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#openttd IRC Logs for 2009-09-28

---Logopened Mon Sep 28 00:00:09 2009
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02:35<Terkhen>good morning
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02:40<Pikka>good morning
02:40<Pikka>and hmm...
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02:45<Pikka>any ideas, andy?
02:50<@Rubidium>DaleStan: it has to do with some system that sets refittability to everything (except oil) for engines if property 1D is 0. For TTDP r2224 it only happens for engine IDs that are locomotives in TTD, in OTTD it happens for all engine IDs and if I understand mb he claims that in some 2.5 beta it doesn't happen at all
02:51<Pikka>"everything (except oil)" sounds like the default aircraft refit
02:51<@Rubidium>DaleStan: mb also claims that the system that automatically sets refittability is 'always wrong'
02:57<@Rubidium>Pikka: yeah, it also happens for the default MUs
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02:59<@Rubidium>(the ones that have a capacity, so the diesel MUs and the last monorail train)
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04:32<dihedral> <- :-D
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04:55<Pikka>anyone got any ideas how I can get a "global" psuedo-random number in an action 2 chain?
04:56<Pikka>ie, a random number that will be the same for all industries or vehicles using the chain, and will be multiplayer safe, but will be different every game?
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05:02<Pikka>hmm, and what is var 5F used for?
05:16<@Rubidium>I think there's no such thing in NewGRF at least, although we could 'export' the seed of the map
05:16<@Rubidium>(guess TTDP doesn't have that though)
05:18<Pikka>mmhm :o
05:27<@Rubidium>actually, what do you mean by chain? A vehicle chain = e.g. a train or aircraft?
05:28<@Rubidium>or do you mean iron ore mine + steel mill + factory (and via reverse dependencies also: farm, paper mill, lumber mill)
05:29<Pikka>an action 2 chain
05:29<@Rubidium>which in case of ECS probably because all industries quite soon due to the circular dependencies via the vehicles
05:29<Pikka>an action 2 variable :)
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05:31<@Rubidium>with the map's seed you'll end up with a constant (throughout a game) randomly chosen number at map creation
05:31<@Rubidium>and for TTDP I wouldn't know what to do
05:32<@Rubidium>we added the seed somewhere to the savegame
05:33<@Rubidium>you'd probably end up with an action7/9 variable
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05:42<Pikka>constant (throughout a game) randomly chosen number at map creation is what I'm after :)
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05:46<dihedral>game seed would be your best choice, as that is also stored in the savegame... but is openttd specific, if i am not mistaken
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06:48<crakinshot>hmm thinking about updating FollowTrainReservation(v)
06:49<crakinshot>rather than return PBSTileInfo, it returns PBSPathInfo and information on the path (including a PBSTileInfo for the end point)
06:50<crakinshot>not sure whether to edit the existing function and every that uses it or just add a duplication with the changes
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07:47<crakinshot>whats the difference between the "blue" pixels and "pink" pixels?
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07:58<dihedral>crakinshot, may i ask you a personal question?
07:58<dihedral>are you colour blind by any chance?
07:59<crakinshot>not really... lol.
07:59<crakinshot>I just don't understand why the signals are painted with pink(ish) pixels and how they show up gray in the gae
08:00<crakinshot>I extracted openttdw.grf with grfcodec
08:01<crakinshot>it seems to used a palette, so I guess I've not done something weird.
08:01<Ammler>crakinshot: why do you decode it? The source is available from svn.
08:02<Ammler>but if you do, you should use -p2 for windows palette.
08:02<crakinshot>ahh, that might be easier
08:02<Ammler>else use the dos grfs, that is used by default.
08:06<crakinshot>I just didn't know there was an SVN entry for the sprites, should make it a lot easier to figure out now. :D
08:06<crakinshot>thank you. :)
08:19<CIA-4>OpenTTD: rubidium * r17657 /trunk/src/rail_gui.cpp: -Fix [FS#3242]: some semaphore signals fell outside of the signal GUI. Now the signals are properly centered which should make that problem go away
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08:21<crakinshot>that was quick
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08:38<CIA-4>OpenTTD: rubidium * r17658 /trunk/src/ (lang/english.txt rail_gui.cpp settings.cpp):
08:38<CIA-4>OpenTTD: -Codechange: remove custom drawing of the signal density in the signal GUI
08:38<CIA-4>OpenTTD: -Codechange: move the state updates from OnPaint
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09:15<Spoons>"hellp"? Are you under duress?
09:19<@Rubidium>maj kist a pnowam
09:21<Eddi|zuHause>english only :p
09:22<@Rubidium>it is English, only with your right hand a bit too far to the right (on a qwerty keyboard)
09:24<@Belugas>i'm not under stress, i'm under-stressed
09:24<@Belugas>which mean i'm in the same shape as a snail
09:24<@Belugas>like... all over the keyboard...
09:24<@Belugas>if i could sleep, i wold
09:25<@Rubidium>snails can't sleep?
09:25<Eddi|zuHause>do snails have eye lids?
09:26<@Belugas>dunno, never been one
09:26<@Belugas>even if i feel like one
09:28<@Rubidium>oh, snails hibernate so that's some kind of sleep
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09:32<@Belugas>they do? that must be it... It's an hibernation time
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09:33<@Rubidium>sorry, but only October to April
09:42<CIA-4>OpenTTD: rubidium * r17659 /trunk/src/rail_gui.cpp: -Codechange: remove the last custom drawing from the signal GUI
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10:02<@Belugas>anyone knows why microsoft .net 3.5 folder does not contain regasm.exe?
10:03<fjb>Maybe you need a microsoft .com folder.
10:04*Rubidium doesn't even have a clue what regasm.exe should do
10:05<@Belugas>ok... regasm appears in C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727 but not on C:\WINDOWS\Microsoft.NET\Framework\v3.5
10:05<@Rubidium> ?
10:08<@Belugas>a cake for Rubidium
10:08<@Belugas>and quite a slap to Microsoft
10:09<@Belugas>damned.... Mi<tab> does not work, Microsoft is not registerd in this channel..
10:09<Eddi|zuHause>weird, i never had that occur to me :p
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10:11<@Rubidium>hi, how was your meet with Sergej Sim?
10:12<fjb>Quak frosch123
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10:13<Microsoft>(to aid Belugas)
10:13<fjb>We lost a brain... :-(
10:13<frosch123>i only meat a sergeyp
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10:13<@Belugas>thanks, but not required, don't go as low
10:14<@Belugas>hey frosch123
10:14-!-Microsoft is now known as TrueBrain
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10:14<frosch123>afternoon belugas
10:14<TrueBrain>then I go back to my own name already :p
10:14<@Belugas>was sergeyp tasty?
10:14<@Belugas>TrueBrain, fits better :)
10:15<CIA-4>OpenTTD: glx * r17660 /trunk/src/ (53 files in 3 dirs): -Fix: StringID typo
10:15<TrueBrain>@name Microsoft
10:15<TrueBrain>ghehe :) Good DorpsGek, refusing to take on those names, I love you for that :)
10:16<Eddi|zuHause>thou shallst?
10:18<frosch123>but i saw "russian trolley bus" :p
10:19<Eddi|zuHause>those are weird vehicles...
10:19<Eddi|zuHause>looks like a tram mated a bus!
10:21<crakinshot>The ones with the poor freezing russian on the front?
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11:06<gregorycu>Hey guys
11:06<gregorycu>Just wondering, in these pictures, what do the circles of trees mean?
11:07<dihedral>probably marks town center?
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11:34<Eddi|zuHause>i always found the tree-planting zone way too small
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12:00<dihedral>how is it calculated?
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12:02<Eddi|zuHause>there can't be that many places that use euclidean distance, grep yourself ;)
12:02<dihedral>hehe :-)
12:02<dihedral>i thought you might know ;-)
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12:21<asilv>dihedral: town zone code is in function UpdateTownRadius in town_cmd.cpp, zone 3 is the one that has trees
12:21<dihedral>well done
12:22<dihedral>now please join #dihedrals.bitches :-D
12:22<dihedral>no, just kidding :-D
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12:23<asilv>well, I was looking for it some time ago, so I remembered where to find it
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13:45<CIA-4>OpenTTD: translators * r17661 /trunk/src/lang/ (6 files in 2 dirs): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: traditional_chinese - 1 changes by josesun
13:45<CIA-4>OpenTTD: esperanto - 25 changes by raskolnik
13:45<CIA-4>OpenTTD: french - 1 changes by glx
13:45<CIA-4>OpenTTD: german - 1 changes by dihedral
13:45<CIA-4>OpenTTD: serbian - 1 changes by etran
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14:24<@Belugas>transaction complete
14:24<@Belugas>hooo.... even have an answer...
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14:30<frosch123>congraz, how many billions did you gain?
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14:31<@Belugas>none... apart satisfaction of yet another challenge
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14:38<Wolf01>hello :D
14:39<PeterT>Hello Wolf
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15:02<@Belugas>hello all 3 of ya
15:03<andythenorth>Belugas: still working?
15:04<andythenorth>what time is it there?
15:04<@Belugas>would be fantastic to leave home at 15:00h...
15:06<@Belugas>although i feel sick enough to do so...
15:12<CIA-4>OpenTTD: rubidium * r17662 /trunk/src/signs_gui.cpp: -Codechange: make the sign edit window nested
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15:24<CIA-4>OpenTTD: frosch * r17663 /trunk/src/newgrf.cpp: -Change: [NewGRF] Apply default refitmasks only when the NewGRF did not set any of the three refittability properties (xor mask, positive classes, negative classes).
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16:23*Belugas yawns
16:23*Belugas picks up his jaw
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16:45<CraKinShOt>Tough crowd Belugas
16:50<PeterT>Sure is
16:50<@Belugas>don't care much ;)
16:50<PeterT>CraKinSh0t: do you have some time?
16:50<PeterT>can you review this patch:
16:51<@Belugas>i know that at this time, almost everyone is out doing really interesting stuff, other that watch irc :)
16:51<PeterT>it's very short
16:51<PeterT>well, I saw what you said, lauged and moved on...
16:51<PeterT>CranKinSh0t: can you just look over it to see if it will compile?
16:53<CraKinShOt>1 sec, got a conflict with trunk
16:54<CraKinShOt>someone's been playing with rail_gui
16:54<PeterT>oh, are you actually compiling?
16:54<PeterT>I just wanted to look
16:55<CraKinShOt>oh right okay
16:56<@Belugas>going home
16:56<@Belugas>night all
16:57<PeterT>night Belugas
16:57<PeterT>going home from work?
16:57<PeterT>It's alright CraKinSh0t
16:57<PeterT>I'm off
16:57<PeterT>thanks anyway
16:57<PeterT>I will test it later
16:57<CraKinShOt>doesn't want to patch anyway
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17:21<CraKinShOt>97X, bam!
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17:40<Terkhen>good night
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18:54<Xaroth>congrats, you just volunteered in making THAT for ottd.
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19:14<stinkyfax_>how much time is 1 year in TTD?
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20:07<Eddi|zuHause>stinkyfax_: about 15 minutes i think
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20:24<PeterT>you're playing with me
20:24<stinkyfax_>oh :D
20:24<PeterT>on cameron's server
20:24-!-stinkyfax_ is now known as stinkyfax
20:24<stinkyfax>yes i do :)
20:24<stinkyfax>easy server :-/
20:25<stinkyfax>i was waiting for EX's city mania
20:25<stinkyfax>looks like i failed to come at start)
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20:38<PeterT>oh, i see
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21:16<stinkyfax__>where can i DL some Graphics packs? i'm too lazy to search 1 by 1
21:17<Eddi|zuHause>where can i find answer packs? i'm too lazy to reply 1 by 1
21:18<stinkyfax__>there was a site with list of all gfc, can't find it now
21:18<Eddi|zuHause>seriously, grfcrawler and the openttdcoop wiki might be interesting for you
21:19<Eddi|zuHause>or googling for "grf pack"
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23:09<DaleStan>Rubidium: I would say that if prop 1D is 0 (barring interference from 28/29) the vehicle should not be refittable. Tracking down this code in TTDPatch could be interesting, though.
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---Logclosed Tue Sep 29 00:00:13 2009