--- | Log | opened Wed Oct 28 00:00:46 2009 |
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03:30 | <Terkhen> | good morning |
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03:35 | <dihedral> | morning |
03:35 | <boekabart> | idem dito |
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04:46 | <Xaroth> | morning dihedral |
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06:44 | <pva> | hi all |
06:44 | <pva> | can anyone give me directions for the openttd code? I'd like to get involved... |
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06:47 | <@Rubidium> | depends on what you want; the question is, to me at least, ambiguous. Either you want a link to the source code or you want to know where "something" is handling in the source code |
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07:41 | <dihedral> | he seems very interested :-P |
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08:02 | <bartavelle> | hello |
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08:05 | <pva> | sorry, I had lunch :) |
08:07 | <pva> | my intention is to understand the architecture: I am really impressed by the performance and stability |
08:08 | <pva> | Actually my first idea was to add 'cases' to strings. But then I found that it is already available (but not used though). |
08:09 | <planetmaker> | it is used, pva |
08:09 | <pva> | So now I just want to understand the main picture. |
08:09 | <planetmaker> | just not in the English language |
08:09 | <pva> | not for russian... :( |
08:09 | <planetmaker> | if it's not needed there... |
08:10 | <planetmaker> | it's a task for translators to handle that properly |
08:10 | <pva> | :))))))))))) |
08:10 | <pva> | yes, I agree |
08:10 | <pva> | but believe me, cases are needed in russian |
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08:10 | <planetmaker> | Well. But maybe not for the translation of OpenTTD. |
08:11 | <planetmaker> | Most languages need them. But some don't need them for translating the strings in OpenTTD |
08:11 | <pva> | I just see that russian translation sometimes... not acceptable. |
08:11 | <planetmaker> | then become a translator. |
08:11 | <planetmaker> | and make it better |
08:11 | <pva> | Good idea, I'll givi it a try. |
08:12 | <planetmaker> | It's a very easy thing to do. Just register as translator. You'll be accepted within 24h usually and then just go to translator.openttd.org and change the strings which need them |
08:12 | <pva> | But anyway, I'd like to explore the project. |
08:12 | <planetmaker> | nice and easy web interface for it |
08:12 | <planetmaker> | Then get the code and have a look |
08:13 | <pva> | ok |
08:13 | <planetmaker> | Also the doxygen documentation might help you. |
08:13 | <planetmaker> | it's all online, too |
08:13 | <pva> | Yes, it is very nice. I saw it |
08:14 | <planetmaker> | but you'll have a hard time, if you go and ask "please walk me through OpenTTD's code (structure)". |
08:14 | <pva> | I just wonder if any general overview is available or not. |
08:14 | <planetmaker> | That's a task which cannot be done. |
08:14 | <pva> | no-no, it is not necessary :) |
08:14 | <pva> | I just wanted to find an overview |
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08:15 | <planetmaker> | well... what does constitute an "overview" in your eyes? |
08:15 | <pva> | the closest thing I found is the description of namespaces |
08:15 | <planetmaker> | the source files all have well-chosen names |
08:16 | <planetmaker> | I also assume, you know tt-forums.net ? |
08:16 | <pva> | ok, I just need the edge to start. So again, the first thing I wanted to change was Format(), but it is already featured enough... |
08:16 | <planetmaker> | There's quite an active development sub-forum for OpenTTD where a lot of people publish their source patches |
08:17 | <pva> | Yes, I have sources and so on. |
08:17 | <planetmaker> | From those discussions you might also get an impression on how it works |
08:17 | <pva> | Ah, ok. Thanks for the hint |
08:17 | <pva> | I didn't dig through forum... |
08:19 | <pva> | Ok, one more question: is OpenTTD development independent on TTDPatch dev? |
08:19 | <Eddi|zuHause> | fairly independent |
08:20 | <planetmaker> | quite. It's different programmes |
08:20 | <planetmaker> | They share a common newgrf format for extensions |
08:21 | <dihedral> | and do not ask which one is better :-P |
08:21 | <planetmaker> | ^ indeed. Never. |
08:21 | <pva> | OpenTTD is. |
08:21 | <planetmaker> | no |
08:21 | <pva> | :) I didn't ask |
08:21 | <planetmaker> | Don't state which one is better either ;-) |
08:21 | <planetmaker> | the results will be ugly |
08:21 | <planetmaker> | They're different :-) |
08:22 | <pva> | I wouldn't get involved into the holy war :) |
08:22 | <pva> | I didn't play TTDPatch, so I have nothing to say and to compare with. |
08:23 | <pva> | I am interested in OpenTTD, because... it is open |
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08:26 | <Ammler> | TTDPatch is open too |
08:28 | <pva> | Is it available for MacOS X? |
08:28 | <planetmaker> | TTDP: no. OpenTTD: yes |
08:28 | <pva> | ok, thank you |
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08:29 | <planetmaker> | You can earn merits by fixing all OSX-related bugs. |
08:29 | <planetmaker> | http://bugs.openttd.org/task/2782?project=1&order=id&sort=desc |
08:29 | <pva> | Unfortunately, I am win/*nix programmer. I just like to use MacOSX |
08:30 | <planetmaker> | hä? |
08:30 | <planetmaker> | you use MacOS but programme on win/*nix? That doesn't make sense... |
08:31 | <pva> | I _did not_ program for mac os x yet |
08:32 | <planetmaker> | then start now |
08:32 | <pva> | I just mean that I have no experience with all this cocoa etc. |
08:32 | <planetmaker> | :-) |
08:32 | <pva> | :) |
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08:33 | <planetmaker> | there's a horde of people "oh, yeah, I want to help. But I don't know how to programme" Especially, if it comes to maintaining the OSX port |
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08:35 | <pva> | I know how to program for about fifteen years... I see no need of my help now: I thought that there is a problem with 'cases', but there isn't. |
08:36 | <pva> | I was impressed with TTD when it appeared and I am impressed still. |
08:36 | <pva> | So I want to understand it. That's it. |
08:37 | <planetmaker> | ... whatever |
08:37 | <pva> | I am pretty sure, as soon as I understand details, I will suggest fixes/features. |
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08:45 | <dihedral> | <pva> Is it available for MacOS X? <- now i like that comment |
08:45 | <dihedral> | so.... are you interested in doing some os x specific coding?? |
08:46 | <pva> | not yet. I _have_ to understand the project first. |
08:46 | <dihedral> | but.... there definately is space for os x coding :-) |
08:46 | <pva> | I have already applied for translator to fix the most annoying things. |
08:46 | <Xaroth> | o/ dihedral |
08:47 | <pva> | And after this I will have a look at max os x coding :) |
08:47 | <pva> | But personally, the project is pretty stable under Leopard, why bother? :) |
08:47 | <Xaroth> | because it's not pretty and not stable under snow leopard :P |
08:48 | <pva> | :) |
08:48 | <pva> | I have no show leo yet :) |
08:50 | <dihedral> | show leo :-P |
08:50 | <dihedral> | i have not showed leo either |
08:50 | <dihedral> | how on earth is leo then ever going to know? |
08:51 | <Xaroth> | rawr |
08:51 | <pva> | :) |
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09:06 | <marc-andre> | hiho |
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09:11 | <marc-andre> | i miss brianetta's standard server... |
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09:19 | <@Rubidium> | most people do |
09:19 | <Eddi|zuHause> | i'd like to mention that "most people" didn't even know about its existence :p |
09:20 | <@Rubidium> | then why are most people that look for a 'good' server mention brianetta's server? |
09:20 | <marc-andre> | yeah |
09:20 | <marc-andre> | and everywhere is nrianetta's server THE reference for a good ottd server |
09:20 | <marc-andre> | *brianetta |
09:21 | <marc-andre> | i'll set up a replacement server for brianetta's standard... |
09:22 | <Noldo> | what is it that made it so good? |
09:22 | <marc-andre> | the way you played in it |
09:22 | <planetmaker> | admin-attention |
09:22 | <@Rubidium> | Noldo: the active moderator! |
09:22 | <marc-andre> | the newGRFs used |
09:22 | <planetmaker> | a good server needs an admin which is reachable. |
09:22 | <marc-andre> | yub yub |
09:22 | <planetmaker> | There's at most a hand full of servers which have that |
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09:23 | <marc-andre> | planetmaker: but not the same rules |
09:24 | <marc-andre> | planetmaker: nor the same conditions you played with |
09:24 | <marc-andre> | how many times did i go into a server, created a company, built a line and went off for an hour to actually work and come back just to see that my company got cleaned |
09:26 | <LordAzamath> | well if they didn't erase your companies, all servers would be full with idle companies |
09:26 | <LordAzamath> | for people who actually DONT come back |
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09:28 | <+glx> | autoclean is ok, but not after 1 hour |
09:28 | <@Belugas> | hello |
09:29 | <Eddi|zuHause> | 1h == 4 years |
09:31 | <+glx> | 4 years is quite short for auto clean |
09:34 | <planetmaker> | it should be like 30 hours (real-time) or so. |
09:34 | <planetmaker> | at least if the game runs longer than a day |
09:34 | <planetmaker> | at least for protected companies |
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09:35 | <planetmaker> | :-) |
09:38 | <Splex> | when i scroll the map using RMB, the movement is as really slow, much slower than my mouse cursor sensitivity.. anyone else having this problem? |
09:39 | <Eddi|zuHause> | Splex: is it the same when the game is paused? |
09:39 | <Eddi|zuHause> | yes => it's your graphics driver |
09:39 | <Eddi|zuHause> | no => your game is too big |
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09:40 | <Splex> | same paused as unpaused |
09:41 | <Splex> | i tried changing the map size and that doesn't change things |
09:41 | <dihedral> | <Rubidium> then why are most people that look for a 'good' server mention brianetta's server? <- most people looking for a good server != most people :-P |
09:41 | <Eddi|zuHause> | Splex: then the next information you need to gather is your OS, the backend used, and the blitter used |
09:42 | <@Belugas> | and the Openttd version |
09:42 | <@Belugas> | LATEST DOES NOT APPLY |
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09:43 | <dihedral> | planetmaker, you sould set up a server admind by openttdcoop admins but not played in coop ^^ |
09:43 | <Splex> | Eddi|zuHause, 0.7.3, Archlinux, 32bpp-anim |
09:44 | <planetmaker> | dihedral, we once had a stable 0.7.0 server (when that was current) |
09:44 | <Splex> | i tried 32bpp-optimized as well, same problem |
09:44 | <planetmaker> | was quite fun actually. But... |
09:44 | <dihedral> | planetmaker, there ONCE was a server by brian :-P |
09:44 | <Eddi|zuHause> | Splex: and if you try 8bpp? |
09:44 | <planetmaker> | haha :-) |
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09:45 | <planetmaker> | yes, once. But dunno whether I want to maintain such server, too |
09:45 | <planetmaker> | Only, if I get a proper web interface for managing it. |
09:45 | <planetmaker> | e.g. a working web config again |
09:45 | <Splex> | Eddi|zuHause, 8bpp-optimized is the same. |
09:45 | <planetmaker> | btw, dih, openttdlib seems to act a bit funny lately... |
09:45 | <Eddi|zuHause> | Splex: ATI card? |
09:46 | <Eddi|zuHause> | Splex: it's most likely your graphic card driver not providing 2D-acceleration |
09:46 | <Splex> | nvidia |
09:46 | <dihedral> | planetmaker, show me |
09:46 | <dihedral> | link? |
09:47 | <Splex> | Eddi|zuHause, the framerate is fast, also.. it wasn't a problem before in earlier versions |
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09:48 | <Ammler> | planetmaker: don't give him a link from openttdcoop.org ;-) |
09:48 | <Splex> | Eddi|zuHause, 0.7.2 works great, same settings. |
09:49 | <Ammler> | (there something else is buggy, I fear) |
09:49 | <Eddi|zuHause> | Splex: then check if it switched between sdl and allegro as backend |
09:49 | <Eddi|zuHause> | Splex: other than that, i have no idea |
09:49 | <Ammler> | oh we should still start our server called " ! ! ! " |
09:51 | <+glx> | Splex: start with -d driver1 to check what drivers are used |
09:51 | <@Belugas> | of course, this is exactly trhe kind of server i'd never connect to... |
09:51 | <Splex> | Eddi|zuHause, that is the problem. |
09:52 | <Ammler> | Belugas: check the first 10 servers :-D |
09:52 | <Splex> | I did -v sdl and all is working |
09:52 | <Splex> | strange that it changed the default like that |
09:52 | <Eddi|zuHause> | i'm not sure if 0.7.2 even had allegro |
09:52 | <Splex> | Eddi|zuHause, I will check |
09:53 | <Splex> | Eddi|zuHause, its not an option |
09:53 | <dihedral> | Ammler: i would be able to tell if it's openttdcoop or openttdlib :-P |
09:53 | <planetmaker> | Ammler, you think it's the publicserver screwing, not openttdlib? |
09:53 | <Ammler> | it is since I moved the web to my server |
09:53 | <planetmaker> | like ps.openttdcoop.org ? |
09:53 | <@Belugas> | "There are 130 clients, 180 IPv4 servers and 2 IPv6 servers." |
09:53 | <planetmaker> | oh... well. Then it's a good idea indeed to re-do everything :-) |
09:53 | <@Belugas> | incredible... as always, more servers than clients |
09:54 | <LordAzamath> | lmao |
09:54 | <Ammler> | KenjiE20: is working on it ;-) |
09:54 | <@Belugas> | what's the use of so many servers??? Apart comforting the admins ego... |
09:54 | <dihedral> | http://pub.dihedral.de/OpenTTDLib/latest/example2.php <- Ammler, planetmaker |
09:54 | <planetmaker> | Belugas, why apart? ;-) |
09:55 | <Ammler> | dihedral: I am aware of it's working ;-) |
09:55 | <@Belugas> | indeed :) |
09:55 | <planetmaker> | sorry dih :-) Obviously then it's my mis-conception :-) |
09:55 | <Splex> | Eddi|zuHause, thanks for the help |
09:55 | <dihedral> | well, you can still show me |
09:55 | <planetmaker> | well. ps.openttdcoop.org :-) |
09:56 | <Ammler> | such a short grflist but still obsolete grfs in there :-( |
09:56 | <planetmaker> | Ammler, I've seen worse. PSG with red marked grfs... |
09:56 | <dihedral> | planetmaker, OpenTTDLib_Page_Detail_Info() |
09:56 | <dihedral> | go back do brians server |
09:57 | <dihedral> | there was a functions.php or something in the theme |
09:57 | <planetmaker> | ah, ok |
09:57 | <planetmaker> | maybe that's it then |
09:57 | <dihedral> | at least grep for the function name |
09:57 | <dihedral> | in the wordpress folder |
09:57 | <dihedral> | i believe you are basically missing that |
09:57 | <Ammler> | yeah, everything copied |
09:57 | <Ammler> | my server is the issue, maybe fw or a missing lib or so... |
09:58 | <dihedral> | yes, it should be in the functions.php |
09:58 | <LordAzamath> | Is there any way to make OpenTTD automagically download anything from Bananas without actually having the original graphics. Like a clean install. |
09:58 | <LordAzamath> | Or do I have to get them manually :P |
09:58 | <Ammler> | afaik windows nightly installer does that |
09:59 | <dihedral> | then you are missing the openttdlib install directory |
09:59 | <+glx> | Ammler: it does, but nightlies don't use installer ;) |
09:59 | <dihedral> | http://paste.openttd.org/217613 |
09:59 | <dihedral> | that's the thing you would need in functions.php |
10:00 | <dihedral> | as of line 5 |
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10:02 | <dihedral> | so in / you need the folder openttdlib ONLY containing the libs |
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10:09 | <Ammler> | thanks dihedral, I will tell it to our mates :-) |
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11:23 | * | Xaroth prods Ammler |
11:23 | <Xaroth> | you broke your redmine yet? :P |
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11:26 | <Ammler> | no, I have no idea, how :-) |
11:27 | <Xaroth> | heh |
11:27 | <Ammler> | but well, the system has 1GB ram, so this might be the difference |
11:27 | <Ammler> | and i use trunk |
11:27 | <Xaroth> | yeh, but using 1gb ram on a single web app is a bit OTT :P |
11:28 | <Ammler> | we don't have vm's, everything on the same |
11:28 | <Xaroth> | still, what's the mem usage of redmine atm? |
11:28 | <Ammler> | 15MB |
11:28 | <Xaroth> | o_O |
11:30 | <Ammler> | no, it is 15% |
11:30 | <Xaroth> | so, 160mb |
11:33 | <Ammler> | 4 rupy processes together use that, yes. |
11:34 | <Ammler> | with top that is |
11:34 | <Ammler> | and the apache modul uses another 5% |
11:35 | <Ammler> | mysql 2% |
11:36 | <Ammler> | and around daily, the apache does restart because of either not reachable at all or "derailed" |
11:37 | <Ammler> | since I "tunned" mysql, that seems fine |
11:39 | <Ammler> | http://pastebin.ca/1646586 <-- that is my monitoring tool :-) |
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11:45 | <Stephan> | hello, anybody here? |
11:46 | <Zuu> | Yes |
11:46 | <Zuu> | There are lots of people here :-) |
11:46 | <Stephan> | but all idle :D |
11:46 | <Stephan> | anyway, does anybody know what happened to Brianetta’s standard server? |
11:47 | <@Rubidium> | yes |
11:47 | <Zuu> | It was closed because he didn't play on it himself for like a year or so. |
11:47 | <Stephan> | me neither :D |
11:47 | <@Rubidium> | some guy called Brianetta thought he didn't play enough on the server so he decided to stop it |
11:47 | <Stephan> | that’s why I wondered |
11:47 | <Stephan> | too bad. |
11:47 | <Stephan> | can you give me a hint which servers are aimed at realistic gameplay |
11:47 | <Stephan> | ? |
11:48 | <Zuu> | Well, how should you be able to take responsibility for a server that you don't play on yourself. |
11:48 | <Stephan> | you know, with nice people and no jerks that build stupid networks |
11:49 | <Goulp> | what do you mean *realistic gameplay* ? |
11:49 | <Stephan> | like not aimed at plain money making or speed |
11:49 | <@Rubidium> | so, bye bye all servers with 'goal' in their name :) |
11:50 | <Stephan> | a server with people that adhere to common sense when building a network |
11:50 | <Stephan> | and not scraping through the entire landscape |
11:50 | <@Rubidium> | then ignore all servers not running your prefered version and servers without clients/companies |
11:50 | <Stephan> | :-P |
11:51 | <Stephan> | Brianetta’s server was really nice actually |
11:51 | <Stephan> | something comparable to that |
11:51 | <@Rubidium> | should leave say... maybe 10% of the servers |
11:51 | <planetmaker> | hehe :-) |
11:52 | <Stephan> | and which ones are these 10%? any ideas? |
11:52 | <@Rubidium> | sometimes ottdcoop might be somewhat for you, although they focus on performance they sometimes have a 'no terraform' rule |
11:52 | <Stephan> | ah, sounds good |
11:52 | <planetmaker> | but we usually don't feature more than one company. |
11:52 | <Stephan> | ah that means all people work together in one company |
11:52 | <planetmaker> | So... what is going to be built is a common decision |
11:52 | <planetmaker> | yes |
11:53 | <Zuu> | dihedral had a nice server, especially when it was called "fair play server". |
11:53 | <planetmaker> | that's why we call ourselves #openttd*coop* |
11:53 | <planetmaker> | also true, Zuu |
11:53 | <Stephan> | fair play… that’s the term I’m looking for, I guess |
11:53 | <planetmaker> | also fell into decay... |
11:53 | <planetmaker> | :-( |
11:53 | <Stephan> | aww |
11:53 | <pva> | isn't it a matter of the game balance? I mean, 'fair play' |
11:54 | <planetmaker> | not really, pva. At least to my opinion |
11:54 | <Stephan> | yes, sure. but the balance can also be how you build your networks |
11:54 | <Stephan> | a well balanced network between profit making and “beauty”, so to speak |
11:54 | <pva> | I can win without any network |
11:55 | <pva> | just with planes, you know |
11:55 | <Stephan> | whatever. |
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11:56 | <planetmaker> | Stephan, that's the balance you have to decide yourself. But not the "game balance" :-) |
11:56 | <Stephan> | so there aren’t any servers comparable to Brianetta’s or dihedral’s? |
11:56 | <pva> | but it is a bug in my opinion and I usually use it to relax a little bit :) |
11:56 | <planetmaker> | pva, not on a server w/o planes ;-) |
11:56 | <pva> | haha, yeah |
11:56 | <planetmaker> | ships only server :-D |
11:56 | <planetmaker> | ships with yapf pf |
11:58 | <pva> | buses annoy, too... |
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12:20 | <Zuu> | Hmmm, any GRF artists that uses Gimp? Seams that you need a plugin to save the palette from an existing pcx file to something Gimp can use in the color selection palette. :-s |
12:21 | <Ammler> | no |
12:22 | <Zuu> | I got an idea for the fizzy drinks industry for OpenGFX. |
12:22 | <Ammler> | https://dev.openttdcoop.org/documents/2 |
12:22 | <Zuu> | Oh, nice didn't find those. |
12:22 | <planetmaker> | Zuu, do you need basically the TTD palettes for gimp? Or...? |
12:23 | <planetmaker> | he, seems you found what you looked for ;-) |
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12:24 | <frosch123> | [17:21] <Zuu> I got an idea for the fizzy drinks industry for OpenGFX. <- don't forget the special fizzy drink colour cycle :) |
12:24 | <planetmaker> | frosch123, that's action colours then :-) |
12:24 | <Sacro> | Can all UK voters please lobby their MP - http://www.openrightsgroup.org/campaigns/ask-your-mp-to-help-protect-our-freedoms-on-the-net |
12:24 | <Zuu> | Let me come up with a base first :-) |
12:24 | <planetmaker> | so... you might want to use the full newgrf palette |
12:25 | <planetmaker> | take your time :-) |
12:25 | <Zuu> | A bit further away from my 20 secods paper draft. :-) |
12:25 | <Zuu> | seconds* |
12:26 | <blathijs> | Sacro: What's an MP? |
12:26 | <planetmaker> | member of parliament? |
12:26 | <Zuu> | Ammler: Thanks for that link. Worked good |
12:26 | <blathijs> | Ah, right |
12:27 | <Xaroth> | < Ammler> and around daily, the apache does restart because of either not reachable at all or "derailed" << in other words, the app is structurally failing and you accept it to do so :P |
12:27 | <Ammler> | no, it is quite ugly |
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12:34 | <Sacro> | blathijs: what planetmaker said |
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12:59 | <dihedral> | i have not hosted a game for a bit now |
13:00 | <dihedral> | not entirely sure i want to start it again :-P |
13:03 | <@Belugas> | please no!!! DON'T!!!!! |
13:04 | <dihedral> | well.... of course just to annoy you |
13:04 | <@Belugas> | prrrrrt |
13:04 | * | dihedral pats Belugas on the head |
13:05 | <@Belugas> | bleblebleblebleb |
13:05 | <frosch123> | dihedral: every server needs some unique property. so use 0.5.0 rc 4 |
13:05 | <dihedral> | define property ^^ |
13:06 | <frosch123> | "by dih" is not enough |
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13:07 | <dihedral> | 0.5.0 rc4 was in fact the first version i ran as a server :-P |
13:08 | <frosch123> | :o |
13:09 | <dihedral> | perhaps i'd run one when avignon, the new autopilot, is that far ^^ |
13:10 | <Goulp> | sur le pont d'avignon... |
13:10 | <dihedral> | i hear that everytime!!! |
13:13 | <@Belugas> | duh! |
13:13 | <dihedral> | 176 clients, 186 IPv4 servers and 1 IPv6 servers <- just 11 players short..... |
13:13 | <dihedral> | then we'd have one player per server :-P |
13:14 | <Zuu> | Oh, cool accidently got some action colors for the fizzy drinks. Now the drinks flash :-) |
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13:22 | <@Belugas> | the flash comes from the sun reflecting on the aluminium of the drink while the user is swalloing it |
13:22 | <@Belugas> | ... whatever... insatinyy |
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13:23 | <dihedral> | Belugas you are in a lovely mood today |
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13:31 | <@Belugas> | yu havent seen me yesterday... |
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13:33 | <dihedral> | well, then at least you are improving |
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13:35 | <@Belugas> | hehehe |
13:35 | <@Belugas> | so you think :) |
13:35 | <Goulp> | one client per server, a client might be a spectator, and not a player |
13:36 | <@Belugas> | let say that if i didn't kicked anyone would not mean i'm in a gloruious goody mood :) |
13:39 | <dihedral> | Goulp: even specs are clients!!! |
13:46 | <CIA-9> | OpenTTD: translators * r17896 /trunk/src/lang/ (8 files): (log message trimmed) |
13:46 | <CIA-9> | OpenTTD: -Update from WebTranslator v3.0: |
13:46 | <CIA-9> | OpenTTD: dutch - 1 changes by habell |
13:46 | <CIA-9> | OpenTTD: french - 1 changes by glx |
13:46 | <CIA-9> | OpenTTD: german - 1 changes by planetmaker |
13:46 | <CIA-9> | OpenTTD: greek - 100 changes by fumantsu |
13:46 | <CIA-9> | OpenTTD: indonesian - 2 changes by prof |
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14:31 | <CIA-9> | OpenTTD: frosch * r17897 /trunk/src/ (8 files): |
14:31 | <CIA-9> | OpenTTD: -Fix [FS#3255]: CB15 and CB36 (capacity) were not always called when they should. |
14:31 | <CIA-9> | OpenTTD: -Codechange: Move capacity calculation to a single function for all vehicle types, so the behaviour can be kept consistent easier. |
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14:32 | <muep_> | hi |
14:33 | <muep_> | if I place a railway station next to an iron ore mine, should I expect iron ore to eventually get there? |
14:33 | <@Rubidium> | only if: |
14:33 | <@Rubidium> | a) at least one train tried to pick it up |
14:34 | <Eddi|zuHause> | b) not more than one other station with higher rating is surrounding the mine |
14:34 | <@Rubidium> | b) you have disabled the 'deliver cargo to station only when there is demand' option |
14:35 | <muep_> | need to check |
14:35 | <@Rubidium> | hmm, for clarity: from my options you need at least one |
14:35 | <@Rubidium> | and Eddi|zuHause's option is required in any case |
14:35 | <muep_> | thanks |
14:36 | <muep_> | I had the problem with an iron ore train waiting on the station, but getting no ore from there |
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14:41 | <Eddi|zuHause> | with some train sets, you have to make sure the wagon is actually refitted to ore |
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15:26 | <Spucoly> | Could any one tell me how to open openttd 7.3. I'v set up the .gif and .cat file like in the pre vr's. what am i doing wrong |
15:26 | <Spucoly> | Hello |
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15:33 | <@Belugas> | gif? |
15:33 | <@Belugas> | vr's? |
15:33 | <@Belugas> | open? |
15:33 | <@Belugas> | 7.3? |
15:33 | <@Belugas> | ho boy... |
15:34 | <@Belugas> | and 2 minutes!!!! |
15:34 | <@Belugas> | ho booo! |
15:35 | <Muxy> | double click on the openttd.exe, and read error message if any. Windows, linux, ?? |
15:35 | <Zuu> | LOL, wondered why I couldn't remove a pink special color pixel just to a few tries realize that it was not pink, but transparent. There was a pink tree behind. (toyland) |
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16:16 | <CIA-9> | OpenTTD: frosch * r17898 /trunk/src/ai/api/ (4 files): -Fix: [NoAI] Improve behaviour of (AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles. |
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16:31 | <dihedral> | why do people assume everybody is running windows? :-S |
16:32 | <frosch123> | maybe they do not know something else |
16:32 | <frosch123> | maybe they do not know about windows either, and take it as synonym for computer |
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16:33 | <Eddi|zuHause> | i know people who think the computer is the bright thingie on the desk, and after years wonder what that weird useless box underneath is for |
16:34 | <frosch123> | hehe, my mother usually calls it "motor" as it does all the noise |
16:36 | <Chruker> | Mine often calls it the CPU |
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16:46 | <@Belugas> | which make her a little more savvy than the vast majority |
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16:59 | <_ln> | probably the most interesting sand-related video on the tube: http://www.youtube.com/watch?v=vOhf3OvRXKg |
17:02 | <andythenorth> | evening |
17:02 | <Zuu> | good night andy |
17:03 | <Zuu> | Or was that a greeting? :-s |
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17:09 | <CIA-9> | OpenTTD: frosch * r17899 /trunk/src/ (7 files): -Codechange: Deduplicate code for refitting vehicles. |
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17:10 | <andythenorth> | Zuu: greeting :) |
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17:10 | <Ammler> | Zuu: would you also like to code the sprites? |
17:11 | <Zuu> | I have been able to encode them back into a grf as you might see from the screenshot. |
17:11 | <Zuu> | Didn't make any changes to the dimensions or anything. |
17:12 | <Zuu> | But at the end it might be easier if i just give you the sprites and possible alignment changes and then you can put them into the set. Since I have no idea how I would do that. I mean do you just keep the entire pcx file or do you have some kind of compiler for that file? |
17:15 | <Ammler> | we compile the parts together |
17:15 | <Zuu> | Looking at the website I got the impression of that. |
17:15 | <Ammler> | but the nfo is still one big file :-) |
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17:16 | <Zuu> | Sure, but version control for text files is a lot better too :-) |
17:16 | <Ammler> | well, you know the address? |
17:16 | <Ammler> | if you like to provide a patch :-) |
17:17 | <Zuu> | Well, the first step is to actually have some nfo changes. (which I do not have at the moment) |
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17:17 | <Ammler> | but it is up2you, I guess, we should also be able to include it without patch ;-) |
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17:17 | <Zuu> | Not sure if I shall try to resolve the tap-issue before submitting it. |
17:17 | <Zuu> | And in that case there will be some nfo involved. |
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17:18 | <Ammler> | you mean nfo Actions? |
17:18 | <Zuu> | No, just changing the size of the sprites. |
17:18 | <Zuu> | Rubidium just told me that is possible. |
17:18 | <Zuu> | But I guess that to big enlargements can cause blitting problems too. |
17:18 | <Ammler> | yes, it is. |
17:20 | <Eddi|zuHause> | maximum sprite size is 256, afaik |
17:21 | <Eddi|zuHause> | but i don't really know what you're talking about |
17:21 | <frosch123> | Zuu: actually you cannot cut the sprites like that without causing glitches with foundations |
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17:22 | <Zuu> | frosch123: Cutting like what? |
17:22 | <Zuu> | Like I have done on tt-forums or as I am planing to try? |
17:22 | <frosch123> | on tt-forums |
17:23 | <Zuu> | That was how they appeared in the pcx file I decoded. |
17:23 | <frosch123> | put the factory on foundations, and you should see |
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17:24 | <frosch123> | hmm, oh, maybe you are right |
17:24 | <Zuu> | Looks good on foundations here. (with the version that is on tt-forums) |
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17:25 | <frosch123> | in that case you have to make sure that 4742 and 4741 are cut between the left corner of the south tile and the right corner of the west tile |
17:26 | <Zuu> | Okay, then my overlap won't work. Even if it will be mostly transparent? |
17:26 | <frosch123> | transparency does not count |
17:27 | <Zuu> | "4742 sprites/ogfx1_base.pcx 674 21000 09 78 23 -22 -53" <-- how do I change the width of the sprite (+ 8 pixels) |
17:28 | <frosch123> | 78 23 <- that are y and x dimensions |
17:28 | <Zuu> | Thanks |
17:28 | <frosch123> | -22 -53 <- that is the offset |
17:28 | <frosch123> | i.e. whether you want to enlarge to left/top/right/bottom |
17:28 | <Zuu> | In decimal or hex? |
17:28 | <frosch123> | mind that size is in y and x, and offset is in x and y |
17:28 | <frosch123> | all decimal |
17:28 | <Zuu> | Nice :-) |
17:30 | <Eddi|zuHause> | that format is usually described in the 3rd line of the NFO |
17:30 | <frosch123> | of course you could also press ctrl+b and make sure that the sprites to not extend over their individual bounding boxes |
17:31 | <Zuu> | Eddi: You are right, I was too quick on locating the correct line in the file. |
17:37 | <Zuu> | Okay testing it, the 4741 sprite is drawn ontop of 4742, so extending the tap "over" that sprite does not help. But I think I'll extend it as much as possible to not make it hover in the air at least. :-) |
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17:48 | <Zuu> | Hmm, it is not deterministic which order the different parts appear? |
17:50 | <@Rubidium> | technically it is (input being 'location' of the tile loop at construction + location of the industry), visually probably not so |
17:52 | <Eddi|zuHause> | means it is deterministic, but not constant |
17:53 | <Ammler> | afaik the sprites shouldn't overlap anyway |
17:53 | <Ammler> | as that migth glitch the transparent mode |
17:55 | <Zuu> | Right now there is a small overlap of a few pixels, but I can remove that with the consequence of having a hovering tap for a few seconds. |
17:55 | <Zuu> | It looks okay in transparent mode too. But if it is out of principle I can remove it. |
17:57 | <frosch123> | Zuu: as all three sprites are drawn in bounding boxes, 4741 is always drawn in front. the other two are not defined in their order |
17:59 | <frosch123> | but it might get cropped nevertheless if it extends to far to left and right |
17:59 | <Zuu> | Yea, unless i do major work I will have a small glitch at the construction phase. The question is though if I should limit the glitch a bit by having a small overlap of the transparent parts of the sprites. |
18:02 | <Zuu> | I could include the tap already in 4738, but then that sprite will need to be moved around a bit in the pcx file, and I rather keep it simple. |
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18:11 | <Zuu> | Ammler: Unless there is an objection against the slight overlap I think the Fuzzy drinks factory can be added now. I'd better spend my time on the toy factory or something else than polishing the fuzzy drinks factory to death. That a better artist can do later on. :-) |
18:13 | <Ammler> | there is a comment in the according ticket, no idea, what that means :-) http://dev.openttdcoop.org/issues/115#note-2 |
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18:25 | <Zuu> | Ammler: Okay, I guess you have a backup-script runnig right now or something becaue the site is unaccesible. So I'll have to wait a little before reading that. |
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18:44 | <|Terkhen|> | good night |
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19:02 | <Zuu> | good night |
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19:04 | <@Belugas> | good night |
19:05 | <SmatZ> | good night, Belugas |
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--- | Log | closed Thu Oct 29 00:00:00 2009 |