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#openttd IRC Logs for 2009-10-02

---Logopened Fri Oct 02 00:00:26 2009
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04:31<Terkhen>good morning
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05:48<thomas001>hi, since i use custom .asoundrc (http://codepad.org/dJygT1o1), sounds in openttd are messed up. they sound like played too fast. without the .asoundrc sound is fine. also mplayer sdl output works fine with and without the .asoundrc file. is it openttd's fault or is my configuration wrong?
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06:33<@Rubidium>thomas001: what version of OpenTTD?
06:33<@Rubidium>likely mplayer's SDL output uses a different configuration that OpenTTD's output
06:34<thomas001>Rubidium, i changed the alsa config to a plugin which does rate conversion,now it works :) seems like pbck ;)
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07:24<thomas001>in http://img2.abload.de/img/openttd-fail7ose.png, trains won't leave the depot. they stay in "waiting for free paths". when i remove the track which goes from the up left track into the depot (which allows trains to enter the depot), they start leaving. why?
07:27<Ammler>thomas001: the trains have that station in the order list?
07:27*Rubidium thinks a savegame tells more than that picture
07:28<Ammler>indeed, maybe the "bug" is after the station
07:28<thomas001>hmm the current order is the waypoint before the depot...
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07:29<Ammler>:-)
07:29<Ammler>they got the service order before
07:30<Ammler>you should manage service with the orderlist too
07:30<thomas001>but why won't they leave? they could go around the whole track system to reach the waypoint
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07:30<Ammler>pbs penalty is magic
07:31<thomas001>:D
07:31<thomas001>ok,thank you :)
07:31<Ammler>sorry, you might get better answers from others :-P
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07:49<nielx>hola, is anyone familiar with the setup of hg.openttd.org? (specifically with the script that keeps the repository up to date?)
07:51<@Rubidium>TrueBrain is, but IIRC it's some generic script that runs as svn post commit hook
07:53<nielx>okay, we (haiku-os.org) are experimenting with a hg mirror of our subversion repository too.
07:53<nielx>I'm curious how you get the 'svn rXXX' in the log message
07:53<@Rubidium>http://mercurial.selenic.com/wiki/ConvertExtension
07:56<@Rubidium>that svn rXXX might be some custom modification, but I'm not quite sure of it
07:58-!-lugo [~lugo@mgdb-4db87e4e.pool.mediaWays.net] has joined #openttd
07:59<@Rubidium>can't find a trace of manual insertion of 'svn rXXX' though :(
07:59<nielx>ok, so maybe there is some magic
08:00<nielx>(perhaps at the level of hgweb?)
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08:00<@Rubidium>$HG --encoding UTF8 convert --datesort --config convert.svn.branches= --config convert.svn.tags= --config convert.svn.trunk= $SVN_REPOS/$dir$name $repos_name.hg <- that's the command we do
08:00<Ammler>the svn rxxx is oneliner patch
08:01<Ammler>TrueBrain: gave it once to me...
08:02<AshKyd>Hi all. I’ve forgotten my bananas username or password, is there a way to get a password reminder or something so I can merge my accounts?
08:03<@Rubidium>nielx: http://paste.openttd.org/217097 <- minus the trashing of the diff by paste, but that should give you an idea
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08:05<nielx>thanks Rubidium
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08:07<@Rubidium>nielx: any idea where I can find more information about how to properly install beporter; I'm having lots of trouble with it :(
08:07<AshKyd>Aaaah, nevermind. Found it. :)
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08:07<@Rubidium>AshKyd: I was just about to suggest sending an email to TrueBrain, but apparantly that's not needed anymore
08:07<AshKyd>:)
08:08<AshKyd>Now I’m getting an error from the site: “An unhandled exception was thrown by the application.”
08:08<AshKyd>Is that normal?
08:08<AshKyd>(Obviously it’s not, but is it a known issue?)
08:08<+glx>what are you doing exactly ?
08:09-!-nielx [~nielx@ip54525bcc.adsl-surfen.hetnet.nl] has joined #openttd
08:10<@Rubidium>lovely... ^^ TrueBrain, the website it throwing eceptions at people :(
08:10<AshKyd>Trying to merge accounts. Just clicked the validation link, and I get an error at http://www.openttd.org/en/account/signup/step2
08:10<nielx>Rubidium: try the haiku-ports mailing list, or the #haiku channel at irc.freenode.org
08:10-!-asilv [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd
08:12<+glx>ha I had that problem, but it's theorically fixed now
08:12<+glx>seems it's not, or it's a different one
08:12*AshKyd refreshes and is presented with a theoretical error >_>
08:12<AshKyd>It’s all good, I can wait I guess.
08:12<AshKyd>Should I email someone, or is the shoutout on IRC enough to get things rolling? :)
08:12<+glx>don't retry, it will still fail :)
08:13<+glx>wait for TrueBrain
08:14<+glx>I think you can send him a mail
08:14<+glx>address on contact page of the site
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08:15<insulfrog>hi all
08:17-!-Yexo_ [~Yexo@38-88-ftth.onsneteindhoven.nl] has joined #openttd
08:17<Eddi|zuHause>i think i had such an error when the accounts are already merged when you try to load the page
08:17<Eddi|zuHause>so try to login, and see if that works ;)
08:18<AshKyd>Doesn’t seem to.
08:18<Eddi|zuHause>then you should really send a mail ;)
08:19<AshKyd>Done. :)
08:20<+glx>do you have some special character in your login or password, like a space or underscore ?
08:20<AshKyd>Nope.
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08:29<insulfrog>not many people on the current fair play server, it at the year 2673 and there isnt' a single transport company
08:29<insulfrog>(game started at year 1930)
08:29<insulfrog>*isn't
08:30<insulfrog>(time to make one I think :p )
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08:59<boyamoeba>hey guys need help
09:00<boyamoeba>how come i have no waiting passengers
09:00<boyamoeba>in my airport
09:00<Yexo_>is there already a plane?
09:00<boyamoeba>i designed this scneario
09:00-!-Yexo_ is now known as Yexo
09:01<boyamoeba>isnt it there supposed to be waiting people already..airport smacked on a 70,000 people city
09:01<boyamoeba>smacked on center
09:02<Yexo>there is a setting where you can enable that, but by default the passengers will start going to your airport as soon as the first vehicle starts loading
09:03<boyamoeba>got it
09:03<boyamoeba>awesome
09:03<boyamoeba>thanks
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09:12<Belugas>hello
09:13<Ammler>Hallo kluger Mann :-)
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09:15<Sitethief[TOP]>Hello everybody
09:17<Yexo>hello Sitethief[TOP]
09:17<lugo>clap your hands everybody
09:18*Sitethief[TOP] claps hands against lugo's face
09:19<lugo>and Sitethief[TOP] just clap your hands
09:19<Sitethief[TOP]>I did, just not together :P
09:22<Sitethief[TOP]>So, where do I send crash logs/dumps?
09:22<boyamoeba>whatd does it mean when it says aircraft is not avilable?
09:23<boyamoeba>when imtrying to clone it?
09:24<Yexo>see topic: "*.openttd.org (...., patches & bug-reports: bugs, ...)", so that makes bugs.openttd.org
09:24<Yexo>boyamoeba: old vehicles are not supported forever by their manufacturers, so you can't buy that plane anymore
09:31<+glx>you can also read what is said in the crash window
09:32<Eddi|zuHause>since when does anybody read popup windows?
09:33<Eddi|zuHause>"send all money to microsoft" -> "Ok"
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09:57<@Rubidium>Sitethief[TOP]: what version of OpenTTD did crash?
09:57<Sitethief[TOP]>leme see
09:57<Sitethief[TOP]>Release version: 0.7.2
09:58<@Rubidium>did it happen directly after you did something? If so, what did you do?
09:58<Sitethief[TOP]>although this is probaly due to some new newgrf
09:59<Sitethief[TOP]>Thats a very good question. I was just looking at my nice city, when all of the sudden it crashed. I haven't looked in the savegame that got saved at the crash
10:01<Sitethief[TOP]>yup, was lloking at how my city looked with invisible buildings and the Town and Industry - UK Houses Beta 2.0 NewGRF
10:02<@Rubidium>then make a bug report and add the crash.sav, log and dmp and the last autosave (if any) and the savegame you loaded.
10:04<Sitethief[TOP]>Will do
10:04<Sitethief[TOP]>leme see
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10:13*boekabart_ is thinking - wouldn't it be possible to store all DoCommandP's next to the last savegame, so that when a crash occurs, the whole gameplay from the last savegame can be 'played back' hopefully resulting in the same crash. Smth like historical debugging...
10:14-!-boekabart_ is now known as boekabart
10:14<+glx>boekabart_: it's possible (already done for desync debugging)
10:15<boekabart>ok, so the debug_desync output can already be read back?
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10:18<TrueBrain>[13:59] <Rubidium> can't find a trace of manual insertion of 'svn rXXX' though :( <- you wrote the git-variant yourself :p
10:19<@Rubidium>TrueBrain: grepping the wrong directory makes me not find it :)
10:19<TrueBrain>poor you :p
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10:21<TrueBrain>3 account merge error requests .. lets see ... PEBKAC .. PEBKAC .. and something more seriously :p
10:22<TrueBrain>a boekabart here? What the? You are still alive?! :p
10:22<Sitethief[TOP]>PEBKAC :D
10:22*TrueBrain hugs boekabart
10:22<Sitethief[TOP]>long time ago that I heard that :P
10:22*boekabart hugs back
10:22<Sitethief[TOP]>Rubidium: http://bugs.openttd.org/task/3249
10:22<boekabart>alive yes - father of 2 now so the time I can spend on gaming (let alone modding them) is kind of minimal
10:23<TrueBrain>hehe :) Concratz ;)
10:23<boekabart>Anyway, I see that i didn't miss the opportunity to order a r20000 cake yet!
10:23<TrueBrain>nope ;)
10:23<Belugas>wiki administration question: if an organisation (like our) wants to advice users of wiki page change, it obviously need a SMTP server somewhere. Question is : Must that SMTP reside on the same machine? I don;t think so, just want to be sure
10:24<Belugas>hem... our->work@work...
10:24<boekabart>What are the exciting things going on; the roadmap 0.8 doesn't really ... well... excite...
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10:25<TrueBrain>glx / Rubidium: problem in case of Ashley Kyd, is that he renamed his account from AshK to Ash, which also already exists. Minor chance that ever happening, and this is one ;)
10:26<@Rubidium>Belugas: generally it should be possible to use the SMTP on another server, but that depends on the wiki implementation
10:26<AshKyd>Ah.
10:26<AshKyd>That’ll do it. Sorry for the confusion.
10:27<TrueBrain>AshKyd: not yet done, give me a sec ;)
10:27<AshKyd>That’s fine, I’m easily pleased. :)
10:27<Belugas>ok, Rubidium.thanks
10:29<+glx>Sitethief[TOP]: you changed newgrf in running game
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10:30<Sitethief[TOP]>yes I did. But that did not crash it I think, as the crash happend alteast some time after the last tiem I changed
10:30-!-sdafsdf [LadyHawk@78-105-102-180.zone3.bethere.co.uk] has joined #openttd
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10:30<+glx>can be related to that though
10:30<Sitethief[TOP]>I was looking what was exeactly changing when I switched some newgrf's on and off
10:30-!-sdafsdf is now known as LadyHawk
10:31<Sitethief[TOP]>Yes it can
10:31<+glx>btw it crashes in an AI
10:31<Sitethief[TOP]>hmm
10:31<Sitethief[TOP]>thats weird
10:31<Sitethief[TOP]>I'm pretty much ignoring the AI
10:32-!-welshdragon [~markjones@147.143.254.214] has joined #openttd
10:32<Sitethief[TOP]>I have enabled desync now, so when it happens again I have more info
10:33<Ammler>debug*
10:33<Sitethief[TOP]>yeah that :P
10:34<+glx>you need to recompile for that IIRC
10:34<Ammler>desync is history in openttd :-)
10:34<Sitethief[TOP]>I ain't compiling shit :P ;)
10:34<@Rubidium>glx: desync debug doesn't need recompiling :)
10:34<+glx>even on 0.7.X ?
10:35<@Rubidium>though I don't think desync debug would help
10:35-!-oskari89 [oskari89@212-149-207-211.bb.dnainternet.fi] has joined #openttd
10:35<@Rubidium>given the location where the crash occurs
10:35<TrueBrain>AshKyd: I am trying to follow what is going on with your account, but I am a bit confused ... you have a wiki account and a normal account?
10:35<TrueBrain>(normal = openttd.org)
10:35<+glx>yes it's not related to commands
10:35<@Rubidium>glx: yup
10:35<AshKyd>TrueBrain: Yes, that’s correct.
10:35<+glx>Sitethief[TOP]: what AI are you using ?
10:35-!-Timitry_ [~Tim@p5B37E8ED.dip.t-dialin.net] has joined #openttd
10:35<Sitethief[TOP]>well, it can;'t hurt to turn it on ;)
10:35<Sitethief[TOP]>ehm, no clue, leme see
10:35<TrueBrain>AshKyd: your wiki account was always 'ash'?
10:35<AshKyd>TrueBrain: Yes.
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10:36<Sitethief[TOP]>hmm, where can I see this glx?
10:36<TrueBrain>AshKyd: and for the openttd.org you created two accounts? One 'ash' the other 'ashk'?
10:37<TrueBrain>(my problem there is that one has a .co.uk email address, the other .au)
10:37<AshKyd>TrueBrain: I don’t *think* so. I may have created the first one many many years ago and forgotten about it, but I don’t know the password so I presume it’s someone else’s.
10:37<TrueBrain>k .. they are created just a few days after eachother :p
10:37<AshKyd>Ah.
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10:38<TrueBrain>AshKyd: please try the validationa gain
10:38<AshKyd>Sure thing. :)
10:38<TrueBrain>k, enjoy :)
10:39<AshKyd>Worked. Thanks very much for that. :)
10:39<TrueBrain>np, and sorry for the trouble :)
10:39<AshKyd>TrueBrain: Just out of curiosity, what’s my username?
10:39<AshKyd>ashk?
10:39<TrueBrain>ash, as you signed on with :)
10:40<AshKyd>Ah, thanks again. :D
10:40<TrueBrain>I renamed the duplicated openttd.org account, which has not yet merged his account and has shown no activity for 6 months, to Ash_ :p
10:41<AshKyd>Aw, poor guy. >_>
10:41<TrueBrain>;)
10:41<+glx>Sitethief[TOP]: chopper and admiralAI are loaded
10:41<+glx>shown in AIDebug
10:41<Sitethief[TOP]>ah yeah, under the ? button
10:41<Sitethief[TOP]>thanks
10:41<TrueBrain>fun fact: 644 users are registered to the centralized user system
10:42<TrueBrain>just 7 people so far had (some) trouble merging their account :) 2 of them were legit claims :p
10:42<Ammler>:-)
10:43<@Rubidium>glx: which of them uses SetValue?
10:43<@Rubidium>Chopper?
10:43<AshKyd>TrueBrain: Not too shabby.
10:44<+glx>hard to know (most pointers are NULL in the trace)
10:44<AshKyd>Is there a way to re-license stuff I’ve already posted? I want to convert to CC-0 instead of CC-BY.
10:44<@Rubidium>glx: meant more like grep the tar
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10:45<Sitethief[TOP]>Hmm Choppers Debug window is full, mostly with 'found depot'
10:45<+glx>_current_company is 2
10:45<+glx>so admiralai
10:46<TrueBrain>AshKyd: upload a newer version ;)
10:46<AshKyd>TrueBrain: Bugger, thought as much. I’m not fussed I suppose.
10:49*Rubidium wonders why STL would crash there though
10:51<@Rubidium>or might it be MSVC (over) optimising and reordering statements in some strange way?
10:53<TrueBrain>AshKyd: we are still waiting for someone to rewrite the BaNaNaS web interface ;)
10:53<AshKyd>Oh?
10:54<AshKyd>What’s wrong with it?
10:54<@Rubidium>yeah, someone really has to do a lot
10:55<TrueBrain>AshKyd: everything? :p It was a quick draft which went public :) I can think of a shitload of features it is missing :)
10:55<AshKyd>Truuuue. So it needs an entire reqrite?
10:56<TrueBrain>well, if I have anything to say about it: YES! :p
10:56<TrueBrain>in Django of course
10:57<AshKyd>I hear nice things about Django.
10:58<AshKyd>Is there a wiki page with the specifics of what’s required?
10:58<TrueBrain>I believe not
10:59<@Rubidium>https://secure.openttd.org/bugs/index.php?string=&project=4&cat[]=45&status[]=open
10:59-!-Pikka [PikkaBird@58.173.248.50] has quit []
11:00<@Rubidium>especially the redesign 'issue' is important
11:00<AshKyd>Interesting. I might do up a wiki page then.
11:01<TrueBrain>we more need someone who does the code :p
11:01<@Rubidium>why a wiki page? Duplicating information == stuff gets missed
11:01<@Rubidium>just put it all in the tracker
11:01<AshKyd>I just thought incorporating it in one place might make it more manageable.
11:02<AshKyd>I was also thinking it’d make an interesting learning project. Not that this is any kind of commitment from me.
11:02*Rubidium wonders how the bug tracker is not one place
11:03<AshKyd>Well, it’s a discussion spread over several pages.
11:03<@Rubidium>... and how the wiki plus the bug tracker is one place
11:03<AshKyd>Lol, all right.
11:04<Sitethief[TOP]>Is there a way to raise the max of 500 road verhicles?
11:04<@Rubidium>especially because new feature requests/bugs will likely go to the tracker too, or to the wiki and some people will only look at the tracker and some only at the wiki meaning lots of people will not know about all requests
11:04<@Rubidium>Sitethief[TOP]: increase the appropriate in-game setting
11:05<Sitethief[TOP]>k
11:05<Sitethief[TOP]>ty
11:05<Sitethief[TOP]>doh
11:05<Sitethief[TOP]>should have known
11:06<CIA-4>OpenTTD: rubidium * r17681 /trunk/src/misc_gui.cpp: -Fix [FS#3248] (r17668): crash when the caption of the query window used parameters
11:07<AshKyd>Rubidium: True enough.
11:13<CIA-4>OpenTTD: rubidium * r17682 /trunk/src/ (16 files): -Codechange: remove erroneous space before some commas
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11:41<insulfrog>heh, I am playing on the fair play server and I'm the only player :p
11:42-!-Zuu [~Zuu@c-75fae253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd
11:42<Zuu>Hey
11:42<SmatZ>there aren't many fair players out there
11:42<SmatZ>welcome Zuu
11:42<Zuu>Hi SmatZ
11:42<@Rubidium>yes, playing alone on a server implies it is fair play for all that are playing
11:42<SpComb>play fair with youself
11:43<SmatZ>hehehe
11:43<Ammler>yes, if a 2nd joins, server will rename to death match
11:46-!-Muxy [~Muxy@nt2001.opsio.fr] has joined #openttd
11:46<Zuu>Ammler: Idea for a new script? ;)
11:47<Zuu>Or even native OpenTTD feature :-)
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11:49<insulfrog>it's a transport goame Ammler, not a First Person Shooter :p
11:49<Belugas>Zuu: finish the newobjects for me ^_^
11:49<insulfrog>*game
11:50<Zuu>Belugas: Then I first need to know what newobjects is. Hehe. Guess google could tell me if I would ask.
11:50<Belugas>you could ask Lakie ;)
11:51<Belugas>it's in fact the same as for newhouses, but for stuff like radio stations, lighthouses and such
11:51<Zuu>Okay
11:51<Belugas>HQ, ownedlands...
11:51<Belugas>basically, making the UNMOVABLES dynamic
11:51<Belugas>as much as newgrfs can be dynamic...
11:52<Ammler>station tiles without tracks and sign
11:53<Zuu>I've never looked into GRF-interacting code so would take some time to get into that.
11:53<Belugas>i shall resume that wokr one day...
11:53<Belugas>i really want to see it done
11:53<Zuu>So that there could be random graphics for radio towers etc.
11:54<Zuu>Or is it more from a coders perfection point of view?
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11:59<Belugas>well... everything that the specs specifies
11:59<Belugas>a lot in fact
12:00<Belugas>and eventually, it could even go to the pint of changing the acceptance/production cargo
12:03<+glx>Trubrain: Last Change ,...glx (revision 17661, 10 months ago) <-- something is wrong there
12:03<+glx>,...
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12:25<TrueBrain>glx: I always love when you report a bug without giving me any info where it is coming from :p :p :p
12:26<+glx>it's easy to find from where it comes :)
12:26<TrueBrain>I am not in the habbit to research where a bug happens .. I only solve them :)
12:26<+glx>but it's WT3
12:26<TrueBrain>Ah :) See, that was not clear to me at all :) Hihi!
12:26<TrueBrain>and it is a known bug, the javascript library messes up in corner cases
12:27<TrueBrain>never took the time to find out why :p
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12:31*insulfrog has just constructed a 3-way spaghetti 4 track junction and it looks complex :p
12:33<Eddi|zuHause>hm... spaghetti, might be a good idea right now...
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12:36<insulfrog>bbl
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13:23<insulfrog>huh? my company in the fair play has been completely destroyed
13:23<insulfrog>I passworded my company and making a nice little profit
13:25<@Rubidium>let me guess
13:25*insulfrog is wondering if the fair play server cheats by destroying companies right after the company owner(s) leaves the server
13:25<@Rubidium>the server has autoclean_protected turned on
13:26<@Rubidium>by the way, destroyed as in the company doesn't exist or the company still exists but does stupid things?
13:26<@Rubidium>if it's the latter then autoclean_unprotected is turned on too
13:26<Eddi|zuHause>you mean "the former"?
13:26<insulfrog>the comaply destoryed as it exists
13:26<insulfrog>*company
13:27<@Rubidium>Eddi|zuHause: yes :(
13:27<@Rubidium>and probably min_active_clients is 0
13:27<insulfrog>I have some nice tracks, a nice junction, making a nice profit, now all lost
13:28<insulfrog>Who owns the server?
13:28<@Rubidium>good question
13:28<@Rubidium>as I got absolutely no clue, and probably no one in here has
13:30<@Rubidium>150 servers, 104 'people' in here of which most do not run a server; you can probably count the servers that have the owner in this channel on one hand
13:31<Eddi|zuHause>this has an unsharp assumption that each server has a different owner
13:35<@Rubidium>true-ish
13:35*insulfrog sees what other servers which might be good to play on
13:36<Eddi|zuHause>i'd try sorting for active clients, then picking one from the top of the list ;)
13:36<@Rubidium>although one can assume that if people visit this channel regularly their servers are properly managed and that usually implies a small number of servers instead of those morons running 20 idle servers because idle OpenTTD doesn't take much resources
13:38<@Rubidium>I'd join http://www.openttd.org/en/server/107 ;)
13:38-!-Lakie [~Lakie@91.84.251.149] has joined #openttd
13:40<Eddi|zuHause>in a desert without Pils?
13:40<Eddi|zuHause>horrible thought...
13:40<insulfrog>that server is a bit behind, it's using OTTD 0.6.2 which takes us a while back
13:40<@Rubidium>Łąkie <- it's good that I've got gray on black instead of black on white because then I'd think my screen is dirty
13:41<Eddi|zuHause>oh yeah. i have horrible shock each time i see a black spot that does not (immediately) seem to belong to a letter
13:42<insulfrog>what's the server '
13:42<Eddi|zuHause>that is from some serious trauma i suffered
13:42<insulfrog>...'! Ex Goal - City Mania' ! like?
13:43<@Rubidium>it annoys me
13:45<CIA-4>OpenTTD: translators * r17683 /trunk/src/lang/ (4 files):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: catalan - 1 changes by arnau
13:45<CIA-4>OpenTTD: korean - 9 changes by telk5093
13:45<CIA-4>OpenTTD: portuguese - 1 changes by SupSuper
13:45<CIA-4>OpenTTD: brazilian_portuguese - 153 changes by Tucalipe
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13:55<@Rubidium>hmm... something has gone wrong a bit :)
13:56<@Rubidium>'my' server has the wrong version number
13:56<@Rubidium>I'm amazed it works though
13:57-!-Zahl_ [~Zahl@f051184098.adsl.alicedsl.de] has joined #openttd
13:57<@Rubidium>yay, it works :)
13:57<@Rubidium>http://www.openttd.org/en/server/19256
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13:59<frosch123>fitting name :)
14:00<frosch123>hmm, "boekabart", haven't read that for some time
14:00<boekabart>very possible
14:03<insulfrog>the people on servers are not very um 'chatty', they don't even say 'hi' back when you say hi to them
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14:03<@Rubidium>well, you haven't joined my server yet :)
14:04<insulfrog>that's because it's a version mismatch, you have OTTD version 0.3.5. and I'm using OTTD version 0.7.2
14:04<frosch123>Rubidium: spectating is boring, isn't it?
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14:05<frosch123>oh, i am not even allowed to specatate?
14:05<@Rubidium>frosch123: spectating?
14:05<frosch123>(0 / 0 companies; 0 / 0 spectators)
14:05<frosch123>looks wrong somehow
14:05<@Rubidium>yeah... old old protocol; it didn't send that data back then
14:05<frosch123>ok :)
14:07<frosch123>it doesn't compile :o
14:08<@Rubidium>you need to tweak minilzo a bit
14:08<@Rubidium>just remove the first of the two lines it 'warns' about
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14:11<frosch123>there were not that many servers back then, right?
14:11<frosch123>the serverlist scrollbar does not work :p
14:11<@Rubidium>probably not :)
14:12<Eddi|zuHause>haha :p
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14:12<frosch123>it's only the drawing though
14:13<TrueBrain>I am very suprised the MSU still accepts such version :p
14:13<@Rubidium>you are?
14:13<@Rubidium>it just tells I did my job right when adding stuff to the protocol :)
14:13<TrueBrain>as I said: I am suprised ;)
14:14<TrueBrain>it is not like 0.3.5 is in our test-suite :)
14:15<Eddi|zuHause>0.3.5 is before i knew about openttd, i think
14:15<@Rubidium>definitely from before I knew it
14:15<TrueBrain>@openttd commit 1
14:15<@DorpsGek>TrueBrain: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC)
14:15<@DorpsGek>TrueBrain: Import of revision 975 of old (crashed) SVN
14:15<TrueBrain>all I care to say about the subject
14:15<@Rubidium>@openttd commit 1275
14:15<@DorpsGek>Rubidium: Commit by truelight :: r1275 tags/0.3.5/ (2004-12-24 00:36:09 UTC)
14:16<@DorpsGek>Rubidium: Tagged 0.3.5
14:17<Eddi|zuHause>i came here a short while before 0.4.5
14:17<Eddi|zuHause>and i remember downloading 0.4.0 and a few days later it already had version mismatches because of 0.4.0.1
14:18<TrueBrain>0.4.0.1 .. one of the biggest fuckups in the history of OpenTTD :)
14:18<Eddi|zuHause>i honestly don't know if i ever had an openttd version before that, but i think i at least heard about it before
14:19<Eddi|zuHause>i played TT original for years before i had internet and learned about TTD
14:19<Eddi|zuHause>that was around TTDPatch 1.6 i think
14:21<Eddi|zuHause>i then remember downloading TTDPatch 1.7, and then leaving the game in the corner for another while
14:22<@Rubidium>TrueBrain: why is 0.4.0.1 such a big fuckup? Seems less fuckup-ish than 0.4.7
14:22<TrueBrain>the version numbering
14:23<@Rubidium>oh
14:23<@Rubidium>and then 0.4.5 :)
14:25<frosch123>hmm, the extra viewport is not resizeable
14:25<Yexo>The "allowed airport callback" that will be used to check if aircraft can be build / can land on an airport only makes sense if it can base that decision aircraft information. For existing aircraft that is not a problem, but there is very limited information available in the build window.
14:27<Yexo>some 80+x vars can also be useful in the build gui (like vehicle subtype), does it make sense to enable those 80+ vars in the build menu or should I introduce new 50+ vars that return the same but only in the build gui?
14:27<Yexo>talking about varaction2 for aircraft if that wasn't clear
14:29<TrueBrain>frosch123: and THAT you notice? :p
14:29<frosch123>it looks quite useless that way
14:31<frosch123>Yexo: use the same variables
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14:31<frosch123>somewhat i seem to recall that was even done somewhere else
14:31<Yexo>ok, I was mainly wondering because 80+ variables are direct memory access for ttdpatch, and that wouldn't make sense in the build gui (when no vehicle is yet build)
14:32<Eddi|zuHause>but that is their problem, isn't it?
14:32<frosch123>maybe i thought about canals, they only have 80+x stuff
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14:33<Yexo>for canals there is no such thing as a build gui, at least I don't expect the water toolbar to use a callback
14:34<@Rubidium>0.3.5 hasn't desynced yet either :)
14:34<TrueBrain>Rubidium: that _is_ suprising :p
14:34<TrueBrain>well .. without newgrfs it is 'stable' ;)
14:35<frosch123>Yexo: iirc ttdp just fills some memory area with the values of all available variables, same is also done for industry construction check, though it uses very different variables
14:38<@Rubidium>hahahaha :)
14:38<@Rubidium>in 0.3.5 company value did not substract the loan
14:38<TrueBrain>that wasnt 'fixed' for a long long time
14:39<Yexo>frosch123: ah, ok
14:39<Yexo>can you also take a look at the latest proposal in the "aircraft" section? http://users.tt-forums.net/pikka/wiki/index.php?title=Newgrf_Airports_Documentation#Aircraft
14:40<Yexo>I'm not entirely happy with the duplication of the new property and the existing prop 17 bit 2/3
14:43*frosch123 wonders whether ai will start
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14:48<frosch123>Yexo: i do not understand the "existing'" part
14:48<Yexo>http://wiki.ttdpatch.net/tiki-index.php?page=Action0Planes <- that page lists prop 17 and documents bit 2 and 3 for seaplane use
14:49<frosch123>yeah, and i guess we should remove it now, as it is richk's stuff
14:49<Yexo>so it was ment as "already documented in ttdpatch wiki", not as "already implemented and used"
14:51<frosch123>happy?
14:51<Yexo>:)
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14:54<frosch123>however, imo something like "bit 0 = runway, bit 1 = water runway, bit 2 = heliport, bit 3 = zeppelin pylon" might be more logical than 0 = one thing, 1 = other thing, 2 = both
14:54-!-KenjiE20 [~KenjiE20@92.21.87.125] has joined #openttd
14:55<Yexo>yes, but the current (and old by richk) definition has the advantage that 0 is ok as default
14:56<frosch123>so 0 as default runway length is also ok?
14:56<Yexo>no, indeed not
14:56<frosch123>and what is the advantage of a certain default value?
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14:57<Yexo>for a new property it doesn't matter, when adding bits to an existing var (like richk did) it does matter
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14:58<frosch123>"Is helicopter? 2=no, 0=yes" <- always liked that one :p
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15:21<@Rubidium>so... now where is the autoreplace
15:22<frosch123>yeah, also searched for that one
15:23<frosch123>btw. is there really a OPF/NTP setting?
15:24<Belugas>anyone vaguely familliar with the "Private WithEvents" keyword on Visual basic?
15:24<Belugas>waht is the concept behind it?
15:24<Belugas>Can it be mimic in delphi?
15:25<Belugas>how?
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15:27<frosch123>never heard about it
15:31<Belugas>arghhh
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15:44<insulfrog>gotta go, cyas :)
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16:51<Muxy>Belugas: it's a kind of message
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16:54<Muxy>Belugas: or better it will permit your COM object to receive message from the system or from another COM object
16:54<Belugas>ho
16:55<Belugas>so... if it's not defined in my app, both the COM and the app cold very well crash
16:56<Muxy>if not defined, then your object will not be able to handle the messages
16:56<Belugas>that's the only outcome?
16:56-!-thomas001 [~thomas@p5B0F6648.dip.t-dialin.net] has joined #openttd
16:56<Muxy>because your app is designed to receive some message
16:57<Muxy>but a particular COM object needs the WithEvents in order to receive messages (system or sent by other objets)
16:58-!-bb10 [~nn@dhcp-077-249-031-191.chello.nl] has quit [Ping timeout: 480 seconds]
16:58<Belugas>gatcha
16:59<Muxy>for object who interract with the mouse, they should have the WM_MOUSE_XXX
17:00<Belugas>ho... those... ok... really not what i though it was
17:01<Muxy>but the WithEvent should not be private, because it has to be called from outside
17:02<Belugas>equivalent would be : procedure WMVScroll(var Message: TWMVScroll); message WM_VSCROLL;
17:02<Belugas>or something alaile
17:02<Muxy>yeap
17:03<Belugas>so it's not the solutin of my problem
17:03<Belugas>thanks
17:03<Muxy>no wories
17:03<Belugas>maybe i need to upgrade to Delphi2006 or someting
17:03<Muxy>or better: your welcome
17:03<Belugas>:)
17:03<Belugas>i understood ;)
17:04<Yexo>Belugas: you're even famous in the german forums: http://www.tt-ms.de/forum/showthread.php?tid=4249&pid=56978#pid56978
17:05<Belugas>two words i recognize : Realism and Belugas ^_^
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17:05<andythenorth>evening
17:06<Yexo>yeah, that's about all there is, it's something like "If it's about realism we'll just get Belugas!"
17:06<Belugas>hehehe
17:06<Belugas>my trademark
17:07<Belugas>i guess this would be what people will remember the most about me
17:07<Yexo>it's a perfect example of how people don't read and simply statements
17:07<Muxy>uhu, my watch command creates now a empty window, even in the menu screen
17:09<Zuu>Belugas: Which delphi version do you use atm?
17:10<Belugas>Delphi6 and 4
17:10<Belugas>yeah, i know,it's old stuff...
17:10<Zuu>Privately I'm stuck at 2006 because that is the last version available for free. But I understand that in cooperate environment you don't want to upgrade unless neccessary.
17:10<Zuu>For example the printing stuff have changed in the later versions.
17:11<Aali>did I hear the D-word? :/
17:11<Zuu>Aali: Delphi?
17:11<Aali>OH GOD IT BURNS
17:11<Belugas>well.. we don't change much, since it requires oftenly that the in-house components must be rewritten or at least adapted to the new version
17:11<@Rubidium>what's wrong with the oracle?
17:12<Zuu>Yea, why change if the effort is higher then the gain..
17:12<Belugas>indeed
17:12<Belugas>but now, it seems i cold be forced to do so
17:12<Zuu>For vista compability?
17:13<Belugas>ar maybe install d2006 on top or 4 adn6
17:13<Belugas>no, for .Net
17:13<Aali>Belugas: you do delphi for a living?
17:13<Zuu>Oh, never used delphi + .Net, but guess if there is some .Net code you need to interact with then you have no choise.
17:13<Belugas>i don't care much for Vista, our apps have proven to be somewaht compatible
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17:13<Belugas>Aali, yes :)
17:14<Aali>that explains alot :)
17:14<Aali>I feel for you
17:14<Belugas>no, i'm good, i love Delphi
17:14<Zuu>I was forced to learn it for a summer job, and at the end I started to like it.
17:15<Belugas>i use it since... 1996 for a living
17:15<Belugas>and Turbo pascal since version 3.something
17:15<Zuu>My first contact with it was in 2007.
17:15<Zuu>A lot later..
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17:15<@Rubidium>#define BEGIN {
17:16<@Rubidium>etc.
17:16<Zuu>:-)
17:18-!-tdev [~tdev@p508EF204.dip.t-dialin.net] has quit [Quit: Leaving]
17:19<@Rubidium>so... there are only 2 'die hard' OpenTTD fans in here :(
17:19<@Rubidium>(and 1 person working at this moment for his family)
17:20<Belugas>ho i'm a fan alright!
17:20<Muxy>Goulp is not dead
17:20<@Rubidium>but... you didn't join my server!
17:20<Belugas>and no, i don't work anymore, it's time for me to get out and enjoy my family ;)
17:20<@Rubidium>night Belugas
17:20<Belugas>merci Muxy, tres instructif
17:20<Belugas>you too Rubidium :)
17:20<Zuu>night Belugas
17:21<Muxy>Belugas: de rien, à bientôt
17:21<Belugas>and thaks to youtoo Zuu
17:21<Belugas>thanks
17:21<Belugas>gaaaa
17:21<frosch123>lol, now even yexo starts reading that forum when bored :p
17:21*Belugas is gone
17:22<@Rubidium>frosch123: it's better than pics.nase-bohren.de
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17:22<Muxy>Rubidium: where is your server is the list ?
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17:27<Nite_Owl>Hello all
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17:40<frosch123>Yexo: http://www.tt-ms.de/forum/showthread.php?tid=4045&pid=53325#pid53325 <- i found some old "nice" statement :p
17:42<@Rubidium>is that him saying he will not do what he has just done?
17:44<frosch123>no idea, i just like the last sentence
17:45<@Rubidium>"The real debate on "belugas lead level," I refuse to be decided." <- sounds like a bad translation to me
17:46<frosch123>"I resolutely refuse to discuss the realism-matter on a belugas-level"
17:47<frosch123>poor belugas :)
17:48<frosch123>(actually lucky belugas)
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18:16<Terkhen>good night
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19:10<Sacro>huge terminal is huge
19:11<thepalm>hi, I'm having some issues getting ottd to compile in vc 2008 - lots of errors in winnt.h complaining about ,issing type specifiers
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19:12<Yexo>thepalm: can you paste the complete output to paste.openttd.org?
19:13<thepalm>http://paste.openttd.org/217101
19:14<Sacro>hmm, i have no sound in openttd
19:14<Sacro>just gm
19:15<Sacro>looks to be a bug when using SDL_AUDIODRIVER=pulse
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19:15<+glx>thepalm: latest trunk or other version ?
19:16<thepalm>trunk 17676
19:16<Sacro>hmm, think i need sdl-pulse
19:17<thepalm>just tried svn update, still same errors
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19:22<Yexo>thepalm: is for some reason either MIDL_PASS or RC_INVOKED defined?
19:23<thepalm>how would i check?
19:23<thepalm>never really mucked around with c before
19:23<+glx>clean trunk
19:23<+glx>?
19:24<Yexo>you could open c:\Program Files\Microsoft SDKs\Windows\v6.0A\Include\BaseTsd.h and follow the syntax highlighting, check the lines around line 38
19:26<thepalm>it appears that this statement: #if (_MSC_VER >= 1300) && !(defined(MIDL_PASS) || defined(RC_INVOKED)) returns true based on my guess from the syntax highlighting
19:27<Sacro>whoo
19:27<Sacro>OpenTTD and Skype on Pulseaudio
19:27<Yexo>thepalm: same here, so that should be ok
19:27<Yexo>http://social.msdn.microsoft.com/Forums/en-US/gametechnologiesgeneral/thread/631bbed9-91f9-4486-a037-7803aeb8c2d4 <- result of a quick google search, does that help?
19:27<+glx>thepalm: which line is grey ? 36 or 38 ?
19:28<thepalm>38 is gray
19:28<+glx>that's ok then
19:31<thepalm>extracted dx files out of vc include dir and put them in seperate folder and last on include list - appears to be working
19:31<+glx>you didn't use dx installer ?
19:32<thepalm>extracted from http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar - as in readme
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19:33<+glx>you know it's easier to use MS installer
19:34<thepalm>this time I got errors : Error 1 fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory about 5 times as well as Error 6 error BK1506 : cannot open file '..\objs\Win32\Release\heightmap.sbr': No such file or directory BSCMAKE
19:35<+glx>unistd.h is included for non win32 only
19:36<+glx>what patch is applied?
19:36<thepalm>none - the error appears to be coming from zconf.h
19:36<thepalm>line 288
19:36<+glx>http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions <-- follow this
19:39<+glx>you are not using zlib provided in openttd_useful.zip
19:40<+glx>because this line should be disabled
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19:43<thepalm>glx: I was using standard gnu version of zlib that I had from something else
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19:45<+glx>even the zlib I use with mingw has this stuff disabled
19:46<+glx>and it's the official zlib
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19:48<+glx>zlib-1.2.3.tar.bz2 from zlib.net
19:48<thepalm>just redownloaded, and line is disabled
19:49<thepalm>must have edited file a long time ago
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19:49<thepalm>Is there any way to get compile to not have to recompile everything just because of one error?
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19:50<+glx>it should recompile only needed files
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19:56<thepalm>compile worked
19:56<thepalm>thanks everyone
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21:06<thepalm>in http://wiki.openttd.org/OpenTTDDevBlackBook/Patches/AddPatchOption, a reference is made to gui flags for patch setting types
21:07<thepalm>but option NN isn't mentioned - see line 361
21:07<thepalm>which uses NN as the gui var for build on slopes - if i am reading correctly
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21:25<Eddi|zuHause>if you open the appropriate source file, you should find a line saying "#define NN blah", which should give you a lead on what it means
21:31<thepalm>I think maybe NN = settings which are local only, if this is correct I will update the wiki
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21:39<+glx>thepalm:,...SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
21:39<+glx>that's NN
21:40<thepalm>thx
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---Logclosed Sat Oct 03 00:00:29 2009