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#openttd IRC Logs for 2009-12-10

---Logopened Thu Dec 10 00:00:53 2009
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00:59<pw->i just found out about 0 AD
00:59<pw->i am now way excited
01:21<sparrL>there was no 0AD :-p
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02:04<pw->yeah, and mario isn't a real plumber, either
02:04<pw->doesn't mean i enjoy his games any less
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03:01<Goulp>@seen Belugas
03:01<@DorpsGek>Goulp: Belugas was last seen in #openttd 11 hours, 18 minutes, and 0 seconds ago: <Belugas> lol
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05:16<Terkhen>hello
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05:29<edeca>Is there a place that explains how to load balance road vehicles amongst drive through stops?
05:29<@peter1138>1) build drive through stops
05:29<@peter1138>2) build vehicles
05:29<@peter1138>3) profit
05:30<edeca>Yes, except I build 2 side by side and they always go to the nearest :)
05:30<edeca>I'd like to load balance them across multiple stops
05:31<Gremnon>I believe there was a commit recently that fixed that, if you're using a more recent nightly, you should be getting the effects of it
05:32<@Rubidium>see known-bugs.txt; it's a known bug, although fixed in recent trunk/nightlies
05:32<planetmaker>edeca, you should test a recent nightly (<1 week old)
05:32<edeca>I grabbed a nightly a few days ago and it happens. I'll download a new one tonight.
05:32<edeca>Thanks all.
05:33<Eddi|zuHause>peter1138: you forgot the "?"
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05:42<CIA-4>OpenTTD: rubidium * r18452 /trunk/known-bugs.txt: -Document: update the known-bugs a bit; quite a few bugs in there are fixing in trunk already.
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06:17<edeca>Is NewStations like the industrial stations set, but for passengers? Or is it just a replacement for the original station?
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06:17*edeca is looking for something similar to industrial stations
06:20<@peter1138>not sure what you mean
06:20<@peter1138>it's a set of passenger station parts
06:21<edeca>Yep, that would be great.
06:21<edeca>Thanks peter
06:22<edeca>I meant I was looking for something similar to the industrial station renewal, where you can build stations from bits.
06:22*edeca hopes it has a First Capital Connect station part featuring hordes of angry delayed passengers
06:24<edeca>Hrm, I'll have to start a new game though. Ho hum
06:25<Eddi|zuHause>you can freely add station newgrfs to an existing game
06:25<Eddi|zuHause>only removing may have side effects
06:25<edeca>Ah, excellent. How about newships too? I forgot those when I started :)
06:26<Noldo>trust Eddi e's an expert
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06:28<@peter1138>vehicle newgrfs are not safe to add midgame
06:28<edeca>That's what I presumed. Thanks.
06:28<Eddi|zuHause>... but you can probably get away with it while you have no vehicles
06:28<Gremnon>that doesn't mean that it's impossible, just unsafe and not recommended
06:28<edeca>AdmiralAI is beating me right now anyway, I need an excuse for a new game :)
06:29<edeca>And I'm not playing with enough ECS industries. My first game had waaay too many
06:29*edeca forgot you shouldn't add them all
06:29<Gremnon>I don't know... I manage pretty well with all ECS Vectors on CargoDist
06:30<edeca>Gremnon: I just found there were way too many industries on the map, even when it was set to "low"
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06:30<@peter1138>i tried ecs once
06:30<Gremnon>Ah, I use very low, or none, set up a pax network, and wait for them to start themselves
06:30<@peter1138>that was once enough
06:30<Gremnon>then just fund a few more, and one instant chain
06:31<Eddi|zuHause>use PBI, way better...
06:31<edeca>peter1138: How come?
06:31<edeca>Eddi|zuHause: I'll try it
06:31<Gremnon>PBI with the brick chain isn't bad either, the stockpiles get to be a bit of a pain though
06:31<@peter1138>indeed, i like pbi
06:31<Gremnon>FIRS I've tried... but I've never really got on well with, ECS is what I come back to every time
06:32<edeca>I haven't played in a few months and I forget what newgrfs I used before
06:32<@peter1138>i loaded FIRS once... WAY too many cargos and industries
06:32<edeca>No maximums for stockpiles in PBI, hmm
06:32<@peter1138>and people think that 32 isn't enough...
06:32<Gremnon>I think it could be better done modularized, in the same way ECS is
06:33*edeca googles FIRS
06:33<edeca>No URL on the openttd wiki :(
06:34<Gremnon>look for the thread in the graphics section of the forums
06:34<edeca>Ta
06:34<Gremnon>there's two, one for releases, the other for development, they link to each other in their first posts
06:35<edeca>Yep, I've got them.
06:35<edeca>I'll give them all a spin tonight. I quite like ECS though
06:39<Gremnon>only problem I've ever had with ECS is when I use only a few Vectors, in temperate I still get the normal farm but nowhere to take the grain/livestock
06:39<Gremnon>unless of course I disable the default industries
06:40<edeca>I should try it with all loaded but "very few" set
06:40<edeca>There is no room for rails to go between industries on "low" :)
06:41<Gremnon>Very low is what I use for both towns and industries, leaves plenty of room even on hilly and sometimes on mountainous maps
06:42<edeca>I'm using one of the USA heightmaps at the minute
06:42<Gremnon>I don't use heightmaps often... the only one I think I used was an old japan one
06:42<Gremnon>not a bad one with all the Japanset GRFs loaded though
06:42<edeca>I just tried it. It's quite neat.
06:54-!-SineDeviance [~chyeah@cpe-075-176-106-138.carolina.res.rr.com] has joined #openttd
06:54<SineDeviance>hey all
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06:55<SineDeviance>i got a question. the year is now 2050 in my game and suddenly i cannot build asiastars
06:55<SineDeviance>do i have to upgrade to maglev now?
06:56<planetmaker>dunno about its expiry date. Maybe you can solve it by "engines never expire" in the adv. settings and using "reset_engines" in the console afterwards.
06:57<SineDeviance>okay
06:57<SineDeviance>thanks
07:01<SineDeviance>planetmaker, yeah, that did the trick. thank you :D
07:01<SineDeviance>also, another question. is there a way to upgrade to maglev without having to manually rebuild all my trains?
07:01<planetmaker>you're welcome
07:02<planetmaker>there's no such way.
07:02<SineDeviance>ouch
07:02<SineDeviance>okay, thanks again
07:03<planetmaker>you know about shared orders, though, yes?
07:06<SineDeviance>yeah
07:06<SineDeviance>but i have over 100 trains, yknow? it'd be a pain to rebuild them all at this point
07:06<SineDeviance>even with shared cloning
07:07<planetmaker>then skip the upgrading. What would you gain anyway?
07:07<SineDeviance>speed, i guess
07:07<SineDeviance>not much else
07:08<SineDeviance>asiastar runs at 165mph... lev4 runs at 400mph on straights and 220+ on turns :D
07:08<SineDeviance>it is tempting but not for the amount of work involved
07:09<SineDeviance>i decided to keep all my industry trains asiastars and just convert my pax lines to maglev
07:09<SineDeviance>i only had one pax train anyways
07:09<SineDeviance>so it works out well
07:09<SpComb>pfft, asiastars pulling cargo
07:09<SpComb>how unrealistic!
07:10<Yexo>pfft, a game
07:10<Yexo>how unrealistic!
07:10<SineDeviance>SpComb, well, when i use the 2cc and other real-world sets i do worry about authenticity, but for this game i decided to stick with stock trains
07:12<SineDeviance>the stock trains are dinky but they do have a certain amount of charm :D
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07:26<CIA-4>OpenTTD: rubidium * r18453 /trunk/src/genworld_gui.cpp: -Fix [FS#3364]: wrong heightmap dimensions, or rather... a nested_array index removed too much
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09:22<@Belugas>hello
09:26<Goulp>Hello
09:26<Goulp>Please all together : Happy Birthday To You Belugas, ...
09:26<Eddi|zuHause>pssst... don't remind him...
09:27<Luukland>Hiep hiep? Hurray!!
09:27<planetmaker>Salut Belugas
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09:37<@Belugas>;)
09:40<planetmaker>and if it's your birthday, of course all the best :-)
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09:52<Goulp>planetmaker: u should use a try/catch instead "if it's"
09:59<@Belugas>it is, thanks planetmaker :)
10:05<planetmaker>Goulp, I think Belugas also reacts to normal conversation quite well as opposed to nerd-speak only ;-)
10:05<Ammler>concrat Belugas
10:05<Ammler>it might match the first complete release of opengfx ;-)
10:07<planetmaker>it will :-)
10:07<planetmaker>At least his time zone
10:07<planetmaker>and I hope I don't promise too much :-P
10:10<Yexo>congratulations Belugas :)
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10:10<Goulp>planetmaker: hum, just thinking about a try/catch could be used between developers... dont know what nerd-speaking is. will ask about it. nm.
10:10<Yexo>and nice to hear planetmaker :)
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10:17<@Belugas>thanks Yexo. But I guess the congratulatins might be better suited if they were sent toward my wife. after all, she is the one who endure and supoprt me ;) hard task she have!
10:18<planetmaker>hehe
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12:13<Katje>is there a sensible way to convert rolling stock to maglev ?
12:13<@Rubidium>no
12:15<Katje>goody
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12:42<planetmaker>Katje: that's called "realism". In other places it is so often called for...
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12:43<Katje>heh
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12:46<Eddi|zuHause>"realism" is the coolest reason ever, no matter what the request is, it can always be rejected with either being "too much" or "too little" "realistic" ;)
12:52<planetmaker>^ :-P
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13:12<fjb>Happy Birthday, Belugas!
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13:27<@Belugas>you ho! thanks fjb. So now, i can finally go to bars and drink beer!
13:27<fjb>Now you can.
13:30<Xaroth>happy beerday, Belugas
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13:33<Eddi|zuHause>häppi bürste!
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13:45<CIA-4>OpenTTD: translators * r18454 /trunk/src/lang/ (6 files): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: dutch - 2 changes by habell
13:45<CIA-4>OpenTTD: hebrew - 49 changes by dnd_man
13:45<CIA-4>OpenTTD: indonesian - 35 changes by fanioz, prof
13:45<CIA-4>OpenTTD: polish - 5 changes by amateja, silver_777
13:45<CIA-4>OpenTTD: russian - 1 changes by Lone_Wolf
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14:18<Eddi|zuHause>any windows person having the 2003 platform sdk installed, and can send me its content? i can't seem to install it under wine
14:19<Eddi|zuHause>(this one: http://download.microsoft.com/download/f/a/d/fad9efde-8627-4e7a-8812-c351ba099151/PSDK-x86.exe)
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14:57<Eddi|zuHause>are there really no windows persons in this channel?
14:58<@Belugas>mmh?
14:58<@Belugas>no?
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14:58<@Rubidium>well, windows users are likely to be here
14:58<@Rubidium>but windows users with the 2003 PSDK are probably quite rare
14:58<Eddi|zuHause>that's why i gave the link ;)
14:59*fjb uses doors.
15:00<Eddi|zuHause>fjb: i tried winetricks, but it doesn't work...
15:00<fjb>Das ist ja zum weinen. (Sorry for the German.)
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15:11<bb4>hi
15:11<bb4>wasn't there a way to change the server speed using the console?
15:11<Eddi|zuHause>no
15:12<bb4>oh
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15:15<@Belugas>full steam ahead!
15:15<@Belugas>full bits ahead?
15:15<LordAzamath>null fits behead
15:15<LordAzamath>and that made absolutely sense
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15:24<@Belugas>that was the whole idea ;)
15:35<Fast2>Hello
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15:43<fjb>Moin Fast2
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15:54<Fast2>A question about english: Is it possible/good english to mix two tenses in a sentence if the sentence parts are related to each other? The example is "While she (have) a cup of tea, someone (steal) her school bag." I would have used "was having" and "has stolen" because the second effects the present, but I'm not sure.
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15:58<Fast2>I changed my opinion while I was writing, now I would use past tense for the second, too. But it's still worth knowing. :)
15:59<@Belugas>"While she had a cup of tea, someone stole her school bag" I'd say
16:00<Eddi|zuHause>"while" requires progressive form
16:00<Sacro>Fast2: bad english
16:00<Eddi|zuHause>i would say "had stolen"
16:00<Fast2>It's a signal word, but I don't think it _requires_ the progressive form.
16:00<Sacro>has / steals
16:01<Sacro>had / stole
16:01<@Belugas>tadam
16:01<Sacro>hmm, why are you stuck, stupdid BIOS
16:01<Sacro>probably cos i had my elbo on pause/break
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16:06<_ln>http://www.break.com/index/student-brings-typewriter-to-class.html
16:06<Fast2>Hmmm, Belugas seems to be a native speaker, but "while" is a signal word...
16:07<planetmaker>it seems that the seam seems small
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16:10<Eddi|zuHause>Belugas is certainly a native speaker, but it's a matter WHAT he speaks natively ;)
16:10<Xaroth>Belugas: you need more beer.
16:10*fjb doesn't think that it is English.
16:11<Eddi|zuHause>it's not french either ;)
16:11<Eddi|zuHause>(according to the french ;))
16:11<planetmaker>lool :-P
16:11<fjb>Something that was French long ago.
16:12<Eddi|zuHause>_ln: so what? i once brought a slide rule to math class ;)
16:12*fjb owns a slide rule and is able to use it.
16:12<Fast2>Whois says he is connected to a server in America, so I assumed he is a native english spaker.
16:12<Fast2>*+e
16:13<Eddi|zuHause>server location has absolutely no correlation to client location
16:13<_ln>Fast2: and there are no other languages spoken in (Northern) America?
16:13<fjb>Not everybody in northern america is a native english speaker.
16:14<Fast2>Most of the people are.
16:14<_ln>Fast2: Most, but what percentage?
16:15<fjb>Most people on the world speak chinese.
16:15<Eddi|zuHause>there are even more native chinese speakers than native and foreign english speakers together
16:16<Fast2>_ln: 89% (http://www.wolframalpha.com/input/?i=native+language+english+America)
16:16*fjb met more native chinese speakers than native english speakers.
16:17<_ln>Fast2: it says United States
16:17<Eddi|zuHause>Fast2: (geographical) nothern america includes mexico and canada
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16:18<Fast2>Oh, that's right, I forgot that.
16:19<_ln>even Greenland by some interpretation (though isn't significant factor with languages)
16:20<SmatZ>Belugas didn't like when I called him "American" (as citizen of Nothern America)
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16:27<Fast2>If I say "Amerikaner" I usually mean citizen of the USA. But sorry Belugas :)
16:27<Fast2>*Amerikaner|American
16:28-!-xopek [~xopknet@92.46.175.52] has joined #openttd
16:29<xopek>hi
16:29<Fast2>Hello xopek
16:30-!-xopek [~xopknet@92.46.175.52] has quit []
16:30<_ln>Kazakhstan \o/
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16:30<xopek>fail...
16:30<xopek>hi :-)
16:30<SmatZ>hello xopek
16:32<Eddi|zuHause>_ln: maybe they have inferiour internet lines in kasachstan ;)
16:32<xopek>i had a question, but I forgot what...
16:32<Eddi|zuHause>xopek: then it wasn't important.
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16:33<@Belugas>Fast2, as Eddi|zuHause pointed out, i'm indeed a FRENCH native speaker. My colleagues say that i'm a LOUD speaker... that's another matter
16:34<xopek>important:)
16:34<xopek>why version 0.7.3 does not use the directory ~ /.openttd/ and accordingly the settings and save?
16:34<xopek>previously had version 0.7.0
16:34<andythenorth>I think it's time to try a new RV set
16:35<andythenorth>eGRVTS is great, but I've used it in every game for a loooong time
16:35<@Rubidium>xopek: where did you get the binary from?
16:35<Fast2>Belugas: He didn't really point it out.
16:35<Eddi|zuHause>xopek: the readme should tell about which directories it uses in which order
16:36<xopek>Rubidium: open.ttdrussia.net
16:36<Eddi|zuHause>xopek: most likely, you have a rogue openttd.cfg somewhere
16:37<xopek>Eddi|zuHause: hm. ok. just read...
16:37<Fast2>Belugas: If you would use unterlines in front and at the end of what you are trying to stress, you would be _much_ more quiet. :)
16:37<andythenorth>what other RV sets are we liking?
16:38<Fast2>*t|d
16:38<Eddi|zuHause>andythenorth: germanrv
16:38<andythenorth>how complete is it?
16:39<Eddi|zuHause>tram+bus is complete, trucks not (replaces original ones with refitable ones)
16:39<andythenorth>ok
16:40<xopek> 2. Your personal directory Linux: ~/.openttd from readme... but my ~/.openttd/openttd.cfg can only be used via the -c option
16:40<Eddi|zuHause>xopek: so what about 1.?
16:41<xopek>1. The current working directory (from where you started OpenTTD)
16:41<xopek>hmmm
16:41<xopek>:-)
16:41<@Rubidium>xopek: does it also happen with the *official* binary, i.e. the binaries at http://www.openttd.org/download-stable/0.7.3 ?
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16:42<Eddi|zuHause>xopek: so is there an openttd.cfg?
16:42<@Rubidium>that russian site is *slow*... a whole 8 KiB/s if I'm lucky
16:42<Eddi|zuHause>hey, that almost maxes out my connection :p
16:42<_ln>how damn old is that screenshot that says "Open Transport Tycoon", or have they patched the name?
16:43<Eddi|zuHause>_ln: something 0.2-ish
16:43<@Rubidium>hmm... google translate says: "Our modification of the original assembly includes an additional opportunity to generate Russian names of cities on the map + disable creation of the game folder OpenTTD user's home directory.", so they are messing with the search paths
16:43<xopek>Rubidium: i using dialup 33k...:)
16:43<_ln>was changed in r1001 if i'm not mistaken
16:43<xopek>Eddi|zuHause: openttd.cfg is only in ~ /.openttd
16:43<@Rubidium>so... it's most likely not *our* bug, but a bug in that russian build
16:43<Eddi|zuHause>xopek: ok, then what Rubidium said
16:45<xopek>running version 0.7.3 from the folder ~ /.openttd/ does what you need, but it's not good. it is necessary that both 0.7.0 lurid anywhere with a personal config ...
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16:47<SmatZ>Rubidium: ты говоришь по-русски?
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16:48<@Rubidium>xopek: what I already said, you can complain as much as you want about the russian binary, but that is not going to fix the fact that *they* broke the code in *their* unofficial binary
16:49<frosch123>SmatZ: нет
16:50<SmatZ>hehe :)
16:50<SmatZ>I was surprised how Rubidium found that modification description in that site so quickly :)
16:50<@Rubidium>SmatZ: translate.google.com -> download -> et voila
16:51<_ln>*voilà
16:51<SmatZ>hmm google translate failed quite badly last time I tried it on russian site
16:51<SmatZ>good it has improved :)
16:53<frosch123>SmatZ: always use english as one of the languages :) last time i tried everything is passed through english
16:53<p-w>what encoding does this server use?
16:53<SmatZ>hehe :)
16:53<p-w>that came out all squiggled and dots to me
16:53<p-w>squiggles, even
16:53<@Rubidium>"this server" being what?
16:53<p-w>three guesses
16:54<xopek>Rubidium: already downloading original src...
16:54<@Rubidium>if "this server" means this IRC channel, see the topic
16:54<_ln>p-w: Windows-1251
16:54<p-w>òåñò
16:54*SmatZ slaps _ln with non-unicode encodings
16:55<p-w>hmm, might have to reconnect with 1251 =(
16:55<p-w>тест тест
16:55<_ln>p-w: err.. were you talking about IRC?
16:56<planetmaker>Shameless plug: http://bananas.openttd.org/en/base/
16:56<_ln>p-w: in that case the server doesn't "use" any particular encoding, because there's no way to specify an encoding in the IRC protocol.
16:56<p-w>hmm, wonder if there's a way to switch encodings on the fly in kvirc
16:57<_ln>p-w: this channel's preferred encoding is "UTF-8 please", as seen on topic.
16:57<p-w>i see, i'm generally used to servers that enforce a single encoding for all rooms
16:58<_ln>i've never heard of an irc server enforcing encodings
16:58<_ln>does that actually happen?
16:58<Fast2>How could you do that?
16:58<p-w>well, it depends on your definition of "enforce" i'd wager
16:58<@Belugas>night all guys
16:58<p-w>i mean, it's a server that is non-english speaking, and all rooms use the same encoding
16:58<p-w>i guess it "strongly suggests" an encoding?
16:58<Fast2>Good night, Belugas
17:00<Eddi|zuHause>on any non-coding related channel i ever was i had to convert the people to utf-8-ianism
17:01<xopek>here so much russian. why not russian channel?
17:01<Eddi|zuHause>and i was sure to get "your umlauts are defect" for at least half a year ;)
17:01<Eddi|zuHause>xopek: there are not that many russians here
17:01<frosch123>smatz and me are the only from russia :p
17:02<Fast2>xopek: Create one :)
17:02<p-w>and me
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17:02<@Rubidium>xopek: a 'review' of the source from the russian website shows that they have completely disabled the home directory, i.e. OpenTTD won't even search in that directory *ever* (unless it's the working directory)
17:03<xopek>oo
17:03<_ln>what would indian jones say about that?
17:03<_ln>+a
17:03<@Rubidium>in 10 minutes I might know what they did in 0.7.0
17:04<@Rubidium>but I suspect they did it differently back then
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17:04<planetmaker>night Belugas
17:05<Eddi|zuHause>have a nice party, Belugas ;)
17:06<Fast2>Party? Congratulations to whatever :)
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17:08<@Rubidium>the birth of OGFX
17:11<fjb>andythenorth: I tried german road vehicles in my last game. It dislikes every other rv set (exept the hover craft bus) beside it. And the vehicles are visibly bigger than their bounding box.
17:11<andythenorth>:o
17:12<Fast2>;) I don't think he would do a party for that. I guess birthday, right?
17:12<fjb>I disliked the clipping. Long vehicles syndroome.
17:13<frosch123>and it uses the broken ttdp alignment if i read correctly :p
17:13<fjb>eGRVS is nice, but the vehicles are looking a bit too much "british", at least the trucks look a bit different here.
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17:14<fjb>frosch123: is that visible in the game? I could have a look then.
17:14<andythenorth>is there a problem with RV alignment?
17:14<frosch123>fjb: i did not try, but the more shorter the vehicles the more wrong
17:15<andythenorth>I ask because I spent a long time aligning HEQS, and now many of the trucks drive too much towards the middle of the road at some angles
17:15<andythenorth>but it could be my error :)
17:15<fjb>frosch123: Where can I see the alignment? I had the feeling the were driving more in the middle of the road than the default vehicles.
17:15<frosch123>andythenorth: in the vehicle details the vehicles have a length of floor(28 * i / 8) in ottd (resp 32 * i / 8 with a certain fs patch), in ttdp they have 28 - 4*(8-i)
17:16<Fast2>Good night!
17:16<@Rubidium>xopek: did you use the Russian OpenTTD binary back then?
17:16<@Rubidium>because their 0.7.0 behaves exactly like 0.7.3 for ~/.openttd
17:17<frosch123>andythenorth: on the road both ottd and ttdp should have the ttd offsets
17:17<andythenorth>probably my mistake then
17:17<frosch123>only vehicle details are different (also for trains, but likely most use the 32px version anyway)
17:21<andythenorth>so what makes for a good RV set ?
17:22<Chrill>..vehicles
17:22<andythenorth>:P
17:22<xopek>Rubidium: i gather from the src from the site. 0.7.0 ~ /.openttd perceives as provisions and 0.7.3 ignores it...
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17:26<Eddi|zuHause>"Unpublishing Product Features" ... i'm not exactly sure now whether i'm watching a windows installer or a sim city world generator :p
17:27<@Rubidium>xopek: the site is the russian site, right?
17:27<fjb>eGRVS is good, but the vehicles are looking all almost the same. A bit variation would be great. The original vehicles had more variations.
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17:28<xopek>Rubidium: right
17:28<Eddi|zuHause><fjb> andythenorth: I tried german road vehicles in my last game. It dislikes every other rv set (exept the hover craft bus) beside it. <-- with "multiple vehicle sets" on, i had absolutely no problems with both germanrv and heqs
17:28<Eddi|zuHause>although i only used a handful of heqs vehicles
17:29<fjb>It complained for me and deactivated itself.
17:29<Eddi|zuHause>which version?
17:30<fjb>v0.2
17:30<Eddi|zuHause>hm, it was fine in 0.11
17:30<fjb>Here is a screenshot of that game: http://www.flickr.com/photos/57291061@N00/4174618063/
17:31<fjb>0.11? I only found 0.1 and 0.2
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17:31<+tokai>hoppla
17:31<fjb>But I dislike the clipping and the vehicles "sticking" in each other.
17:31<fjb>Moin tokai
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17:39<fjb>Now it looks like this: http://www.flickr.com/photos/57291061@N00/4174644647/sizes/o/
17:39<fjb>The busses are too big.
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17:42<Eddi|zuHause>fjb: 0.11b was the version
17:43<Eddi|zuHause>not entirely sure, but there might also have been a 0.12
17:43<fjb>Looks like 0.2 is the latest.
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17:43<Eddi|zuHause>yes, 0.1 < 0.11 < 0.2 ;)
17:44<andythenorth>fjb: buses look ok in that set? Maybe a bit big compared to trains
17:44<Eddi|zuHause>fjb: those are articulated busses
17:44<fjb>The busses are bigger than their bounding box. So busses driving behind each other tend to overlap.
17:45<xopek>bb
17:45<Eddi|zuHause>that might just be alignment issues
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17:46<fjb>The first part of the articulated busses hangs over its bounding box at the front.
17:46<Eddi|zuHause>fjb: any tests/complaints should go into http://www.tt-ms.de/forum/showthread.php?tid=2037
17:47<fjb>I don't think that will help. The size looks like a design choice, like long vehicles.
17:48<Eddi|zuHause>but there are ways to fix that
17:48<Eddi|zuHause>like putting in invisible articulated parts
17:50<Eddi|zuHause>fjb: and in case of these articulated busses, it might just be an alignment issue
17:50<fjb>A bit smaller would fit the world better (even if the vehicles are not that detailed then).
17:55<Eddi|zuHause>and to repeat the phrase that was thrown at me: "if you want smaller vehicles, provide smaller sprites"
17:57<fjb>The question was what makes a good RV set. And I said sprites which are in the bounding box.
17:58<fjb>And I don't provide sprites. I failed at any sprite beside a shed.
17:58<fjb>Here ist is more visible: http://www.flickr.com/photos/57291061@N00/4174644647/sizes/o/
17:59<fjb>I will simply not use that set again, like I do not use the long vehicles.
18:00<Eddi|zuHause>that's the exact same picture as before
18:01<+glx>exact same URL too ;)
18:01<fjb>Oh, sorry: http://www.flickr.com/photos/57291061@N00/4174676651/sizes/o/
18:02<Eddi|zuHause>those are huge busses... i didn't see those before...
18:03<fjb>Maybe they were not yet in the old version.
18:03<Eddi|zuHause>or maybe i didn't use the long distance busses
18:04<fjb>I want to make it comfortable for my passengers.
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18:05<Brianetta>Belugas: http://www.cracked.com/article_17881_if-video-games-were-realistic.html
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18:08<Eddi|zuHause>that's probably more funny if you know at least half the games...
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18:38<Terkhen>good night
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18:44<Nite_Owl>Hello all
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18:50<Eddi|zuHause>Brianetta: i have no idea what #2 is supposed tomean
18:53<Brianetta>Eddi|zuHause: neither have I
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21:26<PeterT>Perhaps somebody could add 'forum' to the list of *.openttd.org in the topic
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21:40<@Belugas>nice breading bri
21:40<@Belugas>mmmh
21:41<@Belugas>he';s gone
21:41<@Belugas>brianetta
21:41<@Belugas>mmh..
21:41<@Belugas>reading
21:41<@Belugas>nt breading
21:41<@Belugas>ooh god..
21:41<@Belugas>WHERE'S MY BGLASS???
21:47<Sacro>morning Belugas
21:48<@Belugas>huu?? this that late??
21:49<@Belugas>ho...Sacro... ok, i still hjave time :)
21:49<@Belugas>hello Sacro, my friend!
21:51<Sacro>heh
21:51<Sacro>it's almost 3am here
21:53<@Belugas>21:53h, and i need to fill my glass :)
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22:26<fjb>Almost time for bed here.
22:28<PeterT>same, Night
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22:36<fjb>night
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---Logclosed Fri Dec 11 00:00:54 2009