both Yexo and Pikka
22:00<@Belugas>Eddi|zuHause, you're a CLOWN!
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22:05-!-Yexo [] has quit [Ping timeout: 480 seconds]
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22:08-!-Carstein was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
22:10<@Belugas>yup, yet another clown
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22:10-!-Dreamxtreme_ is now known as Dreamxtreme
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23:10-!-Coco-Banana-Man [] has quit [Quit: Joyful it seems - but then suddenly - by one false move it's blown away]
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---Logclosed Thu Sep 03 00:00:36 2009