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#openttd IRC Logs for 2009-10-01

---Logopened Thu Oct 01 00:00:24 2009
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02:27<Terkhen>good morning
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06:10-!-mode/#openttd [+o Belugas] by ChanServ
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06:55<CIA-4>OpenTTD: rubidium * r17677 /branches/0.7/ (7 files in 5 dirs):
06:55<CIA-4>OpenTTD: [0.7] -Backport from trunk:
06:55<CIA-4>OpenTTD: - Fix: [NewGRF] Crash when trying to build an industry that has no industry layout defined [FS#3233] (r17638, r17633)
06:55<CIA-4>OpenTTD: [0.7] -Prepare for 0.7.3
07:00<@Rubidium>still no 0.7.3 servers? :(
07:00<CIA-4>OpenTTD: rubidium * r17678 /tags/0.7.3/ (9 files in 3 dirs): -Release 0.7.3
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07:11<CIA-4>OpenTTD: rubidium * r17679 /trunk/ (changelog.txt known-bugs.txt os/debian/changelog readme.txt): -Merge: release changes back into trunk
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07:27<Ragnarok>hey there
07:28<Ragnarok>someone here who can hel me? I have a problem with the openttd 32bpp package
07:29<@Rubidium>depends on what the problem is
07:31<Ragnarok>I downloaded the package with 50mb, the mega pack from the forum, then i put the tar file into the data folder, and I start my openttd.exe with -b 32bpp-optimized but it won't work...
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07:32<Ragnarok>it just looks like b4...
07:32<Yexo>can you link to the post you downloaded?
07:32<Yexo>did you maybe download the full-zoom version?
07:32*dihedral hells Ragnarok
07:33<@Rubidium>you are using the special build that's needed for that?
07:33<Yexo>the 50mb one is indeed the full-zoom one
07:33<Ragnarok>which one is it? i use the newest nightly
07:33<Yexo>please read the post you link to completely: "The maintained binaries only allow normal zoom levels. If you want to use the extra zoom and use linux you have to compile your own version with extra zoom patch. For windows there are precompiled binaries by GeekToo."
07:34<Ragnarok>I used the binarys for win, but when i start the exe it crashes
07:35<Yexo>did you set sprite_cache_size in openttd.cfg to 64?
07:36<crakinshot>would be interesting to see if filtering could be used for the normal sprites with extra zoom
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07:37<Ragnarok>yes i did that now, but it wont work...
07:37<Yexo>then you are probably better of asking for help in the extra zoom levels topic
07:39<Ragnarok>hm okay, but thanks :)
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08:00-!-mode/#openttd [+o glx] by DorpsGek
08:00-!-glx changed the topic of #openttd to: 0.7.3 | Website: * (BaNaNaS: bananas, translator: translator, server list: servers, nightly-builds: nightly, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only
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08:14<insulfrog>hi all
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08:21<Pikka>shoop da woop
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08:41*Rubidium runs
08:43*LordAzamath is going to make a presentation about the Tube
08:44<LordAzamath>but ooh ooh, rubidium is in #openttd :o
08:44<LordAzamath>last time I was here you weren't :D
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08:52<Yexo>Pikka: if you have some time, can you read again?
08:52<Yexo>some callback number have changed, and I've implemented a few airport variables
08:52<Yexo>Which ones of the "not implemented yet"-list are still needed?
08:54<Yexo>and there is still the open question what should go in the uu part of vehicle var 42
08:58<Yexo>and I've changed the spec of the allowed aircraft callback (now airport callback)
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09:14<thomas001>hi, say i want to replace car type X with car type Y using the automatic replace function. car type X is refitted to cargo A, but car type Y cannot be refitted for cargo A. what happens? will the cars be replaced?
09:15<frosch123>morning belugas
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09:15<frosch123>thomas001: no
09:16<@Belugas>hello frosch123
09:16<frosch123>but if you have bad luck and a certain configuration they will continuously head to the depot :p
09:17<thomas001>heh,thanks frosch123 :)
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10:25<insulfrog>I would like some opinions from you lot, I would like to know what the following servers are like: - '!!! Free For All !!!' , 'Free4All' , 'openttd 7.2 Server' and 'Play4Fun' (are they good, bad, hard, brill, etc.)
10:28<@Belugas>i don't like the naming of the 2 first, nor the last one. Those i will not consider even joining
10:29<@Belugas>as the openttd one, a bit too boring, would not inspire me either, but mainly 'cause i'll fear the admin is not imaginative enough
10:29<@Belugas>sorry, no bitching, i'm giving my impression
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10:45<insulfrog>i know that I have played openttdcoop public server and I quite like that and join that server every once and a while but what OTTD servers do you recommend?
10:45<insulfrog>(perhaps I could ask that on the forums)
10:46*Belugas nods
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10:56<insulfrog>question is in 'General OpenTTD' section if you lot wish to put down a recommendation ;)
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11:00<Ammler>I wouldn't join servers which need to cheat with the names, either.
11:01-!-pyth is now known as Guest380
11:01<Ammler>(btw. "#" is part of our name ;-)
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11:02<@glx>Ammler: but your # is valid
11:05<Ammler>best servers are those from other IRC guys, like Brianetta, petern, joint-comp, dih...
11:05<Ammler>dunno, if one of those still run one right now. :-)
11:07<insulfrog>come to think of it, I have not seen 'Brianetta's Standard' on the OTTD's multiplayer lobby for quite a while
11:07<insulfrog>(server list sorry)
11:08<insulfrog>I wonder what happened to it?
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11:08<Eddi|zuHause>he stopped it, obviously
11:08<@Rubidium>what happened is that some people didn't play at Brianetta's server anymore
11:10<@Rubidium>the most important of the set of people that didn't visit Brianetta's server was/is Brianetta himself; he said that he stopped the server after he hadn't played on it for a year
11:12<insulfrog>one of the servers I used to play during OTTD earlier releases was the 'OpenTTD Fair Play' servers
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11:14<insulfrog>they were quite good and SirkoZ was one of the frequent players there (I think)
11:14<Zuu>I liked that one too. Didn't visit it a lot but once a while.
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11:18<insulfrog>hi welshdragon
11:18<dihedral>Ammler: i dont run a server atm
11:19<dihedral>well, i will do when avignon is show-off-able
11:21<@Belugas>sur le pont d'avignon...
11:23<@glx>on y danse, on y danse...
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11:30<Eddi|zuHause>i never understood that... why would someone dance on a bridge?
11:33<welshdragon>as it's fun
11:33<@Belugas>perfect place to make a party i'd say :)
11:33<welshdragon>especially as you can throw your haters off it :P
11:34<@Belugas>you have a sick way of having fun :S
11:34<welshdragon>no, i just have plans to get rid of my haters
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11:46<@Belugas>i'd rather danser sur le pont d'avignon, tout en rond...
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11:57*insulfrog is going to go and have a pizza for his meal, gotta go :)
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11:58<@Belugas>he really was going, wasn't he?
11:59<Eddi|zuHause>"Na wo laufen sie denn... Hoffentlich verlaufen sie sich nicht."
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12:07<@Belugas> Your musical compatibility with _Eddi_ is Low
12:08<@Belugas>what a surprise :)
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12:16<Eddi|zuHause>hm... it used to be very low, i think
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12:25<Coco-Banana-Man>Your musical compatibility with Belugas is Medium
12:25<Coco-Banana-Man>same with _Eddi_,,,
12:38<SmatZ> is paid now, right?
12:39<@Belugas>not in my case, at least
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12:40<SmatZ>You’ve got 2 plays left of your free trial. If you enjoyed it, why not subscribe for only $3.00/month
12:41<SmatZ>maybe I misunderstood this message :)
12:43<@Belugas>Your musical compatibility with peter1138 is Super
12:43<@Belugas>still the same, after so many months
12:43<@Belugas>never got that message, SmatZ
12:44<@Belugas>maybe i was registered before it required subscription
12:45<SmatZ>"Your musical compatibility with Belugas is Very Low" :(
12:46<asilv>the radio requires subscription outside UK,USA and Germany, I think
12:46<asilv>Your musical compatibility with Belugas is High :p
12:47<SmatZ>gratz :)
12:47<SmatZ>1556 plays since 28 Dec 2006
12:48<SmatZ>asilv: indeed
12:48<SmatZ>Belugas lives in Canada though
12:52<@Belugas>shit... i think i'm too much music oriented... 25550 plays since 27 june 2006...
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12:53<Alberth>just play longer numbers :)
12:53<Coco-Banana-Man><--- 11344 since 25 October 2007
12:54<Eddi|zuHause>where is this info?
12:54<Coco-Banana-Man>in your profile, next to the avatar
12:54<@Belugas>on everyon's profile
12:54*Alberth would rather call it useless statistics
12:57<@Belugas>mmmh. there's a glx, i don;t know if he's the same as the one i'm looking for...
12:57<@Belugas>indeed Alberth, indeed
12:57<@glx>probably not me
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12:58<@Belugas>you're not on, don't you?
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12:58<Alberth>If you mean me, no.
12:59<@Belugas>nope, i meant glx, but somehow, i was sure you were not, Alberth :)
12:59<Eddi|zuHause>"65665 gespielte Titel seit 24. Jun. 2006"
12:59<Eddi|zuHause>i'm way beyond Belugas ;)
13:00<@glx>indeed I'm not on
13:00<@Belugas>he forgot to stop his system :)
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13:13<@Belugas>wb, insulfrog
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13:35<thomas001>are 2 diagonal tracks as long as one strait track?
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13:45<CIA-4>OpenTTD: translators * r17680 /trunk/src/lang/ (brazilian_portuguese.txt dutch.txt):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: dutch - 1 changes by habell
13:45<CIA-4>OpenTTD: brazilian_portuguese - 42 changes by Tucalipe
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14:05<Zuu>Apart from the source, is it documented how to calculate the speed/tile for vehicles in OpenTTD?
14:05<Zuu>AIEngine.GetMaxSpeed() is said to return the internal speed unit that is approximately km/h.
14:06<Zuu>But what factor is it between km unit and tiles unit?
14:07<Zuu>(when it comes to vehicle speed)
14:07<@Belugas>as far as i remember, such a correlation does not exist
14:08<Zuu>So you say that there is no relationship between the length unit used for the internal speed unit and 'tiles'?
14:09<Eddi|zuHause>there is, but it is not explicitly mentioned anywher
14:10<Zuu>Should be vehicle.cpp?
14:10<Eddi|zuHause>i'd start at TrainController and bury my way from there
14:10<@Belugas>question: why is it worth mentionning?
14:11<Zuu>Belugas: For AIs?
14:11<Eddi|zuHause>is there a semantical difference between bury and dig?
14:11<@Belugas>by the way, i THINK you'll have a nice time dealing with the different types of vehicles, which do npt have the same representation ;)
14:11<@Belugas>why AIs?
14:12<Zuu>Computing approximately how long time a certain aircraft would take to travel between two airports.
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14:17-!-mode/#openttd [+v Belugas] by ChanServ
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15:15<Coldfusionstorm>Hey, :D
15:16<Coldfusionstorm>i was wondering, does anyone know/remember the guy in the forum that made some 3d stuff for OTTD?`
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15:19<Eddi|zuHause>we do remember all people that made some stuff anywher
15:20<Coldfusionstorm>thanks, that was helpfull.
15:20<thomas001>you must be really smart Eddi|zuHause ;)
15:20<@Rubidium>he is; he even remembers that he lost his screwdriver ;)
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15:21<@Belugas>crystal ball, crystall ball.. give us the answer Coldfusionstorm would like to have
15:21<thomas001>Rubidium, amazing..i always search for things...remembering what is simply lost whould be very helpful
15:21<Alberth>lots of people make 3D art in the graphics forum
15:22<Coldfusionstorm>it was for atual 3D grappichs in the game
15:22<@Rubidium>Belugas: I remember tab completing that name a while back :)
15:23<Coldfusionstorm>Graaah!, i cant find his posts, how annoying
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15:24<Alberth>does anything in the game not look 3d to you?
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15:25<Coldfusionstorm>hehe, where is my change wiew button for that?
15:25<Alberth> this one?
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15:27<Coldfusionstorm>it looked like "normal" OTTD, just with striped down 3d gfx
15:27<Coldfusionstorm>thanjs tho :D
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15:31<Coldfusionstorm>hmm, funny that when people popose a 3d thier also want to change the way you do stuff
15:31<Coldfusionstorm>i only want 3d
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15:34<Coldfusionstorm>and what can you learn from that?, ALWAYS bookmark what you like!
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15:38<thomas001>i realy like the idea to build junctions like ;)
15:38<Coldfusionstorm>i was just over that post some mins ago ;D
15:39<Coldfusionstorm>i LOVE maglevs trains!
15:39<Coldfusionstorm>i want one!
15:40<Alberth>in germany they have a few spare ones :p the test-tracks is getting demolished. Maybe you can buy one
15:41<Coldfusionstorm>call em and say
15:41<Coldfusionstorm>i got 2000$ and a container!
15:41<Coldfusionstorm>send you rails to me!
15:41<Coldfusionstorm>would need a rather large container for taht
15:42<Alberth>nah, just a very long one
15:42<Alberth>and possibly a very high one, the tracks are a few meters above the ground :p
15:43<Coldfusionstorm>hmm, i wonder why it isnt used more than it is
15:43<Coldfusionstorm>its the fastest train type in the world
15:43<thomas001>because test phase is just over
15:43<Alberth>too expensive probably, you need it to be powered even if the train is not driving
15:44<thomas001>really? why?
15:44<Coldfusionstorm>depends on the train type
15:44<@Rubidium>talking about the German or Japanese maglev test track?
15:44<Coldfusionstorm>what puzzles me
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15:44<@Rubidium>ah, the one that fails to detect 'objects' in the next signal 'block' :)
15:45<Coldfusionstorm>is that, ive read about this stuff, or seen on discovery about these trains years ago
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15:45<Coldfusionstorm>when i was just 12 or so xD
15:45<Alberth>Rubidium: not that it matters much, it cannot stop so fast anyway :)
15:45<Eddi|zuHause>they're developing these things for at least 20 years now...
15:46<Coldfusionstorm>i reeealy want one of those trains
15:46*Coldfusionstorm goes into openTTD and start a game in year 2050
15:46<Eddi|zuHause>apparently, the Transrapid 02 was started in 1971
15:47*Rubidium wonders why people would want to buy a maglev. Just imigrate to China and you've got one; that's the *much* cheaper solution
15:47<Coldfusionstorm>properly wouldnt be allowed to drive it or so
15:47<@Belugas>[15:31] <Coldfusionstorm> i only want 3d <--- Open the window (or get to the nearest tracks), here they are :D
15:47<Coldfusionstorm>ahahahahahahah XD
15:48<Coldfusionstorm>3d In my Computha :D
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15:48<Coldfusionstorm>i want yes
15:48<thomas001>Belugas, i always think the world outside the window could use a bit more contrast and effects
15:48<Coldfusionstorm>And Explosion!
15:48<Coldfusionstorm>Baysplosions in fact!
15:48<thomas001>disaster! ;)
15:49<Coldfusionstorm>(in safe distance ofc)
15:50<Coldfusionstorm>Some dude left his car
15:50<Coldfusionstorm>on a high speed track for experimental trains.
15:50<Coldfusionstorm>GG dude
15:50<Coldfusionstorm>allmost 29 people died of that move
15:50<Coldfusionstorm>i agree!
15:51<Coldfusionstorm>but its mosly because of the stupid peopel in world!
15:51<Coldfusionstorm>no, a monitor! you know whats thats all about!
15:52<@Belugas>after a while, the only "monitor" i care watching is the tv
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15:52<@Belugas>i'm having an overdose of computers
15:52<Coldfusionstorm>you a programmer too right?
15:52<Coldfusionstorm>in my world, every programmer should have a emblem of pure gold each month for codeing....
15:53<Coldfusionstorm>i read about a change in the GUI code, what you couldnt even see!
15:53<Coldfusionstorm>talk about borring codeing
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15:55<Alberth> /me can see the changes in the code :p
15:55*Coldfusionstorm is scared of Alberth's pure awsomeness!
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15:55<@Belugas>programmer indeed. work is not boring, too much work in too little time always on the rush is indeed boring
15:55<Alberth>it is just the windows that are so boring :)
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15:56<andythenorth>well I could do some more work. but I started at 7am and it's now 9pm...
15:56<Coldfusionstorm>we are talking abuot the GUI windows, and the widget stuff here yes?
15:56<andythenorth>...should I play the game instead?
15:57<Alberth>I am , Belugas is most likely not
15:57<Coldfusionstorm>i wonder that sometimes to(when i create stuff for a mod i do) xD
15:57<Alberth>andythenorth: not much you can do wrong now, can you?
15:57<@Belugas>naaaa... jst draw some new boats, andythenorth :D
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15:57<@Belugas>indeed, i'm talking about work@work
15:57*Belugas vomits
15:57<@Rubidium>nope, change the timezone so it's 11:59am and go for lunch :)
15:58<andythenorth>I worked through lunch
15:58<Coldfusionstorm>ahahah XD
15:58<andythenorth>It was actually fun
15:58<andythenorth>We mostly have fun at work. Mostly.
16:04<Coldfusionstorm>Well, night guys
16:04<Coldfusionstorm>c ya
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16:11<Coco-Banana-Man>[21:39:41] <Coldfusionstorm> i want one! <--- I'm wondering if he would also take that:
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16:14<Alberth>nice picture, we need a bigger one as desktop background!
16:14-!-Brianetta [] has quit [Quit: Tschüß]
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16:15<Coco-Banana-Man> <--- found by google :)
16:17<Coco-Banana-Man>but quality isn't really good.
16:19<Alberth>it is the same small picture everywhere :(
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16:39<andythenorth>andythenorth decided to work again
16:42<Eddi|zuHause>tell him that we acknowledge his efforts
16:44-!-Jhs [] has joined #openttd
16:45<andythenorth>I will when I see him
16:45<@Belugas>mirror mirror on the wall,
16:45<@Belugas>the face you show me scare me so
16:45<andythenorth>that doesn't rhyme
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16:47<@Belugas>only an extract...
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16:56<sulai>hi there :)
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16:58<Zuu>hi sulai
17:06<@Belugas>bye bye zhome at last
17:08<Alberth>good night
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17:27<CraKinShOt>hate servers without realistic acceleration
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17:31<Nite_Owl>Hello all
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17:41<Yexo>hello bulldog
17:42<bulldog>i have a problem
17:42<bulldog>with openttd
17:42<Yexo>we can only help you if you actually tell us what that problem is
17:42<bulldog>i have password on my company but i forgot my password
17:43<Yexo>on what server were you playing?
17:43<bulldog>on my own server
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17:43<Yexo>are you still in that company?
17:43<Yexo>are there any other players on your server?
17:43<bulldog>3 i think
17:44<bulldog>but how can i find my password ?
17:44<bulldog>on the server ?
17:44<Yexo>you can't
17:44<Yexo>do you know the rcon passowrd?
17:44<Xaroth>the whole point of passwords is that you secure something.. bit useless if you can 'find' the password..
17:45<Yexo>and can you join as spectator?
17:45<Yexo>then you can move yourself to your own company and then change the password
17:46<Yexo>first join as spectator, then type 'clients' in the console
17:47<Yexo>after that use (the quotes are important): rcon rcon_pass "move your_client_num some_company_id"
17:48<Yexo>if you don't know the company id, run 'companies' first
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17:49<Yexo>A complete different solution would be to save the game and load it again, because when you do that all passwords are reset, but that would also cause all other players to lose their connection
17:51<bulldog>he works again
17:51<bulldog>thanks u all !!! :D
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18:32<sulai>if news subtypes are marked "off", a little red reminder button pops up
18:32<sulai>what I wonder about: this button shows off only a second, almost too short to notice.
18:32<sulai>Is this by purpose?
18:32<sulai>*shows up
18:40<@Rubidium>what else would you expect?
18:40<@Rubidium>and if you want to notice it, turn on the sound
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19:32<sulai><Rubidium> what else would you expect? -- I'd expected it to stay there a little longer. ;) Anyway, it doesn't matter too much, I think.
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19:37<Zuu>Nice, my airport pair optimizer seams to do a good job. Now next step is to actually change the connections in practice also. :-)
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19:49<sulai>airport pair optimizer?
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19:51<Zuu>Well, it is actually a heuristics. It does not even guaranty to find a local optimum.
19:51<Zuu>But it tries to pair airports togeather such that the income of each pair is as high as possible.
19:52<Zuu>The plan is to once a year run that code and re-route planes acording to the findings.
19:55<sulai>sounds like this algorithm is useful for AI
19:57<Zuu>Yea the plan is to us it in PAXLink.
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20:21<Eddi|zuHause>there was a disturbance in the force
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---Logclosed Fri Oct 02 00:00:26 2009