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#openttd IRC Logs for 2009-09-10

---Logopened Thu Sep 10 00:00:42 2009
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00:20<Pikka>I think not
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03:16<Pikka>hello pavel
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03:18<pavel1269>problem :-( ... in one header i have defined class and extern of that class, in another unit, i include this header and want to use that extern in header (inline function) why i cant? in .cpp file i can use it :-/
03:19<pavel1269>it reports undefined symbol when in header :-/
03:19<Pikka>I have no idea, you'll have to wait for others to wake up, sorry :)
03:20<pavel1269>i know, you would tell me that 08 AA 00 ... :-)
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03:38<TinoDidriksen>extern inline? Impossible.
03:40<pavel1269>class in extern
03:40<pavel1269>but cant use in header
03:40<pavel1269>will copypaste :-))
03:41<pavel1269>fortunately, function is private so no problem, simply put definition of inline to .cpp file
03:43<Pikka>says you
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03:44<pavel1269>i must be missing some basic i think
03:45<TinoDidriksen>Where is your TMainForm *MainForm; ?
03:46<pavel1269>btw, whats that exactly for? i just know that i type it where i define functions of that class :P
03:47<TinoDidriksen>extern TMainForm *MainForm; just makes sure that other places can find the global variable TMainForm *MainForm; provided you have such a global variable...I suspect a spelling or case-sensitive issue.
03:48<pavel1269>so when using extern, the variable must exist?
03:48<TinoDidriksen>Of course...
03:48<pavel1269>oh, another mssing piece :D
03:48<TinoDidriksen>extern does not declare the variable, merely tells others that it's declared somewhere...
03:49<pavel1269>when i move definition of that function to clientlist.cpp, everythings is okay
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03:56<Terkhen>good morning
04:06<Pikka>that's what dihedral said
04:06<Pikka>but where's the evidence?
04:07<dihedral>right there
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04:11<TrueBrain>crazy dihedral :p
04:11<TrueBrain>good morning to you too :)
04:19<TrueBrain>hmm .. Venz XL! WHOHO!
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04:23<planetmaker>morning folks
04:24*TrueBrain hugs planetmaker
04:24*TrueBrain runs
04:25<TrueBrain>"What are we going to do today Brain" - "The same thing as we do every night Pinky! TAKE OVER THE WORLD!"
04:26<TrueBrain>(in case you were wondering about my sanity, it just went down the drain)
04:27<Terkhen>sanity is overrated
04:27<Vikthor>hi guys
04:27<TrueBrain>howedie Vikthor
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04:28<Vikthor>Is that some slang version of "How do you do?" If so, than fine, thanks
04:29<cscsaba>whats going on mastering the english language ?:)
04:31<TrueBrain>but I wonder about the use of then and than in this case :p
04:31<TrueBrain>and I can't figure it out :'(
04:32<planetmaker>TrueBrain, I don't bite :-)
04:32<planetmaker>howdy Vikthor
04:32<TrueBrain>planetmaker: pfew :)
04:32<planetmaker>^ usually ;-)
04:40<Tefad>if you are comparing things you use 'than'
04:40<Tefad>if youre sequencing events, you use then
04:41<TrueBrain>that is book work, not helping :p As I can't figure out if it is a comparing or a sequence :p
04:41<TrueBrain>well, you have the line in your IRC too :p
04:41<Tefad>i am tired point it out
04:42<@Rubidium>but what when you're comparing events or sequencing things?
04:42<TrueBrain>"Is that some slang version of "How do you do?" If so, than fine, thanks"
04:42<Tefad>you're not comparing anything
04:42<TrueBrain>well, we can debate that :)
04:42<Tefad>comparing would be more like "if this is greater than that"
04:42<Tefad>THEN kill yourself
04:42<TrueBrain>depends how you depend the 'comparing' part )
04:42<Tefad>no it doesn't
04:43<Tefad>it's clearly not part of the condition
04:43<TrueBrain>oh, sorry mister know it all, didn't know I couldn't have my own opinion :p Ghehehe :)
04:43*TrueBrain hugs Tefad :)
04:43<Tefad>hey, i'm an asshole no need to hug
04:44<TrueBrain>either way, the compare was between my "howedie" and "how do you do" ;)
04:44*Rubidium wonders whether TrueBrain would like Harajuku bridge
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04:44<TrueBrain>Rubidium: who? Can I eat it? Then yes please! :)
04:44<Tefad>also, in just about any instance of "if" you can put a "then"
04:45<TrueBrain>Tefad: like C?
04:45<Tefad>it's common to have the "then" understood/omitted
04:45<Tefad>or the whole then phase omitted
04:45<Tefad>much like "than" phrases
04:45<Tefad>but with those "than" isn't omitted..
04:45<@Rubidium>TrueBrain: not who, but what or where. You can probably eat it, didn't try though
04:46<TrueBrain>lol :)
04:46<Tefad>example: "are you going to this restaurant?" "only if you pay (then i will go)!"
04:47<TrueBrain>I will go if you pay
04:47<@Rubidium> <- coworker of TrueBrain ?
04:47<Tefad>example: "i have more beans than he (has)"
04:47<Tefad>"(Then) I will go if you pay."
04:47<Vikthor>I wouldn't have guessed my stupid mistake would spawn such long debate
04:47<TrueBrain>Rubidium: yes
04:47<TrueBrain>Vikthor: I am bored, nothing to worry about
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04:48<@Rubidium>"I had more beans than he had" or "I had more beans then he had" :)
04:50<TrueBrain>the latter needs a pause before then :p
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04:50<Tefad>Rubidium: it's never then in that case
04:51<TrueBrain>Tefad: sure it is! I had more beans. Then he has beans.
04:51<Tefad>right but that's two predicates
04:52<TrueBrain>it misses a ',', but that is all :p
04:52<@Rubidium>heh, it's IRC... everyone omits punctuation
04:52<Tefad>yeah capitalization and punctuation go out the window
04:53<Tefad>unless emphasis is required
04:55*Rubidium joins TrueBrain in boredom
04:56<Tefad>well the languages that had no spaces also had crazy word endings
04:56<TrueBrain>I think I am going to try out another boredom.. CLASSES!
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04:56<pavel1269>fix something then :-)
04:58<@Rubidium>hmm, why did I parse that like 'cogito' = 'source version management'
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04:59<@Rubidium>and later parse that as the 'original' Latin writing style?
04:59*Rubidium blames pasky
04:59<Vikthor>No that I know Latin, but didn't Latin already had U by the time Descartes did write this?
05:00<@Rubidium>could be, yet Tolkien used eleventy in his books even when it wasn't used anymore in his time
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05:01<Sacro>isn't that one hundred and eleventy?
05:01<Sacro>or 110
05:02<@Rubidium>well, he actually used elevetyone. For more info, read the log of a few days ago
05:03<Xaroth>I almost thought I had my irssi scrolled up to that discussion from a few days ago :o
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05:18<@SmatZ>@calc 0 ** 0
05:18<@DorpsGek>SmatZ: 1
05:18<@SmatZ>@calc 0. ** 0.
05:18<@DorpsGek>SmatZ: 1
05:18<@SmatZ>@calc -0. ** -0.
05:18<@DorpsGek>SmatZ: 1
05:19<planetmaker>it knows it ;-) - just not generally :-P
05:20<planetmaker>@calc n ** 0
05:20<@DorpsGek>planetmaker: Error: 'n' is not a defined function.
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05:20<Akoz>@calc 1 / 0
05:20<@DorpsGek>Akoz: Error: float division
05:20<Akoz>@calc 9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9
05:20<@DorpsGek>Akoz: Error: Something in there wasn't a valid number.
05:21<planetmaker>@calc log( 10 ** 10 )
05:21<@DorpsGek>planetmaker: 23.0258509299
05:21<planetmaker>@calc log( 10 ** 10,10)
05:21<@DorpsGek>planetmaker: 10
05:21<Akoz>@calc exp(10, 10)
05:21<@DorpsGek>Akoz: Error: Something in there wasn't a valid number.
05:21<Akoz>@calc exp(10 10)
05:21<@DorpsGek>Akoz: Error: invalid syntax (<string>, line 1)
05:21<Akoz>@calc exp(10 ** 10)
05:21<@DorpsGek>Akoz: Error: The answer exceeded 1.79769313486e+308 or so.
05:21<planetmaker>Akoz, ^ --> **
05:21<Akoz>@calc exp(9 ** 999999999999999999999999999)
05:21<@DorpsGek>Akoz: Error: The answer exceeded 1.79769313486e+308 or so.
05:21<@SmatZ>@calc 10 ** 10
05:21<@DorpsGek>SmatZ: 10000000000
05:22<Akoz>@calc exp(10 ** 2)
05:22<@DorpsGek>Akoz: 26881171418161356094253400435962903554686976
05:22<Akoz>@calc exp(1)
05:22<@DorpsGek>Akoz: 2.71828182846
05:22<Akoz>@calc 10 * 10
05:22<@DorpsGek>Akoz: 100
05:22<planetmaker>and now cout up to that number, starting with 0 with step size 1. ;-)
05:22<planetmaker>and I meant the result of exp(10 ** 2)
05:22<@SmatZ>@calc exp(j)
05:22<@DorpsGek>SmatZ: Error: 'j' is not a defined function.
05:23<@SmatZ>@calc exp(i)
05:23<@DorpsGek>SmatZ: 0.540302305868+0.841470984808i
05:23<@SmatZ>^^^ now count to that with step e R
05:23<Akoz>@calc planetmaker ** SmatZ
05:23<@DorpsGek>Akoz: Error: 'planetmaker' is not a defined function.
05:23<Akoz>planetmaker please define yourself
05:24<planetmaker>I don't dare. If I measure myself, my wave function would collapse.
05:24<Akoz>@calc null ** SmatZ
05:24<@DorpsGek>Akoz: Error: 'null' is not a defined function.
05:24<Akoz>@calc NULL ** SmatZ
05:24<@DorpsGek>Akoz: Error: 'null' is not a defined function.
05:24<planetmaker>nor am I actually a function. I have several different outputs associated with one input.
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05:25<Xaroth>@calc PI^2
05:25<@DorpsGek>Xaroth: Error: Something in there wasn't a valid number.
05:25<Xaroth>@calc PI ^ 2
05:25<@DorpsGek>Xaroth: Error: Something in there wasn't a valid number.
05:25<Xaroth>@calc pi ^ 2
05:25<@DorpsGek>Xaroth: Error: Something in there wasn't a valid number.
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05:25<Akoz>@calc 3.1415 ** 2
05:25<@DorpsGek>Akoz: 9.86902225
05:25<planetmaker>@calc pi ** 2
05:25<@DorpsGek>planetmaker: 9.86960440109
05:25<Xaroth>@calc pi ** 2
05:25<@DorpsGek>Xaroth: 9.86960440109
05:26<Akoz>why is it not ^ instead of ** ?
05:26<Xaroth>@calc 123*456*789+28830302
05:26<@DorpsGek>Xaroth: 73083734
05:27<planetmaker>Akoz, ask the supybot's math plugin programmers
05:27<Akoz>stupid math ppl
05:27<Akoz>should've know they were behind it
05:27<TinoDidriksen>Akoz, ^ is typically the XOR operator in computers.
05:27<planetmaker>if it = you, then you might be right.
05:28<Xaroth>@calc 1^0
05:28<@DorpsGek>Xaroth: Error: Something in there wasn't a valid number.
05:28<planetmaker>And only since a person is paranoid, it doesn't mean that THEY are not after him/her.
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05:28<Akoz>well.. if someone is really inside the brick wall behind me they're long dead so I dont worry
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06:29<TrueBrain>I just spoke to DorpsGek, and he feels abused
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06:37<dihedral>must have been Sacro then :-P
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06:47*welshdragon likes dihedral's comment :P
06:48<welshdragon>sodding connection
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07:01<dihedral>well well well
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07:19<Muxy>Goulp Kiss
07:20<TrueBrain>why do you do that?
07:20<Muxy>it's a way to say Hello from Goulp
07:20<TrueBrain>still ieuw :p
07:20<Muxy>but if you dont know goulp, you cant understand
07:21<TrueBrain>nope :)
07:21<Muxy>goulp maxim, in french is "pourquoi faire simple quand on peut faire compliqué"
07:21<Muxy>why do simple when you can complicate
07:22<TrueBrain>crazy french people :p
07:22<Muxy>which is in english : Keep It Simple (And) Stupid
07:22<Muxy>abreviated with Kiss
07:23<Muxy>you see the power of crazyness ?
07:23<TrueBrain>every day when I look in the mirror
07:24<Muxy>yeap, that's a point of vue.
07:24<Muxy>i prefer look behin the mirror
07:25<TrueBrain>there is nothing behind my mirror
07:25<TrueBrain>but a rock solid door
07:25<TrueBrain>a bit boring, if you ask me
07:25<Muxy>and to finish with goulp : The Goulp is Hell
07:25<Muxy>but it's still better in french
07:25<Muxy>"Le goulp c'est l'enfer"
07:26<Muxy>"parce que les shadock sont enfermés dedans"
07:26<Muxy>not translatable
07:27<Muxy>hum about the mirror, you look from behind the mirror ;)
07:28<TrueBrain>I always look in the mirror, what you do with mirrors is your business
07:29<Muxy>none, i'm trying to make the computers go right
07:29<TrueBrain>mine tend to go left, not so much fun I tell you
07:29<Aankhen``><Muxy> which is in english : Keep It Simple (And) Stupid # isn't that the opposite of "pourquoi faire simple quand on peut faire compliqué"?
07:29<Muxy>Anankehn: absolutely
07:30<Aankhen``>Okay. I got confused since you said the latter is the former.
07:31<Muxy>But it comes from "Les Shadocks" which is a french old tv show from 1970's
07:31<Aankhen``>Les Shadoks, non ?
07:31<Muxy>very nice stupid story
07:31<Muxy>may be yes
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07:37<Muxy>found on en wiki :
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07:38<Aankhen``>Je l'ai trouvé déjà à :
07:38<Aankhen``>Ça semble intéressant.
07:38<Aankhen``>Whoops, English only.
07:38<Aankhen``>My bad.
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07:48<PierreW>oh, english only :>
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08:04<Eddi|zuHause>gesundheit IS an english word.
08:05<@SmatZ>yeah, one can find it in ENG->GER dictionary :-p
08:05<@SmatZ>prosit hmm
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08:07<@SmatZ>my dictionary was wrong then
08:09<dihedral>jawohl ^^
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08:37<@Rubidium>"Pigeon transfers data faster than South Africa's Telkom" <- makes me laugh :)
08:43<TrueBrain>Rubidium: if Pigeons carry 1TB HDs, it even holds in Europe :p
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08:44<@Rubidium>@calc 100/8*3600*2/1024
08:44<@DorpsGek>Rubidium: 87.890625
08:45<@Rubidium>80 GB/hour at 100 Mbit/s
08:45<@Rubidium>uhm, 2 hour :)
08:46<TrueBrain>sorry, I can't parse that
08:46<TrueBrain>like saying: 100 Mbit/s at 100 Mbit/s
08:47<@Rubidium>having numbers in an order to compare them is useful
08:47<TrueBrain>I fail to see what you were trying to say
08:47<@Rubidium>like you might get 40 GB/h at 100 Mbit/s internet (due to overhead and such)
08:47<TrueBrain>that at 100 mbit/s you can transfer 80 GB in an hour?
08:47<TrueBrain>well, if you talk overhead, you should have said /10, not /8
08:48<TrueBrain>(on average, you need 10 bits to send 1 byte on the Internet)
08:48<@Rubidium>@calc 100/8*3600/1024
08:48<@DorpsGek>Rubidium: 43.9453125
08:48<@Rubidium>@calc 100/10*3600/1024
08:48<@DorpsGek>Rubidium: 35.15625
08:49<@Rubidium>where in the former I just rounded it down with ~10%
08:49<TrueBrain>so, on that math, a pigeon has 30 hours to fly from A to B, and is still faster than 100 mbit/s connection
08:49<@Rubidium>assuming writing and reading the 1TB HD is instant, yes
08:49<TrueBrain>no, it was about transfering data
08:49<TrueBrain>not about reading or writing it
08:50<@Rubidium>Including downloading, the transfer took two hours, six minutes and 57 seconds.
08:50<TinoDidriksen>I believe the saying goes, never underestimate the bandwidth of a truck filled with harddrives.
08:50<@Rubidium>the 11-month-old pigeon, Winston, took one hour and eight minutes to fly
08:50<TrueBrain>TinoDidriksen: it is BIG! :) I remember that when we had a telescope make some shots
08:51<TrueBrain>we had to wait 2 weeks for the HD to arrive to read those images :p
08:51<TrueBrain>sending a few GB of data over the connection they had at the telescope was impossible :)
08:51<TinoDidriksen>"Never underestimate the bandwidth of a station wagon full of tapes hurtling down the highway. —Tanenbaum, Andrew S. (1996)"
08:53<@Rubidium>still, to make a useful comparison you need to transfer data onto the tapes and from them
08:53<TrueBrain>Rubidium: why? We talk about transfer of data! Not reading/writing them .. bandwidth is just moving data, not analyzing it
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08:54<TrueBrain>the throughput of a waterpipe is not defined by the nossel at the end
08:54<TrueBrain>by the lack of the nossel :p
08:54<TrueBrain>or how ever you write that in English :)
08:54<TrueBrain>the speed of a train is not defined by the time it takes people to get in or out of the train
08:55<@Rubidium>TrueBrain: but the travel time of the people taking the train from point A to B *is*
08:55<TinoDidriksen>It is a valid concern for the overall picture...
08:55<TrueBrain>really? I think the NS would disagree on that very much :)
08:55<@Rubidium>I want to get 1 TB from here to you. What's fastest way?
08:56<TrueBrain>often when I take a train, it is already at the station
08:56<TrueBrain>it is there for 15 minutes before it leaves
08:56<TrueBrain>is my trip extended with 15 minutes?
08:56<TrueBrain>(it has no delay, it is just how Dordrecht in this case works :p)
08:56<TrueBrain>Rubidium: by pigeon! :p
08:57<@Rubidium>well... the fastest is the hard disk at (near) the speed of light, so sub milliseconds
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08:57<TrueBrain>I can beat that: instant, via 'quantum-verstrengeling'
08:57<TrueBrain>(fail to translate, sorry
08:57<@Rubidium>ofcourse the gazillion Gs to accelerate and decelerate it completely trash the HD, but that doesn't matter
08:57<TrueBrain>TinoDidriksen: I guess :)
08:58<TrueBrain>would require quite a lot of work to make 1TB worth of bits in entanglement, but okay, that is besides the point I guess
08:58<TrueBrain>(mind you that in such case there is no 'transfer' in the classic way. Hence the possibility of instant 'transfer')
08:59<TrueBrain>[14:55] <Rubidium> TrueBrain: but the travel time of the people taking the train from point A to B *is* <- btw, time == latency. speed == bandwidth
09:01<@Rubidium>and both can be compared with 'faster'
09:02<planetmaker> <-- would it make sense to use a method which is called "legacy" on newer systems ,but works on all, or should there be two methods, one for older systems and one for newer ones?
09:02<planetmaker>as far as I see 'legacy' doesn't imply deprecated so far.
09:02<@Rubidium>the internet is faster than a pigeon if you talk about latency, but the pigeon has for the given distance and data amount a higher bandwidth
09:02<TrueBrain>Rubidium: I can have lower latency with no increase of bandiwdth. I can have bigger bandwidth without the increase of latency. So I miss your point. They are not correlated
09:03<TrueBrain>Rubidium: and we talked about the 'transfer of data', which is bandwidth, very good :)
09:03<TrueBrain>we never talked about the 'fastnesst' of internet :)
09:03<@Rubidium>the transfer of a specific amount of data over a specific distance
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09:03<@Rubidium>which basically means you're talking about the whole picture
09:04<TrueBrain>planetmaker: 'legacy' tends to be phased out
09:04<planetmaker>TrueBrain, that's why I'm asking ;-)
09:04<planetmaker>but it still works. Probably w/o warning.
09:05<TrueBrain>so keep the legacy till it starts to warn :p
09:06<TrueBrain>(which is a bit sad :p)
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09:08<@Rubidium>luckily the legacy behaviour changes in newer versions, which makes it equally well testable
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09:09<@Rubidium>"Also see “Compatibility Issues,” below, for a discussion of the current behavior of legacy methods." <- oh, the legacy behaviour might even change
09:10<@Rubidium>lovely... testing it in each version of OSX... that's going to be fun!
09:10<TrueBrain>lucky for us, OSX has very well predefined versions
09:10<TrueBrain>where in general (with the exception of 10.4.9 I believe) there really is only one such version :)
09:11*Rubidium points at the OpenTTD doesn't start on (some) versions of OSX 10.5 saga
09:11<TrueBrain>very good: versions of OSX, you can point your finger to the version
09:12<TrueBrain>plural, I don't care
09:12<TrueBrain>I already used plural
09:13<@Rubidium>well... some installations of a SPECIFIC version of OSX caused OpenTTD to fail, where other installs from the SAME disk did not fail
09:14<TrueBrain>I think it is time for your pill Rubidium
09:14<@Rubidium>guess so...
09:14<TrueBrain>but so you want to tell me that if on computer A I installed version 10.5.0, OpenTTD failed, and when I reinstalled on computer A the same version 10.5.0 it worked?
09:15*TrueBrain hugs Belugas
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09:15<Yexo>hello Belugas
09:21<@Belugas>hey guys :)
09:22<Eddi|zuHause>gnah... i can't distinguish planetmaker from TrueBrain from this far away... they both have the same colour :(
09:22<Eddi|zuHause>i need more colours :(
09:22<TrueBrain>Eddi|zuHause: we should patch Konversation to fix that problem
09:23<Eddi|zuHause>but i'm afraid to join freenode to make a request ;)
09:25<TrueBrain>hehehehe :) I can see that to be a problem :p
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10:08<dihedral>i am looking for an english word.....
10:08<dihedral>use at your own .......
10:08<dihedral>not regression.....
10:08<dihedral>any hints???
10:09<dihedral>thank you :-)
10:09<Eddi|zuHause>or something :)
10:10<Aankhen``>Close enough. You could pretend you had a cold when you wrote it. ;-)
10:10<TrueBrain>lol :)
10:11<planetmaker>I would rather write "use at your own risk" ;-)
10:11<Eddi|zuHause>yeah, that was my first thought, too ;)
10:12<planetmaker>discretion doesn't mean anything else anyway. Or rather "use your own judgement".
10:12<dihedral>your conference is accessible through following telephone numbers, you may uses these at your own rist??
10:12<TrueBrain>hahaha :)
10:12<TrueBrain>that is horrible english :)
10:12<planetmaker>uhm... conference? accessible via phone?
10:12<dihedral>phone conference :-)
10:13<Aankhen``>dihedral: What are you trying to say there? Why's it risky to you the numbers?
10:13<planetmaker>In order to take part in the conference call any of these numbers: <blub> <bluh> <blah>
10:13<Aankhen``>To use, even.
10:14<planetmaker>dihedral, video conference! way better ;-)
10:14<dihedral>Aankhen``, i was making 'fun' of the word 'risk' at that place
10:14<dihedral>planetmaker, we do that too
10:14<Aankhen``>Ah, heh.
10:14<dihedral>and web application sharing conferences
10:14<dihedral>online presentations etc.
10:27<CIA-4>OpenTTD: rubidium * r17492 /trunk/src/ (road_cmd.cpp road_map.h saveload/afterload.cpp town_map.h): -Codechange: don't store the town index for road depots.
10:30<TrueBrain>almost 17500
10:30<TrueBrain>whos home time?
10:33<CIA-4>OpenTTD: rubidium * r17493 /trunk/ (11 files in 3 dirs): -Codechange: store the depot index on the map
10:34<TrueBrain>darn, my english sucks
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10:36<CIA-4>OpenTTD: rubidium * r17494 /trunk/src/ (depot.cpp depot_base.h): -Codechange: improve algorithmic complexitiy of Depot::GetByTile from O(n) to O(1)
10:38<CIA-4>OpenTTD: rubidium * r17495 /trunk/src/ (8 files in 2 dirs): -Codechange: replace 'Depot::Get(GetDepotIndex(tile))->index' with GetDepotIndex(tile)
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10:49<planetmaker> <-- Yexo, is my understanding correct, that the AI is anyway (only) running on the server in a MP game?
10:50<planetmaker>hm, then I don't understand entirely the logic why floating point in the AIs must be avoided
10:50<planetmaker>IIRC the argument for int operations only is to stay in sync with clients in MP situations for path finding etc.
10:51<planetmaker>The only advantage I see is that an AI will give on another computer with the same savegame and setup otherwise also guaranteed the same result
10:51<planetmaker>That might be different, if float is allowed.
10:52<planetmaker>or do I miss something substantial? :-)
10:52<Yexo>no, seems you are right
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10:56<Yexo>#seen Phoenix_the_II
10:56<planetmaker>:-) I just wonder what might be the reason for the near-fundamental rejection of float ops :-)
10:56<Yexo>@seen Phoenix_the_II
10:56<@DorpsGek>Yexo: Phoenix_the_II was last seen in #openttd 31 weeks, 2 days, 23 hours, 39 minutes, and 20 seconds ago: <Phoenix_the_II> right :)
11:00<Ammler>Yexo: our lovely host ;-)
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11:36<@Belugas>might just be by traditions and to avoid claims like "if it's good for AI, it should be good for other operations" and open up the door to misuses and wonderful long and nasty arguments...
11:36<@Belugas>users are sooo good when arguing...
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11:39*planetmaker hugs Belugas
11:40*Belugas feels like a big teddy bear with all thses hugs :D
11:41<planetmaker>:-) Bel-huggy-lugas :-P
11:42<Eddi|zuHause>sounds weird :p
12:03<Eddi|zuHause>yay, i successfully repaired a signal ;)
12:18<Sacro>Unicode is big. Really big. You just won't believe how vastly hugely mind-bogglingly big it is. I mean, you might think it's a long way down the codepage to ü, but that's just peanuts to Unicode.
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12:28<Eddi|zuHause># U i vethed na i onnad.
12:28<Eddi|zuHause># Si boe u-dhanna.
12:28<Eddi|zuHause># Ae u-esteli, esteliach nad.
12:29<dihedral>hehe - strip poker?
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13:05<De_Ghosty>is modular ui in the road map?
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13:10<Xaroth>why do you want a modular ui?
13:12<_ln>what do you mean by modular ui?
13:16<MyCatVerbs>why do you want a ui?
13:16<MyCatVerbs>Does your imagination not work or something?
13:16<@Belugas>we have a road map?
13:17<@Belugas>first a tile map, a new map, then a road map
13:17<MyCatVerbs>Sure, it's just that, this being a game project, it's called the "wishlist" instead.
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13:25<@Belugas>De_Ghosty, making a modular user interface does not serves any good, in my mind
13:25<@Belugas>making you could explain a bit more what concept you have in mind
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13:45<CIA-4>OpenTTD: translators * r17496 /trunk/src/lang/ (6 files): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: catalan - 39 changes by arnau
13:45<CIA-4>OpenTTD: english_US - 2 changes by agenthh
13:45<CIA-4>OpenTTD: italian - 4 changes by lorenzodv
13:45<CIA-4>OpenTTD: romanian - 5 changes by kkmic
13:45<CIA-4>OpenTTD: russian - 3 changes by Lone_Wolf
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13:50<Nite_Owl>Hello all
13:50<Yexo>hi Nite_Owl
13:50<Nite_Owl>Hello Yexo
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14:00<Ammler>Does someone else than skidd13 work with the rpm spec from
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14:33<Aankhen``>Is there any technical reason why signs, station names, etc. are limited to such short lengths? Or is it just that people are too busy doing other things to fiddle with that?
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14:35<Aankhen``>Yes to which question?
14:36<@SmatZ>Aankhen``: why not?
14:36<Aankhen``>SmatZ: Why not what?
14:36<@SmatZ>why should the limit be 1 byte more or less?
14:37<Eddi|zuHause>afair the limit is in pixels, not in characters
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14:38<@SmatZ>it's in characters
14:38<Yexo>there are 2 limits, 1 in characters and 1 in pixels
14:38<@SmatZ>different font -> different pixel width
14:38<@SmatZ>pixel limit isn't used anymore
14:38<Yexo>hmm, yes, then why do I remember a pixel limit?
14:38<Yexo>ah, ok :)
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14:38<Aankhen``>SmatZ: Signs because they seem to be the only method for persistent communication between players in MP…
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14:39<@SmatZ>Aankhen``: you can use two signs
14:39<Eddi|zuHause>Aankhen``: you don't need to write essays
14:39<Aankhen``>Yeah, that's what I see people doing. It just seems hackish.
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14:41<Aankhen``>Eddi|zuHause: Perhaps not, but easily a third of the current length is taken up just mentioning one town name.
14:43<Aankhen``>Anyway, thanks for the answers.
14:48<Ammler>Aankhen``: or use autopilot :-)
14:48<Aankhen``>Déjà vu. :-)
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14:54<Ammler> <-- why has the folder scripts another owner than data?
14:57<@SmatZ>is it can be
14:57<@SmatZ>historical reasons?
14:57<@SmatZ>like, when you do clean checkout, does it happen too?
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15:11<Ammler>SmatZ: yes, but I guess, I found the reason
15:11<Ammler>openSUSE 11.1 is a bit more strict
15:12<Ammler>I made some changes to the spec files, shall I post those to the FS?
15:15<Ammler>now, it succeeded, but I don't find the rpm :-(
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15:29<Ammler>the only bug left: openttd.i586: W: wrong-icon-size /usr/share/icons/hicolor/256x256/apps/openttd.png expected: 256x256 actual: 256x248
15:30<blathijs>Ammler: packaging rpm?
15:30<Ammler>blathijs: yes, trying to make suse rpm :-)
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16:16<CIA-4>OpenTTD: frosch * r17497 /trunk/src/airport_movement.h: -Codechange: Macrofy AirportMovingData.
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16:19<CIA-4>OpenTTD: yexo * r17498 /trunk/ (9 files in 6 dirs): -Add [NoAI]: Enable the squirrel std math library
16:19<@Rubidium>it'll cost you though
16:20<@Rubidium>100 ticks :)
16:20<planetmaker>:-P fair enough
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16:41<planetmaker>@calc 230 * 1.6 * sqrt(2)
16:41<@DorpsGek>planetmaker: 520.430590953
16:41<planetmaker>@calc 230 * 1.06 * sqrt(2)
16:41<@DorpsGek>planetmaker: 344.785266507
16:41<dihedral>yes, that would make a difference :-P
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16:45<dihedral>wow ....
16:45<dihedral> <- i understand every word on it's own but ......
16:46<dihedral> <- hehehehe
16:46<dihedral>seems that CIPP has a huge fan base :-D
16:48<Nite_Owl>his posts make my eyes bleed
16:49<Eddi|zuHause>that's why the forum needs a real ignore function
16:50<Nite_Owl>plus I always want to respond with something along the lines of "Brain hurt. Make brain stop hurting."
16:50<Terkhen>as long as he keeps posting on his own thread I'm happy
16:51<Eddi|zuHause>i'm not
16:52<Terkhen>well, not happy, just happier... because I don't have to try to understand his post and answer him
16:55<dihedral>i love the fact that the patches have not been downloaded once yet :-D
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17:54<z-MaTRiX>who knows what's this?
17:56<Progman>looks like the amount of information about something or how many bits you need to save the information...
17:56<Eddi|zuHause>it's an entropy formula
17:57<Eddi|zuHause>(where "amount of information" is a special case of)
17:59<z-MaTRiX>everybody coding?
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18:47<Terkhen>good night
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19:02<DaleStan>Yexo: Re NFORenum and airports: r2201 may have overridden your 0.dat, and r2203 will definitely override your feat.dat.
19:03<Yexo>there are indeed a few conflicts
19:05<Yexo>thanks for r2203 :)
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19:14<CIA-4>OpenTTD: yexo * r17499 /trunk/src/3rdparty/squirrel/sqstdlib/sqstdmath.cpp: -Fix (r17498): remove 2 unused functions so some compilers stop warning about them
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---Logclosed Fri Sep 11 00:00:41 2009