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#openttd IRC Logs for 2009-11-08

---Logopened Sun Nov 08 00:00:40 2009
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02:22<Rhamphoryncus>I'm playing with ECS construction and agriculture vectors. I'm trying to build a cement train, but I can't find a cement car. Anybody know what I'm missing?
02:22<Eddi|zuHause>a proper vehicle set?
02:23<Rhamphoryncus>I have all the trucks..
02:24<Rhamphoryncus>No ECS vehicle set that I can see
02:25<Rhamphoryncus>and the only other NewGRFs I'm running are for trams and (in one case) trucks
02:28<Eddi|zuHause>i always find it funny that people can talk so much without giving _any_ information
02:28<Rhamphoryncus>hrm. I think you're right though. Trucks work because I can refit them. Trains need entirely new cars.. and I guess they didn't include the required train cars in ECS. Need to grab a third-party set
02:28<Rhamphoryncus>hmm?
02:30<Eddi|zuHause>try the set "old wagons, new cargos", it adds the refit options to the default wagons
02:32<Rhamphoryncus>thanks
02:32<Rhamphoryncus>I also found a forum post suggesting 2CC or Nars
02:32<Rhamphoryncus>My searches for cement were getting nothing because the problem isn't specific to cement
02:33<Rhamphoryncus>aha, cement, thankies :D
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03:44<Lachie>g'day, anyone here good with grfcodec?
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04:03<@Rubidium>Lachie: yes, but others might know the answer on your real, but well hidden, question too
04:09<Lachie>well, I'm a little embarrassed to be asking this, since I've been coding for a few years now. But I've only now switched over from GRFMaker to plain old NFO. I've set everything up and it all works quite well. The problem is the decoded .grf has spat out .pcx files which vastly different colours then the original source files. This isn't a problem for editing of the NFO, as when reencodedthe colours are normal. But it will be difficult to do any editing on the
04:09<Lachie>I've searched/googled, and not much came up regarding the issue
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04:09<@Rubidium>use -p <some number> to use the right palette
04:10<Lachie>alright
04:10<Lachie>thanks for that
04:10<@Rubidium>for both encoding and decoding
04:10<Lachie>cheers :)
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05:40*Luukland trows in the stone
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06:46<Terkhen>hello
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07:11<CIA-4>OpenTTD: rubidium * r18006 /trunk/src/genworld_gui.cpp: -Codechange: make the world generation progress window nested
07:19<CIA-4>OpenTTD: frosch * r18007 /trunk/src/train_cmd.cpp: -Codechange: No need to call CB 36 'running cost factor' if the vehicle has no running cost class anyway.
07:23<CIA-4>OpenTTD: frosch * r18008 /trunk/src/ (6 files in 3 dirs): -Codechange: Rename NUM_PRICES to PR_END, and use the Price enum some more.
07:38<CIA-4>OpenTTD: rubidium * r18009 /trunk/src/ (genworld_gui.cpp lang/english.txt): -Codechange: make the 'create scenario' window nested
07:45<CIA-4>OpenTTD: alberth * r18010 /trunk/src/station_gui.cpp: -Codechange: Split StationViewWindow::OnPaint in four functions.
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07:48<andythenorth>quiet round here....
07:48<andythenorth>No pixels for me today. I've watched 8 episodes of West Wing, more to come :P
07:50<Forked>I'm someone what hooked on borderlands
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08:01<planetmaker>it comes and goes in waves. Though trunk changed more than on some other, less quiet days...
08:02<planetmaker>Maybe there's a relation? ;-)
08:02<CIA-4>OpenTTD: frosch * r18011 /trunk/src/ (6 files): -Feature(ette): [NewGRF] CB 36 for roadvehicle property 09 'running cost factor'.
08:02<planetmaker>s/relation/connection/
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08:36<CIA-4>OpenTTD: rubidium * r18012 /trunk/src/ (55 files in 3 dirs): -Codechange: make the world generation windows nested; they'll need some tweaks to use the full potential though
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09:49<Paul2>openttd download speeds in vista as terribley slow (as in 100k in a couple of MINUTES), known issue? internet and server both fine speed wise. Must be openttd client
09:50<@Rubidium>never had trouble with slow download speeds, except when the upload of the server was slow
09:55<Paul2>server is fine. It's my server in a datacentre, and everyone else can connect/download fine
09:55<Paul2>I think it might be this ISP (virgin media) doing some traffic shaping or something...
09:56<Paul2>anyone else on virgin media ADSL in the UK?
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10:02<Paul2>the connection /eventually/ downloads, then Client #16 is dropped because it took longer than 500 ticks for him to join
10:03<Paul2>and then you reconnect and it has to download it all again and it's about 10k bigger everytime to download
10:03<planetmaker>sounds like a slow connection for you, Paul2
10:03-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection]
10:03<planetmaker>or the server. or somewhere in between
10:04<Paul2>must be the ISP here I think. :(
10:04<planetmaker>If I started a server at my home, you'd have probably the same difficulties connecting to it. I've quite slow upload
10:05<planetmaker>do you know the connection speed of the server? Did you try other servers?
10:05<Paul2>so in theory I should be able forward it through SSH to the server, but it doesnt seem to want to play nice.
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10:05<planetmaker>eh?
10:05<planetmaker>ah... sorry, your server
10:05<planetmaker>what IP is it?
10:05<planetmaker>and what version?
10:05<Paul2>yes. it's a vps, sharing gigE or something. server is fine.
10:05<@Rubidium>for OpenTTD both the server and client need to be in sync, then only the commands the clients execute are sent over, which means that if more trains etc. get added to the game, the savegame gets bigger
10:06<Paul2>Rubidium: ah cool :)
10:06<Paul2>server is twigman.com
10:06<planetmaker>and each tree adds a byte or so to savegame size ;-)
10:06<Paul2>:)
10:07<Paul2>could it be something to do with me using opengfx and other clients using the old standard ones?
10:07<planetmaker>no
10:07<Paul2>although server only has opengfx as well
10:07<frosch123>planetmaker: disable compression, and trees will not affect filesize anymore
10:08<planetmaker>frosch123, hehe :-)
10:09<planetmaker>but I guess that's not good for the traffic consumption of MP servers open to the internet ;-)
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10:10<@Rubidium>planetmaker: it's very good for the consumption of traffic
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10:10<planetmaker>:-P
10:11<planetmaker>Paul2, what version?
10:11<planetmaker>and I also need the IP, as your server's name is the one from the config...
10:12<Paul2>server 0.7.3, client 0.7.3
10:12<Paul2>server ip: 212.13.195.53
10:13<Paul2>it's name is helpfully 'unnamed server' at the moment, but it's a 2048x2048 temperate one, current date 1960ish
10:14<planetmaker>he. 2k^2 is HUGE
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10:14<Alberth>yeah, I always get lost at such maps
10:15<planetmaker>ok, map downloaded in 1 second ;-)
10:15<Paul2>i know...just a saved game my friend had
10:15<Paul2>ok cool :)
10:15<planetmaker>it's not your server then :-P
10:15<Paul2>(ignore train junctions, most are rubbish)
10:15<Paul2>no it is my server.
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10:15<Paul2>he just gave me saved game file to host
10:15<planetmaker>I mean: it's not your server which has a slow connection ;-)
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10:16<Paul2>Yes :) must be this ISP here.
10:16<Paul2>Damn the girlfriend not caring about having a good ISP :p
10:16<planetmaker>:-P
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10:17<planetmaker>that's the Netherland's map, rightß
10:17<Alberth>set the server to use port 80 :p
10:18<Paul2>yes it is
10:18<Paul2>haha suppose I could...didnt even think of that. :(
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10:21<Paul2>you know the 'online content' menu in openttd. what port does that download over?#
10:21<Paul2>because that is very slow as well...
10:22<frosch123>@ports
10:22<@DorpsGek>frosch123: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
10:22<Paul2>(and I assume that would be http :80)
10:22<Sacro>what was my quit?
10:22<frosch123>hmm, but which is bananas?
10:22<CIA-4>OpenTTD: alberth * r18013 /trunk/src/ (window.cpp window_gui.h): -Codechange: Add possibility to change window size during ReInit().
10:22<planetmaker>Sacro, ping timeout
10:22<Paul2>frosch123: yeah that's what I meant. Bananas is the content thing isnt it?
10:23<planetmaker>yes, Paul2
10:23<TrueBrain>hmm .. @ports info is outdated
10:23<frosch123>bananas uses also 3978, but tcp
10:23<TrueBrain>TCP 3978 is used for concent service
10:24<Paul2>ah ok cool
10:25<Paul2>so taht would make sense with that being slow to download too
10:25<Paul2>Any of you guys from the UK?
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10:25<TrueBrain>traffic shaping never makes sense
10:25<TrueBrain>most of us abandoned UK years ago
10:26<CIA-4>OpenTTD: alberth * r18014 /trunk/src/station_gui.cpp: -Codechange: Station view window uses pure nested widgets.
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10:31<Paul2>*sigh* this is painful
10:32<Sacro>planetmaker: hm, thanks
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11:46<CIA-4>OpenTTD: rubidium * r18015 /trunk/src/ (45 files in 2 dirs): -Codechange: redesign the world generation windows to make 'proper' use of nested widgets.
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12:42<HackaLittleBit>HELLO
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12:48<_ln>hmm, 20 metres of water in an underground station is bad, no?
12:49<fjb>Depends on the direction.
12:49<_ln>vertical
12:49<fjb>That sounds bad.
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13:00<_ln>http://www.yle.fi/uutiset/news/2009/11/flooding_in_helsinki_centre_disrupts_traffic_1144632.html
13:05<CIA-4>OpenTTD: frosch * r18016 /trunk/src/ (economy.cpp economy_func.h economy_type.h newgrf.cpp): -Codechange: Move the arbitrary basecost multiplier offset (8) to newgrf loading and make the internal state zero-based instead.
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13:23<_ln>hello absolute value of Terkhen
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13:45<CIA-4>OpenTTD: translators * r18017 /trunk/src/lang/ (7 files): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: arabic_egypt - 15 changes by kasakg
13:45<CIA-4>OpenTTD: german - 1 changes by planetmaker
13:45<CIA-4>OpenTTD: greek - 1 changes by fumantsu
13:45<CIA-4>OpenTTD: hungarian - 1 changes by Petert
13:45<CIA-4>OpenTTD: indonesian - 1 changes by prof
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14:21<CIA-4>OpenTTD: rubidium * r18018 /trunk/src/company_gui.cpp: -Codechange: make the 'buy company' window nested
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14:23<CIA-4>OpenTTD: rubidium * r18019 /trunk/src/engine_gui.cpp: -Codechange: make the 'engine preview' window nested
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14:32<CIA-4>OpenTTD: alberth * r18020 /trunk/src/station_gui.cpp: -Codechange: Make the company station list window nested.
14:36<CIA-4>OpenTTD: alberth * r18021 /trunk/src/station_gui.cpp: -Codechange: Have a widget for every cargo-type to eliminate searching.
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14:49<CIA-4>OpenTTD: rubidium * r18022 /trunk/src/ (widget.cpp window_gui.h): -Cleanup: remove some (now) unused button resize functions
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14:53*Luukland makes all phones ring
14:53<Luukland>Its me :D Rampam rampam pam
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14:54-!-mode/#openttd [+v tokai] by ChanServ
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14:55*Luukland tHrows a finger at Fugas
14:56*Fugas is wondering
14:57<Luukland>Wondering about what?
14:58<Luukland>We need to make a trap Fugas
14:58<Fugas>yep, and catch one troll to it
14:58<Alberth>Fugas: Luukland is a bit noisy today, throwing stones, letting phones go off, throwing fingers
14:58<Luukland>Its because someone has feed the trolls!!
14:59*Alberth suspects Luukland is the only troll here
14:59<@Rubidium>@kickban Luukland 3600 feeding time!
14:59<frosch123>what do you expect from a twelve year old
15:00<@Rubidium>stoopid bot!
15:00<frosch123>kban :)
15:00<@Rubidium>@kban Luukland 3600 feeding time!
15:00-!-mode/#openttd [+b *!~luukland@ip195-211-208-87.adsl2.static.versatel.nl] by DorpsGek
15:00-!-Luukland was kicked from #openttd by DorpsGek [feeding time!]
15:00<Fugas>my god :)
15:00<@Rubidium>I don't like it when my phone rings when it isn't even powered up!
15:01<@Rubidium>and now... ciao!
15:02<Fugas>bad, trolls reproduce here
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15:37<Hirundo>When drawing a WWT_TEXT widget, the colour passed as widget parameter is cast to a TextColour, and then used to draw the string
15:37-!-fjb [~frank@p5485BA31.dip.t-dialin.net] has quit [Remote host closed the connection]
15:37<Hirundo>Why does it work like this, given that the values of TextColour don't match the values of Colours
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15:40<Hirundo>Alberth?
15:40<Alberth>yeah, looking into it.
15:40<Alberth>the old widgets seem to do it
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15:41<Alberth>that probably also the answer.
15:42<Alberth>I didn't invent anything new, just copied old widget behavior.
15:43<Alberth>you can have a look when it was introduced this way, but I would not be surprised if that if very old.
15:43<Alberth>I also have no idea what will break if you change it.
15:46<Hirundo>http://vcs.openttd.org/hg/openttd/trunk.hg/rev/f4d4b7c1c886
15:47<Hirundo>Given the broken behaviour of today I doubt much stuff will break, if any
15:50<Alberth>It got added for a reason I guess. You'll have to check each one.
15:52<CIA-4>OpenTTD: alberth * r18023 /trunk/src/timetable_gui.cpp: -Codechange: Make the timetable window nested.
15:52<Hirundo>At the time it was added, widget->color was a byte and not an enum, so no cast was needed
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15:56<Hirundo>The comment for Widget::colour refers to docs/ottd-colourtext-palette.png, which displays the text colours :S
15:56<Alberth>there are 81 occurrences of WWT_TEXT. 5 are in widget.cpp, the others are usages, it seems
15:56<Hirundo>But the variable is of type Colours, and Colours != TextColour :S
15:57<Alberth>Frankly, I am too tired to think about colours atm, sorry. I am less than 5 minutes away from bed
15:58<Alberth>(also, I have no idea why we have two colour enums, but there is a reason I am sure)
15:59<Alberth>So I am willing to change something around WWT_TEXT, but not now.
15:59<Hirundo>OK, thanks for your time
15:59<Hirundo>goodnight :)
16:00-!-mode/#openttd [-b *!~luukland@ip195-211-208-87.adsl2.static.versatel.nl] by DorpsGek
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16:00<Luukland>Feeding time over :D
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16:04<Alberth>good night
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16:08<HackaLittleBit>Rubidium: If you have time, could you please have a glance at fs3304, it fresh from the press :)
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16:15<planetmaker>HackaLittleBit, the coding style is not entirely heeded: use tabs only to indent lines. Not to align comments
16:15<planetmaker>and in the first comment it's Byte instead of "Bite"
16:16<HackaLittleBit>thanks Ill change it
16:20<planetmaker>also never use // for comments
16:20<planetmaker>always use /* blah */
16:21<planetmaker>I notice that the original code is not always following style there, too ;-)
16:21<planetmaker>maybe convert that to doxygen entries: ///< draw_tile_proc
16:21<planetmaker>and alike
16:24<planetmaker>concerning functionality I'm too tired right now. Also I'm not RB ;-)
16:28<Sacro>http://ninite.com/ <- fucking hell that's good
16:29<HackaLittleBit>thanks anyway, I will post rectified patch asap
16:33<planetmaker>:-)
16:33<planetmaker>I like the prospect of custom bridge heads :-)
16:34<HackaLittleBit>me too and I know there are more people
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16:51<HackaLittleBit>planetmaker: Done :)
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16:52<planetmaker>:-)
16:52<HackaLittleBit>good night
16:52<planetmaker>good night
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16:56<Paul2>has anyone ever got to 1000 in detailed performance rating?
16:56<Paul2>I guess it can't be /that/ hard...
16:57<@Rubidium>I'd like to change that question to: who hasn't ever got that rating?
16:59<Paul2>ok, thank you :)
16:59<Paul2>I'd never really bothered trying or keeping an eye on it.
16:59<Paul2>We are on 850ish now and friend wants to get to 1000...sounds reasonable
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17:00<@Rubidium>do you have enough stations/vehicles for that? The rest is fairly easy to get to the magic value
17:00<Eddi|zuHause>well, it can be really difficult if you have long-running trains or small road vehicles
17:00<planetmaker>I usually don't get 1000 points. But I don't care about non-profitable feeder vehicles
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17:01<Paul2>yeah some feeder vehicles in the £1-2k ish region I think...
17:01<Paul2>and not enough stations, apart from that fine
17:01<planetmaker>you'll need to sell them ;-)
17:01<@Rubidium>or mass autoreplace them so they're < 2 years old :)
17:01<planetmaker>:-)
17:02<Paul2>haha
17:02<planetmaker>then they don't count?
17:02<@Rubidium>hmm... that might've changed a while ago?
17:02<planetmaker>dunno. You tell me :-)
17:02<planetmaker>I thought it changed that unserviced stations don't count anymore
17:04<Paul2>ahhh i was going to try that trick. damn :p
17:04<@Rubidium>yes, and unprofitable vehicles aren't counted either
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17:19<aggro>Can someone look at the latest svn version of file src/3rdparty/minilzo/minilzo.c line 1137
17:19<aggro>Does it start with "#elif definedLZO_CC_WATCOMC)" or did my machine mix something up?
17:20<aggro>when I compare that line to the version fetched from the http://www.oberhumer.com/opensource/lzo/download/ I see different results, even the version should be the same according to the version numbers and svn log marks
17:21<aggro>The author's versions of that line seems to start with "#elif (LZO_CC_WATCOMC"
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17:22<@Rubidium>the author's version throws a gazillion warnings with the compiler warnings we've enabled
17:23<aggro>Ok, but is your version more correct with missing )?
17:23<Eddi|zuHause>aggro: well, obviously add the "(", and test if it compiles
17:24<CIA-4>OpenTTD: rubidium * r18024 /trunk/src/3rdparty/minilzo/minilzo.c: -Fix (r17217): missing (
17:25<planetmaker>http://www.openttdcoop.org/files/pm/screen_resize_odity_01.png <-- resizing doesn't always work for me under linux
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17:27<Eddi|zuHause>planetmaker: i heard that allegro has trouble resizing
17:28<@Rubidium>planetmaker: well, please come with a fix cause it doesn't happen for me :(
17:28<planetmaker>hm... ok, I should find out which driver I use...
17:29<Eddi|zuHause>and i still don't like opengfx...
17:29<Eddi|zuHause>is it intended that the tracks have gaps in them?
17:29<planetmaker>Rubidium, it's nothing which happens every time, not even most of the time
17:29<aggro>line 1434: #elif defined(LZO_CC_INTELC) && (__INTEL_COMPILER >= 800) && LZO_CC_SYNTAX_GNUC)
17:29<planetmaker>it's hard to re-produce, but with a bit of patience I manage here.
17:30<Eddi|zuHause>aggro: how about you find all these places, and gather them in one patch?
17:31<Terkhen>good night
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17:33<aggro>1460: #elif defined(LZO_CC_MWERKS) && (__MWERKS__ >= 0x3200) && (defined(LZO_OS_WIN32) || (defined(LZO_OS_WIN64))
17:33<planetmaker>how do I find out which video driver OpenTTD uses for me? I'm pretty sure it uses SDL, but...
17:34<+glx>-ddriver with the right debug level
17:34<aggro>Did the 3rd party authors reject your patch about fixes for compiler warnings? They seem to have these things correct.
17:35<@Rubidium>aggro: I asked him about fixing the warnings, or at least look at them, but I never heard anything from him
17:38<@Rubidium>anyhow, that code is full of support for magic compilers that probably don't even exist anymore
17:38<@Rubidium>it seems to work perfectly fine for all compilers OpenTTD supports
17:42<aggro>line 1556: # elif defined(LZO_CC_MSC) && (_MSC_VER < 900))
17:43<planetmaker>it happens only when I very quickly resize the window...
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17:46<aggro>line 1635: # elif defined(LZO_OS_OS2) && defined(LZO_CC_ZORTECHC))
17:46<aggro>I wonder did I catch them all.
17:47<planetmaker>and I'm using SDL
17:47<planetmaker>aggro, IRC is no good place to make a collection of <whatever>
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17:51<@Rubidium>anyhow, IIRC it was LLVM that complained about those things
17:51<planetmaker>Rubidium, I'm testing on linux right now. Nothing OSX-ish ;-)
17:52<planetmaker>plain gcc 4.3.1
17:52<planetmaker>oh... nvm. You didn't talk to me :-P
17:53<@Rubidium>so maybe it's better to just revert to the 'clean' minilzo and leave those llvm users with the warnings
17:53<@Rubidium>although, that might suck with the OSX compiles
17:53<Eddi|zuHause>but we're dropping OSX anyway :p
17:53<planetmaker>by default OSX doesn't use llvm
17:54<planetmaker>though currently it trades compile speed for execution speed
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18:03<Nite_Owl>Hello all
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18:07<aggro>Well thanks for listening. 1:00 am, work tomorrow -> sleep now, bye
18:08<planetmaker>bye
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18:26<@Rubidium>hmm.. too bad aggro left :(
18:27<@Rubidium>it's gcc 4.5 that gave those warnings (and errors)
18:27<Eddi|zuHause>but who uses THAT...
18:27<@Rubidium>and gcc 4.4
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18:29<planetmaker>Rubidium, did you port the threaded SDL to OpenTTD 0.7.3 ?
18:29<planetmaker>I can reproduce the same resizing odities there, too
18:30<@Rubidium>no
18:30<planetmaker>then it's got nothing to do with it.
18:30<@Rubidium>then it's probably a SDL issue; OpenTTD not getting the message that the window got resized
18:30<planetmaker>probably.
18:31<planetmaker>Strange, though, but seems most plausible
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18:31<planetmaker>especially as it regains the whole window, if the window is moved or re-sized again or alike
18:34<planetmaker>I just wonder that I should be the first to notice this...
18:35<@Rubidium>can't find an obvious reason for it (i.e. a bug report with google)
18:35<@Rubidium>besides people having issues with sdl backed by opengl on windows
18:37<planetmaker>hm... possibly it's related: when I resize, the whole window sometimes gets black
18:38<planetmaker>hm... even stranger: now I had a black bar upon start...
18:38<@Rubidium>also with 0.7.3?
18:38<planetmaker>yes, Also 0.7.3
18:38<@Rubidium>maybe it's a realloc of some sort, causing the buffer to be empty?
18:38<planetmaker>Does it have problems with displays of 2580 x 1024?
18:39<planetmaker>I would suspect something like that. I've little knowledge how X11 drivers handle this.
18:39<@Rubidium>http://www.libsdl.org/news.php?start=10 <- says they fixed flicker when resizing... so it's probably fixed
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18:40<planetmaker>he, thanks. Ok, I guess we can attribute it to SDL then.
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18:42<planetmaker>as will then be probably the fact, that not even each time I start the whole window is filled out, if it's larger than one monitor.
18:43<planetmaker>hm... shouldn't it remember the window size?
18:44<planetmaker>arg. OpenTTD remembers.
18:44<planetmaker>But the window gets created over both monitors, if the window size was larger than one monitor...
18:44<planetmaker>so... also not your bug ;-)
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18:56<CIA-4>OpenTTD: rubidium * r18025 /trunk/src/3rdparty/minilzo/ (lzodefs.h minilzo.c): -Fix (r17217): more missing/extra parentheses (for compilers I've never heard of)
19:06-!-Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has quit [Ping timeout: 480 seconds]
19:09<planetmaker>anyway, good night for now :-)
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---Logclosed Mon Nov 09 00:00:50 2009