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#openttd IRC Logs for 2009-09-26

---Logopened Sat Sep 26 00:00:04 2009
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04:30<CIA-4>OpenTTD: rubidium * r17639 /trunk/src/settings_gui.cpp: -Codechange: let the difficulty settings GUI make really use the nested widget features
04:30<@Rubidium>Eddi|zuHause: because you ought to be sleeping at 3 in the morning
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05:02<cipi>do you have any 0.7.3 version?
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05:03<@Rubidium>oh shoot... my reply before disconnect is failing again :(
05:03<@Rubidium>frosch... you training is failing me!
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05:16<Alberth>Rubidium: he's back!
05:17<Alberth>cipi: there are two release candidates currently
05:17<cipi>which are RC?
05:18<Alberth>yep, RC == release candidates.
05:18<Alberth>you'll have to wait a while longer before 0.7.3 final is released.
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06:02<CIA-4>OpenTTD: rubidium * r17640 /trunk/src/settings_gui.cpp: -Codechange: make the custom currency window nested
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06:07<CIA-4>OpenTTD: rubidium * r17641 /trunk/src/ (48 files in 3 dirs): -Codechange: remove the {N:...} that's not needed anymore since the currency window is nested.
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06:53<Eddi|zuHause>can anyone read Timmaexx's signature?
06:54<Eddi|zuHause>(i probably got the name wrong)
06:57<Doorslammer>I'll have a go
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07:09<planetmaker>Eddi|zuHause: it's in the line of "first search, then post"
07:12<@Rubidium>what am I happy that I've told the forum not to show signatures :)
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07:35<Eddi|zuHause>hm... are there any GUI patch-conflict-resolvers? kinda like tortoise merge where you can say "use this line" or "use both after each other" and stuff?
07:43<Alberth>Eddi|zuHause: they are called 'merge tools'
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07:54<Eddi|zuHause>hm... is tree growth in tropic really 256 times faster?
07:54<@Rubidium>could be, for the lumber mill
07:54<Eddi|zuHause>(at least that's what i'm reading out of OnTick_Trees())
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08:22<Eddi|zuHause>"/* Handle growth of grass at every 8th processings, like it's done for grass */" <-- this comment is confusing...
08:23<Eddi|zuHause>meaning is: "/* Handle growth of grass [on tree tiles] at every 8th processings, like it's done for grass [on empty tiles] */"
08:25<@Rubidium>got a diff to fix that?
08:26<Eddi|zuHause>not really
08:26<Eddi|zuHause>just skimming through the file
08:26<Eddi|zuHause>tree_cmd.cpp around line 636
08:27<Eddi|zuHause>i'm pondering a "disable tree growth in scenario editor" setting
08:28<Eddi|zuHause>would need a "if (scenario editor) return" in two places, as far as i can see
08:29<@Rubidium>ohoh... Belugas at work? Or Belugas having the time to go to IRC at home?
08:30<@Belugas>the later :)
08:30<@Rubidium>succes! :)
08:30<@Belugas>we just spent some time shooting some morning photos
08:30<@Belugas>waht what wht???
08:30<CIA-4>OpenTTD: rubidium * r17642 /trunk/src/tree_cmd.cpp: -Change: make a comment more clear (Eddi)
08:32<@Rubidium>seeing Belugas on IRC from home. That was soo long ago I don't even remember it anymore
08:32<@Belugas>well... more often than you think ;)
08:33<@Belugas>thing is, i'm more dealing with mister Nelson, actually... we have this craving for music
08:33<@Belugas>thing is, i'm more dealing with mister Nelson, actually... we have this craving for music
08:33<@Belugas>kidddo having fun with the mouse
08:35<Eddi|zuHause>how can you type "up" and "return" with the mouse? :p
08:35<@Rubidium>putty with select + right click?
08:37<@Belugas>mouse AND keyboard...
08:37<@Belugas>he's really... playfull
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10:38<nicfer1>one question, will be extended the noise system to road and rail stations?
10:38<nicfer1>maybe also docks
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10:45<Alberth>noise system? what's that?
10:47<Alberth>oh, you mean people yelling etc.
10:48<Alberth>it's not impossible. However /me is very non-interested in sound. Maybe you should have a look at the OpenSFX project.
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10:50<nicfer1>I mean the system that is used for airports
10:50<+glx>Alberth: I think he means the noise stuff to limit airports number
10:51<Alberth>well, that is also not impossible.
10:51<Alberth>afaik nobody is working on it though.
10:52<Alberth>so if you are looking for a nice project..... :D
10:53<nicfer1>it would prevent saturation of micro towns with dozens of stations
10:54<Alberth>perhaps. It could also be abused as a system to keep competitors out.
10:56<Alberth>btw throwing a dozen stations in a very small town is also not very useful, only a few of them get served.
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11:12<Eddi|zuHause>"KI ist abgestürzt. [...] Es ist nett [...]" who the fuck wrote that?
11:12<Chris_Booth>i know this isnt realy an openttd dev prbolem
11:12<Chris_Booth>but do you know why when i am using UK road with opengfx
11:12<Chris_Booth>i get half a uk roads bridge and half an opengfx brodge?
11:14<Eddi|zuHause>the real question is... why does it want to start an AI, when i have set opponents to 0?
11:14<Chris_Booth>you still have AI enabled in advanced settings?
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11:21<Alberth>or loaded a game with running AI's?
11:24<Ammler>someone running openttd on Mandriva?
11:25<Chris_Booth>are you made ammler?
11:26<Chris_Booth>just thought i would ask
11:26<Ammler>it was a simple question, no need to flame...
11:26<Chris_Booth>i wasnt
11:26<Chris_Booth>ooh ammler i took your advise and put suse on my PC
11:26<Chris_Booth>and i am very impressed
11:27<Ammler>my advise? :-)
11:27<Chris_Booth>with open suse
11:27<Chris_Booth>i think it may be replacing windows vista
11:27<Alberth>Ammler: how is mandriva special compared to any other linux?
11:28<Chris_Booth>i assume it that openttd doesnt work on it
11:29<Chris_Booth>other ammler wouldnt have asked
11:29<Ammler>Alberth: can't build rpm for it, it has some troubles with libicu
11:30<Chris_Booth>I never knew New AI could work new industries
11:30<Alberth>Chris_Booth: No AI :)
11:30<Chris_Booth>NO AI then
11:31<Alberth>Ammler: hmm, sorry never tried that, I always build from source without further install in my $HOME
11:32<Alberth>Chris_Booth: sure, why not, just a matter of matching cargo with supply, demand, and a vehicle capable of transporting.
11:32<Alberth>It is probably not aware of the limits etc of the new industries though
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11:36<Alberth>Ammler: that seems only a warning to me. The errors seems to be lack of the man-page, which is a bit odd.
11:41<Alberth>is the error correct?
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11:58<Eddi|zuHause>hm, i presume bridges can't be built over tram stations yet?
11:59<Alberth>if it does not work, chances are the answer is yes :p
12:01<@Rubidium>only in real life they can :)
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12:07<CIA-4>OpenTTD: alberth * r17643 /trunk/src/depot_gui.cpp: -Codechange: Code style for variables in depot gui.
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12:33<Ammler>Alberth: mandriva does compress in lzma spec was looking for .gz
12:33<Ammler>worked now.
12:33<Ammler>well, i assume, openttd did it that way, I trust it is true :-)
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12:54<Alberth>maybe an installer did that, after all, man pages are simply text
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13:32<@Rubidium>ah bah... MYOB is gone again :(
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13:34<Xaroth>Make your own beer?
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13:43<CIA-4>OpenTTD: rubidium * r17644 /trunk/src/ (4 files in 2 dirs): -Fix [FS#3219]: some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
13:44<Eddi|zuHause>Xaroth: i can deliver hops ;)
13:45<CIA-4>OpenTTD: translators * r17645 /trunk/src/lang/ (3 files in 2 dirs):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: traditional_chinese - 10 changes by josesun
13:45<CIA-4>OpenTTD: russian - 1 changes by Lone_Wolf
13:45<CIA-4>OpenTTD: vietnamese - 26 changes by nglekhoi
13:46<Chrill>yay for Vietnam
13:50<CIA-4>OpenTTD: rubidium * r17646 /trunk/src/table/settings.h: -Fix (r17644): GCC 4.4/4.5 compile failure
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14:15<CIA-4>OpenTTD: alberth * r17647 /trunk/src/depot_gui.cpp: -Codechange: Moving widget array access to outside the function.
14:17<Eddi|zuHause>i think realistic acceleration needs to put more penalty on slopes
14:18<Eddi|zuHause> <-- i have this rail with a rather steep incline. with original model, the 114km/h steam engines go 25km/h on the slopes, with realistic acceleration, they go almost full speed
14:32<Alberth>is turning on the freight weight multiplier not easier?
14:48<CIA-4>OpenTTD: alberth * r17648 /trunk/src/depot_gui.cpp: -Codechange: Move type initialization and widget disabling to the constructor.
14:48<Eddi|zuHause>Alberth: the freight multiplier does not apply to passenger trains
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15:21<CIA-4>OpenTTD: alberth * r17649 /trunk/src/depot_gui.cpp: -Codechange: Depot gui uses pure nested widgets.
15:26<CIA-4>OpenTTD: alberth * r17650 /trunk/src/depot_gui.cpp: -Codechange: Checking a condition once is enough.
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17:06<Victoria>Heya :) I'm trying to use ECS, but can't find any documentation on what trainsets support the new industries. Does anyone know?
17:08<welshdragon>Victoria: tried searching on ?
17:08<Coco-Banana-Man> <--- You might try this one ;)
17:08<Coco-Banana-Man>Although I think there isn't every train set in it
17:09<Victoria>Man, that's exactly what I wanted. I thought I'd been all over that site, but I guess not!
17:09*welshdragon gives Coco-Banana-Man a cookie :)
17:10<Coco-Banana-Man>thank you :)
17:11<andythenorth>still working....not even drawing bloody pixels today.
17:11<andythenorth>is there a css 3 to newgrf parser? probably not...
17:12*Victoria is a happy girl now, thanks so much :D
17:14<fjb>We always try to make girls happy.
17:16<fjb>Remember to load the ECS vectors in order of the grf ids.
17:16<Ammler>yeah, if you don't get help, rename to girl name :-P
17:18<fjb>We only help people who have a girl name.
17:18<Victoria>Hm, in order? So if you have it all exactly backwards, do things explode?
17:19<fjb>No, they just don't work as expected.
17:19<Victoria>And can they be rearranged on the fly while inside a game, or should I begin again?
17:20<CraKinShOt>I think you have to start again, not 100%
17:20<fjb>Don't know if rearranging in the running game works. If the game just began I would start a new one.
17:20<Victoria>Ok, good to know. At least you told me that now, and not three hours from now. ^^
17:21<fjb>Maybe I should have... hohoho...
17:21<CraKinShOt>I wish the ECS industries weren't so compact on the map. Even on the lowest number of industries they are everywhere... :\
17:21<fjb>... but not for long...
17:21<Ammler>if you use all at once...
17:21<Victoria>There are quite a few.
17:22<CraKinShOt>thats my only gripe with it, I'd play with them otherwise
17:22<Ammler>using all verctors at once might not be the best idea for start.
17:23<fjb>Most will disappear after a few years anyway.
17:24<Victoria>Hehe, I did that at first just to look around, but now I'm back to just the basic set so I can play with this production queue idea.
17:24<CraKinShOt>hmm... start in 1930 and leave on fast forward for 10 mins? :D
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17:25<CraKinShOt>hmm, these SVN diff's are pretty easy to use if they are built from the lastest revision
17:25<Ammler>town vector is nice, too
17:25<CraKinShOt>otherwise it looks like a nightmare to merge
17:25<Ammler>building a tourist center is like a own mini game.
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17:55<CraKinShOt>Can I check-out a specific revision?
17:56<Sacro>feel free
17:56<Sacro>just make sure you return it when done
17:56<Eddi|zuHause>CraKinShOt: with "-r <revision>"
17:57<andythenorth>Victoria: have you tried PBI industries?
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18:07<CraKinShOt>okay cheers
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18:07*CraKinShOt looking for the r option in TortoiseSVN
18:08<CraKinShOt>lol, can't believe I didn't see the revision number before. :O
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18:37<CIA-4>OpenTTD: rubidium * r17651 /trunk/src/table/settings.h: -Fix [FS#3238] (r17644): crashes when commands related to company settings where done
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18:58<welshdragon>is there a way to change train acceleration model as a server?
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19:08<welshdragon>probably not a good time to ask...
19:10<fjb>Office hours are from 9 to 5, except weekends.
19:13<@Rubidium>in a timezone that I chose and can change at any time (without the need for prior notice)
19:15<fjb>That time shift is called Rubidium saving time.
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20:42<BOP_Fire>anyone here
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22:46-!-KenjiE20|LT [~Kenji@] has quit [Quit: Leaving]
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---Logclosed Sun Sep 27 00:00:06 2009