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#openttd IRC Logs for 2009-11-12

---Logopened Thu Nov 12 00:00:10 2009
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03:13<nonsensical>is there an easy reason why I can't build any of the new train engines? I could in my last game, and they've been invented, but they don't show up, such as the SH40 and SH30 Electric ones
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03:15<Forked>your depot is not electrified?
03:15<@Rubidium>electrification didn't hit your depots yet? You're playing in a climate without electric trains (tropic)?
03:19<nonsensical>how do I get the depot electrified?
03:19<nonsensical>one's several squares from a coal plant being fed coal
03:20<Forked>you have to select the correct rail type
03:20<Forked>same place you select maglev/mono .. the drop down list
03:22<Forked>http://wiki.openttd.org/Electrified_railways :)
03:27<nonsensical>I see now, thanks :)
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03:56<nonsensical>this is probably a stupid question, but how do you build planes, there's no depots for planes
03:56<nonsensical>I have two airports already
03:56<Noldo>the hangar in the airport is a depot
03:56<Eddi|zuHause>the hangars are on the airport
03:57<nonsensical>ah
03:57<nonsensical>thanks
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06:26*Rubidium wonders who would think that merging IS with trunk would mean that you can load cargodist games in trunk
06:26<Noldo>:D
06:26<Forked>at least one person it appears?
06:46*Sacro hangs out in here with all the cool kids
06:46<@Rubidium>there are kids in here? Doesn't IRC require adulthood?
06:50<Sacro>you wish
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07:01<planetmaker>* Rubidium wonders who would think that merging IS with trunk would mean that you can load cargodist games in trunk <--- haha :-) Who and where? I'm curious :-)
07:06<@Rubidium>http://wiki.openttd.org/?title=Passenger_and_cargo_distribution&diff=34651&oldid=34650
07:07<Noldo>maybe it's copy-pasted from IS page
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07:15<planetmaker>ty :-)
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07:19<fonsinchen>gah ...
07:20<fonsinchen>of course I meant older versions of cargodist ...
07:20<planetmaker>:-)
07:20<planetmaker>obviously
07:21<fonsinchen>but thanks for the hint
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08:33<z3rongod>Hello
08:35<z3rongod>I've been here a few days ago asking for help with making a company value goal server
08:36<Goulp>and did you get some help ?
08:36<z3rongod>Oh hey Goulp
08:36<z3rongod>Didn't have time until today to get on my PC. In any case i was wondering if anyone can help make a hello world example
08:36<Goulp>with openttd ?
08:36<z3rongod>In other words make a "/foo" and the server would print "hello world" in the chat
08:36<z3rongod>Yeah
08:37<z3rongod>a foo command
08:37<Goulp>you have all stuff ready for compilling ?
08:37<z3rongod>just need to open
08:37<z3rongod>hold on
08:37<Noldo>you need that command to use in the autopilot to get the current companyvalue?
08:38<dihedral>?
08:38<z3rongod>As i recall you can't use autopilot to make a goal server
08:38<dihedral>you highlighted me ^^
08:38<z3rongod>OK ready when you are Goulp
08:39<dihedral>z3rongod, makeing the server respond to chat can be done with autopilot
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08:39<z3rongod>But ending the game and declaring the winner?
08:39<Goulp>dihedral: that's not the only thing to do...
08:39<z3rongod>s/But/but what about *
08:39<dihedral>however autopilot / ap+ / avignon are no substitution to making a fully functioning goal server
08:40<dihedral>Goulp, no kidding!!
08:40<dihedral>z3rongod, ending the game is kind of easy ^^
08:40<Goulp>who's kidding here ?
08:40<dihedral>declaring a winner is not as easy
08:40<z3rongod>so even if i code ottd i still need autopilot ?
08:40<Goulp>no
08:40<dihedral>no
08:40<z3rongod>Thought so :)
08:41<dihedral>unless you want to open another socket and controll the game through that
08:41<z3rongod>Don't think so ?
08:41<dihedral>so that external apps use other resources for doing their processing, rather than hindering openttd from doing what it is supposed to do
08:42<dihedral>however, with regards to goal servers, i doubt you will get propper support in here!
08:42<z3rongod>dihedral how come ?
08:43<dihedral>because it's nothing that helps
08:43<dihedral>you simply heavily patch the server and end result can be quite annoying
08:43<z3rongod>annoying?
08:43<z3rongod>Why ?
08:43<z3rongod>I don't understand
08:43<dihedral>i.e. end result being something like users who played on your server come here and complain that something did not work
08:43<dihedral>and ho - it's not openttd's fault
08:44<z3rongod>lol
08:44<z3rongod>Don't think it will really be the case
08:44<z3rongod>Not to mention that the server will be dedicated for Romanians only
08:44<dihedral>you think....
08:44<dihedral>so?
08:44<dihedral>you think there are no romanians with irc access? or who speak english??
08:44<dihedral>c'mon!
08:44<z3rongod>i think only 5 % of the romanian ottd players have come to this channel
08:45<dihedral>and by that you safely assume that not a single one person would come here to report an issue he/she/it experienced??
08:46<dihedral>that is silly!
08:47<Noldo>dihedral: what do you mean by proper goal server?
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08:47<dihedral>heavily patched?
08:47<dihedral>determin a 'winner' by some property not accessible from the console
08:47<Noldo>sorry, 'fully functioning' was the term you used
08:48<dihedral>pausing at certain game date in the middle of the year
08:48<dihedral>s/year/year, month, week/
08:49<z3rongod>dihedral if you want i'll print every year that #openttd does not offer support for this server / game mod
08:49<dihedral>i do not really care what you do with your server ;-)
08:49<Goulp>thanks for him...
08:49<z3rongod>But you did care about people not joining this channel
08:49<z3rongod>And asking for support in the wrong place
08:50<dihedral>i care to whom i give help
08:50<dihedral>and you wanted to know why you would not receive as much support for what you strive to do
08:50<dihedral>answer provided :-)
08:50<z3rongod>problem resolved though :)
08:52<dihedral>then congratulations and have fun!
08:53<Noldo>what kind of information autopilot can get from the server?
08:54<planetmaker>basically everything which is accessible via console command or the "usual" and debug output of openttd
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09:05<@Belugas>hello
09:06<Goulp>Hi Canada. is your weather nice overseas ?
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09:09<@Belugas>yup
09:09<@Belugas>it is STILL a nice weather
09:10<@Belugas>for the last... damned... i can't remember for how long it's been a nice one...
09:10<@Belugas>more than a week, i'd say
09:10<@Belugas>blue sky, above 0 celcius (some days WAY above)
09:11<@Belugas>gentle breeze
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09:11<@Belugas>lovely
09:11<Sacro>thanks :)
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10:06*z3rongod is now away - Reason : Auto-Away after 15 minutes
10:06<@Rubidium>z3rongod: please stop with that autoaway
10:07*z3rongod is no longer away : Gone for 15 minutes 58 seconds
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10:13<@Rubidium>what is it with those away messages/nicks this hour?
10:16<Paul2>man that's annoying!
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10:45<Sacro>http://openbve.freeforums.org/time-accleration-causes-passenger-discomfort-t1245.html <- love that bug name
10:46<@petern>"This did not happen in future versions"
10:46<@petern>uh... right
10:47<SpComb>maybe 1.2.2.0 is an old version
10:47-!-Biolunar [mahdi@blfd-4db18cb7.pool.mediaWays.net] has joined #openttd
10:47<SpComb>perfectly reasonable bug, there's more than one time reference!
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11:44<pw->it took me until november of 2009 to find out about transport tycoon and openTTD, i'm a bit ashamed of myself ._.
11:44<Sacro_>http://www.cafepress.co.uk/openttd.302724396 <- omfg
11:44<Sacro_>pw-: you should be :p
11:45<pw->the game's like crack, though
11:45<pw->even though i still have no clue what i'm doing
11:45<@Rubidium>Sacro_: about time you told us about that
11:45<pw->i'm having trouble making trains carry anything, every time i make a train it's just the train bit, no train cars behind it
11:45*pw- hits the wiki
11:46<Sacro_>hehe
11:46<Sacro_>Rubidium: hm?
11:46-!-LordAzamath [~stabuinte@82.131.16.156.cable.starman.ee] has joined #openttd
11:47<pw->ah, i have to make wagons! it's so simple!
11:47<Sacro_>...
11:47<Luukland>....
11:47<Sacro_>i was like that once :(
11:47<pw->shut it ._.
11:47<Luukland>sam here
11:47<pw->i just found the game yesterday while looking for DOS games
11:47<Sacro_>like... 12 years ago
11:47<pw->how i went from prince of persia to TTD i don't know, but i'm not regretting a thing
11:48<Sacro_>omh
11:48<Sacro_>i hate level was it 7?
11:48<Sacro_>where you ran all the way along the bottom to the right
11:48<Sacro_>then climbed
11:48<Sacro_>and then back to the left
11:48<Sacro_>and then get stabbed by a purple dude
11:48<pw->haha, yeah
11:48<pw->it's frustrating
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11:49<Nite_Owl>Hello all
11:49<pw->o/
11:50<@petern>PoP rocked
11:50-!-Sacro_ is now known as Sacro
11:50<dihedral>pw- try flightgear :-)
11:50<@petern>Sacro! openpop!
11:50<Luukland>I am Owl hunter
11:51<Sacro>petern: oh yes
11:52<pw->i will in a few weeks, dihedral, i'm all about TTD right now
11:52<pw->or, OpenTTD, rather, since TTD refuses to read my HDD, making it impossible for me to save
11:53<Sacro>OpenTTD > TTD
11:53<Sacro>TTO > OpenTTD
11:53<pw->TTO?
11:53<Nite_Owl>No hunting allowed
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11:53<Luukland>dang
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11:55<Nite_Owl><This room is posted. Hunters will be shot.>
11:56<Luukland>Hunting season over :P
11:57<Nite_Owl>All endangered species thank you
11:57<pw->i played the hell out of RCT in 1998, how did i not find out about TTD? =(
11:57<pw->so many years of my life wasted
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12:10<pw->i just made my first successfull coal run!
12:10<pw->i rock so hard
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12:12<pw->i built a train station next to a coal mine but it still says "accepts: nothing"
12:12<pw->how would i rectify this?
12:12<Nite_Owl>that is normal
12:13<pw->how would i haul coal to this power plant, then? =\
12:13<Rhamphoryncus>hit the supplies button to see what the station supplies
12:13<+glx>coal mine never accept stuff, they provide coal
12:13<Rhamphoryncus>Well, except it won't show up there until the first time you load it
12:13<Nite_Owl>coal stations accept nothing but supply coal
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12:19<@petern>i hate standards...
12:19<@petern>a) Data from card is 5B Hex (01011011 binary);
12:19<@petern>b) Extract the first nibble (0101) 05 Hex;
12:19<@petern>c) For values less than or equal to 09 Hex add 30 Hex giving 05 + 30 = 35 Hex;
12:19<@petern>d) Extract the second nibble (1011) 0B Hex;
12:19<@petern>e) For values greater than 09 Hex add 37 Hex giving 0B + 37 = 42 Hex;
12:19<@petern>f) 35 Hex is the character ‘5’ and 42 Hex is ‘B’ so 5B Hex becomes ‘5B’ as characters.
12:19<@petern>this is simplified somewhat to:
12:19<@petern>printf("%02x", data);
12:20<Rhamphoryncus>heh
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12:23<Nite_Owl><Rhamphoryncus> "Well, except it won't show up there until the first time you load it" unless you set the advanced option that disables that behavior
12:23<Rhamphoryncus>details :)
12:24<Nite_Owl>true but they are valuable details
12:25<Nite_Owl>especially if, like me, you dislike that behavior
12:27<CIA-4>OpenTTD: rubidium * r18048 /trunk/src/ (45 files in 2 dirs): -Change: make no distinction between unpausing because of a client aborting to join or actually joining
12:28<welshdragon>i fancy playing with ITIM and Cargodist
12:28<welshdragon>but I also have reading to do
12:28<CIA-4>OpenTTD: rubidium * r18049 /trunk/src/station_cmd.cpp: -Fix [FS#3310] (r16448): Crash when an articulated RV is turning on a drive through road station that gets forcefully (bankrupt) removed
12:44<planetmaker>welshdragon: for every page you read you earn 15 minutes of playing time ;-)
12:44<planetmaker>or maybe per double page :-P
12:45<CIA-4>OpenTTD: rubidium * r18050 /trunk/src/misc_cmd.cpp: -Codechange: disallow 'pause on join' paused when not in a network game
12:46<CIA-4>OpenTTD: rubidium * r18051 /trunk/src/ (misc_cmd.cpp network/network.cpp openttd.h): -Codechange: make the active clients pause use a separate bit in the pause mode
12:46<welshdragon>planetmaker: i like :D
12:46<welshdragon>i have 100 pages to read
12:46<planetmaker>:-D
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13:01<Rhamphoryncus>eh, I use cargodist, but I wrote my own patch so I could ignore timetables
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13:09<@petern>ignore? does something force you to use theM?
13:10<Luukland>theM? does something force you to say theM?
13:10<frosch123>M is the common part of AM and PM
13:10<Forked>and lets not forget a most important part of
13:10<Forked>Master Forked
13:10<Forked>:-)
13:12<Nite_Owl>Are timetables not an integral part of the cargodist patch ??
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13:31<Rhamphoryncus>I mean I get well spread out vehicles without doing any management
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13:31<Rhamphoryncus>What it tracks is the arrival frequency for that route
13:40-!-Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd
13:54<Rhamphoryncus>Not as pretty as a timetable.. I should figure out which has a faster time though
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13:58<pw->holy crap
13:58<pw->where did three hours go
13:58<pw->i only played for 5 minutes =(
13:59<pw->or so i thought, i guess =\
13:59<pw->this game is dangerous
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14:02<@Rubidium>pw-: come back when you are wondering why it is 'still' light outside
14:02<pw->hahahaha
14:02-!-|Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO]
14:03<pw->i haven't had that happen since middle school
14:03<pw->when i faked being sick for two weeks straight to stay home and play CS 1.3 and EQ1
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14:22<@Belugas>translate Elucubration to english : raving
14:22<@Belugas>not sure if it has same impact
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15:17<pw->bah, i've yet to figure out how to make my company stop hemmoraging money
15:21<ltsampros>lol
15:22<ltsampros>I almost lost an entire school year casue of ttd and ufo: enemy unknown
15:22<ltsampros>nice times.
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15:26<Rhamphoryncus>pw-: I'd say "it's easy", but I have a lot of experience >.<
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15:33<CIA-4>OpenTTD: rubidium * r18052 /trunk/src/ (51 files in 4 dirs):
15:33<CIA-4>OpenTTD: -Codechange/Fix: make the 'pause' chat message when actually executing the pause
15:33<CIA-4>OpenTTD: command. This to prevent showing paused and especially unpaused to be shown when
15:33<CIA-4>OpenTTD: the state doesn't change. Output now mentions whether pause changes keep the
15:33<CIA-4>OpenTTD: game paused and what reasons for pausing there 'currently' are.
15:38-!-Mark [~Mark@5ED06D96.cable.ziggo.nl] has quit [Ping timeout: 480 seconds]
15:39<CIA-4>OpenTTD: rubidium * r18053 /trunk/src/console_cmds.cpp: -Codechange: remove the manual pause/unpause limitation with min_active_clients
15:42-!-Terkhen [~Terkhen@68.69.220.87.dynamic.jazztel.es] has joined #openttd
15:42<Terkhen>hello
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15:46-!-Osai is "Osai" on #openttd @#codecubes #openttdcoop.bots @#codecubes2 @+#openttdcoop +#Corsair
15:46<@Rubidium>hello España
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15:52<CIA-4>OpenTTD: rubidium * r18054 /trunk/src/network/ (network.cpp network_server.cpp): -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase
15:52<@Rubidium>argh... wrong ticket :(
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15:57<Terkhen>it is ironic that an Ñ made me configure UTF
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16:08<CIA-4>OpenTTD: rubidium * r18055 /trunk/config.lib: -Fix (r18045): ICC warning
16:08<CIA-4>OpenTTD: rubidium * r18056 /trunk/src/company_cmd.cpp: -Fix (r17737): compiling without networking failed
16:09<Sacro>http://i.imgur.com/nAqPa.jpg XD
16:09<Sacro><3 the irish
16:19<Ammler>Rubidium: did you find a way around the bug we had on the time you removed pause thing?
16:21<Ammler>it worked quite nice like it was now.
16:22<frosch123>Ammler: it is all different now, you have to test from scratch
16:22<Ammler>well, we have to see, how it works if you manually unpause when min_active_clients does pause.
16:24<Ammler>if it does ignore the min_active_clients settings, I would like to request a switch to disable the unpause ;-)
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16:28<Muxy>Sacro: Good Hammering, that's it
16:28<Sacro>heh
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16:30<Muxy>Sacro: it this a fake ?
16:34<Sacro>Muxy: not sure
16:35<Muxy>Sacro: anyway, it will make laugh a lot of people
16:36<Sacro>hehe
16:36<Sacro>he is short
16:36<@Rubidium>Ammler: you (still) can't override min_active_clients with unpause
16:36<Muxy>and it seems to be already in google.fr
16:38<Muxy>BUt has been identified as an irish fake
16:38<@Rubidium>and unpause will more or less tell you that
16:39<@Rubidium>you can however manually pause with min_active_clients and when there are enough active clients it will stay paused until you do unpause
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16:46<Ammler>sounds nice, we used alias for !pause and !unpause (changing min_active_clients) to have the same effect.
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17:24<Terkhen>good night
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17:57-!-mode/#openttd [+v glx] by ChanServ
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18:31<Eddi|zuHause>hm... i have a feeling this wikipedia war is going to escalate further...
18:35<lugo>hope they'll put much effort in git-fork :D
18:36<Eddi|zuHause>yeah, i want to see if they are going to pull that through...
18:49<TinoDidriksen>They're trying to get it deleted again? It was kept last year...
18:50<Xaroth>I missed something I think
18:50<TinoDidriksen>Xaroth, http://en.wikipedia.org/wiki/OpenTTD
18:51<Eddi|zuHause>no, it's not about openttd
18:51<Xaroth>I see PeterT is doing his share of additions to the page nowadays :O
18:51-!-Coco|awaych is now known as Coco-Banana-Man
18:51<TinoDidriksen>Oh, so that was just coincidental.
18:51<TinoDidriksen>Then what?
18:52<Eddi|zuHause>it's basically between the german wikipedia and the german blogosphere, and started as a discussion about criteria for "relevance"
18:52-!-Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Remote host closed the connection]
18:54<Eddi|zuHause>it's been escalating over the past few weeks now...
18:55<Eddi|zuHause>critisizing the internal structure of wikipedia-administration
18:55<Eddi|zuHause>and one part standing in the room is a threat to fork wikipedia with a useful versioning structure (git-based)
18:58<Eddi|zuHause>and there was a statement from wikimedia: "we don't see this whole discussion as a problem, as long as the donations are coming in"
18:58<Eddi|zuHause>and apparently today there was a huge wave of "i reduce my [regular] donation from 20€ to 1€" donations
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19:09<TinoDidriksen>There's been attempts every year for as long as it's existed...none have succeeded.
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19:44<pw->man, trains are retarded
19:44<pw->they constantly go where i don't want them to
19:44<JVassie>waypoints?
19:46<MyCatVerbs>Less track! :D
19:46<pw->waypoints are beyond my knowledge at the moment
19:46<pw->i have it set up like such:
19:46<pw->A-----B-----C
19:46<pw->the train meant to go from A to B constantly ends up between B and C somehow
19:47<MyCatVerbs>What orders did you give the train?
19:48<MyCatVerbs>I presume that your tiny ASCII diagram is of how the track is laid out?
19:48<pw->aye, more or less
19:48<pw->i figured it out, though
19:48<pw->the train breaks down constantly closer to B than A
19:48<pw->and there is a repair station between all three letters
19:49<pw->so it goes to the one between B and C because it's closer to where it broke down, or something
19:49<pw->or it's going for inspection
19:50<pw->i doubled the B station and made the B-C connection pull up to a different terminal
19:50<pw->should fix it
19:50<Eddi|zuHause>pw-: try a "service at depot" option
19:50<Eddi|zuHause>then it only ever uses that depot, no others
19:50<pw->ah, ok
19:50<Eddi|zuHause>use the "go to" button, and Ctrl+Click on the depot
19:53<Chrill>Are you an insane nutter? Are you interested in the planned logistics game P1Sim? Are you a fish? Join #P1Sim today!!
19:53<TinoDidriksen>...
19:53<Chrill>It felt as though such a message would generate interesty
19:53<Chrill>-y
19:53<TinoDidriksen>Well, that's one channel added to my block list.
19:53<Chrill>Your loss
19:53<JVassie>:/
19:54<JVassie>TinoDidriksen, thats a very immature attitude
19:54<TinoDidriksen>So is spamming.
19:54<JVassie>spamming is an attitude now?
19:54<Chrill>Please take a look at http://www.p1sim.freeforums.org/index.php and http://www.p1sim.org/tiki-index.php, TinoDidriksen
19:59<TinoDidriksen>I don't actually have a block list, but I do feel it could have been announced in a better way that was less spammy...
20:00<Chrill>Indeed, but it's 2am and we're tired and I think there's nothing wrong with some fun
20:01<Chrill>P1Sim - Traffic, Logistics, City Building & More - feel free join #P1Sim and visit http://p1sim.org/tiki-index.php
20:01<Chrill>happy?
20:01<Eddi|zuHause>no.
20:02<JVassie>Get help then?
20:03<Eddi|zuHause>any message like this, that does not contain a personal component ["hey, i found this funny game:"] is automatically caught as spam
20:03<Chrill>How was my first message NOT containing a personal component?
20:04<Chrill>:P
20:04<Eddi|zuHause>i don't see the word "I" in there...
20:04<Chrill>oh sorry
20:05<Chrill>"I think this concept looks promising. Visit #P1Sim or http://p1sim.org/tiki-index.php to find me, and the concept of the game!!"
20:05<Chrill>now, happy? :P
20:05<Chrill>3rd time lucky, you know!
20:05<Eddi|zuHause>plus, you could have said something about how an openttd-interested person might be interested in this game
20:05<Chrill>Why are you guys analyzing the way I advertised this, instead of just laughing at the way it was done..? It's not the end of the world, now is it :P
20:05<Eddi|zuHause>in a way that it's a less /amsg-y one liner
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20:06<Chrill>oh no, a lobstar
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20:14<TinoDidriksen>Something like "I started this project: URLs and #channel -- what do you guys think about it?" to invite direct critique and comments.
20:14<Chrill>I did not start it though
20:15<Chrill>I'm not a developer or a graphics artist either
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20:59<pw->i have a problem
21:00<pw->two of my trains seem to have detatched from the wagons
21:00<pw->and won't go anywhere
21:00<pw->i can't call them back to the service station because they won't move, and i can't destroy the track because the train is in the way
21:00<pw->wut i do.
21:01<Eddi|zuHause>post the savegame to bugs.openttd.org, stating which version you play
21:08<pw->kk
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21:17<pw->bah, registration is down on the bug site
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23:42<pw->can i transport goods using a combination of vehicles?
23:42<pw->for example, use a truck to drive it to a train station, which takes it to a dock, etc?
---Logclosed Fri Nov 13 00:00:11 2009