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#openttd IRC Logs for 2009-11-17

---Logopened Tue Nov 17 00:00:17 2009
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03:24<nonsensical>Do any of the AI's work well? or at all?
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03:26<Noldo>depengd on your definition of working well I guess
03:27<nonsensical>I guess the ones I tried technically work as advertised, but only because they say they "try" but don't do anything at all :/
03:27<Noldo>which ones did you try?
03:27<nonsensical>is there a way to uninstall them through the game interface, or at least disable them?
03:28<nonsensical>admiral ai, denver and rio, trAIns (builds stations then sells them), Trans
03:29<Noldo>maybe the terrain was too difficult for them
03:29<nonsensical>I just did a standard map, should I make it perfectly flat or something?
03:30<Noldo>wouldn't think so
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03:40<nonsensical>hmm, maybe it just needs more money, I set the starting money to 100,00
03:40<nonsensical>*100,000
03:41<nonsensical>denver and rio seems to be looking to spend 250k
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04:09<CIA-4>OpenTTD: rubidium * r18134 /trunk/src/ (group_gui.cpp vehicle_gui.cpp vehicle_gui_base.h): -Codechange: scale the offset of the text/vehicle in the vehicle lists based on the font and the unit numbers in the list
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04:14<bartavelle>hello
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05:00<nonsensical>what's the dimension of one tile in km or meters?
05:02<@Rubidium>and where between I reckon ~7x7 meter up to ~700x700 kilometer
05:02<@Rubidium>s/and where/anywhere/
05:04<CIA-4>OpenTTD: peter1138 * r18135 /trunk/src/misc_gui.cpp: -Codechange: File list text overflowed its container.
05:04<@petern>nonsensical question ;)
05:18<nonsensical>it makes sense if I'm trying to look at the speed and how far a vehicle can go in a certain number of days :P
05:19<Eddi|zuHause>1 tile/day is either 40km/h or 60km/h, not sure exactly
05:21<nonsensical>and diagonally the square root of 2 applies I presume
05:22<@petern>ahah
05:27<Eddi|zuHause>no. diagonals are even more screwed up than the other scales...
05:28<dihedral>hihi - when it comes to scale OpenTTD is much fun :-P
05:30*petern scales dihedral
05:30<dihedral>pffft :-P
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05:46<nonsensical>because tracks are off diagonal or more screwed up than that?
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05:55<Eddi|zuHause>yes.
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06:00<nonsensical>ai's are easy to foil :P, I stopped a train on a road/rail crossing and all his trucks stopped
06:03<Noldo>well naurallt
06:03<Noldo>*lly
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06:12<dihedral>nonsensical, then program one that has different behavior :=_
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06:36<CIA-4>OpenTTD: rubidium * r18136 /trunk/src/ (6 files): -Codechange: support RTL in the vehicle lists
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07:06<CIA-4>OpenTTD: peter1138 * r18137 /trunk/src/station_gui.cpp: -Codechange: Make station rating graphics in station list scale to the small font size.
07:10<@petern>hmm, wondering about the company window
07:10<@petern>if the text should be turned into nested widgets instead of 'manually' drawn
07:11<@Rubidium>they probably should
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07:23<bartavelle>is there a reason why i can't unpause the public server game i have saved and reloaded in single player mode ?
07:24<bartavelle>i do r18081
07:24<bartavelle>(use)
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07:25<planetmaker>bartavelle, you joined the server and saved the paused game, right?
07:25<bartavelle>yes
07:26<planetmaker>Paused due to the minimum client criterion I'd assume...
07:26<bartavelle>ahhh
07:26<bartavelle>last time i tried the game was not paused
07:26<planetmaker>A work-around is for now: start a local server and change the minimum client criterion.
07:26<planetmaker>when having loaded that savegame
07:32<bartavelle>is that doable in the GUI ?
07:33<dihedral>planetmaker, teach ap to 'pause', save, unpause, set min players
07:33<dihedral>then you can offer others to download the save
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07:36<bartavelle>i have set min_active_clients to 0 yet no luck
07:40<planetmaker>dihedral, that's not necessary anymore afaik
07:40<planetmaker>oh, nvm
07:40<planetmaker>bartavelle, you will have to use rcon in a MP game, I think
07:40<planetmaker>or try rcon unpause or... dunno :-)
07:40<planetmaker>be creative ;-)
07:40<planetmaker>and make an FS entry
07:40<planetmaker>with the savegame attached
07:41<bartavelle>i am server so i suppose i should not use rcon ? it doesn't seem to work anyway :)
07:41<bartavelle>i'll try being creative
07:41<planetmaker>if you are the server, rcon is not needed, true.
07:41<planetmaker>I thought about dedicated server
07:42<planetmaker>but anyway... it's not a setting accessible via gui
07:42<bartavelle>i figured
07:42<planetmaker>so you'll have to use the console
07:42<planetmaker>ingame console that is
07:44<bartavelle>i figured that but it doesn't work
07:44<bartavelle>i patched my game
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07:49<KenjiE20>looks like it's caused by SP unpause not being aware of r18051
07:50<KenjiE20>but I make no claim of accuracy on that :P
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07:53<nonsensical><dihedral> nonsensical, then program one that has different behavior :=_
07:53<nonsensical>that's the trick, isn't it
07:53<nonsensical>but I mean, you could do that to other players too
07:54<dihedral>program them?
07:55<dihedral><bartavelle> i patched my game <- in what way?
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07:55<bartavelle> } else if (_pause_mode != PM_UNPAUSED) {
07:55<bartavelle>+ _pause_mode = PM_UNPAUSED;
07:55<bartavelle> IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
07:57<dihedral>hehe
07:57<dihedral>patch the unpause command so that you can unpause in singleplayer ;-)
07:57<dihedral>then that patch might be useful to everyone else ;-)
07:57<bartavelle>that would work too i suppose
07:58<bartavelle>i'll try to take a look
07:58<bartavelle>it will be less straightforward :)
07:58<dihedral>actually it is very straigt forward ;-)
07:59<@Rubidium>or... clear the network 'paused' bits if the game isn't loaded as a client game
08:00<SmatZ>or ignore network 'paused' bits if the game isn't played in multiplayer :) the most weird solution...
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08:01<bartavelle>so what is the cleanest way ?
08:01<bartavelle>clear the bits ?
08:02<@Rubidium>probably
08:03<bartavelle>now i just have to find how all of this works
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08:04<CIA-4>OpenTTD: peter1138 * r18138 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Add a new widgetpart to specify the height of a widget in text lines.
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08:07<CIA-4>OpenTTD: peter1138 * r18139 /trunk/src/graph_gui.cpp: -Codechange: Scale company league table for font height.
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08:12<bartavelle>i don't know anything about openttd codebase, so when are the flags supposed to be cleaned ? at the end of the SaveOrLoad function ?
08:16<bartavelle>i suppose "AfterLoadGame" is a good candidate
08:17<CIA-4>OpenTTD: peter1138 * r18140 /trunk/src/vehicle_gui.cpp: -Codechange: Use text lines widget part to set height of 'Name' button on vehicle detail window, and the start/stop button on vehicle view window.
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08:22<bartavelle>probably not the right place for it, but here it is, seems to work for me : http://pastebin.com/m3154ebfe
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08:38<planetmaker>bartavelle, what does that patch do with an unpaused network game?
08:38<bartavelle>i do not know ?
08:38<bartavelle>probably nothing
08:38<planetmaker>I have the feeling that it pauses it - but I might be wrong ;-)
08:39<bartavelle>it should only clear a bit
08:40<bartavelle>so if it is actually placed at a sensible zone in the code it shouldn't pause an unpaused game
08:41<bartavelle>but it is quite likely i am the one who is being wrong as i never looked at openttd source code before this unpausing incident
08:42<planetmaker>I say: just test it and you'll know ;-)
08:44<bartavelle>i'll have to find out how to override the version number then
08:45<planetmaker>version number? ./configure --revision=rXXXXX
08:46<planetmaker>But mind that you might get desyncs, if you do funny things ;-) - your patch doesn't account for that, though
08:46<planetmaker>if you use MSVC, though, I dunno
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08:47<bartavelle>nah gcc
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08:55<planetmaker>then it should do the trick that way
08:56<@Rubidium>http://rbijker.net/openttd/save_debacle.diff <- different logic
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08:57<@Rubidium>untested though
08:57<fjb>Hello
08:57<bartavelle>it does seem to work
08:57<bartavelle>(my thingie)
08:58<bartavelle>i wondered if PM_PAUSED_JOIN was also used by the "pause on load" feature
09:00<@Rubidium>bartavelle: bin/openttd -D, set min_active_clients 2, bin/openttd -n localhost, wait for it... presto desync
09:01<bartavelle>with my proposition or the patch you just posted ?
09:01<@Rubidium>bartavelle: with your patch
09:01<bartavelle>oh it was to be expected
09:01<bartavelle>i have no clue at what is happening in the code :)
09:07<CIA-4>OpenTTD: rubidium * r18141 /trunk/src/ (openttd.h saveload/afterload.cpp): -Fix (r18051): one couldn't (easily) continue a game in single player that was 'not enough players'/'waiting on join'-paused
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09:27<@Belugas>Hello all
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10:01<@petern>moo
10:04<@Rubidium>is that you trying to say "out of milk" (for the afternoon tea) in French?
10:05<CIA-4>OpenTTD: rubidium * r18142 /trunk/src/ (train_gui.cpp vehicle_gui.cpp): -Codechange: make the vehicle details RTL (and huge ship/aircraft) aware
10:05<Eddi|zuHause>hehe ;)
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10:11<@Belugas>naaa... mooo stands for deathMOOOOle
10:12<@petern>damn yes
10:12<Eddi|zuHause>damn, i'm getting old... back in my days, it stood for "master of orion"
10:15<nonsensical>oh, it still does
10:15<nonsensical>though usually it's MoO
10:16-!-fonsinchen [~alve@BAE9ba5.bae.pppool.de] has joined #openttd
10:16<@Belugas>Quantum Unicorn Horns Of Diamond
10:17<fonsinchen>nethack?
10:17<fonsinchen>;)
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10:20<@Belugas>inspiring, good, fast, furious, heavy music
10:20<@Belugas>perfect for the task!
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10:25<Ruudjah>for the dutchies: shameless promotion of openttd goalservers: http://ruudjah.tweakblogs.net/blog/3112/transport-tycoon-competitie.html
10:25<CIA-4>OpenTTD: rubidium * r18143 /trunk/src/ (gfx.cpp gfx_func.h): -Codechange: allow stripping/ignoring of SETX(Y) during DrawString
10:26<CIA-4>OpenTTD: rubidium * r18144 /trunk/src/ (aircraft_gui.cpp roadveh_gui.cpp ship_gui.cpp train_gui.cpp): -Codechange: ignore SETX(Y) spacing in vehicle details and graphical glitches due to (incorrect) SETX(Y) usage
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11:00<Keith>hi there all
11:04<CIA-4>OpenTTD: rubidium * r18145 /trunk/src/ (depot_gui.cpp roadveh_gui.cpp): -Codechange: pass the 'proper' left and right values to DrawVehicleInDepot
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11:10*petern , belatedly, puts on QUHoD
11:12<Keith>that sounds like Klingon
11:12<Keith>well, looks
11:14<@Belugas>nonononon... it sounds like a good moody song ;)
11:15<Keith>what?
11:16<Eddi|zuHause>klingons are known for their moody songs?
11:17<Keith>can someone help me compile OpenTTD?
11:18*Keith is a newbie
11:18<Eddi|zuHause>the wiki is your friend
11:18<Keith>yeah, I'm following it to the letter
11:18<Keith>but it's not working
11:20<fjb>Telling what exactly is not working might bring you further.
11:20<Keith>make[1]: *** [wget.exe] Error 1
11:20<Keith>make[1]: Leaving directory `/usr/src/wget-1.9.1/bld/src'
11:20<Keith>make: *** [install.bin] Error 2
11:20<Keith>./mingwPORT.sh: /bin/patch: Permission denied
11:20<Keith>that is the error
11:20<Keith>when compiling wget
11:21<Keith>using MinGW
11:22<@Rubidium>sounds like patch is missing; use it's package manager (if it has one) to install it
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11:23<TrueBrain>" -Codechange: ignore SETX(Y) spacing in vehicle details and graphical glitches due to (incorrect) SETX(Y) usage" <- ignore the graphical glitches, or ignore SETX(Y) in graphical glitches? :p (sorry, I just had to :p)
11:24<@Belugas>[11:16] <Eddi|zuHause> klingons are known for their moody songs? <-- no, but DeathMole is ;)
11:25<Keith>install patch with MinGW's patch manager?
11:25<@Rubidium>I'm guessing; I haven't installed mingw in one-and-a-half year and back then I followed the manual
11:26<@Rubidium>don't know whether newer versions of OSes, msys, mingw and the wiki manual might have broken the wiki manual
11:26<ashb>' ./mingwPORT.sh: /bin/patch' <-- looks like msys not mingw
11:28<Keith>I did have to install a newer version of MSys to get it to work at all
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11:28<Keith>I hope you don't mind my asking, but jsut what ARE MSys and MinGW anyway?
11:29<@Rubidium>wrappers to make windows a bit unix like so you can unixy tools on Windows
11:29<Keith>but how are they different?
11:31<@Rubidium>msys is a bunch of non-compiler tools, mingw is a bunch of compiler tools. msys can be useful without mingw, mingw isn't usefull without msys
11:32<Keith>okay
11:32<Keith>and when I install them, am I right in thinking that MSys creates its own little unixy environment in its folder?
11:33<@Rubidium>yes
11:33<@Rubidium>or at least, that's what I remember from long long ago
11:33<Keith>ok :)
11:33<Keith>but I appear to have a file patch.exe in the /bin folder
11:34<Keith>and I did a chmod 777 on it
11:34<@Rubidium>then whatever patch tries to patch can't be modified
11:35<ashb>Rubidium: i use mingw without msys all the time
11:35<ashb>it provides gcc and gnu make
11:35<Keith>then what DO you use?
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11:35<ashb>i use mingw + cmd.com when i do windows stuff
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11:42<Keith>sigh, this is going nowhere
11:48<Keith>what is patch trying patch when installing the wget?
11:49<@Rubidium>something in the original sources so it can compile it :) just look for .diff or .patch files in the stuff you downloaded
11:50<@Rubidium>unless... mingwPORT.sh downloads the diff, then you might need to execute all steps manually
11:51<Keith>there is a mingw.patch
11:51<Keith>in the wget tar
11:55<fjb>Tht explains it.
11:56<fjb>Are you sure that mingw finds the right patch?
11:56<fjb>patch.exe
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11:58<Keith>well there's one in /bin
11:58<Keith>is that not it?
12:02<fjb>I don't know. What search path is your shell using?
12:02<Keith>how can i check that?
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12:05<asilv>what windows version you are using? I remember reading that mingw doesn't work properly on vista/7? or was it just 64bit?
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12:06<Keith>Vista
12:06<Goulp>Keith: Vista, then KISS, use MSVC express ed
12:07<Keith>maybe I should
12:07<Keith>I'll give that a go then...
12:11<Keith>I'll get back to you guys once I;ve given that a go
12:11<Keith>is the wiki useful for MSVC?
12:11<Goulp>yeap
12:12<Keith>thanks for your help guys
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12:12<+glx>Keith: where is installed msys ?
12:12<Keith>I installed it in C:\OpenTTD\msys
12:13<+glx>[17:20:36] <Keith> ./mingwPORT.sh: /bin/patch: Permission denied <-- looks like file permissions are wrong, maybe windows fault
12:13<Keith>yeah
12:13<Keith>I also tried running msys as admin, but that didn't work at all
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12:15<+glx>I know I can't do "sh configure" for openttd now I'm on win7, but doing sh then ./configure works (don't ask it's windows ;) )
12:16<Keith>haha
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12:19<Mickster04>i dunno if this is allowed, but can anyone help me find the original files from the original game,:/
12:19<+glx>google knows where, but we can't tell you
12:20<Mickster04>ok
12:20<Mickster04>:(
12:20<Mickster04>thanks anyway
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12:38<@petern>hmm
12:38<@petern>if you set a content download going, then cancel it, and pick something else to download, the old filename still shows up
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12:51<CIA-4>OpenTTD: peter1138 * r18146 /trunk/src/network/network_content_gui.cpp: -Codechange: Improve content download window scaling and offsets for different font size
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12:55<@Rubidium>TrueBrain: do you think http://rbijker.net/openttd/static_icu_flimsiness.diff has any chance of working with the Gentoo CF VM?
12:57-!-Goulp [~Goulp@nt2001.opsio.fr] has quit [Quit: PACKET_SERVER_SHUTDOWN]
13:00<TrueBrain>I see no reason why not
13:01<CIA-4>OpenTTD: rubidium * r18147 /trunk/config.lib: -Add: experimental option to try to statically link to libicu
13:01<@Rubidium>can you then 'teach' the generic binaries to statically link to libicu?
13:02*petern ponders going home
13:02<Sacro>holy crap
13:02<Sacro>i know mickster04
13:03<TrueBrain>Rubidium: the 'linux' target, right?
13:03<Eddi|zuHause> 5 Reallocated_Sector_Ct 0x0033 001 001 036 Pre-fail Always FAILING_NOW 15131
13:03<Eddi|zuHause>that sounds... not good...
13:05<@Rubidium>TrueBrain: only linux-generic
13:05<TrueBrain>yes, the linux target
13:05<TrueBrain>k, linux:amd64 and linux:i386 now have --static-icu
13:06<@Rubidium>thanks
13:07<@Rubidium>lets see what the final result is going to be :)
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13:42<@Belugas>[13:02] * @petern ponders going home <--- he?? all that nice work was done from work? I like your job :)
13:45<CIA-4>OpenTTD: rubidium * r18148 /trunk/src/rail_gui.cpp: -Fix: with the waypoint picker the wrong widget was 'grayed' with RTL and the y offset of the grayed area was incorrect for big fonts
13:45<CIA-4>OpenTTD: translators * r18149 /trunk/src/lang/ (7 files): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: dutch - 11 changes by habell
13:45<CIA-4>OpenTTD: finnish - 2 changes by jpx_
13:45<CIA-4>OpenTTD: greek - 2 changes by fumantsu
13:45<CIA-4>OpenTTD: hungarian - 4 changes by alyr
13:45<CIA-4>OpenTTD: italian - 1 changes by lorenzodv
13:46<CIA-4>OpenTTD: rubidium * r18150 /trunk/src/ (widget.cpp window.cpp): -Codechange: make the horizontal scrollbar scroll in the opposite direction with RTL
13:47<@Rubidium>hahaha, TrueBrain you should look at the Dutch translation :)
13:47<@Rubidium>"Spel nog steeds gepauzeerd (handleiding)"
13:48<TrueBrain>omg ...... stupid habell ... no interest to look at the context of a sentence :(
13:48<TrueBrain>sometimes it is better to have no translation, then such a crappy :(
13:48<SmatZ>hehe
13:48<SmatZ>wasn't there the same problem with gemrna translation some time ago as well?
13:48<TrueBrain>to translate back, he used the other meaning of the word 'manual' here
13:49<TrueBrain>like the book that comes with it
13:49<@petern>Belugas, yeah, lunch time and after hours
13:49<SmatZ>gemrna = german
13:49<TrueBrain>even babbledish can do a better job
13:49<@Rubidium>he used the 'noun' instead of the 'adjective'
13:49<TrueBrain>babblefish
13:49<@Rubidium>babel!
13:49<TrueBrain>babel! :p
13:49<TrueBrain>maybe he did use that ....
13:49<@Rubidium>it's "Altavista's Babe..."
13:49<TrueBrain>is habell Dutch?
13:50<Prof_Frink>There's enough dutchists around, you should be able to find one who knows the lingo
13:52<@Rubidium>I always get annoyed by Dutch applications; if I need to test other-than-English I usually use French (okay, that's because it forces the autodetected font to be taken)
13:56<@Belugas>makes sens, petern. long time i did not took the time to take the time :S
14:05<+glx>Rubidium: detection forced by OSK ;)
14:05-!-Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd
14:07*Rubidium waves hello to Alberth
14:08*Alberth waves hello back to all present
14:08<SmatZ>hello Alberth
14:09*Alberth shakes a hand with SmatZ: hello
14:09<SmatZ>oh :)
14:10<Alberth>(I already waved :) )
14:13<CIA-4>OpenTTD: peter1138 * r18151 /trunk/src/industry_gui.cpp: -Codechange: Let industry build/found widgets fill the window.
14:17<CIA-4>OpenTTD: rubidium * r18152 /trunk/src/ (47 files in 4 dirs): -Codechange: remove the 'minimum window size' from the WindowDesc; it's determined from the (nested) widgets
14:25-!-Keith [Keith@x078201.lr-s.tudelft.nl] has joined #openttd
14:26<Keith>the newb is back :)
14:26<SmatZ>hooray
14:26<Keith>glad to make you happy
14:27<SmatZ>:)
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14:28<Keith>are any of the nice people helping me before still here?
14:28<SmatZ>maybe
14:29<Keith>I decided to use MSVC
14:31<Keith>and the openttd-useful package
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14:43<Keith>what is the "DirecX headers subdirectory"? I can't find it where I installed DirectX
14:48<Keith>do I need to install some form of DirectX besides the SDK?
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14:55-!-mode/#openttd [+v tokai] by ChanServ
14:58<Keith>hi Tokai and Progman
15:02<+glx>Keith: should be c:\program files\microsoft directx sdk\include
15:02<Keith>thank you very much
15:02<Keith>maybe the Wiki should be changed to make it more obvious?
15:03<Alberth>go ahead, it is a wiki
15:03<+glx>you should know where you install things
15:03-!-frosch123 [~frosch@frnk-590fc4f9.pool.mediaWays.net] has joined #openttd
15:03<Sacro>glx: no it shouldn't
15:03<Keith>well I knew the first part
15:03<Sacro>not on a 64 bit system
15:03<+glx>yes (x86)
15:03<Sacro>should be %ProgramFiles%
15:04<Sacro>and nothing else
15:04<Keith>but the wiki says "Add the DirectX headers subdirectory"
15:04<+glx>Sacro: %ProgramFiles% is 64bit
15:04<+glx>DX SDK is not there
15:04<Sacro>glx: it's all bits
15:04<+glx>it's in x86
15:05<Sacro>should always use %ProgramFiles%
15:05<Sacro>I hate it when things don't use %AppData%
15:06<+glx>you can also use DXSDK_DIR
15:07<Sacro>hmmm, that should work
15:07<Keith>what should I put in the Additional Include Dirs then?
15:08<+glx>Sacro: anyway %ProgramFiles% doesn't link to 'Program Files (x86)'
15:08<Sacro>oh?
15:08<Sacro>%DXSDK_DIR%\Include?
15:10<Keith>yeah?
15:10<Keith>literally that?
15:11<+glx>$(DXSDK_DIR)\Include
15:11<Keith>okay
15:12<Keith>then this should be my last question, where is "objs/Win32/Debug"?
15:13<+glx>in openttd checkout after first compilation
15:13<Keith>o so I compile it once first, and then copy the data?
15:14<+glx>you compile then copy objs/win32/debug/openttd.exe (or release) in bin
15:15<Keith>ok, it's compiling as we speak :)
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15:16<Keith>will this take long?
15:16<+glx>release or debug?
15:16<Keith>release
15:16<+glx>then it's long :)
15:16<Keith>oh
15:16<+glx>optimisation of code
15:17<Keith>yeah I should have known that actually
15:17<+glx>debug builds faster but it's unplayable (too slow)
15:17<Keith>it's nto that I'm completely new to coding etc. but I've never had to set up the machinery before
15:18<Keith>time for some Big Bang Theory, ttyl
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15:44<Keith>back
15:44<Keith>it compiled succesfully :)
15:47<Keith>and I can play it, cool!
15:47<asilv>http://i613.photobucket.com/albums/tt211/asilvio/swehouses2-1.png <-- teh prettyness
15:48<Keith>what is so pretty about that?
15:49<asilv>the houses
15:49<asilv>well, I like them anyway...
15:49<Keith>I think I'm just old and like the traditional houses
15:49<+tokai>heyho Keith (sorry, late replay.. as usual ;)
15:50<Keith>haha no worries
15:50-!-Eddi|zuHause2 is now known as Eddi|zuHause
15:50<+tokai>reply even
15:53<Eddi|zuHause>i don't understand why houses have to be green...
15:53<Keith>:)
15:54<Keith>do they HAVE to be?
15:54<Eddi|zuHause>well, obviously all house sets i have seen have an overabundance of green houses
15:55<Keith>maybe it's normal somewhere in the world, but to me it seems a bit odd too
15:55<TrueBrain>Rubidium: did it work btw?
15:56<Chruker>Lots of swedish houses are red and IIRC it is because red paint was cheap to make
15:57<Keith>in The Netherlands painting houses is actually quite rare and most of them are some sort of brick-colour
16:01<Keith>is TortoiseSVN capable of patching the code so all I have to do after that is compile?
16:02<@Rubidium>TrueBrain: seems to look like it
16:02<TrueBrain>good
16:04<Eddi|zuHause>Keith: depends on the patch
16:05<Keith>I want the Cargo dist patch
16:06<Eddi|zuHause>that's unlikely, because tortiose can't understand git- or hg-diffs
16:06<Keith>then how would I do it?
16:06<Eddi|zuHause>use the command line "patch" program instead
16:07<Eddi|zuHause>most likely with the line "patch -p1 -i cargodist.diff"
16:07<Keith>does that have to be installed separately?
16:07<Eddi|zuHause>it should be part of msys/mingw
16:07<Keith>great!
16:09-!-KritiK [~Maxim@95-25-114-157.broadband.corbina.ru] has joined #openttd
16:15<Keith>haha sh: /bin/patch permission denied
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16:22<Keith>when I do "add patch" with TortoiseSVN nothing seems to happen, but it will allow me to apply a .diff patch
16:27<+glx>tortoise can only apply patch created with "svn diff"
16:27<Keith>ok
16:27<Keith>so this patch is called diff, but is not of the correct ofrmat for Tortoise
16:27<+glx>hg diffs are valid patch but not for tortoise :)
16:27<Keith>so how should I patch it?
16:28<+glx>open the diff in a text editor and check the first lines
16:28<+glx>does it start with a/ and b/ ?
16:28<Keith>diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
16:28<+glx>ha it's a git diff :)
16:28<Keith>yes it is :)
16:29<+glx>anyway msys patch should work
16:29<+glx>I don't know why your windows doesn't let it run
16:29<Keith>but when I start MSys I get the same permission denied as before...
16:30<Keith>not when I start it, when I try to patch with it
16:30<+glx>"patch --help" works ?
16:31<Keith>no
16:31<Keith>but I do seem to have full rights on patch.exe
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16:35<Keith>any dieas?
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17:03<Keith>got patch.exe to work under Cygwin as Admin...
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17:06<CIA-4>OpenTTD: peter1138 * r18153 /trunk/src/graph_gui.cpp: -Codechange: Correct height for 'key' button on graph windows.
17:11<Keith>what is the difference between the openttd_vs80 and _vs90 files?
17:11<@Belugas>ho boy... that late and it's still not over yet :(
17:11<@Belugas>different version of MSVC
17:11<Keith>ok
17:12<@Belugas>i THINK that vs80 is for MSVC 2005
17:12<@Belugas>or somwthing alike
17:12<@Belugas>yeah
17:12<Keith>that's pobably right
17:12<@Belugas>and vs90 is for MSVC 2008
17:12<Keith>finally got the patching to work :)
17:12<@Belugas>and dpr are for Delphi
17:13<@Belugas>mmh... no dpr in Openttd? shit
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17:13<Keith>is that a problem?
17:14<+glx>and maybe we'll need _vs100 files for MSVC 2010 :)
17:15<@Rubidium>glx: s/maybe we'll need/we'll definitely need/
17:15<Keith>bah, change, and I';ve just got used to this...
17:15<Keith>btw, thank you all :)
17:21<Keith>but the comilation failed :(
17:23<Keith>how do I download a previous version of the source (with Tortoise)
17:30<Keith>foudn it
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17:33<andythenorth>@seen Pikka
17:33<@DorpsGek>andythenorth: Pikka was last seen in #openttd 2 days, 7 hours, 39 minutes, and 46 seconds ago: <Pikka> werd up, cats
17:34<andythenorth>:|
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17:58<CIA-4>OpenTTD: rubidium * r18154 /trunk/src/depot_gui.cpp: -Codechange: let the depot window better scale with bigger fonts
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18:09<CIA-4>OpenTTD: smatz * r18155 /trunk/src/ (console_cmds.cpp screenshot.cpp screenshot.h): -Codechange: in MakeScreenshotName(), don't return pointer to local static variable - use global one instead
18:11<planetmaker>@seen Born_Acorn
18:11<@DorpsGek>planetmaker: Born_Acorn was last seen in #openttd 19 weeks, 0 days, 8 hours, 26 minutes, and 4 seconds ago: <Born_Acorn> Bbl
18:12<planetmaker>quite late, I guess ;-)
18:12<CIA-4>OpenTTD: smatz * r18156 /trunk/ (6 files in 2 dirs): -Add: crash screenshot, created from blitter buffer
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18:32<CIA-4>OpenTTD: rubidium * r18157 /trunk/src/depot_gui.cpp: -Codechange: some minor tweaks of the boundaries of strings etc. in the depot window
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18:53<Sacro>anyone here using mercurial?
18:55<Sacro>hmm
18:55-!-Lakie [~Lakie@91.84.251.149] has quit [Quit: bbiab]
18:56<Keith>not I
18:56<Keith>I am going to go to bed though, byebye!
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19:07<planetmaker>Sacro: as usual: ask the question. Not if someone might answer it :-)
19:11<@Rubidium>planetmaker: but what if he wanted to know whether anyone here uses Mercurial?
19:12<Sacro>ahh
19:12<Sacro>well I have two branches, default and flex
19:12<planetmaker>I have doubts about that theory. Somehow. Somewhat
19:12<Sacro>in default I added a .hgignore and a Makefile
19:12<Sacro>but then when I switch back to flex, they disappear :(
19:13<planetmaker>as they should
19:13<Sacro>well yes
19:13<Sacro>but I don't want them to, not sure how to drag them into the right place
19:13<Sacro>unless I merge and rebranch
19:13<Sacro>which I don't wish to do
19:13<planetmaker>make a diff and commit it in the other branch, too?
19:13<Sacro>mmm
19:13<@Rubidium>can't you cherrypick merge?
19:14<Sacro>err...
19:14<Sacro>oh
19:14<Sacro>I can perhaps merge certain files
19:15<@Rubidium>in subversion you can merge specific revisions
19:15<Sacro>Yeah
19:20<planetmaker>not that I know by default. maybe an extension.
19:20<planetmaker>And what does hg rebase do?
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19:24<planetmaker>hg rebase --keep might do the trick
19:25<Sacro>there isn't a rebase
19:25<SmatZ>http://devs.openttd.org/~smatz/crash_screenshot_osx_win32.diff if anyone with OSX could verify this compiles and crash screenshot is created, I would be happy :)
19:25<Sacro>ah, it's GSOC
19:27<Sacro>ooh
19:27<Sacro>provided after 1.1
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19:38<Sacro>well i think i broke my repo
19:38<Sacro>hg parents kinda breaks
19:39<Sacro>oh crap
19:39<Sacro>there's no rollforward
19:39<Sacro>><
19:41<planetmaker>SmatZ: can you tell me a quick way to crash openttd?
19:43<SmatZ>planetmaker: compile with --enable-debug, Alt+0 crashes game
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19:54<SmatZ>planetmaker: are you sleeping? :)
19:55<planetmaker>nope. :-)
19:55<planetmaker>But my computer needs some time for a full re-compile
19:55<planetmaker>and I for a test :-)
19:55<planetmaker>But: it seems to work
19:55<SmatZ>oh
19:55<SmatZ>I thought you are :)
19:56<planetmaker>but now I am :-P
19:56<planetmaker>zzzzZZZZzzz
19:56<SmatZ>:-)
19:56<SmatZ>thank you for testing ;)
19:56<SmatZ>good night, planetmaker
19:56<planetmaker>you're welcome. And good night to you, too
19:58<SmatZ>thank you :)
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20:00<CIA-4>OpenTTD: smatz * r18158 /trunk/src/os/macosx/crashlog_osx.cpp: -Codechange: add crash screenshot for OSX
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20:12<Sacro>ahh upnp
20:12<Sacro>you make life so easier yet so less secure
20:12<Sacro>note the 2 emule redirections and the two PPStream
20:20<Rhamphoryncus>heh, apparently my hacks to vehicle passing does bad things
20:20<Rhamphoryncus>It crashes when the trailer tries to drive into the building next to the street ;)
20:21<+glx>no need for upnp when you have IPv6 :)
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20:26<Rhamphoryncus>At least now I know why passing was disabled for articulated vehicles. They can't handle making a turn before they finish passing
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---Logclosed Wed Nov 18 00:00:19 2009