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#openttd IRC Logs for 2009-11-13

---Logopened Fri Nov 13 00:00:11 2009
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00:56<Rhamphoryncus>pw-: a transfer order does that
00:57<pw->how do i do that?
00:59<Rhamphoryncus>Open up the orders dialog, then select one of the orders. Hit the dropdown for "unload all" and select "transfer"
00:59<Rhamphoryncus>You probably also want to set the "full load" dropdown to "no loading"
01:01<Rhamphoryncus>Otherwise they might pick it back up again
01:28<pw->got it working =)
01:28<pw->are there any planes that can carry oil?
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03:32<Xaroth>pw-: planes don't do oil afaik, unless you're using newgrfs
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04:22<bartavelle>hello
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04:40<@Rubidium>hi
04:42<planetmaker>moin
04:42<Forked>cake
04:55<Eddi|zuHause>delicious
04:56<Forked>but a lie
04:56<Eddi|zuHause>no, it's not!
04:57<Eddi|zuHause>maybe everything but the cake is the lie?
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04:57<@Rubidium>but... but... then you statement might be a lie and the cake is the lie or this statement is a lie... waaahh... [stack overflow]
04:59<@petern>but the cake wasn't a lie
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05:56<Bernoilli>Hello, is it possible to build Openttd Goal server with autopilot?
05:56<Noldo>:)
05:56<Johnmit>be there german speakers here?
05:57<Noldo>Bernoilli: depends on the specifics
05:58<Bernoilli>Explain please
05:58<Bernoilli>is a "goal server" not specific enough?
05:59<Noldo>autopilot can fetch some information from the server, if goals are based on that information and it's ok that it is only checked every game month or so then it should be doable
06:00<Noldo>"goal server" is quite generic term, atleast to me
06:00<Bernoilli>which part dont you understand?
06:00<Bernoilli>the "goal" or the "server"?
06:01<Noldo>goal can mean anything
06:03<Bernoilli>A goal or objective is a projected state of affairs
06:04<Bernoilli>In this case, some variables which can be reached ingame
06:04<Noldo>and you think that definition is "specific" ?
06:05<Noldo>weather it can be done with trunk openttd server and autopilot depends on the goals
06:05<Bernoilli>I prefer to use Stable, or else ppl will start to report bugs which doesn't excist
06:06<Noldo>if the goals are based on information the autopilot can't fetch from unmodified openttd server the it can't be done without modifying openttd
06:06<Bernoilli>modifing the source you mean?
06:06<Bernoilli>and recompiling
06:07<Noldo>yes
06:08<Bernoilli>ok thank you very much
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06:16<JVassie>!slap Chrill
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06:21<Chrill>why slap Chrill?
06:23<JVassie>why not? :)
06:23<JVassie>hehe
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09:08<@Belugas>hello boyz
09:08<Noldo>hi Belugas
09:11<@Belugas>good <your part of the day>, Noldo
09:18<Noldo>thanks, it's about 16:18 so I'd call it an evening, it's already dark
09:18<Fast2>Good afternoon Noldo (CTCP time :))
09:20<Fast2>You were idle for about ten minutes, but you write your time just in the moment I look it up.
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09:22<@Rubidium>Fast2: CTCP doesn't help very much in distinguishing between afternoon and evening
09:23<Fast2>It tells you the local time.
09:23<Eddi|zuHause>Fast2: but, for example, not the local daylight status
09:24<@Rubidium>but 16:18 doesn't tell much about whether it's afternoon or evening (afternoon: noon till sunset, evening: sunset till bed time)
09:25<Paul2>Personally I dont think that applies tbh
09:25<Paul2>Well not in the UK at least
09:25<Fast2>Evening is after about 18 to 20 o'clock
09:26<Noldo>:D
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09:26<Fast2>Rubidium: I take the time, not the state of the sun.
09:28<Eddi|zuHause>Rubidium: what about the time between sunrise and bed time?
09:29<@Rubidium>Eddi|zuHause: then you're screwed!, according to Merriam-Webster
09:29<Fast2>Eddi|zuHause: Sunrise is " Sonnenaufgang", isn't it?
09:29<Eddi|zuHause>yes
09:30<@Rubidium>Oxford's dictionary seems to imply evening is from dusk till bedtime, although usually it's used for 'after 6pm'... since they deprecated sundials :(
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09:31<Fast2>Eddi|zuHause: Then I wold call it "day". ;)
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10:06<Eddi|zuHause>@base 10 2 -97
10:06<@DorpsGek>Eddi|zuHause: -1100001
10:07<Eddi|zuHause>hm... does that bot do 2-complement?
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10:10<@Rubidium>probably not :)
10:11<@Rubidium>@calc base 10 2 159
10:11<@DorpsGek>Rubidium: Error: invalid syntax (<string>, line 1)
10:11<@Rubidium>@base 10 2 159
10:11<@DorpsGek>Rubidium: 10011111
10:11<Eddi|zuHause>@base 10 2 128-97
10:11<@DorpsGek>Eddi|zuHause: Error: Invalid <number> for base 10: 128-97
10:12<Eddi|zuHause>@calc 256-97
10:12<@DorpsGek>Eddi|zuHause: 159
10:13<Eddi|zuHause>@calc (38*8+1)*4
10:13<@DorpsGek>Eddi|zuHause: 1220
10:13<Eddi|zuHause>@calc (38*8+1)*4*1024
10:13<@DorpsGek>Eddi|zuHause: 1249280
10:14<Eddi|zuHause>@calc 350*3
10:14<@DorpsGek>Eddi|zuHause: 1050
10:17<Eddi|zuHause>@calc ((38*8+1)*4-3*350)*1024
10:17<@DorpsGek>Eddi|zuHause: 174080
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10:54<CIA-4>OpenTTD: smatz * r18057 /trunk/src/ (industry_gui.cpp stdafx.h): -Codechange: replace assert_compile() by new one which works with gcc3.3 and removes the need of assert_tcompile()
11:09<pw->where are savegames stored?
11:10<yorick>documents/openttd
11:10<pw->ty
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11:43<pw->is there a "replace all old cars with new" option? this one by one thing is tedious
11:43<pw->and i don't mean upgrade to a newer model
11:43<pw->i mean remake the same car
11:43<@Rubidium>autorenew
11:43<Eddi|zuHause>yes
11:44<pw->oh man
11:44<Eddi|zuHause>under advanced settings->vehicles->autorenew when old
11:44<pw->i just manually cloned and deleted like 40 cars one by one ='(
11:45<Eddi|zuHause>and there is also an option to replace to a newer model ;(
11:45<Eddi|zuHause>:)
11:45<Alberth>there is also a 'sell all vehicles in the depot' button
11:47<pw->man, this made my life way easier
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12:05<z3rongod>how do i get company name when c->name is null ?
12:09<pw->quick noob question: when i'm at the "replace vehicles" screen, am i replacing the model on the left with the one on the right. or the other way round?
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12:09<Benny>Hay, welshie.
12:09<Alberth>pw-: left -> right
12:10<+glx>z3rongod: GetString(STR_COMPANY_NAME) (with other required args of course)
12:10<Alberth>pw-: http://wiki.openttd.org/Replace_vehicles
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12:14<Goulp>Z3rongod: char company_name[NETWORK_COMPANY_NAME_LENGTH];
12:14<Goulp> SetDParam(0, c->index);
12:14<Goulp> GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
12:14<Goulp>From console.cpp - ConCompanies
12:15<Goulp>console_cmd.cpp sory
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12:16<+glx>anyway never use c->name directly :)
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12:40<CIA-4>OpenTTD: rubidium * r18058 /trunk/src/ (bridge_map.cpp screenshot.cpp): -Fix: typos in parameter names
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13:17<CIA-4>OpenTTD: alberth * r18059 /trunk/src/group_gui.cpp: -Codechange: Move some variable declarations to their use.
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13:45<CIA-4>OpenTTD: translators * r18060 /trunk/src/lang/ (7 files): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: finnish - 9 changes by jpx_
13:45<CIA-4>OpenTTD: french - 9 changes by glx
13:45<CIA-4>OpenTTD: german - 9 changes by Roujin
13:45<CIA-4>OpenTTD: italian - 9 changes by lorenzodv
13:45<CIA-4>OpenTTD: polish - 165 changes by silver_777
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14:19<pw->how would i go about installing OpenTTD on a mac? (graphics and all)
14:21<welshdragon>pw-: install it ;0
14:21<welshdragon>* ;)
14:21<pw->i found it on the wiki
14:21<pw->i meant getting the graphics from ttd to openttd
14:21<pw->since ttd is windows only
14:21<pw->but the wiki helped
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14:46<CIA-4>OpenTTD: rubidium * r18061 /trunk/src/dock_gui.cpp: -Fix: glitches with the dock GUI when the title is very long
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15:03<CIA-4>OpenTTD: rubidium * r18062 /extra/ottd_grf/split/ (openttdgui.nfo openttdgui.pcx): [OTTD_GRF] -Change: remove some unneeded blue pixels that only cause the sprites to be displayed too big if size is taken from the sprites
15:03<CIA-4>OpenTTD: rubidium * r18063 /trunk/bin/data/ (5 files): -Change: remove some unneeded blue pixels that only cause the sprites to be displayed too big if size is taken from the sprites
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15:10<CIA-4>OpenTTD: rubidium * r18064 /trunk/src/widget.cpp: -Codechange: make the sticky box size to the height of the title bar preventing glitches with larger fonts
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15:24<CIA-4>OpenTTD: rubidium * r18065 /trunk/src/widget.cpp: -Codechange/Fix: account for the text in WWT_FRAMEs when determining the minimum width
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15:30<Visitor_41820>.
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15:38<mynetdude>quick question, is there a cheat for players to be able to override town authority other than planting trees and bribing?
15:39<mynetdude>I did a search on the forums, there's a lot of info that doesn't exactly relate
15:40<Alberth>there is a magic bulldozer if you want to remove stuff
15:41<mynetdude>nah want to be able to add stuff
15:41<mynetdude>the town wont' let me
15:41<mynetdude>yeah I'm aware of the magic bulldozer unfortunately doesn't do what I want
15:43<Alberth>there is a setting for how relaxed they should be, but that only goes up to 'permissive'. Other than that, I don't know any other ways besides waiting
15:43<Alberth>ie go play with the neighbouring town instead :)
15:46<mynetdude>ah was hoping there was a cheat, and again familiar with the settings switches as well. I read something else that might help thanks :)
15:50*mynetdude sighs none of the tricks help
16:06<mynetdude>how do I use a .patch file?
16:07<Alberth>download the sources, apply the patch, compile, run the program
16:08<Alberth>Most of it is extensively discussed at the forums and/or the wiki
16:09<mynetdude>what sources? I downloaded the .patch file shouldn't everything I need be there or what?
16:09<mynetdude>ok I'll check them out later
16:09<Alberth>the sources of the program
16:09<mynetdude>oh, so the patch itself does not contain the source... ok that makes absolutely no sense
16:09<Alberth>the .patch only contains how to make changes.
16:10<Alberth>open it with an editor.
16:10<mynetdude>cool
16:10<Alberth>lines with a - should be deleted, lines with a + should be added
16:11<mynetdude>blah this is more complicated than I want... at least I tried.. thanks again Alberth
16:11<@Rubidium>and patches for OpenTTD contain the description for changes to the source code
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16:43<CIA-4>OpenTTD: alberth * r18066 /trunk/src/group_gui.cpp: -Codechange: Make group gui window use pure nested widgets.
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16:54<@Belugas>bye
16:54<@Belugas>albert
16:54<@Belugas>not me
16:54<@Belugas>still linked to my chair
16:56<@Rubidium>Delphi has a linker?
16:56<@Rubidium>poor Belugas
16:56<@Belugas>yup. but Delphi is not my chair :)
16:59<fjb>chair++
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17:01<Uresu>Hi all, does anyone know what I might have done wrong to leave me in a situation wher the only train I have available to buy is a "SH 40" at a massive £299 964.00
17:02<@Rubidium>you started with newgrfs and then removed them?
17:02<Uresu>newgrfs?
17:02<Uresu>(sorry I have only been playign a day)
17:02<+glx>or it's very late and you still don't use monorail or maglev
17:03<@Rubidium>glx: shouldn't asiastar survive then?
17:03<Uresu>Ahh, that sounds more likely
17:03<Uresu>thanks
17:04<+glx>Rubidium: maybe :) (I play very very rarely and not without newgrf)
17:05<Uresu>Hmm, I just upgraded a section to maglev and the trains cost (from) £701,069.00 !
17:05<Uresu>I must have done something wrong in this game :(
17:05<@Rubidium>nah, inflation is probably turned on
17:06<Uresu>Well in that case I lose the game as I don't have that money.
17:07<andythenorth>gah, I just lost the game :x
17:07<@Rubidium>in my game the cheapest maglev is ~2.4 million pounds
17:07<@Belugas>time to gooooooooooooooooooo now bye
17:07<Uresu>Well, I almost the entire!
17:07<@Rubidium>night Belugas
17:07<Xaroth>o/ Belugas
17:07<andythenorth>me too
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18:02<pw->whoever told me about flightgear, screw you
18:02<pw->i had enough of a time sink with openttd
18:02<pw->and now this =\
18:03<TrueBrain>bad dihedral, bad bad bad dihedral :p
18:03<@Rubidium>oh... poor US economy... one consumer less spending money
18:05<pw->this is insane, i'm flying over my home city =D
18:05<TrueBrain>make sure not to crash .. IRCing while flying can't be good
18:05<pw->autopilot helps
18:06<@Rubidium>that reminds me of "Chuck vs the Predator"
18:16<Terkhen>good night
18:16-!-Terkhen [~Terkhen@68.69.220.87.dynamic.jazztel.es] has quit [Quit: ...]
18:17<pw->i did something
18:17<pw->and the screen went dark
18:17<pw->on flightgear
18:21<tiaz>was it crashing?
18:21<tiaz>the thing you did
18:26<fjb>Why drink and drive when you can smoke and fly?
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18:41<Sacro>http://thedogpaddler.com/RandomUploads/Ball/ball.htm
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19:25<fjb>In C you can define an enumeration as a type. What size has a variable of that type?
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19:27<@Rubidium>that is undefined
19:27<@Rubidium>although all values of the enum will fit in the type it chooses
19:28<+glx>that's why we define XXXByte when we want to store XXX enum value
19:29<fjb>I hope that it will fit. :-)
19:29<fjb>Defining a type gives a strong hit what enumeration should be used (was my thinking).
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19:50<Eddi|zuHause>it urges me to reply this "dpaanlka", but deep down the phrase "don't feed the troll" is trying to keep me back
19:51<Eddi|zuHause>it's like angel and devil on my shoulder...
19:51<Eddi|zuHause>[in the mac os thread]
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19:52<@Rubidium>Eddi|zuHause: same here...
19:53<@Rubidium>he just decreased the bug-tolerance-to-keep-the-osx-compiler-running though
19:53<@Rubidium>and I so want to reply: "But thousands of people kill others, should I? Thousands of people kill themselves, should I?"
19:54<Eddi|zuHause>he says "many professionals [...] buy computers to do more important stuff first", yet he suggests that you buy a mac solely for openttd (since you already have a computer for everything else)
19:55<Eddi|zuHause>feel free to use that thought in your post ;)
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19:56<fjb>Hm, how do I do the XXXByte emum thing in C? Just naming the types that way, or is there a better way with typedefs?
19:57<MyCatVerbs>Eddi|zuHause: *blinkblink*
19:57<MyCatVerbs>Surely that's backwards.
19:57<@Rubidium>fjb: you don't, but then C doesn't care about types so just enum { FOO }; typedef byte Foo;
19:57<SmatZ>fjb: #include <stdint.h> ?
19:58<@Rubidium>SmatZ: XXXByte as in OwnerByte
19:59<fjb>I hoped for something more "binding" the variable to the enum.
19:59<SmatZ>ah, ok :) I
19:59<MyCatVerbs>Eddi|zuHause: Personally I think of OS X machines as boring ordinary business computers. Simply because Macs break down so rarely that they're quite cheap to run a business with. :P
20:00<MyCatVerbs>Would never dream of running anything fun on one. :)
20:00<Eddi|zuHause>why tell me?
20:01<Eddi|zuHause>i probably care several orders of magnitude less for os x than Rubidium ;)
20:02<@Rubidium>MyCatVerbs: say that to that teacher at high school whom's Mac I crashed by looking at all the screensavers it had, only way to recover from the crash was pulling the power plug and battery because the on/off buttons didn't work either. Now that's what I call seriously crashed. I never had it on any other computer where I had to pull the plug and battery because of a crash. The on/off button always worked.
20:02<MyCatVerbs>Rubidium: meh, sounds like that was years ago.
20:03<MyCatVerbs>The office where I work is full of 'em, and it's exceedingly rare that I hear anybody swearing at theirs.
20:06-!-nonsensical [~ars@209-210-207-246.dslnorthwest.net] has quit [Ping timeout: 480 seconds]
20:06<MyCatVerbs>Oh, except for me.
20:06<MyCatVerbs>But that's because I hate every last microscopic detail of their fucking UI.
20:07<MyCatVerbs>The individual pixels of OS X's display output disgust me, even in isolation. But at least it doesn't break much. ;)
20:10<fjb>typedef TinyEnumT<Owner> OwnerByte; is nice, but only works in C++.
20:10<@Rubidium>guess I'm doing something wrong; running Debian SID (unstable) for 6 years, no reinstalls (except when I got a new laptop: 32 bits->64 bits), never had a problem in contrast to my brother who has reinstalled his mac laptop several times, had loads of problems with the backlight inverter
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---Logclosed Sat Nov 14 00:00:11 2009