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#openttd IRC Logs for 2009-12-07

---Logopened Mon Dec 07 00:00:49 2009
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02:18<itS>ngr
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02:23<Forked>please stop doing that.
02:25<itS>send me porn
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02:51-!-mode/#openttd [+b *!*wIRCer@*.pools.spcsdns.net] by petern
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02:52<Forked>thank you, sir
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03:04<Terkhen>good morning
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03:41<bartavelle>hello
03:41<CIA-4>OpenTTD: rubidium * r18420 /trunk/ (9 files in 5 dirs): -Codechange: split YAPF's track follower from the actual YAPF code
03:47<CIA-4>OpenTTD: rubidium * r18421 /trunk/src/pathfinder/ (npf/npf.cpp yapf/yapf_costrail.hpp):
03:47<CIA-4>OpenTTD: -Fix [FS#3244]: pathfinders wouldn't consider the 'other' reachable waypoint
03:47<CIA-4>OpenTTD: tile if the closest one is free but there is no safe waiting point directly
03:47<CIA-4>OpenTTD: after it. Now check for a free safe waiting point beyond the waypoint unless
03:47<CIA-4>OpenTTD: there are junctions before the first safe waiting point.
03:50<planetmaker>what?
03:51<Xaroth>I think Rubidium managed to confuse planetmaker :P
03:51<planetmaker>a commit message which needs reading two or three times before I grasp what it tells me :-)
03:52<planetmaker>might be due to lack of coffee, though
03:55<Xaroth>on both sides? :P
03:56<@Rubidium>hmm... there's one major flaw with the improved DTRSes
03:56<@Rubidium>now the roads quickly become the bottleneck
03:56<planetmaker>:D
03:57<planetmaker>Well... that needs then some better road building skills
03:57<planetmaker>or in what way do you mean it?
03:57<planetmaker>it's the same with (big) stations: if you don't design good entries and exits, the station size won't help you much
03:57<@Rubidium>http://rbijker.net/openttd/traffic.png <- one big queue of trucks :)
03:58<planetmaker>lool
03:58<planetmaker>But it doesn't look like too much different from before - except that the vehicles don't all queue in front of one or two of the stops - just evenly spread out
03:58<@Rubidium>and that is at ~30% capacity of the small station
03:58<planetmaker>cool
03:59<planetmaker>We really need to setup a road vehicles only game now :-)
04:01<planetmaker>This change really will change that big time and finally allow to play our n:1 cargo scheme also there
04:02<@petern>hmm, right, my 150GB backup storage is... full
04:02<Xaroth>lol what?
04:02<Xaroth>150GB?
04:03<@petern>yes, 150GB...
04:04<@Rubidium>for i in /dev/sd* /dev/hd*; do dd if=/dev/zero of=$i bs=1048576 count=16; done ?
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04:16<SineDeviance>hi all... something is seriously wrong with my openttd
04:17<SineDeviance>i'm playing a game with two newgrf's. industrial stations renewal and combined american signals. nothing else. i have the difficulty set on easy
04:17<SineDeviance>however, the problem is none of my trains are making profit because i just upgraded all my engines. the running costs on anything but steam are astronomical. it's like a bug or something
04:18<SineDeviance>the SH'8P on my screen is only $18,000/yr, but the worst diesel is ~$250k a year. and it only goes up from there
04:18<SineDeviance>what gives?
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04:20<@Rubidium>and the game didn't start with some other NewGRFs?
04:20<SineDeviance>no
04:20<SineDeviance>oh, wait... actually it might have
04:21<SineDeviance>yes, it started with the 2cc trainset
04:21<SineDeviance>i disabled it as soon as the game started
04:21<SineDeviance>gah so that's what caused it
04:21<@Rubidium>then that has set the prices so high
04:22<Xaroth>enabling/disabling newgrfs during a game will mess up things
04:22<SineDeviance>so there's no way i can fix the costs?
04:22<SineDeviance>er, not in this game?
04:23<@Rubidium>loading the game in a recent trunk version might do the trick
04:23<SineDeviance>and then i save it and reload in stable, right?
04:23<@Rubidium>nope, then you can't load it in stable
04:23<SineDeviance>then it's pointless :(
04:23<SineDeviance>well
04:23<SineDeviance>thanks anyways
04:24<SineDeviance>guess i just wasted 10 hours :D
04:36<planetmaker>why is it pointless? You could continue to play recent trunk version?
04:36<planetmaker>Nothing bad about it (on the contrary)
04:37<planetmaker>but I wouldn't be optimistic about it ;-) Once the base costs are screwed... but hey, who knows better than the lead dev? ;-)
04:38<@Rubidium>planetmaker: looks like you missed quite a lot of development lately :)
04:38<planetmaker>Well, I know about the "base costs are local, if you define the property".
04:38<planetmaker>But does it also apply to already screwed up games?
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04:39<@Rubidium>base costs aren't stored in the savegame anymore but are (re)calculated at load
04:40<planetmaker>indeed. That's something I missed :-) Thanks for telling me
04:42<@petern>developers/peter1138/cargodest.hgunknownunknown15 months ago
04:42<@petern>hurr
04:42<@petern>15 months
04:43<@petern>ah well, i was never really happy with the major boost dependency
04:44<@Rubidium>:)
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04:52<@petern>i always wondered if it was possible to use the station pool as the data store
04:52<@petern>no caching needed then
04:57<SineDeviance>sorry i went afk for a few
04:57<SineDeviance><planetmaker> why is it pointless? You could continue to play recent trunk version? <-- no huge reason i guess. i just prefer to stick with 0.7.4
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05:21<@petern>mmm, 3.5GB backup files
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05:31<Yexo>good morning
05:35<@petern>hi
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05:45<CIA-4>OpenTTD: rubidium * r18422 /trunk/src/roadstop_base.h: -Fix (r18404): MSVC complaining about struct vs class
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05:55<Eddi|zuHause>yay at r18421 ;)
06:02<Eddi|zuHause><Rubidium> now the roads quickly become the bottleneck <-- i think the biggest problem there is the overtaking code, that can't properly distribute traffic across two lanes in a one-way road setup [with junctions]
06:03<Eddi|zuHause>also a problem with "efficient" road vehicles is the lack of smooth corners
06:05<@petern>diagonal roads!
06:08<@Rubidium>diagonal new railtypes!
06:08<Eddi|zuHause>i have a problem imagining how diagonal roads fit on a tile, especially within cities, where there should also be diagonal houses along those roads
06:09<Pikka>diagonal rails up slopes hurr
06:09<Eddi|zuHause>i was kinda hoping that the newgrf airports could allow a system like the sim city 4 "puzzle tiles"
06:11<Eddi|zuHause>which would allow stuff like predefined 3x3 areas with one long curve
06:11<Pikka>road curve?
06:12<Eddi|zuHause>yes
06:12<Pikka>hmm
06:12<@petern>diagonal bridges!
06:13<Pikka>bendy bridges!
06:13<@petern>yes!
06:13<Pikka>bendy bridges up diagonal slopes!
06:13<@petern>locomotion bridges
06:13<Eddi|zuHause>with stations!
06:13<Pikka>with custom bridgeheads and signals
06:13<@petern>nooo :(
06:13<Eddi|zuHause>and stacked!
06:13<@petern>i'm sure we'll figure out a good way eventually
06:14<Eddi|zuHause>airport bridges!
06:14<@petern>over the runway!
06:14<Eddi|zuHause>no, the other way round ;)
06:15<Eddi|zuHause>airport (taxiways) over road or rail
06:15<Pikka>should be possible with new airports anyway :P
06:15<Pikka>at least, gaps "under" airports would be possible.
06:17<Pikka>hmm
06:17<Pikka>ideas for a certain project... D:
06:18<Eddi|zuHause>Pikka: the Leipzig/Halle airport ;)
06:19<Pikka>:P
06:19<Pikka>a certain other project :P
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06:54*petern wonders if railtypes still works
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06:59<@petern>hmm
07:00<@petern>where did i place that grf?
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07:01<Eddi|zuHause>/dev/null
07:01<@petern>:s
07:01<@petern>more work to do, it segfaults on startup now
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07:12<Eddi|zuHause>xrandr -s 1680x1050
07:12<Noldo>does not compute
07:13<Eddi|zuHause>wrong window ;)
07:21<@petern>hmm, now, what did mart3p do to make tunnels work
07:22<@petern>i guess ... the old way
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07:30<@petern>now, where did i leave the spec?
07:31<Eddi|zuHause>next to the grf ;)
07:32<@petern>nope, on the wiki
07:33<@petern>who did the diagonal level crossings patch?
07:33<@Rubidium>Maedhros
07:33<@petern>is it rescuable?
07:33<@Rubidium>of Meadhros
07:33<@Rubidium>s/of/or/
07:33<@Rubidium>unlikely
07:34<Eddi|zuHause>afair it used some map bits that now are reserved for 3rd road type
07:34<Eddi|zuHause>plus, it needed another bit for the second pbs-reservation
07:35<Eddi|zuHause>and the problem with closing adjacent level crossings, where my recent prototype could be a solution
07:36<Eddi|zuHause>and there were a few weird side effects with town growth producing weird unconnected roads
07:36<Eddi|zuHause>and i think there was an issue with allowed slopes underneath
07:37<Eddi|zuHause>and it's like 10k revisions outdated :)
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07:40<@petern>heh
07:43<@Rubidium>I think there should be enough free bits for diagonal level crossings and roadtypes
07:44<JVassie>:D
07:49<Eddi|zuHause>i think we need 3 roadtypes or 2 roadtypes and a railtype per road tile
07:51<@petern>i need to do level crossings
07:52<@petern>cos mart3p's done it the old way
07:52<@petern>(mart3p converted NG to railtypes)
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08:03<@petern>damn, i misplaced the level crossing layout plan
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08:11<@petern>found it
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08:21*dihedral dislikes the similarity of the 2 nicks starting with peter ^^
08:23<Noldo>what where?
08:23<@petern>pff
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08:55<Eddi|zuHause>dihedral: you have no idea how i always got confused by this pavel1269 guy :)
09:09<SmatZ>oh peter1138 is back!
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09:10<@Belugas>hello
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10:01<@peter1138>-rw-r--r-- 1 petern petern 43923 2009-05-11 10:44 railtypes15.diff
10:01<@peter1138>-rw-r--r-- 1 petern petern 40930 2009-12-07 15:00 railtypes16.diff
10:01<@peter1138>~ 3KB smaller just by updating :s
10:06<Yexo>you should update it more often :p
10:09<Eddi|zuHause>only about 12 times left ;)
10:10<Eddi|zuHause>12 to 14
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10:12<@peter1138>hmm
10:12<@peter1138>RailTypeGetVariable accounts for tile == INVALID_TILE
10:12<@peter1138>now... could that ever actually happen...
10:13<@Rubidium>unlikely, unless you do something like RailTypeGetVariable(RandomTile() - TileDiffXY(-2, -2)); instead of if (IsRailishTile(tile)) RailTypeGetVariable(tile))
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10:15<Eddi|zuHause>the map edge is guaranteed to be either MP_WATER or MP_VOID?
10:15<Yexo>yes
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10:28<@peter1138>hmm, it could happen with a bad newgrf
10:29<@peter1138>or, indeed, a valid newgrf
10:29<@peter1138>INVALID_TILE is used for gui stuff, including station preview
10:30<@peter1138>... /* Will be removed */
10:30<@peter1138>i ought to do that...
10:39<@peter1138>ah yes, level crossings need work too
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11:24<@peter1138>Skiddles
11:26<Singaporekid>halo petern
11:51*Belugas is bored... dong those log analysis is such a boring to death process.... i feel like a skeleton already
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11:54*peter1138 has been fighting pci-dss, banks, and software suppliers
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11:56<CIA-4>OpenTTD: rubidium * r18423 /trunk/src/os/windows/ottdres.rc.in:
11:56<CIA-4>OpenTTD: -Fix (r17336): [Windows] incorrect relative path the the icon making the icon not being included in the binary
11:56<CIA-4>OpenTTD: -Fix: [Windows] mention the version of GPL in the metadata
11:56<@Belugas>yeah... same kind shit, although not on pci-dss (thanks god) for now (please... don't)
12:02<@peter1138>pci-dss: STORE NOTHING!!!!!
12:02-!-Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has joined #openttd
12:02<@peter1138>bank: store this until we say not to
12:02<@peter1138>bank: also send this field like this
12:03<@peter1138>software supplier: no we send it as that instead
12:04<@Rubidium>peter1138: "oh fuck it. bank, meet pci-dss; pci-dss, this is bank; bank meet software supplier, software supplier this is bank. Now you're going to locked up until you come up with something that can be implemented and meets all your requirements/stuff"?
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12:07<@peter1138>the banks require pci-dss, but don't have to abide by it themselves
12:09<fjb_>Bad banks.
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12:13<CIA-4>OpenTTD: rubidium * r18424 /trunk/src/os/windows/ (ottdres.rc.in win32.cpp): -Fix [FS#3327]: [Windows] the help window would be too large in some cases
12:21<@Belugas>well... PCI-DSS does not say DON'T STORE a thing, they say it's better not to, but it you do, make it so you're more robust than Forth Noxx
12:21<@Belugas>which is hell and hell
12:23<@peter1138>yeah
12:24<@peter1138>they would say so if they could get away with it :)
12:26<@peter1138>hm
12:26<@peter1138>drawtilespriteseq
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12:47<@peter1138>hm
12:47<@peter1138>10 sprites needed for crossings
12:50<@peter1138>damn, i need to draw some graphics to test this :s
12:57<@peter1138>hmm, depots missed :s
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12:58<Benny>What's up with some of the windows placing and/or size in r18400?
12:59<Benny>Take online server password box for example.
12:59<Benny>Or the client list box
13:02<@Belugas>r18400 == translation
13:02<@Belugas>dunno
13:02<@peter1138>any particular reason for complaining about a 3 day old revision?
13:03<Benny>Well, it's just the one running on the #coop public server.
13:03<@Belugas>logical step, before saying anythingm, is trying the latest nightly, i'd say
13:04<@Belugas>but even then, i don't see a thing breaking anything window-wise
13:07<SmatZ>[18:59:16] <Benny> Or the client list box <== please, don't open just another bugreport about that
13:07<Benny>I never do post bug reports, dont worry.
13:08<@peter1138>i don't actually see any problem, but never mind
13:08<@peter1138>if you never post bug reports, don't bother mentioning things on channel either
13:09<Benny>Sure.
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13:12<@Belugas>lol
13:34<@Belugas>Wicked Time, when you want to relaz
13:34<@Belugas>-z+x
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13:45<CIA-4>OpenTTD: translators * r18425 /trunk/src/lang/ (4 files):
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: traditional_chinese - 1 changes by josesun
13:45<CIA-4>OpenTTD: greek - 1 changes by fumantsu
13:45<CIA-4>OpenTTD: norwegian_bokmal - 13 changes by 2rB
13:45<CIA-4>OpenTTD: norwegian_nynorsk - 48 changes by 2rB
13:45<CIA-4>OpenTTD: spanish - 3 changes by Terkhen
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14:37<DJNekkid>would \dyyyy-mm-dd work for property 2A for trains?
14:37<DJNekkid>(introyear, longformat)
14:41<@peter1138>hmm, was there a sprite alignment tool around?
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14:49<frosch123>several
14:50<frosch123>iirc the last one was from anders
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14:54<@peter1138>yeah, tried that, it's not much help for ground/building sprites afaics
14:55<DJNekkid>and to awnser my own question: yes it do seem to work
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15:17<CIA-4>OpenTTD: rubidium * r18426 /trunk/ (3 files in 2 dirs): -Fix: sort the names in source.list according to Microsoft's sorting rules
15:18<frosch123>one could call it alphabetically
15:19<Sacro>frosch123: is that aAbBcC
15:19<Sacro>or AaBbCc
15:19<Sacro>or a-zA-Z
15:20<frosch123>there are no caps in ottd filename
15:20<frosch123>you might only discuss the underscore
15:20<Sacro>heh
15:22<CIA-4>OpenTTD: rubidium * r18427 /trunk/Makefile.src.in: -Fix (r18423): ofcourse that broke the GCC build... not determining 'inclusion' using the relative path from the .rc that has the 'include' but from the include directories... how useful/sensible is that?
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15:46<@peter1138>bah, alignment in one direction doesn't work on the other :/
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15:58<PeterT>Thank you for r18424 :-)
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15:59<Zuu>hmm, what is the help window?
15:59<PeterT>openttd --help
15:59<PeterT>or openttd -h
16:00<Zuu>Ok, I'd call it a dialog.
16:00<Zuu>But it might have become a real Windows window lately.
16:02<Zuu>Hmm, it needs Alt+mouse movement in order to reach the bottom of it. :-)
16:02<Zuu>Too bad I don't have any program installed for that at the moment.
16:04-!-phalax [~phalax@84.19.128.89] has quit [Ping timeout: 480 seconds]
16:05<Zuu>Though, I could reconfigure my screens so that I get a tall workspace instead of a wide one.
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16:06<PeterT>That was my problem
16:06<PeterT>It was too large
16:07<Zuu>I wonder how you fix that without making it a real window and adding a scrollbar which would be a ton of code to make.
16:08<Zuu>Or remove some text from the message.
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16:10<Zuu>Hmm, looks like a window with a multiline textedit with scrollbar has been created instead of using a dialog.
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16:10<planetmaker><some help should be here, but it was too long. Try another OS with decent console> maybe? :-D
16:10<Zuu>hehe :-)
16:11<PeterT>Yeah, I figured out that I wasn't missing much, I test -h on my linux terminal
16:11<Zuu>I have <another OS with a decent console>, but it does not let me use my Wacom in dual-screen mode in an easy way. [I have spent like 5-10 hours on the matter without finding a solution]
16:13<planetmaker>On linux I need the nvidia driver to run my dual monitor setup
16:13-!-phalax [~phalax@84.19.128.89] has joined #openttd
16:14<Zuu>Dual monitor works fine. But I couldn't get my wacom pen tablet to stretch over both screens in absolute addressing mode.
16:15<Zuu>There is some support for it in the linux wacom driver, but I couldn't get it to do it as I wanted it to do. (and works fine on the windows driver)
16:15<planetmaker>oh... :-)
16:16<Zuu>You don't really want to have a pen tablet, and then run it in relative mode that kind of defeats one of the benefits of it over a traditional mouse.
16:17<Zuu>But I do like Linux.
16:18<Zuu>It has some really cool window managers as well as nice shells.
16:20-!-chr2 [~chr2@190.203.81.153] has joined #openttd
16:20<chr2>hi
16:20<chr2>is there anybody
16:20<Zuu>Hi chr2
16:20<chr2>??
16:20<chr2>hi zuu
16:21<chr2>i'm glad someone answered to me
16:21<chr2>i'm from venezuela
16:21<Zuu>Yes there are lot of "anybody" here. 113 in total.
16:21<Zuu>Though you could question if the bots are "anybody".
16:22<fjb>They are at least somebody.
16:22<chr2>but u r a human
16:22<chr2>right
16:22<chr2>???
16:22<Zuu>I'm human I think :-)
16:22<chr2>hahaha
16:22<chr2>can i talk with u about something that is around me
16:22<fjb>@seen human
16:22<@DorpsGek>fjb: I have not seen human.
16:22<PeterT>Hello chr2 from Venezuela :)
16:22<chr2>since a long long time ago
16:22<Zuu>Though I need to change batteries sometimes.
16:23<chr2>hello peterT
16:23<Zuu>Every 2 weeks or so.
16:24<dihedral>looks like PeterT found out how to whois an ip ^^
16:24<PeterT>Not an IP, no
16:24<PeterT>How did you know that?
16:24<Zuu>dihedral: chr2 told that he/she is from Venezueala just a bit above.
16:25<dihedral>oh shoot
16:25<PeterT>Nice try...
16:26<Zuu>@seen a human
16:26<@DorpsGek>Zuu: seen [<channel>] <nick>
16:27<Zuu>bah
16:28<dihedral>@seen anything
16:28<@DorpsGek>dihedral: I have not seen anything.
16:29<Zuu>@seen you
16:29<@DorpsGek>Zuu: you was last seen in #openttd 30 weeks, 1 day, 1 hour, 32 minutes, and 24 seconds ago: * You have been kicked.
16:29<dihedral>LOL
16:29<Zuu>hehe
16:32<chr2>i'm male
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16:33<chr2>now
16:33<chr2>my question is
16:33<PeterT>Yes?
16:33<chr2>anybody is listen to
16:33<chr2>???
16:33<chr2>ok
16:33<chr2>my question is
16:33<PeterT>Go ahead
16:33<Zuu>I don't listen, but I read
16:33<chr2>i have this ip
16:34<fjb>‪/me doesn't listen.
16:34<PeterT>I have one of those too
16:34*fjb too!
16:35<PeterT>chr2: It's better to ask your question in whole. Eaiser to read for us, probably get you better answers.
16:35<chr2>190.203.81.27
16:36<chr2>ok peter
16:36<chr2>i'll go
16:36<chr2>i have this ip 190.203.81.27 which is mine and i'm trying to broke down its security
16:36<chr2>i have used metasploit
16:37<chr2>and it seems to be ok
16:37<chr2>but i cannot
16:37<chr2>i opened a port
16:37<chr2>which is the rdp port
16:37<chr2>and i'm trying to access to
16:38<chr2>that host is phisically with me
16:38<chr2>i mean it's in my house
16:38<Sacro>chr2: please can you wait till the end of your sentence before hitting enter
16:38<PeterT>You want us to help you hack your IP?
16:38<Sacro>HACK THE PLANET
16:39<Zuu>Or do you just want to host an OpenTTD server?
16:39<chr2>no hack
16:39<chr2>to probe it
16:39<chr2>and how to prevent it
16:39<Zuu>How is that related to OpenTTD?
16:39<PeterT>When someone figures out what the problem is, highlight me and explain it to me... :-)
16:40<chr2>because i used to run windows now since somebody and i dont know how did a DoS
16:40<chr2>to my windows system
16:40<nonsensical>is it just me, or do helicopters not go their advertised speed?
16:40<chr2>now i'm using linux 24/7
16:40<chr2>debian
16:40<Zuu>nonsensical: Check your plane speed setting.
16:40<chr2>i'm not new using debian but i'm quite new using metasploit and preventing
16:41<Zuu>set it to 1/1 to get your helicopters and airplanes to travel in advertised speed.
16:41<nonsensical>ah, thanks
16:41<Zuu>Your welcome.
16:41<fjb>PeterT: He wants to talk us into a dos attack against some ip.
16:41<Sacro>My welcome?
16:41<Zuu>You're*
16:41<Sacro>better :)
16:41<Zuu>:-)
16:41<nonsensical>is 1/4th normal then? :)
16:41<Sacro>no, 1/4th is a quarter
16:42<fjb>What is normal ayway?
16:42<nonsensical>yeah, I know that
16:42<Zuu>1/4 is what it used to be in TTD.
16:42<Sacro>fjb: baby don't hurt me?
16:42<Sacro>or was that what love is...
16:42<PeterT>fjb: Ahh, I was wondering when we were going to start that
16:42<chr2>peter i want u to help me to hack mu computer
16:42<nonsensical>so that's considered the balanced factor
16:42<PeterT>Ahh, that's easy! :-D
16:43<Sacro>chr2: don't ask for that in here, against oftc policies
16:43<Sacro>go post your IP on 4chan or something
16:43<PeterT>Is it really?
16:43<chr2>but the ip of that computer which is a intel
16:43<PeterT>I didn't know that
16:43<fjb>Not only that we have no evidence that that ip is really yours.
16:43<chr2>is 190.203.81.27
16:43<chr2>i have it in usb
16:44<chr2>and now i'm using ethernet connection
16:44<Sacro>[oftc] -!- chr2 [~chr2@190.203.81.153]
16:44<Zuu>Exactly, why did you not join using "your" .27 ip?
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16:49<PeterT>I told him that I didn't know how to help him, and apparently he left...
16:50<Zuu>He realized that we were clever enough to not help him with his dos attack.
16:50<PeterT>:-)
16:50<Prof_Frink>Aiming for a fairly narrow window there.
16:51<Prof_Frink>Clever enough to know to port scan, but stupid enough to do so.
16:52<Prof_Frink>There's a how missing from that.
16:53<fjb>There are channels where you get an immediate dos attack against the ip you are entering with.
16:54<Zuu>Kecause people are just clicking on the link? Or because they are aware of it but participcate in it.
16:54<Zuu>Becasue*
16:55<fjb>Because that channels and the people there are really strange. But you can use them as a kind of security test.
16:56<@Belugas>i'm using mIRC, petert. why doyu want to kow?
16:57<fjb>The Swedish houses are really looking good.
16:57<Zuu>Indeed
16:57<PeterT>Belugas: Looking for a new client on Linux
16:57<PeterT>Correction: Looking for a _different_
16:57<PeterT>client
16:58<Zuu>PeterT: Then try a linux users :-)
16:58<PeterT>Konversation is actually very good
16:58<Zuu>user*
16:58<PeterT>Like who?
16:58<Prof_Frink>Irssi.
16:58<Zuu>Not me, though, you'd get a client that works on Linux at least.
16:59<@Belugas>PeterT, you should have known that i'm a Windows guy, not a Linux one ;)
17:00<Zuu>Especially when Belugas is at work, I would be surprised if he would use Linux on the desktop.
17:00<PeterT>Sorry, I haven't memorized what operating systems the people on #openttd have yet, still working my way through the "A"s
17:00*fjb is neither a Windows guy nor a Linux guy.
17:00<@Rubidium>Belugas is the oracle guy :)
17:00<Zuu>I though he was a Delphi guy.
17:01<fjb>Didn't they have girls in Delphi?
17:01<Zuu>Though Delphi and databases works quite nice togeather.
17:01<PeterT>Above message is sarcastic
17:01<PeterT>I forgot to add a ":-P" at the end :-)
17:01<@Rubidium>I didn't say Oracle...
17:01<@Belugas>Rubidium, i think your reference was a bit too complicated for them ;)
17:02<@Belugas>an oracle... guys, look in the greek history
17:02*Rubidium applauds Belugas
17:02<fjb>But they had girls there, not guys.
17:03<PeterT>I have to leave him, I'm getting to distracted from working
17:03-!-PeterT [~PeterT@c-71-233-208-32.hsd1.ma.comcast.net] has quit [Quit: Konversation terminated!]
17:03<@Rubidium>those are the priestesses of the oracle you're speaking about
17:03<@Belugas>ho... work... indeed... time to punch out!
17:04<@Belugas>bye!!
17:04<@Rubidium>night Belugas
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17:07<planetmaker>ciao Belugas
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17:11<fjb>German rad vehicles are bigger than their bounding box. :-(
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17:55<Terkhen>good night
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18:47<PeterT>IRC is dead now?
18:49-!-Chob [~chatzilla@0x573f9b62.cpe.ge-0-2-0-1104.fsnqu1.customer.tele.dk] has joined #openttd
18:50<Chob>hello
18:54<@Rubidium>hi
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19:00<Chrill>PeterT
19:00<Chrill>Name that car @ TT-Forums
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19:15<CIA-4>OpenTTD: rubidium * r18428 /trunk/src/roadveh_cmd.cpp:
19:15<CIA-4>OpenTTD: -Fix: if lots of road vehicles are leaving a depot and the first in the hash
19:15<CIA-4>OpenTTD: linked list is basically the last of the vehicles to leave the depot then due to
19:15<CIA-4>OpenTTD: the 'jam prevention' code all vehicles would fairly quickly increase the blocked
19:15<CIA-4>OpenTTD: counter and drive off all simultaniously
19:16<Eddi|zuHause>http://asset.soup.io/asset/0576/3010_6db7_480.jpeg
19:16<SpComb>certainly
19:16<CIA-4>OpenTTD: rubidium * r18429 /trunk/src/roadstop.cpp:
19:16<CIA-4>OpenTTD: -Fix [FS#3360]: when road vehicles are, because of the 'jam protection' running
19:16<CIA-4>OpenTTD: through eachother more vehicles could be in a road stop than there could be
19:16<CIA-4>OpenTTD: under normal circumstances. As such an assert when the road stop's limits are
19:16<CIA-4>OpenTTD: reached isn't good.
19:16<SpComb>(spoiler: those are usually song lyrics)
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19:26<Zuu>It would be interesting with a non-drive-through variant of the drive-through bus stop. Having one of the entries/exits cut of so that the road vehicles are forced to turn back.
19:27<Zuu>You could make that with the current drive-through bus stops untill a town or other player "sabotage" your bus stops by building a road at the other end.
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19:32<Eddi|zuHause>Zuu: unfortunately it doesn't work with trams
19:32<Zuu>Sure, but the original bus stops do neither work with trams.
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19:33<Eddi|zuHause>i so desperately want real tram turning loops
19:33<Zuu>I could imagne that with your playing style.
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21:33<curriegrad2004>hey, has anybody tried to compile OpenTTD against the Windows 7 SDK yet?
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21:38<@Belugas>i have not heard of anyone who did,curriegrad2004
21:38<@Belugas>but at the same time, if somebody did it, that som eone would not have rported it either
21:38<curriegrad2004>well, I'd doubt that anybody has tried
21:38<@Belugas>don't doubt
21:39<@Belugas>don't assume
21:39<curriegrad2004>I've compiled OpenTTD against Vista's SDK and it came out fine
21:39<@Belugas>you make an ss of you and me
21:39<@Belugas>therefor there s no reason why it would fail under win 7
21:39<curriegrad2004>hm...
21:39<@Belugas>therefor there is no reasons to worry
21:40<@Belugas>besides, i don't have win 7
21:40<@Belugas>nor any of the devs, i THINK
21:40<+glx>I compile on win7 and it works
21:40<curriegrad2004>against the Win7 SDK?
21:40<curriegrad2004>with the DX SDK from 2008?
21:41<@Belugas>haaaa... glx has win7 .. so i was wrong, but i was right at the same time about the fact that people mght do comlile on win 7 na dnot shout it out on all roofs:D
21:41<+glx>using default v6.0A SDK and DX from august 2007
21:42<+glx>ottd can't use more recent DX SDK
21:44<+glx>v6.0A is the SDK included with MSVC 2008 express
21:45<curriegrad2004>is there a way to get ottd to compile without DX SDK?
21:45<curriegrad2004>I read the wiki that you could compile it without the dx sdk
21:46<curriegrad2004>under msvc that is
21:47<+glx>edit project properties and remove WIN32_ENABLE_DIRECTMUSIC_SUPPORT from preprocessor defines
21:48<curriegrad2004>okay
21:48<curriegrad2004>thanks
21:48<+glx>but it's easier to install the SDK
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21:52<@Belugas>why would someone want to do that?
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---Logclosed Tue Dec 08 00:00:50 2009